Can you say Vector Unit? The PS2 has 2 Vector units especialy made for 3D calculations. In essence you can do 4 floating point operations in 1 cycle. The 300MHZ*4*2 + 300MHZ = 2.7Ghz 4 = 4 operations per cycle. 2 = 2 Vector units. 300MHZ = the main CPU./PS2 - Developer
Well, the Athlon (3dNow) and PentiumIII and IV (SSE and SSE2) have vector SIMD instructions as well. I don't know the specs offhand, but I think they can each operate on like 4 floating-point numbers at once... so thats like an effective... what... 4ghz or so worth of floating-point ops from a 1ghz PC, using your kind of math?
So the PS2 is still outgunned in terms of horsepower, and you haven't even solved the issue of the PS2's paltry (by render farm standards) 32MB of RAM yet.
Plus you'd.... uh... kind of have to write (or at least port) your own rendering software to run on the PS2. But hey... hopefully someone will prove me wrong... show me your PS2 render farms guys!:-)
Multicasting saves a huge bundle on the backbones and keeps broadband users happy
How is multicasting the future? OK, the way I understand multicasting it is... suppose everyone in my area (could be a neighborhood, office building, etc) wants to watch the same streaming video over the 'net. Rather than all 100 of us streaming copies of the same exact data from the live rock concert in Uruguay (or whatever the video is), we use multicasting... so the provider streams only ONE copy of the data, and a switch way way way downstream multiplexes the data out to multiple users. Thus saving a ton of bandwidth and server resources.
Um, that sounds really good, but it kinda relies on everyone wanting the same streaming video at the same time. So in that case, how is watching the video over the 'net any cooler than watching it on TV? Part of the coolness of getting... well, anything off of the net is being able to get it when you want it. I'm not sure how multicasting could work without totally defeating the purpose of the 'net.
Probably the way to go is local, mirrored servers (with the mirroring transparent to the user), like Akamai is doing. Dunno if they're making any money or not, but this seems like the way to go as far as saving bandwidth, improving access time, and still retaining the "give me my data when I want it"-ness of the net.
If there's a place for multicasting, it's probably in the online gaming world, somewhere way down the road (since in this case everyone HAS to have the same data at the same time, in order to keep the game world consistent). Although... setting up game servers would then be quite a technical challenge... part of the success of online gaming is that anybody with a sweet connection can set up their own Quake/Tribes/Unreal server....
Of course, the journey of a thousand miles begins with a single step. This applies to their dreams of creating a sample-based music world as well.:-P http://www.bootyproject.org
As a lot of posters have already pointed out, removing free tablature is actually going to hurt budding muscians, and will actually rob the recording industry of musical talent in the future.
"So", the outraged Slashdotters say. "The RIAA is just shooting themself in the foot! By nipping tomorrow's musicians in the bud, they're just depriving themselves of musicians they can make money off of tomorrow!"
Tempting argument, but that assumes the recording industry wants musicians tomorrow. I, for one, feel that they're just moving towards a sample-based recording industry. There are already trillions of hours of recorded music out there; they don't need to go through the inefficient process of actually finding musicians who can play music anymore. It's far more efficient for them to just licsense samples from their back catalogs to people who want to create "new" "music".
This business model also has the added bonus of keeping pesky start-up labels out of the game, because they obviously don't have huge catalogs of samplable, licensable music to rely upon for income.
Holy fucking shit... this post started out as a very sarcastic attempt at humor, but then it actually started to make sense while I was writing it! Help! Calgon, please take me away!!!
you can actually build a rendering farm on the cheap!
Ah, no. Not even close. Sorry. You're confusing real-time graphics with pre-rendered graphics, here. When you render graphics with a 3d modeling/rendering app like Lightwave or 3DSMax (for example) the CPU is doing all of the rendering computations when you render your final image.
Your 3d-accelerated hardware (the PS2's obvious strength) is used by LW or 3DS for real-time previews while you're creating and animating your scene. But when you're rendering your image, your shiny GeForce5 with 256MB memory and a 600MHZ GPU is nothing but a fancy slot-warmer. It does nothing. Your GeForce5-equipped machine is not going to render any faster than an identical PC with a S3 Virge chip.
Also, rendering is a true memory hog. Anyone doing serious rendering has at least 128MB of memory, if not 256 or 512MB. The PS2 has 32MB on board making it less than useless.
I'm sure the PS2's CPU is pretty powerful, especially for the floating-point operations needed for 3D rendering, but... it's only 300MHZ. I seriously doubt it's going to render faster than a 800mhz Athlon that you can buy for like $100 these days.
