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John Carmack On Consoles Vs. Personal Computers

Dave 'Fargo' Kosak writes "John Carmack addressed an audience of roughly 1,000 gamers this past weekend at QuakeCon 2000. This year he decided to speak on the issue of PCs vs console gaming -- and he proceeded to do so, for nearly an hour and a half, sans notes. He also discussed id Software's plans regarding the new console generation, the X-Box, mod-making, different operating systems and more. GameSpy has posted a full four-page writeup."

243 comments

  1. Linux sales for Quake 3 disappointing. by oldman1080 · · Score: 2

    That's sad really, I had thought Linux game sales were doing well, looking at Loki's numerous ports of Windows games. But reading this article and hearing Carmack saying how he was disappointed with Quake 3 Linux sales was a bite of reality. I wonder if Linux graphics and drivers will eventually mature to the point where relatively new users to Linux can just pop in the install CD and be playing the game in 15 minutes, instead of fiddling around for a couple days and giving up.

    I really think that Linux won't take off on the desktop, until this obstacle is overcome. How many people here are forced to run Windows solely because of games (that or a lack of a decent, mature web browser) or know someone that is in the same predictament?

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    1. Re:Linux sales for Quake 3 disappointing. by David+Ham · · Score: 1
      i dunno. i did my part and shelled out $50 for q3arena for linux, and honestly, i found the install to be really easy and straightforward. then ran the point release to upgrade it and i was online and playing in no time. honestly, i had the most trouble getting it working under windows on the same machine (used to be dual boot, and yes, for gaming). the linux quake3 was less of a hassle for me. i guess part of the problem is that a lot of stores don't stock the linux version, so the linux gamer who wants it just buys the windows version and gets it working. personally, i own both copies ('cause i played it in windows long before linux) but hey. i dunno. i guess all i can do is encourage the linux gamers out there to go and BUY linux games. if the store doesn't stock them, ask them to. let them know that there is a market. and please, PLEASE don't "pirate" linux games... it hurts sales, makes the market look smaller and leads to less linux game development.

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    2. Re:Linux sales for Quake 3 disappointing. by praedor · · Score: 2

      I, like many others, am often guilty of impatience. When I go to a store because I want to buy a good game to occupy myself with, I go in, look at the titles, find the coolest one at the moment, and buy it. I don't even really look for a linux version because I have NEVER seen a linux version of ANY game in software/game stores. NEVER. Not even in the chains that LokiSoft lists as appropriate retailers. I asked a clerk at one such store about the linux version of Myth II...he didn't even know there WAS a linux version. This store was among the chains mentioned on Loki's webpage.

      Given a choice, if I entered a store to buy a game and there was a linux version alongside the windoze version, in EVERY case I WOULD buy the linux version. I'm there to toss my money away anyway and I will go for the native version over the requires-reboot version EVERY TIME. I'm not given that option. Better yet, I would like to see CDs with "For Windoze or Linux" on the box for all such games where this is possible (some RPGs and adventure games require many CDs, which may make this unrealistic - requiring separate boxes).

      If a really must-have game has been released and I am really interested in it. I do NOT want to wait for some indefinite period for Loki to get around to licensing the rights to port it OR wait for a linux version to be released...and THEN only on the net. I PREFER to buy my games in a store. I buy it, take it home, install it then and there, and fire it up. I do not WANT to go thru the credit card online crap, wait for delivery, etc. I HATE USING MY CREDIT CARD AND I BEGRUDGE BEING REQUIRED TO.

      Gaming companies should UNDERSTAND that if they do not want "disappointing" linux game sales, they need to release the linux version SIMULTANEOUSLY and the games actually MUST appear in the stores right next to the Doze version. It is bad marketing to do otherwise. It is BOUND to fail, expecting the impatient gamer to wait some unknown period of time for a port to appear and THEN have it ONLY appear on the web. Bad! It isn't as critical for Mac users (sure it is IRRITATING as all hell to have to wait for the port) since nothing is really going to get them to drop their Macs and just buy a Windoze PC. The story is different with linux. Linux almost always being used on an x86 that either has a copy of Doze on it OR is capable of easily accepting a Doze install -- JUST TO PLAY A FREAKIN' GAME.

      I HATE rebooting for anything. I hate shutting down my setiathome, going thru the reboot process to windoze, playing the game for a while and then having to reboot again. It is plainly better to not have to. I would bet that any and all linux users would do as I state...given a choice between the windoze or linux version of a game at the time the game is actually WANTED, they would go with the linux version every time. Every. Time. That would definitely improve "disappointing" linux sales.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    3. Re:Linux sales for Quake 3 disappointing. by praedor · · Score: 2

      A data point of 1 for UT. I don't own even the Doze version of UT NOR Q3A. I don't want, nor do I desire a net-only game. I hate deathmatch games. They were novel for about a week but then, after you've played one deathmatch, you've played them all. They are monotonous.

      I WOULD download a linux half-life binary (I already own the game and play it, thus far, under Wine). This and games like it are good as they have a GOOD single player option as well as the option for the same old run, kill, die, reappear randomly, run, kill, die, reappear, etc, ad infinitum net game deathmatch. I look forward to the new Doom and would LOVE a linux port. Since Carmack has mentioned that there will be a linux version (probably after the release of the Doze version, goddamnit), I will wait until the linux version is available and then get THAT one.

      Loki's problem is that they are porting games that are already out and being used, usually for months or longer. MOST people who wanted the game ALREADY have it. Why go out and buy a linux version after you already paid for the Doze version, played it, and have since moved to the next game? Fortunately for Loki, I do not yet own Myth II so I can buy that one from them. Unfortunately for Loki, their linux ports are simply not widely available (or even KNOWN about) in stores - not even in those chain retailers mentioned on the Loki website! I looked for Myth II for linux at a local store, which is listed as one of the good stores on the Loki site. They didn't have ANY linux game from Loki and the clerks didn't even know of the linux port. So, I am STUCK buying online from Loki directly. I frickin' HATE using my credit card. Credit cards are EVIL. I don't like waiting for mail delivery either. When I buy a game in a store, I usually go home, immediately install it, and play. Can't do that with online purchases. Bad. Bad. Bad. GET THE STORES TO ACTUALLY STOCK THE FRICKIN' GAMES or take them off the website list. It doesn't count if a store in LA stocks it. It's the only one in the country. Bad.

      Until Loki produces their own game (hopefully it will be good), all they can do is rely on late purchases of games that have already been out for about a year or so. It would be REAL nice if they would sign an agreement with some company to do a linux port of a game BEFORE it is released so that a linux version can be available simultaneously with the Doze version. This is REALLY important. Loki presently has to rely on the rich gamer who loves linux and doesn't mind paying for a game twice (they already bought the Doze version, had NO idea that Loki would produce a linux version until it was too late, give Loki money for almost altruistic purposes), or depends on those slower buyers who go out and buy older games now and again.

      Halo is expected to be a BIG hit game that really takes the market when it comes available. People, linux users and Doze-heads, will buy it the moment it is released (unless M$ f*cks everyone and only permits an X-box release to improve sales of their new X-box). There is no reason to assume that Loki will be able to produce a port of it to linux, certainly not soon after its debut (and M$ would likely not permit the licensing to Loki to produce a port to a competitive OS anyway...damn M$, have to f*ck up everything they look at). What a disappointing suprize if a year later, Loki produces a linux port of Halo. MOST people who were interested in that game already bought it, linux and doze users. They are not likely to want to pay again. By that time, another big game will be available (Doze version) so Loki will be trolling for the Johny-come-lately buyers. This business model is precarious and certain to be low margin.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    4. Re:Linux sales for Quake 3 disappointing. by Goldberg's+Pants · · Score: 1
      The problem with Quake 3 though is it did have pretty high system specs. I mean Linux is designed to run well on low spec systems, then a game comes along that requires Windowslike system specs. As sad as it is, I can't say I'm surprised. I don't know one person who has a system capable of running Quake 3, yet most of them have systems capable of running practically everything else Loki have released.

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    5. Re:Linux sales for Quake 3 disappointing. by The_Messenger · · Score: 2
      It's also interesting when you look at the download statistics for the Linux UT binaries. (For those of you who didn't know, to play UT on GNU/Linux you have to buy the normal (as in Windows) retail veriosn and then download some Linux binaries.) On FilePlanet (the only worthwhile GameSpy site now that Lowtax left!), there have been over thirty-thousand downloads of the latest Windows patch, and only six-hundred downloads of the Linux patch. Check this out:

      Patch 425 (latest)

      30139 downloads, Win32
      601 downloads, Linux

      Patch 413 (from March/April)

      198767 downloads, Win32
      1659 downloads, Linux

      Demo 348 (last October)

      193333 downloads, Win32
      29923 downloads, Linux

      To me, those figures confirm what we've known all along: Linux users love free software but aren't going to pay for the retail version. ;-) I wonder if Epic thinks the extra development cost and time were worth the extra sales, which probably amount to less than 3% of all copies sold. Maybe Cliffy B just wanted to appear l337 to the Linux community.

      ---------///----------
      All generalizations are false.

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      --
      I like to watch.

  2. Re:Linux gaming market by richie123 · · Score: 1

    Because there would be no way to know how many copies are being sold to linux users, hence no way to know how much demand their would be for future linux ports.

  3. Re:Well, the console games have 1 big advantage by BWJones · · Score: 1

    Well this is probably flame bait, but I thought that compatability was what the Mac was all about.

    For the most part, with the Mac, programs will run the first time, even if you have non OEM stuff in the boxes, and thats because there is a standard that third party manufacturers attend to. This is also true with hardware. As a couple of months ago I installed a two disk Ultra160 array in all of about 20 minutes. And the damn thing works first boot!!! I hate to say it, but sometimes standards are good things.

    And as for the buy one every two years mentality, I have got a Apple Powerbook from 1995 that still sees relatively heavy use in my wifes class that she teaches at the local community college. Granted, the latest games are a non issue here but it does run presenataion software quite nicely, and as soon as she decides to upgrade, the Powerbook will soldier on quite nicely as a Linux server.

    --
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  4. Re:Linux gaming market by Sabon · · Score: 1

    Dear John,

    I too bought Q3A for Linux to support Linux games in general. I'm very proud to have the Linux version of the game.

    On the other hand, I was never able to get it installed and running. I know the fix for this now, getting Mandrake Linux 7.1 which has TNT2 support, which I'll be doing in the near future.

    Why can't we have an installer right away? Don't all the file names stay the same the last week or so? If yes, someone could be working on the installing while everyone else is cleaning up the rest of the killer bugs. I just don't get that.

    I agree with others. Linux will never have the same thrust as Windows if the versions aren't released at the same time and at the same price. Yes I also understand the bean counter side. I've been there, but am now a Systems Analyst.

    For those of you working on the GUIs for Linux. Take a look at OS/2 and you will a clue as to what I'm looking for. Yes IBM (bleep)s and is (bleep)ed up. That doesn't mean the interface and OS weren't and aren't better in a lot of ways. If only IBM would fully release OS/2 to open source. Of course there is that little part about MS owning part of the technology. How about getting the judge to force MS to give up their rights to that?

    Sabon

  5. Revelation- why the X box "rox" by IAmATuringMachine! · · Score: 2

    As I was laying in bed thinking about my previous post (#5), it all became clear to me why the X-box is so feature rich. Microsoft is exempt from the Gilette wager [to refresh, "Give away the razor, make it back on the blades."]. Play along: Let's say you buy the X-box with the intent on making it your own little computer. It runs WinCE (MS software quickly available... for a price: and they know that you WILL use MS software. The price that you drop on Office 2035 will quickly recoup any loss that they might have had). They know that no matter what, you will buy the blades. Okay, let's say you buy it to be a linux box... Okay, now you can't play those nice Xbox games. The 4000 (highball) people that do buy the box for that purpose are just a drop in the bucket anyway.

    Bill Gates is like Cartman: you really should respect his authority. It must feel good to sit down at the craps table knowing that you made a winning roll before the dealer even hands you the dice.

    --
    "Computer Science is no more about computers than astronomy is about telescopes."
    -E. W. Dijkstra
    1. Re:Revelation- why the X box "rox" by dsyu · · Score: 1

      Hmm. As I sit here thinking about your post, I have to respectfully disagree. The razor-blade analogy works for some things. For example, I would not be surprised if in a few years, HP starts giving away all their consumer-level printers free, and charges $50.00 for ink cartridges. However, this process usually works best when there aren't existing, cheaper-in-the-long-run alternatives.

      In the case of the X-Box, the odds are extremely good that anyone buying one in 2001 will have a home PC of some sort. The major selling point for consoles has, and will always be the actual availability of game titles that either play better or are otherwise unavailable for PCs. I just don't see people buying non-game "applications" if they already have a PC, and it already does non-game applications better and easier.

      Of course, MS can still make a killing using the usual game-titles-royalties model if they come up with enough good titles in what will be a fairly well saturated market by that point (c.f. PSX2, Dreamcast and Dolphin, amongst others). We'll have to wait and see on that one.

    2. Re:Revelation- why the X box "rox" by IAmATuringMachine! · · Score: 1

      Yes, it was silly for me to say that the XBox uses WinCE- I was sort of being funny in a way b/c I don't know exactly what the name of the XboxOS is. Since it is a Ring0 kernel I don't think that they even really gave it a name, but if they did I'd like to know.. The system that the Xbox is some sort of magical Direct X goop. That is all that I think of Windows as though. They should probably call it WorkAroundOS or something... If none of the Microsoft software that is commonplace today makes it to the Xbox, I will be suprised nonetheless.

      --
      "Computer Science is no more about computers than astronomy is about telescopes."
      -E. W. Dijkstra
    3. Re:Revelation- why the X box "rox" by praedor · · Score: 1

      Of course, MS can still make a killing using the usual game-titles-royalties model if they come up with enough good titles in what will be a fairly well saturated market by that point (c.f. PSX2, Dreamcast and Dolphin, amongst others). We'll have to wait and see on that one.

      One word (name): Halo.

      Microsnot bought out the maker (can't recall the company name right this moment), you KNOW, to specifically gain a killer title that will ONLY run on X-box initially. The way the developer is now equivocating on whether or not there will be a PC version (kiss ANY chance of a linux port ala Loki goodby, FOREVER - thank you asshole Gates) tells you that it will be an X-box exclusive title. The way people have been drooling for that game to now find that it needs an X-box to run... The desperate gamer will toss money to Gates just to get THAT game.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    4. Re:Revelation- why the X box "rox" by dsyu · · Score: 1

      One word (name): Halo.

      Granted, Halo looks simply awesome. However, I'm fairly sure that Bungie has stated that they won't abandon PC (and notably Mac) users [Steve Jobs would look pretty stupid using Halo as a conference keynote, and then not be able to deliver it...but maybe Bungie won't care about pissing off Jobs, since MS pays their bills now...].

      In any event, I'm not certain I'd buy an X-Box just for one title, even if it does look like an amazing title. Bear in mind that you won't be able to buy Halo until 2001, and assume that by that time, someone will come out with a title that looks and plays almost as good, and then Halo won't really be as strong a selling point anymore.

      The hard-core (or, as you put it, "desperate") gamer might still buy an X-Box for Halo, but will there be the millions of hard-core buyers MS needs to compete against Sony and the rest? They'll need more than one killer title to do that.

  6. I think 3D coupled with the lack of shelf space... by Svartalf · · Score: 1

    ...did a number on your sales. I went out of my way to get it when I saw it over a Fry's in Garland. Works decently and relatively painlessly with all but the latest CVS for the ATI RagePRO (Thanks to you and Gareth!). It's still quite painful and unstable for some out there.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  7. PS2 supports HDTV by SpiceWare · · Score: 1
    All the pre-release information I've read about the Playstation 2 states that it supports HDTV. While no resolutions have been stated, HDTV is denoted as 720p and/or 1080i. A 480p image is denoted as SDTV. (HDTV = Hi Def, SDTV = Standard Def - i = interlaced, p = progressive)

    A vast majority of the HDTV sets are widescreen. As such, I think widescreen gaming will have more apeal than multi-monitor gaming. Not many people will go to the trouble(cost, deskspace, etc) of multiple monitors for a game or two they might play whereas HDTV is the future of television in the USA(NTSC is scheduled to phase out in 2006-info from the HDTV FAQ).

  8. Re:Cost and convenient by Rico_Suave · · Score: 1
    Well duh. But PC's are far more versatile. Read the article - this has been covered.

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  9. Re:Could someone please post... by gi_wrighty · · Score: 1
    If you want a web page to do it you could do worse than check out my man Corniche's 31337 converter site.

    Tag line: Utilising GeoCities to subvert humanity.

    wrighty.

  10. Planescape: Torment by Rico_Suave · · Score: 1
    It'll make all those console RPGs look like cartoons (and I'm not talking about the graphics)

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    1. Re:Planescape: Torment by Pxtl · · Score: 1

      Its more the american vs. Japanese mentality. Japanese RPG's are based on anime, which is why the graphics often look cartoony. Unfortunately , Japanese RPG's are hopelessly stuck in a rut. I've seen a short list of games that have done anything beyond FF3/6 with eyecandy and a new (inferior) storyline. Where a game tries to be innovative (Parasite Eve) they're often too tied to RPG traditions (Eve's combat system was an idiotic hybrid of adventure and RPG).... My fave RPG is still Star Control II, an American game, because they were'nt afraid to play around with the interface and play style, as opposed to just tinkering with the plot.

  11. Re:Console FPS isn't all that bad by StarFace · · Score: 2

    Think about it this way. You turn mouse-look on which is practically a default in games now. This means you move the mouse to physically turn your viewpoint and angle of vision. With one calculated move you can spin your character 180 degrees around and 40 degrees down.

    Most expert FPS players set their mouse resolution insanely high so that the slightest twitch moves the character quickly. This means minimal movement, a fraction of an inch, to accomplish gymnastic moves you simply CANNOT do with a device that provides upper-limit movement like arrow pads on consoles and arrow keys on keyboards. They both provide no analog feel to movement. You are either turning or you arn't. No fast turns, no slow turns except by controlled tapping which decreases your accuracy.

    That is just mouse movement. I set up my keyboard bindings to provide compass movement. N S E W. There is no turning with the keyboard that is all handled with the mouse.

    If you have dual input movement you can accomplish such feats as circle strafing, attacking your opponent while he is chasing you, midair snipes, ect.

    You can always tell a one-input movement player because they can't effectively circle strafe. In other words, you can circle around them, always pointed at them, and fire at them. If you are fighting somebody that is using a gamepad or keyboard input only you can stay behind them and they can't do a thing about it.

    The other advantages were brought up in another message. I have a five button mouse (wheel counts as three) I bind macros to the wheel such as firing off one missile and returning to the previous weapon. You can't even make or bind macros with a console.

    On the keyboard I don't use the default 1-9 numbers for weapon selection. That is too slow because it requires moving my hand from the movement keys. So, I've bound three keys around the movement area for weapon macros that alternate between similiar weapons (nail gun, shot gun - supernail gun, double barrel - grenade launcher, rocket launcher) ect.

    Everything else I need is bound right within that district so I never move my hands.

    You simply cannot do this stuff with a console.

    I had a friend that swore by keyboard input alone. He wouldn't use a mouse because it was too weird. He was a GOOD player with just the keyboard, but there were obvious limitations to what he could do. I finally converted him to dual input and he became one of the best Quake players I've ever seen.

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    V
  12. Re:Low Linux Sales by womprat · · Score: 1

    You can get the linux binaries by downloading the linux patch. Just install the patch to the windows installation.

