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Why Game Developers Should Shut Up About Used Games

Ssquared22 writes "It may feel like a rip-off to some, but you've got to admit that paying $30 for Gears of War 2 sure beats paying $60! Game publishers and developers may not like it, but people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them, and companies like Gamestop continue to laugh all the way to the bank. In an article at Crispy Gamer, David Thomas dissects one of the most critical issues in gaming today: used games and merchants (online and brick-and-mortar) who specialize in this 'sleight of hand.'"

590 comments

  1. Great advertising for new versions! by flowsnake · · Score: 5, Insightful

    Let's say I buy $GAME second hand for $30. Perhaps I'll like it enough to buy the sequel $GAME_2 new, full price, when it comes out and not wait.

    1. Re:Great advertising for new versions! by NotWithABang · · Score: 4, Insightful

      Who knows, developers could learn from this and say "hmm, maybe the average gamer can't afford $60 for our generic crap-of-the-month we're churning out, maybe if it was $30 in the first place, there wouldn't be a need for a Used market"
      Capitalism at work... though... I know... unbelievably wishful thinking.

      --

      ... I must be new here.
    2. Re:Great advertising for new versions! by Lemming+Mark · · Score: 2, Informative

      Worked for me. I bought Halo 1 & 2 second hand, bought Halo 3 new when it was old and therefore cheap anyhow. Paid full whack for Halo Wars and probably will for OSDT and Halo: Reach, so long as the reviews indicate they're up to quality. For franchises I'm less fond of but nevertheless enjoy (e.g. GoW, L4D) I might wait to get the game second hand. If I had to buy *everything* new, I'd buy fewer games and wouldn't be inclined to "try out" franchises.

      Another example of a slightly different nature: I bought Assassin's Creed and Crackdown even though some reviews were a bit lukewarm. I wouldn't pay full price for a lukewarm game. Assassin's Creed was sufficiently interesting that I'd like to know where the story goes, making me *more* inclined to buy the sequel, if the reviews are reasonable.

      It's like the old argument against piracy - but even more so. A game bought second hand is not necessarily a lost sale, since a) the game might not be *worth* full price to the purchaser b) we don't have infinite money to spend on games. They should concentrate on ways to pull people into a franchise so that they *want* to buy new.

    3. Re:Great advertising for new versions! by Lumpy · · Score: 5, Interesting

      I wont. I'm done paying full retail for games. I buy lots of games when they hit the $19.95 mark. almost no games I own cost more than that. I refuse to pay the stupid $70.00 each for a game. that's nuts.

      but then I also am the guy that pisses off the EB clerks and got Fallout 3 for $20.00 when they offered the guy turning it in $10.00 for it.

      I slapped the guy a 20 and he gave me the game. I left before the pimple faced manager could stop choking on his burger to yell at me.

      --
      Do not look at laser with remaining good eye.
    4. Re:Great advertising for new versions! by hattig · · Score: 1

      Isn't that why new game prices collapse a month or two after release? E.g., A £40 new game, sold for £30 new usually, drops to £20 new fairly soon afterwards.

      And a year later it's on Platinum for £20 RRP, and £12-£17 in reality.

      I can wait a year almost always.

    5. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Let's say I buy $GAME second hand for $30. Perhaps I'll like it enough to buy the sequel $GAME_2 new, full price, when it comes out and not wait.

      Extremely doubtful. if you're used to buying used games, you'll continue to do so, thinking "I can just wait a few weeks, and buy it at a discount. Or, "I can wait 1 week, and get it for $5 less."

      The problem with used games isn't so much that a market exists. That's totally fair and frankly makes sense. The problem is with companies like Gamestop that push these sales above all others, to the detriment of game publishers. Doing this causes 2 problems: 1. the gamer is still losing money. On each sale, gamestop makes, by my estimation, about $20, which is $20 less that the gamer--the one who buys games (including new games) has to spend on another (possibly new) game, reducing sales of other games that gamer might be interested in.

      This leads to the second problem wherein since less gamers are buying new games, the price of new games creeps up. This, combined with a price increase in game development (since games are so much more complex these days) leads to two (similar) problems: less games, and less original games. No one is really willing on taking a multi-million dollar risk on an innovative game that may either suck, or not get any notice with other massively hyped games arriving in the same quarter.

      The solution, I think, is something that'll never come to pass: a waiting period on trading in games. If you buy a game, you would not be able to sell it to a gamestop like store for a predefined period (say 3 months). If you got stuck with a game you didn't like, you'd have to do some networking to try to sell your game to someone else interested in the game (using a service like Craig's list, perhaps).

      Ultimately, this isn't a huge issue, but it could exasperate other issues that might be more critical.

    6. Re:Great advertising for new versions! by Old97 · · Score: 5, Insightful

      It's like the old argument against piracy - but even more so.

      The "even more so" is that reselling a game and buying used games is perfectly legal and violates the rights of no one. Game developers need to respect the rights of their customers and shut up.

      --
      Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
    7. Re:Great advertising for new versions! by ground.zero.612 · · Score: 0, Troll

      Oh for fucks sake learn how to use the $ symbol you bloody red coat!

      --
      "Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
    8. Re:Great advertising for new versions! by gandhi_2 · · Score: 4, Informative

      Arbitrage in action. Gotta love it!

    9. Re:Great advertising for new versions! by StickansT · · Score: 1

      Way to stick it to the Man!

    10. Re:Great advertising for new versions! by AndrewNeo · · Score: 4, Funny

      Game developers need to respect the rights of their customers and shut up.

      Woah, calm down! Next you'll be suggesting that they should stop implementing DRM because the only people it stops from using their software are the legitimate customers!

    11. Re:Great advertising for new versions! by muuh-gnu · · Score: 4, Insightful

      >The "even more so" is that reselling a game and buying used games is perfectly legal and
      >violates the rights of no one.

      Copying games instead of buying them would also be perfectly legal and would not violate anybodys rights if such rights had not been artificially _created_ (in a undemocratic way, by a small minority which commonly calls it "the oil of the 21st century", against the will of a large, really large body of people, who it is also rather fiercely enforced against) just in order to create a market where otherwise would be none (or a much smaller one).

      Thanks god we now have the Piratpartiet/Piratenpartei (the first legal representation of the internet itself, and the first generation of the "born digitals") we can vote for (and which we have successfully voted into the European parliament this summer) and reverse this ugly piece of corporate for-profit-censorship. Private, non commercial copying and sharing of culture and information will soon be perfectly legal again. Germany parliament is next, fall 2009.

    12. Re:Great advertising for new versions! by mh1997 · · Score: 4, Interesting

      The solution, I think, is something that'll never come to pass: a waiting period on trading in games. If you buy a game, you would not be able to sell it to a gamestop like store for a predefined period (say 3 months). If you got stuck with a game you didn't like, you'd have to do some networking to try to sell your game to someone else interested in the game (using a service like Craig's list, perhaps).

      Wrong!

      The real solution is to sell games that I would want to continue playing longer than 3 months. If I wanted to continue playing it (because it is still fun), then I don't want to sell it. If I don't want to sell this fun game, there will be no used game market. If there is no used game market, the next game I want, I will buy brand new.

      Or the game developers can keep pushing the same old crap and complaining about their customers.

    13. Re:Great advertising for new versions! by Anonymous Coward · · Score: 2, Funny

      Yeah, you show those low-wage earning retail employees! If they have pimples they must suck!

    14. Re:Great advertising for new versions! by Hott+of+the+World · · Score: 2, Informative

      Its a tough business. If I were to go to a gamestop right now look at the used game section, besides the multitude of last years sports games, I see tons of games that tried to "take a chance" and fail. Of course, I only want the ones that were the best of the system.The ones made by companies who know their stuff are hard to find, and when you finally do, they cost 60-80% of a new game.

      A company can do a re-issue of older titles for a used price and make a killing. They all do it, and it works well.

      --
      | - | - |
    15. Re:Great advertising for new versions! by MarkvW · · Score: 4, Interesting

      It's not a lost sale because the purchase price of the new game includes the resale value of that same game when it becomes used.

      In other words, they get to charge such high prices because users can sell the game later and recoup some of the loss.

    16. Re:Great advertising for new versions! by MrMarket · · Score: 3, Insightful

      Not sure how that would change the used market. You'll just have $30 new games selling for $15 used.

    17. Re:Great advertising for new versions! by professorguy · · Score: 0, Troll

      Private, non commercial copying and sharing of culture and information will soon be perfectly legal again.

      Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha, ha ha. Wow, thanks. I needed a good laugh today.

      Anyway, good luck with that. I'll be down here with the other Earthlings.

    18. Re:Great advertising for new versions! by DAtkins · · Score: 1

      Eventually you reach a saturation point where the store can't make enough money from the resale to pay for their costs of doing business.

    19. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      The problem is with companies like Gamestop that push these sales above all others, to the detriment of game publishers.

      This is flawed logic. This cannot be detrimental to the game companies because to have a used game, someone must buy the game and use it in the first place. So if everyone waited for used games nobody would have the game at all. The solution is not a waiting period but to drop the price of games so that (price of new game - price of used game)~0 taking out the used game market.

    20. Re:Great advertising for new versions! by Backward+Z · · Score: 4, Interesting

      but then I also am the guy that pisses off the EB clerks and got Fallout 3 for $20.00 when they offered the guy turning it in $10.00 for it.

      I slapped the guy a 20 and he gave me the game. I left before the pimple faced manager could stop choking on his burger to yell at me.

      Hell dude, I used to do that as a Gamestop employee.

      We did it all the time. New game comes out, we wait for someone to trade it in. No manager around means, "Hey man, the store will give you X dollars in store credit. I'll (as in me personally) will give you the same value in cash."

      So, by my book, you paid twice as much as you needed to for Fallout. If the guy turning it wanted to get cash from the store, he'd have gotten $8.00. Hahahaha.

      Man, I remember I got a PS2 for trade in value in cash, I bought a portable LCD screen that clicks onto a Gamecube for I think $35 (and the store was going to turn around and price it for $135!!!).

      Neon Genesis Evangelion box set for like $60... I sold a brand new Gamecube that I won from a convention to a customer for face value (but no tax so they saved like $20 or whatever)...

      And again, this was common practice. Local management looked the other way. Upper management wouldn't have.

      It's unrelated, but I feel like telling it: the best was when GTA: Vice City came out.

      Hype for GTA:VC was so ridiculously overblown (I remember having to make over 400 reservation phone calls before Gamestop started using automation) that we actually took reservations for the first three shipments of the game. Of course, it's worth noting here that this was kind of ridiculous to begin with because only about 70% of that first shipment's reservation holders will actually pick up, so at some point it was always inevitable that we'd get the go ahead to sell to walk-ins before we began satisfying second shipment reservations...

      Anyway, on release day, I got a phone call:

      "Hello, will you guys be selling second shipment reservations today?"

      "No, first shipment only. Sorry."

      "What if I gave you $50?"

      So I gave the guy my name and told him to ask for me when he came in, sold him the copy and came up $50 richer. I used this to justify my purchase of the game's soundtrack that night when I also picked up my copy of the game.

      The next day, when I came into work, there was a lot of hushed talk about the POS screwing up transactions yesterday. It turned out that whenever someone paid for a transaction on a debit card, the register would actually charge them for whatever value the most recent credit card transaction was charged. For some people it worked out to their disadvantage and if they came and complained we reimbursed them. Some people came out ahead and they got a walk. I was one of those people and I came up about $50.

      And it still makes me smile.

    21. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Let's say I buy $GAME second hand for $30. Perhaps I'll like it enough to buy the sequel $GAME_2 new, full price, when it comes out and not wait.

      I have never purchased a new car, only used. I figure, why pay a premium for something new that I can get just as much use out of - with a little delay after its release - when used? However my current used car - a BMW 325Ci - is so amazing that I can't wait until the day I am forced to buy another automobile...I'll surely buy a brand new 3-series. If BMW is not happy about me buying used in the first place, well, fuck 'em.

      The same goes for games. If the game devs, distribution company's, etc. don't like people buying used...tell them where to shove it. If used games hurt their business model that much then change your model.

    22. Re:Great advertising for new versions! by Shadow+of+Eternity · · Score: 4, Funny

      No no no, you've got it all wrong. That's not capitalism, that's intelligent thought. The Capitalist way would be to try to enforce harsher DRM, outsource to an anti-cheat scheme that also lets you keep banning a steady number of people who will hopefully rebuy the game, and then blame piracy when the game doesnt sell well.

      After all those damn pirates are funding drugs AND terrorism AND undermining our rights and freedoms by helping terrorists who sell drugs and commit acts of terrorism. While on drugs.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    23. Re:Great advertising for new versions! by timeOday · · Score: 3, Interesting

      Yeah, sort of. The problem with hanging around used game shops waiting to over-bid them, is you are on their private property, effectively siphoning off part of their real estate lease, advertising, and employee costs, which allow anybody to get at least something for their game on impulse. I wouldn't blame EB if they banned you or the guy who sold you the game from their store.

    24. Re:Great advertising for new versions! by PopeRatzo · · Score: 5, Insightful

      I've found a great money-saving approach to buying games that doesn't involve "used" games. Unfortunately, with more and more games having significant online components, it's going to be harder and harder to get full value from a used game if the company (EA for one example of a company that doesn't believe you own the thing you have purchased) doesn't want you to.

      I no longer jump on a brand new game, and instead wait until the price comes down, which it eventually does, every time. The wait can be from 2 or 3 months to as much as a year, but eventually the game will sell for about 1/4 of its original price. You can buy Bioshock or Fallout 3 or Far Cry 2 for about $19 bucks now, brand new. And when you get the game, you don't enjoy it any less because you didn't have it on day one.

      Even if it's a matter of wanting to have the game all your friends are playing, I've found it's easy enough for a group of friends to decide to wait a while to play the new game, unless your friends are dicks who have rich parents who will buy then anything they want at any price. I just today bought Left4Dead with three of my friends who had similarly waited. The four of us saved over $100 off the 0-day price, which'll pay for a nice bag of weed and some beer for the Left4Dead party we will surely have. The other benefit was we didn't have to all run out and upgrade our computers to play Left4Dead, because the normal rate of upgrading has already caught our systems up to the recommended system requirements. The video card I would have had to buy the first day Left4Dead came out probably dropped in price by 70% when I got around to buying it 8 months later.

      Realize, you don't have to do what advertisers and marketers tell you to do. It's possible to live a rich and fulfilled life without reacting to hype like a coke addicted monkey pulling a lever.

      --
      You are welcome on my lawn.
    25. Re:Great advertising for new versions! by jcnnghm · · Score: 5, Insightful

      So who is going to produce these multi-million dollar games when anyone can copyright and distribute them without restriction? You do realize there have been more than a few games that have cost over $40M to produce. The average PS3 game costs $15M before marketing. Hell, even Pacman cost $100K to develop in the 80s. Which business do you think is going to invest $15M in a product that they can't protect. I guess you could point to all the wonderful F/OSS games that are out there, like... wait.

      The only way copyright will be reformed is if considerably more restrictive DRM is developed, so you don't need the law to prevent people from duplicating your product. You'll probably see that anyway with online distribution to hurt the resale market.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    26. Re:Great advertising for new versions! by bennomatic · · Score: 1

      At the very least, when we're talking about sequels, it would be great if they could bundle the prequels with the sequels, since the incremental cost of delivery is almost nil.

      --
      The CB App. What's your 20?
    27. Re:Great advertising for new versions! by B'Trey · · Score: 3, Interesting

      Enjoy it while it lasts.

      The summary says Game publishers and developers may not like it, but people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them.

      Don't bet on it. C&C:4 will require a constant Internet connection to play. How long do you think it will be before other games follow? And how long do you think it will be before most games have something like Microsoft's so-called Genuine Advantage, where each game comes with a serial number that must be validated before the game will play? Once that serial number is registered, selling the CD doesn't do any good at all. And game companies are under no obligation to allow you to transfer that serial number to someone else. Register the serial number with the server via your PC or with your XBox live account or your PS3 Online account and the media becomes worthless. In fact, they could simply give the game disks away and require you to pay online to receive an activation number or token.

      Sure, the system can probably be cracked and it won't stop all piracy, but it will stop legal used games sales in its tracks.

      Goodbye Gamestop, we hardly knew ye.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    28. Re:Great advertising for new versions! by bennomatic · · Score: 1

      Good point. If game companies reduced the cost of games to start with, that would have a cascading effect. Resale value would be lower, meaning that there would be lower margins for the local game shops that deal in used games. This might actually put some of them out of business, reducing the overall game market.

      Won't someone PLEASE think of the gamers?!

      --
      The CB App. What's your 20?
    29. Re:Great advertising for new versions! by daVinci1980 · · Score: 2, Funny

      He mentioned terrorism and the war on drugs in a positive manner.

      That would make his post rightist, not leftist.

      Just sayin'.

      --
      I currently have no clever signature witicism to add here.
    30. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      No, that's pretty much how capitalism works everywhere that employs capitalism. Anyone who assumes that an organization with money to spend would use that money in whatever way is necessary to enforce their continued making of more money, and if that means the effective purchase of legislation, so be it. That's life, it happens, it will continue to happen, and to ignore it as if it didn't exist just exposes you for the ideological zealot that you clearly are.

    31. Re:Great advertising for new versions! by Talderas · · Score: 2, Insightful

      You know, if you had bought L4D off steam when they ran a 50% price cut on it, you would have been able to get it sooner AND save your $100.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    32. Re:Great advertising for new versions! by freyyr890 · · Score: 1, Informative

      I'm not sure if this is an attempt at humor or not, but I'm tending towards "or not" because of the Insightful mod.

      You seem to have a very skewed definition of capitalism. All capitalism is a market where resources (capital) are invested in a product in the hope that others will find it worthwhile enough to trade for more resources (money). "Intelligent thought" as you put it is the capitalists' best ally: he WANTS his customers to be happy at the price point that makes him the most money. If his products - in this case games - are too expensive, he will reduce his pricing to hit the most profitable point on the curve where expenses are most minimal and sales the highest. It's a self-interest game, certainly, but it's a self interest game that helps the customer.

    33. Re:Great advertising for new versions! by Anonymous+Brave+Guy · · Score: 1

      C&C:4 will require a constant Internet connection to play. How long do you think it will be before other games follow? And how long do you think it will be before most games have something like Microsoft's so-called Genuine Advantage, where each game comes with a serial number that must be validated before the game will play? Once that serial number is registered, selling the CD doesn't do any good at all. And game companies are under no obligation to allow you to transfer that serial number to someone else.

      Well, Slashdot's anti-copyright crowd are always harping on about how we shouldn't prop up dying business models and media companies need to adapt to modern technology. I guess they should have been more careful what they wished for.

      Personally, I don't have a problem with companies doing this provided that it is completely transparent to the person making the purchasing decision and there are no hidden consequences: they have to say (in letters big enough to be noticed) that if their company goes bust or their server goes down, your $70 DVD will immediately become an expensive coaster, and that if you resell the game the person buying it is just getting an expensive coaster, and that if you need to reinstall because of a hard drive failure on your PC the DVD is... well, you get the idea.

      Then, if any other game provider chooses as a commercial decision to make their games available without such restrictions and advertise this prominently, well, they're perfectly entitled to do so and to compete on that basis. If no-one does, maybe game piracy really does do more damage to the bottom line than the pirates like to admit.

      I see this as no different to the rental model: I don't expect to keep the DVD forever when I'm only paying a fraction of the retail cost, but I choose to pay the much lower price because I'll probably only watch the movie once anyway. Everyone knows the rules and no-one gets offended.

      Whether there should be DRM-free escrow requirements for published software along the same lines as requiring published books to provide a copy to a reference library is a different question, but given that realistically the interesting lifetime of a game for most gamers will be a few years at most, this is mainly of academic rather than practical interest.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    34. Re:Great advertising for new versions! by muuh-gnu · · Score: 3, Insightful

      >So who is going to produce these multi-million dollar games when anyone can copyright and
      >distribute them without restriction?

      If no one wants to pay for them, no one wants them produced. So if no one wants them to be produced... why should you produce them? (Kinda obvious, isn't it?)

      >You do realize there have been more than a few games that have cost over $40M to produce.

      They dont have to be produced if theres no market for them. (Kinda obvious, isn't it?)

      > so you don't need the law to prevent people from duplicating your product.

      How about stopping the production of the product until the people realize (all by themselves, with no censorship and mass punishment laws needed) that they really really really have to pay you to get it?

      And by the way, the law absolutely doesnt prevent anybody to "duplicate" your product, it just fuck ups the lives (really badly) of the few poor fellas who happen to get caught. The silent majority just keeps copying because nobody, really nobody outside of the circles directly profiting from copying prohibition considers sharing, copying and passing on of culture even remotely wrong or illegal.

    35. Re:Great advertising for new versions! by JStegmaier · · Score: 5, Insightful

      In other words, they get to charge such high prices because users can sell the game later and recoup some of the loss.

      Which completely explains why digitally distributed games are so much cheaper. You can't reseller them, and the publisher doesn't have to pay for packaging, shipping, etc.

      No, no wait. Digitally distributed games cost the exact same fucking amount.

    36. Re:Great advertising for new versions! by relguj9 · · Score: 1

      The solution, I think, is something that'll never come to pass: a waiting period on trading in games. If you buy a game, you would not be able to sell it to a gamestop like store for a predefined period (say 3 months). If you got stuck with a game you didn't like, you'd have to do some networking to try to sell your game to someone else interested in the game (using a service like Craig's list, perhaps).

      Wrong!

      The real solution is to sell games that I would want to continue playing longer than 3 months. If I wanted to continue playing it (because it is still fun), then I don't want to sell it. If I don't want to sell this fun game, there will be no used game market. If there is no used game market, the next game I want, I will buy brand new.

      Or the game developers can keep pushing the same old crap and complaining about their customers.

      There are some absolutely GREAT games out there that cost a lot to develop with relatively low replay value past a month. Just saying...

    37. Re:Great advertising for new versions! by Fozzyuw · · Score: 3, Interesting

      The solution, I think, is something that'll never come to pass: a waiting period on trading in games.

      Solution? What's the problem?

      Not everything should be a compromise, especially when talking about freedoms. People have the right to resell something they own.

      Ultimately, this isn't a huge issue, but it could exasperate other issues that might be more critical.

      It's certainly not an issue. Do you think renting is a "huge issue" as well? Because it's pretty much the same thing.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    38. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      You're high. If somehow...used versions of a game couldn't be sold for a month or two after release, the retail sales would go up. Many people wouldn't wait for the game to come to the used market.

      To make a high end game now can cost 15-20 million plus. Realize that everyone needs their cut, the publisher, the distributer and the retailer, when the remainder gets back to the developer, it's not terribly much per box. The reality is...even at $60 a game, a "mere" one million copy seller, at full retail, which is very rare these days, "might" break even. With used games, no one makes money except the retail store, and they are laughing all the way to the bank, so much so that they will push used copies on buyers even if the price is a mere $5 less between used and new.

    39. Re:Great advertising for new versions! by gandhi_2 · · Score: 1

      Oh sure...i didn't say the guy didn't stoop to motherfuckertude to do it. I just pointed out the name for that kind of transaction. (:

    40. Re:Great advertising for new versions! by murdocj · · Score: 0

      The problem is, if the game is available for free, not too many people are going to pay for it. So unless the first person is willing to pay the full development cost for the game (say $40,000,000), the game doesn't get produced. (Kinda obvious, isn't it?)

    41. Re:Great advertising for new versions! by cdpage · · Score: 1

      While the first idea here is interesting, that doesn't solve the problem... someone will make a site like Creigs dedicated just for this issue, and were back at square one.

      As for the Make Games Better Attitude... that's retarded.

      pricing games according to VALUE is what is needed. blanket pricing is ridiculous.

      Super Mario Bros - i'll pay $1 for play once or twice and come back in a year or two, play again for 5 min and then go on to something else again.

      Tetris - i'll pay $10 for play for hours on end and come back the next week and do it all over again. (1000's of hours played on that one)

      Heavenly Sward - I'd pay $30-$40 for. It's too short a game to justify the $60 price tag. But it is a movie/story line that deserves some credit. I would be a HS2, if it was price appropriately. Not this Arbitrary $60.

      Game should come in all types of prices... 53.99, 42.50, 79.99 (for something like FF20 if they make a full length movies worth of scenes).

      Also, Games should come down in price... every 6 months drop them $5. i shouldn't be paying the same price for a game that's a year and a half old.

    42. Re:Great advertising for new versions! by Fulcrum+of+Evil · · Score: 4, Insightful

      Once that serial number is registered, selling the CD doesn't do any good at all. And game companies are under no obligation to allow you to transfer that serial number to someone else.

      I'm not sure about here, but in the EU, where citizens actually count for a damn, they'll probably impose that burden on copyright holders - you know, the idea that you, as the holder of some copyrighted work have the right to resell it to someone else with the expectation that they have the same utility as if they'd bought it new. Allowing companies to effectively legislate themselves new rights by deliberately collaring their products is wrong and should be seen as an abdication of copyright.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    43. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      But then we'd have to nearly double the numbers!

    44. Re:Great advertising for new versions! by Tharsman · · Score: 1

      Piracy screws the developer.

      Used games actually screw up both, the developer AND the consumer.

      Gears of Wars 2 is not 60 bucks, it's 39.99. Gamestop does not sell it for 30 bucks, they sell it for 34.95, and they buy it from you for about 10 bucks. The used game you buy may be missing manuals and other inserts, the disk is the only thing that may be on that green, coverless case, and this disk may be scratched, although functional.

      So you are paying 5 bucks less for, in my opinion, much more less, while at the same time the guy that sold it to them likely got pennies (due to the condition, they pay less if it's in worse condition but they sure don't sell it for less.)

      The only time buying used games is a good deal for the player is when they do the rare buy 2 get a third free deals, even then the player that traded in his used game got ripped off.

      I'm not against buying used games, but I'm all against the ripoff that is Gamestop and EBGames. If I'm going to hunt down used games, I'll go to ebay where at least I know the original buyer is not getting shafted and I may even get a better deal than Gamestop will be willing to offer.

    45. Re:Great advertising for new versions! by B'Trey · · Score: 1

      I agree that there's nothing wrong with this scenario per se, so long as the transparency requirement is met. And I further agree that there will be backlash from the gamers over the issue, just as there's now a considerable hue and cry over C&C:4's announcement. But I suspect that people will get used to it and it will eventually become the norm.

      The one issue I do have with it is that it cuts out certain segments of the market. For a personal example, I spent 20 years in the US Navy, and I did a lot of gaming to pass the time while on six month deployments. On a ship, you don't have an Internet connection for personal use. The same is true for other members of the Armed Forces who are deployed away from home, and undoubtedly for a multitude of other people who for various reasons won't have open Internet access. Unfortunately for them, they make up only a small percentage of the market. Sucks to be them, I suppose.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    46. Re:Great advertising for new versions! by shmlco · · Score: 4, Interesting

      "If no one wants to pay for them, no one wants them produced."

      BS. If all of those songs, movies, and games weren't wanted, then the whole P2P thing wouldn't exist. Pirates WANT the games, they just don't want to pay for them.

      Which means in my book that they're not pirates, but parasites.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    47. Re:Great advertising for new versions! by Shadow+of+Eternity · · Score: 1

      It was supposed to be so over the top that it'd be like Laurel and Hardy Go To Congress but the insightful mod just destroyed my faith in humanity. again.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    48. Re:Great advertising for new versions! by CastrTroy · · Score: 1

      My thoughts exactly. How long until the next console doesn't even have a disk drive. All games are downloaded to the console and tied to your hardware. You can still buy games in the store, but they come on a proprietary SD-Like (although not SD) that has built in hard ware so that once the card is read by 1 console, the ID of that console is saved, and it will only ever output the data for that console. Oh, and the console innards are encased in black epoxy, so good luck trying to use a modchip or anything else to modify the hardware. It may not happen in the next generation, but most likely by the year 2030. Seems like a long way off, but it's in my lifetime.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    49. Re:Great advertising for new versions! by shmlco · · Score: 1

      "... your $70 DVD will immediately become an expensive coaster..."

      So? I have quite a few games in a box somewhere that only run on DOS or Windows 95 or won't run on modern hardware. Time has converted them into expensive coasters for me.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    50. Re:Great advertising for new versions! by centuren · · Score: 1

      No, the numbers can stay the same; the exchange rate doesn't mean the US doesn't see the games drop to those same numbers in US dollars. Games in the UK are just more expensive, I guess.

    51. Re:Great advertising for new versions! by Malkin · · Score: 1

      Game developers need to respect the rights of their customers and shut up.

      Game developers don't have a problem with their customers. Most people in the industry are customers. If you ask most game developers, they have absolutely no problem with their customers buying or selling used games.

      What really bugs them is parasitic retail chains moving massive quantities of used games -- even going so far as to try to foist used games on people who were looking to buy new ones. They can only bite the hand that feeds them for so long before they stop being fed. I assume that this is why Gamestop had to recently change their policies, so their employees were no longer obligated to try to push a used copy on someone who is trying to buy a new game that has been released less than a month ago. It's still not enough, though, and I expect to see further turmoil on this front.

      Ultimately, it's the retailers' fault that game companies have been putting increasing barriers to resale in place. If it weren't for the huge size of these resale operations, there wouldn't be a sufficient ROI for the game companies to develop (or buy) technology to restrict resale. They don't really care about some random guy Craigslisting his console games. That's not really going to show up on anyone's bottom line, at the end of the day.

    52. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Wrong!

      The real solution is to sell games that I would want to continue playing longer than 3 months. ...

      I know this may sound a little stupid at first, but bear with me.

      If game developers only made games you wanted to play, then what would anyone that doesn't like your style of game play? I realize that you used "I" when you should have said "everyone" but there is no game that everyone wants to continue playing after 3 months. Certainly some games will continue to be played by people well after 3 months have passed, but still others will not, and thus a used game market will arise.

      Furthermore, there's no way to (at the very least predictably, if not arguably at all) create a universally loved and kept and played game. If you were to take a look at any game that is coming out 1 or 2 years from now, I doubt very much that you could predict if a game will sell well, but this is what a publisher must do.

      As to your last comment:

      Or the game developers can keep pushing the same old crap and complaining about their customers.

      The GP addresses this: namely, with less sales comes less interest in trying something new. Used game sales hurt new game sales which in turn hurts the publisher and then the developer.

      What I'd like to see is for people to stop complaining about other people complaining. Maybe a hypocritical statement, but honestly: they have a right to complain about the state of the industry, as they're in it. Likewise, they have a right to try to get around this in a legal and honest/moral way. Of course, we also have a right to not buy their shit if they do things that we don't like.

      Also: I would appreciate it if people learned the difference between a game publisher and a game developer. They are not the same, even though every idiot claims they are.

      Lastly: this article is shit. The author suggests game developers (hint: they don't set the price) don't understand economics, yet I'm positive that anyone at that company including the tester understand it better than him. He uses a poor example (Rockband, which comes with a load of periferals that cost money to make), and also doesn't factor in the many other costs of making a game besides the production of the disc and casing (and anything else physical). Namely, he doesn't include: development time, software licences needed for development and publishing, advertising costs, fees paid to any authority (if the game needs to be certified by a 3rd party, say if it was a PS3 game), testing, distribution, etc. Rockband is further a poor example as it no doubt includes music licenses which increase the price. The fact that he seems to completely ignore the cost of development strikes me as a excellent reason why he should just shut up about used games.

    53. Re:Great advertising for new versions! by sw33tjimmy · · Score: 1

      you say 'some.' I say 'i could probably count them on three fingers.'

      --
      Get Virtual.
    54. Re:Great advertising for new versions! by Nemi · · Score: 1

      Hell, even Pacman cost $100K to develop in the 80s.

      [Citation Needed]

    55. Re:Great advertising for new versions! by X0563511 · · Score: 1

      I'm confused as to what the "£" is supposed to be? I'm assuming that you are listing pounds, so then why is Slashdot prefixing that extra character? The pound draws fine!

      (note: when I put the pound symbol myself, the wierd A is prefixed as well. so copy/pasting the parent results in even more screwed up data.)

      What the fuck slashdot? What the hell are you doing that makes these kind of bugs possible?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    56. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Can anyone say SPORE

    57. Re:Great advertising for new versions! by aschran · · Score: 2, Insightful
    58. Re:Great advertising for new versions! by bnenning · · Score: 1

      It could be a text encoding mismatch between the web page and database. An app I worked on had a nasty bug like that where if you entered non-ascii characters like copyright or cent symbols, it would be stored in the database with those bogus characters appended, and they would grow exponentially after each edit-save cycle.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    59. Re:Great advertising for new versions! by DRACO- · · Score: 1

      I wont pay full retail for another game unless it is under 20 bucks or really good gameplay. I have a serious problem with console lock in. My friend bought me a refurbished xbox and it worked for a month, I probably played games 3 times, he played games on it 12 times, played dvds on it 7 times and it died. Now I'm stuck with a handful of games I cant play till I replace the dumb box.

      --
      Consider yourself blessed if you are sneezed on by a dragon and only get wet, it could have been a fireball.
    60. Re:Great advertising for new versions! by CelticWhisper · · Score: 0, Redundant

      I guess you could point to all the wonderful F/OSS games that are out there, like... wait.

      You mean like Nexuiz, Tremulous, OpenArena, Battle for Wesnoth, PlaneShift, Oolite, Cube, Sauerbraten, Frets on Fire, NetHack, Torus Trooper, TuxRacer, VegaStrike, and Warsow?

      Or did I dream all those?

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    61. Re:Great advertising for new versions! by hattig · · Score: 1

      Slashdot hasn't heard of UTF8, and probably found a way to enable EBCDIC in MySQL just to make things even more awkward. It's been a bug for years. It's pitiful. You have to remember to use £ for £ instead of £.

    62. Re:Great advertising for new versions! by Old97 · · Score: 2, Interesting

      Look, I'm totally against piracy, copyright violations or whatever you want to call it. I disagree with the copyright and patent laws as they exist today. I don't think that all casual copying hurts the creator, but I respect their right under the laws as they exist to enforce their rights and to demand payment. However, selling used games or DVDs or books whether you are a person, a store or a chain is still legal.

      Game developers need to factor that into their business model and get on with it. If you can't sell enough copies of your big budget game to make a profit then you probably should decrease your budget. Frankly the fun I have playing a game never seems to correlate to the cost of creating it.

      Take the movie industry. At some point people quit paying for movies and get to see them on T.V. for no extra cost. If the marketing is good enough and the movie lives up to some of the hype you whip up then you should be able to get more than enough people to pay to make a big profit. You do the math and then invest accordingly.

      Consider used book stores (and libraries). Book publishers have had to work around their existence for centuries. It seems to work well enough.

      --
      Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
    63. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Where are you getting your weed and beer?

    64. Re:Great advertising for new versions! by muuh-gnu · · Score: 1

      >Pirates WANT the games, they just don't want to pay for them.

      So judged by any free market standards, if nobody wants to pay, theres no market for the games. The only way to _create_ a market in a setting where naturally there would be no market, is to criminalize DIY copying so only one single state-approved monopolist (almost sounds like the Stalin/Lenin fella came up with this BS) is allowed to do the copying, although technically and naturally, everybody else equally could. So we ended up fiercely punishing and threatenig (with personal bankruptcy) millions of our own fsking people for their collective refusal to obey to an non-natural artificial scarcity system which requires them to abstain from sharing information bits with each other.

    65. Re:Great advertising for new versions! by CaptainOblivion · · Score: 2, Funny

      Someone needs to learn a thing or two from "Don't Copy That Floppy!" http://www.youtube.com/watch?v=-Xfqkdh5Js4

    66. Re:Great advertising for new versions! by sammyF70 · · Score: 4, Insightful

      Who knows, maybe some people are just cheap and wouldn't get a NEW game even if it was cheaper, as long as they can get it for less (or free) and so it doesn't matter how expensive you sell your games?

      I'm writing games which admittedly can not be sold used (for ANDROID), but from my experience, some people just don't see the point in paying for games and either pirate the game ( 3 minutes top from install to refund) or play the game for the 24 hours they have and THEN ask for refunds. We're talking games selling between 0.99c and $2.99 here, so please don't tell me it's because they needed the money (after buying a $400 phone!?).
      Unrelated but noteworthy, on the other side of the spectrum, there seem to be people who will buy anything if it's *expensive* (cause we all know that free or cheap stuff can not be good). This showed when I raised the price for one of my games from 0.99c to $1.99 and I suddenly had 5 times as many sales.

      so ... selling normal games at $30 instead of $60 won't make any difference for people used to buy used games. They'll just keep on waiting for a ~used~ offer and buy that. It does, of course, increase the probability that the game will sell more earlier, as people who buy new games when they are discounted will hit earlier too. In the end though, you'll lose some benefit from the people who would have actually bought the game for the $60 pricetag.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    67. Re:Great advertising for new versions! by Mister_Stoopid · · Score: 2, Insightful

      I'm not sure if you're trying to be funny or if you're just naive, but in real life capitalism doesn't work like Economics 101. In real life, making your customers happy is not always the most cost effective way of doing business.

