Another reason why they are is that console games have to be approved by the console-maker before it is sent for mass duplication.
Once game X leaves [insert third-party publisher name here]'s Quality Assurance department, it is immediately sent to [insert console maker regional section name here]. Even if the third party publisher thinks the game is ready, the console-maker can refuse it for a bunch of reasons, including it being "too buggy".
Obviously, as money is always implied, some console-makers are more "flexible" than others are when it comes to negotiating bugs.
From past experience, Microsoft is known as a strainer, Nintendo is OK, and Sony (especially SCEJ) is pretty strict and ultra-professional. It always depends on how bad the console-maker needs your game in its line-up for Christmas.
Re:seems like it's missing a few things
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Jet3d Game Engine
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(...)you will better off reading the Dietel book than taking this guy class. LOL Reminds me so much of one of my Software Engineering teachers. I'm probably one of the many orphans picked up by the Deitel Bros. at the CS/EE Orphanage.:-)
Actually it's John ROMERO's baby It's been in developpemnt for 3 years (at least) They first developped it using id Software's (John Carmack and al.) Quake(1) engine. The game was in schedule for Xmas 1997, when Romero decided to start everything over again cause he juged the result would have been something like pulling up to the Indy 500 in skates, technology-speaking. So then they started everything from scratch using the Quake II engine... It was supposed to make it for Xmas 1999, but they blew it. So thats the way the story goes. They are supposedly in QA bug fixing at the moment (not an official word though) more info : http://www.daikatana.com/
This is just like creating a OS project where Microsoft (Celera, in this case) and the open-source comunity (HGP) would collaborate. Very good (utopic) solutions could come out of it (like a easy-to-use, stable OS, for example;-P ), but I personally think NOTHING is going to come out of it because both of them aren't in there for the same reasons.
Another reason why they are is that console games have to be approved by the console-maker before it is sent for mass duplication.
Once game X leaves [insert third-party publisher name here]'s Quality Assurance department, it is immediately sent to [insert console maker regional section name here]. Even if the third party publisher thinks the game is ready, the console-maker can refuse it for a bunch of reasons, including it being "too buggy".
Obviously, as money is always implied, some console-makers are more "flexible" than others are when it comes to negotiating bugs.
From past experience, Microsoft is known as a strainer, Nintendo is OK, and Sony (especially SCEJ) is pretty strict and ultra-professional. It always depends on how bad the console-maker needs your game in its line-up for Christmas.
He probably meant curved surfaces, a la Quake 3.
(...)you will better off reading the Dietel book than taking this guy class. LOL Reminds me so much of one of my Software Engineering teachers. I'm probably one of the many orphans picked up by the Deitel Bros. at the CS/EE Orphanage. :-)
Actually it's John ROMERO's baby It's been in developpemnt for 3 years (at least) They first developped it using id Software's (John Carmack and al.) Quake(1) engine. The game was in schedule for Xmas 1997, when Romero decided to start everything over again cause he juged the result would have been something like pulling up to the Indy 500 in skates, technology-speaking. So then they started everything from scratch using the Quake II engine... It was supposed to make it for Xmas 1999, but they blew it. So thats the way the story goes. They are supposedly in QA bug fixing at the moment (not an official word though) more info : http://www.daikatana.com/
This is just like creating a OS project where Microsoft (Celera, in this case) and the open-source comunity (HGP) would collaborate. Very good (utopic) solutions could come out of it (like a easy-to-use, stable OS, for example ;-P ), but I personally think NOTHING is going to come out of it because both of them aren't in there for the same reasons.
Sony Playstation 2 to debut on March 4, 2000 in Japan, Fall 2000 in Europe and North America. This as precise as I could find.