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Massive Bank Fraud In EVE Online

djconrad was one of several readers to point out the latest major scandal in EVE Online, the space MMO notable for its large, player-driven economy and the entertaining stories it often generates. A player named Ricdic, chairman of a large in-game bank, decided to embezzle roughly 200 billion ISK (the game's currency). Ricdic exchanged the ISK for about $5,000 to pay off real-life debts. Massively has an in-depth write-up about how the theft affects the game and its players. Since the scandal became public, there's been a run on the virtual bank, and its executives are doing what they can to reassure people that it will continue to exist. Ricdic was banned, not for the embezzlement, but for trading 200 billion ISK for real currency, which is forbidden by EVE's EULA.

138 comments

  1. Slow news day? by zergl · · Score: 3, Insightful

    It happened early June already, though it apparently took quite a while for it to propagate to the mainstream news.

    1. Re:Slow news day? by Panzor · · Score: 1, Interesting

      Then why didn't you submit it then?

    2. Re:Slow news day? by blankinthefill · · Score: 4, Insightful

      Either way, I don't know why this is surprising except for one fact: That it didn't happen much, much sooner. That's what happens when there's no real world consequences for your behavior (or you think you can avoid them).

    3. Re:Slow news day? by Grail · · Score: 1

      If it gets more people interested in the game who cares that Slashdot is a month behind the curve?

    4. Re:Slow news day? by zergl · · Score: 5, Insightful

      Because for EVE veterans a scam hardly qualifies as "news". ;)

    5. Re:Slow news day? by plasmacutter · · Score: 2, Insightful

      madoff has been sentenced and the trial is over..

      people have gotten used to the spectacle of embezzlement and ponzi schemes, so we have to find another one.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    6. Re:Slow news day? by zergl · · Score: 1

      If it gets more people interested in the game who cares that Slashdot is a month behind the curve?

      Nobody. I just felt like pointing it out.

    7. Re:Slow news day? by zergl · · Score: 4, Interesting

      Either way, I don't know why this is surprising except for one fact: That it didn't happen much, much sooner. That's what happens when there's no real world consequences for your behavior (or you think you can avoid them).

      That's not surprising. It happened before and it will happen again.
      EVE has a very rich history of large scale scams, reaching from investment scams like this one to long-planned infiltrations of alliances like the infamous heist by GHSC (who incidentally ripped assets to the tune of 200ish billion ISK off one of the major alliances again just recently).

      The only "surprising" and novel bit about this story is that he apparently/supposedly didn't do it for the e-fame or e-gain, but for RMTing the scammed ISK because of real life troubles, which was the reason for his subsequent banning.

    8. Re:Slow news day? by girlintraining · · Score: 4, Interesting

      I don't know why this is surprising except for one fact: That it didn't happen much, much sooner.

      Because people are inherently honest. Dishonesty is an abnormality. Even in this case, it took $5,000 in immediate real life needs for this person to cause harm in a video game to a fictional economy, and the only punishment is that a few ones and zeroes got flipped around so they didn't like a few other ones and zeroes anymore. It's this very fact that pisses game theorists off to no end -- agents in the system continue to act completely irrationally (ie, to trust) when the rules clearly indicate every advantage for the "cheater" and next to no consequences.

      Trust is inherently illogical and irrational and yet it works. Society is built on networks of trust -- most of our institutions and infrastructure that allow life to go on the way it does right now depends on the vast majority of people playing by the rules. Rules which, for the most part, are arbitrary. There are very few rules that are "naturally derived" -- For example, not murdering people is a naturally derived rule because we can't exactly make going extinct legal. O.o Traffic laws are, for the most part, arbitrary -- red means stop, green means go, drive on the left (or right), etc. But we'd never be able to use the shared public resource (the highway) without them.

      Human beings are social creatures. In order to survive, we have to trust one another. Every social organizational structure is derived from this basic concept -- it simply varies in how we trust, to what degree, and to whom.

      --
      #fuckbeta #iamslashdot #dicemustdie
    9. Re:Slow news day? by iocat · · Score: 4, Insightful

      Eve is by far both my favorite MMO and my favorite game I don't play. Anytime the world is getting boring, you can count on some major scandal or event in Eve to pep things up.

      --

      Dude, I think I can see my house from here.

    10. Re:Slow news day? by jollyreaper · · Score: 4, Insightful

      Trust is inherently illogical and irrational and yet it works. Society is built on networks of trust -- most of our institutions and infrastructure that allow life to go on the way it does right now depends on the vast majority of people playing by the rules. Rules which, for the most part, are arbitrary. There are very few rules that are "naturally derived" -- For example, not murdering people is a naturally derived rule because we can't exactly make going extinct legal. O.o Traffic laws are, for the most part, arbitrary -- red means stop, green means go, drive on the left (or right), etc. But we'd never be able to use the shared public resource (the highway) without them.

      Human beings are social creatures. In order to survive, we have to trust one another. Every social organizational structure is derived from this basic concept -- it simply varies in how we trust, to what degree, and to whom.

      If you think about it from an evolutionary point of view, trust is an excellent adaptation for a social species. Being trusting is the sort of thing that might not work so well for a given individual but works out for the species in the long run. It's like cuteness. What's the evolutionary purpose of finding creatures with infantile features and proportions cute? Easy: it's so we don't murder our young. If those little darlings didn't worm their way into our hearts at first sight, it's for damn sure they wouldn't make it through the third night of random crying, feeding, and diaper changes.

      Of course, it's always possible to push the boundaries of society to the point where people stop trusting. We're in danger of this very thing right now. I mean shit, there's a lot of trust involved in working for two weeks with the understanding that there will be a paycheck on payday! I've seen smaller companies so fucked up that the boss has to pay on a weekly, sometimes daily schedule because people don't trust him. We're seeing that in the economy at large as the expectations of the common citizen have become more and more cynical through time. Republicans exist to fuck the poor to death. Democrats exist to pretend to be an alternative to getting fucked to death and while they're taking no direct part in the rape, they're standing in the corner stroking their puds while the Republicans go to town.

      Once that social contract is broken, all the scotch tape in the world won't put it back together again.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    11. Re:Slow news day? by Seumas · · Score: 2, Interesting

      I'm not really sure why this is newsworthy again. There is a massive bank scam or other fraud or corporate infiltration every couple months in EVE-Online going back a number of years, now. It's a part of the game and happens regularly. Space is a cold and hard place.

    12. Re:Slow news day? by Opportunist · · Score: 2, Interesting

      The problem is, there IS actually no real consequence. What is the consequence? The account was banned. That is a consequence ... how? Sure, the average gamer would probably be a little shocked, a few years of his life down the drain, but someone whose goal is to con? He doesn't play anyway.

