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M.U.L.E. Is Back

jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

110 comments

  1. Nice...but no intro music? by PhantomHarlock · · Score: 3, Informative

    Just downloaded it....COOL...but where's the intro and intro music??? It was 8-bit sweetness on the C=64.

    Glad somebody did it though!

    1. Re:Nice...but no intro music? by PhantomHarlock · · Score: 4, Informative
    2. Re:Nice...but no intro music? by Anonymous Coward · · Score: 0

      http://nintendo8.com/game/29/m.u.l.e./

    3. Re:Nice...but no intro music? by bgarcia · · Score: 1

      Just downloaded it....COOL...but where's the intro and intro music??? It was 8-bit sweetness on the C=64.

      Glad somebody did it though!

      I just downloaded the Windows version. It has intro and intro music.

      --
      I'm a leaf on the wind. Watch how I soar.
  2. never can get enough of the theme song. by YesIAmAScript · · Score: 4, Informative

    http://www.youtube.com/watch?v=p6L6MhSgpgo

    Some of the best home computer music of the time. This song is the number 1 reason I fire up SIDplay (followed closely by many things by David Whittaker).

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:never can get enough of the theme song. by PhantomHarlock · · Score: 1

      And I'm sure the young'n's will be looking at us like we have three heads. :)

    2. Re:never can get enough of the theme song. by Anonymous Coward · · Score: 3, Interesting

      I always preferred the Atari 800 version of the music- http://www.youtube.com/watch?v=QWvQQuLPmzg&feature=related

    3. Re:never can get enough of the theme song. by Anonymous Coward · · Score: 2, Interesting

      The Atari original, played at NTSC rate, with more harmony (4-voice sound chip):

      http://www.youtube.com/watch?v=z48FWWCG4dU

    4. Re:never can get enough of the theme song. by BobisOnlyBob · · Score: 1

      As one of "the young'n's" I wholeheartedly support your love of this catchy chiptune. Although I still prefer Anaconda.

    5. Re:never can get enough of the theme song. by daha · · Score: 1

      I couldn't agree more. Any mention of the word "mule" and I start hearing that music. It's a shame that it isn't in this version.

    6. Re:never can get enough of the theme song. by Blakey+Rat · · Score: 1

      Dude, Parallax. Parallax, Dude. Martin Galway.

      http://www.youtube.com/watch?v=igVxjCecmEg

      M.U.L.E. sucks.

    7. Re:never can get enough of the theme song. by Blakey+Rat · · Score: 1

      Just noticed the YouTube movie cut out about a minute and a half of the song. Not a huge deal, really, but I put the full version in MP3 format on my website: http://blakeyrat.com/commodore-64-sound-rips/

    8. Re:never can get enough of the theme song. by Mister+Whirly · · Score: 1

      Yeah, the Atari version was the king. The sounds were awesome. I can't even tell you how many hours my sister and I wasted playing that game back in the day...

      --
      "But this one goes to 11!"
    9. Re:never can get enough of the theme song. by Sax+Maniac · · Score: 1

      I was bored a few years ago, and transcribed the tune out. I did very little else to it other than picks some sounds that they might have used in the first place. So, it's only a four-voice tune, representative of the hardware of the time. It would be easy to fill out and make it thicker, but part of the charm of the tune that it sounds good, with such a limited sound technology. Enjoy.

      --
      I can explanate how to administrate your network. You must configurate and segmentate it, so it can computate.
    10. Re:never can get enough of the theme song. by clickclickdrone · · Score: 1

      >Yeah, the Atari version was the king
      Yep. One of many games that these days are always attributed to the C64 but were actually ports from the Atari 800 or the Atari 800 version came first.

      --
      I want a list of atrocities done in your name - Recoil
    11. Re:never can get enough of the theme song. by YesIAmAScript · · Score: 1

      That sounds great too, it might even be better from some objective level. But it's just not what I'm used to so it sounds funny to me. I always wanted an Atari 800, but you can't always get what you want.

      The trills in the final segment sound discordant to me.

      And to the other poster:
      I knew the game came from the 800, the 800 was the only machine which had 4 joystick play (on the C64 two players had to use the keyboard during trading). But the C64 version is what's familiar to me.

      --
      http://lkml.org/lkml/2005/8/20/95
    12. Re:never can get enough of the theme song. by Purity+Of+Essence · · Score: 1

      Yes, the Atari version was first. A great deal of the game's design was dictated by the limitations and strengths of the hardware (4 players, the arrangement of mountains, etc). Dan Bunten, M.U.L.E.'s creator, deftly exploited almost every feature that made the Atari 8-bits great.

