err...sorry..but Mrs. Tiger Woos is part of a Swedish new defence initiative, aptly called SWING. With all the latest cuts in our defence budget second hand golf clubs is all we can afford!
Well...that was sort of the point of my argument. People tend to forget that the entry barrier of the games market is still there as long as marketing is a fact. We will see more of the indie-games than we used to, but the market will still be dominated by large entities that have the money to build and entertain IP:s.
Your attack on copyright and "monopoly proctected sectors" is like fighting windmills. What you have to do is to start a political movement to change the system. Markets work within the institutional boarders they are given.
Even gerilla-marketing is expensive. Adding one market-guy salary to a small developer can break the budget. The margins in games developing is not what most people think. They are small and unless you get a big hit out there you are almost certainly going to be walking the edge for ever.
the marketing!
I know I will be cursed, booed, spit on and generally carried out on a rail after being dipped in oil and feathers, but i work in marketing.
The need for large entities in the business will still be there since marketing costs a lot of money. Sure you can self-publish a game but it will almost certainly drown in the flood of games that are released. A bad game with marketing will almost always outsell a good one with no marketing. The almost part will always be the luck factor.
A true classic and precursor to the Halo series. The first shooter with a truly deep story!
err...sorry..but Mrs. Tiger Woos is part of a Swedish new defence initiative, aptly called SWING. With all the latest cuts in our defence budget second hand golf clubs is all we can afford!
Well...that was sort of the point of my argument. People tend to forget that the entry barrier of the games market is still there as long as marketing is a fact. We will see more of the indie-games than we used to, but the market will still be dominated by large entities that have the money to build and entertain IP:s. Your attack on copyright and "monopoly proctected sectors" is like fighting windmills. What you have to do is to start a political movement to change the system. Markets work within the institutional boarders they are given.
Even gerilla-marketing is expensive. Adding one market-guy salary to a small developer can break the budget. The margins in games developing is not what most people think. They are small and unless you get a big hit out there you are almost certainly going to be walking the edge for ever.
the marketing! I know I will be cursed, booed, spit on and generally carried out on a rail after being dipped in oil and feathers, but i work in marketing. The need for large entities in the business will still be there since marketing costs a lot of money. Sure you can self-publish a game but it will almost certainly drown in the flood of games that are released. A bad game with marketing will almost always outsell a good one with no marketing. The almost part will always be the luck factor.