      It's also not a safeguard against never doing it again. He could just hire someone to make an account for him.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Slow news day? by KDR_11k · · Score: 3, Insightful

      It's a game about betraying, conning, etc. Only the RMT part was an issue at all, Eve is all about ripping others off ingame.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Slow news day? by bogjobber · · Score: 2, Interesting

      Because people are inherently honest. Dishonesty is an abnormality.

      That's true to a certain extent, but I would add a large caveat. People are honest when they know obeying the social norms will be rewarded, and there is a real chance of being caught or punished for their dishonesty. Most people don't steal, but if a situation like the article describes occurred in meatspace, people would be stealing like crazy.

      The trust can't co-exist without strict societal rules that reward cooperation and discourage selfishness. That's why in game theory problems like the prisoner's dilemma, people will try to help themselves at the detriment to their partner, even though the optimal solution is to cooperate.

    15. Re:Slow news day? by Opportunist · · Score: 1, Funny

      Yes, we already established that it's a simulation of real life economy.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:Slow news day? by Exception+Duck · · Score: 3, Insightful

      Should it be illegal to scam people in the game ? As I understand it - this is part of the game, scamming people....
      Then he broke the EULA - and they kicked him out of the game... Any real world consequences are not justifiable in my opinion.

      What I don't really get is - why the buyer isn't kicked out as well... surely 200 billion ISK in EVE can't be that hard to trace... or do they have money laundering services there ? How on earth would they work in a log-all virtual world.

    17. Re:Slow news day? by NightRain · · Score: 1

      If they traced the purchaser then he would have been banned as well. But given that it was likely some anonymous alt for an isk seller, it's not exactly news that it got banned

    18. Re:Slow news day? by Stargoat · · Score: 1

      That's funny. I took the exact opposite view in this situation.

      I was thinking that a group of people were to choose silence, they would be more likely to pass their genes on. Evolution in a social species favors trust.

      --
      Hoist Number One and Number Six.
    19. Re:Slow news day? by mpe · · Score: 0

      The only "surprising" and novel bit about this story is that he apparently/supposedly didn't do it for the e-fame or e-gain, but for RMTing the scammed ISK because of real life troubles, which was the reason for his subsequent banning.

      The basic problem is that he was able to convert the in game currency into a real world currency. Maybe they need to find out exactly how he did this.

    20. Re:Slow news day? by mpe · · Score: 1

      It's a game about betraying, conning, etc. Only the RMT part was an issue at all, Eve is all about ripping others off ingame.

      But they don't appear interested in having real world laws used against the guy.

    21. Re:Slow news day? by Exception+Duck · · Score: 1

      How hard is it to ban the purchaser ?

      At some point the "money" must exchange "hands".

      How can you be anonymous(to the operators) inside EVE ?

    22. Re:Slow news day? by Anonymous Coward · · Score: 1, Informative

      " I'll give you $5000 for 200 billion ISK "

    23. Re:Slow news day? by plasmidmap · · Score: 3, Insightful

      If you think about it from an evolutionary point of view, trust is an excellent adaptation for a social species. Being trusting is the sort of thing that might not work so well for a given individual but works out for the species in the long run.

      Except evolution acts on individuals, not species. In order for trust to evolve, individuals must gain benefit from it.

      It's like cuteness. What's the evolutionary purpose of finding creatures with infantile features and proportions cute? Easy: it's so we don't murder our young. If those little darlings didn't worm their way into our hearts at first sight, it's for damn sure they wouldn't make it through the third night of random crying, feeding, and diaper changes.

      It's so we don't eat our own children, which would remove our genes from the population.

    24. Re:Slow news day? by slackbheep · · Score: 1

      Mostly because nuking from orbit is an option, as well as the only way to be sure.

    25. Re:Slow news day? by bogjobber · · Score: 1

      But being selfish sometimes makes you more likely to pass on your genes as well. So while we are social creatures, that doesn't mean people aren't looking for an opportunity for personal gratification at the expense of others. We all intuitively know this. I mean you've seen people, right? It's not like assholes don't have kids.

    26. Re:Slow news day? by O('_')O_Bush · · Score: 1

      That theory doesn't hold water in other games that have smaller subscription fees (such as RS).

      RS (as an example to the extreme), has an economy that is almost built off currency and prices generated or affected by Pump-And-Dump clans, mage-boxing, account stealing, trust trading, player luring, and public price manipulation.

      The biggest reason for this, in my opinion, is that while EVE has a subscription fee of 15$/month, RS can be played for free or have additions for 5$/month. With pre-trade restriction prices of 10-12$/mill, losing an account simply doesn't matter in comparison to the gain of being dishonest and stealing from other players.

      As with many things, the more a person has invested in something, the more they'll try to keep it.

      --
      while(1) attack(People.Sandy);
    27. Re:Slow news day? by St.Creed · · Score: 4, Interesting

      CCP warns consistently that they track all ISK transfers and once they come down on an ISK-seller, all the money he ever traded is not only gone, but replaced by the same figure with a "minus" in front of it. If you bought a lot of cash it could mean you'd be bankrupt on that character.

      I'm not sure how often CCP exactly does that kind of thing, but in this case they have a pretty good incentive to come down hard on the sellers and buyers.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    28. Re:Slow news day? by Anonymous Coward · · Score: 0

      In World of Warcraft, these people are called Chinese Gold Farmers.

      5000$? Pocket change.

      Hilarious.

    29. Re:Slow news day? by Dun+Malg · · Score: 2, Interesting

      But they don't appear interested in having real world laws used against the guy.

      That's because he didn't break any real-world laws. He violated the terms of service for the game. All that means is that they won't let him play anymore. There's no law against taking real money in exchange for a minor data modification (setting a variable to 200,000,000) that's utterly inconsequential in real life.

      --
      If a job's not worth doing, it's not worth doing right.
    30. Re:Slow news day? by Cid+Highwind · · Score: 1

      They could start by searching Google.

      "Results 1 - 10 of about 276,000 for Sell EVE ISK. (0.22 seconds)"

      Doesn't sound like a difficult market for a scammer to tap into...

      --
      0 1 - just my two bits
    31. Re:Slow news day? by thenextstevejobs · · Score: 1

      That's what happens when there's no real world consequences for your behavior (or you think you can avoid them).

      Everyone forgetting how often this happens in real life suddenly?

      --
      Long live the BSD license
    32. Re:Slow news day? by Anonymous Coward · · Score: 0

      Should it be illegal to scam people in the game ?

      Nope... In EVE, scamming = social PVP

      As has been already stated elsewhere in comments, the only reason he got banned was the RMT. There have been larger isk value heists that didn't even draw a blink from CCP, because it was all kept in-game.

    33. Re:Slow news day? by im_thatoneguy · · Score: 1

      I don't see it taking this long as suprising at all.

      That's a lot of work for $5k.