  13. Re:Low Linux Sales by SillyWiz · · Score: 1

    I can't actually buy half these games in the UK. Civ:CTP and QuakeII are the only Linux games I've seen actually sat on shelves. (And yes, I bought CTP.) Loki's stuff just isn't here: even stores that WANT to sell the stuff can't. "Game" just dropped their Linux section because after four months of having CTP and Quake on it (and selling some), they couldn't get hold of new products: Railroad Tycoon II apparently STILL has no UK release date and the Windows version is in the 10 quid bin. Trouble is that now they've tried it and it didn't pan out, they're not likely to give it another go. It's no good people pointing at 30 available games if they're not actually available at ground level. If they're not on shelves, they're not going to have casual purchasers and mail ordering stuff from California is not quite the same.

  14. Wrong by Rico_Suave · · Score: 1
    Name me a single N64 game that requires a rumble pack or the memory expansion. The only modern example I can think of is Ape Escape for the PSX - it needs the Dual Shock controller (which has been bundled with all PSXs for well over a year now)

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  15. Re:A bit of historical perspective by Matts · · Score: 2

    Reminds me of an old Gary Larson cartoon, of parents watching kids playing on their consoles while in a thought-bubble above their heads are their dream "Employment Ads" sections:

    Wanted: Super Mario player, $70,000 plus benefits

    Can you rescue the princess? Join our team: $80,000.

    --

    Matt. Want XML + Apache + Stylesheets? Get AxKit.
  16. Re:consoles vs. PCs by Rico_Suave · · Score: 1
    Yeah, all id has done is essentially invent the FPS, make LAN multiplaying popular, make internet multiplayer possible, make the first killer app for 3d accelerators, make the first true 3D gaming engine, and bring OpenGL to the Windows market. Nothing innovative there.

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  17. Re:consoles vs. PCs by Rico_Suave · · Score: 1
    Q3 wasn't intended to have a story - it was from DAY ONE meant to be multiplayer arcade action... which it did bery well

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  18. The social part... by WowTIP · · Score: 1

    I always thought the real difference between console games and PC games is the social part. Often you fire up the consol to play with your friends (I recently spent 6 VERY fun hours playing WWF Smackdown with a friend...).

    Then on the other hand most PC games are made for playing alone or over LAN. While the LAN gaming can be a social experience (LAN parties, etc.), you are mostly playing by yourself.

    With a console, you and a couple of friends could have a bud... Playing the game... ;-)

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
    1. Re:The social part... by fredrik70 · · Score: 1

      funny you should say that, The first time I saw all my flatmates in one room at the same time was when we got our Dreamcast. Now we all socialize every now and then in front of the DC playing Ready for Rumble...

      --
      if (!signature) { throw std::runtime_error("No sig!"); }
    2. Re:The social part... by Eso · · Score: 1
      I disagree with the sports games comment... while I love Smackdown (about the only game I play on a console)... EA Sports' NHL series, I much prefer to play on my PC, with a joystick (although sometimes I cheat, and bridge the PC-Console gap by using a gamepad)... the reason is largely for the 'more purty pictures'.

      I'd rather be pepper-sprayed by a mountie,

  19. Re:A problem for whom? by paranoidfish · · Score: 1

    (like a DVD player into it why the hell do you need to run a DVD player on a video game machine?)

    Erm, to play DVDs?

  20. Re:It appears to be a lack of imagination by WowTIP · · Score: 2

    Really what ever happened to having graphics good enough that when you look at your hand in the game it looks like your hand in real life...

    Huh???

    Are you talking about going back to sprites and bitmap graphics instead of real 3D graphics? I hope not.

    The reason the game devlopers started using real 3D is that the bitmaps and sprites are static. If you want an object or a player to perform a new action you have to render a completeley new bitmap for each movement, distance and angle, while in 3D you just apply some transformations to the model (Very roughly spoken).

    This is much easier to handle ingame and looks better, at the cost of details. The 2% advances you are talking about are the slow, but steady advances in making real 3D graphics as detailed as your mentioned photo realistic hand.

    WowTIP, stating the obvious... ;-)

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  21. Re:QuakeCon using Macs? by TheInternet · · Score: 2

    On page 3 of that interview, there's a photo of Carmack fragging - on a Mac! Looks like a G4, plus a sweet LCD screen. Hope he brought his own mouse ;)

    I'm pretty sure they played on G3s last year.

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  22. I waited... by Svartalf · · Score: 1

    I had no desire to buy the Windows version. Besides, I wanted the game as much as a reference app for Utah-GLX as I wanted it for what it was.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  23. Re:Here's another... by alarosa · · Score: 1

    Metal Gear Solid should be out on the PC in September. It comes with all of the VR Missions as well. Good enough? :)

  24. And a network is necessary why? by sips · · Score: 1

    Ok I still don't understand how that can help you with anything but a narrow spectrum of games which include: 1. Things with a MUD style interface (albiet with graphics) where it could let you do things similar to what a Diku codebase could do and allow for groupings of characters in various situations. 2. Confrontational situations (FPS deathmatch, battles, challenges, chat) where some lonely stupid 10 year old will make you look stupid. Really I don't like having to pay for access to a mud (I get that for free now with a mud I play on and a free ISP, and I really don't want to deal with little billy and him making an ass of me).

    --
    Respond to s
  25. Re:Linux gaming market by strain2k · · Score: 1

    I picked up a Q3 Linux Tin Box in little old London, Ontario from Electronics Boutique *very* shortly after Loki released them.

    However,*sigh*
    I pretty much exclusively play it on Win98 for performance reasons but my money will always go to the Linux guys in hopes that one day things will be better.

    Kudos to id and Loki.

    sTrAiN

  26. Re:General... by PHr0D · · Score: 1

    I hate -- absolutely HATE -- NTSC...it is just aweful and I am still amazed we tolerate it daily.

    I can tell by the context that you don't actually mean that NTSC fills you with awe

    But what about John Carmacks Brains?


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    Vices - what I lack in originality, I make up for in volume.
  27. no 3rd page? by Ribo99 · · Score: 1
    Is it just me or is there no third page?
    All I get for the third page is the the gamespy logo and a banner ad.
    I can see it on the source though...how odd.
    Here it is:

    id Development and Consoles:

    It was a natural progression at this point for Carmack to let the audience in on what direction id Software would be taking in the console market. "Our primary platform is still Windows 2000 right now, with simultaneous support for Mac and Linux," he began. "But with consoles, we are spending quite a bit of time looking at what we want to do there." Because the Xbox uses nVidia technology, he did say that it's likely to be a development direction id will take--the Xbox's technology specs are almost "spot on," he said, with what he's designing the new technology around, and so it's a natural direction for them to take.


    He also discussed the consequences of developers working their titles around Xbox technology, and thus potentially favoring one hardware developer (nVidia) over another, therefore putting twice the amount of development time towards one manufacturer, possibly shortchanging those users without the same hardware. It's a tough issue, Carmack says.

    While simultaneous development for the Xbox will be a trivial issue with id, the other console systems will be a different matter, simply because out of all the upcoming consoles, the Xbox happens to have system specs so close to what Carmack is currently developing for in the PC arena. The bottom line, Carmack explained, was that id remains a PC-focused developer--cutting back on the technology simply because one of the platforms they might be interested doesn't have the right feature set is not something that id is willing to do at the moment.

    Windows, Macs, Linux, and id:

    Porting games to different platforms has always been a contentious issue in game development, with some developers deciding not to support Mac or Linux ports of their games for varying reasons. Carmack diverted the discussion for a bit into the subject of id's support in making games for Windows, Mac, and Linux, saying that id is indeed happy to support the Mac OS/X, but that Linux is a bit more complicated.

    "Quake III sales on Linux were disappointing, below what we were hoping to see on that," he said. "A lot of it probably has to do with the fact that the infrastructure is set up so that to play a 3D game is just really tough on Linux." At the game's release, it could only be played with one of two drivers: the 3dfx Voodoo drivers or the Matrox drivers. It's Carmack's hope that by the time id's next game is released, most Linux users will be running distributions of Linux that have proper 3D support.

    The fourth page seems to work.

    ---

    --
    I wear pants.
    1. Re:no 3rd page? by Ribo99 · · Score: 1

      Well it's working now, how odd.

      ---

      --
      I wear pants.
  28. Trolling much? by Crag · · Score: 1

    "Did you know that Wolfenstein had acceptable 3d like graphics and ran on a 286?"

    Acceptable? Nevermind resolution or frame rate, the features that future games added are well beyond looks: six-degrees of freedom, arbitrary map geometry, programmable physics, truely dynamic scenery (destroy stuff, put stuff back together), and then on top of all that, the improvements in graphics are beyond looking more realistic. Games now are really more asthetically pleasing than they were "way back when". Look at Need for Speed (a driving game) or Jane's F15 sim, or Unreal. These games are beautiful. It's beyond alpha channels and lens flare.

    Maybe your point is that noone has come up with a new plot? So what? There hasn't been a new story since humans started writing stuff down. The Greeks outlined all the possible stories that could be (father-son battle, gods vs mortals, etc), and everything else is just a variation on that. There hasn't been anything new in Hollywood except actors and technology since the 20s. So what?

    I don't know what 2% increase you're talking about, but as much as is possible right now, humans are advancing everything they know how. Just because we haven't gotten to Mars doesn't mean a 2% increase in rocket speed isn't important.

    If you want to go play Wolfenstein, be my guest, but good luck trying to modify it to change the behavior of the AI, or add new rules to the game, or change the physics, or add the ability to see through a stain-glass window and still have it run on a 286.

    Now, throwing out all the technical aspects, there have still been advances in gameplay itself. All the ID games are basic "kill everything that moves", but as many have already posted, there are dozens of games which deviate from this: half-life, thief, and Tomb Raider, and dozens of non-FPS. There are sims, sports games, strategy games, tactical games, RPGs, MMORPGs, and many games that defy classification (tetris clones, for example).

    You could take the stance that none of these are original, and that the creators lacked immagination, but why would you want to? There are pleny of fun games, even if they all have roots in greek comedies and tragedies. Life is fractal: it repeats itself at every scale. There's no point in calling that a lack of immagination. It's just too easy to say "this is just like that was."

    So, prove me wrong and go make a game noone has ever thought of before with a story noone has heard and technology noone has seen. That would be cool.

  29. There are places that carry Loki stuff by Aos · · Score: 1

    Multimedia Technologies in Vancouver also carries some Loki's games for linux (in addition to just about every linux distribution under the sun, office suites and even BeOS, and how about XIG X-servers...).

    The problem is: PRICE!!!!

    I mean, it's a nice metal box, but $70 Canadian is way too much. Well ok, maybe not so bad when the game came out but they still have some older Loki games at insane "recommended retail" prices. Since Multimedia is the cheapest store in town, you have to walk about 5 meters and pick up windows version of the same game for 1/2 price. No wonder a single linux copy is sitting on shelves for months.

    1. Re:There are places that carry Loki stuff by bartok · · Score: 1

      I paid 100$ candian for it in Montreal (Quebec) at a computer book store named Camelot.

  30. Re:General... by Russ+Steffen · · Score: 2
    I hate -- absolutely HATE -- NTSC...it is just aweful and I am still amazed we tolerate it daily

    I disagree, though not about NTSC sucking as a video standard. I take our continued acceptance of NTSC as a positive sign - a sign that TV is not yet so important that we must spend billions just so we can watch the local news at such a high res that you can count the hairs in the anchor's nose. Long live NTSC!

  31. Why to use a TV vs. a monitor... by TheInternet · · Score: 2

    I can run Quake3 at 1280x1024 -- four times NTSC resolution...why would I ever play it on a console?

    Maybe because the cost of a 40" TV is actually reasonable compared to the cost of a 40" monitor?

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
    1. Re:Why to use a TV vs. a monitor... by Drakino · · Score: 1

      I enjoy gaming on my 27 inch Destination Monitor and my Dreamcast with VGA. Best of both worlds, higher resoluton then TV, and big. (Destination monitors are up to 36 inches, and gaming or watching DVD's on them is just amazing.)

  32. Re:Resolution is fine for me by Refrag · · Score: 1

    As long as it can do 480P, I'm happy.


    Refrag

    --
    I have a website. It's about Macs.
  33. A problem for whom? by sips · · Score: 1

    The whinny rich kid who wants more glitzy crap? The company that is in a pissing match with another company for loosers to buy their flimsy wares? The lazy programmer who just ran out of ideas and just wants to give a game with 2% better graphics that only maybe Rembrant could really destinguish against. Take the PS2 they are going to charge up the ass for some system that will cost 3x the current selling price of the current playstation to play games that still don't look photorealistic and will probably cost more just so they could cram more crap (like a DVD player into it why the hell do you need to run a DVD player on a video game machine?) These are the problems I see. Why should people be so god damn serious about their free leasure time? Why should it cost thousands to deck yourself out. I thought mass production and modern manufacturing were supposed to drive costs down not increase them.

    --
    Respond to s
    1. Re:A problem for whom? by Ralph+Bearpark · · Score: 1

      Another reason is that Mom & Pop can justify paying for the PS2 for the kids to play games on because when the kids have gone to bed they can watch a DVD movie on the thing.

      Regards, Ralph.

    2. Re:A problem for whom? by Refrag · · Score: 1

      I'm afraid that I may be feeding a troll, but...

      The reason the PlayStation 2 has a DVD-ROM drive is so that games can contain more than 650MB worth of logic & media. So that the next Resident Evil doesn't require disc swapping... you know, cool shit.


      Refrag

      --
      I have a website. It's about Macs.
    3. Re:A problem for whom? by gfxguy · · Score: 1
      I don't know this got moderated up as interesting. I suppose there's some interesting aspects, but:
      • Technology improves in baby steps, that's just how it is.
      • Sounds like you are jealous because some people have more money to "play" with.
      • People spend a lot more on other forms of leisure. Have you seen how much a good softball bat costs? How about boats, and fancy fishing gear? People spend a lot more on that, even though to me it's a giant waste of money. It all depends on what YOU like.
      Of course, I also think spending a fortune (twice what a console costs) to upgrade a video card is a waste of money, too. But then I stay a step or two behind the curve, get good video cards at cheap prices, and get drivers that have many fewer bugs than the originals. But, then, that's me. I thank these stupid rich kids who buy the latest and greatest, because they drive the companies to keep improving. Then next year I get technology that's still several steps above what I need.


      ----------

      --
      Stupid sexy Flanders.
    4. Re:A problem for whom? by QuoteMstr · · Score: 1

      Luddite. You're a luddite. That's what we call you people. Luddites. Go away, go back to your cave.

  34. Both will eventually take on different tasks by shellshok · · Score: 1
    quoting the article:

    A "stateless" console system--one with the typical console hardware and no additions like a hard drive or peripherals--makes for a much more standardized gaming experience for the user--if the game you make works on your Dreamcast, it'll work on everyone's Dreamcast, because there's no worry that the user might have a different video card than you, for example. But if consoles go the way trends show, utilizing hard drives, peripherals, and other PC-like features, then, Carmack explains, "it's not a matter of a game console versus a PC, it's more a matter of PC versus another gaming platform."

    With the evolution of OSs, software, and hardware on PC's i feel that eventually pc's will eventually be used primarily for development, mission critical applications, and serving a broad range from home network administration to asp's.

    game consoles on the otherhand, with their extreme user-friendly-plug-it-in-and-you-have-mastered-uti lizing-it-in-10-minutes design, and the evolution of its multimedia counterparts, it will eventually be the workstation.

    it may sound far fetched but both have come along way from their beginnings and will never end, technology has the darwin effect, it always evolves to survive.

    pardon the spelling if it is off ;)

    --

    will work for food

    1. Re:Both will eventually take on different tasks by barracg8 · · Score: 2
      A "stateless" console system--one with the typical console hardware and no additions like a hard drive or peripherals--makes for a much more standardized gaming experience for the user--if the game you make works on your Dreamcast, it'll work on everyone's Dreamcast, because there's no worry that the user might have a different video card than you, for example.

      You seem quite happy with the fact consoles are becoming more like PCs - personally, I think it's a shame - for this very reason.

      I'm a die-hard home computer/PC gamer, ever since the Sinclair Spectrum, and have never owned a console (well, except a gameboy, but that doesn't count ;-). But I like consoles like the Dreamcast, because everything just works.

      With the evolution of OSs, software, and hardware on PC's i feel that eventually pc's will eventually be used primarily for development, mission critical applications, and serving a broad range from home network administration to asp's.

      Yeah, PCs as we know them may become rarer, like you say with devices like consoles taking their roles, but I doubt that they will die out. In the same way that there are car enthusiasts, who fix up their own hot-rod, there will be PC enthusiasts, who tinker with their PCs.

      Carmack explains, "it's not a matter of a game console versus a PC, it's more a matter of PC versus another gaming platform."

      Take a PSX2/Xbox with a harddrive, hook a modem, keyboard & mouse up to the USB ports, and you've got yourself a PC, in my book. It may not be a PC in the "IMB compatible" sense - but you still hear people reffer to Apple's as PCs, as in "Personal Computer". The only difference is that is has a funky custom chipset and you plug it into your TV set - sounds like this could be the new Amiga we have been waiting for.

      It's like the difference between night ... and slightly later that night ;-)

      Finally, a little off topic, but if you are reading this article, you may be interested in this link, that I spotted on the page: Mein Leiben!

  35. The cost dosn't really help by sips · · Score: 1

    I want a computer that is cheap and that works well is that too much to ask and maybe works well with current software long into the future. I really don't care if my computer is pretty or not.

    --
    Respond to s
    1. Re:The cost dosn't really help by The_Messenger · · Score: 1
      And I want a pony.

      ---------///----------
      All generalizations are false.

      --

      --
      I like to watch.

  36. A bunch of excuses... by Rico_Suave · · Score: 1
    Look, the Linux market just isn't that big. If every single person who uses Linux for a workstation bought the Linux version, it *still* would have been a miniscule fraction of the Windows sales.

    Also, I was under the impression that everyone here was pretty much dyed-in-the-wool Windows haters. Obviously games come before principles, 'cause a lot of people here bought the Windows version rather than wating a couple of weeks for the Linux version.

    --

  37. Re:A bit of historical perspective by otis+wildflower · · Score: 2

    and you'd boot your computer if you wanted to play others (Ultima, Castle Wolfenstein, MS Flight Simulator).

    For shame! It was SubLOGIC Flight Simulator! ;)

    Still, I did love Karateka, Elite, Kabul Spy (ok, I hated Kabul Spy), Infocom.*..

    *reminisce*

    Your Working Boy,

  38. Re:Resolution is fine for me by pixelmaster · · Score: 1

    Carmack doesn't intend for the best FPS graphics engine available to be used at below 640x480 Not until the Xbox is released (if it's ever released) will there be a console platform worthy on Carmack's attention Aren't you contradicting yourself here? I mean the Xbox will have the same resolution as the other consoles, right?

  39. Re:PC Hardware Sucks by Ender+Ryan · · Score: 1

    It's probably the video cards you've seen on the PC side that was the problem. Many 3dfx cards I've seen deliver a very washed out appearance, while many Nvidia cards deliver very vibrant colors, and I hear the picture quality of the Matrox G400 is excellent.

    I have a 3dfx V3, which isn't too bad.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  40. Re:Resolution is fine for me by pixelmaster · · Score: 1

    Sorry about the formatting, I hit submit a bit too fast.

  41. One thing to consider.... by Rico_Suave · · Score: 1
    The early 80s console/computer analogy is a bit off... the Atari 2600/Intellivision/Colecovision weren't popular at the same time as the Commodore 64/Atari 1200XL/Apple IIe. When the videogame market crashed in 84, *that's* when the personal computers started making inroads. The best Colecovision game paled in comparison to average C64 games. And when the Amiga and Atari ST lines were introduced around 86 - no competition whatsoever! They made anything else look like a toy. It wasn't until the NES was introduced in 88 that the console/computer debate really started.

    --

  42. Re:A bit of historical perspective by WowTIP · · Score: 1

    "And there's also the possibility of hybrid PC/console machines (like the Amiga was).

