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Will DRM Exterminate Spore?

AC Dude writes "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games? 'Over the past few years we've focused a lot on the music industry and how it has attempted to use DRM to control distribution. While DRM in this market segment has been unpopular, anti-DRM campaigns have largely fallen flat when it comes to attracting widespread public attention because of the fragmented nature of music. Games are a much easier target given the monolithic nature of their release — campaigners only need to spread the word on a handful of specific online outlets to reach a wide audience. A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.'"

881 comments

  1. http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 5, Informative
    1. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 4, Funny

      Damn you! DRM stopped me getting a p1st fr0st here, I had to stop and enter my Slashdot authentication key due to a change in Web browser.

      Can't you lot see what damage DRM is doing to the Slashdot community? Without snarky off-topic first posts this site is doomed!

    2. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 5, Interesting

      If you don't believe in your cause enough to actually boycott the product, then you don't deserve to see your cause prevail.

      Also, I believe it is counter productive. If you pirate the game, they will know people want the game enough to jump through hoops for it. EA will just try to make piracy more difficult than buying the product. You may be saying "Great, they will take out the DRM and the game will be easier to buy than pirate!" but you're wrong. They will litigate. Think of the RIAA and where they went when music piracy got too out of hand for them. Do you want to create another monster?

      If you can prove that you can go without the product if they don't make it in a form you like, then they will be much more likely to remove DRM, because its the only enemy left.

    3. Re:http://thepiratebay.org/search/Spore/0/99/0 by MightyYar · · Score: 3, Insightful

      How the heck is EA gonna know whether he runs it or not?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Rest assured that I can live without playing spore, DRM or no DRM.

    5. Re:http://thepiratebay.org/search/Spore/0/99/0 by cliffski · · Score: 5, Insightful

      Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel. I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.

      All rating the game badly will do is make amazon's ratings look unusable, piss off everyone who worked on the game (many of which oppose DRM no doubt), and reinforce the mentality that those who oppose DRM are doing so for childish reasons. Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    6. Re:http://thepiratebay.org/search/Spore/0/99/0 by east+coast · · Score: 3, Interesting

      You don't think that interested parties keep track of what's going on at the torrent sites? Granted, they may or may not be able to come up with a real number but if they can show their buddies in congress that it's one of the most active torrents going for any significant period of time they can easily make the case that "we would have had sales if they didn't have downloads."

      I know someone is going to yammer on about how "people would have never have bought it, yadda yadda yadda" and that not everyone who downloaded it would have bought it, and this may very well be true but at least some of the torrent base was potential customers. The logic of "teh d0wnlo^d != l0st sales!!!onehundredeleven!!" doesn't go over well in the real world.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    7. Re:http://thepiratebay.org/search/Spore/0/99/0 by MightyYar · · Score: 4, Insightful

      I think your solution, like other nice ideas, requires too many humans to change :)

      For other well-known examples, see communism and abstinence.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    8. Re:http://thepiratebay.org/search/Spore/0/99/0 by not+already+in+use · · Score: 5, Informative

      Still blows my mind that so few people know about httpS://thepiratebay.org....

      --
      Similes are like metaphors
    9. Re:http://thepiratebay.org/search/Spore/0/99/0 by Araneas · · Score: 5, Informative

      Don't email - spend a stamp and snail mail your comments.

    10. Re:http://thepiratebay.org/search/Spore/0/99/0 by Firehed · · Score: 2, Informative

      Excellent point. This is a very silly way to 'protest' about DRM.

      Well... sort of. As an indie game developer, I expect you're considerably easier to get in touch with than the behemoth that is EA. Or, rather, it's much easier to get in touch with someone who can and will make a sensible decision at your company rather than EA.

      Generally speaking, we're told to vote with our wallets for maximum effectiveness, at least when dealing with the big companies. The guys doing the Amazon ratings here are just trying to vote with a few extra wallets.

      --
      How are sites slashdotted when nobody reads TFAs?
    11. Re:http://thepiratebay.org/search/Spore/0/99/0 by alta · · Score: 5, Funny

      Wow, 3k seeds and 77k leachers... Sounds like a succesful game.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    12. Re:http://thepiratebay.org/search/Spore/0/99/0 by NeutronCowboy · · Score: 5, Insightful

      Random question: what's the difference between a well-thought out email sent directly to the publisher, and a well-thought out comment posted to Amazon?

      Random answer: it's much more difficult to find the address of someone who cares at the publisher.

      However, I like the approach. I will not buy Spore (partially because of the bad reviews, but also partially because of the DRM), but there is no easy way for me tell EA why I didn't buy it. Leaving a comment is a simple way for me to tell EA that piracy has nothing to do with the game doing badly - Securom, on the other hand, has quite a bit to do with it.

      --
      Those who can, do. Those who can't, sue.
    13. Re:http://thepiratebay.org/search/Spore/0/99/0 by chill · · Score: 1

      May Cthulhu bless you!

      I didn't even think to add the S there and try that!

      --
      Learning HOW to think is more important than learning WHAT to think.
    14. Re:http://thepiratebay.org/search/Spore/0/99/0 by MBGMorden · · Score: 5, Informative

      That's not going to prevent much though. Secure transmissions like that help against hackers and ISP's trying to pry into your data. A company wanting to know who is transferring a torrent is going to connect to the swarm itself, not the http page for the site. Once there, even for encrypted data, the IP addresses of all parties involved will be shown because each client needs that information to download and/or update to those clients.

      So in general, I'm just not sure how HTTPS helps this problem at all.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    15. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anpheus · · Score: 1

      It seems like the rating system is working fine, with people stating their dislike of DRM and how they view the game in that light.

      And it's a public service, educating both EA and potential customers on the despicable practice of DRM.

    16. Re:http://thepiratebay.org/search/Spore/0/99/0 by east+coast · · Score: 1

      I didn't offer any solution. I just said how the current situation is interpreted.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    17. Re:http://thepiratebay.org/search/Spore/0/99/0 by Simon+(S2) · · Score: 2, Insightful

      Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel.

      So, how are your sales going now?

      --
      I just don't trust anything that bleeds for five days and doesn't die.
    18. Re:http://thepiratebay.org/search/Spore/0/99/0 by mollymoo · · Score: 2, Informative

      Erm, yeah, because the **AA's web browsers don't do SSL. All the SSL does is stop people sniffing, which isn't that much help when anyone can connect and bittorrent has to give out the IPs of people with the files in order to work.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    19. Re:http://thepiratebay.org/search/Spore/0/99/0 by Lendrick · · Score: 4, Interesting

      Corporations don't think quite the same way as individuals. The best way to reach an individual person is to convince them to do the right thing, and then morality and personal pride will often compel them to take your advice (provided you were convincing). When you're dealing with a big corporation, you have to bear in mind the fact that corporations don't work with pride or morals, they work with the bottom line. Ultimately, what you have to do is convince them that your way is the way that will make them more money, and if a boycott or bad ratings are the only way of doing that, then that's what you need to do.

      I myself purchased the game, downloaded and installed the (cracked) pirated copy, then replaced the serial number in the system registry with the legitimate registration number. Illegal? Probably not, since I already own the software and I'm just downloading a backup. Breach of license? Definitely. That said, I bought their damn game. I don't intend to allow them to punish me for doing the right thing.

    20. Re:http://thepiratebay.org/search/Spore/0/99/0 by cliffski · · Score: 1

      True, it's absolutely fucking inexcusable in this day and age for anyone to run a business when they don't let their customers have an easy, user-friendly way to communicate directly with the company.
      Why on earth do companies NOT want to know what potential buyers think?

      Voting with your wallet means giving the game a miss entirely. downloading a pirated copy will just persuade EA they need stronger copy protection next time. I don't mind the DRM myself, and I bought a copy, but I understand why people may be influenced against doing so.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    21. Re:http://thepiratebay.org/search/Spore/0/99/0 by shnull · · Score: 0, Offtopic

      umm, i live in the world and sh** so ... what is ... spore ??? jk ... it looked like a stupid game to me from the beginning i mean ... sims ? isnt that for -uh- geeks ...? oh right ... errmm ...srry =/

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    22. Re:http://thepiratebay.org/search/Spore/0/99/0 by init100 · · Score: 5, Insightful

      piss off everyone who worked on the game

      They should be clever enough to understand that the criticism is against the DRM, not the game itself.

      many of which oppose DRM no doubt

      Then they should not take the campaign personally, but understand that it is aimed at their publisher.

      But anyway, I guess you are right. For example, Gas Powered Games released a patch to Supreme Commander a fairly short time after the release that removed the copy protection. I really liked this move, and it contributed significantly to my decision to buy the game.

      reinforce the mentality that those who oppose DRM are doing so for childish reasons.

      I read a few of the "reviews", and they were not childish. They were reasonable complaints against a draconian DRM scheme, fairly comparing the so-called "purchase" with a rental scheme. What's childish about wanting to play the game even after EA stops supporting it? I still sometimes play games ten years old.

      Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more

      I would surely do that, if I thought that it had any chance of actually being read. But unfortunately, I don't think that it would, so why waste my time?

      as will boycotting the game (both legal and illegal copies)

      That's what I do. I really looked forward to Spore, but the DRM is a showstopper. I won't buy the game until it is put in the bargain bin for $10, or (extremely unlikely) they remove the DRM. I will also not pirate the game.

      and only purchasing DRM-free games.

      Unfortunately, those are few and far between. I can accept games like Supreme Commander, which are initially copy-protected, but which have the protection removed by the game developers themselves afterward (as the DRM is usually demanded by the publisher, not the developers).

    23. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Thats what services like Relakks & SwissVPN are for.

    24. Re:http://thepiratebay.org/search/Spore/0/99/0 by c0d3g33k · · Score: 5, Insightful

      Childish or not, it's attention getting, and sometimes that's what it takes to drive the message home.

      I've tried carefully crafted and reasoned emails, and even 'traditional' letters using paper and a stamp. I've written about why I didn't purchase the game (DRM), why I would enjoy playing it, and how much I would enjoy giving them my money if a mutually acceptable transaction were possible. I've praised companies in writing for doing something I support (reasonable protection, Linux support) and crediting that for my purchase. I've explained how I've been buying computer games since buying King's Quest for my Tandy 1000 and have several large bookshelves full of game boxes I've accumulated over the years. I've explained why my purchase of new games suddenly dwindled to nearly nothing as a result of DRM and why I support companies such as Introversion who don't use draconian DRM. I've explained why I haven't stopped playing games because I passed out of the target demographic and how I have more liquid assets available now than when I was young and poor. I've tried it all, and it has all fallen on deaf ears.

      I've been thanked for my thoughtful comments, but educated in the business realities that make my position untenable, though regrettable. I've been accused of being irrelevant, since I'm only one person and what does the loss of my $50 mean anyway - there are plenty of people who buy the game so who am I to question things. Hell, I've been accused of pirating just because I stated that I won't purchase a game due to DRM or other factors, since I must obviously be incapable of resisting the impulse of playing a hot game (eg. Bioshock) because no gamer would willing avoid playing (so if I didn't buy it, I must have pirated it).

      In other words, the reasoned approach has fallen on deaf ears, at least based on the fact that DRM and such has become increasingly more draconian as sales continue to dwindle for PC games.

      It's very difficult for even a motivated individual to have any impact because even statements like "I'll never buy one of your products again as long as you continue this undesirable practice" have no real meaning. What do I matter to the bottom line?

      I've concluded that organized efforts are more likely to get attention because the potential impact is much greater.

      Question the methods if you will, but I think people have figured out that organizing is the only way to get companies to listen.

    25. Re:http://thepiratebay.org/search/Spore/0/99/0 by Tetsujin · · Score: 1

      umm, i live in the world and sh** so ... what is ... spore ???

      I also live in the world. What is sh**? Is that anything like "shit"? Should I try a google search?

      --
      Bow-ties are cool.
    26. Re:http://thepiratebay.org/search/Spore/0/99/0 by fuzzylollipop · · Score: 1

      it helps if you are Untraceable

    27. Re:http://thepiratebay.org/search/Spore/0/99/0 by pillowcase1 · · Score: 1, Troll

      Something tells me that they kind of people that would spend their time on such an underhanded campaign wouldn't be the type that would buy a DRM-free version of the game if they ever did release one.

    28. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Uh, that wasn't what he was getting at. Your IP is clearly available to anyone with a BT client. That's how it works.

    29. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      That may have been a random answer, but statistically unlikely. I was expecting something more like:
      "Cheese Whiz nurtures the nuticles."
      or,
      "The Geriatric prince of alpine reform is indeed the wallaby-toting candidate for smoky badgers."

    30. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Like the publishers getting 1000 e-mails are going to pay any attention to you whining..
      you whining to potential customers about how bad their system is and making people not buy the game will catch the publishers eye a bit more IMO

    31. Re:http://thepiratebay.org/search/Spore/0/99/0 by mariushm · · Score: 1

      I would have to say Amazon post would be more effective.

      Send a letter or an email and it could go directly in the trash bin, or to some EA division like marketing which doesn't care about people. So no result.

      On the other hand, post a negative review on Amazon and everybody can see it, including Amazon and studios, it hurts their sales, other game studios may have second thoughts about letting themselves bought by EA in the future and so on, studios thinking about implementing something like this may stumble upon the comments...

    32. Re:http://thepiratebay.org/search/Spore/0/99/0 by hairyfeet · · Score: 4, Insightful

      But you seem to be forgetting that buying congress critters seems to be the FIRST thing they go for,no matter what the data says! Do you HONESTLY think that if we got a massive boycott going that EA would actually BELIEVE that folks weren't buying their precious IP because of their DRM crap(and for the record I planned to buy Spore but now I won't. Limited activations on something I paid for is bullshit). No,what they would do is go to congress and say "They must be stealing the game from those Darknet things we have been hearing about! Or they are so busy stealing the games that don't use our excellent 'Secure Starforce Buttraper V.2' that we are losing sales. Lock down the tubes and make Super DRM mandatory!" And the congress critters will go "Ohhh! How much money? Really?" and we will have yet another draconian copyright law.

      So steal the game,don't steal the game. The outcome will sadly be the same. The only thing we can really do is to scream bloody murder on every site like this one and Amazon ratings in the hope we give enough ammo for the developers to go to their bosses and say "This DRM crap is hurting our bottom line" because just as the record companies still think their numbers are going down due to piracy and not that everyone thinks the pre-packaged sh*t band o' the week ain't worth having,so will the game companies never believe that their new "Secure Starforce Buttraper V.2" is the reason gamers are avoiding their precious IP like a dose of the clap. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    33. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 1, Informative

      That's not going to prevent much though. Secure transmissions like that help against hackers and ISP's trying to pry into your data. ... I'm just not sure how HTTPS helps this problem at all.

      https is only an option because of an interest in privacy from the legislated gazed Swedish ISPs.

    34. Re:http://thepiratebay.org/search/Spore/0/99/0 by Garath · · Score: 1

      I would add that voting with your wallet means giving the game a pass and telling the company that produced it WHY you're not buying it. People often don't bother with this part, but if you don't tell them what it is that made you not make the purchase, they'll probably assume that it's for completely different reasons.

    35. Re:http://thepiratebay.org/search/Spore/0/99/0 by mopower70 · · Score: 5, Insightful

      I respectfully disagree. Everyone knows Amazon's rating system is usable and worth reading already. Game designers know that and so do customers. Writing a well written poor review panning your game because of this feature is like writing an open letter to the manufacturer. If I was in charge of a product that received that much well thought out, well written bad press on such an influential site as Amazon, I'd be looking for some heads on a platter.

    36. Re:http://thepiratebay.org/search/Spore/0/99/0 by scubamage · · Score: 5, Informative

      Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel. I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.

      All rating the game badly will do is make amazon's ratings look unusable, piss off everyone who worked on the game (many of which oppose DRM no doubt), and reinforce the mentality that those who oppose DRM are doing so for childish reasons. Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      No it isn't. I'm pretty sure the way capitalism works is by speaking with your money. These are people who are vocally boycotting the game, and explaining why. Also, if you look at the actual 1 star ratings, they all give said ratings for genuine, factual reasons. If they were accusing the game of killing puppies, or eating babies, then I would say its juvenile. However, they aren't. They're stating that it installs software similar to a rootkit. They're explaining that if the servers ever go online (as they did in the case of PlaysForSure and Yahoo Music) that you lose all ability to play your game. These aren't infantile gripes - they're very valid concerns from their consumer base.

    37. Re:http://thepiratebay.org/search/Spore/0/99/0 by TheGeneration · · Score: 4, Informative

      Why stop at Amazon, let's take it to every retailer with a review page:

      Best Buy Spore Product Page

      EBGames Spore Product Page

      Toys R Us Spore Product Page

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
    38. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      But if EA knows that isn't true, that doesn't solve anything for them! They just wasted tons of money lobbying. Why would somebody do that? EA isn't in this to lock down the internet, they're in this to make as much money as possible.

    39. Re:http://thepiratebay.org/search/Spore/0/99/0 by lazy_playboy · · Score: 1

      Don't forget to install your IP blocker! http://www.bluetack.co.uk/forums/index.php

      moblock for linux.
      peerguardian for other systems I think.

    40. Re:http://thepiratebay.org/search/Spore/0/99/0 by c0d3g33k · · Score: 2, Insightful

      I guess you meant "servers go OFFLINE". That's what the preview function is for.

      Otherwise, great post. Speaking with your money is the only way to communicate with corporations, but what has been lacking is an attention-getting voice that explains why sales have been lost. As I mentioned above, an individual communicating directly to a company isn't sufficient to register as more than an outlier. Communicating to other potential purchasers in a respected venue such as Amazon's comments is a valid way to magnify one's impact, IMHO.

      (And to deflect any sniping from the peanut gallery - yes I do consider Amazon's comments and reviews 'respected'. I've found them to be quite reliable for deciding whether to purchase an item. I've rarely regretted my purchases when I've taken the reviews seriously, and I've learned my lesson when I've ignored them. Perfect? No. But approached with the proper level of B.S. detection, they can give you a very good assessment of a particular product.)

    41. Re:http://thepiratebay.org/search/Spore/0/99/0 by 7+digits · · Score: 1

      The problem with your way is that you encourage their behavior. I don't understand why you accept to jump through hoops just so you can send them 50 bucks.

      I skipped HL2, I skipped BioShock, I skipped a lot of others. I will skip Spore also. They won't get my 50$ until they come back to sane protections.

    42. Re:http://thepiratebay.org/search/Spore/0/99/0 by Roxton · · Score: 2, Insightful

      The best way to stop companies from using DRM is for consumers to organize and make demands of companies. It's silly that we had to pass a law in the US in order to make companies allow cell phone numbers to transfer. Boycotting is expensive, wasteful, and fails basic game theory. It should be possible to negotiate this stuff.

      Consumer groups negotiate with industry groups negotiate with labor groups -- every interested party has a bargaining chip.

      The challenge is figuring out how to organize.

    43. Re:http://thepiratebay.org/search/Spore/0/99/0 by shnull · · Score: 0

      ok, my bad , i forgot its adults here for a moment, mea culpa, dont shoot me (and if you do, clean up the mess...)

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    44. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Hi I'm from EA! Thanks for that info, you saved me some time.

      I guess we will keep the DRM after all as 80k people seem to like it!

      Anyway I'm off to go make another Tiger Jesus Woods walking on water video.

    45. Re:http://thepiratebay.org/search/Spore/0/99/0 by mxs · · Score: 3, Insightful

      Excellent point. This is a very silly way to 'protest' about DRM.

      Indeed. Of course, the OP just posted a link, without giving any justification -- he might not want to protest the DRM at all.

      The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel.

      Been there, done that. EA does not give a fuck. EA's "customer service" representatives give even less of a fuck. There are more reasonable people out there, and there are more reasonable companies who are getting it right from the get-go, too. Those do deserve to be supported.

      I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.

      What made you choose DRM in the first place ? Was it just a knee-jerk reaction and marketing department mathematics ? Nowadays there are several companies trying to sell DRM technologies (and succeeding) -- I wonder what their marketing pitch is.

      All rating the game badly will do is make amazon's ratings look unusable,

      Why ? If the rating is driven by the customer having a genuine gripe with the product and the way the company deals with its customers, then a bad rating does seem to be a perfectly valid way to represent that -- especially considering that you /have/ to deal with the company after buying the product -- say when you upgraded three of your computer's components.

      piss off everyone who worked on the game (many of which oppose DRM no doubt),

      Quite frankly : good. Not to slight Will Wright here, but the way the game is delivered is also part of the experience you deliver. An excellent movie with crappy cutting, post-production, or delivered on bad film stock deserves to get bad ratings, too -- even though the acting may have been spectacular.

      Amazon allows you to post comments. You can elaborate on why the game got one star and not five.

      and reinforce the mentality that those who oppose DRM are doing so for childish reasons.

      I can't subscribe to that notion. Besides, if the company delivering the game feels I am childish and should not be taken seriously -- good riddance. I can spend my money elsewhere, at a company that will actually treat me with respect.

      Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more,

      In some cases, it may. In the VAST MAJORITY of cases, your mails will be filed away under "handled customer support queries", or thrown straight in the wastebin. We had this discussion with EA on Mass Effect. Guess what. Nothing changed. They just don't care. They know the gripes, they know the reasons for them, I assume they have intelligent people there who understand the issues having been brought forward. The only thing I can conclude from their actions is that they don't care.

      as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      That will actually help. (I can't see how boycotting illegitimate copies helps in this case, but it's not a good thing to do for other reasons)

    46. Re:http://thepiratebay.org/search/Spore/0/99/0 by elfguy · · Score: 1

      I for one was planning to buy the game.

      Now that I hear all the bad reviews, I've decided not to buy it. My money will wait for the next worthwhile game instead.

    47. Re:http://thepiratebay.org/search/Spore/0/99/0 by d3ac0n · · Score: 1

      Yeah, that was pretty much my solution too.

      DRM? Ok, I'll pirate it then!

      Morons.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    48. Re:http://thepiratebay.org/search/Spore/0/99/0 by charlesj68 · · Score: 3, Funny

      May Cthulhu bless you!

      Ahhh ... is that an expression of thanks ... or damnation?

    49. Re:http://thepiratebay.org/search/Spore/0/99/0 by chill · · Score: 1

      You'll just be saved for last, like an after-dinner mint. Its a good thing. Trust me. :-)

      --
      Learning HOW to think is more important than learning WHAT to think.
    50. Re:http://thepiratebay.org/search/Spore/0/99/0 by Firehed · · Score: 4, Insightful

      Yes, and once again my whole point was that it's damn near impossible to get in touch with the appropriate people at EA, whereas support@someindiedeveloper.com could plausibly get forwarded along to the next cube over (the lead developer).

      It would be very ignorant to assume that nobody at EA reads slashdot or shops at Amazon. It only takes one guy to start the "hey, did you see this?" chain, but when you're dealing with a company the size of EA, this has to be a fairly major thing, rather than the irate ramblings of one non-customer to the support department.

      Of course, it's perfectly conceivable that they just don't care. A former employer doesn't list any of their prices on their website, and despite all of the people bitching about it through the contact form on the site, management had their minds made up. I doubt a lot of sales were lost as most of the people complaining couldn't have come close to affording the product, but it would have at least saved the sales team a whole lot of wasted time and effort by allowing people to disqualify themselves rather than wasting hours on the phone with the sales guys who had real prospects to chase down.

      Obviously the sales model is a bit different between a $50 game and a five-figure piece of software, but my experience has almost universally been that the bigger companies get, the less care about what customers have to say. At least for games, that's a pretty significant mistake to make.

      --
      How are sites slashdotted when nobody reads TFAs?
    51. Re:http://thepiratebay.org/search/Spore/0/99/0 by ion.simon.c · · Score: 1

      Pardon?
      How is this jumping through hoops?

      1) "Run" the torrent.
      2) Unpack the .rar files.
      3) Unplug your network cable.
      4) Mount the .ISO.
      5) Install.
      6) Copy over the cracked .EXE. (Included in the package!)

      TBH, I'm tired of paying for shitty AAA games. (I've gotten burned recently on:
        *Sins of A Solar Empire
        *Unreal Tournament 3
        *Supreme Commander)

      And, as of this moment, I'm glad that I have not purchased Spore. I'll give it another run-through this weekend on hard, but I doubt that my opinion will change from this:

      http://www.penny-arcade.com/comic/2005/05/27/

    52. Re:http://thepiratebay.org/search/Spore/0/99/0 by lazy_playboy · · Score: 1

      Use an IP blocker. http://www.bluetack.co.uk/forums/index.php

      moblock for linux or peerguardian for other platforms

    53. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      What have you gained? The crack probably runs its own cracked version of the DRM trojan.

    54. Re:http://thepiratebay.org/search/Spore/0/99/0 by Austerity+Empowers · · Score: 0

      Who listens to your rant? Engineering/development? Nope, we're already on the next product. Marketing? Not really, they are set up to do statistical analysis in the form of taking surveys and meeting with critical customers, not read 1M rants. They also focus on non-paying customers, particularly those who chose another product (doesn't apply to games as much). Product management? Nope, they've moved on, but they believe DRM is working based on trade rags and only pirates are complaining.

      Support? Nope, they're just there to help you get it working, most of the time they're not even in the same company or country, much less have feedback to development.

      Sending a lot of letters might actually work because someone has to clean out all the trash it makes. Otherwise at least in my giant corp, sending a letter to our CEO often has effects. Sometimes people get fired, but it has effects.

    55. Re:http://thepiratebay.org/search/Spore/0/99/0 by AnotherUsername · · Score: 1

      Um...you should know that acting like the 'too-cool-for-school jock' probably isn't the best thing to do on a site like slashdot...

      --
      I don't like Linux. This doesn't make me a troll.
    56. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anachragnome · · Score: 4, Insightful

      Fuck that. I dislike DRM as much as you do.

      But, I fucking HATE disinformation regardless of where it comes from, more so then DRM. Even for a just cause. You're simply dishing out your OWN recipe of propaganda, fucking jerk.

      I prefer to speak with my money, or in this case, the lack of it.

    57. Re:http://thepiratebay.org/search/Spore/0/99/0 by shnull · · Score: 0

      i should, i stand corrected, please forgive me for just this once ...

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    58. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      But you could buy the game, and install the RELOADED version of the game. That way you can play DRM-free and support Will. (It's not a good way of boycotting though.)

    59. Re:http://thepiratebay.org/search/Spore/0/99/0 by someone1234 · · Score: 1

      The point is that DRM won't deter people interested in pirated copies.
      DRM screws only the people who buy the game with it.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    60. Re:http://thepiratebay.org/search/Spore/0/99/0 by electrictroy · · Score: 5, Insightful

      BACK TO TOPIC: Look at all the negative reviews on amazon (link) : http://www.amazon.com/review/product/B000FKBCX4

      I didn't understand the issue until I read this: "You get three installs. That's it. No install returned for uninstallation, or anything else. You install it three times, then you're out $50." I agree one-hundred percent. As a gamer who still plays ancient games like Red Storm Rising or Pirates or Populous, the last thing I want is a game that will stop working after I upgrade to my next computer (about two years time).

      I want something to keep forever, not a rental.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    61. Re:http://thepiratebay.org/search/Spore/0/99/0 by William+Baric · · Score: 1

      Big corporations don't care about what potential buyers think because it is easier to make them change their desires with ads and "community management" than it is to give them what they ask.

      Anyway, a lot of people don't even know what they really want, they just buy with the hope it will satisfy an unknown desire, so what they ask is meaningless.

    62. Re:http://thepiratebay.org/search/Spore/0/99/0 by shnull · · Score: 0

      ok so dont get me wrong i STAND corrected, but please ... forum, free speech and sh** ah yea SHIT ... if you dont like me you dont kill me, you just ignore me, right? sorry but i'm in a lousy mood today and i cant stand ...euh (sorry but we dont all speak english in the whole wide fucking world which is bigger than the you - es of ay ...) bigotry ?

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    63. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      It certainly doesn't hurt.

    64. Re:http://thepiratebay.org/search/Spore/0/99/0 by stg · · Score: 3, Informative

      Interesting that you mention Supreme Commander...

      I bought it on-line, as a download on GamersGate, a couple of weeks ago. After downloading (5 GB) and installing, it asked for the DVD. Upon contacting GamersGate, they immediately issued a refund. They also removed the game from sale at the site - looks like mine wasn't the only complaint.

      I can only imagine no one remembered to try the game out when releasing it as a download. This is a very silly way to lose money...

      BTW, I also won't buy Spore with that DRM grade.

    65. Re:http://thepiratebay.org/search/Spore/0/99/0 by KDR_11k · · Score: 1

      That link may not have been a statement of protest but an indication of failure: The DRM, despite being so horrible that it fucks legitimate users over three ways 'till Sunday didn't stop it from being pirated.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    66. Re:http://thepiratebay.org/search/Spore/0/99/0 by MeanderingMind · · Score: 4, Interesting

      It's only propaganda if it's intentionally hiding/twisting the truth. So long as an adequate explanation of the single star is included (i.e. a description of the DRM and why it's a problem for the reviewer) I don't believe it falls under that category.

      You might argue that the lopsided nature of the "flash mob" twists truth by weighting the overall rating in an abnormal manner. That's a tougher, more interesting argument.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    67. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      If you pirate the game, they will know people want the game enough to jump through hoops for it.

      As opposed to purchasing and installing the retail version full of DRM?

    68. Re:http://thepiratebay.org/search/Spore/0/99/0 by KDR_11k · · Score: 1

      So they whine. And? Last I checked the RIAA has a whole campaign dedicated to stopping P2P and it's not working, I don't think a bit of whining from EA will suddently kill all P2P.

      In fact I doubt they'll really check numbers before whining. They know whining gets nothing done but it's an easy way of telling shareholders "See? It's not our fault that we're losing money, it's the pirates and we're doing our best to stop that!"

      Of course DRM doesn't work, it's the same as those airport security idiocies. Just a facade.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    69. Re:http://thepiratebay.org/search/Spore/0/99/0 by AmberBlackCat · · Score: 3, Insightful

      I don't know about computer games, but I think it is perfectly legitimate for my Amazon rating for CD's to be affected by DRM. I basically buy compact discs to feed my iPod. So any disc that won't play in the computer is of little value to me, and deserves a 1-star rating, especially since they don't always mention that it's not technically a compact disc.

    70. Re:http://thepiratebay.org/search/Spore/0/99/0 by The+Angry+Mick · · Score: 1

      it's much more difficult to find the address of someone who cares at the publisher.

      True, but a written letter from someone who took the time to hunt down that name and address is far more likely to be noticed.

      --

      I'm not tense. I'm just terribly, terribly, alert.

    71. Re:http://thepiratebay.org/search/Spore/0/99/0 by VeNoM0619 · · Score: 0

      Just recently I downloaded BioShock and Mass effect... why? Not because of the $30 price tag (I was willing to pay), but because of the DRM. Same for spore. If it still has DRM in about 3-6 months (which is when I will look at buying/downloading) I will be downloading it as well.

      You can argue whatever point of view you like, but the fact is, BECAUSE of DRM, it has affected their sale. I do not want a maximum of 5 PCs installation, I do not want something phoning home every 10 days, I do not want something rootkitting (which I'm still uncertain because it seems more like rumors) my system to play (even the freaking DEMO had this DRM crap!)

      I could not trust the original vendor, I would rather trust a warez site, and that's saying quite a bit.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    72. Re:http://thepiratebay.org/search/Spore/0/99/0 by Yvanhoe · · Score: 1

      He wants spore, he boycotts the DRMs. Isn't that the point ?

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    73. Re:http://thepiratebay.org/search/Spore/0/99/0 by scubamage · · Score: 1
      You got me, I didn't actually proofread - my college profs were right! lol

      Hopefully the point still got across though!

    74. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 1, Interesting

      I disagree. I bought Spore, and did NOT know anything about the DRM or malware. It wasn't until after I installed it over the weekend that I found out about it. This is an excellent way to make sure consumers know about the dangers to their system.

      If I were buying ANY software, I would appreciate reviews which let me know it was doing things to my system that I didn't know about.

      And it's a protest, and yes, it's hurting sales. That's the ONLY THING EA Games is going to respect. I'm sure EA would prefer that people just write them letters telling them how they felt, but until there's a protest that affects the bottom line, EA and other manufacturers won't abandon agressive DRM.

    75. Re:http://thepiratebay.org/search/Spore/0/99/0 by VeNoM0619 · · Score: 1

      since I'm only one person and what does the loss of my $50 mean anyway

      If they actually responded this way, then please scan/copy and publish this somewhere.

      Since it's just 1 persons $50, then they won't mind if just me downloads it online as well.

      And since my friend is just 1 person, they won't mind if just he downloads it as well.

      This is how many games start to die, they stop thinking of individuals to appeal to themselves. Cause hiring an extra person to help deal with it (the extra complaints, which even 1 person means $50, you could hire someone at $15/hr to keep 1 person satisfied and buy and still make profit), or offering a non-drm version for a few bucks more is far too hard.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    76. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 1, Insightful

      What about just not playing it at all?

    77. Re:http://thepiratebay.org/search/Spore/0/99/0 by Mooga · · Score: 1

      Also, I believe it is counter productive. If you pirate the game, they will know people want the game enough to jump through hoops for it. EA will just try to make piracy more difficult than buying the product.

      The DRM was broken nearly a WEEK before the game came out. The fact is that NO DRM has ever NOT been broken.

      DRM doesn't stop piracy, it never has. It only hurts the end user. The sooner companies catch on, the better. Hurting nerds is one thing, but when they start hurting your average end user, hell is going to break loose.

      --
      ~ Mooga
    78. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Ok, done.

    79. Re:http://thepiratebay.org/search/Spore/0/99/0 by lgw · · Score: 2, Funny

      No, you've just it backwards. Those who worship Cthuluhu do so for the favor of being eaten *first*. That's the best blessing one can ask for when he wakens. Here, it's all explained in a Chick Tract.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    80. Re:http://thepiratebay.org/search/Spore/0/99/0 by Joebert · · Score: 0, Redundant

      Quit 'yer bitchin. By the time you burn through those 3 installs the game will be on sale for $9.99 at Walmart just like every other game.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    81. Re:http://thepiratebay.org/search/Spore/0/99/0 by chill · · Score: 1

      I feel compelled to print many quantities of that tract and leave them on windshields and in restaurants.

      Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

      --
      Learning HOW to think is more important than learning WHAT to think.
    82. Re:http://thepiratebay.org/search/Spore/0/99/0 by skuzzlebutt · · Score: 1

      I respectfully disagree on a couple of fronts:

      1. A company who is willing to discuss or negotiate a major component of their biggest annual release (not to mention, a revenue-protection feature I'm certain their Board was quite happy about) with consumers is not likely to ban and punish all those who try to discuss it openly on their forums. They have already shown unwillingness to hear 'the other side' of the argument; hence, ~800 people chose the nuclear option to have their opinions heard and publicly vetted.

      2. This is the democratization of commerce in the digital age. It's no different than standing outside of EB waving signs, or trying to get a letter printed in the newspaper. Unless people are lying or misleading in the Amazon posts, which doesn't appear to be the case, they truly and honestly deserve to give the software, in its entirety, all the way from the color of the box to the install process to the background music, as many stars as they see fit. Sure, it blows up Amazon's rating system, but they allow people to rate products without having a linked purchase. Back to my point, they aren't lying: they are trying to reflect the reality, from their perspective, of their opinion of the product.

      EA knows damn well DRM isn't popular; they also know that their demographic are a bunch of tech-savvy folks who aren't likely to take it well when something they would like to drop their money on has arrived at the store with reduced functionality, and their primary method of discussion has been eliminated (i.e., shutting down DRM threads on the EA forums). IMHO, they asked for it.

      --
      My debut novel AMITY now available: http://jeremydbrooks.c
    83. Re:http://thepiratebay.org/search/Spore/0/99/0 by CodeBuster · · Score: 1

      It still would have been better if you had not bought their game. By spending your money on their game you are signaling to EA that DRM is alright or that it doesn't matter. You will not be effective in getting EA to abandon the DRM route if you continue to buy their games and then crack them or download the crack. Take a stand against DRM if you don't like it or else just admit that you really don't have that big of a problem with it, you might now like it but it doesn't keep you from buying or pirating the game. Only a principled boycott combined with stamped and preferably hand-written letters to EA will induce them to change. If you don't believe that then just ask the lobbyists who are constantly pestering your Congressmen, even they will grudgingly admit that just a few hand-written letters can be quite powerful in effecting change, much more so than bags of anonymous money or a few million emails.

    84. Re:http://thepiratebay.org/search/Spore/0/99/0 by Jherek+Carnelian · · Score: 1

      If you pirate the game, they will know people want the game enough to jump through hoops for it.

      There is no "neilsen ratings" for piracy. The best they can do is to look at a bittorrent swarm on a continuous basis, but that doesn't come anywhere near to telling the whole story of just how much "darknet" demand there is.

      So in short your premise is flawed, the best a company can do is realize that some number of people are willing to "jump through hoops" to pirate the game. But just how many, they will never know, not even to within an order of magnitude.

      On the other hand, they do have pretty accurate numbers for the amount of legitimate sales. Those people are doing far, far worse damage to 'the cause' because they are telling the company that not only are they willing to jump through the hoops of living with DRM, they are also willing to PAY for the privilege.

    85. Re:http://thepiratebay.org/search/Spore/0/99/0 by c0d3g33k · · Score: 2, Insightful

      as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      That will actually help. (I can't see how boycotting illegitimate copies helps in this case, but it's not a good thing to do for other reasons)

      Boycotting (a.k.a. refusing to purchase) the retail version makes an economic statement.

      Boycotting (a.k.a. refusing to acquire and play) the black market, non-retail, cracked, non-purchased version makes an ethical statement.

      Demanding ethical behavior on the part of a company when it comes to arriving at a mutually acceptable exchange of value is difficult when behaving in a way that demonstrates lack of ethics.

      Or to put it another way, boycotting illegitimate copies enhances the value and effectiveness of the economic boycott.

      And to complete the scenario:

      Purchasing the retail version then acquiring the illegitimate version to circumvent unacceptable properties of the retail version borders on the insane. It makes neither a positive economic statement or a positive ethical statement. It validates and perpetuates unethical behavior on both sides of the transaction.

    86. Re:http://thepiratebay.org/search/Spore/0/99/0 by paganizer · · Score: 4, Interesting

      There is a way to support Will Wright, and screw EA.
      Buy the game. Install the DRM free torrent. Call EA tech support at least once a day with DRM issues relating to the game. Will gets his payoff for designing a groundbreaking game, EA gets ginourmous support bills.
      Hit 'em in the pocketbook, but don't suppress innovation.

      --
      Why, yes, I AM a Pagan Libertarian.
    87. Re:http://thepiratebay.org/search/Spore/0/99/0 by CodeBuster · · Score: 1

      Have you saved copies of those stamped letters and responses to your correspondence (or records of lack thereof) over the years? It seems like that would be wonderful material for a series of blog articles carefully expounding and explaining your positions and presenting the paper trail of your attempts to reason with the game publishers over the years. If it was done well you might see your page rank soar on Google, get a lot of links back to your blog and articles, and maybe even an interview with a game magazine or other major trade publication. For example check out the How copy protection creates pirates article on the Stardock galactic civilizations page and the Pwned blog which collected together some of the relevant articles and discussion threads on the subject. Perhaps you have some original materials that you could add to the discussion? It might be worth a try to extend the reach and enhance the value of your previous efforts. Think of it as giving back to the gaming community that has given all of us so many good times over the years, but now is in danger of losing much of what made gaming great in the years past.

    88. Re:http://thepiratebay.org/search/Spore/0/99/0 by Goldberg's+Pants · · Score: 4, Informative

      Plus these people are COMPLETELY WRONG! After you burn the 3 installs you have to contact EA. While it can be a tedious process and you may have to wait a while, you are NOT OUT $50 WHEN YOU'RE DONE WITH 3 INSTALLS. If you're going to start an organized protest against Electronic Arts at least get your facts right.

      Don't get me wrong. EA suck. I bought Spore yesterday, and the first thing I did when I installed it was to use the crack. I'm happily running the game on 4 machines, none of which have any issues, and I've burned zero of three activations in doing so. I almost never buy EA stuff because I don't like supporting them, but my love for Will Wright's stuff outweighs their evil in this case for me.

      The protest is a great idea to draw attention, but really, GET YOUR FACTS RIGHT FIRST! Just like I keep reading supposedly knowledgeable people saying it's got Starforce!

    89. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Where and how do you actually email EA? There's bugger all on their main site, apart from a support address which you have to register for.

    90. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Do you honestly think that you can call EA up and 'reason with them?' The 700+ negative Amazon marks are certainly letting EA know what people think about DRM. News stories on ZD, /., and other outlets are the way to let EA know what people think. It's too big to ignore the elephant in the room, now.

    91. Re:http://thepiratebay.org/search/Spore/0/99/0 by calmofthestorm · · Score: 1

      As soon as I pirate windows I plan to buy Democracy II. Thanks for the cool products:-)

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    92. Re:http://thepiratebay.org/search/Spore/0/99/0 by calmofthestorm · · Score: 2, Interesting

      Does anyone know, is this the most restrictive DRM yet on a mainstream title? I'm curious why people are so hateful against spore's DRM over that on other games.

      Then again, I can't think of any other games that has a hard limit of installs. Great way to eliminate right of first sale.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    93. Re:http://thepiratebay.org/search/Spore/0/99/0 by electrostatic · · Score: 2, Informative

      Average Customer Review:
      502 Reviews
      5 star: 3% (18)
      4 star: 2% (12)
      3 star: 1% (6)
      2 star: 2% (15)
      1 star: 89% (451)
      1.3 out of 5 stars See all reviews (502 customer reviews)
      Amazon.com Sales Rank: #1 in Video Games (See Bestsellers in Video Games)

      A lot of people are not liking it -- a lot more are buying it. Quite an amazing dichotomy.

    94. Re:http://thepiratebay.org/search/Spore/0/99/0 by Saint+Gerbil · · Score: 1

      nearly 900 now. 757 on 1*. http://www.amazon.com/Spore-Pc/dp/B000FKBCX4/ Thats gonna hurt sales.

    95. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      I want you to go pirate Spore.
      I want your friends to go pirate Spore.
      I want everybody to pirate Spore.

      Taunt EA with the sales they just lost. That will be infinitely better than some ineffectual boycott. Pirate the game and pour some salt in their wounds. You will let EA know that you won't buy it because of their DRM.

      There's no reason to feign ethical righteousness by denying yourself the pleasure of playing the game because you don't want to compromise with EA's anti-customer policies. In other words, if a law is unjust, break it. If a policy is unjust, violate it.

      Let them know you'd rather be a criminal in their eyes than buy into their DRM scheme.

      If you feel ethically bound to pay for the game, send Will Wright a check and tell him to divvy the spoils with his crew. ARRR!

    96. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anachragnome · · Score: 1

      "You might argue that the lopsided nature of the "flash mob" twists truth by weighting the overall rating in an abnormal manner. That's a tougher, more interesting argument."

      That is precisely what I was referring to. His own attempts to dissuade, are one thing, but attempting to get others to follow suit is something entirely different.

    97. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Excellent point. This is a very silly way to 'protest' about DRM.

      It is technically logical, though. You like Spore, and you hate DRM. So, you play Spore, and you boycott the DRM.

      (Amusing captcha: stealer)

    98. Re:http://thepiratebay.org/search/Spore/0/99/0 by Joebert · · Score: 3, Insightful

      So the games creator uses EA as a publisher because he likes to watch the people who play the game get screwed over, is that it ?

      Come on, if you kill the distribution channels how are you supposed to get the game ?

      If you don't have muscle men making sure the game creators get paid, you're not going to have any good game creators left after awhile.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    99. Re:http://thepiratebay.org/search/Spore/0/99/0 by AnotherUsername · · Score: 1

      Sorry, it was meant as a joke.

      --
      I don't like Linux. This doesn't make me a troll.
    100. Re:http://thepiratebay.org/search/Spore/0/99/0 by JCSoRocks · · Score: 4, Insightful

      After seeing a few stories about EA support like this I have my doubts about whether or not you'd get any additional installs or just how pain free that process would be.

      How many do you get / how often do you have to call before they cut you off? I rebuild my machine pretty regularly for one reason or another (hardware upgrades, "cleaning up", playing with different configurations...) and I generally reinstall all of my favorite games immediately after I do. I don't want to have to jump through a hoop every time I want to install a game I purchased. It's like calling GM and asking them if I can drive my car every morning after the first 1,000 times I've driven it. It's madness.

      Steam is the exact opposite of this ridiculous garbage. Steam is actually my favorite way to purchase games now... I just buy a game once and then every time I rebuild I just leave my computer to download and install all of my games again overnight - simple.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    101. Re:http://thepiratebay.org/search/Spore/0/99/0 by shayne321 · · Score: 5, Insightful

      From what I've read I think people understand this perfectly well. If your hard drive crashes 3 times in 6 months you'll have to start calling EA to get your game reactivated.. Annoying, but not earth-shattering. Here's what I think people are up in arms about: what happens if you've burned through your 3 installs then want to install your game again in 3 years, when Spore 2 is out and EA decides they will no longer activate Spore 1? What about in 5 years time when Microsoft acquires EA and decides they will focus exclusively on the Xbox 2014 and will no longer activate PC games? What about in 8 years time when IPv6 is common on the internet and spore still requires an IPv4 network for activation? What about in 10 years time when Madden 2018 is such a bloated pile of suck that it collapses upon itself creating a super-massive black hole which swallows all of EA? Ok, so the last one is just an unprovoked shot at Madden, but the point is companies and technology change. Depending on a company to willingly activate a game you've *purchased* for $50+ effectively means you're renting the game. THAT'S why people are making this a Big Deal.

      The other side to this is people are now fully aware that people pirating the game simply grab the torrent, install, and go. It's the legitimate users who have shelled out the $50 that are jumping through the hoops. So in this case DRM has done NOTHING to thwart pirating, and everything to annoy EA's customer base.

      --
      Today I didn't even have to use my AK; I got to say it was a good day -- Icecube
    102. Re:http://thepiratebay.org/search/Spore/0/99/0 by Walkingshark · · Score: 1

      You know, as a side note to this, when I was working for Dell tech support back in 2000, I got fed up with stupid shit Dell was doing that made things harder for both me and the customer, and I sent an email to Michael Dell's public address. This pissed off the people above me, but I never got in trouble for it or heard anything about it... until mysteriously my suggestions started getting implemented a few months later. I wasn't proposing anything vastly original or groundbreaking, but you never know if that message might have gone over the desk of some third-string secretary who decided to send it to the right department for consideration.

      And at least they stopped putting the service tag/ID number on the back of the fucking box.

      --
      The world you experience is only a close approximation of reality.
    103. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 1, Interesting

      This was shot down early on. They provide no means to contact EA for further activations, they expect you to call and sit around on hold indefinitely until someone feels like helping you.

      Furthermore the test case for this was Mass Effect with an identical DRM scheme. Customers requesting further installs were told to go buy the game again.

      Moreover they have never come out and clarified what exactly triggers an activation to be burned up. Is it a video card upgrade? Sound card? Both at once? Maybe my hard drive fails and I restore from backup onto a new drive, does it notice the change in hardware and cost me further hassle?

      While the pirates happily play their hassle and cost-free version of the game, a paying customer is left crossing their fingers and hoping (often enough in vain) that EA doesn't pull the plug for reasons they won't disclose publicly.

      Finance a car with the caveat that the bank can permanently disable the vehicle remotely at any time for reasons which may include unnamed legal violations, unauthorized mechanical service, having too many or too few passengers in the car and driving at, above or below the speed limit and because they're vaguely suspicious of you; furthermore no test drive is allowed. And remember that when you agreed to the deal they reserve the right to change the rules at any time and make no guarantees that you will be allowed any kind of appeal, nor will you necessarily be informed why the decision to permanently disable your vehicle was made, nor is there any guarantee the car even works.

      This is the deal EA is offering consumers and in no other industry would this be tolerated.

      That's why I won't buy DRM laden Spore.

    104. Re:http://thepiratebay.org/search/Spore/0/99/0 by cliffski · · Score: 1

      Indeed, you are right. I tend to deal with companies that provide very good tech and customer support, so it's easy for me to forget just how clueless and anti-consumer some of the big companies are.

      I still don't think that pirating the game gets the message across at all, that's why I ranted under the post that links to thepiratebay. Anyone who thinks TPB is going to persuade companies to abandon DRM is wrong. Quite the reverse, it just persuades more company execs that all PC gamers are pirates.

      The positive news stories about successful drm-free games are more effective than the negative stories about how games get pirated despite the DRM. Imagine how persuasive an anti_DRM stance it would be if NOBODY had bothered to crack or pirate the game, or buy it either, as a protest because of the DRM.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    105. Re:http://thepiratebay.org/search/Spore/0/99/0 by poached · · Score: 1

      So why didn't YOU call EA and tell them you want your 4th computer to be activated? Why did you decide to use the crack? Obviously YOU don't want to deal with the hassle of calling EA so why tell others that they should do the right thing and call? You don't agree with them, so why pay your money to continue supporting them? I wish you had pirated the game instead of paying for a copy and then cracking it.

      And what happens when they release a patch? You can't install it or else the game will phone home again. So you go and find a crack for the patch, and so on and so forth. Not to mention some patches contain spyware and malware that installs backdoors so your computer turns into a zombie (not saying that yours has one, but still, could...)

    106. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 1, Funny

      Don't email - spend a stamp and snail mail your comments.

      Dam it, I hate these post office astroturfers. Just accept that snail mail is dead.

    107. Re:http://thepiratebay.org/search/Spore/0/99/0 by Jorophose · · Score: 1

      What bad reviews?

      Personally I was jumping up and down waiting to buy spore, but you know what, fuck off EA.

      Give me a version with no restrictions, or at least less restrictions, and I'll buy eight copies.

    108. Re:http://thepiratebay.org/search/Spore/0/99/0 by arth1 · · Score: 1

      And what makes you think that EA hasn't adopted Hollywood Accounting yet, or like the big record labels subtract all the "related expenses" before paying out a dime?
      If so, your approach will hit the creator's pocket book without EA losing a single dime.

    109. Re:http://thepiratebay.org/search/Spore/0/99/0 by NoPantsJim · · Score: 1

      Wait a sec...did you apply any updates before giving up? The only DRM that ever existed on Supreme Commander was the requirement to have the cd in the drive while playing, and that is what got patched out. It's possible that the copy you downloaded just needed the standard patches from GPG in order to work properly.

    110. Re:http://thepiratebay.org/search/Spore/0/99/0 by tnk1 · · Score: 1

      I'll grant that you will support Mr. Wright that way, but you won't discourage Sony that way either. A call to Sony is, at best, going to make them rethink how to make their DRM less buggy. And if they figure out you are just doing it to piss them off, they'll ignore you.

      They are convinced that there is a basic need to protect their intellectual property, and that DRM may cost them, but its just an expense that they need to pay, like real physical security in their buildings.

      And believe it or not, I am nearly certain that they are not expecting you to rebuy their game 100 times as a revenue stream. Someone at Sony really has the quaint belief that three installs is more installs than anyone will ever need, and the rest of them don't really care.

