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IEEE Predicts 85% of Daily Tasks Will Be Games By 2020

cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"

146 comments

  1. Yeaaaaahhhhh... by Anonymous Coward · · Score: 0

    No

    1. Re:Yeaaaaahhhhh... by Samantha+Wright · · Score: 4, Funny

      The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)

      I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    2. Re:Yeaaaaahhhhh... by i+kan+reed · · Score: 2

      What the IEEE thinks will happen: gamifying work will make work better.
      What will actually happen: gamifying work ruins games.

    3. Re:Yeaaaaahhhhh... by CanHasDIY · · Score: 1

      What the IEEE thinks will happen: gamifying work will make work better.
      What will actually happen: gamifying work ruins games.

      ... and work.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    4. Re:Yeaaaaahhhhh... by i+kan+reed · · Score: 1

      Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.

    5. Re:Yeaaaaahhhhh... by CanHasDIY · · Score: 4, Funny

      Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.

      I'm a paid shill, you insensitive clod!

      HA!

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    6. Re:Yeaaaaahhhhh... by sstamps · · Score: 1

      Of course, because everyone on /. is in the same timezone, and has the exact same work hours as the person reading the post!

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    7. Re:Yeaaaaahhhhh... by PopeRatzo · · Score: 1

      What will actually happen: gamifying work ruins games.

      Brother, you said it.

      Also, this study assumes employers want to make their employees' lives better. They would much rather automate a job than make it pleasurable for a human.

      --
      You are welcome on my lawn.
    8. Re:Yeaaaaahhhhh... by Trepidity · · Score: 2

      Hey man, the Soviets gamified work and it became a worker's paradise as a result!

    9. Re:Yeaaaaahhhhh... by PRMan · · Score: 4, Insightful

      How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?

      Plenty of things that make a difference are hard to quantify.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    10. Re:Yeaaaaahhhhh... by CanHasDIY · · Score: 1

      Boy, the last two paragraphs really sell that one for me:

      If it were just an issue of historical credit and the name, that's fine; people rebrand old things all the time. But the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress.

      I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from. And of course, that isn't incompatible with also drawing new mechanics from entertainment-oriented games to experiment with in other contexts.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    11. Re:Yeaaaaahhhhh... by i+kan+reed · · Score: 1

      Yes, I'm glad you agree.

    12. Re:Yeaaaaahhhhh... by ShanghaiBill · · Score: 1

      How do you gamify wisdom?

      Just dispense a peanut every time someone says something wise. Duh.

    13. Re:Yeaaaaahhhhh... by NeverVotedBush · · Score: 4, Funny

      Old news... Mary Poppins had this all figured out back in 1964...

      In every job that must be done,
      There is an element of fun.
      You find the fun, and snap!
      The job's a game.
      And every task you undertake
      Becomes a piece of cake
      A lark, a spree it's very clear to see
      That a spoonful of sugar helps the medicine go down
      In a most delightful way...

    14. Re:Yeaaaaahhhhh... by lgw · · Score: 1

      BTW, if your cat is really an IEEE member, that is made of win and awesome.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:Yeaaaaahhhhh... by Jeremiah+Cornelius · · Score: 1

      I WISH that it were true.

      That would mean there'd be 85% of daily tasks, I could ELIMINATE forever from my life.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    16. Re:Yeaaaaahhhhh... by Jeremiah+Cornelius · · Score: 1

      How do you gamify wisdom?

      Just dispense a peanut every time someone says something wise. Duh.

      Then come here, now! Here's YOUR peanut, Boy!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    17. Re:Yeaaaaahhhhh... by epyT-R · · Score: 2

      The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.

    18. Re:Yeaaaaahhhhh... by ubrgeek · · Score: 1

      That's what I was thinking (about the source, not your cat.) What component of IEEE? I didn't see a specific mention of the Computer Society portion of the organization and the part that would have carried some weight in the proclamation.

      --
      Bark less. Wag more.
    19. Re:Yeaaaaahhhhh... by gutnor · · Score: 1

      You don't. Gamification reward result, not long term investment. So imagine you spend time creating a script instead of doing a repetitive task, you lose in the beginning and make up for it at end. If you do not make up for it, then maybe it was not such a good idea and your wisdom sucks.

      Well that's the theory. First, except for the most rudimentary task (i.e. the one robots will do around the same time), your result depend on many external factor on which you have no control whatsoever. Say maybe your script was a good idea, but too bad that the company decided to cut the bottom 50% of the staff before you have had a chance to use the script. Well there would be no game without luck being involved, right ?

      Secondly, the best way to win at a game is either to cheat or to make other lose. Best gaming system in the world: the financial world, I am sure you are looking forward to have your healthcare following the same model.

    20. Re:Yeaaaaahhhhh... by Wolfrider · · Score: 2

      " No more rhymes now, I mean it. "
      " Anybody want a peanut? "

      / STOP that!

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    21. Re:Yeaaaaahhhhh... by davester666 · · Score: 1

      Yeah, bitch, I was more than 5 times at productive as that last clown you had in here. Where's my raise?

