IEEE Predicts 85% of Daily Tasks Will Be Games By 2020
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
No
People all over North America will be starving by 2020.
...Another kill-streak and I'd have that corner office.
And then you can go a choose your own adventure in how to get rid of them with some tracks having there own side games.
Unless they mean 85% of your day will be a crap grind...
And, as usual, mega points for ass kissing the boss.
I want to have simple games inside of windows boot. At least a snake knockoff. Maybe people will actually want to reboot every patch Tues.
It will be better to purchase from an owner who is a good farmer and a good builder.
First Life would be a fun game if it were for the Pay2Win nature of the in game cash shop.
We desperately need more cooperation if we want to survive..
It depends on how you define game. There may be rules, and scoring, etc. but most of that 85% won't be any fun. Is it a game if it's not fun?
ah yes, because gaming within customer service, R&D, manufacturing, or just about 90% of a companies' departments, is really going to benefit a business.
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...
Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".
I now welcome the critical crucible of slashdot with open arms (and fireproof pants).
I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.
Also, if my HR department decides to gamify performance reviews I'm going to lose it.
gives a whole new meaning to the phrase
When I wake up, I wanna play :
:)
Prince of persia (warrior within)
some Tom Clancy splinter cell
some Blazing Angels
and some Vegas 2
For a day job
My machine takes ~10-15 seconds to boot.... For serious.
captcha: bloats
So soon already upcoming pronto.
UA and RU still fighting it out.
UK sinks, whatever the cost may be (didn't surrender, just sank).
US ran out of politians yet to be bribed so nothing at all worked. President Cruz declared victory; the nation was in shambles.
DE demanded more land. No one left to argue with it so it got all of Europa.
CN is under a metre of black and yellow ash.
JP glows at night.
Southern hemispehere nations, again, matter none.
I though games were _supposed_ to be fun...not feel like work!
Goodbye Slashdot. You've changed.
My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.
A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!
We'll be climbing radio towers or collecting useless feathers or other annoying mini-games just to do anything in 2020.
I don't really have a comment. I'm just trying to get more Slashdot Experience Points so I can level up. Now to answer some more e-mails. I'm already a Level 11 Inbox Reply Wizard. Level 12, here I come!
My sci-fi novel, Ghost Thief, is now available from Amazon.com.
Games are not achievements, games are not scores and character build. That's only a small subset of games, the games that I don't play. There are artistic games, action games, story-based games that don't have elements mentioned here.
Did someone say GAMES?
Is it a game if it's not fun?
I think that depends on whether you thought Cow Clicker was fun or whether you think Cookie Clicker is fun.
TFA omits one important part of the prediction: by 2020, 85% of daily tasks will be jumping over lava pits and trying to find money.
Saturday Morning Breakfast Cereal:
http://www.smbc-comics.com/?id=2286
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Saturday Morning Breakfast Cereal
And all medicine will come in gummy form!
"just a spoonful of sugar..."
With the way the worlds resources are being used up, fights over clean water, energy, let alone the world economy, it will be a "game" by 2020 to find employment let alone provide for the survivors.
Replacement site: Slashdong
OH! MY! GOSH!
Maybe I am pessimistic, but if eastern emperor Pu I continues his conquest, 99% of time in future for lucky survivors will be spent fighting for survival in radioactive wasteland, thus any predictions of future technologies are just waste of time.
Since I spend half my time here this place is going to have to get a lot more exciting. :/
Punch the Capcha and Shoot the Trolls aren't enabled yet
A new way of working with 85% uptake in 6 years?!?
I'll have what he's having please......
The IEEE predicts no such thing. The original press release says, "Members of IEEE anticipate..." In other words, couple of dues-paying researchers have said this, and it was interesting enough news to catch the eye of the IEEE's press office.
Sayeth TFA,
Those are not games. They are simulations.
When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.
Tom Swiss | the infamous tms | my blog
You cannot wash away blood with blood
I stopped playing games the moment I realised how similar to working were: go to this place, speak with this person, go to this other place, kill 1000 orcs, take this object and figure out how to better fuse it with these other 7...
... because Tapped Out is a lot like work. :-)
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
No one with a brain gives a fuck about articles like this.
Of course, no one with a brain is going to be around by the time
the dickeating sons of bitches who run Slashdot are through ruining
the site.
In general, most of the addictive games out there (from MMOs to Vegas Slot machines) utilize a version of the Skinner Box
I'm honestly surprised that the lessons learned there haven't been put to use in office or schools already.
This signature is false.