      Sometimes, destroying the competition and ensuring that your customers have nowhere else to go is more profitable. Sometimes, paying off legislators to write laws saying it's illegal for anyone to compete with you is more profitable. Sometimes setting up complex ponzi schemes that make you super-rich and send everyone else in the country back to the economic stone age is more profitable. (not only talking about Bernie Madoff here)

      All that is why we need partial capitalism with strictly enforced government oversight and regulation.

    68. Re:Great advertising for new versions! by OakDragon · · Score: 1

      "red coat" gets a Troll -1? What, too soon?

    69. Re:Great advertising for new versions! by DragonWriter · · Score: 1

      There are some absolutely GREAT games out there that cost a lot to develop with relatively low replay value past a month.

      Well, "GREAT", particularly with an entertainment product, is subjective. IMO, if it doesn't have replay value for substantially more than a year, its not a "great" game, and probably isn't even a "good" game.

      There are plenty of games (any SimCity title except Societies, any of the 'main' PC versions of the Sims [not the console or stories titles], any version of the Civ or CtP franchises, anything in the Total War series, anything in the Delta Force series, and lots more) that have enough replay value, for me, that I only stop playing them because a newer, better version with compelling new features comes along that fits in my budget, and I'd still enjoy playing the older ones.)

      Yeah, tightly scripted games tend to either run out of gameplay or present inordinate frustration factors to stretch the gameplay. That's one reason, IMO, such games are generally worth less than more open-ended games.

    70. Re:Great advertising for new versions! by w0mprat · · Score: 2, Interesting

      If you buy PC gaming hardware 6-12 months behind the bleeding edge you save an enormous amount of money too. If your doing the same buying games at the same level, you will likely be paying about half also. New games are almost never discounted within 6 months of release. Many stores start trying to move inevitable surplus stock after this.

      In one of those strange capitalist paradoxes, in terms of frames-per-second for your dollar you get massively more if you buy cheaper mid range hardware that has been on the market 6-12 months. For example, a Radeon 4870 was alot of money when it came out, following the 4850 was the 4830 which gets get you 90% of the same performance for alot cheaper.

      If you waited a little longer now there is the 4770 which is slightly slower but a bigger step cheaper again, and naturally a more improved model also.

      Incredibly if you wait a while the drivers mature, which is a free speed boost in some cases, and Crossfire/SLI support and scaling in games improves. I resisted my fanboy urges and I now have two Radeon 4770s for less than the price of a single 4870 on 0-day.

      The other area is CPUs, not so crucial to gaming performance, but you don't want to be held back: Overclocking a sub $100 processor to the performance level of a $400 is now is so easy, reliable and cheap to do. You don't even need all those spiffy led-illuminated uber cooler parts either.

      Frankly I don't buy any argument that PC gaming is much too expensive to be a part of, because it is possible to do so, for half the money and still have 90% of the ultra high-end experience. You'll retain bragging rights and have some points to stamp on your geek card from your overclocking skills. Wait... perhaps it is if you are a fan-boy early adopter because you will be fleeced.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    71. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      I do that all the time... just to piss them off... LOL

    72. Re:Great advertising for new versions! by geekoid · · Score: 1

      Then people paying 60 would pay 30, and the people currently paying 30 will wait until they can get it for 15.

      There are people that must ahve right away, and there are people that can wait.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    73. Re:Great advertising for new versions! by geekoid · · Score: 1, Insightful

      No, that is not Capitalist thinking at all.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    74. Re:Great advertising for new versions! by geekoid · · Score: 1

      No, most people thinking IP laws are a good thing. And they are, not just our current ones.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    75. Re:Great advertising for new versions! by shutdown+-p+now · · Score: 4, Informative

      The only way to _create_ a market in a setting where naturally there would be no market, is to criminalize DIY copying so only one single state-approved monopolist (almost sounds like the Stalin/Lenin fella came up with this BS)

      The "fella" that largely came up with the original Copyright Clause in the U.S. Constitution is James Madison, aka "Father of the Bill of Rights". I'd say you should pick your parallels better.

    76. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      if such rights had not been artificially _created_

      All "rights" are artificially created. Do you think nature recognizes your "right to life?" Do you think any plant or animal does, besides a subset of human beings? "Rights" are man-made constructs--all of them.

    77. Re:Great advertising for new versions! by Xtifr · · Score: 2, Insightful

      Used games actually screw up both, the developer AND the consumer.

      No. No they do not.

      Gamestop does not sell it for 30 bucks, they sell it for 34.95, and they buy it from you for about 10 bucks.

      Sounds like there's plenty of room for some competition there. The problem is not used games. The problem is Gamestop's business practices. And the only reason Gamestop is able to get away with their pricing schemes is because of a lack of competition. Despite which, it's still ridiculous to say that Gamestop is hurting the developers. The developers got paid for the game, asking price for each copy, so they've got no beef whatsoever. Tenuous arguments about how they might sell more games if people didn't buy used games are ridiculous given first-sale doctrine. Once they sell it, it's no longer their business what happens with it, even if it ends up competing with them in some abstract way. If they don't produce things that people want to keep, they have no one but themselves to blame for whatever used market might appear. If they don't like it, they're welcome to buy the used games themselves and compete with Gamestop!

    78. Re:Great advertising for new versions! by geekoid · · Score: 2, Interesting

      Some of us 'pirates' don't want to pay for a bad piece of software.
      I ahve pirated software, and if I used it, I bought. Otherwise I deleted it.
      When I can take a piece of software back to the store and get cash back, I'll stop.

      Also I ahve a few songs not available for sale anymore.
      Oh, the same with TV shows. I downloaded the first season of Bones. I liked the show, so I bought the DVDs.

      Years ago I would pirate by recording TV show as they were broadcast! Then I would watch them later, or lend them to friends , SHOCKING, I know.

      The obnly pirates costing the studioes money are the guys mass produsing CDs and tghen selling them as legitimate.

      As it turns out, most people don't mind paying a reasonable price for stuff.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    79. Re:Great advertising for new versions! by geekoid · · Score: 1

      Sure, as is their right.
      OTOH, they don't own what that customer has or who they can sell it to.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    80. Re:Great advertising for new versions! by Shadow+of+Eternity · · Score: 1

      I think your signature applies.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    81. Re:Great advertising for new versions! by blahplusplus · · Score: 1

      "So who is going to produce these multi-million dollar games when anyone can copyright and distribute them without restriction? You do realize there have been more than a few games that have cost over $40M to produce. The average PS3 game costs $15M before marketing."

      This is the game industries fault for being in love with graphics and not gameplay, consumers don't force these companies to replace their old consoles, if you look at the sales of the PS1 when the PS2 released and the PS2 slim when the PS3 was released, you'll notice that the entire market was still there.

      I really get tired of "oh it's too expensive to develop", consumers don't force developers to keep pushing envelope and sales of old generation consoles and games prove this.

      Game developers did this to themselves, the game market was not expanding fast enough for the bulk of more original games as game developer costs expanded. Back in ye old days, if you sold over 250,000 copies that was considered a *success* the fact that a game needs to sell a million to break even is the problem in the first place.

      Game developers by and large were not paying attention and publishers as well as they pushed their own dev costs sky high.

      Truth is it's a bunch passing since many game developers have been increasingly losing their mojo. Castlevania Judgement for the Wii is a case in point.

    82. Re:Great advertising for new versions! by Darinbob · · Score: 1

      I typically wait until the price drops too. The full price is essentially the "early adopter" price, intended for those who want the bragging rights or who don't have the patience. If you wait the retail price will drop, there will be more patches available, more user mods, you may have a newer computer, etc.

      However I've seen the prices drop much less often and much slower than they used to. Not sure why this is. Game distributors putting the clamp down on resellers? It seems like $19.95 is the new rock bottom price too, few games seem to drop even further to $9.95 like they used to.

      I have definitely noticed that the online prices for digital download of games rarely go down significantly. I've seen $60 prices on one and two year old games. The game developer/distributor doesn't seem to have caught on that there are cheaper places for game or that the demand and value of the game has diminished. They have no "shelf space" taking up room which may reduce the need to drop prices, but at the same they could push more product by bringing down the price to encourage more buyers.

    83. Re:Great advertising for new versions! by Malkin · · Score: 3, Insightful

      However, selling used games or DVDs or books whether you are a person, a store or a chain is still legal.

      This isn't about the legality of the matter. Just because it's legal doesn't mean it's not abusive, in some cases. My whole point was that the industry's issue is not with the customers, who are behaving in a perfectly rational manner.

      Game developers need to factor that into their business model and get on with it.

      The retail stores who are reselling used games need to factor into their business model the very real possibility that the game companies will increasingly take measures to circumvent their secondary sales market (and even, to a degree, the boxes-on-shelves model, entirely), since this is already in the process of taking place.

      Consider used book stores (and libraries).

      People expect to find used books in a used book store. The last time I checked, Borders doesn't put used books on the shelf next to new books for 10% less, and then confront you at the checkout to ask you if you didn't really want to buy the cheaper used book instead of the new one. That would be pretty trashy, would't it?

    84. Re:Great advertising for new versions! by lennier · · Score: 2, Insightful

      This is your act of terrorism. (Boom!)
      This is your act of terrorism on drugs. (Wheee! Sploink. Moo?! )

      Any questions?

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    85. Re:Great advertising for new versions! by jcnnghm · · Score: 3, Interesting

      My point exactly, F/OSS gaming is so pathetic you actually put TuxRacer on the list.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    86. Re:Great advertising for new versions! by jonbryce · · Score: 1

      Try typing £. Then you get a nice looking £ sign without any extra characters.

    87. Re:Great advertising for new versions! by muuh-gnu · · Score: 1, Flamebait

      >is James Madison, aka "Father of the Bill of Rights".

      So you suppose the respectable "Father of the bill of rights" has codified into the US constitution a law that criminalizes literally millions and millions of otherwise righteous US citizens threathening every single one of them literally with life long bankruptcy if they refuse to abstain from information sharing with each other? Either you're wrong, or the father of the bill of rights was a lunatic. (I think I'd rather place my bet that you're just wrong.)

      >I'd say you should pick your parallels better.

      I'd say that anyone (be it the holy father of the bill or rights, even if rather unprobable in this case) who deliberately would fsck up the lives of millions of people, and threaten them with lifelong bankruptcy and in order to force them to abstain from DIY-something in order to create a artificial market for this DIY is indeed a lunatic on the scale of Lenin/Stalin/Mao, who all were similarily willing to destroy and mass punish millions of their own fellow countrymen in order to force them to accept a economy/business model.

    88. Re:Great advertising for new versions! by The+Archon+V2.0 · · Score: 2, Funny

      I'm not sure if this is an attempt at humor or not, but I'm tending towards "or not" because of the Insightful mod.

      Wait... you're putting faith in the moderation system? You must be new here! Really, I've been a moderator fairly regularly and I'm a complete loon. Partly because once you see a post get 4 insightful/interesting mods, 3 troll/flamebaits, one each of overrated, underrated, and funny, you go nuts. It's like the Necronomicon in web format.

    89. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      The four of us saved over $100 off the 0-day price, which'll pay for a nice bag of weed and some beer for the Left4Dead party we will surely have.

      Duuuuude yer payin waaay too much for your weed and beer.

    90. Re:Great advertising for new versions! by Creepy · · Score: 1

      Planeshift is dubiously open source - all the content is under a proprietary license and anybody contributing content is considered "work for hire." The excuse is they didn't want people rebranding and/or profiting from the game, but it really drove a rift in the developer ranks. Engine source code is the only thing still GPL (from what I recall, they ditched any assets from people that didn't agree to the license switch, but I was so far disassociated from the project by that time I didn't care).

    91. Re:Great advertising for new versions! by gbarules2999 · · Score: 0, Troll

      My point exactly, F/OSS gaming is so pathetic you actually put TuxRacer on the list.

      Ha, your lame skewering of FOSS gaming is so terrible that you actually ignored the rest of the list.

    92. Re:Great advertising for new versions! by TheRaven64 · · Score: 1

      So why don't the publishers get in on it? Send your disks back, and get $15 credit against your next purchase. If their concern is that middle men are taking too large a cut, then why don't they cut them out and deal directly with their customers. As a bonus, that $15 credit is $15 off a direct sale, where the publisher gets the retailer's slice of the profit.

      --
      I am TheRaven on Soylent News
    93. Re:Great advertising for new versions! by jcnnghm · · Score: 1

      Like what, Frets on Fire, the shitty clone of Guitar Hero? Please. Or the Battle for Wesnoth, which is based, and looks like, a Sega Genesis game, that console from 1988. Or OpenArena, a game with a 10 year old engine. There are probably games that have been purchased more than all of the free games you list have ever been downloaded, combined.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    94. Re:Great advertising for new versions! by jcnnghm · · Score: 5, Interesting

      I'm going to take GTA 4, and show you exactly why you are wrong.

      If no one wants to pay for them, no one wants them produced. So if no one wants them to be produced... why should you produce them? (Kinda obvious, isn't it?)

      GTA 4 sold over 13 million copies. Obviously, people did want it produced. The issue is, of those 13 million people, how many people would individually have the $100 million it cost to produce, and would be willing to spend $100 million to have a game produced, if after it was produced anyone could copy it. Probably none.

      They dont have to be produced if theres no market for them. (Kinda obvious, isn't it?)

      But there is a market for them, so long as they can't be freely copied so that the investors can get their money back. How else do games sell millions of copies.

      How about stopping the production of the product until the people realize (all by themselves, with no censorship and mass punishment laws needed) that they really really really have to pay you to get it?

      You should follow that up by wishing really really hard that you can really really alter human nature.

      And by the way, the law absolutely doesnt prevent anybody to "duplicate" your product, it just fuck ups the lives (really badly) of the few poor fellas who happen to get caught. The silent majority just keeps copying because nobody, really nobody outside of the circles directly profiting from copying prohibition considers sharing, copying and passing on of culture even remotely wrong or illegal.

      Bullshit. How many commercial vendors selling copied media exist and openly operate in the United States. None. How about in China? So the law doesn't work? You might want to reevaluate your notions.

      I'll even go so far as to help you out with your next most obvious line of reasoning, and why that won't work.

      You don't need one guy to fund it man. Everybody could throw in a little bit of money, man, like a coop, man, and people that had talent could add a little time, and they could work on a game idea. So there wouldn't be any profit man, it would just be totally community driven.

      And what happens if the game sucks.

      They could all just keep working on it.

      Or in the alternative, you could allow investors to shoulder that risk, and in exchange be allowed the exclusive right to distribute and charge for the produced material. This way, if the game sucks, you don't have to spend any money on it. But if the game is good, you've got to give the investor some money to cover his cost, plus some to cover his risk, plus some to provide a return on his investment to encourage him to take the risk to begin with. Of course, if people could just copy it, the investor wouldn't be able to recoup the investment, so he wouldn't be able to do it. So maybe there could be some kind of law for that. But that kind of brings us full circle doesn't it.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    95. Re:Great advertising for new versions! by Alphasite · · Score: 1

      That's a really stupid thing to say, your should take a look to the Prisoner's dilemma. Humans doesn't follow the most logical rules so if we have to wait for the people to "realize (all by themselves, with no censorship and mass punishment laws needed) that they really really really have to pay you to get it" we will be waiting a really, really, really long time.

    96. Re:Great advertising for new versions! by gangien · · Score: 0

      Destroying your competition by being better is ok, destroying by doing things like bribing the the governemnt has nothign to do with capitalism. Fraud is illegal. Partial capitalism? i think not, you may need some government regulation, but not a whole lot.

      Most of our problems stem from government getting involved. The current economic mess as far more to do with the ability of fed to arbitrarily create money than any ponzi schemes. (Unless you consider the entire stock market the ponzi scheme, which maybe an argument can be made for)

    97. Re:Great advertising for new versions! by jcnnghm · · Score: 1

      [Use Google Dipshit]

      Don't forget inflation.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    98. Re:Great advertising for new versions! by muuh-gnu · · Score: 2, Interesting

      > All "rights" are artificially created.

      Rights and laws usually originated from the people's cultural/natural sense of right and wrong. So what people at large thought was wrong (like stealing, killing each other) was somewhen cast into law as wrong, and what they thought was unobjectionble, wasnt. Thats how, in rough, this "democracy" was supposed to work.

      Then "imaginary property" came into play. Sadly (only for the imaginary proprietors), since it isnt really a property in the physical property sense, it only works as a negation, i.e. you possess a bit of imaginary property not when you really possess something, but when everybody else _loses_ a right to do something. Since theres not only commercial businesses to get cash from, the imaginary proprietors conveniently extended their negation rights claims into everybody elses privacy, since, if i have to pay you money to solely for your allowance to do something in the privacy of my home, you win (and you win big, thats why a prominent proponent of imaginary property called it "the oil of 21st century").

      So in order for this to work, practically everybody has to freely acknowledge those "imaginary rights" of a third party to disallow every of us a certain DIY item in order to be forced to pay them for the allowance. But unlike the most other agreements the society at large agreed upon as a basis of its functioning, which then subsequently were codified into specific laws, the society at large actually never agreed to collectively accept the concept of imaginary property as something beneficial for it. In contrary, the concept itself and the accompanying laws had always to be pushed "artificially", always from top down, by the minority profiting from them directly, going as far as making the whole law creation process a secret of allegedly national importance (ACTA).

      So artificial = not based on a natural sense of right and wrong inherent to the majority of the people, but systematically designed by a system-gaming versed, profit-oriented minority.

    99. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      You can still play those games on a DOS or Windows 95 machine, or whatever hardware those games were written for.

      Not being able to play those games on modern hardware is a natural consequence of changes in computer hardware over the years, not an artificial restriction placed on the game by the developer/publisher.

      You shill.

    100. Re:Great advertising for new versions! by Tharsman · · Score: 1

      You may fare better off if you read my full post. I noted clearly I would buy used games, just not through the established Gamestop and EBGames outlets that are the ones the game developers actually complain about (most of the time.)

      As to how these chains specifically hurt the developer: well, intentionally refusing to stock up on new games and actually forcing the consumer to go for the used alternative is indeed hurting them. EB/Gamestop are well known to do this, and lately I hate going to their stores only to be stuffed green boxes with no books or cases as a "viable option" to their lack of product.

      It's unfortunate that chains like Walmart will dedicate such a small floor space to games because in the end I'm forced to buy online. Oh, and not online from Gamestop either since they don't stock up on the new games even on their website, instead they try to, once more, stuff a game they wont even let me know if actually has a case or not.

      Used games, as a concept, are not bad for developers, but the current business model is a predatory practice that may actually end up hurting the developer. They are forcing companies to go the route of XBox Live, PSPGo and WiWare if they don't want these outlets to do this.

      Again, I'm not against trading games, I'm against the Gamestop practices that will apparently be mimicked by others soon and result in developers really hindering tradability.

    101. Re:Great advertising for new versions! by Malkin · · Score: 3, Insightful

      So why don't the publishers get in on it?

      You know, to be perfectly honest with you, I was just pondering that very idea. That is, after all, what the auto industry did. I am occasionally disconcerted by Toyota's efforts to buy back my 9-year-old car. :-D

    102. Re:Great advertising for new versions! by muuh-gnu · · Score: 1

      > we will be waiting a really, really, really long time.

      So the most common sense solution you came up with is a wide scale copying prohibition including mass surveillance of everyone's communication in order to find out who's copying, and horrendous, life ruining example punishments of a few randomly picked up sharers in order to "teach the rest of 'em thieves"?

      All that in order to get more games made. Whoa. I ask myself how far somebody like you has to go before he slowly beginns to realize that he completely lost it somwhere along the way.

    103. Re:Great advertising for new versions! by Mista2 · · Score: 1

      Maybe that means if they release the game new for $30, thy may sell 3 times as many copies?
      Here in NZ a new XBox 360 title goes for NZ$90 to $130, but second hand, you can get some good games for NZ$30-50.
      I've got about 40 games for my old Xbox, and the secondhand market is great for that, and I pick up one or two games a month for the XB360 second hand and I may trade back 50% of those.
      Much less hassel than ripping the disks 8)

    104. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Or the Game Publishers (the ones who actually sell the games) would wise up and start offering to buy-back games with store credit. This would cut into the supply of used games and while the loss in profit would be offset by the increase in sales of new games.

    105. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      They know about capitalism. They've ran the numbers, and based on their guesses, more people would buy the game for $30, but not *twice* as many people (or whatever the number really is when you factor everything in), so they still stand to win (based, again, on their guesses of market response) by charging $60.

    106. Re:Great advertising for new versions! by stuboogie · · Score: 1

      It must have been the use of the adjective "bloody".

      The moderator must have a weak stomach. :)

    107. Re:Great advertising for new versions! by gbarules2999 · · Score: 1

      Yeah, but FOSS gaming is still better than what Wii gamers have.

      Not everyone cares about graphics as much as you do, might I point out.

    108. Re:Great advertising for new versions! by stuboogie · · Score: 1

      SPORE



      Sorry, Couldn't help myself.

    109. Re:Great advertising for new versions! by relguj9 · · Score: 1

      There are some absolutely GREAT games out there that cost a lot to develop with relatively low replay value past a month.

      Well, "GREAT", particularly with an entertainment product, is subjective. IMO, if it doesn't have replay value for substantially more than a year, its not a "great" game, and probably isn't even a "good" game.

      There are plenty of games (any SimCity title except Societies, any of the 'main' PC versions of the Sims [not the console or stories titles], any version of the Civ or CtP franchises, anything in the Total War series, anything in the Delta Force series, and lots more) that have enough replay value, for me, that I only stop playing them because a newer, better version with compelling new features comes along that fits in my budget, and I'd still enjoy playing the older ones.)

      Yeah, tightly scripted games tend to either run out of gameplay or present inordinate frustration factors to stretch the gameplay. That's one reason, IMO, such games are generally worth less than more open-ended games.

      Exactly! I'm part of a demographic of paying customers that doesn't care if a game is over in a month if the game was REALLY good! The fact that my demographic exists renders your proposed solution of making all games be replayable for greater than 3 months defunct.

      Believe it or not, I don't WANT most of my games to be replayable for much longer than 3 months. Unless it is specifically designed as such, like an MMORPG, some really good multiplayer FPS game or maybe a game like Guitar Hero.

      I honestly like having titles that they put tons of effort into making as good as they could without really caring about if you would play through it 30 times and still enjoy it.

      I'm talking about games like Ninja Gaiden, Gears of War, Half-Life 2, Fallout 3, Metal Gear Solid, Oblivion... etc. I didn't play any of these games for more than 3 months, but I played through them all at least once. I have honestly zero desire to ever play through them again (I'd probably start then get bored since I've already done it). I also feel that the studios deserve full price for all of those games, they are all very well made (well, I rented GoW).

    110. Re:Great advertising for new versions! by kristjansson · · Score: 4, Informative

      I think you should bear in mind that

      • James Madison, the "Father of the Bill of Rights", was vehemently anti Bill of Rights. The reason for that was that he did not want future generations to believe that the Bill of Rights was an enumeration of the rights and liberties of individuals and their home states, as opposed to the Constitution being a firm boundary of the powers of the Federal Government. He conceded after over a year, and he had the 9th Amendment in mind before any of the other proposed Amendments. To give you an idea of how well that worked for us, when Robert Bork was asked in confirmation hearings to place him on the Supreme Court, he referred to the 9th Amendment as an "ink blot on the Constitution." Thankfully, he did not get confirmed to the Court, but most Justices are averse to referencing Amendment 9 in their findings anyway. Sorry, I'm digressing...
      • The patent and copyright provisions originally in the Constitution granted an exclusive monopoly on distribution for 17 years from the time the patent was granted, after which, the work in question fell into the public domain. The trade off for the creator was almost two decades of head start, in exchange for protection from other people attempting to derive a profit immediately from said creator's work. Compare and contrast with current American copyright law, DMCA, etc.

      Long and short, the current copyright and patent systems are at best the perverted and distorted afterbirth of what Madison wrote in the first place, and trying to pretend that Madison was in favor of writing the Bill of Rights in the first place is patently false.

    111. Re:Great advertising for new versions! by plnix0 · · Score: 1

      Actually, it's no more capitalism than a bank robber is capitalist. The company who buys votes in that way employs violence for financial gain, just as the robber does. If a game company pays its employee to break into my house and steal my wallet, that is not capitalism. Does it become capitalism when the game company pays another party (a Congressman) to pay someone else (an FBI agent) to steal my wallet?

    112. Re:Great advertising for new versions! by kklein · · Score: 1

      If no one wants to pay for them, no one wants them produced. So if no one wants them to be produced... why should you produce them? (Kinda obvious, isn't it?)

      They dont have to be produced if theres no market for them. (Kinda obvious, isn't it?)

      Yeah, the video game market is only $18.8 billion; it is kinda obvious that no one wants these products.

      Wow, you somehow jumped from "some people buy used games" to "there is no market for games."

    113. Re:Great advertising for new versions! by kklein · · Score: 0, Redundant

      WHAT??? You mean fundamentals of capitalist economics apply to video games, music, film, TV shows, and other media as well as physical goods??? But... But... I don't like paying for things!!!

    114. Re:Great advertising for new versions! by ground.zero.612 · · Score: 0

      no you guys come on! seriously I was trolling!

      --
      "Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
    115. Re:Great advertising for new versions! by kklein · · Score: 1

      but then I also am the guy that pisses off the EB clerks and got Fallout 3 for $20.00 when they offered the guy turning it in $10.00 for it.

      You are my hero.

    116. Re:Great advertising for new versions! by kklein · · Score: 1

      The real solution is to sell games that I would want to continue playing longer than 3 months.

      Yeah, and what's up with these 90 minute movies??? If I'm gonna be paying $10 to see it, I better not be stumbling out of that theater, pale and bloated from subsisting on nothing but Cherry Coke, Sour Patch Kids, and buttered popcorn, for at least two weeks!

    117. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Interesting interpretation. How about thinking about what the GP meant, rather than flapping your arms about and screaming "CRIMINALS!" at everyone??

      If an insufficient number of people pay for those items, the consequence is that they won't be made. If a sufficiently large number of people don't value something enough to exchange a good portion of their income for it, but they do value it enough to exchange an hour or so to finding and downloading a copy of it, then the game is obviously overpriced. Basic economics, no?

      I'm intrigued by your assumption that P2P is about illegally swapping, too. There are other applications...

    118. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Who invited the RIAA wanna be?

    119. Re:Great advertising for new versions! by fractoid · · Score: 1

      Let's say I can sell $GAME second-hand for $30. That lets me justify paying $70 for it off the shelf (I figure new car smell is worth maybe $20) when, if I couldn't resell it after I'm done with it, I wouldn't be willing to pay more than $30-$40.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    120. Re:Great advertising for new versions! by shadwstalkr · · Score: 1

      You forgot about buying legislation to make your competitors' activities illegal while mandating use of your product.

    121. Re:Great advertising for new versions! by fractoid · · Score: 1

      The Capitalist way would be to try to enforce harsher DRM, outsource to an anti-cheat scheme that also lets you keep banning a steady number of people who will hopefully rebuy the game, and then blame piracy when the game doesnt sell well.

      Only if that makes more profit for the shareholders.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    122. Re:Great advertising for new versions! by stuboogie · · Score: 1

      "People expect to find used books in a used book store. The last time I checked, Borders doesn't put used books on the shelf next to new books for 10% less, and then confront you at the checkout to ask you if you didn't really want to buy the cheaper used book instead of the new one. That would be pretty trashy, would't it?"

      I have never personally witnessed someone being "confronted" at the checkout of any of the three local GameStops where I live. Assuming you are correct though, are you somehow forced to buy the used game? Just being asked if you would like to save money by getting the used copy is not "trashy".

      Borders doesn't stock used books because they are not a used book store. GameStop is a used game store. They may sell some new copies of the latest and greatest games, but that is not their market. Some used book stores also carry some new items, but that is not the focus of their business.

      In most cases, the people going to GameStop are actively looking for used items. Why would you go there if your prime goal was to get a new copy of a game. There are plenty of other places that have copies and are usually at a better price.

    123. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      In other words, they get to charge such high prices because users can sell the game later and recoup some of the loss.

      Which completely explains why digitally distributed games are so much cheaper. You can't reseller them, and the publisher doesn't have to pay for packaging, shipping, etc.

      No, no wait. Digitally distributed games cost the exact same fucking amount.

      But that's mainly due to the dominance of the brick and mortars, mainly Walmart. If Walmart decides to not sell your game, because your are selling the digital version at 50% less, thats a huge loss on a portion of your sales. Digital distributions isn't quite there yet. Brick and mortars are still the main source of revenue. If Walmart says jump, publishers basically have to say how high.

    124. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      From your mom. She throws it in free with every BJ.

    125. Re:Great advertising for new versions! by mdwh2 · · Score: 1

      No, that's pretty much how society works everywhere

      Fixed that for you.

      People act in their own interest. News at 11. Now what has that got to do with capitalism, anymore than any other kind of economic system?

    126. Re:Great advertising for new versions! by naoursla · · Score: 1

      Where can you get Fallout 3 for $20? I've been waiting for the price to drop on that but haven't seen much of a price drop anywayre. The cheapest I've seen is $35 used at Blockbuster.

    127. Re:Great advertising for new versions! by mrsurb · · Score: 1

      This! There are some games that I'll go back to again and again and again.My current one is Civilization IV. It was released in 2005 and I pirated it straight away to see if it would run acceptably on my low-end laptop. It did, and so I bought it, and the two subsequent expansion packs. Total cost = $AUS200. I must have played over a thousand hours of it. No chance I'd sell it! Oh, and in the last month Firaxis released a final patch which ditched the DRM. Better late than never.

    128. Re:Great advertising for new versions! by sixsixtysix · · Score: 1

      like all the people that didn't pay for the music(nin, radiohead, etc) when it was offered for free, as well as for sale? oh, wait... some people will always pay and others never will, with an unknown amount somewhere in between. not that hard to understand, is it? it will always be that way. sure, they might not make as much, but they were never guaranteed anything in the first place, right? shouldn't they be happy to get anything at all, especially when nearly anything can be pirated?

      --
      ...
    129. Re:Great advertising for new versions! by murdocj · · Score: 1

      You sound like you have very low expectations, if when you do work, you're happy to get whatever you can, or even have people take your work without paying you. I wish you a lot of luck, you're going to need it. But at least you're happy, right?

    130. Re:Great advertising for new versions! by pfleming · · Score: 1

      "Intelligent thought" as you put it is the capitalists' best ally: he WANTS his customers to be happy at the price point that makes him the most money. If his products - in this case games - are too expensive, he will reduce his pricing to hit the most profitable point on the curve where expenses are most minimal and sales the highest. It's a self-interest game, certainly, but it's a self interest game that helps the customer.

      They must not be capitalists then because they don't use "intelligent thought". Instead they try to lock their product in a DRM scheme that only pisses people off and call their customers thieves. Optimal price point? I doubt these companies know what that means. Heck, maybe they can hire Gates to write a letter to the gaming community and see how well that works.

    131. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      I'm one of those people that will buy a game, keep it for nearly 24 hours and return it. Why? because I try not to judge a game by the first impression and would like to actually give it a shot. Sadly most of the games on Android currently just aren't even worth $0.99. As for 3 minutes from install to refund, there are some applications that you can just tell you don't want after you buy it so you return it. Also, the developer phone is $400, the G1 was only $170 with the contract, but you could also go with the argument that if they just spent $400 on a phone then they can't spare $3... lol

      I see where the devs would be coming from, but why would you not be able to resell games when you can resell houses, cars, etc.? I mean, the companies only get paid the first time... they get nothing from resale. If they want to encourage people to buy the game new, then they offer incentives to buy it new. For example, when you buy Game1 you register your email for special features like downloadable levels, support, new items, whatever. If its bought used, then it most likely wont come with the person's email/password so they miss out.

    132. Re:Great advertising for new versions! by sixsixtysix · · Score: 1

      yours are way too high. i'm just a realist. it has been that way since i've been alive(1977), except it is now easier to copy(as a whole) and content creators are making more money(as a whole). how is that possible?

      --
      ...
    133. Re:Great advertising for new versions! by Bigjeff5 · · Score: 1

      Yeah, socialism is way better because all that stuff is built in automatically. No need to seek legislation at all! Saves lots of time.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    134. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      No, no wait. Digitally distributed games cost the exact same fucking amount.

      In Australia the cost of games are much higher than in America, even including the exchange rate in that comparison. Digitally distributed games cost so much less in Australia because we get American retail price.

      Count yourself lucky.

    135. Re:Great advertising for new versions! by CelticWhisper · · Score: 1

      Like what, Frets on Fire, the shitty clone of Guitar Hero?

      "Shitty" is your opinion, and obviously someone is enjoying it, as it's still under active development.

      Or the Battle for Wesnoth, which is based, and looks like, a Sega Genesis game, that console from 1988.

      "Looks like." Because everyone knows that how a game looks has a direct make-or-break impact on whether or not it's enjoyable at all. Which is why no text adventures ever sold, and people were miserable playing games until the advent of 3D-accelerated graphics chips. Oh, wait...

      Or OpenArena, a game with a 10 year old engine.

      Because everyone knows that the age of a game's engine has a direct make-or-break impact on whether or not it's enjoyable at all. Which is why nobody plays StarCraft anymore. Oh, wait...

      There are probably games that have been purchased more than all of the free games you list have ever been downloaded, combined.

      So what? What's your point? That corporate money-men making fistfuls of cash have some mysterious power to instantly magically invalidate all the efforts of FOSS developers in making enjoyable free games? Considering your sig, I'm inclined to say you just have a raging hard-on for the idea of corporations profiting, but maybe you've had some bad experience in the past with FOSS games. Give it another go, champ. I'm sure they're willing to forgive and forget if you are.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    136. Re:Great advertising for new versions! by Alphasite · · Score: 1

      Where exactly in my comment do I suggest a wide scale copying or mass surveillance?

      I'm telling you why having everything for free and waiting for people to realize that they really want to pay for something doesn't work.

      Communism have been tried a lot of times. A society where people take what they need and give what they don't, where goods and wealth are equally distributed. In theory a perfect government system, in practice a system that doesn't work because personal interest ends up overuling every effort put in another direction.

      With that said, I think no one should have to pay for second hand games or second hand whatever. The fact is, when they sold you the game they sold you a physical thing, something that if you resell you stop having (as opposed to copying a CD) so nothing new is being created, is just the same thing which has been already paid! It just doesn't make sense to pay it again.

    137. Re:Great advertising for new versions! by zippthorne · · Score: 2, Insightful

      Because at $30, people might just keep the games, rather than get rid of them. Then the available used units is lower, driving the used price up.

      Or more people will buy at launch, killing the used games demand, driving the price down, but discouraging reselling because of the low price.

      There is a sweet spot price where noticeable economic activity occurs in the used market. You can destroy this by properly pricing your product (or not worrying about the used market, as it props up your initial pricing. Auto manufacturers, for instance, take advantage of this.)

      --
      Can you be Even More Awesome?!
    138. Re:Great advertising for new versions! by EsbenMoseHansen · · Score: 1

      The problem is, if the game is available for free, not too many people are going to pay for it. So unless the first person is willing to pay the full development cost for the game (say $40,000,000), the game doesn't get produced. (Kinda obvious, isn't it?)

      My guess would be that we would see the rise of games-as-a-web-application. That is, the games would run on a server and all that would get copied (for free) would be the client. Recorded music would be promotional pieces and stage recordings only. Do bear in mind that the future is somewhat hard to predict, though.

      But I think the grandparent is mistaken in believing the majority is against copyright. Rather, it is just like taxes: most people agree with taxes being good and necessary, but will happily avoid paying their *own* taxes. Such is human nature, I fear.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    139. Re:Great advertising for new versions! by Carewolf · · Score: 1

      People expect to find used books in a used book store. The last time I checked, Borders doesn't put used books on the shelf next to new books for 10% less, and then confront you at the checkout to ask you if you didn't really want to buy the cheaper used book instead of the new one. That would be pretty trashy, would't it?

      Have you heard of a place called amazon.com? Check it out, they are pretty trashy aren't they?

    140. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      'm not sure about here, but in the EU, where citizens actually count for a damn

      Ah, the mythical, idyllic EU. Do you honestly think your government(s) aren't involved in anything shady, and that they take the citizenry into account for all their decisions?

    141. Re:Great advertising for new versions! by Saint+Fnordius · · Score: 1

      The sale of used games also means that the first purchaser did not consider the game worth keeping, and thus decides to share ownership with someone else. The original purchaser owned it for the first part of the game's life, the person buying it second-hand the second part, and so on.

      Of course, often there is a middleman who also charges a fee, since he is the one who brings the deal between the first purchaser and the second-hand purchaser together. It's this "agent's fee" that the game publishers resent, since it suggests that they could have earned the full price plus the agent's fee if they had only set the price slightly lower and gotten both customers without a middleman skimming off the top.

      I like used games from an environmental point of view. It extends the usable lifespan of the physical media, and means less copies have to circulate around - once the game loses interest for you, pass it on to someone who will still enjoy it. I am just not that big a fan of the disposable mindset.