      If you want to really end this problem, you have to bite the bullet and accept that there may be other games out there that will amuse you without the aspect about Spore and Sony that you hate. Buy from those publishers, and let them know that they are on the right track, and maybe some day some Sony executive will read about them in a magazine and do the same thing, and pretend that they thought of it.

      I don't want anything bad to happen to Will Wright, but if you pay for Spore, you are supporting DRM, because dollars are votes (just like in Presidential elections), and you just voted for Wright/DRM 2008.

      Or is it DRM/Wright 2008?

      Really, if Spore fails and Wright gets canned (unlikely), then if he is that good, he'll get a new job, maybe at a smaller house that has less crippling DRM and he will eat Sony's lunch with an awesome game that people can actually own, instead of rent.

      That said, I am not telling people what to do, and I may well buy it myself, but let's not confuse ourselves about what our actions mean.

    111. Re:http://thepiratebay.org/search/Spore/0/99/0 by amuro98 · · Score: 1

      EA will misinterpret this as Spore being a badly designed game.

      Either that, or they'll fire Will, and start cranking out souless sequels. Spore 2.0 - Creatures go to college. Yes, make your creatures act like crazy college kids with this add on. Coming soon: Spore 3.0 - Creatures Gone Wild, rated M for supposed "wild" nudity.

    112. Re:http://thepiratebay.org/search/Spore/0/99/0 by amuro98 · · Score: 1

      Why should I ever have to call a company to please, oh please, let me install software I ALREADY PAID FOR!?

      And if EA goes bankrupt, what then?

      Vista showed that an activation scheme is severely flawed, to say the least.

    113. Re:http://thepiratebay.org/search/Spore/0/99/0 by syousef · · Score: 1

      Call EA tech support at least once a day with DRM issues relating to the game. Will gets his payoff for designing a groundbreaking game, EA gets ginourmous support bills.

      You're not thinking it through. The likely outcome if lots of people do this is EA starts charging for support, and also pays Will less for his next game, citing reduced profit due to excessive support costs.

      --
      These posts express my own personal views, not those of my employer
    114. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anachragnome · · Score: 1

      My original response has been modded up and down for the last few hours. At one point it was -2 Flamebait. I've NEVER been modded into the negative before, and I asked myself why this time was different.

      The answer was simple. I responded in a hip-shooting, reactionary manner, without really stating my point of view very well.

      What I meant to say was...

      "Although I agree with you on the DRM issue, I have serious misgivings regarding "flash-mobbing" the reviews regarding the game "Spore".

      In the past, I have learned the hard way that magazine reviews were, often, bought by the manufacturer of the reviewed products. I eventually realized that they were not to be trusted and as a result of that I have come to rely heavily on customer reviews. The voice of actual users of the content, people that had no axe to grind, nor money to be made.

      It is my serious concern that "flash-mobbing" only cheapens the medium of customer-based reviews. How am I to make an informed decision when I now have to be concerned that the product reviews I am reading might have been HEAVILY unbalanced by the actions of what might really be a minority? The act of flash-mobbing a product leaves the reader in the position of now having to decide the motives of such a vocal and outspoken group. A healthy cynicism requires one to do that. Now, the reader is actually QUESTIONING your actions(and thus, your review), simply by reasoning that sheer numbers do not necessarily denote a majority opinion, in a limited media.

      Reviews are for reviewing a product, not debates. Slashdot is the place for debate. Let the people that actually bought the product review it. If the DRM is really that bad, then hopefully we will see reviews such as "Good game, but the copy protections made it not worth bothering with."."

    115. Re:http://thepiratebay.org/search/Spore/0/99/0 by Taleron · · Score: 2, Interesting

      Some people don't understand what they may be getting into, as EA doesn't exactly make the installation of SecuROM public. If you value speaking with your money because you're an informed individual, it would help to inform others who may not be so informed.

      I almost bought Spore last night, but decided to hold off for a week. With this news, I likely won't be buying Spore, and will be informing family and friends about the activation limits imposed by EA.

      Making the truth known isn't disinformation.

    116. Re:http://thepiratebay.org/search/Spore/0/99/0 by CronoCloud · · Score: 1

      Why do you keep mentioning Sony? Spore was developed by Maxi and published by Electronic Arts (EA). It's not available for the PS2/PS3 either.

    117. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Good point even more so... the ESA has recently hired an RIAA goon.
      Arm the lawyer cannons, set for kill, fire on my mark...

      I think the only that that bothers me more is these crystal palace guys that live in this alternate universe, they only see us a little lost lemmings waiting to be properly guided into being a "good" consumer.

    118. Re:http://thepiratebay.org/search/Spore/0/99/0 by amuro98 · · Score: 1

      Actually, I'd say a CD that doesn't play in a computer CD drive is defective. Amazon really needs a "0 star" rating for that case. Spore would still be a 1 star rating - your opinion is that the game isn't worth buying, but at least it works (at least...SHOULD work...)

    119. Re:http://thepiratebay.org/search/Spore/0/99/0 by amuro98 · · Score: 1

      Pirated copies don't always mean lost sales.

      One of the more common excuses game pirates use is "Well, I wouldn't have bought the game anyways..." thinking that they aren't depriving the publisher of a sale - because they never were one to begin with.

      The excuse is still false for other reasons.

    120. Re:http://thepiratebay.org/search/Spore/0/99/0 by Goldberg's+Pants · · Score: 1

      I know it's a ridiculous situation, but people should still get their facts right. This ain't Digg after all!

      Nobody would accept such restrictions in other avenue of their life, and rightly so. And you'd think EA, given they publish Valve's stuff, would use Steam. Instead they use their pitiful EA Download Manager which I've heard nothing but bad things about.

      I've had experience with various software that has activations, the biggest one being rFactor and while I've not used all 5 activations myself, I know plenty of people who have and they've gotten new activations within a few hours.

      Of course if you use the crack for Spore and have a legit version, this is all irrelevant. I'm happily playing it with the online content, everything works fine. I just don't have to fuck around with activations, and I don't have that Securom crap on my system. Of course sadly I also count as a sale toward the total showing "People don't care".

      Wish Wright was with someone else:(

    121. Re:http://thepiratebay.org/search/Spore/0/99/0 by hmccabe · · Score: 1
      Childish or not, it's attention getting, and sometimes that's what it takes to drive the message home.

      Karl Rove, is that you?

    122. Re:http://thepiratebay.org/search/Spore/0/99/0 by Ceiynt · · Score: 1

      I guess they thought having easy access to the service tag number was more of a hassle. With the New York Dept of Education, they have thousands of of 2002-2003 Dells with service tags written in "not a latin based language" on the back so small it takes a microscope to read it.

    123. Re:http://thepiratebay.org/search/Spore/0/99/0 by Jimmyisikura · · Score: 1

      He uses EA because he is the same guy behind the sims. I don't think he knows about the drm.

    124. Re:http://thepiratebay.org/search/Spore/0/99/0 by Darinbob · · Score: 1

      Yeah, that's why I don't have any game with DRM. Not just that absurd limitation of Spore, but for stuff that has Steam too, since I want to be able to install and play games long after the company that created it has gone bankrupt and their authentication server is no longer on the net. And I want to do it using any pirate software or visiting sleazy warez sites for crackz.

      But I think most game companies are marketting to kids really. And kids for the most part are completely uninterested in replaying old games. What's hot and current is what sells. If people are putting up with music with DRM, then games which typically have a shorter lifespan are going to fare even worse.

      It's a mass-market consumer approach, the ultimate in planned obsolescence. Of course this DRM wasn't done to create the planned obsolescence, it is just using it for anti-piracy, with the knowledge that the majority of customers will only install once and then move on to the next shiny object. The minority of players inconvenienced by this can be conveniently ignored like buzzing mosquitos. The days of respecting customers has long since passed.

    125. Re:http://thepiratebay.org/search/Spore/0/99/0 by Darinbob · · Score: 1

      But a game company is going to notice a 5000 people giving bad reviews much more than 5000 people who just didn't buy the game because they didn't want DRM. Talking with your wallet only works when the companies notice the lost sales, and when you've got a heavily hyped game like Spore they certainly aren't going to notice any sort of silent boycott.

      Actually talking to the company is usually pointless. The CEO of EA is not going to read your email. They're not going to care if 5000 people are annoyed as long as 1,000,000 sheep do buy the game. Talking to the game companies made sense when they were small and customer oriented and developed games instead of just being publishers and distributors; it doesn't make a difference though when the companies are now huge and impersonal and are adding this DRM over the objections of the actual developers.

    126. Re:http://thepiratebay.org/search/Spore/0/99/0 by snuf23 · · Score: 1

      Considering the vast fields of green money that the Sims series has spawned, I don't think EA will be firing Will anytime soon.

      --
      Sometimes my arms bend back.
    127. Re:http://thepiratebay.org/search/Spore/0/99/0 by Danse · · Score: 1

      Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel.

      Corporations like EA are set up to prevent you from contacting them. They make you jump through hoops to even talk to a human being at all, let alone someone who has the power or inclination to help you contact anyone that could possibly care what you have to say.

      Unless it's going to make the news or some other highly visible outlet, then they just don't see how it affects them. Corporations are not people. They're made up of people, but they don't act like people. They understand profit and loss, risk and reward, and they definitely understand media attention, especially the negative kind. So you work with what they understand and make your grievances as visible as possible. That's how you get their attention.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    128. Re:http://thepiratebay.org/search/Spore/0/99/0 by T+Murphy · · Score: 1

      I'll post reviews if it lets me, and refer to the Amazon comments. Please add your reviews too; once a few get put there, more of Amazon's flash mob will hopefully contribute too.

    129. Re:http://thepiratebay.org/search/Spore/0/99/0 by i_b_don · · Score: 0, Troll

      Um... "how many times do you have to call them before they cut you off?" Who gives a shit? Look... we all have a choice of purchasing the game or DLing a copy off of the internet. I prefer to purchase my PC games, but I will NOT purchase a game that has a system like this.

      MS can get away with this crap because they have a monopoly... what a massive pain in the ass to do this for every lame ass game that comes out! I for one am not going to pay money to have some company bend me over the barrel. Fuck that! And fuck any game that is sold with a system like this.

      And regarding steam: I'm with you... I actually like steam. It just works. I don't have to go find my CD's to play them or install them... there's value added to their "copy protection" scheme... so much so that I also prefer to buy games on Steam.

      Don't let DRM take away your power as a consumer!

      d

      --
      all language nazi's will burne in heil!
    130. Re:http://thepiratebay.org/search/Spore/0/99/0 by i_b_don · · Score: 1

      Actually another way to look at it is as lost sales. If the game is massively popular and they *could* have made a ton of money off it by not pissing on their customer base, then it sucks even more than if the game itself blew chunks to begin with.

      The goal is to prove to them is that this DRM scheme and the 3 install crap stuff will lose them more money than the piracy they're theoretically preventing.

      d

      --
      all language nazi's will burne in heil!
    131. Re:http://thepiratebay.org/search/Spore/0/99/0 by LilBlackDemon · · Score: 2, Informative

      Sony is responsible for the SecuROM protection that EA uses. See also: http://en.wikipedia.org/wiki/SecuROM

    132. Re:http://thepiratebay.org/search/Spore/0/99/0 by i_b_don · · Score: 2, Interesting

      So lets say that you bought a new stereo system and it breaks. You find out that the customer services SUCKS with this company so you log onto a customer review site and complain. Perfectly valid and in fact there are a TON of reviews just like this for many products on Amazon. This however has NOTHING to do with how good the sounds was coming out of the stereo or the usability of the stereo... Is that still a valid review?

      What if photoshop had something written into their legaleze that said that everything you created with said version of photoshop was wholely owned by the makers of photoshop and not you. Would it be ok for you to go onto the site and "review" their product and point this out?

      I think this "flash mob" is perfectly in the right with their review slamming. I almost bought the game a little bit ago but saw the reviews and changed my mind because I thought their negative ratings were COMPLETELY VALID and changed my mind on weather i should buy the product or not.

      (BTW... lets not call it a "flash mob" if we can help it. That makes it sound like a hand full of people who are doing this rather than an "internet uprising" against a corporation that seeks to redefine the accepted software use model in the industry.)

      d

      --
      all language nazi's will burne in heil!
    133. Re:http://thepiratebay.org/search/Spore/0/99/0 by paganizer · · Score: 1

      He uses EA because they bought his company, Maxis; it's a long, sad story.

      --
      Why, yes, I AM a Pagan Libertarian.
    134. Re:http://thepiratebay.org/search/Spore/0/99/0 by Dan541 · · Score: 2, Insightful

      Plus these people are COMPLETELY WRONG! After you burn the 3 installs you have to contact EA.

      What happens when EA is not around?

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    135. Re:http://thepiratebay.org/search/Spore/0/99/0 by c0d3g33k · · Score: 1

      OMG, no.

    136. Re:http://thepiratebay.org/search/Spore/0/99/0 by Dan541 · · Score: 1

      Who the hell reads snail mail these days?

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    137. Re:http://thepiratebay.org/search/Spore/0/99/0 by Dan541 · · Score: 1

      They should be clever enough to understand that the criticism is against the DRM, not the game itself.

      They where not clever enough to realise that people expect to get the product they pay for!

      Why should a pay and only get to install the product 3 times, when I can download it and get unlimited installs?

      Yet another case where piracy is just better.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    138. Re:http://thepiratebay.org/search/Spore/0/99/0 by rtb61 · · Score: 1

      Now here is a simple one for you. I play computer games and people I know play computer games. When we have finished playing a game we pass the disc around, no copying not even for backup. They install the game and play it, get bored with it and then give it back. I own that game and I have they right to lend it to whom ever I want, anybody who attempts to steal my investment in that game is a thief, especially as it is only being played on one computer at a time with absolutely no piracy at all.

      They are even daring to steal my right to sell the game when I or anybody else that I know no longer wants to play it. For me spore has no life it is simply dead end and there are just so many game titles and game publishers out there that it makes absolutely no difference regardless of the amount of viral marketing they invested in.

      --
      Chaos - everything, everywhere, everywhen
    139. Re:http://thepiratebay.org/search/Spore/0/99/0 by Cassius+Corodes · · Score: 1

      Well you are not that far off, it was always part of the plan to release add-ons much like the sims series.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    140. Re:http://thepiratebay.org/search/Spore/0/99/0 by bzipitidoo · · Score: 1

      It's a shame we don't know that. Without research, your thought is just so much speculation. Maybe the problems should be studied more, by disinterested parties. Then we could formulate policies and laws based on facts, not ideology.

      DRM is hopeless. The mere fact that intellectual property holders have resorted to legal measures is revealing. Legal measures are an admission on their part that they know DRM doesn't work. If it worked, they wouldn't need the laws, would they? So, DRM can't stop copying. But the law can't stop the copying either. Nothing can stop the sharing. So what is left? Radical change. We need other ways to encourage art and science. Ideas simply cannot be monopolized, not by force, and not by moral suasion. Difficult to profit from an idea in a system designed to deliver up a monopoly as the means for profit, when the monopoly doesn't work.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    141. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      You should try reading the reviews.

      They're doing just what you suggested. They're all very reasonable and praise the game, but pan the distributor. A distributor who, quite frankly, couldn't care less about listening to what a few individuals have to say.

      This is a *very* valid form of speech.

    142. Re:http://thepiratebay.org/search/Spore/0/99/0 by Neffirithion · · Score: 1

      @Lendrick Hey, using the installation method you mentioned, can you use any of the online content? Installing a cracked version and then changing the registry to make it ligit... Can you then go to the spore servers sucessfully?

    143. Re:http://thepiratebay.org/search/Spore/0/99/0 by Renraku · · Score: 1

      This is CERTAINLY illegal under provisions of the DMCA.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    144. Re:http://thepiratebay.org/search/Spore/0/99/0 by Jimmyisikura · · Score: 1

      If they are anything like me they got it before they heard about the DRM. I am sure that I will find a way around the nasty drm, How? I am not sure, I hate torrents, but I am sure I will find some nice little hack to get rid of the drm

    145. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      And what will achieve a hundred times more than that?

      Actually hurting EA's bottom line!

      Which do you think hurt's EA's bottom line more: a few hundred people taking the time to write letters and a few thousand people boycotting the game OR millions of people reading both the amazon reviews and the many news items about the negative reviews (and subsequently not buying the game)?

      The business people at EA couldn't care less about what you, the individual thinks about its game. They ONLY care about maximizing profits, and a few letters isn't going to cut it.

    146. Re:http://thepiratebay.org/search/Spore/0/99/0 by MikeBabcock · · Score: 1

      ... and I own a lot of old Maxis titles I still love, as do many other Slashdotters.

      I won't be buying Spore.

      --
      - Michael T. Babcock (Yes, I blog)
    147. Re:http://thepiratebay.org/search/Spore/0/99/0 by Random+Guru+42 · · Score: 1

      EA can afford the cost hit on support calls. On the other hand, they won't like it if enough people do this. If we're lucky, they'll come to their senses. More likely, they'll drop (phone-based) tech support.

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    148. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel. I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.

      All rating the game badly will do is make amazon's ratings look unusable, piss off everyone who worked on the game (many of which oppose DRM no doubt), and reinforce the mentality that those who oppose DRM are doing so for childish reasons. Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.

      No it isn't. I'm pretty sure the way capitalism works is by speaking with your money. These are people who are vocally boycotting the game, and explaining why.

      Also, if you look at the actual 1 star ratings, they all give said ratings for genuine, factual reasons. If they were accusing the game of killing puppies, or eating babies, then I would say its juvenile. However, they aren't. They're stating that it installs software similar to a rootkit. They're explaining that if the servers ever go online (as they did in the case of PlaysForSure and Yahoo Music) that you lose all ability to play your game. These aren't infantile gripes - they're very valid concerns from their consumer base.

      lol..sorry fellas, my simple mind does not easily listen to well thought emails. I look at what you are trying to say. I feel that any form of censorship is wrong, we have enough problems enjoying our world. All I see is somebody..simply...trying to make money by making a "rental" game to sell for a lot of money. I have been around for the whole evolution of computer software, from teachers giving other teachers educational software to gamer geek giving his friend copy's of his code, that real gamers want something they want to play...period. This game is re-playable (is this a word)...and able to put on his/her computer for the rest of their natural money-spending days...without begging "big brother" ...please sire may I have some more. Geez fellaz....quit telling me how many times I can play the game.

    149. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Well the companies fail to realize that nobody actually copies the actual game dvds at home. They download the whole thing cracked and ready play from internet.

      The DRM protection in the game dvd is useless. It serves no purpose at all.

    150. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      As a gamer with a lot of purchasing power, I have written well thought-out, considered and, quite possibly, intelligent emails regarding instrusive DRM on more than one occasion. I have not once received a reply and I certainly know that a hundred times nothing is still nothing.

      Fortunately, I live in Asia, and I have access to DRM free versions. Who is going to get my money? First it is likely to be the DRM free version providers. If I really like the game, I will buy the regular version, but not install it. I will run the DRM free version. Do I need the game...no. Does the company need my revenue? Obviously not, or they would consider their customer and respond.

      Well thought-out, intelligent letters accomplish nothing as we are not the target market. However if the small, non-target market members make the problem bigger, by providing poor reviews that impact the sales to the target market, now you have a company that might be ready to listen.

    151. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      I'd say the comments that talk about what the DRM in the software can (and could in the future) do to my setup is useful information. That's the sort of thing I definitely want to know before I purchase something, and something even my dad would want to know.

      He understands, "this game is for rent, not for sale". That's both useful and accurate information that pertinent to the purchase.

      And so I don't at all feel bad saying that someones negative comment is useful to me. I sign in to do it, click once, and send my feedback just like it's meant to work.

    152. Re:http://thepiratebay.org/search/Spore/0/99/0 by Hal_Porter · · Score: 1

      Why stop at Amazon, let's take it to every retailer with a review page:

      Best Buy Spore Product Page

      EBGames Spore Product Page

      Toys R Us Spore Product Page

      If you do this to Gamespot, remember to mention how Battletoads is a better game at the end of the review.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    153. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 3, Insightful

      Look... we all have a choice of purchasing the game or DLing a copy off of the internet.

      I'm not sure if you noticed this, but believe it or not there is actually a third choice here: neither buying the game nor downloading it. I know, I know, it's a crazy idea. But this way, you can not only vote with your wallet, but you also don't have to do anything illegal or immoral.

      Of course, you end up missing out on the game this way. But that's ok, because this is entirely about the principle of the thing, not about you wanting to get free stuff you don't deserve. Right? Surely you'd be outraged enough with the DRM to actually stage a proper boycott, and not this fake "I don't want it...but I'll still get it anyway" boycott, that I'm sure only applies to those other, evil pirates, and not the decent, respectable pirates like yourself.

    154. Re:http://thepiratebay.org/search/Spore/0/99/0 by JunkmanUK · · Score: 1

      This is not in support of the DRM they've imposed but: I would hope that, similar to other games, they release a patch which deactivates the DRM when the product goes out of it's marketable period. I've had a few games like this already.

      I installed Spore the other day - but will be downloading the crack for the DRM regardless. That's sad, as I'll count as another statistic to add to rheir 'We need DRM because of this' count.

    155. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      "jump through hoops" ? You realize it is more convenient to launch a bittorrent client then actually going to the store, don't you ?

    156. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Who the hell reads snail mail these days?

      Only *very* old Koreans.

    157. Re:http://thepiratebay.org/search/Spore/0/99/0 by i_b_don · · Score: 1

      I guess i don't care about Spore. I read a review that I thought was good at one point, but currently i don't have any inclination to pirate the game. Personally I emotionally tend to prefer the grand parents mentality and not supporting companies that pull this crap so i don't want to use their software. I was arguing more from a theoretical standpoint of what hurts this software company more.

      I've already admitted in previous posts that I pirate software but that I rarely pirate PC games becuase I want to support PC game developers. Frankly I'm a professional engineering and I don't really care about plunking down $50 for a good game (if it's good!)... but it'll be a cold day in hell before I put down money for a game that monitors the number of times i install it and makes me call up begging to be allowed to continue using the game i bought.

      I have a hard enough time with XP and I truely despised the feeling I got when I had to call up MS and "justify" why i wanted to install the fucking software i own again on my own damn machine. I don't feel i have any choice with MS (becuase i play PC games a lot) so bear it... but i'll be damned if i purchase an optional piece of software and get fucked over by it!

      d

      --
      all language nazi's will burne in heil!
    158. Re:http://thepiratebay.org/search/Spore/0/99/0 by montyzooooma · · Score: 1

      Using the torrent means no online stuff like buddy lists or sporecast. Gonna be a toss-up whether EA closes that down before I run out of activations anyway.

    159. Re:http://thepiratebay.org/search/Spore/0/99/0 by petermgreen · · Score: 1

      I highly doubt that such action would kill EA. The point is to try and make them regard this DRM as a failed experiment, not to kill them.

      The trouble with a lot of copy protection is that it really inconviniances the legitimate customers while having next to no effect on the pirates (since patching out the check is probablly no harder than patching out a CD check or similar). It may help against casual copying but IMO a copy protected CD plus a CD check is a nicer way to handle that.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    160. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      I myself purchased the game, downloaded and installed the (cracked) pirated copy, then replaced the serial number in the system registry with the legitimate registration number. Illegal?

      Are you in the USA? Then yes.

      Probably not, since I already own the software and I'm just downloading a backup. Breach of license? Definitely. That said, I bought their damn game. I don't intend to allow them to punish me for doing the right thing.

      What right thing? Supporting DRM-laden games is arguably not "doing the right thing", no matter how you spin it. Either you do not buy it (pirating yes or no does not matter to the publisher), or you do buy it and support the drm-happy publisher.

      For myself, I was looking forward to the game but I will not buy it, for multiple reasons:

      - I don't want to support DRM'ed games. Last games I bought were Oblivion, Call of Cthulhu and Supreme Commander (after patch was released). I bought Neverwinter Nights, but will not buy the add-on modules as long as they won't verify without an Internet connection
      - I'm on Linux, and there is no demo available, so the only way to know whether the game will work on my system is to download a cracked version.
      - Once I have a fully playable game (which is more functional than the one EA publishes), what reason do I have to still buy the crippled version?

      I'm very much looking forward to Starcraft2 and Diablo3, but I will not buy them if they're not playable from a disc image.

    161. Re:http://thepiratebay.org/search/Spore/0/99/0 by paganizer · · Score: 1

      I've just made a pretty interesting discovery.
      Spore retail runs just fine on Win2k.
      That almost, doesn't but ALMOST, makes up for the DRM.

      --
      Why, yes, I AM a Pagan Libertarian.
    162. Re:http://thepiratebay.org/search/Spore/0/99/0 by Joebert · · Score: 1

      I played Simcity on Super Nintendo for days at a time when I was a kid. Same with Simcity 2000 on PC when I was a little older. I didn't play The Sims as much, but that was just because I didn't have as much free time.

      I wont be buying Spore either, ironicly enough I can't afford to buy Spore and eat. Too many people feel I don't deserve to be paid for what I do.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    163. Re:http://thepiratebay.org/search/Spore/0/99/0 by mr_gorkajuice · · Score: 1

      What *exactly* does this DRM imply?

      3 "activations" per purchase... hmmm maybe the boxed version is fundamentally different from the one bought in the online store? When I started up the game, the servers were overloaded and my registration actually failed. Nevertheless, the game was fully functional (save online content sharing).

      Is "activation" actually the act of registering your online account? If so, then why would you EVER need to do so more than once? If you resell your hard copy to a friend, sure... but then he could still resell it once more?

      Does *anyone* have bad experiences with asking EA for a DRM reset?

      And if they ever actually quit supporting the game, they could patch out DRM or something.

      I realize a lot of nerds here feels that everything should be open source, and that DRM is evil incarnate, sent straight from hell for the sole purpose of annoying YOU PERSONALLY!

      Seriously - how much of this criticism is based on actual bad experiences, and how much is based in idealistic hatred to DRM in general?
      And please, don't whine about those couple of CPU-cycles you're losing out on. If you actually notice in any other way than opening your task manager and checking what resources are spent, I find it hard to believe your computer can even run Spore.

      If the DRM issues are limited to online purchases, then voila - there's your solution: Stretch your legs and pick up Spore in your local retailer instead.
      If you think the mere presence of DRM is an issue, I simply cannot sympathize with your views, and I consider you a whiner - let's agree to disagree.
      If you have honest, bad experiences that prevented you from playing the game, let's hear it.

    164. Re:http://thepiratebay.org/search/Spore/0/99/0 by mr_gorkajuice · · Score: 1

      Do you want to create another monster?

      Yes I do, that's what I got this game for!

    165. Re:http://thepiratebay.org/search/Spore/0/99/0 by mpeskett · · Score: 1

      I myself purchased the game, downloaded and installed the (cracked) pirated copy, then replaced the serial number in the system registry with the legitimate registration number.

      Can you advise on how well that works when it comes to the online components of the game? I kinda want to play it, but the pirated copies can't go online and a legit copy comes laden with DRM nastiness (both deal breakers for me) but if you can combine the 2 to make it work fully then I'm willing to pay for the serial number.

    166. Re:http://thepiratebay.org/search/Spore/0/99/0 by dtmancom · · Score: 1

      This is the same as the "fighting terrorists only creates more terrorists" argument. You're suggesting that resistance is futile, and everyone should just accept. No.

    167. Re:http://thepiratebay.org/search/Spore/0/99/0 by jmo_jon · · Score: 1

      EA will misinterpret this as Spore being a badly designed game.

      They wouldn't be far off by assuming that either. I'd say the long AC description of the game is pretty much spot on.

      It's basically 4 mini games and a short game molded into one game. Neither of the games are good at the genre they are belonging to.

      My only consolation after years of waiting is that I couldn't resist the urge to get the pirated version before it was released. Now there's no way I'm buying it.

    168. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Of course, you end up missing out on the game this way. But that's ok, because this is entirely about the principle of the thing, not about you wanting to get free stuff you don't deserve. Right? Surely you'd be outraged enough with the DRM to actually stage a proper boycott, and not this fake "I don't want it...but I'll still get it anyway" boycott, that I'm sure only applies to those other, evil pirates, and not the decent, respectable pirates like yourself.

      First. I buy about 5-6 games per year, and download (I guess you'd call it steal) about 1 every second year.

      Why? Because of situations like this. I vote with my wallet, I support the games I like, as long as they don't pull shit like EA has this time. I don't fake, I thought (until I tested it) Spore would be a great game.

      It's the DRM crap I don't want, and I don't feel the need to never-ever try the game because some retard at EA thought that it would rock. As it turns out the game sucks donkey balls so it's not a problem anymore. The image is deleted since I don't want crap on my hard drives.

    169. Re:http://thepiratebay.org/search/Spore/0/99/0 by mdwh2 · · Score: 1

      And if they ever actually quit supporting the game, they could patch out DRM or something.

      Yeah right.

      Even in the absence of evidence either way, that's not good enough if someone is paying out money for it - it's reasonable to want a guarantee beforehand.

      And if support is dropped (as happened with various DRM music schemes, at least), the chorus will be "It's your own fault for buying such a game".

      Does *anyone* have bad experiences with asking EA for a DRM reset?

      If I've bought a game, I don't expect to have to waste time trying to ask someone for permission to run the game that I've already bought.

    170. Re:http://thepiratebay.org/search/Spore/0/99/0 by Archimagus · · Score: 1

      That is a pretty sweet idea actually.

    171. Re:http://thepiratebay.org/search/Spore/0/99/0 by jeebusroxors · · Score: 2, Informative

      In addition to lack of money (which could be interpreted as no interest in the game, marketing flaws etc etc), how about everyone who does not care for DRM send a quick email to EA Customer Support. Here's a quick, crappy sample:

      Electronic Arts,

      I am writing to inform you that I was very excited about the release of your title, "Spore". I was anticipating the release and planed on buying it as soon as it arrived in stores. However, after reading several articles about the DRM system I will no longer be purchasing your product, as I think DRM is a violation of my rights as a consumer.

      Sincerely,

      YOUR NAME

      This may be their email:
      eagamesonline@ea.com

      This would probably help fight the man a bit more than just 'bitching' on /. or just not buying it.

    172. Re:http://thepiratebay.org/search/Spore/0/99/0 by Dragoness+Eclectic · · Score: 1

      Agreed. When I'm debating whether to buy a technical book or just curious about a game or novel, I check the Amazon reviews--and read carefully the best-rated good and bad reviews. Why? Because the reasons someone dislikes something are often more useful than the reason someone likes something.

      e.g. "I didn't like 'Furbish Grommets for Dummies' because it spent 3/4 of the book talking about furbishing and only squeezed in grommets in the last few chapters as a sketchy afterward'..." is a lot more informative than "SQUEEE! Wonderful book! It's the greatest thing on Grommets evar!!!11!!"

      Sometimes the reasons someone dislikes a tech book are the very reasons I want to buy it: "Python in a Nutshell assumes you already know Python programming and is mostly a reference; I found it very hard to learn from this book" was useful, because I wanted a Python book that was a reference and didn't waste pages try to teach me Programming 101 all over again.

      Most of the Amazon negative reviews of Spore are of the nature of "The DRM is a deal-killer; it only allows you 3 installs and here's some of the everyday things that used up my 3 installs in no time:...." which is VERY informative. Convinced me not to touch the game with a 10-ft pole. Also there were a few gameplay comments that convinced me the game had nothing to offer me that I wasn't already getting from my collection of Civilization I-IV. (I love that game! Bought every copy I own, and it has eaten serious lifespan over the years).

      --
      ---dragoness
    173. Re:http://thepiratebay.org/search/Spore/0/99/0 by VeNoM0619 · · Score: 1

      If anything, by downloading it (and if they monitor how many people download it) it should show them that "hey, 1 million people are downloading our game". The interpretation they are getting (damn pirates) vs the correct one (so... people do want to play our game) is equivalent to how the music industry is gearing towards.

      I've seen quite a few new artists follow the:
      1. Give free music (samples/singles)
      2. What ones are most downloaded? ("hey, people do want to listen to our music")
      3. Profit

      The crazy idea that not playing, just means that they think they created a crap idea for a game, not that their DRM scheme is a horrible method of distribution. Sure, showing no demand for a product can say "there's something wrong with your game", but do you think they will figure it out? Showing the high demand, with piracy can also get the same point across (people want the game, just something wrong with it, what can we do to make it easier for them to buy?)

      Let's compare this to making alcohol illegal. Hmm, the people liked the product. They didn't care how they got it, because it was a good product. They didn't care about the governments form of "DRM" and boycotted it because it was being distributed poorly... (now it's not a perfect analogy, but it still proves the point)

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    174. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Apparently you don't deal with profitable corporations very often...

    175. Re:http://thepiratebay.org/search/Spore/0/99/0 by T.E.D. · · Score: 1

      I rebuild my machine pretty regularly for one reason or another ...
      I don't want to have to jump through a hoop every time I want to install a game I purchased

      You must not like XP or Vista much either then.

    176. Re:http://thepiratebay.org/search/Spore/0/99/0 by T.E.D. · · Score: 1

      I've concluded that organized efforts are more likely to get attention because the potential impact is much greater.

      I have to agree. Probably the best approach would be to find ways to make it worth their while to *not* use DRM.

      For instance, if game reviews included DRM prominently in their ratings, rather than just as aside mentions it would make a big difference. The first time a $100 millon game loses two "stars" in prominent reviews due to DRM, I guarantee you the publishers will take notice.

      Another thing that would help would be to develop a "DRM Free" label that the good guys can use on their products. Then suddenly there will be marketing value in being able to use that label. The sociopaths running the big companies will understand that. This model has been used successfully in many other industries to help fight things like rainforest deforestration and child labor.

    177. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Just for the online aspect, I might have been inclined to purchase this game, but I chose the DRM-less & free version over the alternative.

        It's my belief that software is overpriced and further devalued by annoying DRM, to me, it's not worth my money. I consider it responsible consumerism to not give money to companies who I feel do not offer quality products, and by not purchasing it, I am casting a vote and sending a message. If more people were to do the same, we would see the end of DRM.

        PS. It's not that good.

    178. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anachragnome · · Score: 1

      And in the process, teach everyone that currently uses customer reviews, that instead of reviews, the have actually been viewing an "Internet Uprising".

      Great. Hope it is worth the limited amount of time it is useful as such, because eventually people will just completely dismiss them just as they now completely dismiss magazine "editor" reviews.

    179. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      3/4 games I've purchased from direct2drive have heavy DRM protection and limited numbers of installations. I'm a formatter, a HEAVY formater, once every 6 months (if i'm lucky!). I reinstall my games just as often. Services like direct2drive allow me to do it without haseling with install CDs, or keeping up with ANY OF THAT- however, I digress.
      While DRM is annoying and has stopped me from playing the games I wanted to play when the number of installs was up, it's not impossible to get more installs. It's as simple as a phone call or an email. People are making a big deal out of this because it's popular, but it's not like spore is the first game to have it.

      Bottom line: Stop crying over the number of installs. It's not like you can't get MORE if you need them.

       

    180. Re:http://thepiratebay.org/search/Spore/0/99/0 by Wooky_linuxer · · Score: 1

      The DRM is effectively part of the product. If for some users the included DRM sucks so badly as to overshadow the other aspects of the product, they have a right to say so and to warn everybody else against it.

      --
      Where is that guy who'd die defending what I had to say when I need him?
    181. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anachragnome · · Score: 1

      I agree, wholeheartedly. Bombing reviews is not the answer. Especially if ONE person has already explained the DRM bullshit in those reviews. If your going to tell someone, tell the guys responsible for it.

    182. Re:http://thepiratebay.org/search/Spore/0/99/0 by Digital+End · · Score: 1

      The world of gaming improves dramatically.

      EA is to games what Fox is to good TV programs.
      Find them, claim them, ignore them when they need you most, cancel them.

      And yes, I'm still bitter about "Earth and Beyond"... and "Firefly"

      --
      Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
    183. Re:http://thepiratebay.org/search/Spore/0/99/0 by dorv_05 · · Score: 1

      I was able to find a few email addresses that could be relevant:

      Games Label PR Contacts by Product/ Franchise

      EA Partners, EALA & Blueprint (Spore, LMNO, Red Alert 3, Mercenaries 2, Rock Band, Crysis, Left 4 Dead, RAGE)
      * Bryce Baer, Director (bbaer@ea.com)
      * Amanda Taggart, Manager (ataggart@ea.com)
      * Nikki Flynn, Publicist (nflynn@ea.com)
      * Andrew Wong, Manager (anwong@ea.com)
      * Devin Bennett, Senior Publicist (devinb@ea.com)

      I'm not sure what impact it'll have, but I let Bryce know why I am not buying (or pirating) Spore, and that I'd love to purchase it if EA were to release it under less oppressive DRM

    184. Re:http://thepiratebay.org/search/Spore/0/99/0 by Geno+Z+Heinlein · · Score: 1

      Question the methods if you will, but I think people have figured out that organizing is the only way to get companies to listen.

      There's a series of natural parallels here. Capitalists accumulate; workers unionize; consumers boycott. Sometimes I wonder if management hostility toward unions is partly motivated by the fact that management was countered by their own method: the accumulation of social resources. It makes sense that it would work for consumers as well.

    185. Re:http://thepiratebay.org/search/Spore/0/99/0 by hairyfeet · · Score: 1

      Because they won't BELIEVE it,just as the record companies refuse to believe all the data showing their prepackaged sh*t band o' the week is going over about as well as disco in the 1980's. You see,it comes down to them thinking we are so damned stupid that their marketing should be able to blow smoke up our @ss and get us to buy anything they shovel,even if it is wrapped in "Secure Starforce Buttraper V.2" DRM. Just look at how many sh*t movies come out each year,yet they are sure that their incredible marketing will overcome the rancid smell coming from the theater.

      But just as folks got tired of the DRM in music getting nastier and nastier I feel they are just going to keep pushing the nastier DRM until folks just say enough. I know that I won't buy Spore even though I was really looking forward to it simply because there is no way I'll put up with that limited activation BS. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    186. Re:http://thepiratebay.org/search/Spore/0/99/0 by ubrgeek · · Score: 1

      Here goes my karma, but ... other than a prudish mod with a distate of foul language, why was this post modded "troll"?

      --
      Bark less. Wag more.
    187. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      So... why doesn't the /. crowd buy their own Congress critters?

      Lobbyists will generally represent anybody with money, and as it's been pointed out many times before, plenty of people here make decent salaries.

      There's a lobbying group (or more than one) that represents game makers on the Hill. I've been to one of their shindigs. Why not have a lobbying group that represents a more reasonable take on things like DRM?

      Probably someone knows about some group already doing this, but if there is I would argue they're doing a piss poor job of it.

      -LadyEyes (who shouldn't log on from a work machine)

    188. Re:http://thepiratebay.org/search/Spore/0/99/0 by Gr8Apes · · Score: 1

      I agree with you, GP is wrong. Giving it a 1 star rating with the statement that the overly restrictive 3 "free" installs before you've got to depend on a person to install is perfectly valid.

      Now I don't know what kind of DRM this is, but it apparently registers with a central DB when you install it, which implies network connectivity or a phone call, and what happens if you install it once and EA goes out of business and takes their activation process with them?

      No, I'd have to say skip Spore entirely, despite the cracks available. If you bought it, make sure to download the crack immediately. I wouldn't buy this game until the registration/activation piece is removed.

      --
      The cesspool just got a check and balance.
    189. Re:http://thepiratebay.org/search/Spore/0/99/0 by Sj0 · · Score: 1

      Steam is the exact opposite of this ridiculous garbage. Steam is actually my favorite way to purchase games now... I just buy a game once and then every time I rebuild I just leave my computer to download and install all of my games again overnight - simple.

      I've got to agree here. I was bitter at Valve for their stupid locking down based on serial numbers back around 2002(stupid because I'd lost my Half Life+opposing force codes long before they started cracking down on bad keys), but steam is actually pretty nice. There are better platforms out there, such as Stardock's impulse (which doesn't need to be on in order to play games unlike steam), but in both cases, I don't need to keep little pieces of paper with me just to get my games to run.

      --
      It's been a long time.
    190. Re:http://thepiratebay.org/search/Spore/0/99/0 by Sj0 · · Score: 1

      To be fair regarding that situation you linked to, that guy walked in with a chip on his shoulder, refused to work with tech support, and basically demanded a very expensive solution justified by something that may be fixable with a patch.

      If he's having a problem, the first thing to do is realise he's calling tech support, not the other way around. The way he's waving his dick around only makes me feel bad for the poor tech support kid. It's just some 18 year old making a few bucks over minimum wage copying and pasting scripts. This guy acts like they're an affront to God, doing their job.

      Common problem among semi-skilled users. They think they know all the answers so they demand a solution that isn't conducive to the problem. I see it as an engineer so often, I actually don't listen to people who ask for a certain solution anymore. I automatically head into finding out the problem.

      --
      It's been a long time.
    191. Re:http://thepiratebay.org/search/Spore/0/99/0 by s4ndm4n · · Score: 1

      If you look at the site, EA does answer the question about further installations beyond the initial 3. In fact, they even hint at they will authorize more installs based on case by case. Besides, even with authorized computers, you can always de-authorize and install on a new computer.. dang.. :shakes head:

    192. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      The DRM is a part of the product you purchase. When evalulating it, it should be a huge deciding factor. Considering I have installed many games more than 10 times in my life, I look at this DRM and see having to call a hotline 4 times in my life and beg them for a code. What if they say no? What if they deny me the ability to play the game I purchased? Anyways before I buy spore, I'm waiting for the DRM to be removed. I don't pay money to get treated like criminal scum.

    193. Re:http://thepiratebay.org/search/Spore/0/99/0 by mcvos · · Score: 1

      What happens when EA is not around?

      Then we celebrate.

    194. Re:http://thepiratebay.org/search/Spore/0/99/0 by mcvos · · Score: 1

      I don't know about computer games, but I think it is perfectly legitimate for my Amazon rating for CD's to be affected by DRM. I basically buy compact discs to feed my iPod. So any disc that won't play in the computer is of little value to me, and deserves a 1-star rating, especially since they don't always mention that it's not technically a compact disc.

      Nowadays I think they are technically CDs, but in addition to the regular CD logo, they also have a "Copy Protection" logo. When I see that, I don't buy it. I once encountered a CD that had the logo on the inside. I took it back and got a refund.

      That refund wasn't entirely trivial, however:

      Me: I can't use this CD. I want my money back.
      Lady behind the counter: It's open. I can't give you a refund.
      Me: I can't use it because it's copy protected, and the logo was on the inside, not the outside.
      Lbtc: But now you opened it, you could have copied it, so I can't give you a refund.
      Me: I couldn't copy it, because it's copy protected. That's why I want my money back.
      Lbtc: But you're not allowed to copy it!
      Me: I just want to play it on my iPod. I have to copy it, otherwise it's useless to me.

    195. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Uhm ... in this case, the head would be your own since the person in charge makes the decision on what to include with the game.

    196. Re:http://thepiratebay.org/search/Spore/0/99/0 by Anonymous Coward · · Score: 0

      Don't be so narrow minded. Execs responded to it. Pirating is a good way of protesting, the higher ups are aware of it as an alternative to buying, they just can't quantify how many pirate as oppose to buy because of drm.

    197. Re:http://thepiratebay.org/search/Spore/0/99/0 by Binkleyz · · Score: 1

      Simple question.

      Why should I need to PROVE to anyone that I'm not a thief?

      If someone walked up to you on the street and asked to see the receipt for your cell phone, would you show it to them if you had it on you? The moment I purchase something, it is MINE to do with what I please, so long as that use is not in itself illegal (think CDs with sharpened edges being used a la "Odd Job" or something). If buy 10 copies of Spore and use the CDs as coasters, that's for ME to decide.

      I realize that this is probably overly simplistic and all, but in the end, isn't the DRM we're talking about here really EA accusing EVERYONE that uses this game of being a thief, and asking us to prove we're not?

      Why would I (or anyone else) agree to that?

      Sure, people will say something in reply about the license agreement and all, but that's a load of crap. I didn't agree to a license agreement limiting what I do with MY property when I bought it, so they're all facially invalid.. As far as I am aware (IANAL, or even a 2L), a shrinkwrap license has NEVER been held as valid (see http://tinyurl.com/6p59z2 if you're interested).

    198. Re:http://thepiratebay.org/search/Spore/0/99/0 by Fedmahn · · Score: 1

      and only purchasing DRM-free games.

      Unfortunately, those are few and far between. I can accept games like Supreme Commander, which are initially copy-protected, but which have the protection removed by the game developers themselves afterward (as the DRM is usually demanded by the publisher, not the developers).

      You should try Sins of a Solar Empire. Stardock promised to release the game without any copy protection and they kept their promise. Actually, it turned out to become one of my alltime favourite games. I remember reading a great article about it in ars exactly when the whole **it with spore and amazon just happend :) http://arstechnica.com/journals/thumbs.ars/2008/09/05/solar-empire-moves-500-000-units

  2. It might. by LWATCDR · · Score: 5, Insightful

    I really want this game but I will wait until a patch is available that turns off the DRM.
    Some would call it a crack but if I buy the game then I say it is a patch.
    A piece of code that improves the program is too my mind a patch.

    I have have had more problems using DRM software that I have paid for than I would ever have hunting down pirated copies.

    Companies have got to learn to stop treating paying customers and criminals.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:It might. by gbjbaanb · · Score: 5, Interesting

      Reminds me of Supreme Commander, they had 'securerom' with the original DVDs, but once installed it downloaded the usual patches, one of which disabled it. So, authenticate once and then you never have to worry about playing with the media in the drive.

      I think its the best compromise we're likely to get.

    2. Re:It might. by Rachman · · Score: 1, Insightful

      "I really want this game"

      Why? It's not fun. It's basically a tech demo pretending to be a game.

    3. Re:It might. by Thruen · · Score: 1

      Isn't the game already cracked? I haven't checked for myself, I can't run it on my G5 anyway, but I've heard from several people that it was cracked shortly after that early release incident. Can't play it online, but I'm sure someone will find a workaround or create a private server for that eventually.

    4. Re:It might. by Hertzyscowicz · · Score: 1

      Agreed. Who wants to bet that the patch in question will be fanmade, and relased before the official patch with the same effect?

    5. Re:It might. by MarcoAtWork · · Score: 1

      'but I will wait until a patch is available that turns off the DRM.'

      if it's a patch it means you have already installed the original with its DRM: ideally you could use the patch to install from the original DVD without having to install the original DRM'd executable, odds of this happening? not very high.

      --
      -- the cake is a lie
    6. Re:It might. by Subliminalbits · · Score: 5, Informative

      Supreme Commander was a case where the developers were forced to ship games with Securerom, but they had no requirements placed upon them about removing it via a patch. Since that was the case, they abided by the letter of the law and then immediately stripped it off.

    7. Re:It might. by McBeer · · Score: 4, Insightful

      As with most things, a crack to remove the DRM has been out since day one. Enjoy.

      --
      Hikery.net - The best hiking site ever. Made by yours truly.
    8. Re:It might. by Anonymous Coward · · Score: 2, Interesting

      Agreed. It's 5 minigames with the same goal stitched together. It's horribly boring. It plays like as tripped down Sims. You get little to no reward for anything.

    9. Re:It might. by caramelcarrot · · Score: 3, Interesting

      I'm waiting until either the game comes out on Steam (the only DRM I'll tolerate, since it actually ASSISTS with roaming and such) or the DRM is removed. Bullshit, I'm not going to waste however much on a game that will only be reinstalled three times - especially given how it's marketed as a sandbox that you're likely to keep returning to.

    10. Re:It might. by johannesg · · Score: 1

      Let me start by saying that if others enjoy this game, great for them! But I agree with you: I completely fail to understand what the attraction is.

      Glad to see there are others like me. Maybe we could set up a support group or something ;-)

    11. Re:It might. by Anonymous Coward · · Score: 1, Informative

      http://www.penny-arcade.com/comic/2008/2/15/

    12. Re:It might. by Fweeky · · Score: 2, Informative

      The patches took a few months, it's not like they patched SecuROM out on the day of release. I would hope most publishers would be happy with that, though given it's relative rarity, I guess not.

      And their next RTS, Demigod, will be published by Stardock, released via Impulse and have no DRM to speak of.

    13. Re:It might. by Anonymous Coward · · Score: 0

      No doubt you know of what you speak, but just out of curiousity, what "law" or powerful people "forced" the developers to ship games with Securerom?

    14. Re:It might. by mxs · · Score: 1, Troll

      Supreme Commander was a case where the developers were forced to ship games with Securerom, but they had no requirements placed upon them about removing it via a patch. Since that was the case, they abided by the letter of the law and then immediately stripped it off.

      That's a nice PR spin you have there.

      There is no such law.

      The developers were not forced to ship the game with SecuROM. Developers are free to agree or not agree to what a publisher wants.

    15. Re:It might. by Cheesey · · Score: 5, Insightful

      Some Steam games have both the Steam DRM and something else. Bioshock, for example, came with SecuROM regardless of whether you got it from Steam or a physical shop. (This is why the demo didn't work on my PC, and this is why I didn't buy it.)

      Like the DRM used in games consoles, the Steam DRM is tolerable because it works properly, and the rules that it imposes are consistent across nearly all of the games (Bioshock being an exception). We do not see this "flash mob" rating all the XBox games as 1: why not? Because the DRM in that case doesn't get in the way.

      Many of the problems with DRM can be solved by standardisation, but the standard must not only involve a single DRM platform for all software, but also a single online service for authentication. This would be a trusted third party - like a bank. It would assure us that purchases will continue to function after the publisher goes out of business. Steam does both of these things quite well, although we are all assuming that Valve won't go bankrupt and sell its IP to a company with less of a clue.

      --
      >north
      You're an immobile computer, remember?
    16. Re:It might. by Anonymous Coward · · Score: 2, Informative

      Unless they signed a contract with the publisher that said they would ship the game with SecuROM.

    17. Re:It might. by dtml-try+MyNick · · Score: 2, Interesting

      Tell that to my gf who absolutely loves the game.
      She was planning to buy the game, solely based on her experience with the earlier released creature editor.

      As soon as I heard about the draconian DRM with the three activations limit I stopped her from throwing away her money.

      Three activations would in our case mean she uses them in one blow. One for her comp at her place, one for the lappy she lugs arround and one for her comp at my place.

      Sorry Will Wright, usenet did it's job once again. And this time I don't feel quilty one bit.

      --
      Life starts at the end of your comfort zone.
    18. Re:It might. by Subliminalbits · · Score: 1

      I can't vouch for the original game, but I got the expansion within two weeks of the release and there was already a no SecuROM patch. It certainly wasn't a few months. I can't speak for the original though, so you might be right there.

    19. Re:It might. by Anonymous Coward · · Score: 0

      The law says that contracts must be fulfilled. If it was either "ship with SecuRom" or no contract with a publisher, then patching out SecuRom at the earliest opportunity was indeed a solution which served their paying customers best. I would certainly prefer a product that isn't crippled compared to the cracked version, but until publishers get a clue, developers have to make ends meet.

    20. Re:It might. by jmauro · · Score: 1, Informative

      He's specifying "letter of the law" in terms of contract law since the SecureRom usage was negoatated between Stardock and their distrubitor and as such it created contractual obligations for both parties that could be litagated according to the law in civil court.