    Please explain to me in which way amiga was a hybrid PC/console machine. I always thought of it as a PC, only better (at the time). The fact that the games on the amiga kicked most console games ass doesn't make it a console.

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  43. E.T. by Rico_Suave · · Score: 1
    Actually, E.T. sold millions of copies. But it was still a fraction of the carts that Atari actually made (somewhere in the 25-30 million area).

    --

  44. Win2k with apps in ring0 by rhinoX · · Score: 1



    The X-Box runs a stripped down Win2k kernel. I would say that about 75% of the full functionality is there, but ALL apps run in ring0. That is why they call it a 'game' machine.

    What a joke, eh?

    --
    The copper bosses killed you, Joe. 'I never died', said he.
  45. Re:NTSC Resolution... by Detritus · · Score: 2

    CBS was promoting a field sequential color system, which received FCC approval and began limited operation in 1951. It soon died and was replaced with RCA's system, color NTSC, in 1953. RCA did hardware, CBS did not. The original NTSC system used three electron guns and a shadow mask CRT. Sony invented the single gun Trinitron CRT. NASA later used a field sequential color system for Apollo and other manned missions.

    --
    Mea navis aericumbens anguillis abundat
  46. case in point by DrSpoo · · Score: 1

    This is exactly what happened to me. As soon as Q3A for Linux was released, I was all over it. Unfortunately, my Linux box is just a bit underpowered to play it, so I'm kinda stuck until I can get a new system.

    A lot of Linux users have underpowered systems simply because you can run Linux very respectibly on them. Windows 2000 users are going to always have to have the latest hardware, therefore its not an issue to them. Compounding the problem is that the Linux version of Q3A was benchmarked to be about 10-15% slower then the Windows version.

    Some people have commented on the fact that the game was hard to setup and run. I found the Q3A betas very hard to keep from SIG11'ing, but the final gold version was pretty stable for me.

    At any rate, I'm hanging onto this CD. It won't be long before I get a new Athlon and life will be good again : )

    --
    Sig (appended to the end of comments you post, 120 chars)
  47. Re:Here's another... by Wildfire+Darkstar · · Score: 1
    Because it removes a large chunk of the supposed benefits of computer gaming, namely, not having to put up with the rather crappy NTSC display standard.

    There are a number of problems with both formats, truth be told. Here's how I see it:

    Computer games:

    1. Are easily upgradable, comparatively speaking.
    2. Give the gamer more choices in gaming. Don't like the PSX's conroller? Tough. On the PC, though, you've got the choice of mouse, keyboard, joystick (analog or digital), gamepad, or whatever your pleasure may be (depending on the game)
    3. Aesthetically can be much better looking: a good sound card and video card on the PC will blow away any console competition.

    Console games:

    1. Ensure out-of-the-box compatibility with your hardware. Slashdot may not be the best place to judge how important this is, since we all are self-proclaimed nerds, but the average user who isn't interested in continually tweaking their system and upgrading to the next cool thing can get rather frustrated.
    2. As a result of this, standards are a bit more reliable. Anyone remember when Id had to provide a patch for Quake because Nvidia's cards gave users playing with them the ability to see through the water? Everyone's working off the same page in hardware and control issues.
    3. Simplicity. Though not as much of an issue as it once was, a computer game has to deal with a lot more overhead than a console game.
    4. More portable. If I wanted to take my copy of Vagrant Story to go show a friend, all I'd need is the game CD and perhaps my memory card. If he didn't have a PSX, I'd need to pack the console and one or two wires. Even so, its still easier than having to go install, cross my fingers, and hope I don't run into any compatibility issues.
    5. Personally, I've always preferred playing games with a nice controller than a rather unwieldy keyboard or mouse.

    I'm an old-time console gamer, having owned consoles since before the days of the NES. Until a few years ago, the only computer games I played were Maxis-style simulations or strategy games (the one type of game I feel is suited to a mouse-driven interface). Since getting my new system, I've been delving more into the computer gaming world, but I do think I get more enjoyment out of my Playstation than my computer in gaming terms. This may change, but I'm not ready to give up my consoles yet.

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  48. PC's vs Consoles: DEATHMATCH by IAmATuringMachine! · · Score: 4

    Carmack pointed out a lot of interesting points about how the console folks make their money. They seem to follow the Gillette "Give away the razor, make it back on the blades" principle. With the growth of the internet and superfast network connections coming into many homes, it is not a surprise that the Game console manufacturers are a little bit hesitant to support all of the neat little gadgets available. It is sort of like the Netpliance system- they sell you the console with the expectation that they are going to make something back on it. If you go and buy a playstation, hook a a keyboard and a printer up to it, and maybe throw linux on it, they don't get anything in return for their wager that you are going to keep them alive. In the end, I don't really see how computers and consoles can really coexist peacefully... at least it is apparent that it gets harder every day.

    --
    "Computer Science is no more about computers than astronomy is about telescopes."
    -E. W. Dijkstra
    1. Re:PC's vs Consoles: DEATHMATCH by FigWig · · Score: 1

      There's no reason that a HD means that patching will happen. Especially if the OS is in a ROM. Patching occurs because of sloppy programming and can happen anywhere. Remember the PS2 was recalled in japan, and that many console games have bugs (not nearly as bad as the PC market however, probably due to homogeneity).

      --
      Scuttlemonkey is a troll
    2. Re:PC's vs Consoles: DEATHMATCH by Amokscience · · Score: 2

      That's true. I'm wondering that all these people with PC backgrounds going into the console market is going to result in either crappier games/os software or add the patching capability. MS has a history of 'upgrades/features release/bug fix' paths in their software. id's also patch crazy. Hopefully being homogenous will result in lower severe bug counts.

      Also, while buggy programming can happen anywhere, it is much much rarer in the console market. Also, what was the recall for? I remember hearing stuff about faulty ram or having region locking disabled but nothing about the programming being particularly wrong.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    3. Re:PC's vs Consoles: DEATHMATCH by Amokscience · · Score: 2

      An interesting point of view. It should be intersting to examine Sony which is the only major player to ship both console and pc units. Both are very cool and both have good visibility. I've heard that Sony is surviving on the strength of PS/PS2 sales but I wonder how they view their own pc products.

      I went into a CompUSA to just browse and saw a whole row of slick Sony PC products (the firewire hds, flat screen units, ultra-portable laptops, etc). I think the X-Box will be the first really big push to 'compete' with pcs. These systems will probably look like net-appliances in terms of non-console functionality for a while but there's a key issue and that is "Do people who play console games _really want_ to be able to have their console be a pc?"

      The other issue, of course, is platform stability. As others mentioned, as well as Carmack, once you start selling compatibility with generic interfaces (modems, usb, etc) you run into driver support issues. The develoeprs and consumers fall into the mess that PC gaming/hardware/drivers is in. The support costs for this for everyone involved (patches, tech support, downloads) will be large and may take away enough from the profit to kill support.

      And then theres a item that the X-Box which really concerns many people: patching. With the introduction of built in hard-drives (not like the PS2's add on HD) you run into the potential to require patching. More importantly you have to condition the users and developers to accept patching... which leads us right back to where we are in PC gaming. Maybe it's just me but I'd _really_ like to avoid this issue completely.

      I think convergence in this area will be avoided for a little longer, but that depends a lot on how well the X-Box does and how MS handles the consoles role. Again we play 'wait and see'.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    4. Re:PC's vs Consoles: DEATHMATCH by Amokscience · · Score: 2

      I forgot to add this: in my observations the single greatest factor in teh success or failure of the console market (now developers have 'free' choice) is what games get released on what platforms. IIRC the N64 was/is a huge flop in Japan largely because Square (Final Fantasy) and a multitude of other developers didn't like Nintendo's dev kits and hardware. Popular belief seems to be that Nintendo-Japan is barely staying even while Pokemon has made Nintendo-USA profitable.

      So, whether key developers flock to a platform is also key to the success of the console. Obviously Carmack/id is a key developer from the PC side of things but he's a very small fish in a large ocean in the console market.

      I also wonder if standards will relax with the influx of PC developers turned console developers (or both) especially in light of MS's X-Box entry. I know a lot of people believe that MS can turn out a really good OS layer but I still have reservations (even with fixed hardware target).

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
  49. Re:If you are running debian try the filters packa by JonK · · Score: 1
    The quick brown fox jumps over the lazy dogs
    S is required.

    Isn't the one at the end of jumps enough, or does it take two 'S's to rock your world?
    --
    Cheers

    --
    Cheers

    Jon
  50. Re:General... by randymcse · · Score: 1

    It may not be 1280x1024 but you can get a VGA adapter for the Dreamcast that does 640x480. You can also buy the keyboard for the Dreamcast. As far as wanting a mouse for Quake, it's simple, don't buy it for your console, buy it for the computer. I agree that each platform has it's specialities, but not everyone can afford a computer and every console that comes out.

  51. Re:1/2 Step ahead... by C.Lee · · Score: 1

    >It's that half step ahead that will keep PCs out there as gaming hardware. They
    >will always have the advantage of being able to try out new hardware ideas sooner
    >than the "standard" consoles will. They will also be able to support many alternate
    >hardware options that the consoles can't.

    Total and utter bullshit. This is precisly the crap that has turned me off on PC gaming. PC gaming and PC gamers have little or interest in supporting older hardware with their "you need rush out and get the latest hardware" to run the latest crappy release of some lame PC game with pretty graphics.

  52. General... by ChristianBaekkelund · · Score: 5
    I am admittedly a rather adamant computer-gamer as opposed to console gamer for a number of basic reasons:

    • Resolution: I hate -- absolutely HATE -- NTSC...it is just aweful and I am still amazed we tolerate it daily. Without even getting into the "Never The Same Color" problems of NTSC, the resolution is just crap...I can run Quake3 at 1280x1024 -- four times NTSC resolution...why would I ever play it on a console?
    • Controls: This may be getting better with the PSX2 and the next generation of consoles, but the single gamepad controls for a console are just annoying as hell after a while...sometimes I just want a mouse (for example, when playing Quake!). Any game that requires a keyboard?...gone! (therefore, if anyone wanted to perhaps make a retro text adventure game real cheap?...nope! Not that it would matter anyways, because it'd probably have to be unofficial (I doubt Sony would license such) and text sucks on TVs anyways) The PSX2 has some USB ports...hopefully that'll improve matters.

    With that said, there will always be certain genres of games I will want to play on consoles rather than PCs. Sports games, racing games, and 2 person fighting games, I'd much rather play on a console. Real Time Strategy games (ala Starcraft), First Person Shooters, and adventure games, I'd much rather play on a PC...I mean seriously, how on earth can you play a RTS or FPS on something with no mouse and low resolution??

    Ahwell, I suppose all those damn Pokemon games will keep the consoles indefinitely alive, and in fact, twice as popular gaming platforms as the PC.

    1. Re:General... by Silvers · · Score: 2
      Ever play Perfect Dark of Goldeneye on 64? Those are shining examples of excellent FPS games on a console. Granted when you try and play multiplayer, you're looking at probably 150x150, but TV kind of has that natural FSAA goin on so it's not so bad.

      Both of those games support some interesting controller combinations as well, including some 2-controllers per player options. 2 analog joysticks can be quite hard to get used to, but it is far superior to being a keyboard jockey and maybe slightly under a mouse for control. FPS games on consoles can be quite fun and addicting, as long as they address some of the inherent shortcomings of the systems compared to their PC brethen.

    2. Re:General... by Gyles · · Score: 1


      There'll be a dreamcast mouse soon too.

    3. Re:General... by Goldberg's+Pants · · Score: 1
      The comment about text on NTSC is right on the money. Anyone on here who has Gran Turismo 2 for the PSX, go check out the car info screens. Take some aspirin while you're at it, you'll need them.

      I only recently got my PSX, I rarely game on the PC anymore (except for reviewing Loki's stuff). PSX all the way for me, but Christian is right. Sports games, racing games and fighting games. Consoles spank PC's ROYALLY in this department. Go play WWF Smackdown for a while or Gran Turismo 2. The latter has ASTOUNDING depth with over 500 different cars (admittedly a lot are variants, but they are definitely distinct.) The best the PC has to offer is Need for Speed, which while a good series pales in comparison with GT2.

      Conversely, Half Life, possibly the coolest first person shooter ever released, imagine playing that with a PSX controller... BLEURCK! Both consoles and PC's have their place. Christian is right on the money. RTS, FPS, PC's are where it's at, but when it comes to sports and fighting games, and in particular 2 player action WITHOUT a net connection, then consoles are the place to be. I recently spent 6 VERY fun hours playing WWF Smackdown with a friend and it beat ANY multi player experience I've had on the PC.

      Both PC's and consoles can live in the world together. The gaming world is a better place with this situation. The problems start to occur when one tries to be the other.

      ---

    4. Re:General... by Amokscience · · Score: 2

      Mayhaps you dislike the controls of the game you mention because most of them were *designed* for the PC with it's ubiquitous kb/mouse combination? Adaptations are rarely very good.
      (For example, try playing tetris on a keyboard or a gamepad.)

      Consoles *do* need a keyboard like device. I've been dying for one for a while. Basically a specially designed baord that has 'optimal' button/key placement and lots of them. At this point in console evolution I'd rather have a specialized device like this than a full keyboard.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    5. Re:General... by Zan+Thrax · · Score: 1

      Perfect Dark is fun as hell, and really well designed, but really, its ugly. Sure, compared to many other console games, its pretty good, but lets face it, either you've got a huge screen that allows each player to see what's going on in his corner, making the pixels bloody huge, or you've got a typical 30" or so, in which case you can't see anything because its too small.

      --

      Intolerant people should be shot.
  53. not at all by [verse]Eskil · · Score: 1

    it seams like every one is falling for the hype. the chip (nv25) that will be in the X-box will be out next spring for the pc, and the X-box will come out 6 months later right about the same times as Nvidia releases nv30 for the PC.

    Every now and then consoles jump ahead, but in the long run, the pc always catch up. I remember when playstation came out, back then every body stated it was the death of the pc as a gaming platform.

    It didn't happen and it wont for a long time a head.

    the pc people newer show any thing a year and a half, before they release it. So when the console people do, everybody thing they are ahead of the pc. the ps2 is currently more power full then the current pc (for graphics) but it wont stay ahead that long. the X-box wont even be better then the hi end pc at launch day.

  54. Transcript by Refrag · · Score: 1

    Does anyone have a transcript of his speech?


    Refrag

    --
    I have a website. It's about Macs.
  55. Sigh. by ILUVSLASHDOT · · Score: 1

    I like the trend toward so-called "stateless" console systems, but inevitably there will be strings attached. Let's face it, unless you have a complete monopoly over the video game market, you're going to run into the same problems with either the paradigm of stateless systems or gaming on a PC.

    --
    -- wd
  56. Re:Console FPS isn't all that bad by asland · · Score: 1

    I dont know about everyone else, but I don't think about shifting my attention from translation (keyboard) to rotation and up/down viewing (mouse). I just do it. Maybe that means I play FPSes too much.

    Now that I think about it, I absolutely can't stand playing FPSes on consoles. The controls just aren't quick enough. I mean, how can you snipe someone with arrow keys (what the d-pad essentially is)? I can track moving things (people) much much faster with a mouse.

  57. Re:Here's another... by Karma+Gigolo · · Score: 1

    Mmm. Getting closer, at least.

    It's gonna be a royal bitch to fit a sofa in front of my desk, though...

    --
    The real Karma Gigolo has Slashdot ID #3.14159265358979323846...
  58. Resolution is fine for me by sips · · Score: 1

    I don't see the problem with resolution. I have 20/20 and see everything fine and I don't have a problem with the actual picture unless it's from interference but when the signal is good it dosn't matter.

    --
    Respond to s
    1. Re:Resolution is fine for me by Refrag · · Score: 1

      You do know that the Dreamcast can be hooked up to a VGA monitor, right? And that the PS2 will support HDTV?

      At any rate, I play Q3A & UT on my computer with a GeForce 256. I play at either 640x480 or 800x600, I can't remember which. But, I still have playing driving games on the computer because of the horrid controllers. Maybe if NAMCO released the NeGcon for the PC, I'd change. But, I never say "Man, I wish I could run Gran Turismo at a higher resolution" because resolution isn't the limiting factor in graphics rendering right now. If that were the case computer game graphics would be able to look as realistic as Spin City.


      Refrag

      --
      I have a website. It's about Macs.
    2. Re:Resolution is fine for me by scottgfx · · Score: 1

      If the console can do proper anti-aliasing and GUARANTEE a 60fps frame rate (Thats FIELDS not FRAMES) than a console could be more enjoyable on a standard definition television than an 800x600 computer display. Television is actually not 640x480. It's an analog format. The resolution is measured in Mhz of bandwidth by the number of scan lines (usually 486). Most post production in done in a format called D-1 which has 720 pixel samples on a scan line. The number could be raised into the thousands (Many high-end camera can resolve 800 to 1000 "line pairs". Television aint perfect, but it aint all ban either.

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
    3. Re:Resolution is fine for me by The_Messenger · · Score: 1
      Okay, I'm starting to catch on... sips is suffering from the Slashdot Newbie Syndrome (SNS). Symptoms include a mad desire to participate, but a lack of anything to contribute. Ah, well...

      Oh course you don't have a problem with the resoltution, sips: you've never used a computer! You're probably posting via WebTV. Because no one that has ever played a computer game in 800x600 or greater resolution would ever be completely happy with gaming on a television again. Your vision or the television quality is irrelevant, sips. I can get four times as sharp an image on my 19" monitor as on a television. Consoles aren't worthy of new graphics technology because of the severe limitations of the standard television screen. What would be the point of porting UT when you won't even be able to see the texture compression? Ditto for Quake 3... Carmack doesn't intend for the best FPS graphics engine available to be used at below 640x480. Carmack developing console games would be a complete waste of his time and ours. Not until the Xbox is released (if it's ever released) will there be a console platform worthy on Carmack's attention. id will have released two more blockbusters before then.

      No one will get mad at you if you don't post inane replies in every thread, sips. Calm down! We're working on a cure for SNS as I'm writing this.

      ---------///----------
      All generalizations are false.

      --

      --
      I like to watch.

    4. Re:Resolution is fine for me by mr3038 · · Score: 1
      If the console can do proper anti-aliasing and GUARANTEE a 60 fields per second rendering rate

      No console (or computer) can guarantee any framerate above zero because it depends greatly how do you use processing power.

      Take for example piece of hardware A that can render 25Mpps (polygons per second) and hardware B that can render 5Mpps. Now if it takes 0.1M polygons to fill entire screen you'll get 250fps with A and 50 fps with B. But you have to render overlapping polygons practically always - if you have to render each pixel, for example, 5 times (average 5 polygons overlap) you only get 50 fps with hardware A and 10 fps with hardware B. How much fps would you guarantee for hardware A and B? 250, 50, 10 or 5 fps? I would guarantee 0 fps for both because it only depends how good your rendering engine is (less overlapping=better).

      Hardware can only guarantee minimum fill rate in pixels/texels but it's up to developer how to use it [for fps].

      Only if you are talking about something like DVD playback where you have guaranteed maximum input (10Mbps) there can be guaranteed minimum output (60 fps).
      _________________________

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
  59. Actually... by Anonymous Coward · · Score: 1

    The Amiga was kind of like that. Although you could get a faster CPU, HD, memory and video card (not always though... kinda hard to stick a video card in an A600...), most games were written for the stock hardware: an A500 with 1MB RAM (the machine came with only 512K, but the extra RAM was not really a big deal). But despite this, the games kicked ass.

    This kind of thing probably wouldn't work with a PC though, since the hardware isn't specialized enough. The Amiga was really a cross between a PC and a gaming console.

