It was a memory leak. Save it, exit, and reload - that always worked for me.
The issues I now have with BotF revolve around getting multiplayer to work over the Internet. My friend and I still play from time to time! It's just hard to get a working connection.
You could respond like the arse you are, or you could actually try to understand the point I'm trying to make: we live in a society that actively encourages piracy.
Be it overpriced CD's, draconian DRM restrictions, or gigantic capacities for mp3 players - it is currently the better option for the consumer to pirate a song than to legitimately purchase it. If I pirate a song or album, I know that I will always have this copy available to listen to. I don't have to worry about a server going down, or losing the cd, or being restricted by the number of devices I can copy it onto.
This trend needs to change in order to decrease piracy, and increase sales.
I get what you're saying, but I'll use your own example to retort: Joe Landlord (ie: the record industry) hasn't sued anyone in Canada, despite the trespassing. Only recently was a fellow given 2 1/2 months in jail, and that was due to physically recording a movie in the theatre, which would not be covered by the levy.
*If* we start getting sued by the labels, then I'll completely agree with you. But as it stands, no Canadian has been sued.
Absolutely, I agree with you on this. I'm perfectly fine with paying a tax on my mp3 player if it means I don't have to look over my shoulder when I try to fill it with songs.
I have a tonne of CD's, and I buy fairly regularly off of iTunes, but the sheer capacity of modern mp3 players make paying a buck a song ludicrous. (Do the Math. 3 mb's a song, 30 gb capacity, means 10,000 songs or $10,000!)
Don't defend them. Adobe is one of the worst bloatware software companies on the planet. They deserve this flak.
Frankly, when my browser locks up, guess what program is almost always to blame? Adbobe Reader. What a piece of crap.
Your response is disappointingly flawed. Frankly, you seem to be focused on the "what if" and not actual reality. Google pulled a Malware app, not a browser or a VoiP product - yet you still manage to see that as a bad thing? That is absolutely flawed reasoning, my friend.
The actions of the companies while managing their respective application stores speak for themselves. Google has an "Accept All" policy, and only removes apps if they harm users. Applications are not rejected based on unknown rules, such as "duplication of proprietary applications" (ie: browsers, google voice, etc etc).
Apple, on the other hand, has a "Deny All" policy, and only allows apps if they pass an obfuscated and seemingly arbitrary series of tests and checks. Totalitarian policy at its finest.
As for the supposed limit of disk space, you're sadly misinformed. Android doesn't limit application space, the hardware does. And this limit only applies to code - games can store their data on the SD card. I have Doom on my HTC Hero, and it does exactly this.
Besides, this is not likely to be a problem in a tablet, where space won't be at such a premium as on a smartphone.
It was a memory leak. Save it, exit, and reload - that always worked for me. The issues I now have with BotF revolve around getting multiplayer to work over the Internet. My friend and I still play from time to time! It's just hard to get a working connection.
If you'll believe this, than I've got a bridge I think you might be interested in!
Yeah, that'll stop piracy! Way to use your thinkin' caps, EA!
You could respond like the arse you are, or you could actually try to understand the point I'm trying to make: we live in a society that actively encourages piracy. Be it overpriced CD's, draconian DRM restrictions, or gigantic capacities for mp3 players - it is currently the better option for the consumer to pirate a song than to legitimately purchase it. If I pirate a song or album, I know that I will always have this copy available to listen to. I don't have to worry about a server going down, or losing the cd, or being restricted by the number of devices I can copy it onto.
This trend needs to change in order to decrease piracy, and increase sales.
I get what you're saying, but I'll use your own example to retort: Joe Landlord (ie: the record industry) hasn't sued anyone in Canada, despite the trespassing. Only recently was a fellow given 2 1/2 months in jail, and that was due to physically recording a movie in the theatre, which would not be covered by the levy. *If* we start getting sued by the labels, then I'll completely agree with you. But as it stands, no Canadian has been sued.
Absolutely, I agree with you on this. I'm perfectly fine with paying a tax on my mp3 player if it means I don't have to look over my shoulder when I try to fill it with songs. I have a tonne of CD's, and I buy fairly regularly off of iTunes, but the sheer capacity of modern mp3 players make paying a buck a song ludicrous. (Do the Math. 3 mb's a song, 30 gb capacity, means 10,000 songs or $10,000!)
Don't defend them. Adobe is one of the worst bloatware software companies on the planet. They deserve this flak. Frankly, when my browser locks up, guess what program is almost always to blame? Adbobe Reader. What a piece of crap.
Your response is disappointingly flawed. Frankly, you seem to be focused on the "what if" and not actual reality. Google pulled a Malware app, not a browser or a VoiP product - yet you still manage to see that as a bad thing? That is absolutely flawed reasoning, my friend.
The actions of the companies while managing their respective application stores speak for themselves. Google has an "Accept All" policy, and only removes apps if they harm users. Applications are not rejected based on unknown rules, such as "duplication of proprietary applications" (ie: browsers, google voice, etc etc).
Apple, on the other hand, has a "Deny All" policy, and only allows apps if they pass an obfuscated and seemingly arbitrary series of tests and checks. Totalitarian policy at its finest.
As for the supposed limit of disk space, you're sadly misinformed. Android doesn't limit application space, the hardware does. And this limit only applies to code - games can store their data on the SD card. I have Doom on my HTC Hero, and it does exactly this.
Besides, this is not likely to be a problem in a tablet, where space won't be at such a premium as on a smartphone.