Yeah New Vegas was awesome. 15 minutes into the game and it was obvious it was the true successor to FO1 and 2. The only downside was Vegas itself, possibly a Gamebryo engine limitation, but more likely just lazy developers.
Android prototypes before iPhone's introduction were all Blackberry ripoffs. Google changed course after the iPhone and went for the basic design of all touchscreen smartphones now.
They ripped off the UI and hardware design. Before the iPhone was revealed all Android prototypes were Blackberry rip-offs. They abruptly switched course after Apple's reveal. Now they're ripping off Windows Phone OS with parts of Ice Scream Sandwich's interface. Google's been pretty shameless about this whole thing, especially abandoning their stance on net neutrality in order to get Verizon's backing of Android. As much as it pains me to see it, Google is floundering. They're like the Jobless Apple of the 90s. 300 different projects with wonderful technologies wandering all over the place... with almost nothing to show for it. I think the employees are coddled and they lack proper leadership or vision.
They spent $12 billion on Motorola to defend Android, but it won't matter in the long run. Google would have been far better off bidding to win in the 700 MHz auction in 2007 and building a nationwide wireless network. Wireless margins are pretty huge. In fact, they could spend an order of magnitude less money by buying up Clearwire right now, which is at a record low market cap. Otherwise what do they have to show for the tens of billions they've invested into Android? Most of their handheld web traffic comes from iPhones anyways.
Despite the Apple haters' comments about iPhone being a fashion statement, these HTC commercials reflect an ad campaign based far more on style over substance.
Google's right about MS's patents. They accrued them by buying companies with patents, and are now using them to attack Android. But Google ripped off Apple's iPhone, and did it again with the iPad. It's pretty obvious this is the case. The patent and trade dress/trademark systems are working fine for that purpose. The biggest issue seems to be the length of the patents. They're obviously too long. Developing new software is not the same as building a new jet engine. There should be differences in length that reflect this.
Will Africa ever improve? The way America keeps dumping free food on markets, driving out farmers and making the people complacent and reliant on foreign aid, I don't see it happening soon. Maybe China will finally do it with their investments into African infrastructure.
I'm sorry but until our monopolistic telecom overlords decide to replace all their copper with fiber, we will never have download-only consoles. As for the PS3, you realize it's a 1x drive, right?
Also 15 years sounds dumb. I doubt it will even last 9 years. Nintendo will eat their cake with the WiiU and a 2 year head start, and they'll be forced to avoid a repeat. Anyways we'll all be old or middle aged and internet will have moved on to "web 3.0". At least slashdot will never change... as ugly and dysfunctional as always!
I highly, highly doubt they're going to go to "4K gaming" when no one has a 4K TV set. The standards for 8K were only just agreed upon last week. 4K products won't come for several years yet. I very, very much wish for a super high resolution monitor with 300ppi screen, but it won't happen anytime soon. As for the consoles ultra high-detail (with all those fancy techniques like MSAA) 1080p gaming (with an excruciating emphasis on 3D) will be pushed.
Dude Cell may not have "lived up to the hype", but it wasn't a failure. Devs who program exclusively for the PS3 are able to use a whole host of tricks to offload GPU computation to the SPUs. There's a reason that even though the PS3's GPU is 25% slower than the 360's, PS3 exclusives look better than any other console game.
Wow. Fascinating input from a programmer who enjoys the challenge of code optimization. Old school. Wish you hadn't posted anonymously so this post could be modded up and seen by others.
If that were true they wouldn't be able to port it to consoles. The engine would be optimized for PC's and the polygon counts far too high for consoles' limited resources to handle. That said it's not like he's "lying". Maybe stretching the truth a bit. Or maybe not. I've been purposely avoiding watching videos so the game will have full impact on my eyes when I run it on my Radeon 6950.
So far Google hasn't had to pay much despite ripping off the iPhone. They also "borrowed" Java from Oracle.
Yeah New Vegas was awesome. 15 minutes into the game and it was obvious it was the true successor to FO1 and 2. The only downside was Vegas itself, possibly a Gamebryo engine limitation, but more likely just lazy developers.
You stole a SPOON! You will pay with your blood!!!
They were also implicated as the leader of the LCD price fixing scheme in 2007. On the other hand they blew the whistle to gain immunity: http://betanews.com/2010/12/08/eu-fines-lcd-price-fixing-cartel-857m-samsung-given-immunity/
Oh and don't forget the DoJ investigated them in 2007 for price-fixing NAND Flash, although they dropped the case eventually.