    1. Re:Actually... by pallex · · Score: 1

      No, there was no problem doing all that - the reason most stuff didnt work on later machines was the cracks, trainers intros etc on them, which were written specifically for 1 type of amiga.
      You could hit the hardware on an amiga in a `legal` way. A lot of people confused `using the hardware` with `writing illegal code`.

    2. Re:Actually... by LarsG · · Score: 1

      most games were written for the stock hardware: an A500 with 1MB RAM

      ..which in the end was one of the contributing factors to the Amiga's downfall.

      The games were hardwired to the hardware and doing every special trick available to squeeze performance. This makes it a lot harder than necessary to design the next generation of the hardware without breaking backwards compatibility.

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
  60. Re:No point for net access from consoles by victorchall · · Score: 1

    It's called a Mac. The more you standardize the computer, the less it becomes a PC thus defeating the point of having a completely (well, nearly) open platform and market. I think the PC would suddenly realize the limitations in some ways that the Mac and obviously a console has due to more standardization. Less software and hardware choices. The PC will never be standardized, because if it changed at such a fundamental, it would no longer be what we call a PC.

    --
    -Vic If you can't figure out my email, then don't.
  61. [kinda-OT] QuakeCon Case Contest by Nate+Fox · · Score: 1
    OK, so its not really on topic, but its relating to QuakeCon, so what the heck. :)

    I know many of us techs look for cool cases, and some of these friggin rock. The grand prize winner is a *great* idea, with PVC and all. Hope it doesnt get brittle from heat (not like there's much with that fan).

    //epit

    -----
    If Bill Gates had a nickel for every time Windows crashed...

  62. Re:Linux gaming market by bartimaeus · · Score: 1

    The only thing that I can add to this is the following: CompUSA started out supporting games for linux -- Civ:Call to Power was available at the one here for several months, and this is Baton Rouge, LA, not a hotbed for linux users I would think. But the best place to buy linux games is Electronics Boutique. Apparently, they get all of Loki's games in, without question. The last time I was there, there were at least 4 titles just begging to be bought, and displayed in a prominent place. So find an EB and buy linux games there. BTW, does anyone know the final sales totals for Q3A for the win, linux and mac versions? I was kinda interested in seeing where they stood at the 6 month mark.

  63. Re:If they only would have waited. by rhavyn · · Score: 1

    GT is Epic's publisher (Unreal Tournament). And GT wouldn't even put the linux verion in the box, you had to download it (and I believe Loki now supports the Linux UT). Activision was the Win32 publisher for Q3A and Loki is the Linux publisher for Q3A.

    Hope that helps.

  64. Sales on Linux would be better if we could buy it. by bbcat · · Score: 1

    I read a complaint about low sales on the Linux
    platform. Perhaps the sales would have been better
    if the Linux version had been available for sale.

    You may think I'm joking, actually I've looked
    in a lot of stores around here and have not
    found a single one where the linux version was
    available. Of course it's available on the net
    but at at lest $10 to $15 more than the
    winblows version.

    It turned out that I bought some other kind of
    games for my son, on the playstation ...

  65. Re:I reduce that key count a bit... by Supergrass · · Score: 1

    True, there are a lot of controls on a dual shock, but you can't access them all at once without some major hand dexterity. In particular, using both the analog and the digital movement controls at once is a joke. (never mind keeping your fingers in position near the buttons!)

    Those controllers are good for some games, but I couldn't imagine playing a FPS with them.

    --
    Wherever there's a will, there's a motorway.
  66. Re:Console FPS isn't all that bad by Supergrass · · Score: 1

    That's not what he was talking about. With a mouse, you can move that thing...well, about as much as you have cord, if necessary, in a fraction of a second, in order to execute that 164.5 degree turn and 17.4 degree pitch that you want (followed, of course, by the soft click of the left mouse button, sending yet another opponent flying).

    The analog sticks on consoles indeed provide gradated input -- good for driving games, especially. But there is a limit as to how far you can move the sticks -- and the sensitivity cannot be set to a satisfactory level to achieve the same degree of control you get with a mouse.

    Out of curiosity, have you played a PC FPS with the keyboard and the mouse? Most people who try it quickly realize there's just no other way to play a FPS...

    --
    Wherever there's a will, there's a motorway.
  67. Re:Why the X Box makes me paranoid... by superkorn · · Score: 1

    If I remember correctly, Tomb Raider actually jumped from PC to console, not the other way around. The sequels came out on console first because they were having more success there but the original started as a PC game...

  68. Re:Linux gaming market by Kaspa+the+Klown · · Score: 1

    I bought the Windows version. I did this because at the time 3D support for my TnT2 was crap. Since then I have downloaded Xfree86 4.0.1 and the Nvidia drivers and the Q3A Linux patch 1.07 and it works perfectly. I personally think that a hybrid CD would be brilliant, after all you are paying for the game not the OS. Besides most of the people I know who use Linux use Windows as well and would prefer to be able to run the game in both OSes.

  69. Agreed, but I said it first :) by ashpool7 · · Score: 1

    Ah, but i'ts pretty obvious assertation . . . .

  70. Re:It appears to be a lack of imagination by Ketzer · · Score: 2

    I disagree.

    I think there are plenty of original games coming out. It's just harder to find them, because the market is so glutted with crappy games. Original is a relative term. It's like people who complain that all Hollywood's movies are unoriginal and stupid. What are you comparing to? Are you looking back at the first video games and noticing that the jump in originality from no video games to early video games was more significant than that from last year's games and this year's game? Well duh.

    I also think that comparing Wolfenstein to say, Quake III on strength of the 3D graphics and finding them close is laughable. I guess I am one of those people who claim graphics have increased "soooo much." Download the latest trailer for the Final Fantasy movie and tell me we aren't advancing significantly in 3D graphics. Sure, that's not real-time gaming, but in a few years, maybe it will be. Quake III's quality would have been movie-special-effects quality a few years ago.

    If you think the existing games suck so much, why don't you go make one, and we'll see if we like yours better. If we do, then you'll make lots of money and the gaming community will be happy. If not, maybe you'll stop complaining about the better games that are coming out.

  71. Re:Rocks my world by fredrik70 · · Score: 1

    Moderate this one up!!

    --
    if (!signature) { throw std::runtime_error("No sig!"); }
  72. Processing Power and Standardization by TheNightOwl · · Score: 1

    One of the big advantages of consoles is the standardization they provide. Plug in a game and it works...no questions asked. One of the big advantages of PCs is their ever increasing processing power (and upgradability).

    In order to simulate reality, PC gamers stay near the bleeding edge of technology, to get the most processing power and best simulations. But the cost is reliability, standardization and stability. Movement away from the bleeding edge improves standardization/stability, but degrades the ability to simulate reality.

    Obviously we are heading toward incredibly inexpensive computing power. Raw processing power doubles every 1.5 years. Hard Storage capacity doubles every 1.0 years. Graphics Capacity doubles every 0.5 years, and RAM continues to drop, but in a more erratic fashion.

    As this happens, there will come a point where we have enough processing power to do ultra-realistic real-time virtual reality simulations. Once our machine's ability to generate information matches our eye's ability to absorb the information, then we will have little need for additional game processing power.

    As we move in that direction, there will be less incentive to stay near the bleeding edge of PC technology. Therefore PC systems should become more and more stable and standardized. This will reduce the incentive for using consoles rather than PC games.

  73. Re:No point for net access from consoles by pallex · · Score: 1

    Thats exactly what the x-box is. Its just a pc, only you know what the hardware will be for gfx and sound.

  74. here's why by shellshok · · Score: 1
    IMHO the reason for this is that most computer users these days start with windows, and those that choose, go to linux. i dont know of many ppl who have never used a computer before, start with a linux box. but anyways, my point is this:

    the ppl that do go to linux switch because they recognize its affordable development capabilities, portablility, and the fact that it can still be thrown onto a 386. while many of these ppl to infact 'game', the majority of the ppl that go down to the local comp store and buy games off the shelf aren't very tech-inclined. im not knocking gamers stupid or anything, many are quite brighter than i am, but no matter what field you look into, whether it be gaming, coding, drawing, even cooking, for every 1 person that knows alot about what they are doing, there's 3-4 people that just know how to do it, and nothing else.

    --

    will work for food

  75. Re:Here's another... by eudas · · Score: 1

    try a 19" monitor (i got mine for about USD$300), some decent computer speakers (maybe with a subwoofer) and a comfortable chair.

    eudas

    --
    Blessed is he who expects the worst, for he shall not be disappointed.
  76. Low Linux Sales by CrusadeR · · Score: 4
    Although the points raised by Carmack (rudimentary 3D support; high learning curve) did impact the Linux sales of Quake III: Arena, one other factor should be considered: the disparity between Win32 and Linux Q3A's release dates. The Win32 version shipped on December 5th, while the Linux version didn't begin shipping to retail stores until just before Xmas on around the 23rd. Furthermore, as stated in a .plan update by Carmack, it was known that Linux binaries would be made available at a later date for those who purchased a CD for a diffferent OS. I think its fair to say that many of the hardcore gamers who would've otherwise purchased a Linux version bought the Win32 retail CD upon release instead of waiting for the Linux box to ship. Additionally, a Linux dedicated server binary was released on the 5th, so Linux server admins were able to again purchase the Win32 release without fear of not being able to run a multiplayer server. Ironically, this situation was one Carmack (and Loki for that matter) had wanted to avoid:
    We should be handing off the masters for all three platforms within a day or two of each other, but they aren't going to show up in stores at the same time. Publishers, distributers, and stores are willing to go out of their way to expedite the arrival of the pc version, but they just won't go to the same amount of trouble for mac and linux boxes.

    THE EXECUTABLES FOR ALL PLATFORMS WILL NOT BE AVAILABLE FOR DOWNLOAD UNTIL AFTER CHRISTMAS. This means that if you want to play on the mac or linux, don't pick up a copy of the pc version and expect to download the other executables.

    Our first update to the game will be for all platforms, and will allow any version to be converted into any other, but we intend to hold that off for a little while.

    We are doing this at the request of the distributors. The fear is that everyone will just grab a windows version, and the separate boxes will be ignored.

    A lot of companies are going to be watching the sales figures for the mac and linux versions of Q3 to see if the platforms are actually worth supporting. If everyone bought a windows version and the other boxes sold like crap in comparison, that would be plenty of evidence for most executives to can any cross platform development.

    I know there are a lot of people that play in both windows and linux, and this may be a bit of an inconvenience in the short term, but this is an ideal time to cast a vote as a consumer.
    I guess the hope is that sales of Loki's (and Hyperion's, and whoever else begins shipping Linux ports or original software) titles which are available as stand-alone Linux retail releases only (without the possibility of an upgrade from a Win32 version) will gradually improve to the point where more retailers and developers will give Linux a look. Upcoming in-house Linux titles such as Anarchy Online and Neverwinter Nights will also need to show stronger sales to make our presence known to the bean counters. Solidarity with $ is all the executives which run the PC gaming industry understand, and although it'll take time and a considerable amount of effort, I think it can be done. The inherent strengths of Linux as a consumer (yes, consumer) platform, which are only just now beginning to be tapped, should allow Linux to carve out a penguin-sized niche in the market, but once again it's up to the Linux users themselves to make it happen... the industry just isn't going to start serving games to you on a silver platter.
    --
    :wq
    1. Re:Low Linux Sales by Tet · · Score: 2
      You can download the demo to check compatibility with your video card.

      At over 50MB, that's just not feasible for me...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:Low Linux Sales by smooc · · Score: 1

      I just tried to get a copy of Rialroad Tycoon II of Loki's website, but hey the shipping costs to the Netherlands are almost as much as the actual games costs ($36,95 vs $39,95).

      Could not find it anywhere in the stores though.

      --
      - In Memoriam: Jeroen de Bruin (1972-2004), bye bro
    3. Re:Low Linux Sales by HamNRye · · Score: 2

      The plain old fact of it is that Linux has really bad game support now. Look at Terminus, which was recently released. The joystick support in Linux cannot support many digital sticks, and you want a digital stick for space sims. This is not a knock, but a fact. Not to mention the inherent difficulty involved in installation, etc...

      On a dual boot machine the choice was a no-brainer, as I own a joystick that is not Linux supported, I ended up buying the Win32 version. Yes, it broke my heart, but...

      Same with many of the upcoming Linux games, Alpha Centauri?? Own it already... Heroes III, 49.99 for Linux, 19.95 for Windows. And I own it already.

      Linux still has a long way to go in this market, but I'm not really certain that this is the direction we need to go. Our kernel (at least for the time being) is still structured around reliability, and until we have hardware manufacturers writing Linux drivers, we will always be playing catch-up with the win32 platform.

      Anyway, am I the only one who read the line "The best workstation and the best platform were one and the same?" This would have started a flame war had it not been said by Carmack....

      ~Hammy

    4. Re:Low Linux Sales by Nicolas+MONNET · · Score: 2

      I should add that it is next to impossible still now to find the Linux version in stores in France (and in the rest of Europe as well probably), and was completely impossible a few months ago.

    5. Re:Low Linux Sales by bfree · · Score: 2

      Quake III Arena sales were not severly hampered by any technical problem (lets face it the average linux user is ready to face those far far easier than a windows user), they were hampered by the availability problems that you have described. Also, in Ireland (and I think the UK) the Linux version never appeared in retail shops that I could find. To anyone who knows Dublin and Belfast, I repeatedly tried Game, Electronic Boutique, HMV, Virgin and Easons and in every shop always asked at the counter if they had it, if they would have it and if they could get it. This is the sort of rubbish I got back (btw is /. failing to produce the comments from links? cause it is coming up blank on me though I'm pretty sure it is right).
      It is not fair to knock the sales of Q]|[ for Linux when it was not given even the slightest chance (IMHO). I did what they wanted and drooled over the windows boxes waiting for the big pretty silver hunk of joy to arrive. I bought Quake I the Offering for Linux cause I found it on my travels. I was happy to pay double the windows price (e.g. IR£70 or about $100) to have a shop get it in for me (they never discussed price, I was always just sent to one of their rivals). End result, I haven't bought Quake III at all yet (though I bought the QI for win and linux and qII for win) and I am starting to wonder if I ever will. The only reason why I want the Linux box is (apart from to play the game, but to be honest I am game playing so little at the moment that it is no hardship for me to miss out even on this!) to register my vote with the entire industry, and not just Id. Unless I am influencing a shop so that next time they _might_ get a linux box without being jumped on I am not going to buy the Linux box, so I still refuse to mail order it (unless someone can tell me a retail store I can access that also does mail order that only has it on mail order at the moment). I'd also like to see just one copy sitting on the shelf of just one store in my country, if nothing else maybe a few people who had never heard of Quake for Linux will see Linux in a new light.

      --

      Never underestimate the dark side of the Source

    6. Re:Low Linux Sales by Tet · · Score: 2
      Furthermore, as stated in a .plan update by Carmack, it was known that Linux binaries would be made available at a later date for those who purchased a CD for a diffferent OS.

      But did this ever happen? I couldn't find Linux binaries for the full game itself. Only the demo and test versions. I'm not particularly keen on shelling out the US$70 needed to buy Q3A for Linux (that's what it costs here in the UK), when I already have the Windows version and am not even sure I'll be able to get it working with my video card/Xserver combination.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    7. Re:Low Linux Sales by macro · · Score: 1
      I think its fair to say that many of the hardcore gamers who would've otherwise purchased a Linux version bought the Win32 retail CD

      Have you seen any real hardcore gamer who'd use Linux for gaming?

    8. Re:Low Linux Sales by Hieronymus+Howard · · Score: 1

      Yes, price and availability seem to be the major hurdles to be overcome. I finally bought Quake 3 for £40 at the PC Bookshop in Holborn, but AFAIK that's the only shop in London to stock it. You can download the demo to check compatibility with your video card. I upgraded to a GeForce 256 DDR (£100 from a Tottenham Ct. Rd. computer fair or £200 from PC World) and XFree86 4.0.1. It runs perfectly and is fast enough even on a K6-2 450 with full-screen anti-aliasing turned on.

      HH

  77. It's the _games_ that matter! by DontBFake · · Score: 1

    I also own both PC and PSX. My PC is being used for all kinds of stuff: trying out WinME and SuSE, playing Quake3, UT and Diablo II etc. My Playstation however has only two purposes in life: to play Square RPG's on (bigscreen hooked up to stereo kix azz) and to kick peoples buttocks! There's nothing as fun as playing games like Tekken, Soul Blade or Street Fighter Alpha 3 with 4 people or more. The tension, the competition (winner stays) the frustration in the opponents face when I'm at 15+ straight wins.. irreplaceable. Don't get me wrong, I love deathmatch! There's just one thing missing: you don't see your opponents face. I want to see his/her face when the inevitable announcement comes: "Perfect!" That's what makes gaming fun: showing your skills to other people. The 'look what I can do' feeling. Shooting someones head off is fun, but IMO not as fun as bashing him senseless with a 15-hit combo he's never seen before. So, in conclusion: a PC is cool. A console is cool. But to get complete gaming satisfaction, you need both. One for hours of lone gaming with the lights dimmed.. and one for beat 'em ups fests where the weakest leaves crying.

    --
    I'm not ugly, girls nowadays just don't have taste!
  78. Re:Linux gaming market by Kalgart · · Score: 1

    I to am in a country that did not see a single copy of the linux version made available for sale. While the numbers had been low, the linux version unavailable for purchase is going to squew that further. This is not a problem with the shops themselves, but the importers that did not bother to give anyone the option of a linux version. Kal

  79. Re:It appears to be a lack of imagination by HomerJS · · Score: 1

    Back in my day, the only thing we had to play with was a rock and a stick. And the stick was made out of rocks!

  80. Re:A bit of historical perspective by WowTIP · · Score: 1

    Don't mind what others say, think by yourself, is a nice saying.

    According to this article, the story was this:
    As the machine developed, there was increasing conflict between the financial backers and the developers. The Amiga team wanted to create a computer but the management simply wanted a game console. Amiga were under obligation to create a console, leading to the addition of a cartridge port in the Lorraine prototype. Alongside this a number of 'features' were added, including a keyboard interface and room for expanded memory.

    That tells me that amiga was designed to be a computer. I know others won't always find it necessary finding all the facts, but...

    I think Jay Miner, one of the original hardware developers, had previously worked on the Atari 400 & 800...

    So??? If you developed some consoles, you can't ever develop anything else ever? C'mon...

    My belief is that you in a case like this, look at the product, think for a while and then make your own judgement. The only reason I can see naming the amiga a hybrid, would be that it's possible connecting it to an ordinary TV? But that was the fact with most home-computers these days.

    so you can see why this design is sometimes also considered a computer/console hybrid.

    No, but I can see why this design is sometimes misconsidered a computer/console hybrid, by people that doesn't know better. :-)

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  81. Re:Console FPS isn't all that bad by StarFace · · Score: 1

    Indeed, there are merits to have the resolution set lower to provide greater accuracy. Don't underestimate the macro features built into most PC FPS games. My setup had two macros made, I bound them to the wheel on the mouse.

    The macros basically did three things. If you pull the wheel towards you, it set the sensitivity to a low level, tells you that it did so, and binds two new macros to the mouse wheel. The two new ones are the next stage of settings. So in other words if you pull the wheel towards you again it will execute a macro that makes the mouse even slower, ect.

    What is this good for? Take the TF Sniper, 3 clicks up...high sensativity 'dual mode'...run to an opening...4 clicks down...ultra-high precision...BAM...4 clicks up and run to a new spot.

    You get the necessary sniper/railgun accuracy plus the high powered speed you need to dual. You have to get used to the sensativity shifting all of the time, that is a little weird at first.

    --
    V
  82. Re:Sales on Linux would be better if we could buy by Vlastyn · · Score: 1

    In addition, it unfortunately wasn't released at the same time as the Windows version. I don't think many people bothered to wait...

