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Next-Gen Game Consoles Still Years Off

jfruhlinger writes "Gamers who have grown bored with the current generation of game hardware will have to sit tight a bit longer. Word on the street has it that the next PlayStation won't be ready until 2014, and the next Xbox won't appear until Christmas 2013 at the earliest."

386 comments

  1. Do not want by Anonymous Coward · · Score: 1, Insightful

    unless I can install an alternate OS and have hardware level access.

    1. Re:Do not want by Anonymous Coward · · Score: 5, Informative

      Yea, what you're looking for is not a game console, I believe it's called a com pew tur or something like that.

    2. Re:Do not want by Anonymous Coward · · Score: 0

      It's a Kommie Putter. See it's like Golf, but Russian instead of Scottish, but with no grass since it's too cold.

    3. Re:Do not want by Zaphod+The+42nd · · Score: 1

      Even if they let you install an alternate OS, they'll just change their minds in a firmware update a few weeks later.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    4. Re:Do not want by jellomizer · · Score: 1

      The point of a console. Is that everything is given to you in a nice little box.
      The Hardware is balanced for affordability and high performance gaming. Meaning the CPU doesn't need to be Uber fast when your GPU is the slowest part. So you can get hardware balanced for gaming. The same thing with the OS if the box is designed for high end gaming have a generic all purpose OS doesn't make much sense, and giving low level access to the end user is a good way for the average gamer to make things worse.
       

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:Do not want by tepples · · Score: 1, Offtopic

      How many people can play Brawl on one Wii console at once? Four. How many people can play a game on one PC at once? Typically one, due to publishers wanting families to buy two to four copies of a game for multiplayer.

    6. Re:Do not want by nitehawk214 · · Score: 1

      How many people can play Brawl on one Wii console at once? Four. How many people can play a game on one PC at once? Typically one, due to publishers wanting families to buy two to four copies of a game for multiplayer.

      What does that have to do with running your own os on a console?

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    7. Re:Do not want by sonicmerlin · · Score: 1

      What...? It's called a partition. No one expects to be running PS4 games at the same time they've loaded up Linux or Windows.

    8. Re:Do not want by ravenshrike · · Score: 1

      Well, considering the average number of players per console not on the wii is 2, and the majority of AAA titles that have multiplayer is actually 1 with online play, there's no longer much difference.

    9. Re:Do not want by linuxgeek64 · · Score: 1

      He didn't respond to "unless I can install an alternate OS and have hardware level access." He responded to "Yea, what you're looking for is not a game console, I believe it's called a com pew tur or something like that."

    10. Re:Do not want by hairyfeet · · Score: 1

      Frankly the locking the living hell out of it with DRM (which should stand for "doesn't really matter" as all the pre-cracked X360s on CL should attest to) makes them pretty damned worthless at least for me. Years after the DC was EOLed my boys were having a blast with my Dreamcast thanks to how easy it was to load emulators on. it was a hell of a lot more fun for us to sit around playing the classic genesis and SNES games without digging the old consoles out the closet and blowing on carts. and the original Xbox was cool as hell. you could load XBMC and turn it into a hell of a media center, run all kinds of emulators and other cool stuff, it really gave you value for your money.

      Now with the DRMtasic crap you have all this killer hardware that COULD be doing cool ideas that the console makers never thought of but its too crippled. Even Sony who i thought had 'gotten it" with OtherOS first crippled it by not allowing GPU access before throwing the banhammer on it.

      That is why many of my customers have had me building them HTPCs. with wireless controllers they play games great, the AMD chips and boards are cheap enough you can build a nice one REALLY cheap, and when they are not playing games it can do so much more, from office work to transcoding to giving you a way to enjoy the net when the wife won't let go of the den PC because she's on farmville. If anyone hasn't tried it Lenovo makes a kick ass remote for HTPCs for less than $30 with a keyboard and trackball that if you are able to text on your phone works great for messaging when you don't feel like having the full wireless keyboard on your lap.

      so while i think consoles will probably have their place for another generation or two at least where I'm sitting a lot of folks seem to be moving away from the things. even the last big holdout we had here, the frats and dorms of the local college, seems to be moving away. Now my oldest and all his buds just relax in the leisure areas with their netbooks and laptops having tournaments or raiding together in some MMO. with the AMD Radeon laptops/netbooks along with the atom + ION so cheap everybody and their dog has one and since they need them for class anyway everybody has it with them. I think mobile will eventually take a lot of the console market, between the cheap 1080p netbooks and the cells having higher and higher quality GPUs folks just don't seem to be as hot on the consoles anymore, at least not around here.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:Do not want by xero314 · · Score: 1

      In my house there is one current gen console and it's not a Wii. The average number of players is considerably higher than two. Three is probably the most common, but as high as seven is not unheard of. Many of the games we own support at least four players simultaneously. Consoles are still built with the idea of getting multiple people around one box and one screen, and actually increasing in social content.

    12. Re:Do not want by jd · · Score: 1

      You are forgetting, however, that individual gamers are very unlikely to play all types of game but that the complete set of gamers will play a very large range of game types. Thus, the OS must be more generic than necessary and therefore de-optimized for actual usage. Yes, average gamers might make things worse, just as average home users could screw up their DSL or cable modem by compiling their own firmware. I doubt many average home users have done so, even though they actually CAN do this and nothing is locked down (well, for most systems).

      An intense network game player might very well want to port Web10G to their console's OS so that they can tune the hell out of the networking. If you're playing single-player games, you want raw speed. If you're playing two-player console games, you want absolute smoothness between the threads. Raw speed vs real-time (the two are not the same and are often mutually exclusive).

      I'm not terribly impressed by any current console. In terms of console capability vs. computer ability of the same era, even the Colecovision did better. Consoles could be a hell of a lot better - and should be. Of course, not having an R&D budget, I won't be able to put one together to prove this, but it's easy to infer from the fact that the GPU is virtually everything and high-end gaming machines still sell in significant numbers. Why would you want an expensive gaming machine that uses sub-optimal off-the-shelf parts rather than a console that has a motherboard designed specifically for that one purpose alone? Answer: because people are expecting more and aren't getting it any other way.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    13. Re:Do not want by Anonymous Coward · · Score: 0

      How many people can play Brawl on one Wii console at once? Four. How many people can play a game on one PC at once? Typically one, due to publishers wanting families to buy two to four copies of a game for multiplayer.

      So get a Wii and a PC, your complaint is that PC game manufacturers aren't targeting a particular market and it couldn't be more obvious that it is because the market is virtually non-existent.

    14. Re:Do not want by mjwx · · Score: 2

      How many people can play Brawl on one Wii console at once?

      This is why the Wii is the only true console of this generation. It's fundamentally different to PC, ergo it's designed for a different type of game and audience. Historically, consoles have always done well with simple, casual game with a shallow learning curve, PC's have been the home of complex, long drawn out or difficult games.

      Ask the same question of a PC and Xbox, Most Xbox and PS3 games are designed for one player per copy the same as PC games. Realistically, they are consoles trying to be PC's which is wrong and why Nintendo is making money hand over fist whilst MS and Sony are struggling just to make it into the black.

      PC gamers and console gamers should not be at odds. They should occupy different sections of the gaming market as the Wii and PC do. The PS3 and Xbox are oddities that will be corrected in the next generation or two. Personally I have a PC and Wii, previously I owned a PC, Xbox and PS2 but this generation, I have a PC to game on so I dont need two low powered, limited PC's to game on. If I'm going to play for 4 or more hours on single player or with other gamers I'll hop on my PC and play a bit of CIV or Battlefield, if I'm going to play with non-gamer friends, I'll get the Wii out, this normally lasts 2 or 3 hours at most. Consoles and PC's should be fundamentally different beasts, both enjoyable in their own rights.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    15. Re:Do not want by exomondo · · Score: 1

      If you're playing single-player games, you want raw speed. If you're playing two-player console games, you want absolute smoothness between the threads.

      What is this 'smoothness between threads'? What technical concept are you referring to? You always want to get your threads to run the ideal amount of time based on the time available, amount of threads and thread priority, this does not change between single and multi player and is a job taken care of by the scheduler.

      Raw speed vs real-time (the two are not the same and are often mutually exclusive).

      You always want the perception of realtime in gaming and you always want as many frames as possible - to keep it smooth - while the game pace keeps real time.

    16. Re:Do not want by ToasterMonkey · · Score: 1

      unless I can install an alternate OS and have hardware level access.

      Why do you want a console to be a general purpose computer? We have those.

      If general purpose computers leave you wanting, then why direct complaints at console manufacturers?

      I suppose you would still like the console hardware to be subsidized by software that wouldn't run in the configuration you would purportedly buy it for, right? Of course!

      Other OS was a mistake, it should not have even existed. Nor does it need to exist, and it did not have full hardware access, ever. Sony is/was boneheaded for sure. The bigger mistake was including it in the first place, not removing it. Sony must have thought it would drive cell processor interest. Assuming the next PlayStation will use the same architecture, I can't imagine why they would put themselves at risk of another hypervisor routing.

    17. Re:Do not want by drinkypoo · · Score: 1

      It did drive interest in the cell processor, but IBM has never sold the cell for less than umpty-million dollars, so that never did anyone any good. Presumably, most of the consoles that were used to build clusters were sold at a loss.

      On the other hand, Xbox running Linux is actually highly useful in spite of the lack of proper graphics support, and Xbox running XBMC was one of the best things ever (until HD media came along and it couldn't keep up) so there's lots of reasons to want to run your own code on a game console.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Do not want by Anonymous Coward · · Score: 0

      Um.... fuck you?

      I have a PS3. I like the idea of running it as a UPnP media center frontend (software built in). I like that it plays Blu-Ray discs. In all honesty, I prefer those functions to the games - most of my family only have an Xbox360, so if I want to play multiplayer with the cousins it means getting the Xbox version of the game, and let's face it, the PS3 online store is pretty much crap as are the "PS3 Exclusive" titles, which are all pretty much forgettable (and before you go mentioning "God of War", I'll remind you that gameplay-wise it's pretty much a shitty Devil May Cry clone with boring crapass quicktime-event boss fights, aka "Push X To Not Die").

      I do NOT like that it fails to have OtherOS any more, because I'd much rather load a complete media center frontend to it rather than having to use UPnP - as an anime fan and a person who rips their purchased DVDs to server (because (a) it beats hunting each individual disc and (b) it saves wear and tear on the discs), most of my media files have alternate audio tracks and subtitle options, and UPnP servers can't handle switching that around on the fly.

      For that matter, part of the genius of the Linux community is porting their software to a myriad of devices. Linux on the original Xbox led to the fantastic XBMC frontend, which I used for years until it finally became unable to handle more advanced codecs (such as higher resolution x264 encoding).

    19. Re:Do not want by syockit · · Score: 1

      I remember playing Jamestown on my bro's PC with three players, and he only owns one copy of the game. Or what, did you want your PC version of CoD to offer split-screen support?

      --
      Democracy is for the people; you only vote once per season and we'll do the rest of the work for you don't have to.
    20. Re:Do not want by Burpmaster · · Score: 1

      If you're playing two-player console games, you want absolute smoothness between the threads.

      Uh... You clearly have misconceptions about how multiplayer games are programmed...

    21. Re:Do not want by Anonymous Coward · · Score: 0

      Bad analogy is bad.

      Can you play all games on a console with 4 players? No.
      Can you play some games on a PC with 4 players? Yes.

      See what I did there?

    22. Re:Do not want by jd · · Score: 1

      Standard multiplayer games use event-driven I/O (because polling is bloody awful) and if you want simultaneous action then each event will be on one thread. You don't queue them up. Some multiplayer games opt to have one thread per player, rather than one thread per event, but that means that user input is non-deterministic. Pressing up and firing should perform exactly the same operation no matter which button made contact first. That's a parallel operation, not a sequential one.

      There is generally one core engine doing the heavy lifting, but even there you parallelize the hell out of it. (You could timeslice, I suppose, but only an incredibly moronic imbecile would use 40-year-old serialized and painfully slow simulations of threading when true threading is available.)

      As for the other post, no you do NOT want the perception of realtime in gaming. Realtime in software engineering has a very specific meaning (there is a fixed relationship between CPU time and wall-clock time) and that is exactly what you do NOT want in a single-player game. In a single-player game, the most important thing is that there is a fixed relationship between game time and wall-clock time. This is NOT, however, realtime. Realtime can vary the relationship between game time and wall-clock time since it fixes CPU time and less CPU intensive scenes would therefore run faster than more CPU intensive scenes.

      With non-networked multiplayer games, the slight variations are going to be unimportant in comparison to each player having equal CPU resources. The intensity of processing needed for one player should not alter - by any degree whatsoever - the responsiveness of the controls of the other player. (And, yes, again you have to do that multithreaded. You can't sequentially read and process because that would add enough latency to kill the opponent right off the bat.)

      My guess is that you've not looked at the source for a lot of multiplayer (or even single-player) games. I would also guess that you've very little parallel processing experience, RASDIT, or low-level engineering. (Trust me, low-level engineering is a terrifying experience if you're not a master of parallelization.)

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    23. Re:Do not want by ConaxConax · · Score: 1

      Portal 2 has split-screen support on the PC (http://forums.steampowered.com/forums/showthread.php?t=1847904), don't know about CoD.

    24. Re:Do not want by space_jake · · Score: 1

      Sounds like a software problem.

    25. Re:Do not want by tepples · · Score: 1

      The problem stems from hardware: despite that all newer HDTVs can display PC video, next to nobody appears willing to take the step of hooking a computer up to a TV. CronoCloud and others have repeatedly told me in the past that even if I build it (it being a competent game supporting local multiplayer), gamers won't come.

    26. Re:Do not want by lostthoughts54 · · Score: 2

      umm no, any form of split screen has in general been ignored by the industry. Until just recently it was almost no existent. At my home we have 2 ps3s. We bought the second last year after having next to no split screen options. and the ones out there are hastily put together crap,Yea im looking at you borderlands(but hey at least they tried and 2 is supposed to fix some of the problems). decent Coop campaigns are even harder to find split screen these days.(you want to play that awesome campaign with your friend, i think not silly gamer, how about 5 or 6 short easy to accomplish missions that u can blow mabye an hour on before u have raped them into oblivion) Name off a few of these 4 player games u speak of? Shit i challenge you to name a few split screen (2 players)games where it isnt tossed in half hazardously as a afterthought on a ps3 or 360.

      If i am not mistaken there have been quite a few articles in gaming media that discuss this in great detail, and basically the move has been to make u buy 2 copies. To say that there is still a focus on getting 2 or more people infront of 1 tv seems laughable when u look at the game market. Reach is the only game i can think of in recent memory that put effort into split screen. and really only because that is their niche and huge selling point for halo franchise has always been multiplayer on one screen.

      If this seems a little lengthy, its because i have long been a campaigner of split screen multiplayer. Raping a random over the interwebs is fun but just doesnt compare to raping the person next to you. To have someone say that split screen gets any decent attention these days(much less the focus of the market) makes me a little angry.

    27. Re:Do not want by lostthoughts54 · · Score: 1

      and do u enjoy dealing with ported crap 90% of the time, Yea we can tout BF3 as being PC centric but it is a big deal simply because the reverse is true for almost every other game. I much prefer my PC for gaming but usually if it releases on everything, pc gets the least attention. RTS is the only genre i see as still being a dominant PC domain. even puzzle games have moved to cellphones. That will change i think for the next few years, till a new gen console comes out because devs are sick of being limited by old hardware, When ps4 comes out and they arent limited by hardware again, i foresee a strong revert back to console centric days. but the bright side is because of MS and Sony putting it off as long as possible we got atleast another 2 or 3 years of good PC gaming. Also how do u respond when someone challenges or SCIV, SFIV, or fight night abilities? Only proper response i know of you cant do on a PC or Wii.

    28. Re:Do not want by webheaded · · Score: 1

      There are plenty of games you can play with your friends on PS3/360...for instance, Call of Duty: Black Ops comes to mind immediately. I quite enjoy playing that with my friends in the same room. We can do local multiplayer or even online multiplayer.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    29. Re:Do not want by xero314 · · Score: 1

      umm no, any form of split screen has in general been ignored by the industry.

      Multiplayer is not synonymous with split screen. I know that I never once mentioned split screen. The discussion was just about multiplayer.

      Name off a few of these 4 player games u speak of?

      Little Big Planet, Rock Band (and other music games), Pixel Junk Racers, Ghostbusters, The up coming Ratchet and Clank, Every Fight Game ever made, most PS Move games, a number of Racing games, and some sports games. That's just the few I could think of off the top of my head, but there are plenty more.

      There are also the LEGO games which started out with co-op but not split screen, and now include co-op split screen, though those are only two player games.

      Console gaming is still about getting people playing around one screen. If you chose not to play those games, then you can, but the option is there if you want it. Historically, console gaming has never been about split screen, yet still highly multiplayer. This goes all the way back to Pong.

    30. Re:Do not want by Burpmaster · · Score: 1

      Sorry, but your post makes me more sure that you don't know what you're talking about than I was before.

      Standard multiplayer games use event-driven I/O (because polling is bloody awful) and if you want simultaneous action then each event will be on one thread. You don't queue them up. Some multiplayer games opt to have one thread per player, rather than one thread per event, but that means that user input is non-deterministic. Pressing up and firing should perform exactly the same operation no matter which button made contact first. That's a parallel operation, not a sequential one.

      Are you seriously telling me games have a thread for every button or axis on each controller? That seems to be what you mean by 'each event on one thread'. If so, wow... Do you understand how the controller input even gets to the system? The three major consoles have Bluetooth controllers. This is a serial connection. Only one input device talks at a time, and the Bluetooth chip sends the data to the system in serial. The threading strategy you discuss gains absolutely nothing, because you'd still have a thread somewhere reading the sequence of input events and selecting the appropriate thread to delegate handling to. You could instead just do that work in the original thread, and lose nothing (except some unnecessary overhead).

      And usually, the only 'work' ever done by the input routine is updating controller state data used by the main loop. That's practically no work at all. If you had four players and they all hit every button and moved every stick and even made some motion for the accelerometers to pick up, all at the same time, it'd take mere microseconds of CPU time to process it all. Consoles max out at 60 FPS, and that means there are ~16 milliseconds between each screen update. There's absolutely no risk that a button press won't be processed in time to be handled in the next frame just because controller input handling wasn't multi-threaded.

      There is generally one core engine doing the heavy lifting, but even there you parallelize the hell out of it. (You could timeslice, I suppose, but only an incredibly moronic imbecile would use 40-year-old serialized and painfully slow simulations of threading when true threading is available.)

      You'd parallelize physics and/or AI just to utilize all the cores. But I'll bet most games synchronize their physics threads every frame. So no strange side-effects if one physics thread takes longer than the others. It'd just delay rendering as you wait for all physics to complete.

      As for the other post, no you do NOT want the perception of realtime in gaming. Realtime in software engineering has a very specific meaning (there is a fixed relationship between CPU time and wall-clock time)

      In the context of this discussion, it can just mean that the game feels like it's responding as you press buttons, instead of responding moments later, or it can mean that game time runs at the same speed regardless of framerate.

      Your definition of realtime is wrong, BTW. Real-time just means that the hardware and OS are designed to perform certain operations in a short and bounded amount of time, so that response time can be guaranteed.

      and that is exactly what you do NOT want in a single-player game. In a single-player game, the most important thing is that there is a fixed relationship between game time and wall-clock time. This is NOT, however, realtime. Realtime can vary the relationship between game time and wall-clock time since it fixes CPU time and less CPU intensive scenes would therefore run faster than more CPU intensive scenes.

      Sorry, I don't think any of this makes any sense. For one, if we go by your definition above of real-time meaning that "there is a fixed relationship between CPU time and wall-clock time", then if the framerate changes, shouldn't the game keep time correctly because this "fixed relationship" c

    31. Re:Do not want by jd · · Score: 1

      I will talk slower for the benefit of the hard-of-thinking.

      In a sequential processing system, polling cannot begin until the last event has been fully processed. Which means that if you have a button that does something really complicated, NO other button can work until that process is complete. Can you tell me the games where this is the way things are done, so I can avoid it?

      In a threaded system, with CORRECT design, one event produces one interrupt produces one thread. That thread lasts the lifetime of that process, then dies. Thus, there isn't a thread per button, there's a thread per active event. Event-driven designs almost invariably use this design because you get a flat latency (ie: you're not waiting for something else to finish, which will take a non-deterministic amount of time).

      My definition of real-time is indeed correct. The "short and bounded time" description of yours is the effect of guaranteeing N amount of runtime in M amount of wall-clock time (the time has to be bounded, as N cannot exceed M, and because latency has to be extremely tiny, M is classically small making N classically small.) Real-time means Extremely And Utterly Predictable, my definition says how that is achieved in real-time systems, your joke of a definition describes the consequences once it is achieved.

      Clearly, you have not looked at any source code since no modern game will use polling. I suggest you try again.

      RASDIT is known to any - and I mean ANY - person who has even got as far as 1st year Comp Sci or Software Engineering. If you need to google it, you're not qualified to tell those of us who are professionals how we operate or how we define things. And you can't have googled very well, I found the definition from various university papers from the UK, US and Oz.

