Heh, one time I did an 800x600 animated GIF, really nifty like, started with a true color source and all.
I wanted anybody to be able to view it, so GIF it was. Suffice to say I learned a lot about how to best compress GIF files after that.:-D For all the licensing flak it receives, the GIF format itself is very flexible and nifty.
Wow, they're at least 18 months from having a commercially viable process, and you already know how much it's going to cost them to make it. That's pretty impressive. Given that so much about this is new (substrate, chemistry, packaging), I'd bet it will be years before they get yields like the (mature) technologies today. Low yields, need to pay for R&D, and warranty costs (no historical data, higher incidence of claims) all drive the price up.
Umm, printing proccess, they are likely just working on tweaking the chemistry of it all, but printing dyes is printing dyes once you have your dyes and materials down, and there is/no/ reason to suspect/any/ flaws in the proccess. Humans have a fair bit of knowledge in how to print things.:-D
Depends on type of light and all, he may have been thinking of CRTs which can cause serious eye strain, but that is (mostly?) due to the beam scanning way in which they work rather then the nature of the light itself.
LCDs should not have this problem, but then again it all depends on how crisp and clear they are, no artifical display to date has the same resolution as Real Life(tm)
A look at the system requirements for most of the games I see my little brother playing suggests that there's quite a ways to go before the technology would be popular with the game industry.
Dev hardware used is rarely up to snuff anyways, main idea is to make sure code doesn't crash, I said dev hardware not test hardware.:-D
No one ever notes that the CRW absolutely rape cisco dsl routers.
Well yah, but like half of the entiring networking IT industry relies on Cisco Routers getting fsked up all to hell, so nobody is complaining there.:-D
Nobody legit makes money off of unsecured servers though. . . .
Properly optimized that is a 29Kilobyte file (well that versiont hat appears to be corrupt, but what I/can/ get from it, the 351KB, I can reduce down to 29KB)
Why do you have it up at more then 10x the size it needs to be?
What pisses me off is that when an early exploit was detected awhile back (err, many years), somebody released worm to go around and fix it but THEY where the ones who got in trouble with the FBI, thus setting a precident in the future saying that the computer community was not allowed to take all neccisary steps to fix problems that may pop up.
Kind of killed off community effort right there. >;(
Know of any state wide removal services? Actualy down through oregon would be nice, oregon is the traditional "barrier against creepy crawly things" for washington state. . ..
(I mean WTF are these things doing in Washington state? They weren't here last year, and fuck, I have asked people who are over 70 years old living in Washington and they haven't ever heard of the things either, WTF are they doing/here/?)
I am starting to REALLY hate these mild ass winters we have been having lately, shit is starting to move in the area that ain't supposed to be here, FUCK.
I am used to having NOTHING around here that is the least bit harmless OR scary looking. Well except for under the house in the crawl space where some pretty freaky shit lives that ain't ever seen the light of day, but nobody/ever/ goes down there so that isn't much of a problem.:-D
(two people in house hold not myself, alergic to stings, one deathly so, thus why I am interested in finding out WTF these things are)
The lookups I did on google don't seem to show a waist as thin and narrow as this one has though. . . aaah! Also no mention of the weird ass tube thing around in,::shivers::
Notice, connector to stinger is thin, like one little strand. Ain't like any wasp I have ever seen, and I have asked others....
I saw a transparent shell like structure around one stuck up against the wall, thoguht it was dead, next day it was flying around. Creeps me out. You don't have a sense of scale in that picture, the darn things are/HUGE*/.
*Huge being defined by a person who lives in the Western part of Washington State and ain't used to anything bigger then his pinky fingernail wandering around.:-D
That is actualy a slightly smaller one in that picture though, the other ones where bigger . . . .
Well then, maybe we wouldn't want someone working on blender who is satisfied with only a NURBs modeller.
Blender has excellent support for catmull-clarke subdivision surfaces, which has many superior characteristics for character animation than NURBs alone. Also, the autocad UI, which is a program speciallized for technical drawing, is really quite irrelevant in comparison to a freehand 3D modeling program such as blender.
Rhino3D is not NURBS only (though it was one of the first fully featured NURBS modelers out there. ^_^ )
I should know, up until yesterday my sig was advertising my low polygon models done in Rhino3D.:-D
Oh, and Rhino3D allows you to APPLY what you know from the AutoCAD UI, the Rhino3D UI beats the crap out of the AutoCAD UI.:-D EVERYTHING in Rhino3D is/exactly/ where you would expect it to be.
Rhino3D/Rocks/ for free form modeling, quick, easy, I can fly around in the program, the UI is so cleanly laid out, it is amazing.