    34. Re:Slow news day? by Stephenmg · · Score: 1

      GHSC didn't have anything to do with that last one. They recruited the guy after he ripped the corp off because they are irrelevant. It was also one corporation, not an alliance that it really didn't even effect. I am in said alliance.

    35. Re:Slow news day? by Lemmy+Caution · · Score: 1

      Evolution acts on - or rather, through - genes, behaviors and niches, not species or individuals. If my nieces and nephews prospers because of something that's in my genes, and I don't reproduce, then my parents' genes have done better by producing me than they would have if they didn't. Think how few ants and bees reproduce, yet how successful they are as species.

    36. Re:Slow news day? by lawpoop · · Score: 1

      I think people mostly go by what they perceive as the norm. In other words, "Locks keep an honest man honest". If you perceive yourself to be in a loosey-goosey, anything goes situation, you'll do what you see everybody else around you doing.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    37. Re:Slow news day? by darpo · · Score: 1

      "Trust is inherently illogical and irrational and yet it works."

      It's irrational individually. But it is rational at a societal or species level, as you point out. The kind of creatures that stuck around (us) are the *type* of creatures that trust. Those societies and creatures where mistrust and cheating were rampant are the ones that weren't selected for. You're seeing a biased sample, basically: the survivor species, who "learned" (via natural selection) that trust is the only way to go if we want to stick around.

    38. Re:Slow news day? by darpo · · Score: 1

      Or, uh, what jollyreaper said. Oops.

    39. Re:Slow news day? by petermgreen · · Score: 2, Insightful

      The basic problem is that he was able to convert the in game currency into a real world currency.
      plenty of people want to get ahead in MMOGs for some reason (maybe they just want to play with the higher end stuff, maybe they enjoy being "better" than others, whatever) but can't or don't want to put in the time that it takes (most MMOGs reward those who spend insane ammounts of time ingame) so they buy ingame currency off some site on the internet.

      There really isn't much you can do to stop such activity other than putting incrediblly draconian restrictions on activities in the game.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    40. Re:Slow news day? by blankinthefill · · Score: 1

      I'm not at all... hence the part in parentheses :)

    41. Re:Slow news day? by Anonymous Coward · · Score: 0

      well they do give an alternative, you can buy game time with real money and sell it on the online market for in game money. The problem for him was that its a one way transaction

    42. Re:Slow news day? by PetoskeyGuy · · Score: 1

      I mean shit, there's a lot of trust involved in working for two weeks with the understanding that there will be a paycheck on payday!

      That's actually an interesting point. I have a salaried job where I am paid monthly IN ADVANCE. So my first day on the job I was immediately handed a nice big check. In all my years working I've never encountered anything like it but I admit while I have "better" job offers come along every so often I can't see going back to biweekly after the fact paycheck.

    43. Re:Slow news day? by Jedi+Alec · · Score: 1

      News to me. Afaik a first time isk buyer will have the bought isk deleted and will receive a stern warning or a temporary ban. Their wallets go in the red because they bought that isk for a reason, which is to spend it, so by the time it gets deleted they'll have less isk left than what they originally bought.

      And the best part is...they tend to buy shiny expensive ships that they don't know how to fly, until some jackass (read: yours truly) comes along in a cheaper, smaller ship and blows the crap out of them ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  2. Just you wait... by SchizoStatic · · Score: 1

    He probably has a job lined up now as a normal bank exec or a job in government.

    --
    https://www.speakservers.com/
    1. Re:Just you wait... by gringofrijolero · · Score: 5, Funny

      Both. He works for Goldman Sachs...

      --
      Todos mis movimientos están friamente calculados
  3. Ricdic was banned... by countertrolling · · Score: 1

    Oh yeah! That'll work. And just how many accounts you think the guy has that's doing the very same thing right now? His new name? Likdik... Life - Art... which is more real?

    --
    For justice, we must go to Don Corleone
    1. Re:Ricdic was banned... by andersa · · Score: 1

      Well, you have to fill out your personal details, like your real name and where you live to get an account, so presumably they can find all accounts and ban them that way. Also, from what the guy stated, he doesn't want to play anymore. Remember that he exchanged the in game currency for real life currency, which is the whole problem. Otherwise the scam is perfectly within the rules of the game and had it only been for that, he could have continued to play the game.

    2. Re:Ricdic was banned... by jonbryce · · Score: 2, Insightful

      And of course, people always tell the truth on web registration forms

    3. Re:Ricdic was banned... by andersa · · Score: 1

      There is a difference between making a bogus account on some random forum or website, and registering for something you pay for usually with a credit card.

    4. Re:Ricdic was banned... by petermgreen · · Score: 1

      IIRC eve has game time cards too......

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  4. Interesting and Boring at the Same Time by whisper_jeff · · Score: 5, Interesting

    EVE continues to be an interesting study in politics and intrigue but I will forever fail to understand its appeal as an MMO. I've tried playing it - it totally does not appeal to me in any way, what-so-ever. It was about as dreadfully boring as a game could possibly be without being nothing at all. In my opinion. But, its political backstabbings and manipulations of its systems sure as hell generate some interesting stories... Intensely interesting and dreadfully boring at the same time.

    1. Re:Interesting and Boring at the Same Time by Anonymous Coward · · Score: 0

      Eve is quite a boring game in the sense that there's is almost zero push for players to head in any particular direction. If you're looking for storyline or a focused set of goals, Eve will never impress - there's no rush to level 60 here. Eve is all about the goals that you, the player sets.

    2. Re:Interesting and Boring at the Same Time by QuantumG · · Score: 4, Funny

      I achieved my goal of not playing it anymore. I didn't achieve my goal of figuring out why I wanted to play it in the first place.

      --
      How we know is more important than what we know.
    3. Re:Interesting and Boring at the Same Time by bertoelcon · · Score: 1

      Isn't the idea of a game to escape reality, not have it mimic so flawlessly the errors that exist in reality so heavily?

      --
      Anything can be found funny, from a certain point of view.
    4. Re:Interesting and Boring at the Same Time by jollyreaper · · Score: 3, Interesting

      EVE continues to be an interesting study in politics and intrigue but I will forever fail to understand its appeal as an MMO. I've tried playing it - it totally does not appeal to me in any way, what-so-ever. It was about as dreadfully boring as a game could possibly be without being nothing at all. In my opinion. But, its political backstabbings and manipulations of its systems sure as hell generate some interesting stories... Intensely interesting and dreadfully boring at the same time.

      Perversely enough, those are exactly the play mechanics they wanted to emulate.

      MMORPG's are weird beasts. On one hand, it doesn't feel like an RPG because nobody is in character, nobody is playing according to the setting's fluff. It all feels like a bunch of game geeks dorking around on a video game. But on the other hand, these seemingly average, real-life people can be anything but. I'm not just talking about the mild-mannered high school mathlete who becomes a griefing dickhead when he gets online, I'm talking about the people who work out the elaborate con jobs. There was one massive screw-job that took over a year to plan and execute. You don't really know anyone.