    142. Re:Great advertising for new versions! by Grismar · · Score: 1

      Very effective use of straw man arguments there.

      The issue is, of those 13 million people, how many people would individually have the $100 million it cost to produce, and would be willing to spend $100 million to have a game produced, if after it was produced anyone could copy it.

      That's not what the parent is saying, twisting it into this just makes it a ridiculous problem. The "one individual" that would pay that amount is the company that has it developed and thinks it can turn a profit by selling enough copies.

      Bullshit. How many commercial vendors selling copied media exist and openly operate in the United States. None.

      The parent merely stated "The silent majority just keeps copying because nobody, really nobody outside of the circles directly profiting from copying prohibition considers sharing, copying and passing on of culture even remotely wrong or illegal.". It's a bit of a leap from "circles" to "commercial vendors" and I think we all know there's individuals profiting from distributing illegal software in virtually every university, school or playground.

      It's exactly the social and distributed nature of software piracy that makes it so hard to fight it. That some people along the way are making a (tiny) profit is not the issue. The issue is that hardly anyone seems to think copying software or media hurts businesses.

    143. Re:Great advertising for new versions! by Saint+Fnordius · · Score: 1

      I would suggest that the "pre-sale" model will eventually help pay for developing games. A game production team cobbles together a demo for free, and subscribers sign up in advance, promising payment upon delivery of the finished game. These subscribers then have bragging rights to receiving advance copies and other goodies.

      Another model could be "we will make a sequel to Game X if we reach our goal of $Y donations", leaving it up to prospective game players to donate whatever they want. It would be a little like the advance that a book publisher pays an author, but coming from the commons and donations after the game's release are thus slightly analogue to royalties and incentives to refine the game.

    144. Re:Great advertising for new versions! by Hognoxious · · Score: 1

      Or just use ISO codes. GBP is four keypresses, not eight.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    145. Re:Great advertising for new versions! by asc99c · · Score: 1

      I think a lot of people don't want to see these kinds of budgets for games. This is part of the problem with the gaming industry having bought out the games reviewing industry. If I look at the major publications, I'd think these high budget AAA games were the best thing in the world, with nearly unanimous agreement amongst reviewers and customers.

      But as soon as you reach out beyond that world, you see there are an awful lot of people that are talking excitedly about original but unheard of games from minor producers, built on modest budgets - often at lower sale prices.

      Having had a go at GTA4 and thinking it was just rubbish - and a big step down in fun factor from the lower budget GTA3, I'm moving away from a lot of the AAA games. Maybe the fact is these publishers shouldn't be taking a big risk spending $15M on a game ...

    146. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Yes but no but yes anyway coroporations are bad. Mod me up.

    147. Re:Great advertising for new versions! by Hognoxious · · Score: 1

      Thath eathy for you to thay.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    148. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      So who is going to produce these multi-million dollar games when anyone can copyright and distribute them without restriction?

      Why, volunteers of course! Artists should worlk for love, not money. Or the developers could use the game to promote speaking tours. Or they could charge to personalise the game by putting different girls' names in it. Or they could get everyone to chip in a twenty for a game that hasn't been developed yet.

      Anyone responding using the phrases "buggy whips" or "business model" or "freedom of speech" is a tard.

    149. Re:Great advertising for new versions! by Hognoxious · · Score: 1

      Kind of like the medieval system, where some rich dude would pay for a work of art either for bragging rights or to avoid getting buttfucked by demons in the afterlife.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    150. Re:Great advertising for new versions! by tommituura · · Score: 1

      But you can still sell them to someone who is crazy enough for retro gaming that he keeps an antiquated system running for games. Or you can use emulators/virtual environments to still play those games without having completely artificial technological barriers stopping or inconveniencing you just because some business-type assholes said so.

      I honestly do think of the bolded part to be relevant to this issue, especially since DMCA and it's ilk make it illegal for anyone else help you bypass those artificial barriers.

    151. Re:Great advertising for new versions! by Hognoxious · · Score: 1

      I would suggest that the "pre-sale" model will eventually help pay for developing games.

      Yeah, because it works so well for everything else.

      J. Random Hick: Hey Mr Ford, take this 850 bucks and when you get your productin' lane built put me down for one of them thar horseless carriage doohickies.

      Henry Ford: Why thank you kindly. Another few thousand like you and I'll be able to get the foundations dug!

      JRH: It's a start.

      HF: It sure is. Oh, one other thing - what color?

      JRH: Hmmm. Black I reckon.

      HF: Good choice, sir! (snigger). Good day!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    152. Re:Great advertising for new versions! by rtb61 · · Score: 0, Flamebait

      What is happening is the uniqueness in games are long gone. They are all much the same and variants of each other, making replay ability and obviously keeping the game no longer as desirable. So buy a new game, plays somewhat similar as an older one in your game library, which tends to kill of the replay ability of the older title so you dump it, either lend it out, trade it, give it away or sell it.

      Just like any other non consumable, when you don't need it or want it any more, you get rid of it. It really is only sheer greed by all mass media corporations, who are attempting to steal, your investment in the purchase from you, simple common theft and fraud. That they would talk publicly about it with out getting promptly investigated by government consumer protections organisations shows how much those organisations have been corrupted in the last decade.

      --
      Chaos - everything, everywhere, everywhen
    153. Re:Great advertising for new versions! by Pravetz-82 · · Score: 1

      I've found a great money-saving approach to buying games that doesn't involve "used" games. ...

      I no longer jump on a brand new game, and instead wait until the price comes down...

      http://xkcd.com/606/

    154. Re:Great advertising for new versions! by sammyF70 · · Score: 1

      Sadly most of the games on Android currently just aren't even worth $0.99

      thanks for proving my point about some people being cheap. To be honest, some developers are equally cheap(no, that is NOT mine).

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    155. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Yeah exactly but gamespot wouldn't be profitable anymore.... hence the capitalism...

    156. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      That "strange capitalist paradox" is called "diminishing returns," and isn't a paradox at all.

    157. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Anyone who assumes that an organization with money to spend would use that money in whatever way is necessary to enforce their continued making of more money, and if that means the effective purchase of legislation, so be it.

      Worst run-on sentence, ever.

    158. Re:Great advertising for new versions! by MogNuts · · Score: 1

      I got a kick out of your post. However, he scary thing is that it's actually true. Having played video games for a verrrry long time, I think we have to shift our views on things.

      View all video games as rentals--and treat them as such, so we're no longer ripped off. Never pay full price. Only pay what a rental price would be. I always wait until the price drops significantly and/or buy used. For example, Saints Row 2 on Amazon is already only $5. Another example: pick up cheap deals on Steam--like when Bioshock was $5. This way if DRM/online play is screwed, you are only out $5-10.

      And a side rant: reviews are all bought. We can't trust them. Forget them. And don't buy games based on them anymore. Either rent the game (console) to see if you like them first or play a demo (PC). Yes, demos are not the greatest indicator, but if you play video games long enough you know what to look for in a demo that pretty much will tell you if the game is worth buying.

    159. Re:Great advertising for new versions! by Hognoxious · · Score: 0, Flamebait

      With that said, I think no one should have to pay for second hand games or second hand whatever.

      So when I'm bored with a game, you expect me to give it to you? Fuck off.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    160. Re:Great advertising for new versions! by MogNuts · · Score: 1

      I have to say, I do worry about consoles now though. With DRM scenario in what you described, the general consensus is that PCs can't play games years later because most likely the DRM servers are unavailable. It made me wonder--and now I worry about the console even more. When MS/Sony decide to pull the plug on patch support for games on XBOX Live/PSN, we're screwed. I can still play FF 1 or Dragon Warrior on my NES almost 3 decades later. And one can still find patches or a patched PC game *somewhere*. But Oblivion or GTA4 without patches from Live/PSN? Forget it, pre-patched they're broken and non-functional. And you can only get it from one source. I'm very curious as to how Sony/MS will handle legacy hardware/games when new consoles are released. Makes you wonder. In the console world, 7 years is barely more than 1 console cycle (1 cycle is typically 5). But do you think MS/Sony will still provide patch servers in *7 years*?

    161. Re:Great advertising for new versions! by jcnnghm · · Score: 1

      Hint: Why were the dark ages so called? Your idea won't work.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    162. Re:Great advertising for new versions! by mcgrew · · Score: 1

      Like most people, I have limited funds. On a given payday I may not have $60 to blow on a game, but I might have $30 (this would especially be true if I were a teenager with a part time job at McDonald's).

      The right to resale is an old established one. People complain about the government wantint to take away our rights, but it seems to me that government is taking our rights away under their corporate overlords' orders.

    163. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      I'd rate a couple games on that list 'halfway decent' but really, I could start listing better games in genres of every one of them. Calling him out on TuxRacer is totally valid because he's obviously just padding the list with titles.

    164. Re:Great advertising for new versions! by YourExperiment · · Score: 1

      No, but you did say you loved it, which doesn't imply motherfuckertude to me. :)

    165. Re:Great advertising for new versions! by sharperguy · · Score: 1

      "Sometimes, paying off legislators to write laws saying it's illegal for anyone to compete with you is more profitable. "
      "All that is why we need partial capitalism with strictly enforced government oversight and regulation."

      -
      "paying off legislators to write laws saying it's illegal"
      "partial capitalism with strictly enforced government oversight and regulation."

      -
      "paying off legislators"
      "government oversight and regulation"
       

      --
      "sudo rm -rf your-face"
    166. Re:Great advertising for new versions! by k8to · · Score: 1

      Whooosh!

      --
      -josh
    167. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      my ford has copyrights, patents etc.

      I can still turn around and resell it.

      just sayin'

    168. Re:Great advertising for new versions! by jcnnghm · · Score: 1

      Having had a go at GTA4 and thinking it was just rubbish - and a big step down in fun factor from the lower budget GTA3, I'm moving away from a lot of the AAA games. Maybe the fact is these publishers shouldn't be taking a big risk spending $15M on a game ...

      Obviously the risk isn't too big if the publishers are profitable.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    169. Re:Great advertising for new versions! by mcgrew · · Score: 1

      in real life capitalism doesn't work like Economics 101

      It doesn't even work like economics 404, or even graduate level. Economics isn't science. If it were, there would be no poverty. For instance, there is plenty of food on this planet, enough to feed everyone. Only greed and politics and economics keep people hungry.

      In corporate business, there is no enlightened self interest. There is only self interest. Corporations have no morals nor conscience.

    170. Re:Great advertising for new versions! by mcgrew · · Score: 1

      This is your brain [picture shows an egg]
      This is your brain on drugs [picture shows fried egg]
      This is your brain with a side of bacon [picture shows breakfast]

    171. Re:Great advertising for new versions! by Wildclaw · · Score: 1

      Pirates WANT the games, they just don't want to pay for them.

      They don't want to pay overprice for the production of a copy. And no, you don't get to calculate in the production of the first copy. Either you do it by the capitalistic model, and price only based on scarcity (a.k.a supply) and demand, or you do it by the socialistic model and have the goverment sponsor the whole production of the item in question. If you mix the two you just get fascism, where the goverment/people pay the costs while the businessmen profits.

      I don't mind if you want to have socialism and capitalism in the same society. It isn't a bad idea at all. But you have to be very strict about the borders because as soon as capitalism and socialism collides, you have the perfect mix for corruption and waste.

      Which means in my book that they're not pirates, but parasites.

      The parasites would be the monopolistic guilds that has successfully lobbied to restrict the spread of information for their own profit. They have been leeching from society for a long time.

      Pirates simply exchange stuff at market value, which happens to be next to zero due to the ease of duplicating information. Some pirates don't even trade, but simply give it away as they innatly know that it makes society as a whole richer, without costing them anything.

    172. Re:Great advertising for new versions! by Danse · · Score: 1

      I think you're oversimplifying. I would buy more games if they were cheaper. Only the most outstandingly good game would ever get me to pay $60 up front, and frankly a game like that comes along only every couple of years or so. For the rest, I wait until they come down in price to about the $30 range. That said, I do buy games when they do an early sale on them, like they do on Steam pretty much every week.

      Another benefit of lower initial prices for games that have a prominent multiplayer component would be that it can help jumpstart the online player base. That's critical if the game is going to have any kind of longevity. If there's not a lot of people on for the first couple months, then the game will die off much quicker. If there is a strong online base, then that can generate a lot more sales over the longer term as well, since people want to play online in games that have a healthy online community.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    173. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      "The main designer, furthermore, was an astute political thinker James Madison, whose views largely prevailed. In the debates on the Constitution, Madison pointed out that if elections in England" were open to all classes of people, the property of landed proprietors would be insecure. An agrarian law would soon take place," giving land to the landless. The Constitutional system must be designed to prevent such injustice and "secure the permanent interests of the country," which are property rights."-Chomsky

      Fuck James Madison

    174. Re:Great advertising for new versions! by Danse · · Score: 1

      They push used games because that's their business. They buy and sell used games. They don't have much interest in selling new games, as they don't make as much from that. There are a hundred other outlets that sell new games, so customers can buy from those if they want to buy it new. I don't see this as abuse. I see it as the market operating as it should. I think Gamestop could use more competition, but I think that's happening mostly online. Publishers could easily get in on it as well, but they tend to prefer to try to get more draconian laws passed to further screw up the market.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    175. Re:Great advertising for new versions! by Rambling+Paladin · · Score: 1

      I'm not sure about here, but in the EU, where citizens actually count for a damn

      Here in America you're a consumer first, and (if you're lucky) a citizen second.

    176. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      It means that the value of $0 fits the worth in their eyes.
      Otherwise, they won't bother.

    177. Re:Great advertising for new versions! by shutdown+-p+now · · Score: 1

      You just went on to prove my point how Madison is very much not like Lenin or Mao (which is what GP effectively asserted), thank you.

    178. Re:Great advertising for new versions! by Danse · · Score: 1

      In other words, they get to charge such high prices because users can sell the game later and recoup some of the loss.

      Which completely explains why digitally distributed games are so much cheaper. You can't reseller them, and the publisher doesn't have to pay for packaging, shipping, etc. No, no wait. Digitally distributed games cost the exact same fucking amount.

      Who pays full price for digitally distributed games? Digital distribution services like Steam have sales constantly. The only people who would pay full price are the same people that pay $60 for a game on release day. They just don't care. I know that I can't resell those games, so there's really no way in hell I'm going to pay full price unless I just think the game is fantastic and I want to show my appreciation for it financially. Kind of like tipping the developers really.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    179. Re:Great advertising for new versions! by Malkin · · Score: 1

      GameStop is a used game store. They may sell some new copies of the latest and greatest games, but that is not their market.

      Really? Most stores that sell used products don't advertise on TV, take pre-orders, and tout the fact that they have the hottest new stuff. Replay Games is a real example of a used game store.

      In most cases, the people going to GameStop are actively looking for used items.

      I have never gotten this impression at all. Maybe the GameStops are different where you live? Most of the ones I've been in used to be Electronics Boutiques, to be honest. EB sold used games, and was even pushy about it, but most of the folks in there were there to buy new stuff.

      Why would you go there if your prime goal was to get a new copy of a game. There are plenty of other places that have copies and are usually at a better price.

      OK, then, what is our equivalent to Borders? If I want to buy a new game, and possibly browse other new games, and make totally irresponsible impulse purchases in a damn bricks-and-mortar game store (and not Best Buy or Walmart), where, exactly, do I go?

    180. Re:Great advertising for new versions! by Malkin · · Score: 1

      Have you heard of a place called amazon.com?

      1. You're comparing web to bricks-and-mortar. The buying behaviors are very different.
      2. GameStop makes nearly 50 cents on the dollar for the sale of used products. Usually, more than 80% of the money from Amazon used sales go to the seller, so Amazon has far less incentive to push used products instead of new products.
      3. On Amazon, the prominent "Add to Shopping Cart" button on the product page is for purchasing a new item from Amazon.
      4. On Amazon, buying the new item is always the path of least resistance, and requires the least time and analysis. If you go to the used page, you have to contemplate things like shelf wear, missing dust jackets, and whether or not you trust the seller, before making a decision.
      5. After you have selected a new item, Amazon never asks you if you want a used one, instead. Nor have I ever seen them go out of their way to remind you that you can sell used books to them.
    181. Re:Great advertising for new versions! by Danse · · Score: 1

      However I've seen the prices drop much less often and much slower than they used to. Not sure why this is. Game distributors putting the clamp down on resellers? It seems like $19.95 is the new rock bottom price too, few games seem to drop even further to $9.95 like they used to.

      Steam has sales all the time that put games at sub-$20 prices. Not necessarily games that came out this year, or AAA titles, but there are tons of games that get offered at lower prices like that. Just have to keep an eye on their sales.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    182. Re:Great advertising for new versions! by Darinbob · · Score: 1

      Except that this is steam, and I'm doing going for DRM games, no matter how much Steam fans say it's not in your way. If a game is available on CD w/o Steam, then if I buy from Steam do I get that exact same version or do I get a Steam version?

      But there aren't that many games lately I've been interested in; all big movie-studio like productions with little content or substance. I may just stop playing computer games except for an MMO or replaying old ones.

    183. Re:Great advertising for new versions! by rtechie · · Score: 1

      OK, then, what is our equivalent to Borders? If I want to buy a new game, and possibly browse other new games, and make totally irresponsible impulse purchases in a damn bricks-and-mortar game store (and not Best Buy or Walmart), where, exactly, do I go?

      You don't. Game publishers put those stores out of business.

      The simple reality is that the margin on most NEW games for GameStop is around $1. At that margin, they simply cannot stay in business. The margin for USED games is MUCH higher. Therefore they heavily push used merchandise and they increasingly demand kickbacks from game publishers.

      Don't like it? The ONLY solution is for the publishers to give more money to retailers. Instead they're trying to cut the retailers out completely by switching to online distribution. Do you think the massive consolidation you've seen (GameStop+EBGames+FuncoLand+everyone) is because the retailers are HEALTHY? The same thing has happened to toy stores (now you've got Toys R Us and nobody) for the same reason, toy manufacturers cut deals with Wal-mart and crushed the margins of toy stores. I could add record stores here too.

      And as an earlier poster says. Other industries have had to deal with the used market and somehow managed. In fact, I would argue that the games industry industry is driven far more by novelty than say, the book industry, which means the competition from used merchandise is is fairly weak.

    184. Re:Great advertising for new versions! by jellomizer · · Score: 1

      So... You went to a place who is paying for employees and rent for a building then traded with someone else and gave nothing back to them. So you have taken the value of the store without paying for such value. Man you are cheap bastard. Capitalism isn't what can you get away with. But trading for good of value.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    185. Re:Great advertising for new versions! by Malkin · · Score: 1

      Game publishers put those stores out of business.

      I find it much more plausible that Walmart put those stores out of business.

      The simple reality is that the margin on most NEW games for GameStop is around $1.

      As of the fiscal year ending in January 2009, GameStop has an average 21 cents on the dollar gross profit margin on new software sales. On a $50 game, that comes out to $10.50. (Source: http://www.gamasutra.com/php-bin/news_index.php?story=23357)

      At that margin, they simply cannot stay in business.

      This might be true if your number reflected the actual state of affairs. But it doesn't.

      The ONLY solution is for the publishers to give more money to retailers.

      Er, wouldn't this merely create an opportunity for Walmart to undercut the specialty retailers even further?

      Other industries have had to deal with the used market and somehow managed.

      Try making a living as a mid-list author, sometime.

      The combination of used sales and piracy ultimately drives many media publishers to succumb to the very worst aspects of their corporate natures, and become ever-increasingly blockbuster-driven, by necessity. Hype trumps quality, because it's all about the first week of sales. We're rewarding them for the wrong behavior. The content-creators don't like it and the fans don't like it, but this is how these industries have "somehow managed."

      If downloadable direct-to-consumer content creates a little more wiggle room for creativity, risk, and innovation, that's a tradeoff I can live with.

      In fact, I would argue that the games industry industry is driven far more by novelty than say, the book industry, which means the competition from used merchandise is is fairly weak.

      The problem isn't with New Game X competing against Obsolete Used Game Y. In that scenario, the competition would, indeed, be weak. The problem is that in practice, we are faced with a scenario in which New Game X is often competing against Used Game X, a mere week after release. That is not weak competition at all.

    186. Re:Great advertising for new versions! by regrepsnefpoh · · Score: 1

      The difference is that he's sticking it to the man magnanimously for paying 20 bucks, while you come across looking greedy.

    187. Re:Great advertising for new versions! by Danse · · Score: 1

      There are plenty of good games out there. Just avoid the big flashy triple-A titles. Not sure what you mean by getting "a Steam version" rather than CD version. Yes, it will require Steam in order to play it, so that I can understand you having a problem with. But for me it's a trade-off.

      I've got dozens of games that I've purchased over the years, but I rarely bother to dig them out and reinstall them. Some I've lost the CDKeys for (since they came on some scrap of paper that they stuck in the box or something), and others I just don't want to bother with tracking down all the patches and such, and then having to install a crack anyway just so I don't have to keep the stupid CD in the drive just to play it. Easier to just download a copy with all the patches and cracks ready to go. Steam gives me the convenience of having everything in one place, patched up and ready to go. I don't pay full price for anything either, so it all balances out for me in the end.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    188. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      The only used games that I've purchased were out-of-print ones that I could otherwise not find. I also NEVER sell my old games as I'm generally careful in the games that I pick to purchase in the first place, carefully avoiding the excessive number of vastly overpriced stinkers(hello June).

      Now, let's add to this that I find many games to come in at exceptionally overpriced MSRPs when initially published, and generally patiently wait for the inevitable sales, etc. to purchase a brand spanking new game at close to what a used copy might cost, e.g. picking up Orange box a mo. after release for $25.

      I should mention that I also tend to skip used products for the most part as they tend to lack things like the printed manuals which USED to be GREAT value added item, although today it's EXTREMELY rare to find a nicely written manual such as, say, the ones that came with Fallout 1 & 2.

    189. Re:Great advertising for new versions! by PopeRatzo · · Score: 1

      His mom gives beer with blowjobs too? I thought it was just his sister. Dude, his mom is hawt.

      --
      You are welcome on my lawn.
    190. Re:Great advertising for new versions! by PopeRatzo · · Score: 1

      For me, it's worth getting my games from Steam if only for the fact that I don't have to worry about disks or serial numbers or replacing my computer.

      When it's time to get a new computer, I just log onto Steam, and there are all my games, even the ones I bought years ago.

      It's kind of like TPB without the "free".

      --
      You are welcome on my lawn.
    191. Re:Great advertising for new versions! by hyk · · Score: 1

      This showed when I raised the price for one of my games from 0.99c to $1.99 and I suddenly had 5 times as many sales.

      Up from point ninty nine cents!?

    192. Re:Great advertising for new versions! by Saint+Fnordius · · Score: 1

      Thank you for entirely missing the point and getting it all wrong.

      No, the model is the one used by a concert or a book pre-sale. Attendees/prospective buyers make a binding pledge to purchase, under the provision that X tickets/books must be pre-ordered before the concert can happen (or the book be sent to the printer). Should the goal amount not be reached, the money is never transferred.

      There already are online games that live from such donations and subscriptions. The money spent on the game also goes to financing incremental improvements and new content in the game.

      But you must also realise that even your little example is skewed by the fact that there really are manufacturers who rely upon pre-orders to retool their manufacturing lines. "Well, Mister Postmaster General, we can make the delivery variation for you, thanks to your pre-order of five thousand vans..."

    193. Re:Great advertising for new versions! by DragonWriter · · Score: 1

      Exactly! I'm part of a demographic of paying customers that doesn't care if a game is over in a month if the game was REALLY good! The fact that my demographic exists renders your proposed solution of making all games be replayable for greater than 3 months defunct.

      I proposed no such solution. In fact, I didn't propose anything.

    194. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Or the Battle for Wesnoth, which is based, and looks like, a Sega Genesis game, that console from 1988.

      "Looks like." Because everyone knows that how a game looks has a direct make-or-break impact on whether or not it's enjoyable at all.

      Fortunately in Battle for Wesnoth's case, its overreliance on luck-based mechanics do indeed render it unenjoyable.

    195. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Gears of Wars 2 is not 60 bucks, it's 39.99. Gamestop does not sell it for 30 bucks, they sell it for 34.95, and they buy it from you for about 10 bucks. The used game you buy may be missing manuals and other inserts, the disk is the only thing that may be on that green, coverless case, and this disk may be scratched, although functional.

      So you are paying 5 bucks less for, in my opinion, much more less, while at the same time the guy that sold it to them likely got pennies (due to the condition, they pay less if it's in worse condition but they sure don't sell it for less.)

      Anecdotally, the vast majority of used stock at the local EBGames has the proper case and manuals. Stock which doesn't was sold to them in that way; are you suggesting that they should refuse to purchase games for which the technically unnecessary ancillary components are damaged?

      Anecdotally, I recently bought Rogue Galaxy, for which they had a new copy and two used copies. The used copies both had proper cases and manuals. The new copy was $79.95. The used copies were both $24.95, and I ended up getting one for $19.95 due to a sale.

    196. Re:Great advertising for new versions! by Anonymous Coward · · Score: 0

      Hopefully you're not still holding out for Diablo 2 and Warcraft 3 to come down in price

  2. Contracting by Hadlock · · Score: 4, Insightful

    There's nothing stopping major game publishers from creating their own chain of used game stores, and contracting (or just buy a majority share in) gamestop to manage them for the publishers. This seems like a pretty easy fix.

    --
    moox. for a new generation.
    1. Re:Contracting by Monsuco · · Score: 2, Insightful

      There is no "fix", first sale says it is legal to resell a copyrighted work. Used game stores won't hurt game companies any more than used book stores hurt authors. All it means to these companies is that they are selling a copy and not a contract. Copyright should involve just that, the rights over making copies, not the rights over what is done with said copies after they are sold. Once sold, they shouldn't still own the work, they should just own the right to replicate the work.

    2. Re:Contracting by Hadlock · · Score: 1

      Creating their own chain of stores allows them to legitimately resell their (and other publisher's) games, giving them a fair, competitive chance at that share of revenue, without resorting to bribing legislators into introducing new laws that might infringe on first sale doctrine.

      --
      moox. for a new generation.
    3. Re:Contracting by Anonymous Coward · · Score: 0

      Sure there is - require product activation and an always-on internet connection.

      I'm not saying I like it, but that's probably where this industry is headed in order to protect its revenue stream.

    4. Re:Contracting by dimeglio · · Score: 4, Interesting

      We should try to extend this to music especially downloaded music. Why is it that I can sell a used CD but, in some coutries, I can't sell a used iPod full of legally downloaded music? I suppose that's a definitive advantage of buying the CD vs downloading (on top of the quality).

      --
      Views expressed do not necessarily reflect those of the author.
    5. Re:Contracting by jayme0227 · · Score: 1

      I guess my question is, can Sony/Nintendo/Microsoft stop selling games through Gamestop, EB & the like? Yeah, it wouldn't stop them from selling the used games, but how well is their store going to do if they don't have any NEW merchandise in the shop? I'd venture to guess that a relatively significant portion of sales from these companies is indeed new merchandise and without those sales, the companies would have trouble staying open.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    6. Re:Contracting by Anonymous Coward · · Score: 0

      Unfortunately for all, they currently seem to think lobbyists are cheaper than the initial cost and work needed to start your own chain.

      Wasn't there a time in US history when americans didn't mind WORKING for their hard earned money? :)

      Nowadays it seems more and more about "Lobby lobby lobby. sue sue sue."

    7. Re:Contracting by NewWorldDan · · Score: 1

      Yeah, or they could also just cut the price on games so that people aren't as motivated to resell them. That would also cut down the margins for resale shops. It seems to have essentially worked for the movie industry. Why rent for $5 when you can buy for $9?

      Also make games that have good replay value.

      I have some sympathy for the game companies, but not much.

    8. Re:Contracting by Maximum+Prophet · · Score: 1

      If they would buy back their games, they would be able trash it, and sell only new games. They could pay more that gamestop would be able to, since they are going to sell the game at the new game price.

      --
      All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    9. Re:Contracting by Doctor+Morbius · · Score: 1

      Also, a lot of states have laws preventing manufacturers from selling directly to customers or controlling the means of distribution.

      --
      If I disagree with you it's because you are wrong.
    10. Re:Contracting by dontPanik · · Score: 1

      There's nothing stopping major game publishers from creating their own chain of used game stores, and contracting (or just buy a majority share in) gamestop to manage them for the publishers.

      Yeah... except that it's like... really expensive.
      I mean by that logic there's nothing stopping ME from doing that either.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    11. Re:Contracting by Talderas · · Score: 1

      My guess would be that when loading MP3s from iTunes into an iPod the MP3 isn't automatically deleted from the computer. Thus since you still own a copy of the MP3 when you sell the iPod loaded with MP3s you are copying and distributing, rather than just copying within fair use.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    12. Re:Contracting by AndersOSU · · Score: 1
    13. Re:Contracting by tnk1 · · Score: 1

      That would make sense, but buying into brick and mortar operations generally costs more than buying politicians trips and high-class hookers.

      Yeah, politicians are expensive, but a lot less expensive than trying to run a chain of stores, which may well go out of business for reasons completely separate from the quality of their product.

      No one in their right mind would want to run a chain, unless they are actually in the business of that and have high efficiencies in that area. I would hazard to say that even investing in such an operation would be a bad idea compared to the relatively high margins you get (minus piracy and used sales) by simply being a game developer.

      Not to mention that you probably have to bribe some officials to get a store running anyway, so you might as well suck it up and bribe for direct legislation.

    14. Re:Contracting by RockClimbingFool · · Score: 1

      There is a reason why game publishers are pushing really hard for digital distribution. It will effective kill the used game market.

    15. Re:Contracting by Hadlock · · Score: 1

      No one in their right mind would want to run a chain, unless they are actually in the business of that and have high efficiencies in that area. I would hazard to say that even investing in such an operation would be a bad idea compared to the relatively high margins you get (minus piracy and used sales) by simply being a game developer.

      That's why you would contract someone who already has experience in the field, like gamestop to manage the chain for you. Which is exactly what I said in the GP.

      --
      moox. for a new generation.
    16. Re:Contracting by Registered+Coward+v2 · · Score: 1

      There is no "fix", first sale says it is legal to resell a copyrighted work.

      Actually, first sale in teh US is not always clear cut. While I agree you ought to be able to sell the physical copy of any copyrighted work you purchased; that's not always the case.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    17. Re:Contracting by Saint+Fnordius · · Score: 1

      Going back to the hated car analogy, your suggested business model is no different than a car dealer selling used cars on the same lot as the new cars. Or, say, if Games Workshop stores allowed used miniatures trading on site. Or a used collectable baseball card store owned by Upper Deck.

      Like the parent to your post wrote, copyright only deals with the right to make copies. It was never intended to deal with the matter of what happens to those copies once made, only provide the publisher a tool to keep other commercial publishers from leeching off of their work, from a time when the act of publishing was expensive.

  3. They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 4, Insightful

    Sony was going to have each game be locked to a single PS3 thus preventing the resale of the game.

    Sony decided against it when the fans made a stink.

    Lets not say that its "impossible" to stop the selling of used games. Its quite possible and they will do it when they feel they have to.

    1. Re:They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 4, Informative

      Also as far as i know... If you buy a game on steam, its locked to your account and name and you can not resell it.

      The used game market is going to die when digital distribution takes over.

    2. Re:They can stop it: Installs locked to hardware. by Mortiss · · Score: 4, Insightful

      Yeah,
      Thus ensuring that many people simply will not buy it because they not only cannot trade it but also cannot even take it to their friends places to play.

      That would be a very stupid move indeed.

    3. Re:They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 2, Interesting

      Microsoft already addresses this issue by allowing you to Download your gamertag to only one Xbox 360 at a time. So if you go to your friends house you can DL your gamertag and all of your "Xbox live arcade games" can now be played on your friends xbox. Of course your home Xbox will now not be able to play them until you redownload your gamertag to your Xbox 360.

      So it is very possible that this will become a reality because it already very much is on Xbox Live. Its a HUGE pain in the ass tho.

      Sony is actually better about it. If you buy a game on PSN, you can install it on your PS3 and your friends and both of you can even play the game at the same time on both your consoles.

    4. Re:They can stop it: Installs locked to hardware. by Sir_Sri · · Score: 2, Interesting

      I think most of us, even if we don't regularly buy things on steam are agreeable to binding a purchase to an account. I wish microsoft would adopt this logic so I could easily manage and transfer my licences between machines and so on.

      From there publishers need to dramatically drop (or even zero) the price of older titles as they move on to sequels (or new IP). There's really not much point in charging 20 or 30 bucks for assassins creed or bioshock now. If the put them on games for windows live, steam, impulse, direct2drive gamersgate etc for 5 or 10 bucks, or even 0 and just said go torrent it they would have more people lined up for the sequels and ready to pay full price. The only people who pay full price for anything are the impatient ones, myself included, they need to grow that market, they're not likely to get much from anyone else no matter what.

    5. Re:They can stop it: Installs locked to hardware. by athakur999 · · Score: 4, Interesting

      You could, in theory, just sell your steam account itself to someone else. Of course, this means selling the entire collection of games in your account so you can't pick and choose. You could just set up a different account for each game you wanted to buy though.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    6. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 0

      Anybody remember "LAN Game CD's" -- I think maybe the original age of empires and/or starcraft came with them. YOu'd install all the CDs and that on your own machine--but they'd give you a second disk you could give to a friend that would only let you play the online version with them...

      Sigh...at least that was a tolerable model. You want to play multiplayer now, both people have to buy it...and have an account with xbox...PITA

    7. Re:They can stop it: Installs locked to hardware. by Gizzmonic · · Score: 2, Interesting

      It's coming. I'll bet the next consoles have 'features' that prevent game resale. They think people will buy no matter what. I've been gaming for 25 years and I will not buy a game that I can't bring over to a friends' house. And no, giving your friend your PSN or Xbox Live info so they can download the game onto their console isn't the same. Takes too much coordination, time, and it could even cost money if your friend is on metered broadband.

      --
      (-1, Raw and Uncut is the only way to read)
    8. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 1, Funny

      Sony was going to have each game be locked to a single PS3 thus preventing the resale of the game.

      Sony decided against it when the fans made a stink.

      Bull. Shit. What you're saying is that Sony actually listened to their fans. I demand citations.

    9. Re:They can stop it: Installs locked to hardware. by vertinox · · Score: 2, Insightful

      Also as far as i know... If you buy a game on steam, its locked to your account and name and you can not resell it.

      True, but computer games in general are hard to resell even if you have the original box simply because of random DRM schemes and isn't specific to Steam.

      I personally would never buy a used computer game because of this.

      Console games on the other hand will always be easier to resell.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    10. Re:They can stop it: Installs locked to hardware. by Sancho · · Score: 4, Insightful

      I think most of us, even if we don't regularly buy things on steam are agreeable to binding a purchase to an account.

      I wouldn't mind binding things to an account, as long as I could unbind it and transfer it to another account.

    11. Re:They can stop it: Installs locked to hardware. by wigginz · · Score: 1

      It never will. Publishers have too much invested and make too much money (along with retailers) selling games off the shelf. It will never go away or let digital distribution take over. Steam has been around how long? It hasn't made much of a dent especially when the console market is so huge.

      --
      You may find my appearance and demeanor foolish, but it is you who plays the fool.
    12. Re:They can stop it: Installs locked to hardware. by 2obvious4u · · Score: 1

      Digital distribution will take over when all 6 billion people on the planet get 10Gb/s for free.

    13. Re:They can stop it: Installs locked to hardware. by sheepofblue · · Score: 1

      All true but like most DRM I have seen the implementation craps on your PAYING customers harder than those you are trying to stop.

    14. Re:They can stop it: Installs locked to hardware. by SCPRedMage · · Score: 1
      From the Steam Subscriber Agreement:

      You may not sell or charge others for the right to use your Account, or otherwise transfer your Account.

      --
      My sig can beat up your sig.
    15. Re:They can stop it: Installs locked to hardware. by CorporateSuit · · Score: 1

      That comes across as awfully non-enforceable.

      --
      I am the richest astronaut ever to win the superbowl.
    16. Re:They can stop it: Installs locked to hardware. by SCPRedMage · · Score: 4, Informative

      Inaccurate.

      When you purchase game content on XBox Live, the purchase is tied to both the gamertag AND the console. Both can use the content freely. That is, you can use the content with that gamertag, regardless of console, and you can use it with that console, regardless of gamertag.

      To make this a little clearer, if you take your gamertag to a friend's system, while you are signed in to that gamertag, you'll be able to use any content you've ever purchased while signed in to that gamertag. Conversely, if a friend brings their gamertag over to your system, they will be able to play not only the content purchased with their gamertag, but the content purchased on that system, but only while using THAT system.

