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Delays Hurt Video Game Business

George Bailey writes "Wired.com has an article (No Room for Slacking in Game Biz) dicussing the damage game developers cause themselves via delays in releasing games to market. To quote from the article: 'As the games become more complex and sophisticated, less of them seem to meet release dates that companies initially tout. A few years ago, the fallout was usually just disappointment among fans. But as the video-game industry matures and surpasses Hollywood in size, more is at stake -- like marketing campaigns delayed and intricate positioning against competitors disrupted. What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.'"

352 comments

  1. hmm... by fjordboy · · Score: 4, Insightful

    I take it a step further - ignore the game release dates altogether and buy them after they've been out for a month - the previously priced 50$ video game is now $10.

    1. Re:hmm... by Anonymous Coward · · Score: 0

      I take it a step further - ignore the game release dates altogether and buy them after they've been out for a month - the previously priced 50$ video game is now $10.

      Unless it's a Blizzard game.

    2. Re:hmm... by SpaceLifeForm · · Score: 5, Insightful
      Exactly. This is such a 'woe is me' article. Damn companies are now begging. Sickening. Fucking marketing people are out of control.

      Message to marketroids: Complex software takes time. It's fucking ready when it's fucking ready - deal with it.

      --
      You are being MICROattacked, from various angles, in a SOFT manner.
    3. Re:hmm... by saden1 · · Score: 0, Flamebait

      I wonder how much DNF will cost after it has been out for a month.

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    4. Re:hmm... by Bendebecker · · Score: 0, Flamebait

      Or one of the Sims games/expansions. I have been waiting since its release for it to drop below $30. Nope, just when it hits 30 they come out with the delux edition and back up to $50 it goes. Everything else I wait till it drops. I think the last time I payed full price for a pc game was for Diablo 2 (a week after it came out.) With everything else its better to wait. I payed full price for Devil May Cry 2 as well and that's why I don't pay the full price when thee game comes out.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    5. Re:hmm... by SphericalCrusher · · Score: 2, Insightful

      Don't we all wish this was true? Halo has been out for what? 3 years? It's price just now dropped...

      --
      "Instant gratification takes too long." - Carrie Fisher
    6. Re:hmm... by Rosco+P.+Coltrane · · Score: 4, Funny

      I take it a step further - ignore the game release dates altogether and buy them after they've been out for a month - the previously priced 50$ video game is now $10.

      You're so right : I've just bought Xenon II for the Atari ST (excellent gameplay under the STonX emulator) and they actually payed me to buy it!

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    7. Re:hmm... by Anath · · Score: 3, Funny

      Duke Nukem Forever? I'm guessing it'll cost around 300 NuCredits a month after it comes out in 2085..

      Should be great though!, I can't wait!

      --
      The earth is 98% full, please delete anyone you can!
    8. Re:hmm... by edwdig · · Score: 4, Insightful

      That's only true for PC games. Console games tend to take 6-12 months to be reduced in price. Games that totally bomb might get reduced in price sooner, whereas games that did really well will take forever to come down in price (notice how it took about 2 years for Halo to drop in price).

      Unless you're planning on waiting a long time to get the game, you're better off buying it right away, as there's a decent number of stores that will give you a discount for preordering, or will sell it at a cheaper price for the first few days.

    9. Re:hmm... by wideBlueSkies · · Score: 4, Funny

      >>It's fucking ready when it's fucking ready - deal with it.

      Which is what the guys from 3D Realms keep saying.

      wbs.

      --
      Huh?
    10. Re:hmm... by 3Suns · · Score: 3, Insightful

      Only the crappy ones. Half Life was released in 1998 and it's STILL being sold for >$30 in stores...

      --

      -3Suns

      ~~~~
      The Revolution will be Slashdotted
    11. Re:hmm... by Anonymous Coward · · Score: 2, Interesting

      Speaking of prices, remember when it came out that companies were spending huge amounts of money to package their games in those great big, flashy boxes?

      Then they decided they could save $10-20 per box if they cut down the size of the packaging, and they would pass on the savings to the customers. Well, as far as I can tell the packaging size has gone down while the prices remain high.

      I suggest the high prices of these games are what hurts them the most.

    12. Re:hmm... by Yoda's+Mum · · Score: 2, Informative

      Maybe the price falls in the US, here (in Australia) you're lucky for it to drop by $10au six months after the game's released. And despite our dollar having risen from .50usd to .78usd in the last year, the games still all cost around $90au (that used to be equivalent to just under $50usd, now it's about $70usd). Bloody publishers, no wonder piracy's so huge here.

    13. Re:hmm... by deacon · · Score: 4, Insightful
      Hey, have you ever shipped a product?

      There is an old cliche, "It is time to shoot the engineers and move into production:

      And yes, I AM AN Engineer, and like all engineers, I have the same tendency:---->

      Fact of life: Many engineers, given the chance, will keep polishing the helmet because there is another speck of dust on it.

      Real world fact: No product is ever perfect to every customer, and there comes a time when you have to stop farking around, finish up, and ship the product!

      The alternative is to bankrupt the company, throw everyone out one the street, screw the shareholders and people who have given you credit to buy all your equipment, and start over!

      And while we are at it, let us look at this timeline:

      1400s: Astromony is too hard and takes time, plus the earth is the center of the universe.

      1800s: The sun is the center of our solar system. Germs are a figment of your imagination, plus medicine is so hard.

      2000s: Of course germs exsist, and with the proper percautions and drugs, are not a problem. Software is so hard. It will be done when it's ready.

      2300s: We have the methodology to write bug free software on time and under budget. But those matter-antimatter transporters are so hard...

    14. Re:hmm... by Anonymous Coward · · Score: 0

      Yes, the price of the games has stayed the same. But isn't that still impressive, considering the rate of inflation and the hugely increased budgets needed to create a successful game?

    15. Re:hmm... by frankthechicken · · Score: 5, Interesting

      It's a salient point, the cost of developing a game is insanely high, probably as much as the cost of developing a movie ten to twenty years ago, yet the games industry cannot rely on replica t-shirts, dolls, posters, cinema tickets for their income. Instead they purely rely on the sales of the DVD(to continue the anology, though admittedly at 3-4 times the price). It seems to me, either the gaming industry is missing a trick(i.e merchandising), or the games industry is not mature enough to be able to make the merchandising sell.

      Which begs the question, is the industry not mature enough to manufacture these sales, or are the games themselves not mature enough?

    16. Re:hmm... by Anonymous Coward · · Score: 0

      Bet that was the last time you payed attention in class too... (hint, it's paid)

    17. Re:hmm... by PacoTaco · · Score: 4, Funny

      What's this "buying" thing you guys keep talking about?

    18. Re:hmm... by Anonymous Coward · · Score: 0

      Fact of life: Many engineers, given the chance, will keep polishing the helmet

      Unbelievable. This comment's been up for over an hour and not a single masturbation reference has been made to this line.

    19. Re:hmm... by Photon+Ghoul · · Score: 5, Insightful

      You don't play games do you? The real world fact is that I'm tired of shelling out $50 for an unreturnable product that isn't finished. Yes, some bugs are to be expected but have you ever played a $50 game that is completely broken? The game industry has a lot of problems and unrealistic release dates from publishers is one of the worst.

    20. Re:hmm... by Durandal64 · · Score: 1

      You can thank CounterStrike for that.

    21. Re:hmm... by Kierthos · · Score: 2, Funny

      Oh, so you've played Star Wars: Galaxies then?

      Kierthos

      --
      Mr. Hu is not a ninja.
    22. Re:hmm... by dandelion_wine · · Score: 3, Funny

      Cut down on packaging costs, yes, but $10-20 per box??!

      How much does cardboard cost where you come from, son?

    23. Re:hmm... by MMaestro · · Score: 2, Insightful
      Actually most stores only make it seem like you're getting a discount by preordering when in reality you're not.

      First and most obvious is the "down payment" which is usually $5 and gets discounted when you pay the full price when the game is released, not a discount since you end up paying a full $40/50 at the end either way.
      Second they will try to throw in a free item (EBGames gave you a free GBA-to-GC connector if you pre-ordered FF:Crystal Chronicals), neat and in some cases helpful, but for singleplayer gamers thats just a useless plug since the GBA-to-GC aspect is only for the multiplayer; thats one extra plug you don't need laying around.
      Third the trade-in method. If you trade in X games you get Y game for free when its released (very common since they rip you off when they sell/buy used games). This is a fairly obvious and self-explanatory point.

    24. Re:hmm... by unclethursday · · Score: 1
      (EBGames gave you a free GBA-to-GC connector if you pre-ordered FF:Crystal Chronicals)

      Actually, that's Nintendo's doing. They did the same thing in Japan with pre-orders for the game as well. I got my GBA-GC link cable from GameStop with my pre-order.

      So, in the case of FF:CC, you actually do save money if you planned on spending the $10 to get a GBA-GC link cable at any time in the future. You still pay the full price for FF:CC, but you get a $10 cable for free.

      I also got a cool Viewtiful Joe bobble head for pre-ordering the game, but I am not sure if that was just GameStop doing that or Capcom with all stores. It's a cool bobblehead, though, of regular Joe.

      neat and in some cases helpful, but for singleplayer gamers thats just a useless plug since the GBA-to-GC aspect is only for the multiplayer; thats one extra plug you don't need laying around.

      Yes and no. I'll mainly be playing FF:CC single player, true...but if I pick up a GBA, I open up all sorts of things for my Animal Crossing (single player game), Metroid Prime (single player game), and others as well. It just all depends on if you ever plan on using these features of the other games. Right now, I have no GBA, just a GBPlayer for my GC to play GBA games on. But, FF:CC has tempted me to buy a GBASP so I can play it in multiplayer with my friends who have GBAs and link cables.

    25. Re:hmm... by Dun+Malg · · Score: 2, Informative
      There is an old cliche, "It is time to shoot the engineers and move into production: And yes, I AM AN Engineer, and like all engineers, I have the same tendency:----> Fact of life: Many engineers, given the chance, will keep polishing the helmet because there is another speck of dust on it.

      My father, an engineer, worked for Hughes Aircraft as a project manager for years. What he most often had to tell the engineers he managed was "better is the enemy of good enough". Engineers...always trying to make it a little better.

      --
      If a job's not worth doing, it's not worth doing right.
    26. Re:hmm... by Anonymous Coward · · Score: 0

      Complex software takes time. It's fucking ready when it's fucking ready - deal with it.

      And we wounder why the CEOs/CTOs have no shame to outsource us! "Now if I could only outsource them on the other side of the plannet."

      In 10 years I have never shipped a day late! Of course their is several tricks, starting with "you change the SPEC you change your delivery date accordingly".

    27. Re:hmm... by parryr · · Score: 1

      "...yet the games industry cannot rely on replica t-shirts, dolls, posters, cinema tickets for their income."

      They cannot rely on it as much. I've got a Halo hoodie, and some game coffee mugs kicking around. Now that doesn't sound a lot, but I've not a single piece of movie memorabilia in the same vein.

      Of course, the flip side is volume - I've got about 200 DVDs (movies) in my library, and maybe 50 games. Games cost more each, but the volume of movies makes up for it.

    28. Re:hmm... by Anonymous Coward · · Score: 0

      No product is ever perfect to every customer, and there comes a time when you have to stop farking around, finish up, and ship the product!

      What the fuck is farking around?

    29. Re:hmm... by PhotoBoy · · Score: 1

      Never fear, if a game misses its release date you can always rely on a hacker to steal the source and release a build.

    30. Re:hmm... by sllim · · Score: 1

      Strange...
      some of your post is right out of a Douglas Coupland book. That one with 'Microserf', I can't think of the title.

    31. Re:hmm... by Dylan2000 · · Score: 2, Interesting

      I've got to reply to this. Firstly check out some different shops. You definitely can get a six month old game with far more than a $10 discount in Oz.

      Secondly, what are you smoking and can I have some please? Games don't just come from the US. A lot come from the UK, France, Germany, even Australian studios make games. Why on earth would the US to AU exchange rate be involved here? Australia has its own economy, is its own market and has its own market balance. Or are you saying that you believe Australia is a satellite state of the US and the $A should bounce up and down along with the $US? Check the box of your most recent game. It will say 'printed in Australia' and so will the CD. It's made in your country by your countrymen and priced for your market. Why should another country's currency have an effect on that?

      If you were smart what you would do to take advantage of this favourable exchange rate is order 'made in USA' games from the USA over the net. Pay in $US which you bought with $A and you'll save $A20. Use your brain to solve your problem, not your mouth to complain about it.

      And finally piracy is huge everywhere. Now please, don't bogart that blunt, pass it over here.

      --
      Build your own website - full service homepage system your m
    32. Re:hmm... by 1iar_parad0x · · Score: 1

      Game programmers notoriously work long hours for poor compensation. (Yeah, it's not so uncommon among all engineers now...) Often times, the timetables are screwed from day one. The technology may even become obsolete in development. You've got a buggy paridigm in MMORPGs. You've got cheaters and hackers to worry about. Plus, if you do ship on time, you can probably expect a pink slip on completion.

      So why do games take so long to make?

      --
      What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
    33. Re:hmm... by Slur · · Score: 2, Funny

      Now come on, do you really need an excuse to "polish the helmet"? I'd think you'd just do it when the mood strikes you. At least, that's my tendency.

      --
      -- thinkyhead software and media
    34. Re:hmm... by analog_line · · Score: 1

      Right....because it's never going to be ready.

    35. Re:hmm... by KyolFrilander · · Score: 1

      And FF:CC singleplayer actually does use the GBA. No, it's true! That's where your map goes. And lemme tell ya, those gorgeous levels aren't exactly obvious about what's a valid path or not.

      Yeah, it's silly, but I guess they figured every SP player would meet the MP requirements. Where _are_ all you GCN owners without GBAs coming from? :)

      --
      Buddha says, "Shut your karma hole."
    36. Re:hmm... by Ravensfire · · Score: 1

      Price of carboard, price of typesetting, price of expensive, glossy inks, price of art

      Let's put a bit more effort into the thought next time, m'kay?

      --
      "But we decide which is right, and which is an illusion"
    37. Re:hmm... by Anonymous Coward · · Score: 0

      if i had a nickel for how fun polishing my helmet is...i'd have 15 cents already.

    38. Re:hmm... by Rasta+Prefect · · Score: 2, Interesting

      Then they decided they could save $10-20 per box if they cut down the size of the packaging, and they would pass on the savings to the customers. Well, as far as I can tell the packaging size has gone down while the prices remain high.

      The new smaller boxes actually had nothing to do with saving money on packaging and everything to do with WalMart saying "Do it, or we don't sell it".

      --
      Why?
    39. Re:hmm... by edwdig · · Score: 1

      Well at least by me, a lot of stores give you a few extra dollars off for preordering.

      GameStop near me used to have a habit of charging $5 more than every other store did for a game. But if you preordered, they'd give you a $5 discount, so it was the same price as everywhere else. They've stopped both the price increase and the discount now. I mostly get my games from Sam Goody now, who gives me $3 off for preordering. If you sign up for their replay club, it adds up quick - you get a $5 off coupon every couple games you buy.

      The GBA/GC link cable with Crystal Chronicals makes sense, as that game was really intended to be played multiplayer.

    40. Re:hmm... by dandelion_wine · · Score: 1

      Price of carboard, price of typesetting, price of expensive, glossy inks, price of art

      Typesetting and ink? Bub, though speakest out of thine ass.

      As for artwork, I didn't realize they were getting them to paint each box individually now. Another plus for video games -- they support the arts!

    41. Re:hmm... by danila · · Score: 1

      Have you ever seen a game that is too polished? I haven't, but I've seen a lot of buggy game that were unplayable on my machine until a few patches came out. So let me respectfully disagree with you about the importance of engineers' perfectionism in this particular field.

      P.S. BTW, I think that the closedness of the industry takes a hard toll on it. Yes, being egoistic by nature, game development companies refuse to go the open source way and it has even became an accepted fact that we need strong copyright for games, because you can't make a quality game with open source. But what the developers are missing is that a lot of content needs to be recreated from scratch for each new game. With a common platform for content development and open sharing of objects games could become much cheaper and easier to make.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    42. Re:hmm... by Anonymous Coward · · Score: 0

      So why do games take so long to make?

      You really want an answer to that? Games are actually fairly quickly developed in comparison to other software on that level of complexity. Games just tend to ship with more bugs.

      If you go over about 2 years dev time on a game, you'll miss your window. The hardware you were targeting is now obsolete and your graphics are no longer up to par with your competitors.

      That said, the reason it takes 2 years to develop a game is because they are insanely complex pieces of software. Not only that, but you often can't reuse code because you need to target some new features on next year's video card that are in a new API (which you're learning as you go, on a production piece of software).

    43. Re:hmm... by PaganRitual · · Score: 1

      i think his complaint is more that everyone doesnt get raped paying for their games like we do. i appreciate that not all games come from the US, but it doesnt change the fact that everyone else seems to pay a lot less than we do. okay sure, maybe the us/australian dollar conversion doesnt affect prices here in australia. maybe. i dont know for sure.

      but i tell you what, it sure does piss me off when i see that games in the US come out at US$45-$50, and that used to translate to to about AUS$80-90, which used to be okay. now with the dollar getting stronger, US$45-50 translates to about AUS$60 ...

      and yet we still pay AUS$90 for most new games.

      if you want a stunning example of how much we are getting ripped off, and where you can get cheaper games from, try www.dvdboxoffice.com, and check out the prices on say KOTOR (CAN$63) or DX2 (CAN$64) or even the pre-order price for Far Cry (CAN$60), then realise that the CAN:AUS exchange rate is virtually 1:1 ... and postage internationally is free.

      and thats not including consoles games. my xbox modding will pay for itself in about another 4-5 games at the amount i save getting them from this site. and a gamecube freeloader costs about AUS$25, which is actually less than the amount you save on a copy of Viewtiful Joe.

      and its not just the US. if you go to cd-wow.com and check out pro evolution soccer 3 or world rally championship 3, both games which arent out in the US (although i think winning eleven 7/PES3 is due out soon), youll pay $70 including shipping, which saves about $10-15 on standard prices here.

      i dont buy games from australia anymore unless im absolutely desperate to play them straight away. although having said that, i can buy KOTOR for $63 from dvdboxoffice.com, pay the $15 for 3-day international shipping, and still save $15 on local store or online prices.

      i dont agree with or like piracy at all. and its impossible to justify. but having the standard price for a game around here reach up to $90, and even $110 in some extremes, they dont do themselves any favours.