      You've never seen split-screen games with different framerates? You probably have, just not in the trivial sense. Try again. The level of changing detail (static detail is immaterial) on the screen has to be different enough for you to measure the difference, and judging by eye will be impossible so you should put the action onto disk and then run through it with an editor. Tell me then that the two players run at exactly the same rate. (No, an FPS counter isn't enough. it's trivial for games to reduce detail to increase FPS, so you actually have to go onto the screens and =measure= the level of change per user.)

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    32. Re:Do not want by Anonymous Coward · · Score: 0

      That's because SSB Brawl wasn't released for PC. You can play SF4, L4D2, Dungeon Defenders, and several other PC games with multiple players on one PC. It's more dependent on game type than anything else, and the type of games that you typically would play with multiple people on one screen are just not sold on PC, more due to lack of demand (because very few people have more than a mouse and keyboard, much less multiple joysticks/controllers for their PC) than due to some malice or greed on the part of developers/publishers.

    33. Re:Do not want by tepples · · Score: 1

      That's because SSB Brawl wasn't released for PC.

      Halo wasn't released for the GameCube or Wii either. That didn't stop other split-screen first-person shooters from being released from

      You can play SF4, L4D2, Dungeon Defenders, and several other PC games with multiple players on one PC.

      I was aware of Street Fighter IV. But I intended to express a trend, not absolutes. As I see it: 1. PC-exclusive multiplayer games are less likely to support shared-screen than console-exclusive multiplayer games, and 2. even for cross-platform games, console versions are more likely to support shared-screen than PC versions. Do you have a list of these "several other PC games" that are more than token examples?

      It's more dependent on game type than anything else

      CronoCloud keeps telling me that people who want to develop games in "console" game-types but for one reason or another cannot move to the cities that have incumbent console developers deserve to have their ideas never realized.

      the type of games that you typically would play with multiple people on one screen are just not sold on PC

      This is exactly what I'm complaining about.

      very few people have more than a mouse and keyboard, much less multiple joysticks/controllers for their PC

      Multiple players require multiple joysticks, be it on a console or a PC. Why are people willing to buy extra controllers for an Xbox 360 or Wii console but not for a PC, even though a PC can use exactly the same controller as an Xbox 360?

    34. Re:Do not want by Burpmaster · · Score: 1

      In a sequential processing system, polling cannot begin until the last event has been fully processed. Which means that if you have a button that does something really complicated, NO other button can work until that process is complete.

      None of the buttons do anything even slightly complicated. They just update some state data that will be used by the game loop. I explained this already, but you were too arrogant to pay attention.

      In a threaded system, with CORRECT design, one event produces one interrupt produces one thread. That thread lasts the lifetime of that process, then dies. Thus, there isn't a thread per button, there's a thread per active event.

      So more like a thread per button press, which lives until the action performed by the button press is done? As I said, all you need to do is update some state. That task can be completed in less time than it would take to create a thread to do the work. So I assume you must mean, for example, that if I press a button to throw a grenade, the game should spawn a thread to move the grenade through its trajectory, calculating collisions, exploding, and then the thread should terminate. That wouldn't be efficient, and it's not how games are programmed.

      You seem to think that execution of game logic for events spans multiple frames. Games don't work that way. Such a thread could waste CPU time by updating its state more than once per rendered frame, or if it didn't get CPU time it might not run at all that frame, leading to glitches (not moving, not triggering a response to something, etc). To solve those problems, you'd have to make the routine's execution block after an update to wait for a frame to render. And at the same time, your render would have to block until all tasks have run so that everything runs exactly once.

      And then congratulations, you've built a list of tasks and executed them once per frame. Which is what games actually do. But your method is convoluted and inefficient. Real games implement handler functions that do one frame worth of processing and then return. They execute each handler once per frame, and then render graphics.

      You generally do not let threads run freely, updating the game state while you're trying to render. You can implement concurrency between rendering and execution, where you render one frame and process physics and logic for the next at the same time, but that's still calling each handler once per frame.

      The only common exception is AI. Since it both sees and directs the game world at a high level, it doesn't require as much consistency. And it also does some things that might take a while, so you might actually need to run a task in its own thread over a period that spans several frames.

      Event-driven designs almost invariably use this design because you get a flat latency (ie: you're not waiting for something else to finish, which will take a non-deterministic amount of time).

      You can't just create additional processor resources by spawning a thread. Whether you have a thread per task, or you put them in a task queue, you're going to share time with the other tasks in some way. Either by letting everyone ahead of you go first, or by having every active task take turns round-robin until all are done. But the policy doesn't matter here, because you have to wait for all the tasks to complete before rendering the frame. So just use one of these.

      My definition of real-time is indeed correct. The "short and bounded time" description of yours is the effect of guaranteeing N amount of runtime in M amount of wall-clock time (the time has to be bounded, as N cannot exceed M, and because latency has to be extremely tiny, M is classically small making N classically small.) Real-time means Extremely And Utterly Predictable, my definition says how that is achieved in real-time systems, your j

    35. Re:Do not want by lostthoughts54 · · Score: 1

      Ok my bad for using split screen,local multiplayer then.

      So u name a game that was largely heralded for its local multiplayer(and u had to go back 4 years to get it),Genre games that make local multiplayer extremely easy the put in(which racing games are slowly begging to phase local mp out), a puzzleracer game(can u get more niche? and also 4 years old btw) and one that doesnt even have local multiplayer on ps3(ghostbusters, why even throw the name out there, a shit game that goes against your argument). the lego games are hardly hardcore gaming, while enjoyable. So no they arent focusing on local anymore. All the big titles dont put any real effort into local multiplayer. And not one game on your list is considered hardcore gaming. Now there has been a few, borderlands is the game that jumps out u seem to ignored(although it is only 2 player offline). GoW has a ok coop campaign mode. CoD's is utter shit. When the company thinks multiplayer, they see online. Local gets the scraps. it is slowly getting better tho.

      a quick google of local multiplayer shows about half the results my front page are about the death of local multiplayer or complaints about it being ignored. like i said, outside the niches, it is a backseat thing.

    36. Re:Do not want by lostthoughts54 · · Score: 1

      I just reread the parents and i got a little off base. The discussion is that consoles are made with the idea of local mp. This is proven crap by the need to go to niches, or to games years ago, that used that as one of the major selling points showing it is abnormal in the market. So no consoles are focused on one player just like PCs. The occasional 2 is a bonus and anything more is almost universally niche games. Now that isnt to say it doesnt exist, But then again local multplayer exists on PC, u just have to look for it.So

      Well, considering the average number of players per console not on the wii is 2, and the majority of AAA titles that have multiplayer is actually 1 with online play, there's no longer much difference.

      is true.

    37. Re:Do not want by virg_mattes · · Score: 1

      RTS is the only genre i see as still being a dominant PC domain. even puzzle games have moved to cellphones.

      Have you not heard of World of Warcraft?

      Virg

    38. Re:Do not want by lostthoughts54 · · Score: 1

      i admit i did forget mmos as a genre. My bad.

  2. Weird abstract... by FaxeTheCat · · Score: 5, Insightful

    >bored with the current generation of game hardware

    If the gamers are bored with the game hardware, they may find it immensely more interesting to start playing games on it.

    1. Re:Weird abstract... by Vectormatic · · Score: 2

      I enjoy my games immensly on the 360, but i cant help but wonder what new hardware would allow for. The 360 has some serious improvements over the 1st gen xbox, both in terms of graphics and what it can do gameplay wise (physiscs, amount of objects on screen etc.), recently with forza 4, i got a very good taste of what the 360 is really capable off, but i couldnt help but wonder, if 2005 era hardware (and let's be honest, in 2005 my PC was stronger then the 360 already) can pull this off, what would be possible with a console built on todays technology?

      It's not that i'm bored with the 360, i just am curious about what todays hardware could do, and it's been so long since i last brought home a new console, and had that sense of excitement of hooking up a new console and firing up a new game.

      --
      People, what a bunch of bastards
    2. Re:Weird abstract... by Anonymous Coward · · Score: 0

      But as you said, your PC was better than the consoles when they were released. You can already see what today's hardware can do - on your PC.

    3. Re:Weird abstract... by AdamJS · · Score: 1

      Except you can't, because pretty much every game is designed in such a way as to be mainly playable on consoles without much drop in quality. So average PC hardware, which is tens to hundreds of times more powerful than the current console generation, isn't taken advantage of at all. Even games like Battlefield 3 are held back by console platforms.

    4. Re:Weird abstract... by jgagnon · · Score: 1

      Talk to the game makers and ask them why they are not making games for your modern PC hardware.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    5. Re:Weird abstract... by robmv · · Score: 1

      More FPSs and remakes in "True" HD of HD games for PS3 and XBox360. I am not desperately waiting for a new consoles generation. The more fun games I played this generation are PSN games that do not require so much GPU power, like both Echochrome games, Pixeljunk games and many others. Not that I not love games like Uncharted, Battlefield, Gran Turismo ... those games will be/are amazing with better hardware, but the fun is not proportional to graphics for me

    6. Re:Weird abstract... by Anonymous Coward · · Score: 1

      Most PS3 and 360 games are less than 640px deep. They are upscaled by internal scalers, mostly to 720p, this is then scaled again by HDTVs up to their native 1080p. Jaggy jaggy jaggy. The current consoles were ok when we were on smaller non digitial displays, but most people now have HDTV panels, 40+ inches, making these consoles look very dated indeed. The bigger the screen, the worse things look.

      The 360 is using 2004 technology, the PS3 just a smidge later. It's time for a new generation of console(s) to start giving us real HD games, and not the upscaled shit 99% of them are really doing.

      If you're happy with ancient tech and shitty looking games, good for you. But you can fuck off if you think you can tell others what they should desire.

    7. Re:Weird abstract... by Baloroth · · Score: 1

      There are a couple games that take good advantage of PC hardware. Just Cause 2 was pretty good at it, although not the best. Metro 2033 had hardware tessellation (DX11) graphics, something none of the consoles can do, and so did Stalker: Call of Pripyat. And of course, The Witcher 2 was looked amazing IMO, far and away better than anything any console has done yet.

      Actually I think the bigger problem is PCs themselves. A lot of them are pretty old and don't support the newest features, so if you want your game to run on them you can't make your game support the latest and greatest from the ground up, you have to tack it on at the end. So games that do support advanced graphical features often don't take full advantage of them, because they would have to make what amounts to multiple engines to do so. This is one reason I mentioned Just Cause 2: it actually required DX10, so they could support some of those graphical features. Didn't totally nail it, but got pretty close. Most games only require DX9.0c, meaning they can't be built with (for instance) tessellation as a primary feature.

      On the other hand, console games, even the best ones, look like crap compared to the same game on a modern PC. The worst is the PS3, which seems to barely support anti-aliasing (I remember looking at the PS3 Bioshock and thinking: "really? No AA in this day and age?")

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    8. Re:Weird abstract... by Anonymous Coward · · Score: 0

      Shader physics.

        At the moment, games (even on PC) can't really take advantage of GPGPU capabilities because they can't assume the users PC has those capabilities. A new console generation with a Liano type setup would allow a lot more in terms of environmental interactivity, which would be good for anything from racers (debris hazards, decent vehicle damage models, etc) to platformers (think Soul Reaver style puzzle solving, but without the empty world) to action games (horde AI, or just plain old environment destructibility).

      Of course, this assumes that a new console generation actually does this, and does this properly. Cell never lived up to the hype, and if just one of the main contenders in the next round of consoles doesn't have support, then developers won't use it.

    9. Re:Weird abstract... by Anonymous Coward · · Score: 1

      what would be possible with a console built on todays technology?

      Just look at the iPhone 4S! It's a next generation console, today!

      At least, it is inside the RDF. No, seriously! Apple tried to market the iPhone 4S as a next-gen console in their little "let's talk about iPhone" keynote thing, claiming that it has "better than console" graphics and showing off some Unreal-based iPhone game.

      (The reality: the graphics chip they used caught them up with current Android phones, and about the only console it can claim "better graphics" than is the Wii. And only on resolution.)

    10. Re:Weird abstract... by nomel · · Score: 1

      Actually, Battlefield 3 is the only example you could use that is actually wrong. They went all out for PC, as mentioned in this interview.

    11. Re:Weird abstract... by Darinbob · · Score: 1

      Part of the problem is that if players are focused on what the graphics can do then they're always going to be wanting something a bit better. It would be a better idea to focus on what the games can do with gameplay instead. Ie, is the game actually fun as opposed to what it looks like.

    12. Re:Weird abstract... by Anonymous Coward · · Score: 5, Interesting

      The problem with the PS3 is the GPU, it's essentially a GeForce7800GTX with a few mods. The other problem with the PS3 is the OS. It's so memory hungry compared with the 360. The 360 uses 32MB and it has a 10MB embedded frame buffer for render targets. The PS3 uses (last time I programmed it) 40MB main memory for the OS and 7MB of video memory with no embedded frame buffer. MSAA needs more memory in the PS3 but does NOT on the 360, unless you're going to do more processing on the MSAA frame buffer. The GPU on the PS3 is so slow that you use a significant amount of CPU time reducing the load on the GPU. You usually do backface removal, degenerate triangle removal, zero area triangle removal, offscreen triangle removal and triangles hidden by occluders removal just to reduce load on the vertex pipe. Then you do MSAA resolving and any other image post processing on the SPUs as well.
      The PS3's GPU is a boat anchor. A year later and 75% the speed!
      I will say however that it was fun to program. You spent all your time doing cool shit optimizing around the GPU, whereas on the 360 you spend your time dong game code. Booooring.

      CATCHPA: irking. The perfect work do describe the PS3

    13. Re:Weird abstract... by Dogtanian · · Score: 1

      You usually do backface removal, degenerate triangle removal, zero area triangle removal, offscreen triangle removal and triangles hidden by occluders removal just to reduce load on the vertex pipe

      Is a "degenerate triangle" one that is effectively just a line- and wouldn't that then be a "zero-area triangle", or is that latter used to refer to a single-point triangle (i.e. all vertices the same point)?

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    14. Re:Weird abstract... by sonicmerlin · · Score: 1

      If that were true they wouldn't be able to port it to consoles. The engine would be optimized for PC's and the polygon counts far too high for consoles' limited resources to handle. That said it's not like he's "lying". Maybe stretching the truth a bit. Or maybe not. I've been purposely avoiding watching videos so the game will have full impact on my eyes when I run it on my Radeon 6950.

    15. Re:Weird abstract... by sonicmerlin · · Score: 1

      Wow. Fascinating input from a programmer who enjoys the challenge of code optimization. Old school. Wish you hadn't posted anonymously so this post could be modded up and seen by others.

    16. Re:Weird abstract... by Anomalyst · · Score: 1

      bored with the current generation of game hardware

      Post had a typo: s/bored/boned/

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    17. Re:Weird abstract... by black6host · · Score: 1

      According to this site: http://www.mathwords.com/d/degenerate.htm it is effectively a line segment. However, there are three points involved which is probably where the need to determine it can be "reduced" (my term, probably not mathematically correct) to a simpler form. Some calculation has to take place to determine it is in fact a "degenerate triangle".

    18. Re:Weird abstract... by sonicmerlin · · Score: 1

      Dude Cell may not have "lived up to the hype", but it wasn't a failure. Devs who program exclusively for the PS3 are able to use a whole host of tricks to offload GPU computation to the SPUs. There's a reason that even though the PS3's GPU is 25% slower than the 360's, PS3 exclusives look better than any other console game.

    19. Re:Weird abstract... by Anonymous Coward · · Score: 1

      Im actually really excited that they are not releasing a new one for a few more years. I was tired of games looking like their previous gen with sharper textures and resolutions. There was hardly enough time for developers to really take advantage of the hardware before the next gen was out. how quickly was the 360 launched after the original, 3 or 4 years or something stupid? Many of the games from the first 2 years of the 360 looked like original xbox games with crisper textures.

    20. Re:Weird abstract... by Anonymous Coward · · Score: 0

      oops, should have read ... to a simpler form comes into play. Too busy checking the link to make sure it worked :)

    21. Re:Weird abstract... by Anonymous Coward · · Score: 0

      Yes and no. A degenerate triangle usually has two vertices that are equal used in tri-strips to reverse the winding order. It's faster to use triangle lists now anyway so there usually aren't any degenerates hanging around. Zero area triangles can be loosely defined as triangles that don't touch pixel centers therefore have no effect on how the scene looks. A sufficiently detailed model that is far away has many 'zero area' triangles but no degenerates.

    22. Re:Weird abstract... by fredgiblet · · Score: 1

      They are buliding it for the PC and then down-scaling to match the console power envelope.

    23. Re:Weird abstract... by jd · · Score: 1

      Yes they can. No sane person designs the logic of a program to depend on the I/O. You design the I/O as an independent module. You then probe the hardware and use the correct module for it. The game engine doesn't care if the triangles are solid green, bump-mapped, run through a shader or some other algorithm is used. Why should it? It doesn't change the game mechanics one iota.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    24. Re:Weird abstract... by jd · · Score: 1

      A lot is possible with today's technology.

      • Networking using RDMA would allow for smoother multiplayer games (since there's no OS interrupts or OS networking stack involved).
      • GPUs are incredibly powerful these days - throw in a few DSPs as well and you can do some computations even faster than you could achieve via GPGPU.
      • Consoles are aiming too low in the market - more powerful CPUs would be fine. If necessary, have more expensive peripherals and keep the console the same price.
      • The BBC Micro could handle RGB and Video Out at the same time, so so can a console. That means you can support things like 24bpp-32bpp, double-width monitors, etc, as well as HDTV. Restrict the user to the hardware they want rather than a specific TV standard.
      • At any decent speed, it's cheaper to increase the number of busses than to increase the speed of a shared bus. Even if it's a switched one like PCI Express.
      • Having said that, the highest-speed PCI-e and HT busses are pushing 5-8 GT/s, which should be plenty fast for a game even on a shared bus.
      • Since the mobo will be custom, you can actually exploit high-speed, low-latency RAM (main memory being the slowest component that is in frequent use and thus the most critical of the bottlenecks).
      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    25. Re:Weird abstract... by Anonymous Coward · · Score: 0

      The 360 has some serious improvements over the 1st gen xbox, both in terms of graphics and what it can do gameplay wise (physiscs, amount of objects on screen etc.), recently with forza 4, i got a very good taste of what the 360 is really capable off...

      Popular misconception. OK, so the physics detail in racing games definitely does benefit but that has minimal impact on people's experience of playing the game. Indeed, racing games tend to throw away a lot of the reality of motorsport because it isn't fun.

      The current generation of games don't have more objects on screen than previous generations, they just have prettier objects. The original Syndicate was famous for allowing you to persuade vast crowds of civvies to command as your personal army. Will the new game have such hoards? If it does, they're keeping real quiet about it.

      Compare the gameplay of Bethesda's RPGs to that of Origin's Ultima series from the early nineties and tell me what you can do with the new games that was physically impossible in the old ones.

      Even Portal has been remade as a platformer, though I would accept that as a rare example of a game that has used processing power for a better game experience.

      The problem is that when a new generation comes along, people want to see what the new graphics are like, so developers release tech demos disguised as games. That sets a baseline for looks that every game must pass, thus hogging most of the processing power before new games are even conceived.

    26. Re:Weird abstract... by mjwx · · Score: 2

      I enjoy my games immensly on the 360, but i cant help but wonder what new hardware would allow for.

      Try building a gaming PC using 2007 components, that'll give you a good indication of what consoles can do in 2012.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    27. Re:Weird abstract... by mjwx · · Score: 1, Insightful

      but i couldnt help but wonder, if 2005 era hardware (and let's be honest, in 2005 my PC was stronger then the 360 already) can pull this off, what would be possible with a console built on todays technology?

      The problem is not a question of technology, look at what we can do with modern gaming PC's. The problem is a question of economics.

      For Sony and Microsoft to refresh their console lines after only 5 years means taking a huge loss on the last generation of consoles. It took them 3-4 years to stop making a loss on every bit of HW sold, they still haven't paid back the R&D yet. The PS3 in particular really does need a 10 year life span to pay itself off. Both MS and Sony subsidise their console divisions from more profitable areas (OS and Office from MS, TV's and computers for Sony). The hardware was designed to be a loss leader, with the profit being made up in game licensing (this is why BF3 for console is $10-20 more expensive then the same game for PC. There are no per-disc licenses for PC's)

      Nintendo does not have this problem. They made a profit from the word go so they've paid off all costs incurred in producing the Wii. This realistically should put the final nail in the coffin for the PC-alike consoles. Console gamers want actual consoles that are fun to play, not weak PC's with limited control schemes. I dont think we'll see another "high powered" console war like we saw between the Xbox360 and PS3 after the low powered Wii ate their lunch. MS will likely copy Nintendo with the next Xbox. Sony may not be so quick to learn and another loss like the PS3 may sink the PS brand.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    28. Re:Weird abstract... by SpryGuy · · Score: 1

      ...so developers release tech demos disguised as games.

      You mean like "RAGE"?

      That game comes how many years into the XBox 360 lifecycle? And the graphics and abilities are stunning. Gameplay was obviously a secondary consideration.

      I think the timeframe of late 2013 seems reasonable. They'll announce next year, and give game developers a year to get up to speed and get some games on it. But it will be five years from now before there are many (or any) decent games that can truly take advantage of the new hardware.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    29. Re:Weird abstract... by exomondo · · Score: 1

      If that were true they wouldn't be able to port it to consoles.

      Why not? The range of PC hardware that this will be playable on pretty much encompasses console hardware anyway.

      The engine would be optimized for PC's and the polygon counts far too high for consoles' limited resources to handle.

