Wait a second right there. I played both Spore and NMS. Spore had hype, but it also had content. granted, the content didn't rise up to the hype, but I obsessed over that game for hundreds of hours. Back then I didn't afford to buy it but I bought it on GOG once I could.
Also, Spore has a rating of 88% on Steam, 96% over last 30 days. No Man's Sky has a rating of 30% overall and 26% over last 30 days.
There are massive reads and writes too, with it being a multiplayer game pretty much every action you take needs to be written and made available to others instantaneously. For example: player A selects a fleet from his colony X and sends it to colony Y. Player B could scan the solar system the very next second and detect that fleet leaving. Or player B could scan planet X repeatedly to determine the moment the fleet belonging to player A left planet X.
Typical empty (not player-altered) solar system contains the following:
- System-wide attributes (galactic zone, regional effects, ownership breakdown data to name a few) - Star(s) with all their attributes: size, type, subtype, temperature, default name, star catalog code, location both on spherical and Cartesian coordinates and so on. - Planets with all their attributes: size, type, subtype, default name, coordinates, resource types, gravity, density, etc. - Other celestials (both permanent and temporary) with all their attributes. Celestial types are many: Asteroid fields, comets, moons, sites (a subtype including AIs, pirates, Archives, Cosmic Anomalies, Battle remnants, beacons, Ancient Ships, Wormholes, Artifacts, Gates, etc) each with their own attributes and subtypes.
Populated / discovered systems contain all of the above and in addition you have player-related items, ranging from colony development to fleets and space-based deployed or mobile structures.
Some parent attributes (e.g. system-wide ones) affect child object attributes, so there is complex relationship data between objects.
I confess I am a newbie in relation to database architecting, and as such I won't design it (will let experts handle that). But when choice of a data storage solution comes, I would very much prefer to be knowledgeable at least about the basics, otherwise wrong choices could prove disastrous.
I used to pirate pretty much everything back in the day, when my income would fit in any empty place, no matter how small. As my income started to increase, i gave up pirating. First went games - I now own over 200 games on Steam (about 5 being free-to-play), a handful on GOG and various others spread across uPlay and the like. Then software: the OS, the Office Suite and other software releases I am using often. The rarely used things are Open Source mostly.
Still downloading movies but after watching them, if they're worthy of watching again, I buy the DVD. Music? Online Radio satisfies me fully.
All spare mod points should go to the parent post. This is how I see (and experience) things as well. Social media connections have become increasingly shallow, to the point of being nothing more than junk gathered in a big drawer. Professionally peaking, LinkedIn became nothing. Years ago it still had some value because the amount of connections was relatively low and driven by meaningful interactions. Nowadays, almost no day passes without some recruiter from god knows which generic company requesting a connection from me. Once added, they never send me a message, never contact, never approach me with a meaningful job posting or whatever. I'm just one more of their thousands "connections" which only inflate their portfolio: "look at me, I have a pool of these many thousand candidates!". Yeah, bullshit.
So I have created a very simple rule: I confirm all requests and keep them alive for two weeks. If no further contact happens during those two weeks, off they go from my list.
Years later, I have exactly 3 recruiters in my contact list, out of which only one was added and kept during the last 3 years.
Generally speaking, social media "friendships" defile and corrupt the traditional meaning of the word. You can't have hundreds of friends, those would be at most acquaintances or barely the equivalent of "a name and a phone number scribbled in an agenda" equivalent in electronic form. Everyone "adding" everyone in a genuine race to the bottom ("least amount of interaction per friend" metric of sorts). There's your grey goo equivalent right there.
Arguably off-topic, but I would really be interested which solution you think is better for a real time grand strategy multiplayer game involving a LOT of data. A database is a must, but which, i'm still struggling to figure out. The DB would include a few million solar systems with celestials attached to them, also ships, colonies, planetary bases, celestial bases, a full economy and so on.
There's been some sort of growth change as of late (I blame the hormones-infested meat the industry pushes into supermarkets). During the last two decades, I'll be darned if I can reliably tell whether that hot chick I see on the street is 24 or 14. Could be anything in between. If you don't ask for an ID, you could spend long years in jail.
Back in 2002 I almost fell for it. Luckily I asked her which University she went to and she serenely said "I'm 8th grade". Mind you, that was in a bar.
I don't know, man, the experience I have with Bluetooth is not good, really. Adding to that, Apple's "approved only" Bluetooth stack is not really something I'd trust with accepting any mouse out there. Granted, I might be wrong, but I wouldn't risk it.
Agreed. but not reclaiming it afterwards, or at least searching for it, is beyond me.
You DO have access to the Internet, don't you?
Wait a second right there. I played both Spore and NMS. Spore had hype, but it also had content. granted, the content didn't rise up to the hype, but I obsessed over that game for hundreds of hours. Back then I didn't afford to buy it but I bought it on GOG once I could.
Also, Spore has a rating of 88% on Steam, 96% over last 30 days.
No Man's Sky has a rating of 30% overall and 26% over last 30 days.
So... nowhere near "same result".
Hundreds of thousands of people were basically WRONG.
Because REASONS.
These kind of rulings only incentivize other development companies to do the same thing.
What went refunded stays refunded.
Sorry Hello Games, I'm not falling for it again.
Chemical kind.