      --
      My sig can beat up your sig.
    17. Re:They can stop it: Installs locked to hardware. by netruner · · Score: 2, Insightful

      Sadly enough, I think you're right. This is just another attempt by producers to exploit intellectual property laws beyond their original intention. I had to study First Sale Doctrine and how it applies to software in grad school. DMCA was only the first in a series of legal changes aimed at preventing a consumer from having any real "rights" when they pay for content.

      Hopefully we'll come to our senses before any real damage is done and re-evaluate the purpose of intellectual property's legal protection.

      --



      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    18. Re:They can stop it: Installs locked to hardware. by Jonathan_S · · Score: 3, Informative

      Microsoft already addresses this issue by allowing you to Download your gamertag to only one Xbox 360 at a time. So if you go to your friends house you can DL your gamertag and all of your "Xbox live arcade games" can now be played on your friends xbox. Of course your home Xbox will now not be able to play them until you redownload your gamertag to your Xbox 360.

      Sort of. Microsoft ties a download to both your gamertag and your specific xbox.

      Log in as your gamertag and you can play the game from any console, like you said.
      But on the game's "home" console any gamertag can play it, even if your gamertag isn't there. (And once a year Microsoft will let you adjust the "home" console for your downloads; or they'll do it automatically for an RMA replacement console)

    19. Re:They can stop it: Installs locked to hardware. by gbarules2999 · · Score: 2, Insightful

      I don't know about anyone else's experiences, but it was that "Spawn" install that came with Diablo and StarCraft that made Blizzard at least two hundred dollars from people buying the game after some of the LAN parties I've been to.

    20. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 0

      It's coming.

      Doubt it. Why would console manufacturers add a "feature" that locks software to hardware? Sony could give a shit less whether or not your game is new or used; you still have to have a PSx to play it. The more (new/used) games are sold, the more consoles are sold. For example; I had exactly zero intention of getting a PS2, but Metal Gear Solid 3 sold me. The same is the story of the PS3 with Metal Gear Solid 4. The sale/availability of the game drove the sale of the console.

      My $0.02

    21. Re:They can stop it: Installs locked to hardware. by L0rdJedi · · Score: 1

      Valve can probably fix this fairly easy, they've just chosen not to. The fact that you can "Gift" a game to someone tells me that if they wanted to allow Steam users to sell games to one another, they'd come up with a way to do it.

      I've never had the urge to sell any of my used games and I've only purchased one PC game used in my life (Warcraft 3: The Frozen Throne).

    22. Re:They can stop it: Installs locked to hardware. by megamerican · · Score: 1

      Not only is that completely unenforceable unless you tell Valve what you are doing it would be quite easy to circumvent by simply selling something completely worthless while giving away your steam account for free.

      "I'll sell you this random picture for $20 that comes with a Steam account that includes the Orange Box for free."

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    23. Re:They can stop it: Installs locked to hardware. by risk+one · · Score: 1

      Until some indie distribution platform pops up that allows you to trade your games, and it's hailed as a great new idea.

    24. Re:They can stop it: Installs locked to hardware. by vux984 · · Score: 3, Insightful

      That comes across as awfully non-enforceable.

      So if gamestop started brokering steam account transfers, would it be 'non-enforceable' then?

      Your right, its pretty non-enforceable if a couple people do it individually and privately. But if they can block gamestop from participating, and ebay, and craigslist, etc, etc... its 'enforcebable enough'.

    25. Re:They can stop it: Installs locked to hardware. by thrash242 · · Score: 1

      I agree. I think this will eventually be the death of the used-game market: most if not all games will likely be downloadable eventually. It's already like this on the PC with Steam. As console hard drives get bigger, this will become more common.

    26. Re:They can stop it: Installs locked to hardware. by Talderas · · Score: 1

      True, but computer games in general are hard to resell even if you have the original box simply because of random DRM schemes and isn't specific to Steam.

      I didn't realize it was possible to resell computer games. The myriad of DRM, account based keys, and other things means that you could be buy a copy that is utterly worthless. Let's say I buy a used copy of Diablo II + LoD with key. Lo and behold the previous owner managed to get that key banned from battle.net. That destroys the value of that copy.

      The only PC games that can be bought used are those with no multiplayer content and have no key or authentication method.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    27. Re:They can stop it: Installs locked to hardware. by jman11 · · Score: 1

      "I'll sell you this random picture for $20 that comes with a Steam account that includes the Orange Box for free."

      That would be against the second half of the sentence: "...or otherwise transfer your account." Nice work on the reading comprehension though,

    28. Re:They can stop it: Installs locked to hardware. by AndersOSU · · Score: 1

      psst:

      or otherwise transfer your Account

    29. Re:They can stop it: Installs locked to hardware. by AndersOSU · · Score: 1

      Here's why console games won't be locked in the near future. If one system manufacturer decides to do it, they'll destroy their market share.

    30. Re:They can stop it: Installs locked to hardware. by BikeHelmet · · Score: 1

      You are correct - but look at the prices on Steam!

      I picked up Assassin's Creed, new, for $10. TF2 for $10. Left4Dead had a sale for $20 or $25. New games generally show up at $40 or less, and have launch sales of at least 50% off, or pre-order 10-20% off. (depends on the company)

      If I compare buying brand new on Steam and not being able to resell, with buying brand new in a store and selling after... it's cheaper on Steam.

    31. Re:They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 1

      You're correct. Perhaps i failed to convey that properly.

    32. Re:They can stop it: Installs locked to hardware. by McKeegan · · Score: 1

      I'm sure Blockbuster, GameFly, and other game-rental companies would do everything in their power to prevent a company from doing this.

    33. Re:They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 1

      The only thing is that your gamertag can only be on one console at a time.

      Everytime i bring my gamertag to a friends house, i have to go through this download process to download my gamertag to his console. When i get back home, i have to then redownload my gamertag to my console at home.

    34. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 0

      Sony has a similar angle. You can legally re download what you purchase from the PSN to up to 4 other PS3s, so you can play at a friend's house without dragging your box along. You can re download to the original machine as many times as you like.

      You cannot DL a game that plays online only (like crash commando for ex) to more than one machine from the same distribution and both play online however. I tried. IT would only let one of us play at a time, telling me that the digital distribution has a tag of some sort associated with it.

      You can however share some add on content to online games.

      This is an issue if you have more than 4 friends and travel around a lot to game I suppose :)

      It is going to suck for the consumers when you can't recoup any of your expense through the used market. Every item you buy out there that physically exists can be re sold. they charge you the full, RETAIL price when you buy it new. They got their money's worth out of every full price item they buy. Some people don't want it for whatever reason later and sell it used. Some people don't have the $ for new, or prefer to be savers, and buy used as a habit.

      Saying that we can't buy and sell a used game is ludicrous. Chances are that person wouldn't have forked out the $60-70 for the new copy anyways. IF they did, they wouldn't be able to do it for as many games as they normally would. If people can't resell their games, they may not take a CHANCE by buying a game that just came out, knowing that they are stuck with the full, out of pocket costs if they deem it suckage an hour later. They would instead, wait for the reviews, a rental, etc.

      Do the people buying used cars cause the auto industry to cry out that it is taking away from their new car sales?

      Media companies need to quit their whining in general and "live" with their multi-billion dollar enterprise.

    35. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 0

      The unfortunate downside is that, once your console RRODs, you will need to be signed in to your gamertag in order to play your games on the replacement console.

      Still, all-in-all, it's not such a bad deal, except for the fact that you can't resell.

    36. Re:They can stop it: Installs locked to hardware. by SCPRedMage · · Score: 1

      Negative. Microsoft has a tool online that can transfer the console-specific license to a new console, in case you, say, replace your first-gen 360 with a new (more reliable) one that has HDMI. Also, as part of their repair policy, when they send out a replacement system, they transfer all licenses associated with the broken system to the new one.

      --
      My sig can beat up your sig.
    37. Re:They can stop it: Installs locked to hardware. by SpacePirate20X6 · · Score: 1

      Too bad they're not continuing this trend with Starcraft 2 or Diablo III... And they cite Piracy, or course, as their reason for not doing it.

    38. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 0

      Hopefully we'll come to our senses before any real damage is done and re-evaluate the purpose of intellectual property's legal protection.

      Too late. We've already thrown away the concept of Implied Warranty when copyright law "prevented" stores from processing returns on opened software/media. This essentially turns all of said purchases into caveat emptor, a type of purchase that is completely at odds with the rest of the items covered by the store's returns policy (and by "the store" I mean all stores sharing similar returns policies, mainly the national big-box stores). I'm just waiting for some consumer protection lawyer (or an acquaintance of) to get shafted by this policy and start fighting it on grounds of the Unified Commercial Code.

      I suppose you could make the argument that people will buy the product, copy it, and then return it. To counter that, take a look at the major grocery store chain: you can buy most any food item, open it, and then return it even if a majority is missing. I learned of this returns policy when I started my high school job as a cashier. In addition, people will use this system to get a free meal, and there's little we were allowed to do to stop it. I have a conscience, so I wouldn't abuse that system. Still, at the very most, store managers check for patterns of behavior to deny returns, but the store I worked at didn't even do that. Nearly 10 years later, this fact has not changed.

      The **IA loves to trot out the "you wouldn't steal a car..." argument, but the above system of stealing groceries is much more in-line with that analogy and you don't see the supermarkets refusing returns on opened food items. With so many DRM schemes out there, it's becoming much more likely that your purchase will not work on your system. Plus, there's the possibility that the product just isn't what you expected, even if it works. That you cannot return your purchase, especially if something the vendor adds to it actively breaks it, is a blatant violation the Implied Warranty clauses from the Unified Commerce Code. I'm appalled that it's been in practice for so long without so much as a challenge.

    39. Re:They can stop it: Installs locked to hardware. by Anonymous Coward · · Score: 0

      Yeah, until inevitably someone finds a way to circumvent this protection like everything else. Eventually, everything gets cracked whether you like it or not because of restrictions implemented by the assorted hardware companies. I would hasten to add that a lot of the reason games get sold AT ALL is because of places like Gamestop where you can also go to buy things like peripherals. As soon as copying games becomes easier and less scary to the general public than potentially bricking your system or going to the store to buy an expensive and short lived game, digital distribution will either eat itself or the platform will die. (Read: Dreamcast)

      Here's an idea. How about freeing up the systems and lowering the prices of games altogether? Here, the opposite is true. If the product is good, cheap, and entertaining for a long time, chances are you wouldn't download it illegally. At least, I wouldn't. =)

    40. Re:They can stop it: Installs locked to hardware. by gbarules2999 · · Score: 2, Interesting

      They want to strangle that Korean StarCraft scene as much as they can by keeping their servers the only servers. I can't see South Korea adopting the new game anyway, but this is the nail in the coffin.

    41. Re:They can stop it: Installs locked to hardware. by DRACO- · · Score: 1

      Sequels are a firm reason why I never played several games. When I have the dosh to buy a game, I usually wont have the money to get the sequels or won't have the new system they come out on. It annoys me that in order to understand some of the current games, you have to play their previous versions on 3 generations old systems that you never had a chance to own.

      --
      Consider yourself blessed if you are sneezed on by a dragon and only get wet, it could have been a fireball.
    42. Re:They can stop it: Installs locked to hardware. by CorporateSuit · · Score: 1

      So if gamestop started brokering steam account transfers, would it be 'non-enforceable' then?

      This would be funny to see. Too many accept Valve's contract as legal and binding, but when it comes up against the First Sale Doctrine of the copyright act, it'd more than likely shatter. If only Gamestop had the cajones to do something like this and they ended up with a judge who valued the law as something worth more than toilet paper, it might put an end to a lot of these pathetic "software license agreement" wet dreams that every greedy corporate criminal is forcing its customers to agree to. At least Gamestop would have the legal power to fight a battle like that with Valve.

      --
      I am the richest astronaut ever to win the superbowl.
    43. Re:They can stop it: Installs locked to hardware. by vux984 · · Score: 1

      Not only is that completely unenforceable unless you tell Valve what you are doing it would be quite easy to circumvent by simply selling something completely worthless while giving away your steam account for free.

      As I said in another reply, is it "completey unenforceable" if Gamestop started brokering steam account transfers? Or if Valve demanded ebay/craigslist remove account transfers? If they can effectively prohibit the above, then its 'enforceable enough'. They don't really care if you can manage to transfer it to your brother's best friend without them finding out about it.

      If they can effectively prohibit the formation of a functioning market for the accounts and by extension for the games, then they have effectively denied you your first sale rights.

      Other posters have already adequately shredded your attempt to weasel around the prohibition for charging money. And for what its worth, it doesn't matter if you charge money or not, its against the terms to even GIVE the account away.

    44. Re:They can stop it: Installs locked to hardware. by geekoid · · Score: 1

      I'm not. A lot of people arn';t.

      The way steam does it means that only 1 person and be using 1 game at a time.

      If I want to play TF2, there is no reason why someone else in my family shouldn't be able to play Drakensang.

      The whole scheme was thought up be people who don't realize there are families out there.

      By the way TF2 and Drakensang are both very good games.
      Very different as well.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    45. Re:They can stop it: Installs locked to hardware. by geekoid · · Score: 1

      "Console games on the other hand will always be easier to resell."

      HAHAHA, consoles games are following the same patterns.
      Now with Hard drives and internet connections, expect to see lower quality intitial releases and DRM tied to an account.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    46. Re:They can stop it: Installs locked to hardware. by geekoid · · Score: 1

      Which is stupid. They should make there server the only 'Official servers'

      The Lions and the Rams can play each other all they want, but it only official games count.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    47. Re:They can stop it: Installs locked to hardware. by J-1000 · · Score: 1

      Also as far as i know... If you buy a game on steam, its locked to your account and name and you can not resell it.

      The used game market is going to die when digital distribution takes over.

      And piracy is going to increase.

    48. Re:They can stop it: Installs locked to hardware. by bami · · Score: 1

      That was the case with all the westwood games up till Command and Conquer Generals.
      The game was devided between two sides, each disc had one sides campaign on it (with all the movies and whatnot) and if you wanted a two player lan game, each person just used one of the discs.

      Great memories of endless nights of red alert skirmishes.

    49. Re:They can stop it: Installs locked to hardware. by Winckle · · Score: 1

      I honestly think the reason they do that is to encourage you to buy a memory card to transfer gamertags.

  4. Why would game publishers care? by religious+freak · · Score: 1

    Unless I'm missing something, it seems the OP is missing something... game publishers don't care if a certain new game is paid for with a certain old game. They still get paid full price for the new game.

    Sure, the publishers theoretically miss out on selling these old games to new people (b/c of the trade in), but it's been like that for some time - I would hope they'd be over it by now. This quick aging of titles is what contributes to such a fast development cycle on games, and is what pushes progress forward. Yeah, it's hard work for the publishers, but it doesn't push down their sales, or profit, on the new titles they create.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:Why would game publishers care? by Dynedain · · Score: 4, Insightful

      But this is how the game publishers see it:

      5 million people are playing my game.
      500k people are pirating it.
      1 million people are buying it used.

      I get $30 for each new copy sold.

      Ergo, I am LOSING $15 million to piracy, and I am LOSING $30 million to second-hand sales.

      The key is that the publishes don't view the second-hand sales environment as free marketing. That is to say, they don't see the benefits of having a wider audience exposure, which in turn causes overall sales and first-sales to rise. Instead they look at second-hand sales as missed opportunities, assuming that they should have been first-sale purchases, and scream that they are losing revenue. Complete bullshit way of thinking about it, but when all you care about is the bottom line, then your goal is to have the absolute maximum number of people paying you the maximum price.

      Of course the used-market game retailers put the price of the used games barely less than the new ones (compare to a pawn shop for example) which only further reinforces the mentality that the retailers are trying to screw the publishers.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    2. Re:Why would game publishers care? by Anonymous Coward · · Score: 1, Insightful

      Companies only have a single goal: to be profitable. When companies are already as profitable as they can (or think they can) be, through legitimate tactics, they will move on to more underhanded taxes. Yes, that means apple locking down its software, media companies extending copyrights, film producers ousting rights holders, and game companies making money every time the game is bought, new or old. This isn't just about the trade in deals for new games, it's also just about people buying used games at all.

    3. Re:Why would game publishers care? by Anonymous Coward · · Score: 0

      When software used to behave like books the right of first sale seemed to be a good idea. When they started to do DLC and patches it seems like 2nd hand gamers are getting quite a lot of extra content for free.

    4. Re:Why would game publishers care? by Darkness404 · · Score: 1

      Um, in case you haven't noticed, even if I have all the DLC for Halo 3 and I sell my disk, the DLC is only on my HD of my 360 and it didn't get sold. As for used HDs, I don't see the huge deal if you can resell DLC/patches just like books, its not like books where it costs more to produce each copy.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:Why would game publishers care? by phantomfive · · Score: 1

      The key is that the publishes don't view the second-hand sales environment as free marketing. That is to say, they don't see the benefits of having a wider audience exposure, which in turn causes overall sales and first-sales to rise.

      In reality they probably do understand that benefit, given that they have people who specialize in marketing. In fact, they've probably done studies to calculate the exact benefit of the advertising from used game sales, and realize that they could do better by spending that $30 million on more traditional marketing. And they are probably right. So really the only reason for them to allow used game sales is because it benefits us as consumers. Not that they are altruistic, but that is how society works. And it's a good thing.

      --
      Qxe4
    6. Re:Why would game publishers care? by gbarules2999 · · Score: 1

      Game publishers have forgotten that punishing consumers does not increase profits.

    7. Re:Why would game publishers care? by Anonymous Coward · · Score: 0

      This makes no sense. Company sells 5 million copies so has 5 million users. 1 million of those sell it to other users. Why should the company care? They sold 5 million and have 5 million legitimate users at a time.

    8. Re:Why would game publishers care? by S7urm · · Score: 1

      Wrong.

      All money "lost" to pirating or used games was never theirs to begin with. You can't relate actual monetary value to a "potential" customer.

      In other words
      If I sell 10 Games
      but 50 people play it
      I did not lose 40 sales
      Because I was only accounting the original 10 games, I technically shouldn't even be aware of the "stolen" 40 let alone basing any accounting on it.

      --
      "This is the value of a summer spent and a winter earned"
    9. Re:Why would game publishers care? by relguj9 · · Score: 1

      Even if they only got 1/10 of the pirated/resold sales, it's still a gain... I just don't buy re-sale as marketing.

    10. Re:Why would game publishers care? by Dynedain · · Score: 1

      They don't view it as "current" users, they view it as "total" users, and they didn't sell 5 million copies.

      In the example that I provided, the company has had 5 million total users over the life of the product, but the company only received revenue from the 3.5 million copies they sold. The publisher sees this as having lost 1.5 million sales. I agree with you that the company shouldn't care, that it is a bullshit metric, but this is the way they think because they don't care about the game or the experience, they care about the money.

      The idea of "current" users only matters when those users are using the company's resources (MMORPGs, downloading new feature packs, etc). Financially what matters to the publishers is the total number of people who have played the game, versus how much income they received. The income only comes from first-sales, so the more the game is resold as used, the lower their ratio of income to total players.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    11. Re:Why would game publishers care? by Talderas · · Score: 1

      Every time I go to Gamestop and pick up a copy of a game new the clerk asks me if I would rather get a used copy. I tell them, "No, I prefer supporting the developers."

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    12. Re:Why would game publishers care? by Dynedain · · Score: 1

      I agree with you, re-read my post. I said it was a bullshit way of looking at it but it is how the publishers see it.

      It's the exact same thing as the MPAA/RIAA saying they are losing sales to piracy because they assume every copy pirated is a lost sale.

      On the actual books and finances, they don't show the re-used/pirated copies as losses (it'd be criminal behavior if they did), but that doesn't stop the board of directors from thinking that way. Remember, to them higher profits means higher bonuses. People playing without paying are potential profit they didn't get.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    13. Re:Why would game publishers care? by Talderas · · Score: 1

      If the DLC is free then the used game buyers are getting extra content without having paid to the developers. This is why I completely support the pay for DLC (sans patches) method as long as the pricing is reasonable.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    14. Re:Why would game publishers care? by Dynedain · · Score: 1

      Here's the marketing angle:

      You sell 5 copies. The people who buy them talk about it and show their friends. Let's say that 5 friends decide to acquire the game.

      Now, the friends have two options:

      1) They can buy the game used from the original 5 players (or the merchant who bought back the 5 copies, or they trade/gift them, doesn't really matter). Now 10 people have owned and played the game. The publisher only sold 5 copies, no increase in sales, no marketing value.

      2) Some of those friends may elect to buy a new copy (I know plenty of people who don't like to buy used games even if they are old titles). Even if only 1 out of the 5 buys the game new instead of used, that is 1 extra sale that the publisher wouldn't have gotten without the viral marketing/social network.

      That's how used games are a marketing benefit. But the publishers, even if they realize that power, feel they can squeeze more out of the market by preventing the second-hand sales and forcing all 5 friends to buy new. After all, even if 3 of those 5 don't buy because they're pissed off they can't buy it used, the company still gets a bigger profit.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    15. Re:Why would game publishers care? by relguj9 · · Score: 1

      I understand that it could be considered marketing, I just have a really hard time believing that the reduction in profits from sales gained by marketing from re-sale would be greater than the profit gained from increased sales of both older and newer games. I find it VERY hard to believe actually.

      IAMNAE and I don't have the numbers, and I know you don't either... it's an interesting theory it just seems very unlikely to me.

    16. Re:Why would game publishers care? by DRACO- · · Score: 1

      Publishers also miss out on the old game sales as retail outlets are unwilling to give space to a slow selling item. Every square inch of shelving and flooring in a retail outlet has to roll dollars to be of value to the retailer. The game trading stores have managed to do this by being set up specifically to handle this and the buyers of used games know they have a chance of finding an older game in one of these stores. Buyers of old games know they wont find 2 year old games at Walmart regularly.

      I worked at a walmart once, and the only time you could find an old game was if it got lost in the security room for a year and got dragged out during inventory. Sadly if it fell off the inventory system and re-added, it would drag back the original price it was selling at nationally instead of the discounted price the store marked it down to locally, then it would never sell. I dont know how LP looked at it but that lost old game that was found probably would be better sent back to the vendor or just destroyed rather than placed on the shelf to take up display space. Most likely the former.

      --
      Consider yourself blessed if you are sneezed on by a dragon and only get wet, it could have been a fireball.
    17. Re:Why would game publishers care? by Alistar · · Score: 1

      Actually, the company still received revenue from 4.5 million copies.

      5 million playing the game (500k were pirates so they were copies of legitimate purchases)

      However those 1 million used copies were new at one point.

      So it was 4.5 million new, and 1 million old for a total of 5.5 million users (6 if you include the pirates).

    18. Re:Why would game publishers care? by Dynedain · · Score: 1

      No, it was 3.5 million.

      3.5 million sales + .5 million pirates + 1 million of the original 3.5 = 5 million TOTAL users.

      I was not saying take 5 million sales, and then resell 1 million of those.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    19. Re:Why would game publishers care? by Anonymous Coward · · Score: 0

      Astorturfing troll, is astroturfing.

    20. Re:Why would game publishers care? by Darkness404 · · Score: 1

      Your logic makes no sense. Even though the developers got the money in the first place (from the original purchaser) and assuming no copies of the games are duplicated, you aren't ripping anyone off. The cost of deploying DLC is very, very, very small especially if you use P2P and related technologies to distribute it. DLC isn't stand-alone and requires the game to be played. So please tell me, other than the $.0001 in distribution costs how is this getting extra content without paying the developers?

      --
      Taxation is legalized theft, no more, no less.
    21. Re:Why would game publishers care? by mjwx · · Score: 1

      But this is how the game publishers see it:

      5 million people are playing my game.
      500k people are pirating it.
      1 million people are buying it used.

      I get $30 for each new copy sold.

      Ergo, I am LOSING $15 million to piracy, and I am LOSING $30 million to second-hand sales.

      The key is that the publishes don't view the second-hand sales environment as free marketing.

      No the problem is that they are equating 1 casual download or 1 used game as the equivalent to 1 full price sale. This falls over in a puff of logic with the fact that if they were willing/able to buy a new copy they wouldn't be pirating or buying used. There is no advantage to

      Developers like Valve and Stardock do this right, they only count sales that actually happen. Granted Steam and Impulse are not friendly to the used game market.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    22. Re:Why would game publishers care? by Anonymous Coward · · Score: 0

      3.5 million @ $30 means you received $105 million and you're complaining about (possibly) missing out on an extra $45 million? You greedy barstool!

    23. Re:Why would game publishers care? by Perky_Goth · · Score: 1

      You're not, the developers have already been paid.

    24. Re:Why would game publishers care? by ookaze · · Score: 1

      But this is how the game publishers see it:

      5 million people are playing my game.
      500k people are pirating it.
      1 million people are buying it used.

      I get $30 for each new copy sold.

      Ergo, I am LOSING $15 million to piracy, and I am LOSING $30 million to second-hand sales.

      But this is stupid because 4.5 millions copies have been bought, so they didn't actually lose anything to second-hand sales.
      Because the 1 million copies that have been bought used, have been bought new, which they got their money from.
      And nearly no publisher (Nintendo being the only exception I know of) expect to get their $30 from every copy of their games, as most of them agree to have their games price reduced after some time on the market.

    25. Re:Why would game publishers care? by Hognoxious · · Score: 1

      When they started to do DLC and patches it seems like 2nd hand gamers are getting quite a lot of extra content for free.

      I don't see the problem. The game company already got their money from the first buyer.

      And assuming the seller deinstalled it, there's still only one person is using that one original game. Does it matter who that person is?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  5. Lower your price! by darkmeridian · · Score: 5, Insightful

    Game companies should progressively lower prices of their games as time passes. This would eat up the used game market.

    --
    A NYC lawyer blogs. http://www.chuangblog.com/
    1. Re:Lower your price! by iron-kurton · · Score: 5, Funny

      Same should be done with music. Eventually, you'll start getting paid to listen to Van Halen's Jump (as one should be)

      --
      Change is inevitable, except from a vending machine -- Robert C. Gallagher
    2. Re:Lower your price! by Anonymous Coward · · Score: 0

      Ummm, they already do that.

    3. Re:Lower your price! by MBGMorden · · Score: 2, Insightful

      This age old argument applied to music doesn't generally apply to games. Take any blockbuster title that was $59.95 a year ago and it's almost certainly going to be $39.95 today. Give it another year and it'll probably be down to $19.95. Most quality games will stay at at least $19.95 for the duration of it's host system's mainstream life cycle, but the unpopular games will go even lower - $10 or less isn't uncommon.

      Not saying I agree with the publishers whining - IMHO they should just suck it up and accept reality (if auto makers whined about people buying used cars because they make no money on them then the public would tell them to fuck off - the game publishers need to accept that same situation). I'm just saying that they ARE reducing price as time goes on. Particularly for sports games. Ever priced a copy of Madden that's a year or two out of date? They'll almost pay you to haul the things away for them.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:Lower your price! by Anonymous Coward · · Score: 0

      Don't they already? Maybe not so gradually, but they do fall pretty sharply after a few months.

      It's one of those perks of upgrading your system only rarely and not to the bleeding edge. You save a ton of cash, and those fancy-pants games from a year or two ago run wonderfully on your new mid-range system. And they're probably patched too. Is there really more than one game every couple years that you absolutely must play at the moment of release?

    5. Re:Lower your price! by ArundelCastle · · Score: 1

      Game companies should progressively lower prices of their games as time passes. This would eat up the used game market.

      This typically does happen, but only after sales slow to a certain threshhold. This takes forever with Grand Theft Autos and Call of Dutys.
      It works well for PC games; a month after release they often drop $5-10. Not to mention starting $10 cheaper than consoles on average.
      And yes, there is a used PC game market at retail. Hell, back in my day, I remember renting 'em.

    6. Re:Lower your price! by bitt3n · · Score: 1

      Same should be done with music. Eventually, you'll start getting paid to listen to Van Halen's Jump (as one should be)

      or they could just slow down the song, so you would still pay the same amount, but get far more music for your money.

    7. Re:Lower your price! by 91degrees · · Score: 1

      DVD prices (In the UK at least) start at £20 or so and rapidly fall to £5 in less than a year. That's not only a 75% drop, but it's cheap enough for an impulse buy, and too cheap for it to be worth selling a used copy, and in considerably less time. Used game sales are as good as they are because the game prices aren't dropping fast enough to prevent it.

      Now, maybe it's more profitable that way, but if games remain profitable at that price for that long then publishers have no real right to complain about used game sales.

    8. Re:Lower your price! by f8l_0e · · Score: 1

      They don't have enough money to bribe me to listen to Van Halen.

    9. Re:Lower your price! by Draek · · Score: 1

      They do. On PCs, which is one of the reasons there's no market for used PC games.

      I can get a bundle with both Rainbow Six: Vegas 1 and 2 for the PC for $18, while an used copy of the Xbox360 version of Vegas 2 alone would set me back $48. No wonder console owners need an used game market.

      --
      No problem is insoluble in all conceivable circumstances.
    10. Re:Lower your price! by Backward+Z · · Score: 1

      Game companies should progressively lower prices of their games as time passes. This would eat up the used game market.

      But... they... do...

      What do you think drives the used price?

      I worked at Gamestop for a few years. Used game prices are CONSISTENTLY $3-$5 less than the same game new.

      I say $3 now because if you were to say, trade in Gears of War or GTA on the first week of release, they'd probably give you $30 and then price it $2-$3 less than the new copy. Because they know somebody's gonna pay it. Hell, they might be sold out of the new ones (I say might because no prices are considered on a store by store basis and a store's inventory is never taken into account when determining prices).

      I don't know where the price is now, because I stopped caring, but a year and a half after Twilight Princess's release, the new price was still $49.99 and the used price was still $44.99.

      New game price drops determine used game price drops. This is how it already works. How the parent gets +5 insightful is beyond me.

    11. Re:Lower your price! by Anonymous Coward · · Score: 0

      This can't work, because doing so would drive the price of used games down (because as less people buy used, the supply of used games increases)
      As the price goes down, publishers have a tougher time making profit with new price levels. What eventually happens is that the game is immensely devalued... and the publisher still loses money because they sold their games for $35 instead of $60 and couldn't increase their sales enough to compensate for the per-unit profit reduction.

      With demand held constant, selling more new games reduces the price of used games, making it nearly impossible for publishers to keep pace.

    12. Re:Lower your price! by mdarksbane · · Score: 1

      Seriously. I would absolutely love it if I could buy every game that EA or Ubisoft or Sierra has ever published for $5-$20 over a downloadable service. Obviously there is a market for cheap used games - for anything that can be made digital (reducing your distribution costs to near zero) why not put it out there and let people buy it for cheap?

    13. Re:Lower your price! by gbarules2999 · · Score: 1

      or they could just slow down the song, so you would still pay the same amount, but get far more music for your money.

      At this point, if your plan was set into motion, it would take several hours before Thom Yorke is finished singing "What's that."

    14. Re:Lower your price! by Anonymous Coward · · Score: 0

      Ummm, no they don't.

      Not fast enough anyhow.

    15. Re:Lower your price! by steelcaress · · Score: 1

      Actually, in my experience prices don't lower, they raise if you wait too many years. I had my eye on Wizardry 8, and when it finally dropped to $20 USD I thought seriously of purchasing it. Imagine my surprise when I finally went to buy it (not too long after I saw the price drop), and people were selling it for $100! The PC game Arcanum went the same way, and all of a sudden the asking price was around $80 USD and the demos available for download were all corrupt -- and they were asking a grip of money for a game sight unseen. I'm sure Baldur's Gate II and Morrowind will head the same way. Maybe it's different for EA games that need a server in order to activate the game. In the case of the games I've mentioned, these are games you can sit down and play on your computer long after their publishers are dust -- as long as your rig supports the technology. That being said, I got a crop of more modern games for $20 or less each. Some of them I would have been happy to pay full price for. Others, well, let's just say that the dust has a new place to settle.

    16. Re:Lower your price! by moderatorrater · · Score: 1

      The key ingredient that I think game companies are missing is that they can be active participants in this process and that the used game market's performance is coupled to the new game market's performance.

      For instance, EA could open their own stores and use the used games as loss-leaders: sure we have madden '07 for $5, but why not get '08 with the updated roster? When someone trades in the game, they could sell them a new game immediately. They'd build brand loyalty, get some positive PR, and get customers into the stores where they make the most profit. They could then run sales at specific stores to see how price points changed the number of sales. If every game shop in LA lowers the price of Madden from $60 to $40, do sales go up 300%? They could even offer incentive programs, where gamer dads could pay $50/yr for the ability to turn in damaged game discs for new ones.

      Even without being active participants, though, everyone knows those guys who buy a game the day it comes out, plays it over the weekend and then trades it in so they can get the next great game. In my case, I use it as a safety net if I end up hating the game. I love the original Resistance, but Resistance 2 was painful because it removed literally everything I loved about the original. I only trade in games I hate, but it effectively means there's only $15 on the line instead of $60 when I get a new game. Without that safety net I'm not even sure I'd own a console.

    17. Re:Lower your price! by MBGMorden · · Score: 1

      I had my eye on Wizardry 8, and when it finally dropped to $20 USD I thought seriously of purchasing it. Imagine my surprise when I finally went to buy it (not too long after I saw the price drop), and people were selling it for $100! The PC game Arcanum went the same way, and all of a sudden the asking price was around $80 USD and the demos available for download were all corrupt -- and they were asking a grip of money for a game sight unseen. I'm sure Baldur's Gate II and Morrowind will head the same way.

      That's a supply and demand issue. There's not enough interest in most games past a certain age to justify continued production, but there is enough interest to drive up the prices of existing items. This works for just about any scarce item and is nothing new. In this case the price is also long past the influence of the publishers.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    18. Re:Lower your price! by Talderas · · Score: 1

      Any of the best SNES RPGs will cost you at LEAST $40 right now, if not $50.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    19. Re:Lower your price! by Haoie · · Score: 1

      This is more up to the retailer than the developers or distributers.

      --
      If each mistake being made is a new one, then progress is being made.
    20. Re:Lower your price! by iron-kurton · · Score: 1

      They already tried that. It didn't work out so well.

      --
      Change is inevitable, except from a vending machine -- Robert C. Gallagher
    21. Re:Lower your price! by Hognoxious · · Score: 1

      Fast enough for me, but then I don't have ADD.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    22. Re:Lower your price! by Anonymous Coward · · Score: 0

      Step 1: Game companies should form a collaboration with a central Online store and/or digital delivery service. Rally around Stardock, or Steam, or make something new.

      Step 2: With an alternate content delivery pipeline in place, this gaming consortium can then use it's position to strong arm the Brick and Mortar stores: One at a time, start with EB. The deal? If you want to continue to make money selling our games, we get a piece of the used sales. If you don't: Go fuck yourself. Best Buy and Walmart don't do the used game thing; if EB refuses to play ball: Cut them off. They will wither and die while without you and they know it.

      Step 3: Profit.

      Alternate Step 3: EB refuses and becomes a pure Second hand store. Which would be kind of weird.

  6. It also keeps game stores open by Shivetya · · Score: 1

    because they more affordable product to sell. This means more exposure for the new game because they can place them together leading to hopefully sales of the sequels

    Because I haven't found a big box retailer who has near the selection as local game shops.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:It also keeps game stores open by darpo · · Score: 1

      I haven't found a game shop that has near the selection as buying from Steam, Amazon, NewEgg, etc. I stopped buying games at the local game store a long time ago. Also, I just don't trust those guys to not slip me a used DVD in a new box, etc.

    2. Re:It also keeps game stores open by iamhassi · · Score: 1

      "Because I haven't found a big box retailer who has near the selection as local game shops."

      No matter, just wait: of course the developers should shut up, they only have to put up with it until the next generation of consoles, so another 2-3 years before everything is download only.

      Games on the new PSP Go are all downloaded. There is no drive, just 16gb built-in and expandable cards, so that means places like GameStop and GameFly have about 10 years before they vanish because there's no doubt the next Playstation will also be all download and I'm sure the Xbox will follow suit. I've already stopped renting games because you can download demos, and if the demo is good enough I just go buy the game.

      Cutting out the rentals and used games is smart for Sony because it means more sales. Only problem I see with this is you can't let your friends borrow games anymore, but I guess Sony doesn't think that matters.

      If Sony was really smart... and I mean super uber l337 smart... they'd figure out a online game rental system, where you pay a few bucks and get a game for a few days or follow Netflix movie idea and pay a set $10/month and play all the older titles. I don't see that happening because I don't think Sony's that bright, but if they did I have my $$$ ready. It's more $$$ for everyone though, because now you're leasing the games instead of selling them, and little Timmy's mom would probably be more willing to pay $5 to let him play for 5 days then $65 to buy the game that little Timmy might play for 5 hours and throw in the corner (of the hard drive).

      Come on Sony/Microsoft/Nintendo, show me you're smart, give us the holy grail of software money making: lease us the software already!

      --
      my karma will be here long after I'm gone
    3. Re:It also keeps game stores open by Anonymous Coward · · Score: 0

      This will never become the standard as long as the majority of people have either insufficiently fast connections or sufficiently fast connections with low caps.

  7. But by Anonymous Coward · · Score: 0

    does Gamestop sell Battletoads 2?