    44. Re:hmm... by Gothic_Walrus · · Score: 1
      Heck, they get even cheaper than that at time. Cases in point:

      Fallout / Fallout 2 combo pack for $2.50 at Target this summer

      Tony Hawk's Pro Skater 2, also $2.50, also from Target

      All of the multi-game packages that companies release to get more bang for their buck. EA is the best example of this.

      Patience is a virtue...and it saves you cash, to boot. :)

      --
      Goo goo g'joob.
  2. Duke Nukem' Forever! by chill · · Score: 5, Funny

    You mean people aren't holding their breath waiting for DNF to get released? The YEARS of delays have damaged the possibility of sales? Gasp! Say it isn't so!

    -Charles

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Duke Nukem' Forever! by Anonymous Coward · · Score: 0

      What are you talking about? That game was released years ago.

    2. Re:Duke Nukem' Forever! by n0nsensical · · Score: 5, Funny

      I'm beginning to think Duke Nukem Forever was just one big joke from the start. There is no game development company 3D Realms. It's 2 guys with a website seeing how long they can fool the world into thinking they're actually working on a game, and how many vaporware awards they can win.

    3. Re:Duke Nukem' Forever! by ackthpt · · Score: 5, Interesting
      You mean people aren't holding their breath waiting for DNF to get released? The YEARS of delays have damaged the possibility of sales? Gasp! Say it isn't so!

      One problem is, missing the strike while the iron is hot. Duke Nukem was hot, now it's cool, now it's cold, and finally it's a dead fish on your doorstep and you wonder where it came from, now that you've moved on.

      There was some game, back in the day, I waited for eagerly on the Amiga. It looked like the be-all, end-all RPG and I wanted it so bad I'd scream in frustration each time I heard it was futher delayed (for quality control, etc.) Well, eventually I gave up. I don't know if it ever came out. I was onto something else.. NetHack, IIRC

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Duke Nukem' Forever! by Dark+Lord+Seth · · Score: 1

      DNF? What's that?*






      ( * Yes, that was cynicism. )

    5. Re:Duke Nukem' Forever! by Alan · · Score: 5, Interesting

      Probably not :)

      People are waiting for Half Life 2 and Doom 3 to be released however. A good example of the 'late release == sucky game' can be seen in Daikatana. When it was released it was a very advanced game..... for two years ago (or whenever their original ship date was). Sadly they released it in the present, not the past, and therefor it sucked donkey balls.

      Hopefully Doom3 and HL2 get put out RSN and aren't subjected to the same fate.

    6. Re:Duke Nukem' Forever! by Bendebecker · · Score: 1

      The the first duke nukem wasn't supposed to be for the amiga orginally, was it...

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    7. Re:Duke Nukem' Forever! by Anonymous Coward · · Score: 0

      I think the forever stands for in development forever. What else could the forever mean? Kind of a bad name for a game anyhow.

    8. Re:Duke Nukem' Forever! by Ralph+Wiggam · · Score: 0, Troll

      It's a real company, or at least used to be.
      Me and my friends played a lot of Duke Nukem deathmatch back in about 1995. I always preferred Quake more, but Duke was the last good flat bitmap based game.

      -B

    9. Re:Duke Nukem' Forever! by ackthpt · · Score: 1
      The the first duke nukem wasn't supposed to be for the amiga orginally, was it...

      Not as far as I can remember. Back in the day of Commander Keen and Duke Nukem (ID?) I bought one title, Cosmo's Cosmic Adventure, it's still a pretty cool game, but the graphics look a bit dated.

      --

      A feeling of having made the same mistake before: Deja Foobar
    10. Re:Duke Nukem' Forever! by MooCows · · Score: 3, Insightful

      I disagree.

      Even when it would have been released 2 years ago it would've sucked donkey balls.
      There is too much WRONG with that game to list, even though it would be technologically ok on the original release date.

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    11. Re:Duke Nukem' Forever! by kfg · · Score: 3, Funny

      And the funniest part about it is they waved the joke in our faces by telling us what the joke was right in the title of the "game."

      How long will you have to wait for it to be released. . . ?

      KFG

    12. Re:Duke Nukem' Forever! by anon*127.0.0.1 · · Score: 1

      I may go check this out. I've seen the 3DR website, and the building their headquarters is *supposed* to be in is right on my drive to work. I think I'll poke my head in the door and see whats there.

      --
      I am NOT a man!
      I am a free number!
    13. Re:Duke Nukem' Forever! by Anonymous Coward · · Score: 0

      Yeah, it's great to poke fun, but you know it'll be in all the news when it does finally get released. Right under the big headline about Satan's igloo palace.

      and while I'm not holding by breath, I would probably buy it.

    14. Re:Duke Nukem' Forever! by HD+Webdev · · Score: 1

      Me and my friends played a lot of Duke Nukem deathmatch back in about 1995. I always preferred Quake more, but Duke was the last good flat bitmap based game

      Heh, it wasn't flat, it was 2.3 or 2.4D! remember?

      (I guess that no one who witnessed the way-too-prolonged 'DukeNukem was 2.3 3d vs 2.4 3d' USENET wars will have no idea of how funny that really dispute was)

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    15. Re:Duke Nukem' Forever! by HD+Webdev · · Score: 1

      er, um, I guess they would find it funny, whoops.

      Hopefully anyway (if), Long Live Duke Nuke'em Whenever!

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    16. Re:Duke Nukem' Forever! by HD+Webdev · · Score: 1

      I don't know if it ever came out. I was onto something else.. NetHack, IIRC

      Even is still updated updated regularly. It's popular enough, even on our community lan.

      December 2003 Nethack

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    17. Re:Duke Nukem' Forever! by Anonymous Coward · · Score: 0

      Kind of like the Infinium Labs PHANTOM?

    18. Re:Duke Nukem' Forever! by SebNukem · · Score: 1

      "Sucked donkey balls"!?! Are you kidding? This game was awesome! I didn't buy it but reading the funny-as-hell game reviews from frustrated, frustrated reviewers kept me entertained for hours. Isn't that the goal of an entertainment/game company? And did I mention that the game was free?

    19. Re:Duke Nukem' Forever! by Slack3r78 · · Score: 1

      At the same time, I know of two very recent cases of "push it out the door, NOW" that ruined two games that could have been tripple A titles if the developers had taken the time/been allowed to finish - Deus Ex: Invisible War and Master of Orion 3. Deus Ex suffered from holiday season syndrome, pushed out the door in a rushed state. Master of Orion was already later, and Infogrames(now under the Atari name) pushed it out the door before it was actually complete. It sucks because these were the only two titles I had REALLY been looking forward to in the past six months or so, and I got bitten on both.

    20. Re:Duke Nukem' Forever! by 24-bit+Voxel · · Score: 1
      Chalk up Ultima 9 and Star Wars Knights of the Old Republic. I have noticed that EA tends to buy up the small little game companies that have a nice niche of customers, then fire half the develpers and cut the release date in half. As far as I am concerned EA ruined Ultima 9 and I was REALLY looking forward to it.

      BTW- it shipped out of the box unwinnable. The game was 100% broken. Worse than that: When they finally released the patch to fix it, some 4 or 6 months after it's release date, the patch only affected NEW games. So therefore the game you have poured all that time into in the meantime was completely fscked and you had to start over. Having read the forums at Origin, it became widely known the EA buying the company had everything to do with the state it was in. I will never buy another EA game again. They ruined something that was truly unique to catch a quick buck on the Holidays. YOu can't even say the development costs were too high because they bought them out in the middle of the project after the engine and many other issues were already past proto.

      EA is a disgrace.

    21. Re:Duke Nukem' Forever! by Slack3r78 · · Score: 1

      I never played Ultima 9 personally, but I didn't think KOTOR was half bad (I did play the PC version though, so maybe the bugs were fixed by then?).

      I don't care much for EA, but honestly Infogrames/Atari is worse. They've pretty much developed a reputation for releasing unfinished titles between MOO3 and Civ3. Moo3 shipped with a totally broken AI and half finished UI. It got about 3 months of support and patches and is *kind of* playable now, but just barely, and the AI still has major issues. Even so, Atari ceased funding of further patches and it's been left to die. Sad, really.

    22. Re:Duke Nukem' Forever! by 24-bit+Voxel · · Score: 2, Interesting

      I remember reading the posts of all the excited /.ers that were going to finally get to play one of the favorites in a new version, MOO3. I think I saw if for $9.99 on the shelf the other day. I didn't buy it. It really is a shame. I did play MOO2 and thought it was pretty cool. I gotta be honest though StarControl is by far my favorite space style game. :)

    23. Re:Duke Nukem' Forever! by Slack3r78 · · Score: 1

      The original MOO and MOO2 were two of my all time favorite games, hence why I was so disappointed with MOO3. It had a lot of potential, but they half implemented too many gameplay changes and the AI was so half done that it pretty much ruined it for me. Speaking of Star Control, SC2 is one of the best space-adventure type games ever in my book. ;)

    24. Re:Duke Nukem' Forever! by Nicolas+Pillot · · Score: 1

      What about Doom? Quite dead now. EXCEPT the upcoming one. And i am really excited to see it on the shelves ! Althoug i hope i won't need to prostitute myself for a new computer to be able to run it ;-)

    25. Re:Duke Nukem' Forever! by PaganRitual · · Score: 1

      hey man, leave him alone. didnt you see his name? the dude fucking eats glue.

      plus, his cats breath smells like cat food. just take pity on him and move on.

  3. Derek Smart by xeeno · · Score: 4, Funny

    Need I say more?

    1. Re:Derek Smart by Anonymous Coward · · Score: 0

      Derek Smalls?

      Where's Duke Nukem Forever, anyway?

  4. Not just games by BWJones · · Score: 5, Interesting

    Look, delays hurt *all* kinds of businesses. This is why most companies who know what they are doing do not comment on future products, and some (like Apple) go to great lengths to keep folks from knowing about projects in the works. Other companies who are less capable try and build enthusiasm by pre-announcing products to say, "Hey, look how cool we are".

    --
    Visit Jonesblog and say hello.
    1. Re:Not just games by Bamafan77 · · Score: 5, Insightful

      Look, delays hurt *all* kinds of businesses. This is why most companies who know what they are doing do not comment on future products, and some (like Apple) go to great lengths to keep folks from knowing about projects in the works. Other companies who are less capable try and build enthusiasm by pre-announcing products to say, "Hey, look how cool we are".

      While what you say is true, it doesn't take into account other realistic scenarios. This isn't so much about fan disappointment from overzealous announcements, as about dealing with sensitive timing when it comes to outside collaborations with non-gaming companies(movie, toys, mags, etc). Tons of money is tied up into these collaborative schedules and unfortunately, game development (or software dev in general) isn't as condusive to predictive scheduling as other areas.

      Saying "No comment" or "It'll ship when it's done" is a lame-sounding option when partner companies have money tied up in your success too.

    2. Re:Not just games by Dukael_Mikakis · · Score: 4, Insightful

      Yes, file this under "duh".

      Of course it seems obvious to anybody ("delays hurt business? You mean if we don't have a product we won't have sales? You mean baseless hype irritates people? Well there goes our business model."). It's just especially noticeable in video games because they are notorious for delays (and have previously gotten away with them). For whatever reason it seems to me that movies and music generally come out on time, or are delayed well in advance.

      I was skeptical about video games being a bigger industry now, but it's true that video game sale did surpass box office sales in 2003 (interestingly, the CNN article also discusses video game delays). It feels like it's the result of the industry advancing too quickly and not knowing the general timeline for releases, or what they can expect to accomplish.

      Too often you hear about games trying to include/do too much or use technology that is too advanced. With music, for example, they know they're looking for 60 minutes (even 40 minutes these days?) of produced, committee-written whatever, a warm, silicone body to sing it and move it out the door. Gold album.

      For my money, wired is a fun interesting source for gadgets and stuff, but it's too sensationalist technology. It feels to me like it treats tech still as some miracle or black-box that is to be possessed but not truly known. It is just like wired to treat this like some groundbreaking news when video games and technology are, at heart, just like any other industry. Not a flame or a troll, just my thoughts.

    3. Re:Not just games by Anonymous Coward · · Score: 0

      Excuse me? Do I interrupt your conversations on starving people to talk about games?

    4. Re:Not just games by BWJones · · Score: 1

      With music, for example, they know they're looking for 60 minutes (even 40 minutes these days?) of produced, committee-written whatever, a warm, silicone body to sing it and move it out the door. Gold album.

      Well, I guess we know what kind of music you listen to. :-) Seriously though, your logic is all over the place, so I am not quite sure of what you are trying to say other than to simply be disagreeable. However, I will respond with "you have not spent any real time putting music together (or you simply don't care) if you think music is plug and play like that". Real music is a craft that makes a statement about who you are, what you believe or what you feel. Sometimes that does not fit within a defined time schedule.

      And how does this relate to delays in business?

      --
      Visit Jonesblog and say hello.
    5. Re:Not just games by Dukael_Mikakis · · Score: 3, Insightful

      Oh, I'm not ragging on music, but one thing that you will have to admit is that a lot of music (and further, a lot of the most popular music is produced to death and written by somebody else (towards the bottom of the link is a note that Britney writes some of her own songs, but the "successful" one was written for her). It is the same with movies when the top movie this year so far is Somethi^H^H^H^H^H^H^HAlong Came Polly (which we've seen before -- the ferret scene is similar enough to the dog scene to be considered "knock-off").

      How does this relate to business? Well, IANAM/MP (music/movie producer), but my feeling is that they have a pretty good idea of how long it takes to go from conception to packed theaters (and if not they have a clever tactic called "Coming Soon"). Same with music.

      Don't get me wrong, I love good music (I lean to folk, indie rock), movies (Magnolia is up there), and games (good old WC3), but for a lot of the music and movies out there it's as scientific as anything else.

    6. Re:Not just games by BWJones · · Score: 1

      Right. I will have to absolutely agree with everything you say here. And in fact, I (and others) would suggest that this is just why certain companies (eg Disney among others) are in trouble. One can only produce garbage for so long before people move to another medium.

      --
      Visit Jonesblog and say hello.
    7. Re:Not just games by soft_guy · · Score: 2, Insightful

      That's why you need to keep the information confidential between you and the other companies which is what Apple does. Remember how pissed they were when ATI sent out an early press release that blew the cover on some new G4 systems?

      Second, you need to forcast realistically. In gaming, there is really no execuse for a marketer to draw a line in the sand and say that a product is irrelevant after a certain date. If it is a good game, it will do fine. The importance of forcasting the release date is so that you can coordinate other parts of the product release. So, my thinking is that you want to use normal software "good forcasting" practices to make sure you hit the date you pick. That starts with picking a realistic date - not letting it be dictated by marketing.

      --
      Avoid Missing Ball for High Score
    8. Re:Not just games by 10101001+10101001 · · Score: 1

      > Look, delays hurt *all* kinds of businesses.

      That seems true except for MS. However...

      > Other companies who are less capable try and build enthusiasm by pre-announcing products to say, "Hey, look how cool we are".

      MS does have that tendency to announce end-all software that ends up having a lot less than promised (look at how WinFS is only now showing up in Longhorn). I think it hurts companies that aren't in a position of market dominance who can't be guaranteed some level of people waiting to pay for a product. Not only this, but it can mean not paying for another product that's on the shelf now. That's far from a MS-centric feature (the term FUD came about to describe IBM). Like has been stated many times, MS has one hell of a marketing department.

      --
      Eurohacker European paranoia, gun rights, and h
    9. Re:Not just games by Anonymous Coward · · Score: 0

      What! A lot of music is written by songwriters and sung by someone else?!

      That's just... wrong! There's no way great music could ever be written by someone other than the singer. That's why Wagner, Verdi, and Mozart all performed all the roles in all their operas.

  5. The real problem by Anonymous Coward · · Score: 5, Insightful

    The real problem is companies that delay games... and the finished product is still buggy or just plain sucks. Some game companies have earned the right to delay a game to ensure quality, and game buyers/players expect that. If Blizzard says they need more time, then we're willing to give it to them.

    1. Re:The real problem by vicotnik · · Score: 1

      I know what you mean, but it is still a strange statement. Blizzard doesn't owe you or me anything and we're not the ones giving them more time. We are of course the ones who are supposed to buy the final product, but if that product is good I don't care how long it took to make it, and I think most consumers agree.

    2. Re:The real problem by Bendebecker · · Score: 1

      He probably means loyalty. For example, say Infogrames was late on one of its big releases. Any market hype it had wouldn't incidently disappear. With blizzard the hype stays and the customers stay interested (though they lost quite a bit of that reputation when it took them 2 years to release a patch and that patch didn't really meet everyones expectations.)

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    3. Re:The real problem by Behrooz · · Score: 4, Insightful

      Blizzard doesn't owe you or me anything

      A more complete statement would be that Blizzard doesn't owe you or me, or their publisher, any money, and hence can take as long as they need to to ensure that their game is actually finished when they release it.

      Financial pressure is the real reason for most optimistic release dates, and the insane pressure of creating an up-to-date working awesome game on the schedules alloted to the dev teams is the reason that many games do not meet those optimistic release dates.

      Consider the statement "If we don't go gold by November our publisher is going to stop paying our operating costs and we're all going to be out of a job." and you have some idea why some games are released when they are.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    4. Re:The real problem by Anonymous Coward · · Score: 0

      This is just a mind boggling and foolish statement. You make it sound like companies go "hey, we got a buggy game, should we release it now? Or should we just sit on our asses and wait a few more months, then release!"

      I can tell you never worked on any kinda project like this.

      This kind of rant is sorta like people looking at some kid who's kinda messed up, and thinking they know just how the parents screwed up - and how they could do better. Yea right. Try walking a few miles (or releases) in the shoes of a game developer (or a parent with teenagers) some time, and decide then if YOU can do any better.