      --
      Sleep your way to a whiter smile...date a dentist!
    22. Re:Yeaaaaahhhhh... by Anonymous Coward · · Score: 0

      Just ignore it. Nothing of value will be lost (to the inept people coming up with these kind of ideas).

    23. Re:Yeaaaaahhhhh... by Anonymous Coward · · Score: 0

      They could gamify software estimation (estimation poker); however, it's a really dull game.

      One thing that a lot of people forget is that many of the games in the world hold limited entertainment value. Once you are disenchanted with a game, you don't play it again. Gamers even quantify this as replay value.

      Replay value can work two ways, open environments (large number of tasks) with cohesive elements (so you can progress against something), or more of the same task (the grind). Both are highly tuned to keep you in the game, but sometimes they miss the mark and people "game" the game.

      Either way, once the game loses it's appeal, these work tasks will become very tiresome. Just ask anyone who loves gaming, but then becomes a game tester. I would rather have my future not require unnecessary, compulsory gaming.

      Of course, this could just be some tool trying to talk about measurement, monitoring, and feedback (old as the hills, technology wise) and stuffing it into a gaming framework as his latest "marketing" ploy. If so, the these games will be as dull as real enterprise systems are today (yay! Play SAP).

    24. Re:Yeaaaaahhhhh... by CanHasDIY · · Score: 1

      The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.

      I can sum that up in a bumper sticker:

      "If you pay peanuts, you get monkeys."

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    25. Re:Yeaaaaahhhhh... by kmoser · · Score: 1

      Schrödinger's cat might or might not be a member.

    26. Re:Yeaaaaahhhhh... by strikethree · · Score: 1

      Marked as funny but should be marked insightful.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    27. Re:Yeaaaaahhhhh... by DickMardy · · Score: 1

      Schrödinger's cat might or might not be a member.

      Sigh. Schrodinger's cat is both a member and not a member at the same time.

  2. This is as retarded as Beta by Anonymous Coward · · Score: 0

    People all over North America will be starving by 2020.

    1. Re:This is as retarded as Beta by Jeremiah+Cornelius · · Score: 1

      All useless activity can be represented as another useless activity, ie: games.

      Production and capacity for actual labor?

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
  3. Dammit by Anonymous Coward · · Score: 1

    ...Another kill-streak and I'd have that corner office.

    1. Re:Dammit by Some_Llama · · Score: 1

      *imagines the office of the future daily announcements as people climb the ranks*

      general staff...
      assistant Manager
      Manager!
      General Manager!
      Vice PRESIDENT!!!
      !EXECUTIVE VICE PRESIDENT!
      !!CEO!!
      !!!CHAIRMAN!!!
      WICKED SICK,SICK,SICK...

  4. 2020 game run up a 1M in student loans by Joe_Dragon · · Score: 1

    And then you can go a choose your own adventure in how to get rid of them with some tracks having there own side games.

    1. Re:2020 game run up a 1M in student loans by Anonymous Coward · · Score: 0

      Can't you at least try to be literate when you write? It's fucking embarrassing.

  5. 2020, 6 years away? 85% bullshit. by Anonymous Coward · · Score: 0

    Unless they mean 85% of your day will be a crap grind...

  6. Scoring by Anonymous Coward · · Score: 0

    And, as usual, mega points for ass kissing the boss.

  7. Put games into Windows bootup by CaptainStumpy · · Score: 2

    I want to have simple games inside of windows boot. At least a snake knockoff. Maybe people will actually want to reboot every patch Tues.

    --
    It will be better to purchase from an owner who is a good farmer and a good builder.
  8. First Life by Stormy+Dragon · · Score: 1

    First Life would be a fun game if it were for the Pay2Win nature of the in game cash shop.

  9. We don't need more competition by raxhonp · · Score: 4, Insightful

    We desperately need more cooperation if we want to survive..

    1. Re:We don't need more competition by rtaylor · · Score: 1

      And if they award points for cooperation?

      This is taking KPI (Key Performance Indicator) to a personalized level and giving them scores. Of course, as with current KPIs you get what you measure, and they rarely measure what senior management thinks they do.

      The most effective way to stop getting customer complaints is to stop answering the phone.

      --
      Rod Taylor
    2. Re:We don't need more competition by epyT-R · · Score: 2

      No, not necessarily. While too much competition can prevent individuals from getting much done as a group, too much cooperation oppresses individual initiative when it denies the opportunity for the individual to advance socially in the group (and materially) for his efforts. It also encourages laziness and apathy among the less capable individuals which creates more resentment from the more capable. This dynamic is the foundation of bureaucracy.

    3. Re:We don't need more competition by d'baba · · Score: 1

      Yes. Most definitely more tit for tat.

    4. Re:We don't need more competition by Anonymous Coward · · Score: 0

      Competition helps me survive.
      Cooperation helps you survive.

      Why would I want to help you survive?

