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The Unsung Heroes of PC Gaming History

An anonymous reader writes "The history of PC gaming is littered with many well-known and highly regarded titles, but what about the titles you mightn't have heard of? This list of the top games in the history of the PC includes the usual suspects, such as Half-Life and Doom, but also some often overlooked PC games including such classics as Elite, the space trading RPG developed in 1984 by two college friends from Cambridge for the Acorn and BB Micro systems. The game used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory, all with 3D wireframes. Also in the list is Robot War, which required players to actually code the participants, and one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds, that have made modern RPGs so popular." What's your favorite classic game that always gets overlooked in these kinds of lists? My vote goes for Star Control 2.

325 comments

  1. I remember Elite by DiamondGeezer · · Score: 1

    Of course Elite became Eve Online, exactly the same game only with better graphics, multiplayer and millions of options designed to suck out your lifespan through your wallet.

    I played Elite a lot as a kid, which is why I couldn't see the Eve Online screen for the deja vu

    --
    Tubby or not tubby. Fat is the question
    1. Re:I remember Elite by julesh · · Score: 1

      Of course Elite became Eve Online [...]

      Have you spent more than about 30 seconds playing EVE? The game play is _completely_ different. This isn't a good thing.

    2. Re:I remember Elite by kamapuaa · · Score: 2, Insightful

      Not Tradewars 2002?

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:I remember Elite by Anonymous Coward · · Score: 0

      Correct. If Elite became a game, it's probably Freelancer. Elite was an inspiration(as was Freelancer)for EVE Online. But EVE is its own game, mainly because it relies primarily on its players to generate the content. There's PvE content, yes, but the real meat and potatoes is what takes place in all the different forms of its PvP game. Trade, industry, piracy, empire-building and everything in between, EVE is a competition for resources, and a game which enables playstyles other games would call dishonorable at best and outright griefing at worst.

      Seriously. Go read about the Guiding Hand Social Club and the downfall of BOB via Haargoth. Check out the EBANK scandal and dig up the dirt on the controversies of t20 and Larkonis Trassler.

    4. Re:I remember Elite by CarbonShell · · Score: 1

      Actually Freelancer and the X series would be my candidates for Elite follow-ups.

    5. Re:I remember Elite by KDR_11k · · Score: 1

      Freelancer is more of a guided game with a very static game world, I think the hardcore Elite fans went with the X series. Freelancer has some of the Wing Commander ideals mixed into it like having you fight foreign military ships in a crappy basic thingy and winning, in X when a pirate tells you to drop your cargo or die you should make sure you're actually flying a war machine (or a fast ship that can run to the police before he can get to you) before telling him to fuck off.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:I remember Elite by tom17 · · Score: 1

      I too had Elite, on my Acorn Electron (My first computer). However, it was near impossible for me to save games with the cassette recorder and so I got bored of restarting the game every time very quickly. In fact I got bored of most stuff pretty quickly due to an inability to save stuff reliably.

      I wonder if I would have gotten more geeky in life if I had a better cassette player with my Electron!

      Tom...

    7. Re:I remember Elite by commodore64_love · · Score: 2, Informative

      Elite actually evolved into Elite on the NES (same game but expanded missions), then Elite II, Elite Frontier, and a few other 90s-era sequels. I've also noticed that the PS1 had an Elite style game (in 4 parts), with identical view and controls, but the goal was to follow a pre-plotted script. It was not open-ended like the original.

      As for the list:

      - The Sims should be replaced with Little Computer People by Activision. That was the genesis of the genre - http://en.wikipedia.org/wiki/Little_Computer_People

      - Haunted House by Atari should be mentioned as the first survival-horror game.
      - Starship and Star Raiders were the 1st first-person-viewpoint shooters.
      - Also:
      --- Zork or Dungeon
      --- Last Ninja
      --- Donkey Kong
      --- Turrican (like Metroid before metroid existed)
      --- M.U.L.E. for the C64 (with cool music besides)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    8. Re:I remember Elite by clickclickdrone · · Score: 1

      >M.U.L.E. for the C64 (with cool music besides)
      Better on the (original) Atari 800 - 4 player due to the 800's 4 joystick ports.

      --
      I want a list of atrocities done in your name - Recoil
    9. Re:I remember Elite by Ishin · · Score: 1

      Um, Turrican came out long after the original Metroid.

    10. Re:I remember Elite by Creepy · · Score: 1

      Wow... not sure how they can cram that into 10, but here's my take on it and the parent:

      I'm not sure about Starship, but Star Raiders wasn't that good of a game and Elite was far more fun. My memories of Star Raiders was the anemic turning speed, frustrating controls, and jumpy graphics. Certainly not in my top 100, much less 10. My favorite space trading game of that era was actually Sun Dog: Frozen Legacy, which narrowly edged out Elite.

      Zork was fun, definitely defined and drove the text adventure genre. It was predated by Adventure/Underground Adventure on mainframes. As for influential, a little known text adventure called Softporn Adventure may win that one - it was later converted to graphics and released as Leisure Suit Larry, a series that still exists today (well, Zork sorta does too - even though the last official version was 1997, a browser based MMORPG apparently exists).

      Ultima (or Akalabeth if you really want to push it - Akalabeth wasn't really that good, but it did set the framework for Ultima) and Wizardry were sadly skipped, as were precursors, hack, rogue, nethack, Larn, etc. Sadly, single player RPGs are skipped entirely, including some that largely saved the genre (Fallout) and some that are considered classics (the SSI gold box games). At least Stormfront (a studio that worked with SSI) got some credit with NWN.

      Also the mentioned Wolfenstein 3D, but forgot the precursors, Wolfenstein 1 and 2, which defined stealth based action games. I should sic the undead Silas Warner on them. Ultima Underworld blew my mind well before Doom - too bad my PC at the time couldn't handle it and I could only play at a friend's house.

      RTS is completely missed... I'd start with The Ancient Art of War, though that lacked resource management that became a staple of later RTS's. I actually didn't play the original except much later on emulator, though I did play the Ancient Art of War at Sea in the 1980s. Broadsides also had some RTS-at-sea elements. You could argue RTS and God game genres started on Consoles with Utopia (Intellivision) , however.

      There were plenty of side scrollers before Turrican, some even good ones. If I had to name a genre defining side scroller I'd start with Choplifter! (the first computer game to ever get ported to video game) or Karateka (the precursor to the Prince of Persia series), but if you want to go with a Japanese-ish one, try Thexder (1985 in Japan on NECs, 1987 on varous platforms in the US). I also loved the cartoony game Drol (1984).

      Puzzle games don't start and end with Tetris and Mine Sweeper. Long before those we had Lode Runner and Boulder Dash, both incredibly popular and incredibly fun. Lode Runner holds the distinction of being the other computer game ported to the arcade.

      Donkey Kong was a video game - they were avoiding video games.

      No comment on M.U.L.E. - I saw this game in stores, but I never actually played it. I heard it was fun, but I never got a pirate copy and always had something higher on my list to buy. Probably a tragic oversight, though I've played similar games since.

      No mention of Diablo - that pretty much defined the action RPG genre. For a game that originally was planned as a graphical turn-based nethack it certainly came out much different.

      It seems every list like this has Doom at #1 and Half Life somewhere in the top 10. Funny that those and Duke Nukem 3D rank 1,2, and 3 in the games that give me the worst motion sickness. I did manage to get through Doom (barfing twice in the process), but never the others. I never did figure out the cause - some mix of graphics swim due to the viewing angle and bobbing, I think - Rise of the Triad and Descent gave no issues, but Marathon did. UT does not, but HL does. Most 3rd person like Tomb Raider do not, but Darkened Skye did (the game that used a Skittles license, lol). The engine doesn't seem to matter - I've had problems with Unreal Engine games that are not UT. Anyhow, my point is these can't really be in my personal top 10 because they make me violently ill and I can't enjoy them.

      I think the highly influential arcade game Sabotage (aka Paratrooper, aka Parachute) deserves an honorable mention. I spent many an hour in a gradeschool lab playing that one.

    11. Re:I remember Elite by Anonymous Coward · · Score: 0

      I wasted so many hours playing TW2002. On at least one BBS I got powerful enough to destroy other player ships IN FedSpace and then fight off the Federation capital ships that turned up to defend them.

    12. Re:I remember Elite by clickclickdrone · · Score: 1

      >My memories of Star Raiders was the anemic turning speed, frustrating controls, and jumpy graphics.
      I'm guessing you played the 2600 version then? The 400/800 one was silky smooth.

      --
      I want a list of atrocities done in your name - Recoil
    13. Re:I remember Elite by hairyfeet · · Score: 2, Informative

      Actually as a loooong time Freelancer player I would say you have to consider the retail game more of a demo really. if you want to enjoy the real Freelancer you need to go to one of the many Freelancer mods sites, as the mods if what makes Freelancer, both single player and MMO. Thanks to the modders there are still tons of places and things I haven't done in a game released in 2003, new ships, systems, factions...it is fricking huge! Just pick up the excellent Freelancer Mod Manager and you are good to go. Works in Windows 7 x64 BTW.

      As for games not on the list? I would go with Starflight because that game was so huge and different for the time. Both the PC and later Sega Genesis games gave you so much to do, explore and a pretty long mystery to solve. All in all a great game and one I would love to see done on a PC with today's tech.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:I remember Elite by dskzero · · Score: 1

      Being the first doesn't means it was the first one that did it _right_. Also, Donkey Kong is by default a no-no as it is a console game, which is something that's clarified at the first or second paragraph in TFA.

      --
      Oblivion Awaits
    15. Re:I remember Elite by commodore64_love · · Score: 1

      Good to know (although I never play any of my games except as a solo).

      That's somewhat similar to how Pitfall 2 is better on the Atari 800 because it had a "second adventure" built in. This was because the Atari programmer ported it directly from the original game, whereas the C64 programmer rewrote the whole thing from scratch. The Atari programmer found porting only took half as long, and therefore he had spare time to create the 2nd level.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    16. Re:I remember Elite by commodore64_love · · Score: 1

      >>>Star Raiders wasn't that good of a game and Elite was far more fun

      Yeah but Elite didn't exist in 1979, and so that's what most of us played. I personally thought Star Raiders was awesome. I probably spent more time playing that game than any other from the 70s and pre-85.
      .

      >>>If I had to name a genre defining side scroller I'd start with Choplifter!

      Barnstorming. Chopper Command. Both worthy of mention. And of course Defender.
      .

      >>>Donkey Kong was a video game - they were avoiding video games.

      Uh? Whatever that means. A computer game is a video game. A video game console is a computer minus keyboard. No. Real. Difference. But anyway Donkey Kong was ported to many many computers, so it qualifies for the list.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    17. Re:I remember Elite by Bat+Country · · Score: 1

      It's not always about the first games, it's sometimes about the games that defined what the genres were to become.

      Half-Life was the first FPS to deliver a storyline more sophisticated than the average C-rate late night Skinemax sci-fi flick.

      Doom was the first to add the speed, immersion and immediacy to FPS, and was probably the most popular multiplayer video game until Starcraft came around.

      World of Warcraft triggers the grumpy reflex in old timers like myself, but you've gotta admit, it's a phenomenon that hasn't been seen since Pac-Mania - the whole developed world knows about it and probably plays it - it's ubiquitous. On food, t-shirts, television, every corner of the internet and stuck all over magazines. A couple of years ago I saw two complete strangers in their forties arguing about druid specs... I haven't played the game since beta and am personally sick to death of hearing about it, but it's got an undeniable place in the annals of video game history.

      The Sims may not have been the first tiny people simulator, and it wasn't even the first to have a complicated learning AI (off the top of my head, the Creatures series predated it.
      What is has, however, is probably the largest sales numbers in history; and it essentializes the nurture/imagine/manipulate instinct to a degree that has not been surpassed.

      Also of note, Turrican was released a full three years after Metroid.

      --
      The land shall stone them with the bread of his son.
    18. Re:I remember Elite by uncledrax · · Score: 1

      if like Elite, EVE had actually piloting your ship instead of point-and-click your ship and auto-firing weapons.. then I actually have played more then a few hours I did of the demo.

      If you mean they are the same because 'They are in space.. you can trade goods, and upgrade you ship', then yes, they are the same, but your basically comparing box backs for that and not the actual implementation of the game.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  2. Clamdigger! by chromas · · Score: 3, Funny

    Tyrone calls you up, you know, in the game, and he says, "I can dig more clams than you, stupid!" And you've got to say, "Nuh-uh, boy!" And then y'all gotta race down to the beach with your buckets and your shovels. And the object of the game is to find parking.

    1. Re:Clamdigger! by agrif · · Score: 2, Informative
    2. Re:Clamdigger! by Pojut · · Score: 1

      Give Oog Clamdigger!

    3. Re:Clamdigger! by OakDragon · · Score: 1

      Good game all right, better than Video Oujja.

  3. Microprose by MeesterCat · · Score: 5, Interesting

    The games that have kept me occupied for the most time would be the various Microprose sims. F-19 Stealth Fighter, M1 Tank Platoon, Falcon 4.0. Admittedly, it may have been the manual that kept me occupied. Good times...

    I would also make an honourable mention for Sir Geoff Crammond and his Formula 1 Grand Prix series.

    --
    "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
    1. Re:Microprose by julesh · · Score: 1

      The games that have kept me occupied for the most time would be the various Microprose sims.

      Oh, yeah. I must have spent *months* playing Gunship. The career progression stuff that Microprose did with those sims really got you hooked.

    2. Re:Microprose by Anonymous Coward · · Score: 0

      And don't forget SWOTL from Lucas Arts, as well as Aces of the Pacific, Aces Over Europe, A-10 Tank Killer and Red Baron. from Dynamix. Also Steel Panthers 1/2/3 from SSI.

      Back then I loved me some flight and combat sims.

    3. Re:Microprose by clickclickdrone · · Score: 1

      My favourite Microprose game was Kennedy Approach. I loved the digitised speech and the way the game built up to become really frantic with 4 or 5 planes stacked while you tried to bring in another one having an emergency whilst trying to keep the light planes coming and going quick enough to not lose points. An unusual but very addictive game.

      --
      I want a list of atrocities done in your name - Recoil
    4. Re:Microprose by PopeRatzo · · Score: 1

      I loved the digitised speech and the way the game built up to become really frantic with 4 or 5 planes stacked while you tried to bring in another one having an emergency whilst trying to keep the light planes coming and going quick enough to not lose points.

      I liked the "Lucy Makes Chocolates on a Conveyor Belt" game, where Lucy starts out standing at a conveyor belt and her job is to make chocolates, but then the conveyor starts coming faster and faster and she starts having to eat the chocolates so they won't go past her on the conveyor and then she stuffs herself so full that she gets fat and has bad skin from eating chocolates and then Ricky starts drinking because his wife is a fat pig and then he starts banging other girls and then Lucy sets his bed on fire and kills him.

      I really hate sims. I mean, I really hate sims. All my life I figured out how not to have to work at a high-pressure job, and I don't intend to spend my precious leisure moments simulating a hard, unpleasant, pressure-cooker of a job.

      I just want to blow stuff up and kill stuff in the bloodiest way possible and screw shape-shifting witches from the deep forest. Occasionally, I like to race fast cars down city streets and get into massive burnout crashes.

      Although, I do like Eve Online, and it is a pressure cooker of a game that can involve mining which is hard drudge-work, so maybe if it's done really well and doesn't focus on the most boring and mechanical aspects of work, and you occasionally get to kill something, sims aren't so bad.

      Never mind.

      --
      You are welcome on my lawn.
    5. Re:Microprose by Anonymous Coward · · Score: 0

      Yeh, me too. But eventually my motto became 'Gunship - play it like an arcade game, if you're good enough'.