      Get - a - clue.

      Developers - are - people.

      Shit - happens - to - everyone.

      Cool - stuff - is - complex.

    5. Re:The real problem by Anonymous Coward · · Score: 0

      Where did I blame the developers? I realize they're under pressure from management.

      Management - sometimes - sucks.

    6. Re:The real problem by Anonymous Coward · · Score: 0

      There's forgiveness to a point. In the case of Blizzard's software, gamers are willing to forgive because they have a history of decent to excellent game titles.

      For companies, especially new companies or titles, there is less room for forgiveness. We're un-aware of their production cycle and their past history.

      For the case of ID software, well... They're in a world all on their own. No jokes. When they release a title, it starts a huge surge of other exciting game titles. They break the calm before the storm.

  6. Just a temporary trend. by Anonymous Coward · · Score: 0, Insightful

    When these development teams are moved to India and their sizes are increased, delays in release will be the exception, not the status quo.

    1. Re:Just a temporary trend. by RandBlade · · Score: 1

      When these development teams are moved to India and their sizes are increased, delays in release will be the exception, not the status quo.

      Why was this marked as Flamebait? Its a very good argument, if games companies are going to be increasing their levels of staff due to the availability of cheap staff overseas, instead of relying on the least investment possible, then quite probably there will be more punctuality. While its expensive to hire the staff to get a good project done on time now, when outsourced that becomes a lot less of a problem and the costs discussed in this article can make it much more advantageous to hire the necessary staff which is not occuring now.

      While I definitely wouldn't call them cheap, I don't recall seeing that many Japanese developers which are so seriously afflicted by these persistent failures to deliver good quality software on time.

    2. Re:Just a temporary trend. by Nicolas+Pillot · · Score: 1

      If you want a project to be delayed, pour more people in... A good adage, from my true life

  7. Fallout by centauri · · Score: 5, Funny

    fallout was usually just disappointment among fans

    No way, the first Fallout was great! The second one was way too buggy, though, and I'm not just talking about the ants and the radscorpions.

    --
    Don't blame me, I voted for Durga.
    1. Re:Fallout by Anonymous Coward · · Score: 0

      Fallout 2 ripped on Scientology, though, which more than made up for any instability the game had.

      Plus you could be a pornstar. How could you not like that game?

    2. Re:Fallout by Rallion · · Score: 1

      Oooh, yeah, gotta love serious games that actually use sex appeal as a meaningful statistic!

      Hubba hubba.

    3. Re:Fallout by filtur · · Score: 1

      Didn't the first patch for fallout 2 fix something crazy like 2000 bugs? AFter that it was great. Didn't have to wait 10 minutes to save the freakin' game.

    4. Re:Fallout by Quobobo · · Score: 2, Insightful

      Not that they didn't fix a ton, but there were still a bunch of bugs left after the patches.. this covers a lot in sickening detail, but it would take awhile to go through and just read about the bugs. That aside, it was an amazing game, easily the most innovative RPG I've ever played.

  8. Come on... by Bendebecker · · Score: 4, Funny

    This story has got Dukenukem Forever written all over it. One can learn all the things listed in the article just by reviewing its developemental history. Throw in an analysis of Daikatana ad you've mastered the issue.

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Come on... by SandSpider · · Score: 1

      Actually, this article has all sorts of other games written all over it, but you can't read it because you didn't work for the author when he was EA Management.

      =Brian

      --
      There is nothing so good that someone, somewhere, will not hate it.
    2. Re:Come on... by coopaq · · Score: 0
      Throw in an analysis of Daikatana ad you've mastered the issue.

      Good point. Other industries avoid Daikatana style ad's.

      Now that the XBox is out could you imagine an ad "On September 1st, 2005, Bill Gates is going to make you his bitch!"

      Well most of already are his bitch so I guess it wouldn't matter.

    3. Re:Come on... by Anonymous Coward · · Score: 0

      DNF, only has about 6 months on TF2, geez I built a brand new P2-300 with 64MB of RAM and a Voodoo2 12MB just for TF2 because its release was "immenent" -- forgot what news source said that but it was a very good source for info from the then TeamFortress guys (it wasn't owned/employeed... by Valve at that time, that was a month after that annoucement if I remember right)

  9. What they should do... by rebewt · · Score: 2, Interesting

    They should just skip using the calendar all together and set a release date of "when it is done". It would save so much pain and agony.

    1. Re:What they should do... by ch-chuck · · Score: 1

      that seems to be ID software's strategy - and I'm in pain and agony waiting for Doom3! Please, give me an alpha 0.9a prerelease, anything man.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:What they should do... by Anonymous Coward · · Score: 0

      They could follow the Microsoft style of releasing software: Release half finished product, then patch twice a week until dropping support for it it after 8 years.

    3. Re:What they should do... by katre · · Score: 5, Insightful

      They should just skip using the calendar all together and set a release date of "when it is done". It would save so much pain and agony.

      Never heard of a little thing called marketing, have we? It takes time to build an ad campaign. It takes time to get ads in magazines, on billboards, in front of people. It takes time to get distributors to carry the game. Companies can't afford to develop a game, finish it, and then spend a few months convincing people they want to buy it. They need to have fans hungering for it as soon as its released: that's how you get huge sales numbers.

    4. Re:What they should do... by rebewt · · Score: 1

      Agreed, it is their strategy. But would you feel better if they gave you a release date - one that they probably won't hit? Or even worse - they hit the date - but the game sucks because they focused on getting the game shipped by the relase date.

    5. Re:What they should do... by darkpixel2k · · Score: 3, Funny

      That's what Bungie is doing with Halo 2.

      Of course I bitch to high heaven that I won't buy it when it eventually comes out because they keep delaying it, but we all know I'd sell a kidney to get a copy...

      --
      There's no place like ::1 (I've completed my transition to IPv6)
    6. Re:What they should do... by Anonymous Coward · · Score: 0

      that's fine, they can still do "marketing".. just don't slap a release date on there... or promise one in interviews.. or give one to game stores.. or any of that crap.. I see plenty of ads up that don't have a release date on them, but it still builds hype. you can have everything else you want, just leave out that freaking release date.

    7. Re:What they should do... by rebewt · · Score: 1

      "It takes time to build an ad campaign."

      Yep, it does, but rather than setting a date - why not advertise the product as coming soon? In my mind that would allow the advertiser to promote the product without tying it to a specific make or break date.

    8. Re:What they should do... by Rallion · · Score: 5, Insightful

      Blizzard is a fine counter-example to this. They suffer from far more delays than most companies, but none of it ever gets bad buzz--because the release date just changes from 'kinda sorta soon' to 'approaching soon-ness' and they never need to explicitly say so. This allows them to carry out their 'release it when it's done' strategy and never get anybody upset.

      And it's impossible to say they fail to generate hype. WoW beta got 400,000 signups. And, come on, the start date for the beta hasn't even been decided on yet!

    9. Re:What they should do... by Anonymous Coward · · Score: 0

      Hey, it's worked great for Christians the past 2000 years or so.

    10. Re:What they should do... by Analysis+Paralysis · · Score: 3, Informative
      This can backfire seriously if the game ends up being released without proper testing. Take Temple of Elemental Evil as a recent example - still buggy after the first patch (one of the bugs fixed was gems in a treasure chamber turning player characters into chairs...) and now a second patch is in testing (written by the head developer in his spare time). Pools of Radiance (Ruins of Myth Drannor) required four patches - one to fix a serious installer problem that could result in system files being deleted.

      The biggest example I can remember though was Frontier: First Encounters. Random hangs and crashes to the point of unplayability. Gametek had to run a second advertising campaign to tell everyone that they had fixed it!

    11. Re:What they should do... by Bendebecker · · Score: 1

      "and never get anybody upset"
      I am personally still pissed it tookso long for them to release that half-assed 1.10 diablo 2 patch.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    12. Re:What they should do... by chromatic · · Score: 1

      It takes time and planning to put a product into stores. You have to convince buyers to buy it before it's available and you have to get it to them in time. You also need to coordinate your advertising (and your finite budget) with the product's availability, or you risk too many returns. Missing the window of opportunity with Wal-Mart will likely kill your game.

      There are also business considerations of when to show revenue, but I take that to show the problem with publicly-held game publishers.

    13. Re:What they should do... by kfg · · Score: 1

      That is correct, but just like the making of the game itself most of a marketing campaign happens out of sight of the public.

      So you spend three years making a game, getting all your ducks in a row, the code written and about three months before you know you'll actually get the sucker out the door unleash the marketing blitz and a kickass, rock solid demo.

      Then the buzz is still hot when the game actually ships.

      Marketing something you can't actually put into your customer's hands in exchange for their money is a pointless waste for everybody concerned.

      KFG

    14. Re:What they should do... by Anonymous Coward · · Score: 0

      Marketing is unnecessary. If a product is excellent and has value, your customers will do all the marketing required.

    15. Re:What they should do... by Anonymous Coward · · Score: 0

      The only problem I saw with 1.10 was that it was too ambitious. Blizzard tried to please everybody, and in a pre-existing game community like Diablo II's, that's just not going to happen. Some people were the uber-leet players who didn't care about fun, they just wanted to find more Set/Rare/Unique items. And on the opposite end of the spectrum were the people who probably didn't want uniques to drop at all. You can't make both of these groups happy without making two separate games.

      Personally, I was happy with 1.10 - I only play Diablo II off and on, and it was (objectively) a good patch. It came two years late, of course, which understandably torqued quite a few people. If it came out on time, people would have been telling Blizzard they were gods. As a long-time Necromancer player, I cannot describe the joy I felt at actually being able to kill something in Hell level.

    16. Re:What they should do... by katre · · Score: 1

      This can backfire seriously if the game ends up being released without proper testing.

      Oh, I fully agree with you here. I'm not arguing in favor of releasing buggy crap. I'm arguing in favor of realistic schedules with time alloted for proper QA and bugfixing. But then, I'm a professional software developer, and I know how often that happens. :)

    17. Re:What they should do... by Anonymous Coward · · Score: 0

      The time they spend in their intros keep me waiting happily.

      Also - in reguard to the beta signup, IIRC, they did not want me or people out side of the US :(

      That has been by biggest peave with them over the years, but it is the same as the rest. I just want to think of them higher / better than the rest.

      They will have to stuff up very badly to get me to turn away (warcraft, star craft, diablo ect)

    18. Re:What they should do... by Anonymous Coward · · Score: 0

      Shut up, you. As a Paladin I can't do shit on Hell.

    19. Re:What they should do... by Anonymous Coward · · Score: 0

      Marketing, in the traditional form, is the tool of weak games. Look at the success of Doom or Doom II as an example of games capable of being succesful without traditional marketing. Quality, fun games will sell regardless of marketing or release dates.

  10. Price? by shepd · · Score: 5, Insightful

    >What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.

    Sounds to me like it wouldn't be a problem if the price weren't something they'd have to "take the time to squirrel away".

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    1. Re:Price? by Anonymous Coward · · Score: 2, Insightful

      Yeah, sure would be nice if we were all rich bastards, wouldn't it...

      Seriously, though. I'm all for the demo models of games. Give me a level or so, and if it's good, there's a good chance I'll buy the game. Don't expect me to shell out $50 for something, sight unseen, and then be happy about it when it sucks.

    2. Re:Price? by S.Lemmon · · Score: 1

      I'm for the "wait for it to hit the bargain bin model" myself. I find many games that sucked at $50 aren't so bad at $15, and by that time they run great on my not-so-cutting-edge hardware too.

    3. Re:Price? by kfg · · Score: 1

      Patience is not only a virtue, it saves you a shitload of money.

      I like saving money.

      I like saving by the shitload even more.

      If I save a big enough shitload of money I can use it to buy time to spend playing my game instead of scrubbing Gator of people's computers.

      KFG

    4. Re:Price? by Anonymous Coward · · Score: 0

      are we talking metric shitloads or imperical?

    5. Re:Price? by kfg · · Score: 1

      I hate imp shit. Nasty stuff. Stinks all the way to high heaven, and sticks to your shovel. So put me down for metric I guess.

      KFG

  11. What about old gamers? by KingOfBLASH · · Score: 5, Insightful
    What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.'"

    I really wonder if this will be true 20 years from now when gamers like me who grew up playing games and have pay checks to buy what we want become a larger portion of the people who buy video games then teens. Of course, teens have much more time to play video games then people with jobs do, so perhaps this will never be true. I do hate playing MMORPGs -- not because I don't enjoy them, but because I can't compete with a 15 year old who can play the game 8 hours a day!

    1. Re:What about old gamers? by The_K4 · · Score: 1, Funny

      Or you'll realize that there are *gasp* more importatnt things to do with that $50 like putting gas in the car so you can go to work and earn more gas money...to be used getting to work...HEY something's just not right here!

    2. Re:What about old gamers? by ackthpt · · Score: 5, Insightful
      I really wonder if this will be true 20 years from now when gamers like me who grew up playing games and have pay checks to buy what we want become a larger portion of the people who buy video games then teens.

      You won't. Take my word for it. You'll spend the money on rent, toys (like bikes, telescopes, computers), tickets, golf, golf, big screen TV, sports car and dozens of other things. And despite the fact that you're reading this, you might even hook up with a woman and that'll be the end of your disposable income.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:What about old gamers? by luugi · · Score: 1

      I've had more time to play since I started working. when I finish work.... I finish work. No need to think about projects or studying.

      Having a wife and kids that's what's going to make me move away from games.

      --
      Think like a man of action, act like a man of thought.
    4. Re:What about old gamers? by Rallion · · Score: 5, Funny

      I can't compete with a 15 year old who can play the game 8 hours a day!

      Buddy, your problem is that you've somehow come to believe that 8 hours a day is a lot.

      Why sleep when you have so much item-hunting to do?

    5. Re:What about old gamers? by geekoid · · Score: 1

      well, as someone who grew up playing games, I can say...no.
      And a larger portion of people who by video games are employed adults. Remember the video games started in the early 70's. I've been playing them since pong, and so has a lot of my friends.

      According to a boston poll, the largest percentage of gamers is women over 40.

      In a Good MMORPG, it wouldn't matter if someone else plays 16 hours a day, because you would be challenged at your level, not theirs.

      Of course in 20years, almost all stories will become cliche to you, and you will e more interested in the way the games is presented, then in the game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:What about old gamers? by Anonymous Coward · · Score: 0

      Woo Hoo! Gay and Happy! Keep that disposable income and my PS2, Xbox, and Gamecube's coming! =)

    7. Re:What about old gamers? by Trejkaz · · Score: 1

      But us gamers are already buying half that stuff. Rent, computers, tickets, house stuff, ... and games come under toys.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    8. Re:What about old gamers? by ackthpt · · Score: 1
      But us gamers are already buying half that stuff. Rent, computers, tickets, house stuff, ... and games come under toys.

      "The difference between men and boys is the price of their toys."

      A video game system isn't even in the toy category, it's an expense. "Toys" are big ticket toys.

      --

      A feeling of having made the same mistake before: Deja Foobar
    9. Re:What about old gamers? by Eric+Savage · · Score: 1

      It's funny because it's true. 8 hours is the time a kid has on a school night.

      --

      This is not the greatest sig in the world, this is just a tribute.
    10. Re:What about old gamers? by Perky_Goth · · Score: 1

      why on why doesn't somebody who WASTES money on golf and a sports car hava money for games?
      +5?
      riiiight...

    11. Re:What about old gamers? by Nicolas+Pillot · · Score: 1

      6 pm . Mmmmh time for a game before dinner
      10pm . Er... not so hungry finally
      12pm . coffe break while re-loading
      2 am . I CAN crush that enemy base !!
      4 am . Loot this part of the map, then sleep
      6 am . Wohoo Uber Item, now i slay the Guardian !
      8 am . ... need more cafeine... then GAME ON !
      10am . Phone rings... "Hey dude, you're fired."

      Life sucks sometime for grown ups...

  12. fair enough by jeff+munkyfaces · · Score: 1

    but i would much rather have a good quality, balanced, finished game that is a little old than something cobbled together and banged out that's full of bugs and glitches. Having said that, FABLE! FABLE! PLEASE!

  13. I disagree. by monstroyer · · Score: 5, Interesting

    I think it helps the game industry. By creating so much undelivered hype and anticipation the frustrated gamer will lose patience and buy another game. The only undelivered games people tend to care about are ones that have a previous track record. Doom for example is anticipated because of the first Doom. By not delivering Doom on time, the young gamer will try something else and give 'new blood' a chance.

    1. Re:I disagree. by Anonymous Coward · · Score: 0

      If I could decide if that was humor or if it was flamebait, then you could've had one of my mod points. Oh well...

      Can we get a "misguided" option?

  14. Big business. No problem. Move along. by Space+cowboy · · Score: 4, Insightful

    The games companies aren't ickle teenagers in their bedrooms any more... I've just had 'Baldurs Gate Dark Alliance 2' (fantastic game, btw) which has a splash screen saying that over 100,000 man-hours were spent on the game...

    You have a release plan, you have a risk assessment, you have risk management. It's not a one-day's-brainstorming which ends up with 'ok, next Christmas then...'.

    The larger games companies are starting to seriously challenge the film industry for revenue, sometimes you get the film of the game (Tombraider) but most of the time you get the game of the film (everything else) - that should indicate where the power distribution lies; but it is dynamic, and a lot of effort will be put into maximising return on the large investment. Just like films. Big expenditure brings big risks and big rewards. Just like films...

    Simon.

    --
    Physicists get Hadrons!
    1. Re:Big business. No problem. Move along. by cubicledrone · · Score: 2, Informative

      saying that over 100,000 man-hours were spent on the game...

      It would take less time to build a small shopping center.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:Big business. No problem. Move along. by Analysis+Paralysis · · Score: 3, Insightful
      I'd like to know how they did their calculations there. It seems to be almost a marketing exercise in itself having a credits list in the hundreds, including the tea lady, donut vendor and ice cream salesman. Did they include hours spent by marketing, sales, HR, legal beagles and all the other paraphernalia a company involves? Or take the lead programmers' 70-80 hour weeks and extrapolate them across the whole company?