      --
      +0 Meh
    13. Re:never can get enough of the theme song. by Torodung · · Score: 1

      OMG. It's the sound of "humanization" (tones are slightly off here and there to sound less machine-like). This is some great nostalgia.

      I had a C=64, but I always envied the four joysticks of the Atari 800 series. We got stuck using keys for collusion.

      --
      Toro

  3. Oh, I am so ready... by Jager+Dave · · Score: 1

    Used to play M.U.L.E. on the Atari 800.... downloading it now :)

    1. Re:Oh, I am so ready... by antek9 · · Score: 3, Interesting

      I played it on the C64. This game set the ground for turn-based strategy and sim games, and it is just incredible to learn that it never sold more than 30,000 copies. And yet, _everybody_ was playing it. Today's piracy 'problems' are nothing compared to that.

      If Dani Bunten were still alive I'm sure lots of people would be glad to donate quite some amount of money to make up for lost and long time overdue revenue.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    2. Re:Oh, I am so ready... by Coz · · Score: 1

      I was working in the first computer store in my hometown and bought it (using my wages - heh). This and Archon... I lost entire weeks to the two of them.

      --
      I love vegetarians - some of my favorite foods are vegetarians.
    3. Re:Oh, I am so ready... by anagama · · Score: 1

      MULE had a negative impact on my GPA my freshman year in college.

      --
      What changed under Obama? Nothing Good
  4. Welcome Blue Leggite! by Daetrin · · Score: 1

    I spent a lot of time playing this on the NES. I don't suppose this version includes the cheesy computer voices though?

    --
    This Space Intentionally Left Blank
  5. I'm 15 and I ask, is this worth playing? by RPG+Master · · Score: 1

    I've read many times how big an affect it had on games, but I don't really care for Sim type games...
    So I ask my (MUCH) older fellow geeks, is this really worth the time to learn to play it?

    --
    Please don't use anonymity as an excuse for being a butt head >:(
    1. Re:I'm 15 and I ask, is this worth playing? by thred · · Score: 1

      It is more like a table top game than a simulation. Easy to learn, hard to master...

    2. Re:I'm 15 and I ask, is this worth playing? by Jhon · · Score: 1

      I can't answer that for you. I've played it fairly consistantly since it's release (I'm 42 now). It's addictive -- and particularly fun against human players.

      I think the hardest part you'd have with the game is that it's TURN based -- which means you sit and wait while the 3 other players take their turns (auction not withstanding).

    3. Re:I'm 15 and I ask, is this worth playing? by Anonymous Coward · · Score: 0

      The word you are search for is effect, not affect. Affect is a verb. Effect is a noun.

    4. Re:I'm 15 and I ask, is this worth playing? by stewbacca · · Score: 1

      If you want to understand modern gaming's roots, then yes.

    5. Re:I'm 15 and I ask, is this worth playing? by revlayle · · Score: 1

      that being said, auctions in MULE have been some of the most cutthroat experiences I have ever had

    6. Re:I'm 15 and I ask, is this worth playing? by Jhon · · Score: 1

      Especially with with collusion!

      MULE Manual

    7. Re:I'm 15 and I ask, is this worth playing? by RPG+Master · · Score: 1

      Sorry, and thank you for correcting me. :)

      --
      Please don't use anonymity as an excuse for being a butt head >:(
  6. Danielle Bunten should have been credited by lena_10326 · · Score: 5, Informative

    ...not Dan Bunten. She made it clear.

    --
    Camping on quad since 1996.
    1. Re:Danielle Bunten should have been credited by Anonymous Coward · · Score: 1, Insightful

      Someone posted some links to a couple pages, one of them Wikipedia. That page then linked to this one and honestly, I'd say she didn't make it as clear as you think she did.

      http://www.anticlockwise.com/dani/personal/changes/dont.htm

    2. Re:Danielle Bunten should have been credited by MasterOfMagic · · Score: 1

      Genitals are not the same as gender identification. One can identify as female and still have male genitals, just as one can identify as male and have female genitals.

      She's not saying that she regrets changing her name and assuming her gender identity. She's saying that she regrets changing her genitals.

    3. Re:Danielle Bunten should have been credited by inviolet · · Score: 1

      Yeah, and I want to be called "His Majesty Lord BigWang," but it ain't happening.