    21. Re:It might. by Duffy13 · · Score: 4, Interesting

      THQ (the publisher) forced Gas Powered Games (the developer) to use Securom. And the "law" part is just a turn of phrase in contemporary English, meaning they followed the exact wording of their contract. Thus allowing them to remove it later through a patch without breaking their agreement with THQ.

      --
      "Now you know, and knowing is half the battle!"
    22. Re:It might. by phoenix321 · · Score: 1

      Contracts and contract law.

      Developers usually concentrate on, well, developing. It may happen that they find themselves in a binding contract of which they don't like each and every letter.

      Breaching a contract is against the law, so it could be said that carefully exploiting a contract is lawful.

    23. Re:It might. by Subliminalbits · · Score: 4, Informative

      The game was release Feb 16, 2007 and the no SecuROM patch was released on March 5, 2007. That wasn't as short as I had thought, but then again its not as long as you had claimed either.

    24. Re:It might. by Colonel+Korn · · Score: 0

      "I really want this game"

      Why? It's not fun. It's basically a tech demo pretending to be a game.

      Calling games tech demos seems to be a fad now, but you should be careful when do this with a game based on new design ideas instead of new tech. There's no tech to demo. It's more of a concept demo, I think, with the real content coming in the form of expensive expansion packs.

      --
      "I zero-index my hamsters" - Willtor (147206)
    25. Re:It might. by Surt · · Score: 1

      Did you not read the parent post you replied to? He specifically mentioned that the developer was free to agree or not to agree with a publisher's requirement to use securerom.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    26. Re:It might. by lagfest · · Score: 2, Informative

      It was removed the day after release.

    27. Re:It might. by bigstrat2003 · · Score: 1

      Just because you didn't find it fun doesn't mean he won't. I hate the Sims, for example. I think it's a pathetic excuse for a game masquerading as a real game, and should never have been made. But damned if lots and lots of people don't see something in it.

      And I, for one, find Spore to be pretty fun. So there it is again, diversity of opinion. It's just the damnedest thing!

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    28. Re:It might. by Subliminalbits · · Score: 1

      Perhaps you are right. I just seemed to remember reading something along those lines. What I do know is that Forged Alliance was released on November 6th, and there was a no SecuROM patch out by at least the 16th, which was when I got it. Similarly, the original game was released on Feb 16, 2007 and there was a no-SecuROM patch for it on March 5, 2007. Perhaps there wasn't any such requirement for the DRM, but it just seems odd to me that a company would only go to the trouble of putting SecuROM on their product for an average of 14 days. That certainly doesn't seem to be standard usage practice.

    29. Re:It might. by lattyware · · Score: 1

      Interestingly, Ubisoft released a Rainbow 6 Vegas patch that turned out to be a crack renamed.

      --
      -- Lattyware (www.lattyware.co.uk)
    30. Re:It might. by lagfest · · Score: 1

      THQ is the publisher, not Stardock.

    31. Re:It might. by Firehed · · Score: 1

      A couple of days before the US release, actually. Which is true for almost every game under the sun these days.

      I didn't get the cracked version, but presumably the only limitation is that you can't get other players' content, which is really the only online aspect to the game.

      --
      How are sites slashdotted when nobody reads TFAs?
    32. Re:It might. by Tweenk · · Score: 2, Insightful

      This patch does not turn off the DRM in Russian, Chinese, Brazilian in Polish editions. How is this different from discriminating against people based on nationality? Why am I fucked because there happen to be many pirates in my country?

      --
      Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    33. Re:It might. by penguin_dance · · Score: 1

      Three activations would in our case mean she uses them in one blow. One for her comp at her place, one for the lappy she lugs arround and one for her comp at my place.

      I could be wrong, but I don't think it will let you activate all three. It's not like it's giving you 3 licenses. It's usually that you've made changes to a system or have moved it from one computer to another so you have to activate again. So when you activate on another computer, it's going to deactivate the first one.

      --
      If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
    34. Re:It might. by SleepingWaterBear · · Score: 5, Insightful

      Many of the problems with DRM can be solved by standardisation, but the standard must not only involve a single DRM platform for all software, but also a single online service for authentication. This would be a trusted third party - like a bank. It would assure us that purchases will continue to function after the publisher goes out of business. Steam does both of these things quite well, although we are all assuming that Valve won't go bankrupt and sell its IP to a company with less of a clue.

      Standardized DRM would do nothing to fix the primary problem with DRM, which is that it doesn't work. If you standardize DRM it will be no time at all before we have standardized cracks. Besides, there's no particular reason to assume that some third party will be more stable or reliable than game publishers.

      Given that their basic business model is broken (providing a service that makes products more difficult to use while failing to prevent piracy) I would in fact go so far as to say that any company like Steam is unlikely to be around in a year or two. The solution for game companies is to find a way to sell something other than the program itself which only they can provide. Given the degree to which games are becoming integrated with the internet, this isn't such an impossible idea.

    35. Re:It might. by Vexor · · Score: 1

      Spore was released in Europe end of last week or so. The game is already cracked/patched or whatever you want to call it. My roommate already beat the game. It's pretty short if you don't spend hours editing everything. Which is by far the most attractive part of the game.

      --
      ~Vexed and loving it!
    36. Re:It might. by Fweeky · · Score: 1

      Thanks, I don't remember it being that quick, but my temporal memory is awful at the best of times. Month, week, it's all the same geologically speaking ;)

      The sequel, Forged Alliance, was released November 6, 2007, and patched out pretty much immediately, even before the international release.

    37. Re:It might. by Anonymous Coward · · Score: 0

      Like a bank? You actually trust banks? WTF are you smoking?

    38. Re:It might. by Emperor+Zombie · · Score: 3, Funny

      And this time I don't feel quilty one bit.

      I guess you're not a quilt then.

      --
      I'm so excited I just made water in my pantaloons!
    39. Re:It might. by MindlessAutomata · · Score: 1

      Steam's DRM works because Steam has the huge advantage of being able to actually download your purchases onto other computers. It's awfully nice not having to worry about the physical media, not having to sort through a stack of CDs only to find out you stuck another CD in the game's case and need to find where you put it, etc etc.

      Steam's DRM is almost nothing, and in fact, I'd say it's pretty much a good compromise.

      Steam's going to be around; if anything, similar business models will spring up.

    40. Re:It might. by Awptimus+Prime · · Score: 1

      Well, looks like it's time for you to walk down to the local 'pirated stuff' shop and get your $5 copy.

    41. Re:It might. by SleepingWaterBear · · Score: 2, Insightful

      Well, steam is fine if you always have a good internet connection, so that you can make quick downloads, and don't miss the bandwidth it uses calling home. More importantly, DRM just doesn't work. People find ways around it, distribute these on the internet, and only people who pay for the product are inconvenienced. I can find and download cracked versions of all of Valve's games using bittorrent faster than you can get them from Steam.

      Customers like you are happy with Steam because you have good internet connections and the DRM doesn't work, but this doesn't make it a good compromise. So maybe Steam will survive as an online game retailer in spite of the DRM, but holding it up as an example of successful DRM is ridiculous.

    42. Re:It might. by Anonymous Coward · · Score: 0

      To actually get published they have to negotiate a contract with a publisher. What part is it that you don't understand? That's not a free choice, which is what GP makes it sound like.

      It's about either having wasted all your development time and money (which is a LOT), or biting the bullet and signing a contract with a publisher. You can also publish it yourself and get far less sales and coverage, which with a high development cost is usually a bad plan.

    43. Re:It might. by Kent+Recal · · Score: 1

      Wait for what?
      Your favorite torrent site has had that patch since before spore was officially released. And it didn't go away either, you can download it right now.

    44. Re:It might. by elrous0 · · Score: 1

      Encouraging Will Wright only means he will stay longer. Best to just ignore him and hope he eventually gets bored and leaves quietly.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    45. Re:It might. by S-100 · · Score: 1

      Buying the game would cost many millions. You are paying a fee for a license. And that license (like every other) has rights and limitations.

      Your "patch" would invalidate your license, so in the eyes of the company (and the law), you then have no license and no rights to the game. So why bother paying for the game if you're going to crack it?

    46. Re:It might. by Tuoqui · · Score: 1

      Standardized DRM = Single point of failure as well which would not sit well with the content providers either if they're hell bent on using DRM.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    47. Re:It might. by Surt · · Score: 1

      Right, they made a (possibly excellent financially, but morally bankrupt) choice to negotiate a contract that included DRM with a publisher.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    48. Re:It might. by jasen666 · · Score: 1

      And if all the publishers want it?
      Let me guess... they're free to not publish their game at all.

    49. Re: It might. by Paradigm_Complex · · Score: 2, Interesting

      Steam is okay with many largely because it's been broken forever and a half ago. All my (single-player) steam games are (cracked and) backed up on an external HDD. I don't need to contact VALVe's servers to install my (legitimately purchased, single-player) software.

      It's like DVD's. They're DRM'd too but we've known for so long how to get around it and have become so accustomed to doing so that we don't really mind it so much.

      Even so, that doesn't make it right. I shouldn't have to activate OR crack HalfLife2 to play it on my box after paying good monies.

      --
      "A witty saying proves nothing." - Voltaire
    50. Re:It might. by Bieeanda · · Score: 1

      You're going to be waiting a long, long time. EA's got their own direct-download service, which they're trying their best to monetize by charging five or ten bucks for a service that Steam provides for free-- namely, keeping track of your purchase over the long run. If you don't fork over what amounts to the price of shipping and handling, EA deletes the record of your purchase six months after you made it.

    51. Re:It might. by hobbit · · Score: 1

      Could our support group also include people who thought that Heroes is a pile of shite? And that The Dark Knight was terribly-paced?

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    52. Re:It might. by mxs · · Score: 1

      It might be explainable by a desire to "protect" the first 1-4 weeks of the game being on the market (I have no data on this, but if it's anything like movie theatres, the bulk of the sales are made in that time-period). Of course this is bollocks -- the cracked version is usually out the very same day on countless filesharing networks.

    53. Re:It might. by Anonymous Coward · · Score: 0

      Agreed.

      I don't pirate games (or any software), but I'm pretty critical in terms of what I let on my systems, and Steam is one of the few I mostly tend to trust.

      The end result is usually that most of my game purchases are for consoles.

      IMHO Steam is ok - I have Orange Box on the PC - but every title I consider purchasing there requires quite a bit of scrutiny.

      Giving up on DRM would sell many more PC titles to me.

    54. Re:It might. by Zebai · · Score: 1

      I've purchased this game, it will be at my door in the morning, however I will also be using the cracked exe when a decent one becomes available. If your a stranger to these files, a 'proper' crack which removes the drm completely can turn a 15mb exe file into 500kb. The game usually runs smoother and launches faster with these cracked files once the protection is completely removed. Mass Effect also had a strong drm, I think it took them 1 week post release to break it properly?.

    55. Re:It might. by TheCarp · · Score: 1

      Or you could stop mumbling with your dollars.

      Seriously, I have no issue with these flash mobs because I think that the opinion of a person who decides not to buy something is just as valid as someone who chooses to buy it. DRM is a feature of the product, just like any other. While I may or may not be sympathetic to game producers problems, its my money and I get to decide what is a good buy vs what isn't.

      I am all about being a good consumer and not so much about being a good customer.

      So you wait for someone to release a patch, then you buy it. Thats fine, but it basically means you like playing games, and don't care if they release DRM. I guess thats fine, just realize what you are saying.

      These people have decided DRM is a defect in the product, they are free to think that. I happen to agree. Having to call EA about this would not be something I would enjoy, and would be entirely for EAs benefit. I think I am well within my rights to say an emphatic no to purchasing that product.

      There are plenty of games on the market that don't pull this crap. Personally, I hope this experiment in annoying your customers fails. I do hope this ends up being proof that annoying your customers is a bad business plan, no matter how right you think you are.

      I, for one, have no problem with letting my dollars say so. Its not like there is some great lack of games.

      -Steve

      --
      "I opened my eyes, and everything went dark again"
    56. Re:It might. by harl · · Score: 3, Insightful

      Read your license agreement again. You rented the game. You didn't even get a discount for buying a crippled copy. They can cut you off at any time.

      Steam is the furthest you can get from acceptable DRM. Please see the stories on here about people loosing their content because the company they bought it from decided to shut things down.

      --
      I find being offended by me offensive.
    57. Re:It might. by mdarksbane · · Score: 1

      Like the DRM used in games consoles, the Steam DRM is tolerable because it works properly, and the rules that it imposes are consistent across nearly all of the games (Bioshock being an exception). We do not see this "flash mob" rating all the XBox games as 1: why not? Because the DRM in that case doesn't get in the way.

      Until it doesn't, and then I can't play any of my goddamn single player valve games because I haven't got internet at my house yet :P Even though I activated and played them constantly before I moved.

      DRM is tolerable until it doesn't work for *you*. Probably is you never know when that's going to happen.

    58. Re:It might. by Surt · · Score: 1

      They could self publish it online, a lot of games get published that way. They are free in every sense of the word to make a choice not to make a deal with the devil for money.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    59. Re:It might. by ensignyu · · Score: 1

      Personally, I have a few conditions for what I consider tolerable DRM:

      1. Must work 100% of the time for paying customers. This should be a "duh". Your activation servers should not fall over on the day of the release.
      2. Should not be active when I'm not playing a game. Steam is OK because it's highly visible and I can close it at any time. It should be easily uninstallable.
      3. Should work offline. It's OK if it requires reconnecting after X days, where X is at least two weeks, although one-time activation is even better.
      4. Should not discriminate against programs like Daemon Tools. Aside from non-gaming uses, it's useful for playing games without swapping discs. I'm talking in particular about when I'm trying to play game X and I actually have the DVD for game X in the physical drive, but since SecureROM detects Daemon Tools running it refuses to start.

      It'd also be nice if companies promised to remove DRM when they no longer wish to support it -- e.g., if years later the DRM no longer works on Windows XP, they should release a patch to disable the DRM. Ideally, they'd just disable DRM entirely within a year after release, but I have a hard time seeing the industry commit to either solution -- aside from the few companies that already do something like this.

    60. Re:It might. by MindlessAutomata · · Score: 1

      I didn't mean successful as in unhackable, I meant simply that as far as DRM goes, it's not really that invasive.

    61. Re:It might. by Anonymous Coward · · Score: 0

      Steam is still itself a terrible solution. I want to play my games, perpetually, even when (NOT IF) Valve goes under or otherwise turns the servers off.

    62. Re:It might. by Austerity+Empowers · · Score: 1

      Breaching a contract isn't against the law (unless you contract with the gov't) but good contracts always have penalties.

      The question that developers can't answer is whether potentially breaching a contract costs more than it returns. To take that risk requires someone at the top and his gaggle of lawyers (or a renegotiation of the contract, which may not be cheap, especially for a successful game).

      The whole thing is a mess, but the word does need to get out that DRM is unacceptable, and refusing to buy the product is about the only way that bothers the bottom line.

    63. Re:It might. by eb4x · · Score: 1
      You missed the funny part...

      Supreme Commander Update 3220 Release Notes:
      • SecuROM: The disc-check security feature has been removed (except for Polish, Russian, and Chinese-Traditional releases).
    64. Re:It might. by ckaminski · · Score: 1

      I'll fight you to the death about the first, but will agree with you about the last. Even though I think as a movie it was damn good... LotR ended pretty boringly as well... I call it the "neverending denouement."

    65. Re:It might. by hobbit · · Score: 1

      If you thought the LotR movie ended slowly...have you read the book?!

      I've only seen the first season of Heroes... and then I thought, fool me once, shame on you, fool me... you can't get fooled again. I thought episode 20 of season 1 was quite promising, but the rest of it was pitiful. Give me Lost and The Office any day.

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    66. Re:It might. by clodney · · Score: 1

      You can repeat "DRM just doesn't work" as often as you want, but that doesn't make it true.

      On that level, door locks, bank vaults and body armor don't work either. There is always a way around a protection mechanism. For the person employing the protection mechanism, the question is does it work well enough to bother with?

      From a business perspective, it is not clear that DRM doesn't work. DRM will never stop a determined opponent. But if the amount of casual piracy it deters is greater than the number of people it turns off, it is a net win for the company.

      Steam's DRM gives me good value. It imposes some restrictions on me, but in return all I have to do is remember my username and password. Last time I bought a new PC I just logged in to Steam and told it to download the games I had already paid for. Far easier than going through tedious reinstall of the original CD plus all the patches, etc.

      Sure it needs an internet connection, but so what - I have one. And it enforces the terms of the license that Valve delivers the software under - which is their right.

    67. Re:It might. by Anonymous Coward · · Score: 0

      I purchased Supreme Commander to support the game and felt good about the decision until about a month later when they released a patch that made the online-play impossible for a considerable amount of users (for several months!). When the next Supreme Commander came out I acquired the cracked version because I no longer felt any loyalty to GPG.

    68. Re:It might. by blankinthefill · · Score: 1

      not trying to troll, but more information would be useful :)

    69. Re:It might. by homer_ca · · Score: 1

      Steam copy protection works for online multiplayer games, e.g CSS and TF2, but there are plenty of working cracks for single player Steam games.

    70. Re:It might. by KDR_11k · · Score: 2, Insightful

      Except it's their day job, they're in it for the money since they have lives to pay for. Taking the moral high ground doesn't put food on the table and really it wouldn't have been the sacrifice anyway considering they could just patch it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    71. Re:It might. by frostband · · Score: 1

      As with most things, a crack to remove the DRM has been out since day zero. Enjoy.

      fixed

    72. Re:It might. by KDR_11k · · Score: 1

      Well, it has that whole procedural tech deal but yeah, people will call anything a tech demo now that's not a straight clone of another game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    73. Re:It might. by Fael · · Score: 2, Funny

      We'ave all seen this pattern before. By now, society's moral fabric is sew warped that it borders on discomforting.

      Anyway, there's no sense in spinning out this thread any further until after the patch.

    74. Re:It might. by Anonymous Coward · · Score: 0

      No, a crack to emulate what the DRM is looking for has been out since day -4.

      The DRM has yet to be removed.

      I speak from experience, here. I pirated it. I enjoy it massively. Yes, creature is somewhat lame. Tribal is Populous. Civilization is Populous III. But Space...

      I bought it to gain access to the user generated content. And I have no regrets. I'm still using the "emulation." But it was worth paying for, for me at least.

    75. Re:It might. by Surt · · Score: 1

      Doesn't have to be their day job. That's like saying it's ok to sign on as a professional torturer when other jobs are available. "It's my day job" does not excuse your immoral choices in life.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    76. Re:It might. by SleepingWaterBear · · Score: 1

      From a business perspective, it is not clear that DRM doesn't work. DRM will never stop a determined opponent. But if the amount of casual piracy it deters is greater than the number of people it turns off, it is a net win for the company.

      I suppose I just don't see how it deters piracy at all. Before DRM, to pirate a game a casual pirate would use a p2p program to download the game and a key, and then play it. In the DRM era, the casual pirate uses a p2p program to download a cracked version and play it. The only difference is that the person who distributes the initial cracked version has to be slightly more clever - the casual pirate's experience is completely unchanged.

      I don't deny that Steam might provide a convenient service to you, but it seems pretty clear that the DRM is doing next to nothing.

    77. Re:It might. by CodeBuster · · Score: 1

      This isn't the first time that developers have used the strict letter of the contract to their advantage when the publishers were trying to act like jerks. The publishers will probably just punish that Studio by not giving them advance money to develop any new games and refusing to distribute any new games which they do develop. At the very least, the will get nastier terms on their next contract (along with the no removing the DRM with subsequent patches clause). I commend the developers of Supreme Commander for doing the right thing by their paying customers, but I do not hold out much hope that publishers will see the light.

    78. Re:It might. by CodeBuster · · Score: 1

      This could be a business opportunity for Valve and Steam. I know that they already publish third party titles on Steam, but these are mostly indie and small time studios (as far as I know). It would be a major coup if they could get one of the big studios like EA, Blizzard, or Activision to sign up for Steam distribution. Another company with a fairly mature online distribution system is Stardock (queue the boos for those who dislike WindowBlinds...yeah, yeah) with their Galactic Civilizations series.

    79. Re:It might. by Anonymous Coward · · Score: 0

      Buying the game and then cracking it is just going to perpetuate the DRM vs. crackers arms race because you're still investing your money into a DRM scheme.

      Don't buy the game. Don't pay for DRM.

    80. Re:It might. by Duffy13 · · Score: 1

      Well actually, it technically is. You are legally bound to the terms of a contract you sign so long as the contract itself does not break any laws. Essentially when you break a contract you are taken to court, the contract is overlooked, and if nothing is wrong with it, the court forces you to fulfill the contract to the best of your ability. Meaning you may have to sell everything you own within reason and then file for bankruptcy, which then triggers another mess, and so forth and so on. Roughly, don't sign a contract that you might consider breaking if you can't afford to do so.

      --
      "Now you know, and knowing is half the battle!"
    81. Re:It might. by Duffy13 · · Score: 1

      I should add that the Legally Bound part is a requirement in most significant financial contracts, and is actually a distinct choice when setting up a contract. There are non-legally binding contracts, but for what we are discussing that would be a rarity.

      --
      "Now you know, and knowing is half the battle!"
    82. Re:It might. by KDR_11k · · Score: 1

      Putting DRM on a game is hardly on par with torture. Never applying DRM to anything isn't some important moral thing for most people and you have to have some serious issues to consider the possibility of ever applying DRM (especially with the intent to neuter it ASAP) a reason to not work in a field.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    83. Re:It might. by Repossessed · · Score: 1

      Or, they can do the same thing game companies have been doing from day 1. Put a paper shield on for DRM, and just deal with the effects of piracy. Stronger DRM isn't any harder to crack, and you're wasting effort and money for something that's no more effective than requiring the disk to be inserted, and actively kills sales in the process.

      PC gaming survived the last 30 years with rampant piracy, there's no reason to believe the next 30 will be any harder.

      --
      Liberte, Egalite, Fraternite (TM)
    84. Re:It might. by Gnavpot · · Score: 1

      Well actually, it technically is. You are legally bound to the terms of a contract you sign so long as the contract itself does not break any laws. Essentially when you break a contract you are taken to court, the contract is overlooked, and if nothing is wrong with it, the court forces you to fulfill the contract to the best of your ability. Meaning you may have to sell everything you own within reason and then file for bankruptcy, which then triggers another mess, and so forth and so on. Roughly, don't sign a contract that you might consider breaking if you can't afford to do so.

      You have just shown us that it can have bad consequences to break a contract.

      You have not proved that breaking a contract is against the law.

    85. Re:It might. by Surt · · Score: 1

      If it's not a moral issue for somebody, that's clearly fine (at least to them). I'm just saying that they weren't forced into it. If they cared, they could make a stand against this stuff. That it was wrong was pretty much in the premise of the conversation. Is it as wrong as torture? Clearly not. It's pretty much at the level of theft, really, since you're selling a product you know will become dysfunctional at some future point. So you're taking someone's money, and not really warning them about how the product you're giving them in exchange for that money will stop working.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    86. Re:It might. by Walkingshark · · Score: 1

      Not to mention I'm sure one of the big digital distributors like direct2drive or steam or even impulse would have been happy to distribute the game, as it would have been huge for them to sell a AAA title with that kind of hype on their service.

      --
      The world you experience is only a close approximation of reality.
    87. Re:It might. by Anonymous Coward · · Score: 0

      the patch, and a full working version of game was available a few days before official release.
      what drm are you talking about? didn't spotted any :D

    88. Re:It might. by Cheesey · · Score: 1

      I understand your point, but I don't think that selling IP should be a broken business model. I don't buy the idea that all games should be online services, because many types of game don't fit that model. More generally, most types of media don't fit that model.

      If DRM is unavoidable, and I believe that it is, then it is in our interests to ensure that DRM works for us as far as possible. This is something that SecuROM simply does not do; it's an ad-hoc solution that limits installations and only works on today's platforms. We need DRM that will look after our rights as well as those of the content producers, and that can only be done through standardisation and the use of a trusted third party for authentication.

      --
      >north
      You're an immobile computer, remember?
    89. Re:It might. by Cheesey · · Score: 1

      The same single point of failure exists (and is tolerated) in every games console.

      --
      >north
      You're an immobile computer, remember?
    90. Re:It might. by Cheesey · · Score: 1

      Trusting banks is unavoidable if you ever use money for anything. $1000 in a bank account is the same as $1000 in $1 bills: if you can't trust the bank, neither has any value.

      The point here is that DRM authentication should be moved away from publishers to a third party, able to act on behalf of customers (who have licensed content) and on behalf of publishers (who provide the content).

      --
      >north
      You're an immobile computer, remember?
    91. Re:It might. by Anonymous Coward · · Score: 0

      Not only that, but the whole cracked game is available via the regular means.

      Somehow the author seemed surprised by this, though he did make the correct conclusion - copy protection and DRM only punishes legitimate customers.

    92. Re:It might. by Anonymous Coward · · Score: 0

      Steam copy protection works for online multiplayer games, e.g CSS and TF2, but there are plenty of working cracks for single player Steam games.

      There are cracks for the multiplayer portion also, I played TF2 since before release without buying it until I finally coughed up the twenty bucks about a month ago.

      eg. see Star-Steam, Pac-Steam, etc. etc.

    93. Re:It might. by Duffy13 · · Score: 1

      Sigh, breaking a legally binding contract is breaking the law of the contract because contract are only allowable specifically by contract law Breaking the contract thus brings you the punishment of the contract's "law". The contract is from a technical standpoint a limited law between you and the contract's holder for it's duration.

      To summarize, breaking a legally binding contract is breaking the law, as it is enforced as law, by the courts, according to contract law. Breaking a contract is not necessarily against any law unless it's type is of the aforementioned variety.

      --
      "Now you know, and knowing is half the battle!"
    94. Re:It might. by Cecil · · Score: 1

      That kind of raises the question why Steam would even bother having DRM on the products? If it doesn't stop anyone, and it doesn't do much else, isn't it really just a waste of development time, bandwidth, and resources?

    95. Re:It might. by Anonymous Coward · · Score: 0

      When I hear "Single online service for Authentication" I imediately think RIAA, MPAA... call me paranoid, but the companies of this sort who's sole goal is to look out for the industry's interests often step on the customers.

      There still exists the problem though, what happens when DRM becomes passe'? You can't be sure that any organization will be around 20+ years down the line? I've got several games from more than 20 years ago, I would like to eventually go back to a few every now and then for nostalgia reasons.

      I realize not everyone feels the need every so often to go play ZORK, but there is no time limit associated with my ownership of these games.

      Of course this brings up jokes about a "Video And Games Industry National Alliance"

    96. Re:It might. by Austerity+Empowers · · Score: 1

      I meant that no one will be sent to jail for breaking the contract. Courts can do very many painful things, but it's not against the law to break a contract. Ignoring the court can get you sent to jail.

      I've never seen an R&D contract so straightforward that a court could easily rule as you suggest. IANAL but the ones we had on staff didn't really stress over it too much. Normally both parties can't or won't deliver what they thought they could deliver when they wrote the contract, making it likely the court will hurt both parties. There's risk, but it seems like how business is done for R&D. I can't imagine contracting a company to deliver a video game you never wrote before is any more certain.

    97. Re:It might. by Weezul · · Score: 1

      Spore is several disjoint games. Some are fun. Some are dull. As a whole Spore is quite over hyped.

      Spend your money on some game that does one thing well. Just pirate Spore.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    98. Re:It might. by TENTH+SHOW+JAM · · Score: 1

      Having been on the receiving end of the DRM rasberry, that is not the case. The fourth install brings up a dialog saying "You can not play this game"

      The bit that irritates me is I purchased this game on disk and was installing this on my First PC when I got the message. I'll be looking for a crack in the next week or 2 if their support number give me the run around.

      --
      A sig is placed here
      To display how futile
      English Haiku is
    99. Re:It might. by Duffy13 · · Score: 1

      Of course you don't get sent to jail, that would not a be a stipulation of the contract. You are assuming that the only punishment for law breaking is jail. That is incorrect. Contract law is of the non-jailing variety of legal punishments, and the punishments only exist in the reference of the contract and if enforced by the contract holder. Contract law is a very large and relatively complex section of law with many, many, exceptions. (It's part of civil law if you are that curious to look it up.)

      You are also mixing views of contracts. A legally binding contract is a specific type of contract, and is the only type of contract enforceable by law and they are generally only made in cases where the results are essentially guaranteed and large amounts of money are involved. If the contract is garnered as "unreasonable" it cannot be enforced by the courts. The example in question here is that THQ requires through their contract that Gas Powered Games final product must ship with Securom, they could ignore it but then must pay the "price" stipulated in their contract. If they did not, THQ would take them to court which would cost Gas Powered Games not only the contract's penalty, but also court fees.

      Certainty is usually accounted for in a contract. In something as fickle as R&D yes, you may not have to deliver; you attempt something and if you succeed whoever funded you gets a cut or whatever the contract says. That is essentially a gamble and most definitely a possible contract type. In product investment such as video games, the contracts generally concern the final product and it's dispersion, such as the one we are discussing in this thread.

      --
      "Now you know, and knowing is half the battle!"
    100. Re:It might. by amuro98 · · Score: 2, Insightful

      Calling Spore a tech demo is wrong, but so is calling it a "game".

      Spore, like The Sims, is not a game, but more of an elaborate computer toy.

      Think about it. The Sims is basically nothing more than an electronic doll house with animated action figures. Do with it as you wish. Push your Sims to have good jobs and be good citizens, or just let them laze around the house watching TV - it's your choice.

      In Spore, much of the content and "game" if you can call it that, will come from the users themselves. There are already millions(!) of user-created creatures available for Spore. How long do you think it'll be before you start seeing people re-enacting Star Trek, Babylon5, or the Uplift series with Spore? The tools are there, you know. Players could control one race, and vie with others to find new planets for colonization, or uplift the species they find there in a competition to see who could get the most planets/races.

      Sure, you could play Spore with a goal in mind, in which case it could be a game...if you come up with some extra rules or constraints to impose on yourself. Or you could just go in and mess around, in which case it becomes a toy.

      THAT's what makes these types of products so great.

    101. Re:It might. by crossmr · · Score: 1

      THQ are jerks. They made a big stink about removing DRM from Company of Heroes and all their other games moving forward. Then a few months later put it back on.

    102. Re:It might. by T+Murphy · · Score: 1

      If you don't like the DRM, patching over it after purchase won't encourage change in DRM policies. I'd like to encourage people to at least wait a few months (even a year) to buy the game if they don't like the DRM, that way hopefully EA has more evidence that their bottom line is hurting a lot because of their draconian measures.

    103. Re:It might. by duckInferno · · Score: 1

      You can download creature packs containing thousands of extra species, which fills in the gap between pirated vs. legit copies of the game. The difference is, due to the DRM, the former is the better version.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    104. Re:It might. by Samah · · Score: 1

      I would in fact go so far as to say that any company like Steam is unlikely to be around in a year or two.

      Firstly, the company in question is Valve. Steam is the platform they provide.
      Secondly, you obviously have no idea what Steam is or how it works. Steam is first and foremost an online content delivery system. The DRM it provides is more of a side effect of how your Steam account works. In this situation, Valve have it right (if such a thing can be said about any DRM scheme). If I've purchased the game, I have the right to play it at any time I wish, as long as it's only RUNNING on one system at a time. I can install Steam and download the content on any PC in the world, but I'm only allowed to play it on one of these at a time. To be honest, that makes perfect sense. Why would I need to run more than one copy at a time? Admittedly, this can be achieved using offline mode if you're desperate.

      Steam has proven itself as a great publishing platform for independent developers, and it has removed the need for draconian DRM systems like SecuROM. It's disappointing that the pubishers of BioShock felt the need to include it on top of Steam. It's also disappointing that they didn't provide the application in the form of GCF files like almost every other Steam-supported game. (.gcf is Valve's game content format which makes it simpler to back up).

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    105. Re:It might. by Gnavpot · · Score: 1

      Sigh, breaking a legally binding contract is breaking the law of the contract because contract are only allowable specifically by contract law Breaking the contract thus brings you the punishment of the contract's "law". The contract is from a technical standpoint a limited law between you and the contract's holder for it's duration.

      Sorry, but it seems to me like you are playing with words here.

      A contract may be considered law (I am not familiar enough with English to know), but clearly this was not the type of law the GGGP had in mind when he wrote "against the law".

    106. Re:It might. by Mike610544 · · Score: 1

      Links to stories about people "loosing" their content from steam? I got the impression that third party DRM in addition to steam could be a problem, but I haven't heard of what you're talking about.

      --
      ... also, I can kill you with my brain.
    107. Re:It might. by Anonymous Coward · · Score: 0

      Much more than that.

      Because the sporepedia saves all creature/building/vehicle/spaceship data within it's jpgs, you can actually go on their webpage and save the online content you want and then drag it directly into your cracked version of the game.

      I'm not a fan of piracy - but EA need to end this DRM policy since it's absolutely useless when pirates get the same game, the same online content, and none of the problems.

    108. Re:It might. by Duffy13 · · Score: 1

      It does appear to be a play on words but he's also thinking about law as a set base with defined punishments. Which is not true, at least here in the US. Legally Binding contracts are just that, legally binding with the full force of law; they are laws with limited jurisdiction. Laws are themselves legally binding contracts between the people and the government.(At least in the US and similar systems)

      Is their an "extra" punishment for breaking a legally binding contract aside from the contract's punishments? Usually no, however depending on the contract it's technically possible.

      --
      "Now you know, and knowing is half the battle!"
    109. Re:It might. by Hal_Porter · · Score: 1

      I am not a lawyer but it seems to me that a court would clearly regard pro DRM clauses as unconscionable and ipso fact de jure casus belli pro matria mori invalid.

      I would therefore advise games programmers to release a non DRM version on Pirate Bay, since everyone knows that most people who try the game in a pirate version will end up buying it.

      Mod this comment up, it is not satire.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    110. Re:It might. by Tim+C · · Score: 1

      It's a turn of phrase - "complying with the letter of the law" means doing exactly what you are told, no more and no less, with no regard for what the *intent* might have been.

      In this case it means that as they were required to ship the game with Securom, they did - and as they were *not* required not to release a patch that removed it, they were free to do so (and did), despite the intent obviously being that the game would be DRM-encumbered.

    111. Re:It might. by Anonymous Coward · · Score: 0

      Absolutely agree. I don't download games anymore, I check the reviews, try the demo, then buy it only if when it gets popular enough for a crack/patch to be released. If not them I stick with the demo and make tough they don't get my money.

      I have very young kids at home, who know the value of nothing yet, CDs would last 2 secs if I had use them to verify a game, so I use Daemon Tools to image the games I have bought and "patches" to ensure they work as required without nagging me that I might be a criminal.

      The DRM never works, it forces genuine users to jump through hoops that the "pirates" simply waltz through, which just seems absolutely ridiculous.

    112. Re:It might. by Archimagus · · Score: 1

      So many people are complaining about the DRM in Spore. I was a little upset about it, but I wanted the game enough so I bought it anyway. I have not had any problems. I installed the game, put in my info, and was right in and playing no issues. So it requires an internet connection (once after install, not every time you run). Not a big deal for me, I wanted the online content anyway. Either way this is a great game and the DRM is not half as intrusive as people are making it out to be. Do I think it SHOULD be there? No. but it is and I don't feel that it is enough to stop me from enjoying it. Besides, I support Will Wright (the creator of the game) even if he is backed by EA (who is responsible for the DRM.)

    113. Re:It might. by JimBowen · · Score: 1

      What? Required by whom?

      I would really like to cluebat whoever it is thats responsible for SecuRom (or a clone thereof) being on nearly all PC game CDs in existence. It's such a stupid thing to do, yet nearly everyone does it. @_@

    114. Re:It might. by JimBowen · · Score: 1

      So by this logic, including DRM could be equated to professional negligence or fraud - shipping a product as good when you know it to be defective (by design I might add)

      I'd love to see that tested in the courts :D
      (well actually I wouldn't.. I know which way it'd go ;_;)

    115. Re:It might. by harl · · Score: 1

      Not steam specifically. Slashdot has had multiple stories on people loosing access to content they "purchased", and by purchased I mean licensed/rented on extremely stupid terms, when the content provider decided they were going to revoke access. One link here. There was another one with a different vendor, I think MSFT but I can't find it.

      Imagine this. You purchase a game at a brick and mortar store. At the check out the clerk mentions that they can come into your house and take the game back at any point for any or no reason. You'd be outraged. No one would every by anything from that store. Yet this is _exactly_ what you agree to when you use Steam. It's ludicrous.

      --
      I find being offended by me offensive.
    116. Re:It might. by pyrr · · Score: 1

      Very well-said!

      Because of the quality of their implementation, Steam is my preferred method of acquiring games. It's huge that Steam is compatible with Wine. Games like HL2 would play better on my hardware if I ran them natively under Windows, but they do run well enough under Linux that I don't feel the door was just slammed in my face. The DRM isn't obtrusive, and it makes logical sense in the *SPIRIT* of most EULAs, which is that you (the individual) are licensed to run ONE instance of the software at any given time. They're not trying to grub money unfairly by saying that you need to buy an instance of the software for every machine you wish to run it on, they make the "media" freely and readily available (unlike companies that expect you to front up the cash and purchase your product again if you lose the discs), and they don't deprive any customer of the ability to use the product which he or she purchased with the very basic requirement of just logging-in and authenticating.

      If the DRM prevents ANY customer from enjoying FULL use of the product under reasonable terms of installation, then it's DEFECTIVE. By "reasonable terms of installation", I mean things like stated requirements that the purchaser "has an internet connection" or "has a CD-ROM". To decree, through arbitrary limitations on the product, that the customer will only need to upgrade/reinstall the OS or upgrade hardware 3 times in his or her lifetime is not reasonable.

    117. Re:It might. by Samah · · Score: 1

      Holy crap, someone on the internet AGREES with me???
      O' frabjous day, calloo callay!

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
  3. Hey by PunkOfLinux · · Score: 5, Informative

    I agree. DRM on games sucks. Thanks to DRM on games, it's nearly impossible to play certain games on Linux with Wine, because things like SecuROM don't like Wine. Pretty worthless 'rights management' if it prevents a legitimate customer from using it.

    1. Re:Hey by Just+Some+Guy · · Score: 5, Funny

      Pretty worthless 'rights management' if it prevents a legitimate customer from using it.

      Many of us define DRM more accurately as "digital restrictions management".

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:Hey by Anonymous Coward · · Score: 0

      Technically, you probably have no right to play the game on WINE. What's the license say about reverse engineered systems? So in this case, DRM is doing what it's supposed to. (Though granted, it's a lame restriction and it sucks.)

    3. Re:Hey by Anonymous Coward · · Score: 1, Informative

      >Pretty worthless 'rights management' if it prevents a legitimate customer from using it.

      I doubt that Wine under Linux is listed as a supported configuration.

    4. Re:Hey by Anonymous Coward · · Score: 0

      Thanks to DRM on games, it's nearly impossible to play certain games on Linux with Wine...

      That's because only assholes, hackers, and terrorists play games on Linux.

    5. Re:Hey by Just+Some+Guy · · Score: 3, Insightful

      Technically, you probably have no right to play the game on WINE.

      Strangely enough, I don't see that contract clause on the outside of the box so that I can give informed consent.

      --
      Dewey, what part of this looks like authorities should be involved?
    6. Re:Hey by PunkOfLinux · · Score: 0

      But if it doesn't work due to an artificial restriction, such as the shit implementation of SecuROM, then that prevents a legitimate user from using it on a legitimate system. If it was something real, such as, say, it making a system call (not SecuROM related) that wine can't handle, I'm fine with that.

    7. Re:Hey by bluemonq · · Score: 4, Insightful

      No, no, no; you've got it all wrong. It's not your rights that are being managed; it's the company's.

    8. Re:Hey by XanC · · Score: 5, Insightful

      Well, on the list of system requirements, I bet it says "Windows". I don't think it says "an implementation of the Windows environment".

      It's totally stupid for it not to work, but if you go by what's on the box...

    9. Re:Hey by ThePhilips · · Score: 1

      Many of us define DRM more accurately as "digital restrictions management".

      The (proper) definition comes from RMS.

      I'm kind of sad too - I wanted to try the game, but SecuROM simply doesn't work on my PC. I have experienced all that in full with Quake 4 which used it too. Cracked version confirmed the rule that most protected games are not worth the trouble.

      --
      All hope abandon ye who enter here.
    10. Re:Hey by Just+Some+Guy · · Score: 3, Insightful

      Listing supported configurations is one thing, and honestly, I don't expect them to care whether it runs under Wine. That's a totally different issue of whether you're legally allowed to try to run it under Wine, as the GP poster is claiming.

      --
      Dewey, what part of this looks like authorities should be involved?
    11. Re:Hey by Kjella · · Score: 1

      No, no, no; you've got it all wrong. It's not your rights that are being managed; it's the company's.

      Of course you're right, but they do the damnedest to convice you otherwise. Their rights management is my restrictions management, so I think it's a fully appropriate name given by the customers.

      --
      Live today, because you never know what tomorrow brings
    12. Re:Hey by PotatoSan · · Score: 0

      Technically, you probably have no right to play the game on WINE.

      Strangely enough, I don't see that contract clause on the outside of the box so that I can give informed consent.

      How about the system requirements that specify that you need XP, Vista, or Leopard to run the game? The requirements for running the game are on the package. If you don't meet those requirements, you should assume that you can't run the game. That's your "informed consent".

      If I buy a game for PS2, I have no "right" to play it on my 360. Even if there were a program capable of running most PS2 games on 360, and the one I bought didn't work, I couldn't claim that my right to play it had been violated. I couldn't claim that I wasn't able to give "informed consent" that the game wouldn't run on my alternative system. If the package says it runs on PS2, I can expect it to run on PS2. They haven't violated my rights by not specifying what it doesn't run on.

      I don't agree with the DRM imposed by Spore, but your argument against it is weak. I can't run the game on my DVD player, but that's not an issue of DRM either.

    13. Re:Hey by Anonymous Coward · · Score: 0

      Haven't seen the box, but it's on the website.

      Requires Windows XP, Windows Vista, Mac OS 10.5.3 or higher. Wine on Linux is not any of these, so they aren't required to make sure the game runs.

      I hate DRM as much as the next person here on slashdot, but be reasonable. My software won't run on Wine, it's not designed to, so I'll be buggered if I'm putting the time in to check it works or support anyone who tries.

    14. Re:Hey by Guido+del+Confuso · · Score: 1

      Believe it or not, they DO have an interest in preventing unsupported systems from running their software. They may feel that the degraded user experience will reflect badly on them to other people who see your setup, for example. And if they don't want it to run under Wine on Linux simply because they don't like the faces of the Wine developers, then that's their prerogative. To them, that's not a "legitimate system". You're welcome to try to defeat the mechanism by which they prevent you from doing that, but if it doesn't work, don't complain about it. You knew the risks going in. You have no more right to run the software then they have to prevent you from doing so, no matter how arbitrary their reasoning. Your main recourse is simply not to buy the game.

    15. Re:Hey by Anonymous Coward · · Score: 0

      Perhaps you missed the part that said "Requires Microsoft Windows" it'll be under the "System Requirements"

    16. Re:Hey by sabatorg · · Score: 2, Informative

      Technically, you probably have no right to play the game on WINE. What's the license say about reverse engineered systems? So in this case, DRM is doing what it's supposed to. (Though granted, it's a lame restriction and it sucks.)

      Wine simply implements a win32 API in linux. This allows windows applications to make native calls via the wine API. This in no way reverse engeineers win32 applications.

    17. Re:Hey by init100 · · Score: 1

      Technically, you probably have no right to play the game on WINE. What's the license say about reverse engineered systems?

      It is very unlikely that the license for the game specifies that you are not allowed to run the game on a reverse engineered implementation of a supported operating system. The clauses prohibiting reverse engineering applies to the software itself, not the operating environment.

      IANAL though.

      So in this case, DRM is doing what it's supposed to.

      The DRM is supposed to prevent people from pirating the game, not enforce the EULA of its supported operating system. Thus, it is not doing what it's supposed to do.

    18. Re:Hey by Anonymous Coward · · Score: 0

      Really?

      I see a "System Requirements" list that includes a list of OSes on most games.

      While wine does a great job with a lot of stuff, running wine != actually running a windoze OS.

      I'd say they're informing you of the requirements for play on the outside of the box. Perhaps not in the legalese of the EULA, but certainly clearly enough that to claim a lack of information about the likelihood of said clause in the EULA should be seen as lack of due diligence.

    19. Re:Hey by Anonymous Coward · · Score: 0

      I think it probably says "Windows XP or better". Thus meaning you're not allowed to install it on Vista, but Linux, *BSD, and OS X are fair game. ;-)

    20. Re:Hey by jkerman · · Score: 1

      Are you aware that the spore mac version actually uses cider/transgamings version of wine? Securrom included!

      hell, the PC cracked .exe even works for the mac version, im not sure if thats a good thing or not :P

    21. Re:Hey by ion.simon.c · · Score: 1

      Hmm.

      You are wrong.

      Wine is not Windows. If Maxis and/or EA don't *say* that it works on Wine, then don't be surprised when it doesn't work on Wine.

      This is kinda like complaining that Spore won't play on your 1337 Gam1ng R1gGG. [1]

      [1] 1337 Gam1ng R1gGG Specs:
              Pentium 133 Mhz
              64 MB EDO RAM
              500MB HDD
              Sound Blaster 16 (ISA)
              Voodoo 3 3000 (PCI)

    22. Re:Hey by Anonymous Coward · · Score: 0

      Strangely enough, I don't see that contract clause on the outside of the box so that I can give informed consent.

      As another Wine user and DRM/EULA hater, I agree with this in spirit. I've had problems with many games because of DRM systems like SecureROM... to the point of having -- at one time -- set up a second PC with bootleg XP just to play games I had legitimate copies of (read "licensed" :-p ). M$ finally convinced me of my wrong doing with WGA so now I simply do not "license" or play any games which do not have a Linux port and do not play well with WineHQ's Wine.

      To the point, however,... system "requirements" are clearly labeled on every box, providing the unequivocal "contract clause" you're looking for. I've yet to see one that says "Windows 2000/XP/Wine", "Windows Vista/Wine", or any combination including "Wine" (even many games with official Linux ports on top of Wine say "Linux", not "Wine" or "Linux with Wine"). As Wine users, the terms have been dictated before opening the box, using "Windows" is a requirement (notwithstanding Mac inclusion). If we can run the game at all, DRM or not, it is only because Wine is sufficiently "compatible" to fool the game into thinking we meet the terms of the contract! Technically, since the game itself is [presumably] properly "licensed", the worst that can be done by the game company is to refuse us technical support unless/until we've installed it on a system which meets the contract terms. However, if they really wanted to be nasty about it, I doubt any judge would support a "I didn't see that on the box" defense.

    23. Re:Hey by Kneo24 · · Score: 1

      Except that the system requirements usually never mention working under Linux. So in that case, you can't really complain if you're trying to use a product in a way which isn't specified.

      On the other hand, if they state they're supposed to work under Linux, then yeah, get all angry.

    24. Re:Hey by Anonymous Coward · · Score: 0

      True. But that has nothing to do with your "right" to play the game on WINE. It's merely an indication of what platform the binaries were compiled for. If you're able to play the game on WINE, or even OS/2 Warp, that's your own business.

      The caveat to this is of course the wonderful world of the EULA. How enforceable such forced agreements are is questionable.

    25. Re:Hey by 91degrees · · Score: 1

      Yeah, but it doesn't scan that well. Digital Restrictions Mechanism has a better ring to it even if it is less accurate. RMS doesn't have the way with words that he likes to think he has.

    26. Re:Hey by Anonymous Coward · · Score: 0

      All (almost all?) games list the System Requirements on the outside of the box. If you don't see Wine listed as a supported platform, you don't have a right to run it on Wine.

      It's like expecting a PC game to run on a Mac, when Macs aren't a supported platform. Do you really expect publishers to enumerate the platforms a game WON'T run on on the box?

      Usually, if a developer wants a game to run in Linux, they'll release a Linux version. If there is no Linux version available, you can't reasonably expect that it'll run on Linux.

      If Wine is an attempt to emulate Windows (as it is), then it's the Wine developers' problem that it can't correctly emulate what's necessary for SecureROM-infected games to work.

    27. Re:Hey by Just+Some+Guy · · Score: 1

      If you don't see Wine listed as a supported platform, you don't have a right to run it on Wine.

      Yes you do, or at least the right to try to run it.

      --
      Dewey, what part of this looks like authorities should be involved?
    28. Re:Hey by PhilHibbs · · Score: 3, Insightful

      No right to run it on Linux? Like you have to be granted that right by someone? Do I have the right to use it as a coaster, a frisbee, or a shaving mirror? Where are these rights listed? Your attitude that they have the power to grant or restricts our rights is fundamentally flawed, you've fallen right into their trap and assumed that copyright holders are our benevolent dictators.

    29. Re:Hey by fastest+fascist · · Score: 1

      No, I'd say it's very much the user's rights which are being "managed", in the sense that a worker in a company is managed by their superiors... Emphasis on superiors.

    30. Re:Hey by basicio · · Score: 1

      That is not what the poster meant at all.

      They said: "Technically, you probably have no right to play the game on WINE."

      They meant: "You are not entitled to run your games on Wine."

    31. Re:Hey by Just+Some+Guy · · Score: 1

      I meant to say "whether you're not legally allowed to try to run it under Wine".

      --
      Dewey, what part of this looks like authorities should be involved?
    32. Re:Hey by Anonymous Coward · · Score: 0

      No, no, no; you've got it all wrong. It's not your rights that are being managed; it's the company's.

      It's not their rights that are being managed either. It's just an expression of their sense of self-entitlement.

    33. Re:Hey by mcvos · · Score: 1

      No, no, no; you've got it all wrong. It's not your rights that are being managed; it's the company's.

      No, your rights are being managed too: they're getting downsized.

  4. No by Anonymous Coward · · Score: 0

    The fact that the game is shallow like... I DON'T KNOW BECAUSE NOTHING CAN BE AS SHALLOW AS THIS! will destroy it.

    Most "unfun" game ever.

    PS: Incoming EA "PIRACY DROVE OUR SALES DOWN" talk.

    1. Re:No by BPPG · · Score: 1

      The question they should be asking is "Did DRM drive possible sales to piracy??"

      But I agree, it was pretty unfun. I played Spore on my buddy's computer (legit copy), and I found it to boring. I thought you'd be living in a procedurally generated world, but the only things that were procedurally generated were the animations. There were still specific goals and hoops to jump through, not exactly the 'anything goes' world that was described over a year ago. I quit a little while after the cell stage.

      --
      What's the value of information that you don't know?
  5. I hadn't heard about SecuROM by Nursie · · Score: 4, Interesting

    and I'm a geek, a gamer (though mostly console) and a slashdot reader. The general public are screwed!

    Spore is ace, and frankly if it wants to shaft my vista installation it's welcome to it. It's the only thing I use vista for.

    1. Re:I hadn't heard about SecuROM by Reapman · · Score: 3, Informative

      My understanding however is it actually limits the number of installs your allowed to do. EVER. I can't play it since i'll be outa the country for a bit, but when I do I'll be picking up the game and installing whatever crack is necessary so I never have to worry about this DRM.

    2. Re:I hadn't heard about SecuROM by Nursie · · Score: 1

      As I say, I didn't know until I'd already parted with the money....