There are massive reads and writes too, with it being a multiplayer game pretty much every action you take needs to be written and made available to others instantaneously.
For example: player A selects a fleet from his colony X and sends it to colony Y. Player B could scan the solar system the very next second and detect that fleet leaving. Or player B could scan planet X repeatedly to determine the moment the fleet belonging to player A left planet X.
Typical empty (not player-altered) solar system contains the following:
- System-wide attributes (galactic zone, regional effects, ownership breakdown data to name a few)
- Star(s) with all their attributes: size, type, subtype, temperature, default name, star catalog code, location both on spherical and Cartesian coordinates and so on.
- Planets with all their attributes: size, type, subtype, default name, coordinates, resource types, gravity, density, etc.
- Other celestials (both permanent and temporary) with all their attributes. Celestial types are many: Asteroid fields, comets, moons, sites (a subtype including AIs, pirates, Archives, Cosmic Anomalies, Battle remnants, beacons, Ancient Ships, Wormholes, Artifacts, Gates, etc) each with their own attributes and subtypes.
Populated / discovered systems contain all of the above and in addition you have player-related items, ranging from colony development to fleets and space-based deployed or mobile structures.
Some parent attributes (e.g. system-wide ones) affect child object attributes, so there is complex relationship data between objects.
I confess I am a newbie in relation to database architecting, and as such I won't design it (will let experts handle that). But when choice of a data storage solution comes, I would very much prefer to be knowledgeable at least about the basics, otherwise wrong choices could prove disastrous.
Which is fine, however ads are in languages I don't understand (or barely understand). German, French and North European languages.
Not required if the security hole is big enough.
Although I'd wager any hole size would suffice anyway. Skilled penis hacker, amirite?
What a conclusion! Mind boggling, ain't it.
I used to pirate pretty much everything back in the day, when my income would fit in any empty place, no matter how small. As my income started to increase, i gave up pirating. First went games - I now own over 200 games on Steam (about 5 being free-to-play), a handful on GOG and various others spread across uPlay and the like. Then software: the OS, the Office Suite and other software releases I am using often. The rarely used things are Open Source mostly.
Still downloading movies but after watching them, if they're worthy of watching again, I buy the DVD. Music? Online Radio satisfies me fully.
Cleaning them of dust, leaves, dirt is a bitch though.
The link between purchase power and energy consumption is debatable.
http://www.tradingeconomics.co...
Electric energy cost tends to match purchase power with a few exceptions.
Posted by bots.
All spare mod points should go to the parent post.
This is how I see (and experience) things as well. Social media connections have become increasingly shallow, to the point of being nothing more than junk gathered in a big drawer.
Professionally peaking, LinkedIn became nothing. Years ago it still had some value because the amount of connections was relatively low and driven by meaningful interactions. Nowadays, almost no day passes without some recruiter from god knows which generic company requesting a connection from me. Once added, they never send me a message, never contact, never approach me with a meaningful job posting or whatever. I'm just one more of their thousands "connections" which only inflate their portfolio: "look at me, I have a pool of these many thousand candidates!". Yeah, bullshit.
So I have created a very simple rule: I confirm all requests and keep them alive for two weeks. If no further contact happens during those two weeks, off they go from my list.
Years later, I have exactly 3 recruiters in my contact list, out of which only one was added and kept during the last 3 years.
Generally speaking, social media "friendships" defile and corrupt the traditional meaning of the word. You can't have hundreds of friends, those would be at most acquaintances or barely the equivalent of "a name and a phone number scribbled in an agenda" equivalent in electronic form. Everyone "adding" everyone in a genuine race to the bottom ("least amount of interaction per friend" metric of sorts). There's your grey goo equivalent right there.
Every year you spend not working professionally is lost money.
But could be gained happiness.
Arguably off-topic, but I would really be interested which solution you think is better for a real time grand strategy multiplayer game involving a LOT of data. A database is a must, but which, i'm still struggling to figure out.
The DB would include a few million solar systems with celestials attached to them, also ships, colonies, planetary bases, celestial bases, a full economy and so on.
+1 insightful.
Most of our mailing lists have a small set of approved senders and nobody else can send to that list.
There's been some sort of growth change as of late (I blame the hormones-infested meat the industry pushes into supermarkets). During the last two decades, I'll be darned if I can reliably tell whether that hot chick I see on the street is 24 or 14. Could be anything in between.
If you don't ask for an ID, you could spend long years in jail.
Back in 2002 I almost fell for it. Luckily I asked her which University she went to and she serenely said "I'm 8th grade". Mind you, that was in a bar.
You're delusional.
https://www.netmarketshare.com...
But-but-but... open source delivers quality, again and again. :)
So your example means nothing
So... after an infinite amount of time the database size would asymptotically trend towards zero?
That's some awesome compacting, man!
I don't know, man, the experience I have with Bluetooth is not good, really. Adding to that, Apple's "approved only" Bluetooth stack is not really something I'd trust with accepting any mouse out there.
Granted, I might be wrong, but I wouldn't risk it.
Oh, so you're the type of person who buys a laptop with MOBILITY as its biggest advantage and use it ONLY AT HOME?
I see.
So... if it works for you, it works for everyone, or if it doesn't, they're dumb.
Can you work with an USB stick and a mouse at the same time?
I wasn't talking about companies.