      *plonk*

      --
      FATMOUSE + YOU = FATMOUSE
    4. Re:Danielle Bunten should have been credited by revlayle · · Score: 1

      Legally change the name, and, well, you can

    5. Re:Danielle Bunten should have been credited by lena_10326 · · Score: 1

      You have no clue.

      --
      Camping on quad since 1996.
    6. Re:Danielle Bunten should have been credited by wolfsdaughter · · Score: 1

      Dani did say, among other things, that she regretted having non-orgasmic genitals and that some of her family abandoned her due to her transition. If she really regretted transitioning, wouldn't she have transitioned back? (Which she didn't...)

      --
      "Are they made from real Girl Scouts?" ~Wednesday Addams
    7. Re:Danielle Bunten should have been credited by Anonymous Coward · · Score: 0

      -1 Flaimbait

    8. Re:Danielle Bunten should have been credited by Anonymous Coward · · Score: 0

      So you're saying if people really regret it they have to go through the surgery? Its possible she might have considered it. But seeing that she died three years after stating this, its possible she might have been having health issues that would have prevented it (cancer doesn't just appear and the next day kill you).

  7. NES! by Anonymous Coward · · Score: 0

    I still run the NES version of MULE, not quite as classic as the C64 version, but the improved sound and graphics are a big plus. I run an emulator for the NES version, and you can play it multiplayer over the net as well, so I don't really see the need for another remake.

  8. Confirmation: YES, is as awesome as you remenber. by Tei · · Score: 3, Informative

    I play the planetMule version of MULE, and I can confirm that is still a awesome game. MULE has this ability to make you play crazy in 2 turns, 3 turns... Is a deep game, and you meet different skills and ideas about how to play. The planetMULE version is both tryiing to make a faithfull version (and is a SUCCESS as that), and make tiny improvements that don't change the gameplay.

    RECOMENDED!!!

    --

    -Woof woof woof!

  9. brilliant! by Anonymous Coward · · Score: 0

    M.U.L.E is one of the greats! - used to play it all the time on my C64, who needs more than 64k!

  10. Love it! by OrangeTide · · Score: 1

    What a great game and great remake. The updated graphics are actually a little easier to make out than the original.

    --
    “Common sense is not so common.” — Voltaire
  11. There's an OSS version by slim · · Score: 3, Interesting

    http://www.codenautics.com/openmule/ ... although development appears to have stalled in 1997.

    1. Re:There's an OSS version by Rogerborg · · Score: 5, Funny

      There's an OSS version [...] although development appears to have stalled in 1997

      So, pretty active by OSS game development standards?

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:There's an OSS version by Anonymous Coward · · Score: 0

      This new version is supposed to be an OSS as well (GPL), at least that what I was told when I was working on the first prototype.

  12. FAIL by Anonymous Coward · · Score: 0

    Upgrade graphics, but on web site no screenshot.

  13. 64k - 36Mb by Anonymous Coward · · Score: 4, Informative

    This was one of my favorite games in college on the C-64. I expected to find a slim flash game, instead it's a 36Mb installer (Win). A bit better on Max/Linux (16Mb), but still, WTF? I'm guessing these guys used to make printer drivers for HP.

    1. Re:64k - 36Mb by Tei · · Score: 1

      The filesize is very small for nowdays standards, but has nowdays features. Flash games, true, use much less space, but because most are optimized to get downloaded from the net, so 26+ megs will not do it.

      The features that these 36 megs provide are way beyond what you can get with a simple Flash game.

      --

      -Woof woof woof!

  14. Second Foundation! by Anonymous Coward · · Score: 0

    Whoever tagged this story with "Foundation" is my hero for the day ...unless they weren't referring to the Asimov novels. If that's the case, they should burn for teasing me like that.

  15. Kudos by lyinhart · · Score: 3, Informative

    Kudos to them for releasing it as freeware, as opposed to releasing it onto a DRM enabled platform like Steam or worse, Xbox Live.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
  16. How to play MULE, for newbies. by Tei · · Score: 4, Informative

    MULE is a strategic economic simulator for 4 players. A long game (12 turns) take about 90 minutes.

    The first thing you will see wen you join, is the surface of the planet. The surface is divided into "plots", that later can be taken by the players. You will put "mules" (multi use labor element robots) in these plots to craft raw metal (smithore), precious luxuries (cristite), energy or food. Your mules to work need energy, you need food or you will be unable to manage your mules.

    First phase, a cursor move trough the planet, simply pressing space take a plot. The "river" plots are specially good for food, the desert for energy, and the mountains for smithore.

