Slashdot Mirror


Can AI Games Create Super-Intelligent Humans?

destinyland writes "A technology CEO sees game artificial intelligence as the key to a revolution in education, predicting a synergy where games create smarter humans who then create smarter games. Citing lessons drawn from Neal Stephenson's The Diamond Age, Alex Peake, founder of Primer Labs, sees the possibility of a self-fueling feedback loop which creates 'a Moore's law for artificial intelligence,' with accelerating returns ultimately generating the best possible education outcomes. 'What the computer taught me was that there was real muggle magic ...' writes Peake, adding 'Once we begin relying on AI mentors for our children and we get those mentors increasing in sophistication at an exponential rate, we're dipping our toe into symbiosis between humans and the AI that shape them.'"

312 comments

  1. Have you not seen by Glarimore · · Score: 2

    Terminator? Or the Matrix?

    1. Re:Have you not seen by mrcaseyj · · Score: 1

      Terminator or Matrix would happen much faster than this educational AI loop. The educational AI loop would require decades for each round of feedback. And considering that the AI would have to be nearly as smart as humans to outperform human teachers significantly, the AI should be able to enhance itself much more rapidly than waiting for the next generation of kids to grow up and reprogram it.

    2. Re:Have you not seen by Samantha+Wright · · Score: 1

      Have you not seen Terminator 3 or the Second Renaissance? It's by hating and by creating machines of hate that we train our creations to treat existence as a zero-sum game. Kindly please tell all your friends.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    3. Re:Have you not seen by bky1701 · · Score: 4, Insightful

      You do realize those aren't documentaries, right? Sometimes I wonder if slashdot forgets that.

    4. Re:Have you not seen by wagnerrp · · Score: 4, Interesting

      You have to remember two things:

      1. 1. Of all the colleges at a university, the teaching college will generally have the lowest, or near the lowest, admissions requirements. Low pay just doesn't draw the high quality talent. Now sure, you'll find some absolutely stellar teachers, ones that actually care about their students, and spend lots of time outside of school researching the stuff they're teaching, building lesson plans, projects, field trips. You'll find a lot more who are just teaching straight out of the text book. I could outwit at least half my grade school teachers.
      2. 2. We are in school of some form or another for a good chunk of our lives. A couple years of daycare. Another decade of elementary and high school. From there, a few years of vocational, or several years of college, or up to another decade for higher level degrees. For 20 years of care, we only get another 40-50 of functional lifetime out of a person. We simply can't afford as a society to have a low student/teacher count. AI could fill the gaps for the less demanding tasks. An AI could guide individual students through directed self study, and aid them in homework, allowing a teacher to assign more work and still expect it be accomplished. An AI could handle larger lectures, allowing teachers to focus one-on-one, or with small groups.

      AI in schools would allow the teachers we had to operate more efficiently and more effectively. That in turn means fewer teachers per student, increasing individual teacher pay, and drawing in a better quality of teacher. Think of it as the same thing that has happened in manufacturing for the last 200 years. Machines don't replace humans all together. They simply fulfill the more repetitive tasks.

    5. Re:Have you not seen by syousef · · Score: 1

      Terminator? Or the Matrix?

      You take red blue pill and read some comics. Suddenly you start believing what you read and write silly articles about it.
      You take the blue pill and read some comics. Suddenly you start believing what you read and write silly articles about it.

      That's because they're both elicit drugs.

      --
      These posts express my own personal views, not those of my employer
    6. Re:Have you not seen by Anonymous Coward · · Score: 1

      Funny how movies create a feedback loop. People are afraid of something (AI, robots, radiation, genetic engineering, ect) then a movie comes along using that fear as the driver of some sort of antagonist (TV Tropes probably has a term for it). People see the movie, and it reaffirms and to them justifies their fear. I'll bet if you compared movie monsters by year they would coincide with the popular fears, like radiation created monsters from the 70s, then robot monsters the next decade, then biotech monsters later (I'm not much of a cinophile so I'm just guessing here). Nanotech is probably next. That of course you'd expect since film makers want to stay relevant and be appealing to modern audiences, but I think it has the unintended side effect of giving a largely one sided story that strengthens public bias and fear, hence the whole 'OMG Godzilla/Skynet/Velociraptors' reactions. I'm not blaming Hollywood or anything, I'm blaming the people who can't distinguish fact from fiction, but I think a lot of movies contribute to unscientific and unrealistic misconceptions.

    7. Re:Have you not seen by __aayuzx6098 · · Score: 2

      Intelligent tutoring systems in education is my field, so I say with some confidence that so-called AI won't replace human tutors anytime soon. Online workbooks and computer-aided learning are a wonderful adjunct to classroom instruction, but cannot replace a live teacher. About 30% of instruction can be reasonably handled remotely (software- or video-based instruction), but the other 70% of the task of educating and motivating learners is non-trivial. File the OP under jet-cars of the future.

