This is so different, will we need special licenses/training for it?
Why? You don't need a special kind of license to drive stick vs. automatic. A license doesn't test for your ability to use the controls, it tests for your ability to do the right thing with the car features at the right times.
Early cars didn't have steering wheels, and if the vehicle was street-legal you wouldn't need a special license today to drive one
Unlike Oracle, IBM and Microsoft, Apple doesn't own an existing database product.
Ummm.... Filemaker?
Granted it's a horrible POS that makes Access look clean and well-developed, but as someone who has to suffer with using it on a daily basis, it IS a database product.
From 20 years ago to today, Pixar still takes about 1 hours per frame to render their footage. At 24 frames per second for cinema projection, that's a lot of computation power (around 172,800 hours of rendertime for a 2 hour movie) and they're using cutting-edge equipment. As computers get faster, that hour/frame threshold remains and allows for better quality output. We're still nowhere near high-resolution photorealistic rendering at realtime. Games take an incredible amount of computational and graphic shortcuts, even in something as "real" as Crysis.
Also, take a look at what most supercomputers are used for.... whether, biological, and physics research.
And that new telescope that's been on/. quite bit recently.... generates 30TB of data daily. That's an insane amount of data to process, even if the I/O issues are solved.
That means that in my office of 50 people, with an average of 50 emails per day (a very very low estimate), we'd get 7-8 false positives daily. I'd hear bloody murder if that was the case.
We get a lot more mail than that per day, and our spamassassin without autolearning (simply flag anything higher than 5.0) does a hell of a lot better job than that... down in the range of 1-2 false positives a month. Assuming a low daily average of emails (like my example), that's.002% false positives.
I wish I had a dime for everytime I've been on 101 and there are 4 cars in front of me all going 65 (the limit) with nothing in front of them. Nobody seems to understand that the passing lane is for passing.
As someone living in CA, I agree that it's a nuisance (San Diego seems to be much better about this than LA), however, the left lane is NOT a passing lane in CA as it is in other states. All lanes of traffic are free for general travel, and it is expected that faster traffic moves left. In some states it is illegal to stay in the left lane, but not CA.
My impression from the article isn't that the containers are specifically causing fires, but rather there are a lot of fires that may involve the containers.
Not only that, but remember about a year ago there was a/. article about a university course discussing strategy as played through Starcraft? Now you need to make exceptions for the rules.
Or my university had a multimedia programming/game development track within the CS department. You bet your ass they need unrestricted access to online resources that would otherwise be seen as non-academic.
The IT department cannot be responsible for determining what is or isn't academically relevant or else they'll end up in a never ending escalation of blocking/bypassing wars that will monopolize time and funds better spent improving the resources available to students and staff.
You're being very vague. University IT policies have many many stakeholders (Provosts, Regents, President, Deans, department heads, just to name a few) and a lot of interdepartmental politicking needs to be taken into account. Is this a 30k+ student body with hundreds of staff in the IT department or is it student body of 1,000 with only 20 IT people? Is the IT department merged with the library system or is it independent? Does IT bill the other departments for services or do they operate with a predefined budget? Is the reason for getting your input to provide direction for overhauling the IT department's network and services, or is the goal to change the general technology culture of the staff and student body? Should IT be involved more directly with students or are they just a necessary service like janitorial and maintenance? Does IT set policies, or is that handed down by decree from on high? Is the head of IT respected at the same level as the dean of a specific school or is he fighting for attention? Do departments/schools manage their own IT resources does everything have to be centralized?
Perhaps if you were a bit more specific as to WHY the University is asking for your specific input, and WHAT kind of input they expect from you,/. readers could provide you with appropriate responses. The open/closed source debate should only be one tiny aspect of an overall IT strategy, especially in an organization with differing needs as complex as a university. For example, CS/CE departments will certainly need and want a lot of open source tools and systems, but Fine Arts is better left alone with OSX and Adobe CS.
As your question is phrased now, I think your respsonses are going to be mostly of the variety "use/avoid product X" or "push for open source" and not really of much help in providing specific input towards the strategy you are mentioning.
You sell 5 copies. The people who buy them talk about it and show their friends. Let's say that 5 friends decide to acquire the game.
Now, the friends have two options:
1) They can buy the game used from the original 5 players (or the merchant who bought back the 5 copies, or they trade/gift them, doesn't really matter). Now 10 people have owned and played the game. The publisher only sold 5 copies, no increase in sales, no marketing value.
