The Gamebook Writers Who Nearly Invented the MMO
mr_sifter writes "In the 1980s, gamebooks were all the rage, and most geeks have read through a Fighting Fantasy novel or two. You might even have heard of Fabled Lands, arguably the most ambitious gamebooks ever — it was planned as a series of 12 books, each representing a different area of the world, and players could roam freely from book to book. It was completely non-linear, and unless you died, there was no way to finish. In 1996, the authors, Dave Morris and Jamie Thompson, hooked up with game developer Eidos and started work on what would have been a ground-breaking computer game version of their books — an MMO, in other words. Unfortunately, development hell awaited. This article tells the story of the game that could have been WoW before Warcraft."
This article tells the story of the game that could have been WoW before Warcraft.
Gee, was WoW the first MMO? I think not.
always antecedents. always second-guessing.
Nothing is (completely) new under the sun.
Hindsight is 20/20
I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
I remember a friend and I sharing Ultima II maps that we had created and talking about how cool it would be if we could connect and play the game at the same time...
(I know, I know, cool story bro)
So they started to talk about an MMO in 1996? They already had MMOs on the market by then. Meridian 59.
Welcome to 'Developer Dungeon'!
Go North
You cannot go North.
Go South
You cannot go South.
Go West
You cannot go West.
Go East
You cannot go East.
Get me out of here
You cannot escape.
MUDS and other games that involve everyone playing in the same massive persistent world at the same time have been around since the 80's.
There were some graphical games with large persistent games with lots of players in the same world before 1996.
I'm not so sure about 3d games if that's the specific title they're talking about.
If I got money for everything I 'nearly invented' by having a cool idea that I just didn't follow and that became a patent or successful product later, I'd be multi-millionare... well so I became 'nearly' rich. lol
Btw. my first multi-player experience with 100 players plus in a persistent world was a text-based mud, too. Been slaying draggons and other bosses and doing quests all day long with my warrior using combos/special moves in team with some mates. :p
Not much different to playing WoW, except that it was text based. My brain generated the graphics though, which wasn't worse than current 3D games.
I lost interest, because games with graphics were easier consumable. Had to read so much stuff at uni that I really didn't want to read the pages of text of some mud anymore. A little quake session was just more relaxing. At some point I got addicted to my first MMORPG, Neocron in 2002 I think and some more followed ...
There were several Massive Multiplayer games that didn't use computers at all.
I played one called Star Master for several years. It was run by an outfit called Schubel & Son which also ran a fantasy game (Tribes of Crane) and later did computerized PBM games.
Players created a species (limbs, senses, mental abilities, defenses), a planet (size, atmosphere), and government.
Each turn you filled out one or more turn sheets. It cost a few bucks to process each. One sheet might let you move one ship (or group of ships), conduct trade, conduct diplomacy, start a colony, etc.
Ships could discover other star systems and survey their planets. If your explorers encountered another player's forces, the game master could forward an index card with contact information.
It was typical 4xE, but with lots of colorful background information.
As I recall, things got to be dominated by griefers and deep-pocketed guys who submitted massive numbers of turn sheets.
After obsessing over the game for three years I sold my empire to a player who set up my colonies as sources of loot for his main race.
Comment removed based on user account deletion
I owned several Choose your own adventure books when my age was single digit... were "Gamebooks" Similar to those? They were pretty cool :thumb:
The author actually says in the article that Everquest and Asheron's Call were about or were already released (and by that measure, Meridian and Ultima Online must have been out already). He also says that he wrote this article because he was curious what happened to the game, which makes him a very gifted journalist for becoming curious just as 'An iPhone and iPad version of the Fabled Lands books is set for release this Summer" (picture caption on the 3rd page). Slashvertisement much?
"DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
Read through a Fighting Fantasy "Novel." How does that work, exactly?
To simulate this experience:
Paragraph 1: You are standing in front of a large earthen mound. An eerie wailing comes from a tunnel leading down. If you choose to enter a tunnel, go to paragraph 53. If you'd rather explore the surrounding countryside, go to paragraph 37.