      That Is a bad thing and I would have thought twice about that. I shall definitely find a crack for archival purposes, in case I want to reinstall/play in years to come.

      Also - FLAMEBAIT??!?!? What?

    3. Re:I hadn't heard about SecuROM by Reapman · · Score: 0, Offtopic

      Apparently the mod's are having a bad case of the Mooondays. And yes mod's, this post is what you'd mod "Offtopic". Kthxbye.

    4. Re:I hadn't heard about SecuROM by ThePhilips · · Score: 1

      I related to my WinXP Pro installation the same way. After 2 reinstalls - trying to make my DVD burner working and having Quake 4 installed simultaneously - I stopped treating my Windows as temporary movie player for Linux. Wasted week-end is way too much. Installing Windows is not entertaining.

      If only recovering Windows was as easy as Linux, I might have also considered DRM on a great game a minor nuisance. Yet, most protected games I have played were not worth the trouble. There are no "great enough" protected games which are worth reinstalling Windows.

      --
      All hope abandon ye who enter here.
    5. Re:I hadn't heard about SecuROM by Nebu · · Score: 1

      I hadn't heard about SecuROM and I'm a geek, a gamer (though mostly console) and a slashdot reader.

      That sentence is inconsistent.

    6. Re:I hadn't heard about SecuROM by volcanopele · · Score: 1

      That's what I was think. Meh. Maybe it is just my mentality to do what protesters say not to do, but I bought this yesterday morning. I'm the kind of person who gets a hankering for chicken when I see a PETA protest in front of a KFC (though that could just be because I particularly don't like PETA).

      --
      The Gish Bar Times - Blog covering Jupiter's moon Io
    7. Re:I hadn't heard about SecuROM by Nursie · · Score: 1

      > That sentence is inconsistent.

      Really?

      Does it help that I'm a software engineer with a penchant for linux and most of my geek energies go into my ARM and MIPS based linux devices, so that by the time it comes to games I just want to plug in and go?

    8. Re:I hadn't heard about SecuROM by fireforadrymouth · · Score: 1

      Some geek (and gamer!); I spit on your grave!

      CD\DVD copy protection developed by Sony DADC. The newer versions of the 'protection' scheme try to restrict 1:1 copying. I couldn't find a reference to when it was first used, but archive.org provides a mirror of securerom.com since Oct 08, 1999, so this is hardly new technology.

      Are you sure you are a gamer? Titles using SecuROM include: Armed Assault, Bioshock, Neverwinter Nights 2, C&C 3: Tiberium Wars, Tomb Raider Anniversary, Overlord, Hellgate: London, Spore (and the creature creator), Baldur's Gate II, Unreal Tournament 2003, Hitman 2, Roller Coaster Tycoon 2, Lord Of The Rings, and The Sims 2. That's just the tip of the iceberg! Granted, it is mainly used for Windows games but I was under the impression that some PS3 and XBOX360 titles implemented the system, aswell.

      Luckily, there are a dedicated group of people constantly working to exterminate these nasty "copy-protection" mechanisms. ClonyXXL and Alcoholer are but two applications that will scan the game and set the correct settings in your burning software (CloneCD or Alcohol 120%). There are also a number of patches if you look around.

    9. Re:I hadn't heard about SecuROM by Cruciform · · Score: 1

      Heh, when I read that I thought of this scenario:

      "My Ferrari is awesome! And even though the manufacturer replaced the airbag with a huge spike in the center of the steering wheel, I only drive it on Sundays."

      Nope doesn't make any sense there either :P

    10. Re:I hadn't heard about SecuROM by Nursie · · Score: 1

      Err, I'm a console gamer, not a windows gamer.

      As I said in another post, my geekiness tends to be focused on my various Linux-on-ARM devices, so I do my gaming on consoles. Why would they put it on PS3/xbox titles?

    11. Re:I hadn't heard about SecuROM by Nursie · · Score: 1

      Eh no, what you said is not really an analogy of the situation.

      Ferrari! Vista! WTF?

      I'm only running it on there because wine didn't work. Before I bought spore I hadn't booted it for months.

      it's more like "If I wanna drive on this one road, for some reason I have to put a spike on my steering wheel. It's not like I go there often".

      In fact it's not even that bad, because if vista gets screwed, I'll just wipe it and do without.

    12. Re:I hadn't heard about SecuROM by Cruciform · · Score: 1

      But will you be able to play Spore again after?

    13. Re:I hadn't heard about SecuROM by Nursie · · Score: 1

      Probably not, so I'll cut my losses, get pissed off at SecuROM and EA and go back to my consoles.

  6. Its the DRM! by The_Chicken_205 · · Score: 2, Informative

    Its not the negative comments that are putting me off the game - its the drm!

    --
    I need a new sig...
    1. Re:Its the DRM! by adlib24 · · Score: 1

      If you are aware of the hell that is DRM for PC games, then you probably are die-hard enough to find other more reliable reviews than AMAZON. So strangely this anti-DRM campaign will be most likely to affect the purchase by mom/pop computer users who are clueless about what DRM is, much less how to install a patch to get around it. If they are browsing for a Christmas gift, and see a 1-star review, maybe they keep looking....*maybe*.

  7. Mind Numbing Dullness Killed Spore by Rachman · · Score: 0, Redundant

    It's like a grad school tech demo with a giant marketing hype campaign bolted on.

    1. Re:Mind Numbing Dullness Killed Spore by FinchWorld · · Score: 2, Informative

      Its certainly entertaining, but then after you play space age for about an hour it gets old. However the cell stage, with more body parts, and more evolution stages, would make a fantasticly fun mini game.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:Mind Numbing Dullness Killed Spore by winnabago · · Score: 1

      I haven't played the game, but as of this morning, the metro station at Harvard Square was completely taken over by quirky Spore graphics. Every billboard, wall stickers and even huge floor graphics told the same story. At least here, it makes the publicity for GTA4 look like a whimper.

      The ads should be down the street at Kendall Square, but I guess they don't need to get the word out over there.

      --
      Dammit Otto, you have lupus.
  8. The idiots by Anonymous Coward · · Score: 5, Insightful

    The server side community is an integral part of the game. What do they need DRM for? Are they so used to annoying their customers that they just added the DRM out of habit?

    1. Re:The idiots by thermian · · Score: 5, Insightful

      The server side community is an integral part of the game. What do they need DRM for? Are they so used to annoying their customers that they just added the DRM out of habit?

      Because they are too big as a company for people with a clue to make policy decisions. The DRM choice will have been made by upper management who weren't really understanding the impact it will have.

      After all, they still think DRM is a good thing.

      The DRM has made me certain I will not be buying this game. Its no loss anyway, there are plenty of games out there, and if the concept is good, someone else will do something similar soon enough.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    2. Re:The idiots by pilgrim23 · · Score: 1

      what about games that never use the internet, are stand alone puzzle games but require a internet conenction FOR NO OTHER REASON then to activate the DRM? TellTale Games: Sam and Max series fits this model. Download the game, thne yoru internet conenction must be up to play it. I Downlaoded it via a mac then transfered it to my young son's machine (which has NO "Net" connection and it refused to play. As the company also releases the game on a CD I did not bother with the episodes but just waited till the CD came out. Dumb DRM in my opinion.

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    3. Re:The idiots by _xeno_ · · Score: 4, Insightful

      The DRM has made me certain I will not be buying this game.

      No kidding. I'm going to skip Spore due to the DRM.

      Its no loss anyway, there are plenty of games out there, and if the concept is good, someone else will do something similar soon enough.

      And this, right here, is really the heart of the matter. It's a freaking game. Entertainment. It's not a necessity. I don't need Spore. I may want to play it, but if they make it painful to use, then forget it. It's not like I really lose anything. I'll just do something else.

      When will publishers realize that? It's not like we have to play their game. It's just entertainment, and there are a million other options out there. I'm not going to blow money on something just to be treated like a criminal.

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:The idiots by Anonymous Coward · · Score: 0

      Because they are too big as a company for people with a clue to make policy decisions. The DRM choice will have been made by upper management who weren't really understanding the impact it will have.

      After all, they still think DRM is a good thing.

      Think of it this way: How many DRM salespeople pitch their product to the executives? Now, who is supposed to pitch the "don't bother" side to the executives?

      This happens because the execs only hear one side of the story, and that side has an easy time blowing off the other side.

    5. Re:The idiots by Anonymous Coward · · Score: 0

      I've played it for about 12 hours so far... You aren't really missing all that much.

      If I could un-buy this game. I would. Not because its a 'bad' game, not because of 'drm' (although its pretty infuriating to have to pay $6 extra in order to be able to install the game for another 18 months past the first six months that somehow is all that slapping down $50 entitles me to)...

      Simply because for being the first real attempt at Sim-Everything, this game is incredibly shallow. Who knows... maybe I'll discover that the space stage is the bees knees once I've played it for another 10-20 hours... but at this point I'm sincerely doubting that possibility.

      So.. anyone who has yet to buy it... fair warning: it's likely going to be like every other recent Sim game, simply a shell to stuff full of profit generating expansion packs.

    6. Re:The idiots by Anonymous Coward · · Score: 0

      That's why I don't understand DRM as a business decision. This is a luxury product, and DRM gives me one more reason to say to myself "I can probably do without this".

    7. Re:The idiots by P51mus · · Score: 0

      The Sam And Max DRM has two options:

      #1. If you've downloaded it, run the game while connected the the internet ONCE. You are now good to go from then on, whether your connection is up or not.

      #2. Use the "bonus" cd.

      It's probably one of the least annoying DRMs. Either validate once, or have the cd.

    8. Re:The idiots by duckInferno · · Score: 1

      So you're not going to spend money on an average game that's loaded with some very nasty DRM. That's fair enough. But that doesn't mean you need to forgo trying/playing it; there's a better, DRM-less version of it available for free at your local torrent site.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    9. Re:The idiots by Anonymous Coward · · Score: 0

      When will publishers realize that? It's not like we have to play their game. It's just entertainment, and there are a million other options out there. I'm not going to blow money on something just to be treated like a criminal.

      Spot on.

      If they don't want to offer me a product that I want to buy, at a price that I'm prepared to pay, then fine - I won't fucking buy it. Simple.

      For some reason, some braindead idiots inside these sorry excuses for companies apparently believe that sufficiently draconian copy-protection and/or DRM implementations will somehow magically transform non-customers into customers.

      Weird.

    10. Re:The idiots by Anonymous Coward · · Score: 0

      Because you can download jpg's off the sporepedia and drag them into a cracked version of the game.

      Pirates get it all, the game, the online content and none of the anti-piracy problems the rest of us have to deal with.

    11. Re:The idiots by ShadowsHawk · · Score: 1

      Same here. I skipped Mass Effect and Spore after I got burned with Bioshock.

  9. Good by Anonymous Coward · · Score: 0

    I won't have to read any comments on Amazon to know whether or not to buy the game but that's because I've already read about it elsewhere. Had I not I would be grateful to everyone writing about it. I was planning on buying Spore but changed my mind after hearing about the DRM.

  10. What about my legal rights? by Anonymous Coward · · Score: 0

    Yes.

    DRM does not make sense for a medium that is about freedom of expression and creativity; What about my rights as the spore creature creator?

    1. Re:What about my legal rights? by Constantine+XVI · · Score: 5, Informative

      If you read the EULA, EA owns your creations. You only get the rights to use them as they see fit.

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    2. Re:What about my legal rights? by oliverthered · · Score: 1

      is that legal?

      --
      thank God the internet isn't a human right.
    3. Re:What about my legal rights? by Surt · · Score: 1

      Sure. Nothing in the law prevents you from volunteering to create works for corporations for free. Choosing to volunteer your efforts for EA is your choice.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    4. Re:What about my legal rights? by mea37 · · Score: 1

      I'm not sure why it would be any less legal than any other ELUA term; agreements that require hadning over rights to IP are pretty typical.

      How it would be interpreted, and how/if it would be enforced, in the context of an EULA is an interesting quesetion to me, though, as I've never heard of such a thing being tested (and in general my understanding is that EULA interpretation isn't well understood).

      But in general, my expectation is that unless we revisit the general underpinnings of an EULA as an enforcable agreement, we're bound to see more and more of this, and over time it will become accepted because it will be ubiquitous.

      It boils down to the question, why would an end user need a license?

    5. Re:What about my legal rights? by Constantine+XVI · · Score: 1

      Assuming two things, yes:
      1) EULAs are legal binding contracts, which has never been really tested
      2) EA isn't sued over the EULA and the clause that grants EA ownership of your creations is deemed unconscionable (no sane person would agree unless faced with someone like EA) by a judge/jury.

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    6. Re:What about my legal rights? by Atriqus · · Score: 1

      Odds are they have more money than you, so yes.

      --
      Hey, look! It's Bono's brother.
    7. Re:What about my legal rights? by paazin · · Score: 1

      1) EULAs are legal binding contracts, which has never been really tested

      Well, that's half true. The validity of a number of EULAs as contracts has been upheld in court, but the decisions were limited in such a way for it to not be very broad and precedent-setting - so it's very likely the courts would agree with EA's lawyers.

    8. Re:What about my legal rights? by harl · · Score: 1

      1) Shrink wrap licenses have been legally tested in the 7th Circuit. The case was ProCD v Zeidenburg. The judge over turned the lower courts finding and ruled that shrink wrap licenses are in fact binding legal contracts.

      2) It's pretty much impossible for it to be unconscionable. Your definition of unconscionable is slightly incorrect. unconscionable != unfair. It must be unfair weighted toward someone who has a better bargaining position, or meet other unrelated to the conversation criteria. Since Spore is a pure luxury item and there is nothing preventing you from declining the contract and no penalty for declining the contract it's not unconscionable. Please see Blizzard v bnetd for precedent.

      --
      I find being offended by me offensive.
    9. Re:What about my legal rights? by HermMunster · · Score: 1

      This isn't necessarily true. Look at the ruling against AT&T recently on their one sided EULA that restricted your ability to seek redress against their actions in any other venue than they see fit. There were others. When that sort of covenant is ruled unconscionable that's that--it's not legal.

      --
      You can lead a man with reason but you can't make him think.
    10. Re:What about my legal rights? by BitZtream · · Score: 1

      They can put that in the EULA all they want, but its not binding. This came up a few years back with some other data format. They can't own what you create, regardless of what thier bogus EULA states.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    11. Re:What about my legal rights? by Fractal+Dice · · Score: 1

      This, to me, is a more important an issue than the DRM (at least with the DRM, in theory you can phone in to their customer support and get it unlocked). They are saying that Spore could be the start of a billion dollar entertainment franchise that goes beyond video games. This seems to means they are planning to leech off the creativity of their players to fuel entertainment that the players don't get compensated for.

      The "interlocking minigames" and player-generated content ideas of Spore are a wonderful glimpse of the future, even if Spore has some flaws, I still feel the concept is still the heart of the next major video game revolution ... but the way EA is playing it, trying to shut down any risk of competition, they're making me very, very wary. I'm still holding out hope that someone will come along with a "creative commons" version of Sporepedia.

    12. Re:What about my legal rights? by Farscry · · Score: 1

      So if I make a giant scrotum monster with a phallus beak, and upload it to EA's servers, can I sue them for offering sexually explicit material in an all-ages game?

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
  11. Been bitten by aztektum · · Score: 2, Interesting

    I was bit by BioShock's DRM (didn't realize the extent of it until after my purchase.).

    Whenever a game is coming out that I'm interested in, if it's laden with such anti-consumer machinations, I intend to e-mail the publisher explaining that I would rather pirate it than pay them money thanks to their greed.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Been bitten by domatic · · Score: 5, Insightful

      Your emails would have more force if you explained you'd never buy it or even better will spend money with their competitors rather than pay them money. When you threaten to pirate, that is the only thing they are going to see or consider. Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway. You are also threatening to combat a wrong with wrong. The corporation may be faceless but a human probably reads your mail at some point and such a statement isn't morally impressive.

    2. Re:Been bitten by thermian · · Score: 1

      I intend to e-mail the publisher explaining that I would rather pirate it than pay them money thanks to their greed.

      That would be like going into a shop and saying you plan to shoplift. They could quite easily take you to court over such a stupid statement, especially since they'd have the email you sent.

      But what the hell, go ahead, it'll make interesting reading as they roast you.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    3. Re:Been bitten by Seakip18 · · Score: 1

      Agreed.

      Bioshock helped, but not solely, set this in motion. When I bought it, I didn't see the chains till they were already on. In the end, I was happy with the game, but not enough to reinstall after a format due to the stupid activations.

      Others have said that it only affects those who pay thanks to cracks disabling the check. I'm not sure I'd even buy a legit version to make up for it, since it'd just reinforce the idea that "Hey, they'll still buy it."

      --
      import system.cool.Sig;
    4. Re:Been bitten by Anonymous Coward · · Score: 1, Insightful

      Morality has nothing to do with business. Business operates purely on the principle of accumulating profit. Any argument which threatens that profit will pique the interest of the company in question.

    5. Re:Been bitten by Hyppy · · Score: 3, Insightful

      Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway.

      No, no, no. The music, film, and now game industries have all agreed that every pirate could have been worth at least 10 sales. 20 if said "pirate" is an elderly grandmother.

    6. Re:Been bitten by Guysmiley777 · · Score: 3, Insightful

      If you're really serious and upset about something, send a snail-mail letter to the CEO of the company calmly and reasonably stating your complaint.

      THAT may actually get some attention. Email is just too easy to shift-delete.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    7. Re:Been bitten by Allison+Geode · · Score: 2, Interesting

      I don't agree with announcing piratical intent, and I also don't think sending an email to the publisher will do enough........ I do think, though, maybe if we bitched at Will Wright himself, maybe something would change... anyone have his address?

    8. Re:Been bitten by Nithron · · Score: 0, Troll

      You do realise that threatening wrongs with wrongs is what the justice system consists of, right?

      Imprisoning someone against their will is illegal, after all.

    9. Re:Been bitten by init100 · · Score: 1

      I intend to e-mail the publisher explaining that I would rather pirate it than pay them money thanks to their greed.

      Between the lines, you are actually saying that you cannot live without their game, since if you could, you wouldn't pirate it when you disagree with their machinations.

      This will only strengthen their resolve to put even more onerous DRM schemes in their games, since if they could stop you from pirating (by harsher DRM and/or lobbying for harsher copyright laws), you would buy it.

      If you can live without their game, don't buy it, and don't pirate it.

    10. Re:Been bitten by 7+digits · · Score: 1

      > Whenever a game is coming out that I'm interested in, if it's laden with such anti-consumer machinations, I intend to e-mail the publisher explaining that I would rather pirate it than pay them money thanks to their greed.

      Wtf ? Skip it. Don't pirate it. Use the money to buy a different game, with no DRM, and tell the publisher/developer of *that* game why you bought it (be specific).

    11. Re:Been bitten by domatic · · Score: 1

      Sure but we aren't talking about a legal action; we are talking about an angry consumer letter. Just 'cause you're angry doesn't mean you should say everything you're thinking. Flat out telling somebody you are going to pirate moves you from the customer box to the criminal box. Not a good way to make an impression.

      Note well, I don't agree with abusive DRM (damn far from it). My point is about communicating and getting your recipient to actually consider what you have to say.

    12. Re:Been bitten by Anonymous Coward · · Score: 0

      Thing is, if you send it to most public email addresses, your email will be read by minimum wage drones who will send out a canned response in "reply".
      Executive Email Carpet Bombs are the way to go ;)

    13. Re:Been bitten by Anonymous Coward · · Score: 0

      When you threaten to pirate, that is the only thing they are going to see or consider.

      good. it's war and I play fair...
      false

      Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway.

      /false

      You are also threatening to combat a wrong with wrong. The corporation may be faceless but a human probably reads your mail at some point and such a statement isn't morally impressive.

      uhh I think you have us confused with your own moral universe. Your opinion is arbitrary to a time and place as well as your own inability to think. .skeet.skeet. That jiz on your face and in your mouth is licensed WTFPL.

    14. Re:Been bitten by Anonymous Coward · · Score: 0

      Agreed. Don't pirate just through some sense of entitlement that since EA 'ruined' your game you are allowed to just download it instead. EA have missed out out on my money for Bioshock, Mass Effect and Spore (although maybe not Spore judging by its lukewarm reception) thus far and counting.
      I really hope this mess is sorted out before Dragon Age as that one I feel I might have to buy securom or not...

    15. Re:Been bitten by Nithron · · Score: 1

      Fair enough then. On first reading I was under the impression you were saying pirating it instead of buying due to DRM was bad, because you were countering a wrong(Adding ridiculous DRM) with another wrong (piracy). But as you meant you just shouldn't mention that in the email itself, that actually makes sense.
      My mistake

  12. What is this about DRM? by Alonzo+Meatman · · Score: 5, Insightful

    All the reviews I've read about Spore have said the same thing - great toy, boring game. I'd think that would be far more likely to repel potential buyers than some scuffle over DRM.

    1. Re:What is this about DRM? by StreetStealth · · Score: 1

      There once was a time when I was excited about Spore, but these days I'm a lot more so about Little Big Planet.

      A transition mirroring, in its own way, my own transition from once being a rabid PC gamer to being driven away from the platform by Windows instabilities and game DRM to the newly-matured console arena.

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    2. Re:What is this about DRM? by Lord+Ender · · Score: 4, Insightful

      So was Sim City a toy or a game? And did it matter?

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:What is this about DRM? by drakethegreat · · Score: 1

      Well I think more people need to do their part in getting that message across. I for one not only wrote a review for Amazon, but I wrote one for Game Stop and Game Fly as well. Make sure people know the game play is boring and the DRM is a joke by voicing it across the gaming world so people don't buy something they regret because they are uninformed.

    4. Re:What is this about DRM? by Koiu+Lpoi · · Score: 2, Informative

      No, actually, it's a lot of fun. For some reason, people are expecting a game out of this, forgetting compeltely that the game was originally named "Sim Universe". Mull over that for a minute. This is a new sim game, and none of them have ever really been "games" in the hardcore gamer sense, but people have loved them all the same.

    5. Re:What is this about DRM? by Nebu · · Score: 1, Interesting

      So was Sim City a toy or a game? And did it matter?

      Depends on the version. Toys generally encourage free form exploration and have no explict goal. You can't "win" at toy soldiers. Games usually have a goal, a victory condition. Super Mario Bros is a game.

      The PC version of the Sim City was a toy. You played until you got bored. The Super Nintendo version was a game. You had specific goals (reach a certain population, reach a certain amount of money, etc.).

      And it does kinda matter, because some people prefer games over toys and vice versa. I didn't like the PC version of Sim City. I liked the SNES version.

    6. Re:What is this about DRM? by Sefer · · Score: 4, Interesting

      The old Maxis "games" (SimCity, SimEarth, SimLife, and so on) had a bit in their manuals about how they were toys, not games. You had to make up a goal if you wanted to actually play a game with them. It seems like Wright still has that philosophy about design, and people who liked the old Maxis toys and the Sims will probably like Spore too.

    7. Re:What is this about DRM? by ion.simon.c · · Score: 1

      Sim City is a toy game with a good bit of depth. There's a really nice simulator behind all those crummy graphics.

      ATM, it seems that Spore doesn't have all that much (gameplay related) depth. Perhaps on my third playthrough this weekend, I'll find the depth in Spore... but I really, really doubt it.

    8. Re:What is this about DRM? by LarsWestergren · · Score: 2, Informative

      All the reviews I've read about Spore have said the same thing - great toy, boring game.

      An alternative, and well formulated viewpoint at Rock, Paper, Shotgun.

      Personally, I'm having a great time with it.

      --

      Being bitter is drinking poison and hoping someone else will die

    9. Re:What is this about DRM? by carlmenezes · · Score: 1

      Interesting you mentioned this. Spore Creature Creator had exactly that effect on me. Till I used it, I thought it would be extremely cool. Now, I'm not so enthusiastic at all.

      I might have tried out Spore if it didn't have DRM. Now, I know that I may not like it and I know that it has DRM. My computer's health is far more valuable to me than me being able to play a game that doesn't seem that great to begin with.

      I DO NOT want to go through the patching/activating/restarting/configuration hell that is re-installing Windows if something goes wrong (seriously, Linux is now a breeze to install in comparison). DRM implementations from other games that I have paid for have messed up my computing experience in the past. If I buy a game, I want to be able to play it and then get rid of it. I do not want it to interfere with anything else, especially the functioning of hardware, THAT I OWN.

      So, if you have played a part in the decision to wrap Spore in DRM and are reading this, you have just lost one more potential customer. I will instead be buying games that I know have no DRM in them. If they're your competitors, too bad. Time to get with the times.

      --
      Find a job you like and you will never work a day in your life.
    10. Re:What is this about DRM? by Anonymous Coward · · Score: 0

      This is true, I bought it right away on Sunday morning because I've been looking forward to the game for years. The game sounds like a fun one but it's like The Sims 2 for DS it boils down to a repetitious series of tasks.

    11. Re:What is this about DRM? by Cor-cor · · Score: 1
      I remember playing Sim City way back in elementary school on some obscenely old Mac at the library. At that point it was a toy, I would build a police and fire station, maybe put up a stadium and some power plants or whatever I thought would look cool at the time, and then ran out of money.

      It blew my mind when I finally realized that there was more to it; you could improve your situation and all and actually play it like a game. The fact that it worked on both of those levels probably made it the game I had played the longest/most out of any to date. Although I do still break out the Kirby once in a while just to make sure I can still destroy King Dedede.

    12. Re:What is this about DRM? by Alex777 · · Score: 1

      The problem is that those games have deeper, more complex gameplay.

      So, if Sim Sity's like a box of LEGOs, Spore's like a box of LEGOs that only includes three types of blocks and some paint for you to color these blocks. Sure, you can make any color you can imagine, but there's still only three kinds of blocks to build things.

    13. Re:What is this about DRM? by Sj0 · · Score: 1

      Not really related to DRM, but Autopatcher is an amazing piece of software for cutting down on the hassle of re-installing. Basically, it pulls all the patches off a server and installs them in one go. You end up with the latest and greatest with only one reboot.

      I've used it on my last few installs, and wouldn't go back to Microsoft's shitty update system.

      --
      It's been a long time.
    14. Re:What is this about DRM? by carlmenezes · · Score: 1

      Thanks! Will try it out.

      --
      Find a job you like and you will never work a day in your life.
  13. Nope, neither. by Anonymous Coward · · Score: 4, Insightful

    Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM?

    Neither. This strategy will result in more people discovering that Amazon ratings are simply manipulated by both corporate shills or advocate shills, devaluing the ratings system itself.

    Hopefully, this will result in Amazon cracking down on shill reviewers, and modifying the system so that those who attempt to game the system in either the positive or negative direction have a substantially reduced score.

    1. Re:Nope, neither. by Mike610544 · · Score: 1

      I'm not an "advocate shill" but I gave the game a negative review. I know I don't like it based on how it's copy-protected. How is that not a valid review?

      --
      ... also, I can kill you with my brain.
  14. Development of DRM: by O('_')O_Bush · · Score: 5, Interesting

    I don't understand how the cost of developing DRM protection on games and then dealing with the support costs of having DRM can outweigh the "cost" of a few pirated copies of the game.

    --
    while(1) attack(People.Sandy);
    1. Re:Development of DRM: by gfxguy · · Score: 3, Interesting

      I don't understand how the cost of developing DRM protection on games and then dealing with the support costs of having DRM can outweigh the "cost" of a few pirated copies of the game.

      Pirated copies that likely wouldn't have resulted in sales, anyway.

      I'm not defending copyright infringement at all, especially on something so non-essential as a game, but it's been quite clear to me that accepting some amount of pirating and SAVING money by not having to pay for (or develop) the technology that only pisses off your honest customers is probably a pretty good way to go.

      --
      Stupid sexy Flanders.
    2. Re:Development of DRM: by Anonymous Coward · · Score: 0

      You're forgetting that 1 pirated copy = $1,000,000!

    3. Re:Development of DRM: by Digital_Quartz · · Score: 2, Interesting

      I'm not defending copyright infringement at all, especially on something so non-essential as a game, but it's been quite clear to me that accepting some amount of pirating and SAVING money by not having to pay for (or develop) the technology that only pisses off your honest customers is probably a pretty good way to go.

      Saving money on not developing the DRM, *AND* earning money because I'll buy your game! (Well, assuming your game is any good.) This is one place where I, and obviously many others, are unwilling to put up with DRM, and adding DRM to your game means lost sales. This is a fact, and you can't just ignore it.

    4. Re:Development of DRM: by whisper_jeff · · Score: 2, Insightful

      The argument isn't that it offsets the loss from a few pirated games - it's that it prevents/hinders mass-scale piracy-for-sale of the game. So long as there are people out there willing to _SELL_ pirated copies of software, there will be DRM to try and hinder their efforts.

    5. Re:Development of DRM: by gfxguy · · Score: 1

      Saving money on not developing the DRM, *AND* earning money because I'll buy your game!

      That, too! It must be somewhat (if not completely) a self fulfilling prophesy... people will pirate our games so we'll encrust them with DRM. Then when people pirate and sales are low they say "see!"

      --
      Stupid sexy Flanders.
    6. Re:Development of DRM: by Anonymous Coward · · Score: 0

      lol "a few". I love you pirates with your logic.

    7. Re:Development of DRM: by corsec67 · · Score: 1

      That makes even less sense.

      Surely a mass-scale pirate would apply the no-cd crack to the discs before he makes 1 kilocopy?

      --
      If I have nothing to hide, don't search me
    8. Re:Development of DRM: by PitaBred · · Score: 1

      I'd bet that a non-trivial amount people would buy it rather than pirate it if it didn't come with all the DRM. I know I would. I'd rather risk a virus infection than deal with a guaranteed shitware infection. And there are games I've bought specifically because they didn't come with DRM. Didn't really like the game, but I liked the company and it's practices.

    9. Re:Development of DRM: by Anonymous Coward · · Score: 0

      2/10

    10. Re:Development of DRM: by spire3661 · · Score: 3, Insightful

      Copyright infringement needs some defending. Companies fight over the bottom line only, while the customers are saddled with morals. Its sad that companies can twist the law anyway they choose, but when an individual does it, its bad. Whats that old saying "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god"

      --
      Good-bye
    11. Re:Development of DRM: by Torontoman · · Score: 1

      The companies making the games have people who set the price points and a major factor is the correlation between price and piracy level. (Lower price = less piracy). there has to be a happy middle ground in the DRM issue too. Make it a mildly inconvenient DRM - don't make it draconian. Why not a registration required item like a manual when I buy a power tool ? Mail it in. That kind of jazz. Silly giant company.

    12. Re:Development of DRM: by clodney · · Score: 1

      And yet, people who care truly, madly, deeply about maximising their return on investment in a game disagree with you.

      I have never seen anything but anecdotal evidence to sway me one way or the other. But I think it is telling that the people who have the most to gain/lose have almost all opted for some sort of DRM.

    13. Re:Development of DRM: by nEoN+nOoDlE · · Score: 1

      Pirated copies that likely wouldn't have resulted in sales, anyway.

      It seems to me that having such a hated DRM scheme, there will be MORE piraters who wouldn't have bought the game anyway download the pirate version based on the principle of it. And since it's already cracked, people who WOULD have paid for it are going to be downloading the pirated version. This just seems like such a lose/lose scenario for EA. Why wouldn't they immediately pull the DRM from the game via a patch and apologize to their customers? Having such a low Amazon review score will probably cost EA millions of dollars in lost sales from people who normally wouldn't know anything about the DRM.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    14. Re:Development of DRM: by Anonymous Coward · · Score: 0

      The cost of a few pirated games?

      "Wow, 3k seeds and 77k leachers... Sounds like a succesful game."

      77,000 * £35 = £2,695,000

      I realise that not all of the 77k people would actually buy the game, but they won't now they've got it.

    15. Re:Development of DRM: by Sj0 · · Score: 1

      The germans in the late '30s all picked up anti-semitism. Does your arguement still stand?

      --
      It's been a long time.
  15. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  16. 3 Install limit is the kicker. by RyanFenton · · Score: 4, Insightful

    All the messageboards commenting on the game are discussing the issue - and most everyone realizes that they tend to move games from machine to machine over the years, or at least are forced to reinstall windows enough that a 3 install limit is FAR too limited a deal. Oh, and uninstalling the software anecdotally does NOT appear to give you 'back' installs of the game so far.

    I've worked making software protection schemes on occasion - from encrypted dongles with 'click counters' to sequentially mutating upgrade codes linked to custom hardware to send customers to extend licenses, all to make sure software was limited in terms of what users could do with it under license. This is one limit that really is too far for honorable customers.

    The biggest suspicion is that all this was done to minimize the chance and value of the reselling the game. I can see that perspective... but if it's at the cost of actually selling the game in the first place, or of pissing off future customers, they've made a terrible mistake.

    Ryan Fenton

    1. Re:3 Install limit is the kicker. by ljw1004 · · Score: 2, Informative

      As I understood it, the limit was "3 concurrent installs". If one of your installs hadn't called back to EA within the past 10 or so days, then that install is credited back.

      Which seems fine to me.

      I imagine your anecdotes were from people making the test immediately rather than waiting 10 days.

    2. Re:3 Install limit is the kicker. by Culture20 · · Score: 1

      This will be interesting; a gaming class at my college is using spore on its lab machines; which get reimaged regularly, and I hear Spore has to be installed manually after the reimaging due to the bad DRM. I guess they'll only have access to the game for the first few weeks.

    3. Re:3 Install limit is the kicker. by Free+the+Cowards · · Score: 1

      So people with computer trouble that causes them to reinstall Windows more than three times in a row (and works well enough that they re-install Spore before it dies) get kicked in the pants?

      I really don't understand this mindset. I write software for a living. The first thing I think about whenever I consider any such "protection" feature is how it will affect my customers. If the effect is that of virtually kicking them in the nuts for being my customer, I don't do it. Kicking them in the nuts while they're having lots of problems with their computer is just adding insult to injury.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    4. Re:3 Install limit is the kicker. by RyanFenton · · Score: 2, Informative

      That was lightly addressed in my post, actually - anecdotally, the uninstalls aren't crediting back to the install limit of anyone commenting on the game so far, reinforcing the theory that the limit was mostly to kill the resell market for the game.

      The kink in the idea of install limits is that the reason you tend to reinstall is because your computer went kaput. You don't tend to be able to uninstall when that happens. That's certainly not an atypical event in a gamer's computer usage, making it a double blow for a gamer recovering a system to have to lose access to a game they worked to buy in the first place. To get access to the game they purchased back, they have to contact EA and ask permission to play their copy of the game again... it just seems a punishment to regular users, and a large reinforcement to pirates.

      Ryan Fenton

    5. Re:3 Install limit is the kicker. by Fweeky · · Score: 1

      Yup, all they'll do is clarify a few things, up the install limit a bit, maybe release an after-the-fact deactivator, and that'll be that. Just like they did with BioShock and Mass Effect. There's no way they'll back off enough to actually patch out the DRM, they're way too protective of their next cash cow as their endless milking of The Sims winds down.

      Personally, I no longer care very much; the game looks pretty shallow and boring, and certainly not worth £40, especially if the DRM has a reasonable probability of being a hassle. There are plenty of other interesting upcoming or recently released games, most retailing at half the price, all almost certain to have more palatable or even no DRM, and some of them are even free; I'm not exactly hurting for entertainment or novelty.

    6. Re:3 Install limit is the kicker. by Anonymous Coward · · Score: 0

      As I understood it, the limit was "3 concurrent installs". If one of your installs hadn't called back to EA within the past 10 or so days, then that install is credited back.

      Which seems fine to me.

      I imagine your anecdotes were from people making the test immediately rather than waiting 10 days.

      You have to call tech support. There is no uninstall credit and you dont get more installs when you dont play an install for over 10 days. That would be pretty dumb, actually, because you could just not play for 10 days install it somewhere else and start playing on your old install.

      So just to get rid of the confusion OFFICIALLY the company is saying that when you reach your three install limit they will "happily" give you more installs if you call tech support.

    7. Re:3 Install limit is the kicker. by ljw1004 · · Score: 1

      They're already implementing one mechanism for crediting-back installs (i.e. if the install hasn't "phoned home" for 10 days).

      If I were a developer, I certainly wouldn't waste developer-hours on a SECOND mechanism for crediting-back installs (i.e. if the user does an uninstall). Especially since it's useless, given the kink you point out.

      And since the game hasn't yet been out for 10 days, then of course no one has yet encountered the "10 day credit-back" mechanism in their anecdotes.

      So the people who suffer are the unusual lot who reinstall windows four times in ten days, and they re-install Spore each time. Or the ones who uninstall then reinstall Spore four times in ten days. These are NOT "regular users". And the longest they'll have to wait is a week or so.

    8. Re:3 Install limit is the kicker. by jkerman · · Score: 1

      If one of your installs hadn't called back to EA within the past 10 or so days, then that install is credited back.

      NOT the case. not even a little. its 3 activations period. ever. they are never returned.

      your activation key is also locked to your spore.com login. so you cant even have two players on the same machine.

  17. Re:Wanted More from Spore by bencollier · · Score: 2, Interesting

    Of course, by the time Spore has hit the bargain rack, EA may have turned off the activation servers for the game, and it won't work any longer!

  18. Thank you, DRM! by Mascot · · Score: 5, Funny

    For once I find myself happy a game has DRM. I was going to buy Spore, until I heard of the DRM. Once that information became available it was off my to-buy list and I forgot about it.

    Then a few days ago I am informed there's a cracked version available. I decide to see if it lived up to the hype and install it. Three hours later, I delete it out of boredom.

    If it hadn't been for DRM, that would've been money out the window. There can be but one conclusion. DRM really is there for my benefit.

    1. Re:Thank you, DRM! by Zerth · · Score: 1

      Ditto, I got the cracked version slightly ahead of time, thanks to Australia.

      I'm glad I tried it out first, I would've been really pissed if I had payed full price for it and was unable to return it, instead of merely disappointed.

      It's kinda like Peter Molyneux's recent games, all the bits you were excited about are chopped down and the rest is filler. The levels I was interested in were either abysmally short(microbe & creature levels) or the wrong kind of open-ended(space, with its "spam pirates and disasters" missions, so you don't notice that you can't do any meaningful world changes until you're almost done and you can't genetically engineer and uplift new allies, really).

      I might buy it when it hits the bargain bin, as it is fun for short sessions, but it isn't the long-term fun I had hoped for.

      Hell, I played Sim-Earth for longer, and that is(now, at least) like the 48-hour game-dev version.

    2. Re:Thank you, DRM! by Hyppy · · Score: 1

      I remember a story not too long ago (which may or may not have been on Slashdot) that discussed how the MPAA is opposed to pirating because people who would otherwise go see it opening weekend end up skipping it because of negative reviews from their friends who caught a pirated copy.

      DRM as a method of making sure your crappy game sells. Brilliant.

  19. I use a flash mob blocker by Anonymous Coward · · Score: 0

    It's called soap.

  20. x2 by Anonymous Coward · · Score: 0

    I was going to buy the game until I found out it had DRM.

  21. if drm doesn't, being a terrible game will by Surt · · Score: 5, Informative

    Sadly it's just terrible. Horribly boring. Evolutions is largely meaningless. There's basically no point in playing more than once, even going down a completely opposite tree was an identical experience. Just painfully dull.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:if drm doesn't, being a terrible game will by Surt · · Score: 4, Funny

      Who the heck moderated this 'offtopic'? Will Wright?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:if drm doesn't, being a terrible game will by Anonymous Coward · · Score: 0

      Actually, you should be saying intelligent design is horribly boring.

  22. DRM used to be a nuisance, now it's a hazard by topham · · Score: 4, Insightful

    At one time the various methods of DRM used to be a nuisance. However, in the last few years they have become a hazard. Getting tired of this crap, if I ever have to fix another PC that gets screwed over by bullshit DRM (screwed up CD/DVD drivers, etc) I'll be filing a lawsuit.

    1. Re:DRM used to be a nuisance, now it's a hazard by Anonymous Coward · · Score: 0

      At one time the various methods of DRM used to be a nuisance. However, in the last few years they have become a hazard. Getting tired of this crap, if I ever have to fix another PC that gets screwed over by bullshit DRM (screwed up CD/DVD drivers, etc) I'll be filing a lawsuit.

      I absolutely agree with you. Napster is also good for screwing up your PC. I installed it, didn't like it, and uninstalled it. It removed my burning drivers, my burning drive and my cd/dvd drive. It adhears itself to your hard drive and takes your hard drive with it when you remove it. It totally destroyed a $2,000 tower. I had to get a new one.
      I will not be buying Spore because of the DRM. It Roots itself too deep for my liking, and the game truely does get old. All creatures are the same even though they look diferent. I played this game at a friends', and while it was cute for my daughter to play, I got bored quickly. There is truly no replayability for an adult. I'd rather just own the creature creator. It's fun and can hold my attention for at least one creature a week. Maybe.

    2. Re:DRM used to be a nuisance, now it's a hazard by Jorophose · · Score: 1

      File the lawsuit. DRM caused the premature death of your CD drive.

      Your CD drive is valued at just over 9,000,000$, because it is used to access essential data to your business affairs that you value at such, and the $assholes's abuse of this drive is limiting your business, costing you 82,000$ per day, as per the RIAA's calculation of ~200$ per song, if a song is 3.5mins.

      Go on. It'd be fucking sweet to see their stupidity turned against them. I know it's not the RIAA/MPAA but nonetheless related.

    3. Re:DRM used to be a nuisance, now it's a hazard by Anonymous Coward · · Score: 0

      Please do it right now.

  23. I am a sheep by pigphish · · Score: 1

    I did my part and gave a 1 star rating without owning it. 8-B Hopefully EA really is looking.

  24. Money speaks... by Anonymous Coward · · Score: 0

    And EA loves $$$. I'm glad that customers are (potentially) hitting EA where it hurts.

    My only regret is that Maxis and Will Wright may also suffer (undeservingly?).

    1. Re:Money speaks... by bhodikhan · · Score: 2, Interesting

      Let's see. Warhammer Online is coming out next week. Oh look! It's publisher is EA. Guess I'll cancel my order for that. Only way to get EA's attention is to cut their income. Even then I'm not sure they'll learn. They're too greedy to be sensible in my experience.

    2. Re:Money speaks... by Anonymous Coward · · Score: 0

      Good thing you decided not to get WAR. EA just decided that Warhammer, though a MMORPG will require DRM. It will only allow 3 installs per account and comes complete with SECurom.

    3. Re:Money speaks... by AnotherUsername · · Score: 1

      Maxis has been suffering ever since the company became a 'The Sims' only enterprise. I am sure that I am not the only one who finds 'The Sims' dreadfully boring. I hate how http://www.maxis.com/ became only an advertisement for their latest game(either The Sims:Who the Hell Cares, or Spore). I realize that websites are used for advertising, but try finding out anything about, say, Simcity 4, or even(cringe) Simcity Societies. It's not there. Maxis has gone downhill ever since being bought out by EA. I swear to (insert Supreme Deity of Choice) that if they come out with any more The Sims expansions, I will cease to be a customer of any future games, whether they be fun or not.

      --
      I don't like Linux. This doesn't make me a troll.
    4. Re:Money speaks... by Anonymous Coward · · Score: 0

      you mean like their newest expansion? the sims 2 apartment life.

      not joking.

  25. Summary Full of Misguided Assumptions by mpapet · · Score: 1

    There's an assumption about targeting "a couple" of sites, but EA's reach is much broader than that. They have a ton of big-box retail distribution whose customers probably don't care about DRM.

    Games are a much easier target given the monolithic nature of their release
    Like music, their customers are not monolithic and most don't give a moments care to DRM. Worst case scenario, "Urgh stupid Windows is broken again!" No real connection to what's "broke." Losing the DRM key for itunes is another example of the same thing. Itunes "breaks", not "DRM is to blame"

    Finally, there's nothing like a little controversy to sell a few more boxes. Unfortunately, anti-drm advocates are easy to marginalize so it stands a good chance of enriching EA. In the U.S., enterprises get the benefit of the doubt well after the facts prove harm. Consider it the downside of our vibrant economy.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    1. Re:Summary Full of Misguided Assumptions by Anonymous Coward · · Score: 0

      Losing the DRM key for itunes is another example of the same thing. Itunes "breaks", not "DRM is to blame"

      Eh? How do you lose the DRM key for iTunes?

      I've even gone as far as install a new OS on a new piece of hardware several times, and "old" DRM'd music files, and iTunes didn't even blink and eye. All I had to do was to get a new key using my iTunes account.

      Maybe I'm an apologist, but I honestly have no idea what you're talking about. It sounds like you just made it up. Oh yeah, you did.

    2. Re:Summary Full of Misguided Assumptions by AnotherUsername · · Score: 1

      iTunes killed my DVD burner. I had to reinstall Windows in order for the burner to work again.

      --
      I don't like Linux. This doesn't make me a troll.
  26. Its a universal media rule... by vimm · · Score: 0, Interesting

    The rule for media is: If it's good, you don't have to protect it to make some massive profit.

    Same goes with computer games. If your game is popular enough to start getting viral through torrents, then you probably should be working on the sequel. Look how good Batman Begins, and now The Dark Knight, are. Even if they invent a new DRM to go on the DVD for that one, they're going to sell millions.

  27. DRM isn't an issue for me by Anonymous Coward · · Score: 0

    Because I can't even get that far on the install. Tried it on six systems with three different Internet connections so far, and none will make it past the remote activation screen. EA didn't test their installer at all. Of course calling EA support did no good. I don't think the people handling support for them have ever even seen the game. Not testing the installer means they're incompetent and arrogant. They know by the time the installer fails, the customer has already paid them and the vast majority of their dealers won't do returns.

    1. Re:DRM isn't an issue for me by Anonymous Coward · · Score: 0

      So what you're saying is:

      They fuck you at the drive-thru!

    2. Re:DRM isn't an issue for me by mmalove · · Score: 2, Interesting

      I remember when their creature creator demo came out, I downloaded and installed it, and faced this EA download manager.

      As best I can tell, the thing attempts to connect out to its update and authentication server via some kind of IE backbone. It couldn't make it through my system, which was running no firewall, no antivirus, no router blockage - the only possible blockout is the fact that I keep my internet explorer settings for activex/flash/java/javascript completely off for non-trusted sites. And the thing wasn't going to tell me what site it was trying to visit so I could trust it.

      I determine right there I wasn't buying this game - it won't operate on my system when installed legitamitely.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    3. Re:DRM isn't an issue for me by JimboFBX · · Score: 1

      I get the same thing, a stupid "you need to turn on activex controls" window pops up, but the game loads shortly after anyways.

      Its really bad programming when your software relies on an optional component of an operating system

  28. Re:Wanted More from Spore by caramelcarrot · · Score: 2, Interesting

    How about you play the game all the way through, and don't just complain when you get bored after the first two stages? Which, I might add, are practically tutorials and character development leading into the later levels?

  29. Re:Wanted More from Spore by Blimey85 · · Score: 1

    I agree with you regarding books. I've pirated a few but once I've read enough to know I want the book, I go out and buy it because I want an actual book in my hands. Movies and everything else work just fine when pirated. My xbox 360 is connected to my network so I can download whatever I want to any of my computers and then play it on my tv via the 360. Works great. It even works better than my dvr because if I download my content, I get a better version. That's the funny part of this.

    See I have an SD tv but I like to watch widescreen video because then I get the full frame rather than pan and scan or worse. With my dvr I can record regular shows or hd shows but if I record hd shows, the dvr fills up really fast. I also have to hit the fast forward button every so often to skip through commercials. My alternative is to download shows that are in widescreen format and have no commercials. They show up online usually about the same time they air on tv because I'm on the west coast and people on the east coast get stuff up immediately. The only time when my online access fails is for live events like swimming in the Olympics. There was great online coverage of other events but the big events, like Phelps swimming weren't shown in realtime online... at the main site anyway. I have however watched streaming tv for stuff like the NBA playoffs last year and that worked great.

    Napster brought digital piracy to the masses and broadband made it possible to pirate large files. There's nothing at all difficult about pirating movies, music, or tv shows, and programs and games are only slightly harder but usually include a readme and any crack files you might need. Plus there is help all over the web if you run into problems, so who is that is suffering from The Dumb and can't math today?

    --
    How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
  30. Add me to the list... by tillerman35 · · Score: 1

    ...of people who have absolutely no interest in buying the game, but who will claim they didn't because it was infected with DRM.

    I'm surprised there's not a hardcore fundie backlash against the game due to the fact that its creatures evolved- or do they secretly love it because you get to play "intelligent designer?"

  31. Amazon link by foo+fighter · · Score: 1
    --
    obviously no deficiencies vs. no obvious deficiencies
  32. A: No. by Anonymous Coward · · Score: 0

    You're welcome.

  33. Re:Wanted More from Spore by Anonymous Coward · · Score: 0

    If you only reached the tribal stage - you're half way through a 4 hour character creation tool. The space game changes everything.

    A real review:
    http://www.rockpapershotgun.com/2008/09/05/spore-things-to-know/

    Excerpt:
    "... the three things you should know about Spore.

    1) Spore is a four hour character creator for a polished version of Space Rangers 2. It's neat.
    2) Ignore anyone's opinion who's played it less than - oooh - eight hours. There's certainly good reasons to dislike or even dismiss Spore, but it takes that point before you see past your preconceptions.
    3) There is no Autosave. I repeat: there is no autosave"

  34. DRM? by Jimmyisikura · · Score: 1

    How exactly does this drm work, I know they all have their own annoying tick, but seeing as I just bought the game and am patiently waiting for it to arrive I would like to know what problems I should expect.

    1. Re:DRM? by Seakip18 · · Score: 4, Insightful

      If it's anything like they are saying, it will be like Bioshock/Mass Effects DRM. I'm sure it's in more detail around here.

      Basically, on install, it calls home to check if the unique DVD you got has been installed more than three times. If so, it halts the installation process until you call EA and get it removed. The problem should be apparent.

      No internet? In this day and age, hard to believe but I'm sure someone out there had their internet being fixed, etc.

      Problems with EA's connection/equipment? A bit more believable

      What if EA doesn't believe you/you don't fulfill their requirements? No install for you.

      EA goes under/stops support for activation servers? Don't expect an official fix.

      Honestly, go find a cracked version, and install that. You did your part in paying for it.

      --
      import system.cool.Sig;
    2. Re:DRM? by AdamThor · · Score: 1

      I'd totally like to play bioshock. Friends have told me Mass Effect (XBOX ver) is really good as well.

      Haven't played either tho, 'cause of the DRM.

      --
      -- "Oh. This guy again."
    3. Re:DRM? by Anonymous Coward · · Score: 0

      what i did was purchase it on Direct2Drive so I can make an EA account to use the online features. But I use the piratebay download so I can install it on any machine as many times as I want and use my legit key to install it and login using my legit ea account. I have it running on 4 computers and a macbook! I've already gotten to space age which i think is where the game really takes off. Creature,Tribal, and even Civilization stages were boring, but the space age is awesome!