      C64 9880

    6. Re:Microprose by BigSes · · Score: 1

      Indeed, Red Storm Rising was another Microprose game that I really enjoyed (oh, and Rex Nebular). I always though that the Falcon series was Spectrum Holobyte? I could be wrong, the last one I remember playing was 3.0.

    7. Re:Microprose by kaizokuace · · Score: 1

      actually, I remember playing Falcon 3.0 a lot more than 4.0. On a 486 at that! I logged so many hours in the skies. Good times.

      --
      Balderdash!
    8. Re:Microprose by grumbel · · Score: 1

      Speaking about coveyor belts and work, that reminds me of Donald Duck's Playground (1984). You have to work and make money in a collection of minigames to buy toys for your nephews. Was pretty nifty game for its time.

    9. Re:Microprose by DarthVain · · Score: 5, Insightful

      Excuse me while I hunt you down like the dog you are for forgetting the likes of:

      CIV
      MOO
      X-COM

      Also I am pretty sure all the of those game series belong mention when talking about hero's of the PC gaming history!

    10. Re:Microprose by Anonymous Coward · · Score: 0

      Geoff Crammond was a God in the 8 bit days.

      Found an iphone version of The Sentinel called The Watcher a few months back and that's still addicting the hell out of me but what the world really needs is another Stunt Car Racer.

    11. Re:Microprose by KatchooNJ · · Score: 1

      Total agreement. Loved Kennedy Approach. It actually had great speech for the day. Another Sid Meier classic. :-)

      In fact, it would have been cool to see his Pirates! on this list, since it was the first game that really did the chained-mini-game style perfectly! :-D

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    12. Re:Microprose by Bios_Hakr · · Score: 2, Informative

      You should check out FreeFalcon. It's 4.0 sourcecode that has been updated and tweaked to provide a more realistic experience. The full game is now free and you can find it over at http://www.freefalcon.com/

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  4. Neverwinter nights... by blahplusplus · · Score: 1

    ... was garbage.

    A list of great games which were commercial failures were:

    -Freespace 2
    -Planescape torment.

    Even mentioning the name neverwinter should send chills down any RPG'ers spine. Neverwinter nights tried to do too much with too little budget, their idea's about tools were awesome but the main single player game suffered because of it. Doing a toolset is hard while doing a game at the sametime, truthfully some days I wish bioware had infinite money to have really made NWN shine, good ideas but the development time and resources for something like that to make it good would be like a decade.

    It wasn't until mass effect/dragon age that Bioware really got back on track to making good games again. NWN could not hold a candle to bioware's previous RPG's and NWN couldn't decide if it wanted to be diablo'ish action RPG or a more party based RPG where the battle mechanics were abstracted from the player.

    A big issue for me was that there was not enough NPC's in your party to have the sole focus entirely on your character. I kept wishing it played more like diablo because there wasn't enough to keep you busy before you were left doing nothing. It was one of the most boring games I had ever played on the PC. The pacing was slow just like MMO's where travel time was severely slow/gimped.

    It's one of the things about MMO's that I hate the most is that they really ruined more actiony-rpg elements of older single player games when game companies went mad copying MMO's.

    The problem was is putting boring crap from MMO's in in your single player RPG is bad, MMO's do it just to keep you from finishing the content too fast, but that kills the pacing of the game. A singleplayer game should always have good mechanics and pacing of battles / story but NWN had none of that, the only thing that tentatively saved it (years later) were the mods players made, and even then it was still god awfully boring because the main game was so unfinished.

    1. Re:Neverwinter nights... by Misanthrope · · Score: 5, Informative

      They're talking about the original NWN, the AOL game. Which had a very large following and was one of the first graphical MMORPGs
      http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

    2. Re:Neverwinter nights... by blahplusplus · · Score: 1

      Thanks for the heads up, didn't realize.

    3. Re:Neverwinter nights... by B1oodAnge1 · · Score: 1

      rofl, megawoosh ;-)

      --
      RUGBYRUGBYRUGBY
    4. Re:Neverwinter nights... by NickFortune · · Score: 1

      I enjoyed Neverwinter Nights, a lot. I never did play the second one, and I didn't much get on with Hordes of the Underdark (and that's for all of the "Hall of the Fire Giant King" coolness of the setting). But basic NWN I enjoyed a lot.

      Dragon Age on the other hand, irritated me on so many levels that I shall be skipping any other title in the series, and probably the Mass Effect ones as well.

      I guess we're look for different things in a cRPG. From my viewpoint, BioWare has gone downhill rapidly of late.

      --
      Don't let THEM immanentize the Eschaton!
    5. Re:Neverwinter nights... by bigstrat2003 · · Score: 2, Informative

      It wasn't until mass effect/dragon age that Bioware really got back on track to making good games again.

      You forgot KOTOR, but yeah... NWN's campaign really bit. I enjoyed the gameplay, but the plot was mind-numbingly stupid.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    6. Re:Neverwinter nights... by Jaysyn · · Score: 1

      NWN was awesome for the toolset & some player made modules, not the original campaigns. If you've never played Darkness over Daggerford, or the remake of Pool of Radiance you really should give them a try.

      --
      There is a war going on for your mind.
    7. Re:Neverwinter nights... by oh-dark-thirty · · Score: 2, Informative

      It was truly the WOW of it's day...I remember burning hours upon hours of modem time on that game.

    8. Re:Neverwinter nights... by Anonymous Coward · · Score: 0

      You're right NWN was crap. But then again, most of Bioware's attempts were crap, only getting "popular" when the sequel was done by Black Isle. Baldur's Gate is a great example of this. BG II was fantastic of course. And Planescape: Torment...we've yet to see anything like that game again. All Black Isle.

      Hated NWN. There was very little difference between Aribeth and Bastilla from KOTOR. Squint and it was the same character, lamely done.

    9. Re:Neverwinter nights... by Anonymous Coward · · Score: 0

      Try RingTFA next time.

    10. Re:Neverwinter nights... by woopate · · Score: 1

      I loved Bioware's NWN. Not the single player, mind you, that *was* garbage. But the number of incredible stories and worlds you could play online for *free* has made this one of my favorite games of all time.

      No love for X-Com on that list?

    11. Re:Neverwinter nights... by sproketboy · · Score: 2, Informative

      You can play it now for free.

      http://www.forgottenworld.com/

      A complete cross-platform redesign is getting started here: http://goldchest.sourceforge.net/

    12. Re:Neverwinter nights... by Anonymous Coward · · Score: 0

      KotOR? Why? Because it was based on Star Wars?

      I never understood the like for that game. Terrible combat mechanics, terrible camera control, terrible story, bad RPG design, no modding support, mediocre graphics, NO replayability. I can't really think of anything good about it.

      Is there something about KotOR that I completely overlooked?

    13. Re:Neverwinter nights... by Anonymous Coward · · Score: 0

      I played NWN for years online, and while I have to say it had some great modules and persistent worlds, it still lacked one crucial thing: atmosphere. Even the most inspired modules played like early MMO's: devoid of emotion, the only pursuit the one to constantly improve your character.

      (captcha: "quests" - Lol)

    14. Re:Neverwinter nights... by WWWWolf · · Score: 1

      Ignoring the fact that the article speaks of a different game with the same name...

      Even mentioning the name neverwinter should send chills down any RPG'ers spine.

      Now you're just exaggerating.

      the only thing that tentatively saved it (years later) were the mods players made,

      Years? Try less than a year until the modders could make mods that were better than the main campaign. If you're speaking of the situation years later, we're talking about stuff that's completely mind-blowing. The mods were awesome. I was playing NWN for years without ever needing to complain about lack of good Linux games. Seriously, I don't really care much about the campaign, the mods were so much fun that I'd personally safely say that it's one of the best CRPGs ever. Far from getting chills down the spine, dammit.

      The campaign just wasn't a selling point for NWN. From day one, I bought the game for the toolset and mods. I bought the expansion disks for tilesets and monsters.

  5. trash reviewers by Anonymous Coward · · Score: 4, Interesting

    Iain Thomson: Minesweeper has probably cost more time in lost productivity in the office than anything else, including human resources meetings.

    The game was bundled in with Windows 3.11 and all subsequent versions and is simplicity itself.

    It Came out in Windows 3.1 (possibly earlier), not Windows 3.11 for workgroups.

    World of Warcraft Should not even be on the list, Warcraft maybe, Starcraft maybe, Diablo maybe, but not WoW.

    Duke Nukem Forever should be (as well as Starcraft Ghost) for having names that are ironically fitting.

    1. Re:trash reviewers by Inschato · · Score: 1

      Starcraft doesn't make the list because it is not "unsung" - pretty much everyone knows what it did for the genre.

    2. Re:trash reviewers by dskzero · · Score: 1

      Neither of those games were that advanced, successful, or created a culture or a genre. WOW has created a culture, is incredibly successful, and has the largest community ever. EVERYONE knows about WOW. Not everyone knew (or knows) about Diablo. I also wonder why you only list Blizzard games, like you imply that such a list *needs* to have at least ONE Blizzard hit.

      --
      Oblivion Awaits
    3. Re:trash reviewers by mog007 · · Score: 1

      Starcraft is about as unsung about RTS games as WoW is unsung as far as MMO's go.

  6. How about MUDs? by Kelbear · · Score: 5, Insightful

    MMOs are so popular these days, but MUDs, the text-based progenitors of MMOs started it all off, and are still quite active, with literally decades of their content built-up and still being added.

    I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e

    1. Re:How about MUDs? by PopeRatzo · · Score: 1

      but MUDs, the text-based progenitors of MMOs started it all off, and are still quite active

      But you gotta admit, the people who prefer them are some very weird ducks. At least in my own personal experience, people who will actually come out and say "I prefer playing MUDs to the graphically-oriented games of today" tend to be somewhat, shall we say, different in other ways, too.

      Not necessarily in a bad way, but still.

      --
      You are welcome on my lawn.
    2. Re:How about MUDs? by MarbleMunkey · · Score: 1

      I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e

      ... I didn't like the others; they were all flat.

      /What? Eric the MUD?

  7. Facts by julesh · · Score: 5, Insightful

    Don't let them get in the way of a good article.

    "Escape Velocity is a precursor to Elite in many ways"

    Yes, I can see how a 1996 release is a precursor to a 1984 one.

    "In addition to a rich storyline, [Elite] used 3D wireframe graphics."

    Rich storyline? You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay? That's not what we mean these days when we say a game has a storyline.

    "For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"

    (1) IIRC, there were 1024 worlds in Elite.
    (2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds. Things very much like it had been done time and time before. We've largely stopped doing it this way, but only because we don't have to any more...

    1. Re:Facts by Anonymous Coward · · Score: 0

      And Elite didn't run on a BB Micro it ran on a BBC Micro (as in British Broadcasting Corporation).

    2. Re:Facts by ZosoZ · · Score: 1

      "For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"

      (1) IIRC, there were 1024 worlds in Elite. (2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds. Things very much like it had been done time and time before. We've largely stopped doing it this way, but only because we don't have to any more...

      Eight galaxies, with 256 stars in each; from an extract from "Backroom Boys" (well worth picking up):

      Obviously, Bell and Braben couldn't have an infinity of other galaxies. That would just be silly. But they could, they agreed, have a coolly huge number of galaxies, as they explained to Acorn, showing off the feature. In fact, they said, they planned to have... 2 to the power of 48 of them, approximately 282,000,000,000,000 - two hundred and eighty-two million million galaxies. It was one of the few moments when Acornsoft put its foot down. Acornsoft could see that having 282,000,000,000,000 galaxies would rub the player's nose in the artificiality of what they were enjoying. A number that gigantic made it inescapably clear that some sort of mathematical concoction was involved. And it exposed the underlying sameness of all the star systems, generated as they were from only a handful of varying qualities. The pink volcanoes would come round again and again. It would be better to be more modest. Somewhere between the unimpressed response to a small game universe and the disbelieving response to a ridiculously large one lay a zone of awe. That was where they should be aiming, and eight galaxies containing 256 stars each seemed like a reasonable guess at its whereabouts.

      Not sure anything like that had been done "time and time before", and certainly not combined with real time 3D graphics.

    3. Re:Facts by itsdapead · · Score: 2, Interesting

      Rich storyline? You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay? That's not what we mean these days when we say a game has a storyline.

      The point is that 1984 wasn't "these days". I don't know that Elite was actually the first to package a scene-setting novella by an actual author (edit: Wikipedia says it was) and an "in-character" instruction manual, but it was certainly one of the first - SOP back then was more along the lines of "you are mankind's last hope - press SPACE to fire".

      However, perhaps TFA should have said "back story" rather than "storyline", considering that the USP of Elite was its totally unstructured play...

      (2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds. Things very much like it had been done time and time before.

      Certainly, generating "original" descriptions and phrases from random word lists was nothing new - but Elite made particularly good use of it to produce a universe that was just too big to completely explore, without being silly.

      We've largely stopped doing it this way, but only because we don't have to any more...

      Its a pity that newer games didn't come up with more sophisticated ways of generating huge universes.

      Elite may have had rather more sophisticated graphics than its predecessors, but it was still a game that required you to bring your own imagination. It was always bloody obvious how the random worlds were generated, but you could willingly suspend disbelief and imagine you were exploring a vast galaxy, and the red herrings in the manual (generation ships etc.) helped you imagine that there were mysteries out there. None of the successors have had that feeling - even if they have original artwork for every world you visit.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    4. Re:Facts by Anonymous Coward · · Score: 0

      Jesus fuck, are you always such a tedious faggot?

    5. Re:Facts by julesh · · Score: 1

      No, I'm actually quite an exciting faggot most of the time. Do you always make people want to punch you in the face the first time you talk to them?

  8. a lament for the lost King of Dragon Pass by KingCarrot · · Score: 1

    My vote definitely goes for the turnbased strategy/RPG King of Dragon Pass by A-Sharp.
    No moving graphics, but hand-drawn still-pictures and beautiful music. Plus the entire game has a really cool story and since it consists of loads of random events it is eminently suitable for several playthroughs. This is a game where you are rewarded for thinking.

    The second place probably goes to Emperor of the Fading Suns. A pretty cool space strategy game spanning multiple hex-based planets a la civilization connected by wormholes. The problem was that it was riddled with bugs that made the entire game unbalanced. Several mods have corrected this and made the game what it was meant to be: a universe based on Dune with interplanetary conquests and a bad-ass church going after heretics.

    Some noteworthy mentions are probably from that old genre of 1st person RPG/strategy games which includes Dune, Alien Legacy and others.

  9. Finally! by Svippy · · Score: 1

    Some Star Control 2 love! My goodness have that game been too often neglected. Such a shame.

    Personally I'd like to see Caesar III and The Neverhood among these lists more often. Also vastly underrated games. I still play my fair share of Caesar III, such a shame no one has thought of making an open source clone.

    --
    Clicked pie.
    1. Re:Finally! by chronosan · · Score: 1

      Pleb!

    2. Re:Finally! by Jaysyn · · Score: 1

      Have you tried Pharaoh or Zeus & their expansions?

      --
      There is a war going on for your mind.
    3. Re:Finally! by DarenN · · Score: 2, Informative

      The Ur-Quan Masters is a native linux port of Star Control 2, and I've found it largely indistinguishable from the real thing. It's awesome.

      --
      Rational thought is the only true freedom
    4. Re:Finally! by GMFTatsujin · · Score: 2, Interesting

      Star Control 2 is the pinnacle of 1990's game development, in my humble opinion. The developers at Toys for Bob are still inundated with requests to develop a new sequel. (Shame on you, Accolade. SHAME, SHAME, SHAME.)

