The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
There are some indications that coffee actually reduces your risk of some cancers.
Well, sure - there are also indications that Roe v Wade resulted in lowered crime rates 17 - 20 years after the decision was made.
Both situations seem like a 'correlation does not equal causation' sorta thing to me - not that "A causes B" so much as "A may be a contributing factor to B"
Side note: with XP's marketshare declining, isn't it about rime to update your sig?
Thats the thing about bigots. They are always too stupid to realise when they are wrong. There's always yet another angle by which they can view reality to separate their arbitrary good from their arbitrary bad. Even when there's no difference.
That's the thing about blowhards - they're always so shoved up their own rectums and/or too busy being a cock to anyone who disagrees with them that they fail to see the forest for the trees.
Sat-navs all have errors. All people are just as likely to follow the error directions they are given by the product they happen to be using. Any other conclusion is bone-headed fanboyism/haterism.
OK, well, at least there's one thing we can agree on.
Probably because, thus far, no car manufacturer has been stupid enough to put a 'long press' interface in for steering wheel controls.
Except for the ones that have.
Such as? Do we know of any in particular, or are we being hyperbolic for the sake of argument?
Might be a reason for that.
Yes. Your overestimate of the mental capacity required to hold down a button for a short time is hysterical and wrong.
Says you. I guess you know more than the researchers at Harvard and everywhere else in the links I provided. Or at least, you seem pretty confident that you do.
Boy, the last two paragraphs really sell that one for me:
If it were just an issue of historical credit and the name, that's fine; people rebrand old things all the time. But the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress.
I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from. And of course, that isn't incompatible with also drawing new mechanics from entertainment-oriented games to experiment with in other contexts.
The real question is - after the "Keurig 2.0" hits the shelves, will I be able to use the "Keurig 2.0" pods with my "Keurig 1.0?"
Or are they going to screw themselves out of my money by trying to force me to "update" to the new model (probably by altering the design of the K-Cup ever-so-slightly), thereby ensuring that the only products I buy for my existing $160 coffee maker are non-Green Mountain brand?
Well, while that is particularly stupid, that's also one person; the article I linked about Roundtop Mountain points out that a lot of Apple Maps users continue to trespass on this lady's property because the app told them to, despite all the posted signs pointing out that it's a private drive.
I would ask if the lady in your link ignored any posted signs, but considering she took a walk down a busy, dangerous highway because her phone told her to...
That's why there's typically car stereo controls on the steering wheel.
Sometimes. Sometimes models don't have that option (especially ones made before the advent of steering wheel controls). Sometimes those controls are optional, based on trim level.
See, I always thought steering wheel controls were there for driver convenience, not to make up for shortcomings in the expensive, superfluous touchscreen interface (because, if that were the case, why not make a stereo interface that doesn't suck?).
Guess we'll have to agree to disagree on that point.
All of which refer to talking to devices, not a long press of a button. Which are certainly relevant to the question of using Siri for various tasks, but has nothing to do with long/short presses on a button.
Probably because, thus far, no car manufacturer has been stupid enough to put a 'long press' interface in for steering wheel controls.
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
The alternative alternative would be people using Google Maps and/or Navigation, tying into the cars existing Bluetooth/aux in port, and not driving down private driveways insisting "this is the best route to Roundtop Mountain!!!"
There has never been a sat-nav product ever that didn't have examples of routes that are impossible in the real world. None. And certainly not Google Maps. Heck Garmin has been doing this longer than most, and you still get impossible routes on their sat-navs.
So then, I guess the difference is between Apple and Google Maps users, in that the Google users are smart enough to know that signs that say things like "Private Drive," "Dead End," or "No Trespassing" actually mean something?
My point was to provide a counter-point to OP's statement that " every [non-Apple] navigation system" lacks a simple, steering-wheel based activation system for voice controls.
YMMV when it comes to how well the system works for you, although admittedly you are not the first person I've heard complain about Sync.
You might be surprised as to how much "road attention" you lose performing such a simple maneuver.
Yes I would be surprised. And I wouldn't take your word for it. Especially as you example is of taking your eyes off the road, not a long press of a button that is already at your fingertip.