      Having said that, 100,000 hours is a little over 11 man years so it's probably more a case of using silly units to make a project appear more impressive here.

    3. Re:Big business. No problem. Move along. by Anonymous Coward · · Score: 0

      Ahhh, but if you have 11 men, then its one year apiece, and thats about how long it took to make this game...

    4. Re:Big business. No problem. Move along. by tholomyes · · Score: 1

      L.A. County will testify to that. There's a new @#$%^ strip mall built every week down there. But these guys built a whole world, and it's not made of ugly stucco!

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    5. Re:Big business. No problem. Move along. by Zakabog · · Score: 1

      Yeah 11 man years, but for ONE person. If there was like 10 people working on it, that'd be a year straight of developing, lets say you only have 10 people working 8 hours a day 7 days a week (there'd probably be WAY more than 10 people working on this car, only 5 days a week though) it'd take 3 years to develop. That sounds pretty reasonable for a game like that being developed by 10 people.

  15. Good point by Anonymous Coward · · Score: 4, Insightful

    The poster alluded to this, but not enough. Announcing the product before it ships is very important for the people who are deciding between buying a product now and waiting for a better product in the near future. The announcement of the game is saying "Hey, look how cool this is going to be. It beats all other games on the market now, so save up your money and use it for this instead of the instant gratification that won't last as long"

    The speculation and occasional leaks of information are vital towards feeding the anticipation of the game, and in many cases even surpass the actual quality of the game once it is released.

    If a company decided to not advertise a game until its release, I guarantee it will not meet with the same success that an eagerly anticipated game will see.

    1. Re:Good point by geekoid · · Score: 1

      but what if the the public market engine idn't start reving up unti it was ready for first beta release?
      then you could time it much better, and have time to move it from beta to release, instead of marketers looking at all the work they have done and saying: "it needs to be out now, or our work was for nothing. I don't care if it's barely beta, we'll loose more money waiting, then we will releasing a buggy product that can be patched"

      and that, my friends, is known as the 'bottom line'

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. My response to this by SandSpider · · Score: 5, Interesting

    I sent a response to the Author and the Editors of wired.com. Hopefully it'll show up in the rants tomorrow, but...

    ------
    "The process starts when a producer conceives of a project and then goes through an internal sales process that can include being wildly optimistic about budgets and schedules, [Gifford] Calenda said."

    This is an interesting view, and yes, it certainly happens from time to time. However, as a former producer myself, I often find that I will present a reasonably budget, schedule, and feature list, only to see upper management tell me that the feature list is perfect, the budget is far too high, and the game needs to be done in half the time.

    Producers usually don't want their games to fail. There's very rarely an incentive on the producer's side to cut the development time, unless the producer is bad at making schedules (not uncommon) or the game is tied to a particular release date. However, most games being released are not tied to a release date such as a movie or sporting event.

    Upper management, or the publisher, if you're an independent developer, is significantly more likely to have a reason to cut the time and budget. Usually it's a) so the game doesn't cost as much; and b) so it gets out sooner, therefore generating sales revenue in a particular fiscal year. You can see why there will be pressure from management to either present a schedule that is unrealistic, or to cut a realistic schedule away from reality. Naturally, additional budget money is hard to get, and features could never be dropped, and those are really the only other ways of cutting the development time.

    I will grant you that, to a point, reducing development time and slashing budgets is a perfectly acceptable way to behave. It would be poor management that simply accepted a producer's word at every turn, because then the producers might take advantage of the unwary eye of management. However, management needs to listen to the producers if they tell them that a particular project is 'unlikely' or 'impossible'. If the people in charge of making decisions tell the project team to go ahead with the hobbled schedule and budget, then the project will likely slip.

    The worst part is when the development team has to take shortcuts to get the project out on time which result in more QA time at the end of the project. The ironic part is when the projects slips to meet the original schedule, but you had to do it the hard way, with lots of bug fixing and messy code.

    I hope this is a trend that goes away sometime soon in game development. The three worst habits in the Game Industry are poor scheduling, mandatory overtime, and laying off the project team or studio when the game is finished, and usually those three go hand-in-hand. It's a shame when the producers are solely blamed for the process, when it is terribly unlikely that they are the primary cause.
    ------

    =Brian

    --
    There is nothing so good that someone, somewhere, will not hate it.
    1. Re:My response to this by servognome · · Score: 1

      Pretty much sounds like every engineering project hardware or software. Marketing promises distributors something to get the sales commitment so they look good and drop the pain of a faster and cheaper on the engineers doing the actual work. About halfway through they'll offer incentives like free Mountain Dew to keep you going, and at the end you'll get a little award; while the marketers get an even bigger award for "making this happen"

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  17. I don't know... by Comatose51 · · Score: 4, Insightful

    Delaying game releases seem to work well for Blizzard. Of course their games are always backwards in terms of technology but their story and gameplay are excellent. Maybe we should worry less about sophistication and technology and more about the non-visual aspects of the story? Then again, their FMVs are excellent, same with SquareSoft's. An interesting story with nice FMVs as reward for completing each stage seem to be the common theme here.

    --
    EvilCON - Made Famous by /.
    1. Re:I don't know... by Bendebecker · · Score: 4, Insightful

      The problem with squaresoft is that lately it looks like you'll end up with a 10 minute cutscreen every two minutes. Theirs a point where you have to distinguish between a game with movies in between and a movie with a game in between. Getting back to the orginal idea, Blizzard does alright becuase they worry about the story and gameplay over the graphics, just a little too much though. Squaresoft is on the opposite side, they lean towards the movies just a little too much. But both are close to the sweet spot called 'balance'.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    2. Re:I don't know... by MP3Chuck · · Score: 2, Insightful

      Not to mention replayability... no story or FMV's can make up for crappy gameplay. Blizzard's games have B.net and level tools for a great online experience. And SquareSoft's game environments are usually so rich that you can spend hundereds of hours on a game and still not find everything there is to find.

    3. Re:I don't know... by Nicolas+Pillot · · Score: 1

      Two things :

      - This is great that i can play say, Warcraft 3
      on a medium class computer, and despite this,
      i kinda like the graphics style. Maybe
      backward, but stylish though...

      - What do you think of bethesda, with their
      Elder's Scroll series? Morrwind is very
      beautiful, and i REALY love the story,
      and richness of the game.

      Btw, i have recently played some rather old
      games, The Dig, Sam'n'Max, Indiana Jones :
      Fate of the Atlantis, Day Of the Tentacle... ... and man, they STILL rule !!!

      Whatever the graphics (the nicer the better
      though), i want FUN when i play, not a nice
      front-end for the latest card and chip...

      Gameplay, story, isn't that what really matters ?!
      Am i really alone to think that way ?

  18. HL2 by Bozyo25 · · Score: 4, Insightful

    Had Half-Life 2 been released about 6 months ago when it was planned for, I know lots of people who had intended to buy it... and these are even people who never buy anything, since downloading games is so easy.
    HL2's graphics would have been so very advanced had it not been delayed repeatedly, but by now it won't really have much advantage over other games' graphics by the time it comes out this summer. I expect it'll still be a great game, with pretty exceptional graphics, but a lot more people were excited by it before.

    1. Re:HL2 by 88NoSoup4U88 · · Score: 1

      And -all- these people will buy it : Including me and you :P
      Ok, less excited now : blahblah : We will still want to play the whole complete game, ifnot the million of mods that will be released for it.

    2. Re:HL2 by Anonymous Coward · · Score: 0

      Oh my goodness! Half Life 2 got delayed! Who would have ever thought of that happening?

    3. Re:HL2 by coopaq · · Score: 0
      HL2's graphics would have been so very advanced had it not been delayed repeatedly...

      It's so absurd how quickly rushed games with
      the lastest graphic effects,techniques and
      technologies sell.

      I believe today that movies and games (more so) are
      rushed for fear of being called old hat when
      put on the shelves.

      5 years ago I bought Baldur's Gate and Half-Life.
      My brother and I finished Half-Life and just last
      week I finished Baldur's Gate and now started
      Neverwinter Nights.

      Guess what? NWN is completely 3D driven where as
      BG was 2D. What in god's holy #%!* earth!?

      So far I am loving NWN, but oddly missing the BG Graphics.

      Many designers and serious game enthusiasts will
      tell you it's in the quality of the play and if games dates are held up today
      it should be for that reason only.

      Btw: Out of curiousity does BG2:DA use a new Graphics Engine?

    4. Re:HL2 by Frenchy_2001 · · Score: 3, Insightful

      HL2 has a lot of buzz going for it, however, more than the awesome graphics, this is especially the HL1 legacy that people are looking for:
      - great story
      - great levels
      - good playability
      - never boring

      The games with wonderful graphics are 5 a dozen, what is lacking lately is gameplay and HL1 had lots of it.

      For the recards, HL1 was one of the most delayed game. When they had an almost final product, the team met and reviewed it objectively, reaching the conclusion than their game was a "me too!" game on the quake engine. They refused to release it, studied it, found what was good and built on it. The rest is history.

      Doom3 follows the same syndrome. For the first time since doom2, ID will release a GAME, not just a 3D engine. The emphasis is on the 1st player game, with music, ambiance an story. Built with a next gen 3D engine, this is highly anticipated.

      Games are often late, but the reason behind it can be very different. When a Blizzard game was late, we all assumed they were testing and balancing it, so that the final product is FUN.

      Delays hurt any industry, bad products hurt too...

  19. IMO by Arcanix · · Score: 2, Insightful

    I think it has a lot to do with the whole franchise aspect, they don't want to ruin a namebrand permanently by rushing it out with horrible flaws. If it's a one-shot game then a bunch of people will buy it and be pissed but as long as there's no follow up it won't hurt the company too bad.

  20. It's All In What You Promise by danaan · · Score: 5, Interesting

    While it's true that delays in shipping a title can hurt sales and alienate potential customers, I think what it really comes down to is a company keeping its promises, and the way it communicates with those customers. NeverwinterNights is the perfect example. Not only did they fail to deliver on time or as promised, they waited until the very last moment to give any explanation to customers, and even those explanations didn't make sense. They had to have known they weren't going to be able to produce way in advance.

    You simply can't treat customers that way. Disney (despite it's current troubles) has made a mint on underpromising and over-delivering, and game companies need to start to take notice that they don't operate under a seperate rule system from the rest of their entertainment competition.

    The culture of game development has a great deal wrong with it, and missing deadlines is really only the tip of the iceberg.

  21. ever tried patching/updating a CD Rom ? by Anonymous Coward · · Score: 0


    exactly

    easy to hit apt-get or grab a patch from fileplanet on a pc , but not so easy on a console game

    i prefer to wait and get a quality product instead of a buggy botched job thanks, you greedy MBA bastards probably don't understand that yet

  22. Thorough analysis, as requested! by rylin · · Score: 1

    Duke & Daikatana review / analysis - An A+ writeup, by rylin.
    ----
    Foreword: I started writing this analysis a couple of years ago, when the /. comment engine was in its infancy. Later on, I had to rewrite it (since I had to reload the damn page just to use the new engine!).

    This is about all I can tell you right now, but stay tuned for the full scoop - it'll be published When It's Done(tm)!

  23. Marketing is the real problem. by deanj · · Score: 5, Insightful

    You know, if marketing would just STFU until there was a good solid date for a game, and not one that they pulled out of thin air, there wouldn't be nearly the number of problems there are.

    Sure, there are engineering slips, but the majority of those are because marketing (or worse, engineering management) gave the CEO a date he WANTED to hear, not the date he NEEDED to hear.

    Engineering slips because the date was unrealistic, marketing points the finger, and never gets the blame.

    1. Re:Marketing is the real problem. by pudding7 · · Score: 5, Insightful

      Marketing doesn't make up the date. The date is provided to them by the developer. In most cases, the marketing team is far removed from the development team and in many cases they don't work for the same company.

      Trust me on this one.

    2. Re:Marketing is the real problem. by Antilles · · Score: 1

      heh,
      well what about Duke Nukem (in development) Forever? The developers themselves were talking smack about that game back in 97; Now, how did marketing screw them over there? See, now, a lot of ocmpanies think they can pull the old iD trick and just tell everyone "you will get what we give you WHEN we give it to you", and guess what kids, thats not how salesmanship works. As someone who works in both sides of these things, I have seen for myself how there needs to be a balance, and far too often the arrogance of a developer is the real cause of these things. (that, and sometimes they perhaps fib on how far along the game is; see hl2)

  24. Re:XBox rules!! by Jediman1138 · · Score: 0

    so much for your first post...smartass..

    --

    nothing.can.stop.me.now

  25. Slashgaming, on the frontlines by Mulletproof · · Score: 4, Insightful

    "Delays Hurt Video Game Business"

    NEWS FLASH!!!
    EXCESSIVE DELAYS HURT ANY INDUSTRY!!!
    Please move along, nothing to news here.

    --
    You need a FREE iPod Nano
    1. Re:Slashgaming, on the frontlines by danila · · Score: 1

      No, excessive delays don't hurt those industries were delays aren't common. Which is pretty much every industry out there.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  26. 100,000 man hours? by MonkeyCookie · · Score: 2, Funny

    So 100,000 people could complete a game like Baldur's Gate: Dark Alliance 2 in an hour! :)

    Wow!

    1. Re:100,000 man hours? by miu · · Score: 5, Funny
      Sure thing, and this can be applied to things other than software development. I hear the South Koreans have a new system where 9 women can bring a baby to term in a month.

      North Korea is reputedly working on a way to have 100 men dig a hole 100 feet deep in 1 minute.

      --

      [Set Cain on fire and steal his lute.]
    2. Re:100,000 man hours? by danila · · Score: 1

      North Korea is reputedly working on a way to have 100 men dig a hole 100 feet deep in 1 minute.

      Simple. You just dig 100 1-foot deep holes in 1 minute and then stack each on the bottom of the next.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    3. Re:100,000 man hours? by miu · · Score: 1
      Simple. You just dig 100 1-foot deep holes in 1 minute and then stack each on the bottom of the next.

      See, only a Beloved Leader for Life who loves Daffy Duck cartoons could come up with that sort of creative solution.

      --

      [Set Cain on fire and steal his lute.]
  27. Story and gameplay vs visuals by kevin_conaway · · Score: 3, Insightful

    Companies should develop a solid storyline and some good gameplay characteristics before announcing a game. Id rather have a fun game that doesnt require the latest and greatest than one that has all full motion video but no real substance. Hell i still play Quake 1/2 and Duke3d. Those games have stories and they are fun to play!

    1. Re:Story and gameplay vs visuals by Anonymous Coward · · Score: 0

      um, no offense, but you're an idiot if you think Quake 1 and 2 had a story, and Duke3D wasn't much better either.

    2. Re:Story and gameplay vs visuals by Rallion · · Score: 1

      Blizzard never announces a game until they've got something playable done. I think that's the ideal.

      It might give some companies trouble, sure. But those companies are the ones that churn out meaningless drivel, and stick to projects that they would be better off dropping.

    3. Re:Story and gameplay vs visuals by Bendebecker · · Score: 1

      What about starcraft:ghost.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    4. Re:Story and gameplay vs visuals by Bullet-Dodger · · Score: 1

      Well, that's the exception, yeah. It smells like a quick cash-in to me. It's not even being developed by Blizzard, they farmed it out to Nihilistic Software. Here's hoping it turns out well, at any rate.

    5. Re:Story and gameplay vs visuals by Anonymous Coward · · Score: 0

      Who cares about Ghost? The only good thing that looks to come out of a console FPS is some kickass 3D models. Have you seen the render of the Lurker?!

  28. Games with bugs... by n()_cHIEFz · · Score: 4, Interesting

    Another thing that really irks me after spending $50 of my hard earned cash is the fact that a lot of these games seem to have really bad bugs when they are released. The most recent example was Tiger Woods 2003 for the mac (yea, I know, I should be playing on pc, but it happens there too). I bought the game and it wouldn't play with my ATI video card (unplayable with crappy graphics settings). I had to wait for the first bug fix for a playable game. UT2003 for PC is another example of a PC game I had alot of problems with. You would think with all the xtra time that companies are taking to release the games, they would try and release something halfway stable. And, no on my PC I'm not running really out-there hardware.

    --
    -- Is it a right to remain ignorant? -- Calvin
    1. Re:Games with bugs... by Anonymous Coward · · Score: 0

      after spending $50

      Well, look on the bright side. At least you didn't have to plunk down or fork over $50.

    2. Re:Games with bugs... by GigsVT · · Score: 3, Funny

      You would think with all the xtra time

      Yeah, don't you hate it when people half-ass things because they are too lazy to make it presentable to other people?

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Games with bugs... by n()_cHIEFz · · Score: 1

      Sure, but then again I'm not selling my comments am I.

      --
      -- Is it a right to remain ignorant? -- Calvin
    4. Re:Games with bugs... by Anonymous Coward · · Score: 0

      Wait a minute - Mac software doesn't have any bugs, because the OS is based on a Unix shell, and the hardware is more standardized. Maybe there's dust in your keyboard?

    5. Re:Games with bugs... by GigsVT · · Score: 1

      Heh, yeah, it was just a cheap jab, sorry :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  29. They can't win by RandBlade · · Score: 2, Interesting

    If games are released on time, but buggy, then they get flamed and attacked. If they delay to perfect the bugs, then they get flamed and attacked. Either way there is a problem, and I know which way I'd prefer they go. I have no problem waiting for a good release over getting a buggy one and waiting for the patches to dribble out.

    Having said that though, there are very few games I've waited for which have come out on time lately. So the companies should definitely learn. I for one have stopped paying attention to the calendar, if its not believable then its not worth having.

    Abolish the release dates until closer to when you have a more finalised estimate available. Or be more conservative with the estimate, rather than hopeful. As a rule of thumb I add a quarter to the calendar when dates are announced, it would be a good idea if they insist on announcing dates early if they did this themselves. Failing to meet an over-optimistic release date, even if for good reasons which it typically is, makes the company look foolish and less reliable.