      Ur Quan Masters is a game that, with the developer's blessings, brings the original SC2 back to contemporary computers with refinements galore. Updated graphic engine for high-res displays, remixed music, and plenty of gameplay goodies.

      My review of SC2 is here.

  10. Bullet FPS genre by Kelbear · · Score: 1

    There was a shift in the FPS genre from wacky off-the-wall concepts towards gritty bullet-based shooters. It started off with the SWAT mod for Quake1 which really introduced location-based damage, which led to the work of the Actionquake2 team, from which Gooseman went on to develop Counterstrike!

    Suddenly, there were bullet-based games everywhere. The confluence of location-based damage, and hit-scan bullets, led to a branching of FPS skills. By this time, most FPS player honed their skills on games designed around a wide variety explosive chaotic weaponry, the most prominent being the Rocket Launcher, the staple of FPS games of the time.

    Now, players had to learn to land headshots on the target, rather than trying to detonate rockets at the target's feet. It was a distinct branching in playstyle. Think about how many FPS are all fundamentally about landing headshots now. Today you see a great deal of these semi-realistic/realistic shooters. But it wasn't always so.

    1. Re:Bullet FPS genre by Anonymous Coward · · Score: 0

      I still miss that Rocket Jump mod for Quake 1. Anyone remember what it was called? You'd fly around the obstacle course with rockets and grenades (timed explosions). I think I played it more than Team Fortress.

  11. Darklands, Commander Keen, Hunter Hunted, etc. by Fallingcow · · Score: 4, Interesting

    Darklands. Freakin' great game. RPG, set in a medieval Germany where everything people at the time believed to exist does, in fact, exist. Very free form, but with two or three "main" quests you can go on (or not)--I won't say what they are, since discovering them is part of the fun. Pain-in-the-ass manual-based copy protection, so be sure to grab a PDF of the manual if you download it from an abandonware site or something.

    The Commander Keen series (especially 4-6), Duke Nukem (especially 2--I'm not talking about the 3-D Dukes here) and Hunter Hunted all need more love than they get. They're not better than the best console platform games, but they're at least in the same league.

    Tachyon: The Fringe was one of the last good space fighter "sim" games. Doesn't come up nearly as often as X-Wing, Tie Fighter, etc.

    STALKER: Shadow of Chernobyl is the only really good FPS game I've played in quite a damn while that wasn't developed by Valve, but either no one else who played it thought so or not nearly enough people played it.

    1. Re:Darklands, Commander Keen, Hunter Hunted, etc. by Anonymous Coward · · Score: 0

      I think you're the first person who has ever given me validation that Darklands existed. It's an amazing game that I wish more people had played back in its day.

    2. Re:Darklands, Commander Keen, Hunter Hunted, etc. by JohnnyBGod · · Score: 1

      Dude... STALKER? Seriously? The game's _hideous_. The controls feel like you are controlling a forklift instead of a guy and I like games where there's some sort of feedback when you hit enemies... you know... so YOU KNOW YOU HIT THEM! Man, even Wolfenstein 3D had this...

    3. Re:Darklands, Commander Keen, Hunter Hunted, etc. by Anonymous Coward · · Score: 1, Informative

      Actually, STALKER: SoC has sold over 2 million copies. It also has 82% on Metacritic for both user and critic reviews.

    4. Re:Darklands, Commander Keen, Hunter Hunted, etc. by Jesus_666 · · Score: 1

      Apparently you somehow managed to start the game in Yantar and never moved anywhere else. Except for zombies (braindead), ghosts (all dead) and pseudogiants (too big to care) every human or animal you hit reacts to the injury in some way. This is especially noticeable with the humans which make up 80% of the game's enemies; they very visibly flinch when hit.

      Actually, I just realized you never actually played the game at all. Doesn't change the fact that SoC is definitely one of the best shooters of the last years.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    5. Re:Darklands, Commander Keen, Hunter Hunted, etc. by JohnnyBGod · · Score: 1

      I did play the game... for about two hours. It was so unbearably bad I stopped.

    6. Re:Darklands, Commander Keen, Hunter Hunted, etc. by catbertscousin · · Score: 2, Informative

      Ditto for Commander Keen! That game was so wacky and yet so much fun - I have a fondness for 2D side-scrollers to this day.

      --
      No good deed goes unpunished. - Avon, Blake's 7
    7. Re:Darklands, Commander Keen, Hunter Hunted, etc. by DarrylM · · Score: 3, Interesting

      Agree with Commander Keen! Smooth scrolling on an 8088/CGA machine? That was incredible back in the day.

      The other game that took many, many, many hours from me was the original Wing Commander. That game was incredible for it's time, from the graphics, music, and storyline. It put my old Adlib card to good use. Many, many fun times!

      http://www.youtube.com/watch?v=GbzioZBTUIU

    8. Re:Darklands, Commander Keen, Hunter Hunted, etc. by GameboyRMH · · Score: 1

      You missed out. The first few hours of the game are dominated by tiring RPG-ish grinding, but it soon becomes a very interesting "thinking man's FPS" like the Half-Life series and the RPG elements take a back seat (where they belong in a game targeted at working adults).

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    9. Re:Darklands, Commander Keen, Hunter Hunted, etc. by bravecanadian · · Score: 1

      Darklands. Freakin' great game. RPG, set in a medieval Germany where everything people at the time believed to exist does, in fact, exist. Very free form, but with two or three "main" quests you can go on (or not)--I won't say what they are, since discovering them is part of the fun. Pain-in-the-ass manual-based copy protection, so be sure to grab a PDF of the manual if you download it from an abandonware site or something.

      Darklands was an amazing game for its time. The open ended sandbox type play was a rarity in those days. Also the character aging was an interesting thing to have to keep in mind while adventuring all around and gaining reputation.

      I was really hopeful that the planned sequel would come out but the game didn't sell well enough to justify it.

    10. Re:Darklands, Commander Keen, Hunter Hunted, etc. by Fallingcow · · Score: 2, Interesting

      I like that it doesn't hold your hand the whole way. It's even possible to get the "bad" ending and have no idea that there are others, if you haven't read about it--especially since, given the bleak nature of the game, it doesn't seem implausible that they'd pick something that dark as the sole ending.

      It's got more scares than most of the "scary" FPS games of the last decade (Doom 3 and Bioshock, I'm looking at you!), RPG elements that aren't heavy-handed or forced, spectacular atmosphere, a damn solid story, intense combat, a fun arsenal, and missions that invite comparison to Deus Ex and the Delta Force series in the freedom they allow. It's best exemplar of the features for which I play FPS games, and a reminder of how great they can be when they're not compromised to make them friendly.

      It's the game that convinced me a first-person Fallout could actually work--which was unfortunate, since it raised my hopes for Fallout 3, which was a much worse game than either STALKER or the other games in the Fallout franchise.

    11. Re:Darklands, Commander Keen, Hunter Hunted, etc. by Fallingcow · · Score: 1

      That should read "It's the best recent exemplar of the features for which I play FPS games", rather.

    12. Re:Darklands, Commander Keen, Hunter Hunted, etc. by Ranma-sensei · · Score: 1

      Oh yeah, Stalker... *smiles*

      One of the best "post-apocalytic" games - but, as with all the other ones, only using the right mods. The unmodded game itself was way too easy.

      Then again, I'd even make the ammo weigh something. *grins evilly*

      --
      Non-supporter of Online Activation and any other draconian DRM
  12. BBS games by Proglodyte · · Score: 4, Interesting

    No mention of the BBS games of yore ? When I think of unsung heroes I think of Seth Robinson, creator of Legend of the Red Dragon. http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon

    1. Re:BBS games by Mr+Stubby · · Score: 1

      Damn straight! You win sir.

    2. Re:BBS games by nstlgc · · Score: 1

      You just gave me a flashback to my teenage self playing Barren Realms Elite on a BBS, launching attacks against people at the other side of the world and getting the results the next day. God, I loved BRE.

      --
      I'm Rocco. I'm the +5 Funny man.
    3. Re:BBS games by ogdenk · · Score: 1

      Tradewars 2002 was f**kin awesome too!

  13. Star Control 2. was the best sh@t i ever by unity100 · · Score: 3, Insightful

    had the opportunity to experience on a computer. im not even saying 'game', mind that, im saying 'the best shit'.

    it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time, i really lost the track of space/time continuum. when i got off the game at times to drink, or eat, and saw my family members, it felt like i was not there and i was in a dream instead.

    it was SO good.

    fortunate for you people who didnt catch up with it in 1992, that they made it open source http://sc2.sourceforge.net/

    note - while playing do NOT turn on voice acting at any point. it will kill your experience. the aliens, cultures pack much more punch when you do dialogues in text.

    maaaaan. i wish i could really forget the game and play it all over again.

    1. Re:Star Control 2. was the best sh@t i ever by CarbonShell · · Score: 1

      Personally I was a HUGE MoO2 fan, but I agree that this type of game should be mentioned.

      Though I also find it strange they will list WoW but not the vitally important Ultima Online.

    2. Re:Star Control 2. was the best sh@t i ever by Rennt · · Score: 1

      What a game, the universe was teaming with alien races, and really felt limitless. I never even found all the races or got close to beating the game as a kid. I did beat it years later in its Ur-Quan Masters form. Highly recommended.

    3. Re:Star Control 2. was the best sh@t i ever by unity100 · · Score: 1

      man i played it 2 times more just to find more about precursors.

      and the music it had. blazing.

    4. Re:Star Control 2. was the best sh@t i ever by happy_place · · Score: 1

      I played SC2 over and over and over again. It will always be my personal fave for PC gaming. Though as to how much impact it had upon all gaming, I'd have to say it had very little influence. It was one of those games that the reviewers never could quite classify or put in their little charts under one genre or another. And the follow-on SC3 was a soul-sucking disappointment--where they decided to replace the 2D anims with muppets that were horrible and not at all funny and that fake 3D combat mode, which was still 2Dish... Sigh...

      --
      http://www.beanleafpress.com
    5. Re:Star Control 2. was the best sh@t i ever by Anonymous Coward · · Score: 0

      had the opportunity to experience on a computer. im not even saying 'game', mind that, im saying 'the best shit'.

      it was SO good that in a good 1-2 weeks of the 1 month duration i played it for the first time, i really lost the track of space/time continuum. when i got off the game at times to drink, or eat, and saw my family members, it felt like i was not there and i was in a dream instead.

      it was SO good.

      fortunate for you people who didnt catch up with it in 1992, that they made it open source http://sc2.sourceforge.net/

      note - while playing do NOT turn on voice acting at any point. it will kill your experience. the aliens, cultures pack much more punch when you do dialogues in text.

      maaaaan. i wish i could really forget the game and play it all over again.

      agreed, possibly one of the greatest games i have ever experienced. i spent hours and hours and hours playing SC2, making notes, flying around the universe, exploring new planets and meeting new races.... too cool, and all on 4 floppy disks!

      the game does start a little slow (your ship is basic at this point, just a shell of what you can eventually build it into, and thus is still pretty slow), but if you make it through the first 3-4 hours and farm a bit of minerals to get some cash flow, you'll find it becomes a lot more fun once your ship turns into a rocket and you get some weaponry mounted in the proper slots.... after that, the war for control of the known universe truly begins!

      i'd recommend anyone who loves RPG's download the open source for this game and give it a whirl. be prepared to take notes though, if you want to finish the whole game, which i found extremely rewarding, you'll have to write SOME things down. there are just too many stars, races and quest lines not to do so. ahhh hell. i'm at work and now i want to go play.... wheeeee!

    6. Re:Star Control 2. was the best sh@t i ever by KlaymenDK · · Score: 1

      Remixes! Get your remixes! Right here for no cost at all.

      http://www.medievalfuture.com/precursors/

    7. Re:Star Control 2. was the best sh@t i ever by LotsOfPhil · · Score: 1

      maaaaan. i wish i could really forget the game and play it all over again.

      Agreed, I played UQM a year or so ago after a break of some 10 years. I *still* remembered where most of the rainbow worlds were.

      --
      This post climbed Mt. Washington.
    8. Re:Star Control 2. was the best sh@t i ever by Anonymous Coward · · Score: 0

      bump!

    9. Re:Star Control 2. was the best sh@t i ever by raguirre · · Score: 1

      I strongly believe that Star Control 2 was the main inspiration for "Babylon 5". Long time ago I tried to make a fan-made movie based on Star Control universe. You can find the only three episodes so far on Youtube: http://www.youtube.com/watch?v=dcENlkkkOV8 I guess I should open-source the story arch, in case somebody else is interested into the story.

    10. Re:Star Control 2. was the best sh@t i ever by unity100 · · Score: 1

      valiant effort

    11. Re:Star Control 2. was the best sh@t i ever by unity100 · · Score: 1

      go post it here :

      http://www.star-control.com/community/

      the forum at pages of now and forever. 'the' sc 2 place.

    12. Re:Star Control 2. was the best sh@t i ever by pugugly · · Score: 1

      This is a game I keep wanting to play (Like one of those classic books you keep meaning to read), but it's never held my attention somehow.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    13. Re:Star Control 2. was the best sh@t i ever by improfane · · Score: 1

      I LOVE SC2. I came to it through the open sourced version.

      I absolutely adore it. It is easily my favourite game.

      Another game is Ascendancy and UFO Defence, they're pretty damn good for old games!

      Also is Noctis is pretty interesting.
      http://anynowhere.com/bb/layout/html/frameset.html

      --
      Slashdot needs Geekcode | Can anyone recommend any good SCIFI? My tastes: Foundation, Startide Rising, CITY, Ringworld,
    14. Re:Star Control 2. was the best sh@t i ever by KlaymenDK · · Score: 1

      This is a game I keep wanting to play (Like one of those classic books you keep meaning to read), but it's never held my attention somehow.

      Pug

      Yes and no ... three starts so far and I never seem to get very far in the story line, but the melee mode is as hilarious as ever. No, because *I* am chewing my way through all the classics, and that's going rather well actually.

  14. No mention of Starcraft? by Decollete · · Score: 1

    For having transformed a country's generation with celebrity nerds with APM that even the trading firms would choose to hire, Starcraft should probably be in that list also.

    1. Re:No mention of Starcraft? by PopeRatzo · · Score: 2, Insightful

      celebrity nerds with APM

      Advanced Power Management? Arbitrage Pricing Model? Asociación Puertorriqueños en Marcha?

      Help us clueless ones, please.

      --
      You are welcome on my lawn.
    2. Re:No mention of Starcraft? by TheKidWho · · Score: 2, Informative

      Actions per Minute.

      Basically how many times you can click the mouse and/or a hotkey in a minute.

      Pro starcraft players have 200+ APM.

  15. Dwarf Fortress by Anonymous Coward · · Score: 4, Interesting

    Thats a simple one,

    Dwarf Fortress!

    This is one of the best games which has been in development by a single programmer for quite some time now. He works fulltime on the game living on donations from a very dedicated fanbase. The game revolves around creating and guiding (controlling would be too big of a word) a settlement of dwarfs, however the detail in the game in staggering. An insane amount of bodyparts are tracked for each dwarf, there is gravity, magma, water, and ofcourse.. lots of mining! The game offers almost an unlimited amount of fun and it is really up to the user to push the boundries of code!