2) Some of those friends may elect to buy a new copy (I know plenty of people who don't like to buy used games even if they are old titles). Even if only 1 out of the 5 buys the game new instead of used, that is 1 extra sale that the publisher wouldn't have gotten without the viral marketing/social network.
That's how used games are a marketing benefit. But the publishers, even if they realize that power, feel they can squeeze more out of the market by preventing the second-hand sales and forcing all 5 friends to buy new. After all, even if 3 of those 5 don't buy because they're pissed off they can't buy it used, the company still gets a bigger profit.
I agree with you, re-read my post. I said it was a bullshit way of looking at it but it is how the publishers see it.
It's the exact same thing as the MPAA/RIAA saying they are losing sales to piracy because they assume every copy pirated is a lost sale.
On the actual books and finances, they don't show the re-used/pirated copies as losses (it'd be criminal behavior if they did), but that doesn't stop the board of directors from thinking that way. Remember, to them higher profits means higher bonuses. People playing without paying are potential profit they didn't get.
They don't view it as "current" users, they view it as "total" users, and they didn't sell 5 million copies.
In the example that I provided, the company has had 5 million total users over the life of the product, but the company only received revenue from the 3.5 million copies they sold. The publisher sees this as having lost 1.5 million sales. I agree with you that the company shouldn't care, that it is a bullshit metric, but this is the way they think because they don't care about the game or the experience, they care about the money.
The idea of "current" users only matters when those users are using the company's resources (MMORPGs, downloading new feature packs, etc). Financially what matters to the publishers is the total number of people who have played the game, versus how much income they received. The income only comes from first-sales, so the more the game is resold as used, the lower their ratio of income to total players.
5 million people are playing my game. 500k people are pirating it. 1 million people are buying it used.
I get $30 for each new copy sold.
Ergo, I am LOSING $15 million to piracy, and I am LOSING $30 million to second-hand sales.
The key is that the publishes don't view the second-hand sales environment as free marketing. That is to say, they don't see the benefits of having a wider audience exposure, which in turn causes overall sales and first-sales to rise. Instead they look at second-hand sales as missed opportunities, assuming that they should have been first-sale purchases, and scream that they are losing revenue. Complete bullshit way of thinking about it, but when all you care about is the bottom line, then your goal is to have the absolute maximum number of people paying you the maximum price.
Of course the used-market game retailers put the price of the used games barely less than the new ones (compare to a pawn shop for example) which only further reinforces the mentality that the retailers are trying to screw the publishers.
As a developer, you support the browsers, not the standard, because the standards are vague and contradictory in places, which leads to different browsers implementing the standard in different ways.
Oh, and because no browser fully supports any version of the HTML, XHTML, or CSS standards.
The problem is that for every penny they contributed in direct labor costs to clean up, there's probably at least as much wasted in employee downtime while services are unavailable.
If it wasn't for the fact that it was preventing staff from getting their work done, I doubt anyone would have spent $2 million to clean up Conficker.
I didn't RTFA, but it sounds like their total cost includes both the direct cleanup cost, and some of the indirect cost of paying people to be unproductive during the cleanup.
Coming from a dairy family, I can tell you that's not the case.
Prices are subsidized (not taxed) but the subsidies go to the processors, not the farmers producing.
Dairy farmers in the US right now are receiving 1970 prices with 2009 costs and inflation. Dairies are folding left and right, both large operations and small family farms because demand and prices have crashed. This is why beef has been relatively cheap (lots of herds going to slaughter). Milk demand is typically low during economic downturns (people buy less cheeses, butter, etc, especially in the restaurant market), but this downturn has hit dairies harder than any other.
It would be better if you could say, "Look, instead of $200 off a phone, if I bring my own phone, will you give me $10/month off my plan if I commit to 2 years?" Costs the carrier the same, approximately.
But it doesn't cost the same to the carrier. The carrier turns a profit on the phone if they sell it to you (regardless of whether they subsidize that over time). If they don't sell it to you because you provide your own, that eats dramatically into their profit. It's not a direct cost, it is the soft cost of reduced income.
I put up my photography, my open-source work, and random devblog type stuff about whatever topic I feel like documenting. I add to it as functionality is needed (galleries, bookmarks, etc.)
If you want people to associate your name with professional experience, then the best thing to do is document what you've done. Artsy people already know this, and you'll generate hits and awareness as people find your projects. Employers frequently google potential hires, this makes sure you show up when people search for your name.
Why? You don't need a special kind of license to drive stick vs. automatic. A license doesn't test for your ability to use the controls, it tests for your ability to do the right thing with the car features at the right times.