    8. Re:Have you not seen by wesleyjconnor · · Score: 1

      1 Type
      2 Preview
      3 Edit
      4 See 2

    9. Re:Have you not seen by Needlzor · · Score: 1

      Not my field at all so this is a real question: wouldn't that percentage depend on the student ? It was my understanding that people respond differently to different ways of teaching (some learn more with visual content, some prefer audio stuff, some are better with books, some respond better to a combination of multiple ways), so wouldn't there be a certain "kind" of students whose favourite method of learning would be through an intelligent tutoring system ? I know this is purely anecdotal so only for illustration purposes and not as proof, but for instance in my case I know I always fear "looking dumb", even though I know I'm here to learn, so it stops me from asking questions that would make me look like a complete moron. When confronted to a computerized tutoring system (even a basic one such as the Open Learning Initiative courses) I don't have that kind of anxiety so I am not afraid to make mistakes and do the same exercises over and over until I get everything right, which in the end helps me learn more efficiently (or so I like to think).

    10. Re:Have you not seen by tehcyder · · Score: 1, Insightful

      Your whole argument is conditional on the fact that anything like AI is possible any time soon. It isn't.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    11. Re:Have you not seen by Ceriel+Nosforit · · Score: 1

      You do realize those aren't documentaries, right?

      Someone called what the tsunami did to the reactor in Japan a "catastrophic failure of imagination".

      Have you read Edgar Allen Poe's The Raven? - Check this out:
      http://www.youtube.com/watch?v=rIX_6TBeph0

      Yeah, I thought it was fiction too. =)

      --
      All rites reversed 2010
    12. Re:Have you not seen by syousef · · Score: 1

      ...Or you could just troll as you have...

      --
      These posts express my own personal views, not those of my employer
    13. Re:Have you not seen by Anonymous Coward · · Score: 0

      It's not Slashdot that forgets, it's the few morons who read it who give us geeks a bad name. You know the ones I'm talking about... the ones who watch too much science fiction but do little research into the the preceding concepts behind them and then point to the movie as definitive proof. Almost as bad as Christian Zealots...

      First off, for a machine to be self aware, it would require something A LOT different than an AI running on a server, because let's face it... an AI of this magnitude would take up massive amounts of space just to house the core program, not to mention the extra space needed for all the program rewrites so it needs to be on a massive server eventually.

      A self sustaining conscious artificial sentience would require quantum entanglement to a near infinite storage space not to mention to an extremely elegant and slender self-learning subroutine that is frankly well beyond our grasp to program at this time. This means that this AI teacher idea would never be able to reach the levels that these sci-fi idiots are so afraid of.

    14. Re:Have you not seen by mcgrew · · Score: 2

      Before we create real intelligence we're going to have to understand what sentience is and how it works. People seem to forget the second part of science fiction is fiction. It's not only possible to write a program that will fool people into thinking it really can think, I've done it myself. What's more it was back in 1983 on a TS-1000 -- Z80 processor with 16K memory and no other storage (program loaded from tape).

      The irony is I wrote the thing to demonstrate that machines can't think, and nobody believed me when I told them it was simple trickery like a stage magician uses. The magician doesn't really saw the woman in half, and the computer doesn't really think. It's a trick, nothing more.

      The only science fiction I've read that got this right was Dune; the thinking machines that enslaved humans were controlled by other humans. Herbert didn't actually come out and say the machines didn't really think, but the implication was there.

      If you don't know how a NAND gate works, you're not really qualified to even discuss it. We will likely (IMO almost inevitably) have replicants that actually think, but replicants are biological.

      How many beads do I have to string on an abacus before it becomes sentient? A computer is simply an abacus with billions of beads. The danger to this "thinking machine" nonsense is that your grandkids' generation will have PETA-type nuts lobbying for machine rights. Anthropomorphism can be a dangerous thing.

    15. Re:Have you not seen by somersault · · Score: 2

      If you assume that "intelligence" means "thinks just like a human" then sure.

      There's lots of stuff "like" AI. In fact there's plenty of actual AI out there that works well in the domain that it was designed for.

      Projects like Watson are really cool though, and heading in the right direction for building machines that can process a wide type of information in an intelligent manner, and respond to questions about that information and the links between it. Watson isn't really designed to teach (that I know of), but I would think of it as a form of intelligent encyclopaedia, which would be useful as a teaching aid.

      If the guys at IBM improved Watson to be able to create lectures and its own quizzes (guided by a syllabus with the main points that students should be learning), it would be well on the way to being a personal tutor.

      If they further improved Watson to be able to ask its own questions, or at least take in new information from sources outside of the original quiz show database (and not just blindly accept all information as "truth" of course, there would have to be heuristics to see how well the info fits in with what Watson already "believes", or at least some way of separating out facts from fictional ideas, if it doesn't already do that), it could actually be fun, and perhaps even insightful to talk to. Just don't let it read any YouTube comments.

      --
      which is totally what she said
    16. Re:Have you not seen by hairyfeet · · Score: 1

      Not to mention I'll believe this when AAA games with budgets bigger than some Hollywood blockbusters can actually design AI that doesn't slam into walls like a kid with assburgers, or line up to get slaughtered while not noticing the bodies I've stacked like cordwood all around him, or completely forget about me 30 seconds after I blow his friend's head smooth off and instead of finding cover just wanders around like he is waiting on a bus.