    If i this got your attention be sure to have a look at it: http://www.bay12games.com/dwarves/

    PS. Dont let the graphics fool you:
    - http://df.magmawiki.com/index.php/Stonesense_%28visualizer%29
    - http://upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gif

    1. Re:Dwarf Fortress by Zardus · · Score: 2, Interesting

      Heck yeah! I would say that, compensating for nostalgia, Dwarf Fortress is probably the best game ever created, on any platform. It's also the most ambitious. Seriously, anyone that hasn't played it yet needs to do so immediately.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    2. Re:Dwarf Fortress by RKThoadan · · Score: 2, Funny

      WARNING: when a DF player speaks of "fun" they may be using a slightly different meaning of the word. Go here to make sure you understand what they are talking about: http://df.magmawiki.com/index.php/Fun

    3. Re:Dwarf Fortress by GMFTatsujin · · Score: 1

      I am interested in Dwarf Fortress. I really, really am. I love developing environments for autonomous actors, discovering new things in unexplored worlds, managing economies....

      I would rather stab myself in the eyes than have to figure out how to decode what I'm looking at. It feels like I'm working on getting my Master's in Imaginary Architecture on a 1967 teletype.

      Though, I suppose after a while, you don't even notice the code anymore. It's just blonde, brunette, double-braided beard ....

    4. Re:Dwarf Fortress by RKThoadan · · Score: 1

      Do you find the 2nd image in the parent post that difficult to decode? That's the very well known Mayday Tileset. The new version should be out in a few weeks and it should fix all the annoyances that tilesets currently cause, but it will take the tileset makers a few weeks (at least) to have full sets available.

    5. Re:Dwarf Fortress by Anonymous Coward · · Score: 0

      PS. Dont let the graphics fool you:
      - http://df.magmawiki.com/index.php/Stonesense_%28visualizer%29
      - http://upload.wikimedia.org/wikipedia/en/d/d3/Mayday-tileset.gif

      Also, don't let the graphics fool you - this game is simulating so much that it can get poor framerate even on the best computers. Enlarge your map on an ocean island a bit, wait for 200+ dwarves to breed/immigrate and watch the slide show. I can't wait for the thing to get multi-threading....

    6. Re:Dwarf Fortress by Zardus · · Score: 1

      Double-braided beard indeed.

      Personally, I love the ASCII. I do have plenty of friends who refuse to give the ASCII a try, though. I liken this with insane statements such as "I really like Halo 3, but I just refuse to have to learn how to use a remote control to turn on the TV."

      It's how the game is; it's part of its charm. They're not THAT scary, jeez! Think of it as a very stylized look: most people aren't deathly scared of cell shading, why are you so scared of some extra stylization?

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
  16. Sierra games anyone!! Quake2 with 3dfx voodoo by Anonymous Coward · · Score: 0

    How is this possible that no Sierra titles have been included?
    Kings Quest, Space Quest, Police Quest, Leisure suit Larry!
    Black Cauldron!

  17. Add to the unsung heros list by MemoryDragon · · Score: 2, Insightful

    Zork, Ultima 3-7 and Ultima Underworld and the original System Shock, maybe as well the Pinball Construction Set which was the first game with an in place graphical editor.

    1. Re:Add to the unsung heros list by beh · · Score: 3, Interesting

      I'd still prefer Ultima IV out of that list...

      More unsung heroes:

      Lords Of Midnight (ZX Spectrum, C64): strategy game with some RPG traits in the characters. Also the first game I remember to have multiple ways for the player to win (find and destroy the 'Ice Crown', OR take the opponent's home citadel ('Ushgarak') - and similar your opponent can win by killing Morkin (one of the player characters), subdue the players armies, or take the southern citadel (xajorkith). Also, what made the game 'special' was that it used first-person perspective of the entire map, not a 'map view' where you can see everything, but rather forcing the player to find out about the landscape by exploring it. (there was a drawn basic map of what the country would look like on the back of the box to give you some rough bearings, but not enough to know or see everything).

      Tau Ceti (ZX Spectrum, C64): just the complexity of the game, in a game that loads completely in 48k memory. I could have screamed when I finally won the game and all the game does it say 'mission accomplished, thank you' - but I did get the authors argument that he would have had to scrap part of the gameplay in order to put in some special effects to end the game...

      Atic Atac (ZX Spectrum): Labyrinth game; made cool by introducing difficulty levels purely through the characters, by giving each character a set of secret passages - with the easiest just having more secret passages than the more difficult ones. Also, at the end of the game, it would present you with a score, but also the time taken to finish and the percentage of rooms seen in the game - so you can always replay it trying to maximise on something different (just straight highest possible score; try and get out as quickly as possible; visit as many rooms as possible before finishing). To me, this makes the game replayable even today...

    2. Re:Add to the unsung heros list by plover · · Score: 1

      This list was about unsung heroes. Zork was sung from the rooftops.

      --
      John
    3. Re:Add to the unsung heros list by MemoryDragon · · Score: 1

      Ah yes and do not forget about Little Computer People Project the predecessor to the Sims :-)

    4. Re:Add to the unsung heros list by BlortHorc · · Score: 2, Interesting

      I'd still prefer Ultima IV out of that list...

      Word on that, I drove my entire family insane with the sound track to that game.

      That said, was an awesome game, only Ultima V has any claim to being as much fun. That said, I do still remember IV more fondly than any other in the Ultima series

      Tau Ceti (ZX Spectrum, C64): just the complexity of the game, in a game that loads completely in 48k memory. I could have screamed when I finally won the game and all the game does it say 'mission accomplished, thank you' - but I did get the authors argument that he would have had to scrap part of the gameplay in order to put in some special effects to end the game...

      There was a Gauntlet-esque game I played furiously on the C64 called "Into The Eagle's Nest". It had no save points, and in the style of Gauntlet required you to remember where the health and ammo dumps were, and use them judiciously. After many long months learning this silly game on and off, I finally got to the end, to be told:

      "THE CASTLE HAS BEEN DESTRAYED (sic)"

      Worst. Ending. Ever.

    5. Re:Add to the unsung heros list by knarfling · · Score: 2, Interesting

      While I loved Ultima III and IV, and got really, really good at most of the InfoComm games ( I hated the ending to Infidel, although it was one of the easier ones to get through), one of the most unsung heros was Alternate Realty "Series" http://en.wikipedia.org/wiki/Alternate_Reality_(series)
      Released in 1985, there were many features that were considered "revolutionary" by games that were released as much as 7 to 20 years later. Things like hidden stats that changed based on your actions, and changed the way an NPC would interact with you. (Some guilds wouldn't let you join if you killed peasants, while others wouldn't let you join unless you killed peasants. [plus the guild didn't always tell you what actions allowed or prevented you from joining.]) It also multiple stats such as hunger, fatigue, sickness, cold or hot, thirst, or how much you were carrying that actually changed how fast you could move. Movement seemed so much smoother than other 3D game of the time, and distant object came into focus gradually as you got closer. As the sun rose and set, or if it started raining, the entire color pallet would change, making it look much more realistic. Although I did not have the time to spend on it, I had a friend that spent weeks mapping the City and never did finish it completely.

      --
      Great civilizations have lived and died on false theories. Don't mess up mine with a few facts.
    6. Re:Add to the unsung heros list by Creepy · · Score: 1

      that said, I do still remember IV more fondly than any other in the Ultima series

      heh, so do I because the ankh that came with the game fell out of my bedside drawer and I still haven't picked it up (I'm not even sure why it was there... apparently I tossed it there when I moved in over a decade ago).

      I actually remember 3 most fondly because my friends and I built mod tools (for 2, initially, but the format was the same for the first three games) and were trading adventures. Ultima 4 broke the file formats and nobody really picked up the reins for modifying the tools. The game itself was pretty good, but I never considered it the masterpiece that some people do (the series was perhaps getting long of tooth for me due to the overkill of playing both the designed adventures and the ones we wrote).

    7. Re:Add to the unsung heros list by MemoryDragon · · Score: 1

      Ah yes since you reminded me, I sank literally weeks into it, btw. you could never finish the city, it was planned as intro for statis building and entrance to the extensions, 7 or so were planned only one (the dungeon) was released.
      AR is probably the first game planned as chapter game and it already fell into the trap man periodical releases fall, it was never finished because the sales of the 2 first chapters were lackluster.

  18. In what far-flung universe is Elite "forgotten"? by liquiddark · · Score: 5, Insightful

    The 50 or so citations on the wikipedia article tend to indicate what most older gamers probably already know - that Elite has been a touchpoint for space games for the last 20 years or more. Who in the world can forget the damn game when it comes up constantly in game reviews and top X games lists?

  19. Ugh-lympics by TapeCutter · · Score: 2, Interesting

    Ugh-lympics still stands as the funniest game I've ever played, the "mate toss" event was also an early example of political incorrectness in a PC game. The mate toss event was similar to a hammer throw except instead of a hammer you swung your cave girl around by the hair and tossed her down the field.

    The first truly addictive game I encoutered was Sopwith

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  20. Thief & System Shock by rarel · · Score: 5, Insightful

    While they do appear on some niche top ten lists sometimes, they are often forgotten. Thief was a radical departure from the traditional shooting game, making shooting the last (and usually deadly) option you should consider, a shift few games have made since. System Shock was one of the first fully 3D games and its sequel one of the first true RPG/FPS hybrids, paving the way for Deus Ex.

    1. Re:Thief & System Shock by WML+MUNSON · · Score: 1

      System Shock ruled. It was the first game I ever played that really made me cower in a (virtual) corner out of fear and not want to move.

      I remember it used to get nods from PC Gamers lists back when I subscribed, though they would always note how it was completely ignored by the mainstream. Poor marketing, I suppose.

    2. Re:Thief & System Shock by ebolaZaireRules · · Score: 1

      I LOVE Shock 2... and I'd love to tweak shock1 to fix the crosshairs to the center of the screen & use mouselook.

      I liked the mention of EV in the article... played all 3 of them, and a great many plugins.

      --
      The Bible: Historically verifiable fact from an observers point of view
    3. Re:Thief & System Shock by antdude · · Score: 1

      I couldn't get into the first System Shock game, but loved the second one except for the ending with outside of the ship levels. We need SS3, but correctly.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:Thief & System Shock by Fallingcow · · Score: 1

      I'd love to see either of the SS games spruced up in a modern engine, but of the two I think I'd rather see the first one given the treatment, as it's one of the only games (hell, I can't even think of any others) where the graphics were so damn ugly that they caused eyestrain. I couldn't even play past the first couple of minutes, between that and the horrid controls.

      This from someone who could tolerate Blake Stone, Wolfenstein 3D, Dark Forces, Doom, etc.

    5. Re:Thief & System Shock by antdude · · Score: 1

      That might work. The controls too complex for me in SS1. SS2 was good. I tried to played the SS1's SVGA and the enhanced version, but still could not get into it.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:Thief & System Shock by Creepy · · Score: 1

      Um, the basic mechanics for Thief actually came from Castle Wolfenstein and its sequel. Wolfenstein 3D actually eschewed the stealth aspect and became one of the best known early shooters.

      Ultima Underworld was the first textured first person RPG (with some shooting, but I don't remember it all that well because my PC wasn't good enough to play it so I always played on friend's machines), but at least you cite designer Doug Church'sand Paul Neurath's later games, System Shock (Neurath only on SS2) and Deus Ex.

    7. Re:Thief & System Shock by Haeleth · · Score: 1

      This might be a good time to have another go -- someone recently released a rather clever patch that gives SS1 standard FPS controls, including mouselook.

      Linky

    8. Re:Thief & System Shock by antdude · · Score: 1

      And where's that? What about graphics and others? I think I tried SS1 back in 2006 or 2007.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    9. Re:Thief & System Shock by Anonymous Coward · · Score: 0

      Um, no, None of the Wolfenstein games employed stealth on the level that the Thief series did. Thief was the first. Get your head out of your ass.

      Furthermore, W3D isn't actually a real 3D FPS. I guess you either never played the game or are too stupid to understand what the term 3D really means.

  21. "Abuse" by Anonymous Coward · · Score: 4, Insightful

    Abuse , a 1996 DOS sidescroller, continues to rank high on my list of all-time favorites, for three reasons:

    1. The gameplay was some of the fastest and most addictive in its day, with frightening sound effects, amazing art direction, interactive and destructible levels, and dynamic lighting that changed depending on the player's and enemy's actions.

    2. The player control system, using both the keyboard (movement and object interaction) and the mouse (aiming and shooting), had little to no equal in my DOS games library. I could run forward and shoot plasma rounds behind me, or fly in any direction and drop grenades in any independent trajectory.

    2. The level editor, with its intuitive link-based object system, taught me about binary triggers, logic gates, and AI long before I picked up my first computer engineering textbook. Extraordinarily-complicated systems could be created in short order with just a little practice. I still edit and play custom levels using DOSBox to this day just because of the editor.

    It's a shame that Crack dot Com, Abuse's parent company, fell off the face of the earth shortly after (even despite Bungie taking up the Mac version). Fansites still exist, and there used to be much talk about Abuse 2, but this game has largely been relegated to the history books in lieu of today's keyboard-mouse FPS games.

    1. Re:"Abuse" by NoahTheDuke · · Score: 1

      +1. I spent many many terror-filled hours of my youth playing Abuse on my parents Macintosh. Absolutely excellent game. I recently downloaded the "updated" freeware version, and I can still remember all the crazy puzzles and massive firefights, but now I suck quite a bit as compared to my younger self.

    2. Re:"Abuse" by GameboyRMH · · Score: 1

      +1 one of the best sidescrollers ever, it had a good learning curve and very rewarding controls. I still have it installed on my retro box.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    3. Re:"Abuse" by metamatic · · Score: 1

      Abuse was also cool because it was written in Lisp.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  22. My Favorite Classics that get Overlooked... by djdevon3 · · Score: 1

    1. Marathon
    2. Diablo
    3. Duke Nukem
    4. Quake 2
    5. Warcraft 2
    They don't get enough credit for their innovation in which we all still receive the fruits of their labors in one way or another today. Everyone has their own list of games like this who grew up during that time. I wouldn't expect nor hope that all lists are like mine because it would mean there would be no competition then and no innovation. ;)

    1. Re:My Favorite Classics that get Overlooked... by anss123 · · Score: 1

      When I think "overlooked but influential" I tent to think of games like "Hovertank 3D" (ever heard of that - it's from the same people that made Quake II) or Smurfs for the uh... Coleco console.

    2. Re:My Favorite Classics that get Overlooked... by BlortHorc · · Score: 2, Insightful

      1. Rogue
      2. Moria
      3. Nethack
      4. Angband

      Without them, no Diablo, nor any of the 3D rogue-likes that followed

      5) Dune II

      First real RTS, and as far as I am concerned, one of the best, so many after that were mere imitators, and before you get on the feature bandwagon, I played Dune II on the Amiga 500. Probably before you were born, if you are actually arguing with me. And yes, Warcraft 2 was awesome, but it would never have existed were it not for Dune II. No, really.

    3. Re:My Favorite Classics that get Overlooked... by GameboyRMH · · Score: 1

      Oooh yeah love Hovertank. If you like that, you might also like Cyberbykes.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:My Favorite Classics that get Overlooked... by dogmatixpsych · · Score: 1

      Thanks for the Moria and Angband plugs. I still play Angband - it is actively developed. It is by far one of the most complex/long games there is. It is also super hard.

  23. Dune 2 set the mark for strategy games by Anonymous Coward · · Score: 1, Insightful

    I think that Dune 2 had a big impact on Strategy games. The title was the first to really lay down the foundations for games like C&C (and don't we all wish Westwood was still making C&C?!). All the modern games that stem from that style are around today, mostly because of the success of Dune 2. imho.

  24. Starflight by Shivetya · · Score: 2, Interesting

    I still am amazed what can be accomplished on two 360K Floppy CDs.

    http://en.wikipedia.org/wiki/Starflight

    I have a Tandy TX (80286 on a XT motherboard) just so I can have access to this game. The sequel Starflight II was almost as good as the original and introduced a race whose appearance and actions changed based on their planet's solar cycle. Lots of science fiction goodies for the geek, like an encounter with an obvious Enterprise star ship.