      I played EVE briefly and am firmly in the carebear camp. If a game is any bit more complicated and involved than an FPS deathmatch, I'd prefer to be playing as a team rather than in competition.

      The time it takes to put into a game like this, to get anywhere, to pull off these virtual coups, it's mental illness in a can. We're talking obsessive behavior, unhealthy commitments of time not seen outside of stalker/murderer ex's and the terminally ambitious.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    5. Re:Interesting and Boring at the Same Time by Opportunist · · Score: 2, Interesting

      "Metagaming" is thicker in EvE than in any other game out there, mostly because your chance to impact the playing experience of other players has never been higher. EvE is a social-economic experiment of sorts, a lot of the experience you have depends on the interaction with other players.

      Of course, if you're not into that, there are few MMOs out there that could be any more boring.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Interesting and Boring at the Same Time by DrXym · · Score: 3, Funny
      This learning curve may explain why EVE is so intimidating / boring.

      Anyway, once you get into it its actually a great game. Perhaps you have to have liked playing Elite back in the day to appreciate it. It's a massively online version Elite. Aside from all fighting you also get the politicking, scams, crimes and so forth that make the game world hugely dynamic.

    7. Re:Interesting and Boring at the Same Time by Dr.+Impossible · · Score: 1

      Every time I read a story about EVE, all I can think of is why the hell anyone would want to play it, let alone pay a monthly fee to do so. It does a better job of simulating the boredom and dreadfulness of real life than Sims does, and it also sounds like it was practically designed for griefing. What a shitload of fuck.

    8. Re:Interesting and Boring at the Same Time by discord5 · · Score: 3, Interesting

      Isn't the idea of a game to escape reality, not have it mimic so flawlessly the errors that exist in reality so heavily?

      That, or the fact that you can be a bastard as much as you like. I no longer play Eve, but it was great fun camping at a gate waiting for a good mark to blackmail. Oh, I could tell you stories of people that came after me with a bigger ship, and how I'd blackmail them again, or how they would bring more friends than I could bring and I'd have to run and wait until they got bored with chasing me around the nearby systems.I could tell you about how I once infiltrated a small corp with an alt and cleaned out their hangars, and the smile on my face as I sold some of it back to them without them realizing. Oh, I escaped reality alright. I got to be that very person you should never trust, and I've had so many insults thrown at me that it still makes me smile whenever I fondly reminisce those days;

      That was the fun in Eve for me. Some like to build large empires to wage war and play politics, others like to spend their time gambling on the markets, and some just like the idea of wearing an eyepatch shouting "ARRRRRRRR".

      Eve is one of the few games where I often reconsider playing it again, but it just wouldn't be the same without the gang of friends I used to annoy people with. That, and the considerable amount of time it would take away from other hobbies I've picked up since.

    9. Re:Interesting and Boring at the Same Time by Stephenmg · · Score: 1

      EVE takes a while to get into. Its sand box nature that allows these scams and heist is what makes it fun. Personally, I find the battles in the outlands fun. Especially when 200 capitals die. http://www.eveonline.com/mb/news.asp?nid=3163

    10. Re:Interesting and Boring at the Same Time by Stephenmg · · Score: 1

      Just to note, 200 capitals are worth more then the isk in the scam.

    11. Re:Interesting and Boring at the Same Time by qoa · · Score: 1

      You can actually purchase game time with in game money. I haven't paid for my account with cash in months. Once most people hit the level of this kind of thing, the game time is easily purchased in game.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  5. Re:Maybe these companies will wake up some day by Zoshnell · · Score: 1

    How... how does that even bring anything to the story at all? Not that its a non-story for anyone not invested/interested in EVE. They don't want people selling in game currency for real world money. Thats how they want to do things. Your comment, at best, is throwaway.

    I bid you good morrow sir.

    --
    "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  6. Good advert for Eve... by Manip · · Score: 5, Interesting

    You might think I'm being sarcastic but really. Each time I read one of these stories about an Eve problem I only want to play the game more. I've played other MMOs and having full banking institutions, investments, and companies exist is within its self very rare.

    I mean all games have some kind of monetary system and by extension a way to trade money for goods. But very few are able to recreate the real world so closely.

    Take for example World of Warcraft, you have gold, and you can trade. But you'd never have real businesses exist because the game just doesn't work that way, let alone banks.

    1. Re:Good advert for Eve... by Anonymous Coward · · Score: 1, Interesting

      The reason eve fails is BECAUSE it replicates the real world too well. When you "play" Eve, one gets the distinct feeling that one is actually not playing a game but doing work. The feeling of the drudgery of work.

      Maybe CCP will learn from the financial crisis that a utopian hypercapitalist world is not only a fantasy world, it's not all that fun.

    2. Re:Good advert for Eve... by tibman · · Score: 2, Funny

      Aye, i get tired of boarding trade vessels and ransoming the crew's lives for cash to pay off my debts. I do enough of that in the real world!

      --
      http://soylentnews.org/~tibman
    3. Re:Good advert for Eve... by countertrolling · · Score: 1

      The real problem is that we live in a society that makes "work" so miserable. It should be something we want to do.

      --
      For justice, we must go to Don Corleone
    4. Re:Good advert for Eve... by hedwards · · Score: 2, Interesting

      And where exactly do you find people that want to be janitors and coal miners? It's a rather Utopian view to suggest that it's something that everybody can have.

    5. Re:Good advert for Eve... by zergl · · Score: 4, Insightful

      The reason eve fails is BECAUSE it replicates the real world too well. When you "play" Eve, one gets the distinct feeling that one is actually not playing a game but doing work. The feeling of the drudgery of work.

      Maybe CCP will learn from the financial crisis that a utopian hypercapitalist world is not only a fantasy world, it's not all that fun.

      I have to disagree on that one. EVE is what you make out of it. You can do tedious and boring stuff like run an industrial enterprise (aka Spreadsheets Online), mine asteroids (mindnumbingly boring), do PVE (which is admittedly terrible in EVE) combat or you can go the PVP route (be it as a pirate, mercenary, grunt in one of the major power blocks or declaring war on carebear corps for "protection money") and blow up other people's pixels leading to tasty bitter tears for your drinking pleasure (complete loss of whatever you're flying when you get blown up can lead to amusing smack talk).

      Or you could do something completely different and do the social engineering and scamming (completely accepted by the TOS as long as you stay within game mechanics) that keeps EVE in the mainstream news.

      It's a sandbox, there should be something in it for you to have fun with as long as you can befriend the general gameplay, setting and the UI (which is constantly improving) surrounding it.

