His (Her?) "post" is in the 'Brine on Mars' discussion (!!) entitled: "Apple surely have this one sewn up by MooKore 2004 (Score:1) Tuesday February 24, @02:13PM"
Mine is in this discussion entitled "Apple surely have this one sewn up (Score:4, Interesting) by Space cowboy (13680) on Tuesday February 24, @02:07PM"
My posting-date is earlier, it's in the correct forum, and I hereby label Moo Kore 2004 a cheap low-down karma-whoring scumbag not fit to retype the words of my comments.
So there. How he got 'interesting' for that, I'll never know!
They're running at a low cost (at least in their terms:-)
they've got a reputation for 'cool' design
It's easy for them to match the h/w and s/w
They were there first, at least with a viable legal business model
Everyone else is an also-ran for the forseeable future, IMHO. It'd take a pretty big hitter (and Napster aren't big enough) to break it, with a significant investment. Frankly Apple are doing what the RIAA etc. should have paid someone to do a long time ago...
First off, the attitude of your post is both arrogant and condescending, not to mention that you're wrong.
"Veneer of civilisation"?? What's that? War is the key sign of civilization! No primitive culture has ever waged or even comprehended warfare.
A veneer is a thin layer of one substance, generally of higher quality than the bulk substrate on which it is layered. The most-common form is a high-quality wood over chipboard. The 'veneer of civilisation' was supposed to be an obvious reference - civilisation is the "thin layer" due to its recent emergence, the beast within being the bulk substrate due to its longevity and primitive beginnings. The inference is that it doesn't take much to remove the civilisation from the man, and engage in kill-or-be-killed, fight-or-flight responses.
Chimpanzees engage in genocide against other rival chimpanzee groups. They will scout the area, and organise into a single group to attack and destroy their neighbours. It's been caught on camera ("The natural world", IIRC. A BBC production with Sir David Attenborough narrating. I remember him saying it was the first time such an event had been seen. It was the first time they'd seen them hunt for meat as well, they thought chimps were omnivores but only opportunistic meat-eaters). Sounds a lot like warfare to me. A single goal, organisation, planning, synchronised attack, definite singular goal, strategic advantage gained on a win...
You've got a severe reality-disfunction, it seems. Or is "patently" another word which, like "literally", has suffered a popular inversion of defined meaning?
From: dictionary.com "patently" is an adverb to mean unmistakably. Synonyms are obviously, evidently, manifestly, apparently, plainly. Seems I'm not the one with the reality dysfunction
Tee hee. Where do you think games come from?
Ah, well on this one you've missed my point altogether. You see, I'm talking about game-theory in that paragraph, not games. There is a huge difference, in fact they're only vaguely related. Here's a hint: game theory is not the theory of playing games, it's the understanding behind what constitutes an abstract 'win','lose', or 'draw' in abstract circumstance. It's the mathematics that define how you can come to a conclusion about whether you have 'won' or 'lost'. If you're really interested, I suggest googling it.
The only thing I'd point out is that most of the time, countries are not at war, which is why we have war-games. If field-commander X has had all his training tightly integrated to a computer-simulation that looks sufficently similar to a computer game that (s)he can't tell the difference, then when a real war comes around I believe problems will arise due to that.
I don't know if it's clear or not, but I wasn't arguing against wargames. I'm all for them: the military have to practice, in order to successfully practise. I was arguing against the use of an environment similar to a gaming one as a teaching tool. IMHO they should get out there and do it, not sit in front of a computer. I wonder if the computer will simulate the trucks getting mired in mud because someone drove it too fast... etc.
[Not aimed at you in particular, just on reading responses:-]I'm aware of the military's needs, the connections between games and war (or more generally, conflict) and the works of Orson Scott Card:-) In retrospect I ought to have signed the original comment 'Ender' or possibly Bean.
The first few paragraphs are interesting:-) I've seen some of the s/w the military in the UK was using about 10 years ago when I used to work in the Defence division of Logica. The quality was simply awful. I don't doubt it's MILES better now (pun intended:-) but that doesn't negate that I consider it a problem...
Gaming doesn't blur the distinction anymore than the training to take orders and it's "Us vs. Them" does for a soldier.
I disagree. If you join up, you know the risks involved. There are many reasons for someone to join the armed forces, but fundamentally everyone knows the deal. You do as you're told. You might get killed. You might have to kill others. That's no real problem for a human - the veneer of civilisation is a very thin one, and we can easily regress into the 'kill or be killed', 'fight or flight' primitive responses. No problems there.