Paragraph 2: You sit down at the large oaken table, a winsome barmaid gives you a flirtatious look. "What'll it be, handsome?" If you'd like to sample the local mead, go to paragraph 13. If a nice glass of port is more to your liking go to paragraph 187. Or, if you'd rather inquire about getting some company for the evening, roll against against your LUCK. If you succeed go to paragraph 69, if you fail the barmaid calls out, "Klaus, this rough customer is hassling me!!!" Klaus is a large Ogre, prepare to fight.
OGRE SKILL 9 STAMINA 12
If you survive go to paragraph 215
Paragraph 3: The sorcerer tells his undead minions "throw him in the pit of despair!!!" There are too many of them, you have no chance. The pit itself is a dank hole full of the rotting remains of your fellow adventurers. Be thankful that a loose rib bone pierced your heart after you fell, sparing you a slow, miserable death!!!
"MIT betrayed all of its basic principles."
I never played it, but when the pencil and paper RPG Torg came out, the publisher encouraged players to mail in the results of how their campaigns were proceeding, particularly how published adventures went. Based on this input, later editions would reflect these changes of the world. It was a cool idea, but I don't think it actually went anywhere in practice.
Spock: He is intelligent, but not experienced. His pattern indicates two-dimensional thinking.
Playing the Assassin's Creed series lately really brought home to me how MMO's are basically just MUDs.
Sure they have pretty graphics, but even the most sophisticated don't take the basic step of letting you have some body-control, like AC does.
In effect, in any kind of chat or roleplay or whatever, even in some of the MMO's in combat, it's just a MUD.
Text scrolls by, and all the sparkly effects and 17mp on-the-fly rendered graphics are just a frame to house the same old text game that geeks have been doing since the mid-70s.
There doesn't seem to be any real interest in expanding beyond the basic MUD paradigm, grind, grind, grind.
Assassin's Creed doesn't take it nearly far enough, but letting you have control of your arms/legs/etc is at least 1% of a step toward where the technology needs to go before it expands beyond what you could do with Pueblo and a MUD 20 years ago. Which is connect graphics (and/or HTML) to text.
I'm really surprised that there's such potential here, and MMO's have really been around for 10 years, solidly now. And have created entire new disciplines of economy, social science, etc. But there's really nothing being done to expand the scope of what you can do with them.
I just see such potential in this technology, and I guess it is disappointing to see it stagnate and to find out that once you filter out all the hype and advertising it's just a MUD. Under the hood, there's nothing. Dunno.
K.
So, their gamebooks combined multiple worlds or scenarios by bridging multiple books. Now, how does this make it "massively multiplayer online", as in "MMO" you know.. It's not massively multiplayer (unless you get thousands of players together with thousands of books..) and it's certainly not online. They might've been nice RPG-lookalikes that you could play solitaire, but they certainly weren't MMO. Even the "multiple worlds/scenarios" has been covered widely by lots of games; GURPS is the arch-example from the paper-and-pen RPG side, it's aimed to cover all RPG scenarios with unified rules. Lord British's first Ultima game covered multiple worlds, from even multiple time periods, and that was in the 80's.
That means that the author is an egoist bastard who whinges on about his not-so-successful forgotten products, trying to get a minute of fame by claiming to having invented something someone else made hugely popular.
I was a big fan of the books, if this game had been made I doubt that I would have made it through school. Would have been a bigger time sink than civ and championship manager combined
I almost cured cancer once. But had a tough time with the development cycle so the project was canceled.
Ahh Fighting Fantasy books! The books that got me into RPG, even before I knew what RPG ment...
I have very fond memories of reading them, playing them, even of getting out to buy a new one.
And what do you mean, "read a novel or two"?! I've finished, without cheating, at least 4 novels, although I had around 20 or something. Here in Portugal we didn't got all the 50+ books, but we got them translated to Portuguese, which for me was astounishing. No other books in Portuguese talked about wizards and sorcerers and trolls and combats and stuff like that. At least I wasn't aware of any at the time, which added to the charm of the FF books.
Nowadays, besides still having my 20+ Portuguese FF books, I have 5 or 6 of the new editions, in english, of a selected group of "classics". Oh and I have the 25th aniversary special edition of the "Warlock of Firetop Mountain", the first book of the series.
Ahh sweet, sweet memories... :)
"A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"