      Console hardware isn't that dissimilar to PC hardware and there's nothing to stop them from scaling back the polygon count - in fact todays tools make that extremely easy - and/or scaling down or optimizing shaders for console GPUs.

    30. Re:Weird abstract... by exomondo · · Score: 1

      MS will likely copy Nintendo with the next Xbox.

      Why would they do that? They have a solid OS like Sony does that they likely would not re-write significantly for a new Xbox. They have a good setup now where it is easy to develop titles for both the PC and XBox, they have their 'Zune' (or whatever they are naming it) brand for music and movies, they've got licensing deals with major content providers for TV, they also have Kinect as the kind of 'alternative controller' wherever it is more suitable than a traditional controller, it's clearly in their interest to continue the way they are going. They've done the hard work - and spent the big money - in establishing a platform so now the next generation console is just a hardware improvement, unlike previous generations where the entire platform is traditionally changed and there is a massive cost involved.

    31. Re:Weird abstract... by Vectormatic · · Score: 1

      I know, but sadly the most multiplatform games will still be held back by consoles. Furthermore, the combination of lasily couch-surfing and not having to deal with hardware/software issues and constant upgrading, has made me a consolegamer.

      --
      People, what a bunch of bastards
    32. Re:Weird abstract... by mjwx · · Score: 1

      Furthermore, the combination of lasily couch-surfing and not having to deal with hardware/software issues and constant upgrading, has made me a consolegamer.

      Not dealing with network issues, features revoked by software "updates" or the high risk of hardware failure (RROD, YLOD) as well as the lower price of PC games has kept me PC gamer. I've spent less time in the last 3 years fixing drivers then most console gamers have waiting for XBL/PSN updates.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    33. Re:Weird abstract... by Korvin20111803 · · Score: 1

      I would find it boring to play Crysis 1 with deteriorated graphics at xbox 360 (reduced detalization, low resolution, etc.): http://www.youtube.com/watch?v=r-ksKadt5Fc

    34. Re:Weird abstract... by Vectormatic · · Score: 1

      fair enough, to each his own, i didnt mean to disparage PC gamers, i was one of them and enjoyed it. It's just that after spending 40+ working hours a week behind a pc, i dont feel like spending more behind a desk at home, personal preference.

      As for your points, all except one (RROD, well, and game price) is pretty much ps3 specific, XBL updates are generally really fast and the large dashboard revamp/updates are about as frequent as a windows service pack, and take perhaps 15 minutes to install. I did have a 360 RROD on me, but MS handled that very nicely (and handily enough, i had two 360s, so i continued gaming on the other, yes, not your typical setup)

      --
      People, what a bunch of bastards
    35. Re:Weird abstract... by Talderas · · Score: 1

      You're exactly right. That's why the console version of Battlefield 3 is limited to 24 players while the PC version can scale up to significantly more than the 64 players they limit it to. Mind you that Dice had tests where they were running significantly more than 64 players at a time. The reason they chose to limit to 64 on the PC was not a function of hardware limitation (as is the case for the console) but rather a choice they made where scaling a game beyond 64 players didn't provide much additional value. Games beyond 64 players haven't done so well because it's difficult to implement something larger that is fun for a much more generic audience. That's why M.A.G. failed on the PS3.

      Yes. There are mods out there that support more than the 64 player limit on games but they are just that, mods. As mods they require players to seek them out which already means the mentality to play with that many players already exists.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    36. Re:Weird abstract... by AdamJS · · Score: 1

      The 64 player maps aren't even really modeled around 64 players. They're just bigger, but DICE has admitted to not really putting any thought into them beyond that.

    37. Re:Weird abstract... by executioner · · Score: 1

      ...so developers release tech demos disguised as games.

      You mean like "RAGE"?

      That game comes how many years into the XBox 360 lifecycle? And the graphics and abilities are stunning. Gameplay was obviously a secondary consideration.

      I think the timeframe of late 2013 seems reasonable. They'll announce next year, and give game developers a year to get up to speed and get some games on it. But it will be five years from now before there are many (or any) decent games that can truly take advantage of the new hardware.

      I agree it takes time for the developers to get up to speed on new systems a good example is with the Xbox360 and the release of Kinect last year. This years crop of games that are coming out over the next few months are going further and utilizing the Kinect much better then the first crop of games for it. There are more voice commands and much more fun being able to modify guns by taking it apart and turning it with hands no controllers. Not to mention the modifications in the PC side of things that the KInect sensor is being used for. For me it has brought new life to the console and i look forward to more games utilizing the technology.

      from a graphics standpoint the Xbox360 works well, while i do not develop for it (yet) I find the graphics to be great for my needs most of the games are in HD (at least 720) and are much better then the colecovision days. I have been considering purchasing a newer version of the system with the internal hard drive and using the current one as a media center by installing a alternative OS on it.

      though I typically do not buy new consoles for at least 2 years because the first year or two there are no new groundbreaking games that actually utilize the new hardware for the first year at least (perfect example is the Kinect) developers need time to play with the hardware and see what they can do with it. After playing Kinect sports season two released after a year of Kinect being on the market there is 100% more voice command access then the first Kinect sports release with the sensor. I don't have to wave my hands anymore to navigate menus, just talk. As the developers get more comfortable with the technology I expect to see more titles utilizing the ability's of the sensor.

      --
      "They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety."
    38. Re:Weird abstract... by AdamJS · · Score: 1

      Except they didn't, not really; all out would be support (not endorsement, but at least supporting the option) for 64x64 and beyond, and plenty of options that would all but necessitate a quad-core or better for even mediocre settings. The gulf between current PC hardware and console hardware is made up of far more than just processing power, and a game designed to fully utilize good modern PC hardware would not be portable without significant cuts and rewrites.

    39. Re:Weird abstract... by Anonymous Coward · · Score: 0

      My launch 360 RR'd all the time. I sent it in a few times, but I eventually got sick of it and voided my warranty in order to do the home version of the repair. I was able to fix the red ring about 10 times before it just refused to work again. I've heard the later models fixed the red-ringing, but they'll never see my money for another 360.

      When my PC has hardware issues, I can replace the part in under an hour at one of dozens of local shops and have a warranty that isn't void because I looked inside the case.

    40. Re:Weird abstract... by Anonymous Coward · · Score: 0

      Most PS3 and 360 games are less than 640px deep. They are upscaled by internal scalers, mostly to 720p, this is then scaled again by HDTVs up to their native 1080p. Jaggy jaggy jaggy.

      The 360 will upscale directly to the resolution you set the display output to. If your HDTV is 1080p, it scales, once, to 1080p. The PS3 is different in that the games independently handle the scaling and may only have a 720p output setting which would have to be rescaled up to 1080p by the HDTV. The other difference is that the 360 only seems to scale proportionately (ie. 1137x640 -> 1920x1080) while the PS3 tends to scale horizontally (ie. 540 x 1080 -> 1920 x 1080).

      Other than that, I agree. Getting consoles to do 1080p with 4xAA and 16x Anisotropic along with higher resolution textures would be a huge win for many games.

    41. Re:Weird abstract... by Anonymous Coward · · Score: 0

      " whereas on the 360 you spend your time dong game code"

      That's one hell of a game.

    42. Re:Weird abstract... by Zot+Quixote · · Score: 0

      For Sony and Microsoft to refresh their console lines after only 5 years means taking a huge loss on the last generation of consoles. It took them 3-4 years to stop making a loss on every bit of HW sold, they still haven't paid back the R&D yet. The PS3 in particular really does need a 10 year life span to pay itself off. Both MS and Sony subsidise their console divisions from more profitable areas (OS and Office from MS, TV's and computers for Sony). The hardware was designed to be a loss leader, with the profit being made up in game licensing (this is why BF3 for console is $10-20 more expensive then the same game for PC. There are no per-disc licenses for PC's)

      Nintendo does not have this problem. They made a profit from the word go so they've paid off all costs incurred in producing the Wii. This realistically should put the final nail in the coffin for the PC-alike consoles. Console gamers want actual consoles that are fun to play, not weak PC's with limited control schemes. I dont think we'll see another "high powered" console war like we saw between the Xbox360 and PS3 after the low powered Wii ate their lunch. MS will likely copy Nintendo with the next Xbox. Sony may not be so quick to learn and another loss like the PS3 may sink the PS brand.</p></quote>

      I've heard people make this claim before, and I believe I've also seen it debunked before. Can you cite some sources proving that Sony took a loss on PS3s early in the cycle and that Nintendo didn't on Wiis?

    43. Re:Weird abstract... by ImprovOmega · · Score: 1

      And that's exactly why Nintendo keeps coming out on top. They make it fun to play, with "good enough" graphics. The majority of people don't care about the graphics as long as they're above a certain threshold (so as not to jar you out of the immersion of the game) but if it's fun to play they'll keep coming back.

  3. Finally by Mr_eX9 · · Score: 0

    At least now that people are talking about the next console generation, people will finally stop calling the 360, PS3, and Wii "next-gen consoles" despite being the current generation since 2005-06.

    1. Re:Finally by MozeeToby · · Score: 1

      I think you give them too much credit. Personally, I can't wait to hear the talking heads talk about the time-tables for the next-next-gen consoles and how much better they are than the next-gen consoles.

    2. Re:Finally by Anonymous Coward · · Score: 0

      How is this possibly redundant? Who already said this? Don't be such fucking idiots, mods.

  4. Meanwhile on PC... by Anonymous Coward · · Score: 0

    We're miles ahead in every category.

    1. Re:Meanwhile on PC... by Goaway · · Score: 1

      Except in having games that are actually fun.

    2. Re:Meanwhile on PC... by Anonymous Coward · · Score: 0

      You must have a bizarre definition of "fun" if you honestly think that no PC game in the history of PC games is fun.

    3. Re:Meanwhile on PC... by sonicmerlin · · Score: 1

      I think PC games and console games are just different, although there's lots of overlap.

    4. Re:Meanwhile on PC... by Anonymous Coward · · Score: 0

      Except in having games that are actually fun.

      You sir are an ignorant of epic proportions.

    5. Re:Meanwhile on PC... by Goaway · · Score: 1

      I was not aware that we were talking about "history". It sure sounded to me like we were bragging about the latest and greatest.

    6. Re:Meanwhile on PC... by Goaway · · Score: 1

      Oh my! You said "You sir"! What ever shall I do! I am crushed by your witty retort!

    7. Re:Meanwhile on PC... by Anonymous Coward · · Score: 0

      GO AWAY!

  5. Amazed at how long they've lasted by mozumder · · Score: 1

    We started work on the 360 in the 2002 time frame i think. That'll put it at almost 10 years between generations. This was with 90nm processes.

    In 2013/2014 time-frame, 15nm processes should be coming online. That'll already lets you put 27x more stuff on chip at the same die size, in addition to clock speed increases.

    I'm hoping they ramp up system memory to 16GB and video memory to 2GB. Maybe 4K resolution gaming. They better get rid of any physical media, and make it download only.

    This next generation is going to last for 15 years.

    1. Re:Amazed at how long they've lasted by Anonymous Coward · · Score: 1

      They better get rid of any physical media, and make it download only.

      This next generation is going to last for 15 years.

      This is pretty much the main holdup on a new console. Neither Sony nor MS wants to commit to new hardware that uses physical media, since it's all but a given that any media type they could chose would be horribly outdated long before the console went EoL. But the fact is, we're just not yet at a place where ditching media is feasible. Several PS3 games have maxed out a dual layer blu ray disc, that's 50GB. Even if you had a 100Mb Internet connection, and connected to a server that could actually sustain you at 100Mbps for the entire download, it'd take an hour to download a 50GB game, which is a pretty damn long time. And considering that most of the country is still using 10Mbps or slower connections and have caps on top of that which would prevent them from even being able to download 50GB in a month, it's just not a realistic option. And that's for current gen games. You just said you want 4K gaming, and a next gen console probably has to prepare for that possibility. Well, the higher res textures necessary for a 4K game will drive those game sizes even higher. Given this, I don't think even with a 2014 launch a media less game console is realistic.

    2. Re:Amazed at how long they've lasted by sonicmerlin · · Score: 1

      I highly, highly doubt they're going to go to "4K gaming" when no one has a 4K TV set. The standards for 8K were only just agreed upon last week. 4K products won't come for several years yet. I very, very much wish for a super high resolution monitor with 300ppi screen, but it won't happen anytime soon. As for the consoles ultra high-detail (with all those fancy techniques like MSAA) 1080p gaming (with an excruciating emphasis on 3D) will be pushed.

    3. Re:Amazed at how long they've lasted by sonicmerlin · · Score: 1

      Also 15 years sounds dumb. I doubt it will even last 9 years. Nintendo will eat their cake with the WiiU and a 2 year head start, and they'll be forced to avoid a repeat. Anyways we'll all be old or middle aged and internet will have moved on to "web 3.0". At least slashdot will never change... as ugly and dysfunctional as always!

    4. Re:Amazed at how long they've lasted by Toonol · · Score: 1

      They better get rid of any physical media, and make it download only.

      God, I hope not. That would be the factor that made me abandon consoles for good.

    5. Re:Amazed at how long they've lasted by sd4f · · Score: 1

      The PS3 games which use a full DL Blu-Ray, they don't compress the content, this helps load times, at the expense of space, but since they have heaps of space, it's no problem. Notice how the really large games like god of war 3 and final fantasy 13 don't have installs, it's because they don't need to, the content is already uncompressed.

    6. Re:Amazed at how long they've lasted by Anonymous Coward · · Score: 0

      This is pretty much the main holdup on a new console. Neither Sony nor MS wants to commit to new hardware that uses physical media, since it's all but a given that any media type they could chose would be horribly outdated long before the console went EoL. But the fact is, we're just not yet at a place where ditching media is feasible. Several PS3 games have maxed out a dual layer blu ray disc, that's 50GB. Even if you had a 100Mb Internet connection, and connected to a server that could actually sustain you at 100Mbps for the entire download, it'd take an hour to download a 50GB game, which is a pretty damn long time. And considering that most of the country is still using 10Mbps or slower connections and have caps on top of that which would prevent them from even being able to download 50GB in a month, it's just not a realistic option. And that's for current gen games. You just said you want 4K gaming, and a next gen console probably has to prepare for that possibility. Well, the higher res textures necessary for a 4K game will drive those game sizes even higher. Given this, I don't think even with a 2014 launch a media less game console is realistic.

      You are deluded if you think BD isn't good enough for at least one more whole generation of gaming consoles.

    7. Re:Amazed at how long they've lasted by Omestes · · Score: 1

      it'd take an hour to download a 50GB game, which is a pretty damn long time

      Which is why they should use some form of streaming download system. Quickly download the engine and early content, then download all the other content while the user plays, with priority on early zones. By the time the player reaches the end of zone one, zones two and three will be done, etc... Obviously this wouldn't work on open or sandbox games like the Fallout and Elder Scrolls series, but for most console titles it would work fine. If I'm not mistaken WoW is doing something like this now.

      This, sadly, ignores the fact that many ISPs have inane caps now.

      Also, why the hell would the big three bother with 4k? What the hell is wrong with 1080, and are we, consumers, supposed to go out and buy another multi-thousand dollar whiz-bang TV now, after we already just finished updating our tube-based sets barely? I can see 3D, since a couple people actually bought into that bandwagon, but not 4k. Hell, as you pointed out, that would be one hell of a large download (media-less), and some games have already saturated BluRay with just 1080. What are they going to do, ship games on a 1TB HDD (I'd say SSD but then we'd be jacking up prices to some insane levels). I suppose, then, at least, the days of the cartridge would be back upon us... Which would be amusing.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    8. Re:Amazed at how long they've lasted by SpryGuy · · Score: 1

      Well, with games like "RAGE" already coming on three discs, they obviously can't stay on DVDs. And Microsoft isn't aobut to go BlueRay.

      I would imagine we'd be going back to the future, with solid-state cartridges... basically thumb-drives, but read-only. We already have 64GB versions of those. And the capacity can be tailored to the game's needs, so smaller games can be cheaper to produce. Hopefully by the time the new console is released, 64GB storage in this form-factor will have come down enough in price to make it cost effective. I don't want to see Fallout 4 be $120 just because the game needs to fit on $60 worth of storage hardware :-)

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    9. Re:Amazed at how long they've lasted by Zot+Quixote · · Score: 0

      I'm not certain I like the idea of putting the problem of dl speed on to the game designers. I'd rather have physical media and have more options early in a game.

      That said, it would be nice if the next gen had either an SSD or a hybrid SSD/spindle system that you can load the game into and then dispense with the disk. The whole hassle of disk swapping actually makes me not want to buy another console.

  6. Good enough already by Hatta · · Score: 1

    More polygons means more work for artists which means higher budgets and more risk. What's the incentive for a new console when current gen consoles can do anything one could actually want to do?

    The question is, what sort of game are people going to want to play that will require new hardware? If you're just throwing a new coat of paint on the same old game designs, what's the point?

    --
    Give me Classic Slashdot or give me death!
    1. Re:Good enough already by Anonymous Coward · · Score: 0

      Current consoles have about as much RAM as toaster compared to modern gaming PCs.

    2. Re:Good enough already by Vectormatic · · Score: 1

      a good example of new possibilities would be forza motorsport. Fm4 has no open wheeled cars, partly because there is no animation/simulation code for open wheel suspension. This could be down to the fact that they simply didnt have the code for it, it could also been just beyond the capacity of the 360 to properly simulate/render the suspension components. Newer hardware would solve that.

      Another issue that the next gen xbox would tackle is the disk format. downloadable games might be the future, but for the next five years physical discs arent going anywhere (not to mention game retailers haiting DL games), the 360 is really stretching what can be done with DVD discs, and in some cases needs multiple discs per game. Conversely the PS3 might have large discs for storing lots of content, the blu-ray drive is dog-slow, making for long load/install times.

      --
      People, what a bunch of bastards
    3. Re:Good enough already by Zaphod+The+42nd · · Score: 0

      Agreed. The PS3 has so little RAM for its processing power that it feels crippled now. Rage actually looks better on 360 than PS3, purely because the PS3 just doesn't have enough RAM to hold the art assets to render a single scene at a time, it has to constantly stream to disk. I understand they're trying to cut costs, but when you're already shelling out $200-300, an extra $20 for an additional GB stick of RAM would go a LONG WAY to making gaming better.

      The real heartbreak is because consoles have so little RAM, videogames are getting held back across the board, even on PCs. Games usually try to target console first, and then just port to PC, and they're not about to redo the entire game's graphic design for a port. They aim low (the lowest common denominator between 360 and ps3) and then get that to work on all three. Its rather unfortunate, because PCs have left consoles in the dust and have continued the advance for the last six years or whatever, and are capable of so much more.

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    4. Re:Good enough already by AdamJS · · Score: 1

      Multiple characters were cut from a fighting game due to ram constraints alone. Carmack has said that the low ram is pretty much a massive bottleneck on current systems, greatly limiting what can be done.

    5. Re:Good enough already by HRbnjR · · Score: 1

      Battlefield 3 is coming out for PC and the consoles tomorrow. The console version is restricted to 24 player multiplayer, whereas PC users get 64 players, nor is my Xbox capable of the resolution, texture detail, or view distances of the PC version :(

    6. Re:Good enough already by KermodeBear · · Score: 1

      And that is fine, given that the consoles aren't running nearly as much stuff in the background. Plus, since the hardware is one single well known configuration, a lot of extreme optimization can take place. Consoles look good enough for modern games and they play well enough too. With networking capabilities they can update software, etc. as needed. They're fine, albeit expensive for what they provide.

      Personally I game on my PC though; I don't see a need to buy a console for gaming when I have a perfectly good machine already with lots of good stuff. Plus, modding is possible on the PCs and you're not locked into a single vendor like you are on the consoles.

      --
      Love sees no species.
    7. Re:Good enough already by Hatta · · Score: 1

      Yes, but what are they actually going to do with more RAM besides make prettier graphics? What gameplay mechanics would be possible on a new system that aren't on todays consoles?

      --
      Give me Classic Slashdot or give me death!
    8. Re:Good enough already by Hatta · · Score: 1

      That's not unfortunate, that's economical. I benefit by being able to play more games on my older hardware, saving me money. The producers get to spend less on artwork, and increase the distribution of their games, making them more money. It's a win-win scenario.

      Graphics are good enough now that graphics alone can't justify an upgrade. Only novel game mechanics could induce me to buy a new system. What game mechanic is going to use a gig of RAM?

      --
      Give me Classic Slashdot or give me death!
    9. Re:Good enough already by tepples · · Score: 1

      What gameplay mechanics would be possible on a new system that aren't on todays consoles?

      My answer to that depends on your answer to this: What gameplay mechanics are possible on Xbox 360 (without the Kinect sensor) that weren't possible on the original PlayStation?

    10. Re:Good enough already by vlm · · Score: 1

      The question is, what sort of game are people going to want to play that will require new hardware?

      a good example of new possibilities would be forza motorsport. Fm4 has no open wheeled cars, partly because there is no animation/simulation code for open wheel suspension. This could be down to the fact that they simply didnt have the code for it, it could also been just beyond the capacity of the 360 to properly simulate/render the suspension components. Newer hardware would solve that.

      Yes, interesting, but looking at pretty pictures is not "playing". Much like watching TV pro sports is not "exercising".