    5. Re:We don't need more competition by jones_supa · · Score: 1

      Why would I want to help you survive?

      For the greater good.

    6. Re:We don't need more competition by Anonymous Coward · · Score: 0

      Why would I want to help you survive?

      For the greater good.

      For great justice

  10. What is a game? by Anonymous Coward · · Score: 0

    It depends on how you define game. There may be rules, and scoring, etc. but most of that 85% won't be any fun. Is it a game if it's not fun?

    1. Re:What is a game? by gbjbaanb · · Score: 2

      it means gamification - so getting karma in /. for example, or points on stackoverflow, or likes on facebook, or retweets on twitter.... they're all the same thing, making you come back for more. Its a non-'game' equivalent of levelling up in traditional games.

    2. Re:What is a game? by Anonymous Coward · · Score: 0

      Except that the horrible moderation system and PC moderators on /. made me switch to Anonymous Coward for the rest of my days, you are absolutely 100% correct!

  11. Business Productivity by Anonymous Coward · · Score: 0

    ah yes, because gaming within customer service, R&D, manufacturing, or just about 90% of a companies' departments, is really going to benefit a business.

  12. My personal theory on getting people to do stuff by deathcloset · · Score: 3, Interesting

    To get someone to do something, it must be all three of these things:

    1) Simple
    2) Engaging
    3) Rewarding

    I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...

    Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".

    I now welcome the critical crucible of slashdot with open arms (and fireproof pants).

  13. Sounds horrible by the_scoots · · Score: 5, Insightful

    I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.

    I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.

    Also, if my HR department decides to gamify performance reviews I'm going to lose it.

    1. Re:Sounds horrible by gtall · · Score: 2

      However, Buzzword Bingo is a great game for CEOs as one of your contestants. Imagine this, you get team from company A and team from company B, both of whose CEOs are to speak at some bs-a-thon. Both teams get to construct their own bingo boards within certain rules, i.e., all the entries need be unique, a CEO has to utter precisely the phrase on a spot, etc. Then to make it a bit interesting, the teams get to make wagers.

      The game can be player intra-company as well. Here, we can have teams of contestants. I see a bright future for games.

      Hell, it would get more interesting if we run HR departments against each other for the most seriously stupid "requirement". Two company's rank and file agree to contribute an equal number of judges.

    2. Re:Sounds horrible by Anonymous Coward · · Score: 0

      Just hope they don't decide to include English literacy in your performance review. I'm sure there are tons of qualified, literate people who can do your job.

    3. Re:Sounds horrible by east+coast · · Score: 2

      Also, if my HR department decides to gamify performance reviews I'm going to lose it.

      Mine already throws darts at a board and hopes your happy with the results.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    4. Re:Sounds horrible by jxander · · Score: 4, Interesting

      Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

      Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

      Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

      --
      This signature is false.
    5. Re:Sounds horrible by PRMan · · Score: 1

      Already been there. It turned into a popularity contest.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    6. Re:Sounds horrible by jeffmflanagan · · Score: 1

      >Also, if my HR department decides to gamify performance reviews I'm going to lose it.

      Just wait until they award you a badge instead of a raise.

    7. Re:Sounds horrible by tlhIngan · · Score: 1

      Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

      Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

      Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

      That's rather interesting. I suppose it also makes "extra credit" (or bonus points) much more interesting as it could push you up a mark if you're near the threshold (far too often extra credit is imposed at times where it doesn't really help all that much, leading to some students to simply not try).

      I wonder if he's noticed any sort of drop off near the end of the term as the grades get closer to the final mark - those students who are satisified simply stop doing stuff having worked hard at the beginning, while others work diligently to get their mark up higher.

    8. Re:Sounds horrible by jxander · · Score: 2

      Possible, but doubtful. The final is still worth a pretty large chunk of the total grade (15%, I think) so it's impossible to have an A halfway through the semester and coast to the finish.

      Also, generally the A students need less motivation. It's the C students who need help visualizing the importance of the coursework. For instance, each test is worth around 5% of the total grade. Completely bombing a few tests is worth a full letter grade. Conversely, getting an A on a test will cause a significant bump up in your grade.

      Amusing that you should mention "Extra Credits." Extra Creditz is a web video series from which he got the idea for this method, a few years ago.

      --
      This signature is false.
    9. Re:Sounds horrible by Anonymous Coward · · Score: 0

      My smart college professors that had organizational skills and had taught that class a couple of times were able to do this. I never witnessed this practice before college though.

      Basically, its a solid break down of every test and homework assignment, when its due, how many points its worth and how many overall points you need to get in the class to get achieve a specific grade. It's really nice actually. It's just annoying when the teacher makes it so you have to take the final, even if you've cleared enough points to accept 0 on it.

    10. Re:Sounds horrible by fph+il+quozientatore · · Score: 1

      Ten points to Gryffindor!

      --
      My first program:

      Hell Segmentation fault

    11. Re:Sounds horrible by drinkypoo · · Score: 1

      I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.

      What you're saying can be summarized as "this is hard so it isn't worth doing".