    4. Re:DRM? by El_Muerte_TDS · · Score: 1

      For Mass Effect there are fixed executables. Also taking into account that Mass Effect is offline only, it makes an acceptable purchase. Of course don't forget to vent your frustration about the DRM on Bioware's forum (they read that), including that you had to fix their game with an official patch. (PS, don't bother installing the patch, it doesn't fix much, in only breaks more (yay for updated DRM) >:( )

      Same thing with BioShock, bought it after it was properly fixed. Even managed to get one of those special editions with that big daddy figure. Buying games much later also gets you a nice discount :)

      But as for Spore, it apparently has an important online part. Making unofficial game fixes more difficult.

      But I still don't get it. If the crack version was online 3 days before the game was available in the stores. You should get a clue that the DRM clearly failed. So, why continue annoying the people that actually want to pay for your product. People can't be that retarded... well, apparently they can.

    5. Re:DRM? by Koiu+Lpoi · · Score: 3, Insightful

      Also considering the game was cracked and out for download several days before it hit stores, for no pain and no price, it's no wonder people are fed up. Once again, you get better support from the pirates than EA.

    6. Re:DRM? by spire3661 · · Score: 1

      The fixed executables dont always work. There is one that makes it impossible to use the navigation screen. And another that causes my weapons to overheat and stay overheated for the remainder of the final fight with Saren. Disclaimer: I own Mass Effect for 360, but never got around to playing it, so i pirated the PC version. Sue me.

      --
      Good-bye
    7. Re:DRM? by AnotherUsername · · Score: 1

      I know that it sounds like it could never happen, but what happens if EA(or even the Maxis brand) goes under? I know that it would be more likely for the Maxis brand to go under, but still. It's happened before. An example off the top of my head is Dynamix, which was a private company, was absorbed into Sierra, and had a number of successful titles(Starsiege:Tribes, Red Baron, Betrayal at Krondor, Return to Krondor, The Incredible Machine, just to name a few). In 2001, the studio was closed down. What would have happened if their games had had to phone home with each install? I still occasionally play some of their games, but would not be able to if the DRM had been in. I highly doubt that the company would have sent out patches to the games, considering there were so many, and many were over ten years old. I would probably have been told there was nothing that could be done. And then I would have had to go online, hoping that someone else cared enough about the game to make a patch. However, if I managed to find a patch, and install it, I would have been a criminal, since I would have been getting around the DRM. I don't mind CD-Keys, but phone-home DRM is a bad thing.

      --
      I don't like Linux. This doesn't make me a troll.
    8. Re:DRM? by El_Muerte_TDS · · Score: 1

      Actually.. yes the nav screen was a bug in the first fixed executables. But the weapon overheating problem is a bug in mass effect. Even with the original executables I had that problem, and not just with the final fight, with every fight. The first patch didn't solve the problem either.

    9. Re:DRM? by GPS+Tracking+Device · · Score: 1

      Good points!

    10. Re:DRM? by spire3661 · · Score: 1

      Ahhh good to know, I was just going to play it again from the beginning with my 360 copy. I assumed that the overheat bug was a form of game degradation copy protection that was tried a few years back. I had heard alot of noise about the Mass Effect DRM, but didnt really look into it (like I am w/ Spore, fuck EA and shame on Will Wright for allowing it). Anyways, thx for the info, saves me from having to play renegade over again.

      --
      Good-bye
    11. Re:DRM? by Jedi+Alec · · Score: 1

      But the weapon overheating problem is a bug in mass effect.

      Which the crack fixes, but the official patches don't...so the choice comes down to using the crack and not having access to the Bring down the Sky content, or not using it and having your weapons overheat at the silliest moments.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    12. Re:DRM? by Dragoness+Eclectic · · Score: 1

      I object to any SINGLE-PLAYER game that refuses to play without an internet connection. If I want to be dependent on an internet connection, I'll play online games or fire up one of the MMORPGs I play on.

      However, if (non-hypothetical example), hurricane Gustav knocks out my cable and DSL for over a week, but NOT the electricity, and the parish is shut down with harsh curfew/"no leaving or you're locked out of the county" conditions, it's nice to be able to play some entertaining time-waster. I finished mulitple Cleopatra scenarios and got most of the way through a game of Civ IV as it was. :-)

      Or, if I'm up at a relative's house in the country where they only have 28.8 dial-up and said relative's computer is the only box hooked to the modem (and being used by the relative), it's nice to be able to play my SINGLE-PLAYER games on the laptop now and then.

      "Must phone-home" games are totally unacceptable to me. I take my laptop some funny places without internet at times.

      Side-note: Pharoah/Cleopatra and the Civilization series are still my favorite games of all time. Cleo has a "must have CD in drive" check, but the CD is easy to copy, so I just keep an ISO image on my server and burn a new one when I misplace the old CD. (The original, PAID-FOR CD set is still in a box filed carefully away). I haven't bothered with a NO-Cd patch since it's so easy to burn a CD. It's a game that has aged well and given me *years* of entertainment--and it works on my laptop when I'm stuck in the boonies.

      Why can't more games be like that?

      --
      ---dragoness
  35. anti-drm stuff starting to appear on newsvine by Surt · · Score: 1
    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:anti-drm stuff starting to appear on newsvine by Surt · · Score: 1

      It's a review at one of the top 3 media outlets. It's the only one they have. This is the person they pay to review. And it is completely filled with inaccuracies, almost echoing the publicity materials for the game. It meets my definition of shill. Maybe it doesn't for you.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  36. Fans, Industry, not DRM by Anonymous Coward · · Score: 1, Insightful

    DRM itself, won't kill Spore. The backlash from potential mainstream users is what will kill Spore.

    There will always be those gamers who will put up with it any new 'features' surrounding the next 're/evolutionary' game. Despite the DRM, 3 install limitation, they will always be there willing to put up with what ever the industry dishes. THEY are not the majority however. The majority, KNOW that there are so many hours in a day, and know just what games are on the market, and know what they are willing to put up with in terms of user rights, and money spent. THESE are the people posting to message forums, creating backlash that they view is past the boundary of user expectation. THEY will kill Spore before DRM does.

    I don't know about you, but $50 doesn't go as far as it used to. Your gonna tell me that this game is SO 'RE/EVOLUTIONARY', that it is a must buy despite all those restrictions, and more than potential hassle that might(see probably ...) come along down the road? And I'm not talking about the game here...(looking at you Microsoft)

    People have wised up, and expect the gaming market/distribution system to change. EA's Spore is the last desperate throw of an industry that doesn't want to let go. The sooner they realize the fans are on THEIR side, the sooner their profit margin will increase.

    1. Re:Fans, Industry, not DRM by HiThere · · Score: 1

      Actually, most people don't know they've been gypped until after they've paid their money. Then it's too late.

      They call the advertisements a lure on the analogy of a fishing lure. Expect hooks inside. Yes, I know it's appealing to look at. Lures are designed that way on purpose. It's not worth the cost of trying to get the hook out of your lips (presuming you didn't swallow it).

      There are lies, damn lies, and advertisements.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  37. You got that right. by BitterOldGUy · · Score: 2, Interesting

    ...at least are forced to reinstall windows enough that a 3 install limit is FAR too limited a deal.

    or, if you uninstall something, let's say MS Office because you're turning the machine into a Linux server or something, it should do its call home to tell MS that its no longer installed. That way I can move it to another machine if I wanted to. Blowing hundreds of dollars on a piece of software and have it stuck on one machine is ridiculous. Which brings me to this:

    The biggest suspicion is that all this was done to minimize the chance and value of the reselling the game.

    It's one thing to install software and then give the license away or sell while still using your installed copy - that's assuming you don't need the CD/DVD in a drive to use it - but, if I don't need the software anymore, what's it to the publisher if I sell it; other than a loss of extra revenue because they couldn't sell another license?

    It hurts them more. Because now, I'm much more hesitant to by software. Unless I really need it for some reason, I won't buy because I know that there's no recouping the cost if I should fin that I don't need it in the future. So I make do without or find a F/OSS alternative. I'm not a gamer.

    1. Re:You got that right. by gfxguy · · Score: 1

      ... if I don't need the software anymore, what's it to the publisher if I sell it; other than a loss of extra revenue because they couldn't sell another license?

      You don't think that's enough for them to do whatever they can to overcome the first sale doctrine?

      The whole problem with DRM and the DMCA are that you absolutely have the right to make backups and sell (in whole) copyrighted material that you've legally purchased, but there's no law stating the copyright holders can't use technological means to prevent it; moreover, it protects THEM if you try to exercise your rights as the purchaser.

      --
      Stupid sexy Flanders.
  38. Bad experience with Mass Effect DRM by Tridus · · Score: 4, Insightful

    I own Mass Effect PC. No, really. As in went to the store and bought a copy. The game is great.

    But the DRM? Not so much. A few days ago it just decided to stop working for a while, and instead of running would tell me that I wasn't authorized to run it. Seems odd, since not only was I running it just fine before that happened, the box is still sitting on my desk. Why am I not authorized to run a game that I paid for, while some guy who pirated it can run it just fine (and with shorter startup times due to the lack of SecuROM)? Nobody has ever really had a good answer for that other then "bend over and take it."

    Since then it started working again as inexplicably as it stopped working in the first place, but the whole thing put a bad taste in my mouth.

    Now, throw the three install limit on top of that, and I'm really not sure why I should ever give EA another dime. In fact I am sure, I'm not buying anything from EA again until they start acting like they care about paying customers more then pirates.

    Spore is the first on the "would have bought, but won't due to DRM" list for me. It won't be the last. EA can try to blame it on piracy all they want, but the fact of the matter is that they're doing more damage to their own sales then any pirate ever did.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Bad experience with Mass Effect DRM by Anonymous Coward · · Score: 1, Funny

      Nobody has ever really had a good answer for that other then "bend over and take it."

      Since then it started working again as inexplicably as it stopped working in the first place, but the whole thing put a bad taste in my mouth.

      Your problem is obvious. You're facing the wrong way when you bend over.

    2. Re:Bad experience with Mass Effect DRM by Anonymous Coward · · Score: 0

      I as well refuse to purchase another EA game. Not because of the DRM, but for the lack of support for EA Sports games. For the console there are constant roster updates and game updates which fix bug issues; Unfortunately most EA Sports games on the PC are simply 3 year old versions with current players at the beginning of the season. You will not receive a single update for rosters, or bug fixes which would resolve functionality issues. EA is crap, and I will never buy another game from them.

    3. Re:Bad experience with Mass Effect DRM by bgerlich · · Score: 1

      Get Mass Effect PL (Polish version - includes English) - no draconian DRM in that one thanks to the distributor (CD Projekt). Calls home only once on install.

    4. Re:Bad experience with Mass Effect DRM by Chris+Burke · · Score: 1

      Nobody has ever really had a good answer for that other then "bend over and take it."

      Uh...

      Bend over and take it, please?

      - EA

      --

      The enemies of Democracy are
    5. Re:Bad experience with Mass Effect DRM by pandaba · · Score: 1

      For the PC with Mass Effect, any chance you ever run Process Explorer on that machine?

      I ran into this issue just today. Was thinking about buying Spore and so I fired up the Creature Creator. Which refused to start, due to Securom. After a bit of research, I found out that Securom hates Process Explorer so much, that its "protected" games won't start if Process Explorer has been used at any time during the current computer session. I had always thought it would barf just when Process Explorer was currently running.

      So, in theory, the game will run after a reboot. But why should I reboot my machine just to play a game? Because I used some tool on my machine that had nothing to do with the DRM?

      Anyways, this was the first time Securom has bitten me and was enough to make me decide against buying Spore.

    6. Re:Bad experience with Mass Effect DRM by Anonymous Coward · · Score: 0

      well I was considering getting Mass Effect for PC(as well as a new graphics card, ram, and PSU). But I don't have the internet at home, so validating would be a challenge(cellphone anyone?). I am also running vista, so more bugs there. And why should i only install 3 times? I paid for it(more than a regular game too). A friend suggested getting it for xbox 360. It worked out cheaper, doesn't have hectic DRM or any other of that nonsense.

      So EA, due to your hectic requirements, and DRM, I sent my money to Microsoft instead.

  39. Selling pretty well by kopo · · Score: 5, Informative

    A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.

    This line from the product page seems to suggest otherwise:

    Amazon.com Sales Rank: #1 in Video Games

    1. Re:Selling pretty well by Anonymous Coward · · Score: 0

      Wow, what a complete lack of critical thinking skills.

      Just because they are currently out-selling the competition is meaningless to this discussion. Without DRM they could/would be selling even more. Maybe LOTS more. That is the point.

    2. Re:Selling pretty well by teg · · Score: 1

      Wow, what a complete lack of critical thinking skills. Just because they are currently out-selling the competition is meaningless to this discussion. Without DRM they could/would be selling even more. Maybe LOTS more. That is the point.

      Or a lot less. If the DRM is effective and stops people from copying as easily as they might have done without it. For me, DRM is a negative item - it stops purchases. But I'm not obvlivious to the fact that effective DRM probably has a good effect to sales as well. The question is - is that effect big enough to cancel out the ones who both know and care about it?

    3. Re:Selling pretty well by blankinthefill · · Score: 1

      It can be the number one seller, and still be way off what it would have been selling. I wouldn't be surprised if this was the case.

    4. Re:Selling pretty well by linhares · · Score: 1

      How many people have pre-purchased it?

    5. Re:Selling pretty well by thelexx · · Score: 1

      How many more would be being sold without the DRM and negative comments though? Sales rank doesn't earn money, moving units does.

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    6. Re:Selling pretty well by Night64 · · Score: 1

      And, at the same time, it has 1009 one-star reviews out of 1089. Odd, isn't it?

      --
      Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice.
    7. Re:Selling pretty well by Anonymous Coward · · Score: 0

      But I'm not obvlivious to the fact that effective DRM probably has a good effect to sales as well.

      Based on the (actual) fact of available cracked versions for immediate download, I must conclude that your view of what "fact" means isn't exactly compatible with the rest of the world. In other words: The DRM is anything but effective. It prevents no piracy, whatsoever.

      So, whatever point you were trying to make, I'm pretty sure it's not very valid, given the utterly incorrect assumptions on which it was made.

    8. Re:Selling pretty well by Anonymous Coward · · Score: 0

      This game has been available for pre-order for a long, long time. It's unlikely that anything that happens in the first few days will affect its sales rank.

    9. Re:Selling pretty well by Anonymous Coward · · Score: 0

      Well, over the last few days, it has dropped to #5. A slide I would not imagine would stop anytime soon.

      ~*anonyart*~

    10. Re:Selling pretty well by joranbelar · · Score: 1

      You'd think so, until you take a look at the number two on that list:

      Amazon.com Sales Rank: #2 in Video Games
      Hello Kitty: Island Adventure

  40. I wonder ... by MartinSchou · · Score: 1

    I wonder if these people (the flash mob ones I mean) would be rallying towards any kind of online store that sold legal (but unhealthy) stuff. Like alcohol, tobacco and firearms. Let's throw pot into the mix just for fun. Yes, people can get bitten in the ass by DRM. Just like they can with alcohol, tobacco, firearms (well, shoot themselves in the foot more likely) and pot. Yet that is (almost) always argued to be a personal choice. "I can damn well fuck up my own body if I want to!". Why not so with a computer? The DRM isn't a virus or a worm. Malware, sure - but it's not infecteous to other people's computers, so I say "let those who wish to use a DRM program/game do so". No skin off of my back. "But I want that game!" Then buy it. You can't just go around buying non-cancerous cigarettes or alcohol that doesn't impair your judgement. If you don't want DRM, don't buy that game. It's a game. Nothing more. Do I like DRM? No, I can't say that I do. But I can live without that game. Or any other game that has it. My "sollution" and fairly good compromise would be to include an electronic one time pad token in the game box. To play you have to do a challange/response against an online server (alright, doesn't work for single player games), but at least it'll be 100% platform agnostic. Would work great for online games like World of Warcraft, since someone not only need to steal your token, but also know the password to the token to steal your account. Probably not so much for offline games. Though I suppose you could just have to verify to get new online content (like Spore does when you download).

    1. Re:I wonder ... by MartinSchou · · Score: 1

      [censored] bloody lost formatting.

      I wonder if these people (the flash mob ones I mean) would be rallying towards any kind of online store that sold legal (but unhealthy) stuff. Like alcohol, tobacco and firearms. Let's throw pot into the mix just for fun.

      Yes, people can get bitten in the ass by DRM. Just like they can with alcohol, tobacco, firearms (well, shoot themselves in the foot more likely) and pot. Yet that is (almost) always argued to be a personal choice. "I can damn well fuck up my own body if I want to!". Why not so with a computer? The DRM isn't a virus or a worm. Malware, sure - but it's not infecteous to other people's computers, so I say "let those who wish to use a DRM program/game do so". No skin off of my back.

      "But I want that game!" Then buy it. You can't just go around buying non-cancerous cigarettes or alcohol that doesn't impair your judgement. If you don't want DRM, don't buy that game. It's a game. Nothing more.

      Do I like DRM? No, I can't say that I do. But I can live without that game. Or any other game that has it.

      My "sollution" and fairly good compromise would be to include an electronic one time pad token in the game box. To play you have to do a challange/response against an online server (alright, doesn't work for single player games), but at least it'll be 100% platform agnostic. Would work great for online games like World of Warcraft, since someone not only need to steal your token, but also know the password to the token to steal your account. Probably not so much for offline games. Though I suppose you could just have to verify to get new online content (like Spore does when you download).

    2. Re:I wonder ... by AnotherUsername · · Score: 1

      So say there was an awesome game, and you bought it, and it had the one time token. But then the company that made the game was bought out, and as the years went on, sales from that section were flat. The section was then scrapped. Support for past games was ended. Including DRM support. One day, you decide to play the game again, and try to install it. There is no server to respond to. Uh oh, you can never play that game again. Too bad if it was your favorite game of all time. It's okay, nobody played that game anymore because it was so old.

      --
      I don't like Linux. This doesn't make me a troll.
    3. Re:I wonder ... by MartinSchou · · Score: 1

      Suppose you loved World of Warcraft. You bought it, you paid 15$ a month to play it for several years. The Blizzard decided to end of life the game, because they'd rather move you towards another of their products. This happens with pretty much every game, DRM or not. Online or not. My favorite game of all time Frontier: Elite II. I can't play that game anymore, because ... well, I haven't held on to any of my REALLY old computers or software for it.

    4. Re:I wonder ... by Pentium100 · · Score: 1

      I do not know how it is where you live, but in Lithuania, there is a written warning (in big bold letters, like this http://farm4.static.flickr.com/3116/2296505509_4e52568766.jpg?v=0 ) on every cigarette pack (for example: "Smoking kills", "Smoking causes cancer" and others). Also, tobacco advertisements are banned everywhere except you can show brand names of cigarette manufacturers on cigarette packs and on the shelf where they are.

      How long till I see "DRM harms your computer" warning on a game box?

  41. That's why they call them Block Puzzles by CorporateSuit · · Score: 4, Funny

    I don't know about you guys, but the DRM is the most exciting part of the game I've seen so far! Find out what programs must be stopped before proceeding, navigate the legal work, avoid deadly lockdowns! They are like today's minotaur's maze -- for free!

    --
    I am the richest astronaut ever to win the superbowl.
  42. Thank you! by Freedom+Bug · · Score: 2, Informative

    Slashdot has just saved me $50. I was an hour away from buying this game, but a 3 install limit is insane.

  43. Mods on crack? by Nursie · · Score: 0

    Would someone explain to me why my previous post should be considered flamebait?

    it#s not that I'm sore, I'm kinda mystified.

  44. EA sucks all around by j.sanchez1 · · Score: 1

    I haven't given EA any of my money since the Need For Speed: Carbon fiasco. Going on 2 years old, and they haven't released a patch to fix video/audio syncing issues. No thanks EA, I'll pass.

    --
    Speedy thing goes in; speedy thing comes out.
  45. Actually, the game isn't all that great... by Emperor+Shaddam+IV · · Score: 4, Informative

    I'm an avid gamer. My first games were games like Zork II, Ultima I, II, II I played on my C-64 and 20 or 30 carts I had for my 2600. I've played most of the major Sims, Strategy Games, and RTS titles. Everything from Dune II to Warcraft III. From Sim City I to CIV IV. From MOO to the demo copy of Sins of a Solar Empire, which I'm about to try.

    And let me say, Spore is an interesting game, but after playing it yesterday for the first time, I think it was a real let-down considering the type. I would say that its a GOOD game, and I actually had some fun during the creature stage "tweaking" my creature, but the cell stage was a boring arcade style game. And the tribal stage was a let down because basically all you do is collect food and either kill the other tribes or play "music" to impress them.

    Not really an "in depth" game like I was expecting. I'm on the civilzation stage, and I was a little disappointed to find out that you have to "harvest spice". Come on, how original is that? That goes all the way back to Dune II and Dune 2000 from Westwood. At least they could have come up with something original like "Smithore" ( M.U.L.E. )...

    So I think the negative reviews are probably just that. Negative reviews.

    Although one cool thing was that I encountered one of the creatures I designed about a month ago with creature creator show up in the creature phase of the game in "EPIC" size! It proceeded to "eat" half my population...

    1. Re:Actually, the game isn't all that great... by Toonol · · Score: 1

      "Harvesting Spice" goes a little further back than DUNE II...

      But what you and everybody else has said does kind of eliminate any enthusiasm I had for the game.

    2. Re:Actually, the game isn't all that great... by cowscows · · Score: 1

      I don't understand why anybody expected an "in depth" game. Spore is, in many ways, a spinoff from The Sims, which was aimed squarely at the more casual gamer crowd. That plus the huge scope of content that Spore was attempting to cover made it seem pretty likely to me that it'd end up almost end up being a collection of mini-games, loosely tied together with the thread of "evolution." It's still an interesting idea, and I'm sure it'll be fun for a lot of people.

      I have no doubt that the basic idea of Spore could be iterated and complicated to the point where it would become an incredibly deep and intricate experience, and that there are plenty of people who would enjoy playing such a game over and over again for the next 5 years. But there's a much bigger market of people who just want to mess around with a game and not have to micromanage, balance, and optimize a million different aspects at once in order to advance.

      The gaming press and the sort of people who'd spend time writing reviews aren't the primary market for these types of games. Gaming magazines and websites are generally written by hardcore gamers, who have a whole different perspective than the targeted market, and it's been very interesting watching them try to understand the rise of casual gaming.

      --

      One time I threw a brick at a duck.

    3. Re:Actually, the game isn't all that great... by Anonymous Coward · · Score: 0

      Yup, same here. I was looking forward to it since it was first announced, and my girlfriend and I bought a copy to share yesterday. She installed it first, and even though the manual clearly states that you can have multiple Spore accounts linked to one product key (a necessity since she says she doesn't want my mutant creatures with multiple butts and giant walking genitalia running around in her world), it refused to allow me to log in with my Spore account I made back when Creature Creator first came out, saying the key was invalid. A visit to EA UK's forums has confirmed this is a common problem.

      All that aside, I didn't lose too much sleep over it, especially after watching her play it for a bit. Really, for a game that's supposed to be so innovative, it's very repetitive and - I'll go ahead and say it - boring.

      Don't get me wrong, Spore is an amazing technical achievement, it's just not a great game. And this is coming from someone who has spent days at a time micromanaging in Sim City, and suffered through at least 3-4 expansion packs in both of The Sims games before getting bored with them. Maybe if I was still in my early 20s and had all the free time in the world, I'd be able to get into Spore. But I'll be 30 in a few months, I've got a demanding job, and I guess when I DO find time to play video games, I want it to be something a clearly defined goal. Even if that goal, in and of itself, is mindless.

      All that aside, the DRM isn't THAT bad as far as some DRM schemes go, but it's still pointless. It's a shame more companies don't take the same stance Bethesda did with Oblivion - no DRM, no CD keys, just a simple CD check, and you're on your way. And considering how well Oblivion sold, I really don't think they lost many sales to piracy. It'll be interesting to see if they take that same attitude with Fallout 3, or if they go the route of all the other big publishers and implement SecuROM or something of that ilk.

    4. Re:Actually, the game isn't all that great... by Anonymous Coward · · Score: 0

      Er.... spice goes back farther than Dune II. It goes back to the novel, Dune. Someone whose handle is the name of a Padishah Emperor might have mentioned that fact.

      I sincerely doubt the spice is there as an homage to other PC games. The game is heavy with SF references. The accomplishment for reaching the center of the galaxy is entitled, "42," for chrissakes. One of the things the game says when you first encounter other life is, "Drake's equation was right!"

    5. Re:Actually, the game isn't all that great... by Emperor+Shaddam+IV · · Score: 1

      Yeah,
      I know, I know... I've read about every novel, except for some of the books that Brian Herbert's son wrote... I even have a copy of the "Dune Encyclopedia"...

      Anyway, I meant "Spice" as far as being used as a "resource" to harvest in a game. But even there I was wrong. There was a "DUNE" game that was released for the PC: http://en.wikipedia.org/wiki/Dune_(computer_game) that was the first game I ever encountered on the PC that referenced spice.

      I was more complaining about the fact that they could have come up with something more original than harvesting a resource called "Spice".

      They may have been paying "homage" to DUNE, but I saw it as a cop-out...

    6. Re:Actually, the game isn't all that great... by Emperor+Shaddam+IV · · Score: 1

      I guess I expected more based on the all the "hype" the game was getting and the screen shots. I also expected more because although the "Sims" is weak, Sim City was more complex, and I even used to have "Sim Earth" back in the days... I expected I guess more of what "Sim Earth" had.

      There are more complex games out there that are loads of fun. One example I can think of is Master Of Orion II, which to me has just enough complexty to make it interesting, while it moves at the right pace. Another game was Alpha Centari, a spin-off of Civilization that was one of the most addictive games I've ever played.

      I guess I wasted 50 bucks on this one. Oh well, It will keep me entertained for about 2-3 weeks. I guess its cheaper than 3 trips to the movies with a popcorn and a drink.... :)

    7. Re:Actually, the game isn't all that great... by Anonymous Coward · · Score: 0

      And in the last stage of the game, after civilization, agriculture, ironworking, mathematics, technology, and lawyering, there is a evil quest to implement a DRM system that works. There's also the chaotic-good quest to take down the current DRM. :)

    8. Re:Actually, the game isn't all that great... by Jedi+Alec · · Score: 1

      Spore is, in many ways, a spinoff from The Sims, which was aimed squarely at the more casual gamer crowd.

      Thing is, during the first stages this is really true. Especially the Creature stage is, imo, a lot of fun, and you get the chance to see a little being you've created act funny, silly and at times downright adorable. However, the next 2 stages really aren't all that much fun and once you get into space all of a sudden things get complicated, hectic and I started to seriously suffer from information overload. I can't see the same people that go "awwwwwww" over the creature stage actually really enjoy the space stage, or vice versa.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    9. Re:Actually, the game isn't all that great... by ion.simon.c · · Score: 1

      Mmm. Yeah. The lack of apparent depth concerns me. The Space stage is truly huge, but (twenty, twenty-four hours of gameplay in) it seems to all be more of the same "fly to a star, do some errands, make an ally, save their asses from disaster" stuff. Hopefully I'm missing something, or this is something that'll be addressed in a later patch or free expansion.

  46. EA will translate DRM backlash and low sales as... by WCMI92 · · Score: 2, Insightful

    An excuse to dump PC games completely. They already have pulled most of their sports franchise games (which pissed me off).

    Look for Bioware even to drop the PC.

    In the short term, dinosaur clueless behemoths like EA getting out of the PC gaming market will be bad, BUT keep in mind the installed base of PC's is STILL far greater than that of any console, that means opportunity for others to enter the market. There is opportunity there, and where there is opportunity, there will be those who will take advantage of it.

    EA et all pulling out of the PC arena will serve to give indy and start up gaming companies more oxygen.

    EA has been only barely relevant as a game publisher for some time in the PC arena anyway. Other than their sports sequels it's been forever since they've put out anything groundbreaking. Burdening their mediocre game lineup with DRM just makes it worse.

    --
    Corporatism != Free Market
  47. DRM could very well push PC gaming over the edge by zifn4b · · Score: 5, Interesting

    DISCLAIMER: I'm a die-hard PC gamer. I go all the way back to the Commodore 64 and I've owned and I have had the privilege to play some of the best games of all time.

    PC gaming is already in a fragile state. There is much competition from the Console market. Cheaper hardware, less compatibility problems, more stability and no DRM (at least until they go all download based). Assuming that DRM will eventually permeate every PC game, it could very well be the factor that pushes PC gaming over the edge. It just adds one more reason to choose Console over PC as a gaming platform. Soon, everyone will compare the two and most likely arrive at the following conclusions:

    • With a PC, I have to upgrade my hardware almost every year just to play the latest and greatest games. With a console, I just buy a game for my console and it's guaranteed to perform decent because the game developers develop specifically for that hardware.
    • With a PC, I have to install the game, download updated drivers and deal with software incompatibilities. In addition, most technical support departments are awful at helping users with these issues and more often than not leave them to fend for themselves. With a console game, it just works out of the box.
    • I can play a console game on as many consoles as I wish but it can only be one console at a time. I can only play a PC game on a certain number of PC's and after that I have to go through a time-consuming, annoying process to make my case to get additional activations.

    In today's day and age, consoles are unfortunately what most people want. They want to go buy a game at the store, plug it into their console and start playing right away. As much as I hate to say it being a long-time PC gamer, this is just one more nail in the coffin for PC gaming.

    If the PC gaming platform is going to be saved there are many issues that need to be addressed. Gaming PC's need to be cheaper to be competitive with the price point of Console rivals. There has to be some sort of compromise about DRM. There has to be a way to raise the level of quality (stability, hardware support) of PC releases. Most PC releases, especially console ports, seem like they were just slapped together. Lots of products are released that are buggy as all hell and you have wait for 2 or 3 patches to get to play the game properly.

    I sincerely hope that PC gaming lives on but right now it seems like it's fading away.

    --
    We'll make great pets
  48. Science terrible? by rk · · Score: 3, Insightful

    Because it's supposed to be a game. If it were truly evolution-style, the player would have nothing to do but watch. Games that are made to be realistic are oftentimes dull as wet cardboard. That you design your creature I hope doesn't come as a shock to you, since every Spore tech demo Will Wright gave in the last two to three years showed exactly that.

    Personally, I really enjoyed it until I got to the space thing. I wasn't aware that I'd have to play a broken tech-demo version of Master of Orion to finish the game. I was in constant space combat using a control/camera system that I'm sure was designed to make space combat as painful as possible. And my race had been pretty much a peacenik during the whole history. None of that mattered anymore, apparently. The cell, creature, and tribal stages I thought were fun. The civ stage was okay. Once you get to space, just quit and go load up Sins of a Solar Empire instead.

    1. Re:Science terrible? by Colonel+Korn · · Score: 1

      Because it's supposed to be a game. If it were truly evolution-style, the player would have nothing to do but watch.

      My idea for a game (fine, someone steal it and make it, but let me know and stick me in the credits!) on evolution is to start with a simplified ecosystem (10 species of animals of varying complexity would be fine) that plays itself - predators eat prey, things die to disease, old age, environmental problems - and then give the player the ability to cause natural disasters or various environmental effects. I don't think anything more direct than dropping seeds to spread plant life would be necessary. Accelerate mutation so that it happens regularly, let the player see the effects (not in stats, but through the way the creature handles its world and life), and let the player direct evolution of a species or the whole ecosystem through these indirect techniques. I think it would be awesome. If it seems too passive, let the player directly intervene occasionally through a lightning strike.

      --
      "I zero-index my hamsters" - Willtor (147206)
    2. Re:Science terrible? by mugenjou · · Score: 1

      say hello to your new friend SimEarth (I played the win16 and snes variants)

      --
      DualBrain - Level Up Your Brain! - now available on your iPhone!
    3. Re:Science terrible? by ion.simon.c · · Score: 1

      Guh.

      Here's an old fogey that things Sins sucks a little bit more than Spore.

      Seriously. If you're looking for a *strategy* game, pick up a copy of Alpha Centauri.
      If you're just looking to do point defense, then go ahead and play Sins.

      (Please tell me what I'm missing with Sins... Getting burned by it has put me off buying AAA games for quite some time.)

    4. Re:Science terrible? by Khisanth+Magus · · Score: 1

      Yay, a game that plays itself...just what I always wanted to play.

    5. Re:Science terrible? by rk · · Score: 1

      Eh, different strokes for different folks, I guess. Probably my only complaints with Sins is I'd like for there to be more victory conditions than "vanquish all foes" and I'd love to have ground-based combat for taking planets, rather than just bombing them into submission. How do you feel about RTS games in general? For example, everyone raved about "Gears of War", but I didn't really care for it, but then I like few first person and squad shooters, so I'm not one to say it sucks, because it's not my bag.

      If you prefer turn-based in general, adding a few of the 4x tropes to RTS probably isn't going to do much for you. For example, The tech tree is quite involved compared to most RTS games, but is a bit anemic next to Alpha Centauri's or even Master of Orion's 15-year old tech tree. One of the reasons I like it is that it's the first RTS game I've seen where I can use a CivIII/IV-like cultural dominance to help win the game ("Victory is at hand for The Unity!")

      I really don't need to pick up Alpha Centauri. I think it's the only game I have bought for Windows, Mac, AND Linux. I played the hell out of that game, and even made up my own factions with new graphics back in the day. I keep an old glibc around just so my Loki port of SMAC can still run on my Slackware 12.1 box. :-)

    6. Re:Science terrible? by Jorophose · · Score: 1

      Is there no genre Will Wright has yet to touch?

    7. Re:Science terrible? by Culture20 · · Score: 1

      Sim Sim?

    8. Re:Science terrible? by ion.simon.c · · Score: 1

      I enjoy both turn-based and real time strategy games.
      I absolutely *adore* StarCraft. (The 1.0 skirmish mode AI was *fantastic*.) Warcraft II was *okay*. I hated WC 3.
      The Warhammer 40K RTS (Dawn of War?) is pretty okay. The "unlimited resources" concept took a while to get used to, but it's a refreshing change from Starcraft. My only gripe is the (seemingly arbitrary) per-unit caps. [eg: you can only have one of these Uber BaddAss Tanks in your army]

      I used to be quite the FPS player, but I hate all console based FPS prior to Gears of War (and -surprisingly- GTA IV). Not that GoW is a good game, mind you, but the auto-aim feature is a welcome relief from trying to play the "line up the pixels" game with a really low-resolution controller.
      Anyway, it's entirely possible that Sins just isn't my thing... or that I'm expecting it to be something that it's not. I'm probably getting overly bummed about the travel restrictions, and shallowness of the economic and political sides of the game. I'll come back to it in a couple of months, after the buyer's remorse has faded. : D

      WRT your love for Alpha Centauri: Daaaamn dude. That's dedication!

      PS: A fun turn-based strat game is Moonbase Commander. It's a *really* old game that you're never gonna find in a store any more, but I bet that you could find a copy laying around somewhere on the internet.

  49. Re:Wanted More from Spore by mxs · · Score: 1

    The skillset required to tweak a PC for gaming and really enjoy PC games overlaps significantly with the skillset required to play pirated games. Consequently, there are two ways to really turn a profit on PC games: make the game online-only, or release a mega-hit. And face it--if you release a mega-hit, people will accept the DRM. Grudgingly? Sure. But they'll accept it.

    Different people might accept it, and therefore more people. I have not accepted it, and will not accept it. I haven't bought HL2, either -- even though I had the money in hand, ready to fork it over. After all that hype, I might even have bought Spore, DRMless.

  50. OS X by DreadPiratePizz · · Score: 1

    Could anybody share their experience with the DRM and installation on OS X?

    1. Re:OS X by Orii · · Score: 4, Informative

      I installed on OS X last night. The installation was a piece of cake, though it does ask for your root password to install (for the DRM, I'm sure). The only things I noticed with regard to DRM were a few small notes in the manual and readme file, usually along the lines of "you have to be connected online to play." Otherwise it seemed fairly transparent/hidden.

      I'm not happy with the DRM but decided it wouldn't affect my usage patterns much. Should the time come where I do need to reinstall it more than the DRM wants, I'm sure I'll be able to find the "unofficial patch" to allow it.

    2. Re:OS X by schlick · · Score: 1

      I installed it yesterday from a retail box on my h4ckint0sh. During installation it asked for my password and I had to enter a code that was printed on the manual. Everything went smoothly and I ended up playing the damn game for 12 hours. I like it.

      --
      "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
    3. Re:OS X by LionMage · · Score: 1

      See my other comments later in this thread. However, you might also want to check out this thread on the Macrumors forums.

  51. DRM? by Anonymous Coward · · Score: 0

    Spore came out on the interwebs last week sometime, DRM free.

  52. It's about Joe Sixpack who buys this game... by Otis_INF · · Score: 2, Informative

    ... and has no clue what's installed with it. Then he wants to burn a DVD of his own videos but can't, because secuRom prevents these tools from running.

    Furthermore, the securom services run as local-system, and can't be removed. This is a rootkit, which could allow distribution of serious worms/viruses etc. without the user being able to prevent that, as the stuff can't be removed!

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:It's about Joe Sixpack who buys this game... by ion.simon.c · · Score: 1

      Furthermore, the securom services run as local-system, and can't be removed.

      Pardon?
      I bet that *I* (and any halfway knowledgeable Windows user) could remove this service.

      This is a rootkit, which could allow distribution of serious worms/viruses etc

      I don't think that you know what a rootkit is. If you do, you need to back up your claim with facts.
      Regardless. Please tell me how the SecureROM service facilitates the spread of worms and/or viruses.

  53. Return it, or shop elsewhere by tepples · · Score: 1

    Strangely enough, I don't see that contract clause on the outside of the box so that I can give informed consent.

    Then buy it and return it if you disagree with the terms. Some stores don't let you return products for which you can't give informed consent; shop elsewhere.

  54. UK Amazon needs reviews by SimonTheSoundMan · · Score: 1

    The UK Amazon ( http://www.amazon.co.uk/ ) store has one review, I have just written another.
    Of note, does DRM apply to Mac installs?

    Link http://www.amazon.co.uk/Electronic-Arts-Spore-Mac-DVD/dp/B000FN7K2S/ref=sr_1_1?ie=UTF8&s=videogames&qid=1220893313&sr=8-1

    1. Re:UK Amazon needs reviews by SimonTheSoundMan · · Score: 2, Interesting

      If it helps, Amazon UK have removed all reviews bar one, they are censoring peoples own opinions. I wonder if EA have pressured Amazon to remove them?

    2. Re:UK Amazon needs reviews by MattLees · · Score: 1

      There were loads before lunch - most negative. Mysteriously they all vanished over the course of a lunch break. In fact while I was looking I did a refresh and another went. Looks like Amazon are actively removing all reviews. Amazon.co.uk you should be ashamed of yourselves.

  55. A problem that will be fixed by Amazon, hopefully. by east+coast · · Score: 1

    I have a problem with Amazon letting people rate/review any product that they haven't bought from Amazon anyway. There's already way too much astroturf in the world. Amazon doubtlessly knows that this is going on and are hopefully doing away with a hotbed for fanbois and naysayers alike.

    So go ahead, pay 50 bucks to get on your soap box about DRM. But give the game a chance to stand on it's own merits instead of letting people go wild about not liking a product that they've never touched.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  56. Didn't notice any DRM... by Rakeris · · Score: 2, Informative
    I picked the game up after work yesterday and the first thing I did it was rip it to my HDD and install it off an image...no DRM problems at all.

    Maybe I missed something...

    --
    If brute force isn't working, you are not using enough.
    1. Re:Didn't notice any DRM... by PoderOmega · · Score: 2, Insightful

      Wait a few more years when you've re-installed windows a couple times or got a new PC. Good luck re-installing it the 4th time.

  57. Retail cartel by tepples · · Score: 1

    There is no such law.

    Yes, there are laws related to private real property where the sale of a copy takes place.

    Developers are free to agree or not agree to what a publisher wants.

    Unless all publishers with access to Best Buy, Walmart*, and GameStop require DRM.

    1. Re:Retail cartel by mxs · · Score: 1

      There is no such law.

      Yes, there are laws related to private real property where the sale of a copy takes place.

      There is no such law on the books requiring any developer to put DRM on any of their products. Period.

      Developers are free to agree or not agree to what a publisher wants.

      Unless all publishers with access to Best Buy, Walmart*, and GameStop require DRM.

      No, they are even free to agree or not if that were the case. There are marketplace realities that might make them want to pursue such an agreement -- but that does not free them their complicity in screwing the customer -- which is what the OP made it seem to be, that the developer wanted no DRM but the evil evil publisher made them do it, and they had no choice in the matter. Bollocks.

  58. No vetting = no value by spookymonster · · Score: 1

    Anyone can post a comment on Amazon.com... people have started up whole businesses based on selling positive reviews. Without any procedure for vetting the reviews and/or reviewers, they're all suspect, and consequently, hold no value to me when making a purchase.

    If you want game reviews, get them from a reputable source (to avoid any holy wars, I'll refrain from listing my personal favs).

    --
    - Despite popular opinion, I am not perfect.
  59. Hopefully EA goes down in flames by Anonymous Coward · · Score: 0

    EA just blows they turn everything they touch to sh*t. Ive already sworn off ever buying an EA title again.

  60. I buy - I own by JBG667 · · Score: 1
    I buy a car, I get the keys
    I buy a house, I get the keys
    I buy a book, I can do whatever I want with it

    Why is it that "buying" software is any different?

    If they want to rent it to me, they should do that instead of charging $60 upfront. Maybe that's the new business model. $1/day to play the game. If it sucks, well I will be the judge, and it won't cost me $60 to find out. Survival of the fittest. Methinks appropriate in this case.

    Software companies will inevitably lose the cat-and-mouse game in every case. Because they sit opposite to a million monkeys on million typewriters.

    --
    There are 10 kinds of people in the world > > Those who understand binary and those who don't
    1. Re:I buy - I own by Anonymous+Psychopath · · Score: 1

      With things like movies, music and software, you rarely, if ever, are buying the actual content. You are buying media and a right to use. This is common and standard practice and has been for a very long time.

      EA has seen fit to sell an extremely crippled right to use, which isn't one that makes sense for me.

      --

      Eagles may soar, but weasels don't get sucked into jet engines.

  61. this was a bad idea to begin with by ILuvRamen · · Score: 1

    If nobody got together and started some activist movement, which btw I think is awesome, they'd still get crap reviews from everyone that can't play the game because the DRM is stopping them. I don't know the exact workings of it but if their comp crashes and they have to reinstall it and it doesn't work or they're trying to play on a laptop while in a car and it can't phone home or a similar situation, they're going to go write a bad review about it. What's happening now is just a bunch of people warning everyone about it ahead of time before they buy it cuz the ratings were going to look a lot like that soon enough anyway.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  62. Re:Wanted More from Spore by truthsearch · · Score: 5, Insightful

    If you're bored after the first two stages, why would you move on to the third? A game is supposed to be fun. If it's not fun relatively quickly, there's no point in playing it.

    Maybe you're a masochist, but apparently he's not.

  63. Defect in iTunes? It's by design. by tepples · · Score: 1

    Losing the DRM key for itunes is another example of the same thing. Itunes "breaks", not "DRM is to blame"

    Then it's up to FSF and its allies to inform the public that the brokenness is by design.

  64. The reviews by Anonymous Coward · · Score: 1, Informative

    I've been reading the reviews at the Amazon.com review page and they've been coming in faster than I can read them! Almost all of them are hugely negative, citing shallow gameplay and draconian DRM. One guy posted a story about how he used up all 3 activations in his first day (different computers/partitions). There are only a small handful of positive reviews, and they read like paid advertisements. Each contains a statement to the effect that anyone who doesn't love the DRM is obviously an evil pirate.

    I skipped Bioshock because of SecuROM. I pirated Mass Effect because of SecuROM. I think I'm going to skip Spore for the same reason.

  65. Re:EA will translate DRM backlash and low sales as by freedom_india · · Score: 1

    Actually you are right and wrong:
    EA is but one company. THQ is far better.
    I was about to buy Spore online Direct2Drive when i read the details and backed out. Unless Spore relents and removes DRM completely, iam not buying it.
    Stardock did away with DRM plus they care shit about pirated copies. Which is why i purchased Sins of Solar Empire, even though i never play it. I bought it, mailed them about their good sense, but i don't play it (my genre is WW2 strategy, spacewars never interested me).
    PCs excel at strategy like AoM, AoE, CoH, CoH OF, etc.
    I prefer consoles for simpler games, but that's my preference.
     

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  66. Perfect marketing by halcyon1234 · · Score: 1

    This is actually perfect marketing for the makers of Spore. It gives them an infallible (if not logically correct) counterargument to all negative reviews.

    So, EA, we hear that Spore is getting bad reviews. It must not be a good game.

    Not at all. That bad review is just posted by someone who never played the game, and is trying to attack us.

    And what about this other bad review?

    Same thing.

    And...

    ... buddy, any bad review you can point to is just a fake review, because Spore is AWESOME! /P

  67. Re:DRM will not... by bigstrat2003 · · Score: 1

    There's nothing evolution-like in there, unless you believe in Intelligent Design

    No shit. Do you have any freakin' clue how frustrating it would be to play a game where you can't control what happens to your creation? And this is beside the point, anyway. It's certainly evolution, just not evolution driven by random chance.

    It's basically a series of mini games, starting with packman, each of which has been done better before.

    That's kind of the point. It isn't meant to be the best at any area. Furthermore, afaik, the space stage of the game isn't something that's been done before.

    The science is terrible...

    Who the hell cares? Well, you, I guess, but no one should care. It's a game, the science isn't required to be anything resembling good.

    ...and the visual style is more kindergarden than Vista.

    Whether this is good or bad is a completely subjective call. I'm neither excited nor put off by the game's style, but if you think that many people won't love it to death, you're only kidding yourself.

    I'm sorry you didn't like the game. I enjoy it, it's reasonably fun, if not very deep until the end (when the game really does take off), and toying with making a creature is plenty of fun. But again, you're only kidding yourself if you think people are going to be put off by this game.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  68. Should I return my copy? by carn1fex · · Score: 2, Interesting

    I was really psyched about this game as I loved the sim games. I bought it yesterday but I havn't installed it yet. Reading up, this all sounds like total BS on the part of EA and I should return it and get a pirated version. I really don't pay for software all that often and I went out on a limb here out of respect for the developers and wanting to keep my game play experience easy and not wanting to deal with cracks to play online. But it sounds like buying it could lead to the opposite case. Now I'm suspicious. Does this DRM scheme rely on some spy-ware installed on my machine? Also, I have a PC and 2 laptops that I wanted to put it on for work & personal travel. Now I have to pick up the phone and get ahold of a stupid call center for permission to use my property?

    --

    ---------

    No matter how thin you slice it, its still baloney.

    1. Re:Should I return my copy? by Anonymous Coward · · Score: 0

      you are gay.

    2. Re:Should I return my copy? by Anonymous Coward · · Score: 0

      Teehee. I love you, AC. *blows kiss*

    3. Re:Should I return my copy? by carn1fex · · Score: 1

      Caryl should be dragged out on the street and shot.

      --

      ---------

      No matter how thin you slice it, its still baloney.

  69. Re:Wanted More from Spore by Anonymous Coward · · Score: 0

    I agree. Spore itself will eventually be it's own downfall.

    There's just not a lot of game here to play.

    The tools are great fun, but its supposed to be a game, not a toolkit for creating whacky creatures.

    Save yerself the DRM and $40 and just buy the creature creator.

  70. I was snaked by EA's DRM on the Creature Creator by molotovjester · · Score: 1

    I have intermittent internet access, and when I found out (unpleasantly) about the Creature Creator's "phone-home" DRM, I was miffed about the $10 that I donated to their cause.

    I won't be buying Spore for the same reason that I didn't buy Bioshock, or any other game that I know to have such a restrictive DRM system.

  71. Re:Wanted More from Spore by Anonymous Coward · · Score: 0

    2) Ignore anyone's opinion who's played it less than - oooh - eight hours. There's certainly good reasons to dislike or even dismiss Spore, but it takes that point before you see past your preconceptions.

    Pure, weapons-grade Balonium. You should be able to tell if a game's any good or not from the first thirty minutes of playing it. Having to slog through eight hours of tedium just to get to the Good Stuff is asinine.

  72. No refunds by Anonymous Coward · · Score: 0

    and you have to buy the game to know that the DRM on it sucks.

    Ergo, selling a lot and getting a lot of negative feedback doesn't prove that there is no negative feedback working.

  73. Re:DRM could very well push PC gaming over the edg by Tridus · · Score: 4, Interesting

    My father in law was an avid PC gamer too. Then he had two games in a row fail to work on his machine due to weird DRM incompatabilities with his hardware. We could never figure out exactly what the problem was, since he wasn't doing anything all that strange and although it was a custom-built system, it was all pretty standard hardware.

    He solved the problem by buying an Xbox 360.

    He expects that if he buys a game and puts the disk into his machine, it should run. DRM caused that to not happen. To me, it doesn't seem like an unrealistic request (and the Xbox has no problem doing it).

    And people wonder what is killing PC gaming? Its the companies that make PC games.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  74. Re:A problem that will be fixed by Amazon, hopeful by i+love+pineapples · · Score: 1

    The fact that people were allowed to post reviews the game BEFORE IT EVEN CAME OUT shows just how useless Amazon's ratings system has become. What would be the big loss for them to only allow people who have purchased the game from them to make a rating? Doing otherwise just makes it highly vulnerable to abuse from astroturfers and haters alike.

  75. Yes by sunshinekiller · · Score: 1

    Yes it will. Many people upgrade computers, you only get 3 chances with this games DRM and then u have to call EA and explain why you need another one.

  76. Ya by Sycraft-fu · · Score: 1

    I was tempted to give Mass Effect a miss due to DRM but I just heard too many good things about it. I'm glad I did get it, it is one of the all-time best RPGs in my opinion. Bioware has not lost their touch. However, the DRM is bullshit IMO.

    However, there are patches to take it out. Gamecopyworld.com is a place to go to get them. If you live in the US, it is probably not legal to use them because of the DMCA. However in other countries, it should be just fine so long as you legitimately bought the game.

    I am also with you on giving Spore a miss because of DRM. While Spore interests me, and is on my Amazon list, I'm not going to pay for games with crap DRM as much as possible. Mass Effect was good enough that I was willing to get it anyhow. However Spore, not so much.

    1. Re:Ya by Zarhan · · Score: 1

      However, there are patches to take it out. Gamecopyworld.com is a place to go to get them. If you live in the US, it is probably not legal to use them because of the DMCA. However in other countries, it should be just fine so long as you legitimately bought the game.

      Where in Gamecopyworld? The Mass Effect page only has trainers (and a statement that you don't need a patch for this one. Grr.)

    2. Re:Ya by Sycraft-fu · · Score: 1

      Oh, that's right. I believe they link to Gamefix for this one, on that page.

    3. Re:Ya by TheCarp · · Score: 1

      Its nice that you are willing to shell out your cash for a product that you need to download third party patches to make work properly... even when there are many games you could play instead, for similar prices or cheaper, and without needing to download third party patches, which could make it less stable and good luck getting support if they do.

      -Steve

      --
      "I opened my eyes, and everything went dark again"
    4. Re:Ya by Sycraft-fu · · Score: 1

      It's that good. Not all games are created equal and while Mass Effect certainly isn't the only game I've bought (I have two shelves full) it was worth the money. It is one of the best games I've ever played.