    1. Re:But by SCPRedMage · · Score: 1

      Yes. Call now to preorder.

      --
      My sig can beat up your sig.
  8. Don't get it... by navygeek · · Score: 4, Insightful

    Honestly, the argument against being able to buy used games is not one I understand. It's no different than buying a used car and as soon as someone suggested there be sanctions against reselling cars, there would be a public outcry. In both instances you can buy the brand new item for full retail price - or wait a while and get it in slightly worse condition and maybe not with all the extras that originally came with the item. In both cases the reseller (we'll say Gamestop and your local car dealership) make a profit over what they bought the used item for. In both cases the customer is paying more than they otherwise would if they bought it directly from the person selling it to the reseller. And in both cases you're dealing with shady, underhanded people.

    1. Re:Don't get it... by Itchyeyes · · Score: 1

      Just to play the devil's advocate, someone in the development community would say that the difference is that while a car's condition depreciates through use, a used game plays exactly the same as a new one. And there's a bit of truth to that. A used game typically only sells for about 10% less than a new copy at somewhere like Gamestop, while used car values drop precipitously over time.

      The problem here is one of buyer's and seller's expectations. Publishers and developers do not want to sell you games. They want to sell you limited use of games. There's nothing particularly wrong with that, it's something people do all the time. Think of any time you've rented a movie or game. And I don't think that most gamers would mind simply buying limited use of games. After all, if you buy a game, play it, then sell it, that's essentially what you did for the cost of the purchase price minus the sales price. Where these expectations clash though is in the pricing. Many developers seem to think that a limited use right should be priced the same as purchasing the game. Obviously gamers don't see it this way. If developers want to essentially sell rentals, they're going to lower their prices dramatically. Something I don't think many of them have realized yet, because if they had we would not be hearing about the abolishment of used games sales nearly as much.

    2. Re:Don't get it... by Red+Flayer · · Score: 1
      I agree with you in spirit, but

      In both instances you can buy the brand new item for full retail price - or wait a while and get it in slightly worse condition and maybe not with all the extras that originally came with the item.

      breaks the analogy. This is a digital product. The used version is exactly the same as the new version (assuming the packaging & manual are included).

      While this doesn't really destroy your point, it does help explain why the used game market presents such a problem for game producers.

      You buy a new car, instead of a used one, because it's better than a used one.

      You don't buy a new game, instead of a used game, because it is better -- you buy the new game because there are no used versions available.

      So what the game producers are trying to do, is to *introduce* a reduction of value in used games (by limiting the number of activations, or other DRM). This drives gamers to the new copies of the game, where the producers make money.

      In both cases the customer is paying more than they otherwise would if they bought it directly from the person selling it to the reseller. And in both cases you're dealing with shady, underhanded people.

      So there is no value in maintaining a marketplace for goods? There is no value to sellers for a reseller to expend all the effort in selling the game?

      There are shady, underhanded people everywhere, but resellers provide a valuable service to sellers (and buyers). I'll gladly sell a game for $20 less so that I don't have to spend an hour selling the game to the end-customer myself. My time is worth more than that.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Don't get it... by phantomfive · · Score: 1

      The only reason is because I would rather the game companies get my money than Gamestop. Without game companies, there are no more games (yeah, whatever, don't talk to me about freeCiv). Without Gamestop, well, theoretically the world might be a better place. That's why I always buy either direct, or go to an independent game shop that I don't mind if they get my money.

      --
      Qxe4
    4. Re:Don't get it... by D-Cypell · · Score: 1

      "Just to play the devil's advocate, someone in the development community would say that the difference is that while a car's condition depreciates through use, a used game plays exactly the same as a new one. And there's a bit of truth to that."

      Only for very small values of 'a bit'. The used car market and used game market are very similar, both drop in price because the longer the period of time that passes since the game/car was brand new, the more options the buyer has for picking up new, and supposedly better games/cars.

      "Many developers seem to think that a limited use right should be priced the same as purchasing the game."

      Eventually it will be because within 10 years or so the vast majority of media content will be streamed and licensed this way. You will hook your brand new console up to the network, pick your game from a huge list of options, your credit card will be billed for each hour that you play. This is the dream of the game development studios, same revenue, no production and logistics cost just some servers.

      When there is no option, no choice, the rental model will be king. The model will be different, but I suspect that price will be fairly high.

    5. Re:Don't get it... by navygeek · · Score: 1

      I agree with you completely. I personally don't buy from Gamestop (unless the game is new and sealed). I'm all for saving a few bucks if the game is older or hard to find, in which case I'll go to Ebay or Craigslist, but I'd rather 'vote with my dollar' and see more quality games produced.

    6. Re:Don't get it... by Itninja · · Score: 1

      One important difference is ownership. You own the car outright whereas you licensed to use the software. With a car there is no EULA to accept. You are completely within your rights to disassemble the car to it's base pieces and use the parts to make a different car. You can even remove the 'Ford' nameplate, replace it with 'FordSux' and sell it to anyone with impunity.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    7. Re:Don't get it... by Darkness404 · · Score: 1

      The problem is it makes no sense to rent digital non-physical items especially at the retail level. It makes sense to rent a house, it takes a lot of time and a lot of resources to build a house and two families can't exactly live as easily in the house as they could if they were the only ones there. It makes sense to rent a book (like with a library) because books aren't free to produce and its hard to have two people reading the same book at the same time. It even makes sense in some ways to rent movies, VHS tapes and DVDs when bought pre-recorded aren't exactly cheap and its somewhat inconvenient to watch them without having full control on pause, stop, rewind, etc. However, when you deal with digital media it makes no sense to rent. For example, it costs the exact same if I were to transfer a digital movie that was "rented" and "expires" than a non-expiring one. Heck, it doesn't cost any extra (especially not with P2P) if someone downloads one copy or five million. Renting, while a good concept just seems totally pointless when applied to anything digital, and people will soon realize that.

      --
      Taxation is legalized theft, no more, no less.
    8. Re:Don't get it... by Itchyeyes · · Score: 1

      Eventually it will be because within 10 years or so the vast majority of media content will be streamed and licensed this way. You will hook your brand new console up to the network, pick your game from a huge list of options, your credit card will be billed for each hour that you play. This is the dream of the game development studios, same revenue, no production and logistics cost just some servers.

      When there is no option, no choice, the rental model will be king. The model will be different, but I suspect that price will be fairly high.

      I have to still disagree. Developers can set their price, but they cannot force people to pay it. One thing to keep in mind is that game developers and publishers are not in the "video games" market. they are in the "entertainment" market, and compete against other media for peoples' dollars and time. At the moment game makers are reaping the benefits of those in the film and television industries forgetting this, but it can always swing the other way. In the end a product is always worth only what it's purchaser is willing to pay.

    9. Re:Don't get it... by Anonymous Coward · · Score: 0

      That doesn't take into account that discs get scratched, books get lost, and the original packaging is less than new in the rare cases it's there at all.

    10. Re:Don't get it... by Anonymous Coward · · Score: 0

      Most people that buy a car keep it for 5 or 10 years after the model is no longer produced thus not impacting the first sale market. How many time can a game be re-should in the first two months after the release?

    11. Re:Don't get it... by zerocool6900 · · Score: 1

      I don't think that would work....what I would expect to see if they actually try to do this would be costing me more than buying the game. I play a game til I beat it...yes if i beat it in 2 days like I did Gods of War then it would be worth paying limited use fee (renting). On the other hand I still haven't gotten around to finishing FFX which I've owned for 2 years. In that case I would have come out cheaper buying the game out right.

      --
      Some people never learn...no matter how many times something happens to them.
    12. Re:Don't get it... by DRACO- · · Score: 1

      I see limited use as a bad thing. Right now me and my friends are going back into storage bins and pulling out anchient NES games to play and laugh at. If the gaming industry were in a 'limited use' design mode 30 years ago, such reviews from the video game nerd and goofballs like us wouldn't be happening. We are also buying old games from little shops all over.

      Look at antique malls, they completely sustain a business on selling ancient pieces, pieces of history that people have lost and want to find again but are out of production. Now if some china based manufacturer decided to just up and bring back the 50's era devices, lamps and tables, few would be interested in buying them as they wouldn't have the same nostalgic feel to them and definitely not the durability.

      --
      Consider yourself blessed if you are sneezed on by a dragon and only get wet, it could have been a fireball.
    13. Re:Don't get it... by gzearfoss · · Score: 1

      Not that a seal from Gamestop means much of anything. See: GameStop Selling Games Played By Employees As New

      There's a reason why they have shrink-wrappers in the store...

    14. Re:Don't get it... by Anonymous Coward · · Score: 0

      The "used car" analogy isn't really appropriate, IMHO. Once the original owner sells their car, they no longer *have* a car anymore, and are most likely going to have to buy another (new) one, because everyone needs a car. Additionally, used cars only have a limited lifetime before the upholstery gets dirty, the paint fades, and the mechanical components start going bad, so a single car can only support a certain number of users before it's destroyed.

      On the other hand, most people are able to sell used (singleplayer) games freely, because once you beat a game, you've already *had* the full experience out of it. They're consumable in that regard, only you're able to retain the physical product afterward. Sure, the original owner can buy another new game with the proceeds of the sale, but there's no guarantee there- he might spend it on something completely unrelated instead.

      Imagine being able to into a movie theater with an HD camcorder and recording the movie as you watch it - And then selling your "used" movie experience a day later. Does that sound ethical, or even legal?

      How about doing the same for a live concert?

      Plus, a single copy of a new release (singleplayer) game can theoretically support dozens of users in its lifecycle, especially if it gets treated well. Each one of them gets the full experience of the game(the graphics and gameplay are just as good the first time as the 50th), but only the first user actually pays the developers anything. The rest of the money goes to Gamestop.

    15. Re:Don't get it... by Anonymous Coward · · Score: 0

      Honestly, the argument against being able to buy used games is not one I understand. It's no different than buying a used car and as soon as someone suggested there be sanctions against reselling cars, there would be a public outcry. In both instances you can buy the brand new item for full retail price - or wait a while and get it in slightly worse condition and maybe not with all the extras that originally came with the item. In both cases the reseller (we'll say Gamestop and your local car dealership) make a profit over what they bought the used item for. In both cases the customer is paying more than they otherwise would if they bought it directly from the person selling it to the reseller. And in both cases you're dealing with shady, underhanded people.

      I think it's interesting that the movie industry tries to use this analogy the other way. "You wouldn't steal a car, so what makes you think it's OK to steal a movie". By that logic, they should also be saying: "You wouldn't resell your old car that you're not using anymore, so why should you be able to resell your old movie/video game/CD"

      And I rebut: http://www.motivationalz.com/pictures/download_a_car.jpg

    16. Re:Don't get it... by blahplusplus · · Score: 1

      "Honestly, the argument against being able to buy used games is not one I understand."

      It comes from the idea that software is liscensed and you never really own anything, the fact that software liscensing got traction in the first place is exactly why they are pushing because the public was much too informed to resits liscensing in PC arena, and now they are trying to bring PC software liscensing to consoles.

  9. Even better: Piracy. by Doug52392 · · Score: 0, Flamebait

    Paying NOTHING for something that would cost $50 is a much more rewarding feeling.

    1. Re:Even better: Piracy. by Anonymous Coward · · Score: 0

      What I end up doing is pirating some games, and buying others. That way the average amount I pay for a game reaches a reasonable level, and I still support the people who make the games.

  10. Make up your minds: product or license? by stmfreak · · Score: 4, Interesting

    It is a simple case of seller's remorse. They lure you to the table with the advertising that you are buying a product. A physical good you can re-use, re-cycle, trade, sell, etc. And they make you pay a premium price for that product.

    Then they whine that you are trading, re-using, selling and undermining their sales. What they really wanted was for you to pay a product price ($60) for a license.

    It's pretty clear that the free market (blockbuster) has established the value of a license at $3-$5 per week. But I don't think the game studios would be happy if they sold ten million physical copies on launch day for $5 a pop either.

    --
    These opinions guaranteed or your money back.
    1. Re:Make up your minds: product or license? by radish · · Score: 1

      It's pretty clear that the free market (blockbuster) has established the value of a license at $3-$5 per week. But I don't think the game studios would be happy if they sold ten million physical copies on launch day for $5 a pop either.

      I'm not sure the gamers would be happy about having to pay $5 a week forever if they want to keep those copies, either. Rental exists for gaming just like movies, and the individual consumer can choose which they prefer. Even selling at "product" prices (whatever that means) plenty of people still seem to want to buy.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:Make up your minds: product or license? by navygeek · · Score: 1

      Why can't they be both and charge double the price? That's the trend these days, right? Make a shitty product and overcharge...

    3. Re:Make up your minds: product or license? by Red+Flayer · · Score: 1

      It's pretty clear that the free market (blockbuster) has established the value of a license at $3-$5 per week. But I don't think the game studios would be happy if they sold ten million physical copies on launch day for $5 a pop either.

      If that was a weekly license fee, they'd be happy. That's $50 million in revenue per week.

      If they game companies could get $5/week (~$20/month) for each copy they "sold", they could conceivably make a lot more money than they are making now... assuming that they could retain customers for longer than three months on average. Look at WoW (which gets revenue from initial sales and from continuing access fees)... it's a fricken gold mine.

      Maybe then we'd get games with more replay value, too, since it would be necessary in order for the producers to maximize their profits.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:Make up your minds: product or license? by wasmoke · · Score: 1

      I think they'd be quite happy to sell ten million copies on launch day for $5 a pop, seeing as how they aren't selling NEARLY one million copies for $50 a pop. Just my $0.02

    5. Re:Make up your minds: product or license? by merreborn · · Score: 1

      It's pretty clear that the free market (blockbuster) has established the value of a license at $3-$5 per week

      The local blockbuster charges at least $8 for a game rental.

      It's rapidly approaching the point where it's more economical to buy a new game, and resell it a month later, than it is to rent the same game at blockbuster.

  11. "sleight of hand" by Daniel+Dvorkin · · Score: 5, Insightful

    Anyone who describes selling used anything this way is clearly so out of touch with reality that their opinion on the subject isn't worth listening to.

    The primary reason that game developers (and marketers) should shut up about used games? It's not because it may act as advertising for their future games, although that's a valid economic argument. It's because if you buy something, you own it, and it is yours to do with as you wish. Don't talk about "selling" people games if you're not willing to, you know, sell them. Rent them out, whatever. But when you agree to have your products on store shelves (store, not rental facility) or listed as "for sale" in online catalogs, you are giving up the right to control what people do with the physical media after they buy them. Period. End of story. Game over, man, game over.

    Movie studios, music labels, book publishers: you too.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    1. Re:"sleight of hand" by Monkeedude1212 · · Score: 1

      Ummm. Not quite.

      You do not OWN full rights to it, to do whatever you want with it. While morally you do know harm, legally there are laws.

      I cannot copy a CD and sell it to my friends. I mean, physically, yes its possible but that is against the law.

      The idea behind selling used games is just a slightly more legal version of this. The game has been sold, right? Someone returns it, getting a portion of what they paid for it. Often, a crappy portion, like 10 bucks for a 60 dollar game. Someone comes along and buys that used game for 30 bucks. Not only did the Company make 50 dollars for you renting the game, but they also made another 30 on top for the sale. Overall, an extra 20 dollars in THEIR pocket for essentially giving the same merchandise to 2 people. Is there more than 1 physical copy? No. How many people experienced the game? 2. How much profit does the company get, 1. And Game retailers take the rest.

      Considering they ALREADY markup the price - and don't pay royalties - it should be considered theft.

    2. Re:"sleight of hand" by shutdown+-p+now · · Score: 1

      This is spot on. I support copyright, and I see the property rights of the buyer of copyright works - including the right to resell - as the only logical extension of the basic premise of copyright. If it's treated as a property - which is what copyright does - it should be treated as property all the way, and not just when it's convenient for the author.

    3. Re:"sleight of hand" by hebcb · · Score: 1

      Their claim is they are selling a *license* to use the thing, not the thing itself. The price is what you pay to experience the product. It's the same argument as other media (ripping music, taking your camcorder into a theater). I think it a perfectly reasonable argument. The car example that another poster offered is not valid since the business model the car company put together bakes in the used car market.... a car has a much longer shelf life than an "experience". Another poster made the point that game makers should create a game that has a longer shelf life... sure that would be great but it's much harder and not worth the price we would have to pay for it. If you don't want to pay full-price for a game, wait until it's no longer "hot" then by it once the company drops it's prices (which is what the game companies *should* be focused on to protect themselves from reselling)

    4. Re:"sleight of hand" by Alphasite · · Score: 1

      Wrong, not everything can be reselled or rented and I belive it to be a good thing. You CAN'T resell medicines, you can't project a dvd movie, you can't resell weapons, even if you legally own one and there's a long list like that.

  12. Nothing game developers can do? by Anonymous Coward · · Score: 0

    I wouldn't be surprised if the next generation of game consoles are download (non-transferable) game licenses only. Sound crazy? They are already phasing this in slowly with so much pay-for DLC content.

  13. Comment removed by account_deleted · · Score: 4, Informative

    Comment removed based on user account deletion

  14. Crybabies by bigdadro · · Score: 1

    Maybe they should spend less time crying and more time innovating. Nintendo with Wii-ware (sp?) and Valve with STEAM seemed to have figured out a decent solution. Physical game media is no different than CD's. Just a matter of time before they are relics of the past.

    1. Re:Crybabies by Dullstar · · Score: 1

      Most games used the Wii really cruddy. I really don't like the concept of having to shake the Wiimote to attack, or, for example, in one of the games that actually did it right, Elebits, the basic nature of the Wii made it difficult to control.

      They ARE crybabies.

    2. Re:Crybabies by vux984 · · Score: 1

      No. Fuck that. Steam is not a decent solution. Steam sells you a 'subscription' to a game. Worse, they put it in a box, on store shelves alongside the other games that are actually for sale. And they frame everything in terms of 'buying the game', until you read the fine print, and then you find out you didn't buy anything... you've got a subscription.

      Oh, and its non-transferable, so you can't resell it or even give it away. And if Steam ever shuts down, your subscription ends, and you have nothing at all once it comes time to 'validate' your 'purchase' again.

      I have 2 steam games. One I bought on purpose. One I bought by accident, not knowing it was a steam game. Both of them I bought at EB off the shelf in a box.

    3. Re:Crybabies by h4rr4r · · Score: 1

      I buy steam games, by getting the boxed version only. I do this for two reasons,I like the boxes and I go get a cracked EXE as soon as I get home. I use steam and love it, but if they ever boot me or close their service I will use the cracked EXEs.

      Also I play games in wine, except for those that have linux versions.

    4. Re:Crybabies by vux984 · · Score: 1

      I buy steam games, ...

      You subscribe to them. You don't buy them.

      I use steam and love it, but if they ever boot me or close their service I will use the cracked EXEs.

      If you are only satisfied with the service because you can get away with violating its terms, and cracking the games, then you aren't really satisfied with the service.

  15. Wrong! by Sj0 · · Score: 1

    It's idiotic to say game developers can't do anything about used games. There's plenty they can do.

    Blizzard has some great strategies for making their games virtually unsellable: Make the multiplayer a central feature, then make it so the one and only key will be deactivated if multiple copies are detected, or make the whole game multiplayer.

    Valve's steam, despite my love for it(There are no game stores where I live so being able to play a game without spending 16 hours driving to the city and back is very nice), completely eliminates the ability of users to sell games. The various console DLC providers, as well as windows live games do similar things.

    Forget simple economics, this story has problems with simple logic and empirical data.

    --
    It's been a long time.
  16. Steam by Pingh · · Score: 1

    Personally I think there needs to be a better distribution network for games. Steam for example is great at what it does on the PC side. I can grab a game when it comes out right away, but odds are if I wait 2 weekends it'll be on sale. Or I can wait 6 months and it's lumped together with a few other games in a bundle pack. 90% of what I've bought on steam has come in a bundle pack that averaged out to less then $10 a game. If they had a system this slick for the console market I wouldn't need to buy used games.

    1. Re:Steam by Anonymous Coward · · Score: 0

      This Steam fanboyism is why there soon won't be a way to resell games. You buy something on Steam and you are 100% at the mercy of this company. You can only play as long as they allow you to or stay in business. I'm keeping popcorn and beer for the day Steam goes belly up and all those who applaud it will be left with nothing. All games gone. No DRM server to start games. That's going to be hilarious :)

    2. Re:Steam by 0123456 · · Score: 1

      Roughly half the games I've bought on Steam don't require Steam in order to run... Fallout 3, for example, will run whether or not Steam is running.

      However, I mostly buy games from gog.com these days: cheap and DRM-free.

  17. Re:The Law by Anonymous Coward · · Score: 0

    But we need to be vigilant and make sure we get out and ACTUALLY VOTE for politicians who will keep it that way!

    Rules out voting for most Democrats, then. Senator Disney - Fritz Hollings, is the biggest threat - and he's a Democrat.

  18. Steam... by kevinNCSU · · Score: 1
    I bought Total War: Empires a while ago which uses Steam for it's registration and updates.

    I'm pretty sure that locks the game down to my steam account so there's no way I could trade it in or sell it.

    I'm on the fence about it really. On one hand I'm not sure I like not being able to resell the game like I would [Insert Car Analogy] but on the other hand there are benefits as far as ease of updating or installing on other machines. Certainly better than locking down to the hardware. While I don't fault the companies for trying to find a way to force consumers to buy new products straight from them (every company would love to do this) I don't think they have any right to complain about people reselling property they legally own.

  19. Developers need to do the math by Itchyeyes · · Score: 5, Insightful

    Developers and publishers are under the, mistaken, impression that they're missing out on huge revenue stream through used games. Let's assume that I buy a game for $60. Once I'm done with it, I sell it, either through Gamestop or Amazon for about $20 net. They take a $10 commission and sell it to someone else for $30. In this scenario developers seem to think that they've missed out on a single $60 from the person who bought it at $30 used, but that just isn't the case.

    First of all, the person who waited for a used copy at $30 isn't going to spend $60 in the absence of a used copy. They're going to wait until the new copies are about $30 and buy it then. Giving them fewer choices of how to spend their money does not magically give them more money to spend. Also, the person who bought the game at $60, didn't just buy a game. They bought a game that they knew they could sell for ~$20. By stripping out the ability to resell the game you lower the value of the game to the initial buyer as well. So without the used option, the developer doesn't get two $60 sales, they get one $40 sale and one $30 sale. But they have to pay for all the production, shipping, packing, etc... costs for a second copy of the game as well. So at the end of the day the net gain is more or less zero.

    1. Re:Developers need to do the math by Cornflake917 · · Score: 1

      Developers and publishers are under the, mistaken, impression that they're missing out on huge revenue stream through used games.

      I doubt it. It's hard for me to believe that the publisher never played a scenario similar to yours in their minds.

      It's a publishers job to maximize profit, and they want cold hard numbers to back it up. Maybe the used game market does help the sale of forthcoming games made by the same company, however there are no numbers to back that up. People who have the job of selling games have never liked used game sales, and that's not likely to change.

      I don't agree with your argument that people will be less likely to buy a game due to the fact that they can't resell it. I think resell value is far down on the priority list when buyers make decisions on purchasing games. I don't have any numbers to back that up, but how often do you hear someone say "This game is great, but I'm not going to buy it because I won't be able to sell it when I get bored with it?" I think you are making a big assumption by asserting that there is the net gain is negligible (not to mention you provide nothing but speculation).

      I may be in the minority here, but I really don't mind if digital distribution takes over retail. Developers will be less dependent on publishers, and hence more free to make the games they want. Decreased distribution costs will allow companies to sell their games cheaper while still maintaining a good profit margin.

    2. Re:Developers need to do the math by Anonymous Coward · · Score: 0

      By stripping out the ability to resell the game you lower the value of the game to the initial buyer as well.

      Mod parent up. I was hoping someone would mention this. The ability to buy used games creates a market--for sellers. That market in turn enables game addicts to buy games new, play them, and be confident they can resell them to further fuel their addiction. I knew a few people like this. I'm not sure if it has changed significantly since the rental companies started doing monthly options, but I imagine there are still a lot of folks who follow the aforementioned trend.

    3. Re:Developers need to do the math by WankersRevenge · · Score: 1

      eh ... while your analysis is reasonable, it is missing a key point. Gamestop buys a new game for $20, then resell the game for $55. I believe game developers are mad at gamestop for essentially stepping in and taking a sale. In fact, if you track Gamestop used prices, you tend to find the used copy only $5 dollars cheaper than the new version.

      Personally, I think games are way to expensive. I just can't justify spending $60 for a game unless I'm absolutely sure about it. I used to buy at least six games a year new, but at the sixty dollar price point, I average about two a year. Now I wait for games to sink like a rock. Usually when the price point is less that thirty bucks, the game becomes more of an impulse purchase and then I like to buy them new.

      The thing I don't understand is that films with rival budgets often retail at $20 bucks on dvd. What makes games so different? Seriously, if new games hit the market at thirty dollars a pop, I believe a large portion of the second hand market would dry up.

    4. Re:Developers need to do the math by DdJ · · Score: 1

      I don't agree with your argument that people will be less likely to buy a game due to the fact that they can't resell it. I think resell value is far down on the priority list when buyers make decisions on purchasing games.

      Some people will be less likely, and some people won't.

      Myself, I won't buy an expensive game unless either I can try it out before buying it or I have the expectation that I can resell it. These days, in most cases that translates to "I won't buy any game unless I've rented it through GameFly first", but this is one of the reasons I sunk so much money on Oblivion for the XBox (which I did later re-sell).

      This is a reason I have a price cap for downloaded games with DRM (eg. XBLA titles). The Penny Arcade game may have been a fantastic game, and if it were on a disk I might have been willing to pay what they asked for it, but as a download that I can't re-sell, or easily take to a buddy's house, or easily lend to a co-worker? No, sorry, no. Developers, if you're going to limit what I can do with it, then you're going to have to bring that price down.

      If this means that some sorts of games are just not economical to produce... I am completely fine with that. My world would not have been worse if the Penny Arcade game had never come out, and might in fact have been better (maybe those resources could have been spent on something I would enjoy).

    5. Re:Developers need to do the math by alexhmit01 · · Score: 1

      Right, the people that sell used games always sell them, and people that don't bother... don't bother...

      Wondering weather to lease a car or buy one? Dirty little (public) secret: fair lease price is

      Price of Car today - NPV(expected value of car at end of lease)
      Convert that to a amortized loan at the "interest rate" used by the lease company, and you have your lease payment. You are "borrowing" the expected decline in value of the car over the life of your lease plus the interest. On the leasing agent's books, that's how it is treated, each payment is split between the interest rate and the pay-down of principle so after the full length of the lease, there is no principle on their books.

      Reason leases are "cheaper?" When you finance a car, you finance the full value of it, then you sell it when you are done. When you lease a car, you are only paying for the 40%-60% that it will depreciate over the life of your lease. If your "trade-in" plus down payment was more than the NPV of the car at the end of the lease, you'd pay less.

      For someone that buys a game and leaves the box on the shelf, they are paying full value. For someone that trades it in, they have the trade in value in mind.

      Of the universe of people willing to pay $60/game, some are willing to pay it regardless of resale. Some plan to resell for $20, and will only buy @ $60 if they can resell for $20, and some would buy at $60 whether they could resell at $20, but prefer to resell.

      For gamers, there are plenty of 20-30 year old single men with disposable income who don't care, but may trade it if it is available. The companies could grab that $30 sale by offering it discounted, which they will do in time, but not as fast as the secondary market does it.

      Do they "lose" potential revenue? Absolutely, remove the secondary market and they will sell more... because then they get 100% of the $60 sales, 100% of the $50 sales, 100% of the $40 sales, etc. The initial sales at $60 would drop somewhat, because the people only willing to buy for $40 - $59 disappear (they can buy now because they can resell for $20), but conceivably you pick those people up @ $55, $50, $45, and $40 as the price drops. So if the price point for his buy @ $60 sell @ $20 guy is $50, then they lose "$10" on the first sale (they pick him up at $50), but make at least $30 when the secondary buyer buys at $30.

    6. Re:Developers need to do the math by relguj9 · · Score: 1

      Developers and publishers are under the, mistaken, impression that they're missing out on huge revenue stream through used games. Let's assume that I buy a game for $60. Once I'm done with it, I sell it, either through Gamestop or Amazon for about $20 net. They take a $10 commission and sell it to someone else for $30. In this scenario developers seem to think that they've missed out on a single $60 from the person who bought it at $30 used, but that just isn't the case.

      First of all, the person who waited for a used copy at $30 isn't going to spend $60 in the absence of a used copy. They're going to wait until the new copies are about $30 and buy it then. Giving them fewer choices of how to spend their money does not magically give them more money to spend. Also, the person who bought the game at $60, didn't just buy a game. They bought a game that they knew they could sell for ~$20. By stripping out the ability to resell the game you lower the value of the game to the initial buyer as well. So without the used option, the developer doesn't get two $60 sales, they get one $40 sale and one $30 sale. But they have to pay for all the production, shipping, packing, etc... costs for a second copy of the game as well. So at the end of the day the net gain is more or less zero.

      I completely disagree. If you aren't allowed to resell games, then there's only ONE source of a game, and that's brand spankin' new directly from the developer. They'd see about the same amount of new sales as before plus a VAST increase in profits from sales of older games at reduced prices, these are profits that the resellers are presently getting.

      Combine that with them being able to reduce the price of older games at their own pace. Basically, a good chunk of the money EB is currently getting is going to go to EA and EB is going to go out of business.

      It shouldn't happen though, copyright should only extend to the first sale.

    7. Re:Developers need to do the math by Itchyeyes · · Score: 1

      I doubt it. It's hard for me to believe that the publisher never played a scenario similar to yours in their minds.

      I don't find it difficult to believe at all. The human capacity for self deception is astonishing, and corporations have a tendency to view themselves and their products in a more than slightly optimistic light.

      I don't agree with your argument that people will be less likely to buy a game due to the fact that they can't resell it. I think resell value is far down on the priority list when buyers make decisions on purchasing games. I don't have any numbers to back that up, but how often do you hear someone say "This game is great, but I'm not going to buy it because I won't be able to sell it when I get bored with it?" I think you are making a big assumption by asserting that there is the net gain is negligible (not to mention you provide nothing but speculation).

      Really? I see people comment all the time about how they're turned off of digital purchases because they can't resell them.

      Examples:
      Warhammer DoW II Review
      Left 4 Dead Review

      Obviously not everyone is going to sit down and do a cost/benefit analysis over the price of a game, but subconsciously everyone makes some sort of value judgement on whether or not a product is worth the asking price when they purchase it, and for a lot of people resale value is an issue that gets considered.

      And yes, I am speculating here. But so is everyone else. We don't need to have corporate sales records in front of us to discuss our opinions.

      I may be in the minority here, but I really don't mind if digital distribution takes over retail. Developers will be less dependent on publishers, and hence more free to make the games they want. Decreased distribution costs will allow companies to sell their games cheaper while still maintaining a good profit margin.

      I don't disagree here. I think that eventually all game distribution will be digital. I just don't think that developers will get the volume of sales they're expecting at the prices they want to charge.

    8. Re:Developers need to do the math by Itchyeyes · · Score: 1

      I completely disagree. If you aren't allowed to resell games, then there's only ONE source of a game, and that's brand spankin' new directly from the developer. They'd see about the same amount of new sales as before plus a VAST increase in profits from sales of older games at reduced prices, these are profits that the resellers are presently getting.

      Combine that with them being able to reduce the price of older games at their own pace. Basically, a good chunk of the money EB is currently getting is going to go to EA and EB is going to go out of business.

      It shouldn't happen though, copyright should only extend to the first sale.

      You're forgetting one thing though, and that's competition. Developer A may want to keep prices at $60 and simply increase sales, but if Developer B can increase sales even further by lowering the price to $50 while still turning a profit, then they're going to do it, which in turn forces Developer A to lower their price to $50 or risk losing too many sales to Developer B. Unless developers and producers are going to illegally collude on prices, then the price will always approach the margin, and the margin in an industry that has eliminated used sales is lower than the margin in an industry that hasn't.

    9. Re:Developers need to do the math by yuna49 · · Score: 1

      The thing I don't understand is that films with rival budgets often retail at $20 bucks on dvd. What makes games so different?

      Games don't have boxoffice revenues, or television revenues, or overseas television and DVD sales revenues, etc. Movies generate multiple revenue streams from a variety of sources; games generally speaking do not.

    10. Re:Developers need to do the math by Itchyeyes · · Score: 1

      eh ... while your analysis is reasonable, it is missing a key point. Gamestop buys a new game for $20, then resell the game for $55. I believe game developers are mad at gamestop for essentially stepping in and taking a sale. In fact, if you track Gamestop used prices, you tend to find the used copy only $5 dollars cheaper than the new version.

      True, but Gamestop is not the only place where people buy and sell used games. Additionally, they do not enjoy such a wide margin on games for more than perhaps a month or two after the initial release.

      however, the purpose of my example was not so much about how much Gamestop takes, but about the economic logic behind used sales that I think a lot of the developers and publishers are overlooking. There are other factors at work here as well. For instance, when consumers sell an old game they often use the proceeds to purchase a new one. So eliminating used sales will also have a slightly offsetting negative effect on new game sales through that avenue as well.

    11. Re:Developers need to do the math by Anonymous Coward · · Score: 0

      The thing I don't understand is that films with rival budgets often retail at $20 bucks on dvd. What makes games so different? Seriously, if new games hit the market at thirty dollars a pop, I believe a large portion of the second hand market would dry up.

      Games don't come to theaters?

    12. Re:Developers need to do the math by relguj9 · · Score: 1

      You're forgetting one thing though, and that's competition. Developer A may want to keep prices at $60 and simply increase sales, but if Developer B can increase sales even further by lowering the price to $50 while still turning a profit, then they're going to do it, which in turn forces Developer A to lower their price to $50 or risk losing too many sales to Developer B.

      Competition already exists... I would also think that there is reduced competition if re-sellers are gone. By that logic then you could potentially see increased game prices.

      Not all games are created equal. Killer apps and really well made games would potentially have higher costs and see much greater new sales if they can't be re-sold.

      Unless developers and producers are going to illegally collude on prices, then the price will always approach the margin, and the margin in an industry that has eliminated used sales is lower than the margin in an industry that hasn't.

      IAMNAE, specifically what industries are you referring to and how are they similar to games?

    13. Re:Developers need to do the math by wasmoke · · Score: 1

      But they have to pay for all the production, shipping, packing, etc... costs for a second copy of the game as well. So at the end of the day the net gain is more or less zero.

      Unless they go through Steam or the like, in which case they just say "On sale NOW for $30!" Consumers get a massive discount, albeit with no chance of reselling their game. The developer gets their cut of the sale, and doesn't have to pay a dime for packing, shipping, etc.
      This is what I love about Steam- there are frequently discounts and I never have to worry about not being able to install my games (until Valve goes out of business, hopefully in a long time).

    14. Re:Developers need to do the math by Anonymous Coward · · Score: 0

      I disagree.

      First of all, the person who waited for a used copy at $30 isn't going to spend $60 in the absence of a used copy. They're going to wait until the new copies are about $30 and buy it then. Giving them fewer choices of how to spend their money does not magically give them more money to spend.

      Actually, they do. In a month, if a guy has $30 extra to spend on something, and buys a used game for $30 he gets a game and loses $30. If that game doesn't exist he still gets to keep his $30. That $30 didn't vanish, it just didn't get spent. Next month, he now has $60, which can buy him that game new. I'm not saying this is preferred, just saying that your logic isn't correct.

      Let's assume that I buy a game for $60. Once I'm done with it, I sell it, either through Gamestop or Amazon for about $20 net.

      Sounds good. I'm with you here (though, I might suggest selling it through amazon rather than selling it too amazon)

      They take a $10 commission and sell it to someone else for $30.

      Wrong. They make a $30 commission and sell it someone else for $50. This is part of the problem: the value of the game has not decreased tremendously, and you only netted $20 from the sale of the game, leaving you $40 short of a new title, or $10 short of a greatest hits title. In other words, you can't go out and give your money back to game developers. Conversely, if you had sold it through Amazon, you'd have netted approximately $40, which you could now spend on either a greatest hits title (new) *or* an old game from 6 months ago that has gone down in price. And! you still have the option of selling that game again.

      This is the problem with the used game market. The distributor by virtue of owning a store gets way more money off of the sale and resale of a game than the publisher gets, yet the amount of work required by the distributor is way less. If you assume that you could sell a new game at a greater price than gamestop offers, and you could buy a used game at a better price than gamestop offers (neither of which is hard to imagine, if gamestop really does make such a large profit off of buying and reselling a game), then it becomes reasonable to imagine that you could now buy more new games if you so wanted. However, you can buy more of whatever now, including used games. The point here is that the publisher actually stands a chance at getting more money for their work, and the used market becomes more reasonable for consumers. Point to point sales aren't the problem. It's companies like gamestop that push used titles over new titles, provide just enough incentive to a player to sell the game and just enough incentive for a player to buy a used title over a new title. It's not the fact that the industry exists, it's that it's too profitable. It's hurting the larger video game industry, and hurting the consumers who participate in that industry.