If however, you start to present these lethal environments as a game, you're making a flank attack on the soldier's psyche. You're saying "this isn't real", when it patently is. You're lowering the barriers for doing things that even soldiers do not do. ("Shall we waste the villagers ?", "Sure why not, let's see what happens"). People do things in games that they would never countenance in real life, even in real-life battle, even if it's simply to see what the programmers have in store for you if you do...
Your last paragraph is talking about game-theory. I have no problem with viewing a conflict using game-theory - this is a mathematical model to count losses and victories, a way to count the cost; I'm all-for ways to count the cost.
Using game-theory is very different from treating war as a game, one is a deplorable attitude, the other is responsible accounting. Troops die in war, and you may sacrifice company A so that B,C,D all get through. Fine, this is war. Sorry they died, but it was necessary. Unless you have a cost model, you can't even say it was necessary...
If as they mention, soldiers will be ultimately trained using this system, it's inevitable that commanders and people not-on-the-ground will start to treat the theatre-of-operations more like a game - that's just how humans are wired. I'm not sure that blurring the distinction between war and games is really such a good idea...
War is terrible. Games are fun. Ne'er the two should meet. IMHO.
Right now we're about twice as confident than before that Einstein's cosmological constant is real,
Of course, 2x (near-as-dammit-zero-certainty) is pretty much the same as (near-as-dammit-zero-certainty)...
A lot of new physics does seem to be increasingly theoretical and "out there" on the proverbial limb. It would be good for the practical lot to catch up with the theoretical lot... unfortunately, trying to verify these out-there hypotheses seems to involve larger and larger atom-smashing accelerators. Lets just hope they don't need to find the 'Higgs Boson' (hint: ohhh WAAAY ohhh, ummm barrray:-)
How many linux servers are there in the wild, how many bsd ones, and how many windows ones. I'd be tempted to guess that the geeks favourite OS is by far the most popular server OS...
In other words, it's the same story as Windows on the desktop - there are more attacks because there are more servers. Since they don't give us percentages of installed vs breached, the data is essentially useless. Rule #1: Normalise your data before comparison....
Er, given that every foreign national must now have their fingerprints and photograph taken when entering the USA, I don't think you have much of a vantage point for your pulpit...
Personally I object to both. I've never been a criminal, and don't see why I should be treated like one. The sad thing is that the UK are heading towards ID cards (completely useless) as well. Oh but you won't have to show them on demand, just present them at a police station within 7 days... As if there's a difference...
(In case the first post is modded down to hell, that's what it said:-)
The market for Solaris is very different from Linux, it's datacentre-land, not home user. I still don't see it lasting too long though... One of the microsoft lines that really is true is that Linux is a larger threat to Unix than to MS, at the moment (MS forgot the 'at the moment' bit:-)
Two wars: The desktop and the datacentre. Despite the cliche of fighting a war on two fronts, Linux is porbably uniquely positioned to fight a war on N fronts (where N is a positive, large integer). The way it's set up is to leverage groups of people whilst folding the advances back into the core.
SGI are turning to Linux, Sun will too. There'll be a few releases of both OS's first, though, IMHO.
(Time And)Relative Dimensions in space... for the uninformed:-)
Anyone else think it's sort of funny that you have a probe that travels millions of miles to another planet, and the news is that it's then travelled a further 88 feet:-)
The games companies aren't ickle teenagers in their bedrooms any more... I've just had 'Baldurs Gate Dark Alliance 2' (fantastic game, btw) which has a splash screen saying that over 100,000 man-hours were spent on the game...
You have a release plan, you have a risk assessment, you have risk management. It's not a one-day's-brainstorming which ends up with 'ok, next Christmas then...'.
The larger games companies are starting to seriously challenge the film industry for revenue, sometimes you get the film of the game (Tombraider) but most of the time you get the game of the film (everything else) - that should indicate where the power distribution lies; but it is dynamic, and a lot of effort will be put into maximising return on the large investment. Just like films. Big expenditure brings big risks and big rewards. Just like films...
... I remember when working for a web consultancy quoting for a job, our sales director actually said "We're no mickey-mouse company, we've established...(blah blah blah)". He never did realise (until told, afterwards) why the atmosphere suddenly froze:-)
The reason being that the science gets better results using th e IR filter than if the red filter were used... At the moment, despite great public interest, the science is more important... that IS what it's there for....
No. That's not what I mean, or even vaguely what I said. I was pointing out that excessive breathing is harmful if continued. Note the 'excessive'...