    6. Re:Good advert for Eve... by zergl · · Score: 1

      Aye, i get tired of boarding trade vessels and ransoming the crew's lives for cash to pay off my debts. I do enough of that in the real world!

      Am I the only one that had to think about Somalian pirates peacefully mining in High Sec after reading this post? :)

    7. Re:Good advert for Eve... by countertrolling · · Score: 1

      Those, and other tedious work can be fully automated, or at the very least break it up into much shorter shifts. so the creative work would be designing the machines to do it. Believe it or not, it takes a lot of effort to make a job as miserable as possible, and the reasons for it are very easy to see. It serves to distract people's attention away from from those who actually make the work so odious. And another thing, am I being told that because utopia is "impossible" to achieve, I should just shut up and do what I am told? My response is NSFW.

      --
      For justice, we must go to Don Corleone
    8. Re:Good advert for Eve... by Anonymous Coward · · Score: 0

      Well maybe if we gave them mining rights somewhere so they could make an honest living, then they wouldn't be trying to board vessels to ransom passengers/crew? :D

    9. Re:Good advert for Eve... by KermodeBear · · Score: 1

      Eve is, for the most part, a giant sandbox. If you like the idea of a space based MMO, but you find Eve to be all work and no play, then quite honestly you're doing it wrong.

      --
      Love sees no species.
    10. Re:Good advert for Eve... by Anonymous Coward · · Score: 1, Interesting

      The system of monetary exchange already provides fully and completely for the automation of tedious tasks. For example, putting wheels on cars, putting beans in bags, creating pencils from wood. The world has a pool of labour and a stream of output, and the sum of the latter equals the standard of living (although not equally distributed). Monetary exchange imperfectly but quite regularly pushes towards the maximisation of output given the available labour by reallocating whatever labour is available to where it gives the most output. If you change the nature of the input (labour) or set constraints on it you change the nature of the output.

      In this specific case, the technology simply isn't there in most cases (robotic janitors? Welcome to 2100. Here's what current state of the art robots looks like: http://www.youtube.com/watch?v=ASoCJTYgYB0

      Even if the labour that goes into janitors is reallocated into robot designers, robot constructors, factory workers at robot factorys, salespeople, accountants, people to program site specifics, robot maintenance etc, you're likely to have a substantially lower output, which in practice means a lot more dirty buildings.

      Shorter shifts? So e.g. someone who's a janitor only needs to actually work 3 hours a day to earn 80% of someone who spent ten years of study loans to get a PhD? It's an interesting concept, but would in addition take a massive increase in labour supply to make the amount of dirty buildings not increase when people work less.

      Obstacles:

      Q: But tedious work dulls the mind. Surely if tedious work was eliminated for a short while, their burst of creativity would rapidly increase the state of technology until robots were fully as productive as humans?
      A: Uh. Well. Yeah, one could go to Bangladesh and retrain 30% of the populace to be robot designers. Or you could. Good luck.

      Q: This really pisses me off in an NSFW way
      A: Which is why you explain away reality by creating the fantasized "sabotagers", those who stand in the path of enlightened progress and whose only joy in life is to obstruct and create odious pain for others which in some not fully clear but still obvious-to-the-world way leads to profit for them.

      I'm sorry for the sarcasm, but if someone starts talking about a global conspiracy of shadow communists they would be physically harassed in many places as well.

    11. Re:Good advert for Eve... by cratermoon · · Score: 2, Interesting

      Oddly enough enough, there's a corp in Eve known as the Somali Coastguard Authority.

    12. Re:Good advert for Eve... by timmarhy · · Score: 1

      bullshit. the fact is there is always going to shitty jobs that someone has to do. hell i have a pretty good job and it has shitty parts about it, it's called life.

      --
      If you mod me down, I will become more powerful than you can imagine....
    13. Re:Good advert for Eve... by Anonymous Coward · · Score: 0

      Take for example World of Warcraft, you have gold, and you can trade. But you'd never have real businesses exist because the game just doesn't work that way, let alone banks.

      Which is fine because you'd have to be a complete moron to trust another player with your money which is essentially what this bank in EVE is.

    14. Re:Good advert for Eve... by Dr.+Impossible · · Score: 1

      I mean all games have some kind of monetary system and by extension a way to trade money for goods. But very few are able to recreate the real world so closely.

      That's because no sane person wants to recreate their daily existence in a video game. Video games are (meant to be) escapism and entertainment.

    15. Re:Good advert for Eve... by takev · · Score: 1

      The same can be said for meatspace banks.

      You will need to calculate the risk that your money will be stolen and how often it will be stolen and how much, then calculate the interest you will receive back. Then you see which one is bigger.

    16. Re:Good advert for Eve... by Khyber · · Score: 1

      "Believe it or not, it takes a lot of effort to make a job as miserable as possible,"

      We know someone that's never had the experience of being management. ;)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    17. Re:Good advert for Eve... by Dun+Malg · · Score: 1

      Those, and other tedious work can be fully automated

      Nice handwave. You've clearly never tried to develop a fully automated system. But hey, since they have robots building cars, it must be easy, right?

      or at the very least break it up into much shorter shifts

      So when the septic tank needs pumping out, and it's the database engineer's turn to run the pumper, we just let the trained pumper try to manage the database? And we let the DB engineer try to operate a solid waste pump? I love you cartoon communists. You all seem to think that unpleasant jobs require no skill or training, and that everyone can just take turns doing them so it's "fair".

      --
      If a job's not worth doing, it's not worth doing right.
    18. Re:Good advert for Eve... by whiledo · · Score: 1

      Ever read Player Piano by Kurt Vonnegut?

      You should.

      --
      Moderators: Before moderating a comment Insightful/Informative, check to see if a child post has already refuted it.
    19. Re:Good advert for Eve... by infinitevalence · · Score: 1

      This might shock you but in my off time from piracy in eve, I enjoy doing logistics and cleaning our corporate hanger so things are in their proper place and its clean... I am ashamed :(

    20. Re:Good advert for Eve... by Fumus · · Score: 1

      But you can't get your money stolen in EVE!
      Why would anyone give their cash to him?

    21. Re:Good advert for Eve... by petermgreen · · Score: 1

      Right, with meatspace banks a combination of regulation and the banks internal checks and balances to protect thier reputations means that the chance of getting your money stolen by the bank or thier employees is pretty low. The risk of the bank going bankrupt is basically removed by the goverment covering that eventuality. Security breaches do happen but when they do the bank will nearly always refund your money and pass details to law enforcement/try to reverse the transaction.

      Of course there is the risk of inflation but that also affects cash. Furthermore cash at home is at far more risk of theft than money in the bank.

      So in the real world it makes sense to keep your money in the bank (at least if you live in a developed country).

