1) the products were not made available from the main site. They were hidden so that you couldn't find them unless you knew exactly where they were. 2) after some time, they dropped them.
See, you just got my hopes up. I thought you meant this was a mod that replaced textures with higher-resolution versions; that is clearly not the case, it's just a widescreen mod (which is of course clearly indispensable, but not sufficient to make it visually tolerable).
Desktop clients are just much more powerful, don't require an Internet connection, and are not tied to a particular email service provider. If you're not using one, you just aren't a power user. That's all there is to it.
It works, but not well. It frequently uses a lot of disk space, RAM, and CPU. All of which abnormal. It also still sucks at searching, and there are frequent problems with the editor.
They did ship, but:
1) the products were not made available from the main site. They were hidden so that you couldn't find them unless you knew exactly where they were.
2) after some time, they dropped them.
I literally see hundreds of people using Ubuntu every day.
And that's in a computer science research laboratory.
Debian actually changed the default desktop.
I think it's either LXDE or XFCE, don't remember.
It does somewhat, yes.
Actually, you only need to
Pay the 3.99
post it for 1.35 on play
Sell the app 3 times.
Profit!!!!
There is no need to do a small modification or to obtain the source for this.
It's not like NNTP is the best way to download stuff anyway.
Bittorrent, HTTP and IRC/DCC all have their advantages, and they're alive and well.
The limit between good and crazy is sometimes very thin...
Of course it's not top notch, you ruined it by reading on a screen.
what OS X application is worth running on Linux?
On the contrary, you have.
I tried playing MotB not long ago. I gave up 2 minutes in.
The camera controls were a mess, the game was unplayable.
It doesn't matter if you've got a good story, if the game technically sucks and you cannot bring it to an audience, it's just useless.
More accurately: isn't it just one rip-off?
It's just DotA.
Books have text printed on paper, not on a screen with a bad resolution and bad font rendering.
See, you just got my hopes up. I thought you meant this was a mod that replaced textures with higher-resolution versions; that is clearly not the case, it's just a widescreen mod (which is of course clearly indispensable, but not sufficient to make it visually tolerable).
Too arcane to use.
Desktop clients are just much more powerful, don't require an Internet connection, and are not tied to a particular email service provider.
If you're not using one, you just aren't a power user. That's all there is to it.
It works, but not well.
It frequently uses a lot of disk space, RAM, and CPU. All of which abnormal.
It also still sucks at searching, and there are frequent problems with the editor.
Just trying to build some hype and get the planescape fans to into the project
Many japanese games require a lot of reading and are commercial successes.
But then, they have cute girls in them.
Don't hype it too much, you're unnecessarily raising the expectations of new players.
For someone used to modern video games, it's just not that good.
Do you want a good hack&slash game with boring story, or a good story with boring action?
Note that I didn't say renaming files, I said swapping files.
On POSIX, the function called "rename" allows to swap files. On Windows, it doesn't.
I don't typically catch exceptions in C++ either. I only use them for graceful shutdown.
file1's destructor will close the file.
Oh right, you guys program in Java or some other POOP, so you don't have destructors.
For a case without function composition, consider the following C++ code:
void f()
{
T a;
U b;
V c;
}
I haven't even started actually doing anything here, and there are a lot of problems writing this without exceptions:
int f()
{
T a;
U b;
V c;
if(T_init(&a) == -1)
return -1;
if(U_init(&b) == -1)
{
T_free(&a);
return -1;
}
if(V_init(&c) == -1)
{
U_free(&b);
T_free(&a);
}
V_free(&c);
U_free(&b);
T_free(&a);
return 0;
}
and that's making the assumption that the destructors cannot throw. If they could, the C code would become even more complicated...