So, in summary, "no."
That's almost a good idea, and it made me laugh when I read it, but your decompressor would surely take more than one bit, wouldn't it? So the total size of the decompressor plus the compressed file would certainly be greater than the original file (this was a key part of the original challange).
This would have been more impressive if it was posted a couple of weeks ago, before I'd played Black&White, which lets me seamlessly zoom from several thousand feet in the air down to one of my worshipper's nasal hair follicles if I so desire.
He will, however, notice the difference when the Word is first loading, and this is when most users will experience frustration
I don't even know about that... even the "evil and bloated" MS Word loads in less than a second on my 800mhz Athlon. I mean... winword.exe is an 8MB file. With around 40MB/sec of throughput on an IDE drive, that doesn't take very long to load, and I don't think SCSI would show much improvement.
OK, OK, before someone nitpicks, I'm sure that 8MB winword.exe loads plenty of other shared libraries, too... so total disk i/o is probably more than 8MB... but the whole thing still loads in less than a second.:)
"not would they even benefit from them considering how fast IDE drives are now."
Well... I should say, they wouldn't "benefit noticeably". I mean, yeah... sure, your favorite bloated office suite will load a teeny bit faster with SCSI. And your swap file will be faster, too. But if you spend the money on RAM instead, you'll hardly use the swap file anyway.:)
The disk was the bottleneck 700MHz ago, and it is now... just get yourself a 500MHz CPU for $80 and spend the money you saved on SCSI-3 hardware.
I have to totally disagree with this (although I agree with everything else you said). Even the tasks performed by a typical "HARDCORE" user don't require SCSI... not would they even benefit from them considering how fast IDE drives are now. SCSI only helps when you have many users thrashing the disk at once, or if you absolutely need more throughput than the 45 MB/sec or so of real-world performance that modern IDE drives give you.
Essentially, unless you're running a server (many users) or doing work with digital video (needs extreme, interrupted bandwidth) SCSI is a very expensive and not-too-useful luxury. You'd be better off spending all the extra money on RAM.:)
For the past week or so, my DSL ISP (Speakeasy) has been kinda saturated. I had three weeks of great service after I signed up, but in the last week or so my bandwidth has been shot to hell and I've been seeing packet loss. There's no packet loss between me and the gateway though so I can only assume it's congestion on their end... I think a lot of other ISP's are being saturated with Northpoint refugees too.
Well, consolidation is kinda scary but at least the survivors should be better off financially. I'm sure Speakeasy and the others are making some nice bucks from this. At least Speakeast is doing something about it... they'll have another OC-3 going up shortly, they say. Hmmm...maybe I'll just get my own OC-3 after I win the lottery.:)
Basically we're at the point now where web sports broadcasts are like meatspace sports broadcasts. In meatspace, if you want the broadcasts for your home team, you can more or less do it on local radio or local television for free. If you want to watch out-of-town games, you pay for cable or satellite access so you can watch games on ESPN or DirecTV or whatever. I mean, come on... (as other posters have noted) if you only want to hear your home team's games... why are you getting it over the web anyway? Just turn on the radio.:)
You have to remember how this works from a business perspective. No matter how many people listen to a radio broadcast, it costs the station the same amount of money to broadcast it. That's NOT the case with a RealAudio broadcast because each user consumes additional bandwidth and additional CPU time on the broadcaster's side!
Still, it would be nice if we could get to the point where online advertisers and businesses could have deals where the advertisers basically pay per online viewer... that way hopefully as the amount of users increases, the amount of ad revenue would increase at the same rate as the bandwidth/cpu costs and then maybe online broadcasts could be free again? I think the only thing holding this back as cluelessness/skittishness on the part of the advertisers....
The one basic change that I've noticed that many people have overlooked is that Win XP is using the Win NT/2000 kernel and finally retiring the MS-DOS/Win 3.1 codebase
Maybe most people overlooked it because it happened like... erm.... 8 years ago or so when WinNT was released? It's really nothing new at this point... well, unless you're talking about the fact that they've finally released a "home" OS without any 16-bit code... but that's not what you said...
Well, 128meg is kind of ridiculous, but... it only costs like $50 these days for 128meg of PC133...
So what's a good amount? 64meg (which costs $35)? I mean if you're going to bash an OS over $15 worth of hardware requirements.... that's just silly...