  83. Re:Console FPS isn't all that bad by StarFace · · Score: 1

    I was talking about the pads with arrow keys alone. The ones with mini-joysticks are better, but still not good. The mini-joysticks are too small and provide much less of a tactile feedback than mouse movement.

    The same thing goes for standard joysticks on the PC. You won't find many good FPS players using a joystick. Why? You have full analog build-up sure! But you are still stuck with the upper-limit.

    Technically a mouse DOES have an upper limit, but in practice you'll never find it. You'd have to move your hand faster than is humanly possible.

    Obviously then, there is a much wider range of precision, and this precision is guided by a very menmonic -- the faster you move the faster the character moves -- feel. Sliding a joystick toggle over until it hits the edge and maxes out, really doesn't do this.

    --
    V
  84. Re:Sega Saturn... by dsyu · · Score: 1

    in some respects it was way ahead of it's time

    Yeah, sure. Too bad it was such a huge PITA to code for. There's a reason some cool-but-too-hard-to-use technology often finds its way to the landfills of America...

    Carmack's noteworthy comment in his talk that id's plans to port Doom III to the X-Box are pretty much set, but it's less likely for PSX2 or other consoles demonstrates one big point in the X-Box's favor...easy to develop for for PC game programmers.

  85. Re:Linux gaming market by superlame · · Score: 1

    Well, I don't know about everyone, but you pretty much listest the reasons that I haven't yet bought Quake 3 yet. I have a nice Voodoo3 card sitting at home waiting to be installed in my main computer. It isn't installed yet because XFree3 doesn't support it, and I haven't been able to get XFree4 working with the millenium card in the machine. Until I get that working I don't want to even think about putting in hardware that would break XFree3. And even when I get XFree4 working in 2D mode, I'm not looking forward to configuring stuff that requires a kernel recompile, because that always mean a week of lost time to me due to trying to get all my accesories working again.

    And if I had all the hardware set up, no local stores sell the linux version, so I'd have to find a place to buy it over the internet that will take a Money Order.

    --
    -- Superlame http://catpro.dragonfire.net/joshua/
  86. Re:Linux gaming market by Trader+Jack · · Score: 1

    Interesting article by Mr. Carmack regarding the Linux gaming market, and, I suspect, the Linux industry as a whole, right now. Not terrifically encouraging, given his comments. But he does make very valid points that need to be addressed by the Linux community as a whole, before they can step up and be called a true player in the OS wars. The unfortunate truth is, time is money; and hardware costs money as well, and one cannot spend time on something that does not feed himself and his family. So, for Linux to spread beyond the hobbyist and programmers, it has to be profitable for any company, and it has to be easy to use for the casual non-power, non-programmer user. So, methinks it's time for the Linux community to address these issues, and soon, before they die on the vine. IMHO.

  87. Re:1/2 Step ahead... by drinkypoo · · Score: 2

    Traditionally, it's been more than a half step. PS/2 and X-Box are the first consoles ever that will be/are all that close to being as powerful as their PC rivals.

    The next closest thing was the Sega Saturn. Playstation was never as powerful as PCs when it shipped, largely due to the low resolution and the poor little 38mhz R3000 32-bit MIPS processor. (MIPS being a company here, for those that don't know, now part of SGI I believe?)

    The up side of PCs is that they are upgradable, as you said. The down side, of course, is just the same point. You get developers making it so that their games only work with a 3d accelerator (This is called "laziness" or "marketing schedule" since it takes time and effort to do a software 3d engine) and so that they require the latest and greatest Pimpium Processor with Increased-Level-1-Cache-X technology. But again, this is also the strength; You can wring more performance out of a PC with every new upgrade. Console systems don't HAVE upgrades.

    Or at least, they didn't. Now you'll be able to add more peripherals including hard drives (PS/2 will have an IEEE1394-connected disk; X-Box will have one internally) and ethernet NICs (What's taking Sega so long?) but it's important to realize that these are very limited numbers of upgrades. I don't know anything about how these boxes are doing things internally, but I'd assume they're just using TCP/IP for the networking, so you as a game developer don't have to care about what the connection type is, just about metering your bandwidth usage. On a side note, I wouldn't be surprised if Microsoft also included NetBEUI support on the X-Box's version of Windows Whatever; In fact, I'll be kind of let down if they drop it. It's really useful on small, non-internet-connected LANs. Being able to buy a 10mbps hub and hook three or four X-boxen up to it and not have to do any configuration would be slick.

    Also, there's been a lot of talk about USB, but it's important to recognize that most USB devices will not be usable. Period. Oh, you'll be able to use the most common cameras and such, any standard USB hub should work (But that's pure speculation) and of course there's the ubiquitous Zip USB, which I suspect will be supported by everything just because everyone and their great-grandmother has a Zip drive, seemingly even if they don't have a computer. I kind of doubt anyone will adhere to a filesystem standard, but if they do, for the record, it should be Fat32 or Fat16.

    It really is nice just how stable console systems tend to be. I do say tend because there are always crashy games on console platforms. Even Driver, one of my favorite PSX games, has a crash bug I've run into. But all in all, console games don't have those problems, and that makes them very attractive. Also, consoles are instant-on (some of them have really annoying splash screens you can't skip, though, are you listening Sony?) and hook up to your TV. For those who hate NTSC, the current generation of consoles all have VGA built in or as an add-on.

    Are consoles going to kill PCs? Not any time soon. Will they shrink the PC market? Most definitely. What do I think Console makers need to do to shrink the PC market? Get a good standards-based web browser that supports DHTML, Flash, Shockwave, Windows media, Real media, mp3s, Java, and HTML 3.2. This one thing alone will make many, many people forget about their PCs and move to a console.

    Everyone look out for Microsoft.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  88. Re:Irony by The_Messenger · · Score: 1
    How so? I describe a common Q3A control setup (close to the defaults, actually). I'm at least sure more people identify with me than him, saying that he enjoyed the N64 port of Quake ][. :-)

    ---------///----------
    All generalizations are false.

    --

    --
    I like to watch.

  89. what scares ME. . . by stevarooski · · Score: 1

    . . .is Carmack's EXCELLENT point on how the X-box--if it IS the 'future of gaming'--will force games to be written around propietary NVidia chips. Does this disturb anyone else? I have nothing against Nvidia (other than the usual), but I think that in the extremely limited graphics card-technology marketplace, this will slowly stamp out 3dfx (who're half dead already) and any startups.

    'Course, from a programmer's perspective, maybe its good news--no more diverging standards, huh? But I'll miss debating which is the hotter card during class!

    -s

    http://students.washington.edu/steve0/

    --

    - - - - - - - -
    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
  90. Re:A bit of historical perspective by Corrado · · Score: 1

    Well, there was the CD32 console-type machine.


    Later...

    --
    KangarooBox - We make IT simple!
  91. Honestly by Fervent · · Score: 1
    It sounds like a very long way of Carmack to deliver the message: "my company wants to lean towards consoles".

    And why shouldn't they? Easy creation schedules (the hardware never changes, no need to catch up during a product's construcion) and easy support paths make the console a dream. Plus, after licensing fees constructing a couple million GD-ROMs, with almost intrinsic copyright protection (until recently, noone could really break them) is a cinch.

    According to some gaming magazines, PC gaming might be going the way of the dinosaur. Not too many actual hard facts, but it gets you thinking, with this much power and copyright protection on tap for the next generation of consoles, why wouldn't developers go that way?

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  92. Re:A bit of historical perspective by UnknownSoldier · · Score: 1

    > At 32, since the day I first got my hands on an Apple ][+

    Ah, the good old days, when a person could ACTUALLY understand the whole computer / OS / Hardware.

    > When I wasn't playing games on my Apple, I was either cracking their copy protection and disassembling them

    Aye, like figuring out how to make a backup copy of Br0derbund's "Wings of Fury." I actually un-write protected the disk, by punching a hole on the side of the disk. Then after modified the boot sector, I was able to do nibble trace to see what exactly it was trying to read off the disk. FINALY was able to make a backup copy of the disk with Copy II Plus :-)

    Or figuring out in Captain Goodnite, that whenever your pressed the 'T' key to show your time remaining, to reset the time back to 24 Hours ;-)

    I never did figure out how the change the landscape in "Rescue Raiders" ;-(

    >, or making lame-ass attempts at writing my own. > I learned how the Bresenham line algorithm worked by poring over the entrails of Ultima II's DNGDRAW.OBJ
    The early ultimas were great for learning about graphics. Tile-based graphics? Wazthat? hehe

    > and Karateka taught me what good sound and animation code looked like.
    Does that ever sound familiar !

    One of my best hacks, was ripping the end music from Karateka and converting it to real music notation. I "shadowed" the ROM into the 16K language card, and made the Reset ALLWAYS dump into the "monitor." Since Karateka only used 48K, it left the shadow'ed rom/ram alone.

    Had to love that timely Nibble article on "Duel Voice"

    Anyone want the the Karateka MIDI file ? :)

  93. Why the X Box makes me paranoid... by Frymaster · · Score: 4
    MSFT is into expansion and let's face it, in the software world, they've expanded about as far as they can. What does that leave for new territory? Well, the net for one (or should I say the .NET) but that's a tough nut to crack. The biggest unexploited territory is hardware.... enter the X box.

    If msft made a computer today "optimally designed to run Winders 2x" the DOJ would probably send old Bill to Levenworth. The solution, therefore, is for msft to get into the hardware racket via the backdoor. It's a simple concept of thin-edge-of-the-wedgery really:

    1. Make a console, give it some net connectivity.
    2. Establish a hefty marketshare.
    3. Offer web/email/yattayatta as enhancements or a 2.0
    4. Bring out a new copy of Office with some web-connected features (like, oh, a power-point driven email reader... msft's had worse ideas...)
    5. Offer this new Office for the X crowd.
    6. Gotta have a keyboard and mouse for that... make those too.
    7. Throw in a monitor for that hi-res everyone wants
    8. Announce that the next X-thingy will have the option to run winders
    9. It's a computer... but it's still a "game console".
    10. Version 4.0 is "optimized to run Winders 2003"

    Since the "total Microsoft solution" seems to be actually popular with people, the Xcomputer will sell a tonne. Why buy from Dell? It's essentially only a partially-supported platform by the time we get to point 10. It runs winders standard but those "extra" features require the optimized Xcomputer.

    But it's still a game console if the DOJ comes knocking.

    Am I paranoid or what?

    1. Re:Why the X Box makes me paranoid... by Ella+the+Cat · · Score: 2

      I agree, but why bother with the OS, which has increasingly bad associations for consumers?

      If I were MS I'd package Office 2002 as a standalone "thing" that takes over your machine just like a game. By definition it wouldn't have to worry about DLL hell or other applications so would be more stable. It would do most of what most people want it to do. Swapping discs and restarting the box is just as intuitive to many as using the Start menu.

      I don't like world domination either, but if they can make something that "just works" like a TV or a typewriter, give 'em credit.

    2. Re:Why the X Box makes me paranoid... by ash5g · · Score: 1

      The biggest uneploited territory is hardware... enter the Xbox. Hardware is not exactly unexploited territory, it's probably even harder to break into than the software business. The only thing Xbox has going for it is compababilty with windows versions of games. However, not many console games are very good on the PC, like Tekken, Gran Turismo, Mario Kart etc. These games need only a low resolution and controls are well suited to a joystick. The same goes for PC games, starcraft, quake etc. are suited to very high resolutions, mouse and keyboard controls. The two markets have never mixed very well, and very few games have made the jump from console to PC. Tombraider was one of the exceptions.

    3. Re:Why the X Box makes me paranoid... by Frymaster · · Score: 1
      The biggest uneploited territory is hardware... enter the Xbox.

      I was saying unexploited by msft. Sorry if that didn't make it through the static of my scattered prose.

      Really, though, with their stranglehold on the OS, msft is in a perfect position to make a big grab in hardware. All they have to do is "pull a java" by offering "extended featues" in their OS that only work ("are officially supported" is the more likely term) on the msft box. My Dad (bless his winders-using soul) would buy an msft box in a snap if he thought he was getting a completely-co-ordinated product. He uses "genuine GM parts" in his GM car... and he'd use "genuine msft hardware" for his winders-based computing.

      The problem, of course, is that everyone (including me) thinks msft is a crushing monopoly and if they tried to expand into box market they'd just prove it even more.

  94. Damn I wish I got an Amiga by sips · · Score: 1

    My first game machine was a NES system and my first computer an intel 80386

    --
    Respond to s
  95. A bit of historical perspective by John+Miles · · Score: 5

    At 32, I'm already something of an old fogie, relative to many of my peers in the PC game business. I've been a programmer ever since the day I first got my hands on an Apple ][+ at the age of 14. Even with the threat of encroaching senility on the horizon, I can still remember debating the merits of 8-bit home computers vis-a-vis the primitive game consoles of the day. Those debates sounded an awful lot like the debates we're having today. The ultimate answer back then was that most gamers were better off keeping both platforms handy. I think that's still true.

    There were giants in the earth in those days. The "PC" platforms were the legendary 8-bit Apples, Ataris, and Commodores, while the "console" guys owned Colecovisions, Intellivisions, and Atari VCSs. The IBM PC platform hadn't made any significant inroads into consumer space by the early 80s, at least not in my neighborhood. Just as today, though, practically all of the people who had a home computer also owned a home videogame console. And just like today, you'd crank up your Atari if you wanted to play certain games (Missile Command, Space Invaders) and you'd boot your computer if you wanted to play others (Ultima, Castle Wolfenstein, MS Flight Simulator). I don't remember anyone complaining about not being able to play a decent game of Zork on their Colecovision or Kaboom! on their Apple. Games that required more than the 'twitch and dodge' level of user interaction were played on the home computer, while those that relied on bright, colorful animated sprites were a natural fit for the consoles of the time.

    I was (and am) different, though -- I didn't own a console as a kid, and never felt the slightest stirrings of desire for one. Still don't. When I wasn't playing games on my Apple, I was either cracking their copy protection and disassembling them, or making lame-ass attempts at writing my own. I learned how the Bresenham line algorithm worked by poring over the entrails of Ultima II's DNGDRAW.OBJ, and Karateka taught me what good sound and animation code looked like. When my friends and I would discuss the relative merits of console versus PC gaming, it would always come down to that: my platform of choice was a genuine creativity tool, and the other was just a thing they hooked up to their TVs to play a bunch of games I sucked at. :)

    I could not have become a professional programmer and game developer if my folks had bought me a Colecovision instead of an Apple for Christmas in 1982, and neither could Carmack, Romero, Garriott, or many of the other eminences grise currently duking it out on JeffK's SmartyMan Gaem Designar Survivor Island. We all got our start more or less the same way: by making the most of an open platform.

    So it's with some regret that I see PC game developers flocking to the PS2s and XBoxen of the world, cheerfully paying Microsoft and Sony ten bucks a box or more in hopes of deliverance from the PC's tech-support hassles and platform variability. The magic of the Apple ][ was that it was a general-purpose computing device that could do anything you wanted -- you could run the assemblers and editors you needed to build your game on the exact same piece of hardware that Nasir Gebelli, Richard Garriott, or Ken Williams had on their desks. There were no excuses -- you could do anything those guys could do, assuming you didn't suck.

    Fortunately, that's still true of the PC world today. Even though our machines are close to five orders of magnitude faster than the old 1 MHz 8-bit home computers, any high-school kid with a PC still has access to an inexpensive, ubiquitous, open platform fit for nurturing new talent. (Microsoft bashers may object to my application of the term 'open platform' to a Wintel PC, but as far as I'm concerned, any machine I can write and sell code on without paying platform royalties is 'open' enough.)

    My lengthy rant will have served its purpose if it inspires some of the die-hard console advocates out there to give a second thought to their own history. Few games more interesting than Super Mario Brothers really owe their origins to the proprietary arcade/console side of the business. Almost all the good stuff came from some bored, geeky kid fooling around on a home computer, or from college students with more access to general-purpose computer hardware than their professors knew what to do with.

    I don't think PC gamers and console gamers are genuinely trapped in an us-versus-them situation, but if I'm wrong, and we really do have to draw battle lines in the sand, I know what side I'm on. :)

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    1. Re:A bit of historical perspective by kubrick · · Score: 1

      Don't mind what others say, think by yourself, is a nice saying.

      Ooh, very catty.

      That tells me that amiga was designed to be a computer. I know others won't always find it necessary finding all the facts, but...

      I'm basing my knowledge on 12 years of using the platform, not just one small article years after the platform has stopped being developed.

      I think Jay Miner, one of the original hardware developers, had previously worked on the Atari 400 & 800...

      So??? If you developed some consoles, you can't ever develop anything else ever? C'mon...


      Ummm... the 400 & 800 were 8-bit home computers with some nifty gfx chips, for the time. How old are you, anyway?

      No, but I can see why this design is sometimes misconsidered a computer/console hybrid, by people that doesn't know better. :-)

      Hey, I didn't say I agreed with them :)

      BTW, is your .sig a PWEI quote? Been trying to track that one down in my memory....

      --
      deus does not exist but if he does
    2. Re:A bit of historical perspective by WowTIP · · Score: 1

      Ooh, very catty.

      Sure is, isn't it? :)

      I'm basing my knowledge on 12 years of using the platform, not just one small article years after the platform has stopped being developed.

      I only used it for 8 years, so I must be misinformed then, right?

      Ummm... the 400 & 800 were 8-bit home computers with some nifty gfx chips, for the time. How old are you, anyway?

      Well, you made them sound like they were consoles, why else would someone think Amiga is a hybrid because of Miners work on Atari400&800? And no, I've never used either of them. Only C64, Amiga and PC (Linux win BeOS)for me. So, as far as I knew, they might have been consoles. And neither of them were big hits in Sweden, I think.

      I'm 25, why?

      Hey, I didn't say I agreed with them :)

      Hmmmmm... Well, actually you didn't... Hmmm... Ok. :)

      BTW, is your .sig a PWEI quote? Been trying to track that one down in my memory....

      Yup, "This is the day...", "Inject me."

      --

      "I'm surfin the dead zone

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    3. Re:A bit of historical perspective by kubrick · · Score: 1

      Please explain to me in which way amiga was a hybrid PC/console machine. I always thought of it as a PC, only better (at the time). The fact that the games on the amiga kicked most console games ass doesn't make it a console.

      Prior to being bought by Commodore, the Amiga was (initially) being developed as the ultimate game console. Then the bottom dropped out of the console market as everyone refused to buy Atari 2600 ET: The Extra-Terrestrial cartridges (boy, did that game ever suck), and they were quickly told by their investors to turn it into a home computer. Luckily, they'd pretty much designed it like that anyway, feeling that a simple console was a waste of effort..... I think Jay Miner, one of the original hardware developers, had previously worked on the Atari 400 & 800, so you can see why this design is sometimes also considered a computer/console hybrid.

      --
      deus does not exist but if he does
    4. Re:A bit of historical perspective by kubrick · · Score: 1


      Well, you made them sound like they were consoles, why else would someone think Amiga is a hybrid because of Miners work on Atari400&800?

      They took cartridges and had keyboards, BASIC, et.al., so they were hybrids, effectively, and the Amiga followed a similar system design. Not that the Amiga was a console at all, but you can see that it would have come out as one in happier times for the console market :)

      I'm 25, why?

