BioShock 2's First DLC Already On Disc
An anonymous reader writes with this quote from 1Up:
"Trouble is brewing in Rapture. The recently released Sinclair Solutions multiplayer pack for BioShock 2 is facing upset players over the revelation that the content is already on the disc, and the $5 premium is an unlock code. It started when users on the 2K Forums noticed that the content is incredibly small: 24KB on the PC, 103KB on the PlayStation 3, and 108KB on the Xbox 360. 2K Games responded with a post explaining that the decision was made in order to keep the player base intact, without splitting it between the haves and have-nots."
Double dipping.
If this were an update after release, it would make sense. I wish Resident Evil 5 had done the same instead of requiring people to purchase the DLC to view others who had the costume packs. But this is different... it was already on the disk!
That means they were planning all along on making an already completed work a cost accessory.
When I think DLC, I think of things that were created or finished after the final release. Maybe things that were meant to be a part of the final product but were left out due to lack of necessity or space constraints (unlikely with Blu-Ray) that would be released through download for free.
Essentially, they charged players 5 dollars for a patch to correct a bug in the game; access to the existing content was broken. They have the right to choose to do business this way, but that doesn't make it any less bullshit and this practice isn't going to impress customers.
Now, cue the jackasses thinking they did the right thing. I'll cut out my kidney with a disposable drinking straw if anyone can reasonably argue this as ethical.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
In other words, the real value here is the other people on the network, and not the game.
industry. I work with equipment whose speed and certain other capabilities are determined by the license codes you pay for. To me, this seems dishonest.
I'm sad to see software publishers embrace this model, but not terribly surprised.
This is reflected in the massive income MMO's and recieving and shitty income pay once and you're done games. If they could charge you .10 a minute to play they'd be all over it and would happily release new content to you for free. As it is these non-subscription based games have to wring every possible cent out of you and that's going to get you as screwed as possible int he end.
The end result is going to be the smallest amount of front-end content they can get away with, and seeing how gamers jumped on horrible DRM games like AC2 well there are plenty of idiots out there who are going to bitch about this but you know they're still going to pick up the games and bend over for the "expansion"
I'm sorry, but that's just not negotiable. I will pay once, no more.
But, I expect the full game for my $60. If you hold back any of the content, you won't get my $60. I'll still play whatever I want to, I just won't pay you. The presence of DLC causes me to pirate games I would otherwise (joyfully) pay for.
How long until someone cracks this and accesses the 'Downloadable Content' without paying for it? At which point this becomes another way in which legitimate users get hurt. Proponents of DRM everywhere will be proud.
Heh, seems like only indy game companies get it right. About a year back I bought Defense Grid (TD) on Steam. Played through it - definitely worth the $5 I paid. A few days ago I fired it up again, and what do I find? More levels, and more game modes. The company just keeps on giving!
I guess what it comes down to is, indy game companies want to do a good job and provide a fun game, while building up their name. Big game studios want your money, and want to figure out ways to get your money. Both sorts of companies seem to be reaching their goals.
It is possible that this is a very cynical attempt to cash in. But to be fair, it is also likely that this was content that was cut at some point. In addition, if they were planning all along to charge for the content, they could have just left it off the disk and forced a long download on you.
END COMMUNICATION
After Borderlands I pretty much gave up on 2k. Sure the game was fun, but it was short. And within a couple months of release they were selling more content which didn't appear to add that much more to the length of the game.
I understand DLC is going to be more prevelant in the future, but I hope us gamers don't get hosed with unfinished games that the company requires an additional payment just to see all of the original content.
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
Dragon Age:
I got boned by that "Keep" DLC with the storage box. I made it to the top of the Keep, killed everything, on the way out I notice that Picture you click to make a chest pop out of the wall..I'm overloaded so, Hey I'll just bop down to the storage box, unload and come back.
NOPE! Since I "Beat" the Keep , the doors now no longer open, Chest lost forever. I was so pissed.
They could have just dumped that damn storage box at camp since the door to the keep was closed forever after you beat it. I paid for that damn Keep and now I can't enter it? What Bullshit.
How long has someone been waiting to start a submission with that line?