    1. Re:They can't win by S.Lemmon · · Score: 1

      ...so, what about those games that slip way past their release date, yet are *still* full of more bugs than a roach motel? Sometimes those long-missed release dates don't mean quality, but just that the company's made promises they can't deliver.

    2. Re:They can't win by Ceyan · · Score: 3, Insightful

      That theory is all well and fine except for one small problem. Games can be released according to the published releaste date and not be buggy as hell and a decent game. It's not the tradeoff, it's just that very few companies set realistic release dates. I can't even begin to imagine the whole process, but something is wrong with it if so many companies are pushing back release dates.

    3. Re:They can't win by Jad+LaFields · · Score: 1

      I do my best to ignore release dates until the damn game actually comes out... and I always add a quarter to even a half a year to all release dates...

      Actual conversation I had with a friend in 1998 who called me from his cell phone while in a computer game store:

      Friend: Dude, Half-Life's out.
      Me: Bullshit.
      Friend: No really, its out!
      Me: Yeah right. I haven't heard about it... they never make those release dates anyway. They've delayed it before and they'll delay it again.
      Friend: Dude, I'm holding the box in my hands right now!
      Me: (long pause)
      Friend: Yo, come over my house in a hour and we'll try it out.
      Me: We'll see.

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  30. Not just the initial release by Anonymous Coward · · Score: 0

    Its not just the initial release being delayed that hurts business. its the manner in which it is released. For example Deus Ex2 was released in the US last december and there was a couple of months delay before it was released in the UK or AUS. This provides even more incentive for people to pirate the game. A more extreme example is Halflife 2 were the code was leaked. So rather than minizing the damage it was made worse by delaying the official release even further.

  31. UT2004 by shoptroll · · Score: 0, Offtopic

    UT2004 for the most part looks like it will hit the projected release date of mid-March, 2004.

    The sleeper FPS of 2004 I say.

    So where's your Halo 2, Half-Life 2, or Doom 3 now? (Of the three, to my knowledge, Doom 3 is the only one expected to be out prior to the summer)

    --
    Insert Sig Here
    1. Re:UT2004 by 88NoSoup4U88 · · Score: 2, Insightful
      If you haven't noticed yet : UT2004, allthough very much a fun game, is nothing more than a cheap re-hash of UT2003 : including two more simple gametypes.
      After playing the demo, I am seriously doubting if I should be buying a game that could as well be made as a Mod for UT2003.

      And yes, of course UT2003 had alot of revamped stuff out of UT, but in the end the whole new look of the engine gave it a totally new feel : Now I just don't know if it's gonna be worth my precious money once the big games are about to release (Doom3 and HL2)

    2. Re:UT2004 by Anonymous Coward · · Score: 0

      We walk all over newbs like you.

    3. Re:UT2004 by Anonymous Coward · · Score: 0

      http://www.ina-community.com/forums/showthread.php ?s=&threadid=348879

      YOU seem to be the only person Not liking the
      demo.

      Go and play Q3A.

    4. Re:UT2004 by Anonymous Coward · · Score: 0

      everyone i konw that doesnt like 2k4 (about 1 person of a very great many)sux at it, thus they dont like it...

      sound familiar n00b!!! :8

    5. Re:UT2004 by Anonymous Coward · · Score: 0

      lol, your complaining? rehash? how about the fact that even people on 56K modems can play this game without having major lag problems. thats no rehash, thats alot of rewrite, and cleanup. I personaly find this game to be great, and so maybe you should figure out the fact that it is supposed to have some similarity to UT2k3, with added game times, and enhanced engine/netcode.

  32. I disagree... by signalgod · · Score: 2, Insightful

    I don't think the game delays hurt sales. When Duke comes out, I'll buy it, no doubt. If it's a big name game, it will still sell.

    On the other hand, the thing that pisses me off about the game release delays is the the developers are 'debugging'. I think that's bull.

    How many games don't release a service pack/update/bugfix within a couple of months of the game release anyway?

    --
    --------------------------------------------- SignalGod ---------------------------------------------
    1. Re:I disagree... by Anonymous Coward · · Score: 0

      > How many games don't release a service
      > pack/update/bugfix within a couple of months of
      > the game release anyway?

      How many console games are there? That's your answer.

    2. Re:I disagree... by signalgod · · Score: 2, Interesting

      Good point, but maybe that's the problem...

      Game developers are trying to release their games simultaneously on multiple game systems. I'm no developer, but could this not slow development of one game?

      If you're writing a game, don't you have to port the game for the PC, the Xbox, the PS2 and the Dreamcast? If the release for the Xbox before the PS2, does Sony get pissed off?

      I'm just wondering if it's a development thing, or a political thing...

      --
      --------------------------------------------- SignalGod ---------------------------------------------
    3. Re:I disagree... by Babbster · · Score: 1

      Patching within a "couple of months"? What planet are you living on? Most PC games of any note have a patch out within a couple of weeks, sometimes even days.

    4. Re:I disagree... by 24-bit+Voxel · · Score: 1
      The more annoying parts of porting tend to be things like UV mapping and how different engines deal with texture space. A good model with good topology (I.E. NO unnecessary star-junctions and absolutely no non-manifold geometry) should carry over just fine with most engines as long as the poly count is low enough and you have it split into quads or triangles depending on the engine. (N-gons can be a bitch, they are generally considered amateurish.)

      Being a developer and not the businessman, I cant really tell you if Sony gets pissed if an Xbox game comes out first. All I can tell you for sure is that if a platform co. (MS, Sony, Nintendo, etc.) show interest in a game you are making they may cut you special deals on licensing, invest in your little company, or in the case of MS and Halo, simply buy out the company producing the product to prevent it from reaching other platforms and turn it into a flagship game.

      I personally won't work on Xbox projects, my employer knows how I feel about microsfot and doesn't want me putting obscene comments in the maya binary. heh.

      Vox

  33. Broken by cubicledrone · · Score: 1

    The video game industry is broken. Inventing all new technology for every .1 release of a game makes it nearly impossible to make money unless a publisher has $$$$$$$$ to throw four dozen programmers at a project, which is itself nearly unmanageable.

    The industry would make more money if it stopped inventing and started producing.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:Broken by Bendebecker · · Score: 2, Interesting

      That was one of Atari's mistakes. The term 'Cartridge Glut' ring a bell? People begamn producing games faster than sewing machines with the only interest being to create carts to make money and screw leaps forward, no one could tell what games were good cause most of them sucked, and bam - no one could make money. The market was flooded with games and no one company could make enough money to make it. Imagic fell, Atari collapsed, Appollo imploded. By pushing the envelope and constantly inventing, companies distinguish themselves, stay ahead of the pack, and make money.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    2. Re:Broken by Anonymous Coward · · Score: 0

      That's a very good point. There are a lot of games, and the only ones that get remembered are the ones that are either innovative, or perfect an innovation. Halo, for instance, would have been a merely average FPS if it weren't for the vehicles, definitely a highlight of the game. And WarCraft III's Heroes changed the way a lot of people played RTS.

      Off topic: I wonder how Blizzard plans to work Heroes into StarCraft. A world like that of WarCraft lends itself perfectly to heroes, but StarCraft doesn't. (Imagine the leap of logic required to give the Zerg a hero. Yeah, hive-mind hero, that makes so much sense.)

  34. Again with the stereotyping by faust2097 · · Score: 4, Insightful

    an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.

    Haven't we already seen tons of consumer data that shows that almost all money spent on games is by people over the age of 25? And aren't both Half-Life 2 and Duke Nukem Forever going to be rated M?

    1. Re:Again with the stereotyping by Anonymous Coward · · Score: 0

      Newsflash: that M rating hasn't stopped teenyboppers from getting a hold of titles like GTA and Manhunt.

    2. Re:Again with the stereotyping by Anonymous Coward · · Score: 0

      Um, think about the age of the people who are writing these articles and what they would kill/sacrifice to be 25-29 again aka "the prime of their youths".

  35. Entire article summary in second-last paragraph by mewsenews · · Score: 2, Funny

    Still, everyone involved agrees on one thing -- slips in release dates ultimately matter less than shipping an awesome game.

    dur, really? thanks for this insightful article

  36. Re:Why was the parent modded down? by Anonymous Coward · · Score: 0, Offtopic

    It brings up a good point

    Not especially. No one has ever been able to show that kids become good or bad citizens based on the media they're exposed to... and it hasn't been for lack of trying. The post began with an incorrect (or at least, unproven) premise and went downhill from there.

    The proper moderation for the grandparent was probably -1, Troll.

  37. Delays can be a "good thing" by bckrispi · · Score: 3, Insightful
    I would rather see an anticipated title come to market 12 months late and be solid than have it be released on time and suck because of bugs and underimplemented features. Lets face it, the cost overruns of a game coming out late can easily be recovered if:
    1. The game itself is good
    2. Users aren't turned off right away becuase of bugs and other annoyances that are the hallmark of rushed titles

    For example: Let's look at a case where the title released "on time" but sucked ass. The definitive example of this was Ultima 9. This was supposed to be Richard Garriot's 'swan song' for the Ultima series. The final chapter in a very successful and much loved 20 year old franchise. Immense pressure from the EA suits forced Garriot (against his pleas) to make sure U9 "shipped by Christmas". It met the delivery date expectation: at the expense of the consumer's expectations. The game was virtually unplayable. Bugs ranging from annoyances to full blown "quest killers" were rampant. Add that to the fact that you'd need a fully "state of the art" (+$2500) system to even load the thing. U9 entered the marked at $60 dollars. I never even saw it hit the $9.95 rack. It just disappeared.

    Now for a company that consistantly delivers late, we need look no farther than Blizzard. Starcraft, Diablo (1 & 2), Warcraft 3 were all "vapor" for many moons. They also rank as the most successful titles in PC gaming history, with longevity and replay value that is unsurpassed. WC3 is nearly three years old, and it still sells for $40+. Diablo 2 debuted in 2000, and was on the top 10 seller list no later than 6 months ago.

    As a consumer, I'm not going to spend my $50 on crap or a mediocre product. If I'm curious about a game, I'll wait till it hit's the $10 rack anyway (about 4-6 months after the release date - gotta love the irony). But if it's a hot title from a company with a record for Quality out of the box, not after "patch1.4", I'll drop the $50.

    --
    Xenon, where's my money? -Borno
    1. Re:Delays can be a "good thing" by The+Spie · · Score: 1

      Ultima IX, "on time"? No, definitely not. It had at least three release date delays that I know of (and was being hyped in the game magazines for two years minimum prior to its release). It's an example of another plague in the game industry: the Blue-Balled Publisher combined with Don't Worry, We'll Just Patch Syndrome.

      Origin worked on Ultima IX for five and a half years prior to its release. Albeit they were doing it half-heartedly because most of their resources were devoted to maintaining and improving UO, but it was still five and a half years of work. EA finally lost it, as you said, and they said "ship or else". Everyone at Origin got demoralized by the demands, and they put together enough of the game to ship, knowing that the game was barely playable.

      The game had three patches in total. The first patch corrected the bug where one accidental misstep in an area that had to be traversed as part of the main quest would destroy your chances of finishing the game (not just a "quest-killer", a "game-killer"), and that was out within two weeks of release. Before the release of the third patch, people at Origin said in public, "This is it. We're giving up on this. After this patch is out, we're dropping this thing like a hot potato. If you want to play it, good luck." If not for EA's demands destroying morale (which led to Garriott taking the gas pipe), they might have continued until they got to the point where most of the bugs were, if not fixed, at least contained to the point where the game could be enjoyed.

      After the third patch, the game was barely playable, enough so that I was able to finish it. The only reason I did was because I'd actually bought the damn thing (on sale) and didn't want to waste my money. I could have completed it in half the time if the game didn't move at single-digit frames on pretty high-level hardware for the time. I think that with today's hardware, you can barely get 20 FPS out of it. This was probably the least satisfying gaming experience I've ever had.

      As for Blizzard, I will NEVER forgive them for putting spyware into the initial release of Starcraft. I expect malware to start sending the entire contents of my address book and other personal information back home. I do not expect a AAA title from a respected publisher to do that. It doesn't matter that they released a patch to end that; they were forced to do that under threat of a class-action suit that was filed against them. Against my better judgment, I bought Diablo II and its expansion, but I almost never play it.

      Blizzard's slow side into irrelevance is entertaining to watch. WoW will sell due to the name, but after that? How is any type of Diablo-style game going to look now that Chris Taylor has bitch-slapped them with Dungeon Siege, which is what Diablo II should have been? That game must be a burr under the saddle of the game-loving crunchies out there, being better than their precious Blizzard offering AND being released under MS's aegis.

      (By the way, anyone else notice that MS actually gives their developers time to get stuff right? There's no push to get Halo 2 out, for instance, and Gas-Powered took over a year to get the expansion to DS out. The only really bad element I've noted in an MS game recently (ignore Mechwarrior IV, please) is the suck-ass career mode in Links 2003, which the guys at Access/MS didn't want to fix because they were concentrating on Links 2004 for X-Box. Could MS actually be a...cough, gasp...model game publisher in their relationships with their dev houses, whether internal or external?)

      And why focus on companies that delay and delay when there are companies out there that can produce AAA titles on time (or with minimal delay)? Shouldn't we support them? That's why Bioware gets my money every time. Ray and the boys ship on time and ship quality every time. Same with Firaxis, but they've got the ultimate old-school god at the top guiding them, and Sid's personality dominates that company. Personally, I can't wait until later this year to see what he does updating Pirates (which I fell in love with on the Amiga).

      We consumers have to put our money behind the right people. If you have qualms about a company, don't pony up for their games, period.

      --
      If using Linux is about choice, how come people complain when I choose to use Windows?
    2. Re:Delays can be a "good thing" by Sycraft-fu · · Score: 1

      In defense of the suits who pushed Ultima 9, I think a large part of the blame rests with the lead programmer. I bought U9 (what can I say? I'm a longtime fan of the series) and kept up with their releases and his statements in particular and he struck me as a 'tard. One of those programmers (of which I've met many) that know how to write code and use the tools, but lack any real understanding of how a system works or what it is their code does, and thus aren't very good at optimising.

      Basically almost any problem with the game's performance was someone else's fault. The one that sticks out most in my mind centres around graphics cards. My roomate and I were really pissed since we both had systems that met or exceeded the recommended specs in every way. We were among the lucky (or unlucky depending on how you view it) that could actually play the game when it first came out. But it performed for crap, pretty soon you got to a part where it was totally unplayable it was so slow. We both had Voodoo3s, which was its prefered card.

      Well when the GeForce came out I came down with a serious case of "must have the latest toy" syndrome and got a GeForce DDR, the absolute top-of-the-line gamer card at the time, soon after release. On all other games, it's performance was steller and my roomate wanted one bad. It would run things in 32-bit mode as well as the Voodoo did in 16-bit mode most of the time. But not Ultima 9.

      No, it actually ran WORSE on the GeForce, even in 16-bit mode. Well the developer had a list of reasons for that too, of course, most of which related to nVidia's implementation of fog. nVidia said that was a load of BS, and you could test to see that it was a load of BS. However the programmer remained undeterred and continuted claiming it was nVidia's problem till they jsut stopped patching.

      So while companies getting a bad case of impatience is a real problem for games, I think that is partially cause by game companies that can't seem to go and produce a good product in a reasonable amount of time.

  38. the id software model by dookie · · Score: 2, Insightful

    Love them or hate them, but id software probably has the best solution to the problem. They have always set their release dates as "when it's done" and it has always been for the best. I'm not referring to the (nearly) total lack of storyline but the fact that you don't go out, buy the game, and go home and download a fix for it. As far as I know, sales for id games don't suffer from delays. Perhaps the bigger problem is lack of quality products: you aren't nearly so ticked off when a game is delayed but it turns out to be fantastic.

    --
    Velox Versutus Vigilans
  39. And this wasn't a problem before? by Kjella · · Score: 1

    Unofficial poll: How many times have you read a review that said that the graphics / sounds / animations etc. looked "dated" or worse yet, "outdated"? Many a game in the past have flopped because they didn't get out before the "next-gen" titles.

    Yes, the games are getting bigger, and so are the stakes. But there was a helluva lot more at stake than just "some disgruntled fans" in the past too. Fans were never the issue, they will stand by their game. It is, and always was the mass market that is at stake.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:And this wasn't a problem before? by bckrispi · · Score: 3, Insightful

      Gotta disagree with you there. Diablo 2 came out in summer 2000. It had no 3D accelleration, and couldn't display in resolution greater than 640x480. Dated graphics can be looked over simply by a game being "fun". Just look at the sales of the lates Tetris title. Even on modern consoles, it's not all that flashy, but people buy it anyway. Compare that to the masses of games that are flasy, gorgeous, visually impressive, but about as much fun as plucking your nose hairs.

      --
      Xenon, where's my money? -Borno
    2. Re:And this wasn't a problem before? by YetAnotherDave · · Score: 1

      I was just lamenting the time I'd wasted reading slashdot this eevning, until I read your sig

      thank you, I'm off to edit my fortune file...

  40. The real problem... by morganjharvey · · Score: 2, Funny

    precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.

    See, this wouldn't be a problem if they were just taking the money out of their mother's purses like they're supposed to.

  41. or take it another step further! by Anonymous Coward · · Score: 0

    download from suprnova for free!... two weeks before they are released in the stores =P

  42. A Message from Dr. Obvious by MoonBuggy · · Score: 4, Funny

    Dr. Obvious says: games that are in shops make more money than games that aren't.

  43. parent modded as Insightful?!?! by PhiberOptix · · Score: 1

    lol! now that was funny!

    1. Re:parent modded as Insightful?!?! by kryptkpr · · Score: 1

      +1 Funny == 0 Karma
      +1 Insightful == +1 Karma

      Sometimes folks deserve their karma..

      --
      DJ kRYPT's Free MP3s!
    2. Re:parent modded as Insightful?!?! by Anonymous Coward · · Score: 0

      Doesn't +1 Underrated give karma?