      If you'd been 16 or something I could have played the "I was there" card :)

      --
      deus does not exist but if he does
    5. Re:A bit of historical perspective by barracg8 · · Score: 1
      Few games more interesting than Super Mario Brothers really owe their origins to the proprietary arcade/console side of the business

      I always though Super Mario Brothers owed it's origins to Manic Miner ;-)

      ps, NES fans, smile, be happy, and please don't take this as flamebait :-)

    6. Re:A bit of historical perspective by WowTIP · · Score: 1

      They took cartridges and had keyboards, BASIC, et.al., so they were hybrids, effectively, and the Amiga followed a similar system design. Not that the Amiga was a console at all, but you can see that it would have come out as one in happier times for the console market :)

      Ok, I get your point, the whole problem here is to determine what is a console, what's a hybrid and what's a computer. I think it's safe to say Amiga is in computerland, but I also see why some (morons) would call it a hybrid (I am aware that you don't agree). ;-)

      If you'd been 16 or something I could have played the "I was there" card :)

      LOL ... That's the best argument of all. "Shutup... I'm older than you, goddamnit!" :)

      --

      "I'm surfin the dead zone

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
  96. Re:Well, the console games have 1 big advantage by matrim99 · · Score: 1
    Oh, don't get me wrong. I don't own any console platform at all; I'm a PC gamer to the bone. I was just pointing out the main lure that the console games have, and the PC games don't have for the average "Joe" who doesn't care about swapping boards and driver-hell.

    It's a trade-off for all involved, and for many ppl I know, 1/2 the fun is in playing games, and the other 1/2 love the fun that the challenge of getting everything to work together that he the "ultimate" PC system entails. Two different crowds for the most part.

    The Mac, in it's first few generations, was never intended to be upgraded. Thus the same hard-core following that console games have garnered. When Apple decided that expandibility was a potentially "good-thing" for their Mac line, they unleashed ADB, SCSI I, and Universal Bus *cough*. Lessons not learned from the Apple I and on. x86 systems suffered from the same add-on hardware problems back then (and now), so go figure. They all suffer from the same standards problems. Which was really my whole point.

    Anyhow, no flame bait intended.

    --
    Right. No, your other right. No, the other other right.
  97. Re:PCs VS Console Systems by fenix+down · · Score: 1

    You can excuse Nintendo for that stuff though. None of it costs more than $30 (find me a GeForce 2 for that) and the N64 is going to be competing with the Dreamcast and the PS2 for awhile so they have to do something to keep up. And they aren't doing that bad. Some N64 games are almost as pretty as Dreamcast games (almost). And there are a bunch of N64 games that are a lot more fun than any games on other consoles, if not as pretty (ok, just Perfect Dark and Goldeneye).

  98. If they only would have waited. by VinceJH · · Score: 2

    You can probably put some blame on the late release of the Linux version. Too many linux users just went and got the windows version. And I blame them if no more games are ported to linux and Loki goes out of business:)

    --
    I know I will be moderated down for this, but . . . Vincent
  99. Re:Keep the faith, John by Ella+the+Cat · · Score: 1

    People have no responsibility to the console manufacturer to fit into their revenue projections

    Sure, but try making a phrase from these words: kill, goose, egg, golden.

  100. Xboxes - Fantastically cheap Linux workstations? by Colin+Smith · · Score: 1

    Am I the only person on the planet that thinks that the Xbox will make a nice cheap Linux workstation? It's going to be built from commodity hardware; Intel CPU, hard disk etc! Look what happened to that i-opener thingumy.

    It'll have to compete with existing console hardware in terms of price so we're talking £100 or so. All subsidised by MS. They expect to lose money on the hardware and make it back on software. Well, Xbox + Linux distribution + star office makes for some extremely cheap systems.

    VARs could kit out entire corporations for a fraction of the price of current desktops.

    --
    Deleted
  101. Re:Rocks my world by The_Messenger · · Score: 1
    And you, Sleen, are the master of the Slashdot posting world. Your "informative" and "interesting" posts never cease to amaze, intrigue, and educate. You make Signal 11 looks like a newbie. CmdrTaco is quoted as saying, "If it weren't for the wit and insight of Sleen, I would've given up on this site years ago." If Jesus "Fucking" Christ were to descend upon Earth this very moment, he would probably repent and start worshipping you. Why? What is it about Sleen's posts that make women and men alike want to fondle his miniature genitalia? Perhaps it is the fact that in one line -- seven words -- Sleen was able to capture the essence of every man's feelings and ideas about Little Johnny Carmack and the entire gaming industry. His diction, his grammar, his impeccable timing and sense of humour -- all of these things contribute to Sleen's aura of intelligence and mystique. Sleen, Master of Slashdot. Sleen, Sexual Dynamo. Sleen, American Hero. Sleen, Modern God of Technology.

    By the way, you didn't get first post, asshole. ;-) Next time just show your true colors and shout "f1r5t p0z7!!" with pride and dignity.

    ---------///----------
    All generalizations are false.

    --

    --
    I like to watch.

  102. Re:Linux gaming market by airog · · Score: 1

    If you want to nuture the linux market, don't release linux binaries on the net to download, only do patches (for a while at least), But do provide windows binaries on the net for all to download. Therefore when people want to play on both platforms, they buy the linux copy and download the windows executables. It is also important for the casual gamer to easily buy a copy of the linux version at the store. Most people won't shop online for it because they want it then and there. Most people don't want to wait for shipping.

  103. Re:Linux gaming market by zyrod · · Score: 1

    I am not a "hard core" linux guy and I like to be able to play the games in multiple OS. I thought about buying the q3 linux version however, unlike UT if I don't get it working correctly I can't just play in win98. The thought of having to buy two games to work on my PC, is not something I enjoy. Zyrod

  104. Re:I think 3D coupled with the lack of shelf space by Svartalf · · Score: 1

    Actually, XFree86 4.0's pretty stable- once you get the damn thing up and running. They shipped when they said they were on that- but they shipped it without everything in place. Config tools and a fuller set of drivers were (and to some extent, still are) lacking. As I put to my friend, you're really pretty well off in the hardware category (He's got a TNT2...). If you're brave, go for it. If not, sometime by the end of this year, the distributions will have the issues mostly nuked from orbit and you'll be seeing plug-and-play (not plug-and-pray) operation of 2D and 3D stuff.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  105. off topic, but has to be said by sysiphus · · Score: 1

    If John Carmac uses the new Mac Cube, no geek can be ashamed of lusting after one!

    --
    been out for 5 years, time to comment again...
  106. EB & Fry's seems to be the only places here... by Svartalf · · Score: 1

    For a short time, CompUSA carried the Linux version of Quake and QuakeII on the shelves around the time it shipped last year. They got 10 or so of each at the Dallas North Tollway and at the Lewisville stores (most of the other stores didn't seem to have them...) over Labor Day I think. They sold almost all of them out on that day and then never had another set of any units of any of the games from Loki on the shelves. The only place that I was able to locally obtain Civ:CTP was Electronics Boutique. The only place I was able to locally obtain Quake III was Fry's. In fact, it seems that the only ways you can get Linux games in my area is to:

    1) Go to Fry's.
    2) Go to Electronics Boutique and hope a manager ordered a copy.
    3) Go to Electronics Boutique and have the manager order you a copy.
    4) Go online and order it from one of several sources.

    You can get Linux itself (Incl. Mandrake!)at all the resellers.
    You can get WordPerfect and Applix at all the resellers.

    Something's broken down with the distribution chain here- not sure what.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  107. Linux gaming market by John+Carmack · · Score: 5

    Yes, the linux sales figures were low. Low enough that they are certainly not going to provide an incentive for other developers to do simultaneous linux releases, which was a good chunk of my goal. The sales would cover the costs of porting, but they wouldn't make a bean-counter blink.

    I think Loki did a fantastic job - they went above and beyond what was required, pestering us (a good thing in this case) about the linux deliverables, taking pre-orders, doing the tin box run, shipping CDs first, then boxes when available, etc.

    There are a number of possible reasons why you might not have bought the linux specific version:

    You couldn't find the game in stores near you. This is going to remain a problem for quite some time.

    The game is available earlier for windows. Even with a simultaneous release, this is going to continue. Big publishers making large lot runs get priority, and that is just life.

    The game costs more for linux. This is probably also not going to change. The wholesale prices are probably the same, but big stores severely discount popular titles and advertise them to bring customers in. This won't happen with linux versions.

    Configuring 3D on linux is a significant chore. I expect this will largely be gone by the time we ship another game. As the DRI drivers mature and XF4.0 becomes standard in distributions, people should start having out-of-box 3D support.

    The game runs slower in linux than under windows. While we did have a couple benchmark victories on some cards, the general rule will still stand: a high performance card on windows will probably have more significant effort expended on optimization than it will get from an open source driver. Nvidia's drivers may be the exception, because all of their windows optimization work immediately applies to the linux version, but it is valid for most of the mesa based drivers.

    Trying to change this would probably have negative long-term consequences. There are certainly coders in the open source community that are every bit as good of optimizers as the driver writers at the card companies, but I have always tried to restrain them from going gung-ho at winning benchmarks against windows. Mesa is going to be with us five years from now, and dodgy optimizations are going to make future work a lot more difficult.

    Loki's position is that the free availability of linux executables for download to convert windows versions into linux versions was the primary factor. They have been recommending that we stop making full executables available, and only do binary patches.

    I hate binary patches, and I think that going down that road would be making life more difficult for the people playing our games.

    That becomes the crucial question: How much inconvenience is it worth to help nurture a new market? We tried a small bit of it with Q3 by not making the linux executables available for a while. Is it worth even more? The upside is that a visibly healthy independent market would bring more titles to it.

    The fallback position is to just have hybrid CD's. I'm pretty sure we can force our publishers to have a linux executable in an "unsupported" directory. You would lose technical support, you wouldn't get an install program, and you wouldn't have anyone that is really dedicated to the issues of the product, but it would be there on day 1.

    John Carmack

    1. Re:Linux gaming market by kgeorge · · Score: 1

      I think the hybrid CD approach makes sense. Just don't advertise it during the initial launch. The hardcore ones will know about it and buy it if they want it badly enough. 2 months later when the porting is official, let the advertising kicking in and ship both Windows and Linux on the same CD. For those who brought the unsupported hybrids make a free download available off the net.

      my 2 cents

    2. Re:Linux gaming market by Goldberg's+Pants · · Score: 1
      Of course sales were low. The Linux version was late AND the game has ridiculous system requirements. Let's look at this logically.

      Game with stupidly high system requirements released for an OS that prides itself on running on low spec hardware... Yeah, great move... Of course the damn sales were low... Perhaps if we get a game with sensible requirements released at the same time as it's 'doze counterpart we can make a FAIR comparison, but the sad thing is this is what will bury Linux gaming, since if Carmack said it, it must be true...

      ---

    3. Re:Linux gaming market by Divide · · Score: 1
      my 2 cents:

      I'd rather have the game on day 1 than wait for an installer. If you can get Linux running with 3d acceleration, then you can do a tar xvzf.

      With any luck though, when Doom ships, most of these issues will have sorted themselves out. Loki will have an easy install-packager and we'll be able to run 3d games as easily in our favorite distro (Mandrake!) as in Windows.

      We should use these these couple of years (I'm assuming Doom won't be out for a while) to prepare to make Doom the flagship Linux game that changes everything.

      signed,

      a long time id fan
      Rick Terrill

    4. Re:Linux gaming market by RedDirt · · Score: 1

      I waited to purchase the Linux specific version of Quake3. It was (unfortunately) a bit of a wait and, less than a block away, Best Buy had the Windows version on the shelf so I was sorely tempted to cancel my order and have the game instantly. In any event, the Linux version arrived and I gleefully installed it only to be presented with quite a bit of heartburn with my Nvidia card (TNT2 and then a GeForce2). So, I snagged a copy of the Windows patch and run the game under Windows. :( If I had the option of, say, buying a Windows version of the game then getting a Linux "patch", that'd work for me. It doesn't help the sales figures, but if I can't get the game in a timely manner ...

      --
      James
    5. Re:Linux gaming market by Freddy_K · · Score: 1

      So is the Quake3 Team Arena CD going to have win32/mac/linux files on it?

    6. Re:Linux gaming market by Species8472 · · Score: 1

      Sure, we _could_ order these games direct from Loki but that will never put a blip on the PC game distributor's screen. FWIW I've tried my best to purchase Linux games at "brick and mortar" stores without success.

      When Loki ported Civ:Call to Power, I visited Best Buy and CompUSA week after week, looking for these games. Both stores have extensive Linux sections with most major distributions, office suites, and even compilers but no games!

      I even tried e-mailing Loki asking if they knew the CompUSA or Best Buy Sku#'s for their games. Loki _still_ does not even post this basic information on their website. Why not? Without these numbers it is nearly impossible to find out if the game is even due in at a store. :(

      Has anyone had success purchasing Linux games at these stores?

      BTW sorry John, I was not a fan of Q3 demo and thus did not order the Linux version (didn't get it for Win either). However, I will be first in line for Linux versions of Wolfenstein and the new Doom game! These are two titles that I'm eagerly anticipating! And now that there's a Fortress mod available for Q3 I'll probably go back and order it too.

      Keep up the great engine coding and thanks for the Linux support.

      --a satisfied Doom I, Doom II, Quake I, Quake II owner

    7. Re:Linux gaming market by Chandon+Seldon · · Score: 1

      There is a simple solution to such a problem: Include OS informaton with the data sent when the game is registered, and require registration to play the game (or to play it multiplayer, whichever would work most cleanly).

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    8. Re:Linux gaming market by Col.+Sanders · · Score: 1

      I am not sure if I can speak for everyone out there, but the to me the big reason why the Linux Version failed was the lack of availability. As a person from Canada finding a Linux copy of Q3 is nearly impossible without ordering it from the states. Of course it goes without saying that the real reason is the fact that the stores would not and will not take a risk on Linux Gaming. It will happen in due time, just don't give up on us a gaming community John =)

    9. Re:Linux gaming market by pentae · · Score: 1

      The answer is simple, because in the time it takes Carmack to do the linux port, the game could have shipped and be selling. Not to mention, it would ship earlier..

    10. Re:Linux gaming market by Defiler · · Score: 1

      Personally, I would have bought the Linux version had it come out "day and date" with the Win32 version. As it was, I wasn't going to wait around while my friends played through the game just to show my support for Linux. I know quite a few people who made the same decision. Given that the Linux version didn't ship at the same time as the Win32 version, I don't think anything meaningful can be learned from the sales figures.

    11. Re:Linux gaming market by Omnifarious · · Score: 1

      If you convince publishers to put in an unsupported Linux directory, try to get them to include a Linux option on the response card.

      I know I've always added in a Linux option when there wasn't one. Sending in those registration cards is always an invitation to be spammed, but I think that small inconvenience is well worth the direct feedback I can send about using Linux.

    12. Re:Linux gaming market by sbayne · · Score: 1

      How hybrid does the cd actually have to be? All three supported platforms (Win32,MacOS,and Linux) can read the same CD format. Why not just do a windows-style cd with sub-directories for each OS. Put the installer in each sub, and stash the game data in a fourth dir.

      You may have to pick which OS to support Autorun on (Do Macs do this? If so, does it depend on HFS?), but adding two clicks to descend a directory and run setup.exe/setup.sh/Quake Installer isn't too much of a stretch, is it?

  108. Re:I reduce that key count a bit... by Pxtl · · Score: 1

    Not on a playstation dual-pad. Thats got 8 buttons, one digital pad (which I often uses as buttons for weapon/item switching or banking in space games) and 2 full analog pads (1 for aiming, 1 for strafing). Personally, I've always really hated the 10-key-weapon switching system. In Q2, I always bind 3 keys to use the inventory (left, right, select).

  109. Hrm...can you say... by Vermifax · · Score: 1

    Perfect Dark? ok so it doesn't require the rumble back but it does require the memory add on as does the new Zelda

    Vermifax

    --

    Vermifax

    Logout
  110. Open vs. Closed Markets by PotPieMan · · Score: 1

    However, there are third party companies working on bringing better graphics hardware to the Mac. It's still not as open as the x86 world, but it is getting better despite Apple's efforts to keep the platform closed.

    And while the PC user has more choices about the functions of his or her computer, there are more games available for consoles than for PCs.

  111. Re:They are the exception, not the rule. by Pxtl · · Score: 1

    I haven't tried Perfect Dark, but I played Turok 2 for n64, and while the single player is weak, its damn good for multiplayer. Since it separates the aiming (analog pad) from the moving (c-pad) it makes it handle much more like a traditional mouse+keyboard FPS combo. Its got a really fast weapon-switching system (hold the key then push the direction of the weapon on the display) so no cycling through a long list, just quick click+select. Because of its improved control system, you can actually aim up or down without switching to aimer mode (one reason I can't stand goldeneye). Theres also a really wide weapon spread. Its not PC Q3a, but I think it comes the closest to feeling like a proper PC FPS game.

  112. Re:Rocks my world by Yunzil · · Score: 1
    Carmack is master of the gaming world.

    Assuming your gaming world consists of nothing but carbon-copy first-person shooters. Mine doesn't. :-b

  113. Re:NTSC Resolution... by scottgfx · · Score: 1

    As someone else mentioned, NTSC color goes back to the early '50s. There are great resources on the web detailing the history of the development of the system. Non interlace RGB? With what bandwidth are you going to broadcast this with. Even with the new HDTV standard, it has to be compressed to fit within a 6Mhz slot.

    --
    It's mandatory to wash your hands before returning to the land of Dairy Queen.
  114. Of course... by WowTIP · · Score: 1

    Some games are better off in 2d, for exemple Lemmings, Populous, etc. I never really liked the 3D versions of these games. I'm not even sure of Blizzards move, releasing Warcraft2 in 3D.

    But if we are still talking 3D shooters, it would be a pretty bad move to go back to sprites & bitmaps.

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  115. Sega Saturn... by gfxguy · · Score: 1
    One of the most anticipated features for upcoming consoles has been their ability to connect to the Internet...

    Funny, but five years ago, Sega Saturn was able to connect to the internet...and it wasn't just for head to head play (since few games even offered that), you could buy a keyboard and a mouse and surf and send email. Five years ago. On a "gaming" console.

    Maybe it didn't have the lion's share of games, but in some respects it was way ahead of it's time. Anyhow, I like how people think that something is new because they haven't seen it before...

    Yes, I know who Carmack is, doesn't make him perfect.


    ----------

    --
    Stupid sexy Flanders.
  116. Amiga consoles by WowTIP · · Score: 1

    Yes, and there was the Amiga CDTV too. But they were practically stripped down versions of the full computer. The CDTV was an Amiga500 with a CD-rom, without the keyboard and mouse (optional). The CD32 was an Amiga1200 with CDROM + special video chip, without a keybord.

    I bet you could make a console out of an IBM compatible PC too (Sounds like the xBox, doesn't it?), but that wouldn't make your standard PC less PC, right?

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  117. Re:Rocks my world by Junks+Jerzey · · Score: 2

    >Carmack is master of the gaming world.

    Assuming your gaming world consists of nothing but carbon-copy first-person shooters. Mine doesn't. :-b


    Carmack is the master of PC gaming graphics. Or was, back before most PC developers knew mucb about 3D. These days, Quake III looks pretty run of the mill next to lots of games, technology-wise (ditto for Unreal Tournament).

  118. Re:FUCK YOU GAYWAD PRICK by Frymaster · · Score: 1
    FUCK YOU GAYWAD PRICK

    Does your mom know act like this?

  119. NTSC Resolution... by chalsall · · Score: 1
    An important thing to remember with NTSC (and PAL, the european standard) is that the display is interlaced. This means each frame (30th of a second) is made up of two fields of 60th a second. The one field contains all the even lines, the other all the odd. This means hard (high-contrast) vertical transitions will jitter; look for this on the CG effects of news-casts. Makes text very difficult to do well on TV.

    The other problem, of course, is all that information is packed into one wire. Unlike your monitor, where your R, G, B and timing signals are seperate from each other all the way from your video card to your monitor's phosphers. NTSC has everything multiplexed down a single channel. Color is defined as an angle around a color-wheel!