      This is what passes for insightful commentary on Slashdot today?

      I know, I know, I must be new here.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Sounds horrible by the_scoots · · Score: 1

      I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.

      What you're saying can be summarized as "this is hard so it isn't worth doing".

      This is what passes for insightful commentary on Slashdot today?

      I know, I know, I must be new here.

      I'm sorry that's what you gathered from my post. It's not what I wrote or intended anyone to take away.

      A better summary: Layering a game like structure on top of everyday activities has so far not produced many good experiences. Unless there are major unforeseeable advances in experience design and technology over the next couple of years, there will not be anywhere close to 85% of daily activities structured as "games".

    13. Re:Sounds horrible by Ryanrule · · Score: 1

      The missing piece is the robot supervisors. Cant trust humans to record their work if there is a prize involved. Video games work because people cant cheat (so much)

    14. Re:Sounds horrible by almitydave · · Score: 1

      Also, if my HR department decides to gamify performance reviews I'm going to lose it.

      Just wait until they award you a badge instead of a raise.

      "I see you've lead the department in sales this month. Here's a hat."

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
    15. Re:Sounds horrible by strikethree · · Score: 1

      My first grade teacher did that with little star stickers in relation to reading achievements. Nothing new under the sun. :)

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    16. Re:Sounds horrible by jxander · · Score: 1

      Funny you should mention that. He and I chatted about it last night, spurred by this thread. He's actually considered a group points system as well

      It would all be one big group, to help promote class teamwork, but the concept is similar. Example : If 5 people get a perfect score on the quiz, everyone in the class gets +5 points to their total class grade. Or if no one gets an F on a test, everyone gets +10 to their overall. Even the smartest kids can't get the maximum points without helping their classmates. And the kids who don't do as well feel good when their peers succeed. (these points would be extra credit, of course)

      His next step is more advanced bonuses, derived from Video Game Power-ups. Whoever gets the highest score on a quiz earns a class-wide autocorrect power. They can pick a question on the NEXT quiz, and using that power makes it count as correct for the entire class. "everyone got question #5 wrong? Use the power, and now everyone got question #5 right!" -OR- The first student to reach the point threshold for a B grade gets full credit for the rest of the homework and doesn't have to actually do any of it, or turn it in. (given the point-count system and weight of the Final... a perfect grade student would only reach this threshold near the end of the semester anyway, so not a HUGE deal, but still it's a goal for the kids)"

      --
      This signature is false.
  14. Gaming the system by danlip · · Score: 1

    gives a whole new meaning to the phrase

    1. Re:Gaming the system by Buck+Feta · · Score: 1

      In the future, the system games you.

      --
      I am Audience.
  15. Define "game" by timeOday · · Score: 1
    I can believe that 85% of productivity will be measured with metrics. But does that mean slaving away in a 110 degree warehouse under the very real threat of being fired if you don't hit your newly-doubled target for picking items from shelves is a game? Certainly not a fun game:

    At the Allentown warehouse, Stephen Dallal, also a "picker," found that his output targets increased the longer he worked at the warehouse, doubling after six months. "It started with 75 pieces an hour, then 100 pieces an hour. Then 150 pieces an hour. They just got faster and faster." He too was written up for not meeting his targets and was fired. At the Seattle warehouse where the writer Vanessa Veselka worked as an underground union organizer, an American Stakhnovism pervaded the depot. When she was on the line as a packer and her output slipped, the "lead" was on to her with "I need more from you today. We're trying to hit 14,000 over these next few hours."

    1. Re:Define "game" by jeffmflanagan · · Score: 1

      Terrible managers will determine an employee's limits by piling on work until the employee cracks under the pressure. It does tell you the employee's limit, but they don't tend to be much use after they snap.

  16. cryogenic freeze till 2020 by invictusvoyd · · Score: 1

    When I wake up, I wanna play :

    Prince of persia (warrior within)
    some Tom Clancy splinter cell
    some Blazing Angels
    and some Vegas 2

    For a day job :)

  17. SSD by Anonymous Coward · · Score: 0

    My machine takes ~10-15 seconds to boot.... For serious.

    captcha: bloats

    1. Re:SSD by Iniamyen · · Score: 1

      I work for a large company where the time savings of daily startup/shutdown, multiplied by tens of thousands of employees who use a company computer on a daily basis, would equate to tens of millions of dollars a year of time savings (very conservative estimate.) All of this for a very modest initial investment (it's not a new component, just a slightly more expensive existing one.)

      If you could explain to me how I can make this business case to short-sighted idiots, I could probably get promoted to upper management. Sadly I haven't been able to (yet.)

    2. Re:SSD by Iniamyen · · Score: 1

      Oh, and I wanted to also illustrate my point - before our latest computer refresh cycle, from power-on to useable desktop took me 12+ minutes, the last time I bothered to time it.

    3. Re: SSD by Anonymous Coward · · Score: 0

      And all computers are used 24/7?

      So they couldn't be rebooted say, at 1am in the morning?