    Worlds that were unique through ingenious programming and even noted which you visited and gathered resources from so if you went back you had to land elsewhere, even Earth looked right from space using this system.

    All and all an impressive game done on those 2 360k discs that many have not surpassed using DVD

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Starflight by NecroBones · · Score: 1

      I'm glad someone mentioned Starflight! This game was truly ahead of its time. Back when PC games were clunky with non-intuitive interfaces, this game reduced the controls to simple menu-based systems using the arrow keys and spacebar, and yet was robust enough to have a level of depth as a space RPG game that had never been seen before.

      At the time, I played it on an original 4.77MHz IBM PC. The game was on two 360K floppies (and you could benefit greatly from having 2 drives to use both disks simultaneously).

      The universe was fractal generated, allowing for over 800 unique planets with explorable surface maps.

      It was highly influential on many games to come, including Star Control II which was another excellent game.

      --
      I have not lost my mind... it's backed up on disk somewhere!
    2. Re:Starflight by Hatta · · Score: 1

      Yes, this is another one of those largely forgotten gems. One of the best games ever. I like the Genesis version as that's the one I know from my youth. Anyone who picks this up should try and find a copy with a manual. It's got the largest manual I've ever seen on a Genesis game. Lots of backstory and hints on what to do in the game.

      I read once that the creators of Starflight wanted to make a better Star Trek game than had been made before. I still don't think that it's been surpassed. It really feels like you're exploring the galaxies, seeking out new life and new civilizations, etc. etc. Even something small like the diplomacy in the game makes a big difference on how the game plays out. Who's in your crew affects what species will befriend or attack you, which affects where you can go in the galaxy. Few games even today get this so right.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Starflight by Anonymous Coward · · Score: 0

      I'm glad someone else remembers this game (and it's sequel Starfight 2). Given the popularity of Mass Effect and other exploration RPG-ish games, these games from the mid to late 80's represent an early attempt at this type of game. These were the first 2 pc games I ever played and I loved them. I didn't have my own pc then, so I stayed late after work for days on end playing these games. Seeing planets rotating on the screen, watching the landscape zoom in as your ship landed, exploring in a vehicle on the planet's surface, choosing crew members' abilities was all so awesome. Even almost 30 years later I can still get geek goosebumps!!

    4. Re:Starflight by GMFTatsujin · · Score: 1

      If Mass Effect had anything like the kajillion worlds of Starflight, the trade routes, and the sheer sense of exploration and capitalization, it would have been ...

      Well, it would have been Starflight, with much better graphics and an FPS tacked on. But still pretty awesome to think about.

  25. Tetris? by ninjacheeseburger · · Score: 1

    Just to point out the article linked is actually top "computer games of all time" and uses a more broader version of "computer" as Tetris is on the list.

    1. Re:Tetris? by Lunix+Nutcase · · Score: 1

      You're kidding right? Tetris was created on an Elektronika 60 and then ported to the IBM PC and then to other computer systems before it ever hit the GameBoy.

  26. My Winners by Anonymous Coward · · Score: 0

    An oft side-stepped (tho not always unfortunately *shudders at the failed sequel*) is Deus Ex. The first installment is by far one of the best FPS games i've played, bar none. Intensely rich and engaging story-telling, coupled with one of the first WELL-EXECUTED user-choice-based-story-progression, not to mention the seamlessly implemented affordability for the user to complete missions/goals user a wide variety of techniques (lethal, non-lethal, etc.) made its initial impression a lasting one as well as afforded for long long hours of further replayability.

    On a less serious, but just as nostalgic note: Whacky-Wheels! I only really played the demo but hell if i've not lost an entire month of my life (over the span of a few years) on that game :P.

  27. Star Raiders - Atari 800 by clickclickdrone · · Score: 2, Insightful

    A mix of tactics and arcade shooting, graphics way ahead of its time (including proper animated 3D star fields) and a novel level system not directly related to points make this a standout game. In many ways, the Elite for the Atari 8bits inasmuch as people bought Atari 800's to play it. Amazingly, it all fits in an 8K cartridge. Even more amazingly, the guy who wrote it did 60-70% of the code based on the chip specs (he designed one of them) as no complete machines existed. When he finally got an assembler and final hardware, it more or less compiled/ran first time.
    As an aside, it's depressing how the Atari 8bits are so often airbrushed out of history. Many games that are always cited as C64 originals were actually inferior ports from the Atari 800 originals although to be fair the inferiority was mainly due to games back then being designed around the hardware's strengths and limitations. C64 games that were ported to the Atari 800 generally sucked pretty badly too as the C64 had better sprite handling.

    --
    I want a list of atrocities done in your name - Recoil
    1. Re:Star Raiders - Atari 800 by ogdenk · · Score: 1

      I still play Star Raiders pretty often with my son. I have an Atari 800 emulator on my Macbook and a USB joystick. This hooked up to my CRT HDTV looks really nice. I hadn't seen it on a real TV in a long time. Now I'm real tempted to get an 800XL off of ebay and stick an IDE cart in it.

  28. M.A.X. - Do not confuse with the flop of M.A.X. 2 by Anonymous Coward · · Score: 0

    M.A.X . . . I've wasted hours playing this great game.

  29. Kings Quest by WML+MUNSON · · Score: 1

    Dying for a drink, Graham?

    1. Re:Kings Quest by dingen · · Score: 1

      I think it was in King's Quest III when you gave the command to "look at the ground" while being indoor, the interpreter would only respond with "Indoor, the ground is called the floor" without actually telling you what was on the floor. I really loved that.

      --
      Pretty good is actually pretty bad.
  30. Before Starcraft there was "Command & Conquer" by Kaleidoscopio · · Score: 1

    That should have been mentioned, it was the RTS that started it all.

  31. Stars! by Anonymous Coward · · Score: 0

    Stars! was a very complete space diplomacy/conquest game, with tools to play by email and so on. I was waiting on Stars! Supernova, but it will never be. Actually an opensource projet called "Thousand Parsec" seems to try doing a new version

  32. Some classic for me: by grumbel · · Score: 3, Interesting

    Wizard of Wor (1981), a game that basically looks like a Pacman style labyrinth meets space marines. What makes this game brilliant is the pacing, you start out with a large number of small moving targets, then go to a faster moving, but smaller number of targets. The enemies abilities improve too, the last one can teleport, other can get invisible. The game also features COOP gameplay (or VS if you like, as you can shoot your buddy) and music that very effectively underlines the pacing. From all the really old games out there, this one really stands out for me, as its still fun to play for its gameplay, not just for nostalgia.

    EF2000 (1995) is what I consider the best flight simulation ever. It might not be quite as realistic as Falcon4.0, but its a lot more accessible. It is also the first game I have seen that simulated a complete dynamic campaign and persistant world. Instead of just having self standing missions, everything was generated dynamically and your action did have actual impact on how the war advanced. To bad that the concept of a dynamic campaign seems to have been lost in time, as it is nowhere to be seen in todays console games.

    The Last Express (1997) is an adventure game, but not just your average adventure game, this one happens in (almost) realtime. Unlike other games this one doesn't sit around till the player takes action, but instead all the other characters in the game world actually act on their own. This makes the game world feel much more alive then basically every other game. I still haven't seen anything quite like it and its ironic how even todays "action" games allow you to basically sit around and twiddle your thumbs, you have to walk to the action, the action doesn't come to you.

    Honorable Mention (but not really that obscure): Another World (Ico and SotC got a lot of inspiration from this), The Longest Journey (adventure with the best storytelling ever), Operation Flashpoint (best tactic shooter/warsim around), Syndicate (kind of realtime XCom:UFO), Strike Commander (storyline meets flightsim), Mech Warrior 2 and 3 (mech sim, not watered down mech action game).

    1. Re:Some classic for me: by Anonymous Coward · · Score: 0

      EF2000 was great but it took so long to get anywhere, and it was so easy to get shot down.

    2. Re:Some classic for me: by bfandreas · · Score: 1
      You beat me to The Last Express. That was truly beautiful.

      I will have to add Worlds of Ultima: The Savage Empire.

      The unforgettable Loom.

      And of course Betrayal at Krondor

      --
      20 minutes into the future
    3. Re:Some classic for me: by GameboyRMH · · Score: 1

      Some of Novalogic's F-22 series had dynamic campaigns as well IIRC (although of a more simple choose-your-own-adventure type. In Lightning 3 you also had to manage a limited supply of weapons over the course of a campaign).

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:Some classic for me: by Fallingcow · · Score: 2, Informative

      There was a game with (IIRC) Harrier in the title that gave you control over the invasion of a small island nation. I can't recall whether you actually got to dispatch the ground forces or whether they arrived on a time table, but you definitely did have control of a few Harrier aircraft, which you could launch from your carrier with an autopilot or fly on your own. You planned out your (or the AI pilot's) objectives before hand, setting waypoints and targets.

      It's pretty obscure, and a bit hard to find as there are several more-well-known games with Harrier in the title. I'm pretty sure it's this one:

      AV8B Harrier Assault

      Sounds a bit like EF2000, so assuming you can get it to run and can tolerate the old graphics, you might enjoy it.

  33. Marathon by SwedMiro · · Score: 1

    A true classic and precursor to the Halo series. The first shooter with a truly deep story!

    1. Re:Marathon by interactive_civilian · · Score: 1

      Marathon had a few other things that really set it apart as well:

      1.) No targeting reticle, and I think it may have been the first FPS in which you had to aim vertically at enemies above or below you (Doom auto-aimed). Combined with an unfortunate lack of ability to use the mouse, and this made shooting quite a challenge.

      2.) First FPS with Grenade/Rocket hopping (which inspired the phrase "Frog blast the vent core!")

      3.) I think Marathon 2 was the first FPS with liquids and swimming.

      For those of you who haven't played it, or wish to re-play the Marathon Trilogy, it is available as an open source free download: Aleph One

      --
      "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    2. Re:Marathon by Blakey+Rat · · Score: 1

      4.) Multiple multiplayer modes

      5.) Voice-chat in multiplayer (yes, really!)

      6.) Weapon decals that made sense-- the rocket launcher didn't protrude through your chest or somehow come up between your legs, it was on your shoulder like it should be

      7.) Marathon 2: very early (first?) use of 3D environmental sound, replacing music

  34. So many games by twisteddk · · Score: 4, Interesting

    so little time and space to remember them.

    Yes, Elite was probably one of the first large scale space exploration/combat games. And for all its simplicity, quite unique and addictive.

    But many games exist that fits this bill in other genres:

    Eye of the beholder, one of the first D&D dungeon hacks, certainly one of the more popular
    Tiger mission, the first shoot 'em up. The previous ones were shoot 'em sideways, mainly
    Zaxxon, the first shoot 'em sideways that tried to use 3D effects and movements
    Ghost'n'Goblins, the original platform game
    Maniac Mansion, an original graphical horror adventure game
    Paperboy, one of the first arcadegames that had more than a joystick (joysticks today, you can't even find in an arcade hall)
    Mines of Titan, among the first D&D style games with a strategic combat system
    Arkanoid, for all its originality, never duplicated sucessfully.
    Star wars rebellion, just for the fact that I still play that game today, more than 10 years since its original release.

    Being the nerdy, gamer, looser type that I am, I could probably go on for a LONG time, and still not have gotten to the 1990'ies. ;)

    --
    --- To err is human... Am I more human than most ?
    1. Re:So many games by KDR_11k · · Score: 2, Insightful

      Tiger Mission the first vertical shmup? Does Space Invaders not count?
      Ghosts 'n Goblins is from 1985, Donkey Kong from 1981 and I'm sure that wasn't even the first platform game. Hell, Super Mario Bros predates the release of GnG by about a week.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:So many games by PopeRatzo · · Score: 1

      I'll second Eye of the Beholder. It was one of my first experiences with getting really engrossed in a game.

      --
      You are welcome on my lawn.
    3. Re:So many games by szap · · Score: 1

      Not as popular, and not D&D, but Akalabeth should be one of the first first person dungeon hack. Predates the Ultimas, which is influential in their own right.

    4. Re:So many games by ShadoeKnight · · Score: 2, Informative

      and Mario Bros. came in 1983 before they ever thought of being "super". Super Mario Bros. is the first game that actually made me want a home console however. Its the reason I begged my parents for a Nintendo Entertainment System and forever made me the gaming geek I am today. Oh, and yes, I realize how that statement dates me..., and you're all quite welcome. Without us wannabe game geeks at home in the mid 80s, the Playstation 3, Wii, and XBox may not have become the systems they are today. According to Wikipedia, Frog is the earliest ancestor of the platform genre. It was produced in 1978 by Gremlin. While I was old enough to appreciate a game like that in 1978, I never actually saw it in the wild. Space Invaders and Pac Man are all I really remember from the late 70s up until Donkey Kong in 1981. By the way I agree the the last line of the article author, "My vote goes for Star Control 2." Star Control 2 is one of my favorite games ever made. I loved it.

    5. Re:So many games by killmofasta · · Score: 1

      Eye of the Beholder is based on Dungeon Master, and was one of the first GUI inventory systems. This series Dungeon Master, Revenge of Chaos, Eye of the Beholder, Eye of the Beholder II were all excellent. I am still playing Dungeon Master, and have played Eye in the last year...

    6. Re:So many games by gozar · · Score: 1

      I'm pretty sure that Pitfall is the first platformer.

      --
      What, me worry?
    7. Re:So many games by 5c11 · · Score: 1

      Maniac Mansion, an original graphical horror adventure game

      I can let most of those inaccuracies slide but, um, what? Maniac Mansion is a comedy game. By Lucasfilm Games (who really only did comedies back in that era). I can think of only two reasons you would say it was a horror game:

      (1) You're getting it confused with Hugo's House of Horrors or
      (2) you're the guy who write movie descriptions for Netflix.

    8. Re:So many games by SillySixPins · · Score: 1

      Being the nerdy, gamer, looser type that I am, I could probably go on for a LONG time, and still not have gotten to the 1990'ies. ;)

      Except for Rebellion?

    9. Re:So many games by howzit · · Score: 1

      What about LEISURE SUITED LARRY IN THE LAND OF THE LOUNGE LIZZARDS?? Surely one of the first 'talking' interaction games?

  35. Starsiege: Tribes and Possibly Achron by AstrumPreliator · · Score: 1

    I generally consider Starsiege: Tribes a very influential game in the FPS genre. Up until that point for the most part FPS games were rather cramped and multiplayer was rather limited in size. Tribes introduced wide open terrain, seamless transition between interior and exterior portions of a map, vehicles, and cooperative team play on an extremely large scale[1]. Games after, notably the Battlefield series picked up on this and really popularized these concepts. Even Halo was inspired partly by Tribes[2]. Today most games support these basic features, but in 1998 it was extremely impressive. I can't say for sure whether Tribes was the first to do any of this, I'm sure someone did before, but it was popular enough to grab the attention of other developers. Unfortunately it wasn't popular enough to establish a stable sub-genre which is generally called the FPS+Z genre[3]; most likely this was due to the gameplay complexity that was introduced by this game. Still, this game should make it to more top game lists.

    Another game which may belong on this list in a few years is Achron which is a time traveling based RTS. I doubt this game will become largely popular, however the concept is simply fantastic and shows a lot of thought towards mixing the genre up a bit. Perhaps it shouldn't be labeled a Real Time Strategy game, perhaps Meta Time Strategy game would be more accurate.

    [1]I think the max server size was 64 upon release in 1998, although it could have been 128. It's been a long time.
    [2]I'd have to find the commentary. I don't remember if it was on a web site, in a magazine, or what.
    [3]Tribes had a jet pack and by "skiing" players could attain incredible speeds.

