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User: Rico_Suave

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Comments · 512

  1. Re:Single-letter words on Prince Gets Wordy About Napster · · Score: 1
    Actually, it was:

    My name is Prince, and I am funky
    My name is Prince, the one and only

    And it was actually Prince - off his O(+> album (1991)

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  2. Re:Prince on Prince Gets Wordy About Napster · · Score: 1
    Prince has more creativity in his pinky than most people will ever have. I wouldn't question his credibility, as he has sold dozens of millions of records, many top 10 hits, and generally has more creative output than almost any other artist. Do you realize he has released over two dozen albums, yet has well over 500 sougs just sitting around waiting release?

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  3. Re:The last two paragraphs really some up the issu on Prince Gets Wordy About Napster · · Score: 1
    OK - you go create something that takes years of your life, and several hundred thousand dollars. Then give it away. You wouldn't do it - why should artists?

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  4. Re:Prince, the idol of l33t d00ds worldwide! on Prince Gets Wordy About Napster · · Score: 1
    Prince pretty much invented the concept of substituting phonetically similar letters for words. He can use it all he likes.

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  5. God help us all... on Prince Gets Wordy About Napster · · Score: 1
    Kids today have no concept of musical history.

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  6. Re:slashdot burp? on Ion Storm To Finish Thief III? · · Score: 1
    Did Deus Ex have anything in common with Daikatana? No. So stop worrying! :)

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  7. Re:Just exactly what IS thief? on Ion Storm To Finish Thief III? · · Score: 1
    try Through the Looking Glass - a fan site dedicated partially to the Thief series.

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  8. Re:Respect the authors on Abandonware And Copyright Laws · · Score: 1
    Releasing the source would be nice, but I would wager that the source code is long gone... if a high-profile, somewhat more recent title like Ultima 7's code has been lost, code that is twice as old has disappeared long ago in most cases

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  9. An honest question... on Voxel/Polygon Accelerator · · Score: 2
    Are voxels somehow superior to polygons? It seems like we'll soo have these graphics processors which can render an incredible number of textured/shaded/AA'ed polygons without breaking a sweat. I'm not sure I see what the advantage of voxels are...

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  10. Re:Not All "Abandonware" is Abandoned on Abandonware And Copyright Laws · · Score: 1
    Yep - they certainly do exist (who do you think released Homeworld/Half-Life?) Even if Sierra didn't exist, retailers would still have their games for sale... I recently purchased the King's Quest collection (1-7) for $15 at Chips & Bits

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  11. Re:Can't I buy it? on Abandonware And Copyright Laws · · Score: 1
    Yep - I'll bet the PC Gamer that came out a couple of months ago with 14 full "oldies" games sold very well.

    Although, I did have to smack the bagger at the grocery who said all 2d games sucked

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  12. Re:Pirated "Abandonware" for sale in British Shops on Abandonware And Copyright Laws · · Score: 1
    Were they selling it for a profit? I have seen C64 game compillations sold, but only for the cost of the media plus shipping. Not that big of a deal, IMO. What chaps my hide is people on ebay who auction off these collections on ebay, and ebay does nothing about it!

    Another thing to consider, is that most emulator authors explicitly state that their emulators are *not* to be bundled with rom/disk/tape images

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  13. Re:Is it just me? on Abandonware And Copyright Laws · · Score: 1
    Yeah, it is just you. Because the cybersquatters have not created anything, therefore they deserve no consideration and have no rights to a particular domain name. Software developers, on the other hand, DO have the rights to whatever they have created, regardless of how old it is.

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  14. Re:Not All "Abandonware" is Abandoned on Abandonware And Copyright Laws · · Score: 1
    True - I see Doom, Quake, Duke Nukem, Ultima series, King's Quest series, etc. on abandonware sites, despite the fact that these games are still available. I try to purchase as many of these as I can, if I enjoy the game. Like you said, you can get these for dirt cheap

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  15. Re:Respect the authors on Abandonware And Copyright Laws · · Score: 1
    Sure thing - Commodore64.net

    Actually, Cosmi is doing remakes of both Super Huey and Forbidden Forest this fall - should be cool! :)

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  16. Re:Respect the authors on Abandonware And Copyright Laws · · Score: 1
    Actually, I make it a point to see if a program is still available before I post it. In the Infocom example, I never posted their games, because I knew they were still for sale. There was one game that I missed, however (an obscure game that didn't do very well, but was in their "Masterpieces of Infocom" collection. I have a couple of contacts at Activision, and they let me know of the oversight. So I removed it.

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  17. Attitudes like this are the problem on Abandonware And Copyright Laws · · Score: 1
    Just because something *can* be done, doesn't mean it's right. Attitudes like this are going to severely hamper the abandonware scene. It'll just encourage companies to crack down on even the semi-legit sites like The Underdogs (which makes every effort to point users to purchase legal copies if they are available)

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  18. Respect the authors on Abandonware And Copyright Laws · · Score: 5
    I've run a Commodore 64 website for five years with a large collection of C64 software available. It has been my experience that most authors are pleased that their work has been preserved for posterity... I've even had a couple of original authors contact me and ask if there's anything they can do to help crack their old code to work on emulators. For this I am grateful. But, there are the occasional emails from authors/publishers that want me to remove a game or two, because they are still commercially available (Infocom adventures come to mind). I have no problem with this - they are still legally the owners of the work, and as I have no rights to their software (other than the license I purchased when buying the actual software), I respect their right to administer the copyright as they see fit. Personally, I think that's the way abandonware should be handled.

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  19. E.T. on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    Actually, E.T. sold millions of copies. But it was still a fraction of the carts that Atari actually made (somewhere in the 25-30 million area).

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  20. One thing to consider.... on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    The early 80s console/computer analogy is a bit off... the Atari 2600/Intellivision/Colecovision weren't popular at the same time as the Commodore 64/Atari 1200XL/Apple IIe. When the videogame market crashed in 84, *that's* when the personal computers started making inroads. The best Colecovision game paled in comparison to average C64 games. And when the Amiga and Atari ST lines were introduced around 86 - no competition whatsoever! They made anything else look like a toy. It wasn't until the NES was introduced in 88 that the console/computer debate really started.

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  21. A bunch of excuses... on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    Look, the Linux market just isn't that big. If every single person who uses Linux for a workstation bought the Linux version, it *still* would have been a miniscule fraction of the Windows sales.

    Also, I was under the impression that everyone here was pretty much dyed-in-the-wool Windows haters. Obviously games come before principles, 'cause a lot of people here bought the Windows version rather than wating a couple of weeks for the Linux version.

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  22. Re:consoles vs. PCs on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    Q3 wasn't intended to have a story - it was from DAY ONE meant to be multiplayer arcade action... which it did bery well

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  23. Re:consoles vs. PCs on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    Yeah, all id has done is essentially invent the FPS, make LAN multiplaying popular, make internet multiplayer possible, make the first killer app for 3d accelerators, make the first true 3D gaming engine, and bring OpenGL to the Windows market. Nothing innovative there.

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  24. Wrong on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    Name me a single N64 game that requires a rumble pack or the memory expansion. The only modern example I can think of is Ape Escape for the PSX - it needs the Dual Shock controller (which has been bundled with all PSXs for well over a year now)

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  25. Planescape: Torment on John Carmack On Consoles Vs. Personal Computers · · Score: 1
    It'll make all those console RPGs look like cartoons (and I'm not talking about the graphics)

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