      I'm thinking the main achievement of the next game gen is an explosion of standard hardware... 100% of controllers will have a really nice microphone and/or bluetooth mic so game designers can count on it for ALL users. 100% of next gen systems will have something like the kinect so game designers can count on it.

      Bracelet accelerometer controller interface? Headband unit with accelerometer / cam / HUD?

      In a nod to the popularity of smartphones and tablets, an iOS and Android app to make a second screen or controller or something?

      Much like an amazon kindle, could future gen consoles have lifetime internet access for software updates / downloads / patches / social networking automation?

      Also the death of hardware can be important... bye bye NTSC, probably HDMI only, that means game designers can assume text can be read on screen and fine details can be seen. Also the death of NTSC means color fidelity should be improved, hopefully the game designers have good taste. The death of "L R RCA audio" jacks in favor of fiber digital audio and/or HDMI audio means 5.1 surround can be assumed for 100% of users. bye bye rotating optical media and infrared controls and wired controls in favor of bluetooth means the "box" doesn't actually need human access or stylish appearance, it can look like shelf component or a featureless black box for all that matters. Back panel has AC and HDMI out and ... maybe thats it.

      That and extremely heavy product tying. Whatever ships, it'll ship with streaming netflix. And probably a facebook app.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    11. Re:Good enough already by Thantik · · Score: 1

      More polygons does not mean more work for artists at all. 3D models are created in full resolution and poly count reduced to fit the poly budget of the machine they are targeting. In fact, it might actually mean less work for artists due to less optimization needed. Even 2D sprite games with large item counts (Diablo II, etc) are now created in 3D and rendered as 2D sprites to save on time.

    12. Re:Good enough already by Hatta · · Score: 1

      That's pretty much why I don't own any current gen hardware yet. There's not that much. Going from PSX to PS2 was a significant leap, you couldn't have done GTA3 on the PSX. I don't know what game you could say that about on a current gen console.

      --
      Give me Classic Slashdot or give me death!
    13. Re:Good enough already by MrDoh! · · Score: 1

      There isn't much point. I think the next BIG (well, currently happening) change is the availability/easy mode gaming.
      iphone/android/appleTV/GoogleTV. A quick AngryBirds/Whatever 2 minute game session whilst the adverts are on, then back to the program.
      dollar or 2 for a game, short duration. Done.
      The costs for new platforms in both hardware and development are making games crazy prices when our phones aren't far off the same gfx ability as gaming rigs of only a few short years ago.

      --
      Waiting for an amusing sig.
    14. Re:Good enough already by Zaphod+The+42nd · · Score: 1

      Only novel game mechanics could induce me to buy a new system. What game mechanic is going to use a gig of RAM?

      Still rocking the Nintendo 64 huh?

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    15. Re:Good enough already by DrXym · · Score: 1

      More polygons means more work for artists which means higher budgets and more risk. What's the incentive for a new console when current gen consoles can do anything one could actually want to do?

      Not necessarily. I expect most graphics are done in Maya or similar and then the polys are reduced down for production. So even in modern games it may well be the inputs are high poly models. They probably even fiddle around with the reduction to see how low they can go.

    16. Re:Good enough already by Anonymous Coward · · Score: 0

      I think mechanics is the wrong word to pick in this argument but physics is still extremely relevant. More precise physics on fluids and more active objects means more collisions and more calculations. Better hardware helps this become as precise and realistic as you want without taking short cuts (sv_turbophyics 0). Its not as much about graphics anymore although I'll argue that good graphic innovation DOES increase "fun" (see: dynamic shadow effects in games like FEAR when they were released. They're entirely necessary for that genre now)

    17. Re:Good enough already by Hatta · · Score: 1

      Indeed I do. I played OoT for the first time this year. Too many great classics to be terribly worried about new games.

      --
      Give me Classic Slashdot or give me death!
    18. Re:Good enough already by Zaphod+The+42nd · · Score: 1

      I played OoT for the first time this year.

      This is blasphemy! This is madness!

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    19. Re:Good enough already by mister_playboy · · Score: 1

      Funny thing is, the N64 actually had a RAM upgrade that many games could use... or even require.

      https://secure.wikimedia.org/wikipedia/en/wiki/Expansion_Pak

      Why don't the PS3 and 360 have something similar? Because they could certainly use it.

      Even a bump to 1GB would be very useful.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    20. Re:Good enough already by Zaphod+The+42nd · · Score: 2

      Very good point! I remember buying the N64 upgrade cart or whatever they called it for Donkey Kong 64 which if memory serves required it. Nintendo's always been much more open to that sort of thing than Nintendo or Sony. They've had ports for expansions (SNES floppy disk, N64DD, etc.) that often don't even end up getting used. The original gameboy had an infrared port; did ANY game ever actually use it? You had to use a link cable for everything. But they tried.

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    21. Re:Good enough already by mister_playboy · · Score: 1

      I don't know what game you could say that about on a current gen console.

      Heh... you could say that about any PS3 game, really. Let's use GTA4 as an example.

      The basic gameplay is the same, but every single detail is very different... more realistic. The visceral thrill of a car chase or a gunfight is much greater than with the old games, just because of the better graphics, sound, and physics. It's easy to dismiss this stuff, but I tried picking up San Andreas again and it just wasn't the same. GTA4 had changed my expectations for these games.

      Not try to bash you here... I have an original PS3 with PS2 hardware, and I continue to play PS2 and PS3 games in a near 50/50 split on it. But saying you could do the same things on PS2 that you can on PS3 is silly.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    22. Re:Good enough already by sonicmerlin · · Score: 1

      Environmental destruction? AI? Map size? More capable and fleshed out console OS? Day/night cycles? Less optimization workload for developers?

    23. Re:Good enough already by sonicmerlin · · Score: 1

      I'm sorry but until our monopolistic telecom overlords decide to replace all their copper with fiber, we will never have download-only consoles. As for the PS3, you realize it's a 1x drive, right?

    24. Re:Good enough already by sonicmerlin · · Score: 1

      Heck just look at the models used in cut-scenes. Really wish I could have played Deus Ex: HR's with its cutscene models.

    25. Re:Good enough already by scot4875 · · Score: 1

      That's pretty much why I don't own any current gen hardware yet. There's not that much. Going from PSX to PS2 was a significant leap, you couldn't have done GTA3 on the PSX.

      And this is why I've been saying since the early 2000s that the hardware is there for artists to express their vision. The games with good art direction from the Gamecube/PS2/XBox era still look good today compared to games today. Today's "awesome" looking games with bland art direction (basically every military-themed shooter or anything going for realism) will look shitty compared to next generation's games.

      And on top of that, better graphics don't make for better games. They're a nice bonus on top of an already good game, but a mediocre game isn't really helped ... which is why I haven't bought an Id tech demo since the original Quake.

      --Jeremy

      --
      Jesus was a liberal
    26. Re:Good enough already by Luckyo · · Score: 1

      The best example is bigger levels. Compare DA2 (short pipe run levels with frequent loading) vs witcher 2 (big levels with minimal loading) vs WoW (huge world, only loads when teleporting).

      Latter two cannot be done on console, mainly because of RAM issues. you have to go the way of DA2 and severely limit your designers when it comes to size of each level.

    27. Re:Good enough already by mSparks43 · · Score: 1

      unlimited point cloud graphics are already moving beyond proof of concept - fully interactive 3D environments using point clouds are already possible on the PC. The ticks are there in the current high end platforms but the memory isn't. 2014 should hopefully bring us fully raytraced point cloud physics. Real bullet holes, fully destructible environments.

      Stuff like this:
      http://www.youtube.com/watch?v=Q-ATtrImCx4

      would be nice as well.

    28. Re:Good enough already by Anonymous Coward · · Score: 0

      More powerful hardware can provide more freedom in how a game plays and looks. Imagine having a game that looks as good as, say, Crysis 2 on max settings, only it's set in a seamless sandbox environment the size of a continent and every single building can be entered, every single object interacted with.

    29. Re:Good enough already by captjc · · Score: 1

      The original gameboy had an infrared port; did ANY game ever actually use it?

      The Gameboy Color had the infrared port, not the original Gameboy. As I recall there were a few games that supported it, including: Super Mario DX, Pokemon Gold/Silver/Crystal, Pokemon Pikachu 2, Perfect Dark, and a few others.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    30. Re:Good enough already by tycoex · · Score: 1

      You could trade Pokemon through the infrared port IIRC.

    31. Re:Good enough already by Kenshin · · Score: 1

      If you have an HDTV, there's all the difference in the world. PS2 games were designed around NTSC.

      Even when games aren't running in full HD, the difference is still there.

      --

      Does it make you happy you're so strange?

    32. Re:Good enough already by Zaphod+The+42nd · · Score: 1

      Not in red/blue, but I guess it was the gameboy color and you could with gold/silver so yeah. Nevermind :P

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    33. Re:Good enough already by spire3661 · · Score: 1

      Dirt has open wheel vehicles with full suspension showing on 360....... Not quite sure how you came to the conclusion the Xbox cant do it.

      --
      Good-bye
    34. Re:Good enough already by danlock4 · · Score: 1

      I've always thought the GPU manufacturers should have gone with processing cores optimized for voxels instead of polygons. It seemed to me, 13-14 years ago, like that would provide optimal future development potential. What would be different by now if our GPUs had been fast voxel-pushers instead of fast polygon-pushers?

      --
      To .sig or not to .sig, that is the question.
    35. Re:Good enough already by Vectormatic · · Score: 1

      Yes, i realize the PS3-BR limitation is PS3 specific, and it doesnt invalidate BR as a format, but rather serves as an argument to upgrade future consoles to use faster BR drives.

      And yeah, untill i have an internet connection back on par with my old cable (got 80-90 mbit down consistently on my old connection, before moving to a different cable region), download only is not an option, currently i got a crappy DSL line, since my local cable company a) doesnt offer the high speeds my previous one did and b) charges way too much for the lower speed packages. Sadly, my DSL line only hits 12 mbps.

      --
      People, what a bunch of bastards
    36. Re:Good enough already by Talderas · · Score: 1

      You played the 3D version of it on the Wii, eh?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    37. Re:Good enough already by Talderas · · Score: 1

      BF3, the game, supports up to 256 players.

      BF3, the console game, is capped at 24 players due to hardware.
      BF3, the PC game, is capped at 64 players because the developers were not finding 128 players to be fun during playtesting.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    38. Re:Good enough already by CronoCloud · · Score: 1

      Wrong...I've seen both on consoles. Ever play EQOA on the PS2? It's a lot like WoW, or since it predates WoW, WoW is a lot like EQOA. Once the game is loaded, you will never see a load screen except when coaching/teleporting.

    39. Re:Good enough already by CronoCloud · · Score: 1

      Carmack is an imbecile who only really knows progamming on PC's and making tech demos designed as games. He's never had to learn how to design for fixed hardware, being the sort of guy who builds a game that everyone suggests you upgrade your machine to play and now he's expected to design for console as well and resents it so makes all the anti-console comments.

    40. Re:Good enough already by Hatta · · Score: 1

      No sir. I played it on my Nintendo 64 game console.

      --
      Give me Classic Slashdot or give me death!
    41. Re:Good enough already by clickclickdrone · · Score: 1

      Bracelet accelerometer controller interface?

      I'm guessing you're thinking of 18+ games here?

      --
      I want a list of atrocities done in your name - Recoil
    42. Re:Good enough already by surgen · · Score: 1

      I'm sorry but until our monopolistic telecom overlords decide to replace all their copper with fiber, we will never have download-only consoles.

      And it still won't be a good idea until those connections are fast, reliable, and ubiquitous and the user won't experience any loss of bought goods if the console manufacturer's servers go offline forever unexpectedly. Then and only then will digital distribution come even close to having the properties inherent to physical media distribution.

    43. Re:Good enough already by VGPowerlord · · Score: 1

      Funny thing is, the N64 actually had a RAM upgrade that many games could use... or even require.

      https://secure.wikimedia.org/wikipedia/en/wiki/Expansion_Pak

      Why don't the PS3 and 360 have something similar? Because they could certainly use it.

      Even a bump to 1GB would be very useful.

      The N64 had a grand total of 3 games that required it, made by a total of two companies: Rare's Donkey Kong 64 (bundled with the unit) and Perfect Dark; and Nintendo's The Legend of Zelda: Majora's Mask.

      Every other game there would get minor upgrades by having the memory pack.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    44. Re:Good enough already by Luckyo · · Score: 1

      That is because these games limit levels themselves in a very massive way on consoles, such as object reduction. This enables them to shrink memory usage enough to allow for PC-like level streaming. It comes at a very heavy complexity cost.

    45. Re:Good enough already by Luckyo · · Score: 1

      Something I forgot to add. The great example from modern games is BF3. It's significantly more limited on consoles in comparison to the PC version in multiplayer complexity, specifically because of memory issues.

      (I'm not touching on obvious graphics issues, for obvious reasons).

  7. Computers? by Anonymous Coward · · Score: 0

    Computer hardware is ever changing. Game on your computer, not some shitty console.

    1. Re:Computers? by Toonol · · Score: 1

      Computer hardware is ever changing. Game on your computer, not some shitty console.

      Your first point is an argument against your second point.

    2. Re:Computers? by CheshireDragon · · Score: 1

      Not really, it is more complimentary. When was the last time you were able to upgrade a few parts in your console to add a nice boost to its capabilities? I added a new video card, proc and some RAM to my gaming comp and now it is capable of playing Fable III.

      --
      "That's right...I said it."
    3. Re:Computers? by Frenzied+Apathy · · Score: 1

      Computer hardware is ever changing. Game on your computer, not some shitty console. Your first point is an argument against your second point.

      I don't think so. I'm guessing his point was that console hardware is static over the course of many years, whereas updating/upgrading computer hardware is merely a matter of swapping out a single piece. Since it is so much easier to keep computer hardware up to date, then computer gaming is the way to go.

      Personally, I don't own a console and am an avid computer gamer - I'd have to agree (with what I suppose is his point).

      --
      The cake is a lie.
    4. Re:Computers? by tepples · · Score: 1

      When was the last time you were able to upgrade a few parts in your console to add a nice boost to its capabilities?

      Nintendo 64 Expansion Pak. Some games required it (Perfect Dark; Majora's Mask); other games used it for more detailed lighting and even 480i graphics (as opposed to the typical 240p). Also Kinect for Xbox 360.

    5. Re:Computers? by tepples · · Score: 1

      updating/upgrading computer hardware is merely a matter of swapping out a single piece.

      Unless that piece is your PC's motherboard, at which point you'll also need to swap out the CPU and RAM. You may also need to swap out more of your expansion cards if your new motherboard doesn't have slots for your old cards (e.g. PCI to PCIe, AGP to PCIe, ATA to SATA). About once a console generation, you might as well buy or build a new PC because motherboards will have changed so much.

    6. Re:Computers? by CheshireDragon · · Score: 1

      OK, I will go with you halfway on this one, but I don't think the Kinect changed anything with the console as far as making the system more capable, but changed the way a game was played.

      N64 is only console I know that was able to -add in- a piece of hardware and it was only memory. a comp can swap out multiple items and is upgradable over time(to a point) when it's more beneficial to buy a new system. Which I do every 2 yrs regardless of my old systems capabilities of running anything it needs.

      --
      "That's right...I said it."
    7. Re:Computers? by scot4875 · · Score: 1

      When was the last time you were able to upgrade a few parts in your console to add a nice boost to its capabilities?

      The better question is: when was the last time you needed to upgrade a few parts on your console to play the latest game?

      --Jeremy

      --
      Jesus was a liberal
    8. Re:Computers? by drinkypoo · · Score: 1

      N64 is only console I know that was able to -add in- a piece of hardware and it was only memory. a comp can swap out multiple items and is upgradable over time(to a point) when it's more beneficial to buy a new system.

      The other one was the Sega Saturn. There was a VCD playing module which was almost never produced, which went into a dedicated slot. There was also a memory slot on the top, which was used for RAM, ROM, RAM+ROM, and of course for the Game Shark, which would let you play imports but not backups, and which also had RAM in it. Other cheat devices exist too but I don't think they have RAM. N64 and Saturn were both flops, and even for similar reasons, and I don't think I'm off base saying that the expansion modules required for some games were part of that, though only a small part. I do see a lot of N64s at flea markets without the RAM expansion, which suggests to me that a lot of people did have to consider the issue of whether they could run a game when it required 8MB, because a lot of them didn't have the pak.

      ISTR there was at least one major official peripheral for the Famicom as well, for telecom... which went into the expansion slot on the bottom, which was present but unused on the US version.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Computers? by captjc · · Score: 1

      Only if you are a game developer. It is the opposite for a gamer.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    10. Re:Computers? by tycoex · · Score: 1

      You could ask the same thing about computers. When's the last time you NEEDED to upgrade your computer to play a game? Lets say the PS3 lasts 6-7 years. A gaming PC made 6 years ago can still play all the latest games, at least on the low setting, which is equivalent to playing the game on a console.

      The great thing about PC's is that you have the option to upgrade in order to get better graphics, but you are not required to upgrade. You can always play on the lower settings if you want.

      On a console you are forced to play on low settings, whether you can afford to upgrade or not.

    11. Re:Computers? by Talderas · · Score: 1

      There was only 2 or 3 games that required the expansion pack. Other games had limited features available when you didn't have it installed. Perfect Dark was not one that required it.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    12. Re:Computers? by Talderas · · Score: 1

      Not entirely true. 6 years ago would be October '05.

      Windows Vista started popping up around November 2007.

      You would have to upgrade at LEAST the operating system to play Battlefield 3 since it requires DX11 which requires at least Vista or Win7.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    13. Re:Computers? by CronoCloud · · Score: 1

      What? never added a Network adapter or HDD to your PS2, or upgrade your hard drive on your PS3?

    14. Re:Computers? by clickclickdrone · · Score: 1

      Heck, the Atari VCS had StarPath, extra RAM and a cassette adaptor to increase its power. Their 5200 or 7800 had game carts with extra RAM and/or sound chips in them to boost the capabilities. The Intellivision had the voice add on. Go faster stripes on consoles are far from new.

      --
      I want a list of atrocities done in your name - Recoil
    15. Re:Computers? by tepples · · Score: 1

      Perfect Dark was not one that required it.

      I thought the single-player campaign of Perfect Dark required it.

    16. Re:Computers? by Talderas · · Score: 1

      It did, as did some multiplayer features if I recall correctly. However the expansion pack was not required to play the game. There were 2 or 3 games that would refuse to load without the expansion pack rather than having features stripped out without its presence.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    17. Re:Computers? by drinkypoo · · Score: 1

      I had a StarPath, which wasn't made by Atari. You're right about the Intellivision voice add-on though, that was big and expensive.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Computers? by clickclickdrone · · Score: 1

      Fair point, the StarPath was 3rd party but it was still one heck of a boost to the VCS's capabilities. Probably also proves the point about what a huge dfference a little more RAM makes.

      --
      I want a list of atrocities done in your name - Recoil
  8. Ten Year Gen Cycle by jacksinn · · Score: 1

    I know they claimed at launch (PS3, XBOX) that this would be a ten year generation cycle but damn it feels a lot longer than it sounds. I'm happy to not shell out several hundred dollars per console every five or so years but I also don't want to buy the same gen console as my next console when this one dies.

    --
    Life==Jeopardy. All the answers are right in front us - the hard part is coming up with the correct question.
  9. somewhat makes sense... by CheshireDragon · · Score: 1

    I am not a huge gamer and don't own the new ones(360 or PS3) so I might be off by a bit...or a lot.

    I'll use Nintendo since I did grow up with them. The 16bit SNES saw a big jump from the original 8bit NES. The SNES advancements were multiple layers(background moving slower than the foreground). The N64 showed true advancements in 3D rather than just sprites, but what is the difference from the N64, to GameCube, to Wii? The only thing I noticed is that the polygon count became slightly increased and since hardware was becoming better to make the games run smoother.

    The only thing I could see them doing is waiting for big advancements in hardware so they can then increase the polygons once again to have more detail at smother movement(more FPS).

    Anyone else agree or am I completely off?

    --
    "That's right...I said it."
    1. Re:somewhat makes sense... by Anonymous Coward · · Score: 0

      what is the difference from the N64, to GameCube, to Wii? The only thing I noticed is that the polygon count became slightly increased and since hardware was becoming better to make the games run smoother.

      The only thing I could see them doing is waiting for big advancements in hardware so they can then increase the polygons once again to have more detail at smother movement(more FPS).

      Anyone else agree or am I completely off?

      The Wii's motion sensing controls are probably worth mentioning. Not everything is graphics.

    2. Re:somewhat makes sense... by Anonymous Coward · · Score: 0

      Good luck shoehorning GTA 4 into the N64.

    3. Re:somewhat makes sense... by CheshireDragon · · Score: 1

      I guess that is my mistake for gaming on a PC because there has only been keyboard and mouse(the occasional joystick or other wacky controller that failed). Graphics(and game play) are generally what run a PC game so that is why I went on graphics. If the controller is worth mentioning does that mean the Kinect pushed the 360 into the next generation?

      --
      "That's right...I said it."
    4. Re:somewhat makes sense... by CheshireDragon · · Score: 1

      I almost responded then realized how dumb that reply is. Good show for saving face by posting as AC.

      --
      "That's right...I said it."
    5. Re:somewhat makes sense... by fredgiblet · · Score: 1

      You wouldn't have noticed the difference if you were sticking with Nintendo, they gave up the high-end. The Wii is little more than an overclocked Gamecube, not comparable to the PS3 or 360 in any way for horsepower.