    Basicly, NTSC sucks. It was a compromise 20 years ago, and should NEVER be thought of as a serious output device for anything above bad movies, talking heads, and low-detail games. On the other hand, I'm not going to be buying a HDTV receiver for a long time. 16Cx12C multiheaded does just fine. 9-)

    1. Re:NTSC Resolution... by T-Ranger · · Score: 2
      It was thought up a hell of a lot longer than 20 years ago.. Early 1960s, in fact.

      At the time there were two compeating products biding to become the official standard, a 'simple' one gun solution from RCA, and a more complex three gun (one streem for each of RGB, no grille) from [somebody else].

      The solution from RCA won out for two main reasons:

      • It was forawards and backwards compatable with the existing B&W NTSC standard (which itself was for/backwards compatable with a preWWII experemental standard), so the color NTSC signal could be viewed on B&W tvs, and the B&W signal could be viewed on color sets.
      • RCA owned NBC, and the other company just did hardware, so there was actualy some content using one of the standards, so it took hold (sound familer?)

      Im compeled to bring this up whenever I talk about the B&W-color transition and RCA/NBC, so I will agian. Star Trek (TOS) was filmed and brodcast in color (one of the first shows to do so), and was, infact, one of the most popular color programs on the air (using either the-at-the-time-rating-system (which said ST sucked, in general) or a resonable system (which would have said ST was a hit)). It sold TV sets for RCA. Thats why it survived as long as it did (which is not long enough).

    2. Re:NTSC Resolution... by chalsall · · Score: 1
      It was thought up a hell of a lot longer than 20 years ago.. Early 1960s, in fact.

      Actually, I was refering to it as a compromise as a computer output device. As soon as RGB, non-interlace devices became available, NTSC/TVs should have been dumped.

  120. Q3 linux sales by Anonymous Coward · · Score: 1

    Carmack said "Quake III sales on Linux were disappointing, below what we were hoping to see on that," Personnaly i own a pentium pro 233 with a Voodoo3, and with Windows i get approx 35fps. With Linux i am at approx 28fps. I would have preferred to buy the linux version of Quake 3, but this difference in the frame rate is what makes Q3 playable on my computer or not. I am -forced- to play under Windows.

  121. Re:consoles vs. PCs by nomadic · · Score: 1

    Maybe not, but it was well-designed. And the storyline might have been cliched, but at least it existed. I mean, with Quake 3 they just got rid of even a semblance of a story.
    --

  122. Re:Could someone please post... by TeknoHog · · Score: 1
    Try the GNU tr utility, with something like

    echo "your text" | tr AETSO 43750

    which changes A's into 4's and so on.

    --

    --
    Escher was the first MC and Giger invented the HR department.
  123. The PS2 as CPU peripheral? by James+Nolan · · Score: 1

    How would it be possible to use the PS2 as a peripheral for a computer? What for? Any ideas on this?

    (Was Carmack getting at this in his speech?)

  124. Push for platform-independent software licenses!! by runswithd6s · · Score: 1

    John, thank you for contribution to this discussion. I really appreciate seeing the producer's side of the argument once and a while.

    That finished, I'd like to say that I disagree with Id's recent release decisions with Q3, which I view in the same context that the software industry in general supports: it's lack of committment to simply proving a software licence indepenent of operating system platform. The very fact that Id charged money for each platform-specific release of Q3 rather than supplying three versions of the software in one package (take Terminus for example), displays this very same capatilistic agenda.

    Note that in the above paragraph, I referenced Id's release decisions in how they can be perceived by the public. It is obvious that from John's post here to Slashdot that he understands and addresseses these issues, a very nice thing to see. I don't want to belittle that point.

    Continuing on with the discussion: why would software companies license their product in a platform-independent manner when they can make so much more money by forcing the user to license multiple copies?! It's a great money-making scheme that's not focused on the best interest of the consumer. We all really appreciate Id's commitment to contributing to the Open Source and Free Software communities by releasing the Doom and Quake code, but I would like to keep the context of this discussion to the recent release of Quake 3. (In other words, handing out candy while stealing money out of our pockets is not acceptable, even if we really like the candy.)

    Certainly, it costs money to develop software for each platform, but the benefits of a larger market also open up. Will the costs of developing that software be recovered in its sale? Perhaps, but what will the costs of loosing customers because of this ridiculous licencing policy be?

    As an avid fan of Id software -- having purchased and played each of the games since Wolfenstein 3D -- I am no slouch when it comes to dolling out another $40 for an excellent quality game. I did so for Quake 3. I rushed out and purchased the version of the game that came out first, Windows. However, as a Linux enthusiast, I'm working on removing any need to reboot into Windows for any reason. Games are the only thing tying me to Microsoft at the moment, and unfortunately for me, Quake 3 is in that category. Not because the Linux version isn't available, but because I'm not going to shell out yet another $40+ just to get the Linux binaries!

    The fallback position is to just have hybrid CD?s. I?m pretty sure we can force our publishers to have a linux executable in an ?unsupported? directory. You would lose technical support, you wouldn?t get an install program, and you wouldn?t have anyone that is really dedicated to the issues of the product, but it would be there on day 1.

    John, if only Id had done this in the first place, the company would be in a much better light amongst it's consumers than it currently is over this issue, including myself.

    Chad Walstrom

    "CDR drives are a wonderful thing..."

    --
    assert(expired(knowledge)); /* core dump */
  125. Re:If you are running debian try the filters packa by slashdot-me · · Score: 1

    Double your pleassure.
    Ryan

  126. Re:OT: Re:Suicide by StarKruzr · · Score: 1

    You're right. Incurable, intense, constant agony or terminal illness are both exceptions to this rule.

    But saying "choose the end of pain!" is pretty damn dangerous IMO.

    "Oh, I'm in pain. Everyone hates me. I should go kill myself."

    "Those damn bullies never leave me alone. My life sucks. I think I'll go find dad's gun and off myself."

    "Life is horrible. I want to leave it, now."

    These are indications of sick minds, not actual representations of someone's reality. If you don't like the way life is going, you can remove yourself from it (except in the case of terminal and/or excruciatingly painful illness) in many more constructive ways than killing yourself. It is utterly illogical and self-destructive, and therefore pathological.

    Email me.
    Don't trust anyone over 90000.

    --

    +++ATH0
  127. Re:Linux gaming market -- Moderate up please NT by jidar · · Score: 1

    NT == No text.

    Is what I had here in the first place but the stupid 'ascii art' filter caught it.

    --
    Sigs are awesome huh?
  128. Well, the console games have 1 big advantage by matrim99 · · Score: 1
    That advantage is compatibility. 1 graphics system, 1 operating system, 1 hardware platform. When you buy a console game, you KNOW that it will run the first time you play it.

    This is the biggest drawback against PC gaming; there are millions of different possible hardware combinations, and support all of them is impossible.

    On the other hand, while PCs can be upgraded to support the "latest and greatest" bleeding edge hardware (and software); once you buy a console box, you're pretty much stuck with that technological platform except for upgrades that are based on that technology level and no higher.

    It's basically a competition between the ever-expandable PC, or the "buy one every 2 years" console. Depends on how much fun the gamers have staying on the bleeding edge of performance.

    --
    Right. No, your other right. No, the other other right.
  129. Re:consoles vs. PCs by Municipa · · Score: 1

    Innovative doesn't only mean you've come up with a three letter acronym for some new gaming system, FPS, RTS, etc. Real Time Strategy wasn't very innovative. There are 20 year old board games which are nearly Real Time Strategy. First Person Shooter... well that one was pretty much obvious. The innovation was in the code that allowed people to realize this obvious game system on a computer screen. Starcraft was innovative because they made the first RTS involving 3 balanced forces. I was very impressed when I first saw this, I think that is something very hard to do well. I also hear they may be adding one or two more forces to Starcraft II, and I'm already doubtful that it will be well balanced.

  130. 1/2 Step ahead... by Bryan+Andersen · · Score: 1
    The PC area, however, has always had a kind of fly-by-wire approach. As long as you get some really cool new stuff out of the deal, Carmack explained, people are willing to accept the necessary patches and tweaking that are inherent in PCs. "The PC market is not about trying to make things perfect," he said, "but about trying to make things quickly and fast and trying new things." Consoles are often touted as the latest, greatest thing that's going to wipe away PCs, but for every great advancement in consoles, you have another half-step advancement in PC technology that will always keep PCs and consoles roughly equally powerful in terms of system specs.

    It's that half step ahead that will keep PCs out there as gaming hardware. They will always have the advantage of being able to try out new hardware ideas sooner than the "standard" consoles will. They will also be able to support many alternate hardware options that the consoles can't.

  131. Re:consoles vs. PCs by Municipa · · Score: 1

    Right, and that's the gripe, that they got rid of having a story.

  132. gamespy network slightly offtopic, read it anyways by provolone · · Score: 1

    planetqueake sucks now that they dont have lowtax
    his humour kept the site alive in my opinoin becaus he would usually take a creative standpoint on stuff and he wasnt all about sucking john carmacks dick. i try to look at things positivly but quake3 was just quake2 with psuedo cuved surfaces and no single player. but most people dont look at id software the same way they look at "big bussiness" when in reality they do alot of the same things . as usual the arcticle was mostly hype and it wasnt even funny hype cuz they fired lowtax . also do how many people here think that id will start decilining because their games arent as easy to pirate anymore ?

  133. Re:Push for platform-independent software licenses by AnthonyJ · · Score: 1

    "Quake 3 is in that category. Not because the Linux version isn't available, but because I'm not going to shell out yet another $40+ just to get the Linux binaries" Er, but you missed one key point - you DONT need to go out and buy a second copy of Q3A simply because you want to dual boot. Read what JC wrote again - they simply delayed the release of the conversion binaries, they didnt not release them. This was mentioned in JC's .plan from way back, before the release. The first Q3A linux binary was available for download around about 6 months ago (although IIRC the 1.16 releases had a bug-fix related to the cdcheck which is relevant) If you want to show support, buy it. If you dont, you can still play.

  134. Keep the faith, John by echion · · Score: 1
    With Carmack basically staying the course on PC development, it seems that nothing really has changed; all the games developers are sticking with their core platform direction.

    Though this is a good thing, the other news in the article was much more interesting.

    The unwritten story is the Linux-on-a-console initiative that has more promise than the recent Linux-on-a-watch stories.

    How about some sites that get Linux on a PS2/Dreamcast? Byebye rooting around for cheap PC hardware, just buy the latest subsidized console and get some very respectable hardware with the company taking the loss (Sony was selling PS2's at a huge loss, mostly because of the DVD player),

    1. Re:Keep the faith, John by Kiwi · · Score: 2
      just buy the latest subsidized console and get some very respectable hardware with the company taking the loss

      This is why I do not think consoles will ever support expansion slots that allow you to hook up normal PC hardware to the console. The only way console manufactures can make a profit is by keeping everything that gives the console functionality proprietary.

      As an aside, the idea to make the source code available so people have complete freedom with the software is a completely different idea than the idea of destroying a company's profit model by buying a company's loss leader and hacking it so we don't need to "buy the razors". I really wish people would not confuse the libery of having source available with the idea that it is OK to get something for nothing at a corporation's expense.

      - Sam

      --

      The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    2. Re:Keep the faith, John by echion · · Score: 1
      Agreed about the expansion slots -- as you said, it is obvious there is nothing in it for the console manufacturer.

      But why does that make it wrong for someone to buy the console and use it in a different way than intended? It certainly is OK to get something for nothing at a corporation's expense. People have no resposibility to the console manufacturer to fit into their revenue projections, just like the console manufacturer does not have to fit into people's expectations if it sees no business benefit.

  135. Re:It appears to be a lack of imagination by jidar · · Score: 1

    blah blah blah
    games nowadays suck
    blah blah balh
    I remember when..
    blah blah blah

    Don't you have anything better to do, like purchase your burial plot maybe?

    --
    Sigs are awesome huh?
  136. QuakeCon using Macs? by legLess · · Score: 2

    On page 3 of that interview, there's a photo of Carmack fragging - on a Mac! Looks like a G4, plus a sweet LCD screen. Hope he brought his own mouse ;)

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
    1. Re:QuakeCon using Macs? by Frymaster · · Score: 1
      Hope he brought his own mouse

      Actually, I hope he used the new Apple mouse. The alternative, though, would be the wingman gaming mouse which has full mac support. Although, personally, I don't mind the hocky puck mouse

    2. Re:QuakeCon using Macs? by bearkub · · Score: 1

      OKay...first of all, Mr. Carmack was playing on a Mac. Can't remember if it was the cube or not (which was there) but it was at least a G4, if nothing else. They actually had a LAN set up of all iMacs, G4's and one cube. He was using the flat-screen monitor which, IMHO, was far below quality. And as for that new mouse....odd. And there is another mouse option, they were using the Razor Boomslang gaming mouse on the G4 Cube and the iMac's and G4 towers they had there. The Razor mouse is a bit difficult to get used to. Messing with that cube actually gave me a reason to be interested in Macs again. =)

      --
      "2 points for honesty, it must make you sad to know, nobody cares at all.." -Guster
  137. No point for net access from consoles by sips · · Score: 1

    Killing people ala deathmatch style play isn't exactly the end all be all thing to do. Also not everyone has or can afford broadband. Why don't PCs just stabalize on hardware specs so that people can just buy a computer and guarantee that they can play a game at any future time down the road

    --
    Respond to s
    1. Re:No point for net access from consoles by Kyobu · · Score: 1

      Because then there wouldn't be any cool new toys. Have you never heard of the problems backwards-compatibility causes?

      --
      Switch the . and the @ to email me.
  138. There isn't a shift for me. by bkosse · · Score: 1

    I have movement bound to the mouse (mouse 1 is backward, mouse 2 is forward, mouselook enabled fulltime) and keyboard (jump, crouch and strafing).

    I never turn on/off mouse look, because it is always enabled, so, really, there is no issue of a shift.

    --

    --
    Ben Kosse
    Remember Ed Curry!
  139. Re:Console FPS isn't all that bad by Ronin75 · · Score: 1

    This means minimal movement, a fraction of an inch, to accomplish gymnastic moves you simply CANNOT do with a device that provides upper-limit movement like arrow pads on consoles and arrow keys on keyboards.

    This is false.

    Have you ever seen a Dreamcast or N64 basic controller? They each have an analog stick, would could be used in the same way that you describe. Maybe better, even, since you'll never reach the end of the mouse pad.

  140. Here's another... by Karma+Gigolo · · Score: 1

    I own both a Playstation and a fairly asskicking computer. I play games on both. However, I have found that I much prefer sitting on my nice cushy sofa with my feet on my coffee table, playing my game on my decent-sized TV, whose sound is run through my stereo with the nice Infinity speakers. I can kick back and relax there much easier than when I'm sitting in my usual half-lotus position in my marginally comfortable computer chair, unable to put my feet on anything except maybe the dead printer under the desk, playing my game on a 15" monitor that's right in my face.

    And, well, it just seems that the best games are on console. Gimme Xenogears or Tekken or MGS on PC, and I might reconsider that...and it is just me, or are the vast majority of PC RPG's devoid of plot and character development beyond "here's some live steel, go here and kill this?"

    --
    The real Karma Gigolo has Slashdot ID #3.14159265358979323846...
  141. Re:PCs VS Console Systems by j_snare · · Score: 1

    if you buy a console game, you are POSITIVE that it will work. No 'do I have enough ram?' questions, video card drivers, or hard disk space.

    From what I've heard about the X-BOX, this is the whole point. Consoles are more stable, which gives developers something stable to develop for and gamers something that they are sure of. The thing that gets me going about the X-BOX is that it is basically a short cut to getting standards hammered out for the PC.

    Anyone remember setting up soundcards before SoundBlaster was adopted as a standard? I'm personally hoping the X-BOX is adopted and used for a hardware and software standard for PCs. At least then we can build on standards, not having to worry as much about if your hardware will work.

    I seriously doubt that they'll want us to plunk our own hardware in, or install a different OS. However, I'm sure it will be done, just not supported.

  142. Re:It appears to be a lack of imagination by SquidBoy · · Score: 1

    There are only a couple of genres now, there were more when 2d was the norm. In five years time will it still just be doom-like-games and racing-vehicle games?

    What about God-games, sports games, real-time strategy, RPGs, 3-D platform games, puzzle games, flight sims, space combat sims, Resident Evil clones...

    Lots of people seem to come up with this 'there's no innovative games around any more', but remember in the days of the SNES when every other game was a 2-D platformer? Or 10 years before that when it was mostly Space Invaders rip-offs (Galaxians, Zalaga, etc.)?

    New technology means new gaming styles, it's inevitable.

    --
    If you're a jock, inflict some pain / If you're a nerd then use your brain - DAPHNE AND CELESTE
  143. OT: Re:Suicide by StarKruzr · · Score: 1

    Good article, assuming you don't spam it all over the damn place. There's one thing you don't take into account, though:

    You won't be saying, "hey world, kiss my ass." See, the vast majority of the world doesn't care, because they've never heard of you. The vast majority of the world doesn't give a shit. This is something you learn when you get into high school, usually. It's rather liberating, really. The downside of realizing this is that you suddenly understand that the only people you hurt in a self-destroying action like suicide are yourself and the people who love you - your friends, family, girlfriend, wife, husband, whatever. Which makes suicide pretty useless for anything.

    If you don't like your place in the world, change it. Don't throw it away.

    My 2c. Not a troll.

    Email me.
    Don't trust anyone over 90000.

    --

    +++ATH0
  144. Re:Rocks my world by Rico_Suave · · Score: 1
    We all bow before your obvious superiority

    --

  145. deathmatch by Eric+S+Gaymond · · Score: 1

    Any game that could be done with multiple players, could be done online. But, it makes things a lot easier to set up. I usualy play quake3 with frends, rather then with random, unknown people

    --


    The real Eric S Gaymond is #216600. Everyone Else is a liar.
  146. PC Hardware Sucks by Detritus · · Score: 2
    PC hardware is cheap and fast, but it isn't consistent or standardized. Some of it is broken by design.

    I recently bought some games (Diablo, Starcraft) that run on both the Mac and PC. I quickly noticed that the color rendition on the Mac looked much better than what was displayed on the PC. The Mac versions looks good without any tweaking of the computer. The PC versions looks terrible, even with the gamma setting cranked up to the maximum value. I've seen similar problems with Doom and Quake on PCs. I'm not sure if it is a problem with the operating system, device drivers or video cards. The Mac has the advantage that it was designed as an integrated system, and Apple has to keep all those graphic arts people happy. On the PC there are multiple companies designing the hardware and software components. I wonder if they ever talk to each other. The video card driver in my PC allows the user to tweak the gamma, but somehow this setting is ignored by the DirectX video drivers used by many games. I wonder how game developers keep their sanity when they have to deal with broken drivers and non-standard hardware, not to mention the endless combinations of operating system versions and DLLs. It makes a standardized console platform look very attractive. Why is it so hard to do graphics on a PC?

    By the way, I see the same problems with graphics on PCs running Linux. So it isn't just a problem with Microsoft software.

    --
    Mea navis aericumbens anguillis abundat
    1. Re:PC Hardware Sucks by juniorbird · · Score: 1

      What you're probably seeing on the Mac is the much brighter gamma and, quite probably, a properly calibrated monitor. The brighter gamma makes your brights brighter and your whites whiter, plus lets you see in all those shadowy areas which are such a pain in both of those games (in fact, some Mac users I know have gamma-adjustment bound to a function key that they can use to adjust the gamma of the whole screen to ridiculously bright values so as to see in those dark corners campers seem to like).

      You Windoze users can have some of the same benefit; while you can't have a high-end Mac monitor's ability to auto-adjust the color profiles based on the aging of your phosphors, and your gamut will remain ridiculously narrow because of MS's use of the sRGB colorspace, you can at least make your colors come out purty. Linux/Mac users: if you can, chose some other colorspace (CIE has a very wide gamut).

