Your assumption is for the most part incorrect. 95% of Stanford undergraduates live on campus, as well as 56% of graduate students. Housing in the area is extremely expensive, and many faculty members live in university subsidized housing, which is necessary for the university to maintain a competitive compensation package for their professors.
I was able to find a few email addresses that could be relevant:
Games Label PR Contacts by Product/ Franchise
EA Partners, EALA & Blueprint (Spore, LMNO, Red Alert 3, Mercenaries 2, Rock Band, Crysis, Left 4 Dead, RAGE)
* Bryce Baer, Director (bbaer@ea.com)
* Amanda Taggart, Manager (ataggart@ea.com)
* Nikki Flynn, Publicist (nflynn@ea.com)
* Andrew Wong, Manager (anwong@ea.com)
* Devin Bennett, Senior Publicist (devinb@ea.com)
I'm not sure what impact it'll have, but I let Bryce know why I am not buying (or pirating) Spore, and that I'd love to purchase it if EA were to release it under less oppressive DRM
Though I'm skeptical of any impact it will have, I popped an email to Spore's head PR person explaining how excited I was about Spore and why I will not be purchasing the game (nor pirating it), but that I'd love to pick it up if they weren't so consumer-unfriendly with the DRM. Here's the contact info I found:
Games Label PR Contacts by Product/ Franchises
EA Partners, EALA & Blueprint (Spore, LMNO, Red Alert 3, Mercenaries 2, Rock Band, Crysis, Left 4 Dead, RAGE)
* Bryce Baer, Director (bbaer@ea.com)
* Amanda Taggart, Manager (ataggart@ea.com)
* Nikki Flynn, Publicist (nflynn@ea.com)
* Andrew Wong, Manager (anwong@ea.com)
* Devin Bennett, Senior Publicist (devinb@ea.com)
Your assumption is for the most part incorrect. 95% of Stanford undergraduates live on campus, as well as 56% of graduate students. Housing in the area is extremely expensive, and many faculty members live in university subsidized housing, which is necessary for the university to maintain a competitive compensation package for their professors.
I was able to find a few email addresses that could be relevant:
Games Label PR Contacts by Product/ Franchise
EA Partners, EALA & Blueprint (Spore, LMNO, Red Alert 3, Mercenaries 2, Rock Band, Crysis, Left 4 Dead, RAGE)
* Bryce Baer, Director (bbaer@ea.com)
* Amanda Taggart, Manager (ataggart@ea.com)
* Nikki Flynn, Publicist (nflynn@ea.com)
* Andrew Wong, Manager (anwong@ea.com)
* Devin Bennett, Senior Publicist (devinb@ea.com)
I'm not sure what impact it'll have, but I let Bryce know why I am not buying (or pirating) Spore, and that I'd love to purchase it if EA were to release it under less oppressive DRM
Though I'm skeptical of any impact it will have, I popped an email to Spore's head PR person explaining how excited I was about Spore and why I will not be purchasing the game (nor pirating it), but that I'd love to pick it up if they weren't so consumer-unfriendly with the DRM. Here's the contact info I found:
Games Label PR Contacts by Product/ Franchises
EA Partners, EALA & Blueprint (Spore, LMNO, Red Alert 3, Mercenaries 2, Rock Band, Crysis, Left 4 Dead, RAGE) * Bryce Baer, Director (bbaer@ea.com) * Amanda Taggart, Manager (ataggart@ea.com) * Nikki Flynn, Publicist (nflynn@ea.com) * Andrew Wong, Manager (anwong@ea.com) * Devin Bennett, Senior Publicist (devinb@ea.com)