How secure this version of Windows is can only be determined after-the-fact. Once a year goes by, and security researchers have sunk in their teeth, can we really determine how good the initial threat model was.
"The most secure version of windows" has been claimed for every release since Windows 98... and we know how that turned out.
I participated in this program in 1996-1997, in Manchester, NH. Since the program was founded by Dean Kamen (of Segway fame) - and his offices were based in Manchester - the program was pretty big there. At the time, my team was sponsored by PSNH (electric co.) - as a result, I learned a lot about engineering, and programming. I really see it as a major influence in my decision to ultimately go to engineering school.
While it looks like the team now has a new sponsor ( http://powerknights.com/ ) - and they no longer go to EPCOT for national competitions, like they once did - it is great to see that this program is still active, and vibrant, since it really offers so much more than a "battlebot" type program.
SuSe posted their patches to the Xen-devel list mid-feb. If other distros want to take their patches, they would be able to run paravirtualized in Windows. The patches met with some resistance from the Xen developers - so if they get into upstream development remains to be seen..
I spoke with one of the test engineers (one of my close friends) and he told me that this is one of the most realistic simulation that he had ever experienced. The physics of spce flight in it apparently are quite realistic. The persistent universe sounds pretty interesting, and the AI in the game sounds very very advanced. Each computer player has its own personalities, and affinities to certain types of missions etc. At any given time during the game, there is not only the mission that you are participating in going on, but there may be several others going on, which may or may not have any human players. Kinda cool, in my opinion. One thing that I question is the fact that the computer players have unlimited resources. For example, say you run up against a pirate or mercenary AI unit. They have had the opportunity to buy any ship upgrade that they happened to run across in the Persistent Universe. I think that would give the player a bit of a disadvantage. I for one, will be looking forward to taking a look at this game, as it looks to be a very realistic simulation, and has one helluva storyline, that looks could result in one helluva game.
Should have read the ShEULA. It was in the print.
But they aren't claiming "since"
They are claiming it is the most secure version, period...which is just not possible to claim, until tested.
The oldest, supported version of Windows is likely the most secure - due to all major, known, CVE's being patched.
New code cannot inherently be claimed to be secure.
How secure this version of Windows is can only be determined after-the-fact.
Once a year goes by, and security researchers have sunk in their teeth, can we really determine how good the initial threat model was.
"The most secure version of windows" has been claimed for every release since Windows 98... and we know how that turned out.
I participated in this program in 1996-1997, in Manchester, NH. Since the program was founded by Dean Kamen (of Segway fame) - and his offices were based in Manchester - the program was pretty big there.
At the time, my team was sponsored by PSNH (electric co.) - as a result, I learned a lot about engineering, and programming.
I really see it as a major influence in my decision to ultimately go to engineering school.
While it looks like the team now has a new sponsor ( http://powerknights.com/ ) - and they no longer go to EPCOT for national competitions, like they once did - it is great to see that this program is still active, and vibrant, since it really offers so much more than a "battlebot" type program.
Kudos to all the sponsors, and mentors out there.
SuSe posted their patches to the Xen-devel list mid-feb. If other distros want to take their patches, they would be able to run paravirtualized in Windows. The patches met with some resistance from the Xen developers - so if they get into upstream development remains to be seen..
http://www.mirrordot.org/stories/eabf0ee8a408c3518 7d0c3661384c615/index.html
Be a man...use duct tape.
I spoke with one of the test engineers (one of my close friends) and he told me that this is one of the most realistic simulation that he had ever experienced. The physics of spce flight in it apparently are quite realistic. The persistent universe sounds pretty interesting, and the AI in the game sounds very very advanced. Each computer player has its own personalities, and affinities to certain types of missions etc. At any given time during the game, there is not only the mission that you are participating in going on, but there may be several others going on, which may or may not have any human players. Kinda cool, in my opinion. One thing that I question is the fact that the computer players have unlimited resources. For example, say you run up against a pirate or mercenary AI unit. They have had the opportunity to buy any ship upgrade that they happened to run across in the Persistent Universe. I think that would give the player a bit of a disadvantage. I for one, will be looking forward to taking a look at this game, as it looks to be a very realistic simulation, and has one helluva storyline, that looks could result in one helluva game.