Yea, too bad there's not a plethora of existing studies that show how non-visual distractions are just as bad (if not worse, in some cases) as vision-based ones, huh?
They gathered evidence in an illegal manner. Thanks to their gathering of evidence in an illegal manner, any case they might have had against a known rapist is now gone. As they botched their case, now a known rapist gets to walk free, with impunity.
CarPlay only grants access to select applications installed on the connected phone. At launch, CarPlay only works with Spotify, Beats Radio, iHeartRadio, and Stitcher. Sorry, Rdio fans.
Tell me again how this is somehow better than the Bluetooth connection everybody is using now?
Of all the really ass-backwards, poorly performing parts of a modern automobile, the head unit has got to be one of the absolute worst. It requires a minimal, simple interface, and the ability to multi-task effectively. Even the aftermarket pieces which try to do a better job end up sucking horribly. Of all things that matter, Apple (I grudgingly admit) probably has the best chance to solve.
I hate touchscreen interfaces for car stereos - there's no way to know what you're doing unless you physically look at the screen, which, unless you happen to be a chameleon, makes it really, really hard to watch where you happen to be piloting your 2,500 lb Death Machine at the moment.
Really makes me miss the stereo in my 1981 GMC - big knobs and heavy-duty mechanical switches. Aside from knowing which station I was tuning in with a touch, there was something particularly satisfying about the loud Ka-CHUNK sound each button made as it moved the dials into place.
The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
I can sum that up in a bumper sticker:
"If you pay peanuts, you get monkeys."
"Brews For Sure"
I hadn't seen a truly underrated post until that; kudos to you, AC.
There are some indications that coffee actually reduces your risk of some cancers.
Well, sure - there are also indications that Roe v Wade resulted in lowered crime rates 17 - 20 years after the decision was made.
Both situations seem like a 'correlation does not equal causation' sorta thing to me - not that "A causes B" so much as "A may be a contributing factor to B"
Side note: with XP's marketshare declining, isn't it about rime to update your sig?
Thats the thing about bigots. They are always too stupid to realise when they are wrong. There's always yet another angle by which they can view reality to separate their arbitrary good from their arbitrary bad. Even when there's no difference.
That's the thing about blowhards - they're always so shoved up their own rectums and/or too busy being a cock to anyone who disagrees with them that they fail to see the forest for the trees.
Sat-navs all have errors. All people are just as likely to follow the error directions they are given by the product they happen to be using. Any other conclusion is bone-headed fanboyism/haterism.
OK, well, at least there's one thing we can agree on.
Probably because, thus far, no car manufacturer has been stupid enough to put a 'long press' interface in for steering wheel controls.
Except for the ones that have.
Such as? Do we know of any in particular, or are we being hyperbolic for the sake of argument?
Might be a reason for that.
Yes. Your overestimate of the mental capacity required to hold down a button for a short time is hysterical and wrong.
Says you. I guess you know more than the researchers at Harvard and everywhere else in the links I provided. Or at least, you seem pretty confident that you do.
Sure they are optional. But low spec cars also tend not to have touch screens.
They're standard on Honda Civics as of this year, I think. Not sure if that includes steering wheel-based controls (but man, I'd hope so!)
not to make up for shortcomings in the expensive, superfluous touchscreen interface
Stereo controls on the steering wheel predated touch screens. Plenty of accidents used to happen from people looking at the stereo itself.
I said 'touchscreens suck;' you said 'That's why there's typically car stereo controls on the steering wheel.'
Not a major leap to think you're inferring what I thought you inferred.
Glad to be of service!
Boy, the last two paragraphs really sell that one for me:
If it were just an issue of historical credit and the name, that's fine; people rebrand old things all the time. But the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress.
I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from. And of course, that isn't incompatible with also drawing new mechanics from entertainment-oriented games to experiment with in other contexts.
That coffee is so bad, that it isn't legal in Europe anyway.
I presume it's in violation of the Geneva Conventions.
Unless you bought the beans green and roasted them yourself, it's not proper coffee :D
Ah, just like a True Scotsman!
Plus, Coffee is high in antioxidants and good for your heart.
You realize that some antioxidants are actually carcinogenic, and that increasing your intake of antioxidants may not have any healthful benefit, but may in fact be harming you?
