You just can't present more information to the audience than you started with. Avatar was filmed with multiple cameras and therefore had the information needed to present a real 3D stereoscopic image. The Wizard of Oz wasn't.
But this seemed to work for Technicolor pictures, of which The Wizard of Oz is a great example.
It doesn't seem to be a matter of available information, but the ability to make it look good. Right now the 2D-3D conversion is awful. But if they could just process 2D images to make two different perspectives and make it look right, I welcome it.
I remember the days when you might shell out $80 for a 6 to 15 hour game. Would I pay for DLC when the core experience is only 10 hours long? I wouldn't because the DLC is likely to not be worth it.
But take a game like Mass Effect 2, where I spent upwards of 40 hours on my first play alone, and the game only cost $60. Sure, I'll buy the DLC, but because it's more likely to be worth it.
I predict with absolute faith that the iPad and its clones...
Wow. The iPad was revealed only after other tablets in the category had been revealed, such as the HP Slate and the Joojoo, yet they are the clones. Nothing seems to be able to escape the distortion field -- not even a Linux enthusiast.
Apple aren't the only ones who would rather live without Flash. The sheer fact that browser plugins like ClickToFlash, FlashBlock, etc exist show that people are sick of the generally crummy things Flash is used for.
News flash! People hate being bombarded with ads. Flash is a popular method of advertising on the web and for the right reasons. The animation is second to none right now. If you think these problems are going to go away with HTML5, think again. No matter how advanced your technology is, you're still going to have to put up with the crap that people use it for. And with HTML5 the ads will probably be even more difficult to block.
One proprietary format is no better than another
on
What To Expect From HTML5
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· Score: 2, Interesting
People are still complaining about the lack of Flash on iPhone and iPad. This shows that people can't live without it right now.
Telling people they can't have Flash on the iP* but that they can compile their Flash apps for the iP* doesn't make it any better. Apple could care less if HTML5 replaced Flash. What they really want is more iP*-exclusive apps.
You're mistaking the bully (Apple) for the savior. What was that syndrome called again?
The title is merely frustration over the fact that everyone blindly sides with the pirates. But nice way to focus on the point.
Make-believe lost sales to piracy make up the entire point of your post.
No. The point is that pirates are the ones to blame for this very problem. The focus was not on sales. What else am I supposed to call the people who by the game?
In a make believe world where a company can survive on people who use their product but do not provide revenue, your logic would work. Unfortunately, people have to make money to produce more content.
That's not the argument I'm making. It's that pirates are the problem and they blame the companies. Without pirates, DRM would not be required and this whole article would be moot.
As another poster said, proving that a game downloaded equals a lost sale is not required. It's a potential sale that was not taken because of another, illegal, option.
And a lot of people still pirated GC 1 and 2. How does this disprove my point that the pirates are the problem, exactly?
Piracy should be viewed as a cost of doing business, not as an excuse to wage war against the people you're trying to sell to.
It's not a war against the customers. It's a war against the pirates. The customers just get lower quality software because the pirates are there. I'm not disagreeing that DRM usually results in a lower quality product.
Bottom line: the pirates fail to see that they are the cause of the problem and blame the companies instead.
The anti-piracy person is the troll. So this is what slashdot has become? I'm not surprised.
prove that a downloaded copy is a lost sale and I'll concede your point.
I never said anything about lost sales.
(you might also consider the hypothesis that DRM exists not to stop piracy, which it doesn't, but to lock customers to specific devices and/or to get them to re-buy the same content over and over, which it does.)
And you get this convoluted conclusion from where? DRM, even in its most basic form of making you have a disc inserted to play a game, is purely to ensure that games can be played when a game has been sold. Try to prove me otherwise.
Developers: Lets not put DRM in our software so that everyone can play the game without problems!
Management: I don't know about this...
Pirates: Awesome! We can steal the game and play it for free with no problems!
Customers... Oh, too bad there are no customers because everyone stole the game.
Management: Developers, I'm sorry, but our last game didn't make any ROI so you're all fired.
Developers: We should have used DRM...
I love how everyone bashes DRM without thinking of the consequences of not using any. Pirating is far too widespread. For every person who pirates a game, less games are made for the PC for this very reason. Pirates blame the developers for using DRM, the quality of the game is reduced for actual customers, yet the pirates are the one to blame.
Stop trying to spin the argument, pirates. You're the very reason that this shit happens.
You can buy and play FIFA10 or even Grand Theft Auto on the iPhone. The games are a pretty good indicator IMHO. When complex and expensive productions from big studios start coming out for a platform, you know that the platform is popular.