So what other major DSL providers does this leave? Besides Covad, and the local telcos (which typically suck). Hopefully, a lot of the customers left stranded by Northpoint will migrate to ISP's that go through Covad...
Just FYI to anyone interested in DSL...I would have to say that I've had an excellent experience with Covad. The technician showed up three minutes EARLY and the installation took about 3 minutes. Speakeasy is my ISP and I have nothing but good things to say about them, too... including their liberal policies about customers running servers over their lines (a rarity for broadband providers). http://www.bootyproject.org
It would be cool because the designer could make a more intelligent default choice for the user... lots of artery-clogging graphics, or few artery-clogging graphics?
Then again, considering how shitty 99% of web design is, maybe it's better than designers code their pages in assumption that users have 28.8 modems. I'm freaking tired of graphic design overload and NO content.
Putting your bandwidth in the HTTP request would only be good if...
1. Users could override what goes in the header... for example I have DSL but I hate graphic overload so I'd probably self-identify as a 14.4 modem user:)
2. Users had the power to switch to the low- or high-bandwidth site.
Am I being overly optimistic, or does everyone win with this deal?
Hopefully I'm wrong, but I'd say you're being over optimistic.:) Seems to me like this is a "Buy it and kill it" type deal, as a previous poster noted.
I'm not sure what incentive Sony has to market this emulator commericially. It's true, hardware margins suck (witness the selling of PS2's at a huge loss)... which makes selling a software-based Playstation seem somewhat attractive at first....
But after a few years, console margins aren't that bad because the hardware vendors have usually shrunk and integrated the components to the point where they're HUGELY cheaper to make than they were a few years previously, when the console was first introduced to market.
Look at the new PSOne... it's about the size of my smoke detector! Tiny! I wouldn't even be suprised if Sony was making money on PSOne hardware sales at this point.
Of course, hopefully I'm wrong and you're right, and Sony won't kill the product. It could actually be a REALLY neat selling point for their VAIO PC's.... Playstation compatibility!!!:)
You can pretty much eliminate any interpreted language (e.g. Tcl) and web script (e.g. PHP, ASP, ColdFusion).
I wouldn't rule out interpreted languages, because you're not going to be doing any "heavy lifting" in them anyway.
For example, with ASP, the goal is to use ASP *only* for formatting and user-interface. All the "heavy lifting" (ie, computationally expensive stuff) should be done in another tier, written in precompiled COM components written in C/C++ or some other language. Sure, ASP is slow, but if it's only doing 1% of the total work you're okay. Also, it's a good way to separate interface and design from the game logic.
A similar strategy could be used with any interpreted language that generates web pages... Java, Cold Fusion, etc.
Cool! I'll have to use this utility to select the next web sites I'll crack. I used to have to run tons of different 1337 scripts to accomplih that same goal, but now it looks like I can do it all with one app.:)
I'm not sure why this was rated offtopic. Troll, maybe:) I was joking when I wrote it, but I was trying to make a point, too. Whenever these powerful security analysis tools are released, often times they're equally useful to black hats as well as legit folks. Remember when that SATAN tool was released years ago?
Hopefully, maybe the tool they're releasing can't even diagnose the flaws of NT directly. Maybe you have to run it directly on the NT box you're looking at. I hope that's how it works, because otherwise hackers will have a field day with it remotely scrutinizing people's boxes.....
"Within a day or two, the Center for Internet Security will release a small tool that you can use to check your systems for the vulnerabilities and also to look for files the FBI has found present on many compromised systems... "
Cool! I'll have to use this utility to select the next web sites I'll crack. I used to have to run tons of different 1337 scripts to accomplih that same goal, but now it looks like I can do it all with one app.:)
Mine:Art is a human expression meant to evoke an emotional response.
Well, to a coder, seeing something so cool accomplished in such a small yet powerful piece of code does invoke an emotional response! Just like "free" (or as my brother calls it, "crack-smoking") jazz, not everyone will "get" it, but in the target audience (coders) it definitely does get an emotional response.
Can you say Vector Unit? The PS2 has 2 Vector units especialy made for 3D calculations. In essence you can do 4 floating point operations in 1 cycle. The 300MHZ*4*2 + 300MHZ = 2.7Ghz 4 = 4 operations per cycle. 2 = 2 Vector units. 300MHZ = the main CPU. /PS2 - Developer
:-)
Well, the Athlon (3dNow) and PentiumIII and IV (SSE and SSE2) have vector SIMD instructions as well. I don't know the specs offhand, but I think they can each operate on like 4 floating-point numbers at once... so thats like an effective... what... 4ghz or so worth of floating-point ops from a 1ghz PC, using your kind of math?