I don't know why people would feel happier paying for DLC that they feel came out after the game's release. If that were the overwhelming opinion then all companies would do is complete the DLC before the game was released (on the same schedule as before) and then artificially delay it for a couple of months.
That said, I love DLC, as it's what's prevented me from paying $50 for any new title. Nowadays I just wait a couple of years for a gold/platinum/complete/game of the year edition and pay $5-20 for a large amount of gameplay. I look forward to playing Dragon Age and Mass Effect 2 in 2012 :)
Everyone who bought the game bought it because of itself, not because some extra content might be on the disc. Then if they wanted the additional content, they paid extra for it and they were able to use it. How does it matter that the content was just unlocked instead of downloaded when they get the same result either way? I'm not trying to be a troll, I just don't understand the problem.
Warning: The Surgeon General Has Determined that Sigs are Dangerous to Your Health
Of course you want everyone to be able to play games with people who have downloaded the DLC! Obviously, you want them to see what they're missing by being a "have not".
This reminds me of the Descent 3 expansion pack, which introduced a new choice of ship to the existing 3 models, which was pretty much superior in every way. Even if you didn't buy the expansion pack, you could still play with people who had it and see their ship in all it's black and multi-missile-launching glory -- I can't remember if it utilized the content downloading system to get the model or what. The point is, they made sure not to "split the player base" because that way those without the expansion could get their asses handed to them by the new ship and go "I want that!"
Not splitting the player base is good for everyone, I'm just saying there's another motive here and it involves pushing the DLC.
The enemies of Democracy are
This sort've thing drives me insane. DLC is a good idea in concept but in practice? You get results like this. You shouldn't have to pay any gaming company for additional content they included on the disc, it's madness, taken to another high level. I get severly annoyed with these gaming companies that release DLC 5 days after the game's out,a nd change 15 USD for it. Or the ones that release DLC that actually just fixes bugs in their game whilst adding very very little to the experience. Its one thing to add an expansion to your game, it's another thing to take content that should've been free that was already on the disc... and charge people to play it. I don't say this often, but I hope the hacking community figures out a way to open up the extra content on the disc for free on the PC, because if I owned the game... I'd crack it.
Whether it's on the disc or downloadable, you're paying that money to license the software product.
I'm surprised that this could be news to anyone.
What, you say you didn't know that your Windows 7 disc has all five versions of Windows 7 on it, too?
You can't get blood out of stone. Pay your money or just don't play the game.
Kriston
Is it just me or do I see more outrage than the time MS shipped all versions of Vista on a single disc, and it was only the product key you got (and the price you paid for it) that determined the edition it installed. If you skipped the product key it had to ask you which edition to install!
AFAIK they're still doing this with 7.
If customers succesfully manage to cause PR trouble for 2K over this, developers will have to take notice and they will never do this again with any other game: for subsequent releases, the 108kb key will be padded with 350MB of nothing. PR crisis averted!
Dick-over Legitimate Customers
I installed Windows 7 Home Premium with a disc that had all of the bits for Windows 7 Ultimate. Was I ripped off because the bits for the Ultimate edition were on the disk but I don't get to access them until I pay more? I don't think so. While this maybe challenged what people think of in terms of DLC it certainly isn't new to require someone to pay to unlock a "feature" that they already had the bits to.
So, if they still made DLC alongside the actual game itself but instead downloaded a 180KB key file + 20MB dummy file that went straight to /dev/null it would be ok?
All this outrage is going to do is to force developers to move that content off-disc so they can pretend they developed it outside the standard development cycle. You don't really think company execs will say "gee, we'd better provide better value," do you? Particularly when every other company jumps aboard?
More Twoson than Cupertino
will still pay for the damn thing. Gamers are some of the biggest mindless consumers there are right after the Apple fanatics :)
You get a few companies like Rockstar who release DLC which is basically the equivalent of an entire new game. That's the kind of DLC people want.
The funny thing is that DLC is a perfect way for publishers to make sure they will always get some $$ on used game sales. BUT savy people know that if you just wait 6-12 months you'll be able to buy the SE version of a game that includes all the DLC. Greed, it's what's for dinner.
I see people feel bad about this.