      If the top AAA studios can't even build AI worth a fuck who thinks some educational institute will have better luck? I put this right next the the holographic discs, the flying cars, and my preorder of an Alyson Hannigan sexbot in the "fat chance" dept.

      And before someone pipes in with "it isn't the same thing" do you have ANY idea how many truckloads of money you would make if you could generate friendly AI that wasn't thick as a stump? Or enemy AI that always gave the player a decent challenge without cheap trick ala EA "rubber band" AI? If you came up with that and put it into a framework you could just plug into the big game engines you'd have so damned much money you could have the sails for your super yacht made out of $1000 bills and even make Ballmer apologize for scratching the paint when you rammed his boat with yours just for shits and giggles!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Have you not seen by mcgrew · · Score: 1

      I don't think he's trolling, I think he just didn't get the joke. It was a pretty good pun ("elicit drug") that's easily confused with the sort of aliteracy you often see here (like "they should loose their funding" when they really man "lose").

      BTW, I did mean aliteracy, not illiteracy. The written word is superior to the spoken word, but only if used carefully. The aliterate doesn't understand that simple fact.

    18. Re:Have you not seen by heathen_01 · · Score: 1

      If they further improved Watson to be able to ask its own questions, or at least take in new information from sources outside of the original quiz show database (and not just blindly accept all information as "truth" of course, there would have to be heuristics to see how well the info fits in with what Watson already "believes", or at least some way of separating out facts from fictional ideas, if it doesn't already do that), it could actually be fun, and perhaps even insightful to talk to. Just don't let it read any YouTube comments.

      Isn't this what humans do? I believe in X, new information Y doesn't fit in with X therefore discard y. Information Z fits in with X therefore accept Z as truth.

      Why not just work towards creating AI that weighs information based on the evidence instead. The story "Reason" was interesting however I would prefer to live in a world without computers worshiping the Master.

    19. Re:Have you not seen by heathen_01 · · Score: 1

      AAA games are not made for us. If the enemy did not line up for slaughter then its likely the target audience would not buy it. Half life (1 or 2) had a basic implementation of this and more recently arma2 has a slightly better implementation. Either the masses don't want it or they don't know what they want but can be distracted by shiny.

    20. Re:Have you not seen by heathen_01 · · Score: 1
    21. Re:Have you not seen by heathen_01 · · Score: 1

      >

      How many beads do I have to string on an abacus before it becomes sentient? A computer is simply an abacus with billions of beads.

      What does it take to become sentient, a soul? Our brains are just a differently configured abacus.

    22. Re:Have you not seen by katyngate · · Score: 1

      You take red blue pill and read some comics.

    23. Re:Have you not seen by Anonymous Coward · · Score: 0
      Verb: elicit
      1. Callforth (emotions, feelings, and responses)
        "elicit pity"
      2. Deduce (a principle) or construe (a meaning)
        "We elicited some interesting linguistic data from the native informant"
      3. (logic) derive by reason
        "elicit a solution"

      Adjective: illicit

      1. Contrary to accepted morality (especially sexualmorality) or convention
        "an illicit association with his secretary"
      2. Contrary to or forbidden by law
        "illicit trade"

      [www.wordweb.co.uk]

    24. Re:Have you not seen by somersault · · Score: 1

      Yep it's close to what humans do, though we wouldn't necessarily completely discard things, we might keep them for later processing, or keep them in an entirely separate part of thinking. Like lots of people can do real science while also knowing about "science" in science fiction, or being religious.

      I was thinking that a computer that only deals in facts would be quite boring to talk to. A computer that can also talk about hypothetical possibilities, literary worlds etc without confusing them with the real world, would be cooler. There needs to be a way to at least partially separate out different domains, and consider the possibilities that some things may be true even if they can't be proven yet, etc. I was just suggesting some possible step on the road to having an AI with general intelligence.

      --
      which is totally what she said
    25. Re:Have you not seen by mcgrew · · Score: 1

      No, they aren't "just a differently configured abacus". Brains do more than compute. They originate ideas, they dream, they create, they appreciate, they love and they hate and they hurt. Machines can't and won't do any of those.

      Brains are analog and chemical, with a whole lot of different chemicals and an electrical component as well. It "rewires" itself. Computers can't and won't.

      The presence or absense of a soul has nothing to do with it. The very question you asked, "What does it take to become sentient" will have to be answered before we could build sentience, and we simply don't know what causes sentience or even what it is.

      A computer is binary, on or off. It's just logic gates (and, or, nand, nor) strung together. It's supposed by many that sentience is a product of complexity, but if that's the case then the Earth itself is sentient; it's far more complex than any of its components.

    26. Re:Have you not seen by mcgrew · · Score: 1

      It's been a few years since I saw The Matrix. Lets see, the red pill was Phenobarbital and the blue pill was Sildenafil?

      This blue pill is interesting.

    27. Re:Have you not seen by Anonymous Coward · · Score: 0

      It doesn't take much of an AI to teach. All you need is to show either data or a question, check whether the answer is correct or not (quite easy with "select one of..." or math questions) and based on the answer teach again and repeat the question or move forward or even move backwards. You could do this even with large audience. Based on average results for each question, mover forward or stick into the subject until they learn. If there are a few students who just don't learn with the large audience, it could continue teaching them after the school. Or those could be even directed to a human teacher if that suits better.