    6. Re:somewhat makes sense... by sonicmerlin · · Score: 1

      You understand the relevance of physics to modern hardware, no?

    7. Re:somewhat makes sense... by scot4875 · · Score: 1

      It was also half the cost of its competitors and introduced actual new technology into the arena, rather than just being an overclocked XBox or overclocked PS2.

      --Jeremy

      --
      Jesus was a liberal
  10. Microsoft has the most to lose by waiting by elrous0 · · Score: 3, Interesting

    They're already past the 5-year traditional console lifespan (a tradition that's been sacrosanct since the Atari days). And with Playstation gaining ground every day, they're looking real long-in-the-tooth of late. PS3 has MMO's now, user-created content, games that don't have to span several discs (because of the blu-ray drive), blu-ray movie playing capability, etc. The 360 was in the lead for a long time (in the U.S. at least) and MS could have easily secured that lead if they had followed the 5-year lifecyle and bitch-slapped Sony with a next-gen console in Christmas 2010. Instead we got the Kinect, their Wii knockoff that came years after the Wii novelty had worn off (my Wii is sitting in my closet if anyone wants to buy it).

    It's a real shame too. Call me a nationalist if you like, but MS was the first American company to compete in the console industry since Atari. And it was nice to not have to wait until a title had been released in Japan for several months to finally get it in the U.S. Sony and Nintendo always treated the west like they were doing us a favor by lowering themselves to even release a game outside of Japan. MS was the first company in a long time to treat the U.S. and Europe as a first-class market instead of an afterthought. And they actually gave us Western-centric games instead of just poorly-translated JRPG's to boot.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Microsoft has the most to lose by waiting by DeathFromSomewhere · · Score: 1

      You might want to check your facts.

      --
      -1 overrated isn't the same thing as "I disagree".
    2. Re:Microsoft has the most to lose by waiting by MozeeToby · · Score: 3

      I thought we were passed this. All three consoles sold more than 50 million units. No one lost, everyone won; with Nintendo winning a lot more granted especially given they've been making a profit on their sales since day one. I do have to wonder how many units they each sold to unique customers though, I know I had to replace my 60gb launch PS3, and the RROD debacle surely skewed the 360s numbers a bit.

    3. Re:Microsoft has the most to lose by waiting by supersloshy · · Score: 2

      The 360 was in the lead for a long time (in the U.S. at least)

      You mean excluding the Wii?

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    4. Re:Microsoft has the most to lose by waiting by cbhacking · · Score: 1

      Wait, at what point did the PS3 start "gaining ground every day"? Last I checked (2 months ago), the Xbox 360 had been thoroughly outselling the PS3 almost constantly since the Kinect came out (a year ago, now).

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Microsoft has the most to lose by waiting by MonkeySpaceCapsule · · Score: 1

      (my Wii is sitting in my closet if anyone wants to buy it).

      I'd buy it. Seriously. Those things are useful for streaming.

    6. Re:Microsoft has the most to lose by waiting by Narishma · · Score: 1

      You must have only checked the US numbers.

      --
      Mada mada dane.
    7. Re:Microsoft has the most to lose by waiting by fredgiblet · · Score: 1

      PS3 is so far behind in the US that it won't catch up without a miracle, most of what you are citing is marginal at best and the Kinect is not a Wii. PS3 won't get a lead in the U.S. before the next-gen comes out and if MS can keep from having another RRoD issue and launch before Sony then I doubt there will be much competition here.

    8. Re:Microsoft has the most to lose by waiting by Anonymous Coward · · Score: 0

      Western-centric games like maybe WipeOut and TombRaider?

      That's 1995 & 1996, both UK. Together they made the PlayStation define the mainstream adult game console and become a massive success. Five years before Xbox saw the light of day.

      Call yourself nationalist or whatever you want, but you're letting it muddle your thinking into really terrible oversimplification.

    9. Re:Microsoft has the most to lose by waiting by VJmes · · Score: 1

      Last time I checked, sales of the Kinect had blown the Playstation Move out of the water and re-invigorated sales in the Xbox 360. In most markets the Xbox 360 outsells the Playstation 3 and it's the first console by a western company to become a serious competitor in the Japanese market.

    10. Re:Microsoft has the most to lose by waiting by spire3661 · · Score: 1

      Nintendo's win here is Pyrrhic at best, they have nothing for the next gen and have ignored every request to expand their presence online with a real service. There is no way Wii U will be able to compete with what is coming. Dont forget about the 800lb elephant in the room called Apple. I assure you they WILL be a part of the next gaming 'console' war.

      --
      Good-bye
    11. Re:Microsoft has the most to lose by waiting by Anonymous Coward · · Score: 0

      Speaking of nationalism, couldn't you think of any good UK games that came out in the last 15 years? I don't even understand your point you just wanted to mention that a popular 1996 game was developed in the UK.

    12. Re:Microsoft has the most to lose by waiting by hitmark · · Score: 1

      I think the 5 year span has been broken because now the consoles are more internet set top box then (just a) games console.

      As such, they can keep bolting on software feature like DLC and casual/indie games download without the need to shipping new hardware.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    13. Re:Microsoft has the most to lose by waiting by muckracer · · Score: 1

      > PS3 is so far behind in the US that it won't catch up without a miracle

      Actually it wouldn't take much, I'd say. Restore true PS2 compatibility in hardware and up the RAM a bit. If possible, go down to 28nm chips. But just the former would, IMHO, suffice, to give the PS3 new life and buyer-interest for a couple years.

    14. Re:Microsoft has the most to lose by waiting by Kaenneth · · Score: 1

      I've long thought that an Apple/Nintendo partnership on a device would be market dominating, even befor the Wii/iPhone.

      But there are probably big egos at both companies that would make it impossible (Apple/Nintendo, vs Nintendo/Apple...)

    15. Re:Microsoft has the most to lose by waiting by thetoadwarrior · · Score: 1

      The WII pretty much overtook the 360 straight away. You're right though that MS has a lot to lose because their only large lead over Sony is in the US. Europe it's very close if not in 3rd place and it's dead in the water in Japan. This has allowed Sony to catch up to MS and be only a few million units behind MS despite launching a year later despite the higher initial cost and despite the lack of exclusive.

      I think where MS hurts themselves is they're trying to lock down the 360 so much. Proprietary add-ons, most everything of value requires a gold membership, no web browser and that ridiculous points system. At least Nintendo's points convert directly to real currency. They don't allow developers to choose whether they can give content away.

      If they keep trying to have a tight reign on everything they're going to piss consumers and developers off.

    16. Re:Microsoft has the most to lose by waiting by CronoCloud · · Score: 1

      I'd say. Restore true PS2 compatibility in hardware

      They don't need to, the figured out how to "remaster" at least some PS2 games for the PS2 Classics section on PSN These aren't the GoW or ICO/SoC HD remakes, but actual PS2 games.

      Besides, the PlayStation fans who had large libraries of PS2 games bought their PS3's years ago back during the CECHA/CECHB/CECHE era. Any newcomers to sony systems probably don't have such libraries.

    17. Re:Microsoft has the most to lose by waiting by CronoCloud · · Score: 1

      And lets not forget:

      Spyro
      Crash Bandicoot
      All the PC to PSone ports. DOOM, Panzer General, and X-Com are alll early "big box" PSone games.
      Warzone 2100 (simultaneous release on PC)
      Quake II

      About the only Japan dominated genre on the PSone were RPG's because at that time US/UK RPG devs were still VERY anti-console.

    18. Re:Microsoft has the most to lose by waiting by Talderas · · Score: 1

      Just name the product "Nipple".

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    19. Re:Microsoft has the most to lose by waiting by Anonymous Coward · · Score: 0

      The 360 was in the lead for a long time (in the U.S. at least)

      You mean excluding the Wii?

      No, he means between 2005 and 2006 :)

    20. Re:Microsoft has the most to lose by waiting by tmarsh86 · · Score: 1

      And you're talking about games from over 15 years ago, 2 console generations removed. Not sure what point you are trying to make.

    21. Re:Microsoft has the most to lose by waiting by Anonymous Coward · · Score: 0

      The idea of the odd points system for MS is so that you DON'T associate a pont with a currency value when taken at face value. That way, they can alter the ratio and people who don't do the math won't feel the change in price.

      This, of course, is pointless when people actually do the math. But for kids who buy stuff with their parent's credit card, the conversion won't hit them as readily. They'll think "I spent 800 points" instead of "I spent $10."

    22. Re:Microsoft has the most to lose by waiting by Uberbah · · Score: 1

      They're already past the 5-year traditional console lifespan (a tradition that's been sacrosanct since the Atari days).

      Tautology.

  11. Years off? by Toonol · · Score: 3, Insightful

    The Wii-U is due out next year.

    I know there'll be people saying it's not a next-gen console because it's graphics aren't much if any better than a PS3, but I would say it is, because it is one that has been designed after seeing the results of the current gen. Like the Wii, Nintendo decided the key to advancement was not pushing graphics, but other aspects of the user experience.

    1. Re:Years off? by AdamJS · · Score: 2

      Not much better? A 4890 with 512MB to 1GB VRAM is a massive improvement over a 256MB 7600GT, especially in the realm of heavily optimized console systems.

    2. Re:Years off? by Viewsonic · · Score: 1

      Exactly. A lot of people really have no idea how powerful the WiiU really is. The specs are quite a big step over the current generation. The real question will be if Nintendo will catch up with the PS3/360 for online gaming. If they can bring it to the level of the PS3 and keep it free and open for developers to integrate (Ie. STEAM), it'll be a huge hit. By the time MS and Sony come out with theirs, they will be 40 million consoles behind Nintendo, and may never catch up again.

    3. Re:Years off? by captjc · · Score: 1

      What sucks is that its potential will never be fully realized (at least by any third party). All development is done for either a PS3 or 360 and then ported. To make it worse, by releasing in the middle of a console generation games will not look much better than any other console, but when the new generation comes out the new consoles will probably have way more horsepower. So either Nintendo will have to release a new console to keep up (doubtful) or the Wii U will be dismissed in the same vein as the Wii, last-gen tech disguised as a next-gen console.

      I want Nintendo to succeed. I am excited and want to get the Wii U. However, I have a feeling that it will have too much against it. It will have the problem of crappy ports that PC's have (what is the point of having a Mid-high graphics card and great input devices if everything is designed for 360s and then sloppily ported) plus it will still have the Wii's problem with crappy Waggleware because of the use of Wiimotes and the existing mind-set that Nintendo is only for young kids and Grandma.

      I only hope I am wrong.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    4. Re:Years off? by muon-catalyzed · · Score: 1

      Wii-U is being released mainly to catch the FullHD 1920x1080 resolution that the old Wii (PAL/NTSC only) has been lacking. The next generation of consoles will arrive with the next display resolution uptick, to fill those 3K-4K resolution screens, at least 2-5 years into the future from now (2011). Today PS3, Xbox 360 and Wii-U are all happy filling the current 1080p diplays, there is no real need for anything better.

    5. Re:Years off? by nightfell · · Score: 1

      Nintendo has, for this century least, always seemed to be a x.5 gen console maker. The Wii is like a last gen.5, and the WiiU is like a current gen.5. It does seem to be working out fairly well for them in any case.

    6. Re:Years off? by supersloshy · · Score: 1

      If this will be released in the middle of the generation than so was the 360 for last generation.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    7. Re:Years off? by Narishma · · Score: 1

      As far as I know, Nintendo hasn't released the WiiU's specs. Where did you get those numbers?

      --
      Mada mada dane.
    8. Re:Years off? by fredgiblet · · Score: 1

      The Wii U will likely be a non-competitor, the novelty of the Wii has worn off and adding a clunky secondary controller isn't going to bring any sort of magic back. It will sell, possibly as well as the other consoles, but once the next-gen Sony/MS consoles launch it will fall behind. Most of the people who bought a Wii likely aren't worried about graphics horsepower int he first place, so an increase in speed isn't going to be a selling point.

    9. Re:Years off? by mister_playboy · · Score: 1

      Today PS3, Xbox 360 and Wii-U are all happy filling the current 1080p diplays, there is no real need for anything better.

      Very few PS3/360 games natively render at a full 1280x720, let alone 1920x1080.

      We could get much better graphics out of existing screens, never mind moving on to stuff beyond FullHD.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    10. Re:Years off? by Anonymous Coward · · Score: 0

      All this 'graphics aren't much better than a PS3' talk is ridiculous. X360 has 50 shader cores; Wii U will have 800. Yeah yeah Nintendo cheaps out blah blah low cost blah blah bad graphics chip yadda yadda yadda. Time marches on, and 2012's 'cheaping out on graphics' will be phenomenally more capable than the loss-leader powerhouses of 2005 and 2006.

    11. Re:Years off? by muon-catalyzed · · Score: 1

      Most 3D and fast moving games like racing do not benefit much from 1080p, often they even blur the screen (motion blur) like in MotorStorm, not to speak about internal upscaling.. High number of people even have a hard time to see any big difference between std. and HD res. hence Nintendo is still selling Wii to all those FullHD equipped customers.

    12. Re:Years off? by Anonymous Coward · · Score: 0

      And this is why 3DS has absolutely no improvements over the DS in user experience besides graphics?

    13. Re:Years off? by captjc · · Score: 1

      Touché. It really depends on how much of a threat Sony and Microsoft believe the Wii U to be and how early they decide to hold off the next generation. A few years ago, I remember people started to ask the question of what was next with many responses being that there was no reason to even begin to think about the next generation until at least 2014-15. Others were that Kinect and Move were the next generation. In which case, by the time the PS4 and Xbox 3 come out, the Wii U could start to look dated.

      However, seeing as many of the capabilities of this console, including the graphics blow Sony and Microsoft out of the water, it might just push them to release earlier than they wanted to in much the same way the 360 did. What it comes down to is how much of a head start Nintendo gets. 1-2 years, they are the first to market the generation and get the advantages that come with it. However, If the other players can afford to wait them out for more than 2 years, the Wii U can be seen as last generations tech and suffer the same reputation as the Wii--a gimmicky toy that no "real gamer" will touch.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    14. Re:Years off? by captjc · · Score: 1

      Most of the specs were released by Nintendo.

      Information on the GPU was released on Engadget.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    15. Re:Years off? by Omestes · · Score: 1

      hat sucks is that its potential will never be fully realized (at least by any third party). All development is done for either a PS3 or 360 and then ported.

      I doubt it will be anything like the Wii, since its going to be more powerful than anything in the current Gen. From everything I've read; a lot of developers are getting frustrated with the aging current gens hardware bottlenecks, and might leap at the fact that they get to develop for some actual modern hardware. The current gen consoles are outdated by eons now, in computer years. My girlfriends 3 year old Dell (with a hand me down video card) is around twice as powerful as anything in the current gen. My middle of the road gaming rig can blow just about any of the current batch of consoles out of the water.

      As for the "kids and grandpa"/"wagglewear" (very nice!), this might still be a problem. I wish people would realize that you can cater to casual gamer, and serious (or whatever they're called) gamers on the same hardware. You CAN have Cooking Mama and Fallout on the same console, without hurting either. I'm still pissed that the Wii never got Soul Caliber, personally. Yes, I'm generally a casual gamer type when I'm sitting around in the living room with my girlfriend, but we still used to love fighting games, but all we have is Smash Brothers, which is fun, but has long since become boring and simplistic. I managed to keep playing the Dreamcast version of Soul Caliber for YEARS, but somehow Smash Bros just... Its good (the GC version was better), but it lacks something that a real fighter has.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    16. Re:Years off? by mczak · · Score: 1

      "50 shader cores" vs. 800 is not quite a valid comparison. The 800 number is totally unconfirmed and based on the rumor that the chip will be "similar to rv770", personally I believe people read a bit too much into that "similar" by deducing it will have the same number of shader units (if I'd have to guess I would say it's closer to lower performance level chips, like 480 shader units). Plus, if you count the cores like that, the X360 really has 192 shader cores, not 50 (3x16x4), though granted the ones in the Wii U (no matter the number) should be more flexible.
      So I have some doubts it will be "phenomenally more capable" (some cautious statements from Nintendo about being able to match PS360 in graphics add to that, as does the tiny form factor) though it might indeed be somewhat better.

    17. Re:Years off? by Dice · · Score: 1

      Forget "other aspects of the user experience", Nintendo's selling point is games. I will buy a Wii U for no other reason than that the next Zelda game will run on it. $400 for Zelda is perfectly reasonable.

    18. Re:Years off? by Kenshin · · Score: 1

      4K screens? What kind of crack are you on? Only people with perfect eyesight will actually benefit from having those in their living room, and a great number of those people have ordinary digital cable and mistakenly think it's "HD".

      NTSC lasted for decades at the resolution it had. I'm sure we'll get along just fine for a few more at 1080p. When you go any higher, we're talking about diminishing returns here.

      --

      Does it make you happy you're so strange?

    19. Re:Years off? by captjc · · Score: 1

      I doubt it will be anything like the Wii, since its going to be more powerful than anything in the current Gen. From everything I've read; a lot of developers are getting frustrated with the aging current gens hardware bottlenecks, and might leap at the fact that they get to develop for some actual modern hardware. The current gen consoles are outdated by eons now, in computer years. My girlfriends 3 year old Dell (with a hand me down video card) is around twice as powerful as anything in the current gen. My middle of the road gaming rig can blow just about any of the current batch of consoles out of the water.

      If that was the case, PC's would be the primary target with console ports only coming afterward. It is usually the lowest common denominator that is developed for. Until another next-gen system comes out it will be doubtful that any cross-platform game will be targeting it specifically. Games will most likely be developed for 360 and PS3 with Wii U controls tacked on. The only real hope it has right now is either exclusives or if the PC will come back as a primary platform so that high quality versions can be made than ported to Wii U and then ported down to the other consoles.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    20. Re:Years off? by Anonymous Coward · · Score: 0

      Nintendo decided most people would rather a game console cost less than a few hundred bucks and they were right.

    21. Re:Years off? by Anonymous Coward · · Score: 0

      Mario and Zelda games are all basically the same, from one generation to the next, and Nintendo doesn't get 3rd party games. Nintendo's big problem is a complete lack of games.

      I mean if you want to spend $400 for a retread of the old formula, I wouldn't stop you, and good luck saving the princesses. Just I would argue that what you consider Nintendo's strength is actually their greatest weakness.

    22. Re:Years off? by arose · · Score: 1

      GameCube?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    23. Re:Years off? by Anonymous Coward · · Score: 0

      That is the reason I stopped caring about Nintendo. All they do is rehash the same old games over and over. They never do anything new. Hell, they might as well merge with Activision, since they seem to have the same agenda.

    24. Re:Years off? by thetoadwarrior · · Score: 1

      Some people like to pretend Nintendo doesn't exist despite them being number one on home and portable consoles.

    25. Re:Years off? by AdamJS · · Score: 1

      Well, no, that's actually the problem. The Wii-U will likely be another first-party kind of console. Nintendo's overtures seem to establish little more than them being considered for some multiplatform releases and some token games. After that, if MS or Sony actually chooses a more modern architecture and abandon the silly experiment that was the Cell, they could easily demolish the Wii-U in specs. Which isn't getting to the core problem: it's highly doubtful that the Wii-U will sell if it's seen as nothing more than a Nintendo Xbox.

    26. Re:Years off? by AdamJS · · Score: 1

      At best, you can hope for an Xbox->PS2 kind of porting situation.

    27. Re:Years off? by Anonymous Coward · · Score: 0

      Even with perfect eyesight, you'd probably need an 80" or larger screen to see any difference at all, and then it would only be slight. 4K is for PCs where you sit 2' from the screen and movie theaters which have massive screens. It's pointless in the living room.

    28. Re:Years off? by Narishma · · Score: 1

      The stuff on Nintendo's website is pretty vague, it just says it has an IBM CPU and an AMD GPU.
      Engadget is just speculating. The sources they cite don't have any specifics either. The GameWatch article says the GPU is based on the R700 (Radeon HD4000 sereies of cards) but aren't specific as to the particular model. They even say it could be anything from the HD4350 up to HD4890, but they guess it's more likely to be something in the middle.

      --
      Mada mada dane.
    29. Re:Years off? by grumbel · · Score: 1

      I doubt that 4K will kick of in the same way that HD has, as current TV sizes are just to small and the viewing distances to large. The difference between 720p and 1080p is already tiny, go much higher up and the difference won't be observable. Furthermore, there just isn't much material for 4K, with HD you could take a lot of old films and rerelease them in noticeably better quality. But most movies are 2K, so a 4K display won't help and even rescanning the films might just give you bigger film grain, not better resolution. Equally for games it's just a waste of GPU, if you can make a noticeably better looking picture at 1080P, then just making a hires, but worse looking one, at 4K, then developers will chose the low res one that allows more lighting effects and other post processing tricks. It's already the case with modern consoles, they are fully capable of 720p, but a lot of devs chose to go lower then that to allow more effects. And TV and Internet broadcasting would have some bandwidth issues at 4K.

      So unless display tech changes drastically, OLED wallpaper screens covering your whole wall instead of just a tiny TV area or virtual reality glasses covering your whole field of view, I don't see much use for 4K.

    30. Re:Years off? by grumbel · · Score: 1

      GameCube was fantastic for it's time, but the NintendoDS already wasn't that big a jump from the GBA and the 3DS also looks already a bit outdated on arrival.