I wanted to say i dont get that, and dont feel that way at all about this DLC X being stored on the disc Y.
Don't act all surprised and sad now. Nothing new here. DLC is for making money, and its quite efficient this way.
Rationale:
its just some dusty bits named X that happened to be in your physical proximity because you once bought Y.
Plus the fact you bought X and got X. No problem there, except incorrect feeling of already owning X in the first place.
Wrong. You previously bought Y, not X.
Pull yourself together trolls and whiners..
Hivemind harvest in progress..
Personally I think it should be illegal to make someone pay for a bit of game they already have on the disk. Compatibility isn't a problem. An models that users don't have can default to something else just like the Quake games have always done.
It's just an awful way of bumping up the price of the game without doing so on the box. If they had offered the game cheaper upon the initial purchase then fair enough that would be a bit more acceptable but that's not the case.
If they can't afford to make these games then either their games aren't good enough of there is something fundamentally wrong with their business model and it needs to change so they don't have to nickel& dime people to death.
Let's not forget this game shipped some of it's development off shore to China where they almost certainly saved boats by paying those developers what is almost certainly a fraction of what they would have paid western developers.
who to be more angry with, the company, or the idiots that pay for it giving them a reason to justify doing it again.
I seem to remember that the so-called DLC for EA games years ago (Madden NFL 06, Godfather, Need For Speed) also took 100KB to download on an Xbox 360. This was 4 years ago. Did nobody wonder back then how they fitted entire football arenas, weapon arsenals and sportscars in just a few thousand bytes?
Gamers are getting shafted more and more these days.
I think we should bond together and form some kind of consumer advocacy group, maybe offer some kind of "Good Housekeeping Seal of Approval" type trade mark for compliant games.
Here's what I would put in my own bill of rights:
1)Right to resell games - either on virtual games or real, at a price that I set.
2)Ability to play my game at a friend's house without having to redownload (there are broadband caps, you know-and the next generation of consoles probably won't even have a disc player).
3)No DLC that is on the physical disk.
4)No DRM. That is not to be confused with copy protection measures as it so often is on Slashdot. I mean actual DRM, where the OS enforces whether or not a game is "pirated."
These are my rules, what do you think?
(-1, Raw and Uncut is the only way to read)
They have the right to choose to do business this way
they dont have a right to do business this way. its like selling a car, but leaving out the mirrors, and then charging to install them.
its selling an incomplete product. its basic fraud. these are now legal because we let them do so - they sell a 'game', but the definition of amenities in the game are not defined in detail, and also a shitty 'game experience may change' dropped into eula. this covers their ass from selling an incomplete product. it shouldnt happen.
Read radical news here
So your game doesn't support playing with people if they don't have the exact same code? Sounds to me like your game is broken. Why the hell can't you make it work so that I can play with my friend who has the DLC when I don't? As long as we're not using the new DLC maps/weapons/whatever, that shouldn't be a problem. Admittedly, I haven't played Bioshock 2 and I don't know exactly how the multiplayer works, but that sure sounds like a bullshit excuse to me.
I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
this is nothing compared to how badly pre-order buyers of Leisure Suit Larry: Magna Cum Laude got burned. first the pre-order was supposed to come with a bonus cd, instead there was just a little slip of paper where the cd should be saying to visit a web site that just had censored versions of the promo wallpapers. the much other thing they did was much worse, the game was promoted as having nudity which was why people pre-ordered, what the customers actually got (at least in america) was a hollow shell with most of the content stripped out and giant censored panels over what was left. shortly after they advertised an "uncut and uncensored" version for online purchase only. i don't know if that version lived up to the promise since i wasn't going to get burned again for a product i had already bought. scams like this, computer games with viruses (psychotoxic, anything touched by sony, etc), bad drm, and games that unnecessarily require net (beyond good and evil)(the money i now spend on net used to be part of my gaming budget) resulted in me finally giving up on purchased games. so when they burned me the industry lost a 100$ a week customer. now i mainly play pbbg's and flash games
In fact, by paying for expansions I think you encourage developers to continue popular games. But, as technically irrelevant as the notion of *where* the expansion content lives before you purchase it is (how is it any different from a locked demo?) this does have a bad air about it to the layman. I'd consider this more of a marketing fail.