So the PS2 is still outgunned in terms of horsepower, and you haven't even solved the issue of the PS2's paltry (by render farm standards) 32MB of RAM yet.
Plus you'd.... uh... kind of have to write (or at least port) your own rendering software to run on the PS2. But hey... hopefully someone will prove me wrong... show me your PS2 render farms guys!
http://www.bootyproject.org
Multicasting saves a huge bundle on the backbones and keeps broadband users happy
How is multicasting the future? OK, the way I understand multicasting it is... suppose everyone in my area (could be a neighborhood, office building, etc) wants to watch the same streaming video over the 'net. Rather than all 100 of us streaming copies of the same exact data from the live rock concert in Uruguay (or whatever the video is), we use multicasting... so the provider streams only ONE copy of the data, and a switch way way way downstream multiplexes the data out to multiple users. Thus saving a ton of bandwidth and server resources.
Um, that sounds really good, but it kinda relies on everyone wanting the same streaming video at the same time. So in that case, how is watching the video over the 'net any cooler than watching it on TV? Part of the coolness of getting... well, anything off of the net is being able to get it when you want it. I'm not sure how multicasting could work without totally defeating the purpose of the 'net.
Probably the way to go is local, mirrored servers (with the mirroring transparent to the user), like Akamai is doing. Dunno if they're making any money or not, but this seems like the way to go as far as saving bandwidth, improving access time, and still retaining the "give me my data when I want it"-ness of the net.
If there's a place for multicasting, it's probably in the online gaming world, somewhere way down the road (since in this case everyone HAS to have the same data at the same time, in order to keep the game world consistent). Although... setting up game servers would then be quite a technical challenge... part of the success of online gaming is that anybody with a sweet connection can set up their own Quake/Tribes/Unreal server....
http://www.bootyproject.org
Of course, the journey of a thousand miles begins with a single step. This applies to their dreams of creating a sample-based music world as well. :-P
http://www.bootyproject.org
As a lot of posters have already pointed out, removing free tablature is actually going to hurt budding muscians, and will actually rob the recording industry of musical talent in the future.
"So", the outraged Slashdotters say. "The RIAA is just shooting themself in the foot! By nipping tomorrow's musicians in the bud, they're just depriving themselves of musicians they can make money off of tomorrow!"
Tempting argument, but that assumes the recording industry wants musicians tomorrow. I, for one, feel that they're just moving towards a sample-based recording industry. There are already trillions of hours of recorded music out there; they don't need to go through the inefficient process of actually finding musicians who can play music anymore. It's far more efficient for them to just licsense samples from their back catalogs to people who want to create "new" "music".
This business model also has the added bonus of keeping pesky start-up labels out of the game, because they obviously don't have huge catalogs of samplable, licensable music to rely upon for income.
Holy fucking shit... this post started out as a very sarcastic attempt at humor, but then it actually started to make sense while I was writing it! Help! Calgon, please take me away!!!
http://www.bootyproject.org
you can actually build a rendering farm on the cheap!
Ah, no. Not even close. Sorry. You're confusing real-time graphics with pre-rendered graphics, here. When you render graphics with a 3d modeling/rendering app like Lightwave or 3DSMax (for example) the CPU is doing all of the rendering computations when you render your final image.
Your 3d-accelerated hardware (the PS2's obvious strength) is used by LW or 3DS for real-time previews while you're creating and animating your scene. But when you're rendering your image, your shiny GeForce5 with 256MB memory and a 600MHZ GPU is nothing but a fancy slot-warmer. It does nothing. Your GeForce5-equipped machine is not going to render any faster than an identical PC with a S3 Virge chip.
Also, rendering is a true memory hog. Anyone doing serious rendering has at least 128MB of memory, if not 256 or 512MB. The PS2 has 32MB on board making it less than useless.
I'm sure the PS2's CPU is pretty powerful, especially for the floating-point operations needed for 3D rendering, but... it's only 300MHZ. I seriously doubt it's going to render faster than a 800mhz Athlon that you can buy for like $100 these days.