  44. In a couple of years.. by FunctionalMethod · · Score: 2, Insightful

    this won't matter. Right now a big part of PC Sales are people like us ( geeks more or less) that check up on gaming websites , subscribe to gaming forums etc. Soon the game industry will be as big as the movie industry ( not in terms of money , in terms of popularity around the globe) , and the largest portion of sales will be normal people buying/renting a game they see on a shelf. It won't matter if it has been delayed 3 years, because they weren't waiting for it. Just like Kill Bill. This movie has been delayed for 2 years or so , for Uma Therman to have her baby. I am sure there were some movie fanatics that were all " OMG DELAYED bS" etc , but for 95% of the audience it didn't matter. The movie is out , it's good , so you watch it. It's just a matter of time before this is the case in games.

    --
    -- TRUST ME! I KNOW WHAT I'M DOING!
  45. Re:This article brings up a disturbing point by Anonymous Coward · · Score: 0

    I don't think children are focused on the violence as much as they are focused on playing. Perhaps in your generation you played 'Cowboys and Indians'? This is the new 'cowboys and indians' for these kids. The violence may shock you, but I don't believe it's what these kids see, they just see a game.

    I'm not sure kids ever liked homework, I think they've just exchanged one distraction for another - perhaps to their detriment, but there are also worse things than playing games...

  46. Riiiigh... by Rorschach1 · · Score: 1

    It's so much better to just throw an unfinished, buggy, unenjoyable game on the market now because someone didn't set a realistic schedule.

    You know, Microsoft is really doing themselves a disservice by waiting so long to release Windows 2007. If they'd just release it now, they'd be able to blow away the competition!

    Unless, of course, Apple stops dragging their feet on OS XVI, or Linus gets with it and gives his blessing to the 3.4 kernel...

    1. Re:Riiiigh... by Anonymous Coward · · Score: 0

      " It's so much better to just throw an unfinished, buggy, unenjoyable game on the market now because someone didn't set a realistic schedule. You know, Microsoft is really doing themselves a disservice by waiting so long to release Windows 2007. If they'd just release it now, they'd be able to blow away the competition!"

      So, you're saying that if Microsoft waited until 2003 to release Windows 98 it wouldn't be buggy?

  47. What about small games? by a!b!c! · · Score: 1

    This article talks about the big games, but does anybody know about the market cycle for games on cell phones or gameboy-ish systems?

  48. Re:A DEAN HAIKU by Anonymous Coward · · Score: 0

    If Haikus only weren't so damn boring. Try limmericks instead.

  49. I would rather wait for a good game by MakoStorm · · Score: 2, Interesting

    I would rather wait for a good game.

    Lets look at MegaMan X7, I love megaman, but this was rushed, and it sucked.

    MegaMan Zero2, unrushed and wonderful.

    Nintendo took their time on the Metriod games and they are wonderful to play.

    Halo 2 keeps getting pushed back, but I rather wait a few months and love it then to have it early and be sorry I bought it.

    Yeah delays suck, but I would rather have a delay then a crappy-ass game that was rushed to market.

  50. Re:A DEAN HAIKU by Anonymous Coward · · Score: 0

    you're an idiot for risking your 5-digit id like that

  51. You don't have to know anything... by Asprin · · Score: 1

    ...about the game industry to see this. Almost any company that releases new products at the rate of one every year is going to have more revenue than one that releases a new product once every two years. (Or, in the special case of 3DRealms, once period.) The only way a delay makes sense is if adds value to increase the price, increase the potential customer pool or extends the span of time the product will sell in stores. (This might explain why so many are trying to develop online subscription games like MMORPGs, despite the apparent fact that it's difficult to develop good ones.)

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  52. True, but wrong. by rufusdufus · · Score: 1

    What you say is absolutely true, video games spend so much time chasing technology there is no time for refining a proper production model.

    However, characterizing this as "Broken" is premature. The video game industry is vigorous and growing; it is an industry that has not matured yet. An now is not the right time for it to mature because the fact is the technology is no "there" yet. When will it be there? Thats just a matter of opinion, but one can hope that it does not mirror TV's adoption of NTSC and rather continues driving innovation into new areas like maybe realtime digital holography :)

  53. Another example of a rushed video game by rock_climbing_guy · · Score: 3, Informative
    Does anyone on Slashdot frequent video arcades? I think the height of rushing unfinished games out the door was when they released the Mortal Kombat 4 ARCADE game. For those of you who are not familiar, Mortal Kombat 4 shipped without all the fighters in the game. They actually patched the game by sending out new circuit boards.

    Imagine that! Not only do we have to download patches from the internet. They actually had the balls to tell operators to install new circuitboards so they could rush something out the door.

    --
    Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
    1. Re:Another example of a rushed video game by grahamwest · · Score: 1

      This was in early 1998 so forgive me if my memory is a little hazy. The first production MK4 machines went out with EPROMs with a 1.0 rev of the software. Those were much more expensive than masked ROMs of the same size but there wasn't the 8 week lead time on production. Later, when the team had done everything else they wanted to they released a 2.0 rev on masked ROM and got the owners of the early games to ship back the EPROMs.

      --
      Graham
  54. Not really by Aexia · · Score: 1

    How many times have you read a review that said that the graphics / sounds / animations etc. looked "dated" or worse yet, "outdated"? Many a game in the past have flopped because they didn't get out before the "next-gen" titles.

    Usually, you'll only read that in a review for a game that's already shit. If it's a genuinely fun game, you won't notice if the game is "dated".

    If it's a dud, however, other things become a bit more glaring...

  55. My take. by Anonymous Coward · · Score: 0

    I think that this article doesn't say that delays are not bad because of the marketing campaign but in fact the absence of no delays doesn't make it easier for the developers.

  56. My wife is launching HL:2 and WoW by pudding7 · · Score: 1

    She's the marketing manager for Halflife:2 and Worlds of Warcraft. She's pretty much constantly racing to shuffle promotions and launch dates because the developers can't get their act together. She'll get an email that just says "Halflife:2 is slipping to Q3." and the next three weeks are spent scrambling to change things up. It's a pain in the ass I tell ya because I come home and there's nothing to eat. The developers are directly responsible for my high cholesterol.

  57. Lets go into business you and I.. by Anonymous Coward · · Score: 1, Funny

    I am starting a little business that does market research into massively multiplayer online role play games betas. I have the capital but I need a partner in the "know" if you "know" what I mean. I'm sure we can come to a mutually satisfactory agreement on compensation. And because I am a family man myself, I encourage you to discuss this propostion with your wife.

  58. Valve by icedcool · · Score: 2, Interesting

    Yea delays hurt the industry, but look at what its doing to its customer base. Take the example of valve. They are creating a furvor around halflife 2. "It'll be out by sept. 30. And here take a look at these MOVIES" Sept 30: "JUST KIDDING! oh.. and btw a hacker stole the code too. Hope you didnt get your hopes up! Have another hit of screenshots/movies." Its creating an obsession/addiction...
    the bastards.

    Im still waiting on the edge of my seat for hl2. Some of my pals just know it will be out any day now.

    --
    Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
  59. wel... by somberlain · · Score: 2, Interesting

    I work for a games testing company in Europe, and it's true that game publishers always have to move their release dates, since games are ALWAYS buggy (if it's not compatibility issues it will probably be functional issues). Games for XBOX and PS2 also need to pass the certification at Microsoft and Sony, and they really flag you for the most minor reasons (since no company wants to meet their users in a courtroom etc)... I can really understand this.

  60. Bigger than Hollywood? by C10H14N2 · · Score: 1
    Mmmkay. Motion picture movie ticket sales alone account $10 billion, which is 90% of the revenues of the entire video game industry. I smell some major hyperbole.

    http://www.mpaa.org/useconomicreview/2002/02 Economic Review w-cover.htm

    http://biz.yahoo.com/bw/040126/265198_1.html

  61. Um not if it's from a good Developer.... by greymond · · Score: 2, Interesting

    Blizzard and ID are 2 different type of game companies that both say

    Blizz "hay were making a game"
    Kid "OMFG when is it going to be out? Is it out yet?"
    Blizz "STFU you'll get it when it's done"

    ID "Hay were making a game"
    Kid "OMFG when is it going to be out? Is it out yet?"
    ID "STFU you'll get it when it's done"

    Neither of those companies will hurt for sales...they have a loyal fanbase, just the same as SE does with it's FF series...the good companies own our souls and we can't not give in to them.

    OH wait this is slashdot so maybe your talking about those open source games that are announced and then never come out or are released in varying alpha and beta stages over a 6 year period and never finished...yeah I guess that would hurt your company. :p

  62. $50 a game by The+Analog+Kid · · Score: 1

    young buyers have to take the time to squirrel away $50 for a typical purchase.

    You make it sound like it's so terrible. Even though development costs have risen drastically for a game, especially ones that are based off a franchise like Star Trek(where they have to hire the actors for the voices), and piracy has risen drastically over the years with the introduction of broadband, the game still only costs $50. Infact game prices actually went down. I remember Star Trek Judgement Rites was $70. PC Gamer had a breakdown of where your money goes, some of it foots the bill of the piraters. Some goes to the devs, some goes to advertising, and some will go to paying the retail outlets for space to put up those big displays. I usually wouldn't bother with something like this, but people make out like $50 is too much.

    1. Re:$50 a game by Anonymous Coward · · Score: 0

      Taco sucks cock, he sucks Timothy's cock all the time, sometimes he likes a big nigger cock , and he then sucks Cliff's, since Cliff is a nigger with a big black dick.

  63. Stop crapping on developers by Anonymous Coward · · Score: 1, Insightful

    It was business marketing and managers with dictated and unrealistic schedules. No plan, no strategy, no vision, no reality check - just a knee jerk. Now if management started sooner and the schedules were balanced with resource the story may have been different.

  64. Re:A DEAN HAIKU by ShadowBlasko · · Score: 4, Funny

    Theres once were some games called Duke Nukem,
    With lots of Blood, Gore, Guts, and Pukem.
    But the constant delays
    For infinite days,
    Made us all so damn mad we've rebuked em.

    (And just for the sadism's sake, as it is near Valentines day, I'll go ahead and shoot myself in the foot and post this logged in)

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order- Ed Howdershelt Via Tass
  65. Leaving Money on the Table by Rick+Richardson · · Score: 4, Interesting

    I should state up front that I'm not interested and have never been interested in any of the sports or first person shooter games. So right off the bat I'm in the minority, and my opinion is suspect.

    My two big beefs with console video games are:

    1) Not milking the platform for all its worth. I loved all the Mario and Zelda games. But I will never understand why Nintendo doesn't create new variations of those games, with new puzzles, but using the same world.

    2) Console wars. These game manufacturers are in a race to create the next console. But why? I don't want to buy a new console. I want to buy more *GOOD* games for the consoles I already have. Games are not starved for technology. They are starved for creativity.

    -Rick

    1. Re:Leaving Money on the Table by Sycraft-fu · · Score: 1

      The console wars come from two main things, related to each other:

      1) People like flashy graphics. It's just a fact of life. While some people like you may not care much or even at all, most people do, and want the best.

      2) Computers these days continually show them what the best can be. I mean when the X-box came out, it's graphic subsystem was the bomb. Well, turns out, it's quantitatively about on par with a GeForce 4 Ti 4400. These days, that's not really impressive, and we are due in for another round of graphics card upgrades in a few months. With each cycle, the current consoles look older and older.

      However, even with all that, I don't think we can say the console wars are very bad at this point. I mean, companies have released damn few of them over a long span of time. Look at the major players:

      Nintendo: NES (1985), SNES (1991), N64 (1996), Dreamcast (1999). Four consoles in 19 years.

      Sega: SMS (1986), Genesis (1989), Saturn (1995). Three consoles over 9 years (or 10 maybe, they supported the Saturn for awhile).

      Sony: Playstation (1995), PS-2 (2000). Two consoles in 9 years.

      Microsoft: X-box (2001). One console for 3 years so far.

      I mean really, that's not a quick release cycle. Shortest time was between N64 and Dreamcast, which makes sense since N64's cartrages were a major shortcomming of it. Other than that, it's 5+ years between releases, which is quite a while. Looks like the trend is continuing, it's already been over 5 years on the DC, and 4 on the PS-2.

      Five years is a LOT of time for technology and a lot changes. Right now on the PC we have all sorts of games that make use of mathematically programed textures for realism, all sorts of advanced 3d audio, and push over 100 million polygons per second. Five years ago graphics cards didn't do any T&L acceleration, were almost all 16-bit colour only, and were lucky to push 90 million pixels, much less polygons. Five years before that SVGA was the cat's own ass, games were all in 320x200 at 256 colours with everything being done in software, and we were screwing with DOS memory managers to make them run.

    2. Re:Leaving Money on the Table by Anonymous Coward · · Score: 0

      No one pays for that. It's called expansion packs and they never sell through 100% of the original. Truly expanding a game's capabilities requires more powerful hardware. That some of that power gets used for graphics is just how it gets done.

  66. Re:XBox rules!! by Anonymous Coward · · Score: 0

    YHBT

  67. Ahhh! Urrrghhh! by dmaxwell · · Score: 2, Funny

    Must...resist...urge....to...make..Duke Nukem Forever post!

  68. Hurts more than the gaming industry by Arch-out · · Score: 5, Insightful

    I don't know about the rest of you, but I had planed to buy HL2 and then upgrade my hardware to run it if I had to. So no HL2 no new hardware. I dont think I am the only one that does this, and it would hurt the hardware people as well.

  69. Daikatana by Anonymous Coward · · Score: 0

    Took freaking forever and it was still fulla bugs.

  70. Why reply when Sammy J said it all? by StuWho · · Score: 1
    "Life affords no higher pleasure than that of surmounting difficulties, passing from one step of success to another, forming new wishes, and seeing them gratified. He that labors in any great or laudable undertaking has his fatigues first supported by hope, and afterwards rewarded by joy... To strive with difficulties, and to conquer them, is the highest human felicity."

    "It seems to be the fate of man to seek all his consolations in futurity."

    "Hope is itself a species of happiness, and, perhaps, the chief happiness which this world affords."

    --
    "If you think nobody cares if you're alive, try missing a couple of car payments." Earl Wilson
  71. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  72. Limerick, not haiku by Vaevictis666 · · Score: 0

    but a good one at that :)

    1. Re:Limerick, not haiku by Anonymous Coward · · Score: 0

      Yes- you see, if you read a post that says that you should try limericks instead of haiku, and then you see a response to that post with a limerick, its pretty safe to assume that the person knew that it was a limerick instead of haiku. You, on the other hand, just suck immensly.

  73. Bass-ackwards. by mbourgon · · Score: 4, Insightful

    The delays don't kill a game. A bad game, released early, will still not sell. A good game, released late, will still sell. While a good game can become bad if forced to release early (*cough* Temple of Elemental Evil *cough*), I'd rather have the delay and have a completed game.

    The real problem is the hyping of games. They're hyping games that won't be out for over a year. I'm constantly surprised by games that just came out (I thought Chrome came out months ago, based on the hype back then). I suspect other people are, too.

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    1. Re:Bass-ackwards. by Rallion · · Score: 1

      Bad games don't sell? What? Where?

      This is Earth. HUNTING games topped the charts for months here.

  74. Sony already has you in mind by GunFodder · · Score: 1

    Sony markets heavily to the older crowd, and I believe they were the first ones to successfully sell a $300 console.

    That said by the time you are old enough to buy any video game you want you may find that your gaming needs are satisfied by emulators :) I used to play video games for hours a day; now my very limited gaming time is spent on MAME, where I can finish a game (or more accurately a game can finish me) in mere seconds.

    1. Re:Sony already has you in mind by Anonymous Coward · · Score: 0

      Play Quake III against Xaero on Nightmare. Unless you're truly amazing, you won't have to spend more than 45 seconds plus load time playing.

  75. Don't panic by grouse · · Score: 1

    I assure you that teenyboppers will not be getting ahold of Duke Nukem Forever anytime soon, M rating or not.

  76. For on-line games - too early is too bad! by sakshale · · Score: 5, Interesting

    URU online* was just killed (laggy, unscalable design), SWG is trying to pull back all those who tried it and quit (great engine, no content), and I bailed FFIX (great content, poor user interface).

    Getting it out the door in a non-playable state is worse than getting it out late. Players will put up with some level of problems when a new on-line game is released. However, it there is not drastic improvement in the first month, they are gone for good.

    Harvest started out shaky, but there has been so many positive changes that many are still hanging on.

    The real problem is lack of communication with the customer base. Talk to us and we are very forgiving. Lie to us and we'll tell the world. (Or as least /. :)

    * This one was wierd - They released the game CD's while the on-line version was still in Beta! Only, they never called it a Beta, the called it a "Prelude"! 30 player limit per server, expanded to 35! Would that be called a MicroMulti-Player Online Game?

    --
    For every problem there is a solution that is simple, obvious and wrong.
    1. Re:For on-line games - too early is too bad! by MMaestro · · Score: 2, Informative
      I bailed FFIX (great content, poor user interface).

      I think you ment to say FFXI (FF11) since FFIX (FF9) was a singleplayer game only and was for the PS1.

      Also, I don't think you made a fair judgement on FFXI. Don't forget the game is/was designed for PS2 gaming, so having too many seperate menus wouldn't be an option without turning the PS2 into a very rigid PC.

    2. Re:For on-line games - too early is too bad! by sakshale · · Score: 1

      You are correct, I meant FFXI, not FFIX...

      I've been told that the interface is very usable on a console. However, since I've never been a console player, that didn't help.

      The real reason I dropped FFXI was the inability to play solo/casual when you hit around level 15.

      --
      For every problem there is a solution that is simple, obvious and wrong.
  77. So, are you working on the Duke team, or HL2? by Grog6 · · Score: 1

    ... or maybe Doom 3?

    Get it finished already and SHIP IT!!

    --
    Truth isn't Truth - Guliani
  78. Then maybe marketing shouldn't preadvertize games? by BlueCoder · · Score: 2, Insightful

    Simple solution is for marketing to get their act together. Otherwise the only alternative it getting games like the latest in the Tomb Raider series, games that shouldn't have been released.

    How about waiting until the games in in post production? Either advertize games in production with unspecified dates or dates so far in the future that you can gaurantee it. Then only as development completes do you reverse the estimete in a conservitive mannor.