I swear to God...I swear to God! That is NOT how you treat your human!
This kind of shenanigans is always done in the corporate world. You can buy servers that require a simple piece of paper to run more cores, but the components are already in place. The car example even covers this with the hooded gas tanks to change the amount of gas you can put in the car. The car company is actually physically adding something to the vehicle to place it in the "unupgraded" state. Companies do this all the time. What is ridiculous is that software would get special treatment under the law in these respects. I wonder if the license disallows cracking the DLC you have technically already purchased the code in a physical sense. The one that I think would stop that would be modification limitations, but maybe not?
Ah, if the hidden content would have been the Hot Coffee portion of Grand Theft Auto: San Andreas there would be a much different reaction to this. I guess its not the first time a product has been shipped 110% complete.
"During My Service In The United States Congress, I Took The Initiative In Creating The Internet." -Al Gore
And in some sense it may still be "incomplete" content. Perhaps they had the game base up, and while testing or whatever is going on they also have some "expansion" content being developed. It's not fully done, but they're fairly sure of much of it (say, the graphics or whatever), but there are still some bugs in the AI scripting, whatever.
The core game is done, but you don't want to release the extra bits yet because they haven't been tested. So you segregate them from the game, but keep the files on disk so that only the last few pieces - maybe a patch or whatever - need to be applied to make it usable and ready for sale.
I haven't played BS2 so I don't really know all of what's in this pack, but really if the game is fully playable through to a definitive end-of-plot, then I don't see what the big deal is. Either I'm willing to shell out a few bucks for a bit more - however it happens to be packaged/delivered - or I'm not. Now if the content is cut from the game itself so that it's noticeably incomplete, that's different, but it doesn't seem to say whether this is the case or not.
This whole thing is interesting to me. I think we're sort of watching a paradigm shift in the way publishers and consumers interact.
Just isolating at the economics of it, why does it being on the disc matter? Everyone who purchased a copy of the game knew what they were getting into. They willingly exchanged money for the game as it was. This unlock was not included in that transaction. Then, the publisher asks people to pay more money for additional content. People decide whether or not they want that content.
However, we have this notion that once we've bought a 'thing' we should have full access to it. I like this idea, personally. I think most of us here do. When they reveal that you bought the disc, and it had the content ready to go and you are locked out, that's evil.
However, if they did the same thing but shipped it without this content on the disc, that would be OK? If they COULD have put it on the disc, but they didn't - does the publisher have an obligation to release the content if it is finished? I think that gets a bit more gray.
What if they finished this the week after the disc shipped? Is that OK?
Is it that we're theoretically 'covering the cost' of the development of the game with our $60 or $50? And then the price of DLC is an incentive for them to continue expanding the game? On the other hand, they delivered a game in a state that you can choose to buy or not. What is hidden in the disc's dead space is of little concern, right?
DLC has caused some interesting ethical and financial quandries. One the one hand, it seems like game prices are going up by degrees. We're paying $60 for a game, PLUS another $5 here and $10 there. Some games, especially multiplayer titles, may cost you upwards of $100 by the time you're finished. Are we getting our money's worth? Are we getting a good deal for our gaming value? At the same time, do publishers have an obligation to tell us up front what we're getting into: ie, you will pay $60 for this game and an estimated $x/interval for DLC in order to have the 'complete' experience.
Not to mention the whole 'project $10' initiative - where there's a code in the box that you can only use once, and it locks used owners out of content that you would otherwise have to pay for as DLC...
Complicating matters is that there's not any competition in the market - if you want a COD:MW2 map, for instance, you're getting it from IW/Activision/MS Live. There's not a competitor that can sell you a similar product at a competitive price.
I think the future is going to be full of more of these practices. And, by and large, the average gamer is going to be oblivious.
Wasn't this the same basic concept behind "shareware?" I vaguely remember Wolfenstein 3d doing this to me a few times, many years ago. So long as the game is complete, and the DLC treadmill is plainly advertised on the box, does it really matter where the data comes from?
--
Toro
I am of the opinion that if you own the disc, you should own *everything* on the disc.