So, in summary, "no."
http://www.bootyproject.org
That's almost a good idea, and it made me laugh when I read it, but your decompressor would surely take more than one bit, wouldn't it? So the total size of the decompressor plus the compressed file would certainly be greater than the original file (this was a key part of the original challange).
http://www.bootyproject.org
This would have been more impressive if it was posted a couple of weeks ago, before I'd played Black&White, which lets me seamlessly zoom from several thousand feet in the air down to one of my worshipper's nasal hair follicles if I so desire.
http://www.bootyproject.org
He will, however, notice the difference when the Word is first loading, and this is when most users will experience frustration
:)
I don't even know about that... even the "evil and bloated" MS Word loads in less than a second on my 800mhz Athlon. I mean... winword.exe is an 8MB file. With around 40MB/sec of throughput on an IDE drive, that doesn't take very long to load, and I don't think SCSI would show much improvement.
OK, OK, before someone nitpicks, I'm sure that 8MB winword.exe loads plenty of other shared libraries, too... so total disk i/o is probably more than 8MB... but the whole thing still loads in less than a second.
http://www.bootyproject.org
"not would they even benefit from them considering how fast IDE drives are now."
:)
Well... I should say, they wouldn't "benefit noticeably". I mean, yeah... sure, your favorite bloated office suite will load a teeny bit faster with SCSI. And your swap file will be faster, too. But if you spend the money on RAM instead, you'll hardly use the swap file anyway.
http://www.bootyproject.org
The disk was the bottleneck 700MHz ago, and it is now... just get yourself a 500MHz CPU for $80 and spend the money you saved on SCSI-3 hardware.
:)
I have to totally disagree with this (although I agree with everything else you said). Even the tasks performed by a typical "HARDCORE" user don't require SCSI... not would they even benefit from them considering how fast IDE drives are now. SCSI only helps when you have many users thrashing the disk at once, or if you absolutely need more throughput than the 45 MB/sec or so of real-world performance that modern IDE drives give you.
Essentially, unless you're running a server (many users) or doing work with digital video (needs extreme, interrupted bandwidth) SCSI is a very expensive and not-too-useful luxury. You'd be better off spending all the extra money on RAM.
http://www.bootyproject.org
http://www.bootyproject.org
For the past week or so, my DSL ISP (Speakeasy) has been kinda saturated. I had three weeks of great service after I signed up, but in the last week or so my bandwidth has been shot to hell and I've been seeing packet loss. There's no packet loss between me and the gateway though so I can only assume it's congestion on their end... I think a lot of other ISP's are being saturated with Northpoint refugees too.
:)
Well, consolidation is kinda scary but at least the survivors should be better off financially. I'm sure Speakeasy and the others are making some nice bucks from this. At least Speakeast is doing something about it... they'll have another OC-3 going up shortly, they say. Hmmm...maybe I'll just get my own OC-3 after I win the lottery.
http://www.bootyproject.org
Yes. The book will become a reality.. or maybe April 1st will be... /Geggibus "Ignore him"
:)
Yeah, after I saw the headline my first thought was to check the date and make sure it wasn't April 1st!
http://www.bootyproject.org
Does anyone else find it slightly disturbing that NASA would name a computer "HAL"? 2001 anyone?
http://www.bootyproject.org
Basically we're at the point now where web sports broadcasts are like meatspace sports broadcasts. In meatspace, if you want the broadcasts for your home team, you can more or less do it on local radio or local television for free. If you want to watch out-of-town games, you pay for cable or satellite access so you can watch games on ESPN or DirecTV or whatever. I mean, come on... (as other posters have noted) if you only want to hear your home team's games... why are you getting it over the web anyway? Just turn on the radio. :)
You have to remember how this works from a business perspective. No matter how many people listen to a radio broadcast, it costs the station the same amount of money to broadcast it. That's NOT the case with a RealAudio broadcast because each user consumes additional bandwidth and additional CPU time on the broadcaster's side!
Still, it would be nice if we could get to the point where online advertisers and businesses could have deals where the advertisers basically pay per online viewer... that way hopefully as the amount of users increases, the amount of ad revenue would increase at the same rate as the bandwidth/cpu costs and then maybe online broadcasts could be free again? I think the only thing holding this back as cluelessness/skittishness on the part of the advertisers....
http://www.bootyproject.org
The one basic change that I've noticed that many people have overlooked is that Win XP is using the Win NT/2000 kernel and finally retiring the MS-DOS/Win 3.1 codebase
Maybe most people overlooked it because it happened like... erm.... 8 years ago or so when WinNT was released? It's really nothing new at this point... well, unless you're talking about the fact that they've finally released a "home" OS without any 16-bit code... but that's not what you said...
http://www.bootyproject.org
Well, 128meg is kind of ridiculous, but... it only costs like $50 these days for 128meg of PC133...