    31. Re:Years off? by Anonymous Coward · · Score: 0

      It's because most of them are in the closet by now. It got crossover success as a gimmick toy, gamers were always more into PS3 and XBox.

  12. Why make a new system... by Saishuuheiki · · Score: 1

    ...when you can add a stick / camera for more money?

    Personally, if I want to play tennis or go bowling, I go out and play tennis or go bowling

    1. Re:Why make a new system... by tepples · · Score: 1

      But if you want to box (like in Wii Sports or Punch-Out!!), can you find a sparring partner without the cops showing up?

    2. Re:Why make a new system... by hal2814 · · Score: 1

      "But if you want to box (like in Wii Sports or Punch-Out!!), can you find a sparring partner without the cops showing up?"

      You can if you do the same thing you'd do for any other sport on this earth and find a suitable playing field. Boxing is a sport that many people enjoy participating in and gyms with practice rings are readily available if you know where to look.

    3. Re:Why make a new system... by Anonymous Coward · · Score: 0

      At a boxing gym, presumably.

  13. "next-gen" is this gen by Zaphod+The+42nd · · Score: 1

    The next generation of consoles are the PS3 with Move and the XBOX360 with Kinect. Both the 360 and the PS3 still aren't being completely utilized to their full processing potential, the move/kinect just opened up a whole bunch of new gameplay options, and NOBODY wants to drop $400 on a brand new console when their current one isn't being utilized enough. The market isn't ready at all for a new generation of consoles, and Microsoft & Sony realize this. They've been planning for it.

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    1. Re:"next-gen" is this gen by AdamJS · · Score: 2

      What? They are most certainly being used to a very high caliber. There's only so much optimization and CPU-centric tasks you can do, and the ones that would benefit most (AI and similar) aren't being targeted at all as a primary concern for future (and Kinect/Move) games. One of the largest limits on these systems is their low RAM size. And compression can only take you so far; eventually, there's a point where you simply don't have enough.

    2. Re:"next-gen" is this gen by Zaphod+The+42nd · · Score: 1

      You're absolutely right about RAM, the 360 and PS3 both have a pitifully small amount of memory. But I was talking about the Cell-broadband engine, multithreaded games applications, and the PS3 and Xbox360 development kits. I haven't worked on 360 or PS3 myself first hand, but what I've heard makes it sound like things are far from perfected and fully utilized.

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    3. Re:"next-gen" is this gen by VJmes · · Score: 1

      The prices asked by console makers for new generation consoles have always been prohibitive to sales, with the exception being the more dedicated players. Though in recent years a lot of the growth in the industry has been from the adoption by the casual gaming markets, which makes the proposition even riskier for console-markers.

      Probably the biggest issue stopping newer generations of consoles is the cost, the tens of millions spent on R&D, the then millions more for marketing and manufacturing, historically Microsoft & Sony have also spend big buying exclusive rights for launch-title games. More recently, to launch a new console can cost a company like Microsoft roughly $250 million and often they'll sell those consoles at a loss for the first 6-18 months, which comes on top of that initial investment, an investment they're unlikely to see a return on for two years or more. This is a big part of the reason why there are so few console-makers, the investment needed is impossible for any electronics company to justify.

      What we're likely to see more of are generations of consoles which will take bigger leaps in hardware performance, but console generations which'll often last a decade or more. It's been a business model that's made the Playstation 2 (and now the Playstation 3) very profitable investments.

    4. Re:"next-gen" is this gen by AdamJS · · Score: 1

      What I'm saying is that there's only certain things that can be improved with better utilization of the CPU, but along with them you have memory constraints - better AI is nice and the GPU is irrelevant to it but when you're bottlenecked by RAM there's really nowhere to go.

  14. GOOD by Anonymous Coward · · Score: 0

    While this does have an effect on the progress in using higher tech on PC, adoption rates for 360/PS3 are just now starting to truly ramp up. It will be interesting to see how much awesome new tech makes it to the next gen given this prospect.

  15. What about this "Nintendo" thing? by Etherized · · Score: 0

    I hear they make videogames, and they have this crazy new console with a 2012. Called a "Wii U" or something. You know, I think they even had another console on the market before this.

    I know, I know, the Wii U has less space than a Nomad, so you'd be forgiven for writing it off as "lame," but maybe these spunky upstarts at Nintendo will be worth paying attention to some day. I'm sure they'll never compete with Microsoft or Sony, but hey, you never know.

    1. Re:What about this "Nintendo" thing? by AdamJS · · Score: 1

      The Wii-U has a high chance of being another Dreamcast, essentially being "in-between" generations and altogether dropped from the public eye not before long. Which is sad, because it does a couple of things really well (both primary sticks in the raised/upper/primary position, with proper controller weighting, for instance).

    2. Re:What about this "Nintendo" thing? by tepples · · Score: 1

      The Wii-U has a high chance of being another Dreamcast

      Especially with that overgrown Visual Memory Unit-looking thing between the buttons and the left stick. But I bet it'll be the opposite of the Dreamcast in terms of friendliness to home developers.

    3. Re:What about this "Nintendo" thing? by Anonymous Coward · · Score: 0

      I hear they make videogames, and they have this crazy new console with a 2012. Called a "Wii U" or something. You know, I think they even had another console on the market before this.

      I know, I know, the Wii U has less space than a Nomad, so you'd be forgiven for writing it off as "lame," but maybe these spunky upstarts at Nintendo will be worth paying attention to some day. I'm sure they'll never compete with Microsoft or Sony, but hey, you never know.

      Pfft. Nintendo. Big deal. I mean, what have they done in the video game market this generation, anyway? Have a runaway financial and critical success with their console despite it being technologically inferior to its competition? Come up with a consumer-level form of motion control in a modern console that had its competition scrambling to imitate it just to keep up? Use their 25+ years of console experience to come up with good first-party games? Even minor things like the Mii avatars that their competition eventually had to imitate*?

      Please. Like any of that matters. Innovation, marketing, experience, complete domination of the market for much of this generation, blah, blah blah, I want my ultra-realistic FPSes and fighting games so I can sit my ass on a couch and pretend I'm a badass in my own little fantasy world**! Not like those kiddy games in their own little fantasy worlds Nintendo makes!

      *: Admittedly, they DID improve the concept quite a bit, namely in extensibility and flexibility.

      **: And you DAMN well better not make it any different than the last eighty or so FPSes and fighting games I've played, or THERE WILL BE HELL TO PAY***.

      ***: As soon as I get off the couch.

    4. Re:What about this "Nintendo" thing? by Viewsonic · · Score: 1

      It really isn't "between" generations. We are already due for refreshes from ALL the companies. People are clamoring for new systems right now. Nintendo will be the first to capitalize on it.

    5. Re:What about this "Nintendo" thing? by tycoex · · Score: 2

      The Wii-U is Nintendo's PS3/360. The Wii is the same generation as the original XBOX.

      You could argue that console generations are split solely by years, and not by console power, but if you do make that argument you will have to also agree that there have been a ton of different console generations, since the consoles often release one or two years apart.

      If you claim that time is the only determining factor for console generation then the PS2 would be part of generation x, and the gamecube and XBOX would be generation x+1, since they came out a year after the PS2.

    6. Re:What about this "Nintendo" thing? by Anonymous Coward · · Score: 0

      No, the Gamecube was Nintendo's Xbox.

      After the Xbox/PS2/Gamecube generation, Sony and Microsoft both tried to leapfrog a generation. It stung them both - they made huge losses on their console divisions for years. However, they didn't manage to leapfrog a full generation either; there were significant changes made to the way graphics cards and net connectivity work over the last 5 years that both systems failed to anticipate. In the same way the Typhoon is considered a 4.5th generation fighter, you can consider thses consoles to be 6.5th generation consoles, for the same reasons. Higher performance, but missing capabilities.

      Simply put, the PS3 and 360 are on a generational boundry; they're previous generation consoles with higher clocked hardware, but they're too far behind commodity hardware now to be considered current gen. The Wii-U is using current, commodity hardware, yet if you compare the capabilities of that hardware it shows a significant gap over the boundry the PS3 and 360 are perched on.

      Microsoft and Sony have both made statements to the effect that their next generation hardware will be cheaper by the standards of the day; you can infer from that that they'll be similar to the Wii-U in terms of capabilities. The difference, I suspect, will be that they focus that power on a single screen instead of two.

    7. Re:What about this "Nintendo" thing? by Therad · · Score: 0

      I heard they have a plumber for a mascot! That will never fly. They better change it to something cool, like a blue hedgehog or a space marine.

    8. Re:What about this "Nintendo" thing? by Therad · · Score: 1

      The graphic chip in the Wii U is 2 generations ahead of the competition. So they should be able to produce nicer looking games on it.

    9. Re:What about this "Nintendo" thing? by AdamJS · · Score: 1

      Nintendo has been absolutely staunch in their opinion that amateur and non-big-studio developers have little home on their systems without being vetted by a highly regarded professional or at least a middleware studio. There are exceptions but for the most part you need a finished and polished product before they'll consider it for review for the possibility of being considered to be put on Wiiware or DSiware or similar. It's one of the big things Sony was harping on about when they detailed the costs of making indie titles on the Vita.

    10. Re:What about this "Nintendo" thing? by AdamJS · · Score: 1

      It's between in that we're still going to be getting PS3/360 generation centric releases, due to install base and other reasons. After that, Sony and Microsoft's next consoles will be coming out a few years later - and likely with far better specs. It's between like the Dreamcast was. You can consider the DC to have been part of the PS2/GC/Xbox generation but all you end up with is a very bad light cas upon it.

    11. Re:What about this "Nintendo" thing? by tepples · · Score: 1

      So for what platform should one make the "finished and polished product", and how should one find "a highly regarded professional" to vet it? If the game is designed for two to four players and one screen, it can't be for PC because almost nobody connects PCs to TVs.

    12. Re:What about this "Nintendo" thing? by AdamJS · · Score: 1

      What? I'm just saying that Nintendo basically abhors indie devs. Or rather, ones that haven't gotten in bed with them. They do have reasons for their policies, which Reggie has been kind enough to explain to reporters, but I think it's naive compared to XBLA and PSN which allow indie devs to at least reach a market on the cheap and be encouraged to stick with the platform.

    13. Re:What about this "Nintendo" thing? by tepples · · Score: 1

      I'm just saying that Nintendo basically abhors indie devs.

      I agree. I'm just trying to find the most effective way to work around this fact. If XBLIG is it, so be it.

  16. Number of players per machine by tepples · · Score: 1

    We're miles ahead in every category.

    Except in number of players per machine. Very few PC games support split- or otherwise shared-screen co-op using one TV and two to four USB gamepads. One reason is that apart from a few geeks, almost nobody is willing to hook a PC up to a TV or a TV-sized monitor. But perhaps Cracked columnist David Wong is on to the real reason, calling the requirement of a separate PC and copy of the game per player a cheap revenue-enhancing scheme for game publishers in his article.

    1. Re:Number of players per machine by Anonymous Coward · · Score: 0

      Well, okay, we're ahead in every category that **counts for something**.

    2. Re:Number of players per machine by tepples · · Score: 1

      Very few PC games support split- or otherwise shared-screen co-op [instead needing] a separate PC and copy of the game per player

      Well, okay, we're ahead in every category that **counts for something**.

      In other words, cost doesn't count for something. You're entitled to your opinion, but I must respectfully disagree.

    3. Re:Number of players per machine by Anonymous Coward · · Score: 0

      *shrug* You get what you pay for. If you want to save money to have an inferior experience with inferior controls, that's up to you. I'd much rather put a bit more money up front on a gaming platform that is far more future-proof and on which games are generally cheaper.

    4. Re:Number of players per machine by scot4875 · · Score: 1

      If you want to save money to have an inferior experience with inferior controls

      Wait ... Are you referring to consoles or PC here? Playing Mario Galaxy with a keyboard and mouse would suck ass, just like dual-thumbsticks suck ass for FPSes.

      And before you say "You can hook up a gamepad to a PC," every console in this generation has USB and more than half have Bluetooth and games that support keyboards and mice, so that argument is moot as well.

      --Jeremy

      --
      Jesus was a liberal
    5. Re:Number of players per machine by Anonymous Coward · · Score: 0

      It's a 3D game, so I don't see how it would be painful to use a keyboard and mouse.

    6. Re:Number of players per machine by MagusSlurpy · · Score: 1

      But perhaps Cracked columnist David Wong is on to the real reason, calling the requirement of a separate PC and copy of the game per player a cheap revenue-enhancing scheme for game publishers in his article.

      Maybe that's why PC gaming always lags in sales, because they don't offer us the split-screen option like they do with most console games.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    7. Re:Number of players per machine by sd4f · · Score: 1

      I wouldn't say it's moot, yes the consoles have USB, but do they really support keyboard and mouse, no they don't, and that's because there are literally only a handful of games which support kb+mouse for actual gaming. Whereas in pc land, a lot of games now support a usb control pad, i've played a couple, mostly preferring kb+mouse, but at least the option to choose is there, not so much with consoles. I suppose if they allowed online play with kb+mouse, most gamers on consoles would rage incredibly, which brings me to my next point about CS:GO, with cross platform play, allowing kb+mouse for the ps3, but also move and normal controller, but i'm pretty sure, there will be a lot whingeing and valve will eventually release an update to segregate the community through a filter to pick servers which don't allow the better input methods.

    8. Re:Number of players per machine by spire3661 · · Score: 1

      TO PC gamers cost IS secondary, you dont buy a Porsche primarily thinking about cost. PC gaming is the Porsche level experience of gaming. The consoles are Chevy Malibus and Ford Fusions.

      --
      Good-bye
    9. Re:Number of players per machine by Wandering+Idiot · · Score: 1

      It depends what you mean by superior controls. PC's have superior pointing controls, but WASD is inferior when it comes to movement. They're better for FPSs because aiming is more important than movement. I wouldn't want to play Mario Galaxy with a mouse/keyboard though.

    10. Re:Number of players per machine by Anonymous Coward · · Score: 0

      Except in number of players per machine. Very few PC games support split- or otherwise shared-screen co-op using one TV and two to four USB gamepads. One reason is that apart from a few geeks, almost nobody is willing to hook a PC up to a TV or a TV-sized monitor.

      Because a PC (clue is in the title) is designed to have only one person interacting with it, if you want multiple people interacting you get multiple PCs. In the lounge you all sit around the TV so it makes sense that a device designed for that environment be able to cater for multiple local players. It's all very logical if you actually think about it. There's no reason you couldn't have more local multiplayer on PCs but virtually no-one is interested in that.

      But perhaps Cracked columnist David Wong is on to the real reason, calling the requirement of a separate PC and copy of the game per player a cheap revenue-enhancing scheme for game publishers in his article.

      More likely not, given that there is absolutely no reason whatsoever that same restrictions could not be imposed on consoles per-player or per-console.

    11. Re:Number of players per machine by Winckle · · Score: 1

      Plug a damn game controller into your PC then.

    12. Re:Number of players per machine by PyroMosh · · Score: 1

      Different tools for different applications.

      I wouldn't go so far as to call console controls "inferior" to PC controls. Unless I qualified that with something like a specific application, say FPSes. or RTSes.

      But a side scroller? Or an old school beat 'em up like Street Fighter? I'd rather have a gamepad.

      To say nothing of the novel uses that have been found for the motion controls like the Wii Remote (I agree it's misused more frequently than it's used right, but when used right, it really shines.)

    13. Re:Number of players per machine by VGPowerlord · · Score: 1

      And before you say "You can hook up a gamepad to a PC," every console in this generation has USB and more than half have Bluetooth and games that support keyboards and mice, so that argument is moot as well.

      Even better, I have an adapter made by Microsoft that lets me connect up to 4 Wireless Xbox 360 controllers to my PC. Yes, let that sink in for a moment...

      In the US, it is sold with a 360 Controller on Amazon for $45.58. Be aware that Microsoft does not sell these without the controller. If you see someone selling the adapter without the controller, it means it's a pre-open package or used.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:Number of players per machine by Wandering+Idiot · · Score: 1

      Plug a damn keyboard/mouse into your PS3, then. I was under the impression we were talking about default controls.

      (Ironically, I actually do prefer the PC overall. I'm just not a zealot about it)

  17. Current-Gen PCs Available Now! by Anonymous Coward · · Score: 0

    That's why I do almost all of my gaming on a PC.

    --Member of the Master PC Gaming Race, and proud of it!

  18. A cap of 5 GB per month by tepples · · Score: 1

    They better get rid of any physical media, and make it download only.

    Good luck downloading even a single-layer BD-ROM's worth of data over a 5 GB per month satellite link; it'll take you five months. As long as there are still areas unserved by fast broadband without obnoxiously low caps, consoles will still need to use physical media. Even the PSVita will use cartridges.

  19. Both 512 MB by tepples · · Score: 1

    Rage actually looks better on 360 than PS3, purely because the PS3 just doesn't have enough RAM to hold the art assets to render a single scene at a time

    Xbox 360 has 512 MB of RAM and integrated graphics. PS3 has 256 MB of RAM and 256 MB of dedicated VRAM. Why again doesn't the PS3 have enough RAM?

    Games usually try to target console first, and then just port to PC

    Why is this the case, as opposed to aiming higher with PC exclusives?

    and they're not about to redo the entire game's graphic design for a port.

    They already do for ports to Wii and ports to DS.

    1. Re:Both 512 MB by Anonymous Coward · · Score: 0

      The PS3 reserves RAM for it's OS stuff. John Carmack has tweeted about this in the past.

    2. Re:Both 512 MB by Zaphod+The+42nd · · Score: 1

      Rage actually looks better on 360 than PS3, purely because the PS3 just doesn't have enough RAM to hold the art assets to render a single scene at a time

      Xbox 360 has 512 MB of RAM and integrated graphics. PS3 has 256 MB of RAM and 256 MB of dedicated VRAM. Why again doesn't the PS3 have enough RAM?

      John Carmack has said so, and I trust him. Something about the PS3 only giving you access to some of it.

      Games usually try to target console first, and then just port to PC

      Why is this the case, as opposed to aiming higher with PC exclusives?

      It would be nice if game companies targeted PC, but other than genres that demand it (RTS, turn based, etc.) the PC gets largely ignored. I think the reasons are twofold: they believe that they can target the console, port to pc, and get away with it, still selling the game and making everybody happy, even if PC gamers could do better, and because of the belief that on PC there is rampant piracy whereas on console there is not. The second point is pretty wrong, and studios are slowly realizing it. Console piracy is pretty huge, but largely ignored. Its not too hard to burn a downloaded game to a disc and then use a modchip or a swap disc to get your disc to play region-free. Especially with consoles with integrated harddrives, you can flash the OS and play games right off the drive, no need to burn a disc! This is seen as more difficult than pirating PC games, so PC piracy is seen as a bigger issue.

      Many have realized that the old business models are failing, and that is the real problem. Valve is trying out all kinds of things on steam, TF2 is free now, but actually makes them more money than it used to. What? They put games on sale, and they expect the sale to make 2x the normal income and instead it makes 40x the normal income. We just do not understand the market behavior of games and the best business model for games yet. We're still discovering. http://www.rockpapershotgun.com/2011/10/24/less-is-more-gabe-newell-on-game-pricing/

      and they're not about to redo the entire game's graphic design for a port.

      They already do for ports to Wii and ports to DS.

      A game that is also on Wii or Gameboy is NOT a port. Try playing both games; they're fundamentally different. Its a marketing ploy that they use the same name and they advertise "on 360, ps3, wii and DS" but thats a damn lie. "ports" to DS will usually completely rethink the game, new gameplay that fits for a more casual experience in shorter bursts, and better fits the controls that you have on a DS instead of a 360 controller. The wii is the same, games are different completely, use completely different engines. Why don't they do that for PC? Make a completely different game, new engine? It comes down to money. They must not think its worth the investment.

      Making a wii or DS "port/version" of a game is going to be cheaper than the main, AAA version of the game meant for 360. The graphics are going to be simpler, the game is going to take less time to develop. On the PC, however, it would be the other way around. You would have MORE work to do, you'd need a more impressive engine with higher quality models than the 360 version, and for what feels like less sales and profit. So they feel the DS port is worth the cost, but a proper high quality PC port would not.

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      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    3. Re:Both 512 MB by drinkypoo · · Score: 1

      The Xbox 360 is UMA and therefore low-res games free up the RAM for use by the game rather than the graphics, the PS3 ain't and its vaunted advantage in memory bandwidth doesn't turn out to make it any faster than a 360 in practice, so if you're a developer the 360 could be more roomy for many types of games. And if you could meaningfully run Linux on it, it would matter. Snicker.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Both 512 MB by Narishma · · Score: 1

      The PS3's OS is more bloated than the Xbox 360's. You get about 480MB of usable RAM on the 360 and 460MB on the PS3. Even worse, the PS3 has a split memory architecture, so you only get about 210MB of system RAM whereas on the Xbox 360 you can use all of it however you want.

      As for you last point, there aren't that many games that release on both the 360/PS3/PC and Wii. Those few that do are usually outsourced to external developers so they're basically a different game altogether.

      --
      Mada mada dane.
    5. Re:Both 512 MB by exomondo · · Score: 1

      Xbox 360 has 512 MB of RAM and integrated graphics. PS3 has 256 MB of RAM and 256 MB of dedicated VRAM. Why again doesn't the PS3 have enough RAM?