The weight loss due to hyperventilation would be so minimal it's not worth it, and the process is dangerous. I would highly recommend you not do this. If you want to lose weight, I suggest you eat less than usual over a protracted period, cut out alcoholic drinks, and do more exercise. All of these three in moderation, of course...
I do indeed moderate my breathing, as does every other successful (as in: living) human being on the planet. Try hyperventilating for the next 20 minutes, and see how you feel... blood rushing around your body, massive stress on your heart and circulation, increased metabolic rate, you is headin' for a breakdown boy!
the video toaster was basically written around the Amiga custom chippery, right ?
Perhaps you could get some FPGA to do the video work, and recreate the video toaster in all its' glory, unless y'all have them lying around in the attic:-)
OTOH, it's a nice gesture:-) Saves us all from having to buy an Octane from Ebay and register with Discreet, although to be honest, I prefer my Flame:-)
I've done management at the group level in Logica, at the company level in a 40-person company, and currently at the partnership level. I have a good understanding of what management needs, and how differing strata within the business require different input.
Frankly, your post (whilst trivially accurate) is patronising and arrogant. Even back in the distant past when I was a "code grunt", I still had a good understanding of why I was doing what I was doing within the structure I was doing it. Most of my colleagues had the same. Of the people in my research group at College, 3 of us own our own companies, 1 works for NASA, one is TD at Eidos, one has just sold his company for 35 million euros, one is a director at CNN money, and the other is a highly-placed technical manager at Eidos. I think we've all done reasonably well.
My original point was that if you want to appeal to a target market, you need to make the initial contact with that market appealing to that market. Using a blog format in the case of a Linux market seemed like a good idea to me. If I had been targetting large-company takeovers, I would have put a site up with trends, options, deal-brokering and editorial comment. Different markets, different approaches.
To be patronising in return, perhaps when you've settled into your new management role, you'll learn that the best way to get more from your staff (from the cleaning lady to the hotshot programmer) is to treat them as human beings (bring them *into* the big picture!), to listen to what they say ("silly" details?), and to ask for reasonable (ie: agreed, not imposed) targets. You don't have to do what they ask, but you have to have reasonable reasons why not, at least IMHO. This attitude has served me reasonably well over the years.
Oh yeah, and if a coder starts to go over-the-top on the 1% rise in performance (s)he's acheived, (s)he's trying not to talk about something else - you have a problem that you need to sort.
His (Her?) "post" is in the 'Brine on Mars' discussion (!!) entitled: "Apple surely have this one sewn up by MooKore 2004 (Score:1) Tuesday February 24, @02:13PM"
Mine is in this discussion entitled "Apple surely have this one sewn up (Score:4, Interesting)
by Space cowboy (13680) on Tuesday February 24, @02:07PM"
My posting-date is earlier, it's in the correct forum, and I hereby label Moo Kore 2004 a cheap low-down karma-whoring scumbag not fit to retype the words of my comments.
So there. How he got 'interesting' for that, I'll never know!
Simon
Everyone else is an also-ran for the forseeable future, IMHO. It'd take a pretty big hitter (and Napster aren't big enough) to break it, with a significant investment. Frankly Apple are doing what the RIAA etc. should have paid someone to do a long time ago...
Simon.
A veneer is a thin layer of one substance, generally of higher quality than the bulk substrate on which it is layered. The most-common form is a high-quality wood over chipboard. The 'veneer of civilisation' was supposed to be an obvious reference - civilisation is the "thin layer" due to its recent emergence, the beast within being the bulk substrate due to its longevity and primitive beginnings. The inference is that it doesn't take much to remove the civilisation from the man, and engage in kill-or-be-killed, fight-or-flight responses.
Chimpanzees engage in genocide against other rival chimpanzee groups. They will scout the area, and organise into a single group to attack and destroy their neighbours. It's been caught on camera ("The natural world", IIRC. A BBC production with Sir David Attenborough narrating. I remember him saying it was the first time such an event had been seen. It was the first time they'd seen them hunt for meat as well, they thought chimps were omnivores but only opportunistic meat-eaters). Sounds a lot like warfare to me. A single goal, organisation, planning, synchronised attack, definite singular goal, strategic advantage gained on a win...
Ah, well on this one you've missed my point altogether. You see, I'm talking about game-theory in that paragraph, not games. There is a huge difference, in fact they're only vaguely related. Here's a hint: game theory is not the theory of playing games, it's the understanding behind what constitutes an abstract 'win','lose', or 'draw' in abstract circumstance. It's the mathematics that define how you can come to a conclusion about whether you have 'won' or 'lost'. If you're really interested, I suggest googling it.