So what's a good amount? 64meg (which costs $35)? I mean if you're going to bash an OS over $15 worth of hardware requirements.... that's just silly...
http://www.bootyproject.org
So what other major DSL providers does this leave? Besides Covad, and the local telcos (which typically suck). Hopefully, a lot of the customers left stranded by Northpoint will migrate to ISP's that go through Covad...
Just FYI to anyone interested in DSL...I would have to say that I've had an excellent experience with Covad. The technician showed up three minutes EARLY and the installation took about 3 minutes. Speakeasy is my ISP and I have nothing but good things to say about them, too... including their liberal policies about customers running servers over their lines (a rarity for broadband providers).
http://www.bootyproject.org
not dissing the web designers for designing. I'm dissing web sites that provide more design than content.
http://www.bootyproject.org
"This is bad for two reasons"
:)
It would be cool because the designer could make a more intelligent default choice for the user... lots of artery-clogging graphics, or few artery-clogging graphics?
Then again, considering how shitty 99% of web design is, maybe it's better than designers code their pages in assumption that users have 28.8 modems. I'm freaking tired of graphic design overload and NO content.
Putting your bandwidth in the HTTP request would only be good if...
1. Users could override what goes in the header... for example I have DSL but I hate graphic overload so I'd probably self-identify as a 14.4 modem user
2. Users had the power to switch to the low- or high-bandwidth site.
http://www.bootyproject.org
Am I being overly optimistic, or does everyone win with this deal?
:) Seems to me like this is a "Buy it and kill it" type deal, as a previous poster noted.
:)
Hopefully I'm wrong, but I'd say you're being over optimistic.
I'm not sure what incentive Sony has to market this emulator commericially. It's true, hardware margins suck (witness the selling of PS2's at a huge loss)... which makes selling a software-based Playstation seem somewhat attractive at first....
But after a few years, console margins aren't that bad because the hardware vendors have usually shrunk and integrated the components to the point where they're HUGELY cheaper to make than they were a few years previously, when the console was first introduced to market.
Look at the new PSOne... it's about the size of my smoke detector! Tiny! I wouldn't even be suprised if Sony was making money on PSOne hardware sales at this point.
Of course, hopefully I'm wrong and you're right, and Sony won't kill the product. It could actually be a REALLY neat selling point for their VAIO PC's.... Playstation compatibility!!!
http://www.bootyproject.org
You can pretty much eliminate any interpreted language (e.g. Tcl) and web script (e.g. PHP, ASP, ColdFusion).
I wouldn't rule out interpreted languages, because you're not going to be doing any "heavy lifting" in them anyway.
For example, with ASP, the goal is to use ASP *only* for formatting and user-interface. All the "heavy lifting" (ie, computationally expensive stuff) should be done in another tier, written in precompiled COM components written in C/C++ or some other language. Sure, ASP is slow, but if it's only doing 1% of the total work you're okay. Also, it's a good way to separate interface and design from the game logic.
A similar strategy could be used with any interpreted language that generates web pages... Java, Cold Fusion, etc.
http://www.bootyproject.org
Cool! I'll have to use this utility to select the next web sites I'll crack. I used to have to run tons of different 1337 scripts to accomplih that same goal, but now it looks like I can do it all with one app. :)
:) I was joking when I wrote it, but I was trying to make a point, too. Whenever these powerful security analysis tools are released, often times they're equally useful to black hats as well as legit folks. Remember when that SATAN tool was released years ago?
I'm not sure why this was rated offtopic. Troll, maybe
Hopefully, maybe the tool they're releasing can't even diagnose the flaws of NT directly. Maybe you have to run it directly on the NT box you're looking at. I hope that's how it works, because otherwise hackers will have a field day with it remotely scrutinizing people's boxes.....
http://www.bootyproject.org
"Within a day or two, the Center for Internet Security will release a small tool that you can use to check your systems for the vulnerabilities and also to look for files the FBI has found present on many compromised systems... "
:)
Cool! I'll have to use this utility to select the next web sites I'll crack. I used to have to run tons of different 1337 scripts to accomplih that same goal, but now it looks like I can do it all with one app.
http://www.bootyproject.org
Mine:Art is a human expression meant to evoke an emotional response.
Well, to a coder, seeing something so cool accomplished in such a small yet powerful piece of code does invoke an emotional response! Just like "free" (or as my brother calls it, "crack-smoking") jazz, not everyone will "get" it, but in the target audience (coders) it definitely does get an emotional response.
http://www.bootyproject.org