      Using private banks in a game with a mostly unregulated buisness climate OTOH does not seem like a good idea if you want to keep your money safe. OTOH I guess in some games it may be the best option because all others are worse.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    22. Re:Good advert for Eve... by Draek · · Score: 1

      Its not all that fun to *you*, but I can perfectly see how a young economist or a math undergrad studying game theory may find it fascinating.

      Personally, if it didn't have monthly fees I'd probably be playing it now, the concept sounds interesting to witness at the very least, if not to experience it by oneself. Though I hate scamming and PKing so I'd probably be nothing but a bum in there.

      --
      No problem is insoluble in all conceivable circumstances.
    23. Re:Good advert for Eve... by takev · · Score: 1

      Your money is only guaranteed by the government/central bank up to a certain amount (was 20,000 euro per bank recently upgraded to 100,000 euro), as people found out the hard way a couple of years ago (before the current crisis) when a small bank collapsed and people lost most of their live savings.

      In the current crisis there was something with ppl who where saving in an Icelandic bank that collapsed.

      Like in eve online you should scatter your money around multiple banks, especially if you have more money than your guaranty. Because you are at a lot of risk when saving a lot of money at a bank; people buy stocks and bonds, because the stocks and bonds are linked to you personally and when the bank dies those stocks are still yours. Of course companies and governments can go bankrupt and even default on the bond too, but one should diversify here too.

      I think there is a saying, something with: eggs and one basket.

      Because without pictures, it didn't happen:
      http://www.intermediair.nl/artikel.jsp?id=1002053 (20,000 guarantee)
      http://www.geldenrecht.nl/sparen/2501134/Bank_failliet_spaargeld_en_hypotheek_verrekend.html (40,000 guarantee)
      http://www.dnb.nl/over-dnb/veelgestelde-vragen/vragen-over-banken/auto40295.jsp (now 100,000 guarantee)

    24. Re:Good advert for Eve... by Anonymous Coward · · Score: 0

      Well, I would hope the banker would steal the money if I deposited anything in an Eve Online bank, then I have somebody to chase and make pay for his crime. It must suck for the victims of this scam: the guy who did it is banned, so his victims cannot taste any sweet revenge.

  7. Re:Maybe these companies will wake up some day by zergl · · Score: 1

    CCP already has something like that in place in EVE Online.

    You can buy a GTC (Game Time Code) and directly sell it to other players for ISK (ingame money) through a secured official system on the website or convert it into a in-game tradeable item called Pilot License EXtension (PLEX).

  8. In my head: by Alzheimers · · Score: 2, Interesting

    Kneejerk response #1: This jerk is why we're all going to have to pay income taxes on our MMO loot someday.

    Kneejerk response #2: Finally! The solution to the health care crisis...Gold Sellers!

    Kneejerk response #3: You're only jealous you didn't think of it first.

    -----------------

    My Final Conclusion: I just hope his kid is getting better.

    1. Re:In my head: by Fumus · · Score: 1

      Kneejerk response #1: This jerk is why we're all going to have to pay income taxes on our MMO loot someday.

      Every transaction in EVE is taxed. The exact percentage depends on your social skills, but the ISK you get for killing stuff as well as for trading is reduced by a small percent.

    2. Re:In my head: by Haxamanish · · Score: 1

      Parent is talking about real-life (you know, AFK) taxes on virtual money.

  9. Re:Maybe these companies will wake up some day by Shadow+of+Eternity · · Score: 1

    I thought EVE already allowed you to convert ISK into USD through them at a fixed exchange rate...

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  10. Re:Maybe these companies will wake up some day by zergl · · Score: 1

    I thought EVE already allowed you to convert ISK into USD through them at a fixed exchange rate...

    Nope. Second Life does that, AFAIK.

  11. Re:Maybe these companies will wake up some day by longacre · · Score: 5, Funny

    There are already games that let you do that. They're called NYSE, NASDAQ and FOREX.

  12. A Bit of a Puzzle by hardburn · · Score: 3, Insightful

    I'd like to take a minute to address concerns over EBANK's solvency, that is, it's ability to pay out withdraws. As I mentioned before, EBANK moved a large portion of it's assets into cash and we've been merrily burning through it today as people have drawn their money out in concern. We also haven't had deposits coming in - so the money is only flowing in one direction....out.

    That's ok.

    We still have enough cash to handle withdraws and as of the time I write this; withdraws have been actioned. I would also like to point out a few other things; we have had many persons asking when they can deposit money again, as a show of support and to provide EBANK with an infusion of cash. On top of this, we have had private loans offered to us totaling 100 billion and if we really have to....we still have the ability to issue a Bond or if really required, we may finally launch an IPO.

    Why am I pointing this out? I want to provide assurances to our customers that your money is safe with EBANK. We are solvent and continue to build liquidity even in this challenging environment. Even if we have a solvency issue, we have many options at hand to address that should it arise.

    Again, thank you to those who have expressed support.

    I don't play Eve anymore (purely out of regard for personal time management), but I've read many statements like the above of business dealings in the game (not necessarily about scams, just straight business). What I'm always struck by is that if you're capable of finagling all these things in the game, what's stopping you from doing it in real life?

    When this thought first struck me, I was making plans to run an in game POS as a business, and had produced a full business plan and profit analysis spreadsheet. Which is exactly what you'd expect to need at the start of a real business.

    Supply and demand, buy low/sell high, and negotiations are all key skills in running a business in the game, but no more or less than they are in real life. Real life has a lot more government regulation (CCP takes a largely hands-off policy as long as you're not trading ISK for real money), but as long as you can navigate that, you'll have the skills you need for a real business, too.

    --
    Not a typewriter
    1. Re:A Bit of a Puzzle by ceoyoyo · · Score: 2, Insightful

      People in real life are a little less likely to just hand over their money to joe blow. Which is why banks are chartered and insured by the government.

      As far as opening regular businesses, absolutely.

    2. Re:A Bit of a Puzzle by GryMor · · Score: 2, Insightful

      EVE moves faster than real life, being a game, getting a basic income is easy through a variety of means (mining, piracy, manufacturing, bounties and, in this case trade). Proper management of capital can trivially have returns of 10% a month with almost no work or 100% in a few days on the market with a lot of work.

      This is coupled with high risk, but it's in game risk. Even wiped back to 0 you can recover back to 'normal player' levels radiatively quickly. If you took the kind of risks that are normal in game in real life, you would lose people their life's savings.

      --
      Realities just a bunch of bits.
    3. Re:A Bit of a Puzzle by phantomfive · · Score: 1

      Hey man, don't leave us with your story ending there.......let us know, did you start a successful business?

      --
      Qxe4
    4. Re:A Bit of a Puzzle by phantomfive · · Score: 1

      I'll also add, this is why I don't play video games much any more........real life is so much of an adventure that games seem less exciting in comparison. They are fun, but compared to what I can REALLY do.....