    1. Re:Starsiege: Tribes and Possibly Achron by TribesPlaying-iuSioN · · Score: 1

      I played that game to death and even though competition seems to be as good as dead, some people still play even today, almost 12 years later. For an idea of how the gameplay evolved over time check out this video, split into three parts, which sparked the Tribes revival a few years back: It's called Legends and it still gives someone who played it for so long goosebumps :) Especially considering the steep learning curve of the game. http://www.youtube.com/watch?v=aV07MgjpoLE&annotation_id=annotation_233962&feature=iv http://www.youtube.com/watch?v=pY6vZuCNX0Y&feature=related http://www.youtube.com/watch?v=5ExmlQ1graw&feature=related

    2. Re:Starsiege: Tribes and Possibly Achron by Anonymous Coward · · Score: 0

      It's unfortunate all the T1&T2 videos are gone from Youtube. I've noticed that about most pre-2007 uploads. Even Legends pales in comparison to some of the older ones. It's still pretty good though.

    3. Re:Starsiege: Tribes and Possibly Achron by somanyrobots · · Score: 1

      Pretty sure the size was 64. And my favorite trivia about tribes was that skiing was entirely unintended by the devs; it's made possible by a bug in the physics engine. But people had so much fun with it, and it became such a core part of gameplay, that when the (disastrous) sequels were written (Tribes 2 and Tribes: Vengeance) it was preserved intentionally.

    4. Re:Starsiege: Tribes and Possibly Achron by Anonymous Coward · · Score: 0

      Tribes 2 wasn't disastrous, it did fairly well actually (maybe even better than T1) but wasn't popular with the original base.

      T:V on the other hand... yep, big disaster. No surprise though, most people realized it would suck when it was announced to use the Unreal engine.

  36. Halflife Physics?? by Anonymous Coward · · Score: 0

    From the article:

    "With an impressive arsenal of game and physics engines and exquisitely crafted visuals, Half Life had all the eye candy you could want."

    "Iain Thomson: Half Life took the first person shooter (FPS) format and made it so much better by adding a physics engine that really worked. It was also key to the development of multiplayer gaming in the mainstream."

    I must be losing my marbles, because I could swear there was NO physics engine in Half-Life. In fact, one of the big selling points of Half-Life 2 was the addition of a physics engine. When Half-Life : Source was released critics noted it added little more than a physics engine. Tell me I'm not crazy....

    1. Re:Halflife Physics?? by KDR_11k · · Score: 1

      Yeah, what I recall being hyped was the AI.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  37. Re:In what far-flung universe is Elite "forgotten" by dingen · · Score: 1

    I was thinking exactly the same thing while reading the summary. Who on earth would call himself a gamer and not know the awesomeness that was Elite.

    --
    Pretty good is actually pretty bad.
  38. Flying Buffalo... since 1970 by Anonymous Coward · · Score: 0

    "Nuclear Destruction" multi-player PBM off of a 16 bit DG mini (NOVA?)

  39. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by anarche · · Score: 1

    +1 vote King's Quest, or Quest For Glory (although it came later). I sat down and played through all Q4G games a few years ago. *sigh* the fun

    --
    Wait! Whats a sig?
  40. Syndicate by Rennt · · Score: 1

    Syndicate put you in control of an amoral conglomerate in a hard-core cyberpunk setting - with cyborgs, mind control devices and gauss guns at your disposal. I loved every minute of it.

    1. Re:Syndicate by MeesterCat · · Score: 1

      The screams of the citizens on fire still haunt me to this day.

      --
      "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
    2. Re:Syndicate by TheTurtlesMoves · · Score: 1

      Thanks to dos box. I still do enjoy it. And UFO!

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    3. Re:Syndicate by Anonymous Coward · · Score: 0

      Not only was Syndicate well done, but it also defined a new style of game. Others came along and applied many of the good parts of Syndicate: for example, the X-Com series.

  41. Physics in Half-Life?? by Anonymous Coward · · Score: 0

    Halflife didn't have physics! And where the hell did my comment go? I think I AM going crazy

  42. Yep, liked the list but by anarche · · Score: 1

    No Sierra. Bad.

    No Pac-Man? I realise that this is a home gaming list, but c'mon pacman should be there.

    Zork? precursor to NW.

    Bard's Tale? set the trend for 1st person RPGs for years to come.

    --
    Wait! Whats a sig?
    1. Re:Yep, liked the list but by will_die · · Score: 1

      The Bard's Tale took alot of stuff from Wizardry. IIRC wizardry was also one of the first games to also use the WASD configuration for movement.

  43. Quake 1 by WML+MUNSON · · Score: 1

    I'm always amazed at how games like Doom and Half-Life get regarded as all-time greats, but people somehow always gloss over the title that put multiplayer gaming on the map.

    Where do you all think concepts like Rocket Arena and Team Fortress came from? What about classic map designs like 2fort5 and McKinley Base?

    Don't forget that before there was Fatal1ty and his sponsorships, there was D11-Thresh and John Carmack's Ferrari.

    1. Re:Quake 1 by TheTurtlesMoves · · Score: 1

      Lets not forget its impact on 3d hardware acceleration.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    2. Re:Quake 1 by Anonymous Coward · · Score: 0

      True. If it wasn't for Quake and Carmack's interest in using OpenGL for something unheard of (consumer gaming), you wouldn't have an alternative to Direct3D now.

  44. Most good games are overlooked by Anonymous Coward · · Score: 0

    and only a random few will ever reach high popularity and posterity.

  45. X-Com: UFO Defense by Anonymous Coward · · Score: 0

    You couldn't have Fallout 3 without Fallout, and you couldn't have Fallout without X-Com. As far as I know the concept of a turn-based squad tactical simulation started here. And the comic book graphics made all 256 of those colors SHINE.

    1. Re:X-Com: UFO Defense by tosh1979 · · Score: 1

      I was looking for an X-Com: Ufo Defense mention. Great game that had me hooked for months.. and its sequel under water was great too. Never did get into the third installment though.

    2. Re:X-Com: UFO Defense by Jesus_666 · · Score: 1

      Exactly. You know what makes the difference between a good game and an excellent one? You can pick up the latter one more than fifteen years after it was created, sink two weeks into it having great fun and even hook people who were born after it was released on it. Try that with the game du jour.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:X-Com: UFO Defense by polle404 · · Score: 1

      One of the very few games i break out once a year and get lost in for a few weeks.
      that and fallout.

      --

      ~men are from earth. women are from earth. deal with it.~
    4. Re:X-Com: UFO Defense by Hellpop · · Score: 1

      Wouldn't have had Fallout if not for Wasteland. First non-D&D style RPG to make a big impression on me. Replayed it so damn many times too!

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
  46. Quake, Ultima Online, RTS games? by acid06 · · Score: 1, Offtopic

    I think this list tried to sound like: "Hey, look how cool we are for showing off this old-ass games instead of newer ones"

    However, they missed the whole RTS genre and some classics. Say whatever you will, but whenever you come up with a top games of all time list, you must include these titles:

    FPS: Doom, Quake, Half-Life
    MMORPG: Ultima Online, World of Warcraft
    RTS: Starcraft
    RPG: Diablo, your favorite Ultima, NetHack

    Specifically, I find it unforgivable to miss Quake and Starcraft. Quake basically defined the initial 3D FPS genre, made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games. Hell, a lot of titles still have a console where you can type "bind x action" and stick to the +attack, -attack, etc, syntax.

    1. Re:Quake, Ultima Online, RTS games? by Anonymous Coward · · Score: 0

      Doom, Half-Life and WoW are all in the article...

    2. Re:Quake, Ultima Online, RTS games? by TheTurtlesMoves · · Score: 1

      I was playing Dune 2 and Dark rein and C&C before SC. SC is popular but it hardly defined RTS. Its a plug from the same formula as the rest.

      Moderators: Do your worst.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    3. Re:Quake, Ultima Online, RTS games? by acid06 · · Score: 1

      I actually played Starcraft very little - I played much more Warcraft II and Command & Conquer.
      Still, Starcraft clearly seems to me as the most important RTS title so far considering everyone else's experience and despite my personal experience.

    4. Re:Quake, Ultima Online, RTS games? by Piata · · Score: 1

      Tribes is the most under appreciated and under rated game of all time. It never ceases to amaze me how far ahead that game was. All FPS these days incorporate something that Tribes did 12 years ago.

    5. Re:Quake, Ultima Online, RTS games? by Reapy · · Score: 1

      Tribes had a lot of cool stuff but for some reason I hated playing it. It didn't suck me in, tried tribes 1 and 2, maybe it was the artwork or something, dunno. Either way yeah it was way ahead of its time.

    6. Re:Quake, Ultima Online, RTS games? by crossmr · · Score: 1

      You can't really talk about MMORPGs without talking about Everquest.
      World of Warcraft probably wouldn't exist without it.
      They're still making expansion packs for it for the 3 people who still play it.

    7. Re:Quake, Ultima Online, RTS games? by Bob-taro · · Score: 1

      Specifically, I find it unforgivable to miss Quake and Starcraft.

      You're getting off-topic. The title is *unsung* heroes. Quake and Starcraft have gotten lots of recognition.

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    8. Re:Quake, Ultima Online, RTS games? by acid06 · · Score: 1

      Then they shouldn't include titles like Half Life or World of Warcraft either.
      You can't have it both ways.

    9. Re:Quake, Ultima Online, RTS games? by Texinmass · · Score: 1

      I think this list tried to sound like: "Hey, look how cool we are for showing off this old-ass games instead of newer ones"

      However, they missed the whole RTS genre and some classics. Say whatever you will, but whenever you come up with a top games of all time list, you must include these titles:

      FPS: Doom, Quake, Half-Life MMORPG: Ultima Online, World of Warcraft RTS: Starcraft RPG: Diablo, your favorite Ultima, NetHack

      Specifically, I find it unforgivable to miss Quake and Starcraft. Quake basically defined the initial 3D FPS genre, made the concept of game mods much more relevant and was generally responsible for kickstarting multiplayer over the internet in FPS games. Hell, a lot of titles still have a console where you can type "bind x action" and stick to the +attack, -attack, etc, syntax.

      im surprised you mention for mmorpg's ultima online and world of warcraft but omit everquest... and rts games you only mention starcraft...what about warcraft 1 and 2? or how bout dune...great rts...:-)....those are must to include... bad as everquest was it was a major player till wow came out...hell it sucked 4 years out of my life :-\... and quake doom half-life yet you forget duke nukem :-P... just my 2 cents :-P

    10. Re:Quake, Ultima Online, RTS games? by dskzero · · Score: 1

      None of those games defined a genre, save the ones actually mentioned.

      --
      Oblivion Awaits
  47. My own list by zr-rifle · · Score: 1
    Elite was impressive considering the very limited resources of the BBC Micro, but Frontier (Elite II) was even more impressive, it being single handledly coded in pure 68000 Assembler by David Brarben, with a procedurally generated universe and real sized planets you could land on, all in 400Kb (uncompressed).

    My own picks, in no particular order:
    • Herzog and Herzog Zwei by Tecnosoft: basically invented the whole RTS genre; Westwood acknowledge it inspired Dune II and Command & Conquer.
    • The Mercenary Saga by Novagen: first person, free roaming adventures in a sandbox solar system, with multiple ways you could complete the game.
    • Phantasy Star 2 by Sega: the archetype of the modern JRPG; inspired Final Fantasy 7, and we all know what a massive it was.
    • Silent Hill 2 by Konami: a perfectly crafted mindfuck that so many other games, including its sequels, failed to replicate.
    • It Came from the Desert by Cinemaware: first real attempt at an interactive movie; look ma', no CD-ROM!
    • Metal Gear Solid by Konami/Hideo Kojima: broke the fourth wall and delivered the first, real interactive movie; and what a ride that was.
    --
    Hack your mind out of its sandbox.
    1. Re:My own list by the_fat_kid · · Score: 1

      "Herzog Zwei"
      greatest sega game EVER.
      I remember getting it from the rental place for cheap because they had no box or instructions.
      We had to figure it out on our own.
      controls, gameplay, "what's a Herzog"
      Man was it worth it.

      --
      -- Sig under construction...
    2. Re:My own list by RKThoadan · · Score: 1

      I still play Herzog Zwei in emulation occasionally. It's still a very unique game and I'd really like to see something similar to it tried with modern multiplayer support.

    3. Re:My own list by metamatic · · Score: 1

      The original Silent Hill is a much better game than Silent Hill 2. More creepy atmosphere, less "oh how convenient all the windows are boarded up and the lights are all broken" with random stuff jumping out for no reason to scare you. (If you prefer the latter, go with the Resident Evil series.)

      Happily there's a remake of the original Silent Hill on the Wii which allegedly improves on it by offering Wii remote control of the flashlight, etc. You can also get the PS1 original from PSN.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    4. Re:My own list by the_fat_kid · · Score: 1

      thanks.
      You just ruined my week end.
      I was going to go places and do things.
      Now? I'll be playing Herzog Zwei.
      In emulation.
      yeah.
      thanks.

      --
      -- Sig under construction...
  48. Grim Fandango by adokink · · Score: 0

    Probably the best and most complex adventure Lucas Arts ever did. It was the first game I had the certainty that video games could be a big art as cinema or literature. And it was in 3D. Great!!

  49. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by dingen · · Score: 1

    How is this possible that no Sierra titles have been included?

    Because the question is "What's your favorite classic game that always gets overlooked in these kinds of lists?". Obviously, nobody in their right mind would ever forget the many quality Quest-games by Sierra in any list about PC gaming history.

    --
    Pretty good is actually pretty bad.
  50. Re:Marathon FTW by ernest.cunningham · · Score: 1

    I used to play this game along with Shadow Keep back in the day. We even had Marathon 2 and Infinity on the School network and would have LAN matches. Good times! I remember one time I was playing Marathon on my Powerbook 1400cs at night with headphones in and no lights on. Because of the ambient sounds etc and the intense story i caught myself being tense, slightly scared and waiting what was gonna happen around the corner like a horror movie. My heart rate was fast and I was on edge cause my life was low and It was like I thought I was going to die in real life haha! Marathon = 3D style shooter with intense story line, awesome multiplayer and map making tools. All back in 1992-96 :D For those interested in the game it was opensourced by the makers (Bungie Software!) and has been actively developed since then. check out http://source.bungie.org/index.php/Main_Page

  51. fool by unity100 · · Score: 1

    before all of them there was Dune 2. it is the rts that started it all, despite there has been proto rts before that.

  52. Afrodot by Barryke · · Score: 1

    http://fukung.net/v/450/afrodot.jpg

    As a note to myself. I want to yell "dupe" and link it the day a relevant story publishes.

    --
    Hivemind harvest in progress..
  53. Robinson's Requiem by Anonymous Coward · · Score: 0

    That was a true classic: an open-ended survival game of which I haven't seen the likes before or since. Neither do I know of any game that matches the punishing difficulty of RR, which kept me from ever completing it.

  54. Starflight by tg · · Score: 1

    possibly the best game when released in 1982. huge universe to explore and great game play. Uhleks Ho!

  55. Dungeons of Daggorath by amchugh · · Score: 2, Informative

    First person real time dungeon crawl on a TRS-80 with sound! At least five years ahead of its time in 1982, which is like a lifetime in the gaming industry.
    http://en.wikipedia.org/wiki/Dungeons_of_Daggorath

    1. Re:Dungeons of Daggorath by Anonymous Coward · · Score: 0

      Pfft.

      Tunnels of Doom for the TI99/4A. http://en.wikipedia.org/wiki/Tunnels_of_Doom

  56. SRAM & The Incredible Machine by Anonymous Coward · · Score: 0

    Two old classics for me

    SRAM on Amstrad CPC used a dictionnary to interpret the sentences you typed and perform the corresponding actions, and it was doing it right, even when i tried to be a fool.

