I have a similar, very rare, retinal condition called "achromatopsia" (no idea if that's spelled correctly). I get about 20/200 without glasses and 20/100 if I'm lucky with glasses (I have some correctable myopia and astigmatism too).
Luckily for me, I guess, my problem is not with missing rods/cones, but with cones that don't work properly. My particular problem is being researched at Wilmer (Eye Center at Johns Hopkins in Baltimore). I wouldn't anticipate surgery like what's mentioned in the article would do you, or me, any good, but I would think that if anyplace is researching your problem, Wilmer is. Just a thought...
Why hope that the X-box in particular smacks the PS2 down? Frankly, if I wanted to play American-made games (yes I realize that X-box's games won't be exclusively American) then I'd just play them on my PC. I expect to play a different type of game on a console. I play those games on my Playstation and on my Dreamcast.
I would hate to see Sega or Sony (but mostly Sega) go away because of the games on those consoles that you just can't get anywhere else. I didn't buy a Dreamcast for Quake III Arena.
Looking at the architecture of the PS2 (and my look has been very brief due to having class in about ten minutes), it actually reminds me somewhat of the Saturn. The Saturn (which was designed with sprite rendering as a top priority) actually had an "assymetric" (for lack of a better term) type of dual processing in its graphics processors that caused quite a bit of programming trouble. It seems that when Sega, or companies that new the hardware inside and out, programmed for it, the results were markedly better than those achieved by many 3rd parties. IIRC, the extra graphics processor was added to the Saturn after its design, in order to bring its polygon power somewhere in the realm of the PS. The trouble this caused in programming and in results is certainly part of the Saturn's failure. While I'm not suggesting that the PS2 is going to fail by any means (it's obviously not), I am suggesting that the architecture, if in fact it is being underused just like the Saturn's architecture was, will prove to cause problems in differentiating PS2 games from Dreamcast games, which certainly aren't too shabby in the 3-D department.
Luckily for me, I guess, my problem is not with missing rods/cones, but with cones that don't work properly. My particular problem is being researched at Wilmer (Eye Center at Johns Hopkins in Baltimore). I wouldn't anticipate surgery like what's mentioned in the article would do you, or me, any good, but I would think that if anyplace is researching your problem, Wilmer is. Just a thought...
2001-03-21 05:55:29
Nothing to see here people....
Of course, I could be wrong and it was just stupid. Who knows?
Why hope that the X-box in particular smacks the PS2 down? Frankly, if I wanted to play American-made games (yes I realize that X-box's games won't be exclusively American) then I'd just play them on my PC. I expect to play a different type of game on a console. I play those games on my Playstation and on my Dreamcast.
I would hate to see Sega or Sony (but mostly Sega) go away because of the games on those consoles that you just can't get anywhere else. I didn't buy a Dreamcast for Quake III Arena.
Looking at the architecture of the PS2 (and my look has been very brief due to having class in about ten minutes), it actually reminds me somewhat of the Saturn. The Saturn (which was designed with sprite rendering as a top priority) actually had an "assymetric" (for lack of a better term) type of dual processing in its graphics processors that caused quite a bit of programming trouble. It seems that when Sega, or companies that new the hardware inside and out, programmed for it, the results were markedly better than those achieved by many 3rd parties. IIRC, the extra graphics processor was added to the Saturn after its design, in order to bring its polygon power somewhere in the realm of the PS. The trouble this caused in programming and in results is certainly part of the Saturn's failure. While I'm not suggesting that the PS2 is going to fail by any means (it's obviously not), I am suggesting that the architecture, if in fact it is being underused just like the Saturn's architecture was, will prove to cause problems in differentiating PS2 games from Dreamcast games, which certainly aren't too shabby in the 3-D department.