Except that it's a "better" replicator. DNA must have evolved from something. Given a few hundred million years, these prions might evolve into something similar to DNA.
In the US you have unlimited bandwidth, choked to a certain speed, in the UK you pay for a certain amount of data transfer, and from what I understand can be charged for overages or cut off.
This isn't generally true. I'm in the UK and I have unlimited data. Many Americans have a download cap (just read the/. discussions on any OnLive story).
Europeans tend (on average, not in every case) to have a higher degree of technical know-how than Americans
[Citation needed]
Re:How much cat6 would $100.00 buy?
on
Intel Launches Wi-Di
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· Score: 2, Insightful
Five meter VGA cable, and five meter headphone cable, running along the bottom of the wall, that works just fine. Certainly not worth spending $100 for.
You could equally argue that a long ethernet cable means WiFi is useless. Cables are a nuisance. Fewer cables is good.
There's an OSS version
on
M.U.L.E. Is Back
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· Score: 3, Interesting
I don't think that sales of the book will be harmed by this, nor do I expect that there will be any confusion over which is which.
Devil's advocate: It could be argued that the Google phone name interferes with the Dick estate's ability to, in future, endorse the "official cellphone of the book/film".
You missed the point. Your original point seemed to be that it didn't matter that Flash didn't work, because YouTube has all these faults.
But if someone sends me a link to YouTube, I don't care that the same video is available elsewhere in better quality or with a better interface. I just want to view the content I've been directed towards. Ergo, I need Flash to work on my browser.
you'll never see a proper review until guess what? until the thing actually comes out!
The public beta has been running since early September.
Either:
- The people on the beta are not people who like to blog (hardly likely)
- The people on the beta signed an NDA and are sticking to it
- The beta is a great big audacious lie
YouTube's quality is crap (even with H.264), the interface is crap, the comments are crap, the recommendations are crap, the URL scheme is crap... Do I need to continue?
If someone sends me a link to YouTube, what relevance do any of these issues have to me?
If there isn't a strong NDA, why have I failed to find a single blog post by a beta tester?
I was under the impression that the requirements for the production service would also be living within a short distance of the servers, on a fast connection.
I do think that in order for this to take off, more Americans will need faster connections - and there's a chicken/egg issue there. Well, here's an egg. Or a chicken. Whichever.
Exactly, their compression algorithim will have to be an absolute quantum leap in both quality and cpu efficiency i.e. magnitudes faster than anything else on the market.
ISTR a broadcast pro posting that 1ms HD compression was becoming more common on live broadcast hardware. I find it believable, especially (as the GP pointed out) if they're making custom chips for the purpose.
And that's just the compression algorithm.
The oft hashed latency discussion aside (and I do believe colo is the only way this will be remotely possible),
They're entirely open about the fact that colo is their strategy. If you're not near one of their colo server farms, you won't be accepted as a customer.
think about the logistics, how many hours have we all wasted getting game XYZ to run properly on hardware/driver/OS config ABC, now they have to do that for all the games they support.... games that cannot be virtualised....
You're talking as if they get a boxed copy of a PC game and try to coax it to work on their system. It's not that at all. They make a deal with the game developers, who port their game to the OnLive API. The end result is something that *only* runs on OnLive VMs.
You're also selling OnLive to me: "how many hours have we all wasted getting game XYZ to run properly on hardware/driver/OS config ABC". Yep, that's waht drove me to consoles. Something like OnLive might lure me back to PCs.
No. You buy a game. Or time on a game, depending on the tariff.
OnLive ensures that the game is running on a server that's got enough power for the game you've chosen. If it's Crysis, you might be the only player on a machine. If it's Peggle you might be sharing a machine with dozens of people.
You don't (conceptually) own/rent a "gaming rig". You buy the game, and the gaming rig is supplied whenever you play the game.
Analogy: you buy a meal at a restaurant. The provide the appropriate table, chairs, crockery, cutlery etc.
So someone claims to have used the system, and it's OK, and you just flat out don't believe him because he's anonymous?