You're talking about porting applications though. That's different from developing apps "from scratch" for a platform.
The reason there are so many games on the iPhone isn't because it's "easier" to develop for. I'm not saying it is easier. It's because it supports C++ and the major dev houses can easily throw their code on it and run it. Yes there are some modifications, but not much is required. Most games aren't written in Java for the obvious performance reasons.
As another poster said there is a slight error. A fix would be to use a vector holding the remaining browsers to randomly select as the next item in the shuffle list. Or you could use probability theory to shift the list of randomly generated indices so only remaining indices as selectable in each iteration.
MS should have kept it simple. There's no need to overcomplicate something so trivial.
You seem to be misinterpreting what philosophy is trying to accomplish. Yes, philosophy does not yield scientific results -- but it is not expected to. Philosophy is about how we think, why we think the way we do, and why (and why not) we come to the conclusions that we do. Why is good "good"? As opposed to "What equals what we defined as 1cm based on our definition?" Philosophy is far deeper than science could ever be.
It's a confusing concept, I know. We only see things in daily life that appear to have the same time reference that we do. But study some quantum mechanics and the mathematics clearly show that time is not equal in all frames of reference. And beyond that, real life examples (atomic clock on a supersonic jet) show that the mathematics behind it are correct. Yes, the universe is fucked. You just have to let go of Newtonian mechanics and embrace Einstine.
I think the real proof is: if you know that you thought of something specific before it happened, that's genuine Deja Vu. Never in my life have I been experienced true Deja Vu. I've thought that it may have happened, but there has always been doubt in my mind.
Counting against Deja Vu, there have been plenty of times where I felt that something was wrong, like I should contact someone immediately, but nothing ever resulted.
Their conclusion of the study sounds ridiculous in itself.
They make it sound like some Jedi mind-trick -- as if you are channeling your power into a lie. "These are not the droids you are looking for..."
The Dark Knight would have kicked ass in 3D. Shame on you.
I guess I don't think the converting is any different from WOZ or Star Wars: Special Edition.
You just can't present more information to the audience than you started with. Avatar was filmed with multiple cameras and therefore had the information needed to present a real 3D stereoscopic image. The Wizard of Oz wasn't.
But this seemed to work for Technicolor pictures, of which The Wizard of Oz is a great example.
It doesn't seem to be a matter of available information, but the ability to make it look good. Right now the 2D-3D conversion is awful. But if they could just process 2D images to make two different perspectives and make it look right, I welcome it.
It is unlikely that the data required to complete those features would total a few hundred kilobytes. This seems planned to me.
I take a more value based approach.
I remember the days when you might shell out $80 for a 6 to 15 hour game. Would I pay for DLC when the core experience is only 10 hours long? I wouldn't because the DLC is likely to not be worth it.
But take a game like Mass Effect 2, where I spent upwards of 40 hours on my first play alone, and the game only cost $60. Sure, I'll buy the DLC, but because it's more likely to be worth it.
I predict with absolute faith that the iPad and its clones...
Wow. The iPad was revealed only after other tablets in the category had been revealed, such as the HP Slate and the Joojoo, yet they are the clones. Nothing seems to be able to escape the distortion field -- not even a Linux enthusiast.
Apple aren't the only ones who would rather live without Flash. The sheer fact that browser plugins like ClickToFlash, FlashBlock, etc exist show that people are sick of the generally crummy things Flash is used for.
News flash! People hate being bombarded with ads. Flash is a popular method of advertising on the web and for the right reasons. The animation is second to none right now. If you think these problems are going to go away with HTML5, think again. No matter how advanced your technology is, you're still going to have to put up with the crap that people use it for. And with HTML5 the ads will probably be even more difficult to block.
People are still complaining about the lack of Flash on iPhone and iPad. This shows that people can't live without it right now.
Telling people they can't have Flash on the iP* but that they can compile their Flash apps for the iP* doesn't make it any better. Apple could care less if HTML5 replaced Flash. What they really want is more iP*-exclusive apps.
You're mistaking the bully (Apple) for the savior. What was that syndrome called again?
Do you honestly believe that Ubisoft, the MPAA, etc would drop DRM if piracy stopped dead? Why would they?
Do you honestly think that companies would invest money to create DRM if piracy had not become so widespread? See what I did there?
Your post is called "You're all dicks."
The title is merely frustration over the fact that everyone blindly sides with the pirates. But nice way to focus on the point.
Make-believe lost sales to piracy make up the entire point of your post.
No. The point is that pirates are the ones to blame for this very problem. The focus was not on sales. What else am I supposed to call the people who by the game?