      The OS is larger on the PS3 and it doesn't have an embedded frame buffer like the 360 has so that uses up memory as well. That memory on the PS3 is also dedicated whereas on the 360 it is shared so by reducing your use of main memory you can effectively increase your VRAM, on the PS3 main memory and VRAM are separate so even if you reduce your usage of one both are still stuck with 256MB each.

  20. BUY A PC by Anonymous Coward · · Score: 0

    YOU CONSOLE SCUM :)

    1. Re:BUY A PC by Anonymous Coward · · Score: 0

      We will crush the console rebels.
      Nothing will stand in the way of the master pc. ;)

  21. Doesn't bother me. by Mordermi · · Score: 1

    I'm so backlogged on all of the awesome games out and due to come out for the Playstation 3 that I would be fine into 2020 without a new system.

    1. Re:Doesn't bother me. by eharvill · · Score: 1

      I have the same problem with my PC (built in 2008) and all of the Steam sales I've bought into over the past year.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    2. Re:Doesn't bother me. by pavon · · Score: 1

      I figured the only way I was going to be able to clear the backlog of good games available for the last generation was to skip this one :) The extended duration of this generation is throwing a wrench into that plan though, as I'm going to be out of games in the next year or so. But I don't really want to buy a current gen console only a year or two before the next gen comes out, so I'm hoping indie PC games will fill the gap.

  22. Will it slow PC gaming even more? by Anonymous Coward · · Score: 0

    PC gaming already seem to be slowed by weak consoles. Most games are (bad) ports from console games, and thus restrain the quality that might have been achieved had the game been developed for PC.

    However, if the current generation of consoles is kept for another few years, there will be a moment where the difference between PC and consoles will be too great.
    I hope it'll be the occasion for PC gaming to drop the console port heavyweight.

  23. The next generation is in your hand by Relayman · · Score: 1

    The next generation of game consoles is in your hand. It's running either iOS 5, Ice Cream Sandwich or Mango, depending on why your interest lies (sorry, Android is the closest you're going to get to Linux).

    The phones are selling such high volumes and adding capabilities so fast that any new hardware console, ostensibly designed for games only, will have a problem getting to critical mass. Not only are we in a post-PC world, we're in a post-game-console world as well.

    --
    If I used a sig over again, would anyone notice?
    1. Re:The next generation is in your hand by barjam · · Score: 1

      I hope not. The gaming experience on a IOS (Or I presume android) device is pretty abysmal for most game types (does really well for others though).

    2. Re:The next generation is in your hand by BenLeeImp · · Score: 1

      I would strongly consider the possibility that, while overlap does exist, the console market is fairly distinct from the phone-gaming market.

    3. Re:The next generation is in your hand by vlm · · Score: 1

      Not only are we in a post-PC world, we're in a post-game-console world as well.

      And a post $75 game world. Like it or not, your next hundred game purchases are probably going to be much cheaper than your previous hundred game purchases...

      One big cultural issue is that "REAL gamers exclusively play remakes of sequels of FPS that cost $60 each" but I don't think that's gonna fly on the iOS / Android world, or at least it hasn't started to fly. A touch interface is nice for scrolling and scroll-like game interfaces. Not so good for FPS triggers.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    4. Re:The next generation is in your hand by Anonymous Coward · · Score: 0

      So ... gaming is dead.

    5. Re:The next generation is in your hand by Anonymous Coward · · Score: 0

      Post-PC world? How many college students do you see writing papers on their Androids?

    6. Re:The next generation is in your hand by cbhacking · · Score: 1

      Phone gaming is a lot of fun, and has a low barrier to entry so it's not going anywhere anytime soon. That's the advantages.

      The disadvantages are that it's not well suited to truly social gaming (things Rock Band or even just HALO LAN parties), completely impractical for some still-very-popular game genres (FPS, music simulator games, realistic racing or flight sims, RTS, and probably others). Now, consoles aren't perfect for all those either (RTS on a console is a joke compared to on PC), but they're very good for a few (music games, racing sims, and some would say FPS).

      Phones are great for games that require no particular input capability, like Angry Birds. They do very good re-creations of tabletop/board games (Words With Friends). They provide an opportunity for a lot of very cool low-cost indie games. They're portable (although gaming, especially 3D games, will rapidly drain battery life). They're always connected (though the latency of cellular networks means real-time gaming suffers). However, they just don't have the input schemes to replace today's popular console or PC games. The Xperia Play is an attempt to subvert this, and it *might* even succeed, but most phones wouldn't even be able to play the N64's (original) Super Smash Brothers. Hell, most can't comfortably play NES games.

      --
      There's no place I could be, since I've found Serenity...
    7. Re:The next generation is in your hand by Anonymous Coward · · Score: 1

      Does this mean that we are also in a post camera world as well, since mobile devices have built-in cameras? (he asked sarcastically)

      We are not in a post PC or game console world. We are in a world where mobile devices are becoming a larger part of our lives. They will only supplant prior devices when they become powerful enough to replace them. This isn't going to happen any time soon unless there is a breakthrough in battery technology. The pretty 1080p graphics from the game consoles and the processing requirements of the game require a lot of energy when compared to the current smartphone.

      Yes, mobile gaming is a large market that is rapidly growing. But what you fail to understand is that these are new customers. The gaming market is expanding due to a new platform that reaches more people. That doesn't mean that the market for gaming consoles is shrinking. In fact, if the game publishers do it right, they can add links between their mobile games and their console versions and use them as a gateway to true gaming.

    8. Re:The next generation is in your hand by Urkki · · Score: 1

      Post-PC world? How many college students do you see writing papers on their Androids?

      Soon, most of them, be it Android, or maybe iOS or WP or even a "real" Linux. They'll be doing it with tablet + attached keyboard, sometimes with phone + attached keyboard + external display.

    9. Re:The next generation is in your hand by Urkki · · Score: 1

      The next generation of game consoles is in your hand. It's running either iOS 5, Ice Cream Sandwich or Mango, depending on why your interest lies (sorry, Android is the closest you're going to get to Linux).

      Nah, a console needs a GPU, which alone will suck more power than the whole phone. Phone hardware is power-constrained, not just by battery, but also by heat management design of a phone. Also, while touch screen is fine for many kinds of games, it just doesn't cut it for most arcade and action games.

    10. Re:The next generation is in your hand by Relayman · · Score: 1

      XBox 360 is just a box. You use the game controller to actually play the games. The same could be true with the "phones": Set them down and plug in or bluetooth a wireless controller to them. You could also use an external video monitor if the screen is too small.

      Wow! What a business opportunity for someone.

      --
      If I used a sig over again, would anyone notice?
    11. Re:The next generation is in your hand by Belial6 · · Score: 1

      Android now has APIs for game controllers. I would be happy to buy an Android based console that had HDMI out, and perhaps a WiiMote type controller to handle touch.

    12. Re:The next generation is in your hand by Dutch+Gun · · Score: 1

      The next generation of game consoles is in your hand. It's running either iOS 5, Ice Cream Sandwich or Mango, depending on why your interest lies (sorry, Android is the closest you're going to get to Linux).

      The phones are selling such high volumes and adding capabilities so fast that any new hardware console, ostensibly designed for games only, will have a problem getting to critical mass. Not only are we in a post-PC world, we're in a post-game-console world as well.

      Again with the post-PC and post-console prediction. The opening of a new market doesn't automatically mean the death of a previous market. Also, try telling me that I should be playing a game like Skyrim on my phone instead of a 60" screen with surround sound home theater speakers, and we'll all know that you and I are *very* different demographics.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    13. Re:The next generation is in your hand by Maritz · · Score: 1

      I can see how something like this might turn out. People are thinking of playing games on the devices themselves, but I imagine at some point they'll be able to put their picture on a TV screen and wirelessly connect controllers, i.e. do essentially what a console does. I imagine it'll still be a few years yet before this happens though.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    14. Re:The next generation is in your hand by Toonol · · Score: 1

      I think that argument is as silly as saying that the market for TVs is dead since you can watch video on your smartphone.

      The market for games is being expanded by smartphones, but not supplanted.

    15. Re:The next generation is in your hand by mister_playboy · · Score: 1

      Why would you bother plugging and unplugging it from a phone rather than just leaving it attached to a console... especially when the phone costs more money to buy and is less powerful?

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    16. Re:The next generation is in your hand by Lanteran · · Score: 1

      It's OK, from the sound of it he was captured by marketing. It'll either be better in a few days or... out here in the real world, he'll be lobotomized!

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
    17. Re:The next generation is in your hand by sunspot42 · · Score: 1

      Phone hardware is power-constrained, not just by battery, but also by heat management design of a phone.

      Not if you offload a lot of the processing to either a docking station of some sort, or to a remote cloud service like OnLive. That stuff is the real threat to traditional consoles, especially for multiplayer internet games where you're already dealing with participants in remote locations.

      Also, phones are on an annual development cycle, not these half-decade to decade-long dev cycles the console makers have locked themselves into. While it's true that today's phones aren't terribly impressive as standalone game machines, next years' models will be much better, and the year after they'll be better again. Having a kick-*ss gaming experience in your pocket for $300 makes blowing $300 on a game console feel like a waste of money to all but the most hardcore gamers. Sure the consoles might be better for a year or two, but the phones will rapidly catch up. And they're gonna have much larger game libraries.

      I think the proliferation of smart phones will do to the modern console what the early home computer revolution - when the Commodore 64 and Atari 800XL dropped down into the price range of a game machine - did to the 1st gen consoles: it'll kill them off.

    18. Re:The next generation is in your hand by spire3661 · · Score: 1

      Screen mirroring + future Apple/android/Mango bluetooth controllers = Nintendo should be fuckin worried.

      --
      Good-bye
    19. Re:The next generation is in your hand by spire3661 · · Score: 1

      Exactly. So sick of 'phones are too small and have no controls so they couldnt possibly play real games in the future' train of thought

      --
      Good-bye
    20. Re:The next generation is in your hand by Urkki · · Score: 1

      Phone hardware is power-constrained, not just by battery, but also by heat management design of a phone.

      Not if you offload a lot of the processing to either a docking station of some sort, or to a remote cloud service like OnLive. That stuff is the real threat to traditional consoles, especially for multiplayer internet games where you're already dealing with participants in remote locations.

      But if you have a docking station with a hundred dollars worth of GPU power, then what do you need the phone there for? Plus, there's the obvious problem of phone call to the phone owner interrupts the gaming session. Plus, the phone market is much too splintered. Just to name a few problems.

    21. Re:The next generation is in your hand by Relayman · · Score: 1

      Oh, I'm not asking you to give up your 60" screen with surround sound home theater speakers, I'm just saying the phone will replace the XBox 360 or other game console.

      --
      If I used a sig over again, would anyone notice?
    22. Re:The next generation is in your hand by Relayman · · Score: 1

      Yes. The point-n-shoot camera is obsolete (he ignored the sarcasm).

      Good comment, though.

      --
      If I used a sig over again, would anyone notice?
    23. Re:The next generation is in your hand by Relayman · · Score: 1

      Apple sold four million iPhone 4Ss in a weekend. It took Microsoft over a month to ship the first 1.5 million XBoxes. My claim is that phone sales, whether from Apple, Samsung or Nokia, are going to exceed console sales by so much that the price/performance of a new console is going to be terrible. Gaming companies will start to understand these economics and develop serious games to be run on phones with additional controllers, monitors, speakers and possibly some GPU horsepower. Not enough game consoles can be sold in the future to keep up with the phones.

      What if Apple comes out with the next game console?

      --
      If I used a sig over again, would anyone notice?
    24. Re:The next generation is in your hand by Relayman · · Score: 1

      I think I'm going to patent this: A device that allows a controller to be connected for playing games yet also can take phone calls. No prior art, really obvious concept, so the licensing will be a goldmine. You can send me money now!

      --
      If I used a sig over again, would anyone notice?
    25. Re:The next generation is in your hand by Nyder · · Score: 1

      The next generation of game consoles is in your hand. It's running either iOS 5, Ice Cream Sandwich or Mango, depending on why your interest lies (sorry, Android is the closest you're going to get to Linux).

      The phones are selling such high volumes and adding capabilities so fast that any new hardware console, ostensibly designed for games only, will have a problem getting to critical mass. Not only are we in a post-PC world, we're in a post-game-console world as well.

      Spoken like someone who knows nothing about video games, video game consoles and what gamers really want.

      --
      Be seeing you...
    26. Re:The next generation is in your hand by Relayman · · Score: 1

      Five years from now, when you're playing Halo 5 on your Windows Phone 9, you'll thank me.

      --
      If I used a sig over again, would anyone notice?
    27. Re:The next generation is in your hand by gazdean · · Score: 1

      Are you sure we're in a post game console world? I wonder how much money MW3 will rake in in the next 12 months.

      --
      "You can catch flies till the cows come home, but wasps are a totally different kettle of fish."
    28. Re:The next generation is in your hand by CronoCloud · · Score: 1

      Oh, I'm not asking you to give up your 60" screen with surround sound home theater speakers, I'm just saying the phone will replace the XBox 360 or other game console.

      Which are often connected to 60" screens and surround sound.

    29. Re:The next generation is in your hand by Relayman · · Score: 1

      I didn't say that MW3 was going to decline. I just said it will be available in the App Store maybe even before the next generation of consoles comes out. And it will still cost about $50.

      --
      If I used a sig over again, would anyone notice?
    30. Re:The next generation is in your hand by Anonymous Coward · · Score: 0

      I love my droid. But it *BLOWS* as a controller.

      My finger is huge. It is not accurate. Then half the time when I want to do something my freeking finger is in the way and I can not see what I am clicking on. Majorly irritating.

      For games where you click on something (and can have a lag) or flick at something it works decently. I would say in many cases better than a mouse or console controller (if the target area is big enough). However, for something where you need to see what is going on (such as a twitchy kind of game like a SMB or a FPS). It is simple I can not see thru my finger. It 'works' but badly.

      What I find sad. That the best selection of PC games in town is walmart and target...

    31. Re:The next generation is in your hand by Anonymous Coward · · Score: 0

      You are probably sarcastic, but I'll bite anyway.

      http://www.icontrolpad.com/

  24. Fix the industry, then the hardware... by Anonymous Coward · · Score: 0

    Hardware doesn't matter when all the games are SHIT.
    Fix the industry first, then think about the hardware or else we will have 500 $ consoles that are used to play 10$ indie games.

    1. Re:Fix the industry, then the hardware... by CanHasDIY · · Score: 1

      Hardware doesn't matter when all the games are SHIT.

      Excellent point, one that Yahtzee Croshaw has been making quite a bit recently; AAA game publishers have, for years, been laser-focused on graphics, while game content has steadily declined.

      Think of it this way: How many hours of content did Final Fantasy VII contain? I remember playing that game for 20, 30, even 50 hours, and still not doing everything (Damn Ruby Weapon...); which is why it required 3 disks.

      RAGE is also a 3-disk game, but it doesn't even come close to FFVII in regards to content, or replay value...

      Here's hoping the next generation of game consoles (and by extension, game development) can keep their framerate boners in check, at least enough to deliver games that are worth playing.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Fix the industry, then the hardware... by drinkypoo · · Score: 1

      AFAICT FFVII is the peak of RPGs... assuming you can handle superdeformed characters. There's just no other RPG with so much going on. That it was back in the Playstation era is astounding. That the PC port was so ham-handed is depressing. I played it with some janky video card back in the day, must have been PowerVR or Mystique or something.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Fix the industry, then the hardware... by scot4875 · · Score: 1

      Final Fantasy VII required multiple discs because of all the FMV, not because of the hours of gameplay.

      --Jeremy

      --
      Jesus was a liberal
  25. Scaling the PS3 by Brad1138 · · Score: 1

    With the cell processor design of the PS3, increasing performance should be easy and it should be able to retain backward compatibility w/o much if any trouble. With as inexpensive as ram is now , hopefully there will be no reason to skimp there.

    --
    If you could reason with religious people, there would be no religious people
    1. Re:Scaling the PS3 by Anonymous Coward · · Score: 0

      That's not going to happen, for a few reasons.

      First, development of Cell has been discontinued by IBM.
      Second, the architecture proved difficult to use well; there are very few PS3 games that actually use the Cell.

      The PS4 is more likely to be a PowerPC based machine with GPGPUs; they're cheaper, have much higher performance than Cell (the reason IBM discontinued them), and can be used to augment the main graphics board if they're not required for other tasks.

    2. Re:Scaling the PS3 by sexconker · · Score: 1

      That's not going to happen, for a few reasons.

      First, development of Cell has been discontinued by IBM.
      Second, the architecture proved difficult to use well; there are very few PS3 games that actually use the Cell.

      The PS4 is more likely to be a PowerPC based machine with GPGPUs; they're cheaper, have much higher performance than Cell (the reason IBM discontinued them), and can be used to augment the main graphics board if they're not required for other tasks.

      FUD.
      Cell has NOT been discontinued.
      Every PS3 game uses the Cell processor.
      If they switched from Cell to something else, they'd be throwing away all that effort devs made learning it, and all the effort they put into supporting the devs.

      What they choose will be determined by:
      1) Price
      2) Power consumption
      3) Performance

      The Cell architecture is certainly still a contender.

  26. ...and both have an operating system by tepples · · Score: 1

    The PS3 reserves RAM for it's OS stuff.

    And the Xbox 360 doesn't? What's that dashboard I see when I press the home button during a game?

    John Carmack has tweeted about this in the past.

    It appears I can't search Twitter without having a Twitter account. Would you share some links?

    1. Re:...and both have an operating system by Anonymous Coward · · Score: 3, Interesting

      As a former game dev I'll tell you.

      both consoles have 512MB total memory.
      360 has shared memory, the OS takes 32MB. The 360 GPU has a 10MB embedded frame buffer. MSAA becomes memory-free under most circumstances.

      PS3 has 256MB main memory, 256MB vram. OS takes up 40MB main memory, 7MB vram. No embedded frame buffer, Nx MSAA takes N times more memory for the color buffer PLUS you still need two non-MSAA color buffers for display. So on a 1280x720 2xMSAA game you loose 15MB for the OS and an additional 7.2MB for the MSAA color buffer, plus an additional 3.6MB for the Z buffer (which lives in the embedded frame buffer on the 360.) All in you're looking at a little under 26MB additional memory used just for graphics. There are additional penalties on the PS3 as well. The ABI used by the OS causes code bloat, measured around 1-3 MB per large game. They may have fixed it now, it's been a couple of years since I did that for a living. Also if you want to use many of the OS built-in menus (not all of them) you have to give MORE memory back to the OS.

    2. Re:...and both have an operating system by Anonymous Coward · · Score: 1

      I forgot to mention that all of the code that runs on the SPUs needs to live in main memory as well. You DMA up the code you want to run because the SPus only have 256KB of ram each. That also eats up a few megs. If you use Sony's SPU OS you also end up burning up additional megs main memory for SPU swap space, generally 256KB per SPU you want to be able to swap code on. And you're forced to run it on at least one SPU because the SPU Sony reserves isn't enough for their crap code. They steal another from time to time for audio codecs.

    3. Re:...and both have an operating system by spire3661 · · Score: 1

      Yeah i dont understand that about twitter. Isnt is all about broadcasting?

      --
      Good-bye
    4. Re:...and both have an operating system by tepples · · Score: 1

      Last I heard, Twitter was about sock puppetry.

  27. Disagree by Anonymous Coward · · Score: 0

    I think Microsoft is deliberately avoiding rushing "something" out there for the next gen console because they are coordinating across ecosystems. For example, on a visible level, I think the next generation Xbox will have a lot of overlap with Xbox Live on Windows Phone and Windows ARM tablet platforms. And behind the scenes, they want to align their development technologies and frameworks to share as much as possible across phone, tablet, desktop, and gaming console.

    Since they are only just wrapping up Windows 8 and Windows Phone 8, it makes a lot of sense to coordinate "Xbox Next" with that work. If they execute well, this delay could help them in the long run.

  28. I am not a big fan of it but... by Anonymous Coward · · Score: 0

    Let's face it - games have hardly scratched the surface of the PS3... The Wii games have focused on motion control and forgotten that there are other cool things going on there (Such as a speaker in the controller itself that only a few games have remembered) and the XBox has some really cool Kinect capabilities that are going mostly untouched. Perhaps it's more important to ask why the games are boring when the capabilities aren't being utilized yet?

  29. Smart phones screens are to small and touch screen by Joe_Dragon · · Score: 1

    Smart phones screens are to small and touch screens only work for some kinds of games and for others they suck big time.

  30. You could wait for the next 'generation'... by Anonymous Coward · · Score: 0

    Or you could, you know, buy a gaming PC.

    1. Re:You could wait for the next 'generation'... by cornface · · Score: 0

      Yeah, with a gaming PC your next upgrade is never more than six months away.

      Which is why consoles are so popular.

    2. Re:You could wait for the next 'generation'... by Swarley · · Score: 1

      That was true for maybe a total of 2 years around 2003-ish. Mostly it's overblown. I've been playing PC games since the early 90s and I've never had hardware go totally out of date in less than 3 years. A few highly visible outliers in PC gaming targeted hardware well beyond what was even currently available (Oblivion, Crysis), but PC hardware holds up a lot longer than people assume. And it's gotten much better than that in the past few years. GPUs are cheaper than they've ever been and more powerful than most devs currently know what to do with. PC gaming isn't nearly as expensive of a hobby as it used to be. Considering you can get a very good graphics card for around $150 to $200 and that PC games tend to be cheaper (usually $10 less at release and discounted much sooner than console games after that) I'm not even sure that console gaming isn't more expensive in total now a days (buy a couple $50 dualshock 3's and a couple $60 Move controllers and check what's more expensive after that).