    5. Re:Ya by spire3661 · · Score: 1

      I downloaded my game patch for Mass Effect from GAmecopyworld......

      --
      Good-bye
  77. Chalk up another lost sale by BDaniels · · Score: 3, Insightful

    I was also looking forward to the release of Spore, until I heard that they were using SecureRom.

    I'm not installing an app that causes that much headache just for one game. I might look at it when it releases on the 360, but the bad reviews I'm seeing are making it less likely. And if they hadn't used SecureRom, I'd have bought it on release day, without waiting for reviews.

    I don't know how long it's going to take for publishers to understand this simple truth:

    Copy protection pisses off the paying customer, and makes the pirate laugh.

    Let me make that clear for MBA's - the only people inconvenienced by your protection are the people who paid for the game!

    From a gamer who buys all his games, and is old enough to remember when Electronic Arts was a great company. "Can a computer make you cry?", indeed.

  78. While not a contract clause... by Anonymous Coward · · Score: 0

    I believe it's on the part of the box that says something similar to the following:

    SYSTEM REQUIREMENTS:

    1. Re:While not a contract clause... by Just+Some+Guy · · Score: 1, Flamebait

      Your reading comprehension sucks. There's a vast difference between technical requirements and legal restrictions, and the GP was implying that there's some legal reason why you couldn't run it under Wine. There isn't, other than some nebulous non-negotiable EULA that you don't get to see until you've bought (yes, bought!) a copy and opened it.

      You have every legal right to try to make it work on a unsupported system. Whether that proves to be technically possible is an entirely different conversation that no one but you was having.

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:While not a contract clause... by Anonymous Coward · · Score: 0

      you can read the EULA online.

      http://www.gametreeonline.com/SporeEULA.pdf

  79. Re:Wanted More from Spore by bigstrat2003 · · Score: 1

    With how short and different from each other the first two stages are, wouldn't the logical thing to do be to play until the fifth stage, knowing stages 3 and 4 are very likely to be different from 1&2, and very short?

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  80. Re:Wanted More from Spore by ThePhilips · · Score: 1

    The skillset required to tweak a PC for gaming and really enjoy PC games overlaps significantly with the skillset required to play pirated games.

    Your comment is mostly moot. For one simple reason.

    The money "required to tweak a PC for gaming" also indicates that the people are the potential buyer.

    All business need is not to turn them off - because they are purchasing power, target audience and consumers.

    Steam and StarDock both work well and earned a praise in gaming community. Yet, EA consistently (and insistently) cannot do it.

    --
    All hope abandon ye who enter here.
  81. Wow, This article fixed a problem. Securom sux by sbenson · · Score: 0

    Read this,
    Checked the wikipedia article on securom

    Got me thinking:
    My daughter's dvd burner stopped working last year and I had written it off to manufacturer's defect.

    I know she had purchased Sims 2 like a year ago as well.

    tracked down the removal for securerom, cleaned the reg, deleted files and rebooted....

    DVD burner works now.

    Screw DRM.

    ohh,,yeah.. and Microsoft.

  82. DRM Debate Problem. by jellomizer · · Score: 3, Interesting

    The problem with the ANTI-DRM movement is the fact they don't separate themselves from good Non-DRM advantages vs Bad Non-DRM advantages.

    Being able to copy a game and give it to a friend (who may give it to an other friend or post online) is exactly what they want to stop, they want people to pay for their copy. These aren't Not-For-Profit companies, They want to make as much money from their product as possible. If you don't understand that then move to Cuba. So any debate that goes I wouldn't get it unless it is free, will fall on deaf ears. Or Piracy as a marketing method, for the next version (that is why they give free demos).

    In order to fight DRM you need to convince people of some real advantage that not having DRM will have to the Legal Copies Purchased owners who run on software and hardware that they officially support.

    Back in them old days of the 1980s when games fit on a Floppy disk they had copy proctection on it. Normally putting a bad sector on a disk causing the disk copy method to skip that bad track. Allowing them to fairly successfully prevent illegal copying of programs. (pre internet day made it hard for someone to find the crack) however this only lasted a couple years and they went back to normal files (non Copy Protected). Why did this happen because the Copy Protection had a lot of flaws for legit use of their software.

    1. Floppy Disks didn't last very well so a Backup Copy was considered good practice, where the game was actually normally run on the backup disk keeping the master disk safe. So Copy protection put their media at risk (chances are people wouldn't buy a new copy if it was gone)

    2. Hard Drives were becoming popular they loaded faster and easier to and cleaner (no mess of disks flying around) People wanted to use this mass storage mechanism to run their products faster then before.

    3. Upgrades those 5 1/4 disks drive systems were being replaced with 5 1/4 and 3 1/2 inch disk as well game size for new versions have gotten bigger. Wasting space for DRM was not efficient, on those small disks and people can often take 5 1/4 disks and put it on one 3 1/2 . As well they could see the end of the 5 1/4 disk so by forcing Copy Protection means once the drive goes so does their program.

    None of this issue back then were about fluffy ideals (or as Fox news would call them, Crazy Hypi-Commi-Liberal UnAmerican ideals.) You need to prove that DRM is bad for the company and effecting its bottom line or will effect it soon. This thing on Amazon may or may not last. However people have been getting better at reviews and sifting threw the Glowing Reviews or Negitive Reviews and finding the middle stuff that actually give a good story of the product.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:DRM Debate Problem. by init100 · · Score: 3, Insightful

      In order to fight DRM you need to convince people of some real advantage that not having DRM will have to the Legal Copies

      How about this: If Spore didn't have DRM, I would have bought it in an instant. But since it has DRM, especially a particularly draconian DRM scheme, there is not one chance in hell that I'll buy it. I'll not pirate it either, since that would tell EA that I couldn't stand abstaining from playing it, which I surely can.

      So in my case, the DRM equals a lost sale, nothing more, nothing less.

    2. Re:DRM Debate Problem. by jellomizer · · Score: 1

      Yes that may have some effect. But Not a lot. As a lot of people who say that actually wouldn't get it in an instant.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  83. Re:DRM could very well push PC gaming over the edg by rhizome · · Score: 1

    For me, PC gaming has been reduced to FPS, and that's only because the mouse+WASD is the greatest strength of the PC gaming interface. I bought both a PS3 and a Wii last year, which got me off of PC gaming after being hardcore UT/UT2k4 for years (20-40hrs/wk). The games on console are different, to be sure, but no less enjoyable and I found that my attachment to shooters was not as strong as my history would seem to indicate.

    Hardware incompatibility is a huge bugbear. Before my UT bouts, I was very much into racing sims as well, both arcade and more realistic ones. I have a Logitech Momo and I drilled a hole in my desk to make it even more stable. Did the squash-ball mod for the brake, too. Guess what? Need For Speed: Carbon didn't want to play nice with it. I'm not sure what its problem was, but my impression is that EA decided to change something that required me to remap the entire wheel. Since I got NFS:C for cheap, I took it as a wash and just swore off PC driving games and now the wheel sits gathering dust on the floor next to my right foot.

    The last game I really bought was The Orange Box (Half-Life 2), which was fun, but it wasn't anything that translated to other games. It was just another story to finish and didn't matter where I was playing it (PC or TV).

    Maybe this all pegs me as a casual gamer, so casual I'll spend $1000 on a couple of consoles and related accessories, but not tied to any one genre, game, or platform. But you know what? I've always been agnostic in this way, with no preference between Ladders on CP/M, that square car race game with the dots on the TI 99/4A, Gorf on the VIC-20, or Motorstorm on the PS3.

    --
    When I was a kid, we only had one Darth.
  84. Bingo by Moraelin · · Score: 3, Insightful

    Neither. This strategy will result in more people discovering that Amazon ratings are simply manipulated by both corporate shills or advocate shills, devaluing the ratings system itself.

    Bingo.

    The waking call for me was when I stumbled upon the preorder page for Gothic 3, mostly out of sheer surprise that it existed already and it showed an unrealistically close release date. Back then it wasn't even in _alpha_. Even the official site and press releases had nothing more than a couple of "look what the engine can do" screenshots. There was no information about the story, the world, or anything. And again, nobody had a playable demo yet. Probably not even the devs, yet. So it seemed way premature to even have a preorder page.

    Well, a few fanboys had already taken upon themselves to post glowing reviews. If you listened to them, it was the greatest game ever. Superb gameplay, the best fantasy story since Tolkien himself, no bugs, the best graphics ever, etc.

    Needless to say, when the game was released a year later, it was nothing like that. I suppose the other categories are subjective, but let's just say that the "no bugs" part was waay off the mark. And the "a hamster can kill godzilla if it hits first, because it'll then keep interrupting the other" gameplay way at least for me a huge turnoff.

    I can't remember the exact games, but I remember I looked at another couple of yet unreleased games the same day, out of morbid curiosity. Yep, you guessed, the fanboys or maybe shills (take your pick) had already written tons of glowing reviews.

    So anyone who takes the Amazon ratings as anything more than comedy relief, is bound to have a bit of the surprise sooner or later. Probably sooner.

    Mind you:

    1. The situation isn't Amazon-only, nor games-only. When you give zealots, fanboys, trolls, and shills, who already exist to force their opinions and views upon everyone else, a forum whose purpose is just that... well, what did anyone expect?

    2. Even without that, the amount of sheer stupidity in user reviews online is either hillarious or worth losing faith in humanity. I haven't yet decided which. (And I mean, seriously, stuff like, for a soundproofed Sennheiser headset, where the whole _point_ is that they massively dampen outside noises, someone hat taken the time to write a review to the effect of, "OMG, they're crap! If you put them on, you can't hear anything else, not even the doorbell or phone! Stay away from them!" And that's actually one of the milder examples of online stupidity.)

    3. The whole point about tastes is that they're subjective. What may be TEH GRATEST GAME EVAR ;) for me, might be the most boring thing ever for you. I can see a point in trusting a reviewer or forum member who you've already established that he has the same tastes as you. Or maybe taking a reputable source and taking just the facts and ignoring his opinions of them. (E.g., "ok, he hated it because it's turn based, I like turn based, sound interesting.") But trusting some random guy online to tell one what to buy? Why? How stupid is that?

    So, on the whole, that yet another group of zealots has taken it upon itself to pollute that already-polluted resource... well, it's a bit like spitting down the hole of an outhouse. Amusing, but won't make the contents any worse than they already were.

    Hopefully, this will result in Amazon cracking down on shill reviewers, and modifying the system so that those who attempt to game the system in either the positive or negative direction have a substantially reduced score.

    I'm not opposed to the idea, but I'd wonder about how would it work. How do you distinguish between, basically:

    A. Some hypothetical corporate shill, giving everything from company X top marks just because he was paid to.

    B. Jenny Gamer who likes to play with dolls, bought The Sims because it sounded just like that, and genuinely liked it. And then bought the 7

    --
    A polar bear is a cartesian bear after a coordinate transform.
  85. Re:DRM could very well push PC gaming over the edg by Emperor+Shaddam+IV · · Score: 1

    I respectfully disagree with you that PC gaming is almost dead. I think RTS, Strategy Games, and Simulations still are much better on the PC.

    I think "Console" games are more for simple fun with arcade style games, sports games, and "Mario" type games and first person shooters.

    But I can't imagine playing StarCraft, Civilization, Sim City 4 or any other game with a decent amount of keyboard input required on a console.

    Unless you add a keyboard to the console, and then well.... You have a computer...

  86. Re:DRM could very well push PC gaming over the edg by Colonel+Korn · · Score: 1

    Gaming PC's need to be cheaper to be competitive with the price point of Console rivals.

    I think that this is essentially a meme that needs fixing from PR people, not tech or price changes. The opposite spin on the same idea, and one that's closer to the truth, is that on a console the technical qualities of games on day 1 is roughly the same as it will be on day 1200. On a PC, day 1200 graphics (with brand new hardware installed on day 1200) can generally be set to about 4x higher levels than on day 1, but people with hardware from day 1 can still run the new things and have them look as good as anything from day 1, which was already looking a little better than a console on the same day. PCs allow you to upgrade, they don't force it.

    Perhaps the real solution is for graphics to be automatically set during installation to be optimized for the user's PC, and done in a much more successful way than has been done in the past.

    --
    "I zero-index my hamsters" - Willtor (147206)
  87. Will DRM Exterminate Spore? by DragonTHC · · Score: 1

    nope, not if you're RELOADED.

    which is yet another nail in the coffin of DRM. It's still a mistake to use DRM.

    --
    They're using their grammar skills there.
  88. Letter of the law by phorm · · Score: 1

    Which laws? I'm assuming it was actually a contract between them a third party?

    Does anyone have some more info on this?

  89. "Is this the beginning of the end for DRM...?" by IronChef · · Score: 3, Insightful

    A hugely anticipated game ships with the most oppressive DRM yet. Aside from a handful of educated gamers not buying it, the backlash consists of Amazon comment spam... and this is supposed to be the end of DRM? It looks more like just the beginning.

    Tell you what, when a hugely anticipated triple-A title from an outfit like EA ships with no DRM, why don't we call THAT the beginning of the end.

    1. Re:"Is this the beginning of the end for DRM...?" by schlick · · Score: 1

      A hugely anticipated game ships with the most oppressive DRM yet...

      C'mon now... it's not like it requires a dongle to play. This is hardly "the most oppressive DRM yet" Sheesh.

      (I still wish it didn't have any DRM, but quit playing "Michael Moore" if you want to convince people)

      --
      "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
    2. Re:"Is this the beginning of the end for DRM...?" by rahvin112 · · Score: 3, Interesting

      People forget that the Amazon Comment storm stopped Quicken from continuing to impliment similar draconian DRM on TurboTax. In fact said comments and reduced sales actually caused them to reverse previous policies. They completely removed the DRM and actually allowed via the EULA more copy rights to the owner than previously existed in the next years version. I was part of that boycott, choosing that year to use TaxCut instead of TurboTax. Not only that but the executives at Quicken got the wake up call that the guys selling them the DRM were snake oil salesmen.

      Don't discount the power of a comment boycott. It hurts a publisher in the pocketbook directly by informing customers of the DRM before purchase, rather than after. These potential customers now aware of the problems before purchase then avoid the game entirely choosing not to deal with the problem. Even if there are still sales the real power of the boycott can only be seen in the total sales, not the day to day sales. Amazon's comments are a powerful medium to educate consumers. Amazon comments in the case of quicken caused a media storm and dramatically hurt sales of the DRM laden TurboTax.

      Based on previous comments from the executives of EA it will probably not make an impact on their decisions and motives, unlike Quicken. But if it keeps happening on every game they distribute then they will either vacate the PC game market or quit using DRM. Both scenarios are good for PC gamers as they are currently the biggest DRM publisher and PC Game developers will choose to use other publishers.

    3. Re:"Is this the beginning of the end for DRM...?" by IronChef · · Score: 1

      I think most people would understand that I was speaking about DRM in video games, not across all software on all platforms.

      The point still stands. It doesn't look like "the end" of DRM in games to me.

  90. Bait and switch is against the law in many by Nicolas+MONNET · · Score: 3, Informative

    Bait and switch is against the law in many jurisdiction; at least I know it is around here. People invest time and money to go to the store and buy something, therefore if you sell them something on false pretenses, or hide an important caveat, you are basically ripping them off, even if you offer a refund. And btw, just try exercise that right to a refund; it sure as hell ain't easy to recoup the Windows tax even though it's explicitly stated in the EULA that you can get a refund if you don't agree.

    1. Re:Bait and switch is against the law in many by Dhalka226 · · Score: 1, Informative

      I don't know what that comment about bait and switch was doing in your post. Nothing you mentioned is a bait and switch, nor is anything to do with EULA terms.

      If you sell something on "false pretenses," by which I assume you mean somebody intentionally makes a representation about the product that is false, that's fraud.

      "Hiding an important caveat" is almost certainly nothing. It's rude, and I'll agree with you that it's ripping the customer off, but it's not illegal unless that caveat is so debilitating to the product that you run afoul of merchantability statutes. Beyond that, caveat emptor: Let the buyer beware.

      Neither of these have anything to do with the concept of bait and switch, which is where you offer something (usually a low price or bundle deal or some sort) and then withdraw the offer when the customer comes to purchase it.

  91. Spore HAD the potential to be... by tuaris · · Score: 2, Insightful

    Spore HAD the potential to be the best selling game of all time, but of course something had to destroy that chance. DRM is that something. I for one, will not be purchasing Spore. It's just amazing, do people do this sort of stuff on purpose?

    --
    President/CEO Pacy World http://www.pacyworld.com
    1. Re:Spore HAD the potential to be... by BitZtream · · Score: 1

      DRM will stop people who read slashdot from buying the game.

      The fact that it sucks ass will be what prevents it from being the best selling game of all time.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  92. Watch the wording by phorm · · Score: 2, Insightful

    I intend to e-mail the publisher explaining that I would rather pirate it than pay them money thanks to their greed.

    It says "I would rather pirate than pay"

    But it doesn't say "I am going to pirate"

    The argument here is that they're not going to pay for it anyways, but it doesn't say that they would rather just not play the game at all VS pirating it.

    Compare it to a statement like "I'd rather swim with hungry sharks than shop at your company again"

    It doesn't mean you will (or want to) swim with live sharks, just that it's preferable to shopping at company X.

  93. Online play by phorm · · Score: 1

    Well, a big lure is that various types of gameplay require authentication. Online play is a big one, which can be pretty easily tied to a less-irritating but still rather effective authentication scheme.

  94. Saw Spore was from EA and passed by Dan667 · · Score: 2, Interesting

    Anyone else? I have had such poor results with anything published by EA over the last 5 years or so that I have stopped buying anything that EA puts out. I know it has been compromised or kneecapped or has some stupid gotcha like DRM. Looks like that holds true for Spore.

    1. Re:Saw Spore was from EA and passed by cephah · · Score: 1

      Exactly. A friend of mine showed me Spore today and I thought it looked pretty neat. Went online and found it was from EA and immediately changed my mind. EA has such a bad reputation, and the last couple of EA games I've tried have been heavily encumbered by DRM that I've lost all faith in that company. I guess it's become too big and lost it's interest in the customers, but who can blame them? After all they're just a bunch of damn pirates and thieves, right? Right?

    2. Re:Saw Spore was from EA and passed by GoatEnigma · · Score: 1

      Man...I stopped buying EA when they took the fighting out of NHL '94. On top of the stories a few years back about how they treat their employees and the fact that they just pump the same crap out once a year with a few tiny upgrades, I don't know why anyone actually buys their games.

    3. Re:Saw Spore was from EA and passed by k-macjapan · · Score: 1

      I've been playing EA sports games for a long long time. Mainly Tigerwoods and Madden for the ps2 and recently for the ps3. This years madden is wretched I can't honestly believe that they could ship this as a finished product. I have 'played' 8 games and have had the game crash on me 5 times. There is quite simply no way that they would not have known about these issues prior to releasing the game.

      To make matters worse for me a friend brought me the game from Canada and I being in Japan now I have no way to return the game. At any rate I will never purchase anything from EA again and this is coming from someone who has spent $1000's on EA products in the past.

    4. Re:Saw Spore was from EA and passed by Avatar8 · · Score: 1
      Indeed, that's exactly what put me off Spore.

      When I saw Will's presentation and the concept artwork/videos, I was thrilled at how cool Spore would be. It looked like Black & White type of indirect control, Civ style of management and a major twist to go forward and backwards in evolution. As soon as I saw "EA," I wrote it off as lost. EA screws up everything they touch. Sounds like they ruined Spore, too, what could have been a blockbuster game of the decade.

      I hope they do drop PC games because they suck at it. They can focus on consoles which have no influence in my universe at all.

  95. DRM not the worst by aaaaaaargh! · · Score: 0

    I've just bought Spore and haven't even noticed any DRM. However, the package said Mac OS X and Windows, but on my OSX machine Spore always crashes no matter what I do. The same happened to Spore Laboratory I bought earlier. I tried to contact EA support. It took me hours to find a support web page where you could actually enter your question into a form and send it to them. They never bothered to answer. IMHO, that's fraud. Anyway, works fine on Windows.

    Moreover, Spore installed an application called "EA Download Manager" that just sits around in the tray and whenever I open it shows an empty window. Now an application that just shows an empty window, that is really annoying. Summary: Nice game, but EA totally sucks.

    1. Re:DRM not the worst by mrjimorg · · Score: 1

      I've had the opposite experience. On my wife's computer you can only choose one of a few planets. If you choose the others the game crashes to the desktop. On my mac it works alright. Honestly, I was going to buy a second copy for myself, but now that we have to install the cracked version on my wife's computer anyways...... no money for them!

  96. Why was everybody surprised? by sehlat · · Score: 1

    "Sims 2" came with enough intrusive DRM that I uninstalled it about ten minutes after I installed it and then went back and gunged out my system -- thoroughly.

    If a game company has done "all your bits are belong to us" in the past, they will do so in the future.

    So why was everybody so shocked, shocked! to find "Spore" tries to take over their PCs in the name of fighting the dread pirates?

  97. Also will be released retail by Sycraft-fu · · Score: 2, Informative

    Like all Stardock's stuff you can get it via Impulse, but this one is going out to retail channels too. That seems to be their MO these days. They get old games, indys, and such and those are done Impulse only. However big titles that either they do themselves or they publish, go retail, as well as Impulse. Galactic Civilizations II (and expansions) and Sins of a Solar Empire have both worked this way, and now Demigods it seems.

    Also, if they keep true to form, the retail copy will not have DRM. GC2 and Sins don't. The only thing they do that is even remotely DRM like is push you to get Impulse and register via that to get updates. However it doesn't seem mandatory, as you can find the updates on Flieshack and the like as well. Regardless, there's no copyprotection of any kind that I can see. The game has no bullshit during install and doesn't want the DVD afterwords.

    Personally I do the Impulse thing as it is really convenient.

  98. Forget the stupid DRM by Khyber · · Score: 1, Insightful

    I bought Spore, and I'm returning it as defective or suing for misleading advertising - the game is absolutely NOTHING like the multiple years of hype made it out to be. YOU CAN'T EVEN SAVE YOUR IN-GAME PROGRESS AFTER REACHING THE SPACE STAGE, that's why the freaking game never ends! Sure, you keep your created content, but you don't get the chance to restart from where you left off (except in the Civilization stage.)

    The vehicle creator, while nice, doesn't do everything as-advertised, and makes you do weird workarounds for attaching some parts that makes absolutely no sense.

    Spore wis nothing more than several years of misleading advertising. I'll keep the Creature Creator, since that's enjoyable enough and comes with all the parts. I can model little things all day. But to play through a game where I can't save my progress after reaching the highest level of the game is damned annoying.

    This has totally turned me off from any and all EA-related games. I thought it was over the first time when EA acquired Origin, now it's really over.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Forget the stupid DRM by TheThiefMaster · · Score: 1

      ???

      I can save my game in the space stage perfectly fine (though one race is really intent on wiping me out). What are you on about?

    2. Re:Forget the stupid DRM by Anonymous Coward · · Score: 0

      you need to be in space to save

    3. Re:Forget the stupid DRM by Anonymous Coward · · Score: 0

      YOU CAN'T EVEN SAVE YOUR IN-GAME PROGRESS AFTER REACHING THE SPACE STAGE.

      Don't be daft. Of course you can. You can't save in the Space stage while you're on a planet (you have to be in the solar or interstellar view), but the game tells you that, as does the manual.

      The only stage you can't save in is the cell stage.

    4. Re:Forget the stupid DRM by Jaysyn · · Score: 1

      The game saves just fine when you are in the Galaxy or Solar System view.

      Offtopic & speaking of games that won't save, I bought Xenogears like 13 years ago & I never could get that game to save, either on a PS1, PS2 or via an Emulator. Has anyone else here ever ran into that before?

      --
      There is a war going on for your mind.
    5. Re:Forget the stupid DRM by Anonymous Coward · · Score: 0

      zoom out to the "in system" screen, where you get to pick what planet to land on...then click the save button.

    6. Re:Forget the stupid DRM by Kattspya · · Score: 1

      I'm not exactly sure what you're talking about. If what you're talking about is that the save function is greyed out sometimes in the space stage it's because you need to be zoomed out to save. Zoom out to the star view and try saving.

    7. Re:Forget the stupid DRM by billcopc · · Score: 1

      Yeah I ran into the same issue. You *can* save in space, but not all the time. I've only played a couple of times, but I think you can't save if you're within a planet's atmosphere... in other words, you have to fly out to the star map. Or it could be the other way around, I can't quite remember.

      Either way, the game itself is absolute crap. I wholeheartedly agree with you, it doesn't live up to even 1% of the hype. I thought the creature creator was a slimmed-down tech preview, and that the full game would have at least an order of magnitude more parts for each limb. As it is, the whole experience is incredibly disappointing. I played through to the space stage, and the game has made it painfully obvious that there is nothing left to actually explore or evolve. I got maybe 3 hours of mild entertainment out of it, and now I'm done.

      I bet even Fallout 3 won't suck half as bad as Spore did.

      --
      -Billco, Fnarg.com
    8. Re:Forget the stupid DRM by CronoCloud · · Score: 1

      Offtopic & speaking of games that won't save, I bought Xenogears like 13 years ago & I never could get that game to save, either on a PS1, PS2 or via an Emulator. Has anyone else here ever ran into that before?

      Official Sony PS1 memory card? Some games don't get along with the third party cards.

    9. Re:Forget the stupid DRM by Jaysyn · · Score: 1

      Yes, I've tried it on multiple official Sony cards PS1 & PS2 as well as a MadCatz card. It won't even save as a file on an emulator either.

      --
      There is a war going on for your mind.
    10. Re:Forget the stupid DRM by Khyber · · Score: 1

      I'm zoomed out, save is still greyed out - Do you have to be ONLINE to save your game?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    11. Re:Forget the stupid DRM by Kattspya · · Score: 1

      I wouldn't know as I have the pirated version i.e. RELOADED's release but not the fixed one they released due to one opcode being wrong.

      I know the save function was grayed out for me once too but I don't know why. I lost four hours that way but I've given spore up as it isn't my type of game.

      If what you saw of the game was to your liking I suggest getting a crack and trying again.

  99. Sounds like this is become a nasty loop. by Rutefoot · · Score: 1

    EA feels as if pirating is harming their bottom line so introduce a fairly harsh DRM to the game.

    People pirate it anyways and increasing numbers of people download it BECAUSE of the DRM. Additionally, increasing numbers of people just don't play the game at all for the same reason.

    EA notices how many people have been illegally downloading the game and combined with their lackluster sales they validate their decision to include such a harsh DRM.

    Repeat with increasingly worse DRMs.

  100. I hope it kills it in time to save Dragon Age. by guidryp · · Score: 3, Informative

    I don't care about Spore. But I won't buy a game with call home DRM. When the servers aren't working someday, you can't play your game. No thanks. Just look at Microsoft and Yahoo music services to get a clue how long these servers will run.

    So if the game I am waiting for actually has this crap. I won't buy it. This is after buying BG1, BG2, NWN and all expansions, plus KOTOR. I love Bioware games. But I will not buy into this kind of DRM nonsense.

    And you know what. It will still get busted and copied, they are just alienating the purchasing customer. Or soon to be former purchasing customer.

    But hey it's OK, I still have NWN and 10000 mods for my RPG fix if these guys don't want my money.

    1. Re:I hope it kills it in time to save Dragon Age. by Jaysyn · · Score: 1

      Make sure you skip NWN2 as well, it's got the DRM blues too.

      The DRM on the next expansion is supposed to be especially harsh.

      --
      There is a war going on for your mind.
    2. Re:I hope it kills it in time to save Dragon Age. by guidryp · · Score: 1

      NWN2 had a lot bad buzz when released, so I never went near it. It doesn't have the modules or the online presence of NWN1. I might pick it up in a bargain bin someday, but even then, I won't if it is infected with Virulent DRM.

  101. Fellow former UT junkie by Anonymous Coward · · Score: 1, Insightful

    I bought both a PS3 and a Wii last year, which got me off of PC gaming after being hardcore UT/UT2k4 for years (20-40hrs/wk).

    Your hands and wrists will thank you for that. Playing UT marathons with a mouse and keyboard is one of the top offenders and a major league cause of developing Repetitive Stress Injury to your hands. The sooner you quit UT cold turkey and never go back, the sooner your hands can start healing from the damage. They'll never come back 100% however. I've been UT-free for almost three years now, and my hands have healed up only about 70%.

    1. Re:Fellow former UT junkie by TravisO · · Score: 1

      I've written a pretty extensive list of what worked for me in treating and preventing carpal tunnel, perhaps you should give it a read, you can get beyond 70%.

      http://thespoke.net/blogs/travisowens/archive/2006/05/09/956654.aspx

    2. Re:Fellow former UT junkie by ion.simon.c · · Score: 1

      Too bad you're AC and will never see this comment...

      1) WTF. Where do you get this 70% figure. Seems like your must be doing black magic to arrive at that.
      2) Get a big ol trackball. I have a Kensington Expert Mouse. It cost ~$100 and was worth every penny. You'll never play sniper again, but you can still play, and won't be wrecking your wrists anymore. : D

  102. Re:Wanted More from Spore by HolyCoitus · · Score: 4, Funny

    Have someone step on your scrotum over and over. I've seen some videos where people like it. You just have to keep going until it gets good, just like everything in life.

    --
    That's scary.
  103. 18 5 star reviews as of now by anonymousJUGGERNAUT · · Score: 1

    14 2 star reviews 420 1 star reviews A lot of these people may be flash mob herd thinkers, but it looks to me so far like there are genuinely more people saying the game play sucks than there are people giving it 5-stars. I've been curious for a long time...but I don't think I'll be shelling out $50 for this one.

  104. More issues than just DRM by whoop · · Score: 3, Informative

    I installed the game, and clicked the icon. The screen went full screen and black, then it kicks out with a GPF error. I try again. I reboot and retry, still could not play the game.

    After some more uninstalling, rebooting, etc, I finally got it to start up. So I go to create the EA account to use all the wonderful online content they've touted for the last few years. What happens there? "An unknown error has occurred, please try again." Try again as much as I want, and it does not want to create me an account.

    So then I dig through years of email and find I did have a general EA account created some time ago. Groovy (or so I think). I try to log on with it at EA's web site. Oh, there's a message that you have to use an email address instead of the old system's username/password. There's a handy link to convert my old account to this new system. Ok. I click through a few screens, agree to the terms of service, etc. "The EA account (email address) and password you entered appears to be invalid."

    Try as I might, I guess they really, really don't want me to play this game...

    1. Re:More issues than just DRM by nmx · · Score: 1

      I installed the game, and clicked the icon. The screen went full screen and black, then it kicks out with a GPF error.

      I didn't realize there was a Windows 98 version!

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try."
  105. Boycott the clueless, but support to good ones by PostPhil · · Score: 2, Interesting

    Recently Slashdot linked to an article listing the Gamer's Bill of Rights.

    This list was created by a publisher called Stardock, best known for Galactic Civilizations and Sins Of A Solar Empire. The list makes tons of sense, and it's doubtful if the PC gaming market will survive if publishers don't heed the wisdom of its suggestions. I never even heard of this publisher before Gal. Civ., but now I'm becoming a fan due to their benevolent attitude toward gamers. Boycotting clueless publishers isn't enough because there will always be people who will buy the game anyway. Instead of showing publishers what they can lose (which might not be a lot to them), show them what they can gain. Show them the profitability of treating customers well by giving the good publishers a chance. Also, don't underestimate the innovation of indie games.

  106. Pull the other one. by Chelloveck · · Score: 1

    Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games?

    You have got to be kidding me. The people who care about DRM to the point of it affecting their buying decisions is such a vanishingly small population that it's lost in the statistical noise. Most people just don't care about DRM. Of the ones who do, most of them will buy the game anyway and apply a crack to remove the DRM. The remainder probably wouldn't buy the game anyway; not just because of the DRM, but because it's not released under the GPL.

    If Spore is fun, people will suck it up and buy it despite the DRM. If it's not fun, people wouldn't buy it even if it was completely free of DRM. DRM or lack thereof will have no significant impact on sales.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
    1. Re:Pull the other one. by Digital_Quartz · · Score: 1

      As more and more people get bitten by DRM, that "small population" is rapidly growing.

    2. Re:Pull the other one. by Chelloveck · · Score: 1

      No, it's not. At least, not growing faster than the population of gamers is growing.

      People have been getting bitten by copy protection ever since the very early days of computer games. Floppy disks for the Apple ][ and C=64 had copy protection, and it caused as many problems then as it does now. It was just as effective then, too -- you could get cracks of any game you wanted if you asked around a bit. It's been nearly 30 years since then. The number of sales lost due to people being pissed at the copy protection was insignificant then, and it's insignificant now. We have yet to see the masses take up arms and throw off the yoke of DRM tyranny.

      There's been a full generation of gamers now who could have done something if they cared. They haven't, because for the most part they don't. It just ain't gonna happen.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    3. Re:Pull the other one. by Digital_Quartz · · Score: 1

      I can't speak for anyone else, but I'm OK with copy protection. I'm just not OK with product activation. I've had my share of problems with bad copy protection schemes as well, but very few of them involved many hour long waits with product support when the scheme was operating correctly, which is what inevitably happens here. This is faulty by design, so to speak.

  107. Gamer Bill of Rights by Anonymous Coward · · Score: 0

    Old news now, but a good company.

    Stardock Announces "The Gamers Bill of Rights"

          1. Gamers shall have the right to return games that don'}t work with their computers for a full refund.
          2. Gamers shall have the right to demand that games be released in a finished state.
          3. Gamers shall have the right to expect meaningful updates after a game's release.
          4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
          5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
          6. Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their consent.
          7. Gamers shall have the right to re-download the latest versions of the games they own at any time.
          8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.
          9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
        10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

    http://www.stardock.com/about/newsitem.asp?id=1095

  108. What DRM? by nicklott · · Score: 4, Informative

    As far as I can see no commenter yet has actually installed this game, it's just a bunch of "EA Sucks"/"I won't buy this (but I wouldn't have anyway)"/"It will run under WINE" rants based on stories they've read on slashdot.

    I bought it and installed it and, aside from the usual serial number, I've not noticed any DRM yet.

    And probably I won't because I won't be playing it again. DRM won't kill Spore, brain dead gameplay will kill Spore. Such a beautiful and well executed concept has been ruined by Will Wright's desire to go for the Sims-level market. There's nothing even remotely challenging about the first stages, though the concept and execution are great, then the last stage over-compensates by being impossible (it's basically Elite II without the tedious flying bits, but you always start next to large and aggressive empires who give you not a chance). I truly hope that they have a change of heart and produce some kind of advanced gamer mode patch to make the promising pre-space stages deeper and longer, but having read WW's unapologetic response I won't be holding my breath.

    1. Re:What DRM? by grikdog · · Score: 1

      I don't feel like being clear-headed enough to garner 5 whole mod points this morning, so can somebody please mod this guy +Funny? I really enjoyed the damnation with faint brimstone bits.

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
    2. Re:What DRM? by Tridus · · Score: 1

      I didn't notice any DRM on Mass Effect either, until the day it suddenly decided I wasn't authorized to play it.

      SecuROM lives in the background. When it decides to bite you, you'd notice (if you were still playing the game of course). If you tried to reinstall it after formatting a few more times? It'd stop you.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:What DRM? by billcopc · · Score: 1

      Such a beautiful and well executed concept has been ruined by Will Wright's desire to go for the Sims-level market.

      Of course he did, it's the only market he knows. The only non-Sim thing Will Wright has ever done (until Spore) is Raid on Bungeling Bay, and that was over 20 years ago. It was all downhill from there.

      Sim City was great. The Sims was interesting (but dumb). Spore continues this downward spiral into mindless chick-friendly games. Wright is a one-trick pony.

      --
      -Billco, Fnarg.com
    4. Re:What DRM? by mvdwege · · Score: 1

      So, I see you scooping up the dog shit in the street. I see you lather it on bread. Yet you tell me I can't refuse your shit sandwich until I take a bite? You can take your shit sandwich (aka SecuRom) and shove it.

      It's enough that this game uses SecuRom. That shit can't even get its act together enough to install on a network share, let alone the things it wants to do to your Windows installation. I don't need to buy and install it to know that it will give me a shitty experience. And I buy games to have fun, not to eat shit sandwiches.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    5. Re:What DRM? by justinlee37 · · Score: 1

      Spore continues this downward spiral into mindless chick-friendly games.

      Wow, how sexist.

    6. Re:What DRM? by billcopc · · Score: 1

      The day the gaming industry stops referring to women as a separate market, I'll stop treating them as such.

      The day my wife starts playing Doom, UT3 and others, instead of watching me play... well, I'd better brush up on my skills.

      To pretend there is no difference between men and women, is a feat of great ignorance. The same can be said of racial differences. The solution is not to ignore or hide these differences, but to learn from them and embrace them.

      If women weren't women, they'd be men, and we'd be a very boring planet.

      --
      -Billco, Fnarg.com
    7. Re:What DRM? by justinlee37 · · Score: 1

      Disprove the hypothesis that the only reason men and women act differently is because they are treated differently as children by our society. Similarly, racial differences are caused by cultural differences, not something that is inherent. Believing that these differences are inherent is a feat of great ignorance.

    8. Re:What DRM? by justinlee37 · · Score: 1

      And in your original post, you didn't even make reference to a difference in preferences like you are now. You said that chick-friendly games were "mindless." What an insult that must be to all the women in the world who are avid fans of the game "Chess." Seriously, get your head out of your ass.

      It's also rather ludicrous to say that Doom 3 isn't a mindless game. As simple as Spore is, it is far more complicated than a generic shooter.

    9. Re:What DRM? by nicklott · · Score: 1

      Thank you for proving my first point for me, Mart.

  109. EA's plan backfired by Anonymous Coward · · Score: 0

    More than 300,000 peers on the torrent!

    Wow, EA never saw that coming, but the rest of us sure did.

    You get a better product by pirating it instead of buying. EA really screwed this up big time.

    1. Re:EA's plan backfired by The+End+Of+Days · · Score: 1

      Boy, stealing something gives better value than buying it. Who knew?

    2. Re:EA's plan backfired by mrjimorg · · Score: 1

      It's not that it's a better value, it's a better product

  110. Wrong first question by Anonymous Coward · · Score: 0

    The correct first question to ask isn't whether what GP describes is legal; it's whether it is true that the EULA says that in the first place. Questions like this can't be settled without seeing the precise language of these documents.

  111. It will now. by Anonymous Coward · · Score: 0

    It will now.

  112. User reviews of this game are bad by Anonymous Coward · · Score: 0

    The non-reviewer reviews of this game give it a MUCH lower rating than the average pro review on any of the sites. Sorry, it doesn't take a flash mob with Spore.

  113. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    There are several disadvantages with consoles.

    First, cost. If you want to play all the different console games you have to buy 3 separate platforms. Which means buying a $300 Wii, $300 PS3, and a $300-500 Xbox, plus memory sticks and the whole shebang. Compairitivally, a well-designed gaming PC needs to be upgraded every 3 years and your total cost of ownership for 6 years (the average life of a console system) is about $1500. So by going with the consoles you do save some cash but it isn't as much as you think. If you just want to play Zelda, I guess it's a few orders of magnitude less. Plus with the failure rate of some of these consoles (cough Xbox Cough) you will likely replace a console a few times.

    Second, Consoles are still limited to the master controller concept where the vendor makes one controller that fits all game,s whereas PC's have keyboards, mice, knockoff controllers for the Xbox, Wii, Gamecube, PS1, 2, and 3, etc, driving wheels, joysticks, etc. If you happen to get such a device for a console, it's usually tied to just one game and is expensive. The can remedy this by putting a stack of 16 USB ports onto a console and allowing you to config it to whatever your want to use.

    Third, graphical and game quality, and the types of games that can be played. Look at MMO's, which are entirely a PC Phenomenon; or at MMOFPS, another PC-only phenomenon. PC games are also more moddable, which adds to game life; look at second life. And that's just the start, really.

    And really, there is no executable environment for games. You can't take a supreme commander patch and apply it to an Xbox360 version of the game.

    So when Consoles can overcome these major hurdles to success, and when the developement of PC gaming environments gets as good as it can get (which is soon), you'll see consoles become truly superior to gaming.

  114. Windows is listed in the system requirements by Overly+Critical+Guy · · Score: 0, Flamebait

    If the system requirements clearly state that Windows is required to play the game, and you instead choose to run it in Linux using some buggy third-party Win32 API, that's your fault.

    --
    "Sufferin' succotash."
  115. I was going to buy this game immediately... by bill_kress · · Score: 1

    But now I'll wait. Maybe I'll torrent the fixed version instead, and buy it if and when it's worth the money.

    I've been spoiled by Blizzard lately, all their offerings (at least all the ones I'm interested in) are now available on both PC and Mac without as much as a CD key as a download, and multiple downloads to different PCs are apparently encouraged.

    Not only this, but my old PC cd keys will work to download the Mac versions. This is exactly how software (and music/video) should have always been delivered.

    I'll buy Diablo3 from them the day it ships assuming they use the same system--Probably the new Starcraft as well.

  116. Beyond the DRM Issue... by penguin_dance · · Score: 1

    Why? It's not fun. It's basically a tech demo pretending to be a game.

    And this was my question. I was planning to buy or order this yesterday either. But I read several of the comments on Amazon. Mostly about DRM, but others who said it was nothing like the game that was promised. Said one reviewer (paraphrase) the game was based on stats, so even if you're creature had 6 legs it wouldn't run any faster than a one-legged creature with higher stats. Also you could make winged creatures, but they couldn't fly. Speculation was made that this would probably come in future add-ons, making you spend more money.

    This also sounds more like a game of "creationism" vs. evolution. I thought you gave the creature some basic anatomy and the creature would change, but not necessarily the way you might expect it to. For example, if it lives on a mountainous region, it might gain legs adapted for climbing mountains. If there were tall trees it needed to eat from, it might grow a longer neck, learn to climb trees, fly, etc.

    As it is, it sounds like the Sims in outer space. As much as I think the Sims are great, we don't need another version of that.

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
    1. Re:Beyond the DRM Issue... by amuro98 · · Score: 1

      I don't think the game ever promised things like flying creatures, but I will admit, not having them is disappointing.

      As for evolution vs. creationism, I think the game is very pro-evolution. Real Life rarely gets it "right" on the first try. There are lots of examples of how a single species diversified into different variants, only to have many of those variants die off for one reason or another.

      In the game, if you suddenly took your many-finned fish-like creature and dropped it into a forest, you aren't going to find it surviving very well until you go in and make some changes - turn the gills into lungs, maybe turn the fins into wings, or at least legs, change its diet from fish to say, squirrel - that sort of thing.

      Spore was never intended to be a realistic biology simulator. It has its own internal rules and physics - sure - but it's a VASTLY simplified set of rules compared to anything approaching The Real World.

      I think it could be used as a teaching tool, in part to help get students thinking about how organisms change and adapt based on their surroundings and environment. Quite literally, the moral of the story of life has always been "Change...or die."

  117. The problems there are many by Moraelin · · Score: 1

    Well, the problem with that idea are many:

    1. A game that basically plays itself would be freaking boring for most people. You've basically described Sim City, but without actually placing the houses or streets or managing the budget. Seriously, think a Sim City where all you can do is throw tornadoes and whatnot at a city and hope that the people take the hint and build it like you want it to. It's at most freeware game material.

    2. Occasionally intervening negates the whole science aspect just as badly. If a deity up there in the sky decides that sheep should have longer legs by personally throwing lightning at short legged ones, what you have in the end is still ID, not natural selection. You just replaced it by something that's just as unscientific, only now it's (A) with less gameplay, and (B) a stupid and inefficient way to do things for a deity.

    3. Occasionally intervening sounds good until you realize what a boring janitor job that is. Evolution happens at large scales and large populations. Do you want to personally inspect 1000 sheep to decide which one deserves a lightning strike? (And that's realistically a very very low number.) Then do it again? And again? Congrats, instead of playing a deity, now you're playing a shepher's apprentice.

    4. Accelerating mutations isn't necessarily a good thing. For evolution to even work at all, you need enough stability for the mutant population to edge-out the others or be edged-out, over a long time. If every other sheep born has a different mutation, and different enough to be noticed by the player, the species just diverges fast and it becomes 1000 different species competing and soon running out of compatible partners.

    5. We're still far from simulating a realistic and self-contained ecosystem. I've seen a few simulations and they tended to fly off the hook pretty fast.

    6. Exactly what is your achievement as a player there? E.g., in Spore I can set a goal for myself like "make a race of Kilrathi and take over the planet/galaxy by military might." What would be the goal and achievement in your version? So I drag the temperature down and see what animals happen to result. It could be sheep with thicker wool, or it could be yeti, or I could have a mass extinction event. Uh, ok. Now what?

    What variables would I even have to play with to get evolution to produce sentient felines? And how do I know I don't get sentient parrots instead? I.e., _can_ I set any such goals for myself and realistically achieve them?

    7. It sounds like a recipe for frustration. RL evolution is a mess of dead ends, extinctions, etc. What if the same happens to the species that you put all that work into guiding down a certain path?

    E.g., the first species to reach, in Spore terms, tribal stage on Earth, were the Neanderthals. They had ritual burial, were self-conscious enough to use (primitive) jewellery, used fire, skinned animals, built elaborate shelters, had work specialization and possibly some primitive trade to support those specialized crafters, built crude musical instruments, and... went the way of the Dodo.

    So if that happens in the game, now what? Watch the game playing itself some more until it produces another sentient species?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:The problems there are many by paazin · · Score: 1

      As your sibling said, you just basically described the gameplay of SimEarth ;)

  118. My review by Anonymous Coward · · Score: 0

    Amazon wouldnt let me post a review (you have to have made a purchase from them at some point to review their products). So, in case anyone has an amazon account, hasnt had a chance to play the game and feels like helping me out by posting this up there for me, heres my review:

    Rating: 1 star

    I have been looking forward to this game for a long time. I finally got the chance to buy it - at no point was I warned just how dreadful an experience it would be.

    As already stated in the other reviews, the DRM software that this game comes with is absolutely appaling. The game comes bundled with a modified version of securom software (and a simple google search will tell you all of the problems that computer users had with that) which allows only 3 installs of the game and requires an internet validation at install, and seemingly every time you want to use the game online.

    Not only is this game an incredibly expensive rental rather than a purchase, it doesnt even have a decent system for renewing your "3 installs only". You must beg EA's customer support via email to have your count reset. Complaints to EA resulted in a clearly automatic email telling me how many wonderful advantages restricting my usage of the game I fairly bought gave me. I fail to see the logic behind any of them.

    I upgrade my PC hardware or reinstall my operating system on a regular basis (every 2-3 months), so this system is just another annoyance to me.

    In terms of gameplay, the game as described before release was full of wonder, intricacies and exciting things the like of which had never been seen before (or so the hype says). After release I was disappointed to find out that the majority of the game is horribly simplistic (using a very basic "part x gives you advantage y up to a max of z" system - you can have as many arms as you like, but your strike will still only do a set amount of damag, for example). The creatures themselves are nowhere near as customiseable as I imagined, and some of the stages are laughably easy and mind numbingly dull (I completed tribal stage whilst watching TV and clicking pretty much randomly on enemy tribes)

    My advice? Spend your money somewhere else. You wont get value for it here.

  119. If you don't read the EULA by davidwr · · Score: 1

    If you don't read the EULA, then there is no "meeting of the minds" and therefore no contract beyond that which common law or statute enforces.

    Neither party can say "you agreed to this" when the words didn't even appear on your screen without you having to scroll down. Heck, if you are a computer-luddite, you can legitimately claim "I just started clicking things until the dialog box went away."

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:If you don't read the EULA by harl · · Score: 1

      This is incorrect for the USA 7th Circuit. Shrink wrap and click through licenses are legal and binding. Please see ProCD v Zeidenberg.

      --
      I find being offended by me offensive.
    2. Re:If you don't read the EULA by Tim+C · · Score: 1

      So, are you saying that I'm free to sign any paper contract I like and then break its terms because I didn't read it? After all, I just signed things until the bit of paper went away.

  120. I've been playing... by Jaysyn · · Score: 1

    I buy PC games. I have about 50-60 on a bookshelf next to my PC desk & a few more I bought thru Stardock. I haven't bought Spore strictly because of the intrusive DRM in it.

    The same DRM that *didn't* prevent me from downloading the ISO & playing it for about 16 hours this weekend.

    --
    There is a war going on for your mind.
  121. Re:DRM will not... by MindlessAutomata · · Score: 1

    No shit. Do you have any freakin' clue how frustrating it would be to play a game where you can't control what happens to your creation? And this is beside the point, anyway. It's certainly evolution, just not evolution driven by random chance.

    Actually, you could easily do that--make a game where players change the organism's environment, instead of the organism, and have the organism respond appropriately as per natural selection. That's far closer to evolution than what Spore is. Unfortunately, Spore doesn't resemble any form of evolution, at all.

    Anyway, you don't understand evolution at all if you think it's "random chance". Read less Stephen J. Gould, please.

  122. Can I throw this out there? by JimboFBX · · Score: 1

    Maybe, just maybe, if you care about DRM, your not in EA's target audience? Actually, if you care about quality games, your not in EA's target audience really.

    My girlfriend loves spore (and rarely any video game), and the DRM didn't do crap to my computer, end of story. Get over yourselves really, the game is like wii-sports, a tech demo showing of things to come. Think of it like buying golf clubs and getting a 6-hole course that comes with it.

    If that's not appealing to you, just wait it out. More content will come, the game will be cheaper, but you won't be one of the first people to show your creation off to other people. That's the trade-off that comes with any new product or idea really.

  123. My 5 and 9 year-old love it too. by PIPBoy3000 · · Score: 1

    We've only played through the cell and creature phase, but the kids love it. I played a little this morning and enjoyed it as well.

    Spore is not a hardcore game on par with Grand Theft Auto. It's a Sims game, with no story and only vague goals. So far my favorite part is the fact that when I wander around, half the creatures were created by other people. That's fairly unique in a single player game, and it's a subtle but interesting aspect.

    I won't give my final opinion until I get through the space stage, but I played some last night and this morning and generally enjoyed it. There's some repetitive aspects that I can see might get to me, but the stages go quickly and you don't have to ever repeat them again. I think the space stage will be the decider, as it's where people could spend most of the game.

  124. Re:DRM could very well push PC gaming over the edg by Polumna · · Score: 1

    While the upgrade-ability issue is a major one, I think there is a much more fundamental problem with the PCs-are-a-much-more-expensive-gaming-platform-meme. Specifically, that you're getting a computer anyway.

    I built my mother a desktop last year with two gigs of RAM and an E6600 Conroe for about $500, case, shipping, et. al. included. The motherboard has a PCI-E 16x port. It would cost what, about USD$150 for a gaming-class graphics card to make that a machine capable of playing any of the XBox360 ports at a resolution of 1024x768 easily. She wouldn't, because she's not exactly a gamer :), but the point is she could. Total cost of the gaming platform portion: half an XBox... oh, and it has a 250G hard drive.

    My machine is a little beefier. I made it more recently, and I do image processing in Matlab and compile all my Linux software, so it was easy to justify the bigger processor without games. My GeForce 8800GTS was $175 with a mail-in rebate. Even if you say I didn't need a whole 4G of ram, could have gotten a slower processor... I spent maybe $250 at the most to go from modern standard-use to gaming quality, and I played Assassin's Creed at 1600x1200 with every bell and whistle at the max... for a price equal to, or less, than the cheapest 360 package.