Given the complete absence of blog posts etc. from beta testers since the beta started, I have to assume there's a strong NDA, so anonymous posting is appropriate. We should be glad he/she posted at all.
Let me quote Eurogamer on the 1997 Playstation game Bushido Blade:
Bushido Blade works like this: If somebody scores a glancing blow on you, you're slowed. If somebody hits your arm, you fight on one-handed. If somebody hits your leg, you go down to one knee. If somebody hits you hard, anywhere at all, there is a horrible crunch or spurt of blood and you die.
Eurogamer's retrospective says it all. Imagine if it had caught on.
For better or worse, the Mac got this right back in 1984
Funny you should say that, because my abiding memory of using Macs in the mid 1990s was "Application Hypercard has quit unexpectedly due to error #{error number}"
It's the modern equivalent to all the stuff I did in BBC Basic when I was a kid. Yet it does it within a language framework that will lead naturally on to "proper" languages (Processing is very Java-like indeed)
The Kindle and the Amazon web site are the only things Amazon has ever produced.
And Amazon Web Services. You could almost describe them as a cloud computing company, who run their own e-commerce site as a reference implementation -- if it weren't for their impressive order fulfilment facilities too.
Firefox supports Ogg/Theora/Vorbis.
Safari, iPhone, Android support H.264,AAC,MP4
Chrome supports all of the above.
http://diveintohtml5.org/video.html#what-works
If you're a web site developer, it's probably best to host both, and have your pages detect what the browser supports.
After all there's nothing "magical" about DNA.
Except that it's a "better" replicator. DNA must have evolved from something. Given a few hundred million years, these prions might evolve into something similar to DNA.
In the US you have unlimited bandwidth, choked to a certain speed, in the UK you pay for a certain amount of data transfer, and from what I understand can be charged for overages or cut off.
This isn't generally true. I'm in the UK and I have unlimited data. Many Americans have a download cap (just read the /. discussions on any OnLive story).
Europeans tend (on average, not in every case) to have a higher degree of technical know-how than Americans
[Citation needed]
Five meter VGA cable, and five meter headphone cable, running along the bottom of the wall, that works just fine. Certainly not worth spending $100 for.
You could equally argue that a long ethernet cable means WiFi is useless. Cables are a nuisance. Fewer cables is good.
http://www.codenautics.com/openmule/ ... although development appears to have stalled in 1997.
I don't think that sales of the book will be harmed by this, nor do I expect that there will be any confusion over which is which.
Devil's advocate:
It could be argued that the Google phone name interferes with the Dick estate's ability to, in future, endorse the "official cellphone of the book/film".
A stretch, yes, but that's how lawyers think.
Because all real words, and most made up words, have already been claimed, either by real products or by trademark squatters.
You missed the point. Your original point seemed to be that it didn't matter that Flash didn't work, because YouTube has all these faults.
But if someone sends me a link to YouTube, I don't care that the same video is available elsewhere in better quality or with a better interface. I just want to view the content I've been directed towards. Ergo, I need Flash to work on my browser.
(Moot anyhow - Flash works in Chrome)
On my Mac Mini at least, Chrome Beta is noticeably faster than Safari. Plus it works the way I expect a browser to work.
The only quirk I've encountered is that CTRL-K doesn't work the same way as on Windows. But CTRL-L ? works just as well.
you'll never see a proper review until guess what? until the thing actually comes out!
The public beta has been running since early September.
Either:
- The people on the beta are not people who like to blog (hardly likely)
- The people on the beta signed an NDA and are sticking to it
- The beta is a great big audacious lie
You really think they're flat-out lying?
EA's Mirror's Edge is one of OnLive's big demo games.
Even if they get game publishers/dev houses on board
All the majors except Activision are on board. That's in the video.
what 'servers' will they run this on?
Their own custom built machines, using their own proprietary video encoding chips, and who knows what other stuff.