    3. Re:You could wait for the next 'generation'... by cornface · · Score: 1

      I have a PC I built for Battlefield 2 which was top of the line at the time. BF2 came out around the same time as the 360 launch. I can get Battlefield 3 for the 360 if I want, but that PC is never going to be able to run it without dumping hundreds of dollars into it.

      Ran Oblivion fine, never going to run Skyrim.

      Which is basically my point.

    4. Re:You could wait for the next 'generation'... by Anonymous Coward · · Score: 0

      Running the game and running the game at max settings are not the same thing. In fact, the console version will probably look about the same a the PC version with the settings turned way down.

    5. Re:You could wait for the next 'generation'... by scot4875 · · Score: 1

      I've been playing PC games since the early 90s and I've never had hardware go totally out of date in less than 3 years.

      Well I've been playing PC and console games since the mid 80s and I've never had a console go out of date until the console that's built to replace it comes out, which is typically 5-6 years. Any PC I've built will be lucky to support the latest graphics cards to come out in 2-3 years (VLB->PCI->AGP->AGP2X->AGP4X->PCIE), let alone a processor or RAM upgrade to something current.

      Of course, I also didn't buy a Dreamcast until they went into fire sale mode and never bought a Jaguar or any other failed console, so my results may not be typical. However, in my experience as somebody who doesn't give a shit about polygon counts, PC gaming is decent despite its flaws, whereas console gaming is a generally more pleasant experience.

      --Jeremy

      --
      Jesus was a liberal
    6. Re:You could wait for the next 'generation'... by cornface · · Score: 1

      No, but running the game at full settings and not meeting the minimum system requirements is, which is the case here.

  31. Think Avatar by mrops · · Score: 1
    1. Re:Think Avatar by Dutch+Gun · · Score: 4, Informative

      How many times do we fall for that line?

      "The (next generation of console) will offer graphics comparable to (the latest Hollywood CGI-laden blockbuster)". No. No it won't. It never has, and won't until our computers are so powerful that real-time photo-realism with nearly unlimited levels of detail becomes trivial. As good as current hardware is, it's still nowhere near that point, unless you're content with rendering a very limited scene, which is what all those impressive tech demos do.

      Movie graphics are pre-rendered, of course. They take anywhere from minutes to hours per frame to render, and they can use high-end server farms to do this. Consoles are real-time systems. They must render their scene using commodity hardware in 1/30 to 1/60th of a second, in addition to computing everything else a game requires (physics, animation, audio, AI, etc).

      I'm guessing some people would be pretty surprised at how much smoke and mirrors are still used, even on modern systems, in order to keep the frame rate reasonable with decent graphical fidelity. If we (speaking as a game developer here) want to be able to run on a reasonable range of systems, we have to do crazy amounts of optimization work. Our artists still have to reuse textures, conserve memory, reduce polygons, use LODs, and simplify shaders. If that's still not enough, then we're forced to cut content out (simplifying models or geometry) until we CAN run in real-time.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Think Avatar by drinkypoo · · Score: 1

      What I've noticed is that many big-budget films differ from games now largely only in resolution and poly count. Lots of very bad motion is present, and the lighting effects often look like a can of smashed assholes. This is especially true of sequels to kids' movies. Today's best games can look like movies of just a year or two ago already, if you're not picky about which ones.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Think Avatar by Talderas · · Score: 1

      I'd say that right current pc hardware is capable of performing in real time rendering at a level of detail that was cutting edge around 2001-2002. Maybe a year or two beyond that. I mostly say that since I'm comparing the visual CGI elements from that horrible Final Fantasy movie to what I'm seeing coming out in games that aren't using pre-rendered CGI.

      I'd also like to point out that I find a game like Shogun 2: Total War far more effective at displaying the progress of graphics rendering than a game like Battlefield 3. Battles in Shogun 2 have men in units that have graphical equivalents similar to what we were seeing from consoles at around the crossover from previous generation to current generation consoles, so around 2006. That is not very impressive. What is impressive is when you consider that a single unit of Yari Ashigaru at Ultra unit sizes has 200 men in it. Then consider that a fielded army can contain 20 Yari Ashigaru (4,000 men). Then consider that a single battle can have up to 8 armies taking part (32,000 men).

      Granted that a lot of the men are pretty similar but Total War does shake up the models to give the variance so every man in the unit doesn't look identical.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    4. Re:Think Avatar by Anonymous Coward · · Score: 0

      I'm waiting for better physics and animations. Pretty graphics aren't much if environments still behave like they did in 1995 and characters still look like talking robots.

    5. Re:Think Avatar by mikael · · Score: 1

      Seniority system seems to have switched around - in the early 1990's, working in the film industry gave you access to all the big iron - SGI workstations, render farms, while the game industry still moved stuff around on floppy disk.

      After the introduction of console systems like the XBox and PS3, working in the game industry has become more desirable than working in the film industry. Some places require two years advertising/film industry experience before considering applicants.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  32. Re:Smart phones screens are to small and touch scr by Anonymous Coward · · Score: 0

    AirPlay / screen mirroring.

  33. What's the incentive to create new game consoles? by Anonymous Coward · · Score: 0

    Even today the manufacturers of the consoles make losses on the hardware. There is simply
    no incentive to have a fast hardware cycle time. The longer you can make games (where the profit
    is raked in) on the same platform (console) the better.

  34. what? YEARS???? by Anonymous Coward · · Score: 0

    how am i supposed to play better games? :O

  35. Are game consoles obsolete? by Anonymous Coward · · Score: 0

    There are two huge factors working against the release of any further game consoles.

    First, graphics have probably hit the law of diminishing returns. Designing yet another generation of hardware and software to improve graphics will be far more expensive than before, but will be noticeable to a shrinking percentage of customers. Also, if next-gen hardware lacks physical media, downloading 20-to-50 GB games will be a nuisance, especially for rental periods.

    Second, game consoles are too narrowly focused. Smartphones have reduced dedicated gaming handhelds to a niche. The same thing might happen in the console space with a smartphone-style set-top-box whose main attraction is the ability to download thousands of apps of all sorts and is just OK at playing games. Apple is rumored to be building a TV that will run iOS. If it runs most iOS apps, the vast majority of customers won't care that it's 1/3 as fast as an Xbox 360 and lacks the buttons to play big games.

    I love game consoles more than anybody, but the writing is on the wall.

    1. Re:Are game consoles obsolete? by cornface · · Score: 1

      It really isn't a lot different than what happened with the cable/phone/internet companies.

      After a lot of hemming and hawing they all provide essentially the same service now.

      So Microsoft adds non-game functions to their living room device, and Apple puts their general purpose device into the living room.

      That is a far cry from "consoles are dying!"

  36. Joke by sexconker · · Score: 1

    They'll be shown off in 7 months at next year's E3.
    The next X-Box will have a launch date before the end of the year, and it will be bungled.
    The next Playstation will have a launch date by the end of the year in Japan, and early 2013 in the US, but both dates will be pushed back a bit.

    The Wii U has already been shown, and it too will target a release before the end of 2012, but Nintendo never makes their dates for home consoles.

  37. phones don't have the battery life to play games by Joe_Dragon · · Score: 1

    phones don't have the battery life to play high end games for a long time and if you need to be on AC why not just use a PC / Console then?

  38. Reasons to look forward to a new "Next Gen" by zorkwiz · · Score: 2

    For those saying that there is no need for a new generation of hardware, realize that most AAA console titles can't even hit 720p at 30FPS on the 360 (See Halo), let alone 1080p30 or better yet, 1080p60. With the same assets and amount of effort on the developer's part, a new hardware generation would easily allow for 1080p60 as the default, with anti-aliasing. That's aside from much more robust programmable shaders, faster Blu-ray drives, hopefully 16-32GB of solid state storage for texture/asset caching, and in the case of MS, integrated 802.11N and finally eliminating their "core" version from the marketplace so that developers will be able to rely on all users having secondary storage, expanding the market for DLC and on-line features significantly. 6 years ago very few consumers could afford HD screens, certainly not above 42",and 1080p wasn't yet ubiquitous. Today we can buy 50+ inch 1080p 120hz LCDs or Plasmas for well under $2k USD. I think it's definitely time for a new cycle.

  39. What we need is next gen display tech by Nanosphere · · Score: 2

    Current consoles are good enough for pushing pixels on to 2d planes with a limited rectangular window. What we really need is a real innovation in display technology, and I'm not talking this stereoscopic, trick of the eyes gimmick. I'm talking the 3d holographic displays you see in science fiction. The ability to project any object anywhere into mid air. Make this possible and then you'll see a real need for better processing power.

    1. Re:What we need is next gen display tech by TurtleBay · · Score: 1

      Most games are rendered at less than 720p resolutions, with no anti-aliasing, poor shaders and poor texture filtering. Current consoles are not good enough at pushing pixels on 2d displays.

  40. An "Open" game platform ... ISO/OASIS/W3C ... by OldHawk777 · · Score: 1

    An "Open" game platform and standards would kick PS3...XBox to the curb of ancient technology history, and finally allow global "Open" game platform innovation.

    --
    Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
    1. Re:An "Open" game platform ... ISO/OASIS/W3C ... by jmuzz · · Score: 1

      You mean like a PC/Laptop connected to the TV with a console controller attached?

      Anyone can do that now, but no one is really interested, better to use the PC sitting at a desk with a keyboard and mouse.

    2. Re:An "Open" game platform ... ISO/OASIS/W3C ... by OldHawk777 · · Score: 1

      Can we get past an XBox ... even the PS3 is shit when it comes to gaming innovation.

      --
      Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
    3. Re:An "Open" game platform ... ISO/OASIS/W3C ... by snowgirl · · Score: 1

      An "Open" game platform and standards would kick PS3...XBox to the curb of ancient technology history, and finally allow global "Open" game platform innovation.

      I am one of the people entirely for Free and Open software, but games just don't work well in this model. They are a form of artistic expression to me, and thus truly deserving of things like copyright. (I don't think copyright is handled perfectly, but at least some part of the idea is reasonable.)

      Namely, I don't think content providers should be making their games an annoying piece of crap to use or share (especially share), but they should be afforded the ability to reasonably protect themselves from their work being ripped off.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  41. I don't buy that... by Anonymous Coward · · Score: 0

    I don't buy it as there were Xbox 720 ads ringside during the movie "Real Steal" :)

  42. They will get left behind. by Anonymous Coward · · Score: 0

    With such a slow turnaround, consoles will probably not be able to compete with the fast development of tablets/phones. Especially with the hardware armaments race between android and ipad on a 6 ish month upgrade schedule being fueled by everything from games to utilities to multimedia to whatever other use can be found for them. They'll catch up to the xbox/ps3 in power before the next console generation comes out. Assuming the consoles really do make it to market. And even if they do come out, unless they match the development cycle of tablets, they'll be obsolete in a year.

    The next console is going to be the tablet you plug into your tv through it's mini hdmi and use either with bluetooth controllers/accessories or using the tablet itself as a controller (synched with other tablets for multiplayer) . Playing games you downloaded from whatever equivalent of steam or appstore you happen to favor at the time.

  43. Jasper chipset was key, but.. by Anonymous Coward · · Score: 0

    ... and the RROD debacle surely skewed the 360s numbers a bit.

    Ohhhh, yeah, it did. I didn't buy a 360 until they shipped the generation with Jasper chipsets.

    And I know many people who still haven't purchased a 360 or have refused to support Microsoft since their original 360 burned out years ago.

  44. Indie + casual multiplayer = ? by tepples · · Score: 1

    If I'm going to play for 4 or more hours on single player or with other gamers I'll hop on my PC and play a bit of CIV or Battlefield, if I'm going to play with non-gamer friends, I'll get the Wii out

    So what do you get out if you want to play an indie game with non-gamer friends? Or does that situation happen never to arise?

  45. Nonexistent by tepples · · Score: 1

    My real complaint is that small companies with a working PC game supporting local multiplayer can't sell it, "because the market is virtually non-existent" as you point out, nor can they get a license to port it to a console, because they're too small. It appears development of video games supporting local multiplayer is for large, established companies only. Why should this continue to be the case?

  46. Can't drive a Fusion to the farmer's market by tepples · · Score: 1

    PC gaming is the Porsche level experience of gaming. The consoles are Chevy Malibus and Ford Fusions.

    To continue your analogy, Chevy Malibus and Ford Fusions can travel only to big-box hypermarkets, not to local grocery stores, and definitely not to a local farmer's market, according to restrictions published by the automaker. What's the entry-level configuration that still allows playing indie games?

  47. Re:Smart phones screens are to small and touch scr by Kenshin · · Score: 1

    This is a very good point. If Apple were to somehow convince the telecom companies to bundle an Apple TV box with iPhones, we'd see the start of something big.

    --

    Does it make you happy you're so strange?

  48. Surely, you mean Xbox 361 by mykos · · Score: 1

    Xbox 720? It's bad enough that Microsoft skipped 359 numbers to "360". The next Xbox will be the 361. Bank on it!

  49. Re:What's the incentive to create new game console by Nyder · · Score: 1

    Even today the manufacturers of the consoles make losses on the hardware. There is simply
    no incentive to have a fast hardware cycle time. The longer you can make games (where the profit
    is raked in) on the same platform (console) the better.

    Wrong.

    Nintendo didn't sell at a loss.

    --
    Be seeing you...
  50. Why lose millions to create another console? by Anonymous Coward · · Score: 0

    My solution is simple . . . Microsoft listen and learn! Rather than waste the time and money to design and sell something that you loose money on and is outdated the moment it hits the shelves. Why not build the "Virtual Console", this would be everything the real console is without the expensive obsolete hardware. It would boot on your existing bare metal box PC for maximum performance or install in to Windows 7 / 8 as an add-on application.

    Microsoft, if you are smart enough to take this idea, just pay me 25% of the profit and I will call us even.

    Thank you, Mike Riley of Texas

  51. "5 year cycle" by Anonymous Coward · · Score: 0

    I'd just like to point out that the "5 year cycle" is a myth. please think for yourself.

    1. Re:"5 year cycle" by elrous0 · · Score: 1

      Here is some thinking for you:

      Atari 2600 1977
      Atari 5200 1982

      NES 1985
      SNES 1991
      N64 1996
      Gamecube 2001
      Wii 2006

      PS1 1995
      PS2 2000
      PS3 2006

      Xbox1 2001
      Xbox360 2005

      Okay, there are a couple of six's and one four in there. But that's a pretty damn consistent 5-year lifespan average.

      Now, tell me again about that 5-year lifespan "myth"?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  52. The current consoles are good enough for Joe. by master_p · · Score: 1

    The average Joe is satisfied with the current consoles, and therefore Microsoft/Sony/Nintendo doesn't see why they should invest in new technology.

    PC gamers, which are not average Joes, are not to buy a console anyway.

    1. Re:The current consoles are good enough for Joe. by captjc · · Score: 1

      Which is why Nintendo just released the 3DS a few months ago and are releasing the Wii U in a few more months? Don't forget the Playstation Vita coming in February. Microsoft is the only company who hasn't announced new gaming hardware and if they are smart that will becoming either next year or 2013.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    2. Re:The current consoles are good enough for Joe. by Kuruk · · Score: 1

      The problem is great games are made to work on consoles as well as PC's. So us PC gamers are stuck with consoles crippling what can be done and the UI the game uses.

  53. Family computer by tepples · · Score: 1

    Because a PC (clue is in the title) is designed to have only one person interacting with it

    So you're stressing the "personal" in "personal computer". So let's build a family computer. Oh wait, Nintendo already stole that name in Asia for a game console.

    There's no reason you couldn't have more local multiplayer on PCs but virtually no-one is interested in that.

    Then on which platform are people interested in playing multiplayer games in the lounge, around the TV, from indie developers?

    1. Re:Family computer by CronoCloud · · Score: 1

      Then on which platform are people interested in playing multiplayer games in the lounge, around the TV, from indie developers?

      none of them.

      Give up the dream already....it's simply not feasible. You want to make a local multiplayer game for consoles, fine, then you should:

      Get a job a a development house, that already does console games
      Then make your game.
      If you're not willing to move or travel to interview...then give up on the dream, because it's obvious that you don't want do to the "work" necessary to achieve it.

  54. Dealing with absolutes by tepples · · Score: 2

    Typically one

    Can you play all games on a console with 4 players? No.
    Can you play some games on a PC with 4 players? Yes.

    Is it much harder to find games that can be played with 4 players on a PC than on a console? Yes.
    Is it much harder to sell games that can be played with 4 players on a PC than on a console? Yes.

    This is the sentiment that I was trying to capture with "Typically one." I understand that there exist exceptions to absolute statements, but compared to the consoles, local multiplayer on PC remains a rounding error.

  55. This generation of game consoles... by Anonymous Coward · · Score: 0

    ...is *just now* starting to get exciting releases like Portal 2, Super Mario Galaxy 2, Skyrim, Red Dead Redemption, LA Noire, Kirby's Epic Yarn, Uncharted 3 (and 1 and 2 but those are older), Assassin's Creed series, etc. Many of these are older than "just now" of course, but the point stands that most people are only recently experiencing them, having been wary to jump on a 600 dollar console like the PS3 and the Wii not really coming into its own until last year (2010).

  56. Fighting games don't need to split the screen by tepples · · Score: 1

    Or what, did you want your PC version of CoD to offer split-screen support?

    Yes. I want two-player split screen, just like the Xbox 360 version has. I also want more fighting games, which don't even need to split the screen, to get ported to PC. Right now it's Street Fighter IV and not much else.

  57. BOTH are insanely slow by SmallFurryCreature · · Score: 3, Interesting

    You can see it best when you run a console game on a PC, the only taxing thing is when you turn all the options on (in your graphics driver) and raise the resolution because on the same resolution and same options as a console, your PC will fall asleep.

    It ain't just GPU or even memory. It is even such a simple thing as HD speed. What game developer would code for the slowest laptop HD out there? A console developer.

    Put all the limitations together and you can see why some of the biggest money earners in gaming history have not made their way on to the console. The Sims and WoW. None of the games are visually immidiately impressive but they simply take a LOT of memory and a LOT of random disk access.

    Why? Because they are non-linear games. The next time you wonder at the marvel of the graphical complexity of a BF3 or even a Rage, ask yourself this... how much am I seeing at a time? Randomly? The games are on rails, with very old style dark corridors between areas to allow the swapping of areas. They remind me a LOT of theme park rides. Where you have large rooms seperated for sound and sight with dark corners.

    The real way to tax a PC is to load up the Sims or Operation Flashpoint and to load up the scene with different models. The makers of F.E.A.R. talked about this, they could choose either to have a room impress with lights or with monsters but not both. Next time you see a "big" area on a console, ask yourself, what is missing. What did they have to cut in Y to make X happen.

    With a PC, you can simply do both. That is why custom maps, mods and whatever are often so much more impressive to what the original game developers can do. Because anyone that uses mods KNOWS their PC must exceed the recommended spec, not just meet minimum. But on the console, it is all the same absolute minimum approach.

    Remember all those people that thought a PS3 would make a good linux machine? They probably never tried it. When was the last time you where happy with a PC with 256mb memory, the smallest and slowest laptop HD they could find and a power consumption that would make Nvidia blush?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  58. Bloody unlikely? by SmallFurryCreature · · Score: 1

    16GB system memory PLUS 2GB video memory. That is a decent spec for a modern game PC. Consoles NEVER in their entire history have been up to spec to even a budget game PC. Considering the history I think you will be lucky with 2GB total memory.

    And as for no-physical media. That would rob them of endless miles of advertising space in the shops. It would ALSO require them to add a HD that is NOT sold as dump ware because absolutely nobody else is willing to buy them anymore. Have you noticed that console HD space has been running just behind Netbook HD space? The netbooks go up a notch, the consoles take the old notch? Netbooks go 600, consoles take 320. (Budget PC's for earlier in history)

    That is because while HD's are dirt cheap by PC buyers standards, they are a massive chunk out of the budget of a console.

    As for 4k resolution... yes, same as consoles are now HD right? Well, I played Red Dead Redemption. Nice game but no way in HELL that was true HD. I played lego games with smaller pixels. It was called Duplo!

    Your post reminds me a bit of the mockups people do for new handheld consoles. There are some to drool over DS renderings out there... then what do we get? A piece of plastic with an eye watering 3D display... I want my fans vision! Not reality!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  59. Problem...solved by Anonymous Coward · · Score: 0

    It is now easy to buy a PC with comparable hardware as the consoles for extremely low prices (near bottom of the line models). I recall an interview with John Carmack about Rage where he was discussing using Intel's integrated graphics. So to any console gamers out there that want better hardware, I would simply suggest buying a new computer and playing your games there.

    As a side note: this is not meant to be a commentary on which is more fun to play on (console or PC), but simply a commentary on which you have more control over.

  60. next gen in my pocket by schlachter · · Score: 1

    I have my next gen console in my pocket and on my coffee table. My iPhone 4S and iPad 2 are my next gen game consoles. If I want to use my TV I can link it up to Apple TV and take advantage of gyros and accelerometers and touch inputs for my controller.

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.
  61. Next-Gen Game Consoles Still Years Off by Anonymous Coward · · Score: 0

    Parents everywhere rejoice...