There's also the possibility of using it as testing machines for software being developed for CPU architectures that haven't had fully functional prototypes come off the line yet, but that's wouldn't provide nearly enough business to keep a company going. ..
Heh. There are already MAJOR companies that work in exactly this field, but the current tech is, err, well, heh, shall we say costly and rather, uh, gigantic.:-D
Game developers would love it, currently rather funky setups are used all 'round the place for testing games.
However, if you are so enlightened on the proper way to make an interface, blender is going to be open source here soon. So why don't you go impress us all with your excellent skill in conformity!!!
Why, when Rhino3D has a nice CLI built into it already and carries over most of a user's knowledge from autocad?
You're obviously well more knowledgable in this area, as I have never done anything in the 3d game area, but most of the requests I see for low poly 3d modellers for games ask/demand that the user is proficient in Max.
I would like to throw in my tidbit here and mention that Max sucks for modeling.
I do not know if they have gotten rid of that stupid separate rotate view tool yet though, I certianly hope so, the second/third/forth/fifth/sixth/seventh/eighth/ ninth mouse button is there for a reason. . ..
(yes my mouse really does have 9 buttons on it.:-D The higher end CAD mice have well over 16, heh)
Rhino3d is my prefered modeling tool.
Max does rock for setting stuff up though, and doing animations in it is pretty darn intuitive, but ick, the interface . . . .::shudders::
Oh well, most of the major packages DO have a cruddy interface, heh. and tend to degrade the qualify of a modeler's work;-D
If you do not have the talent and patience to learn a complex interface, then I doubt you have the talent and patience to do character modeling and animation period.
That there is complete and utter bull.
The goal of an artistic program is to allow the artist to move their creative vision from their mind (or some other medium if it has already been copied down to it) to the computer with AS LITTLE FUSS AS POSSIBLE.
The program should be natural and easy to use, should work flawlessly and efficiently, be quick and obvious in its usefulness, and all in all feel like a tool and not like a burden.
And that is in the bare minimum.
A truly good program heightens the artists creative potential but offering up new ideas. While it is technically feasible for an artist to use nothing but a pixel by pixel 2d editor to create any image that you could see on your computer screen (and indeed some artists do create that way and do a lovely job of it, they have darn near total understanding of color theory and how the human mind interprets shapes and shades), the rest of us (none artistic-genius types) have to rely on mere external tools to aid us in this process.
Thus why a water effects or flame effects plug-in in Photoshop comes in so much handy. Sure the 'real' artists do it by hand (and yah, odds are their results look a darn fine deal better too), but hey, for those of us who still have a vision but lack that level of understanding about color theory (how to make something look like it is underwater by tinting the pixel just right), the plug-in sure comes in handy.
Of course in the case of some tools even/getting/ to the plugin can be difficult. Tools should all be immediately accessible and easy to use. There is NO excuse for it to be otherwise. There are at least half a dozen good books on UI design out there that could be followed 100% and have decent results come through, and many more books on UI design that offer a ton of good advice (mixed with a bit of not so good advice.;) ), check your local library.
or better yet somebody start up a fund to send copies of some of those books to the smaller dev teams out there, I realize that not every programming team (especially when it comes to OSS) can afford a usability study, but there is still no excuse for the major UI blunders that any of the so called alternative programs out there make.
Granted their code-morphing and use of VLIW had some interesting concepts, and their power consumption was perfect for laptops, but there just wasn't much of a market for what they developed.
Nah, there just wasn't much of a market for how they where selling what they had developed.
Now if instead they had, say, concentrated on making development platforms . . . . heh.
Can you imagine sitting down at a machine that is a Sun, PowerPC, and x86 all in one?
That is (was?) the true promise of Transmeta and shoving the chips into laptops was just plain silly. Bleck.
(actualy I just just kind of hoping for an uber emulation machine myself, hehe. Think the next Generation of MAME.:-D )
this is the most ambitious copyright infringement scheme ever to come out of eastern asia, and that's saying something!
Only infringement under overzealous laws. Making something compatible is hardly against the law.
(and by the way, if there were ever a perfect time to use the bill-gates-as-borg icon, it's now.)
Err, wouldn't this be kind of like Borg VS Borg or something? Or Dominion VS Borg? Hmmm
Or just flip the big red (err, blue? White? Whatever) switch marked "Turn off all Win* PCs + Apps in {insert nation's name here}"
:-D
'China' going in your string variable position up there of course.
(hey wait, that was compiled into the code right? I mean MS didn't take that out? Heh)
Heh, one time I did an 800x600 animated GIF, really nifty like, started with a true color source and all.
:-D For all the licensing flak it receives, the GIF format itself is very flexible and nifty.
I wanted anybody to be able to view it, so GIF it was. Suffice to say I learned a lot about how to best compress GIF files after that.