    28. Re:Have you not seen by InsertCleverUsername · · Score: 1

      ...AI that doesn't slam into walls like a kid with assburgers...

      Dude, trying to imagine what an "assburger" looks and tastes like is the funniest thought I'm likely to have all day.

      --
      Ask me about my sig!
    29. Re:Have you not seen by InsertCleverUsername · · Score: 1

      Before we create real intelligence we're going to have to understand what sentience is and how it works.

      Not necessarily. Perhaps nothing more than a sufficiently advanced simulation of the architecture of the human brain would yield comparable results. Science through the ages has often reproduced results reliably before fully understanding a phenomenon. And humans have created many inventions that just worked, despite not really understanding the underlying mechanism at first. Look at early discoveries in drugs, energy, and many other sciences.

      How many beads do I have to string on an abacus before it becomes sentient? A computer is simply an abacus with billions of beads. The danger to this "thinking machine" nonsense is that your grandkids' generation will have PETA-type nuts lobbying for machine rights.

      There is nothing magical about the arrangement or composition of carbon and other elements in your brain. Consciousness is an emergent behavior based on simpler underlying rules. A sufficiently complex arrangement of silicon,carbon nanotubules, or some other substrate could, some day, exhibit behavior indistinguishable from that of a human. And when non-human intelligence, in whatever form it takes, reaches our level of awareness, nutjobs at PETA won't need to fight for its rights, the AI will step up and demand them.

      --
      Ask me about my sig!
    30. Re:Have you not seen by hairyfeet · · Score: 1

      Even if that were so, which I would counter with the fact that a dynamic enemy AI would be able to give everyone from the noob to the hardcore a consistent experience, that wouldn't change the fact that it would sell like mad for every single game with friendly NPCs.

      Imagine NPCs that didn't just stand there and go "bring me the asses of 20 snow goats" but could actually react to the world around them? With friendly troops that would see what you are doing and actually back up your play? One of the things that ruined Red Faction: Guerrilla for me was the friendly AI that was so thick that I could bump a lamppost backing up only to have them go "We'll back up your attack!" and suddenly go charging into an enemy stronghold while i'm just sitting in my truck trying to get back on the road. not to mention how in the middle of a battle I'd be laying down suppression fire only to have them go "Herp derp CHARGE!" and then waltz right in front of my gun using their soon to be riddled bodies as human shields for the enemy.

      I kinda doubt that designers so desperately wanting to create "a true cinematic experience" would seriously want their friendly Ai that thick. Imagine if in the middle of Saving private Ryan if the whole squad said "Herp Derp CHARGE!" and then promptly ran out in front of the 50cal while firing wildly in the air and not hitting shit? Tom Hanks would have probably felt like doing what many of us do in that situation in the games, which is shoot the living shit out of our own guys and wonder if the enemy has a good health care plan and any openings.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    31. Re:Have you not seen by hierophanta · · Score: 1

      in my experience with remote instruction (CBT/ WBT) - the course only has value when the student already has a foundation in the subject area. and that value is always less than having a live teacher give instruction.

      for students in grades 0-12 that should not be the case (they should not have a foundation) and so i do not think that remote instruction is a viable option for the general student. please note i mean the general population of students, not the top school systems or students; those who dont have a hard time meeting state standards.

      i agree file under jet-cars of the future. it has already been written about in Mimsy were the Borogroves and was highly acclaimed: http://en.wikipedia.org/wiki/Mimsy_Were_the_Borogoves.

      and my take away from reading that book was to always endeavor to give children teaching games to do - word and math games are common for me

    32. Re:Have you not seen by heathen_01 · · Score: 1

      Brains do more than compute. They originate ideas, they dream, they create, they appreciate, they love and they hate and they hurt. Machines can't and won't do any of those.

      Dreaming, creating, love, etc, its all output based on input just like a computer. I haven't seen any evidence otherwise. Just because its not currently understood how it works does not mean its magic. That path leads to god.

      A computer is binary, on or off. It's just logic gates (and, or, nand, nor) strung together.

      Sure current popular ones are. There is work on more complex wetware computers though. In any case brains are either on or off, its just harder to get them back to on once they are off.

    33. Re:Have you not seen by LXPK · · Score: 1

      Alex Peake here. ARMA2 was very much good enough that it enraged some players. A friend of mine called to complain that he had been pinned down for an hour by a sniper before he realized the sniper was standing behind him on a ridge not in front of him. It was the AI equivalent of the scene in Full Metal Jacket where they have to flush out the sniper.

      Game bad guy AI is about as useless for learning purposes as a military Skynet Terminator AI is.

      The kind of AI that we need to be a good teacher is one that is good at modeling a learner's mental model based on their interactions and to communicate ideas and present challenges that push the player to continuously up their game and master something. We're working on such AI in Code Hero.

    34. Re:Have you not seen by Rockoon · · Score: 1

      No, they aren't "just a differently configured abacus". Brains do more than compute.