That's what we should call it. People are getting dumber and dumber by the decade, we're being force-fed Playskool-like operating systems for computers, computers aren't even computers anymore, they're turning into high-tech Etch-a-Sketches, kids are only being taught by rote to pass pointless "standardized" tests and not ever taught to think for themselves, and now we're going to turn everything into some idiotic video game to complete humanity's descent into a pre-sapient state. Fuck this, fuck and fuck them. Enjoy the world while you can, people, we're probably one of the last generations of our race that will be able to think for ourselves and actually do anything on our own.
Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
...doesn't it already have game elements?
As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)
I am getting a warning that the prnewswire link is serving malware. FYI...
I think this might work for _some_ millenials who are so used to this kind of reward system that this becomes the only way they can function in a work environment. If someone is raised on video games and collecting badges/trophies/points/whatever for doing a task, then it becomes a good workplace motivator. This would be especially true for younger software developers -- grind out this module/finish this sprint/debug this feature and receive the "Chief Debugger" badge. It could also work for mundane tasks that younger workers might turn their noses up at if there wasn't some sort of bragging rights attached to it. I'm not that old, and I was raised on video games, but not the whole "status collection" thing.
For someone who is already motivated to do a good job and doesn't need this, I can see it becoming a huge wedge issue. Not everyone works for companies that are arranged around being an extension of the college dorm lifestyle. Different people are motivated by different things. Money is nice for me, for example. Same goes for finishing something, seeing it go out to a customer or one of our internal guys, and having it work without coming back. I don't care if I have 16 badges and 20,000 points for doing that -- I care about the end result.
From years ago: http://www.smbc-comics.com/?id...
There's one thing missing from chores that games have, and people seem to miss it with gamification ideas all the time. That missing thing is the lack of necessesity. Games are fun not just because of their inherent properties, but because they are something which is NOT required to be done. Humans like to engage in optional activities and derive pleasure from leisure.
Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.
I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it. I also make it a bit more satisfying by using a cool-looking "treasure jar" to keep track of my earnings, filled with various markers since I'm not inclined to keep a big jar of cash laying around, and metal money feels more "real" somehow: basically I use loose change as denominated markers, with one penny = $1, and ball bearings representing $0.20 since they're easy to separate from the rest for consolidation. Do 3 sets of exercises while waiting on the commercials? I immediately make three ticks on the chore sheet. Brush, floss and rinse? Three more ticks at least twice a day. Then at the end of every day I tally up that days earnings and add it to the treasure jar. After a few weeks without many indulgences those those pennies have really started piling up. And the dense chore sheet (3 months per page) lets me keep an eye on trends to figure out which things I need to up the reward on, and which I can cut back.
--- Most topics have many sides worth arguing, allow me to take one opposite you.
Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.
I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it.
The question is...can you afford yourself? :)
Look at the generation of completely dependent, wrongfully entitled, idiot morons that are coming into the work force in 2020. I don't think we have a choice as a species. No work will ever get done unless it is disguised as Call of Duty.
This was done on the C64 with Invade-a-Load. You'd play a tiny space invaders game while the actual game you wanted to play loaded from cassette.
http://en.wikipedia.org/wiki/I...
https://www.youtube.com/watch?...
READY.
PRINT ""+-0
You've ... got to pick a packet or two,
You've got to pick a packet or two!
1.) a crime
2.) a suicide
3.) to play a game
4.) gamefication of others
5.) a murder
6.) adultery
7.) sins only god hates
8.) apostasy
9.) something completly unforgiven
10.) a big fat trolling
has the IEEE gamyfied it's self, the troll level is on the rise,
gamefication is on the rise!
We have a correllation
From one of the linked articles: "Humans, as mammals, learn more efficiently through play in which they are rewarded rather than other tests in which they are given demerits for mistakes," says Bertozzi. "It is a natural fit to teach through gaming, especially in areas of the world where literacy levels vary and human instinct can help people learn."
I call bullshit. You can teach cows - as mammals - to do your bidding much easier with a cattle prod than some fanciful "hey, let's play with some hay over here". Upscale for humans. Fear is a compelling motivator when it comes to learning what you need to do. Fear of failure, fear that if you fuck this up it might cost you money, or your job, or your leg. And greed works too. Play? Hurrumph! Bloody hippies those IEEE.
I am pretty sure that 85% of my tasks are already games.
Is masterbation a game, right?
People will submit themselves to horrible abuse for rewards. You can find a good example right here. Got to feed those competitive needs you know!
You get the loyalty you pay for: something manglement everywhere should consider.