In a make believe world where a company can survive on people who use their product but do not provide revenue, your logic would work. Unfortunately, people have to make money to produce more content.
What is a single grain of sand in the eye of the storm? Sorry... that's two grains of sand.
You are assuming that no one would buy a game unless forced to by DRM...
LOL. Without pirates there would be no need for DRM! Yet still, pirates blame the companies for a problem that they themselves caused.
That's not the argument I'm making. It's that pirates are the problem and they blame the companies. Without pirates, DRM would not be required and this whole article would be moot.
As another poster said, proving that a game downloaded equals a lost sale is not required. It's a potential sale that was not taken because of another, illegal, option.
Without pirates no DRM would be needed. Your line of reasoning still proves exactly what I said: pirates are the original problem, not the companies.
And a lot of people still pirated GC 1 and 2. How does this disprove my point that the pirates are the problem, exactly?
Piracy should be viewed as a cost of doing business, not as an excuse to wage war against the people you're trying to sell to.
It's not a war against the customers. It's a war against the pirates. The customers just get lower quality software because the pirates are there. I'm not disagreeing that DRM usually results in a lower quality product.
Bottom line: the pirates fail to see that they are the cause of the problem and blame the companies instead.
The anti-piracy person is the troll. So this is what slashdot has become? I'm not surprised.
prove that a downloaded copy is a lost sale and I'll concede your point.
I never said anything about lost sales.
(you might also consider the hypothesis that DRM exists not to stop piracy, which it doesn't, but to lock customers to specific devices and/or to get them to re-buy the same content over and over, which it does.)
And you get this convoluted conclusion from where? DRM, even in its most basic form of making you have a disc inserted to play a game, is purely to ensure that games can be played when a game has been sold. Try to prove me otherwise.
I propose that, by shipping games with DRM, software vendors are promoting the dissemination of malware.
So the pirates who supply cracks containing malware, or on sites that have malware, are not the ones to blame? I propose that, you are an idiot.
Developers: Lets not put DRM in our software so that everyone can play the game without problems!
Management: I don't know about this...
Pirates: Awesome! We can steal the game and play it for free with no problems!
Customers... Oh, too bad there are no customers because everyone stole the game.
Management: Developers, I'm sorry, but our last game didn't make any ROI so you're all fired.
Developers: We should have used DRM...
I love how everyone bashes DRM without thinking of the consequences of not using any. Pirating is far too widespread. For every person who pirates a game, less games are made for the PC for this very reason. Pirates blame the developers for using DRM, the quality of the game is reduced for actual customers, yet the pirates are the one to blame.
Stop trying to spin the argument, pirates. You're the very reason that this shit happens.
You can buy and play FIFA10 or even Grand Theft Auto on the iPhone. The games are a pretty good indicator IMHO. When complex and expensive productions from big studios start coming out for a platform, you know that the platform is popular.
You're talking about porting applications though. That's different from developing apps "from scratch" for a platform.
The reason there are so many games on the iPhone isn't because it's "easier" to develop for. I'm not saying it is easier. It's because it supports C++ and the major dev houses can easily throw their code on it and run it. Yes there are some modifications, but not much is required. Most games aren't written in Java for the obvious performance reasons.
As another poster said there is a slight error. A fix would be to use a vector holding the remaining browsers to randomly select as the next item in the shuffle list. Or you could use probability theory to shift the list of randomly generated indices so only remaining indices as selectable in each iteration.
MS should have kept it simple. There's no need to overcomplicate something so trivial.
You seem to be misinterpreting what philosophy is trying to accomplish. Yes, philosophy does not yield scientific results -- but it is not expected to. Philosophy is about how we think, why we think the way we do, and why (and why not) we come to the conclusions that we do. Why is good "good"? As opposed to "What equals what we defined as 1cm based on our definition?" Philosophy is far deeper than science could ever be.
It's a confusing concept, I know. We only see things in daily life that appear to have the same time reference that we do. But study some quantum mechanics and the mathematics clearly show that time is not equal in all frames of reference. And beyond that, real life examples (atomic clock on a supersonic jet) show that the mathematics behind it are correct. Yes, the universe is fucked. You just have to let go of Newtonian mechanics and embrace Einstine.
I think the real proof is: if you know that you thought of something specific before it happened, that's genuine Deja Vu. Never in my life have I been experienced true Deja Vu. I've thought that it may have happened, but there has always been doubt in my mind.
Counting against Deja Vu, there have been plenty of times where I felt that something was wrong, like I should contact someone immediately, but nothing ever resulted.