      Brains follow the laws of physics. End of story.

      It "rewires" itself. Computers can't and won't.

      Programs can re-write the programs they run. End of story.

      A computer is binary, on or off.

      Computers easily simulate analog. End of story.

      In short, you are ignorant and wrong about everything.

      --
      "His name was James Damore."
    35. Re:Have you not seen by mcgrew · · Score: 1

      Note that your link doesn't once contain the word "Consciousness" until the references, and then in the title of the paper "Mind and Emergence: From Quantum to Consciousness". Here's a better link:

      Consciousness

      It has been defined, at one time or another, as: subjective experience; awareness; the ability to experience feelings; wakefulness; having a sense of selfhood; or as the executive control system of the mind.[2] Despite the difficulty of definition, many philosophers believe that there is a basic underlying intuition about consciousness that is shared by nearly all people.[3] As Max Velmans and Susan Schneider wrote in The Blackwell Companion to Consciousness:

      "Anything that we are aware of at a given moment forms part of our consciousness, making conscious experience at once the most familiar and most mysterious aspect of our lives."[4]
      In philosophy, consciousness is often said to imply four characteristics: subjectivity, change, continuity, and selectivity.[2][5] Philosopher Franz Brentano has also suggested intentionality or aboutness (that consciousness is about something); however, there is no consensus on whether intentionality is a requirement for consciousness.

      <snip>

      At one time consciousness was viewed with skepticism by many scientists and considered within the domain of philosophers and theologians, but in recent years it has been an increasingly significant topic of scientific research.[6]

      They're only now just starting to study the phenomenon, and the word "emergent" doesn't show up at all in that article. Can you point to a citation by a competent authority that states that consciousness is an emergent behavior? If so you might want to update the wiki article on Consciousness with said link, because it doesn't mention emergent behavior at all.

      A machine that has "subjective experience; awareness; the ability to experience feelings; wakefulness; having a sense of selfhood" can be faked. A simulation of an atom bomb produces no radiation, only the simulation of radiation. You can fly your flight simulator all day without moving an inch.

    36. Re:Have you not seen by mcgrew · · Score: 1

      Dreaming, creating, love, etc, its all output based on input just like a computer.

      There are no facts to back up your belief, and having no evidence to the contrary is no more valid than saying that no evidence of the lack of a god is evidence that one exists. However, after a certain period of gestation a fetus has brain activity, but it's locked inside a womb with little to no stimulation whatever. Have you seen a baby born? They're fully awake when they come out, and different from each other. My first daughter looked around as if she was expecting SOMETHING but nothing like what happened. The second came out screaming in obvious anger.

      Just because its not currently understood how it works does not mean its magic. That path leads to god.

      There is no magic; all magic is trickery. As I stated above, we will likely build the Replicants from "Blade Runner", and they will be sentient, but they are biochemical, not electronic. And what to you have against God, your fears?

      There is work on more complex wetware computers though.

      Do you have a link to this new research? I certainly haven't heard of it.

    37. Re:Have you not seen by shadowrat · · Score: 1

      I agree. The best AI's that i have made have always stricken me as the least intelligent. My best effort was a tic-tac-toe game. the algorithm was a simple brute force reward based system. If the computer made a move that resulted in a win, that move for that board state was given a higher chance of outcome. The AI became better at tic-tac-toe after playing several games. eventually it would become unbeatable.

      After the inevitable series of ties, a bug would allow my AI to simply change a used square to it's symbol thereby winning the game. Once discovered, the AI would constantly exploit this bug. I found this behavior highly amusing, and joked about needing to shut my cheating ai down before it decided killing the human was the shortest route to victory, but i never once felt that this was any kind of intelligent system. It was my programming and my bugs resulting in some funny and unexpected output. There was clearly no intelligence in this (if anything it was a demonstration of lack of intelligence on my part).

      What really surprised me was how many people thought the opposite. They always seemed to see this system as something on the verge of self awareness. I guess there's some quirk of human psychology that causes people to see agency in every action. They are hardwired to be tricked into believing in an AI.

      Still, regardless of the awareness of my system, users were playing tic-tac-toe. likewise, if lessons are assigned by some system, students are still doing lessons. It's feasible that a similar (but better than mine) system could optimize the lessons for students.

      I am really nervous about a future where robots and AI play a larger part in our daily lives. I just know as soon as they get a little more sophisticated than a roomba that weird organizations lobbying for equal rights an ethical treatment of robots will show up. If the lesson planning AI makes a weird decision are people going to recognize it as a bug or divine providence?

    38. Re:Have you not seen by Anonymous Coward · · Score: 0

      Someone called what the tsunami did to the reactor in Japan a "catastrophic failure of imagination".

      Why was this a failure? At some point we just have accept that shit happens regardless of how well we prepare. There's always a bigger catastrophe. You can't build everything to withstand a nuclear bomb.

    39. Re:Have you not seen by Sperbels · · Score: 1

      A machine that has "subjective experience; awareness; the ability to experience feelings; wakefulness; having a sense of selfhood" can be faked. A simulation of an atom bomb produces no radiation, only the simulation of radiation. You can fly your flight simulator all day without moving an inch.