    Next phase, the players move his character, and have the option to take a mule, and move it to a specialization house (energy, food, smithore...) then move that mule to his plot, and press space again to place the mule.

    After all players have placed his mules, theres a "production" phase. You will produce based on your mule type, type of terrain, and some economy of scale bonus.

    Next phase is selling/buying. You need to secure energy, if you don't have, and food, if you want to place mules.

    The tournamente mode (somewhat like the 'full experience') is 12 complete turns of this. With some random bonus and malus events for the players.

    The game is some sort of economic sandbox, most people "play to win", but is possible to "play to make the colony a success".

    More info:
    http://www.planetmule.com/forum?topic=379.0

    --

    -Woof woof woof!

    1. Re:How to play MULE, for newbies. by JaredOfEuropa · · Score: 1

      Next phase is selling/buying. You need to secure energy, if you don't have, and food, if you want to place mules.

      I loved the way they implemented the commodity trading phase! Each player first chooses to buy or sell, then the sellers appear at the top of the screen and the buyers at the bottom. Sellers can move down (lowering their price), buyers move up (raising the bid), and when the highest bidder meets the lowest seller in the middle, they begin trading until they run out of money or goods, or until one of them steps back. In rounds with only one seller of a scarce commodity, you'd have a literal run on the market

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:How to play MULE, for newbies. by Ogive17 · · Score: 2, Insightful

      Sounds a bit like Settlers of Catan, a game a few friends and I use to play on a weekly basis. I'll have to try it out when I get home.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    3. Re:How to play MULE, for newbies. by Rhys · · Score: 1

      In particular it needs to be pointed out that "play to win" often means "play to make the colony a success." In the old 8-bit versions where it kept a consistent high score, you would always get a better personal score by being (mostly) a team player than being a selfish twit. That isn't to say you can't be selfish sometimes and do better but if selling energy to Mr. Smithore computer player nets the colony more MULEs it needs it can be worth it even at a loss.

      --
      Slashdot Patriotism: We Support our Dupes!
    4. Re:How to play MULE, for newbies. by radarsat1 · · Score: 1

      I'm trying to play an A.I. game but after grabbing some land it just keeps looping turns for each player, where there's only enough time to run to the pub and grab some cash. How do you get the game to actually continue to the next part of the round?

    5. Re:How to play MULE, for newbies. by Bemopolis · · Score: 1

      *doo-dooo-DOOOOOO-doooooooo* Your colony needs food!

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    6. Re:How to play MULE, for newbies. by radarsat1 · · Score: 1

      Ok, but how do I get food if all I can do each turn is run to the pub?

      I'm accumulating money, but I don't seem to have time to spend it.

      Anyways I'll try that.. :) Thanks.

    7. Re:How to play MULE, for newbies. by Tei · · Score: 1

      on the auction phase = buy food to the other players or the shop

      --

      -Woof woof woof!

  17. Re:Insult towards original author.. by Anonymous Coward · · Score: 3, Informative

    Please make sure to get your facts straight on this sensible topic before condemming anyone...

    First, at the time the game was made, it was credited to Dan Bunten and no one else,
    so citing the original copyright, this may very well fit into the overall scheme of things as they were.

    Second, the "new holders of Ozark Softscape" are not mere strangers nor disrespectful people:
    These are Dan's children, foremost Dan's daugther Melanie, and she surely was born at the time the game hit the stores, although may have been to young to appreciate it back then!

    As to the internal reasons the Bunten family may have, that should be their very own thing to be kept from the public,
    but surely you can't condemn a game and its legacy when there is apparently no shred of evidence related to the new version to make cheap money out of it (it's for free without any catch) and be disrespectful to the true creator at that time: DAN Bunten. Thanks.

  18. Not particularly nice by Anonymous Coward · · Score: 0

    Are you kidding? Even the Amiga conversion looked better, in effing 1990.

  19. Re:Insult towards original author.. by Anonymous Coward · · Score: 0

    I have seen several highly creative people go through reassignment surgery and I can't help but wonder if there's a certain madness behind their creativity. I guess if you've got the money and the urge...

  20. LWJGL... Java based by ebolaZaireRules · · Score: 1

    Hmm... If it uses lwjgl, its java based... so why not just have a downloadable and executable jar?

    Still, gives lax coders like me hope.

