Why don't publishers/developers try to make it socially unacceptable to steal games? Instead of using a terrible DRM solution and suing the pirates, drop the DRM and subpoena the pirate's ISP for their name and address, which you then post on a public Wall of Shame website. It sure wouldn't look good when said pirates' employers do web searches on them and find out that they are petty thieves. Getting rid of the DRM on the game is crucial for this to work, however. You can't expect the social rejection of copyright infringement if devs/pubs give people a valid reason to steal the game in the first place.
I learned C++ from a couple books without writing a single line of code using a computer. I did the exercises at the end of the chapters using pen and paper, then comparing them to the solutions offered in the back of book. The hard part wasn't not using a computer, but the books themselves. Most programming books are terrible. They're incomplete, full of errata even after numerous revisions, have poor or unnecessarily complicated code examples, and most importantly the authors didn't seem to put much thought and effort into how they should explain the material.
BTW, I did have a computer at the time, I just couldn't think well while using it because it was next to my family's TV. Hard to focus on writing code while your TV addicted family blasts such quality shows as Deal or no Deal, Spongebob Squarepants (pothead brother), and The Biggest Loser.
How much does bandwidth actually cost for a major ISP? Sure, I know that servers, infrastructure, workers, etc. all cost money and the internet will probably never be close to free, but the ISPs are clearly making this a bandwidth issue. I don't buy the "pirates are using up all our bandwidth" excuse when just about everybody is watching videos on youtube.
Imagine if the cable companies capped how much TV you could watch per month.
Hmmmm. What do you guys mean by dreaming in color or black and white? My dreams seem to lack any sort of projected visual images which I can focus on. They are rather cognitive or imaginary-looking (like closing your eyes while awake and imagining a dinosaur chasing after you).
Why don't publishers/developers try to make it socially unacceptable to steal games? Instead of using a terrible DRM solution and suing the pirates, drop the DRM and subpoena the pirate's ISP for their name and address, which you then post on a public Wall of Shame website. It sure wouldn't look good when said pirates' employers do web searches on them and find out that they are petty thieves. Getting rid of the DRM on the game is crucial for this to work, however. You can't expect the social rejection of copyright infringement if devs/pubs give people a valid reason to steal the game in the first place.
I learned C++ from a couple books without writing a single line of code using a computer. I did the exercises at the end of the chapters using pen and paper, then comparing them to the solutions offered in the back of book. The hard part wasn't not using a computer, but the books themselves. Most programming books are terrible. They're incomplete, full of errata even after numerous revisions, have poor or unnecessarily complicated code examples, and most importantly the authors didn't seem to put much thought and effort into how they should explain the material.
BTW, I did have a computer at the time, I just couldn't think well while using it because it was next to my family's TV. Hard to focus on writing code while your TV addicted family blasts such quality shows as Deal or no Deal, Spongebob Squarepants (pothead brother), and The Biggest Loser.
How much does bandwidth actually cost for a major ISP? Sure, I know that servers, infrastructure, workers, etc. all cost money and the internet will probably never be close to free, but the ISPs are clearly making this a bandwidth issue. I don't buy the "pirates are using up all our bandwidth" excuse when just about everybody is watching videos on youtube.
Imagine if the cable companies capped how much TV you could watch per month.
Hmmmm. What do you guys mean by dreaming in color or black and white? My dreams seem to lack any sort of projected visual images which I can focus on. They are rather cognitive or imaginary-looking (like closing your eyes while awake and imagining a dinosaur chasing after you).