      --
      Qxe4
    5. Re:A Bit of a Puzzle by Anonymous Coward · · Score: 0

      Meh, wake me up when real life is in effing outer space.

    6. Re:A Bit of a Puzzle by phantomfive · · Score: 1

      Man, I'll tell you what, Eve online isn't in outerspace, it's here on earth. Not only that, it's displayed to you on a monitor that you can hold in your hands, limited color, and doesn't even fill up your entire frame of vision. A good portion of the fun is in your imagination, and what you do with it.

      And yet, the same is true for real life, except real life is infinitely more varied and interesting. As for the graphics, go out and look at a mud puddle sometime, blowing in the wind. You will see more color variation in that puddle than you ever will on a monitor (if you don't believe me, the easiest way to test this is open up a color pallet and try to get fluorescent orange. There are a lot of colors that just wont display on a monitor). Not only that, if you're doing something worthwhile, the emotional highs are so much more intense and satisfying than in a video game.

      I'm saying this as someone who likes and plays video games, they are fun, but for excitement and interest they just don't compare to real life. Of course the rules of life are a lot harder to get used to, and some people don't quite make it and end up homeless or dead. Painful.

      --
      Qxe4
    7. Re:A Bit of a Puzzle by hardburn · · Score: 1

      I was, and still am, a consultant, which is technically a sole proprietorship. Leaving the game helped me spend more time on that.

      Within the game itself, the POS plan didn't take off. Common moon resources (which are mined by POSes) had their market flooded by alliances who setup POSes for territory purposes rather than profit, and the less common resources were already snatched up.

      --
      Not a typewriter
    8. Re:A Bit of a Puzzle by St.Creed · · Score: 1

      People in real life are a little less likely to just hand over their money to joe blow. Which is why banks are chartered and insured by the government.

      As far as opening regular businesses, absolutely.

      Pfew! For a while I thought transferring my money to IceSave would be a problem, but now that you tell me the bank has been chartered and insured, i'm pretty confident about putting my money in that bank!

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    9. Re:A Bit of a Puzzle by St.Creed · · Score: 1

      If you took the kind of risks that are normal in game in real life, you would lose people their life's savings.

      So... Madoff was an EVE-player then? That sure explains a lot :P

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    10. Re:A Bit of a Puzzle by ceoyoyo · · Score: 1

      If you're Icelandic, it's not a problem. IceSave deposits are guaranteed by the government. If you're not Icelandic, and you transferred your money into a foreign bank, well, you might just have a problem. It seems the UK government is of the opinion that all deposits should be insured while the Icelandic government disagrees.

      If the per-capita fraud/scam/bank collapse rate in Eve Online were extrapolated to the real world there would be an IceSave level incident at least every twenty minutes or so.

    11. Re:A Bit of a Puzzle by petermgreen · · Score: 1

      There are a couple of things that make starting a buisness in real life harder IMO.

      1: giving up the day job to start a buisness is a pretty risky move, especialbly when that day job is the only thing paying the mortgage that keeps a roof over your families head. Starting up a buisness without giving up your day job is pretty hard because you will most likely be in your day job during "buisness hours"
      2: most buisness require capital to start. You can possiblly borrow some in the buisnesses name but much of it is going to have to either come from your savings or be borrowed in your name.

      I get the impression that there are many people who like the idea of running a buisness but (rightly or wrongly) consider that they don't have the resources or that it is too risky an option. So they keep working at a regular job and play a buisness simulator in thier spare time.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    12. Re:A Bit of a Puzzle by GryMor · · Score: 1

      There are a lot of Madoff's in EVE, but at the same time, most of the 'scams from the beginning' are identified before any isk goes into them (this doesn't STOP isk from going into them, some people just don't listen). As there are no (internal) laws, everything is about trust, reputation, collateral and audits. Setting something up that will pass muster with the marketplace crowd is a lot of work, and general requires mechanisms being set up that limit investor risk.

      --
      Realities just a bunch of bits.
  13. They need an EDIC. by Jane+Q.+Public · · Score: 1

    EVE Deposit Insurance Corporation. Banks pay a small premium to EDIC, in turn it insures everybody's deposits.

    Of course, to keep it from going broke immediately, there would have to be some kind of in-game sanctions against cheaters and embezzlers! Does EVE have a "jail"???

    1. Re:They need an EDIC. by MagusSlurpy · · Score: 1

      I think that's what the banning represents. The offenders are not allowed to interact with the EVE society anymore.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    2. Re:They need an EDIC. by Rakshasa+Taisab · · Score: 1

      No it isn't. Up until the point where the guy decided to sell the ISK to ISK sellers for real money, it was all perfectly ok. Worse thefts and scams have happened, and it's all sanctioned by CCP.

      --
      - These characters were randomly selected.
    3. Re:They need an EDIC. by Opportunist · · Score: 1

      How so?

      "WTB, one account"

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:They need an EDIC. by MagusSlurpy · · Score: 1

      How so?

      "WTB, one account"

      That would be the same response a virtual jail sentence would get, though.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
  14. Madoff strikes again! by ar1550 · · Score: 1

    Wow, I didn't realize that federal inmates were allowed to play Eve!

    --
    I once shot a man in Reno 'cause they cancelled Firefly.
  15. Already happened in Second Life by Animats · · Score: 1

    Remember the big flap with Second Life banks when Ginko Financial failed? They had a real bank run in Second Life, with avatars crowding branches demanding their money.

    Linden Labs then banned all "banks" in Second Life unless operated by a regulated real-world financial institution. A few real banks established a presence in Second Life, but most (maybe all) have given it up by now.

    The problem with banks in a virtual world is that what banks really do is sell loans. It's hard to collect from an avatar. So a loan business is tough to make work. A deposit and transfer business is quite workable, but it's expensive to run well. Among other things, it has all the fraud-prevention problems and costs of, say, PayPal.

    1. Re:Already happened in Second Life by Wingman+5 · · Score: 1

      It's hard to collect from an avatar.

      See that's the best part of eve, you can collect from the avatar.

      That sure is a nice Battleship you have there, it would be a shame if something where to "happen" to it.

    2. Re:Already happened in Second Life by GryMor · · Score: 2, Insightful

      Loans are EBANK's bread and butter. The loans are mostly collateralized (there are in game mechanisms for locking resources so they can still be used by a third party but can't be moved) or guaranteed by a trusted party (effectively using their reputation as collateral).

      Added to the compartmentalized capital management they have, and no one person can kill the bank, take 200bn? Sure, but that isn't death, just a really big chunk of profit...

      --
      Realities just a bunch of bits.
    3. Re:Already happened in Second Life by Bwerf · · Score: 1

      That can easily be worked around by borrowing the money on a new account or one from a friend that is stopping to play. Or even a different char on on your own account.