    --
    The Bible: Historically verifiable fact from an observers point of view
  21. Lessons from M.U.L.E by IceCreamGuy · · Score: 3, Informative
    I think we, as a community, can learn a lot from the ancient and wise game:
    • Catch the Mountain Wampus for mod points
    • Press all player buttons to post first
    • Develop a cutthroat economy where a single asshole player can collapse the entire system

    OK so maybe some aspects of the game are more plausible than others.

    -Purple Mechtron

    1. Re:Lessons from M.U.L.E by Stavr0 · · Score: 1

      I think we, as a community, can learn a lot from the ancient and wise game ...

      If you go to the pub to gamble, you always win something.

  22. Another version by Manax · · Score: 3, Interesting

    I personally did a port (download here) of an earlier rewrite (though the site I got it from is gone) back in 2005. It's a pretty decent version, as far as I can tell, though honestly I didn't play the original hardly at all. The main drawback is local multiplayer only...

    --
    "Why should I be content to simply live in this world, when I, as a human being, can CREATE it?" - Oertel
    1. Re:Another version by Manax · · Score: 1

      Oops, sorry for replying to my own thread, but that's a _linux_ & SDL port that I did, based on the earlier DOS version. Not exactly clean code, but it worked (at least back in 2005) and is GPLed.

      --
      "Why should I be content to simply live in this world, when I, as a human being, can CREATE it?" - Oertel
  23. Re:A classic. by node808 · · Score: 0, Offtopic

    I think you're just upset that someone recorded your mother with a M.U.L.E.

  24. Re:Insult towards original author.. by Anonymous Coward · · Score: 2, Informative

    Copyright belongs to Person, not the name.. When people change their name (for whatever reason) they still own to that right and have rights. If Mule were released today (and she still lived) it would be copyrighted by Danielle Bunten.

    What annoys me most is the way this "ozark softscape" page is made. It's quite obvious they want people to forget essential part of that person who made this game, yes she was also their father (and later mother) a lot longer than they want to let us know. She was a lot more than just designer/coder of MULE and I think she's entitled to be respected as a whole and not just some 20 years old pictures and copyright texts.

    I have no idea why that page (and company behind of it) was made. Is it for respect or for trying to cash out the retro nostalgia, but the way the page is made tells me that they don't respect the Person.

  25. M.U.L.E. by argStyopa · · Score: 2, Insightful

    Rose-Colored nostalgia, +1.

    Yes, I played MULE. I also played Doom, and going before that I played Empire, Sword of Aragon, Ancient Art of War, Star Viking, Star Raiders, Wizardry, Ultima, and Oregon Trail (on a MECC line terminal) as well as a host of other games that are stored fondly in my nostalgia-vault as 'awesome games'.

    But do you know what? My suggestion is DON'T PLAY THEM AGAIN. Like watching the original Star Wars, the memory of "greatness" is tied inextricably with context - the state of tech of the time, my age, and the whole novelty of the thing. They don't age very well.

    Go to the abondonware sites, you can (thankfully) find all these games - play them, and then you can (if you're honest) admit "Meh, this is unappealing". Yes, diehards will whinge about 'gameplay over graphics' and to a point that's true; but ultimately that's not the whole story - there are a heck of a lot of advances in things other than graphics that go a LONG way toward making a game fun: credible AI that's not easily gamed, UI usability, ease of patching, online play, and (usually) a whole host of rationalizations that we accepted at the time because it was such a huge step forward from where we'd been, and it was cool just to be using a computer in the FIRST place.

    I'm not saying that these games weren't great IN THEIR TIME. They were. But, like these ancient much-remembered games, just because my grandpa was cool doesn't mean I need to drag his corpse out and re-animate him today because I've got no ideas of my own.

    --
    -Styopa
    1. Re:M.U.L.E. by Atzanteol · · Score: 1

      M.U.L.E has a gameplay that is more like a boardgame though. I just played this version and I have to say that, like many popular boardgames, it has aged very well. There are many strategies and simple rules. Not to mention the catchiest damned theme-song I've ever heard (thankfully this version included it!).

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    2. Re:M.U.L.E. by elrous0 · · Score: 1

      Going back and watching Star Wars (the real one, not the 1997 CGI-fest), the only thing that seems really cheesy now as an adult is some of the dialogue and Mark Hamill's poor acting. The movie holds up surprisingly well, considering the time it was made (only the hairstyles and Han's vest give it away).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:M.U.L.E. by Anonymous Coward · · Score: 0

      just because my grandpa was cool doesn't mean I need to drag his corpse out and re-animate him today because I've got no ideas of my own.

      No, you need to drag his corpse out and re-animate it because "Grandpa Zombie" would kick ass.