Simon.
The only thing I'd point out is that most of the time, countries are not at war, which is why we have war-games. If field-commander X has had all his training tightly integrated to a computer-simulation that looks sufficently similar to a computer game that (s)he can't tell the difference, then when a real war comes around I believe problems will arise due to that.
:-]I'm aware of the military's needs, the connections between games and war (or more generally, conflict) and the works of Orson Scott Card :-) In retrospect I ought to have signed the original comment 'Ender' or possibly Bean.
I don't know if it's clear or not, but I wasn't arguing against wargames. I'm all for them: the military have to practice, in order to successfully practise. I was arguing against the use of an environment similar to a gaming one as a teaching tool. IMHO they should get out there and do it, not sit in front of a computer. I wonder if the computer will simulate the trucks getting mired in mud because someone drove it too fast... etc.
[Not aimed at you in particular, just on reading responses
ATB,
Simon.
Indeed I do, but (blush) had neglected to look it up, just did it from memory :-)
:-)
Glad to see one person got it, anyway
ATB,
Simon.
I disagree. If you join up, you know the risks involved. There are many reasons for someone to join the armed forces, but fundamentally everyone knows the deal. You do as you're told. You might get killed. You might have to kill others. That's no real problem for a human - the veneer of civilisation is a very thin one, and we can easily regress into the 'kill or be killed', 'fight or flight' primitive responses. No problems there.
If however, you start to present these lethal environments as a game, you're making a flank attack on the soldier's psyche. You're saying "this isn't real", when it patently is. You're lowering the barriers for doing things that even soldiers do not do. ("Shall we waste the villagers ?", "Sure why not, let's see what happens"). People do things in games that they would never countenance in real life, even in real-life battle, even if it's simply to see what the programmers have in store for you if you do...
Your last paragraph is talking about game-theory. I have no problem with viewing a conflict using game-theory - this is a mathematical model to count losses and victories, a way to count the cost; I'm all-for ways to count the cost.
Using game-theory is very different from treating war as a game, one is a deplorable attitude, the other is responsible accounting. Troops die in war, and you may sacrifice company A so that B,C,D all get through. Fine, this is war. Sorry they died, but it was necessary. Unless you have a cost model, you can't even say it was necessary...
Simon.
If as they mention, soldiers will be ultimately trained using this system, it's inevitable that commanders and people not-on-the-ground will start to treat the theatre-of-operations more like a game - that's just how humans are wired. I'm not sure that blurring the distinction between war and games is really such a good idea...
War is terrible. Games are fun. Ne'er the two should meet. IMHO.
Simon.
Of course, 2x (near-as-dammit-zero-certainty) is pretty much the same as (near-as-dammit-zero-certainty)...
A lot of new physics does seem to be increasingly theoretical and "out there" on the proverbial limb. It would be good for the practical lot to catch up with the theoretical lot... unfortunately, trying to verify these out-there hypotheses seems to involve larger and larger atom-smashing accelerators. Lets just hope they don't need to find the 'Higgs Boson' (hint: ohhh WAAAY ohhh, ummm barrray
Simon
How many linux servers are there in the wild, how many bsd ones, and how many windows ones. I'd be tempted to guess that the geeks favourite OS is by far the most popular server OS...
In other words, it's the same story as Windows on the desktop - there are more attacks because there are more servers. Since they don't give us percentages of installed vs breached, the data is essentially useless. Rule #1: Normalise your data before comparison....
Simon.
It's not immediately apparent from their website, so is Opie subject to the provisions of the QPL, if it's derived from Trolltech ?
:-) But I think it may have an impact on the uptake...
In other words, can you write commercial s/w with it ? I personally have no real desire to
Simon.
Er, given that every foreign national must now have their fingerprints and photograph taken when entering the USA, I don't think you have much of a vantage point for your pulpit...
Personally I object to both. I've never been a criminal, and don't see why I should be treated like one. The sad thing is that the UK are heading towards ID cards (completely useless) as well. Oh but you won't have to show them on demand, just present them at a police station within 7 days... As if there's a difference...
Simon.
(In case the first post is modded down to hell, that's what it said :-)
:-)
The market for Solaris is very different from Linux, it's datacentre-land, not home user. I still don't see it lasting too long though... One of the microsoft lines that really is true is that Linux is a larger threat to Unix than to MS, at the moment (MS forgot the 'at the moment' bit
Two wars: The desktop and the datacentre. Despite the cliche of fighting a war on two fronts, Linux is porbably uniquely positioned to fight a war on N fronts (where N is a positive, large integer). The way it's set up is to leverage groups of people whilst folding the advances back into the core.