The real question is - after the "Keurig 2.0" hits the shelves, will I be able to use the "Keurig 2.0" pods with my "Keurig 1.0?"
Or are they going to screw themselves out of my money by trying to force me to "update" to the new model (probably by altering the design of the K-Cup ever-so-slightly), thereby ensuring that the only products I buy for my existing $160 coffee maker are non-Green Mountain brand?
Well, while that is particularly stupid, that's also one person; the article I linked about Roundtop Mountain points out that a lot of Apple Maps users continue to trespass on this lady's property because the app told them to, despite all the posted signs pointing out that it's a private drive.
I would ask if the lady in your link ignored any posted signs, but considering she took a walk down a busy, dangerous highway because her phone told her to...
Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
I'm a paid shill, you insensitive clod!
HA!
That's why there's typically car stereo controls on the steering wheel.
Sometimes. Sometimes models don't have that option (especially ones made before the advent of steering wheel controls). Sometimes those controls are optional, based on trim level.
See, I always thought steering wheel controls were there for driver convenience, not to make up for shortcomings in the expensive, superfluous touchscreen interface (because, if that were the case, why not make a stereo interface that doesn't suck?).
Guess we'll have to agree to disagree on that point.
All of which refer to talking to devices, not a long press of a button. Which are certainly relevant to the question of using Siri for various tasks, but has nothing to do with long/short presses on a button.
Probably because, thus far, no car manufacturer has been stupid enough to put a 'long press' interface in for steering wheel controls.
Might be a reason for that.
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.
... and work.
The alternative alternative would be people using Google Maps and/or Navigation, tying into the cars existing Bluetooth/aux in port, and not driving down private driveways insisting "this is the best route to Roundtop Mountain!!!"
There has never been a sat-nav product ever that didn't have examples of routes that are impossible in the real world. None. And certainly not Google Maps. Heck Garmin has been doing this longer than most, and you still get impossible routes on their sat-navs.
So then, I guess the difference is between Apple and Google Maps users, in that the Google users are smart enough to know that signs that say things like "Private Drive," "Dead End," or "No Trespassing" actually mean something?
My point was to provide a counter-point to OP's statement that " every [non-Apple] navigation system" lacks a simple, steering-wheel based activation system for voice controls.
YMMV when it comes to how well the system works for you, although admittedly you are not the first person I've heard complain about Sync.
You might be surprised as to how much "road attention" you lose performing such a simple maneuver.
Yes I would be surprised. And I wouldn't take your word for it. Especially as you example is of taking your eyes off the road, not a long press of a button that is already at your fingertip.
Yea, too bad there's not a plethora of existing studies that show how non-visual distractions are just as bad (if not worse, in some cases) as vision-based ones, huh?
http://www.scientificamerican....
http://www.businessinsider.com...
http://mentalhealth.about.com/...
http://www.motherjones.com/kev...
They gathered evidence in an illegal manner. Thanks to their gathering of evidence in an illegal manner, any case they might have had against a known rapist is now gone. As they botched their case, now a known rapist gets to walk free, with impunity.
Seems the definition of moronic to me.
That's what happens when people forget that the rules apply to everyone everywhere eh?
Somehow appropriate.
Hey, it's not my fault, I signed an NDA!
From TechCrunch:
Tell me again how this is somehow better than the Bluetooth connection everybody is using now?
Of all the really ass-backwards, poorly performing parts of a modern automobile, the head unit has got to be one of the absolute worst. It requires a minimal, simple interface, and the ability to multi-task effectively. Even the aftermarket pieces which try to do a better job end up sucking horribly. Of all things that matter, Apple (I grudgingly admit) probably has the best chance to solve.
I hate touchscreen interfaces for car stereos - there's no way to know what you're doing unless you physically look at the screen, which, unless you happen to be a chameleon, makes it really, really hard to watch where you happen to be piloting your 2,500 lb Death Machine at the moment.
Really makes me miss the stereo in my 1981 GMC - big knobs and heavy-duty mechanical switches. Aside from knowing which station I was tuning in with a touch, there was something particularly satisfying about the loud Ka-CHUNK sound each button made as it moved the dials into place.