Simple: They post source code at opensource.apple.com and since they keep away from LGPL 3, they can use signing to, in effect, do "tivoization." And the iPhone and apps have dynamically linked libraries.
Apple has tools like otool and nm which can detect what's going on. class-dump can output headers if it's given an Obj-C binary.
I'm not sure what exactly happened, but maybe you attempted to dynamically link the PhoneGap framework instead of statically incorporating it into the main application binary. Such dynamic linking is simply not allowed.
However, I could be wrong.
Unfortunately, Theora still needs twice the bitrate as H.264 to deliver the same quality, even with the "Thusnelda" rewrite of the encoder.
Not really. Thusnelda is noticeably better than H.263 (which is what YouTube used to use) and it's more like a 15% higher bitrate [and that's probably higher than necessary]/
Any iphone devs have any idea how the new graphics chipset might affect things? Are there going to be GS-specific graphics API calls?
Also I wonder if we'll see 3gs-only games? Obviously it would unwise to do so from a sales perspective, but I wonder if apple will even allow such a thing.
Yes, the GS has OpenGL ES 2.0, which is not backwards compatible with OpenGL ES 1.1. So we'll probably see some GS-only games.
I'd keep them in the freezer. If the person who purchased the K-Lab figures out how to process it, maybe it will still be of use.
Simple: They post source code at opensource.apple.com and since they keep away from LGPL 3, they can use signing to, in effect, do "tivoization." And the iPhone and apps have dynamically linked libraries.
Apple has tools like otool and nm which can detect what's going on. class-dump can output headers if it's given an Obj-C binary. I'm not sure what exactly happened, but maybe you attempted to dynamically link the PhoneGap framework instead of statically incorporating it into the main application binary. Such dynamic linking is simply not allowed. However, I could be wrong.
Unfortunately, Theora still needs twice the bitrate as H.264 to deliver the same quality, even with the "Thusnelda" rewrite of the encoder.
Not really. Thusnelda is noticeably better than H.263 (which is what YouTube used to use) and it's more like a 15% higher bitrate [and that's probably higher than necessary]/
apparently you weren't paying attention to the keynote, because there IS OpenGL ES 2.0 support in the iPhone 3GS.
Any iphone devs have any idea how the new graphics chipset might affect things? Are there going to be GS-specific graphics API calls?
Also I wonder if we'll see 3gs-only games? Obviously it would unwise to do so from a sales perspective, but I wonder if apple will even allow such a thing.
Yes, the GS has OpenGL ES 2.0, which is not backwards compatible with OpenGL ES 1.1. So we'll probably see some GS-only games.
Yes, I agree that RHDS/FDS aka. 389 directory server (directory.fedoraproject.org) is probably the way to go.