      That's the difference between the simulation of consciousness and real consciousness? There isn't one.

    40. Re:Have you not seen by Sperbels · · Score: 1

      That's the difference between the simulation of consciousness and real consciousness? There isn't one.

      Meant to say: What's the difference between the simulation of consciousness and real consciousness?

    41. Re:Have you not seen by mcgrew · · Score: 1

      The the difference between the simulation of consciousness and real consciousness is the same difference between a simulated atom blast and a real atom blast, and your bald assertion that there isn't any difference between simulation and reality is patently absurd.

    42. Re:Have you not seen by InsertCleverUsername · · Score: 1

      Can you point to a citation by a competent authority that states that consciousness is an emergent behavior?

      Well... You've got me there. My masters degree in psychology doesn't make me an authority, so much as a hack, and the assertion is honestly only my opinion, based off the ideas of many others. In the absence of a better cause that doesn't involve mysticism or religion, it seems like a reasonable (and eventually testable) explanation. IMHO. Where would you posit that consciousness comes from? Mind phlogiston?

      A machine that has "subjective experience; awareness; the ability to experience feelings; wakefulness; having a sense of selfhood" can be faked. A simulation of an atom bomb produces no radiation, only the simulation of radiation. You can fly your flight simulator all day without moving an inch.

      Good argument, but we're not talking about an AI being able to make out with your girlfriend in meatspace, we're talking about it wooing her online. The day may soon come when a chatbot will be indistinguishable from a human operator --perhaps more interesting than most of our Facebook friends. Will it be thinking? Will it be conscious? As David Ferrucci put it when asked if Watson thinks, "Can a submarine swim?"

      The Wikipedia article you pointed out on Consciousness mentions a few common conceptions: "in humans, the clearest visible indication of consciousness is the ability to use language" and "we attribute consciousness on the basis of behavior." So, if a software-based brain passed a Turing duck test, on what basis would you know it wasn't conscious? Consider that even knowing that another human being is conscious is an epistemological impossibility. Can you be certain I'm not a very good AI or some other sort of p-zombie that only seems to be a conscious mind?

      --
      Ask me about my sig!
    43. Re:Have you not seen by mcgrew · · Score: 1

      Brains follow the laws of physics

      Of course they do. Everything does. The statement is meaningless.

      Programs can re-write the programs they run

      Yes, I've written programs like that. It's trivial to do and means nothing. They only rewrite programs the way they're programmed to rewrite them.

      Computers easily simulate analog

      All computer output has aliasing. Analog does not. The aliasing can be very fine grained indeed, but it never goes away.

      In short, you are ignorant and wrong about everything.

      In short, I'm arguing with a religious zealot (and from your "End of story End of story End of story", a thirteen year old religious zealot). I built an analog computer in the 7th grade (actually more of an electric slide rule), built all sorts of electronic devices (I'd hack $10 transistor radios into $200 fuzzboxes with $1 worth of parts as a teenager, also trivial), studied the logic gates that make up a CPU and memory, programmed in several languages including assembly that I hand-assembled into the native machine code. I wrote a program that passes the Turing test, zealot. But if you're so sure I'm ignorant, you go right ahead and ignorantly keep believing your fantasies. Guys who really understand computers will be taking advantage of you; read Frank herbert's DUNE.

      Or not, it doesn't matter to me what someone ignorant both of how computers work and how the brain works thinks.

    44. Re:Have you not seen by mcgrew · · Score: 1

      I guess there's some quirk of human psychology that causes people to see agency in every action.

      Anthropomorphism. Your tic tac toe program reminds me of once when I pitted my "Artificial Insanity" program against the "Alice" program on the internet. It, too, was hilariously and spookily realistic. I had a Quake web site at the time (right before 2000 iirc) and posted the thing, if I can dig it up again I'll have to post it in a journal.

      It's feasible that a similar (but better than mine) system could optimize the lessons for students.

      Yes, it is. But as you know and these other guys obviously don't, it won't be thinking. The only intelligence in a program is the programmer's intelligence.

      If the lesson planning AI makes a weird decision are people going to recognize it as a bug or divine providence?

      They'll almost certainly not recognise it as a bug. My sister's grandson asked her how computers work, she shrugged her shoulders and said "it's magic". Unfortunately, I'm afraid that's what most people actually believe. However, she's kind of right -- it's magic in the same way that what David Copperfield does is magic.

    45. Re:Have you not seen by mcgrew · · Score: 1

      Where would you posit that consciousness comes from?

      It's my belief that thoughts and feelings (and beliefs) are nothing more than complex chemical reactions. Of course, I have no further proof of that than the fact that drinking makes you drunk and lowers inhibitions, marijuana lowers combativeness in most people, and LSD can cause psychosis. I often wonder if the boiling when you mix an acid with a base is anger (but that's anthropomorphism, too).

      The day may soon come when a chatbot will be indistinguishable from a human operator --perhaps more interesting than most of our Facebook friends. Will it be thinking? Will it be conscious?