  125. Amazon reviews brought a tear to my eye by TravisO · · Score: 3, Insightful

    It both surprised and made me proud of my fellow consumers that so many people do care about the unacceptable DRM being used in this game.

    EA marketing can spin it all they want, but they will kill their DRM servers the moment:
    1. The game no longer makes money
    2. The server gets a non compatible "upgrade"
    3. EA gets bought out by another company
    4. EA smartens up and realizes DRM was just a bad idea that only punishes the legal users (and if this happens too late, nobody will be create an EA patch to the game)

    What if I wanted to still play Spore in 2026, that's not as unrealistic as it sounds because as you read this I'm playing many 15yr old PC games still. There are many DOS games I still enjoy (legally) to this day in DOSBOX.

    What EA needs to realize is pirates aren't their demographics, some people will just steal the game, protection won't change them either way. Meanwhile, intelligent consumers like myself, who actually had an interest in the game, will not either boycott or get the game using more nefarious means. Mind you I am an active consumer, I've purchase two new PC games in the last 6 weeks.

    Finally keep in mind there's another reason behind this kind of DRM: to prevent the sale of used copies, Half Life 2 did the same thing when they tied the game to Steam. I'll bet the shirt on my back if you were to call EA and say you bought the game used and want a 4th authorization, they'll turn you down. It's both a moral and a technological abuse.

    Just say no to rent-ware masquerading as a product!

  126. you are not doing it right by floatingrunner · · Score: 0

    you need the builder to make that marsian girl with the three... actually, scratch that idea

  127. Already turned off by sherriw · · Score: 1

    As someone who was excited for spore for years, I have to say, the negative things I've been reading about secuROM has kind of killed my enthusiasm. While I fully planned to pay for it from a store, I'm concerned about what it will do to my computer. So.... here's one person who's not rushing out to buy it. Here's hoping it comes out for my new Xbox360.

    But, my point is, that if you put the word out to people that the DRM that comes with a game/song/movie is potentially harmful, at least some people will take that to heart.

  128. Re:If people didn't pirate the fuck out of everyth by Kintar1900 · · Score: 0, Flamebait

    *reads the comments before the parent post...reads the parent post again*

    Your reading comprehension isn't very high, is it? Someone mark the OP flamebait, please? I used all my mod points yesterday. (Oh, and do this post while you're at it. *grin*)

  129. DRM is bad for business. by Dimble+ThriceFoon · · Score: 1

    I am a dedicated PC Gamer, buying a new top of the range gaming machines every eighteen months, and buy about 15-20 games a year, and i have not and will not buy Mass Effect or Spore because of the restrictive DRM used. By contrast i bought Sins of a Solar Empire because it was a good game that didn't treat me like a criminal. I do not like being at the mercy of an internet connection to install and play a game, especially not if i pull it off the shelf five years later to install on my third subsequent PC. No thanks.

  130. I will not buy a DRM locked game! by MrJerryNormandinSir · · Score: 1

    If no one buys a product locked with DRM, then DRM will die. We control the market.

    Also if Spore wants another chance they can roll out an open free game for Linux , all of macos not just intel, and windows. have a subscription based online play, and also a free online play with reduced levels of play.

  131. Re:If people didn't pirate the fuck out of everyth by Sefer · · Score: 2, Interesting

    DRM doesn't work. You may have noticed that, regardless of how draconian the DRM on Spore is, people are still pirating it (and had it out almost a week before it was in stores). Therefore, DRM is only hurting the paying customers- I bought the game and considered using a cracked version to keep DRM off of my system because I don't want to risk losing access to my game just because a server goes down. In the end, DRM encourages piracy, not discourages it.

    Look at Galactic Civilizations II, which only had a CD key, no software DRM. The publisher said it was fine for people to install it on multiple computers. It did fine, and if the comments people posted online were true more people were buying it that would have pirated if it had DRM.

  132. I doubt it... by Zakabog · · Score: 1

    I doubt that people will be so put off by the DRM as to not purchase Spore. Plus you think EA executives will know WHY people gave Spore a negative review? All you're really doing is telling them "Hey we don't want games like this anymore!" Nothing short of a lawsuit against game companies for putting DRM on content you should legally be entitled to use unrestricted. Obviously putting the game on a website and sharing with the world should remain illegal, but the DRM should not be forced on anything you legally own a copy of.

    Besides DRM doesn't even work. I paid for the game a week before it came out and downloaded it online. I didn't realize I was only pre-downloading most of the game. After two hours the download software told me the game is released on September 7th. I thought that was quite dumb since I paid for it, I downloaded 99%, why can't you just let me play? So I went off to the pirate bay and there was spore already cracked and waiting to be downloaded. I still haven't installed a legit copy of spore since I can't find the EA Downloaded to get the game on my home computer (I downloaded the game at work.)

    So far I think the game is terrific, it goes a bit fast to the space stage and there's hardly anything to the tribal stage. My only complaint is that I can't install it on my MacBook Pro since the game requires Leopard (I have 10.4.) This game is probably going to be my only reason for updating my laptop to Leopard.

    1. Re:I doubt it... by nawcom · · Score: 1

      if it helps at all, you can modify the MinOSVersion in the installers Info.plist and games Info.plist to your version of Tiger; I did the same thing for the creature creator when it came out.

  133. Re:Idiot DRM consumers ;) by Digital_Quartz · · Score: 2, Informative

    Where "multiple machines" equals, at most, three. Not three at the same time, either, three total, ever. Hard drive crashes? You eat an activation. Upgrade your graphics card? Spore says "Hey, this isn't the same machine I was installed on," eat another activation. In a surprisingly short period of time, you find yourself on the phone with EA, begging for more activations so you can reinstall the game.

    Now, imagine it isn't just Spore doing this, but every piece of software on your computer. Do you REALLY want to spend hours on the phone with various tech support companies in India every time you upgrade part of your computer or buy a new computer?

  134. Re:Wanted More from Spore by Anonymous Coward · · Score: 2, Informative

    Odd, I've played the entire game twice now. He says tribal stage which means character development is finished; no more changes to character. Now you go through two RTS stages that have really idiotic AI to get to the space stage. This stage automatically pits you into a fed-ex grind for the next 4 hours to do anything...

    He was right, game stops at tribal stage. Even then here we go on a list of ways they dumbed down this game for his 3 to 5 year olds.

    *On reaching land stage; you get a full reset.
    *Anytime you want to 'evolve' you can change your creature entirely from front to back (i.e. a whole new creature that bears absolutely NO resemblance to previous creature)
    *At tribe stage, all 'evolution' seems to cease for the entire planet.
    *At civilization stage, no matter where/what/how you put the guns on your vehicles they will shoot the same as the opponents (mine were on the bottom just to show how silly it is)
    *At civilization stage, Speed is worthless. Health/Attack for easy win.
    *At civilization stage, just nuke the opposing teams once you have 6 cities or build 10 fighters. Even on hard, easy win.
    *At space stage, you spend the next 4 hours of your life transporting spice or doing idiotically easy missions (oh, and for your enjoyment every mission has a timer! because they have got to have those plants scanned in the next 3 minutes after you arrive!)
    *At space stage, when you finally get past the fed-ex grind and you want to kill some things you're incredibly weak. Just keep grinding combat till you get a planet or two. Then you get stronger attacks and more health... till you're almost invincible.
    *At space stage, enemies are incredibly repetitive (same attacks/defense structure and they don't build many settlements up or terra-form).

    I'm sure I missed a few; but I wish I stopped at the tribe stage and just did the fun bit and 'pretended' my creature evolves by adding the parts slowly and methodically.

  135. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    I was an avid PC gamer since the late 90s. These are exactly the reasons I gave it up several years ago.

  136. Re:Idiot Anti-DRM facists by Tridus · · Score: 2, Interesting

    The phone home stuff is old. The original idea of the DRM was it'd call EA's servers to reactivate every 10 days, and would shut itself off if it couldn't.

    So if you put it on a laptop and went offline? Oops, no game for you. After a massive outcry on the Mass Effect forums (the first game that was supposed to have that), they backed off on the 10 day thing.

    It still refuses to install after 3 activations though, you have to call EA to get another one and prove that you're actually a paying customer... as if any pirate would need to call, since their copies have cracks to remove SecuROM.

    I recently had Mass Effect randomly decide I wasn't authorized and stop working... then a while later randomly start working again. Maybe you're okay with that, but if I'm paying for a game I expect the the game to actually run when I want it to and not randomly decide I'm no longer authorized.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  137. Re:A problem that will be fixed by Amazon, hopeful by Adrian+Lopez · · Score: 1

    "What would be the big loss for them to only allow people who have purchased the game from them to make a rating?"

    The loss of reviews from people who've purchased the game elsewhere.

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  138. Would'nt it be funny if.... by Anonymous Coward · · Score: 0

    Someone like EA_Spouse came up with the email nomenclature for EA's 3 letter likes of John Riccitiello (CEO) Eric Brown (CFO) and John Pleasants (COO)....I'm sure the flash mob might be able to get the point across about how badly they keep going down the wrong path, unless all 3 of these guys are asleep at the wheel...which may be very close to the truth....

    As for me, I could care less about Spore's DRM - I wasn't ever going to buy (or pirate) the game anyway. My final straw was BF2142 and how unstable of a mess that is.

  139. Re:DRM could very well push PC gaming over the edg by Kjella · · Score: 1

    Well, I'm a Wii/PC gamer and what the PC needs is more pros, not so much the cons.

    For a long time, consoles were something made for a 480p TV while my computer monitor has been 1024x768+ for ages. Because of the low resolution, things that required great precision like FPS or desktop applications weren't all that great. With the current generation it changed and with the next generation it'll change again. I would imagine 1080p full resolution (except maybe the Wii2) and keyboard/mouse options are already there as far as I know. So if I got the same inputs, same outputs, same game (no need to dumb down the interface then), what's the advantage of the PC?

    You could turn it around and say the upgrade cycle means graphics are rapidly getting better while console games get dated. You could also say that the flexibility in hardware means there's a wide budget range from the lowest possible to the most expensive quad-setup possible. That the graphics are getting better are a case of diminishing returns that is probably near irrelevant at the next generation as even a $200 4850HD can take almost everything you throw at it at 1920x1080. And the budget to time investment ratio is more important I think, it's not whether you can afford the console but rather if you can afford to sit around playing games all day, most people will find a few hundred bucks (more than 65mio consoles sold this generation alone).

    With the patching you can say that at least you *can* get patches - there's no such thing as perfection and bugs happen in console games too. In practise there are ways to patch yet a large amount of consoles won't be online to be patched - it's pretty much the best of both worlds when it comes to getting QA up front, and still get the things they miss in patches if it's really bothering you. I went with the Wii this generation because it was more fun and got PC upgrades instead. Next time around, I might seriously ditch the PC for gaming altogether and just get another console. That all depends on how far out the xbox720/PS4/Wii2 are.

    --
    Live today, because you never know what tomorrow brings
  140. DRM means no buy for me by HermMunster · · Score: 1

    I won't buy a game nor any product ever that sports even a microscopic hint of DRM, period.

    --
    You can lead a man with reason but you can't make him think.
  141. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    I am not sure if you know, but consoles also need to install things in the harddisk. In this case, waiting 25 minutes might be just TOO long for me. Considering that this is a 10 hour game, half an hour is around 5% of play time. So it is time now to review that concept of consoles better than PCs: they need an install as of now.

  142. Re:DRM could very well push PC gaming over the edg by TheThiefMaster · · Score: 1

    He expects that if he buys a game and puts the disk into his machine, it should run. DRM caused that to not happen. To me, it doesn't seem like an unrealistic request (and the Xbox has no problem doing it).

    I thought you put a disk in an xbox 360 and it blinks a red ring at you?
    I kid, I kid.

    I agree with the whole anti-drm thing though. I no-cd crack pretty much every game I own because it lets me play them without having to have a stack of different games by my desk. Once or twice I've had a game that I've HAD to crack to get it to run at all. I have no problem with steam, or similar systems, but I absolutely prefer games that I can just PLAY. I'd love it if companies started making pc games that only OPTIONALLY needed to be installed at all, and if you did, didn't need the disk to play. DOS games did that, a lot of Amiga games did that. We've stepped back...

  143. Comment removed by account_deleted · · Score: 3, Interesting

    Comment removed based on user account deletion

  144. I've often wondered about this by Sycraft-fu · · Score: 4, Informative

    As far as I know, no publisher has bothered to do a study on the topic. However I'd be suspicious that the sales gained by DRM preventing copying are not enough to offset the cost of said DRM. Most companies don't develop their own, they buy an off the shelf one. SafeDisc, Securerom, etc are all products you can buy. Like most things of that nature, the prices aren't listed on the website. However, I'm going to guess they aren't cheap. Most development tools, modules and such for games aren't.

    So they would not only have to result in higher sales, but it would have to be by a non-trivial factor to be worth the money. If your DRM costs $200,000, and you only get 5,000 more sales out of it, chances are you didn't make any money (remember for a game to be $50 retail, the publisher is probably getting less than $20/copy).

    I think it is just kinda accepted on faith that DRM is worth it by publishers. I've never seen any sort of study from them, or anyone else, showing that yes indeed it does increase sales by an amount significant to offset the costs.

    1. Re:I've often wondered about this by Tim+C · · Score: 1

      If your DRM costs $200,000

      That's a big assumption on your part though; for all you know they charge 5% of gross. No I don't know either, but given the wildly varying costs for software, even of the same type (e.g. for web-based commercial CMSs you can be looking at anything from a few tens of thousands to several hundred thousands of pounds) you really can't even begin to guess.

      That said, I'd be absolutely fascinated to see some hard numbers.

  145. It says Windows XP and Vista by roguegramma · · Score: 2, Interesting

    It actually says Windows XP and Vista. I might even buy Spore if it will run on my windows 2000, which I refuse to upgrade to avoid an environment more infested with DRM.

    Random example of DRM: The FREE basic spore creature lab fails to start if you have run sysinternals ProcessExplorer before, a quite legitimate program that can be downloaded from microsoft.

    --
    Hey don't blame me, IANAB
  146. Will DRM Exterminate Spore? by init100 · · Score: 2

    I hope it does.

    I sincerely hope (but I realize that it is likely in vain) that publishers one day realize that DRM only hurts your customers, turns away potential customers (like me), and does nothing to stop the pirates.

  147. Re:DRM could very well push PC gaming over the edg by merreborn · · Score: 1

    PC gaming is already in a fragile state. There is much competition from the Console market. Cheaper hardware, less compatibility problems, more stability and no DRM (at least until they go all download based)

    On the contrary. DRM is precisely the reason the Nintendo Wii homebrew community has taken so long to get a halfway decent homebrew platform working. The xbox 360 has similar DRM. You can't just whip up some code, burn it to a DVD, and stick it in your Xbox or Wii; both systems will only execute signed code.

    And, as you've already hinted, downloaded games are DRMed as well.

    Console DRM is present. It's just transparent and non-invasive. This is largely because they can control it at the hardware level. However, there is no hardware DRM on PCs, nor should their be.

    We only expect our consoles to run games designed for them, vetted by the manufacturer (nintendo, microsoft). However, we expect PCs to be able to run any code from anyone. As long as you can run any code from anywhere, for DRM to even have a *chance* of locking potential pirates out, it must be *very* invasive, and *very* restrictive. As each generation of PC DRM schemes is defeated, the next becomes more aggressive, with more draconian restrictions. And even then, it's never enough -- nor will it ever be. Pure-software DRM can never work. And the sort of hardware-based DRM present in consoles would render PCs useless.

    So, that's pretty much why console DRM gets no attention, while PC DRM is a terrible annoyance.

  148. Re:DRM could very well push PC gaming over the edg by schlick · · Score: 1

    I increasingly lost interest in console game as the game pad evolved. I seriously dislike game pads. The PC interface isn't a joystick, but it is so much more versatile than a game pad.

    This is why I was determined to buy a Wii even if it sucked (which it doesn't). I want to promote the death of the game pad.

    --
    "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
  149. Mac Version by sinclair44 · · Score: 1

    Given that the Mac "port" of the game is little more than Cedega + the Windows version, is there any Mac-specific DRM, or is running it like that fairly safe?

    --
    Omnes stulti sunt.
    1. Re:Mac Version by FictionPimp · · Score: 1

      I bought the game last night. It runs without the disk. It wants you to login to their servers to play, but I really don't care much about that. My bigger complaint is that the mac and the pc disk are the same. While it is nice that if I ever go back to windows I can use the same disk, I would like my sale to be reflected as a mac sale.

      The game runs very smooth on my 2.5ghz mpb with 2 gigs of ram. So far I am happy.

  150. Fiduciary duty by tepples · · Score: 1

    No, they are even free to agree or not if that were the case. There are marketplace realities that might make them want to pursue such an agreement

    If "marketplace realities" are that all publishers require digital restrictions management to protect the publisher's investment, the choice is either "publish with DRM" or "don't publish at all". Considering the latter choice might bring the developer under the scope of another law: fiduciary duty to its shareholders.

    1. Re:Fiduciary duty by mxs · · Score: 1

      If "marketplace realities" are that all publishers require digital restrictions management to protect the publisher's investment, the choice is either "publish with DRM" or "don't publish at all". Considering the latter choice might bring the developer under the scope of another law: fiduciary duty to its shareholders.

      Right, because there are no studios self-publishing, there are no ways to self-publish without the stone and mortar retail-chain, and there are no conceivable negative implications DRM could bring on the bottom line. Fiduciary duty is all fine and dandy -- but any skilled CEO will be able to make the case for and against DRM while appearing to fulfill that duty. Fiduciary duty also does not dictate that you sign a restrictive contract with any group of publishers.

      The issue is not quite as black and white as that. In any case, Maxis made their choice. Will Wright made his choice. EA made their choice. Now I'm making mine, and hope that enough others are making the same for it to matter whether you treat your customers as shitbags or not.

  151. poor drm or subpar gameplay? by Anonymous Coward · · Score: 0

    As most have said already, Spore doesn't live up to the hype, even though it is a fun game to play once.
    Most of my issues with the game are in the space age:
    1- spaceship battles go one way of two: Either you circle strafe and use missiles (until the AI runs away, you catch up and use lasers) or you start the shields, don't move and use your lasers/bombs to destroy everything. Boy does that ever get fun after the first 100 times.

    2-What the hell is up with the keybinds? Every major game that I've played in the past 10years has had customizable keybinds. I just love having to click pages to be able to use 1-2-3-4-5-6 to activate skills before clicking the next page.

    3-Micromanagement VS macromanagement. Space is fun until you get more than 7-8 systems. After that, you either need to stop caring for your rep with allies and let ecodisasters ruin your possibly hard-earned terraforming advances, pirates steal your slowly earned spices or enemies retaking systems the second you move out to keep on killing them. It's like you are the only competent person in your empire and you have to worry about the calorie count of every meal of every living being in the universe while trying to actually expand that empire.

    4-Regardless of what you chose to do, there'll come a point where you'll want to capture a planet. At about the same moment, you'll realize that you can't effectively do that more than 2/3 of the time because your max-rank weapons 1-shot colonies at the lightest touch of the mouse.

    5-So you evolve to a galactic empire but yet you haven't managed to keep track of your planets and their defense/production/population in one central galactic library? Great.

    6-I actually had to use 2-3 fingers to use my mousewheel and I'm thinking that on the next game, I'll probably have to watercool my mouse. The amount of scrolling (even with ctrl+ and ctrl-) is just astounding.

    7-The AI for the allied spaceships is so nice that even at max-rank, chances are they'll be mostly dead before you even shoot a single missile when assaulting a planet. Spam that AOE repair, suffer the reputation decrease or conquer alone. The choice is yours!

    All in all, the minor irritants is what makes me want to change my plan of "pirate first, buy when available" to "try it and forget it". It's just that ridiculous. There's only so many times you can get to a 7 planets empire before going crazy over the overwhelming micromanagement attached. Which is kind of silly for a game that proclaims that you can expand as wide as you care for.

  152. Re:DRM could very well push PC gaming over the edg by mortonda · · Score: 2, Interesting

    And people wonder what is killing PC gaming? Its the companies that make PC games.

    I agree. Instead of using DRM and features that only the most advanced computers can run, try making a compelling story line and fun game play that just works.

  153. Re:DRM could very well push PC gaming over the edg by TravisO · · Score: 1

    Mark me down as one of those "been a computer gamer for the past 25yrs but lately all I play is console games". And mind you, my computer is cutting edge but if I have the choice between a PC version or the Xbox 360 version, I'll pick the 360 every time.

    Although having a large HDTV is requirement of this mindset.

  154. Eh, don't care. by alisson · · Score: 1

    From a consumer standpoint, I couldn't care less. It won't actually stop me from enjoying the game, so it's a non-issue there.

    From a nerd standpoint, it's not enough to make me upset. I know getting upset won't stop them, complaining won't stop them, and a boycott won't stop them. Asking EA to not use DRM would be tantamount to asking the pacific ocean to get rid of its salt, or asking Obama to stop using the word hope.

  155. Re:EA will translate DRM backlash and low sales as by Jaysyn · · Score: 1

    "Sins" is a great game, you should at least give it a whirl once.

    --
    There is a war going on for your mind.
  156. Re:DRM could very well push PC gaming over the edg by edschurr · · Score: 1

    Geez, consoles have loads of DRM and they require that the disc be in the machine to play. The best of both worlds would be for your computer to have a Trusted Computing module then, eh?

  157. Oh The Irony... by EXTomar · · Score: 1

    The irony in the parent's story is that "the solution", just buy the XBox 360, is going to a platform that has even farther and harder DRM restrictions. As a DRM platform, the XBox 360 is far more stringent about enforcement than the PC can be at the moment.

    So why are people angry about DRM on their PC but not in their XBox 360? It is because the DRM on the XBox 360 is hidden an unobtrusive while it sticks out like a rusty nail on the PC.

    This is why ISVs (Independent Software Vendors) are flocking to the super DRM hardened platforms. Although they don't intend to make inferior products, weaker software titles can have an easier time returning invested money back to the producer on DRM platforms than open ones like PC/Mac. Another irony is that we'll see it played out again with Spore if given a chance. A game like Spore which will be rejected or subject to other modifications (*cough*) while on the PC. A game like Spore on the XBox 360 will not offer any option except for buy or not buy. Add to this Gamestop create a cycle where you can buy a questionable game, decide you didn't like it, sell it back to Gamestop for credit towards the next questionable big budget game.

    The parent is correct that its the companies that make PC games that are killing the PC gaming platform. They are trying to bend the generic PC platform into something that is like consoles because they see easier money there and not being very successful or graceful about it.

    1. Re:Oh The Irony... by BoberFett · · Score: 1

      An Xbox has a limited purpose: to play games. Yes, it can do other things, but they're all built around that main purpose.

      A PC can do anything you want it to, assuming the software exists. Anything, that is, until the DRM infested software you just installed tells you that you can't.

      The software that Spore installs will tell you that you cannot run Daemon Tools. Does the Xbox run Daemon Tools? No, but then you never bought it expecting that you could. I love my Xbox because it does exactly what I want it to do: play games. Increasingly computers are losing that ability.

  158. thanks by speedtux · · Score: 1

    I didn't know Spore had one of these stupid DRM systems.

    Now I do, and I won't buy it.

    1. Re:thanks by Anonymous Coward · · Score: 0

      wow, that really contributed to the conversation. Thank you for taking the time to post!

  159. Bought the game and love it so far by koalapeck · · Score: 1

    This was one of the games I've been waiting to play for quite some time, so I wasn't too concerned with what type of DRM this game employed, if any. I bought it yesterday and have played about 8-10 hours thus far (day off, good timing).

    All I know is that I'm having an extremely fun time playing now that I'm in the space-race portion of the game. If I were someone on the fence about this game, I wouldn't let EA's shitty DRM practices deter me from enjoying this game.

  160. Re:Wanted More from Spore by TheCarp · · Score: 1

    Hell yes!

    reminds me of some books I tried to read. I read some amount and just couldn't get into it. I don't care how good that you think the book is, if I can't get into it, then I can't get into it. I am not going to read a book cover to cover just because you think its good. I am just only going to go so far if I don't like it.

    No way am I going to endure 8 hours of a game just because someone told me that it gets better once you get 9 hours in. Its either entertaining or I am not going to play it

    -Steve

    --
    "I opened my eyes, and everything went dark again"
  161. Re:DRM could very well push PC gaming over the edg by jimicus · · Score: 1

    I increasingly lost interest in console game as the game pad evolved. I seriously dislike game pads. The PC interface isn't a joystick, but it is so much more versatile than a game pad.

    This is why I was determined to buy a Wii even if it sucked (which it doesn't). I want to promote the death of the game pad.

    Don't know about more recent consoles, but my PS2 has a USB port on the front. I've plugged a USB keyboard in and you'd be surprised how many games JFW work it.

  162. Re: A better question is: by Dimble+ThriceFoon · · Score: 1

    will Spore sink DRM with the growing popular appeal of Stardocks 10 commandments.

  163. Brave but futile by Mark+Programmer · · Score: 1

    While I respect the attitude that one should stick up for what one believes in, this particular boycott will be futile in the long-run. Quite frankly, Microsoft's XBLA has shown the viability of locked licenses on the XBox 360, and I fail to see why they are not a reasonable business strategy on the PC---just another gaming platform. EA has seen the handwriting on the wall regarding this business model, and the fact that it isn't what PC gamers are accustomed to doesn't matter to them. There's a very real possibility that this will become the de facto standard for the big-name players.

    Boycott if you feel it's right. Just be prepared to have that boycott extend to all big-publisher PC games... And then understand that the average user isn't going to care enough to not go out and purchase Madden 2010.

    --

    Take care,
    Mark

    There is a solution...

  164. Re:Wanted More from Spore by ion.simon.c · · Score: 1

    I've logged... eighteen, nineteen hours in Spore.
    I am unimpressed with the Space stage.

    Hell, I've been unimpressed with the whole thing. It's just minigame after minigame.
    As I've said upthread. I'll give it another go this weekend on Hard difficulty. (Started on easy, have a normal game going now.) I'd really like my opinion to be changed, but I might be too old (mid twenties) to understand these newfangled video games anymore.

    Can you tell me what I'm missing?

  165. Overhyped game by figleaf · · Score: 1

    I only liked the first stage of the game which lasts about 10 minutes. After the first stage it goes downhill.
    You cannot make any creature modifications past the second stage.
    For its price the game is not worth buying.
    I going to play the first stage a few more times and just uninstall it. Spore is not a keeper.

  166. Before it was for sale? by Anonymous Coward · · Score: 0

    You know, I started seeing those messages yesterday about an hour before Spore went on sale in the stores.

    Sounds to me like someone is putting on a protest, and is using Spore to do it.

    That will have zero impact on Spore sales, since most (non-tech) people don't give two figs about DRM.

    If you want to change DRM, do it a different (and more effective) way than posting comments on a product site.

  167. Idiot DRM huggers. Why Phone home is bad. by guidryp · · Score: 2, Insightful

    Bottom line a forced phone home install is bad, very bad. I won't buy any product that does this. Because this is a rental, not a purchase, you are using your product at the whim of the publisher and if the publisher in future decides the game is past profitable, no more installs for you.

    If you only play games as the flavor of the moment, this might not be an issue for you. If you actually like to play your old games sometime, it is a show stopper.

    I have Total Annihilation installed on my computer. I bought this 10 years ago and Cavedog is defunct. If it had Phone Home DRM, it would be a dead game. I also played Baldurs Gate 2 again last year. The company is still in business, but what are the odds they would still be supporting the DRM server on this one too?

    Just look at Yahoo/Microsoft and their music DRM servers. Trying to shut them down even though they are still in business.

    Phone home DRM is a plague. It should be fought on all fronts.

  168. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    PC gaming is already in a fragile state. There is much competition from the Console market...

    OH GOD NO GAMING ON THE PC IS DYING YET AGAIN!!!!

    Calm down. There is place on the market for several platforms.

    Assuming that DRM will eventually permeate every PC game, it could very well be the factor that pushes PC gaming over the edge. ...or people will discover that it wasn't as bad after all, and the alternative (consoles) comes with even more DRM.

    With a PC, I have to upgrade my hardware almost every year just to play the latest and greatest games.

    Last two years I've bought a new graphics card, and I can play all the newest games just fine.

    With a PC, I have to install the game, download updated drivers and deal with software incompatibilities.

    Now really, how often does that happen these days?

    I sincerely hope that PC gaming lives on but right now it seems like it's fading away.

    It isn't. If you count online and international sales, the PC is actually still #1.

  169. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    Technically there is DRM on most consoles and games. It just doesn't interfere with the gaming. At all. Pop in the disc, and play. Hacking the hardware is usually a bit of a problem, to allow homebrew, but it's been done on nearly every (or every?) system available - either through a mod chip, or through a software exploit (such as the Twilight Princess savegame hack on Wii).

    PC DRM is invasive, it interferes with being able to play, and is even more useless than the DRM on consoles (same-day crack - or even cracked before it's released).

  170. The game is below expectation/hype by aepervius · · Score: 1

    It attempts to do many things at the same time, and fail miserably on all but one : make up a new creature. I started a game as herbivore/religious from cell up to space time, and carnivore/warrior to space time. There are few difference of game play during the cell stage, more during creature and tribal stage. For civilisation stage, whether you are a warrior firing cannon or a religious guy firing "prayer" there is really no difference. Maybe the economic gameplay differ, but probably not. Up to now I have not yet started the long space stage. I have got the feeling the 4 first stage is more like a way to set up your creature. An advanced character editor. And afterward you have got a loooong space stage.

    It is not a bad game, it was simply overhyped, and really only the last space stage is of note. I won't say it is a BAD game, but neither it is a good one. In 10 years I will remember populous, planescape torment, and other games but I won't recall spore.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  171. Doh ! by aepervius · · Score: 1

    I forgot to add, the reason there are so many negative review is more due to the hype and the weakness of the game, rather than true fight against the DRM.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  172. In Short by Lifyre · · Score: 1

    No, DRM will not kill Spore.

    The fact that as a game Spore is boring, has little to no challenge, and the best part of the game was the Spore Creature Creator which you only use for the first part are what is going to kill Spore.

    Spore is an interesting concept and may lead to truly fun and interesting games later (especially if there is a way for users to mod it), right now it is basically an engine demo, shiny but ultimately lacking in substance.

    -Lifyre

    --
    I'll meet you at the intersection of "Should be" and "Reality"
  173. Piracy... by TheSubAtomic · · Score: 1

    As a pirate, I don't ever really have an issue with DRM, if the game is up for download, it already has a no-cd patch available. So, it's a non issue. Also, I agree with some of the posters above, DRM is a major issue when I decide to buy a game or not. If it has heavy DRM, I decide to stick it to the man and just download it, as per usual...

    1. Re:Piracy... by 91degrees · · Score: 1

      You're not the sort of person they're trying to stop. What they want to do is to stop people burning a load of copies for their friends.

      Honestly - I think they're doing it wrong. A certain amount of small scale piracy is pretty harmless since propagation is slow, and may have indirect benefits (friend of pirate plays the game. Decides to buy it). Bitorrent and a CD patch requires that only one person buys the game to distribute to thousands.

  174. Stand-alone PC games by yoshi_mon · · Score: 1

    IMO PC gaming will stay strong due to MMOs. Consoles have been trying to break into that market for a while but PCs offer so many advantages for the MMO platform. Given the current popularity of MMOs I see that PC games still are going to be around. I will thou admit that every time I post something like this I normally kinda /facepalm at the idea that there is impending doom for PC gaming but the consoles are, finally, kinda taking over single player games.

    Thanks in no small part that DRM on PC games, especially ports, is a nightmare. I recently picked up Mass Effect and it's just awful. Well, the game itself is great but it crashes non-stop. Lots of people try to say it's hardware related but that's a load of bull. When you have a port that has a pretty hardcore DRM system on it it's not hard to figure out why it's crashing so much.

    BioWare of course has remained pretty mute on the subject. No real surprise to me but they are losing a lot of good will from PC gamers. How that fact will impact their, and other more stand-alone style PC games, will be interesting. Seeing as how it's more common now to see such games designed 1st for the console then ported to PC rather than how it used to be; the other way around.

    I still think that the often cried demise of PC gaming is much exaggerated. However as I said I do concede that consoles, in no small part due to DRM type issues, are making their presence felt.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  175. Re:A problem that will be fixed by Amazon, hopeful by i+love+pineapples · · Score: 1

    To be honest, I'd rather have to do my research on a variety of online retailers (and miss any that were purchased in meatspace) than have to wade through a bunch of astroturf/badmouthing spam. I understand that Amazon wants to be inclusive, but it opens them up to mass attacks like this. Who knows then the b-tards on 4chan will get bored and decide to mass-defame (or mass-hype) some undeserving product.

  176. Now that the spying bill is in place ... by harrie_o · · Score: 0

    Now that the spying bill is in place ... (thanks Obama and Pelosi and the republi-Crats she leads) its time to start using all the knowledge gained from recording and sifting thru what each and everyone of us is doing online.

    First up, MICRO-PAYMENTS would relieve the world of DRM once and for all.

    If the gov't (and corporations because we live in a fascist state since July 9) knows what you are doing why cannot they just pass along a bill for what "content" you have (now legally) "consumed".

    Make it fair, say penny a song, nickel a movie, split over all the peers offering downloads on a per-download basis, and even a Comcast "hog" using his whole 250 gigabytes would have only a modest $10 tacked onto his bill for "file sharing".

  177. Or maybe it's the other way around by Moraelin · · Score: 1

    Wow, what a complete lack of critical thinking skills.

    No, actually it seems to me like you're the one with the basic comprehension problem

    Just because they are currently out-selling the competition is meaningless to this discussion. Without DRM they could/would be selling even more. Maybe LOTS more. That is the point.

    Re-read the question in the summary, lemming. Basically a small group of trolls seems to think they're so important that, just because they posted a couple of negative reviews on Amazon, surely either the game will flop or EA will bow down and remove the DRM.

    'Cause they're important like that. Someone gave them a browser, and _obviously_ now the rest of the world is listening to every word they say. Why, whole populations obviously drop everything they were doing, and purchase what Random Internet Troll #123456789 told them to buy, and stay away from what he told them to avoid. 'Cause he can post on the Intertubes, see. He's got DA POWA.

    That last paragraph is sarcasm, btw.

    It's a common delusion these days, sadly. It doesn't work that way.

    And at any rate, the GP's post just shows that they failed to make it flop even on Amazon. You know, the site they flooded with those fanboy anti-review.

    Could it have sold better? Maybe. But, at any rate, not to fulfill that prophecy that the game will surely be killed by those reviews, or EA will have to remove the DRM. You don't go, "hmm, where did we fail, and what can we fix?" for a game that's the #1 seller. As fanboy delusions of self importance go, that one is an "EPIC FAIL", to abuse that meme some more. Those reviews didn't give anyone even cause for worry, much less make EA bow down.

    So, you, know, before accusing someone of lacking critical thinking skills, make sure that you do have them. Because the GP's post was right on target and plenty relevant to the question being asked. Yours is the irrelevant foaming at the mouth. Or were you one of those fanboys, and it's better to throw insults than to realize that the world doesn't revolve around your keyboard?

    PS: Don't get me wrong. I don't like DRM one bit. But zealot delusions of self-importance are an even sadder spectacle, from where I stand. Had it merely tried to inform about DRM, it would have counted as a noble goal and effort. But delusions of self-importance like in the summary (""Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games?") are just freaking sad. Anyone deranged enough to think that, needs a life ASAP.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  178. Game longevity by JMZero · · Score: 4, Insightful

    Completely agree. I've installed Starcraft probably 20 to 30 times. More if you count multiplayer "spawn" installs and what not.

    (And I've bought it 3 times now. Not because it quit working, but because I lost the discs once, and once gave my copy away.)

    Spore is intended as a huge, open-ended game with user-created content and lots of gameplay "meat": the kind of game that should be lasting 5 or 10 years. 3 installs isn't going to work for that for a lot of people. Not just people who upgrade a lot or move around or crash a lot - just regular people who like the game for more than the first year or two - are going to get bitten by this.

    --
    Let's not stir that bag of worms...
    1. Re:Game longevity by Anonymous Coward · · Score: 5, Informative

      Spore is intended as a huge, open-ended game with user-created content and lots of gameplay "meat": the kind of game that should be lasting 5 or 10 years.

      Sadly, Spore does not come anywhere close to this. The best parts of the game are the Cell stage and Creature Creator... and that's not really saying a lot. [TL;DR version of this review at bottom.]

      First off, the cell stage plays almost exactly like flOw, so if you've ever played that game, you already know what this is like. You can try it out here for free.

      Next is the Creature stage. You design your creature using very limited DNA points, and the most basic body parts, and then you go out into the world. This stage consists of avoiding any creatures tougher than you [Which is most of them.] and befriending or killing any creatures weaker than you, then doing this while looking for bones laying around on the ground. [Finding bones gives you additional bodyparts in the creature creator.] Killing creatures consists of clicking on them until they die. Befriending creatures consists of repeating a song, dance, charm or other emote, and doing it several times in a row. If your creature sucks at social things, you won't be able to befriend much of anything. Basically this stage is grind grind grind grind to find bones and kill things/befriend things for DNA points until you have the parts you want, and the brainpower needed to advance to the next stage.

      After the creature stage comes the Tribal stage. Here you can change the outfits on your creatures to add to their gathering, hunting, or social skills. You spawn more creatures out of a hut, up to a maximum of 12 [once you've conquered a couple other tribes.] Once again, you can do two things: Conquer a tribe or befriend them. Befriending them is essentially the same as in the creature stage, except that you need to build musical buildings to give your creatures access to musical instruments so they can repeat what music the other tribe plays. The combat is essentially summed up as: click on an enemy and wait until he dies. If you die, respawn more creatures at your hut and do it again. There are no strategies involved beyond equipping your creatures with different weapons. [Axes, torches, or spears.] The difference between these weapons is pretty negligible, and don't really add to any strategies or tactics.

      Once you've befriended/killed 5 other tribes, you move onto the Civilizations stage. Here you have a city where you add a couple buildings to change how happy your citizens are, or how much money you produce. You can also add turrets. You are also given 1 type of unit for each unit type, for a grand total of 3 different units. You use these to capture spice mines around the planet, or other cities. You can capture a city economically, religiously, or militarily. Economics involves buying the city out, religion you target unhappy cities and convert them, and with military you right click on a city and select 'capture city'. That's really about all there is to this stage. The AI generally doesn't defend itself.

      Finally you get to the space stage. You're given a spaceship and told to go plant a colony on another planet. This stage has the most gameplay in the game, by far. But it has one incredibly annoying drawback: Every 3-5 minutes, [Literally. Sometimes even more often - I used a watch.] you will have one of your colonies attacked by pirates, unfriendly aliens, Grox, or you'll have to go and deal with ecological disasters on friendly alien planets. Typically the game tries to force you to do several of these all at once. I found myself going to an allied planet to stop an ecological disaster, only to find that my homeworld and colony are under attack by aliens. This stage would be fun if it weren't for these kinds of constant annoyances. Overall the gameplay for the space stage is similar to Star Control, though in my opi

    2. Re:Game longevity by crossmr · · Score: 1

      Spore is intended as a huge, open-ended game with user-created content and lots of gameplay "meat": the kind of game that should be lasting 5 or 10 years

      You haven't actually played it have you?

    3. Re:Game longevity by mr_gorkajuice · · Score: 3, Informative

      Have you actually played the game, or just done extensive review reading?

      Cell Stage: Resembles flOw indeed, except the way you design your cell has impact on your tactics, both short and long term (flOw doesn't allow you to equip yourself with poison glands to kill off anything that chases you).

      Creature Stage: Designing your creature right will give you special abilities such as sneak, spit and charm - the limitied DNA currency forces you to make tactical decision - the fact that you don't know which parts you'll find to unlock means that even two tactical powergamers with the same ideas will not necessarily breed creatures with similar skillsets. That fighting is simply boiled down to clicking your target repeatedly is just plain false (or how you would play if you don't know any better, cause yes - it's an option).

      Tribal Stage: Are you deliberately excluding the shaman staff, that turns units into healers, from the equation to benefit your conclusion of weapon choices being insignificant? Also, the fact that axes are good vs. living things, whereas torches are good vs. buildings is not tactically unimportant. Personally, I rarely use the spears, as most of my creations have been inately able to shoot (which along with various degrees of sneak capabilities and flying are other ways for the creature designer to have impact on gameplay). I've managed to complete tribal stage with very few casualties, so zergrush being the only tactics is just plain false.

      Civilization stage: Grand total of 3 different units is just plain false. You can reach 9 different units if you control both military, religious and economic costal towns (I've personally had 4 active types at once - economic and military versions of both ships and airplanes). That the AI doesn't defend itself is false on Hard difficulty. The vehicle designer actually affects the properties of your vehicles (I like my military vehicles sturdy and full of firepower, while my economic vehicles are fast and with good capacity, but frail).
      It just dawned on me that I actually might even think you're able to create a fast military aircraft in one city, and a slow, powerful one in another... but that needs some checking up.

      Space Stage: I haven't played Star Control. Basically, I must agree that the constant attacks are a nuissance. The space stage has a lot of potential, it's just too bad that I'm constantly too busy fighting stuff off to actually check out that potential.

      Basically, I'm under the impression that some 60% of the actual depth in this game is lost on you.

    4. Re:Game longevity by twosmokes · · Score: 3, Interesting

      I only bought the game yesterday and only made it through the tribal stage, but the GP is pretty spot on from what I've seen so far.

      The cell stage gives you some minor customization options, but really it's flOw. Replace customization with moving on to the next "level" in flOw and playing as a new creature type and you have the same game.

      I initially had problems with the creature stage and was trying to tactically equip my creature to be able to befriend other creatures better. But then I realized that I should just add a companion (I forget what they're called right now). At that point the stage became trivial. I was a big fat bird with no offensive abilities other than bite and I and my recruits were destroying anything but the giant elite creatures. With one button.

      The tribal stage was so short and shallow I'm surprised it was even in the game. It DOESN'T matter what kind of weapon you use. I had access to the flame sticks and axes and was planning an assault on the green village. When I got there I realized that I forgot to equip axes. Didn't seem to make a difference. I destroyed the villagers a few seconds slower than I could have I guess.

      I spent 2-3 hours on the creature stage trying to collect parts for customization even after I was able to move on to the next stage. I didn't realize that this customization had almost zero effect on the gameplay that would follow and was mostly for aesthetic purposes.

      I was disappointed that the creature stage throws out any semblance of evolution or heredity. When mating to create offspring you can completely throw out every single part that the parents had and create a completely new creature. And the entire tribe morphs into that new creature. Some restrictions or forced incremental steps would have been nice here.

      As I said I'm about to embark on the civilization stage, so maybe that will improve my opinion. Right now I'd say the game is... neat, but I can't see myself playing it over and over again. These first stages have felt like flash games (not even the best flash games) with a great creature editor tacked on.

    5. Re:Game longevity by FlyByPC · · Score: 1

      I haven't played Star Control.

      Dude -- do so. It's a classic for a reason!

      --
      Paleotechnologist and connoisseur of pretty shiny things.
    6. Re:Game longevity by Digital+End · · Score: 1

      Either you're a fan boy or you just like to argue.

      This game COULD have been amazing... but putting out 5 unfinished games doesn't make for a fun game.

      Each phase lasts maybe 10-20 minutes, except for space... and space is a nightmare. I was trying to play peacefull, but you can not get by that way... you have to activly go to every place that declares war, and kill them all. No exceptions, no surrenders... because if they surrender they will resume attacks in 5 minutes. After you totally wipe out everything that is hostile to you, and ally with everything else, the game is just spice trade over and over till you have all the gear... then what?

      When I crossed $100 million and had all the gear, I went to finish the game. There's one ending, and you get a cute item that has 42 charges (not endless use, just charges)... and what's the point of doing anything then. Running into more people that you have to fight with the HORRIBLE space fighting system?

      Because yeah... there's 2 ways to attack a planet... fly in circles dropping bombs while they fly in cirles missing you... or use the shield and just bomb the citys before the shield turns off.

      Space is a horrible unfinished abortion of a game part. You either fight an enemy who can send a fleet to every planet you have at the same time (meaning you lose all your bases except the one you defend since you only get 1 ship)... or you wipe out the races by flying in circles till each planets bases either gives up or blows up.

      Hopefully patches will fix it... and yes, teraforming is kind of fun for the first 10 planets... gets dull fast.

      He's right though, all of the phases leading up to space are either too shallow (Tribal), too dull (Civilization), or over too quickly (Creature) to matter.

      I could go on for hours on things that would improve the game, but no one really gives a damn about what COULD have been, what matters is that what we got sucks.

      --
      Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
  179. Stardock Announces "The Gamers Bill of Rights" by Anonymous Coward · · Score: 0

    I really like these guys...

    The Gamerâ(TM)s Bill of Rights:

    1. Gamers shall have the right to return games that donâ(TM)t work with their computers for a full refund.
    2. Gamers shall have the right to demand that games be released in a finished state.
    3. Gamers shall have the right to expect meaningful updates after a gameâ(TM)s release.
    4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
    5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
    6. Gamers shall have the right to expect that games wonâ(TM)t install hidden drivers or other potentially harmful software without their consent.
    7. Gamers shall have the right to re-download the latest versions of the games they own at any time.
    8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.
    9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
    10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

    check out the whole article at:
    http://forums.sinsofasolarempire.com/?aid=322522

  180. Re:Wanted More from Spore by steelfood · · Score: 1

    Spore is designed so that the player can start at any one of the five stages. So you don't actually have to play through the first three stages to play the last two.

    That having been said, you don't need to enjoy all five stages to enjoy the game, though you might feel a bit gypped. But that's how the game was designed to be like. It's also perfectly reasonable for people to enjoy different stages on different days. If you're tired from work, you might not want to play the last two stages. You might like the simplicity of the first two stages though. At the same time, if you're at home on a weekend bored out of your mind, you might want to spend your time on the last two stages instead of the first two.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  181. Amazon reset the reviews by LittleRunningGag · · Score: 1

    http://www.amazon.com/gp/product/B000FKBCX4/ref=cm_cr_pr_product_top "There are no customer reviews yet. Be the first" The negative reviews were closing on 700.

    1. Re:Amazon reset the reviews by LittleRunningGag · · Score: 1

      Never mind, I guess their updater just crashed.

    2. Re:Amazon reset the reviews by TravisO · · Score: 1

      Not appearing on the servers I'm seeing, but somebody the size of Amazon will have multiple hosting locations, mirrors, caching etc. It might take an hour or more for everybody to see any changes to the site.

  182. What. Is. The. Big. Deal? by Doug52392 · · Score: 2, Interesting

    (I'm sure this will be modded down) Seriously, what the fuck is everyone complaining about? Yes, Spore has DRM... but it's not at all as bad as everyone is making it! Yes, it's SecurROM. But what do average consumers have to worry about?

    We have proven to EA that they HAVE to put this DRM stuff on their game. Someone fucked up and released Spore weeks early in Australia, and just a FUCKING DAY after the game comes out, there's already a shitload of torrents! Hello? If you want to bitch about the DRM, tell the people stealing the game to stop...

    If anyone read about Spore's DRM, here's what it does:
    1. Let's you install it 3 times and only 3 times. Yes, this is an annoyance, but it can easily be fixed by simply calling EA. If you ahve that much of a problem with this, get the crack. You bought the damn game...

    On the contrary, Spore's DRM is far less worse than even Steam. I don't need to be connected to the Internet to play my game. I tried it, it just says you just can't play online.

    Again, people showed EA they need DRM, so stop complaining about it.

    (Also I fully support downloading movies or music... but I draw the line at PC games.)

    1. Re:What. Is. The. Big. Deal? by Lord+Bitman · · Score: 4, Insightful

      "EA's DRM does nothing to prevent torrents. Cracked copies were released even before the official game. This proves that DRM is necessary."

      read that over a few times.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:What. Is. The. Big. Deal? by Anonymous Coward · · Score: 0

      Steam provides concrete advantages.(well made friends list, always up to date, can play my games on any computer with internet access just by logging in and downloading them(that's the big one)) Does it have flaws? Absolutely. But what they give me in exchange is enough I'm willing to accept it. No publisher in their right mind would run servers to let you download the game repeatedly that aren't secured at all. Since they're secured, they can let me(a paying customer!) download the content I paid for, and they do. Most other services do not allow you to download them again if you lose your DRMed product. You're just hosed.

      What does the user get out of SECUROM, other than annoyances?

  183. Bait == "Buy game!" Switch == "Just rent it." by zooblethorpe · · Score: 1

    I'll have to go with the GP here. That might be due to my own understanding of hiding caveats, and bait and switch. You noted:

    "Hiding an important caveat" is almost certainly nothing. It's rude, and I'll agree with you that it's ripping the customer off, but it's not illegal unless that caveat is so debilitating to the product that you run afoul of merchantability statutes.

    I think the caveats the GP is talking about are indeed serious enough to "run afoul of merchantability statutes", certainly vis-a-vis the "three installs and that's it" condition apparently placed on Spore. Hiding that from people purchasing the game is a grave misrepresentation -- they think they're buying the game, meaning they expect to be able to install it and use it and reinstall it later as needed, for as long as they have hardware that can run it. What they're getting is effectively a rental. Yet the game is ostensibly being "sold" by major retail outlets... That sound like an abusive gotcha to me. (And, incidentally, this appears to answer for the "false pretenses" described by the GP.)

    Then we have bait and switch. You noted:

    Neither of these have anything to do with the concept of bait and switch, which is where you offer something (usually a low price or bundle deal or some sort) and then withdraw the offer when the customer comes to purchase it.

    This definition indeed seems to fit what is happening with Spore. The offer is to sell you a cool whizbang game. The switch is that you're not actually allowed to buy the game, for normal definitions of "buy" -- you're effectively only allowed to rent it, due to the three-installs-only condition. And this important caveat is not openly acknowledged in any publisher or retailer description.

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  184. Give EA a piece of your mind by Anonymous Coward · · Score: 0

    You can contact EA at:
    eagamesonline@ea.com

  185. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    just wanted to say that Starcraft is the best game ever.

  186. The game looks good, but not buying it by SnapperHead · · Score: 1

    As strange as it sounds I am ok with limited DRM. I understand companies need to product their products. However, I have a big problem with the way EA is going about it. They have taken things overboard and won't listen to reason.

    That's ok, I will just spend my money else where. I am not going to download it illegally or anything, I am just going to spend my money with a company that appreciates my business.

    --
    until (succeed) try { again(); }
  187. OS X requires password to change Apps folder by zooblethorpe · · Score: 1

    You need to input your admin password to change anything in the Apps folder. It's not actually about any DRM. Try it now -- try moving any file or folder on your desktop, say, into the Apps folder, and you should get a request for your admin password. It's Apple's way of trying to make sure that folks don't accidentally bork up their Apps folder without even realizing it.

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  188. Re:DRM could very well push PC gaming over the edg by AnotherUsername · · Score: 1

    One thing about console DRM. Say you want to play a homebrew game, but you must mod your console to play it. Today's consoles break alot of the time when they detect a modification of the console itself. No indie development on consoles without sacrificing also the big name games.