    4. Re:M.U.L.E. by Anonymous Coward · · Score: 0

      Cool story bro!

    5. Re:M.U.L.E. by Blakey+Rat · · Score: 1

      Like watching the original Star Wars,

      Actually the whole original Star Wars trilogy holds up very well. That's the benefit of having a very strong design-- since your design isn't tied to the contemporary styles, it'll still be current long after the bell bottoms have been relegated to the junkheap.

      For a counter-example, see Star Trek: The Movie. You can tell what decade it was made in 10 seconds.

    6. Re:M.U.L.E. by stewbacca · · Score: 1

      I think MULE is the exception, because the game play is timeless. MULE is not to be measured by the modern game benchmarks of fps, in-game advertisements and number of frags.

      Also, there is something to learn from the early good games as far as creating engaging gaming (as opposed to fps and fragging). Play a game like Atari's Adventure. Although it is simplistic, short, and pretty lame compared to something like Drake's Fortune, it's good to understand how game development evolves based on the constraints presented at the time of development and where we can go next.

    7. Re:M.U.L.E. by edmicman · · Score: 2, Interesting

      I dunno, I played Oregon Trail semi-recently and found it still to be engaging and entertaining. And what about classics like Tetris or Dr. Mario? Some of those old games I see similar to Monoply, chess, checkers, etc. Games that are fundamentally fun no matter how old they are.

    8. Re:M.U.L.E. by JoeWalsh · · Score: 1

      That's a pretty broad statement, isn't it?

      I think video games are like any other product, in that most of them aren't going to stand the test of time -- but some will. Take movies, for instance. For every "timeless classic" that we still enjoy watching 50 years after it came out, there were a hundred or more that deserve to rot in some film vault.

      It's the same with video games.

      Pac-Man, Tetris, and Galaga will always be good games.

      As for M.U.L.E., it always appealed to only a subset of gamers. It's about economics, it's about competition, and it's most fun when you're playing it face-to-face against three of your friends. For the gamer who only likes shooters (whether we're talking Doom or Space Invaders), M.U.L.E. will seem boring.

      But for the people for whom it was made, it's still a good game. It is to me, anyway.

    9. Re:M.U.L.E. by chill · · Score: 1

      I'm sorry, but I can't imagine a universe where "Ewoks" hold up well. The entire idea seemed like Lucas took a fucked up childhood dream about teddy bears and ran with it. He even went so far as having the teddy bears getting together to brush out Leia's long hair. Talk about sexually repressed childhood fantasies! The entire 3rd movie was nothing but a cry for help by Lucas!

      --
      Learning HOW to think is more important than learning WHAT to think.
    10. Re:M.U.L.E. by Blakey+Rat · · Score: 1

      Well...

      Point taken. But the ART DESIGN holds up well.

    11. Re:M.U.L.E. by oh2 · · Score: 1

      Meh, one of the best games ever is "Colonial Conquest" from SSI. Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.

      --

      Now the world has gone to bed, Darkness won't engulf my head, I can see by infra-red, How I hate the night.

    12. Re:M.U.L.E. by ConceptJunkie · · Score: 1

      The entire 3rd movie was nothing but a cry for help by Lucas!

      Based on the 4th, 5th, and 6th movies, he didn't get any.

      --
      You are in a maze of twisty little passages, all alike.
    13. Re:M.U.L.E. by greg1104 · · Score: 1

      I just spent a few hours playing the NES version of MULE with a few friends while snowed in a few weeks ago. It was just as great as ever. Some of the games you mention really haven't aged well; this is not the case for MULE at all.

      I was a little disappointed by some of the gameplay changes in this new version. They were so close to having a perfect remake, then changed some things that I shift the gameplay balance in a way I didn't think was an improvement. If you're going to try and remake a game this carefully balanced, you should do as good of a job as possible first, then consider adding optional changes. The same issue plagued the earlier Space HORSE remake too.

    14. Re:M.U.L.E. by GMFTatsujin · · Score: 1

      "There are a heck of a lot of advances in things other than graphics ... [such as] AI ... UI ... online play ..."

      I think you'll find a many of those developments are part of Planet MULE.

      And no matter how much you winge about people having fun, you can't stop them by trolling about it on Slashdot.

    15. Re:M.U.L.E. by Purity+Of+Essence · · Score: 1

      Meh, one of the best games ever is "Colonial Conquest" from SSI. Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.