YouTube's quality is crap (even with H.264), the interface is crap, the comments are crap, the recommendations are crap, the URL scheme is crap... Do I need to continue?
If someone sends me a link to YouTube, what relevance do any of these issues have to me?
If there isn't a strong NDA, why have I failed to find a single blog post by a beta tester?
I was under the impression that the requirements for the production service would also be living within a short distance of the servers, on a fast connection.
I do think that in order for this to take off, more Americans will need faster connections - and there's a chicken/egg issue there. Well, here's an egg. Or a chicken. Whichever.
Now, tell me more about this bridge :)
don't want to buy their own console, because it would clearly be too expensive?
Challenge: think of reasons for not buying a console, other than cost.
Exactly, their compression algorithim will have to be an absolute quantum leap in both quality and cpu efficiency i.e. magnitudes faster than anything else on the market.
ISTR a broadcast pro posting that 1ms HD compression was becoming more common on live broadcast hardware. I find it believable, especially (as the GP pointed out) if they're making custom chips for the purpose.
And that's just the compression algorithm.
The oft hashed latency discussion aside (and I do believe colo is the only way this will be remotely possible),
They're entirely open about the fact that colo is their strategy. If you're not near one of their colo server farms, you won't be accepted as a customer.
think about the logistics, how many hours have we all wasted getting game XYZ to run properly on hardware/driver/OS config ABC, now they have to do that for all the games they support.... games that cannot be virtualised....
You're talking as if they get a boxed copy of a PC game and try to coax it to work on their system. It's not that at all. They make a deal with the game developers, who port their game to the OnLive API. The end result is something that *only* runs on OnLive VMs.
You're also selling OnLive to me: "how many hours have we all wasted getting game XYZ to run properly on hardware/driver/OS config ABC". Yep, that's waht drove me to consoles. Something like OnLive might lure me back to PCs.
No. You buy a game. Or time on a game, depending on the tariff.
OnLive ensures that the game is running on a server that's got enough power for the game you've chosen. If it's Crysis, you might be the only player on a machine. If it's Peggle you might be sharing a machine with dozens of people.
You don't (conceptually) own/rent a "gaming rig". You buy the game, and the gaming rig is supplied whenever you play the game.
Analogy: you buy a meal at a restaurant. The provide the appropriate table, chairs, crockery, cutlery etc.
So someone claims to have used the system, and it's OK, and you just flat out don't believe him because he's anonymous?
Given the complete absence of blog posts etc. from beta testers since the beta started, I have to assume there's a strong NDA, so anonymous posting is appropriate. We should be glad he/she posted at all.
Let me quote Eurogamer on the 1997 Playstation game Bushido Blade:
Bushido Blade works like this: If somebody scores a glancing blow on you, you're slowed. If somebody hits your arm, you fight on one-handed. If somebody hits your leg, you go down to one knee. If somebody hits you hard, anywhere at all, there is a horrible crunch or spurt of blood and you die.
Eurogamer's retrospective says it all. Imagine if it had caught on.
For better or worse, the Mac got this right back in 1984
Funny you should say that, because my abiding memory of using Macs in the mid 1990s was "Application Hypercard has quit unexpectedly due to error #{error number}"
+1 for Processing.
It's the modern equivalent to all the stuff I did in BBC Basic when I was a kid. Yet it does it within a language framework that will lead naturally on to "proper" languages (Processing is very Java-like indeed)
The Kindle and the Amazon web site are the only things Amazon has ever produced.
And Amazon Web Services. You could almost describe them as a cloud computing company, who run their own e-commerce site as a reference implementation -- if it weren't for their impressive order fulfilment facilities too.
Also, bad as DRM is, most people actually don't have trouble with it.
Sufficient people had trouble with it, that Apple dropped DRM from iTunes Music Store.
My guess is that enough customers started kicking up a stink when their DRM'd AACs couldn't be played on some arbitrary MP3 player.
About all they have in common is caffeine, wetness and (different degrees of) hotness.
There are more things to enjoy about coffee than just these three things.