      I wrote one thirty years ago, so yes, fooling people is very easy. Since you're a psychologist you know how strong anthropomorphism is. But you know, when David Copperfield makes that elephant disappear, it's just a trick. We're easily fooled. David Ferrucci was right -- Watson doesn't think, and a submarine doesn't swim any more than a battleship does.

      So, if a software-based brain passed a Turing duck test, on what basis would you know it wasn't conscious?

      And that hits the nail squarely on the head -- that is the danger that Frank Herbert pointed out in DUNE; people using "intelligent" machines to enslave other humans. It isn't the computer that's intelligent, it's its programmer.

    46. Re:Have you not seen by Sperbels · · Score: 1

      An atomic blast? Seriously, that's your analogy? A simulated atomic blast obviously cannot interact with the real world because in order to create an equivalent effect in the real world you'd need to fission real atoms. A simulated consciousness can interact with a mechanical body in the exact same way as a "real" consciousness. Your just exchanging stimuli between your real world components (camera, touch detector, etc) and your simulated neural network. If this artificial intelligence is indistinguishable from a biological intelligence then the artificial intelligence must be considered sentient. A difference that makes no difference is no difference.

    47. Re:Have you not seen by InsertCleverUsername · · Score: 1

      Where would you posit that consciousness comes from?

      It's my belief that thoughts and feelings (and beliefs) are nothing more than complex chemical reactions. Of course, I have no further proof of that than the fact that drinking makes you drunk and lowers inhibitions, marijuana lowers combativeness in most people, and LSD can cause psychosis.

      Sure, I'm down with that. Changing the chemical composition certainly does affect the cogs in our mental machinery. Of course whether we explain these phenomena at the chemical, electrical, or structural level, the concept of emergent behavior applies. An individual chemical molecule, synaptic firing, or neuron doesn't think or have consciousness, but collectively they create incredibly complex behaviors, just as individual logic gates don't create the trajectory and explosion of an Angry Bird. Conway's game of life (a favorite programming pastime of mine in high school) and Mandlebrot sets are great, simple demonstrations of how very simple things can create complexity.

      The day may soon come when a chatbot will be indistinguishable from a human operator --perhaps more interesting than most of our Facebook friends. Will it be thinking? Will it be conscious?

      I wrote one thirty years ago, so yes, fooling people is very easy. Since you're a psychologist you know how strong anthropomorphism is.

      (Actually, I gave it up shortly after the degree and returned to programming. Computers are easier to understand and fix!)

      But you know, when David Copperfield makes that elephant disappear, it's just a trick. We're easily fooled. David Ferrucci was right -- Watson doesn't think, and a submarine doesn't swim any more than a battleship does.

      But, if the criterion is moving through water efficiently, the machine wins. If an online AI communicates as convincingly as a human, does the difference matter at a functional level? The best AI efforts in the next few decades will probably be able to fool a lot of people that want to humanize the machine. But I believe that before the end of the century there will be neural nets that rival our own complexity and won't need to fool anyone. It's hard to believe, considering where our technology is currently at, but look at the amazing stuff in the sci-fi of the late 20th century that's banal reality today.

      So, if a software-based brain passed a Turing duck test, on what basis would you know it wasn't conscious?

      And that hits the nail squarely on the head -- that is the danger that Frank Herbert pointed out in DUNE; people using "intelligent" machines to enslave other humans. It isn't the computer that's intelligent, it's its programmer.

      At the moment... But, I don't think the very first hard-AI intelligent machines will be programmed exactly. Imagine a not-so-distant future where a cross-disciplinary team creates a sub-atomic resolution perfect scan of a living human brain, then captures all the data necessary to recreate a flawless simulation of that brain. Would that electronic brain not be a conscious, thinking --yet non-organic-- thing?

      --
      Ask me about my sig!
    48. Re:Have you not seen by heathen_01 · · Score: 1

      I can't find the link I was after but here is a similar one

      I wouldn't use the word belief. Its just my observations and I'll be happy to change it given evidence. Without some external "magical" process the simplest explanation is that thought occurs within the brain. Thoughts appearing, without the processing of external inputs or internal feedback, sounds very similar to divine inspiration, and we are back at god. What do I have against god? Once god is used as an explanation it is no longer possible to have a reasonable conversation or argument.

      While I have seen babies born, I can't speak about your personal experiences. However, The womb is not the dark silent cave you may imagine. There is plenty of inputs for the brain to start processing. I would rather search for the reason behind your second child's anger rather than believe it was due to an unexplainable spontaneous emotion.

    49. Re:Have you not seen by mcgrew · · Score: 1

      Without some external "magical" process the simplest explanation is that thought occurs within the brain.

      Of course thought occurs within the brain (or perhaps withing the entire nervous system), and all magic is fraud, as is the thought that machines can think. Thought is a chemical reaction, not a computation.

      The anger was probably because she was born via cesarean (but that's just a guess).

    50. Re:Have you not seen by mcgrew · · Score: 1

      An individual chemical molecule, synaptic firing, or neuron doesn't think or have consciousness, but collectively they create incredibly complex behaviors, just as individual logic gates don't create the trajectory and explosion of an Angry Bird

      But an amoeba, a one celled organism, does exhibit complex behavior -- seeking food and (IINM) fleeing predators.