Early cars didn't have steering wheels, and if the vehicle was street-legal you wouldn't need a special license today to drive one
Considering it also has OpenDirectory, no client connection limit and no CALs.... it's a damn good value.
Ummm.... Filemaker?
Granted it's a horrible POS that makes Access look clean and well-developed, but as someone who has to suffer with using it on a daily basis, it IS a database product.
We haven't given up on phone lines.... DSL gets a hell of a lot faster than 56kbps
Easy.... CG effects for movies.
From 20 years ago to today, Pixar still takes about 1 hours per frame to render their footage. At 24 frames per second for cinema projection, that's a lot of computation power (around 172,800 hours of rendertime for a 2 hour movie) and they're using cutting-edge equipment. As computers get faster, that hour/frame threshold remains and allows for better quality output. We're still nowhere near high-resolution photorealistic rendering at realtime. Games take an incredible amount of computational and graphic shortcuts, even in something as "real" as Crysis.
Also, take a look at what most supercomputers are used for.... whether, biological, and physics research.
And that new telescope that's been on /. quite bit recently.... generates 30TB of data daily. That's an insane amount of data to process, even if the I/O issues are solved.
What about if the closest available outlet is on the other side of a wall from where you need the device?
Considering Chrome and Safari have both already done this to drop the traditional drop-down menu strip, go right ahead.
That means that in my office of 50 people, with an average of 50 emails per day (a very very low estimate), we'd get 7-8 false positives daily. I'd hear bloody murder if that was the case.
We get a lot more mail than that per day, and our spamassassin without autolearning (simply flag anything higher than 5.0) does a hell of a lot better job than that... down in the range of 1-2 false positives a month. Assuming a low daily average of emails (like my example), that's .002% false positives.
As someone living in CA, I agree that it's a nuisance (San Diego seems to be much better about this than LA), however, the left lane is NOT a passing lane in CA as it is in other states. All lanes of traffic are free for general travel, and it is expected that faster traffic moves left. In some states it is illegal to stay in the left lane, but not CA.
My impression from the article isn't that the containers are specifically causing fires, but rather there are a lot of fires that may involve the containers.
Not only that, but remember about a year ago there was a /. article about a university course discussing strategy as played through Starcraft? Now you need to make exceptions for the rules.
Or my university had a multimedia programming/game development track within the CS department. You bet your ass they need unrestricted access to online resources that would otherwise be seen as non-academic.
The IT department cannot be responsible for determining what is or isn't academically relevant or else they'll end up in a never ending escalation of blocking/bypassing wars that will monopolize time and funds better spent improving the resources available to students and staff.
You're being very vague. University IT policies have many many stakeholders (Provosts, Regents, President, Deans, department heads, just to name a few) and a lot of interdepartmental politicking needs to be taken into account. Is this a 30k+ student body with hundreds of staff in the IT department or is it student body of 1,000 with only 20 IT people? Is the IT department merged with the library system or is it independent? Does IT bill the other departments for services or do they operate with a predefined budget? Is the reason for getting your input to provide direction for overhauling the IT department's network and services, or is the goal to change the general technology culture of the staff and student body? Should IT be involved more directly with students or are they just a necessary service like janitorial and maintenance? Does IT set policies, or is that handed down by decree from on high? Is the head of IT respected at the same level as the dean of a specific school or is he fighting for attention? Do departments/schools manage their own IT resources does everything have to be centralized?
Perhaps if you were a bit more specific as to WHY the University is asking for your specific input, and WHAT kind of input they expect from you, /. readers could provide you with appropriate responses. The open/closed source debate should only be one tiny aspect of an overall IT strategy, especially in an organization with differing needs as complex as a university. For example, CS/CE departments will certainly need and want a lot of open source tools and systems, but Fine Arts is better left alone with OSX and Adobe CS.
As your question is phrased now, I think your respsonses are going to be mostly of the variety "use/avoid product X" or "push for open source" and not really of much help in providing specific input towards the strategy you are mentioning.
No, it was 3.5 million.
3.5 million sales + .5 million pirates + 1 million of the original 3.5 = 5 million TOTAL users.
I was not saying take 5 million sales, and then resell 1 million of those.
In every version of IE for me the text wrapped and overlapped in a far more offensive way than the substitute fonts.
Here's the marketing angle:
You sell 5 copies. The people who buy them talk about it and show their friends. Let's say that 5 friends decide to acquire the game.
Now, the friends have two options:
1) They can buy the game used from the original 5 players (or the merchant who bought back the 5 copies, or they trade/gift them, doesn't really matter). Now 10 people have owned and played the game. The publisher only sold 5 copies, no increase in sales, no marketing value.