    --
    I don't like Linux. This doesn't make me a troll.
  189. The McCain staff is on the line... by sethstorm · · Score: 0, Flamebait

    ...they want their "immunity from criticism" card back.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  190. I'll fill in the pirate count by fremean · · Score: 1

    I was actually pretty keen to buy this game until I read that it was DRMed, I only just found out the restrictions of the DRM used.

    Am I going to buy this game? No way in hell.
    Am I going to download the game illegally? Probably not.

    Is the lost profit from me boycotting the game going to be counted against the piracy column? You bet.

  191. DRM = Dumb Rights Management by manlygeek · · Score: 1

    I've stopped buying games that I really wanted, like Mass Effect, because of onerous DRM. I wasn't really planning on buying Spore but this definitely caps it. I won't EVER buy Spore even if they remove the DRM. The same with the aforementioned Mass Effect. I buy about $500 in games every year per platform (PC, PS2, PSP, XBox, Wii). So if you want to honk off your best buyers, just go ahead and keep amping up the DRM!

    --
    Be More, Be Manly, The Manly Geek Ubergeek Extraordinaire Blogger: www.manlygeek.com/blog Podcaster: podcast.man
  192. SPORE by Anonymous Coward · · Score: 0

    SPORE won't run for me.. Latest drivers (Directx, mainboard, graphics card, sound). Vista.
    It is very hard to find help through EA.com
    They are doing a terrible PR job with this one.

  193. Re:DRM could very well push PC gaming over the edg by Tridus · · Score: 1

    Well, for my father in law, maybe. When he tries to play the game, he wants it to work, and not give him weird messages about not being authorized for some reason despite having a legitimate copy.

    Its not a high-minded anti-DRM stance on his part. He wants it to work. DRM on PC games made it not work for him. So he took his money elsewhere.

    I don't want a trusted computing module, but then I'm still here buying PC games (without DRM, because for me it isn't just a practical issue, although the practical side of it is that DRM makes PC games not work more often, which is bad).

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  194. The Public Eye by Anonymous Coward · · Score: 0

    I'm making a comment purely for the sake of making this /. story seem more important. I'm sure there's irony here, but that's completely coincidental.

    Spore's DRM is no worse than typical these days, but the scope of this game has the potential to draw the issue out into the spotlight. Of course being covered by Slashdot and Kotaku isn't exactly putting this in the public eye. Has anyone (else) submitted this to CNN?

  195. Three strikes against self-publishing by tepples · · Score: 1

    Right, because there are no studios self-publishing

    There are a few, but it's not widespread. I'll run through some of the reasons:

    On the consoles and the handhelds, studios cannot self-publish due to the lockout chip. They all need to have the console maker press discs (with DRM).

    On Windows, there are several multiplayer genres that don't work well on the 17 inch monitor attached to a typical PC, exemplified by games such as Super Smash Bros. and Bomberman. These games rely on interactions between the console owner and house guests gathered in person, and until more TVs have VGA inputs (projectors and other HDTVs have it; SDTVs typically don't), there really isn't an affordable way to display PC video on a big screen. This drives developers of party games to publishers with access to the consoles, and these publishers tend to use DRM on games for Windows from the same developer that they publish.

    On Windows single-player, smaller studios lack the clout to get their products into the nationwide retail chains where their customers are already shopping, such as Walmart* and Best Buy. Without the possibility of impulse buys, sales of E and E10+ titles to children who pay with saved allowance cash, or sales to people without high-speed Internet access, a studio has to put out much more effort to promote to the remaining market. It's possible, as you point out, but nowhere near common.

    1. Re:Three strikes against self-publishing by mxs · · Score: 1

      I did not claim it would be easy ;-)

      Consoles and handhelds indeed have somewhat of a vendor lock-in -- but to the console-maker, not a particular publisher (other than first-party titles, but for the sake of argument I'll disregard those here). If you have a worthwhile product, you can get licensed on those consoles. They'll want some say in the quality of the game and a cut of your sales on that platform, and the barrier of entry is higher than on PC-games (where all you REALLY need is a compiler or interpreter) -- but then again, those hobbyists also don't employ SecuROM. While it makes things easier, you do not NEED to sign with EA to get a title on the X-Box 360 or PS3. Hell, if your game is good, they'll try to accomodate you instead of the other way around (especially on the PS3).

      As for the statement about TVs -- well, almost every graphics card nowadays is shipped with a TV-out option -- so that should not be a problem. Multiple controllers are uncommon on the PC though. The DRM employed on the PS3, Xbox360, and Wii is of a different nature -- it's console-specific and the same for every game, anyway.

      And as I said, access to brick & mortar retail chains may be / will be harder. Then again, access to Amazon is dead-easy, access to online distribution is, too. It may be a different market, though it is a market. I'm sure we'll see a lot more interesting stuff happening on that side of things in the future, anyway -- just as we will with music, movies, and TV (right now, frankly, the commercial offerings for online distribution in those three are rather pitiful, too, as a whole).

    2. Re:Three strikes against self-publishing by tepples · · Score: 1

      well, almost every graphics card nowadays is shipped with a TV-out option -- so that should not be a problem.

      Except very few of my relatives appear to have exercised that option. The typical PC has a VGA port on the back and, if I'm lucky, a DVI port. It's good for HDTV but not for the CRT SDTV that they already own. Besides, cables generally don't run between the room with the PC and the room with the TV, especially in a rental property where it's a female dog to get the landlord to let the tenant put holes through the wall.

      Multiple controllers are uncommon on the PC though.

      Why might this be, other than the monitor size issue? PCs have supported 8 game controllers connected through USB hubs since 1998 when Windows 98 came out.

      And as I said, access to brick & mortar retail chains may be / will be harder. Then again, access to Amazon is dead-easy

      Provided you're enough of a business to get into GS1, because Amazon requires a barcode for each product. But I'll grant that studios big enough to lease an office can afford a GS1 membership. But still, how can you get the word out to the masses that your product exists? And how can kids spend their allowance money on Amazon or Steam or whatever?

    3. Re:Three strikes against self-publishing by mxs · · Score: 1

      Except very few of my relatives appear to have exercised that option. The typical PC has a VGA port on the back and, if I'm lucky, a DVI port. It's good for HDTV but not for the CRT SDTV that they already own. Besides, cables generally don't run between the room with the PC and the room with the TV, especially in a rental property where it's a female dog to get the landlord to let the tenant put holes through the wall.

      I'm hard-pressed to find a computer without a DVI port -- svhs out is a bit less common, but all the big retailers here have them built-in in the standard configuration now, too. YMMV. As for the positioning of the computer, I'd think that follows from its uses.

      Why might this be, other than the monitor size issue? PCs have supported 8 game controllers connected through USB hubs since 1998 when Windows 98 came out.

      I said uncommon, not impossible.

      Provided you're enough of a business to get into GS1, because Amazon requires a barcode for each product. But I'll grant that studios big enough to lease an office can afford a GS1 membership. But still, how can you get the word out to the masses that your product exists? And how can kids spend their allowance money on Amazon or Steam or whatever?

      The marketing-aspect is not exactly the same, but similar to a publisher. You can run ads in magazines as a smaller self-publisher too. If you are smart, you can get the word out in gamer communities on the 'net, and shower them with video and image material, regular updates on progress, playable demos, etc.

      As for spending your allowance : ask daddy or mommy. Granted, you may not be able to sell utter crap that way (if the parents are any good), but it is possible.

  196. that's it for me by Anonymous Coward · · Score: 0

    Well I won't buy it now

  197. DRM is just one nail in the coffin by billcopc · · Score: 3, Interesting

    The DRM isn't helping, but the biggest problem with Spore is it's a huge disappointment.

    I don't know about you, but I played through most of the game in one sitting. I started out as a little googly-eyed bacteria, and got to the space exploration stage. At that point, I got so intensely bored I just stopped playing.

    There isn't anywhere near enough variety in the game to keep things interesting. The only challenge is patience, there is no skill involved, and very little thinking. The various creatures are interesting to see at first, but after a dozen races they all start looking the same. It's hard to specialize your critter, because the parts look different but have very similar stats. You can get the fastest legs, the meanest teeth, the strongest arms, all on the same char. There are no tradeoffs.

    What's worse is one stage has little or no bearing on the next one. It feels less like evolution and more like 5 mini-games bundled together. Your race's appearance carries over, but the abilities/stats become irrelevant. It is difficult to lose in any phase, and downright impossible in some, thanks to unlimited lives.

    I think we all got hyped up about the potential, but reality (EA) came along and made sure this game was anything BUT epic. They probably did this so they can release expansion packs later on, because had they delivered the game we thought we were getting, there would be no room for expansion.

    --
    -Billco, Fnarg.com
    1. Re:DRM is just one nail in the coffin by TheDarkMaster · · Score: 1

      One friend make a cool flash game. The publisher writes a note saying "is too complex, makes then simple enougth to dumb people" I need say more?

      --
      Religion: The greatest weapon of mass destruction of all time
  198. The Next Step by Anonymous Coward · · Score: 0

    is to google bomb it and then they will be really f***d ,

    N.

  199. Re:DRM could very well push PC gaming over the edg by Emperor+Shaddam+IV · · Score: 1

    Its one of my favorites too. I'm waiting for StarCraft 2. Hopefully, it won't be a disappointment. But so far, it looks good...

  200. Meh, who cares by Anonymous Coward · · Score: 0

    This will seem a tad off topic, but in the end Spore really does deserve all those low scores. Its poorly designed, and the "multiplayer" database of species is just a means to get around actually having to put real effort into creating content beyond their normal point and click interface. Sure, the species creation is a novelty - its actually quiet fun. so fun, in fact, that the designers RUSH you past it to get to the boring parts. Starting at Tribal mode, the game just falls to pieces and tumbles down the potters grave of Monotany.

  201. Hacking/Cracking Target? by Anonymous Coward · · Score: 0

    I'm a little surprised that EA is willing to make their customers vulnerable to such a single point of failure. All it takes is some enterprising hackers to crack their authentication server or their authentication method and they will have to revoke all existing keys, depending on their level of automation it might even do it all on its own.

    I'd love to see the class action suit that follows EA further screwing every single legitimate customer, 3 activations or not.

  202. Re:If people didn't pirate the fuck out of everyth by Overly+Critical+Guy · · Score: 1

    DRM doesn't work

    Where did I say it did?

    Also, absolutely no surprise my comment got modbombed into oblivion by the drooling college retards who spend all day pirating everything under the sun using their broadband connections. You're not opposed to DRM because of consumer rights--you just don't like that it attempts to stop your freeloading.

    Incoming modbomb by more retards.

    --
    "Sufferin' succotash."
  203. Why is that "Flamebait?" by Overly+Critical+Guy · · Score: 1

    The game has system requirements. Those requirements state Windows. How can somebody complain that something doesn't run properly on a system that is not in the system requirements and get +5 Informative?

    --
    "Sufferin' succotash."
  204. Stormtroopers? Here? We're in danger! by Tetsujin · · Score: 2, Funny

    ok, my bad , i forgot its adults here for a moment, mea culpa, dont shoot me
    (and if you do, clean up the mess...)

    Man, how could you possibly forget that the folks who post on Slashdot are adults?

    *looks around at the posts, drops the filter threshold...*

    Erm, never mind...

    --
    Bow-ties are cool.
  205. Opposite trend by rtechie · · Score: 1

    The trend is towards cd keys which are verified during a central server during install. Some are doing the checks semi-continuously while the game is RUNNING. This is dramatically worse than the current solutions. It means that the computer must be hooked to the Internet to play the game (screw you laptops!) and even worse, when they bring down those authentication servers a year or two after the game launches, you'll NEVER be able to play your game again. In fact, nobody will.

    The goal here is to kill the aftermarket GameStop is making so much money on. Fuck you resellers!

    Personally, I'm making it a point to help crack games that use these schemes, even if I have no interest in the game at all. Game companies who go out of their way to screw their customers this way don't deserve to make a dime. If cracking and pirating their game drives them out of business, GOOD. Maybe their employees will end up working for a better company.

  206. Zealotry ruins everything by Osama+bin+Stallman · · Score: 1, Flamebait

    Get some perspective. This is DRM, not world hunger. Find something more significant to worry about than whether or not a game is copy protected.

    1. Re:Zealotry ruins everything by JustNiz · · Score: 1

      Honestly, DRM affects and concerns me much more in my day-to-day life than those other things. We have already have charities for things like world hunger. Where is the mechanism for cohesive public action against DRM?

    2. Re:Zealotry ruins everything by Osama+bin+Stallman · · Score: 1

      So someone else can take care of starving babies while you're focused on important issues, like whether or not your leisure digital goods are freely copiable? Maybe it's time to think about moving out of your parent's basement...

  207. what drm? by Anonymous Coward · · Score: 0

    Spore comes with drm? who would of known. I haven't been inconvenienced by any drm while playing spore. I was inconvenienced for a whole 30 secs after I installed the game and before playing it though. I had to copy over some file for some reason. But drm? no haven't seen any in spore yet. Maybe I can create and evolve it with the creature builder?

  208. Re:DRM could very well push PC gaming over the edg by syousef · · Score: 1

    With a PC, I have to upgrade my hardware almost every year just to play the latest and greatest games. With a console, I just buy a game for my console and it's guaranteed to perform decent because the game developers develop specifically for that hardware.

    No you don't. Truly you don't. Just don't pick the most graphics intensive title every time. Or better yet, DON'T buy the latest and greatest. Take a look at the bargain bin. Also your upgrade to your PC benefits you for other things - be it office documents or coding, picture editing etc. Consoles mostly don't do that at all in standard configurations. (I'm sure someone will tell me about running gimp on their PS3 or some such nonsense but it's not easy or standard)

    With a PC, I have to install the game, download updated drivers and deal with software incompatibilities. In addition, most technical support departments are awful at helping users with these issues and more often than not leave them to fend for themselves. With a console game, it just works out of the box. ...or not at all. When a game's got a glitch it may be impossible to finish it, or even get very far in it. With a PC game there's a good chance you'll get the patch. Sure it's more hassle because game publishers come to depend on patching on the PC but would you rather more hassle to download a patch or to be stuck with a brilliant game that falls short due to a bug that wasn't caught in testing. As for compatibility issues, it's gotten much better lately. Stick with standard graphics (NVidia and ATI) and a fairly common sound chipset and you'll do just fine. Software incompatibilities? Well yes, but I've got a box with a few dozen high end titles and no conflicts so far. Just keep the thing relatively up to date.

    I can play a console game on as many consoles as I wish but it can only be one console at a time. I can only play a PC game on a certain number of PC's and after that I have to go through a time-consuming, annoying process to make my case to get additional activations.

    Only if you buy games that have activation or other mindless DRM. I am an avid flight simmer but I'm on MS Flight Sim 2004 and not FSX for exactly that reason. MS can keep their activation schemes. They're BS. All PC games are using this kind of mindless DRM only because it's being accepted. However there are a few places where games have been hard hit due to DRM madness. For example take a look at what happened to Lockon Modern Air Combat thanks largely due to Starforce copy protection: I can't even find it in stores anymore.

    --
    These posts express my own personal views, not those of my employer
  209. Re:DRM could very well push PC gaming over the edg by poached · · Score: 1

    Right on.

    The thing that gets me is that PC games are almost an afterthought to most companies. Take for example, the latest Rainbow six series. The controls are designed for simple console control. The number of keys required to command complex squads are too many for the console so they just don't have them. It's much more action packed rather than strategic. Take also, Assassin's creed. The control is also obviously made for a console. I feel dumb, really dumb, playing these games. They are fun, button meshing games, but not much more than that. PC games are now PORTS of console versions whereas years ago it would be the other way around.

  210. Pussy Nazi Sez by Anonymous Coward · · Score: 0

    No pussy for YOU!

  211. I for one by Progman3K · · Score: 1

    I, for one, do NOT welcome our DRM-laden game overlords.

    --
    I don't know the meaning of the word 'don't' - J
  212. Yes. Extinction is coming. by partowel · · Score: 0

    DRM is extinct.

    Everyone has said what I wanted to say.

    FREEDOM!

    Freedom from all tyrants and oppressors!

    DRM is evil.

  213. Re:DRM could very well push PC gaming over the edg by st33med · · Score: 1

    There was one game like that on the PC: Portal. A modern game that has great story, great gameplay, hilarious humor, and limited DRM interference through Steam. Granted, I played it on the Xbox 360, but, Portal doesn't require the most advanced computer to run it.

  214. Irony by Bones3D_mac · · Score: 1

    Isn't it interesting that a game about the proliferation of life could be killed off rather quickly by a simple computer virus? As highly vulnerable as most PCs are today, limiting the installation of anything is nothing short of foolish.

    --


    8==8 Bones 8==8
  215. Hypocrites by Zalbik · · Score: 1

    Is it just me, or are a large number of the people writing the Amazon reviews hypocrites?

    As far as I can tell, you must have PURCHASED a copy of Spore via Amazon in order to review it. I cannot believe that the majority of these people are vehemently opposed to DRM, but then didn't bother to check the numerous sites that have indicated for MONTHS that Spore would include online DRM. Sure there may be a few people who got caught, but not the 400-500 1 star DRM related reviews.

    So basically it seems they are saying "Sure, I got my copy, but nobody ELSE should enjoy this game cause EA should be punished. Of couse I don't have the balls to actually not buy & play the game myself...I'll just try to convince all you other poor saps to do so."

    If you don't like DRM, don't buy the game. Don't be a whiney crybaby & try and convice others to support the values that you lack the convictions to uphold.

    Of course I could be entirely wrong, maybe there is some weird backdoor that let's you write a review without purchasing the game. In that case, I have a whole other set of issues with such a "review".

  216. get by zobier · · Score: 1
    --
    Me lost me cookie at the disco.
  217. Re:Wanted More from Spore by ShadowMarth · · Score: 1

    I've actually finished the game (as much as it can be) so I'll tell you this. You've missed the best part of the game. The cell phase is fun, but too limited. The creature phase is OK. The tribal phase sucks and the Civ phase is way too simple. But the space phase is fucking amazing. However it does start a little slow. I felt like the game was rushing me through the other phases to get to the space phase, then when it got there it suddenly slowed way down. But once you get a decent variety of tools for your ship it's all they promised.

  218. Re:DRM could very well push PC gaming over the edg by CronoCloud · · Score: 1

    It's only 25 minutes for DMC4, it'd different for different games. Oblivion also has a 5GB install but is practically instantaneous.

  219. Re:DRM could very well push PC gaming over the edg by CronoCloud · · Score: 1

    Although having a large HDTV is requirement of this mindset.

    Depends on how you use, or where you have your console. In the living room, you'll probably want a good sized screen, but if you're like me and have Linux installed on your PS3, you'll have a desktop style setup with a smaller screen. 19" for me.

  220. Re:DRM could very well push PC gaming over the edg by CronoCloud · · Score: 1

    I can play all sorts of "homebrew" games on my PS3 and I can still play the big name games:

    [CronoCloud@mideel ~]$ cat /etc/redhat-release
    Yellow Dog Linux release 6.0 (Pyxis)
     
    [CronoCloud@mideel ~]$ cat /proc/cpuinfo
    processor : 0
    cpu : Cell Broadband Engine, altivec supported
    clock : 3192.000000MHz
    revision : 5.1 (pvr 0070 0501)
     
    processor : 1
    cpu : Cell Broadband Engine, altivec supported
    clock : 3192.000000MHz
    revision : 5.1 (pvr 0070 0501)
     
    timebase : 79800000
     
    [CronoCloud@mideel ~]$ whereis nethack
    nethack: /usr/games/nethack

  221. Re:DRM could very well push PC gaming over the edg by CronoCloud · · Score: 1

    Also your upgrade to your PC benefits you for other things - be it office documents or coding, picture editing etc. Consoles mostly don't do that at all in standard configurations. (I'm sure someone will tell me about running gimp on their PS3 or some such nonsense but it's not easy or standard)

    It's quite easy to run the GIMP on your PS2 let alone the PS3. The default PS2 Linux kit install comes with a 1.foo series GIMP. (Though I eventually had GIMP 2.4.5 on mine) The install itself if reasonably user friendly, a pretty standard RH 6.foo style from what I gather. I had no Linux experience at all when I installed it on my PS2. It's even easier to run it on the PS3 since all you need is install media, it's got to be one of the easiest Linux installs a person can do. I had Linux on my PS3 within 12 hours of buying the thing.

    As you said, it's not standard though. They said it was going to be, but changed their minds on it.

  222. Re:DRM could very well push PC gaming over the edg by zifn4b · · Score: 1

    Console DRM is present. It's just transparent and non-invasive.

    It's important to make the distinction between copy protection and Digital Rights Management. Copy protection is a method of verifying that the application being executed from the installation media is valid and authentic, not a copy. Digital Rights Management, while perhaps affording this functionality, is really about controlling when and how you can use the application regardless of whether the media is authentic or not.

    IMHO, what consoles implement is copy protection or more specifically, code signing. All applications created for consoles must be digitally signed so that the digital signature can be verified by the hardware. If the check passes then the code is allowed to run.

    This is certainly not the same thing as the DRM in Spore, Mass Effect and Bioshock. This DRM actually limits the number of installations and requires communication with an activation server which may or may not be available for future installations. Code signature verification, on the other hand, does not require communication with a server on the internet and should always work. Also, many DRM schemes include a kill switch where the application can be remotely disabled and may even only allow the application to run during a certain time frame. That's why a lot of people don't like DRM but have no problems with copy protection. DRM is much more draconian than your average copy protection scheme.

    I can certainly understand the frustration of having to jump through a lot of hoops to circumvent the code signature verification somehow to get home brew applications to run but I think it is understandable why that copy protection mechanism works the way it does. I just wish the console makers would be more community oriented to encourage third party development of applications for their consoles and offer signing services they can use. Who knows, they might even be able to buy out some great home brew projects and make a lot of money from them.

    --
    We'll make great pets
  223. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    I agree, I love the PC but all this DRM bullshit is turning me away. A high end GPU from Nvidia or ATI costs more than a 360 or PS3 all so that I can play one game and that is Crysis? That does not include the cost of the CPU,RAM,power supply,hard drive,etc. PC games and genres are also starting to get stale. If its not a console port, it will be either an RTS,MMO, or another FPS or combo of the 3. Nothing stylish or easy to get into like stuff on consoles. Make a game like Uncharted for the PC, or Soul Calibur but better on the PC. Unfortunately, PCs and the annoying DRM is downright clunky and doofie.

  224. Mac: no disk in drive by Jack+Conrad · · Score: 3, Informative

    I purchased Spore and I have a MacBook Pro for gaming that runs Mac OS 10.5 and Vista 64 bit. I chose to install it under Mac OS and have had no problems.

    My optical disk drive is toast. I had to install from my fiancee's drive from targeted disk mode. My Spore disk is never, ever, in my drive. I have not had Spore complain once.

    (I know its a little late in the game to respond, but, I haven't seen any crippling DRM; but, they probably just didn't think about crippling the Mac version).

    I was actually very happy the game included both PC & Mac versions all for one cost.

    (Of course, I've posted this so late no one will read this comment.)

    --
    [insert witty comment here]
    1. Re:Mac: no disk in drive by Frag-A-Muffin · · Score: 1

      I purchased Spore and I have a MacBook Pro for gaming that runs Mac OS 10.5 and Vista 64 bit. I chose to install it under Mac OS and have had no problems.

      My optical disk drive is toast. I had to install from my fiancee's drive from targeted disk mode. My Spore disk is never, ever, in my drive. I have not had Spore complain once.

      (I know its a little late in the game to respond, but, I haven't seen any crippling DRM; but, they probably just didn't think about crippling the Mac version).

      I was actually very happy the game included both PC & Mac versions all for one cost.

      (Of course, I've posted this so late no one will read this comment.)

      I read it, and yes, it was too late. I bought it for my Mac yesterday afternoon, but before I even opened it, I returned it.

      You should probably do more research on it though, apparently SecuROM is still on OS X.

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    2. Re:Mac: no disk in drive by billcopc · · Score: 1

      I was actually very happy the game included both PC & Mac versions all for one cost.

      You shouldn't be happy. You should expect the game to run on your platform of choice, because the PC is not a lock-in console like an Xbox or Playstation. The developers have to fight for your installation, not the other way around.

      --
      -Billco, Fnarg.com
  225. Mac version, no disk in drive... by Jack+Conrad · · Score: 1

    I purchased Spore and I have a MacBook Pro for gaming that runs Mac OS 10.5 and Vista 64 bit. I chose to install it under Mac OS and have had no problems.

    My optical disk drive is toast. I had to install from my fiancee's drive from targeted disk mode. My Spore disk is never, ever, in my drive. I have not had Spore complain once.

    I was actually very happy the game included both PC & Mac versions all for one cost.

    --
    [insert witty comment here]
  226. Angry Customer Mode: ON by theantipode · · Score: 0

    So I actually went out and bought this. This is the first PC game I've bought since Guild Wars...

    and I can't play it. My legit copy refuses to believe I'm online in order to "verify ownership."

    To top it all off, it's now been over 36 hours since I contacted their support, still with no answer.

    If they want people to put up with their shit, they better at least suck up to us. This will be the last EA game I ever purchase, which is saying something because I work for a company that releases games under EA. At least our QA team actually lives up to their name.

    --
    When I am king, you will be first against the wall
    With your opinion which is of no consequence at all
  227. Re:If people didn't pirate the fuck out of everyth by BoberFett · · Score: 1

    I've been thinking about picking up GalCivII, and this may be the time to do it.

    As long as Spore is a DRM infested mess (and from the sounds of it, not all that great a game) I could go get a game that has no DRM, from a company who cares about it's customers, and from the demo I played way back when should be quite enjoyable.

  228. It's not that simple for OS X by LionMage · · Score: 1

    Hate to say this, but I've actually installed apps using drag-and-drop. Of course, I'm running with a full Admin account, but the point is, I can drag anything into the Applications folder without being prompted for my Admin password. In fact, I just did this earlier this evening. And I'm running the latest version of Leopard (10.5.4).

    Tried it again just now. Nope, no admin password. Not sure what your settings are on your Mac, but on my MacBook Pro, the behavior you describe is not the case. Conclusion: do not assume that the admin password is merely required to alter the Applications folder.

    I can already tell you that I installed the Spore Creature Creator, and it did a heck of a lot more than create a subfolder in Applications; I can see another folder, /Users/-loginID-/Library/Preferences/SPORE Creature Creator Preferences/p_drive/User/Application Data/SecuROM/UserData

    That folder contains 4 files: readme.txt, securom_v7_01.bak, securom_v7_01.dat, and securom_v7_01.tmp

    The thing I want to know is, what else got installed on the system, and where. And what background processes is SecuROM spawning that are being cloaked from view?

    A friend of mine has a Mac Pro, and he installed the Creature Creator; he reports seeing some rogue network activity that he could not identify, when the game was not running. That's definitely of concern!

  229. So let me get this straight: by patio11 · · Score: 1

    Despite your clear ability to get a copy of the game, you're worried that you wouldn't be able to get a copy of the game you paid for at some indefinite point in the future, which justifies you not paying for a copy of the game in the first place.

  230. A user-friendly & strong solution is available by Anonymous Coward · · Score: 0

    This is a terrible story for 2 parties - legitimate users who simply wanted to play Spore and couldn't because the activation servers went
    down and EA because Spore was cracked even before it was released.

    Often developers walk a tightrope with the trade off between protection strength and the degree of impact on legitimate users but this was a failure
    on both dimensions! Is this really what the publisher wants to 'accomplish'? Why not use a solution which is friendly to honest users, has no impact on development time and the strongest available protection against crackers - see our whitepaper
    http://www.byteshield.net/byteshield_whitepaper_0005.pdf.

    Christian Olsson
    ByteShield, Inc.
    http://www.byteshield.net

  231. MOD PARENT UP by Spacezilla · · Score: 1

    I just spent my last mod point and then someone makes the best post ever, damnit. :(

  232. Re:DRM could very well push PC gaming over the edg by entrox · · Score: 1

    No you don't. Truly you don't. Just don't pick the most graphics intensive title every time. Or better yet, DON'T buy the latest and greatest. Take a look at the bargain bin. Also your upgrade to your PC benefits you for other things - be it office documents or coding, picture editing etc. Consoles mostly don't do that at all in standard configurations. (I'm sure someone will tell me about running gimp on their PS3 or some such nonsense but it's not easy or standard)

    With a console, I DO buy the latest and greatest title and I can be 100% sure that it will work perfectly. Without having to worry about specs. Ever. Also, if I upgrade my graphics card, arguably the most critical gaming component, it does exactly zilch for my office documents.

    When a game's got a glitch it may be impossible to finish it, or even get very far in it. With a PC game there's a good chance you'll get the patch.

    Oh PLEASE. When was the last time this happened with an even moderately mainstream game? 1979? When there's no way to patch a game, developers and publishers will make damn sure they get it right the first time. Whereas on PC, you get shit like Hellgate.

    --
    -- The plural of 'anecdote' is not 'data'.
  233. Bigger issues by Anonymous Coward · · Score: 0

    All this recent fervor over draconic DRM in PC games is missing the point. I play tons of games but buy very few, the creation of Gamefly and Blockbuster before that have always provided a better value for single player games that I am only going to be playing once. Laws restricting resale of software have been around for as long as I have been buying PC games and it always meant that you don't own your PC titles, merely the right to use them. What I want to see is bulk licenses sold to rental companies that allow for temporary keys to last a prearranged amount of time finally allowing people to try these titles with out having to make large nonrefundable purchases. Without some arrangement whereby I can rent a game I am forced to download a copy to try it out and once I have a copy on my hard drive... well it has to be a very good title for me to purchase.

  234. Fishy by noundi · · Score: 1

    I don't intend to spread conspiracy theories but couldn't it be possible that EA like everybody else are fully aware that no matter how much protection they put in software, they will always be pirated given they are popular enough? And there will be more or less the same people that download a pirated version regardless of the game. Could it be so that EA is in fact counting on the pirates to continue their business and that EA in the name of "justice" release this DRM to milk the consumers, that actually pay for it, even more?

    As I said, it might sound like conspiracy but think about it, is this the first time (or even one of the first milion times) that copy protection fails to work? I don't think EA employees are idiots, they just work for a greedy company. But who doesn't?

    --
    I am the lawn!
  235. FUD!!! by Anonymous Coward · · Score: 0

    I haven't had any issues with the game phoning home. In fact, all 9 computers that I recently tested to determine whether I was able to reinstall the game, have no issues. Then again, maybe I should just keep my freakin' mouth shut, prior to there being a fix that will resolve this issue?

  236. Help, I'm being attacked by sheeple! by Anonymous Coward · · Score: 0

    Go back to playing WoW, and browsing 4chan ya freakin' trolls.

  237. Spore is easily G.O.T.Y. by Anonymous Coward · · Score: 0

    Well, at least the latest trend doesn't consist of F.P.S. , MMORPG games.

    THANKFULLY!

    1. Re:Spore is easily G.O.T.Y. by justinlee37 · · Score: 1

      Fallout 3 is going to stomp Spore into a bloody pulp, and take the G.O.T.Y. title with flying colors. Spore is just a DRM-laden lava lamp.

  238. The question is... by StackedCrooked · · Score: 1

    Will Spore exterminate DRM?

  239. Re:Wanted More from Spore by Anonymous Coward · · Score: 0

    Spore is just another Black & White. Lots of hype, lots of "innovation this" and "brand new that", and not a whole lot delivered.

  240. It was just an example number by Sycraft-fu · · Score: 1

    You are right, I've no idea what it costs. For reference, the Unreal Engine 2 costs $350,000 plus 3% of revenues on a game. Now granted that is a whole engine, and thus likely to be pricey, however it is also a generation old (Epic doesn't publish UE3 costs, they just say to contact them). Now on the other end of things, the Miles Sound System costs just $3000 to use, no royalties of any kind. So there's a huge range in what a tool for a game can cost and I've no idea where copy protection comes in on that scale. My guess would be on the high end, since publishers are the ones that buy it and they have the money. The MSS can't cost too much or the devs won't be able to wrangle it out of the publishers to buy it, they'll say "Just write your own sound code." However since publishers think copy protection schemes make them money, they are more willing to pay for it.

    As I said, no official numbers, I'd guess probably because the pricing is highly discriminatory (ie you pay based on who you are, what your project is, etc) but who knows? Only info I found is someone saying that they charge about $0.20 per copy sold, not including one time license costs, but who knows how accurate that is? I'm sure it also varies based on who you get it from, and how invasive a version you want. Normal disc based SecuROM is probably cheaper than the new disc + online SecuROM.

  241. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    With a PC, I have to upgrade my hardware almost every year just to play the latest and greatest games.

    This is bullshit perpetuated by trolls and people who think if it's not running on the highest settings at at least 100fps then it's not worth running at all.

    I bought my machine in the summer of 2005, and aside from an additional hard drive (which I barely use), I haven't upgraded a single component. 3.0GHz P4, 1GB RAM, an nvidia 7800 GTX. Runs Crysis playably (>20fps) on medium settings. Plays TF2 and the HL2 expansions. Plays assassin's creed (if you don't mind minor NPCs having three fused blocks of fingers). In fact, I haven't seen any games it wouldn't run yet, although it's starting to get to be that time.

  242. 3 installs? On Windows platform? by Fuzzypig · · Score: 1

    So by my reckoning and the fact that Windows, well will behave like Windows and need resintalling several times a year, I will run out of SPORE installs in about 4 months then! Nice!

    --
    Windows guys please stop pissing on everyone and the Linux guys stop pissing in the wind, hoping to hit Windows guys!
  243. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    so, you're saying a console isn't a form of "rights management" i.e Analog rights management? Console were made because people are too dumb to compute properly.

  244. No. by quadelirus · · Score: 1

    "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM?"

    Doubtful on both counts. I'm an indie dev who writes games for the iPhone app store. I'm excited because my app just hit 86 reviews after a month and a half in the store. Spore Origins had 86 reviews by dinner last night. Slashdot will get excited about this, some folks on digg will get excited about this, but the rest of the world will see Spore commercials on their TV, drive to Best Buy, and buy a copy. It sucks, but the majority of the people don't care about DRM either way until it is actually messing up their life.

  245. When will they learn? by firesyde424 · · Score: 1

    After a bad experience with the Starforce DRM that was included with my copy of X3, I've avoided DRM protected games until the publisher or the developer removed it.

    I have been playing and collecting PC games for the better part of 15 years. I have stacks of manuals, boxes, and CD's that inhabit many areas of my house.

    Over the course of 15 years, many of the CD's such as Total Annihilation or Seven Kingdoms II have worn out or broke from being dropped or scratched or run over with a car(Ask me later.) I create burned copies of every game I own and I use the burned copies to play the games. And yes, sometimes, to create that copy, I have to circumvent copy protection software. But I don't create the copies to spread through the internet in a splurge of piracy. I create a copy so that 15 years from now, I can still play Civ IV if I want to and I won't need to go diving through the discount bin at Walmart to find it.

    1. Re:When will they learn? by Ash-Fox · · Score: 1

      After a bad experience with the Starforce DRM that was included with my copy of X3, I've avoided DRM protected games until the publisher or the developer removed it.

      Since X3 no longer has DRM on it with the last updates, I take it you're playing it again?

      --
      Change is certain; progress is not obligatory.
  246. Please to hear this BEFORE I buy... by Anonymous Coward · · Score: 0

    After the DRM Atari put on NWN2 I promised never to buy another game from them. It irritated me to no end that I needed to keep the damn DVD in my laptop's hard drive in addition to the required network authentication if I ever wanted to play it. It incensed me that I only found out about their DRM policy after purchasing it.

    It's very nice to hear about the DRM on Spore before making the mistake of purchasing it. I SHOULDN'T HAVE TO CRACK A GAME I BUY TO MAKE PLAYING IT CONVENIENT.

  247. Do your locks open when mine are picked? by danaris · · Score: 1

    On that level, door locks, bank vaults and body armor don't work either. There is always a way around a protection mechanism.

    Your analogy only works if, as soon as someone first picks a Master Lock Model 72365-A3, every other lock of that model in the world unlocks, and as soon as one person finds a weakness in body armour design UBA-3X4C5/6A, every other body armour of that type simply falls apart.

    No, I know it's not *quite* that simple, but it approaches that. DRM isn't like a physical lock because it isn't required to carefully examine every single copy of a game locked with that DRM scheme and carefully hand-craft a one-off crack. Once {Insert New AAA Game Here} is cracked once by someone (or some group) who does this all the time, possibly even for money (directly or indirectly), everyone in the world has the opportunity to download the crack and the game, or just the cracked version of the game.

    So you are correct that it will deter many casual pirates, especially if it is itself unobtrusive, but no, DRM does not work anything like a door lock or a suit of body armour.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  248. EA Games Mailing Address by Anonymous Coward · · Score: 0

    Snail Mail:
    Electronic Arts
    209 Redwood Shores Parkway
    Redwood City, CA 94065

    Telephone:
    650-628-1500 - Redwood City
    310-754-7000 - Los Angeles

    Semi-relevant EA Representatives:
    Jino Talens, 650-628-9111 (Publicist)
    jtalens@ea.com
    Scott Gamel, 650-628-7286 (Senior PR Manager)
    sgamel@ea.com
    Tammy Schachter, 650-628-7223 (Senior PR Director)
    tschachter@ea.com

    There are probably even better ways to contact them. The more venues used to inform them that their DRM schemes are unacceptable, the better.

  249. Amazon.co.uk by Anonymous Coward · · Score: 0

    has just over the course of a lunch break removed all the Spore reviews. From being a low scoring game its now got a single review with 5 stars.

    I cant believe that all the reviews contravened the posting guidelines as most seemed well thought out. I just hope people put them back again.

    Bad job Amazon.

  250. Re:DRM could very well push PC gaming over the edg by Anonymous Coward · · Score: 0

    While I agree with the overall message I have to disagree with

    With a PC, I have to install the game, download updated drivers and deal with software incompatibilities. In addition, most technical support departments are awful at helping users with these issues and more often than not leave them to fend for themselves. With a console game, it just works out of the box.

    With a PC, you can download updates. With a console game, it should just work out of the box.

    Console games often ship with bugs in it that you are unable to fix because of a lack of harddrive and update mechanism. On platforms where you can update..well.. they can go back to intentionally shipping early broken products and patching later on PC making it moot.

    It's really up to the company. I know if I had bought Diablo 2 as a console game.. well first off I'd likely have to bust off my old dreamcast(assuming I didn't sell it) just to be able to play it now. In addition to that, it would still be the exact same content I beat years ago.

    Since it's a PC game by a good company, if I were to install it right now I'd have the latest content patch which makes the Hell stages infinitely more challenging and completely changes the replayability. If this is to hard for me, I could opt not to update.

  251. Re: the game within/despite the game by An+anonymous+Frank · · Score: 1

    Someone I know played Lineage a lot some years ago.

    Recently bored with WoW, he returned an old favourite only to nearly drop that one as well, until he got himself a bot.

    Now he's playing non-stop, trying to figure out the best way to configure the whole thing, and not get caught; literally, he's playing a different game, bot-ting, that just happens to have Lineage as a context.

    He's even thinking of joining a bot-ting clan

    Last night he was playing two (bot-ted) characters on Lineage, tinkering with Sims 2, AND trying out Spore, all at the same time! The last two he ditched within an hour.

    He kind of wishes that there were servers on which bot-ting was "legal" so he could enjoy "the game" even more.

  252. No multiple accounts per product key! by Anonymous Coward · · Score: 0

    THE REAL PROBLEM with Spore DRM is not the 3 installs only rule, but that fact that you can only link ONE Spore.com account to any game "key" despite the manual stating otherwise. You also can't install two keys on one PC. In essence, this means that if I want to have my own game profile separate from my wife (and in a game like this, who wouldn't?) then I have to not only buy ANOTHER copy of Spore, but I have to install it the 2nd copy on a 2nd PC! Families who want to play this game and only have one PC are in for a RUDE AWAKENING, and I hope they all band together and class action EA to death! False advertising if I ever saw it, since the manual states you can have more than one account per copy of the game. Nope! It's basically sending the message that if you want a family friendly gaming environment, you MUST buy an Xbox 360 with its well done and even simultaneously tracked/loggwed in multiple accounts. Something no other console can match. It sends the message that you should not game on the PC unless you are a loner single. If only the IDOTS at EA had made this into a Games for Windows - Live game, the DRM complaints would be far less because MS would have REQUIRED the ability for multiple accounts to be able to be signed in an play the game from one PC!

  253. DRM and reviews... by Drafell · · Score: 1

    I was going to buy this game, but the restrictive DRM, and the relatively bad reviews have put me off totally. It is sad because I was looking forward to 'purchasing' the game. Unfortunately I will not buy a product if my ability to install it is restricted in anyway. I frequently rebuild my computer, and due to some development work I also wipe and regularly reformat my system. I do not mind the online authentication such as Stardock uses, however I do mind the limitation on the number of installations. The other issue is with the reviews, many of which report the game as quite lacking in area's. I probably would have still purchased the game myself, just to see what it is like, but the DRM issue has totally killed that option dead.

  254. Lessons from prohibition by MythoBeast · · Score: 1

    This is a lesson we have to learn over and over again. The more unnecessarily difficult you make it to get something enjoyable, the more likely it becomes that a black market will rise up to supplant the regular one. This is why alcohol prohibition failed, this is the reason that cigarette taxes haven't risen further, and this is the reason that the current drug war is more harmful than the drugs themselves.

    People don't like to have to jump through hoops for their entertainment. From the consumer's perspective, this is a dominance game that says "I'm going to make you suffer just because I can." If people can get their entertainment without jumping through the hoops they consider themselves the victor in this struggle. This is why "sin taxes" are usually counterproductive. This is also why so many men cheat on their wives.

    Personally I'm disappointed that they've ruined the game for me, but I'm glad that EA decided to do this with Spore. If DRM like this can completely wreck sales of the most anticipated game of the decade, it might teach the industry a lesson. I, for one, will not be giving EA any of my money this year.

    --
    Wake up - the future is arriving faster than you think.
  255. Tell EA what you think by dorv_05 · · Score: 1

    Though I'm skeptical of any impact it will have, I popped an email to Spore's head PR person explaining how excited I was about Spore and why I will not be purchasing the game (nor pirating it), but that I'd love to pick it up if they weren't so consumer-unfriendly with the DRM. Here's the contact info I found:
    Games Label PR Contacts by Product/ Franchises
    EA Partners, EALA & Blueprint (Spore, LMNO, Red Alert 3, Mercenaries 2, Rock Band, Crysis, Left 4 Dead, RAGE) * Bryce Baer, Director (bbaer@ea.com) * Amanda Taggart, Manager (ataggart@ea.com) * Nikki Flynn, Publicist (nflynn@ea.com) * Andrew Wong, Manager (anwong@ea.com) * Devin Bennett, Senior Publicist (devinb@ea.com)

  256. Well that's sunk that idea then ... by RockDoctor · · Score: 1

    This lunchtime I was considering getting a copy of Spore. Saw two important things in the window of a games shop before I went in to put down my cold hard cash : firstly the price (35GBP ~= 43EUR) was more than I was willing to spend for a little light entertainment ; secondly, a notice that an internet connection is required to play (when I have time/ energy/ inclination for games, it's because I don't have a connection).
    So, the game is DRM'd to the gills?
    Oh well, it's back to CIV for DOS then. Oh dear, what a pity, never mind.

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  257. Grand Theft Auto San Andreas PC = End Of PC Games by taxevader · · Score: 1

    ..for me at least. I couldn't play for more than 5 minutes without it crashing fully. I tried the patches, I tried different gfx drivers, sound drivers, even a 2nd computer. It crashed EVERY.SINGLE.TIME. Then I got a PS2 and it hasn't crashed once. I haven't looked back since. I loved computer gaming since my VIC-20 and C-64 days.. and never had a console then. But it's just too much a task to get PC games running. I JUST WANT TO PLAY THE GAME and not spend hours troubleshooting.

    --
    -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
  258. Dear EA..... by Digitalman65 · · Score: 1

    I'm writing to tell you how displeased and disappointed I am in EA's decision to include DRM in the game, Spore. Normally, having to spend $50+ dollars on a game and having to always keep the CD handy and inserted for game play is annoying enough, but from what I'm reading on many sites, your DRM limits the number of game installs and installs itself as a root kit and is impossible to uninstall without wiping out Windows and all my data. What's wrong with you people? Do you seriously think all of the people that buy and play your games are thieves? Apparently so. I read somewhere that the Spore DRM was already hacked and bypassed so all you are doing is punishing honest game players with invasive/deceptive software and treating us all like criminals. Hey people, the criminals are playing the UNPROTECTED HACKED version of Spore for free while I am deciding NOT to pay $60 for Spore because of the DRM. Do us honest people a favor and get rid of the DRM, lower the price of the game, and maybe turn a few game pirates into honest people for a change. You are just shooting yourselves in the collective foot (as it were). My 7 years son is now VERY sad because I told him the game wouldn't run on our PC or the PS3 we own. Had you released the game for the PS3, I'd happily shell out $40 for it. I'm sure the 10+ million (or is it 100+ million) other PS3 owners around the globe would too. Just answer me two simple questions. 1. Are your executives THAT incredibly stupid? 2. Can I have a job as an executive because I am more than qualified to make these incredibly bad decisions. Thanks for not listening (which I'm sure you're not). p.s. I wonder if the creator of Spore wanted to spend six years developing a game than only a handful of people would play because a game publisher/distributor is greedy and stupid? I'll probably never know.

  259. I only buy PC games from Steam now by IntergalacticWalrus · · Score: 1

    If it isn't on Steam (or any electronic distribution system that's equal or looser in DRM than Steam), then it isn't worth my time and money.

    So... Spore isn't worth my time, nor money, and that's it. Pretty simple.

    Maybe EA will wake up one day and smell the coffee on how modern PC game distribution works.

  260. Doh, Leopard... by zooblethorpe · · Score: 1

    Interesting. I speak purely from Tiger experience, as I do not have Leopard. Shame on me -- I simply forgot about Leopard, and that defaults there might be significantly different.

    And what you describe might also help define serious warning flags for installing non-system software under OS X -- if it requires more than just copying a folder into the Apps tree, there may well be something very undesirable happening.

    Caveat installator.

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  261. Anti-DRM Zealotry by stewbacca · · Score: 1

    Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM?

    No and no? The first 1 ranking I saw raised an eyebrow, then as the anti-DRM zealots started rolling in, I immediately identified their bias and readily discounted their opinions as not being valid. I'd accept knocking the ranking down a couple numbers if the DRM were intrusive (maybe it is maybe it isn't, but you'd never know given the agenda these guys have). Since a 1 ranking just means people are zealots, it has little bearing to how good the game actually is. As for the second No, EA went through the process of adding DRM for a reason. Evidently they think the tradeoff of making their game harder to copy vs. unpopular opinion with the geek-crowd is ok.

  262. Re: Bite Back by Anonymous Coward · · Score: 0

    Would love to see the Spore fans slam Corey Doctorow's book ratings on Amazon as payback to his fanboys who are slamming the game based solely on the DRM.

  263. Anyone else hear that? by A_Non_Moose · · Score: 1

    Ballmer: Developers, Developers, Developers, Developers!

    DRM/Daleks: Exterminate! Exterminate! Exterminate! Exterminate!

    There's a joke in there somewhere.

    Spore sounds interesting, but seems just a tad too close to "Sim Evolution/city/whatever".

    What do I know, eh? I still fire up Serious Sam or Max Payne 2's Dead Man Walking mod for wanton destruction (no thinking involved, other than "run awaaaay" from time to time.

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  264. Play console games! by Anonymous Coward · · Score: 0

    Just play console games instead. That way:
    (1) Nobody can accuse you of having a pirated copy.
    (2) The games work without having to spend pointless hours of your life installing/reinstalling, updating drivers and jumping through DRM hoops. I can't speak for everyone, but I bet if I put a cost on the time I used to spend getting games to work it would have been more cost-effective to buy a console and enjoy myself instead. I'm never going to get those hours of my life back!
    (3) You'll be able to play other games for years to come without having to shell out more cash for hardware upgrades.
    (4) It will encourage devs to put more effort into making console games better.
    (5) Probably other good reasons, but you get my point - it's just EASIER!

    As someone further up said (not a direct quote): vote with your custom.

  265. http://ars.userfriendly.org/cartoons/?id=20080511 by Anonymous Coward · · Score: 0
  266. DRM saves them money by Anonymous Coward · · Score: 0

    DRM is a cost effective solution for a games software company. They contract Securom or whoever, pay the fees, and the deal is done.

    The fact is, DRM is frustrating enough for those who dont have the knowhow to get around it to end up increasing sales. The software company knows it will be cracked, but even if the DRM isnt circumvented widely for a couple of weeks they have made their money back on the license fees 10 fold.

  267. Fool the SecuROM by Anonymous Coward · · Score: 0

    I don't have neither the game or the OS to try, so does this still work? The simple rundown on how it works is pretty obvious - it just creates an empty DACL and applies it to the PROCEXP100 symlink in the object manager. When the app is done, it just resets the DACL to the original value. I included a "reset" switch as well just in case something happens and you need to reset it manually.

  268. Seriously??? by carlmenezes · · Score: 1

    Increasing the install limit from 3 to 5 is easing on restrictions??? What kind of idiots do you think we are?? I was really really awaiting the release of Red Alert 3. I had it on pre-order. I have just cancelled my order. EA, you're going to have to do WAY better than that if you ever want any of my money - I will now be strengthening my protest - I will not buy another EA game unless its good and has no DRM.

    Just boycott the entire product line. The commotion with Spore seemed to get through to them enough to get a response. We need real action, not number changes. Boycotting a game isn't enough for them - well, lets boycott the product line. They can go screw themselves - that's what they seem to want to do. I am sick and tied of being treated like a criminal. No more. C ya EA. We will meet again when you next release a good game without DRM.

    --
    Find a job you like and you will never work a day in your life.
  269. Just Thinking by Anonymous Coward · · Score: 0

    Most amazing to me is the fact that the distribution sector doesn't know they are selling a product that will not work after 3 installs.

    I visit 3 stores and mention to them what will happen if I bought the game and it didn't work and all three pointed to me that sorry open software can't be return :_( UNLESS defective - Now I ask does it being unable to install qualify as defective... The answer was... YES ?:D

    So I take my 50 dollar game home, install it in my desktop and laptop and then take it to work and put it in my computer at work...
    IF any of those systems crash!!!! I am unable to reinstall the game Spore :(

    side point: I am not sure but I heard Spore is becoming the most illegally downloaded game of all times!

    It may also become the most return because of defect game of all time :(

    You see... Many places will not give you your money back but will give you store credit or a copy of the same game... So what will happen (unless there is a CD-check as well) is that people will install the game 3 times on day one and return it on day two... It look fair because

    "Sorry my CD is not working is defective and it doesn't install"

    "Hmm I see you bought it yesterday I guess it is defective... Here have another copy"

    You are not lying because the CD is truly NOT installing lol

    AND that way at least you have an extra CD with 3 more install for when your computer crash or you update windows to vista or if your Laptop dies, witch it will, every three years the day after your 2 year warranty runs out :(

    I am NOT recommending to do that JUST thinking of what could happen