      --
      If noone rtfa, then what's the slashdot effect?
    4. Re:Already happened in Second Life by whiledo · · Score: 1

      Better example - borrowing based on collateral that a character has, then giving both the money and the collateral to another character.

      --
      Moderators: Before moderating a comment Insightful/Informative, check to see if a child post has already refuted it.
  16. Trying to scare people into renewing their account by An+anonymous+Frank · · Score: 1

    This is rather very old news, and the "run" is also over already; my ISKs are sitting safely at the bank, and earning too! Heck, people were even making deposits to help out while others were reacting.

    What I thought was interesting, was the talk of how perhaps the bank needs to increase returns to reflect the greater resulting/perceived risk.

  17. Obvious.... by raehl · · Score: 3, Funny

    What I'm always struck by is that if you're capable of finagling all these things in the game, what's stopping you from doing it in real life?

    Body odor.

  18. Seems like someone finally... by SpeZek · · Score: 1

    figured out how to win the ever elusive mmo endgame

  19. Re:Maybe these companies will wake up some day by Opportunist · · Score: 4, Funny

    Yeah, but their graphics sure sucks and blows at the same time. At best you get some vector graphics... pfff, get with the times, morons!

    'sides, last time I went for PvP I got pummeled by GMs and locked outta the server. Effing carebears.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  20. Well duh, you got it by Anonymous Coward · · Score: 0

    Most MMO's are boring, after all, you can play any game for so long. SWG is not fondly remembered for its battles or storyline, but for the sandbox that allowed some of us to create an alternate world were we could play... well star wars.

    EVE does it even better. People don't play it to fly a starship, they play it for the economy model. It is amazing and allows you to pull of stuff that would take a lifetime in the realworld and sometimes gets you killed.

    You can look at the D&D rulebook and see nothing but stats and rules for manipulating numbers, an accountants manual perhaps, OR you can see it as the spreadsheet gateway to a fantasy world of your own making. Of course, you could do it without the D&D rulebook, but for most of us, it helps to have a tool (the game) to build the fantasy around.

  21. No, the real reason EVE fails is because by Travoltus · · Score: 1

    One or two of the very few married EVE Online players in the world spent $100 of their household's real life cash to buy a freighter in-game only to have it stolen from them and then some other real life bill didn't get paid and then they faced their wives' wrath and as Porky Pig once said... badebadebadethatsallfolks!

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  22. Re:Maybe these companies will wake up some day by julesh · · Score: 1

    CCP already has something like that in place in EVE Online.

    You can buy a GTC (Game Time Code) and directly sell it to other players for ISK (ingame money)

    Yes, but there's no official mechanism for converting your ISK back to real money. For that, you'd basically have to sell it externally, presumably to an ISK trader.

  23. Banning is a reward by Organic+Brain+Damage · · Score: 4, Funny

    Banning Ricdic for making $5,000 in real money from the game will probably result in him making more real money, from real work, in the real world. He might even meet a real girl and have a real relationship and real children. Hardly seems like much of a punishment, if you ask me. If the developers of EVE wanted to punish Ricdic, they'd have given him two more accounts....for free.

    1. Re:Banning is a reward by darpo · · Score: 3, Funny

      Married with children not a punishment? Come on, now...

  24. Trust is still Important by PleaseFearMe · · Score: 3, Interesting

    In real life, a reputation follows a person. No one will invest in Madoff anymore. In the game, a reputation follows the username. If the game does not allow username changes, then being dishonest would adversely affect the cheater's game play, which means cheating/punishment is _a part of_ the game. People probably were no longer willing to play with Ridic anymore. In games like Counter-Strike, if a person does not cover you in one round, then you remember the name, and no longer trust him to cover you in the next round. It may not seem to be as big of a deal in Counter-Strike because almost everything resets in the next round, but nothing resets in Eve and people lost hard-earned money. So in summary, in Ridic's case, the cheater lost even if he did not get banned, because no one would be willing to play with him again.

  25. Not sure who the bigger fool is ... by stwrtpj · · Score: 1

    Not sure who the bigger fool is, the guy that embezzled all the in-game money or the schmuck that paid $5000 of real money for it.

    --
    Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    1. Re:Not sure who the bigger fool is ... by ThurstonMoore · · Score: 1

      The guy who paid $5000.

    2. Re:Not sure who the bigger fool is ... by Dun+Malg · · Score: 2, Insightful

      Not sure who the bigger fool is, the guy that embezzled all the in-game money or the schmuck that paid $5000 of real money for it.

      Try as I might, I can't find a single thing the embezzler did that makes him a fool. He ditched a real-life time and money sink of a habit (EVE Online) and managed to trade it for real-life money and pay some bills. Might qualify slightly as "jerk", but not even a little as "fool".

      --
      If a job's not worth doing, it's not worth doing right.
  26. You misrepresent game theory by Anonymous Coward · · Score: 1, Interesting

    It's this very fact that pisses game theorists off to no end -- agents in the system continue to act completely irrationally (ie, to trust) when the rules clearly indicate every advantage for the "cheater" and next to no consequences.

    I work using game theory to model international relations. This is not at all a problem for game theory; in fact, game theory tends to presuppose that trust is the default choice and treachery is the abnormality. Your hypothesis of some inherent human altruism as being more explicative of human behavior than game theory is bunk.

    Your problem is that you only understand game theory in its most basic form: a single round game with four possible outcomes. In this configuration, it is true that it is best to cheat, but this does not model anything in the real world and game theorists don't use it; this is just the introductory version that we give to students who are unlikely to ever actually use it.

    What is more realistic is to suppose games of many rounds between the same players. In this case, players will not cheat because they know that if they do that, their partner will also cheat in the next round and it costs more in the long run. This conception works out pretty well in empirical testing: experiments show that students playing multi-round versions of the prisoner's dilemma for cash rewards will not cheat until the last round, when they tend to cheat. If they play a single round, whether they cheat seems to vary depending on the environment that the experiment is conducted in. If they don't know how many rounds they will play, they almost never cheat.

    As part of my master's thesis, I ran that last situation: in over 400 rounds of the game between 80 participants, I had exactly one cheater, which was perfectly in line with what the theory predicted.

    Today, game theorists mostly work on how cycles of trust work. For example, as I mentioned above, if one player cheats once, then his partner will cheat the next round. Both players will move into the mindset of minimizing damage and cheat consistently. To break out of this, you need to introduce communication and small stake games to rebuild the trust cycle.

    The problem with game theory is not some inherent human tendency to honesty as you claim, but that it supposes that the players have perfect knowledge, which people don't in the real world. Ambiguity leads to less risk taking, which leads people to avoid cheating, even in single round situations. Another shortcoming is that it is very difficult to build games that are complex enough to model the real world, but again, this has nothing to do with your hypothesis.