The OpenDirectory (or at least Google's listing of it) gave me a list of two SSH servers (not exactly comprehensive I admit but. . . .)
One of which was WinSSHD which has a $95 business license.
Wow, they're at least 18 months from having a commercially viable process, and you already know how much it's going to cost them to make it. That's pretty impressive.
/no/ reason to suspect /any/ flaws in the proccess. Humans have a fair bit of knowledge in how to print things. :-D
Given that so much about this is new (substrate, chemistry, packaging), I'd bet it will be years before they get yields like the (mature) technologies today. Low yields, need to pay for R&D, and warranty costs (no historical data, higher incidence of claims) all drive the price up.
Umm, printing proccess, they are likely just working on tweaking the chemistry of it all, but printing dyes is printing dyes once you have your dyes and materials down, and there is
Depends on type of light and all, he may have been thinking of CRTs which can cause serious eye strain, but that is (mostly?) due to the beam scanning way in which they work rather then the nature of the light itself.
LCDs should not have this problem, but then again it all depends on how crisp and clear they are, no artifical display to date has the same resolution as Real Life(tm)
I beat you out, I got it as a 161KB GIF image. :-D
Hint: Count the colors in the image, there are only five used!!!
Link
A look at the system requirements for most of the games I see my little brother playing suggests that there's quite a ways to go before the technology would be popular with the game industry.
:-D
Dev hardware used is rarely up to snuff anyways, main idea is to make sure code doesn't crash, I said dev hardware not test hardware.
No one ever notes that the CRW absolutely rape cisco dsl routers.
:-D
Well yah, but like half of the entiring networking IT industry relies on Cisco Routers getting fsked up all to hell, so nobody is complaining there.
Nobody legit makes money off of unsecured servers though. . . .
Properly optimized that is a 29Kilobyte file (well that versiont hat appears to be corrupt, but what I /can/ get from it, the 351KB, I can reduce down to 29KB)
Why do you have it up at more then 10x the size it needs to be?
What pisses me off is that when an early exploit was detected awhile back (err, many years), somebody released worm to go around and fix it but THEY where the ones who got in trouble with the FBI, thus setting a precident in the future saying that the computer community was not allowed to take all neccisary steps to fix problems that may pop up.
Kind of killed off community effort right there. >;(
Know of any state wide removal services? Actualy down through oregon would be nice, oregon is the traditional "barrier against creepy crawly things" for washington state. . . .
/here/?)
(I mean WTF are these things doing in Washington state? They weren't here last year, and fuck, I have asked people who are over 70 years old living in Washington and they haven't ever heard of the things either, WTF are they doing
I am starting to REALLY hate these mild ass winters we have been having lately, shit is starting to move in the area that ain't supposed to be here, FUCK.
/ever/ goes down there so that isn't much of a problem. :-D
::shivers::
I am used to having NOTHING around here that is the least bit harmless OR scary looking. Well except for under the house in the crawl space where some pretty freaky shit lives that ain't ever seen the light of day, but nobody
(two people in house hold not myself, alergic to stings, one deathly so, thus why I am interested in finding out WTF these things are)
The lookups I did on google don't seem to show a waist as thin and narrow as this one has though. . . aaah! Also no mention of the weird ass tube thing around in,
Spent around 5 hours on google, ain't seen nothing like this yet.
I just got done going through a listing of paper wasps, does not appear to be so.
This may give a better idea what I say when I mean it has no waist.
:(
Shiiiit my Karma's gonna burn.
or is that a wasp?
/HUGE*/.
:-D
Notice, connector to stinger is thin, like one little strand. Ain't like any wasp I have ever seen, and I have asked others....
I saw a transparent shell like structure around one stuck up against the wall, thoguht it was dead, next day it was flying around. Creeps me out. You don't have a sense of scale in that picture, the darn things are
*Huge being defined by a person who lives in the Western part of Washington State and ain't used to anything bigger then his pinky fingernail wandering around.
That is actualy a slightly smaller one in that picture though, the other ones where bigger . . . .
Well then, maybe we wouldn't want someone working on blender who is satisfied with only a NURBs modeller.
:-D
:-D EVERYTHING in Rhino3D is /exactly/ where you would expect it to be.
/Rocks/ for free form modeling, quick, easy, I can fly around in the program, the UI is so cleanly laid out, it is amazing.
Blender has excellent support for catmull-clarke subdivision surfaces, which has many superior characteristics for character animation than NURBs alone. Also, the autocad UI, which is a program speciallized for technical drawing, is really quite irrelevant in comparison to a freehand 3D modeling program such as blender.