I know this is a little bit of crazy talk, but it just might work.
This is not a test. This sort of thing has been happening for a few years now. 2K was just following standard procedure. Although, admittedly, usually this isn't done with such a substantial bit of content.
I'll tell you what the real problem here is: gamers let publishers walk all over them. They're so obsessed with getting their gaming fix that they're willing to give up their principles. They'll piss and moan online, run these meaningless campaigns where they rate games a 0, but they'll still go out and buy the damn game. Or they'll openly proclaim that they're going to pirate the game in protest. Nice way of justifying to the publishers that they should keep pushing DRM on us. Although, what's worse are the ones who see no problem with this, apparently they can't part with their money quickly enough.
If you want to send a message, boycott any game that features these unlock codes. They'll only notice once you've hurt their bottom line. As long as suckers keep paying for this stuff what the hell do the publishers care about the complaints. This might mean giving up on some popular games, but then I've found that the biggest games are routinely overrated and gaming isn't the most important thing in the world anyway.
You agreed to pay for content X. Then they offer you access to content Y for an extra sum. When they wrote Y, and how they deliver it to you is _none of your business_.
My Journal
The reason it seems so irksome in this case whereas people are OK with the Windows situation is that you know upfront that you're buying one version of windows that has a certain number of features, from a list the company offered you. When the company drip feeds extra features to you at extra charge it interferes with the normal way people judge value, so they feel swindled, hence a general dislike of DLC. But DLC isn't as bad as it could be - at least you're getting extra content that wasn't available before. When it turns out that the "new" content isn't actually new development work, it feels like you're being exploited.
So will user feedback be included in the update? Will the game be any better? I expect no on both accounts. Sounds like someone needs to take some lessons from Valve.
So if the $60 I spent for the 360 version lets me use and transfer the license for the content that's provided by the game developer and the distributor (i.e., I can sell the CD on the used market), shouldn't the DLC license also be transferable as I already posses the physical media with said content?
Honestly, I don't mind paying for the DLCs. I just wish they had been up front about how they were being distributed -- they've lost some of my trust simply because they didn't disclose the method they were planning to use.
This isn't new, IIRC, the same was done with Street Fighter 4 and Resident Evil 5.
Yes, this is complete and utter bullshit. But in my opinion DLC is almost always some form of ripoff, because most developers are "doing it wrong". Nowadays it's become usual practice to announce DLC even BEFORE the game is out. Sure, it lets the customer know that the developers will continue supporting the game after it's released - but seriously, who in their right mind would think that games like Mass Effect 2 and Bad Company 2 *won't* receive any DLC? If the developers are already working on the content for the DLC along with the main game they should either a) push back the release date a little and integrate it into the main game or b) release the game and then offer the DLC for free when it's ready, like it was done with the first Bad Company (the Conquest Mode was included later). There should be a rule as to when DLC is allowed to be published - I assume everyone would love to download some more dungeons for Ocarina of Time or Twilight Princess, but paying for DLC the day the main game is released (see Dragon Age) it just a complete fuckover for the customer. And when the content is already on the disc...well, fuck you, developers. I'm not gonna pay for something I already own.
This type of DLC that is included in the box is not new, theres also some in Mass Effect 2. Is included as a bonus for these people that have buy the game AND have pay the game. Good people buy it, pirates pirate it, friends and brothers can't have it. If you sell the game, will *not* have it. Is a way to make part of the game "server side".
-Woof woof woof!
I don't think your car analogy works exactly. The CD is a deliver mechanism for the content, it is not the feature itself. You merely use the CD to get the game. The game is what you're paying for, not the disc itself.
Imagine you bought a car and had somebody deliver it to your house, and they brought it on a truck that had extra sport racing tires stored in it. They give you the keys to the car and say "if you pay $5 more you can get these nifty tires, but the car works just fine without them. they're just an add-on that we thought you might like so we brought it along."
Better yet, imagine you buy a brand new computer and it comes loaded with software, but you have to pay for it in order to get the full version... oh wait, you probably don't have to imagine that because most people have already done that.