      If you own/posess an Adobe product, it probably came with their gamma correction utility. Calibrate your monitor. Now. It only takes 10 minutes. Now recalibrate it every time you change your Windows theme or wallpaper. Linux users, you'll prob'ly have to futz with your video driver settings, but, hey, you like doing that kind of stuff!

      If you want to see colors more clearly and vividly, change your Windows/Gnome/KDE/whatever theme to use neutral colors, such as a slightly blue gray for all of the chrome, and a gray, white, black, or very muted primary for the titlebars. Believe it or not, you percieve colors relative to other colors around them (example: pull a dark shirt out of your closet. Is it blue or black? Like most men, you've got no idea. Now put it next to some blue jeans. You can tell easily what color it is). Keep your window colors low-contrast and away from bright primary colors and you'll see much more vivid colors.

  147. Re:consoles vs. PCs by Goldberg's+Pants · · Score: 1
    Another area where PC's excel is expandability. (That spelling looks wrong?!) Look at the user created material for Quake, Starcraft, hell, even games like Grand Prix 2. Add-on car sets, various utilities to hack the program, add functionality. With Starcraft you have user created scenarios and maps and for Quake, well, it's probably easier to list what you CAN'T get.

    With a console you're stuck with what you're given. Games like the upcoming Tony Hawk Pro Skater 2 have a "Create a skate park" feature which is great, but unlike the PC where you go off, grab a map and start playing in under 5 minutes, on systems like the PSX you need a Dex drive, plus memory cards up the wazoo to transfer stuff to your Playstation. If nothing else Internet connectivity on consoles would be useful for downloading user created levels directly into the machine.

    ---

  148. Yeah... it's *horrible!* by The_Messenger · · Score: 2
    There's nothing wrong with being in the minority, so don't think I'm insulting you, but you are. The vast majority of FPS addicts laugh at the thought of playing without a mouse and keyboard. Mice give you ultra-precise control, and the keyboard gives you more keys than you'll ever need to bind. While it is true that console FPS games have come a long way in the last five years, the interface is IMNSHO their primary obstacle. The introduction of joysticks on standard console gamepads helps, but not much -- not only is truely precise control almost impossible due to the joystick's small size, but the way you have to hold the joystick in position to retain a constant perspective (other than straight ahead) makes my hands sore after six hours or so. The joysticks do not give the needed precision. The N64 controller could suffice for a DOOM port, but no TFC sniper or Q3A railgunner could live with it.

    Even ignoring those precision problems, there just aren't enough buttons to play effectively. Any console FPS with more than a dozen weapons will end up using a horrible switching mechansism a la Turok 2 (which would be a joke to use in a modern online multiplayer FPS).

    When playing Quake 3 on a PC, I use

    • 9 keys to access individual weapons
    • 4 keys for horizontal movement
    • 1 key each for crouch, run/walk, and jump
    • 1 key each for chat, console, and "use"
    • 3 mouse buttons and a mousewheel for switching weapons and other functions
    • 1 mouse for aiming/climbing/steering
    You just try to duplicate the functionality of ~25 buttons and a mouse on the current crop of gamepads! Not gonna happen. If console manufacturers get a clue, they'll bundle a mouse and keyboard with their new systems. Combine that with Internet access and a DVD player, and you've got a pretty schweet entertainment system/web appliance... competition for both PC games and WebTV-type stuff.

    Playing on a PC, I get a superior interface, much higher video resolution, much better graphics, and much faster action. (Goldeneye feels like walking through molasses after playing even the original Quake!!)

    I am happy to hear that at least someone enjoyed an N64 port of an id game. You're the first person I've met that has. :-)

    ---------///----------
    All generalizations are false.

    --

    --
    I like to watch.

  149. one thing i've noticed... by colmore · · Score: 2

    too bad no one will read this...

    i have a much easier time going back to my old favorite console games than to my old favorite computer games. while i can play zelda any day of the week, my old favorite computer games, zork, castles, doom, and the better king's quests feel so sadly dated.

    i guess its in that two button controller.

    --
    In Capitalist America, bank robs you!
  150. Re:Irony by Eso · · Score: 1
    The configuration that I've seen popping up alot recently, which I detest, is using W, A, S, and D for the horizontal movement. Albeit, this gives you a great number of keys in the immediate vicinity, but I would much rather use either

    a) The arrow keys if the game doesn't have that many binds, due to their isolation; it is difficult to hit the wrong key. Or

    b) The numeric keypad. This is, in effect, vary similar to WSAD in the number of nearby keys for other binds, but they keep a grid formation, making it easier to find keys, rather than the misaligned main keybard setup.

    All configurations listed, however, use the mouse for aiming.

    One last config that I've only ever seen one person use successfully, was two joysticks (one for movement the other for aiming). That would require alot of dexterity.

    I'd rather be pepper-sprayed by a mountie,

  151. PCs VS Console Systems by citizenc · · Score: 2

    I find that the PC is a much more versitle system. It allows, and, in may respects, encourages, people to customize the hell out of it. Different video cards, memory, operating systems -- it all blends together in a nice, personalized machine.

    Consoles, on the other hand, are a set thing. You plunk down your 200 bux, and you know that you are getting exactly what your buddy got. You can do some VERY basic customizing (mod chips, etc) but it is discouraged by the manufacturer.

    HOWEVER, there are some positive points for consoles.. for one, if you buy a console game, you are POSITIVE that it will work. No 'do I have enough ram?' questions, video card drivers, or hard disk space. It's a very efficient system in that respect.

    I'm curious as to how the X-BOX will turn out.. will MS let us plunk our own hardware inside it? Install a different OS? Well, probably not.. I'll wait and see though.

    But, for now, just give me my PC -- posting to Slashdot using a PSX2 would be pretty weird =)

    1. Re:PCs VS Console Systems by Kyobu · · Score: 1

      Even aside from compatibility, getting exactly what your buddy got can be a good thing. Assuming that the platform as a whole isn't obsolete, all the new games that come out have to perform well on the existing hardware, which means that people won't always have to lust after the GeForce2 or whatever the new cool thing is at the time.

      --
      Switch the . and the @ to email me.
    2. Re:PCs VS Console Systems by j_snare · · Score: 1

      Actually, that was my point. When I said stable, I meant that it is a non-changing spec. Sorry about the confusion.

      I personally like PC games better, and I prefer PCs anyways (try playing 2 games, downloading, and cheating with something like GameHack in one of the games on a console!).

  152. Mac sales? by Stu+Charlton · · Score: 1

    What about Mac sales (that "other" alternative platform)? Were they poor/adequate/encouraging compared to Linux sales?

    I've noticed that lately the MacOS game market has really picked up steam, with Deus Ex, The Sims, and Diablo II all getting released in the last 2 months... perhaps one way to indirectly stimulate sales of Linux games is to point to the fact that another alternative OS has a burgeoning game market...

    --
    -Stu
  153. Console FPS isn't all that bad by sips · · Score: 1

    I have played Quake II for N64 and found it to be quite a good experience at that. I really think that a mouse is hard to use in any of those FPS games on the PC. I mean how do you shift your attention from moving (I assume via a keyboard to rotational movement via a mouse)? It's just clumsy and hard to deal with. Primarily the refusal of major game companies to actually standardize on some form of easily upgradeable hardware or else it just dosn't really make any difference. However I guess the best I can hope for is to just buy the game and wait about 5 years to play it on a machine I might then have. That is the unacceptable thing.

    --
    Respond to s
    1. Re:Console FPS isn't all that bad by Aggrazel · · Score: 1

      I find it better to set the mouse sensitivity down a bit.

      Sure I gotta move the mouse farther and faster, and after about a couple of hours your arm starts to get tired, but nothing beats being able to quickly accurately pinpoint your targetm and put that Rail straight through their brain.

      Just my 2pyreal.

  154. me too. by Bad_CRC · · Score: 3
    I am yet another person who wanted to buy the linux version of Q3, but I don't have a store that sells it within 100 miles, and I don't want to order off the net.

    could I drive 3 hours to get a copy, or compromise my desires to not order off the net, in order to order a game for linux instead of windows? yea, but would most people (including myself, as someone who was just a casual user at the time) do it? no.

    It's too bad.

    Linux version sitting beside the windows version on the shelf in the software store, and you bet your ass I'd be right there buying the linux version. Hell, I only play Q3 in linux. But as it is, it's not just a slight inconvenience to get the linux version, it's a MAJOR inconvenience. Which, if that isn't bad enough, People end up comparing the two.

    Would not releasing a linux patch have made me buy linux q3? no, it would have made me not buy Q3 at all.

    Loki is a good company, and they are doing all they can. But, without proper distribution (not a single retail outlet supported by loki in my town of 110,000 people) you can't possibly get an accurate representation of the interest. It's the same with releasing old, outdated games. Of course you can't generate the same interest.

    Obviously, the problem here is that you can't get the marketshare without interest, and you can't get interest without marketshare. major hurdle to overcome, no good solutions.

    ________

  155. huh? by Eric+S+Gaymond · · Score: 1

    The trend is away from stateless game machines (IE, you just plug in the game and go, no external things to worry about) to more of a PC type system with expansions, and network connections, and all sorts of other potential problems.

    The PC's gaming advantages are in its capabilities. Networking, persistent storage, expandability, etc. Stateless game machines can't do that. But as networking is becoming important for the game play, consoles need to adapt to it, and lose their 'statelessness'

    One possible solution to the revenue question JC posed is in the free internet model, where the game machine shows ads or whatever from Nintendo to the users when they log on. That market might even yield more revenue then straight game sales...

    --


    The real Eric S Gaymond is #216600. Everyone Else is a liar.
  156. A few advantages for PC gaming by Mathonwy · · Score: 1
    PCs have a few advantages themselves for games, themselves...
    • No licencing fees. To develop something on most console systems, you have to pay the company who makes the system a licensing fee. If you want to write psx games, you need to give $$ to Sony. If you want to make PC games, you just write it. So in general, more games get made on PC. (Granted, a lot of it ends up crap, but there are usually still a few gems to make it worth it)
    • More controls. PCs come equipped with a MINIMUM of a keyboard and a mouse nowdays. Usually a joystick too. That's a LOT more buttons than any controller I've seen on a console. This gives PC games quite a bit more flexibility in designing interfaces. (if you don't believe me, just try any FPS game on a console, and tell me that interface on consoles isn't a problem)
    • Different evolution rates: PCs are sort of constantly evolving, as soon as a technology comes out, it is available on PCs... Consoles on the other hand, only come out every couple of years. So consoles are usually supperior when they come out, but within a year or two, PCs have caught up. (And a couple of years after THAT, PCs have usually progressed to the point that someone can write an emulator that plays console games better than the console system did!)
    • Upgradability: PC games have the advantage that they can be modified, even after they are released. Patches are one side of this. Buggy games can be fixed. (Although some companies abuse this ability by releasing TERRIBLY buggy games before they're ready to be released, and then trying to patch them after release... *cough* daggerfall battlecruiser300AD *cough*...) On the other hand, for companies like Blizzard, who generally release fairly solid games, the ability to patch after release is quite useful. They can respond to cheats and exploits, fix the few bugs they have, and even tweak game balance, as the need arrises. You can't really do that on console systems. (and don't tell me console games never have bugs. Granted they usually have fewer (because ones WITH bugs don't sell) but heck, even FF6 (FF3 U.S.) had a bug capable of crashing the game and destroying save games.) The other side of this coin is mods. After a game has been released, people can do COOL things to it! Look at how long halflife has survived, thanks to mods! Counterstrike, TFC, etc... People keep playing, since they are given more things to try. You can't DO mods on consoles. (well, you sort of can, if you count the little cartridge feed-throughs like sony used to put knuckles into sonic 3. But they're a lot more expensive.)
    • And finally, PCs have assurance of existance: PCs will ALWAYS exist, since they are used for a lot of vital things besides games. (or so I've been told. ;) As long as these uses exist, PCs can never go the way of the dodo. Since of course, even if you've got the most kick-a$$ accounting computer on the planet, there will always be the temptation to see what kind of framerates you can get out of Quake3 on it...
    So I think it's safe to say that PC gaming isn't going anywhere any time soon.
  157. Amen by Rico_Suave · · Score: 1
    There are other hobbies which are FAR more expensive/wasteful. Boating is a perfect example - if you figure out how many days you actually use a boat, compared to it's cost, it comes out to hundreds or thousands of dollars per DAY of use.

    --

  158. Mouse/keyboard controlled FPS are like sex by Rico_Suave · · Score: 1
    If it's "clumsy and hard to deal with", you're doing something wrong...

    --

  159. Re:If you are running debian try the filters packa by slashdot-me · · Score: 1

    The quick brown fox jumps over the lazy dogs
    S is required.

    Ryan

  160. Cost and convenient by akintayo · · Score: 1

    The consoles beat the PC when it comes to cost and convenience. The cost of a playstation is a 100 dollars and a memory card 15. With the PC, there is the video card 150+, RAM upgrade 100+, gamepad 20+, and a monitor (19+ for 1280X1024).

    Add to that the problems of getting PC games to work and consoles are superior for those with little time.

    --
    Woe be on to them, all who rise against poor people, shall perish in a the end. Buju Banton
  161. I reduce that key count a bit... by Rico_Suave · · Score: 1
    4 Directional movement - A S D X 3 other movement - Shift: walk, c: crouch, right mouse: jump 2 weapons - left mouse: primary, space: secondary 4 misc - ~: console, e: use, r: reload, t: talk Mousewheel for weapon switching. Only 13 there. But still... more than a console controller can handle

    --

  162. They are the exception, not the rule. by Rico_Suave · · Score: 1
    Outside of Goldeneye, I have yet to play a good console FPS (haven't seen Perfect Dark yet). That's the only reason it's as popular as it is - it's not that great compared to PC FPS'es, but when you're used to eating dog food, a decent hamburger is going to seem like a feast. And I don't think anyone could argue that it could have been done much better on a PC.

    --

  163. Console Input (long) by Ronin75 · · Score: 1

    That's not what he was talking about.

    Actually, I was just updating his outdated console input data. He based his assertion on the fact that consoles only had digital input, which isn't true.

    The analog sticks on consoles indeed provide gradated input -- good for driving games, especially. But there is a limit as to how far you can move the sticks -- and the sensitivity cannot be set to a satisfactory level to achieve the same degree of control you get with a mouse.

    When I hear something like this, I think that there is more work to be done, not that the keyboard and mouse need to be ported.

    Every time I "rev" my mouse, due to turning greater than my sensitivity and the width of my mouse pad can accomodate, it's a failure in the input scheme, and my brain wrinkles. I guess I could increase of both, but I already have an Everglide Giganta. :)

    Out of curiosity, have you played a PC FPS with the keyboard and the mouse? Most people who try it quickly realize there's just no other way to play a FPS...

    I have, and I fairly enjoy the keyboard/mouse combo. I'm not bad, either... I can rail someone in mid rocket-jump occasionally. :) But regarding the topic, I would say that it's the best way to play a FPS right now, not that "there's no other way to play FPS." A subtle distinction, but important.

    I often dream of better inputs/interaction with computers, and what a breakthrough in pervasiveness and appeal would be if we could get past that. I think that one of the main reasons that we haven't advanced as quickly as we could is that input is primarily a secondary concept in technology, everyone just goes with what we have, and makes it fit... which prevents new, possibly better ways of thinking from emerging.

    Do you think that the keyboard/mouse was designed as the input for games? Why do you think it became so? Because it was there, and it happened to be a better match than keyboard alone. Could you imagine a day where someone comes up with an interface better? I can, and I keep hoping that someone'll do it.

    This tangent just explains why I need to reply when someone says that some particular interface is hands-down, end-the-issue the _best_ (or worse, when they don't have all the facts regarding the current state of input). Someone, somewhere is going to need to come up with something better, or we're going to be slaves to the clunky keyboard/mouse combo forever. And somehow, figuring out how to control an FPS with a console controller is adding to the global input/control accumulated knowledge, and bring us all closer to the input nirvana I dream of. :)

  164. Nyet by barracg8 · · Score: 4
    "I do believe that doing a little bit of driver work is good for a programmer's soul," he said.

    Nyet!

    Caffeine for mind.
    Pizza for body.
    Sushi... for SOUL.

  165. It appears to be a lack of imagination by sips · · Score: 3

    Really it seems that most games are not at all original in the least. And they justify the use and application of more hardware to cover up the fact that they don't have any new ideas. Did you know that Wolfenstein had acceptable 3d like graphics and ran on a 286? Hell I can run the original doom on an old 486/33 with no problems. Then people claim that these graphics have increased soooo much and it's totally obvious? Really what ever happened to having graphics good enough that when you look at your hand in the game it looks like your hand in real life (assuming they are modled after the same thing?) Hardware upgrades that increase graphics that humans can see by a 2% increase and give the game some mp3 player and they thing that really counts for an actual advance?

    --
    Respond to s
  166. The N64 does NOT have good games. by Alkaiser · · Score: 1

    Fun games on the N64? Are you on crack? The PS2 has only been out in Japan for like 3-4 months, and already there are more good games that I'd play for that than I ever found in the entire current library of N64 games. On top of that, no idiot would try and argue that Perfect Dark looks anywhere near as good as Final Fantasy 8 on the PS, Soul Calibur on the DC, or Deus Ex on the PC.

    The N64 blows as a console. It isn't competing with the Playstation by any means except financially, and that's only because of Pokemon. Ask any real game player, and they'd take a PS or a DC over an N64 11 times out of 10.

    As far as console gaming vs. PC. With my PC, I've got a chair and a mouse, two important things I don't get with a console. In addition, the N64 and DC controllers are REALLY uncomfortable. I can play UT or Counterstrike for several hours before I get any sort of discomfort. But I was playing Virtua Tennis for an hour the other day, and I wound up with this big "A" imprint in my finger from volleying, and I decided that was a sign I should stop.

    Have any of you played Gundam 0079: Side Story, for the DC? It's nearly impossible because the torso twist and the movement controller are on the SAME FRICKING SIDE of the controller. There's NO way you can guide the thing with any sort of fluidity. On a PC it'd work just fine.

    Also, sitting/lying on the floor in front of a TV elevated 6 in./1 ft. off the ground gets your neck, back, what have you, a lot more tired than sitting in a chair looking at an eye level monitor. Sure, you could sit on the couch, but you're farther away, and if you have an apartment with roomates, they get angry because they need somewhere to sit, too.

    Consoles are neat because it facilitates multiplayer, and like everyone has said..no patching. (Unless of course, you're the N64, in which case, you release 3 different versions of Turok 2 with different framerates for each of them, and don't tell anyone. But we're talking REAL consoles here, so we'll just ignore that.) However, I'm getting really irked with the fact that I have to buy an extra controller all the time, especially with these systems that support directly plugging in 4 controllers. You'd think they'd at least give you 2 if their product was so "ready" for 4 controllers.

    But the consoles definitely have their good points. Most of the good RPGs are on consoles, (Although Septerra Core came out only on the PC, and it was sweet.) because PC gamers need to use their computers for other tasks, and you can't always save in any place in RPGs. In addition, I guess the non-twich action just doesn't fly with the average PC gamer.

    So, give me a PC for my FPS and RTS games, and I'll take a console for the RPGs. If I want to play Pokemon Does Your Mom or Pokeballz...I'll just turn on my N64...and shoot myself.

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    Netjak.com independent reviews of domestic & import video ga
  167. consoles vs. PCs by nomadic · · Score: 1

    PCs will always have the potential to create better games simply because they're more flexible. All the great time-wasting games, from Infocom to Wasteland to Ultima to Starcraft have been great not because they had state-of-the-art graphics, but because they were well-designed. Now PC game makers have fallen into a pit where it's only about the graphics. Considering Id is probably the worst offender, I guess I shouldn't have expected any innovative design ideas in Carmack's speech.
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