    4. Re:SSD by Anonymous Coward · · Score: 0

      Tens of millions of dollars of un-paid overtime. Peddle that funny money somewhere else.

  18. We Welcome You to the United Federation of Planet by Anonymous Coward · · Score: 0

    So soon already upcoming pronto.

    UA and RU still fighting it out.

    UK sinks, whatever the cost may be (didn't surrender, just sank).

    US ran out of politians yet to be bribed so nothing at all worked. President Cruz declared victory; the nation was in shambles.

    DE demanded more land. No one left to argue with it so it got all of Europa.

    CN is under a metre of black and yellow ash.

    JP glows at night.

    Southern hemispehere nations, again, matter none.

  19. Way to destroy games... by jfbilodeau · · Score: 1

    I though games were _supposed_ to be fun...not feel like work!

    --
    Goodbye Slashdot. You've changed.
    1. Re:Way to destroy games... by Jason+Levine · · Score: 1

      It depends. Does this mean work will come with cheat codes also?

      Up-Up-Down-Down-Left-Right-Left-Right-B-A

      You've Unlocked: Infinite Salary! *goes on a spending spree*

      (Back when I played SimCity and Warcraft - pre "World Of"- I was horrible at managing resources in the game. Mainly because it always felt like work instead of fun. So I'd just use cheat codes to give myself infinite of whatever I needed and then had fun from there.)

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    2. Re:Way to destroy games... by Anonymous Coward · · Score: 0

      I suggest trying out free to play / freemium games. All the game, no fun. These games feel like work, or at least like babysitting, unless you drop significant money* to progress at an enjoyable rate. (*more money than a reasonable flat fee upfront).

    3. Re:Way to destroy games... by Anonymous Coward · · Score: 0

      It's funny you mention this, about the RTS warcraft. I'm playing starcraft 2 and your resource management ability IS the game. Sure, you need to be able to build the right units and group them in the right combinations, but if you have a buzzing economy, you can afford to be lazier on the army side of things. Just throw more troops at it until they crack, because you've got the resources.

  20. Gamify all the things by 0xdeadbeef · · Score: 5, Funny

    My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.

    A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!

    1. Re:Gamify all the things by Anonymous Coward · · Score: 1

      You win the internet for today.

  21. Oh great by Anonymous Coward · · Score: 0

    We'll be climbing radio towers or collecting useless feathers or other annoying mini-games just to do anything in 2020.

  22. Experience Points by Jason+Levine · · Score: 1, Offtopic

    I don't really have a comment. I'm just trying to get more Slashdot Experience Points so I can level up. Now to answer some more e-mails. I'm already a Level 11 Inbox Reply Wizard. Level 12, here I come!

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  23. Games are not points by Dunge · · Score: 1

    Games are not achievements, games are not scores and character build. That's only a small subset of games, the games that I don't play. There are artistic games, action games, story-based games that don't have elements mentioned here.

  24. Games? by Anonymous Coward · · Score: 0
  25. Cows or cookies by tepples · · Score: 1

    Is it a game if it's not fun?

    I think that depends on whether you thought Cow Clicker was fun or whether you think Cookie Clicker is fun.

  26. Omission by Anonymous Coward · · Score: 0

    TFA omits one important part of the prediction: by 2020, 85% of daily tasks will be jumping over lava pits and trying to find money.

  27. Obligatory SMBC comic by Anonymous Coward · · Score: 0

    Saturday Morning Breakfast Cereal:

    http://www.smbc-comics.com/?id=2286

  28. Re:My personal theory on getting people to do stuf by CanHasDIY · · Score: 4, Interesting

    To get someone to do something, it must be all three of these things:

    1) Simple

    2) Engaging

    3) Rewarding
     

    I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  29. Obligatory SMBC comic by Anonymous Coward · · Score: 0
  30. Infantilization by realmojo · · Score: 1

    And all medicine will come in gummy form!

    1. Re:Infantilization by almitydave · · Score: 1

      Vodka-infused gummy vitamins - they're good for you!

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
  31. Re:My personal theory on getting people to do stuf by Anonymous Coward · · Score: 0

    "just a spoonful of sugar..."

  32. Depending on your definition by Anonymous Coward · · Score: 0

    With the way the worlds resources are being used up, fights over clean water, energy, let alone the world economy, it will be a "game" by 2020 to find employment let alone provide for the survivors.

  33. Re:its dead jim by Anonymous Coward · · Score: 0

    Replacement site: Slashdong
     
    OH! MY! GOSH!

  34. Really? by Anonymous Coward · · Score: 0

    Maybe I am pessimistic, but if eastern emperor Pu I continues his conquest, 99% of time in future for lucky survivors will be spent fighting for survival in radioactive wasteland, thus any predictions of future technologies are just waste of time.

  35. Step it up Slashdot! by hurfy · · Score: 1

    Since I spend half my time here this place is going to have to get a lot more exciting.
    Punch the Capcha and Shoot the Trolls aren't enabled yet :/

    A new way of working with 85% uptake in 6 years?!?
    I'll have what he's having please......