I really don't think it's a problem that they are using the disc to store additional stuff that you may enjoy but haven't paid for yet. The original Quake CD did this with every single game Id had ever made (and was also cracked to get free access to those games, but that's a digression.)
Would you rather not have the content be there and have to go to the store and buy another CD? How many game CD's have you lost over the years? By shipping both of these products on the same disc, that's -1 potentially lost game CD.
I have never played Bioshock or Bioshock 2, but I do not see a problem with filling an optical disc with additional software that you have the option to pay for.
I don't see multiplayer as being much of a big deal for Bioshock 2. There are just too many great games that were made for multiplayer, instead of a game like Bioshock, where multiplayer was clearly an afterthought.
A lot of people who haven't yet bought Bioshock are just going to see if maybe there's a scene release of the single-payer instead of enriching a company that has such hostility toward their customers.
I'm not condoning it, but I can understand it.
You are welcome on my lawn.
I stopped buying anything from EA when they started doing things like this and I did not buy Bioshock 2 because I heard 2K was going to start doing this. Glad I did.
How about this...
What if Starcraft 2 had all three campaigns on one disc (size of the disc being irrelevant), and you had to buy a $60 key to unlock each one? Let's assume it's actually $60 worth of content, but you still have to wait 3 months before playing each campaign. Doesn't that feel just a bit shady? And if so, why does it feel less shady if it's just $5?
I wasn't too fussed about buying BS2, and now I'm in no hurry at all. Last time I checked, renting wasn't pirating, so I'll probably give the DiscExperience^TM a go when I've got time.
If these buggers want to go episodic... just go episodic.
Keep sucking that corporate cock, dumbfuck. Taking as much as you can while giving as little as possible is something you consider admirable in a corporation, but despicable in your fellow citizens.
We don't play the bullshit legal game because it has been rigged by the law-purchasing corporations against us as individuals. Just because you have been mislead by propaganda into thinking this situation where legal might makes ethical right is sensible does not mean the rest of us have.
I shall take what I can until someone forcible stops me. I shall become as a corporation, holiest of all of man's creations. All hail capitalism, high priest to the god of money.
Corruption without, corruption within.
Yep, TF2 is definitely the best $10 game I ever bought. I've gotten a lot of fun out of that game!
The DLC in Assassin's Creed 2 is very obviously held back from the game. They are chapters ripped right out of the late-middle of the game. The main character even grows a beard for a very specific reason in the DLC and he just suddenly has a beard in the game. There's even a map icon that is never used and suddenly with the DLC there it is.
That said the game is truly massive in scope. It's a real pity they did the DLC by redacting kep parts of the main plot.
To be honest I am against thius as much as the average sane rest of you.
However the thing that pees me off most is trhe use of the term DLC.
If they called it "pay for additional features" then it would not be half as bad in my view.
DLC is downloadable add ons.
Additional featues are things you pay to enable that are already there.
Personally I like neither, I just however would like the abuse of langage to stop.
+----------------- | What is the question!
"DLC is a great concept but has turned into such a cash cow that companies are now developing the game and DLC at the same time so to increase their revenue pipeline in a shorter span of time. Its smart from a revenue perspective but the $5 here and the $5 there is starting to add up and to a customer perspective we feel like were getting screwed. "
The only people who feel they're being screwed are those who believe they have to have it all. Those who have the fortitude to pick and choose will not suffer so much from the "they're nickle and diming me". Also the idea of having extra content locked onto the disc is actually quite old. I have VB6 software discs like that.
This is a classic example of Price Elasticity, and it's actually GOOD for gamers. Managing the demand curve is how game companies stay in business.
Price Elasticity is simple: different people are willing to pay more/less for the same thing. Gamers are already familiar with this; it's why prices drop over time. At launch a new game sells to people who think it's worth $60. Over time, the price drops so they can sell the game to people who don't think it's worth $60 -- first to the $40 folks, then the $30 folks, and finally the $20 folks. DLC is just another way to recoup the investment of making a game (and hopefully turn a profit). You create additional content, and sell it to the people who are willing to pay for it.
Complaining about content on the disc is just idiotic--who cares where it is? Would it be better if Bioshock 2 padded the 24kb with an extra 20mb? The only valid complaint (and the only complaint developers and publishers will listen to), is that the base game was unsatisfying or felt incomplete without the DLC. And I haven't heard a single person say that.