Samsung seems to derive inspiration from Microsoft.
Android prototypes before iPhone's introduction were all Blackberry ripoffs. Google changed course after the iPhone and went for the basic design of all touchscreen smartphones now.
Don't know why you were rated "funny". More like insightful.
They still kind of do... most people don't realize Samsung admitted to copying Windows and OSX icons in 2006. http://www.businessinsider.com/samsung-designs-2011-4?op=1
So why does everyone lump together all Android phones when talking about "Android marketshare"?
Haha reminds me of all the people saying "I got a great deal from (such and such carrier). Only $140/month for 2 phones!" Makes me want to facepalm.
They ripped off the UI and hardware design. Before the iPhone was revealed all Android prototypes were Blackberry rip-offs. They abruptly switched course after Apple's reveal. Now they're ripping off Windows Phone OS with parts of Ice Scream Sandwich's interface. Google's been pretty shameless about this whole thing, especially abandoning their stance on net neutrality in order to get Verizon's backing of Android. As much as it pains me to see it, Google is floundering. They're like the Jobless Apple of the 90s. 300 different projects with wonderful technologies wandering all over the place... with almost nothing to show for it. I think the employees are coddled and they lack proper leadership or vision.
They spent $12 billion on Motorola to defend Android, but it won't matter in the long run. Google would have been far better off bidding to win in the 700 MHz auction in 2007 and building a nationwide wireless network. Wireless margins are pretty huge. In fact, they could spend an order of magnitude less money by buying up Clearwire right now, which is at a record low market cap. Otherwise what do they have to show for the tens of billions they've invested into Android? Most of their handheld web traffic comes from iPhones anyways.
Engineers are autistic.
Despite the Apple haters' comments about iPhone being a fashion statement, these HTC commercials reflect an ad campaign based far more on style over substance.
Google's right about MS's patents. They accrued them by buying companies with patents, and are now using them to attack Android. But Google ripped off Apple's iPhone, and did it again with the iPad. It's pretty obvious this is the case. The patent and trade dress/trademark systems are working fine for that purpose. The biggest issue seems to be the length of the patents. They're obviously too long. Developing new software is not the same as building a new jet engine. There should be differences in length that reflect this.
Will Africa ever improve? The way America keeps dumping free food on markets, driving out farmers and making the people complacent and reliant on foreign aid, I don't see it happening soon. Maybe China will finally do it with their investments into African infrastructure.
You understand the relevance of physics to modern hardware, no?
Heck just look at the models used in cut-scenes. Really wish I could have played Deus Ex: HR's with its cutscene models.
I'm sorry but until our monopolistic telecom overlords decide to replace all their copper with fiber, we will never have download-only consoles. As for the PS3, you realize it's a 1x drive, right?
Environmental destruction? AI? Map size? More capable and fleshed out console OS? Day/night cycles? Less optimization workload for developers?
Also 15 years sounds dumb. I doubt it will even last 9 years. Nintendo will eat their cake with the WiiU and a 2 year head start, and they'll be forced to avoid a repeat. Anyways we'll all be old or middle aged and internet will have moved on to "web 3.0". At least slashdot will never change... as ugly and dysfunctional as always!
I highly, highly doubt they're going to go to "4K gaming" when no one has a 4K TV set. The standards for 8K were only just agreed upon last week. 4K products won't come for several years yet. I very, very much wish for a super high resolution monitor with 300ppi screen, but it won't happen anytime soon. As for the consoles ultra high-detail (with all those fancy techniques like MSAA) 1080p gaming (with an excruciating emphasis on 3D) will be pushed.
In a few (or 5) years this $25 PC will be as powerful as a dual-core smartphone. I love technology's exponential increase in power.
I think PC games and console games are just different, although there's lots of overlap.
Dude Cell may not have "lived up to the hype", but it wasn't a failure. Devs who program exclusively for the PS3 are able to use a whole host of tricks to offload GPU computation to the SPUs. There's a reason that even though the PS3's GPU is 25% slower than the 360's, PS3 exclusives look better than any other console game.
Wow. Fascinating input from a programmer who enjoys the challenge of code optimization. Old school. Wish you hadn't posted anonymously so this post could be modded up and seen by others.
If that were true they wouldn't be able to port it to consoles. The engine would be optimized for PC's and the polygon counts far too high for consoles' limited resources to handle. That said it's not like he's "lying". Maybe stretching the truth a bit. Or maybe not. I've been purposely avoiding watching videos so the game will have full impact on my eyes when I run it on my Radeon 6950.