    The Incredible Machine by Sierra on MS-DOS was a so awesome physics game that I'm still looking for a game using the same principles without being 1000x less fun.

  57. Betrayal at Krondor (1993) by rodrigoandrade · · Score: 3, Insightful

    Just to mention a true PC RPG classic that no one else cared to remember.

    http://en.wikipedia.org/wiki/Betrayal_at_Krondor

    1. Re:Betrayal at Krondor (1993) by perdera · · Score: 1

      As a big Raymond E. Feist fan, that game was just the ultimate child geek experience for me. I still remember that awesome spell you could cast that would make sweet nectar sweat out your enemies pores and swarms of fairies would come and bite them to death. I had pages of trial-and-error letter lists for the lockboxes with riddles I couldn't figure out. LOVED that game.

      I was really interested in Darklands, but as a child I didn't 'get it' and so ended up in difficult situations and dying all the time, so I lost interest.

      Starflight was huge, don't remember the game much, but remember the annoying decoder wheel you had to use to play it, hehe.

      I was also a big fan of Sentinel Worlds, I can still hum some of the music.

      For RTSs, I cut my teeth on Dune 2 and C&C. I bought my first sound card for Dune 2, and I remember the amazement when I heard that 'high quality' sound coming out of my PC. C&C was even my first real 'online' game (aside from BBSs), as you could use your modem to dial up and connect to another C&C user and fight head-to-head.

      I also fondly remember every single Sierra game, that company put out some awesomely fun stuff until it went all point-and-click. I learned to type on those games (and their non-Sierra text-only precursors). I still type faster than anyone I know (though it helps being a Linux admin keeps those skills sharp). I remember trying to play Leisure Suit Larry and always had to ask my parents to help me answer the questions you had to answer to prove you were an adult and could play the game. I thought they were serious content protections, so I always thought I was doing something so naughty. Of course it was just a joke, but I didn't know that. The Space Quest series was hilarious.

      Pretty much all of the classic TSR 'gold box' D&D games were great experiences. For some reason I recall not really getting into 'The Curse of the Azure Bonds' though, can't recall why.

      Something about Omikron: The Nomad Soul really drew me in, too, though it's not nearly as old as many of these games, it's just one I don't ever hear anyone else talk about. I don't know what it is, but I got REALLY into that game.

    2. Re:Betrayal at Krondor (1993) by geekoid · · Score: 1

      That was a very good game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Betrayal at Krondor (1993) by Slider451 · · Score: 1

      Betrayal at Krondor really sucked me in. With its (often cheesy) photo-realistic characters, it seemed far more visually advanced than its cartoony peers at the time, such as Might & Magic III & IV, Wing Commander, the original Doom, and the Sierra adventure games, all of which I played and loved. The music, atmosphere, combat, loot and inventory system were just right.

      I enjoyed playing the lute for room and board at the taverns, starting out really bad but eventually getting pretty good. And the cut-scenes where the actors with their glued-on beards were so ridiculous that they added to the entertainment instead of trying too hard and failing.

      I'm sure it would look dated if I fired it up today, but it filled a perfect niche at the time.

      --
      Nostalgia isn't what it used to be.
  58. Fallout 1 by Anonymous Coward · · Score: 0

    The original fallout game.

    Also, under the so broken and yet so silly horrible mention category, the original MTG video game (Shandalar).

  59. The World of Xeen by Anonymous Coward · · Score: 0

    Might'n'Magic 4+5 The World of Xeen. Man those were fun days!

    "INCONCEIVABLE! The royal pyramid besieged! I must contact the queen...... Queen Kalindra?"
    "My pharaoh, I'm a prisoner! ALL IS LOST "

    "Without the proper key to this tower... you may not pass... mortals."

    And remember folks, DON'T FEED SCRAPS =P

  60. Too bad it's only 10 by dcray2000 · · Score: 1

    It's a real shame there are only 10 here and the focus seems to be on a game feature rather than possible depth. Games like Gothic and Birth of the Federation also hold distinction in my mind. In their time their technology was nothing special, but they had the pinnacle skill of the greatest games, re-playability..

  61. Crusader No Regret by fabioalcor · · Score: 1

    A really good game for it's age and quite unknown. It's a 3rd-person shooter with incredibly sharp graphics (for a 1995 DOS game), nice music (not midi!) and lots of video cutscenes with good actors. The story is very deep and immersive. I like it so much I'm still playing it (in a DOS box).

  62. Here are a few golden oldies you can look for by Dunbal · · Score: 1

    Sword of the Samurai. I still play it today, thanks to DOSBox.

    Also from Sierra Online - Alien Legacy. It was ahead of its time with excellent (for the day) graphics, a wonderful storyline, challenging, thoughtful game-play and excellent music.

    Airbucks - Impressions. I still play it today, despite the bugs.

    Castles 2, a fun and witty game.

    --
    Seven puppies were harmed during the making of this post.
  63. Two words: Celtic Legends by SD-Arcadia · · Score: 1

    AFAIK The first game to introduce the Heroes of Might and Magic style turn based map control + combat. Sophisticated mana and xp system for each unit, and you have to chase down on the map and kill on the battlefield the one enemy Hero while keeping your Hero safe. Majestic intro and great atmosphere throughout the game. 1991 - Ubisoft http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D245

    --
    https://dalgamotor.wordpress.com/ - Elektronik beyinlere ozgurluk asisi (Turkish)
  64. What about... by Pojut · · Score: 1

    ...Hyperblade? Sanitarium? Eradicator? Hunter Hunted? Die by the Sword? Crusader: No Remorse/No Regret? Time Commando? ROBOT FREAKIN' CITY???

    FREAKIN' TIE FIGHTER????????

    Seriously...how were these games missed by you folks?

    1. Re:What about... by drinkypoo · · Score: 1

      Uh, this is the list of unsung heroes. Everyone knows that Tie Fighter is one of the best games ever made. Those other ones can go on the list.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:What about... by Pojut · · Score: 1

      True...and if someone doesn't know about Tie Fighter, they should be schooled up on it asap. Those other ones definitely have a place on this list, though...no doubt about it.

    3. Re:What about... by uvsc_wolverine · · Score: 1

      Oh man...TIE Fighter. I remember the summer I got that game - or rather I remember playing it for three straight months. I got some nasty eye strain headaches because I couldn't stop. I started dreaming that I was a TIE pilot. I even had all of the ridiculous keyboard commands memorized. I had muscle memory for transferring power from shields to weapons, weapons to shields, tractor beam, engine power...dang...I want to play that stupid life-sucking game now.

      Thanks a lot.

      --
      This space for rent...
    4. Re:What about... by Pojut · · Score: 1

      My friend and I used to play it two-player...I was a better pilot than he was, and he was better at remembering keyboard commands. So, I was in charge of flight, and he was in charge of ops.

      I still played it quite a lot by myself, but adding another person into the mix made it AWESOME.

    5. Re:What about... by GameboyRMH · · Score: 1

      +1 for Eradicator and the Crusader series. I really have to try Hyperblade some time.

      Also while we're bitching about our favorite games that didn't get mentioned:

      - Battlezone 2, a really fun RTS/action hybrid (Think Dune 2 mixed with Halo).

      - Terminal Velocity. The arcade space shooter, reinvented in 3D. I still like to re-play through it on my retro box...so much raw fun. It's a freaking crime that there have been no sequels. I'd like to see a new one with even bigger worlds and modern graphics.

      - Squeezils, a 3D platformer way ahead of its time, and lots of fun.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    6. Re:What about... by dskzero · · Score: 1

      No offense, but, some of those games are just cute (Die By the Sword, Hunter Hunted), and others, while good, aren't exactly setting up some sort of revolution in the history of videogames.

      --
      Oblivion Awaits
    7. Re:What about... by Pojut · · Score: 1

      AH TERMINAL VELOCITY! It was like Descent, but taking place over an entire planet instead of only underground.

    8. Re:What about... by Pojut · · Score: 1

      I don't know about that...Hyperblade was one of the earliest games that not only supported full 3D-acceleration and didn't just gain new effects from it...the game looked 100% different.

    9. Re:What about... by Fallingcow · · Score: 1

      God, those games were complicated. I remember doing the same thing with Mechwarrior 2: Mercenaries--I could play it on my own, but it was complex enough to keep two people entertained controlling one mech.

      I only discovered X-Wing: Alliance about a year ago, having somehow missed its release (I stopped paying much attention after X-Wing vs. Tie Fighter). I have no idea how I ever played those games. Certainly not up to the task now; I ran in to a mission pretty early on that had me completely stuck, not even getting close to completing it. You've got to be able to hit, without looking, about 30-40 commands to have a prayer of doing well enough to beat those games. Clearly, younger-me was much better at this than I am now :(

    10. Re:What about... by Pojut · · Score: 1

      Clearly, younger-me was much better at this than I am now :(

      That's usually how it goes. With most things, anyway ;-)

  65. Where in the world is Carmen Sandiego? by Anonymous Coward · · Score: 0

    We had this on our school computers when I was younger. I wasn't really a big fan of educational games then (or now for that matter) but this one really stood out and a lot of people I know have fond memories of it. Broderbund made some other ones but this the one I'd recognize first. Speaking of 'edutainment', did anybody play "Cross Country Canada"? Definitely my favourite but not as popular as Carmen Sandiego.

  66. Sinistar! by RevWaldo · · Score: 1

    Beware! I near! Run Coward! RUN! RUN! RUN!

    ("Filter error: Don't use so many caps. It's like YELLING."? Yeah, well, sometimes I got my REASONS, ya f'n filter!)

    1. Re:Sinistar! by An+ominous+Cow+art · · Score: 1

      "Beware, I live."

      I used to announce that upon logging in to some games.

  67. Nethack by Anonymous Coward · · Score: 0

    The longest continuously developed game, Nethack, deserves #0 on that list. And really, Doom is better than Tetris? Get real. Tetris is one of the best-selling games of all time.

  68. Spacewar and Sins of a Solar Empire by oakwine · · Score: 2, Interesting

    In the late fall of 1965 I trudged over to where the PDP-1 or 6, can't remember, was located. Down in some basement. There was an open demo of Spacewar and the room was packed. I stayed until the wee hours of the morning and finally got a chance to play for 5 or 10 minutes. I was fascinated. Fast forward to 2008 and Sins of a Solar Empire came out. Playing it, I had to chuckle a bit. It made me remember Spacewar. Gravity wells, hyperspace, ships firing torpedoes and other mayhem. Brought back old memories.

  69. Master of Orion by oneofthose · · Score: 1

    I kind of miss Master of Orion on the list. A truly great game that I even like to play in 2010 from time to time.

    1. Re:Master of Orion by dwf58 · · Score: 1

      I totally agree. I still play MOO (and Master of Magic) through DOSBOX on my Mac.

  70. Total Annihilation by Anonymous Coward · · Score: 0

    > StarCrap. Nuff said.

  71. Spacewars was made for a PDP-1 by Samster33 · · Score: 1

    Not a PHP-1 as the article would have you believe 0_o

  72. Ultima IV by Octatonic · · Score: 1

    Ultima IV tops any list for me.

  73. Dungeon Keeper by Jaysyn · · Score: 1

    This list is missing Dungeon Keeper II.

    "Your dungeon is damp, install central heating."

    --
    There is a war going on for your mind.
  74. Commander Keen! by Anonymous Coward · · Score: 0

    Commander Keen!

  75. What about Myst by techno_dan · · Score: 3, Insightful

    It seems odd that they never listed Myst! It set quite a few benchmarks for story and visual quality.

    1. Re:What about Myst by dkleinsc · · Score: 1

      As I mentioned elsewhere, the lack of mention has a lot to do with demographics. Most gamer publications (and a majority of video games) are aimed at men in the pre-teen to late 20's age group. One of the unique aspects of Myst (and its various sequels and imitators) is that it attracted a lot of middle-aged women.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    2. Re:What about Myst by Hatta · · Score: 1

      Myst is easily one of the most overrated titles in all of video game history. Yes, it was pretty at the time, but it was all pre-rendered. That's not much of an achievement IMO. As for the story, any Sierra or LucasArts adventure game had it beat, hands down. Hell, any 8-bit RPG had it beat. The puzzles were like something out of a grocery store logic puzzle book, and had nothing to do with the story. You could ignore the story entirely and it wouldn't affect the gameplay at all. That's not a good adventure game.

      --
      Give me Classic Slashdot or give me death!
    3. Re:What about Myst by Scooter's_dad · · Score: 1

      I have to disagree. I loved Myst way back when, precisely because all those pretty pre-rendered scenes and the slightly eerie background sounds made it so easy to lose myself in the game. And I absolutely adored the way it started by just plonking you right into the middle of a game with no clue what was going on, where you were or what you were supposed to do. Maybe I'm just highly suggestible, but something about playing Myst alone late into the night, staring into the screen where I (almost) never saw another human being represented, felt genuinely other-worldly.

      It may not have been a good adventure game strictly speaking, but I can't agree it was overrated.

      Of course, the other game I remember playing obsessively late into the night was Quake (somehow I missed Doom, pretty much jumping from Wolfenstein directly to Quake.) How I loved the sound of that nail gun...

      --
      The road to hell is paved with Cat 5 cable.
    4. Re:What about Myst by Fallingcow · · Score: 1

      There's a commercial re-make that's full 3D. I hated the original, but love the remake.

    5. Re:What about Myst by BigSes · · Score: 1

      I would probably lean towards The 7th Guest on that criteria. Myst seems to be more popular in the 3D interactive puzzler type game, but T7G was released earlier.

  76. Re:Before Starcraft there was "Command & Conqu by Anonymous Coward · · Score: 0

    No, it was Dune 2.

  77. Nethack & Adventure by wandazulu · · Score: 1

    Back in the days of VT100, when windows were something you looked through, when Apple was selling the awesomeness of the Apple ][, there were two games to play that I spent untold number of days playing: Nethack (then just "Hack") and the original Adventure. It is safe to say these games were the genesis of pretty much everything, I believe I remember reading somewhere that the head developer of Diablo got a lot of inspiration from Nethack, and Adventure spawned pretty much the entire adventure game industry.

    Sigh. Now get off my lawn!

  78. Let's not forget the old Sierra adventures by dkleinsc · · Score: 1

    Games like King's Quest and its descendants were absolutely astounding for their time, and took adventure gaming away from nerds typing "xyzzy" or "plugh" to a much wider audience. They were also critical in getting women interested in video games. In some ways, it created the audience for Myst and its relatives as well.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
  79. I was annoyed enough to write... by Evildonald · · Score: 1

    one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds

    I was annoyed by this statement enough to write that text-based MUDs (Multi-User dungeons) were doing massive multiplayer RPGs long before Neverwinter nights.. and they had customizable guilds as well!
    If you're going to write an article about unsung game heroes at least sing about the actual heroes!

  80. Stunt Island by kaizokuace · · Score: 1

    Stunt Island was a n awesome game as a kid. Nowadays it would never be let out the gates but back then, it was a playground. You could let your imagination run wild as a kid. It had similar value to playing with legos. I wouldn't mind seeing a new version with pretty graphics.

    --
    Balderdash!
  81. Ultima Underworld by Sqweegee · · Score: 2, Insightful

    Probably one of the earliest examples I can remember of a game with 'mouse look'. A well made first person RPG, completely non-linear with tons of quests, various factions to befriend or go up against. Even had some decent physics for '92, objects could bounce and roll, also had some limited dynamic lighting.

    The whole thing was far more advanced than Doom which came out a year later.