  36. IEEE? by Anonymous Coward · · Score: 0

    The IEEE predicts no such thing. The original press release says, "Members of IEEE anticipate..." In other words, couple of dues-paying researchers have said this, and it was interesting enough news to catch the eye of the IEEE's press office.

  37. not games, simulations by Mr.+Slippery · · Score: 2

    Sayeth TFA,

    Video games are currently used in healthcare to teach some basic medical procedures, but as wearable and 3D surface technology improve, they will be used to practice complicated surgeries and medical methods.

    Those are not games. They are simulations.

    When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.

    --
    Tom Swiss | the infamous tms | my blog
    You cannot wash away blood with blood
    1. Re:not games, simulations by Daniel+Dvorkin · · Score: 2

      When I take a CPR class and use a mannequin to practice, is that a game? No.

      Unless you get points for how you give the mannequin CPR, in which case the answer is "yes." Not all games are simulations, and not all simulations are games, but the area of overlap is pretty large.

      Note that I'm not saying that making CPR classes into games is a good idea. In fact I think it's a lousy idea. But I have the feeling it's happening whether we like it ot not.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  38. Workification by itamihn · · Score: 1

    I stopped playing games the moment I realised how similar to working were: go to this place, speak with this person, go to this other place, kill 1000 orcs, take this object and figure out how to better fuse it with these other 7...

    1. Re:Workification by operagost · · Score: 1

      The only difference is at work, I'm not allowed to kill the orcs.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    2. Re:Workification by itamihn · · Score: 1

      The only difference is at work, I'm not allowed to kill the orcs.

      Ah, you are not?

  39. Ironic... by sootman · · Score: 1

    ... because Tapped Out is a lot like work. :-)

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  40. Yet another bullshit article. by Anonymous Coward · · Score: 0

    No one with a brain gives a fuck about articles like this.

    Of course, no one with a brain is going to be around by the time
    the dickeating sons of bitches who run Slashdot are through ruining
    the site.

  41. Skinner Box by jxander · · Score: 1

    In general, most of the addictive games out there (from MMOs to Vegas Slot machines) utilize a version of the Skinner Box

    I'm honestly surprised that the lessons learned there haven't been put to use in office or schools already.

    --
    This signature is false.
    1. Re:Skinner Box by jxander · · Score: 1

      A web video going into details on Skinner box, here

      --
      This signature is false.
  42. The Idiotification of humanity by kheldan · · Score: 1, Insightful

    That's what we should call it. People are getting dumber and dumber by the decade, we're being force-fed Playskool-like operating systems for computers, computers aren't even computers anymore, they're turning into high-tech Etch-a-Sketches, kids are only being taught by rote to pass pointless "standardized" tests and not ever taught to think for themselves, and now we're going to turn everything into some idiotic video game to complete humanity's descent into a pre-sapient state. Fuck this, fuck and fuck them. Enjoy the world while you can, people, we're probably one of the last generations of our race that will be able to think for ourselves and actually do anything on our own.

    --
    Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    1. Re:The Idiotification of humanity by jd2112 · · Score: 1

      we're being force-fed Playskool-like operating systems for computers

      Hey, Even Microsoft realized that the default color scheme in Windows XP was a bad idea.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    2. Re:The Idiotification of humanity by kheldan · · Score: 1

      Well.. even if you're just making a joke, I'm not talking about anything as cosmetic as that, and I'm not even talking about XP, but I think you know that.

      --
      Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    3. Re:The Idiotification of humanity by jd2112 · · Score: 1

      Well.. even if you're just making a joke, I'm not talking about anything as cosmetic as that, and I'm not even talking about XP, but I think you know that.

      It was a joke. My first reaction to Windows XP was that it looked like it was designed by Fisher-Price.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
  43. When you're work is puzzle solving... by David_Hart · · Score: 2

    ...doesn't it already have game elements?

    As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)

    1. Re:When you're work is puzzle solving... by Anonymous Coward · · Score: 0

      By what you describe, it sounds like algorithms would be better off choosing the path, and/or so simple that CCN* certified techs will quickly become a thing of the past.

    2. Re:When you're work is puzzle solving... by blandcramration · · Score: 1

      Too late, I just did.

  44. malware link by Anonymous Coward · · Score: 0

    I am getting a warning that the prnewswire link is serving malware. FYI...

  45. Pretty silly by ErichTheRed · · Score: 1

    I think this might work for _some_ millenials who are so used to this kind of reward system that this becomes the only way they can function in a work environment. If someone is raised on video games and collecting badges/trophies/points/whatever for doing a task, then it becomes a good workplace motivator. This would be especially true for younger software developers -- grind out this module/finish this sprint/debug this feature and receive the "Chief Debugger" badge. It could also work for mundane tasks that younger workers might turn their noses up at if there wasn't some sort of bragging rights attached to it. I'm not that old, and I was raised on video games, but not the whole "status collection" thing.