Some jobs are not possible to do with a never-ending flow of interns and indian mechanical turks. For some tasks you need dependable people who have years of insight into the business model of your company and who have the kind of intimate knowledge of your IT infrastructure that takes years to acrue.
Then our transformation from autonomous human beings to lab rats will be complete.
That is the fate of anything that presents itself as useful, cheap, simple, and available.
People will discover that these games are 1 dimensional, shallow, and meaningless. Or maybe not. Maybe we've slipped so far into decay that there really is no going back to learn from anything. Each generation finds someway to outdo the other.
It's not like humanities is a bad starting class, it's just that most people choose either really bad feats like toughness or don't choose the right prestige classes after level 15 in sophomore year. Sometimes the errata can be really tough on what would be pretty good builds with great multipliers and dps. Unfortunately in some cases too many people took bad combinations and they try to make new sourcebooks that nobody else wants to play with.
... the IEEE isn't gaming us?
To get someone to do something, it must be all three of these things: 1) Simple 2) Engaging 3) Rewarding
Tell that to all the programmers of the world. We only require the last two.
http://doom.wikia.com/wiki/Doo...
What a heap of horseshit. Doing voluntary work in a soup kitchen or building fresh water wells with a team in Africa is neither of the first two. Rewarding? Possibly but not necessarily for the person doing the hard grind, aside from smug superiority. Some people (I wish far more) are simply not motivated by this hipster, Silicon Valley, superficial value system - they do things because it's the right thing to do and believe in doing it right. Reduce everything to a game - and make people motivated only by reward - we'll have a more self-indulgent, selfish and mean society than we already do.
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AC wrote: "Some jobs are not possible to do with a never-ending flow of interns and indian mechanical turks. For some tasks you need dependable people who have years of insight into the business model of your company and who have the kind of intimate knowledge of your IT infrastructure that takes years to acrue."
This is so true. There is a lot of "domain knowledge" in many fields, even if the underlying programming issues may often be the same (how to write and maintain good code as part of a team). If you only know one or the other, it is hard to do the job well. And it takes time to learn both.
And a big danger for new people is they don't know what they don't know:
http://en.wikipedia.org/wiki/F...
http://c2.com/cgi/wiki?FourLev...
http://processcoaching.com/fou...
And for someone who has gone up the learning curve on both domain knowledge and technical & teamwork knowledge, it may take increasing or new challenges to keep things interesting. For whatever personal reasons, some people care more about certain problem domains at some moment than others. See Dan Pink on how the biggest motivation to do good work comes from a combination of purpose, mastery, and challenge:
http://www.youtube.com/watch?v...
Game psychology suggests a sense of "flow" is best achieved by matching the challenge to be only slightly more than the skill level:
http://www.jenovachen.com/flow...
On making work into play, Bob Black write about this in 1985 in The Abolition of Work", and Theodore Sturgeon in the 1950s in "The Skills of Xanadu":
http://www.whywork.org/rethink...
http://books.google.com/books?...
Although E.F. Schumacher made a good point here too:
http://centerforneweconomics.o...
"The Buddhist point of view takes the function of work to be at least threefold: to give man a chance to utilise and develop his faculties; to enable him to overcome his ego-centredness by joining with other people in a common task; and to bring forth the goods and services needed for a becoming existence. Again, the consequences that flow from this view are endless. To organise work in such a manner that it becomes meaningless, boring, stultifying, or nerve-racking for the worker would be little short of criminal; it would indicate a greater concern with goods than with people, an evil lack of compassion and a soul-destroying degree of attachment to the most primitive side of this worldly existence. Equally, to strive for leisure as an alternative to work would be considered a complete misunderstanding of one of the basic truths of human existence, namely that work and leisure are complementary parts of the same living process and cannot be separated without destroying the joy of work and the bliss of leisure."
There is some tension between Schumacher's point and Black's point, so resolving it may take a deeper level of analysis.
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Those three things map onto your points, where "Simple" is relative to your current level of skill, "Engaging" relates to increasing mastery of some task, and "Rewarding" relates to a meaningful-to-you purpose. See this RSA Animate video featuring Dan Pink for more on motivation and those three areas: http://www.youtube.com/watch?v...
See also my previous comment on this article: http://slashdot.org/comments.p...
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Agreeing by me, but incorrectly posted to reply instead of yours:
http://games.slashdot.org/comm...
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Sorry, I meant to reply to the parent of the post I replied to. Also, Dan Pink talks about "Autonomy (not Challenge), Mastery, and Purpose".
On Autonomy, think about our hunter/gatherer past and how much autonomy most people had when hunting or gathering or doing other basic tasks:
http://www.eco-action.org/dt/a...
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.