Rhino3D is not NURBS only (though it was one of the first fully featured NURBS modelers out there. ^_^ )
I should know, up until yesterday my sig was advertising my low polygon models done in Rhino3D.
Oh, and Rhino3D allows you to APPLY what you know from the AutoCAD UI, the Rhino3D UI beats the crap out of the AutoCAD UI.
Rhino3D
Ok so I know this is horribly off topic and I expect to be moderated as such, but, err, uh
WTF IS THIS?
(replies to com2kid@attbi.com please. Nobody 'round me knows WTF it is and that is the third one I have found flying around my house!!)
(and why the fuck aren't links working?)
/. is acting weird. O_o
Ok N/M in new posts now they are, grrr.
There's also the possibility of using it as testing machines for software being developed for CPU architectures that haven't had fully functional prototypes come off the line yet, but that's wouldn't provide nearly enough business to keep a company going. . .
:-D
Heh. There are already MAJOR companies that work in exactly this field, but the current tech is, err, well, heh, shall we say costly and rather, uh, gigantic.
Game developers would love it, currently rather funky setups are used all 'round the place for testing games.
However, if you are so enlightened on the proper way to make an interface, blender is going to be open source here soon. So why don't you go impress us all with your excellent skill in conformity!!!
Why, when Rhino3D has a nice CLI built into it already and carries over most of a user's knowledge from autocad?
You're obviously well more knowledgable in this area, as I have never done anything in the 3d game area, but most of the requests I see for low poly 3d modellers for games ask/demand that the user is proficient in Max.
.
:-D The higher end CAD mice have well over 16, heh)
::shudders::
;-D
I would like to throw in my tidbit here and mention that Max sucks for modeling.
I do not know if they have gotten rid of that stupid separate rotate view tool yet though, I certianly hope so, the second/third/forth/fifth/sixth/seventh/eighth/ ninth mouse button is there for a reason. . .
(yes my mouse really does have 9 buttons on it.
Rhino3d is my prefered modeling tool.
Max does rock for setting stuff up though, and doing animations in it is pretty darn intuitive, but ick, the interface . . . .
Oh well, most of the major packages DO have a cruddy interface, heh. and tend to degrade the qualify of a modeler's work
But yes, a 3D gaming engine can be used for scripted animation, though I don't know of any specific examples where it's been used as such.
:-D
Err, done all the time, I have watched ~20 minute films in Quake.
Quake Movies
If you do not have the talent and patience to learn a complex interface, then I doubt you have the talent and patience to do character modeling and animation period.
/getting/ to the plugin can be difficult. Tools should all be immediately accessible and easy to use. There is NO excuse for it to be otherwise. There are at least half a dozen good books on UI design out there that could be followed 100% and have decent results come through, and many more books on UI design that offer a ton of good advice (mixed with a bit of not so good advice. ;) ), check your local library.
That there is complete and utter bull.
The goal of an artistic program is to allow the artist to move their creative vision from their mind (or some other medium if it has already been copied down to it) to the computer with AS LITTLE FUSS AS POSSIBLE.
The program should be natural and easy to use, should work flawlessly and efficiently, be quick and obvious in its usefulness, and all in all feel like a tool and not like a burden.
And that is in the bare minimum.
A truly good program heightens the artists creative potential but offering up new ideas. While it is technically feasible for an artist to use nothing but a pixel by pixel 2d editor to create any image that you could see on your computer screen (and indeed some artists do create that way and do a lovely job of it, they have darn near total understanding of color theory and how the human mind interprets shapes and shades), the rest of us (none artistic-genius types) have to rely on mere external tools to aid us in this process.
Thus why a water effects or flame effects plug-in in Photoshop comes in so much handy. Sure the 'real' artists do it by hand (and yah, odds are their results look a darn fine deal better too), but hey, for those of us who still have a vision but lack that level of understanding about color theory (how to make something look like it is underwater by tinting the pixel just right), the plug-in sure comes in handy.
Of course in the case of some tools even
or better yet somebody start up a fund to send copies of some of those books to the smaller dev teams out there, I realize that not every programming team (especially when it comes to OSS) can afford a usability study, but there is still no excuse for the major UI blunders that any of the so called alternative programs out there make.
Granted their code-morphing and use of VLIW had some interesting concepts, and their power consumption was perfect for laptops, but there just wasn't much of a market for what they developed.
:-D )
Nah, there just wasn't much of a market for how they where selling what they had developed.
Now if instead they had, say, concentrated on making development platforms . . . . heh.
Can you imagine sitting down at a machine that is a Sun, PowerPC, and x86 all in one?
That is (was?) the true promise of Transmeta and shoving the chips into laptops was just plain silly. Bleck.
(actualy I just just kind of hoping for an uber emulation machine myself, hehe. Think the next Generation of MAME.