    For someone who is already motivated to do a good job and doesn't need this, I can see it becoming a huge wedge issue. Not everyone works for companies that are arranged around being an extension of the college dorm lifestyle. Different people are motivated by different things. Money is nice for me, for example. Same goes for finishing something, seeing it go out to a customer or one of our internal guys, and having it work without coming back. I don't care if I have 16 badges and 20,000 points for doing that -- I care about the end result.

  46. Ogligatory xkc... no, wait, smbc! by teslar · · Score: 1
  47. Re:My personal theory on getting people to do stuf by Anonymous Coward · · Score: 0

    There's one thing missing from chores that games have, and people seem to miss it with gamification ideas all the time. That missing thing is the lack of necessesity. Games are fun not just because of their inherent properties, but because they are something which is NOT required to be done. Humans like to engage in optional activities and derive pleasure from leisure.

  48. Re:My personal theory on getting people to do stuf by Immerman · · Score: 1

    Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.

    I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it. I also make it a bit more satisfying by using a cool-looking "treasure jar" to keep track of my earnings, filled with various markers since I'm not inclined to keep a big jar of cash laying around, and metal money feels more "real" somehow: basically I use loose change as denominated markers, with one penny = $1, and ball bearings representing $0.20 since they're easy to separate from the rest for consolidation. Do 3 sets of exercises while waiting on the commercials? I immediately make three ticks on the chore sheet. Brush, floss and rinse? Three more ticks at least twice a day. Then at the end of every day I tally up that days earnings and add it to the treasure jar. After a few weeks without many indulgences those those pennies have really started piling up. And the dense chore sheet (3 months per page) lets me keep an eye on trends to figure out which things I need to up the reward on, and which I can cut back.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  49. Re:My personal theory on getting people to do stuf by Anonymous Coward · · Score: 0

    Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.

    I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it.

    The question is...can you afford yourself? :)

  50. This makes sense though by Anonymous Coward · · Score: 0

    Look at the generation of completely dependent, wrongfully entitled, idiot morons that are coming into the work force in 2020. I don't think we have a choice as a species. No work will ever get done unless it is disguised as Call of Duty.

  51. Invade-a-Load by Neo-Rio-101 · · Score: 1

    This was done on the C64 with Invade-a-Load. You'd play a tiny space invaders game while the actual game you wanted to play loaded from cassette.

    http://en.wikipedia.org/wiki/I...
    https://www.youtube.com/watch?...

    --
    READY.
    PRINT ""+-0
  52. Pick a Packet by Anonymous Coward · · Score: 0

    You've ... got to pick a packet or two,
    You've got to pick a packet or two!

  53. IEEE Predicts 10% of IEEE Will have commited .. by burni2 · · Score: 1

    1.) a crime
    2.) a suicide
    3.) to play a game
    4.) gamefication of others
    5.) a murder
    6.) adultery
    7.) sins only god hates
    8.) apostasy
    9.) something completly unforgiven

    10.) a big fat trolling

    has the IEEE gamyfied it's self, the troll level is on the rise,
    gamefication is on the rise!

    We have a correllation

  54. Negative reinforcement works! by Anonymous Coward · · Score: 0

    From one of the linked articles: "Humans, as mammals, learn more efficiently through play in which they are rewarded rather than other tests in which they are given demerits for mistakes," says Bertozzi. "It is a natural fit to teach through gaming, especially in areas of the world where literacy levels vary and human instinct can help people learn."

    I call bullshit. You can teach cows - as mammals - to do your bidding much easier with a cattle prod than some fanciful "hey, let's play with some hay over here". Upscale for humans. Fear is a compelling motivator when it comes to learning what you need to do. Fear of failure, fear that if you fuck this up it might cost you money, or your job, or your leg. And greed works too. Play? Hurrumph! Bloody hippies those IEEE.

  55. I have been pooping for distance for years. by Anonymous Coward · · Score: 0

    I am pretty sure that 85% of my tasks are already games.
    Is masterbation a game, right?

  56. Re:My personal theory on getting people to do stuf by Herkum01 · · Score: 1

    People will submit themselves to horrible abuse for rewards. You can find a good example right here. Got to feed those competitive needs you know!

  57. There's a more important element by Anonymous Coward · · Score: 0

    You get the loyalty you pay for: something manglement everywhere should consider.

    Some jobs are not possible to do with a never-ending flow of interns and indian mechanical turks. For some tasks you need dependable people who have years of insight into the business model of your company and who have the kind of intimate knowledge of your IT infrastructure that takes years to acrue.

  58. Oh god, I hope not by hunnybunny · · Score: 0

    Then our transformation from autonomous human beings to lab rats will be complete.

  59. sugar taxes, tariffs, and bloated wasteful schemes by Anonymous Coward · · Score: 0

    That is the fate of anything that presents itself as useful, cheap, simple, and available.

  60. eventually by Anonymous Coward · · Score: 0

    People will discover that these games are 1 dimensional, shallow, and meaningless. Or maybe not. Maybe we've slipped so far into decay that there really is no going back to learn from anything. Each generation finds someway to outdo the other.