    15. Re:Developers need to do the math by brkello · · Score: 1

      Uh, no. No doubt a scenario like that may exist, but that is just one tiny possible scenario. So 1 million by the game new, then a half million buy it used. If the used market wasn't there, then maybe 900k would by the game new of the initial million since they can't afford it since they won't be able to resell it. And of the 500k who bought it used, 200k buy it new...thus increasing sales by 100k.

      But what I am really trying to say is making up bull shit math isn't going to prove your point (my example doesn't prove anything either). You will just be modded up by mods who lack critical thinking skills and mod based on what they agree with.

      Ultimately, we don't really know. But probably more people would buy the game from the developer if they could cut out the used market. Your assumption that they think every used sale is a sale lost for them is probably not true as well. But I think it is reasonable to believe they are losing some money due to used sales. And they are losing more than they would gain from used sales existing.

      --
      Support a great indie game: http://www.abaddon360.com
    16. Re:Developers need to do the math by brkello · · Score: 1

      So corporations can view themselves in slightly optimistic lights but individual Slashdot posters don't do that?

      So many times you read posts of people stating as fact that the game companies do not think about how the used market/piracy can help them get more sales. So some Joe Blow here on Slashdot can think of it yet the highly paid people in corporations can't? That's illogical.

      There is no way to use a time machine and see what would happen to a game if the used game market didn't exist and compare it to our current situation. But if you really think that being able to pirate a game or buy it used is helping the company make more money...then you either aren't thinking very hard or are unable to think rationally. People just want this to be true so they can go on pirating games and stick it to the "evil" corporations. Simply a justification not based on fact or reason.

      --
      Support a great indie game: http://www.abaddon360.com
    17. Re:Developers need to do the math by Hognoxious · · Score: 1

      Developer A may want to keep prices at $60 and simply increase sales, but if Developer B can increase sales even further by lowering the price to $50 while still turning a profit, then they're going to do it

      Unless developer A and developer B are making the exact same game you can't comapre them like that.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    18. Re:Developers need to do the math by Hognoxious · · Score: 1

      The distributor by virtue of owning a store gets way more money off of the sale and resale of a game than the publisher gets, yet the amount of work required by the distributor is way less.

      And that's not fair, right? I'm always wary of little gaulieters who don't know shit about the realities of running a business but think they're qualified to decide how much profit other people deserve.

      Of course the distributor has premises, and staff to pay, and working capital, and the risk of it being left unsold, and pilferage. Still want that waaambulance?

      Now if a seller & buyer can find each other some other way then that's great, they can split the difference and both be better off. But usually they can't, which is what the store (or any other market maker) is there for.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    19. Re:Developers need to do the math by Malkin · · Score: 1

      But what I am really trying to say is making up bull shit math isn't going to prove your point (my example doesn't prove anything either). You will just be modded up by mods who lack critical thinking skills and mod based on what they agree with.

      No, you're totally right. In the grand scheme of things, his model completely failed to account for the customer who had every intention of spending $60 on a new game, but saw the $50 used copy of the same exact game next to it, and bought that copy instead, because he saw it as the rational thing to do. I can't think of any way to interpret that as anything other than a lost sale for the publishers and developers.

  20. Why IKEA Should Shut Up About Used Couches by Anonymous Coward · · Score: 2, Funny

    "It may feel like a rip-off to some, but you've got to admit that paying $30 for a used IKEA couch sure beats paying $60! Couch manufactures and craftsmnet may not like it, but people are going to buy new couches and those old couches will be sold back to other people. There's nothing couch manufactures can do to stop them, and people who hold garage sales or use craig's list continue to laugh all the way to the bank. In an article at Cheap Buys, Dave Thomas, eating Wendy's burgers from the grave, dissects one of the most critical issues in furniture today: used furniture merchants (online and brick-and-mortar) who specialize in this 'age old practice of selling used items.'"

  21. Re:You're doing it wrong. by Sj0 · · Score: 1

    What does any of that have to do with the user once the software has left the developer's hands?

    Copyright law allows people who own books, movies, music, or video games to sell them.

    --
    It's been a long time.
  22. You really can't have it both ways by erroneus · · Score: 3, Insightful

    On one hand, they want to act like "the thing" is the media upon which the games are distributed. This is why they don't want to replace media that has been damaged at any reasonable cost. On the other hand, they want to act like "the thing" is also the software license and not the media itself and so they want to deny the license to resell the media by asserting that users are not allowed to transfer the license to use the software and data within.

    You can't have it both ways. If the media is the thing, then they don't need to replace my damaged disks for a reasonable fee but they can't prevent me from selling them either. If the software/data contained is the thing, then they should offer media replacement services at a reasonable cost FOREVER or at least offer a means to back up the data and to play the backup copies. (They should not be allowed to back out of this by saying a game is discontinued and replacement copies are no longer available... they can just print more! And any company that buys the original company and copyrights to the software/data should ALSO be required under the same licensing agreement...) and then they can disallow the right to resell the media.

    At the moment, the paradigm appears to be in favor of the media being "the thing" as the behavior of the game publishers and the console makers seem to bear this out. (That is to say, no backup copies are playable and no replacement guarantees are available.) And since the media is the thing, they can't restrict what I do with it and damn the DMCA as it is an unjust law and I will violate it every time it gets in the way of my fair use.

    1. Re:You really can't have it both ways by ikedasquid · · Score: 1

      I was trying to explain this idea to my wife a few days ago, and couldn't get my point across...Although I am of the opinion that "the thing" is media when it is best for the publishers for it to be media, and it's the software license when it is best for them to be that. They've managed the best of both worlds at our expense. What I want to know is how the end consumer ever bound by an EULA from the publisher? The publisher sold the game to Best Buy, and I bought it from them. I never got the game from EA or whoever. I highly doubt that best buy has agreed to 'license' the game so they can 'sub-license' it to me, and even if that was the case I would expect an agreement with the retailer, not the publisher. Lastly, since they are cheating/stealing and other wise being shady I feel I am entitled to also. If they will get the best of both worlds so will I. Sure I'll buy a copy, and I'll feel free to rip it, give it to my friends, make backups, circumvent DRM, mount images, I'll do whatever I want with it short of keeping someone else from being able to play their copy (i.e. I won't buy then return to get a CD-Key). I feel the same way about music. Those guys have been price fixing for decades. It's your civic duty to steal from them.

  23. Digital distribution by Anonymous Coward · · Score: 0

    Digital distinution, like Steam makes it already impossible to resell your used games. I guess you could sell your whole account, but no one that I know of is doing that. Steam has shown that this can be wildly successful, and the myriad of competitors (Direct2Drive, etc.) that have sprung up indicate huge momentum in this direction.

  24. Already have it for music by basementman · · Score: 1

    As we move towards digital, and not physical methods of owning our content this is only natural. Take music, in the past I could sell a CD when I got bored of it. Now that's impossible, I either buy it from iTunes and am unable to sell it in the future, or I just pirate it for free. The second one is much more popular. Game companies trying to alienate people that actually buy their product are just setting themselves up for future piracy.

    1. Re:Already have it for music by PCM2 · · Score: 1

      Take music, in the past I could sell a CD when I got bored of it. Now that's impossible, I either buy it from iTunes and am unable to sell it in the future, or I just pirate it for free.

      It's "impossible" unless you, uh, buy the CD. The record stores where I live are still chock-full of used CDs. Not yours, though, I guess.

      --
      Breakfast served all day!
    2. Re:Already have it for music by Anonymous Coward · · Score: 1, Interesting

      I'm not sure I have seen anyone mention it before, but your post makes me think of an idea Apple could possibly capitalize on and crush even more competition.

      Let's called it the "used" section of the iTunes store. Let's say you bought some tunes and some of them you felt were just horrible. Tough luck, you're stuck with them. However, what if you could log into iTunes and mark those tracks as "for sale". Apple could probably either get away with fixing a resale value or letting you determine your own. They then could take a small percentage of the resale (the claim being for storage and bandwidth) when someone buys it. Once the purchase happens, your copy is wiped/deactivated as a playable tune.

  25. if this were done earlier... by unfunk · · Score: 1

    can you imagine just how much money companies like Atari, Sega and Nintendo would be if this sort of thing were getting started in video games?
    If the publishers (and back then, the console manufacturer was the publisher) all got a cut of the profits each time the game was resold? They'd all be swamped with the income from eBay alone!

    Of course, we must also consider the opposite side of the scale - if by law, the publishers always had to have a cut of the money when the game was resold, then I suspect there would have been a lot less places willing to specialise in games, or at least accept used ones. It would become virtually impossible to discover games from previous generations.

  26. Re:You're doing it wrong. by Anonymous Coward · · Score: 0

    Game developers don't have to develop games. If they don't like the conditions they could get another job. Federal law says that game companies can demand their worker drones put up with these conditions - if you want to make a change here, fix the employment laws, but don't tell game buyers to "shut up" ;)

  27. Re:The Law by Em+Emalb · · Score: 1

    The law? I AM THE LAW!

    Er...yeah. Hey, wanna go get a burger and a pint? No? Ok, I'll get me coat.

    --
    Sent from your iPad.
  28. Re:The Law by pilgrim23 · · Score: 1

    the same has been true of used books for some 10 generations. But the digital world will soon make that a thing of the past. Then once only digital books are available they will be printed in ASCII, no in Rich Text, no in PDF, no .docx no Kendel reader no....in a standard that will LAST for another 10 generations! or not...

    --
    - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
  29. Re:You're doing it wrong. by girlintraining · · Score: 1

    What does any of that have to do with the user once the software has left the developer's hands?

    You did read the title of the post, right? It says "game developers should shut up". They won't, because the law says they can do it and it's a revenue stream. Nevermind the logistics, the social impact, or anything else -- it's legal. All the complaining and finger-pointing in the world won't change the fact that as long as a corporation CAN legally do it, they will, because the marginal cost of doing so will almost always be outweighed by the net return when your product is an intangible (a video game).

    Game developers aren't the problem; The law is.

    --
    #fuckbeta #iamslashdot #dicemustdie
  30. Re:You're doing it wrong. by Aggrajag · · Score: 1

    If the game does not have any replayability and can be
    completed in 20 hours, why would I pay $60 for it
    instead of $30? And if I pay $60 for the game what would
    be my incentive of not selling the game to someone else
    and get at least some of my money back?

  31. Gears Of War 2 by Anonymous Coward · · Score: 0

    In what world is Gears of War 2 sixty dollars? IT IS NOT $60 NEW. Also, at least where I live, GameStop prices their $60 games at about $55 if they're used. I did not RTFA so maybe I missed something?

  32. Digital "copies" for sale by 192939495969798999 · · Score: 2, Insightful

    You can't "sell" just one digital copy of anything, since each digital copy can be reproduced AND distributed at essentially zero cost to anyone. The concept of buying and selling goods applies only to tangible goods with a fixed lifespan. How can you "sell" just one digital copy of something and have it retain a tangible quality? You can't. The idea that a used game can sell for anything says that the economy is strong. If piracy really applied to digital media, then there would be no used market whatsoever. Furthermore, the tangible item (a disc) is exactly why game makers shy away from digital distribution -- DD removes the only tangible good they are selling and destroys the ability to control any of the distro rights (i.e. the main income stream).

    --
    stuff |
  33. Gamestop blows by furby076 · · Score: 2, Informative

    I can't stand places like gamestop. $60 game (brand new). They buy it back for $10 to $15. They resell it at $55. No wonder they are laughing all the way to the bank - they are ripping off their consumers.

    Craigslist/Ebay and other similar sites is the way to buy used games.

    --

    I do not support "The Man". I also do not support your irrational stupidity
    1. Re:Gamestop blows by Sethb · · Score: 2, Informative

      You might also want to check out Goozex. You trade your games to other gamers for points there. If a game is 500 points, you get all 500 points, and Goozex.com gets a buck on each transaction. It's not perfect, as you'll sometimes have to wait a few days/weeks to get the game you want, or for someone to want your game, but there's not a middleman making $30 off each used game transaction.

      (Yes, that's my referral code in the Goozex link) :)

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
    2. Re:Gamestop blows by Lemming42 · · Score: 1

      The main focus of the argument is not that "people shouldn't be able to resell their new purchases". The focus is on some of the tactics that our retail channels engage in to convert new sales into higher-margin used sales. Since the margin on a used game sale is huge compared to a new sale, retailers like Gamestop will actively encourage people who bring New copies of a game to the register to purchase the used one instead. The secondary issue is that a person who purchases a new game for $60 is then willing to turn around and sell it a week or two later for $25 to an entity which clearly values the used title at $55, since that's what they resell it for. I agree that games should cost less money, but as long as a consumer will choose to purchase the "5 dollars cheaper" version and then resell it for 30% of that price a few weeks later it's a strange economic uphill battle.

    3. Re:Gamestop blows by relguj9 · · Score: 1

      The main focus of the argument is not that "people shouldn't be able to resell their new purchases". The focus is on some of the tactics that our retail channels engage in to convert new sales into higher-margin used sales. Since the margin on a used game sale is huge compared to a new sale, retailers like Gamestop will actively encourage people who bring New copies of a game to the register to purchase the used one instead. The secondary issue is that a person who purchases a new game for $60 is then willing to turn around and sell it a week or two later for $25 to an entity which clearly values the used title at $55, since that's what they resell it for. I agree that games should cost less money, but as long as a consumer will choose to purchase the "5 dollars cheaper" version and then resell it for 30% of that price a few weeks later it's a strange economic uphill battle.

      I agree completely. Customers re-selling to each other is almost a zero-sum re-distribution game. The middle man re-sellers are getting major profits from the customers.

      Another way of looking at it... if they disallow re-sellers from making a profit, but allow direct customer re-sale, it would result in all actual profits going to the developers. This could lead to more higher quality games? More likely just more money in the pockets of game development CEO's, but it is an interesting perspective.

    4. Re:Gamestop blows by MobileTatsu-NJG · · Score: 1

      I can't stand places like gamestop. $60 game (brand new). They buy it back for $10 to $15. They resell it at $55. No wonder they are laughing all the way to the bank - they are ripping off their consumers.

      To be fair, that's supply and demand. If the game's new, then demand for it at $60's still high. When that dies down, they cran drop the price to ~$30 and still make a healthy profit.

      To put it another way: I wouldn't blame Gamestop for that. They could sell that used game for $40 and STILL make a bigger profit than the new copy of the game. Not everybody's a smart shopper.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:Gamestop blows by BJ_Covert_Action · · Score: 1

      It's funny, I say the exact same thing about textbook stores for college text books but have to add a 0 to the end of the first and last prices mentioned.

      Offtopic I know, but video games aren't the only form of 'intellectual property' that is being used to certifiably rape the consumer base.

      Craigslist, I swear my loyalty to you.

    6. Re:Gamestop blows by Quiet_Desperation · · Score: 1

      It's still not bad, especially for new games. I commonly get a game two days after release for only $50 because someone bought it and returned it. It's in perfect condition and I save $10. The local store thrives, salaries are paid, sales taxes are collected. What's the downside again? And then I sell it back for $20 if I finish the game fast enough. ;-) Total cost $30 and no waiting for it to hit the bargain bin.

    7. Re:Gamestop blows by ummcdou4 · · Score: 1

      As long as both people are getting what they want, with full information, no one is getting 'ripped off'.

      Consenting adults and all that.

    8. Re:Gamestop blows by bnenning · · Score: 1

      I can't stand places like gamestop. $60 game (brand new). They buy it back for $10 to $15. They resell it at $55. No wonder they are laughing all the way to the bank - they are ripping off their consumers.

      Unless they're misrepresenting used games as new, I don't see how it's a ripoff. The seller has decided that getting a lower price is worth avoiding the hassle of finding a buyer himself, and the buyer has decided that the small discount is worth getting a used vs new game.

      Craigslist/Ebay and other similar sites is the way to buy used games.

      I agree, but if others are willing to trade money for convenience, there's no reason to vilify Gamestop for allowing them to do that.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  34. Yeah, we'll always be able to resell them! by 8tim8 · · Score: 1

    >people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them...

    Exactly! Nothing they can do at all! They should just stop complaining about it and move on.

    On a completely unrelated note, can someone please post instructions on how I can resell the games I've downloaded for my Wii and Xbox 360? Also, I've got some downloaded books for my Kindle that I'm tired of and want to sell. I know I can do these things because, like the summary says, there's nothing the publishers can do to stop it. Thanks in advance!

  35. Publishers also can offer cheaper by Grokko · · Score: 1

    EA themselves used to release "Classic" versions of their games for around $20. What happened?

    If they had any brains at all, they could cut off the used market rather quickly. Just sell the games for cheaper and cheaper amounts, online or otherwise. In other words, let the market function properly.

    If their new games were priced lower than used games at GameStop, how many people would buy used?

    It reminds me of the Canadian Government complaining about a black market in cigarettes forming because they jacked the taxes up. There was more incentive to buy black market cigarettes than retail, because it was just so much cheaper. They created the black market by ignoring the demand.

    Publishers, stop ignoring the demands of the market, and you will make more profit. Is it that hard to understand?

    1. Re:Publishers also can offer cheaper by ezelkow1 · · Score: 1

      Here here. Not just the classic versions but I used to love buying those boxed sets too of 3-8 games or whatever that generally contained all of a companys good games from a few years back. Loved the lucasarts, ea, and westwood boxed sets. Cant beat that much entertainment for only 20$

  36. Same solution to whining as always by DarksideDaveOR · · Score: 2, Interesting

    The entities complaining that used game sales are costing them money need to do the same thing as all whiners - face the reality, and do something that actually has a shot of working.

    Enough with this trying to cherry-pick the characteristics of physical and non-physical products that suit your current business model the best.

    In the case of used game sales, they simply need to get in on the action. Forget resale of discs; that's a lost cause. In the near future, even where those items still exist, they'll be linked to an account anyway.

    They need to get in on resale of digital purchases. Say I'm done with a game I bought on Steam. I put my "copy" of the game up for sale, for some percentage of the current "new" price. Some other user decides to buy it, and pays that price. I get a substantial chunk of it in credit - at least half. The rest gets split between the publisher and Steam. The publisher and the developer can then work out what they do with that bit.

    Mind you, eventually I'd like to see an end to paying for individual games at all. Instead, I pay a monthly subscription, and play whatever games I want. In turn, the developers for those games get a percentage of my subscription fee, based on how much I (and other subscribers) play their game.

    1. Re:Same solution to whining as always by MozeeToby · · Score: 1

      Mind you, eventually I'd like to see an end to paying for individual games at all. Instead, I pay a monthly subscription, and play whatever games I want. In turn, the developers for those games get a percentage of my subscription fee, based on how much I (and other subscribers) play their game.

      As tempting as it is to get all the latest and greatest games for a cheap monthly price, I've got to say I hate this idea.

      If nothing else there are times when I don't buy any new games for months at at time. Either they don't interest me much, or I'm too busy to make it worthwhile, or I have plenty of other games that I haven't exhausted yet. It would frustrate me to no end to have to continue paying $20 or more a month (and if you think it would be less than that you're ignoring reality) just to keep my subscription going.

      I like owning my games. I like being able to take them over to a friends house to play. I like being able to lend them to a friend of mine after I'm done with them. I like being able to put them away without worrying about wasting money.

    2. Re:Same solution to whining as always by DarksideDaveOR · · Score: 1

      You got me on that one. A monthly fee is another example of using something from a past business model without thinking through whether it makes sense in the new one.

      Automatically billing me on my usage, as a percentage of a max monthly fee, makes more sense.

  37. We should be allowed to sell by Anonymous Coward · · Score: 0

    I like being able to sell my older games and get my money back. It could be weeks, months, or even years but it does not matter because I owned the game to begin with. The game industry continues to complain about this while I am still able to buy and sell used books, cars, dvds, and anything else that can be listed on Craigslist or eBay.

    By taking that buying and selling power away, it gives much more power to the publishers and less as an actual consumer who paid their own money for something.

  38. Add replay value by BagOBones · · Score: 1

    As a gamer who almost never plays single player story games more than once trading in is a HUGH savings to me since I will only play the title once it just gathers dust otherwise.

    Purchase new title at full price $60
    Finish the title in two weeks - one month
    Trade it in at high value (still new and popular) get $40
    Purchase another title that was used for $50
    Total cost for two single player experiences $70

    If game developers had their way it would cost me $120 for the same single play through experiences.

    For REALLY short single player games renting is even better.

    --
    EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    1. Re:Add replay value by AP31R0N · · Score: 1

      Speaking of gathering dust... inventory COSTS a business money (in a big picture sense). An item sitting on the shelf is not only NOT giving them income and NOT recovering the item's cost, it's preventing them from putting something else in that spot. This is why we have discounted games after the initial sales, of course.

      Hmm... car metaphor. OK, the sale of box 18486084320 on the self is gas flowing to the cash generating engine. If that box sits there, no other gas can take it's place. So we lose the energy of that box and the box behind it.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  39. Used car market by rrz103 · · Score: 1

    I hear GM, Chrysler and Ford are making the same complaint -- that the used car market is eating up their profits.

  40. I hate the used games. by MaWeiTao · · Score: 1, Redundant

    I've said it before and I'll say it again. Anyone who buys used games from Gamestop and their ilk is a sap. Anyone who believes they're sticking it to developers and publishers by doing so is an even bigger sap. Used games from these retailers is one of the biggest sucker deals I've seen in years, $5 to $10 off games with battered, dirty cases, missing instruction manuals and worn, scratched discs. Even more ridiculous is how little they offer customers for used games.

    I can't count the times I've seen used games at Gamestop going for more than a new copy at Target. If you're a truly discerning shopper concerned with saving money you'd go online where the best deals, by far, can be had. I don't think waiting a couple of days for delivery is going to kill anyone.

    This is not to say I have some kind of problem with used games. Not at all. But if you're buying used games for a deal, which I presume most people are, then you should be shopping on eBay because that's one of the few days to find a good deal. And even better option is to just the game.

    But the fact is that there are such good deals to be had online that there's virtually no good reason to buy a used game. Even new games can be had for about $5 off, at least, which is how much Gamestop is charging for the same game used. The way I see it, if a person is so impatient that they have to have a game immediately then they really aren't all that serious about saving money. If I don't think a new game is worth $60 then I don't buy it. I wait until prices have dropped.

    The only people being screwed by used game sales are the consumers themselves but only because they allow themselves to be screwed. I remember as a kid collecting a bunch of old Atari 2600 games we had laying around and taking them to various pawn shops to make a few bucks to that in turn I could buy some Sega Master System games. I went from shop to shop trying to find a good deal, but in the end I gave up a decent number of good Atari games to end up with a single, average SMS game. Live and learn.

    1. Re:I hate the used games. by Anonymous Coward · · Score: 0

      And the corollary to your excellent point about buying used games online is that you (EVERYONE) should re-sell your games online on Craigslist/eBay. Instead of:

      GameStop pays you $10
      Someone buys it for $45

      It's

      You get $25
      Someone gets the game for $25

      You get more money, they pay less money, no middleman required. GameStop's sole advantage is they take out a tiny bit of hassle involved with selling something online. But they charge you implicitly through their reduced buyback offers - it's not worth $15-$20 to post an ad on Craigslist?

    2. Re:I hate the used games. by rgviza · · Score: 1

      Gamestop isn't the only seller of used games. I get mine for $15, which is considerably less than $50. You are right tho, I'm pretty contemptuous of anyone paying $50 for a used game too, but at $15 a used game is a steal ;-). Usually the book is even in the case, not that they are useful for anything anyway.

      I'm not trying to stick it to anyone. I just don't see any game being worth $60... I play them but I get bored of them pretty fast. Maybe if they made better games I'd pay.

      -Viz

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    3. Re:I hate the used games. by WankersRevenge · · Score: 1

      Before I start my rant, I should let you know that I can't stand Gamestop. I refuse to shop there. That being said ... I have no problems buying used games from a brick and motor store. Granted, I might be paying more than I would from an ebay seller, but I consider the mark up to be of value since I have better consumer protection and even better options. For example, say you a buy a game for Joe Blow off ebay and you receive a disc scratched to hell. Have fun getting a refund. With brick and motor stores, I can get a replacement disc usually without any hassle. Want a better case or instruction manual ... easy ... ask for one. In a brick and motor, I can actually inspect the disc before I buy it. With mail order, you are using trust.

      That being said ... if the price difference between new and used is five bucks, then I'll opt for the new game. I usually do a preliminary search for prices, but a low price doesn't guarantee a sale. I can't tell you how many times I've spent MORE money for buying low. And yes ... sometimes convenience is a huge factor. If a new copy is cheaper at target, but target is a thirty minute car ride away, then the price isn't so sexy because I'm putting wear and tear on my car plus the cost of gas to me there.

      My point ... as a consumer, you should weigh the value of the entirety of a transaction as opposed to the money figure on the box.

    4. Re:I hate the used games. by jenn_13 · · Score: 1

      I can see your point for sure in the case where someone buys it used when the game is still fairly new. It's obviously silly to spend 55$ on a used game that you could get new for 60$. On the other hand, I tend to wait until a game has been out for quite a while before I get it, because I just can't afford to spend that kind of money on a game. So I pay a lot less than the new price for the games I buy, usually less than 20$, and my trade-off is that I don't get to play the game as soon as it comes out. But, I have a busy life, and don't suffer for waiting for a game to get cheaper. I'm certainly not having any desire to "stick it to the developer", and I would really love it if I could buy it new after that long wait and have the money go to the developer. The problem with this is, after waiting that long, the game isn't available new anymore.
      Maybe if they do switch to digital distribution for console games, the developer or publisher could sell it directly to me at that much cheaper price after the game is older and less in demand, and get my money. That would be great as far as I'm concerned, although then the consoles would have to be able to play the digitally distributed game, which would make piracy easier. I would love for someone to come up with a model that allows us to pay less for the game when it's older and in less demand, and still support the developer.
      In any case, I still think it's perfectly ethical to buy and sell used copies. As long as the physical media is needed to put in the console to play (and unless you mod the console, you can't do it with a copy AFAIK), the situation is still much closer to buying and selling used cars than it is to sharing mp3s.

    5. Re:I hate the used games. by keithpreston · · Score: 1

      Used games from these retailers is one of the biggest sucker deals I've seen in years, $5 to $10 off games with battered, dirty cases, missing instruction manuals and worn, scratched discs. Even more ridiculous is how little they offer customers for used games.

      I would be that most used buyers careless about this. They buy the game play it and the sell it back. As long as it works (or with a shop guarantee) they could care less.

      If you're a truly discerning shopper concerned

      This is your real problem. You have to realize, people are stupid. Did you graduate from college? Great, you are now in the top 20% of intelligence in America... Now let's see when you went to college what was the ratio of complete druken idiots to intelligent people that you met? Wow, you are now in the top 3% of intelligence. Everyone else doesn't follow real logic. Once you understand that life is easy.

      People are dumb, when they want something they go buy it as quick as possible. They are concerned about price, but not a lot. How do you think I get away with selling stuff on Craiglist for more then twice what I paid for it?

  41. Re:You're doing it wrong. by CorporateSuit · · Score: 4, Insightful

    So let me get this straight -- you're trying to tell game developers they don't deserve the money they're lawfully entitled to?

    They're not lawfully entitled to used-game sales. Once they've received the check for the games they sell to retailers, their deal is done. They got their money. The game DVD is no longer property of $Game_Developer. That property was sold. The developer still has the rights to print the game, and make more copies, but they don't have the right to harvest cash after they've already received full compensation for the property.

    Second, if they charged less, the games would suck badly enough that they'd no longer be worth even a slashdot post lamenting the lack of availability.

    How much mercury did you drink before you started believing this? Until developers have access to time machines, retail price of a game will NOT affect the development process. NBA Jam for the Genesis sold for $100 retail. Shenmue had a budget of $70M and turned out mediocre. Too Human had a budget of about $100M, and was received even worse. You said yourself that price is not indicative of value, but it's an indication of what the game developer feels they "deserve" for their contributions to a superfluous entertainment industry.

    --
    I am the richest astronaut ever to win the superbowl.
  42. Re:You're doing it wrong. by Gizzmonic · · Score: 1

    If you want to make a change here, fix the copyright laws, but don't tell game developers to "shut up", because they're the ones pulling doubles every day for months at a go, foregoing the comforts of a significant other, basic hygiene, and possibly their sanity--simply because that's what they love doing and don't mind being underpaid for it.

    All I can say is...suckers!

    Because it would be just your luck that they'd do exactly that, and then you'd be forced to do something other than masturbating to your level 80 elf huntress.
     

    Fine with me. There are enough good games out there already that I could probably play for the next 25 years or more and not get bored. I also have other hobbies. If developers want to alienate people like me (late 20's/early 30's, married, good income) by taking away our ability to resell or take a game over to a friend's house, they can go ahead. I promise it will hurt them a lot worse than it hurts us.

    --
    (-1, Raw and Uncut is the only way to read)
  43. Fictitious Opportunity Cost by javacowboy · · Score: 1

    There's something that game developers don't seem to understand:

    Let's say for the sake of argument that there are 100 copies of said game sold for $60/copy. Those 100 copies get sold for $6,000 total. Of those 100 copies, 50 get sold in the used games market for $30. Let's suppose further that there's no Gamespot and buy and sell price is the same. Thus, $1,500 was made in the used games market.

    Now, let's suppose that the game developers suddenly come up with some foolproof DRM to tie the game to the specific console it's played on, but still sell the game for $60 a pop. What do you think will happen?

    Well, it's fair to say that anywhere between 40 to 50 of those initial 100 copies don't get sold. In fact, I'd say it's closer to 50, since I'm sure that those buyers would refuse to pay $60 for the game knowing that they won't be able to recoup $30 of it. Given the realities of free market economics, this will drive down the price of the games to, say, $45. This would bring in 25 buyers who would otherwise buy used games.

    I know I'm making up the numbers from the top of my head, but the idea is to illustrate a point: There's no way they can force used game buyers to pay the existing full price for a new game unless it's one of the best games of all time, and even then it probably won't work.

    The game developers' notions of opportunity cost are fictitious.

    --
    This space left intentionally blank.
  44. Hey! It's fun to make points up out of thin air! by The+End+Of+Days · · Score: 2, Funny

    Let's say Santa Claus is real and brings me the game that he had his elves construct in his workshop. Then no one gets any money at all, but are you really against Santa Claus?

  45. DRM by Anonymous Coward · · Score: 0

    DRM and Downloadable games dance all the way back!

  46. Re:You're doing it wrong. by 91degrees · · Score: 1

    Did you read the rest of the title of the post?

    "Why Game Developers Should Shut Up About Used Games".

    I have trouble working out what you're refuting. You seem to be arguing that game developers can charge what they like for a game, which is a fair point but not one that anyone actually disagreed with.

    You seem to be completely failing to agree or disagree with the point about used games.

  47. A healthy used market makes for a healthy new one! by Me!+Me!+42 · · Score: 1

    Its silly for the game companies to concern themselves with this. Buyers at all points in the market are more likely to buy/pay a higher price since they can have confidence that their investment will retain value due to a healthy secondary market. GM discovered this more than half a century ago when Harley Earl et. al. invented the annual model change.
    If anything, they should, as some suggest above, get into the used game market themselves.

    --
    -- My apologies if the above facts contain any opinions, or vice versa! --
  48. Re:You're doing it wrong. by Hatta · · Score: 1

    So let me get this straight -- you're trying to tell game developers they don't deserve the money they're lawfully entitled to?

    Game developers are lawfully entitled to money from second hand sales? Which law is that?

    First, federal law says they can charge whatever they want, and they've got the rights to the work for the life of the developer plus a couple hundred years after that.

    You know what else Federal law says?

    Notwithstanding the provisions of section 106 (3), the owner of a particular copy or phonorecord lawfully made under this title, or any person authorized by such owner, is entitled, without the authority of the copyright owner, to sell or otherwise dispose of the possession of that copy or phonorecord

    "Copy" in this case refers to any medium that is not a phonorecord. So this applies to computer programs.

    If you want to make a change here, fix the copyright laws, but don't tell game developers to "shut up"

    Are you misunderstanding something here? At least when it comes to First Sale, copyright law is fine. It's perfectly fair to tell game developers to shut up when they're whining about perfectly legal activity.

    --
    Give me Classic Slashdot or give me death!
  49. Figures by orsty3001 · · Score: 1

    I'd like to see the sales figures of games that have been out for awhile vs. games that have just been released. I could be wrong but I have a feeling on most games sales drop off fast. I wouldn't worry about used games because it keeps people busy creating new games.

  50. Re:You're doing it wrong. by Hatta · · Score: 1

    Shenmue had a budget of $70M and turned out mediocre

    Hey now, Shenmue was fucking awesome.

    --
    Give me Classic Slashdot or give me death!
  51. I think game developers have somewhat of a point by Edmund+Blackadder · · Score: 1

    Only somewhat of a point though. I agree with pretty much everyone here that people should have the right to sell their sued games (as long as they do not try to play the game after selling it). And naturally other people should have a right to buy them.

    But I agree that Gamestop is going over the line here. They do not merely sell used games they freaking push used games to the exclusion of anything else. So imagine you are game developer -- your main retail outlet is not even trying to sell your product (new games) but is instead using your product as a draw for customers so that they can sell them older, battered, dirty and maybe malfunctioning versions of your product that you make no money out of.

    This of course results in two things (i) developers make less money and (ii) customers get pissed off at developers as they curse at the missing manuals, scratched CDs etc. of the used game they bought.

    So here gamestop is acting like the classic monopolist. After becoming more or less the only specialty game seller and thus capturing the market they are trying hard to fuck over both their suppliers (the developers) and their customers. And believe me, their customers are getting screwed too considering the price the used games are sold for in game stop (especially compared to the price game stop buys these games for).

    But this is ultimately the developers' fault. They should have never let game stop become the only chain. They should have made it clear to them that if they get too large, their wholesale prices will rise in comparison with independent shops and smaller chains. This is the same idiocy that resulted in other giants, such as walmart, etc. A smart producer knows that they have to keep their supply chain healthy and diverse, otherwise their suppliers will strangle them.

  52. great by GarretSidzaka · · Score: 0

    as if big game corporations couldn't get their fingers in enough cash....

  53. Giving out free ideas here by tyrantking31 · · Score: 1

    Maybe the game publishers should start including a netflix style envelope with their games. When you're done with the game, send the disc back for a $15-20 discount on a new title. The discount would need to be more than the gamestops are willing to pay to compensate for the lack of instant gratification you get from trading games in at gamestop and for the fact that you'd be limited to selecting a game from the publisher's catalog. However, I do think that the company would win in the long run by getting used copies of their games off the shelves.

    --
    We willna be fooled again!
  54. Basic economics by GreatDrok · · Score: 1

    There is only so much money that is available. By allowing trade in second hand games people who can't afford to buy the full price are contributing something to the games market without devaluing the actual full price. Allowing people to trade games in towards new ones keeps new product coming into the market just like with trading in cars for example. Sure, a game may not degrade the way that a car does but in reality a cutting edge game when new looks a lot less good a few years on. Take GTAIII for instance. Massive hit but would you buy it today?

    If the game companies do switch to digital distribution they will have to lower their prices or accept that there will be less money coming into their business, not more. Imagine if people couldn't sell their old car to contribute to a new one. Far fewer new cars would be sold. Same goes for games and other forms of entertainment like movies, books, music and so on.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
  55. My buying habits by Anonymous Coward · · Score: 0

    I used to have all the systems and buy everything new when I was younger and had the 'rents to buy me stuff. I soon came to my senses however and I currently only play new games on my PC and a Wii. I only buy AAA Nintendo titles (Mario, Link, and Metroid type games) for the Wii, and I pirate everything on the PC except the occasional game that you would want to play multiplayer on. (I have just been burned WAY too many times by companies doing shitty port jobs, and just mangaling what should be great games when they release them on PC.
                        I also sell my old games that I don't want anymore, but I sure as hell don't take them to a gamestop or any similar store. That shit is stupid, its a total rip off. What I do and I don't know why more people dont is when I am done with a game I simply sell it on Amazon. You can get more for your money, help out fellow cheap-ass gamers, and cut out the middleman and annoying trip to the mall. It was my understanding that this is the behavior the game companies wanted to stop. The selling from one consumer to another of second hand titles. There is no profit for anyone in that scenario except for Amazon and eBay type sites. If they don't want consumers selling their old games to help pay for new ones, they sure as hell better lower the prices of those games and stop with the whole anti-piracy treat everyone like crooks bs they have been doing.
                        So far Steam is the best example I can point to as a model for the rest of the gaming industry. Affordable prices and convenience make up for the fact that you cannot resell the titles for some people anyway.

    1. Re:My buying habits by pandrijeczko · · Score: 1

      I'm prepared to stand corrected here but doesn't Amazon charge a monthly fee to sell on their site?

