Let me put it another way. Every major game I care to play. Besides Halo and a few other similar titles, I don't see much the consoles bring to the table. I can think of more major games that the PC has exclusively than consoles.
1. Then use Wine, or don't game on a PC. It's your choice, I'm not here to convert you.
2. You're making it sound way more complicated than it is, my friend, and I think you know it. The right Direct X version? Windows Update takes care of that. Was the last time you used Direct X in 1995 or something? The rest of the items you listed can be easily figured out by about 30 minutes of reading.
3. I beg to differ. With PC games I can still modify the games, and enjoy user made content, even if the game has DRM like Steam. I don't mind a company trying to keep their game from being pirated. The console itself IS the DRM. You're not free to do anything custom to any of the software you have for it. I'd say that is more invasive than anything for the PC.
Frankly, Windows 7 does not suck. And if you think Linux having support for DX11 would make it a better choice for a"low powered desktop", you're nuts, because no low-powered desktop PC could run Direct X 11 games with reasonable performance in the first place... Maybe WIndows 7 sucks for a low-powered desktop, but it really wasn't designed to run on outdated hardware.
How could Gallium 3D run Direct X 11 in any way that could be comparable to the native Windows client, when it doesn't even do basic 3d acceleration as good as the proprietary blobs?
Point to me where I said OpenGL was dead. Did I claim that no one was using it? The fact is that mainstream game development is using Direct X more and more. Like how John Carmack wrote the new id graphics engine in Direct X first, and is porting it back to Open GL for other systems. Five years ago, people would have laughed at the idea of Carmack coding in D3D.
Of course it's not totally out of the picture, but it's definitely taking a back seat. Blizzard and Valve are the anomalies that still recognize a bigger world than Windows. Let's hope they remain committed. I don't want to see OpenGL die at all.
LOL no doubt. The sad thing is that even when Valve's VP publicly said "no Linux client in the works", the guys at Phoronix STILL insist it is coming. Apparently 1 sentence, attributed to an anonymous source, and printed on a website in the UK, carries more weight than Valve's own VP making a public comment.
Except this isn't being done my MS. Like it or not, modern game companies are using Direct X more and more. OpenGL is already out of the picture, for the most part. With people like John Carmack now even coding in Direct X, it makes sense to try to get a solution for Linux.
I'd love this, if it's true, and it performs on par with windows. However, I've learned to take Phoronix hype with a grain of salt. They're gaining reputation for making bold claims based on no facts.
I have WoW installed in Win7, and in my Arch Linux install. In Arch I have Wine patched with hardware cursor support, and the performance of WoW in Wine is literally half of what it is on Win7. It may be "known" by some, but I've tried it out for myself.
Well for one, if a game is made with Direct X, it's going to run faster with Direct X, than something that translates it to OpenGL on the fly, which in the case of Left 4 Dead or TF2 is exactly what is going on. The Windows version of those games uses Direct X, not OpenGL.
Second, even if a game has an OpenGL renderer (Like World of Warcraft), you still have issues like the hardware cursor to deal with.
It's not much of a choice for me, because I have zero interest in Halo games.
Let me put it another way. Every major game I care to play. Besides Halo and a few other similar titles, I don't see much the consoles bring to the table. I can think of more major games that the PC has exclusively than consoles.
1. Then use Wine, or don't game on a PC. It's your choice, I'm not here to convert you.
2. You're making it sound way more complicated than it is, my friend, and I think you know it. The right Direct X version? Windows Update takes care of that. Was the last time you used Direct X in 1995 or something? The rest of the items you listed can be easily figured out by about 30 minutes of reading.
3. I beg to differ. With PC games I can still modify the games, and enjoy user made content, even if the game has DRM like Steam. I don't mind a company trying to keep their game from being pirated. The console itself IS the DRM. You're not free to do anything custom to any of the software you have for it. I'd say that is more invasive than anything for the PC.
I'll trade Civilization V for Halo Reach any day of the week.
My PC supports every major game that comes out, and I'm free to use my system however I wish.
Yeah forgive me for bashing a doomsayer. Funny, I didn't realize the Romans wrote the bible...
Oh please... Indoor plumbing was too complex for the people that wrote the new testament..
http://www.youtube.com/watch?v=hW9cCWm53H4
Haven't read up much about the CIA have you?
It's their site, their code, and they set the rules.
Frankly, Windows 7 does not suck. And if you think Linux having support for DX11 would make it a better choice for a"low powered desktop", you're nuts, because no low-powered desktop PC could run Direct X 11 games with reasonable performance in the first place... Maybe WIndows 7 sucks for a low-powered desktop, but it really wasn't designed to run on outdated hardware.
How could Gallium 3D run Direct X 11 in any way that could be comparable to the native Windows client, when it doesn't even do basic 3d acceleration as good as the proprietary blobs?
Point to me where I said OpenGL was dead. Did I claim that no one was using it? The fact is that mainstream game development is using Direct X more and more. Like how John Carmack wrote the new id graphics engine in Direct X first, and is porting it back to Open GL for other systems. Five years ago, people would have laughed at the idea of Carmack coding in D3D.
Except it's not a bold claim at all, to anyone that has read Phoronix for any amount of time. How's that Linux version of Steam coming along?
RAM is still extremely relevant, it's just that a lot of PC's sold nowadays come with plenty. RAM becomes relevant when you don't have enough. :)
Yeah and look at the lineup on those systems compared to Xbox360...
Of course it's not totally out of the picture, but it's definitely taking a back seat. Blizzard and Valve are the anomalies that still recognize a bigger world than Windows. Let's hope they remain committed. I don't want to see OpenGL die at all.
LOL no doubt. The sad thing is that even when Valve's VP publicly said "no Linux client in the works", the guys at Phoronix STILL insist it is coming. Apparently 1 sentence, attributed to an anonymous source, and printed on a website in the UK, carries more weight than Valve's own VP making a public comment.
It is quite amazing the standard MS is held to by people who claim they're a shit company.
Except this isn't being done my MS. Like it or not, modern game companies are using Direct X more and more. OpenGL is already out of the picture, for the most part. With people like John Carmack now even coding in Direct X, it makes sense to try to get a solution for Linux.
I'd love this, if it's true, and it performs on par with windows. However, I've learned to take Phoronix hype with a grain of salt. They're gaining reputation for making bold claims based on no facts.
Yeah circle those wagons! I'm sure Linux will be better off in the long run, that way!
I have WoW installed in Win7, and in my Arch Linux install. In Arch I have Wine patched with hardware cursor support, and the performance of WoW in Wine is literally half of what it is on Win7. It may be "known" by some, but I've tried it out for myself.
The key word being "when".
Well for one, if a game is made with Direct X, it's going to run faster with Direct X, than something that translates it to OpenGL on the fly, which in the case of Left 4 Dead or TF2 is exactly what is going on. The Windows version of those games uses Direct X, not OpenGL.
Second, even if a game has an OpenGL renderer (Like World of Warcraft), you still have issues like the hardware cursor to deal with.