Comment removed based on user account deletion
It doesn't really make any difference from a practical point of view. But it is a sign of the corporitization of the gaming industry that many are upset about. The feeling is that developers used to spend their time creating the best product they could. Now they only spend a fraction of the time doing that, and another fraction of their time doing DLC. Sure, they say that you got the "whole" product, but compared to what it could have been it is an inferior product at a higher cost.
Okay Mr. Blizzard Troll Fanboy, I'll bite.
Blizzard (possibly the most evil gaming company to convert from awesome indie hood to 1984), will almost definitely try to do tiered access the same way they do with WoW, oh you didn't buy the expansion? Well you don't have to, but you will be the handicapped of Azeroth with no special parking, to the point that not buying the expansions means you've completely wasted all the time money you DID invest. I notice you didn't provide a link to your assertion so I'll just spout my opinion the same as you.
In addition, the most purchased game EVER, Modern Warfare 2, does and did have a $60 MSRP, and is still selling as such on Steam and probably elsewhere. No, I don't own it; nor will I.
I am an avid, long time gamer (25+ years), I supported Blizzard from Blackthorne on 3.5" floppy to WoW; never again. They've proven money is more important to them than anything else, their customer service is abysmal, their inflated monthly fees for a 5+ year old game are sad, they're pro-censorship and anti-freedom at every level. Their enormous Asian market keeps them afloat I'd wager. Yes, they have polished releases where almost no one else does. That's the one thing they have left, I wonder how long before it goes too. Once bitten twice shy? I got sick of re-buying scratched games and whatnot.
It seems like they will be milking the SC2 and Diablo III releases for as much as they can. I would rather seem them charge $80 or $100 up front and include everything than do something insidious like this which contributes to the DLC debauchery, which I think is wrong generally, as has already been posted, developers are now leaving things out on purpose to charge for them later.
I used to scoff at people who said PC gaming was dying. I've since sadly joined their ranks.
ps, fuck karma.
Like most people, I don't really give a shit about copyright. I don't see anything wrong with piracy, but I do buy some things.
I'm sorry if you don't like it, but most people see copyright as equivalent to drug laws and have no issue with ignoring it.
Like the vast majority, I pay for some things and pirate others. I also use the public library. The horror!
They'd still want to attack the secondary market.
Buying used games is stealing!
You're starting from the position that there's something wrong piracy. I, like the vast majority, have absolutely no problem with it.
You have every right to your opinion, but keep in mind that to the rest of us, you sound like a Catholic haranguing people for eating meat on Fridays.
It's not like the original Fallout games, where I'll want to revisit it from time to time.
I've bought dozens of licenses of those, mostly through GoG.com, to push on friends and relatives who haven't played them.
I haven't played it. All I know is that what's on the disc is not the full game. I don't want to read through a bunch of crap deciding whether I want or do not want to spend $5. I just don't want to deal with it.
So I'll go to my friendly neighbourhood torrent aggregator and find the "all DLC for X" torrent. Since the pirated DLC won't work with the retail game, I'm left with no choice but to pirate the game, too.
You do realise that is ridiculously stupid and incorrect.
2K is doing a bait and switch, they have put the content on the disk you've already paid for and then 2K require you to pay more to use all the content you've already got.
This is the equivalent of Hungry Jacks (Burger King) selling you a whopper but giving you a whopper with cheese and then expressly forbidding you to eat the cheese without paying an extra $0.50. Of fucking course I'm going to eat the cheese without paying as they already gave it to me, it's already on the burger, I am are protected by law even if I eat the cheese without paying. In any other industry this kind of scam is illegal, commonly refereed to as "fraud" or "extortion".
Perhaps Burger King need to start using some DRM (Dairy Rights Management) on their burgers in order to prevent people from consuming the cheese that they have not paid for... or they could keep doing what they are currently doing and not putting cheese on the burger unless you ask (and pay) for it before getting the burger.