  82. Do BBS Games Count? by ThinkWeak · · Score: 1

    LORD should make the list. My friends and I racked up countless hours playing LORD on a few different BBS's in our area. Next to that was Exitilus, which I thought at one time someone was making an updated web version. As far as PC games go, I really enjoyed Battledrome. It was a 1st person mech game that had quite a bit of customization to it. The single player campaign consisted of battles where you would wager on the outcome. It was interesting in that you could even wager restrictions on the weapon sets for the battle. I only played the multiplayer version over the modem and it worked fairly well for a 28.8 baud connection.

  83. Demons Tomb and Time To Die by hduff · · Score: 1

    http://www.simonprice.org/tomb.html
    This is the first graphics/text adventure game I played on the PC. You can download it at no charge from the author at the above link.
    Review at http://www.socuteurl.com/pandafairyflop

    I also liked "Time to Die" aka "Borrowed Time" a hard-boiled detective adventure at http://www.socuteurl.com/pineapplemonkey

    That also links to a great site for old games.

    Then I got Doom and Carmageddon and those types of games have been my preference ever since (plus Postal2, COD, MOH).

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
  84. Rocket Jockey - Remake it for the Wii!!!! by JoshDM · · Score: 1

    From SegaSoft. Good god, that game was the civilization that existed right before the Fallout in Fallout.

    The people behind it should revise and release the damn thing for the Wii. Including the Dick Dale soundtrack.

      Here is where one made a plea for it. And yes, I know about the fan remakes that have come and gone.

  85. Tradewars by Anonymous Coward · · Score: 0

    Tradewars, a BBS doors game.

  86. Countdown - a game ahead of its time by SlashD0tter · · Score: 1

    When this game opens, you find yourself prisoner in a Turkish mental hospital on the eve lobotomy surgery. Sure, the graphics and gameplay are outmoded, but the game was ahead of its time with international settings, uh, interesting characters (e.g., Rachel Akure, Mossad agent), a duplicitous girlfriend, and a plot line that would intrigue any 9-11 conspiracy theorist. All from 1990! Alas, getting this to run properly on Windows 7 x64 or even Windows Vista has proved to be a chore. The program can't always find its DOS mouse driver and sound board without crashing. http://en.wikipedia.org/wiki/Countdown_(video_game)

  87. Tradewars by Anonymous Coward · · Score: 0

    Spent many lost hours on BBS's playing Tradewars. The only thing that kept me from playing all day long, was running out of Turns. Of course, a couple bucks in the donation cup to the Sys Admin, and few extra turns could be purchased. SSHHH, kept that secret all these years.

  88. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by Lunix+Nutcase · · Score: 1

    Except that the article was called "Top 10 computer games of all time". It had nothing to do with favorite games that get overlooked.

  89. Pong by GuyFawkes · · Score: 1

    and tic-tac-toe

    nuff sed

    --
    http://slashdot.org/~GuyFawkes/journal
  90. Galactic Bloodshed by LordByronStyrofoam · · Score: 1

    A nethack-style game where you conquered the _UNIVERSE_ _ITSELF_!!! (Sorry. I get excited when I think about it :^)

    --
    Slashdot's name? When my compiler sees /. it generates a warning about a badly formed comment.
  91. Re:Before Starcraft there was "Command & Conqu by Lunix+Nutcase · · Score: 1

    That should have been mentioned, it was the RTS that started it all.

    Actually Stonkers from 1982 is considered one of the precursors to the RTS genre. But the first seminal RTS to set the standards that are still used by modern RTS games was Dune 2 in 1992. This was 6 years before Starcraft came out.

  92. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by dingen · · Score: 1

    So?

    --
    Pretty good is actually pretty bad.
  93. Re:Before Starcraft there was "Command & Conqu by NealBScott · · Score: 1

    Sorry, Dune 2 predates Command & Conquer.

  94. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by Lunix+Nutcase · · Score: 1

    The point is that at least one of those games deserves mention in a "Top 10 games of all time" list as the GGGGP was saying. You know, the article which was the whole topic of this submission?

  95. Re:Before Starcraft there was "Command & Conqu by Lunix+Nutcase · · Score: 1

    Hell even Warcraft predates Command & Conquer.

  96. Air Warrior by ThreeGigs · · Score: 1

    Countless hours spent on GEnie or Delphi playing a multiplayer, realtime flyer. With real physics. Emphasis on the real physics. No flying through things, no bouncing off things, no impossible maneuvers, crashing and dying if you landed too fast or forgot your gear was up, and best of all, gloating while watching your opponents burn on the way down. Of course, spending 15 minutes gaining altitude at $10 an hour was annoying, but if you had the money it was all worthwhile.

  97. Crossfire by jandersen · · Score: 1

    I am apparently the only one to play this game; although there does seem to be other players about. It is very basic in terms of graphics, but I can't think of any other game as packed with features. Lots of maps, lots of character races, stats etc etc. It is not the easiest games to get going in, but I find it grows on you. It is free, BTW and networked, of course:

    http://crossfire.real-time.com/

    It is the only game I have kept coming back to over the years.

  98. How about the first 3rd person shooter? by geekoid · · Score: 1

    Pong.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  99. "Eric the Unready" by geekoid · · Score: 1

    Was a awesome game. It' was one of the best jobs at moving that text base games and puzzles into a graphic world. I would say it was a perfect mesh of the two.

    http://en.wikipedia.org/wiki/Eric_the_unready

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  100. Mmmmmmm by unity100 · · Score: 1

    rainbow wooorllllddds .....

  101. Grim Fandango by Anonymous Coward · · Score: 0

    Grim Fandango is seriously missing from both this list, and these comments.

    Best game of all time.

  102. Cytron Masters by clickclickdrone · · Score: 1

    Anyone remember this? I played it on the Atari but I'm pretty sure it started out on the Apple II. really good strategy game and quite unlike anything I'd played before (or after to be honest).
    http://en.wikipedia.org/wiki/Cytron_Masters/

    --
    I want a list of atrocities done in your name - Recoil
  103. Re:Before Starcraft there Ancient Art of War by painandgreed · · Score: 1

    I haven't heard of Stonkers but The Ancient Art of War (and the Ancient Art of War at Sea was the first RTS game I remember from 1984. You conquered cities which produced units of types you devised while also moving your armies in real time against an opponent. There were no resources besides cities to manage but the game was probably pushing what computers could handle at the time anyway.

  104. sega genesis and rts progenitor by Anonymous Coward · · Score: 0

    herzog zwei http://en.wikipedia.org/wiki/Herzog_Zwei , a little title that hit in 1990 and eventually evolved into games like dune, command and conquer, and starcraft.

    funny, the ai used for rts games to date all seem to maintain the same basic flaws of pathing and bunching/straggling without ever really getting better.

  105. Civilization II by BerryMadness · · Score: 1

    I don't know how you can beat Civ 2 in 5 hours. The only I can think of is spending 3 hours to get Gunpowder unlocking Leo's Workshop. If you don't beat it in a quick sweep after your warriors have been upgraded to Musketeers you are looking at a long strung out game. Please enlighten me if there is another way. Playing on a small map is for pussies so that doesn't count:|

  106. And for the Apple ][ by AtomicSnarl · · Score: 1

    The Wonderful World of Eamon!

    This is the game that taught me how to hack -- by making my own dungeons, monsters, and weapons. The last one is where I got my nick, by making a magic wand which progressed in power from the Snarl, the Super Snarl, the Ultra Snarl, and finally the Atomic Snarl!

    There is a black rat, a brown rat, and a tan rat....

    --
    Pacifist paratroopers yell, "Ghandi!" when they jump.
  107. Might & Magic - World of Xeen by BigSes · · Score: 1

    Anyone? I loved Might & Magic 4&5, still some of my all-time favorites. Once Darkside of Xeen was released, and you installed it together on your hard drive with Clouds of Xeen, they became World (using your same party, items and experience). It was an amazing experience, and what a massive game. I remember playing them until I uncovered all map blocks on both sides of the world, including all dungeons and towers. Still have my save files in a .zip file to this day! Ahh, good times.

    1. Re:Might & Magic - World of Xeen by Slider451 · · Score: 1

      If memory serves, there were some additional quests that required you to travel between worlds to complete. It was truly massive, and the best of the M&M series, (even better than the Heroes of M&M series) IMO.

      Thanks for re-igniting some dormant brain cells. :)

      --
      Nostalgia isn't what it used to be.
  108. Advanced Dungeons & Dragons: Treasure of Tarmi by pedropolis · · Score: 1

    Written in '81 and released in '83 by Mattel for Intellivision. It was a first-person perspective "action" RPG. It was likely inspired by Rogue, but provided a unique 3D perspective that provided the game with an immersive quality. Opening a door to find a deadly wraith or the dreaded Minotaur was genuinely spooky. Due to the 3D perspective and the quiet, exploratory nature of the game where you look about levels by roaming hallways and opening doors; It was one of the first games to provide me with sweats, shocks and scares. The sound effects really ratcheted up the tension during "turn-based" battles. My brother and I played this game for months and became addicted to "phat" lootz like platinum shields and weapons. We're surprised it's never mentioned during a discussion of "classic" games from the Atari-age.

  109. Re:In what far-flung universe is Elite "forgotten" by Anonymous Coward · · Score: 0

    Headline: "Gamer gets snarky about other people not knowing as much about games as him." Congratulations, you're a stereotype!

    I grew up in the 80s, played a fair amount of video games back then (albeit console, Atari 800, and Mac), and never heard of Elite.

  110. RoboWar lives! by braindrainbahrain · · Score: 1

    I am pleasantly surprised that a programming game made the list. Or that it is on any kind of list - period!

    For those so interested, Robowar lives! RoboWar, which per the TFA is the decendant of RobotWar is now open source. See:

    http://robowar.sourceforge.net/RoboWar5/index.html

    Near as I can tell, the latest incarnation is highly compatible with the older Mac-only shareware version from days gone by.

  111. First Person Adventuring by GMFTatsujin · · Score: 1

    Bard's Tale, especially the Thief of Fate, was my introduction to first person party dungeon crawls.

    Wizardry, plus the Might and Magic series, went a long way toward solidifying my addiction.

    Frayed Knights, by Rampant Games, is under development with a tongue-in-cheek approach to high fantasy in the same vein. I can't wait.

  112. AutoDuel by dogmatixpsych · · Score: 1

    Another game left off the list was AutoDuel. Maybe it didn't set any new trends in computer gaming but it was one of the best games back in it's day. I have an emulated copy on my computer that I play every once in a while. I keep hoping someone makes a good redo of the game.

  113. Bolo by Anonymous Coward · · Score: 0

    Bolo, the networked tank game which Stuart Cheshire wrote on the BBC and migrated to the Mac

    http://www.lgm.com/bolo/intro/
    http://en.wikipedia.org/wiki/Bolo_(computer_game)

  114. The Best Game Nobody Ever Heard Of by JonStewartMill · · Score: 1

    (after checking the article title to make sure we're talking about "PC Games", not "PC Video Games")

    Tom Disch's "Amnesia" was an amazing text-based game. You wake up, broke and stark naked, in a NYC hotel room. The rest of the game involves getting clothed and fed, avoiding the police (you're wanted for a murder you're pretty certain you didn't commit), and recovering the secret of your past. There were several possible outcomes. One involved Ol' Sparky (after you get extradited to Texas to stand trial for that murder). In another, you escape to a ranch in Australia and spend the rest of your life there, without ever solving the riddle of your past. I never did "win" the game, but I chewed up a lot of hours trying.

    One of the more interesting aspects was that it wasn't "turn-based" -- if you didn't do anything, time would pass just the same.

    1. Re:The Best Game Nobody Ever Heard Of by BigSes · · Score: 1

      Kind of sounds like Deja Vu's story line. I wonder which game came first?

    2. Re:The Best Game Nobody Ever Heard Of by JonStewartMill · · Score: 1

      Here's a walkthrough, if anyone is interested (doubtful, I know). From that page: "The game was acquired and produced by Don Daglow and published by EA in 1986 for the Commodore 64, Apple II and PC."

    3. Re:The Best Game Nobody Ever Heard Of by drkim · · Score: 1

      ...that beginning also makes me think of the film "Dark City"

  115. FORGOT ONE! Outpost. by Fallingcow · · Score: 1

    Outpost

    The sequel was a really shitty cross between Starcraft and Alpha Centauri, but the first was a sort of ultra-bleak, punishingly difficult version of Sim City.

    It's like Sim City for fans of games where you always or almost always lose, like Dwarf Fortress or Nethack.

    Hell, it's possible (likely, even) to insta-lose the game by picking the wrong star system at the beginning. You'll go through all your planning for your colony ship, launch, and arrive at your new home star system only to discover that there are no terrestrial planets. Finding one that's merely as inhospitable as Mars is practically a miracle; more often you're stuck with some barren-ass frozen wasteland or a planet only slightly better than Mercury.

  116. Might Sound Odd... by BigSes · · Score: 1

    I'm a bit amazed that nobody has mentioned Oregon Trail. I know that throughout grade school in my generation (I'm 30), many kids experienced playing this game at school on the Apple II. Not only did it entertain (albeit a small amount), but it was also useful for reading, math, and reasoning skills. I was already into gaming by then, but I think it could have created some gamers.

  117. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by Hatta · · Score: 1

    You might be interested to hear that there has been a VGA remake of QFG.

    I don't think this series gets the accolades it should get. It was one of the earliest and best crossings of adventure and RPG gameplay. Games like KOTOR and Fable really owe a lot to it.

    --
    Give me Classic Slashdot or give me death!
  118. StarControl 2 by Cur8or · · Score: 0

    I can't cant even count the number of disputes this game induced and settled between my brother and I. There is something special about sharing a keyboard with your adversary.

    --
    Winkey shortcut mapping for 64bit windows. WinKeyPlus
  119. Willy Beamish by beatbox32 · · Score: 1

    http://www.mobygames.com/game/adventures-of-willy-beamish This is first game where I felt like I was playing a cartoon I'd watch on Saturday mornings... (besides Dragon's Lair).

    --
    "The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as long as we live." - M.J. A
  120. other missed games by Anonymous Coward · · Score: 0

    They missed a few! TradeWars? Interactive lit (or MUDs like retromud etc)? Marathon and its remarkable sequels?

  121. Descent and Descent II... Kali by tele2win · · Score: 1

    I LOVED Descent and Descent II... 360 degrees of rotation and movement... And the 3DFX Voodoo enhanced version of Descent II worked GREAT with the 3DFX card card I had at that time... :) Pairing those up with Jay Cotton's Kali (www.kali.net) shortly after it came out in the mid to late 90's??? Well, no wonder I have bouts with carpal tunnel issues and such. :) Spent way too many hours on those games... :::sigh:::

  122. Re:In what far-flung universe is Elite "forgotten" by liquiddark · · Score: 1

    Headline: AC fails at reading. Congratulations, you're in the dictionary next to the word fail.

  123. Descent by drkim · · Score: 1

    I loved the fact the you there wasn't a fixed horizon; or up or down in this game...

  124. Re:Sierra games anyone!! Quake2 with 3dfx voodoo by howzit · · Score: 1

    "Leisure Suited Larry in the land of the Lounge Lizards" made me buy my first PC after having Commadors and ZX's, etc.

  125. Darklands from MicroProse, 1st immersive RPG RTS by Anonymous Coward · · Score: 0

    The best.

    It has a travel scene that cuts to a 2.5D fight scene that rivals WarCraft, but it isn't the graphics that are the lest impressive but the immersive storyline that carries the count of German lore as how clans endured through the medieval periods of enlightened chemistry and druidism that chelated the then Catholic Church that slowly began reverse-planting it's influences in a free Germany that prior expelled it.