      I make a small amount of "pocket money" for myself buying a selling used PC games - I was doing it on eBay until (here in the UK at least) they forced all games to be listed with free postage (bastards!), and since I sell as auctions (not "Buy It Now") then I had to raise the start price to include postage costs in it. (This makes it more expensive to list so eBay benefit from that also.)

      I did look at selling at fixed prices on Amazon but last time I looked they wanted a £25 per month subscription fee as well as taking a cut of the final sale price - and I don't sell enough volume to justify £25 per month (although I don't mind them taking their cut if it sells.)

      I just think that with pretty much anything used these days, the big players are pushing the small hobbyists (or those just selling their used games) out of the marketplace.

      --
      Gentoo Linux - another day, another USE flag.
  56. They do by mrwolf007 · · Score: 1

    I got Quake4 at Amazon for 20 euros a couple of years ago.
    Actually after playing the torrented version to the end. Decided i liked it and so i bought it.
    Well, very much the same thing i already did with Doom1 (except there werent any torrents back then).

  57. Such crap! by teamsleep · · Score: 0

    Game Developers expected all kinds of royalties to be paid. Do they expect Used Games to be sold as new? Doesn't make sense.

    What also doesn't make sense is; a car and a game are nothing a like. Sure you can buy a brand new car/game but you can't wait and buy a degraded version of a game(only a car.)

    A Video Game doesn't degrade, I mean sure it can if the disc is left outside for 3 weeks. But really, if you buy a game, used or new. They're pretty identical. Minus maybe a manual and original box/case. But who cares?

    Point being, Game Developers need to kiss ass and be glad people still buy their 3-4 year old game. In some cases more than 5.

  58. Re:You're doing it wrong. by Sj0 · · Score: 1

    So why should they shut up?

    They can complain all they want, and it might even dissuade people from buying used games.

    In fact, the tech generation now explicitly considers how the creators will make money when deciding to purchase something or not. I bought MC Frontalot albums because I figured the artist would get the majority of the cash compared to buying an Eminem album, for example.

    --
    It's been a long time.
  59. Where do you live? by XanC · · Score: 1

    Eight hours from the nearest city? Where could this be?

    1. Re:Where do you live? by Sj0 · · Score: 1

      I'm far far north.

      --
      It's been a long time.
  60. Game publishers, not developers by MobyDisk · · Score: 1

    Game developers don't complain about used games. Game publishers do. That's like confusing a musician, with an RIAA lawyer.

  61. Re:I think game developers have somewhat of a poin by Anonymous Coward · · Score: 0

    But I agree that Gamestop is going over the line here. They do not merely sell used games they freaking push used games to the exclusion of anything else. So imagine you are game developer -- your main retail outlet is not even trying to sell your product (new games) but is instead using your product as a draw for customers so that they can sell them older, battered, dirty and maybe malfunctioning versions of your product that you make no money out of.

    You might as well throw craiglists and ebay in there as well because they support the sale of used stuff. Imagine the sales the lawn mower industry is losing because people are buying used mowers. Detroit might not need a bailout of we forbid the sale of used vehicles and force everyone to go to the dealer for car work. I say screw the game developers if they don't like it, it is the nature of the business, they do not have any expectation or right to assume they should get to sell a fresh copy for everyone that wants it. Find something else to do for a living if you don't like it.

    If you are a game publisher, don't offer new games to Gamestop then. Oh wait, then that guarantees people will going in there will be buying a used one then huh. Damn, that sucks for them. What is going to happen is publishers are going to make the games hard to sell, maybe something like Steam or you buy the right to download the game, not the actual game. That is not very consumer friendly either.

  62. Re:I think game developers have somewhat of a poin by pandrijeczko · · Score: 1

    I can't speak personally about Gamestop because I'm not in the US, but over here in the UK, the main games store is "Game" with a few other smaller chains of CD/game/DVD exchange stores.

    I only really buy PC Games (we have a Wii also but the missus just uses it for Wii fit and we drag it for the occasional party game with friends) which are different to console games in that they tend to come down in price a lot quicker and "last longer" due to the fact that for most of them you can download mods and other community-created stuff that extend their playing lives anyway.

    But it does amaze me that, in general for console games, the difference between the new and used prices never seems to be very much, and I would be interested how much these exchange shops pay for used games compared to what they sell them for - I guess the margin is at least 100%.

    However, I think the reason the used game stores can capitalise on this is because the majority of console gamers are youngsters in the "must have it now" generation; otherwise, they'd take the time to go buy their games invariably a lot cheaper online, or just wait a few months until the actual retail price drops.

    These stores are just taking advantage of an opportunity - if (like me most of the time) you don't like their prices then don't pay them; on the other hand, a kid who has to pay for his games out his pocket money probably welcomes the opportunity to sell a game he's finished so as to put some money towards his next purchase.

    --
    Gentoo Linux - another day, another USE flag.
  63. An alternative perspective. by Anonymous Coward · · Score: 0

    1) What would a game cost today if the cost of a game were to rise with inflation?

    2) What does it cost to make a game today vs. the cost of making a game in the past?

    3) What if the used market also went up with inflation?

    4) For the price you actually pay today for the game and the cost of making the game the consumer is getting a great bargain.

    5) What does it cost for 1 person to go to the movies a few times a month compared to a game?

    6) What does it cost to fill your gas tank in your car?

    It takes time, money, and labor to develop and distribute games. It takes more of this than it did in the past, yet the cost of the game has been fairly stagnant. How is the game developer supposed to make up this cost?

  64. I buy used games to intentionally hurt their sales by Anonymous Coward · · Score: 0

    90% of the publishers treat their customers with hostility (with CD checks, rootkits, etc). I refuse to pay people who treat me like shit.

  65. Mod up by mrwolf007 · · Score: 1

    I like that question. Insightful.

  66. Possibly Off-Topic - But I Want To Buy Used Games. by RobDude · · Score: 1

    I tend to try games out before I buy them. Most of the time, I play it two or three times and decide I don't like it. I never play it again. So yeah, I just pirate them.

    If I like the game (and it runs on my PC) and I'm going to keep playing it - I want to buy it. So, for example, last week I decided to download GTA IV to see if it was any good. It sucked balls. I read about it, and it was so bad at release that they actually gave customers their money back. It's was a giant, steaming, pile.

    I'm glad I didn't buy it.

    After that, I tried GTA III - San Andreas. And I love it. It's a good game. I want to support the company that made it. If I buy the game used, off e-bay or at some game-trading store; does any of that money get back to the company? It sounds like it doesn't. Once a game isn't on the shelf at Best Buy or Walmart - how can I buy it and support the company?

    I saw a direct download website that was selling the game. I figured that'd be the best way to go?

  67. What do you mean, there's nothing? by Millennium · · Score: 1

    Certainly there is something publishers can do to kill the used-game market: download-only consoles. Without an object to give to the store (like a cartridge or disc) you have no way to sell your old games, and if you can't sell them, other people can't buy them. That's how you kill a market.

    The PSP GO is the first step. If the market tolerates it, there will be more. The answer is simple: don't tolerate it, and persuade as many other people not to tolerate it as you can.

  68. Soluton: Make games for PC... by molotovjester · · Score: 1

    Well, the develops could exclusively release the game for the PC where they can implement draconian DRM that pisses everyone off...that seems like a good solution...they could probably even do that on the consoles if they wanted to alienate customers the way PC customers are alienated by phone-home DRM...so I guess the problem is the same...so nevermind.

    I guess PC is only better for developers because there arn't as many resources for buying/selling used games as there is for console. Its just that pirating is so much easier. So I guess that point is moot too.

    I guess I would choose the console market after wall given that used games sales is the "lesser evil" compared to pirating.

    Oh well...So developers I say: choose your poison! But you cannot have your cake and eat it too.

  69. Re:I think game developers have somewhat of a poin by nolife · · Score: 1

    is instead using your product as a draw for customers so that they can sell them older, battered, dirty and maybe malfunctioning versions of your product that you make no money out of.

    That is FUD. They offer a 100% replacement warranty if a used game does not work and some places will give 100% credit for a few days on a different used game.

    --
    Bad boys rape our young girls but Violet gives willingly.
  70. Used games put more money in the studios hands. by harl · · Score: 4, Insightful

    Alice has $90.
    Bob has $30.

    No used:
    Alice buys Gears of War.
    Money given to studios - $60

    With used:
    Alice buys Gears of War.
    Alice sells GoW to Bob.
    Alice buys GoW2
    Money given to studios - $120

    Used stores allow people who don't have enough to buy games new or don't want to buy games new to funnel their money to those who do.

    Additionally it exposes more people to games sowing the seeds for future full price purchases when their spending habits and/or income changes.

    --
    I find being offended by me offensive.
    1. Re:Used games put more money in the studios hands. by Gulthek · · Score: 1

      I don't think the $5 Alice gets for Gears of War really makes a dent in the purchase of Gears of War 2.

    2. Re:Used games put more money in the studios hands. by Quiet_Desperation · · Score: 1

      Bob and Alice? Wait... shouldn't there be some encryption going on in there? ;-)

    3. Re:Used games put more money in the studios hands. by relguj9 · · Score: 1

      More likely scenario:

      Alice has $90.
      Bob has $30.
      Billy-Bob has $60.

      No used:
      Alice buys GoW for $60 from studio.
      Bob buys GoW from studio for $30 once its price drops (it currently costs 30 dollars new actually).
      Billy-Bob buys GoW II for $60 from studio cuz it got a good rating on Gamespot and he just bought a 360 and his buddy has it and he wants to play co-op.
      Alice waits for GoW II to come down in cost and buys it from $30 from studio.

      Studio gets $180

      Used:
      Alice buys GoW for $60 from studio.
      Alice sells GoW for $10 to EB.
      EB re-sells GoW to Bill for $30.
      Billy-Bob buys GoW II for $60 from studio.
      Billy-Bob sells GoW II for $10 to EB.
      EB re-sells GoW II to Alice for $40.

      EB gets $50.
      Studio gets $120.

      Let me clarify... I think you should be able to re-sell, cuz it benefits me and the law says you can... however I firmly believe that removing re-sale will increase the profits of the studios and that arguments against that do not hold water.

    4. Re:Used games put more money in the studios hands. by relguj9 · · Score: 1

      Oh.. and Alice has $10 dollars left over to buy snacks or a sammich, or snacks and a sammich, possibly some pop.

    5. Re:Used games put more money in the studios hands. by mathx314 · · Score: 1

      First, hari assumed that it's a direct sale between Alice and Bob, not going through an intermediary like GameStop. Those do rip you off quite a lot: my catalog of about 15 Dreamcast games would have sold for about $12. On eBay, I can get about $300-$400.

      Second, the point of the argument wasn't about the amount of money Alice gets. It was about the fact that without used games, Bob keeps his money. That $30 is not going to anyone. If Alice sells her game to Bob, that money will ultimately end up in the hands of the makers of Gears of War. With used games, Alice and Bob have given their sum total of $120 to the publisher. Without, they each hold onto $30 because they don't have enough money to buy games. Which option sounds preferable to the studio?

    6. Re:Used games put more money in the studios hands. by harl · · Score: 1

      So don't go to Gamestop. There are local places in my town that give you more than game stop and sell the game for less then gamestop.

      --
      I find being offended by me offensive.
    7. Re:Used games put more money in the studios hands. by harl · · Score: 1

      That's what I like to call the stupid way. Don't use EB. Seriously. There's never a reason to use EB/Gamestop. Ever. If you want something on release day go to the big-box. They have hundreds of copies. Hell via bestbuy.com can order it for in store pickup before the store opens thus guaranteeing you a copy. There are local stores in my town that pay more than EB and sell the games for less than EB.

      What about ebay?

      What about craigslist?

      There are plenty of ways to get more money than EB/Gamestop will give you. EB/GS is literally the worst possible choice for a gamer.

      --
      I find being offended by me offensive.
    8. Re:Used games put more money in the studios hands. by brkello · · Score: 1

      Your example is stupid.

      Alice has a $90k a year job.
      Bob is unemployed.

      No used:
      Alice buys GoW + GoW2.
      Bob steals money from his mom and buys GoW and GoW2.
      Money to studios: $240

      Used:
      Alice Buys GoW + GoW2.
      Bon steals money from his mom and buys them used.
      Money to studio: $120

      Making up BS scenarios doesn't make you right. Particularly when you make up stupid constraints that don't exist in real life.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Used games put more money in the studios hands. by mathx314 · · Score: 1

      There isn't anything besides GameStop in my area. They bought out all of the competition.

    10. Re:Used games put more money in the studios hands. by Anonymous Coward · · Score: 0

      Alice has $90.
      Bob has $30.

      Alice is a prostitute on the side (not a very good one)
      Bob is unemployed and can't afford video games, but he can afford Alice!

      No used:
      Alice buys Gears of War for $30 because its been out for 5 years and for some reason this is the new copy price.
      Alice gives Bob a blowjob because she lives in one of those Nevada counties where its legal and regulated, but she isnt at one the high end places so she doesnt get paid much.
      Alice buys gears of war 2.
      Money given to studios - $90

      With used:
      Alice buys Gears of War and GoW2 used.
      Alice quits being a prostitute because she found a way to afford all her games, stops playing games because they all suck, and gets a job as a receptionist (what, you think an ex-prostitute who cant budget for games is gonna be a doctor?)
      Money given to studios - $120, just not by Alice

      Used stores allow a secondary market for a product that doesn't actually degrade in value through use, provided the manufacturer stands behind their products.

    11. Re:Used games put more money in the studios hands. by relguj9 · · Score: 1

      That's what I like to call the stupid way. Don't use EB. Seriously. There's never a reason to use EB/Gamestop. Ever. If you want something on release day go to the big-box. They have hundreds of copies. Hell via bestbuy.com can order it for in store pickup before the store opens thus guaranteeing you a copy. There are local stores in my town that pay more than EB and sell the games for less than EB.

      What about ebay?

      What about craigslist?

      There are plenty of ways to get more money than EB/Gamestop will give you. EB/GS is literally the worst possible choice for a gamer.

      I used the term "EB" generically to represent a brick and mortar re-seller. I apologize, I should have specified "brick and mortar reseller" but I figured you would get the point.

      Customers exchanging games directly via ebay and craigslist is essentially a zero-sum game and doesn't really affect game sales since there's no potential money (I hope that makes sense to you, not sure how to describe it better).

      I can see where the game companies are coming from getting pissed off at B&M re-sellers that are buying dirt cheap and under-cutting their prices. This is where there is a lot of potential customer money that is getting taken out of the developer's pockets. I mean, they are essentially competing against their own game title on the same shelf (one is 60 and the other is 55).

      I agree with you wholeheartedly that there are better solutions than the big B&M re-seller chains, but this is where the big bucks are being made. This is where the game companies would end up making a lot more money if re-selling was disallowed. I honestly hope those types of B&M re-sellers all go out of business really, customers could spend less and developers could get more money! It's kinda like spam mail though, as long as people keep on clicking it, it'll still exist.

    12. Re:Used games put more money in the studios hands. by syousef · · Score: 1

      Alice has $90.
      Bob has $30.

      No used:
      Alice buys Gears of War.
      Money given to studios - $60

      With used:
      Alice buys Gears of War.
      Alice sells GoW to Bob.
      Alice buys GoW2
      Money given to studios - $120

      Pure rubish. I see you learnt your accounting from RIAA.

      1) Not all games come from the same studio. Each company is competing for both Bob and Alice's money. Alice may choose to buy another company's product.

      2) It is possible Bob will buy something cheaper from the same company for $30 if he can't afford gears of war, and that Alice will also buy it. Alice spends $60 on Gow and $30 on the second product. Bob just buys the second product. Still $120 spent.

      There are good reasons why used game sales should be permitted but your argument isn't one of them.

      --
      These posts express my own personal views, not those of my employer
    13. Re:Used games put more money in the studios hands. by Anonymous Coward · · Score: 0

      Nice trick. Now try this one.

      Alice has $60.
      Bob has $60.

      No used:
      Alice buys Gears of War.
      Bob buys Gears of War.
      Money given to studios - $120

      With used:
      Alice buys Gears of War.
      Alice sells GoW to Bob.
      Money given to studios - $60

      I don't think it is as clear cut as you make it out to be.

    14. Re:Used games put more money in the studios hands. by Anonymous Coward · · Score: 0

      Straw man.

      As you said making up BS scenarios doesn't make you right. Your example has orders of magnitude more BS than the GP.

    15. Re:Used games put more money in the studios hands. by harl · · Score: 1

      I'm not a mind reader. I'm going to take your words at what they say. EB/GS is so entrenched a lot of people don't know they have alternatives. EB is bad. Buy for $20 sell for $55. Exactly what you said.

      Customers exchanging games directly via ebay and craigslist is essentially a zero-sum game and doesn't really affect game sales since there's no potential money (I hope that makes sense to you, not sure how to describe it better).

      That's not what I meant. I meant sell the game on craig's list or ebay. I didn't explicitly use the word sell in regards to those two but the whole post was about selling and I never mentioned trade so I'm not sure where that came from. Ebay doesn't have a barter option last time I checked.

      Another question for you. What are the slippery slope problems with banning used game sales? Do garage and boot sales now become illegal? Swap meets and flea markets? Ebay? Goodwill/Salvation Army stores? Antique shops? They're all used sales.

      --
      I find being offended by me offensive.
    16. Re:Used games put more money in the studios hands. by harl · · Score: 1

      Insult fail. What I describe is completely the opposite of the RIAA's position. They would shut down used sales in a heard beat if there was any legal basis for it.

      1)Doesn't matter which studio the money goes to. It's still going to the industry. The example is still valid if you change it to $game0 and $game1.

      2)It's also possible for Alice and Bob to spend their cash on hookers and blow. Then the industry gets $0.

      Care to share any of these better reasons or you just going to continue to attack the poster?

      --
      I find being offended by me offensive.
    17. Re:Used games put more money in the studios hands. by harl · · Score: 1

      You have the internet there or you couldn't have posted that thus you can use craig's list or ebay.

      --
      I find being offended by me offensive.
    18. Re:Used games put more money in the studios hands. by relguj9 · · Score: 1

      Hey, don't construe me as being in support of them banning re-sale!! I'm not.

      I'm just saying, I believe it would be in the studio's best interest monetarily if it were to happen. And I completely believe it would be a travesty if it did happen, it opens up a whole can of worms just like you said.

      Selling it on craigslist or ebay is essentially bartering, since you're dealing directly with another customer (no middleman). To clarify, assume that each customer starts with 100 dollars to buy and trade games... they can indefinitely continue buying and re-selling games on ebay/craigslist with just that initial money. In this case, there is no potential profit for the studio. I understand there is some cash flow to UPS and Ebay, but it is trivial.

      However... I can see where the studios are coming from when it comes to B&M re-sellers (like EB) that are screwing them on profits. I'd be pissed to, but it's really the customer's fault for using them instead of better alternatives that would be in both their and the studio's best interest.

    19. Re:Used games put more money in the studios hands. by relguj9 · · Score: 1

      I realize that games also depreciate in value, which effects the bartering equation, but it's a slow rate on logarithmic scale (assuming the game doesn't break beyond repair).

    20. Re:Used games put more money in the studios hands. by harl · · Score: 1

      Selling it on craigslist or ebay is essentially bartering

      That is completely false. Craig's list is not a closed circle. It's not zero-sum. These games that "they can indefinitely continue buying and re-selling" Where do these games come from? What was the original source?

      --
      I find being offended by me offensive.
    21. Re:Used games put more money in the studios hands. by relguj9 · · Score: 1

      Selling it on craigslist or ebay is essentially bartering

      That is completely false. Craig's list is not a closed circle. It's not zero-sum. These games that "they can indefinitely continue buying and re-selling" Where do these games come from? What was the original source?

      Oh my god dude, the point is that the people who buy and trade on craigslist and ebay just to play the games aren't there to make a profit. They're there to exchange games cheaply without dealing with a middle-man who rakes in 30 dollars a transaction.

      In the craigslist/ebay exchange, the only company who really profits is the studio, since they are obviously the source of the games.

      When customers who plan on playing the games exchange (buy/sell) games that they already own it is essentially a zero-sum game exchange system, there aren't any significant profits.

      Obviously, IT'S NOT EXACTLY ZERO SUM, hence the adjective essentially. There are UPS and ebay fees and there are people who do act like EB on ebay, I have a friend who does this in fact.

      I get the feeling that you already know this though and are just arguing for the sake of arguing at this point.

    22. Re:Used games put more money in the studios hands. by harl · · Score: 1

      It's not bartering at all. You said there's no profit for the studio at all. You implied CL and Ebay were some how fundamentally different than EB. I'm trying to point out fundamental flaws.

      All three are exactly the same. Just because CL is a better deal than EB does not make it different and does not make it barter. Removing the middle man does not equal barter. It equals efficiency. It equals savy. It's simply a consumer _selling_ at the best possible price.

      On my local CL right now there are exactly 0 people looking to trade games and many many looking to buy and sell.

      It's no where near zero sum. Those games had to come from a studio. Which means someone who buys games from a studio had to sell it on CL. Thus we have money going from your CL only person to a person who game money to a studio.

      Yes there are groups of people who will never buy a game at full price. These exist in any sector, not just video games, and trying to get them to pay full price is pointless. We have a lady at work that hits the grocery stores every day at lunch to grab the loss leader items. They take joy in not paying full price. It's a hobby. It's what motivates them.

      And we're back at my first post example. Bob, the CL buyer, is subsidizing Alice's industry purchases allowing her to give more money to the industry than she normally would.

      --
      I find being offended by me offensive.
    23. Re:Used games put more money in the studios hands. by syousef · · Score: 1

      Huh? Surely you've only strengthened my position. Since Alice and Bob can still spend all or part of their money on anything and everything, allowing resale isn't going to increase the portion of money the industry gets. That's my point. There are good reasons to allow resale, but Alice and Bob spending more on your games isn't one of them.

      Care to share any of these better reasons or you just going to continue to attack the poster

      No question about it, the poster's reasoning/accounting just doesn't make sense. I didn't call the poster himself names. Perhaps you ought to learn to tell the difference between attacking an argument and attacking a poster.

      --
      These posts express my own personal views, not those of my employer
    24. Re:Used games put more money in the studios hands. by Anonymous Coward · · Score: 0

      I didn't call the poster himself names. Perhaps you ought to learn to tell the difference between attacking an argument and attacking a poster.

      I see you learnt your accounting from RIAA.

    25. Re:Used games put more money in the studios hands. by Anonymous Coward · · Score: 0

      Great. So our choices are:
      Myers - Pathetic range, big-name games only
      K-Mart/Target/Big W - Good range, big-name games only
      EBGames/JBHiFi - Good range, spread of mid-name games to big-name games
      Vagabond - Low range, spread of small-name games to big-name games.

      And yet apparently EBGames is the worst option. You sir make the most sense of anyone I've ever read.

  71. Related XKCD... by AdamTrace · · Score: 1

    http://xkcd.com/606/

    "The cake is a lie!"

  72. Re:I don't buy new by b4dc0d3r · · Score: 1

    I bought a PS2 around 6 months ago - now I have almost 30 games, purchased for $5-$20. that's as much as I'm willing to pay. If they used game market goes away, I go from propping up game stores with my used game purchases to download+mod chip.

    Considering they sell game systems at a loss, I'm not sure they want to push me that way. Because I'm the tech guy among my friends and if I go around spreading the mod chip gospel it's not just me going to update. Sure that's illegal, but I'm willing to do the civil disobedience bit to make sure I can use a game system however I want, including putting in a mod chip so I can program it myself. The downloads haven't happened yet so no use arguing with me about that part.

  73. Some Game Companies Do by CrashNBrn · · Score: 1

    Civ IV Complete is $40 and Includes CIV4 + Warlords + BTS + Civ4:Colonization

  74. As a game programmer myself... by Count+Sessine · · Score: 1

    ...I'm not bothered at all by the existence of a used games market - I buy used games myself, otherwise I'll typically wait for the 'greatest hits' version to come out at $30. I'm married with kids now and I just can't afford to play the latest and the greatest games at full $60 retail.

    What I DO have a problem with is that the market for used games is so grossly inefficient that the *ssholes at GameStop and EB are raking in so much money on it! Buy a used game from a kid at $5, resell it to his friend for $55 - WTF?! That's a damn good racket if you can find it. While I'm ambivalent about digital game distribution in general, thinking about putting sleazy retailers like GameStop would be nice...

    1. Re:As a game programmer myself... by Maximum+Prophet · · Score: 1

      So why don't the publishers buy the game back from the kid for $10, put Gamestop out of business, and sell only new games at full price?

      --
      All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    2. Re:As a game programmer myself... by Count+Sessine · · Score: 1

      That's actually an excellent idea...

  75. Re:Hey! It's fun to make points up out of thin air by The+Grim+Reefer2 · · Score: 1

    Let's say Santa Claus is real...

    Are you saying he's not?

    Then no one gets any money at all, but are you really against Santa Claus?

    Just what kind of twisted person are you?

  76. Re:Hey! It's fun to make points up out of thin air by Molochi · · Score: 1

    I have often wondered about the wisdom of corporate and legal endorsement of the copyright, trademark, and patent infringement being perpetrated at the north pole. It seems to me that the public approval of one pirate provides the fundamental incentive for others to emulate him.

    --
    "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
  77. Why isn't anyone asking the REAL question? by v(*_*)vvvv · · Score: 3, Interesting

    Game companies should progressively lower prices

    They actually do, with their re-releasing of hit titles for about half price. This actually started partly to curb the used game market.

    But why isn't anyone asking why games are so expensive in the first place? If supply and demand are suppose to govern the market price, then where there is unlimited supply, there should be aggressive price competition to lure in business. Yet, with games (and music), you find indifference.

    I thought this was called price fixing and was illegal.

    1. Re:Why isn't anyone asking the REAL question? by fprintf · · Score: 1

      Price fixing is where you collude with your competitors to set the market price. You agree with your competitors not to go lower than "X".

      Pricing to the market is where every new game is $49.95 and you price your game somewhere around there. If it sells maybe you can make a special boxed edition with some hokey keychain and sell it for $69.95. If it doesn't sell, the price drops fairly quickly to a typical $19.95, though it is not uncommon to find unloved games for $5 in the bargain bin.

      So I don't see any of this as price fixing.

      --
      This post brought to you by your friendly neighborhood MBA.
    2. Re:Why isn't anyone asking the REAL question? by Bysshe · · Score: 1

      That only works for commodity items. Games aren't commodities. Games titles are unique, creative works. Plasma screens are commodities that by and large provide the exact same function and aren't creative works. Hence you get price fixing with LG/Philips but not in the music world.

      Supply and demand works fine in the game industry because of Willingness to Pay. at $70 people would buy 100,000 units. At $60, 500,000. At $45 600,000 units. Which one's the best for the developer/publisher? the 500,000 units at $60.

      Another reason this doesn't apply is because price fixing requires concrete meetings to discuss pricing. There are lots of unspoken price-fixing examples in the real world. Coke/Pepsi. Colgate/Aquafresh. In those examples, the companies involved both know that getting into a price-war will just kill both companies. So they don't do it. This is where disruption comes into play with a new company and what happens regularly in the market as well. India's new $2000 brand new car from Tata - it'll likely make a killing.

      Nothing going wrong in the gaming industry. If you want to recoup 100mil in expenses you had over 5 years to develop a game, and your hurdle rate is 13% ROI (low, actually since its a riskier than market investment) then you need, just to break even, 184mil in sales. So at $60, that's 3million units. Second you have to make up for the games that failed in your portfolio.

      $60 ain't that high. If you don't like it, don't play. I haven't bought/played a PC game since Diablo2. But I will buy Diablo3. Guitar Hero for the Wii was worth my money, every cent, and I'll never sell it. So no used market there from me. Make good games that people want to play, and keep, until worthless on the secondary market if they ever do sell them. Anyways, business lesson over.

      --
      Read what I mean, not what I wrote.
    3. Re:Why isn't anyone asking the REAL question? by Anonymous Coward · · Score: 0

      The whole point of copyright is that the owner of the copyright is given a monopoly over distribution of that work. So there is no competition for any certain game. There is competition between games - if you try sell yours for $100 when the others are $50 you might not sell too many. But this is determined by supply and demand so the release price of games is in fact the market price. People really are prepared (and happy...ish) spend that much...

    4. Re:Why isn't anyone asking the REAL question? by burris · · Score: 1

      Games, movies, and songs aren't fungible.

    5. Re:Why isn't anyone asking the REAL question? by anethema · · Score: 1

      Price fixing is when several competitors agree to keep a certain product at the same price. That is not what is happening here.

      Here the manufacturer is setting the MSRP of a certain game, and many resellers follow this. They don't have to, they aren't being forced to. They are just getting the game at a certain price and selling it at the MSRP for maximum profit.

      Also, to think supply and demand is the only thing that governs prices on really anything but commodities (and even then other things interfere) is to not look very deeply into why things are priced the way they are.

      Essentially..digital distribution, in theory the 'supply' is infinite. But the reality is, an average number of people will buy this game depending on price. At 60$ this might be x, at 30 this might be 1.5x. So they are making less profits selling the game at $30 than $60.

      Sometimes the opposite is true though and they do mess up. People selling on steam have found that when selling for $60 they got x, and selling for $30 they got 8x or better. They realized that for some titles or in some circumstance, cheaper is the better way to go.

      A ton factors into this. For some products, very little will be sold if the price is too LOW due to the fact that the perceived value will be low. The same product at a higher price will sell more AND make more profit. This may or may not happen with software titles, but its just something to make you think that supply and demand are no where near the only thing determining pricing.

      --


      It's easier to fight for one's principles than to live up to them.
    6. Re:Why isn't anyone asking the REAL question? by jgostling · · Score: 1

      Any given game is supplied by a single publisher. That means the publisher has a monopoly on said game. Supply and demand has no bearing on monopoly prices. Economics 101.

      Price fixing happens when multiple suppliers agree on a price level instead of competing between themselves. The publisher has no other supplier of the game with whom to agree a price, thus no proce fixing.

      Cheers!

    7. Re:Why isn't anyone asking the REAL question? by v(*_*)vvvv · · Score: 2, Informative

      They don't have to, they aren't being forced to. They are just getting the game at a certain price and selling it at the MSRP for maximum profit.

      No. They are being forced to. The laws in the States allow vertical price fixing.
      http://findarticles.com/p/articles/mi_hb274/is_18_12/ai_n29408649/

      ebay is fighting this US law.
      http://www.stoth.com/2009/05/20/ebay-and-ftc-push-congress-over-retail-price-fixing/

      It really is unfair to consumers. And that is why I am surprised no one is asking the question. I am also surprised at the number of people who believe what they'd want us to believe.

    8. Re:Why isn't anyone asking the REAL question? by v(*_*)vvvv · · Score: 1

      The publisher has no other supplier of the game with whom to agree a price, thus no proce fixing.

      No. The publisher isn't the one selling the games to the consumers. We are talking about Walmart, Target, EBGames, and all the retailers. They should be able to compete amongst themselves for more business. Instead, they are forced to sell their product above a certain price, or they risk violating their contract with their suppliers. It's called vertical price fixing, and it is legal in the US.

      It is amazing how many people believe there is no price fixing going on... Just look at the prices! They are DAMN FIXED!

    9. Re:Why isn't anyone asking the REAL question? by Anonymous Coward · · Score: 0

      Check his posting history, and don't feed the trolls.

    10. Re:Why isn't anyone asking the REAL question? by Hognoxious · · Score: 1

      The article you're linking to uses the invented term "vertical price fixing" to mean what everbody else calls retail price maintenance. This is an entirely different case to what is normally called "price fixing", i.e. collusion between ostensibly competing suppliers.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    11. Re:Why isn't anyone asking the REAL question? by Hognoxious · · Score: 1

      There is no price fixing going on - at least to those who use the term properly.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Why isn't anyone asking the REAL question? by Anonymous Coward · · Score: 0

      not if there is a law that personally allow your organsation to do so....

    13. Re:Why isn't anyone asking the REAL question? by Lord+Artemis · · Score: 1

      There isn't unlimited supply, though, due to a fairly high barrier for entry. Your average indie game developer doesn't have the several million dollars it takes to make the next CoD4, nor does the indie record company have the multi-million-dollar recording studio, hundreds over and highly-paid audio engineers that help crank out the next big musical hit. And neither of them can afford a multi-million-dollar ad campaign to make it popular. It's all economies of scale—not everyone can just go out and make something that will sell millions of copies.

      --
      Air is just like fog, but it's not gray.
  78. Buy games on eBay by v(*_*)vvvv · · Score: 1

    Retail game prices are fixed, and so are used game prices at most retail stores. If you are looking for new titles, always buy from eBay.

    eBay is the only place where real economics is at work, when it comes to the game market.

    Anywhere else, you are dealing with dark forces influencing the prices.

    Just make sure you buy from someone with 100+ feedback, and always pay by credit card.

    1. Re:Buy games on eBay by psicop · · Score: 0

      It's still the same dark forces influencing prices, even on eBay.

      Most people playing games like CoD 4, L4D, etc aren't even old enough to purchase it. People who buy it, aren't even playing it. Those that then get it, won't let it go. (Until they scratch the shit out of the disc, gunk it up) Those that are let go, in decent quality, quickly snatched up. Clearly, they need to print MOAR overpriced batches to bring the price down as supply approaches surplus and demand wanes...just in time for the sequel and shutting down of current release's servers.

      CoD4 for example...$30 bucks to $74(?!) new/like-new. Some are the 'game of the year edition', (but nothing 'new' added) and original release is fairly steady at $50. For $60 (new/release) where most of the content/experience is via paid online service, there should be a 30 day Gold code in there. Then maybe the depreciated value would make more sense.

      'Greatest Hits' editions are usually cheaper than release. For no other reason than the case constantly displays the publisher condescending tone of 'Couldn't get this person to overpay at launch.' Then they'll turn around and re-bundle, which I could see justifying a higher price if updated content, bonus were included.

  79. Transfer of license by macraig · · Score: 1

    Transfer of license is neither illegal nor criminal. What IS criminal and SHOULD be illegal is trying to make it so.

  80. The problem isn't the reselling, it's the pricing by SketchOfNight · · Score: 1

    The root of the problem with reselling has never been the company doing the reselling - it's the pricing of the product that allows, and even encourages the purchase and sale of used products.

    A new game will set the consumer back on average $60-$70, regardless of whether it is single player, multiplayer, or moddable and any combination of these two. Why do we pay the same price for a single player game as we do for one with technically unlimited gameplay? Or for one with multiplayer that allows potentially unlimited permutations of unlimited gameplay?

    Feature-based pricing with a far lower base rate would benefit everyone. Even just lowering the standard price on games to around $40 flat would allow them to -almost- be impulse buys, would easily cover packaging and shipping, and still allow a healthy profit margin that would encourage greater sales. If packaging is really that huge a concern, why not take efforts to reduce cost of packaging, like the smaller format boxes we saw appear recently, reduction of included inserts in favor of digital documentation (I read the manual, but how many of you do? I'd give it up gladly for a drop in price), or maybe even (yes, go ahead and groan) included advertising inserts to generate revenue to counter it?

    $40 also gives a whole lot less "wiggle room" to the used game market, and resellers would be making $10-$30 less profit per title at the new release stage. The temptation to wait for a title to drop in price or hit the used game store's shelves at a lower price would likewise lessen greatly at a more accessible price point. Length of time before a significant price drop would, likewise, increase which would encourage further sales at the initial release price. Even so - only twice the cost of a movie for interactive entertainment? Sign me up.

    It would, however, be -more- intelligent to set a standard price at something like $30 and then do feature-based pricing. Cars do it - more seats? Costs more. Convertible? Ditto. More powerful or newer engine? Same deal.

    Apply to games: Multiplayer? Costs $10 more. Built-in mod support? Costs $5-10 more. Brand new game engine? Costs a little more.

    You'd get a market with varying prices and incentive to make games last longer and be more interesting. It would probably even encourage innovation.

    Don't get me wrong - I actually want the developers to get -more- money to better support the industry. I just think that charging more and netting less first-purchase sales is the wrong approach, and restrictive DRM is a draconian approach that avoids addressing the real problem.

  81. It's WORSE than that! by Keill · · Score: 1

    What they REALLY want, is to both sell you product, with all the copy protections that can be associated with it, and then ALSO, license it, so that they can control how you use it and resell it too...

    I.e. they want to have their cake and EAT it too!

    They want to BOTH sell AND license a product AT THE SAME TIME.

    OF course, the above should be TOTALLY illegal, since the laws governing both are separate and distinct, though copyright law CAN apply to both, but only in certain ways for either.

    For instance, if I buy a license for the information (that just so happens to be distributed on the disc), then a) the disk itself means nothing - (since I've licensed the information directly) - b) I HAVE to be able to make back-up copies, since it's my DUTY to keep working copies available for the license agreement, and c) there has to be a recorded agreement between the actual licensee and licensor. If any of the above isn't true, then it's NOT licensed, and probably illegal.

    However, if I buy a product, then, yes, they can stop me from copying the information on it, but they have no right to control what I may do with the product itself, including reselling it etc..

