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User: ryllharu

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  1. Re:Sadly, Part 1 was not SF on Spoiler-Free Iron Man 2 Review · · Score: 1

    Star Trek is an example of that done poorly. So they invent a transporter which is a matter disassembler/assembler. Well, what if you took something apart and put it back together differently? Use simple feedstocks to create complex products. Ok, that's the replicator. Kudos for them thinking of that. But this means you could also reverse aging by disassembling a person and reassembling them younger. This would completely change society and is overlooked by the writers.

    I'm going to hate myself for knowing this, but there was an episode in TNG, Season 6: "Rascals", where Picard and others were turned into children by a transporter accident.

    Iron Man is never really meant to be serious science. It may be founded in it, but it is really about a regular guy (compared to other superheroes) creating a suit that turns him into technological titan. Invulnerability, strength, speed, and as a side effect, saves/sustains his life. A lot of his traditional enemies are US Cold War enemies. Iron Man is very much a product of the science and engineering boom the US created as a reaction to the Soviets launching Sputnik.

  2. Re:Fake 3D movies. on Do You Have a Secret Immunity To 3D Movies? · · Score: 1
    Actually, RealD Cinema does use not two projectors. It uses a single one with a filter in front of it. Per Wikipedia:

    The projector alternately projects right-eye frames and left-eye frames 144 times per second.[6] It circularly polarizes these frames, clockwise for the right eye and counterclockwise for the left eye. A push-pull electro-optical liquid crystal modulator called a ZScreen is placed immediately in front of the projector lens to switch polarization. The audience wears spectacles with oppositely circularly polarized lenses to ensure each eye sees only its designated frame, even if the head is tilted. In RealD Cinema, each frame is projected three times to reduce flicker, a system called triple flash.

  3. Re:My own review on Review: Champions Online · · Score: 1

    I agree, it's all about what you want to do with a character. It's very easy to follow the frameworks exactly and end up with a Blaster/Scrapper/Tank and all the normal archetypes, but once you start playing around and choosing other powers from other frameworks, you start to get a unique chararcter that has a distinctive play style. That is where Champions stands out. I developed a regular Sorcery blaster/summoner with debuffs and all the normal things, and while it was *very* powerful through the early teens, it really wasn't very entertaining or fun. I also made a very successful mixed range and powerful charge melee character from the Supernatural pool. For my third attempt, I started with Sorcery, and started pulling in the Supernatural pool powers. What I ended up with is a ranged character that creates a sort of Zone of Destruction. I can snipe enemies from afar, but the real damage starts when they get into melee range. A quick charge brings up a circle of lightning turrets, and my other powers are used to pull back those who try to flee and root them in area, ensuring their quick defeat. It is a lot more entertaining to see a henchmen or villain enemy try to flee outside the area, only to have a ghostly chain (thanks to the power color customization) wrapped around their throat, tossing them back into the circle. While I can provide plenty of direct damage, zone control is a lot more fun, and only comes from mixing the two frameworks.

  4. Re:Grrr... on US Nuclear Power Industry Poised For a Comeback · · Score: 1

    If I remember correctly, they have taken issue with turtles or tortoises in the southwestern United States (the most ideal place for solar power plants). http://online.wsj.com/article/SB123810805612252481.html

  5. Re:What? no challenge? on Can Video Game Accessibility Go Too Far? · · Score: 1

    To be honest, I thought SiN: Episodes accomplished this the best. (Not that anyone but me apparently played it...) The game would automatically ramp up or ramp down the difficulty depending on how well you were doing. You take down a lot of soldiers efficiently and quickly, around the next corner there would be a dozen instead of three. If those dozen killed you a few times, the next reload, there would be only eight. If you still couldn't get past it, they would roll it back down. You set an initial difficultly, and how responsive you wanted the system to be. Would you start out on easy and have it ramp up and down quickly, or would you start out on medium/hard and have it move slowly back and forth? The gradual scale never made it seem like you were giving up, or surrendering and if you could accomplish it, it wouldn't baby you. Once you got used to it, you didn't even realize the system was there. It adjusted very quickly to your skill level, while tossing in the occasional challenge to keep you interested. It made the game incredibly enjoyable.

  6. Re:Product Naming on LEDs Lighting Up the African Darkness · · Score: 1

    The Open Source flashlight: Luminescent Lurefish.