  79. What If It Was Movies? by myklgrant · · Score: 3, Interesting

    What if Hollywood acted the way game companies act. We would still be waiting for LOTR TTT. Peter Jackson would make some comment like: "It will be released when it is ready." Some of the delay may be attributed to the immaturity of the game industry (in relation to Hollywood) but still...

  80. example by cyberbob2010 · · Score: 1

    WC3 was SUPER hyped as is WoW. I think that while it doesnt exactly help a game to be released late - it sure doesnt hurt. Hell, WC3 is a favorite at any LAN party I've ever been to and Blizzard is one of THE MOST respected makers out there.

    Perhaps its just the fact that their games being delayed are known by many in the gaming world to be a clear sign of blizzard's commitment to quality (and no; I do not work for blizzard - just a very satisfied customer) but I think that if a game is hyped - its hyped and true fans of the genre or series will not be detered by a company's attempt to release te best product they can. I for one get only more excited to see such effort put into a product that is meant to relax me - rather than a hastily released one that annoys me with easily fixed bugs and flaws

    --
    We seldom regret saying too little but often regret saying too much.
  81. Ship when done = Never ship by wowbagger · · Score: 4, Insightful
    "Sometimes you have to shoot the enginner and ship the product."

    Back off that flamebait, friend - I *AM* the engineer.

    If you adopt a "We will ship this when it is done" then it never will be done, for a variety of reasons:
    1. The engineer will always think up some cool new feature, and absent any motivation not to, put it into the product. It takes YEARS of experience to learn the self-control to not do this (hell, I have decades of experience and I still succumb to that temptation on occasion.)
    2. The marketing guys will always think up some cool new feature, and absent any motivation not to, pester the engineer to put it in.
    3. The Q/A guys will say "I won't waste my time looking at anything that is not at least a release candidate." If the engineer releases an RC, absent any firm schedule, the Q/A guys will blow it off and not test it.
    4. When the Q/A guys finally do get bored enough to look at the code, they WILL find bugs, so there will always be one more bug to fix, and absent any motivation not to, the engineer will fix the bug in the current codebase - thus generating a new version that must go through Q/A (see above).


    Sometimes having a firm deadline is a wonderfully focusing motivator - the engineer will say "This is a cool idea - I will save it for AFTER the release", the marketing guys will say "Well, the customers want this really cool feature, but the return on investment isn't enough to jepordize the ship date, so we'll put it in later", the Q/A guys say "We'd better check this NOW, so any problems can get fixed before release data", and you actually make progress.

    Of course, when the deadlines are not set with the buy-in of the engineers, the marketing people, and upper management, but rather are set for some highly arbitrary date....
    1. Re:Ship when done = Never ship by Anonymous Coward · · Score: 0

      --"I *AM* the engineer"

      I can tell - your bitching about QA. :P

  82. Re:Why was the parent modded down? by Glenda+Slagg · · Score: 0, Offtopic

    And if the flame doesn't work, then complain about the moderation. Sure to get 'em every time... Think you've just been trolled, mate!

    --
    - - Sha la la la . . .
  83. still playing the old game... by Anonymous Coward · · Score: 0

    It doesn't take much patience to wait a year or two for a game....because during that year or two you can buy the games that are ALREADY a year or two old...

    Basically, after the INITIAL waiting period, you are behind the times. Its a good place to be, because everything is cheaper, and its just as much fun as it was when it was expensive.

    1. Re:still playing the old game... by edwdig · · Score: 1

      You can wait a year or two on the big name games and they'll still be in stores. With the smaller name games you can't, as they simply don't get restocked. Even Resident Evil for GameCube, a high selling game, was very difficult to find a year later.

  84. total disagreement from here. by DenOfEarth · · Score: 3, Insightful

    As I sit here, after just playing a bit of halo on my xbox, I'm thinking about how the release of halo 2 has been pushed back to fall of this year. It doesn't bother me so much, as long as the game itself is good. One could say that it would be better for bungie to release a half-cooked halo 2 now, in the hope of selling more units, but I think that if bungie wants to release one of those games that are pretty much immortal and that I'll remember for a long time (such as the first halo), then they should release it when it is properly finished.

    Reminds of Diablo 2 being pushed back over a year from its initial release date. For that matter, most of blizzard's games get pushed back, but the proof is in the pudding, blizzard puts the finishing touches on the games, making them top notch, and hence they move huge volumes at the stores. Did any company ever make as huge a return by releasing a buggy, unfinished product?

    What's the big rush anyways? There are so many games out at any given time, that are good and worthwhile to play, that it doesn't bug me for a second if a company decides to delay their game to make it a much more quality product. I'll pay for a quality product, I won't pay for something that was pushed out the door, simply because the game company needed to ship something.

    As for duke nukem forever, I'll be interested to see what they will unleash on us after all that development time. I wouldn't be surprised if it's a much cooler game than we all imagine it will be. But, that's for time to tell.

    1. Re:total disagreement from here. by Rallion · · Score: 1

      The fact that you call the first Halo 'immortal' kinda makes me damn reluctant to even consider your opinion.

      But I will consider it.

      Nope, you're wrong. While for any game, you (or I, certainly) would rather get something good than something now, we care far, far more about these things than the average consumer. The bottom line in video game sales, however, is NOT quality. It's not critical acclaim. Hell, it's not even eye-candy. It's purely hype. You could argue that the delays doesn't do anything to make people less aware of the game, but they do a hell of a lot to kill the hype--the short-lived excitement that gamers-at-large feel about the title. That excitement is only sustainable for so long. And when it's gone, more often than not it's gone for good. And that's probably a potential buyer who will end up with an extra 50 in his wallet after release time.

      As for Blizzard, they don't really give release dates. D2 was not 'pushed back.' Blizzard missed their tentative estimate, which they now know was a mistake to make public. Blizzard functions very differently from most other game companies. They only announce games when they're half-done already, and are super-secretive about them before then, for example. They also never give the fans what they want, they do what THEY want to do. StarCraft 2 is all the proof you need of that.

    2. Re:total disagreement from here. by JFMulder · · Score: 1

      I get your point, but for me, this winter has been pretty bad for me when it comes to games I wanted to buy. First I though I'd get Ninja Gaiden on November, but it got pushed back. So I thought, well, I could go and buy Sudeki on January 6th. Well, it got pushed back once at April first, than June 1rst. When I saw that Sudeki was pushed back. I though, hey, Alias is coming out in January right? Nope, pushed back to april I think. Well, I might play with that X-Files game coming out called Resist or Serve. Nope, pushed back a few weeks at the end of February. So now, X-Files, Ninja Gaiden and Starcraft Ghost all come out in a 3 week window. (well, ebGame says so, and there not that reliable, so what do I really know?) I'm pretty sure I won't buy at least one of these game now, since I don't buy a gazillion (or 3 for that matter) games every month.

    3. Re:total disagreement from here. by SuiteSisterMary · · Score: 1

      Ghost was pushed to June, I think. And Ninja Gaiden's been pushed to March.

      Still, Tecmo delivers, so I'm looking quite forward to NG. And I have high hopes for Ghost.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:total disagreement from here. by JFMulder · · Score: 1

      Yeah, I've just learned about Gaiden... I was expecting to play the same today, but then I learned it got bumped to the 23rd like one week ago, and now this... :(
      I didn't know about Ghost though.

  85. delays are caused by bad dates by Anonymous Coward · · Score: 0

    Once the game idea is firmed-up, there is much financial incentive to get it out very quickly. In order to approve funding, managers must submit optimistic dates.

    The developers, then, are required to pick up the slack with long working hours and weekends. This sustained drain results in reduced health, motivation, and product quality, which in turn makes the code even more buggy, and the delays EVEN LONGER.

    If only people could be more willing to accept reasonable dates based on reasonable development times, then this wouldn't happen nearly as much.

  86. Lesson Learned: It's ready when it finished by PetoskeyGuy · · Score: 1

    The Sims Online is a perfect example of why it is better to wait for a polished product rather then toss your current crap out just to hit a ship date. Sure you lose money with extending the ship date, but you will NEVER make your money back if you release less then stellar products on time.

  87. TheSims - delayed from March to May by inflex · · Score: 1

    My wife, a chronic TheSims addict, heard of the new TheSims2, supposedly was supposed to come out in March - hahahaah now it comes out in May... who knows from there "We're adding some more features". The problem is - my wife is such an addict that she almost ended up in tears and was screaming blue murder over the delays.

    I'd rather have her screaming over lack of features (Hey, that's what the expansion packs are for) than not having it.

    As an attempt to cover-over the issue, we went out and bought BloodRayne - man, what a horrible game that turned out to be - can't assign the controls for turning left/right in it - mouse only (even though you can set the keys in the config panel - go figure).

    Anyhow, to summarise - if they're not GAURANTEED to ship at a certain date, then DON'T go posting one - I doubt they have any idea the amount of trauma they cause. To some people games are not a past-time, they're a lifestyle.

  88. Re:This article brings up a disturbing point by Babbster · · Score: 1
    I'd like to know how parents here can accept their children storing away money from weeks of allowance to purchase a video game, especially a game that has promotes so many things that we feel out children ought to not be exposed to in the glorified way video games promote them.

    What I'd like to know is how someone can get this worked up over one sentence in a two-page article? Particularly a sentence which is not detailing any kind of statistical information to verify the truth of the statement. Even more significantly, that sentence didn't indicate children saved up $50 to buy an M-rated game, or even a T-rated game with excessive violence.

    Obviously, I take issue with your implicit assumption that all video games promote "so many things we feel out [sic] children ought not to be exposed to..." Surely The Sims (a game talked about in the article) doesn't expose children to anything evil unless they make decisions to do bad things with or to their little characters. Would you get this worked up over a child saving $50 (well, actually $40) to buy Animal Crossing, with its cute animals and inoffensive gameplay where you don't even kill the fish you catch from the water?

    In other words, take a Valium and relax. Save your outrage for something a little more ontopic and/or real.

  89. Who would have guessed? by TheTranceFan · · Score: 1

    Boy am I glad I've got Wired and /. to help me understand these things! Whew!

  90. Oh, man... by Devil · · Score: 1

    That means Duke Nukem Forever is really going to be hurting. You know, when it comes out.

  91. Isn't that what patches are for? by incom · · Score: 2, Interesting

    If they release a game *late* that still requires patches, isn't that a double whammy? As an aside, what is the most important missing feature caused by not enough devel time? For me it would be in FF7 when they whad planned to be able to revive Aris(sp?) but canned that idea because of time constraints.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  92. Delays by greening · · Score: 2, Insightful

    There are some companies, in my book, who can pull such delays off. Valve Software, id Software, just to name a few. If they want to delay a game, then good, take the time you need to release a quality product. In my opinion, rushing to meet a release date is a bad idea. Haste makes waste has always been true. But, delaying so long that your product (that at the time was a ground-breaking, barrier-pushing product) becomes out-dated pre-release is also bad (Diaktana (SP?)). With the industry moving as fast as it is, it becomes real difficult to keep up and still release a high-quality game (as far as PC is concerned). I believe that thats a reason as to why more and more games that come out are very dissapointing. And price will also have a lot to do with the problem. Some people really can't afford to spend $50+ dollars on a single game. Another reason why a game may suck is because of a lack of balance between the two sides of games (single and multiplayer). In todays world, multiplayer is a must. One reason why I thought that id's Quake III arena was not any good, was because it was just a deathmatch for $50 dollars. (Another reason why I didn't care to much for Q3 is because it was written in C but, that's a different story) A game needs a good single player game and have multiplayer on the side with room for mods to be made. That's were Valve did right with Half-Life. A good, mostly challenging single-player game with a multi-player game with a really good SDK for mods.

    --
    Are you telling me that you don't see the connection between government and laughing at people? - Interviewer
  93. Crap games dont seem to hurt business by t_allardyce · · Score: 1

    There are way too many games released that are so totally out of it and nothing-special that im surprised they even make 50 sales in this industry. The sort of games out currently are just yet-another-fps usually with some 'exciting' alien theme or 'non-linear' story lines (my ass). Very few games push the boundries or do anything new atall. They are just the standard fps setup with a health bar (how original) and some skined on theme and plot. There are so many things that can be done with the way games work - just changing basics such as how damage and control work could revolutionise whole types of game.

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Crap games dont seem to hurt business by Rallion · · Score: 1

      Whoa, whoa! Slow down! Sounds like you're suggesting that major corporations put effort into their dealings! Heresy!

      No, I agree. The FPS genre in particular really is in a sorry, sorry state -- so bad that Halo is considered one of the best games around. I thought DX2 could have turned it around, for sure, but I was wrong there...

      [Hologram] Help me, Half-Life 2. You're my only hope. [/Hologram]

      I expect that HL2 will deliver the goods, maybe grant us all some new hope. But not before Alderaan is blown to smithereens!

  94. Blizzard sucks beachball-sized camel nuts by UberQwerty · · Score: 1, Troll

    You may not realize this, but Blizzard sucks. Their games are the Backstreet Boys/Brit Spears of software.

    They go out of their way to oversimplify their games so that they'll reach the lowest common denominator. For example, just before the release of Diablo 1, they cut out almost half the game. That's right; Diablo was almost twice as big as what you played, but they thought you were too dumb for it. They want to sell their games to stupid people, the same way Justin Timberlake's managers and songwriters design him to appeal to the young and dumb. Also, notice how every one of their strategy games requires heavy micromanagement and is really more about having a shorter attention span than your opponent; selling points if you aren't actually smart enough for strategy. Just log onto battle.net and you'll see how well they did their job. It's populated by angry, grammar-free, socially inept 14-year-olds with Napoleon complexes who think the ultimate insult is "noob". While you're there, you might also notice how buggy their network and internet code is.

    Also, their ideas were never original, and they're showing no signs of changing. Warcraft was not original; it came early but it took its ideas from Dune II and Herzog Zwei. Diablo's idea came (obviously) from Rogue, and it's implementation was new-concept-free; the entities stand still and swing at each other exactly the same was as in warcraft. Since then, all their games have been mechanichally identical to one of the two, with new flashy graphics and reworked units/spells/monsters. This is the same mentality that has given us boy-band after boy-band, from The Monkeys to New Kids on the Block to N'Sync, in shameless attempts to copy the Beatles. Don't waste my time by telling me that these days they're making a generic role-playing game with warcraft backstory; roleplaying games are a dime a dozen (and so are MMORPGs). That's probably the least orignal thing they've ever done.

    --


    PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
  95. tangent: sorry, but I have to respond to this by Mike+A. · · Score: 1
    I can't imagine that reviving Aeris was ever intended by the original writers. It would have cheapened the sacrifice she made and robbed the story of its pathos (quite aside from the fact that a resurrected Aeris would've required a total rewrite of the Cloud/Tifa relationship story in the latter part of the game).


    A Final Fantasy 7 in which Aeris could be revived could still, perhaps, be a compelling story, but in a fundamental sense, it would be a very different story from the one that was told.

    --

    --
    Do I look like I speak for my employer?
    1. Re:tangent: sorry, but I have to respond to this by incom · · Score: 1

      I agree that the way they finalized things worked out VERY well, but if a very obscure action that 5% of users could discoved could revive aeris, it would have been nice. That scene in FF7 envoked perhaps the strongest emotions I've had for ANY game, and a "solution" would be an awesome trick.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  96. Why do we live like it's only been 5 years? by Anonymous Coward · · Score: 1, Interesting

    It really peeves me when people write statements like this... I've got news for you: Missing release dates was just as damaging 10 years ago, and 15 years ago, etc... Marketing hasn't changed. Advertising hasn't changed.

    This is like saying "hey it doesn't snow as much anymore, not like when I was a kid". Yeah it does. You just have fuzzy memory.

    1. Re:Why do we live like it's only been 5 years? by cybpunks3 · · Score: 1

      But on the flipside, rushing games to market has been dangerous too, historically speaking.

      Look at games like Pac-Man for the 2600 and the damage it did to Atari Inc.

  97. Price Supports and Lawsuit Protection for Games by SimHacker · · Score: 0, Troll

    Should the Government Treat Video Games like Alchohol and Tobacco?

    [...]

    It's not fair that the Tobacco Industry gets all the taxpayers' cash handouts, while the Video Game Industry, which also makes dangerous products, doesn't get diddly squat.

    I think the root of the problem is that violent video games don't kill as many people each year as tobacco.

    So I call on all video game developers to develop much more lethal, violent, addictive video games than ever before, because the game industry has a lot of catching up to do with the tobacco industry.

    Only when Violent Video Games succeed in killing more than four million people per year worldwide, will the U.S. Government recognize that they deserve the same longstanding protection and support as Big Tobacco.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  98. Frankly... by Pvt_Waldo · · Score: 1

    ...I welcome our video game overlords. When ever they show up.

  99. The other alternative... by caitsith01 · · Score: 1

    The other alternative, in many cases, is to rush a game out after roughly hacking and hewing away large chunks of nearly-finished content. A good example of this is Deus Ex 2 - it was supposed to have all the ninja biomod powerups for your character, 27 in all I believe, and instead it has 15 or 18 and some of the coolest ones were chopped... it was also supposed to have several cool-sounding levels that were hacked out of it at the last minute. Digging around in the config files has revealed lines and lines of dialogue about non-existent locations and characters. Sad. And of course let's not even *talk* about how they didn't have time to optimise the game AT ALL for PC, with no high-res textures, ridiculously tiny levels thanks to X-box limitations, and very buggy code. So sad, DX1 is still one of the greatest games around.

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  100. making money versus good products by Chronoch · · Score: 1

    On the other hand, many large conglomerate companies put restraints on projects because of the want to sell more products, increasing profit. In this 'modern' age, during which large corporations take advantage of widespread department stores, mall chains, and franchises, the increased consumer base allows the corporations to churn out as many titles as they can. Quantity has been sacrificed for quality as gameplay, plots, and other fundamental game concepts and innovations have been tossed to the wind in favor of profit with videogame franchises, sequels, and compilations. Is it a sign of bad business that people aren't buying enough games and/or children have to save up money, or a sign that a certain commodity is too expensive? Why are CDs so expensive when they are so cheap to make? Why does the title of a game have to determine its price? DB

  101. I actually think that.... by MysteriousMystery · · Score: 2, Informative

    I actually think that more games should be delayed. Having worked on that side of the industry for quite a few years now (I am speaking almost strictly on the console side). As the transition into fully 3D games especially in the console arena has become complete the number of quality titles, and the quality of the overall marketplace has weakened significantly.