    The problem is that they're literally getting away with both...

    --
    'Stupidity is an often fatal disease' - R. A. Heinlein
    1. Re:It's WORSE than that! by sznupi · · Score: 1

      Don't you have it the other way around?

      If you're buying a license it means you have the right to use the thing, no mater what happens to physical media.

      If you buy a product you can do whatever you want with it for personal use, including copying.

      --
      One that hath name thou can not otter
    2. Re:It's WORSE than that! by Keill · · Score: 1

      No...

      Copyright law is about protecting the rights of the owners of the information itself - not the object that's used to distribute it. (Which is why the internet is causing problems).

      If I buy a book/cd etc. I own the physical product, yes, but have very little rights over the information contained within, so copying the information itself etc. is illegal - (except under some very limited circumstances (i.e. fair use)). For this reason copy-protection is fully legal, but the problem now comes about if they should limit the way you can use the product you've bought - (which should be illegal).

      However, if I buy a LICENSE to use the information itself, rather than the product it was distributed on, then I actually have MORE rights over the information, though of course it should be all covered by the license agreement itself. However, as I said above, one of the duties of the licensee is to keep a fully working copy of the licensed information for use within the full terms of the license. In other words, if I can't make a back-up copy, there's no way the terms of the license can be met so that also becomes illegal, unless the license agreement if extremely specific, but licenses for the public are not expected, (or maybe even allowed) to be so specific AFAIK.

      In other words, if I buy the product, then I should be able to use it as intended with no restrictions (install limits etc.).

      If I license the product, then they can put whatever they want into the license agreement, but only IF:

      a) there's no copy protection.
      b) there's a full legally binding (registered) agreement between the actual licensee and the licensor. (Most games don't do this).
      c) I actually BUY the license itself, rather than the product. (Again, games don't do this).

      Or at least that's how it SHOULD work according to the law, (of most countries). Pity California seems to see things differently :(

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
  82. PC Games or Luxury cars, same ol' by Anonymous Coward · · Score: 0

    Hey, why cant we buy & sell games? They have always compared intelectual property with material stuff. So If I can buy a new BMW and sell it for half the price 3 or 4 year later (like US$20-30 thousand dollars less) Why cant I sell my 70 dollars game for 30, after 3 months, or maybe a week if I just dont like the game. If they dont want us to sell the game, maybe they should improve replayability.
    Besides, Music stores used to do the same with music so, whats the difference with games?
    I buy the game, I own the game, so I can sell it to whoever and at the price I want.

  83. plus ca change, etc. by RomulusNR · · Score: 1

    I seem to remember the music industry being not to keen on used record and tape sales a few years back.

    The older I get the more I realize that the rest of you humans are just spinning in silly little circles.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
  84. The game publishers should buy back themselves by Maximum+Prophet · · Score: 1

    They should be able to buy the games back themselves, destroy them, and only sell used. Since they're going to get the new cost for every game they buy back, they should be able to outbid Gamestop and others who have to sell the game used.

    Wait, you say, Gamestop is taking a risk that nobody will buy the game that they have bought used. Well, that's the way of the world, rewards might go to those that take risk.

    --
    All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
  85. Early online play is key by Langfat · · Score: 3, Insightful

    The only problem I see here is that me and my friends will whoop your ass at L4D because you don't know the maps the way we do since we've been playing from November. Sure you'll be fine against a group of no-mics, but me and my 3 friends will beat you and your 3 friends, hands down, every time, for the next few months... It's the same reason I wouldn't get into WoW now...I don't know what any of the shit does or how to effectively use it...

    1. Re:Early online play is key by asc99c · · Score: 1

      I always have this problem when I try and play a game online. I'm a very casual gamer - maybe 2 hours a month at most. Unfortunately as a result, whenever I play a game online, I'm usually playing people who beat me extremely easily. I've found on most games, it just drives me away as it's no fun, and clearly, the majority of people actually playing on line are very good, or are newbies who play for a few hours before getting bored and giving up.

      I've often wondered why so few games seem to try to solve this problem. Maybe it's because as your post suggests, it increases the value of new games.

    2. Re:Early online play is key by PopeRatzo · · Score: 1

      The only problem I see here is that me and my friends will whoop your ass at L4D

      Look, if that's what it takes for you to feel like somebody, god bless you, you're welcome to whoop my ass at L4D.

      Seriously, I don't play many online games because most people can whoop my ass. If I'm going to play online, I'll do it with friends, or at servers where there's a broad spectrum of player levels.

      It's the main weakness of online games: there's always going to be some loser who's got nothing else to do but become the greatest Unreal player in the world and he's going to make it unpleasant for those of us who aren't so good. I love to play good video games, but I just don't have the time to spend becoming great. And, I'd be concerned if I did have the time. After all, I've got to have some time to play ukulele, too.

      --
      You are welcome on my lawn.
  86. Games you want to keep won't be resold. by andyn · · Score: 1

    I guess I'm repeating the same mantra over and over again when saying that a game worth playing and keeping won't make its way to Gamestop's shelves. However, I have two concrete examples: Operation Flashpoint and its successor Armed Assault.

    OFP with its expansions had a total of three campaigns. Towards the end I found the missions repetitive. Luckily Bohemia had one ace up their sleeve: their creation was almost endlessly moddable despite some shortcomings. Nobody in the community would have sold his disks because skilled modders had created thousands of single addons and dozens of total conversions and were pushing out new stuff years after the initial release.

    ArmA was basically an updated version of OFP with a poor campaign. Still people didn't sell their disks because they already knew the possibilities the game would offer.

  87. Re:The Law by dltaylor · · Score: 2, Informative

    Like there are any.

    The Demopublican Party in the US is owned by its largest contributors, not the voters. Both wings of the party are, therefore, fully invested in "preserving intellectual property rights".

    Since, unlike places where your vote might count (Germany, for instance, with proportional representation in the Bundestag), the Demopublican Party has managed to set up gerrymandered districts across the US to be sure that no new party can obtain a significant presence in any legislature, nor can enough independent legislators be elected to have significant input to the process.

  88. Re:Hey! It's fun to make points up out of thin air by Kreigaffe · · Score: 1

    Good sir your argument is moving and I may stea^H^H^H^Hborrow it at a later date yet to be determined.

    --
    ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
  89. Solution? by Artifex33 · · Score: 1

    Situation: Used games are selling like hotcakes; new games, not so much.

    Publishers' Problem: Publishers want people to buy expensive, new games and keep them forever to keep them off the secondary market. (*cough*DeBeers*cough*)

    Gamers' Problem: New games are expensive, and most AAA titles do not provide long-term interest.

    Solution: Eliminate Publisher from the transaction. Steam, Sony and Microsoft figured this out ages ago. As internet connections and digital distribution become more ubiquitous, the consumers will resolve this situation themselves. Prices should be much lower and will make developers and gamers much happier.

    1. Re:Solution? by pandrijeczko · · Score: 1

      Steam, Sony and Microsoft figured this out ages ago. As internet connections and digital distribution become more ubiquitous, the consumers will resolve this situation themselves. Prices should be much lower and will make developers and gamers much happier.

      Don't get me wrong, I love Half-Life, TF2 and Left 4 Dead as much as the next guy - but please let's not kid ourselves that anything downloadable from any of those companies, especially Steam, is particularly *cheap*.

      On the day Left 4 Dead got released, here in the UK it was cheaper to buy the DVD version from Amazon that download it from Steam.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Solution? by Monkeedude1212 · · Score: 1

      On the day Left 4 Dead got released, here in the UK it was cheaper to buy the DVD version from Amazon that download it from Steam.

      Then someone somewhere lost money, and it wasn't Valve or Steam.

  90. digital "property" by Ephemeriis · · Score: 4, Insightful

    I like computers... I make my living fixing them... I thoroughly enjoy video games... But I really hate what digital media has done to the concepts of property and ownership.

    Used to be that I'd buy a book, or a record, or a board game, or a deck of cards - and nobody would question for a moment that I owned those things. They were my property. I could do with them whatever I wanted. After I finished reading the book I could donate it to the local library, or hand it off to a friend, or sell it to a used bookstore. If the original author of that book showed up at my garage sale and complained that I was selling his book he would have been laughed at.

    These days, however, we don't actually own anything. We've just been given a temporary license to use the thing. And when I'm done playing my video game, or done reading my ebook, or done listening to my MP3, I'm not really able to do much with it. Sure, I can sell a video game to someone else... But the DRM involved is making it hard just to re-install the game on your own computer, much less transfer ownership to someone else.

    The worst part isn't that this is happening... Of course a company is going to do everything they can to make money - that's what businesses do. So I don't blame EA or Microsoft or whoever for trying to prevent the selling of used video games. The worst part is that it is being allowed to happen. Nobody is laughing at these guys. Their arguments aren't being rebuffed. They aren't being thrown out of court. These folks are claiming that the $60 I paid for a video game didn't actually buy me a video game, and everyone just kind of shrugs and nods and goes along with it.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
    1. Re:digital "property" by gowtah · · Score: 1

      Amen to that. The worser part is that those businesses are making this transition with the help of the politicians in place, legislating their every wish, and criminalizing the resistance. I live in France, and we're gonna get it in the butt.

    2. Re:digital "property" by Taikutusu · · Score: 1

      I agree with this a lot. I feel like a luddite sometimes because of this, but I still exclusively buy CDs, actual paper books, DVDs etc. Games are the only area where I have gone (almost) purely digital.

      Honestly, I'm not sure why this even really needs to be argued about for more than a few minutes though. Right to first sale is all that really needs to be said. Anything after that should be superfluous, and it's sad (and worrying) that it isn't.

  91. Excellent point! by nobodyman · · Score: 1

    Couldn't agree more. This is just like hint guides and walkthoughs. Originally the game publishers tried to put a stop to it, but realized it was largely futile, so they decided to get in on the action. That was a very good move -- game guides are a goldmine.

    Game publishers need to stop whining and instead

    • Sell their own used games
    • Institute a trade-in rebate program
    • Recognize that the market can't bear a $60-80 pricepoint and lower prices on new releases
  92. Direct Downloads by shmlco · · Score: 1

    Still, as available bandwidth numbers rise, more and more games will be distributed digitally, probably downloaded securely and directly from the publisher into your Wii-Box 3.

    When that happens, Gamestop will go out of business. Like Blockbuster's retail stores, Gamestop is a technological dead end.

    Don't buy stock.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  93. Re:The problem isn't the reselling, it's the prici by Anonymous Coward · · Score: 0

    Don't get me wrong - I actually want the developers to get -more- money to better support the industry.

    Bingo! And you're right... I'd rather buy 2 games for $60 than 1. I like the idea of games at Best Buy being "impulse buys". There *is* a big deference between $60 and $30 and game developers aren't seeing it.

    With the higher prices, I am forced to only give my money to the game that will provide more long term benefit.

  94. Re:They can stop it: Activation by kimgkimg · · Score: 1

    They can totally stop this by requiring online activation that ties the game just purchased to hardware. The activation code would be contained in the packaging and could only be used to activate the product once.

  95. It's . by SlashDev · · Score: 1

    . a game design issue. I wouldn't trade a game if I kept playing it. Games like World Of Warcraft will last you a lifetime.

    --

    TOP DSLR Cameras Reviews of the top DSLRs
    1. Re:It's . by jeffliott · · Score: 1

      Except you also will have to pay for it for a life time.

  96. Its not used sales that bother us; just GameStop by Anonymous Coward · · Score: 0

    Yeah... Full disclosure, I work for one of those big developer/publishers you all like to rag on.

    Think of it this way. We spend twenty to fifty million dollars making a game. We have hundreds of people working on it, for two or three years. They work hard, sometimes ridiculous long hours in order to try and make the game as good as possible. Then a large chunk of the sticker price goes to the retail outlets, and we have to sell literally million of copies of the game (new, at retail, for that $60-70 that you all are too cheap to pay) to even make money on it.

    So then players turn around and sell it to GameStop for $15, and GameStop fobs it off on another guy for 5 or 10 dollars cheaper than our price, and GameStop keeps all of that money. The people who worked so hard on it, get nothing.

    THAT'S why we complain about used games. It has nothing to do with gamers, or first-sale doctrine, or any of that. It pisses us off that GAMESTOP makes more money for a used sale, than we make off a NEW sale, and only because the paying customers are cheap bastards who would rather reward GAMESTOP for making it $10 cheaper for them, than reward US for all the blood and sweat and effort to make the damn thing in the first place.

    This is my personal opinion and not that of my employer, thanks for listening, hope I don't offend anybody too much!

  97. You sure about that? by westlake · · Score: 1

    There's nothing game developers can do to stop them

    The developer can move to a much tighter integration of on-line and off-line content and services.

    He can migrate to a pure subscription or rental model.

    You can still sell your disk -
    but all you really have to offer is the unregistered shareware demo that expires in three weeks.

    The first three episodes of Commander Keen.

  98. O RLY? by DragonWriter · · Score: 1

    It may feel like a rip-off to some, but you've got to admit that paying $30 for Gears of War 2 sure beats paying $60! Game publishers and developers may not like it, but people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them

    Sure, there is; they can stop distributing physical media altogether, and use download-and-activate distribution exclusively. Sure, it can be less convenient for the user (especially if the game needs to "phone home" at launch), but its quite possible for game companies to give you nothing "used" to sell.

    OTOH, its not clear to me that game publishers should be worried about used sales at all, sales of used games transfer funds from the price conscious buyers that aren't as concerned with getting the latest and greatest new to the people that want the best now, and thus give more money to the people who are buying new games in the first place. Killing used game sales might just result in the price conscious people only buying the "classic" games that have had their price dropped because they are old, while the people who are willing to pay full freight for new games won't have as much cash to do it, resulting in the game companies taking longer to pay off the development costs of new titles.

  99. A way to save even if you want to keep it by jeffliott · · Score: 1

    I buy games brand new, beat them after a week or two, then trade them in for store credit while they are still worth semi-close to new retail. Then I wait until they are released under the greatest hits type label, or when the used copies are in the 15-20 dollar range. This habit worked out really well for me. I get to play the latest games, but recoup as much as I can by trading it in promptly after release, then pick up the cheap copy a year later and it feels like a new game all over again.

  100. What is this "sleight of hand" crap? by voss · · Score: 1

    There is NO comparison between a pirated game and a used game.

    A used game was bought as a new game legally, and sold to a new owner legally. Its called the doctrine of first sale. It works the same way for games or dvds

    If the game company wants to make their $60 xbox 360 games not re-sellable I just wont buy their games.

  101. Easy to stop actually... by Gribflex · · Score: 1

    Sell the games in a way that they cannot be resold.

    iTunes did this, and they were good and sneaky about it too. It took me about 100$ of tv shows before it occurred to me that when I was buying the physical DVDs, I was paying 15% more up front, but then selling them on craigslist for 50% of face value, therefore saving money in the end.

    I can't resell my iTunes purchases. Heck, I can't even lend them to a friend (without giving them my account or iPod). These both make the medium pretty restrictive -- however, it's convenient and cheap and really convenient. So, I keep buying.

    If more vendors move to this model it would help them keep more of their revenue. However, I would hope that they would pass on some savings to consumers. It would only make sense to get them started. $60 in the store, or 45$ on our website.

    This seems to be the way some people are moving - with the app store, or steam, as distribution channels.

    1. Re:Easy to stop actually... by geekoid · · Score: 1

      ". Heck, I can't even lend them to a friend"

      If only they had a button to click and burn songs to CD~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Easy to stop actually... by Gribflex · · Score: 1

      They do -- but not for video. At least, not as far as I know.
      (I'm pretty sure I said DVD in the OP)

  102. 3 Months? by Malkin · · Score: 1

    The real solution is to sell games that I would want to continue playing longer than 3 months.

    Huh?

    "Portal" is an inexpensive, very fun, innovative game, which received rave reviews from countless people who played it, and won numerous awards. However, "Portal" also a relatively short game. It would certainly not keep you entertained for three whole months, unless you're a very strange duck, indeed.

    In your world, "Portal" is "the same old crap," and those shameful developers deserve to have their game resold on the secondary market, simply because it can't keep you entertained for three months.

    Replay value is not the only thing that gives a game value. It is only one small part of a bigger picture.

  103. this crud just makes me angry by Anonymous Coward · · Score: 1, Interesting

    This is rediculous. If any other product said that you can't resell an item they would be laughed at. You know that Lazy-Z boy recliner you bought 8 years ago? No, you can't sell it to anyone. I don't care if they make up a bunch of crud that you don't really own the software - that's just dumb. If they are going to somehow *own* the software after I spend my money on it then they better send me updates and upgrades when my hardware upgrades. As soon as they start fixing all the software I 'leased' in the 80's and 90's then I might think about not reselling it.

    Greed is greed - no matter how you label it.
    BTW - I write software for a living.

  104. New games, new consoles = waste of money by norite · · Score: 1
    The last PC game I bought was Half Life 2. Unfortunately in order to play it, i needed to have a 'steam' account and an active internet connection. Worse, this game was locked to the account and I couldn't sell it or or even give it away. So I never bought another PC game...game over as far as I was concerned

    I bought a broken xbox360 (RROD) console off fleabay really cheaply, fixed it up using a heatgun and the Team HYBRID x-clamp fix. I've got about half a dozen games for it now, (e.g. Bioshock, GoW, GoW 2, Assasin, Lego Indiana Jones) ALL of them are pre-owned. I have absolutely no intention of ever buying a new game. Why? They are too expensive, and frankly *not* worth the money new. They need to halve the price of new games before I'll consider buying a new game. Same with the xbox 360. Why waste money a new xbox360 for £170 when it will break after a year, when you can get a broken one off eBay for £35 including postage, fix it in a couple of hours and for minimal cost? I do not have a live gold account, as I have no intention of playing online - why should I pay? To play online with the wii costs nothing.

    Best thing about this, Microsoft haven't received a penny off me. So what are they gonna do, try and stop people reselling their poorly designed crappy little consoles? Haha I'd like to see them try... ;)

    To game developers out there who may be reading this: LOWER YOUR PRICES. You charge too much. The fact that pre-owned games are selling so well is symptomatic of this, so wise up, what you are seeing is a market correction ;)

    --
    -- Fuck Beta
    1. Re:New games, new consoles = waste of money by geekoid · · Score: 1

      Yeah, there consoles are so crappy, you bought one to use.
      Don't confuse you being cheap with the console being crappy.

      Used game market is a product of a large amount of people waiting for the price to lower, REGARDLESS of the initial price.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:New games, new consoles = waste of money by norite · · Score: 2
      Yep, absolutely. It was curiosity...I bought it specifically so that I could take it apart, laugh at its numerous eye-popping design flaws and make it better.

      Had it not been such a crappy console, I would never have bought one. :)

      --
      -- Fuck Beta
  105. Used games.. no problem as long as. by houbou · · Score: 1

    The only time one can complain about used games, especially PC based ones, is when they sell a game which offers no DRM. The ethic is that with a DRM based game, you don't have the original, you can't play your game. So, truly, for those games that are heavily DRMed.. well, it shouldn't be a problem for one to sell his game used. He can't play it.. So, what's the big deal? it's like selling music CDs, etc.. Like anything else, in these days where all is cash strapped, everyone tries to milk as much from the system as they can.

  106. Steam by danieltdp · · Score: 2, Informative

    That's why I hate steam. Try yourself to sell a used game that is curently registered in your steam account (like Half Life 2)....

    --
    -- dnl
  107. Re:The Law by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/First-sale_doctrine

    Any studios arguing that copyright rights prevent sale of a used game are just plain WRONG.

    Uh, not quite right homey....from your own link, computer games (also known as COMPUTER SOFTWARE) are a fuzzy legal area:

    Computer software

    The first-sale doctrine as it relates to computer software is an area of legal confusion. Software publishers claim in their End User License Agreements (EULA) that their software is licensed, not sold, thus the first-sale doctrine does not apply to their works. Courts have contradicted. Bauer & Cie. v. O'Donnell and Bobbs-Merrill Co. v. Straus are two related U.S. Supreme Court cases.

  108. What a horrible article. by Anonymous Coward · · Score: 0

    Basically, he says he likes the way the system works. Therefore, those that don't like the system are screwed. Because its the system.

    I was hoping for some more insightful commentary as to why the current system might be more beneficial to those that don't like it than a system that they say they really want.

    Nope. I think I can just about always count on slashdot comments to be more insightful than any story on any video game. Scary.

  109. Re:You're doing it wrong. by shutdown+-p+now · · Score: 1

    You did read the title of the post, right? It says "game developers should shut up".

    Did you read the title of the story. It says "Why Game Developers Should Shut Up About Used Games".

    This is not at all about piracy (where you'd have a point). This is about the basic right of first sale. Gladly, there's no law under which authors can forbid resale of copyrighted works (though nothing stops them from trying to prevent this by technological measures; for example, Steam does that).

  110. Quashing secondary markets will only backfire. by Mr3vil · · Score: 1

    I really think trying to quash the secondary market for games is going to end up costing them more new sales than used games ever could have. If someone can buy a brand new AAA title and get at least a portion of that money back then they might be willing to take more of a chance on a given game and go ahead and buy it, knowing that if they end up not liking it they can recoup some of their money. Eliminate this "insurance policy" as it were, and gamers are going to be much more fickle when it comes to how they spend their money. It just ends up with people buying fewer and fewer new games than before. Do you really think half the shovelware that gets released would even be bought by one person if gamers were unable to foist such garbage onto some other sucker?

  111. time out by TiggertheMad · · Score: 4, Insightful

    Developers aren't the problem. People keep saying 'developers' in this thread when they mean 'publishers'. Developers write code and debug physics engines, they don't set prices or worry about second tier markets.

    You are thinking of CEOs, who are whiny bitches regardless of the industry they are in...

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:time out by thetoadwarrior · · Score: 2, Informative

      This is incorrect. Mark Rein, from Epic, has been a very vocal opponent to used games and Epic are developers not publishers.

    2. Re:time out by Anonymous Coward · · Score: 1, Insightful

      This practice would stop if greedy publishers like steam would stop charging in-store prices for downloadable games. You can't re-sell a downloaded game (as easy anyway) and their prices are massively reduced due to the method of distribution.

      Developers and publishers have no place to complain while they allow digitally purchased software to be sold at such ludicrous prices.

    3. Re:time out by Samah · · Score: 2, Informative

      Developers aren't the problem. People keep saying 'developers' in this thread when they mean 'publishers'. Developers write code and debug physics engines, they don't set prices or worry about second tier markets.

      FINALLY someone gets it. I'm a "developer" because I design, code, and debug software. I have absolutely no say when it comes to pricing and all that rubbish.
      Everyone please mod this story "publishers" and "!developers".

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
  112. But if they don't by SupremoMan · · Score: 1

    But if they don't blame the Used game market, they will revert to blaming "piracy."

  113. I'm a Game Developer... by Anonymous Coward · · Score: 0

    ...and while it may be true that not all big-budget games result in good entertainment experiences, it is certainly true that on the average, over time, the more money available for development the better the game. This is simply incontrovertible.

    To the degree that used game sales diminish the revenue of game developers (and they do, despite some of the juvenile attempts business modeling here), overall game quality and variety ultimately suffer. We plow nearly all our profits back into new game development; if the money's not there, we can't spend it on making better games. It's pretty simple, really.

    So, if you're the type of gamer that likes top quality entertainment, then you should probably be in favor of limiting or eliminating resales -- let the people pay the developer/publisher for the entertainment rather than the intermediary, whose profit in no way benefits the creative development process of future games.

    I hope someday everyone who thinks entertainment should be virtually free gets what they're asking for -- the quality of entertainment that people are willing to make for free. It's time to be honest with yourselves about video game value and stop bitching about it -- a movie costs $5-10 per hour of entertainment (more if you consider the inflated costs of concessions). If you play a video game for 20 hours, your cost is $2-3 per hour, much less if you play for longer. At full price, when compared with nearly every other paid entertainment form (movies, amusement parks, plays, concerts, bowling, go cart racing, paintball, etc.), video games tend to offer one of the best values per hour.

    GameStop sucks -- I'm surprised game publishers put up with their behavior at all. Barnes and Noble doesn't rebuy books at a low price and then attempt to sell you a used book when you come in looking for a new one. This monopolistic behavior will eventually result in a well-funded competitor or a complete switch to digital distribution (most likely with the next gen of console hardware). And then, once and for all, this argument will be laid to rest.

    If you don't think there's good value in video games, don't buy them; if you can't afford full price, wait until the price drops -- it always does. And just know that whenever you buy used, you're only benefiting GameStop shareholders, not the creative team that built that game or (more importantly) your next game.

  114. Already out of date. by startled · · Score: 1

    "There's nothing game developers can do to stop them."

    Really? How much are you selling your used copy of Battlefield 1943 for? About the same amount you sold your used copy of Castle Crashers for, right?

    This rant is years out of date. Game publishers are already figuring out all sorts of ways around the used games "problem". Rather than pursue the legislation red herring, they're trying market-driven approaches: lower prices; downloadable games; free content for registering; purchaseable downloadable content; long-lived multiplayer modes; "freemium".

    Strangely, by pursuing market-driven solutions instead of lobbyist-driven solutions, it looks like both the publishers and the gamers will benefit. Weird.

  115. Obligatory XKCD by w0mprat · · Score: 1

    Reasons for buying used games is the lesser need for high-end hardware. http://www.xkcd.com/606/

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  116. Grammar/logic nazi time. by mjwx · · Score: 1

    When you purchase game content on XBox Live, the purchase is tied to both the gamertag AND the console. Both can use the content freely.

    If something is tied to one thing and another that means you need both to make it work. What you should have said is:

    "the purchase is tied to the gamertag as well as the console". You could also use "in addition to".

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
    1. Re:Grammar/logic nazi time. by SCPRedMage · · Score: 1

      And yet my meaning was clearly understood by everyone involved in the conversation. As such, your nitpicking contributes nothing to the discussion.

      --
      My sig can beat up your sig.
    2. Re:Grammar/logic nazi time. by mjwx · · Score: 1

      And yet my meaning was clearly understood by everyone involved in the conversation.

      Due entirely to prior knowledge of the subject. As such your poor English did nothing to enunciate the point.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:Grammar/logic nazi time. by SCPRedMage · · Score: 1

      Neither did your English lesson.

      Troll harder, please.

      --
      My sig can beat up your sig.
    4. Re:Grammar/logic nazi time. by mjwx · · Score: 1

      Neither did your English lesson.

      Clearly not, in your very next post you started a sentence with an "and".

      A teacher can not be blamed for a poor student.

      P.S. If you refuse to learn how to write/speak a language properly, don't get your kickers in a twist when someone points out your bad language skills.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Grammar/logic nazi time. by SCPRedMage · · Score: 1

      Troll harder, please.

      P.S. If you troll /., don't get you knickers (1. Also, knickerbockers [nik-er-bok-erz] loose-fitting short trousers gathered in at the knees. 2. Chiefly British. a: a bloomerslike undergarment worn by women. b: panties) in a twist when someone calls you out on it.

      --
      My sig can beat up your sig.
    6. Re:Grammar/logic nazi time. by mjwx · · Score: 1

      Troll harder, please.

      In EN_AU both spellings are appropriate. Checking local language settings, EN_AU.

      Please see this XKCD for usage of archaic spellings/definitions in trolling.

      Satisfied now, playing mind games with you is decidedly one sided.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    7. Re:Grammar/logic nazi time. by SCPRedMage · · Score: 1

      Troll harder.

      --
      My sig can beat up your sig.
  117. New Games Are Too Expensive Is A False Argument by nick_davison · · Score: 1

    Who knows, developers could learn from this and say "hmm, maybe the average gamer can't afford $60 for our generic crap-of-the-month we're churning out, maybe if it was $30 in the first place, there wouldn't be a need for a Used market"

    You've not been to a Gamestop recently, have you...

    New game: $60.
    2nd hand: $55.

    Platinum game new: $20
    Platinum 2nd hand: $18

    You're lucky if you get anything more than a 10% savings. They just know people would still rather have $5 in their pocket than $0. Many people, myself included, still pay the $5 to know they're getting an unscratched disc (warranties are useless when the pain in the ass of going back in to claim is worth more than the $5 I saved) but more than enough are happy with any perceived saving.

    Whilst we can argue about whether $60 is too much... The simple reality that customers still pay over the last generation's $50, even for second hand, implies this particular situation has nothing whatsoever to do with games being overpriced. If you sold them for $1 and people had an option to get them for $0.90, most kids would still choose to keep that dime and the second hand market still wouldn't disappear.

  118. I, as a game developer, feel insulted. by Hurricane78 · · Score: 1

    Developers do not equal distributors. And it's always the distributors who rant about such things.
    Because they are doing it mainly for the money. While we do it mainly for the fame. (Or why do you think we endure the crappy situation in those companies?) And even a copied game from BitTorrent adds to your fame.

    Ok, I'm the exception, because I see making games as a service. If you have done your service, and got what you deserved for it, the game is essentially free for all, and payment is optional. (You can't stop file sharing anyway, just as you can't stop ideas and rumors from spreading.)
    Also, the games that will survive and end up in the history databases of tomorrow, will be those that you can actually save, because they weren't under such a tight grip that they got lost.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  119. Not BS by justinlee37 · · Score: 1

    It's not a BS scenario. It's based on sound principals which when applied to a large population should generally hold true. The anecdote was just there to explain it to you since the OP was thoughtful enough not to assume you're an economics or psychology student.

    The used game market means that the game is presented at multiple price points concurrently. This means that individuals with less disposable income will enter the market. People with more disposable income might buy less new games if there are used games available, and this should be accounted for when selected a product price, but someone has to buy it new to get the ball rolling. Generally it seems people won't resell a game for at least a few weeks, and a large part of paying the premium for a new game is being able to play it on or near the release date.

    Game companies will eventually offer the product at a lower price, to reach those with less disposable income, but not immediately. The used market makes this price available sooner. Whether or not this is a good thing would be a matter of debate that would require some numbers, but this does mean that more people experience the game, develop brand loyalty, perform word-of-mouth marketing services, and so on. I wouldn't reject the OP's hypothesis without consideration.

    I find it ironic that you criticized his use of a BS scenario to explain his hypothesis by making up a BS scenario. For an example of a "BS scenario" that actually describes a constraint (or rather a phenomenon) that does exist in real life, check out some of the standard two-good, two-country models used to describe the benefits of international trade and division of labor. Also, for the record, Bob's mom doesn't have all the money in the world and not everybody has a mom they can steal from. Scarcity is a constraint that exists in real life and there is an opportunity cost associated with every expenditure, monetary or otherwise.

  120. hmm by smash · · Score: 1
    If they made games with a half-decent amount of gameplay time and replay value, people might be more inclined to hang onto them.

    This is *no different* to people selling used CDs or DVDs... or books...

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  121. Re:The Law by Anonymous Coward · · Score: 0

    Using Germany is a really bad example. Because of the number of parties, the only way anything gets done is in coalitions - and therefore, the party you voted for is only giving some input into the agenda they'll be pushing.

  122. Obligatory XKCD Link by Anonymous Coward · · Score: 0

    http://xkcd.com/606/ - the downside to this attitude.

    1. Re:Obligatory XKCD Link by Anonymous Coward · · Score: 0

      Not a link. You fail at intarnets.

  123. Re:I don't buy new by Osty · · Score: 1

    Considering they sell game systems at a loss, I'm not sure they want to push me that way. Because I'm the tech guy among my friends and if I go around spreading the mod chip gospel it's not just me going to update. Sure that's illegal, but I'm willing to do the civil disobedience bit to make sure I can use a game system however I want, including putting in a mod chip so I can program it myself. The downloads haven't happened yet so no use arguing with me about that part.

    You're one guy, a generation behind, buying used games. They don't see a penny from you anyway, they're not going to lose anything if you modchip + downloaded games.

    Also, being "the tech guy" of you friends generally doesn't translate to consoles. The friends you convince to do what you're doing now don't matter for the same reasons you don't matter. The friends of yours that are on the current generation and buying used or new won't have the same opportunity as you to go for downloaded games. While the current generation has been mostly hacked, the proliferation of modchips and downloaded games isn't nearly as bad as it was with the PS1/Dreamcast/PS2, mostly because there are safeguards against it like banning from Xbox Live and PS3 console updates that close holes while giving desirable new features. Besides, if they're already on the latest consoles, they're statistically more likely to prefer the added benefits of not stealing (being able to get online, get new features like new video streaming codecs as they're released, etc) than they are to listen to you. You might convince them to switch to PC gaming (as long as they don't mind shelling out another $400-1000 to get a rig that will play modern games), but guess what? Nobody sells used PC games. There are services like Steam, Impulse, etc where you can find older games at reasonable prices, but that's not the same as buying used.

    tl;dr: You're not as important or influential as you think you are, and the game companies don't care about you.

  124. Musicians should stop suing music users by ET3D · · Score: 1

    I've seen people using "game developers" a couple of times when they mean publishers. Would these same posters replace RIAA with "musicians" as easily? It's insulting to game developers.

  125. Playstation Network / XBOX Live by Anonymous Coward · · Score: 0

    So I buy a game from one one these online services, I have no tangible product. I have no means to transfer ownership.

    Surely I should have the right to transfer ownership of my license to use this game, for a fee.

    Sounds to me like Sony / MS might be exploiting the laws surrounding this, bu *NOT* providing me a mechanism to do this.

  126. i hate gamestop by Anonymous Coward · · Score: 1, Insightful

    As someone who wishes to be a game designer in the future, I must say I don't mind the sale of used games.

    However, when companies like gamestop can buy the games for a ridiculously low price and resell them for highway robbery, that's when I believe the line has been crossed.

    It's ridiculous really.

  127. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  128. Used games do benefit publishers by Drakkenmensch · · Score: 1
    When Gears of War 2 was announced shortly after I bought my 360, I was intrigued, but not "60$ on launch day" intrigued, but I saw a used copy of the first Gears game at a fraction of the price of a brand new one, so I thought, "why not?"

    Well, I loved the game so much that I even shelled an extra 10$ for the Gears 2 collector's edition on launch day. I'd say that this was clear publisher benefit from the used games market!

  129. Re:Its not used sales that bother us; just GameSto by Nick0000000 · · Score: 1

    Oh no, a company is making money on people trading used items - I guess eBay must piss you off even more.

  130. You forgot about... by DarthVain · · Score: 1

    the children....sheesh what kind of monster are you? Probably some kind of member of organized crime that downloads kiddie porn, while sailing the 7 seas, looking for people who have decent rights and freedoms to terrorize...while on drugs.

  131. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  132. old but still new by Hognoxious · · Score: 1

    I got Medieval Total War 2 for about 7 EUR a few weeks back - new. I've bought other games new for around the same. I have a huge stack of them that I'll play one day when I've nothing better to do. You can find them even cheaper when they're repackaged for the bargain bins, there a re a few publishers that specialise in this.

    So you just have to wait until they're a bit old, if you get what I mean.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  133. Hey You 'Developers' by Anonymous Coward · · Score: 0

    I agree with Flowsnake.. I buy used and if I like the product I'll buy other titles from your distributors at new price IF I CAN ADFFORD IT. Now then think economics of scale:- good product + lower price = much greater sales volumes = more profit for you.

  134. Re:You're doing it wrong. by hanako · · Score: 1
    Until developers have access to time machines, retail price of a game will NOT affect the development process.

    I'm not sure what you're trying to say here. The intended retail price DOES affect the development process. Video games are generally NOT built from scratch, completed, and handed to a marketing department which then says "Gee, what should we sell this for?" Publishers can have profit projections of what they intend to sell the game for and how many sales they think they can get before production even STARTS.

    Those projections affect how much budget the publisher is willing to put up for the game.

    Can you make games an awful lot cheaper? Of course you can, I'm an indie, shoestring budgets are my living. And shoestring budget doesn't always mean the game's no fun. But it does mean you're not going to get fancy physics engines and photorealistic 3d. A big budget doesn't guarantee that a game's any good, but it means that the company had the opportunity to put more Kewl Stuff into it.

  135. What about other used software? by h00manist · · Score: 1

    I don't see why it isn't done with other used software. There are hardly any companies dealing in used software.

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  136. Predatory gamestop practices are the problem by Anonymous Coward · · Score: 0

    People that are trying to white knight used games sales seem to be under the impression that developers are attacking them. The problem is not used game sales, but the practices of Gamestop. Developers have no problems with Jim selling Bob her old game. Instead they have a problem with their primary retail buyer discouraging the purchase of new games in exchange for resold games that make Gamestop more money. If Gamestop had the same markup for used games as they did for new games they would not be so aggressive in trying to push the used games. Gamestop is ripping off people that sell them used games. If Gamestop pays someone $20 for a used game then turns around and sells it for $40, the person that sold them the used game could have sold it themselves for $40 via craigslist, etc.

    People that sell to Gamestop have no ability to negotiate a fair price and are taken advantage of because of this. They are no better than a pawn shop that has an air of legitimacy because of the small volume of new merchandise they sell. Anyone that sells a used game to Gamestop is an idiot, and they are preying on this.