2) Some of those friends may elect to buy a new copy (I know plenty of people who don't like to buy used games even if they are old titles). Even if only 1 out of the 5 buys the game new instead of used, that is 1 extra sale that the publisher wouldn't have gotten without the viral marketing/social network.
That's how used games are a marketing benefit. But the publishers, even if they realize that power, feel they can squeeze more out of the market by preventing the second-hand sales and forcing all 5 friends to buy new. After all, even if 3 of those 5 don't buy because they're pissed off they can't buy it used, the company still gets a bigger profit.
I agree with you, re-read my post. I said it was a bullshit way of looking at it but it is how the publishers see it.
It's the exact same thing as the MPAA/RIAA saying they are losing sales to piracy because they assume every copy pirated is a lost sale.
On the actual books and finances, they don't show the re-used/pirated copies as losses (it'd be criminal behavior if they did), but that doesn't stop the board of directors from thinking that way. Remember, to them higher profits means higher bonuses. People playing without paying are potential profit they didn't get.
They don't view it as "current" users, they view it as "total" users, and they didn't sell 5 million copies.
In the example that I provided, the company has had 5 million total users over the life of the product, but the company only received revenue from the 3.5 million copies they sold. The publisher sees this as having lost 1.5 million sales. I agree with you that the company shouldn't care, that it is a bullshit metric, but this is the way they think because they don't care about the game or the experience, they care about the money.
The idea of "current" users only matters when those users are using the company's resources (MMORPGs, downloading new feature packs, etc). Financially what matters to the publishers is the total number of people who have played the game, versus how much income they received. The income only comes from first-sales, so the more the game is resold as used, the lower their ratio of income to total players.
But this is how the game publishers see it:
5 million people are playing my game.
500k people are pirating it.
1 million people are buying it used.
I get $30 for each new copy sold.
Ergo, I am LOSING $15 million to piracy, and I am LOSING $30 million to second-hand sales.
The key is that the publishes don't view the second-hand sales environment as free marketing. That is to say, they don't see the benefits of having a wider audience exposure, which in turn causes overall sales and first-sales to rise. Instead they look at second-hand sales as missed opportunities, assuming that they should have been first-sale purchases, and scream that they are losing revenue. Complete bullshit way of thinking about it, but when all you care about is the bottom line, then your goal is to have the absolute maximum number of people paying you the maximum price.
Of course the used-market game retailers put the price of the used games barely less than the new ones (compare to a pawn shop for example) which only further reinforces the mentality that the retailers are trying to screw the publishers.
You think it looks bad with the fonts, take a look at it any version of IE (the older, the worse it gets)
Assuming you're not just trolling...
As a developer, you support the browsers, not the standard, because the standards are vague and contradictory in places, which leads to different browsers implementing the standard in different ways.
Oh, and because no browser fully supports any version of the HTML, XHTML, or CSS standards.
Helicopters are LOUD
Winged vehicles can glide (among other things) making them far more stealthy in small forms.
The problem is that for every penny they contributed in direct labor costs to clean up, there's probably at least as much wasted in employee downtime while services are unavailable.
If it wasn't for the fact that it was preventing staff from getting their work done, I doubt anyone would have spent $2 million to clean up Conficker.
I didn't RTFA, but it sounds like their total cost includes both the direct cleanup cost, and some of the indirect cost of paying people to be unproductive during the cleanup.
Coming from a dairy family, I can tell you that's not the case.
Prices are subsidized (not taxed) but the subsidies go to the processors, not the farmers producing.
Dairy farmers in the US right now are receiving 1970 prices with 2009 costs and inflation. Dairies are folding left and right, both large operations and small family farms because demand and prices have crashed. This is why beef has been relatively cheap (lots of herds going to slaughter). Milk demand is typically low during economic downturns (people buy less cheeses, butter, etc, especially in the restaurant market), but this downturn has hit dairies harder than any other.
But it doesn't cost the same to the carrier. The carrier turns a profit on the phone if they sell it to you (regardless of whether they subsidize that over time). If they don't sell it to you because you provide your own, that eats dramatically into their profit. It's not a direct cost, it is the soft cost of reduced income.
I put up my photography, my open-source work, and random devblog type stuff about whatever topic I feel like documenting. I add to it as functionality is needed (galleries, bookmarks, etc.)
If you want people to associate your name with professional experience, then the best thing to do is document what you've done. Artsy people already know this, and you'll generate hits and awareness as people find your projects. Employers frequently google potential hires, this makes sure you show up when people search for your name.
anthonymclin.com