  61. prestige classes by Anonymous Coward · · Score: 0

    It's not like humanities is a bad starting class, it's just that most people choose either really bad feats like toughness or don't choose the right prestige classes after level 15 in sophomore year. Sometimes the errata can be really tough on what would be pretty good builds with great multipliers and dps. Unfortunately in some cases too many people took bad combinations and they try to make new sourcebooks that nobody else wants to play with.

  62. So, how can we be sure ... by Rambo+Tribble · · Score: 1

    ... the IEEE isn't gaming us?

  63. Re:My personal theory on getting people to do stuf by blandcramration · · Score: 1

    To get someone to do something, it must be all three of these things: 1) Simple 2) Engaging 3) Rewarding

    Tell that to all the programmers of the world. We only require the last two.

  64. Been done: Doom, tha sysadmin skin by whitroth · · Score: 1
  65. I call BS by Anonymous Coward · · Score: 0

    What a heap of horseshit. Doing voluntary work in a soup kitchen or building fresh water wells with a team in Africa is neither of the first two. Rewarding? Possibly but not necessarily for the person doing the hard grind, aside from smug superiority. Some people (I wish far more) are simply not motivated by this hipster, Silicon Valley, superficial value system - they do things because it's the right thing to do and believe in doing it right. Reduce everything to a game - and make people motivated only by reward - we'll have a more self-indulgent, selfish and mean society than we already do.

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  67. Purpose, Challenge, and Mastery by Paul+Fernhout · · Score: 1

    AC wrote: "Some jobs are not possible to do with a never-ending flow of interns and indian mechanical turks. For some tasks you need dependable people who have years of insight into the business model of your company and who have the kind of intimate knowledge of your IT infrastructure that takes years to acrue."

    This is so true. There is a lot of "domain knowledge" in many fields, even if the underlying programming issues may often be the same (how to write and maintain good code as part of a team). If you only know one or the other, it is hard to do the job well. And it takes time to learn both.

    And a big danger for new people is they don't know what they don't know:
    http://en.wikipedia.org/wiki/F...
    http://c2.com/cgi/wiki?FourLev...
    http://processcoaching.com/fou...

    And for someone who has gone up the learning curve on both domain knowledge and technical & teamwork knowledge, it may take increasing or new challenges to keep things interesting. For whatever personal reasons, some people care more about certain problem domains at some moment than others. See Dan Pink on how the biggest motivation to do good work comes from a combination of purpose, mastery, and challenge:
    http://www.youtube.com/watch?v...

    Game psychology suggests a sense of "flow" is best achieved by matching the challenge to be only slightly more than the skill level:
    http://www.jenovachen.com/flow...

    On making work into play, Bob Black write about this in 1985 in The Abolition of Work", and Theodore Sturgeon in the 1950s in "The Skills of Xanadu":
    http://www.whywork.org/rethink...
    http://books.google.com/books?...

    Although E.F. Schumacher made a good point here too:
    http://centerforneweconomics.o...
    "The Buddhist point of view takes the function of work to be at least threefold: to give man a chance to utilise and develop his faculties; to enable him to overcome his ego-centredness by joining with other people in a common task; and to bring forth the goods and services needed for a becoming existence. Again, the consequences that flow from this view are endless. To organise work in such a manner that it becomes meaningless, boring, stultifying, or nerve-racking for the worker would be little short of criminal; it would indicate a greater concern with goods than with people, an evil lack of compassion and a soul-destroying degree of attachment to the most primitive side of this worldly existence. Equally, to strive for leisure as an alternative to work would be considered a complete misunderstanding of one of the basic truths of human existence, namely that work and leisure are complementary parts of the same living process and cannot be separated without destroying the joy of work and the bliss of leisure."

    There is some tension between Schumacher's point and Black's point, so resolving it may take a deeper level of analysis.

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  68. Challenge, Mastery, Purpose (again) by Paul+Fernhout · · Score: 1

    Those three things map onto your points, where "Simple" is relative to your current level of skill, "Engaging" relates to increasing mastery of some task, and "Rewarding" relates to a meaningful-to-you purpose. See this RSA Animate video featuring Dan Pink for more on motivation and those three areas: http://www.youtube.com/watch?v...

    See also my previous comment on this article: http://slashdot.org/comments.p...

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  69. Challenge, Master, Purpose (again2) by Paul+Fernhout · · Score: 1

    Agreeing by me, but incorrectly posted to reply instead of yours:
    http://games.slashdot.org/comm...

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  70. Meant to reply to parent post; also "Autonomy" by Paul+Fernhout · · Score: 1

    Sorry, I meant to reply to the parent of the post I replied to. Also, Dan Pink talks about "Autonomy (not Challenge), Mastery, and Purpose".

    On Autonomy, think about our hunter/gatherer past and how much autonomy most people had when hunting or gathering or doing other basic tasks:
    http://www.eco-action.org/dt/a...

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.