SGI are turning to Linux, Sun will too. There'll be a few releases of both OS's first, though, IMHO.
Simon.
Er, what's this in aid of ?
Simon.
(Time And)Relative Dimensions in space... for the uninformed :-)
:-)
Anyone else think it's sort of funny that you have a probe that travels millions of miles to another planet, and the news is that it's then travelled a further 88 feet
Simon.
The games companies aren't ickle teenagers in their bedrooms any more... I've just had 'Baldurs Gate Dark Alliance 2' (fantastic game, btw) which has a splash screen saying that over 100,000 man-hours were spent on the game...
You have a release plan, you have a risk assessment, you have risk management. It's not a one-day's-brainstorming which ends up with 'ok, next Christmas then...'.
The larger games companies are starting to seriously challenge the film industry for revenue, sometimes you get the film of the game (Tombraider) but most of the time you get the game of the film (everything else) - that should indicate where the power distribution lies; but it is dynamic, and a lot of effort will be put into maximising return on the large investment. Just like films. Big expenditure brings big risks and big rewards. Just like films...
Simon.
... Preview, NOT submit. Preview dammit. NOT submit.
(clicks submit).
Just call me Homer.
Simon.
... I remember when working for a web consultancy quoting for a job, our sales director actually said "We're no mickey-mouse company, we've established ...(blah blah blah)". He never did realise (until told, afterwards) why the atmosphere suddenly froze :-)
...
We didn't get the job
Simon
The reason being that the science gets better results using th e IR filter than if the red filter were used... At the moment, despite great public interest, the science is more important... that IS what it's there for....
Simon
No. That's not what I mean, or even vaguely what I said. I was pointing out that excessive breathing is harmful if continued. Note the 'excessive' ...
The weight loss due to hyperventilation would be so minimal it's not worth it, and the process is dangerous. I would highly recommend you not do this. If you want to lose weight, I suggest you eat less than usual over a protracted period, cut out alcoholic drinks, and do more exercise. All of these three in moderation, of course...
Simon
... because moderation is being heavily applied to my top-level post. Oh well, in all things I said... :-))
Simon
I do indeed moderate my breathing, as does every other successful (as in: living) human being on the planet. Try hyperventilating for the next 20 minutes, and see how you feel... blood rushing around your body, massive stress on your heart and circulation, increased metabolic rate, you is headin' for a breakdown boy!
Simon.
...is harmful. Drink too much water, and you'll die. Moderation in all things should be a way of life.
Simon.
the video toaster was basically written around the Amiga custom chippery, right ?
:-)
:-) Saves us all from having to buy an Octane from Ebay and register with Discreet, although to be honest, I prefer my Flame :-)
Perhaps you could get some FPGA to do the video work, and recreate the video toaster in all its' glory, unless y'all have them lying around in the attic
OTOH, it's a nice gesture
Simon.
I've done management at the group level in Logica, at the company level in a 40-person company, and currently at the partnership level. I have a good understanding of what management needs, and how differing strata within the business require different input.
Frankly, your post (whilst trivially accurate) is patronising and arrogant. Even back in the distant past when I was a "code grunt", I still had a good understanding of why I was doing what I was doing within the structure I was doing it. Most of my colleagues had the same. Of the people in my research group at College, 3 of us own our own companies, 1 works for NASA, one is TD at Eidos, one has just sold his company for 35 million euros, one is a director at CNN money, and the other is a highly-placed technical manager at Eidos. I think we've all done reasonably well.
My original point was that if you want to appeal to a target market, you need to make the initial contact with that market appealing to that market. Using a blog format in the case of a Linux market seemed like a good idea to me. If I had been targetting large-company takeovers, I would have put a site up with trends, options, deal-brokering and editorial comment. Different markets, different approaches.
To be patronising in return, perhaps when you've settled into your new management role, you'll learn that the best way to get more from your staff (from the cleaning lady to the hotshot programmer) is to treat them as human beings (bring them *into* the big picture!), to listen to what they say ("silly" details?), and to ask for reasonable (ie: agreed, not imposed) targets. You don't have to do what they ask, but you have to have reasonable reasons why not, at least IMHO. This attitude has served me reasonably well over the years.
Oh yeah, and if a coder starts to go over-the-top on the 1% rise in performance (s)he's acheived, (s)he's trying not to talk about something else - you have a problem that you need to sort.
Simon
Do you not think that the association with fantasy-land would explain a lot?
Simon