      Pascal Bringer (Kroah) is currently beta testing a Windows version that plays like the original without the bugs. It will be good, this guy knows what he's doing and loves his work.

      Go here immediately.

      http://bringerp.free.fr/forum/viewforum.php?f=2

      (screwed up my tags the first time)

      --
      +0 Meh
    16. Re:M.U.L.E. by Angvaw · · Score: 1

      MULE never gets old. I've been playing since not long after getting out of diapers, and now I'm changing my own kid's diaper (no not while typing). MULE never left. Well, to be fair it wasn't as good around the late 90s up until PlanetMULE, because it was hard to get any friends to play on emulators...and when I tried the network play would always screw up, so I only played about once or twice per year. Still fun just not as good without the human element. Now I can play PlanetMULE with them, and there's extra fun stuff like a tournament ladder and records of play, I'm having a blast and I try to play whenever I can.

      I'm still laughing at the random events that transpire, seemingly always at the worst or best time, depending on who you are; still cheering at an especially good production or market price, especially when I know I cleverly manipulated the market; still cursing when I miscalculate my time limit and miss the pub or I get shafted in a land auction; still grinning when my I squeak by with a first place win, revealed by my dude running along the bottom of the screen ahead of the three other players; still reacting in pleasant surprise or abject horror when the store catches fire - more groans or smiles after mentally assessing whether that screws me or allows me to screw others!

      I have yet to reach the highest level of colony success! I think I only achieved second best once! One of my goals with this new game will bet to play selflessly with three other good players to see if we can achieve an awesome colony score. Can't wait!

      (Overall, the colony delighted the Federation with your exceptional achievement. Your retirement will be luxurious!)

  26. MULE!!!!! Happy 2010 to me! by thinktech · · Score: 1

    I still load this up in an emulator every once in a while. but it's hard to get the keys to work properly.... this makes me giddy with happiness.

    --
    What's up with this box everyone has to think inside of or outside of? Why does there have to be a box?
  27. M.U.L.E. -- Great times by tomservo84 · · Score: 1

    Wow...M.U.L.E. is definitely one of my favorite games of all time.

    Remember playing it for hours and hours with friends in college.

    I remember M.U.L.E. being the place where I first learned about (and heard the word) "Collusion".

    Hunting the wumpus, trying to get the mountainous regions to get crystite...

    And the only true way to play was the long 90 minute 12 turn game.

    --
    Agile Spaceport - You will never find a more wretched hive of scrum and villainy. We must be cautious.
  28. Wacka-Chika Wacka-Chika Wacka-Chika by daivzhavue · · Score: 2, Funny

    That's all I have to say. One of the actual PURCHASED games I had for the C=64. Good Times.

    Gotta go hunt down a Wumpus.

    --
    "A REAL computer has ONE speed and the only powersaving it permits is when you pull the power leads out of the back!"
  29. Sweetness! by stewbacca · · Score: 1

    OMG, the best video game in history is back!

    1. Re:Sweetness! by stewbacca · · Score: 1

      Or, according to a lot of your posts, was never really gone, but at least it's now available on my OSX box without futzing around with arcade emulators...

  30. Re:Insult towards original author.. by Mister+Whirly · · Score: 3, Interesting

    Seeing as they are a SOFTWARE company, I believe they want people to concentrate on the actual GAME, and leave all the stupid arguments about gender out of it. So, way to fail. The only person that seems to have any issue with the gender change so far is you AC.

    --
    "But this one goes to 11!"
  31. IBM PCjr MULE by Anonymous Coward · · Score: 2, Interesting

    only slightly off topic, but if you ever come across the version of MULE released for the IBM PCjr, waaaay back when, PLEASE PLEASE PLEASE make it available on the interwebnets. it is so incredibly rare and needs to be archived before it fades away forever.

    1. Re:IBM PCjr MULE by Purity+Of+Essence · · Score: 2, Interesting

      only slightly off topic, but if you ever come across the version of MULE released for the IBM PCjr, waaaay back when, PLEASE PLEASE PLEASE make it available on the interwebnets. it is so incredibly rare and needs to be archived before it fades away forever.

      I hope people saw that despite your AC posting, it really needed to be modded up more. This is the Holy Grail of M.U.L.E. disks. The lack of a ripped disk image of the PCjr version of M.U.L.E. represents an important and dismaying gap in the historical preservation of all things M.U.L.E. Will this search never end?

      --
      +0 Meh
  32. Re:Insult towards original author.. by Anonymous Coward · · Score: 0

    As at trans woman, I can tell you that it is insulting when people deliberately use my former boy name to try to delegitimize me as a woman.