    There are a number of reasons for this, first and for most is developers insistance on 3D games. Back in the previous generation of games there was still a good number of 2D, 2.5D and polygonal but not fully 3D games out. Companies spend far too much time trying to make fully 3D engines that look good while paying now attention to how they play. This is mainly with regards to adventure games, platformers, and first person style games. There is a big emphasis on reusing the same already flawed 3D engines rather then improving upon them.

    Very few companies have the resources to release a "great" game in say an 18 month development perioid. The result is that many companies try and rather then miss their holiday season deadline rush bad games to the market.

  102. To go along with that by MysteriousMystery · · Score: 1

    I am speaking mostly on the console end of things but many games are made in a cookie cutter fashion, often re-using the same game engines and trying to cash in on a popular title or genre already.

    Games are like any other art form, be it a good movie, book, or song there is some inspiration involved in it. However, many games are just made because "Game X is popular, so if our game sells hald as well we'll make a fortune", the reality is that a lot of companies bank on a constant stream of rarely improved sequels and copycats of popular titles. This is really flooding the marketplace and has been for quite some time.

    This combined with the insistance of publishers to have their games out right around the holiday season results in rushed and often bad games flooding the market. While it may sound like this is limited to smaller publishers, it is becoming an industry-wide epidemic with only a few very large publishers being unaffected.

  103. I haven't. by Inoshiro · · Score: 1

    But then, I don't buy PC games either. Not that there aren't console and handheld games that have bugs in them, but the magnitude is usually not remotely comparable.

    Except maybe in Tomb Raider: Angel of Darkness. That piece of shit stunk so hard. But, like most people who have basic litteracy capability, I was able to read the reviews and stay away :)

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:I haven't. by Anonymous Coward · · Score: 0

      At least in that case the developer (Core) was broken up and the talentless staff scattered to the winds.
      You have no idea how difficult it is to get another job in the industry when all you have on your CV is a bunch of Tomb Raider games.

  104. Ok now that is crazy by Sycraft-fu · · Score: 1

    Not only because of the patch, but I wonder what Midway is smoking if their game platform is using chips to hold the data still. Most of them have mode to CDs or harddrives on account of cost. Also nice since operators buy as many system units as they want, and just but games for them (you could do that with chip systems too, like CPS-2, just more effort).

    1. Re:Ok now that is crazy by rock_climbing_guy · · Score: 1

      Well, that was about four or five years ago. Perhaps the business has changed since then; at the time, my family was in the business and I was aware that they shipped some sort of hardware that had to be installed in the machine. I was told there was a BIG deposit to ensure that they got the old hardware back.

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      Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
    2. Re:Ok now that is crazy by Sycraft-fu · · Score: 1

      They way it's usually done with modren games is a company releases a platform. That's like a game console in that it's standard and what all their games are on for some time. Examples of platforms would be Capcom's CPS-1 (Street Fighter 2), SNK's NeoGeo (King of Fighters), Nintendo's U64 (Killer Instinct), and Namco's System 11 (Tekken). Any game developed for the platform, runs on the hardware.

      Well, the software for older ones used to be distributed on ROMs, which you placed on the board. The CPS-1 is like this. However most new systems have gone to a CD-ROM (eg CPS-3) or a harddrive (eg U64) and maybe a hardware dongle for copy protection. Much cheaper than ROMS and allows for more data.

      This is also unsupprising since some ARE consoles in may respects. The Sony ZN-1 and ZN-2 platforms bear an amazing resembalance to their Playstations in architecture.

    3. Re:Ok now that is crazy by SuiteSisterMary · · Score: 1

      Similarly, the Sega hardware has always been close to it's consoles; the Dreamcast, for example, was pretty much the little sister to Naomi, the arcade gear. This meant that making a port from Arcade to Dreamcast was trivial.

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      Vintage computer games and RPG books available. Email me if you're interested.
  105. VERY BIG MISTAKE by Prince+Vegeta+SSJ4 · · Score: 1

    It's called Duke Nukem FORNEVER

  106. harry potter by plasm4 · · Score: 0

    Harry Potter books seem to work the same way. Hell, even the film industry works the same way. You don't see advertisements for movies the exact second a script is approved. Films are always finished filming (heh) by the time advertisements come out. Sure, the trade magazines will let you know what is being made, but no promises are being made there. It seems the general video game industry (with exceptions) announces a release date 2 minutes after getting a development team together. People should know better by now than to trust any geeks estimate on how long a project will take. Or at least trust that it will take at least double the quoted time. This seems to be a problem in the programming industry. I wonder if its because geeks (myself included) can be more timid than the rest of the population (thats why we're here right?) and we're more likely to give the boss an optimistic appraisal of the situation in order to avoid any potentially unpleasant situation.

  107. Delay's Hurt Video Games? You don't say..... by Anonymous Coward · · Score: 0

    Good job Wired. Let's state the obvious one more time!

  108. True in some regard by funky_vernacular · · Score: 3, Informative

    having worked, and still working, in the the gaming industry for several years, a lot of the missed shipping dates arise from the marketing and biz people wanting to hit thier 'projected' sales peak timeframe (whatever that ambiguous time may be, however holiday release understandably being the only one which i feel has any credibility) -- anyhoo, biz/marketing people push for an unrealistic time frame, dev says it will be tough, though never saying 'Hell no we cant do it!' (even though this is what will happen) -- Dev checks off on the date, biz is happy for a while, slowly dev misses milestones, demos arent ready for mags, LOT checks and QA from the SONY/MS/NOA come back with a shit load of bugs causing further delay etc. etc. slippery slope created...some hooing and hollering, and boom -- youve missed unrealistic ship date -- I blame both parties however the dev will most likely get the short end of the deal if they say they cant do it...publisher will simply go find some other dev team which will give the publisher a hollow and fraile promise... i could go on writing further, but i will spare myself... --

  109. Blame the media by Saville · · Score: 2, Insightful

    Nintendo had this figured out when it had the monopoly back in the 80s. Nintendo Power, the Nintendo controlled magazine, was the most read magazine by kids.

    Did they hype up coming products ever? They published tips, level guides, cheat codes, etc. They wrote articles about games you could buy and encouraged people to go buy games.

    They also didn't have enough of that game in stock so you hopefully would buy another and come back later to get the one you wanted, but, hey, that's a monopoly.

    Instead of talking about games you can't buy for a long time the focus needs to be more on games you can buy right now. Before a game comes out you read months of previews. Then one month of reviews and that's it, it's on to hyping another game.

    The game industry is often compared to the movie industry. Sure, you can read a bit about a movie coming out with xxx staring in it once in a while, but 95% of people who go see a movie don't see hype about it a year before it comes out. They pretty much don't even learn about it until a couple weeks or one month before it comes out. In the game industry most people know about games long before they are close to coming out.

  110. Well Tough! by metroid+composite · · Score: 3, Insightful
    Books get delayed all the time. Phillip Pullman's The Book of Dust has been "in progress" for years. J.K. Rowlings Harry Potter and the Order of the Phoenix was delayed far longer than any other book in the series (and had a record launch as far as book sales go).

    Some games have plot (and in exceptional cases about as good as your average fantasy book). Why shouldn't they be able to delay? Some (though not all) of the books we still read as great literature were edited and rescripted for 20 years. Screw cash flow and give me quality!

  111. Re:Left out Gamecube. :D by Ahnteis · · Score: 1

    Your Nintendo list was just short. :P

  112. Development methodology by Anonymous Coward · · Score: 0

    Something like 70-80% of all software development projects fail - by being either over budget, late, or both.

    Games are no different. The answer is to adopt different development methodologies...good Requirements Management, Visual Modelling & Code Generation, Iterative process, etc etc.

  113. The Thing by Brightest+Light · · Score: 2, Funny

    Around sometime last year, I downloaded a copy of The Thing soon after it came out (I try before I buy) so anyhow- I play through the game, get to the end, kill the end boss monster thing of DOOM, and right as it dies.....*POW* the game crashes. I'm glad that I can download games and try them before paying, if I had paid $50 for The Thing, and it had crashed on me just as I was beating the game, I would have been VERY upset. (Note that this was a very common bug that was soon patched.)
    Patch or no, failing to catch bugs like that is simply unacceptable. I pay for games that are worth my money.

    1. Re:The Thing by Dylan2000 · · Score: 5, Insightful

      You try before you buy but you had already played right through to the end and still hadn't decided whether you were ready to pay for it or not?

      Maybe I'm dumb but what on earth would have motivated you to go to the store and buy the game after you'd already completed it?

      I've heard this argument again and again that 'if it's really good I'll buy a copy just to put on the shelf to reward the developers.'. It's bullshit. Once in a blue moon I believe you might do that for a very special game but the prospect of paying $50 for something which you won't use makes a game's chances of getting onto that shelf, well... let's just say slim. The fact that you played the game through to the end, then found a bug and said

      Patch or no, failing to catch bugs like that is simply unacceptable. I pay for games that are worth my money.

      suggests to me that you were never serious about buying it. Even though you extracted its full purchase value from it. That's not try before buy that's just getting the game for free. I'm not judging you for that - I couldn't give a crap - but don't lie to yourself and especially don't lie to me.

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    2. Re:The Thing by Nicolas+Pillot · · Score: 1

      But don't forget, even if you would get upset right at the end, you'd really have some fun during the game, wouldn't you ?

    3. Re:The Thing by Anonymous Coward · · Score: 0

      A thief by any other name would smell just as bad. Stop rationalizing.

  114. Well, as the man said... by Tim+Browse · · Score: 4, Interesting
    "A good game is only late until it ships. A bad game sucks forever."

    Or, to quote Sid Meier:

    "Great game. On time. Pick one."

    Being a games developer myself, one thing that winds me up is hearing the poor quality of games being blamed on 'lazy developers'. Now, it's true that many games developers may not have the best engineering skills in the world, or be any good at planning/project management, but trust me, having seen so many people work late nights/weekends for long stretches of time, the problem is not that they are 'lazy', or that they don't care about the quality of the product. Lay that particular blame at the doors of other people, where it rightfully belongs.

    As for dates - that usually comes down to publishers, rather than developers, as has been pointed out. The publishers push for a date related to their selling peaks (i.e. Thanksgiving), and usually refuse to consider any other date, even though they'll be going up against almost every other game that is released that year. Developers are pretty much powerless to prevent this - unless you're Valve or Bungie or Blizzard, then the publishers have all the money, and they dictate the terms. (Speaking personally, I loved the fact that when Valve demo'd Half-Life 2 at E3 and blew everyone away, they responded to questions about publishers with "We don't have a publisher yet." Unless you've worked in game development, you've probably no idea how good it felt to hear that.)

    Publishers also need stuff to give their marketing guys to take around and show buyers to build interest in the game. This usually comes in the form of some shoddy demo/progress build that the developers are harrassed into producing. The same goes for game demos - ever wonder why most game demos don't actually seem to do a good job of demo'ing the game, and have lots of problems that 'will be fixed in the final game'? It's because the publishers demand a demo before the game is finished.

    On a game I worked on previously, we tried to avoid building up lots of hype for the game when it wasn't ready, and focussed on quality, because that's what we thought people would be interested in. Hell, no, the publisher didn't seem to care about that. They wanted screenshots, and they wanted them now! Never mind that the game wasn't even a game yet. The most important thing to them seemed to be when the profits would show up on their books. For example, they wouldn't accept a 3 month delay because then the income would slip through to the next financial year. I mean, the profits would be the same (actually, they would probably be significantly larger); they would just be appearing 3 months later. Now, I don't know much about accountancy/finance, but it seems to me that something somewhere is broken if that's how things are run. The best part was, in the trade mags, all we ever heard from games publishers was how developers were useless at business and couldn't see the bigger picture.

    If your focus is always on the next quarter's results, at the expense of everything else, I think that's a good way of not having a long term plan.

  115. Wired Egos... by instarx · · Score: 2, Interesting

    For my money, wired is a fun interesting source for gadgets and stuff, but it's too sensationalist technology. It feels to me like it treats tech still as some miracle or black-box that is to be possessed but not truly known. It is just like wired to treat this like some groundbreaking news when video games and technology are, at heart, just like any other industry.

    Here is a little history of Wired. Back in the 60's there was a really cool magazine called Whole Earth Catalog. It was a large inch-thick newsprint magazine with sources for thousands of interesting environmental and alternate life-style gadgets. Unfortunately the magazine's success went to its two creators' heads and they started thinking of themselves as the source of cool, the definers of cool, and everyone else as uncool. When they had the planet-sized ego to actually re-name the Earth in one of their magazines I stopped reading it. Evidently so did a whole lot of others because they went out of business soon after we no longer lived on planet Earth. Maybe the Post Office couldn't figure out how to deliver to another planet.

    The creators of Wired are the same people who created Whole Earth Catalog and they still have the same Gaia-sized egos. They've come a long way from compost spreaders to iPOD replacements, but they still see themselves as the definers of cool and everyone else as hopelessly uncool or backwards.

    A few years ago I read my one and only Wired Magazine and thought "What egomaniacs write this thing!". I didn't find out until later that it was the same old WEC crowd. In Wired's favor at least it didn't try to re-name the Earth, but who could read green and pink type on a red background anyway?

  116. Re:Left out Gamecube. :D by benzapp · · Score: 1

    Not to mention he put the dreamcast under Nintendo, and listed Sega as having produced only 3 consoles when it was 4

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  117. Don't Forget.... by Nexzus · · Score: 1
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  118. Loss of Respect by Sleetan · · Score: 2, Interesting

    You might also worry about completely losing the respect of the gamer market by pushing something out too early.

    I for one don't like to buy a game on release day and then have to wait for days until they've patched it up to stable and playable.

    After I paid $50 for the bug filled, completely unfinished, over-marketed piece of crap game that was 'Enter the Matrix', I'll be very leary of ever purchasing something from Shiny again.

    Due to their deadline, they are now in the unfortunate position of having to re-earn my respect. Aka, no impulse or first day release buys of Shiny software. I'm sure the shareholders are happy about that.

  119. What a short-sighted Engineering view by Razzak · · Score: 1

    Remember, the only reason programmers are paid to make software is because people want to buy it. If you can't do what you say you're going to do at the time you say you're going to do it, less people will buy it. And either your company will A) Go Bankrupt or B) Replace You.

    So when marketing tells you to get Baldur's Gate: Dark Alliance II out at the scheduled October release date, and not two weeks before the vastly superior Champions of Norrath in FEBRUARY (After Xmas).. you should listen. And if you can't get it out then, you need to let marketing know ASAP so you can re-think your game.

  120. Bitter ex-Oddworld-fan rant by fendel · · Score: 1

    ...the good companies own our souls and we can't not give in to them.

    Oh yeah? Just watch me.

    I played both the Oddworld games on the PS1 and was crazy about them--so much so that when I found out that future Oddworld games would be exclusive to the Xbox, I dutifully lined up on launch day to get my Xbox and Munch's Oddysee (sic).

    MO was decent enough, although I heard it was rushed out to meet launch date. Hoping for better, I waited and waited for the next one. Checked the fansites and game news sites periodically.

    Over two years later, I'm still waiting. Or rather, I was still waiting. Last week I got fed up and sold off my Xbox and games. As far as I'm concerned, Oddworld is over. They haven't even announced a tentative release date yet, and anything they could produce at this point would be too little, too late. I was a loyal fan from 1998 through 2003, but now? The hell with it.

  121. What people seem to be missing by Lemental · · Score: 1

    This is what I think, and have observed. Games in development now can be delayed a lot longer than the past because of the technology curve is flattening out. Look at older games that had "killer graphics and sound". The graphics technology leaped forward and left them behind, so they couldnt afford to delay.

    I dont see graphics and sound and AI getting that much smarter in the next few years so modern games can delay for alonger time, not worrying too much about thier game looking old. Looks at the specs on most modern PC titles. still designed for 1ghz machines. Most still have Radeon 7500 cards as the minimum card that it will run well on.

    I know there is nowhere to go but up, but, I dont see any holodecks in the near future, you have to actually MOVE in a holoroom, something most gamers dont like doing (cept for those DDR freaks). They can take all the time they want now, as far as I am concerned. My Machine should be able to run thier game just fine. I would rather get a polished product with a low percewntage of bugs, than a rough product with bugs I will have to patch out later, possibly making my save games not work with the new version, etc.

  122. You'd be suprised by Brightest+Light · · Score: 2, Insightful
    Maybe I'm dumb but what on earth would have motivated you to go to the store and buy the game after you'd already completed it?

    Replay value. Often, I'll play through the game on 'easy' then work my way up through the levels of difficulty (good way to find easter eggs/etc), its also a good way to catch stuff you miss the first time around.

    I've heard this argument again and again that 'if it's really good I'll buy a copy just to put on the shelf to reward the developers.'. It's bullshit.

    Actually, it's far from bullshit. Recently I downloaded Call of Duty, played it through, and liked it to much I went out and bought a copy, because it was worth the money. The same thing I did with Battlefield 1942, UT2003, UT, Quake 3 Arena, C&C Generals, and Half-Life (and hopefully Half-Life 2 sometime soon!) All of these games impressed me enough that I decided that they were worth the $40-$50, and went out and actually paid for a legit copy.
    The reason I usually download, play, then buy is because I once made the mistake of falling for the hype behind Black & White. I read the glowing reviews, interviews, etc; and ran off to the store to shell out $50 of my hard-earned money ($50 is a lot when you're a highschool student with a fast-food job). I installed the game, played it for a bit, and realized that it completely failed to deliver. $50 down the drain. Never again, I vowed. So now I download first, and the software developers can prove to me that their game is worth my money. Yes, when I download a game that have no intention of paying for, it is stealing. I don't deny that. But more often than not, if its good, I'll buy a legit copy.