Calling someone a "hater" only means you can not rationally rebut their argument.
a product is sold as defined. provider has to identify what they are selling. the only venue in which providers are allowed to sell undefined water vapor, so far, is in gaming. the eulas come in the form of 'we are selling you entertainment, but we cant define what it is. you have to take it as what you get out of the box, even we dont know what it will be'.
this definition basically equates pong with crysis 2. you buy something but the provider can conveniently evade precisely defining what they are selling you, and can escape the guarantee they have to give.
it is by no means logical.
Read radical news here
Your argument is as follows:
Piracy is wrong
Not paying for DLC is piracy
Therefor, not paying for DLC is wrong
Compare it to the following argument (presuming you're not Catholic):
The Pope is infallible
The Pope says it is wrong to eat meat on Friday
Therefor, it is wrong to eat meat on Friday
We can shout at each other until we're blue in the face, but neither is going to convince the other on the morality of piracy. You can tilt at windmills if you want, or you can accept that others will differ with you and move on.
Lots evil pirates reading for free there.
The add-on DLC for, say Guitar Hero, is both free and costs money. What difference does it make if the data to implement the DLC is on the disc or downloaded from a remote server? The money is being used to pay to license the software. As all users of software should know, mere physical possession of software means nothing. It is licensed to you, whether for no charge (free) or for a fee.
Kriston
Practically the difference is pretty small, as you say. I'd argue that the business model of "We have this stuff ready for release but will keep it and sell it to you later" is not what people are used to and the fact that this *is* the business model is most apparent and explicit when the content was already on the disk.
When it's really downloaded content at least people can imagine the content hadn't gone gold when the software was shipped. If the content shipped on the disk then there's no question of that being the case, therefore people see the business model they dislike more clearly and make more noise about it.
Imagine if Disney started charging you for to download "Bonus material" such as behind the scene stuff on DVDs, stuff that traditionally was free and is ON the disk.
The Unreal Tournament series (and Half-Life and Doom, etc.) had a pretty solid way about it. They released a quite-playable game and shipped it with dev tools so that players who wanted to could create their own maps and mods. The GOTY edition of UT2004 even included a tutorial DVD to help get you started. From there, DLC was created by the users and was hosted on FileFront and Gamespot and Rapidshare and wherever else users could get their files hosted. It cost the developer nothing while simultaneously increasing value for buyers.
IMO UT3 did everything just about perfectly. The retail key could be entered into Steam, and voila, instant backup. The disc had no copy protection, but your key was tied to your username and password. No internet? no problem. Offline play is always an option, but only one account can use a single key, which can only play online from one IP address at a time. They released five patches for the game, plus the Titan Pack, which added two new gametypes and several new maps. Worth the $40 I paid for the game within a month of its release? you bet. Fair all around? I don't see how much more even handed they could have gotten while still preventing everyone on Pirate Bay from using a single serial.
The flip side to this is that maps and mods wildly varied in quality, and publishers couldn't monetize it outside of creating an incentive for full game sales. If publishers were to create first party DLC at a nominal cost, it would be great to have the choice, but at the same time there would be a disincentive to do both since it's essentially enabling competition.
Cocks!
If only "common" sense was actually that common...
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You're actually meant to do this in full view of the authorities and get arrested for it. This doesn't apply to you downloading a copy of the latest game and cowering in your basement playing it.
Firstly, you're not actually making a stand by hiding away breaking the law, You're not declaring your opposition to the unjust law, but rather just quietly circumventing it. You change nothing and bring nothing to the debate.
A group of activists who go sit on the stairs of congress with laptops running torrents, burning discs, and swapping their favorites tunes or handing discs out to passerbys would be making a difference. If they organised media to come down and film it for the news and posted to their blogs shots of them being dragged off in cuffs it might bring attention to the issue.
Get a few million involved and you might make a difference.
That kid, in his basement playing a pirate copy of BS2 changes nothing.
All those moments will be lost in time, like tears in rain.
So don't be facetious. The idea of applying copyright to private individuals is only a few decades old.
Show some proof that things have changed.
This sort of reminds me of when ID Software released their Quake Shareware CD. The disc had the shareware release as well as the full version of all the ID top titles, nicely tucked away in an encrypted mass, ready for ID authorization to unlock, that was until qcrack.exe came around :)
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