  33. Transgender etiquette 101 by eca212 · · Score: 5, Insightful

    On the contrary, I think that most if not all transgender people and those who appreciate transgender issues would have a problem with the way this is being handled.

    The standard etiquette for referring to a transgender person is to use the name and pronouns they prefer, even when referring to the past. If you don't know the person's preference, use the pronouns that correspond to how they live publicly. This, as well as being the courteous and respectful thing to do, is also agreed upon by the Associated Press Stylebook.

    It's the same courtesy we give anyone when they change their name, except that in these cases you're changing the pronouns, too. For example, everyone refers to Laura Bush as Laura Bush, not Laura Welch, even if you're talking about her childhood. If you need to clarify, you still treat the person's current name as the primary name, as in "Laura Bush (born Laura Welch) fell off the swing when she was 5."

    The difference is that with transgender people, it's a bigger deal to disrespect their name and pronoun change. It's effectively saying "I don't care what gender you think you are, I know better than you." That's incredibly insulting, demeaning, and disempowering.

    It's understandable to be confused the first time you encounter a transgender person, because in over 99% of the population, sex and gender match one-to-one, and they're static final. I mean, they don't ever change. (: So it's understandable to assume that it's a one-to-one unchanging relationship -- until you find a counterexample. At that point, how do you adjust your worldview? Do you dogmatically stick to your view that sex and gender must match one-to-one and must never change? Or do you expand your worldview to account for the counterexamples? It seems to me that both the scientific method and human kindness suggest the latter.

    --
    For idealists who want to change the world and are looking for a path with heart. http://connection-revolution.com
    1. Re:Transgender etiquette 101 by Anonymous Coward · · Score: 0

      +1 Informative

    2. Re:Transgender etiquette 101 by Anonymous Coward · · Score: 0

      Thankyou,

      What you are writing is exactly what I was trying to get trough on my earlier comment. Unfortunately I'm not English speaking native so my written text has not the same politically correct elegance and argumental power as yours. Thus I was Flagged as a Troll. :-(

      For the reference the official Web pages of Dani Bunten, as they were at the time of her death, are mirrored at http://anticlockwise.com/dani/ and based on what I remember from the time She was still alive, those pages are as She left them. Read them, she was visionary of gaming and had plenty of good ideas about networked games, corporation sequel.making and other gaming related areas.

    3. Re:Transgender etiquette 101 by Anonymous Coward · · Score: 0

      The scientific method called -- it reminded you about DNA and how it determines gender, not some freaky sexual misdrection.

    4. Re:Transgender etiquette 101 by Anonymous Coward · · Score: 0

      That same DNA also causes neurochemistry to inform some people, "Yeah, you're female even though you have a penis."

      Just be glad you don't have to suffer through that.

  34. Now if someone would do BallBlazer... by OldSoldier · · Score: 1
  35. Re:Insult towards original author.. by Anonymous Coward · · Score: 0

    You know whats insulting? all the money social security WASTE on medication and surgery for trasgender fags, you're not a woman, you'll never be a woman you're a guy that thinks it sucks to be guy to the extreme to mutilate his own body, you're not a woman because real women have internal mechanism to self reproduce, you don't, because you're a guy, you were born a guy and will die like one and if some archaeologist discover your bones 2000 years from now he will see that you were a man, and after closer inspection he will discover the shitloads of PVC and silicone you have stuffed on you masculine body to look like a woman. It's all fair it's your ass, but don't go around preaching about someone delegitimatizing as a woman because you're not one, you're a guy who decided to look like a girl and thats actually fair and cool but you're not a girl, you're a guy that look like a girl and chances are that you fail at it and are hideous.

    You're a woman? Who break your hymen? When was your first period? Do you know the pains of birth? (tm) ... you're not a woman and don't bitch because other people use the name that someone on your family decided according to your gender then. You can be a mayor league slut but never a woman, you can be a super pop star and imagine thousands of guys jerking at you photos but you're not a woman, dude.

  36. CoCoNet by Purity+Of+Essence · · Score: 1

    Meh, one of the best games ever is "Colonial Conquest" from SSI. Its the reason that I have an Atari ST emulator on my desktop, because when the urge to conquer sets in the only thing that satisfys is a game from 1988.

    http://bringerp.free.fr/forum/viewforum.php?f=2

    --
    +0 Meh
  37. Re:Insult towards original author.. by Anonymous Coward · · Score: 0

    Hate much?