      Imagine a not-so-distant future where a cross-disciplinary team creates a sub-atomic resolution perfect scan of a living human brain, then captures all the data necessary to recreate a flawless simulation of that brain. Would that electronic brain not be a conscious, thinking --yet non-organic-- thing?

      It would appear to be one, but I don't believe it would actually be one. I think it would still be nothing more than a simulation, although useful one in a different way that atom blast simulations are. Would you give it rights?

    51. Re:Have you not seen by InsertCleverUsername · · Score: 1

      But an amoeba, a one celled organism, does exhibit complex behavior -- seeking food and (IINM) fleeing predators.

      Well... Nothing like human-level complexity. You'd hardly put it on the continuum of consciousness. And the molecules that make up the amoeba certainly have simple behaviors.

      Imagine a not-so-distant future where a cross-disciplinary team creates a sub-atomic resolution perfect scan of a living human brain, then captures all the data necessary to recreate a flawless simulation of that brain. Would that electronic brain not be a conscious, thinking --yet non-organic-- thing?

      It would appear to be one, but I don't believe it would actually be one.

      Really? What if we don't call it a simulation, but a digital copy? An CD isn't a live performance, but it achieves most of the same ends. What if the scientists made a perfect copy of your brain, molecule by molecule? Does the substrate doing the thinking really matter that much? Is there something special about oxygen, hydrogen, carbon, and a few other trace elements in an organic brain? How similar would a replicant brain need to be to qualify under your criteria?

      I think it would still be nothing more than a simulation, although useful one in a different way that atom blast simulations are. Would you give it rights?

      Of course. I still don't see how the thinking "program" running on organic vs. inorganic material makes a difference. In the context of simulation, let's say the point of simulation is to answer a question about the behavior of the atomic bomb (not just blowing something up and irradiating things). If a live test in the desert gives you the same exact information as the simulation, what's the difference? When it comes to thinking--an activity with no physical byproducts at all--why would it matter who/what is doing the thinking?

      --
      Ask me about my sig!
    52. Re:Have you not seen by Anguirel · · Score: 1

      All computer output has aliasing. Analog does not. The aliasing can be very fine grained indeed, but it never goes away.

      Within physics, at some point, there is no analog. Just very fine-grained digital. Or so I was told by the physicists when I was in college, in regards to Planck-lengths.

      Dreaming, creating, love, etc, its all output based on input just like a computer.

      There are no facts to back up your belief, and having no evidence to the contrary is no more valid than saying that no evidence of the lack of a god is evidence that one exists.

      From another of your posts -- I think there are plenty of facts for this. Most of them involve the use of illicit substances, though even alcohol will give you a bit of it. Input: Chemicals. Output: Change in behavior. Input: Appropriate placement of specific transmitter chemicals. Output: Emotion.

      But really, let me take this back to the basic premise:

      Brains do more than compute. They originate ideas, they dream, they create, they appreciate, they love and they hate and they hurt.

      [citation needed]

      You have accepted that brains follow physics (everything does). You dismissed that as a meaningless statement. It isn't. Presuming that physics includes causal determinism, then brains also follow causal chain-reactions, so where can this "origination" come from? There's no origination - just chemicals reacting according to physics. Photons enter my eyes, that causes an electro-chemical reaction cascade that results in finger motions tapping keys, resulting in electrical signals, resulting in some magnetic changes to a disk, and then some more electrical signals and photons from your screen of my words hit your eyes on your end. From within the system, I may appear to be appreciating, originating, dreaming... but it's all a physical causal chain. It's a fundamental problem in Philosophy of Mind -- how can you insert consciousness, origination, doing more than pure processing and computing, into a purely physical world without breaking physics?

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    53. Re:Have you not seen by Rockoon · · Score: 1

      Of course they do. Everything does. The statement is meaningless.

      No it isn't. You are just ignorant of the importance of the fact we both accept as true.

      If the brain follows the laws of physics, then a simulation of the laws of physics necessarily means that a brain can be simulated. Is it your contention that the laws of physics cannot be simulated? Really?

      Yes, I've written programs like that. It's trivial to do and means nothing. They only rewrite programs the way they're programmed to rewrite them.

      The brain only changes in accordance with physics. End of story.

      All computer output has aliasing. Analog does not. The aliasing can be very fine grained indeed, but it never goes away.

      Analog has aliasing called quanta. Furthermore, you are merely conjecturing that aliasing would be a hindrance to simulating a brain. There is a difference between requiring works-like and requiring perfect-predictor. Clearly simulation software such as for fluid dynamics are not perfect predictors, yet they still work like the real thing in the confines of what we demand of them.

      In short, I'm arguing with a religious zealot

      It is you that have proven to be the religious zealot.

      I built an analog computer in the 7th grade (actually more of an electric slide rule), built all sorts of electronic devices (I'd hack $10 transistor radios into $200 fuzzboxes with $1 worth of parts as a teenager, also trivial), studied the logic gates that make up a CPU and memory, programmed in several languages including assembly that I hand-assembled into the native machine code. I wrote a program that passes the Turing test, zealot.

      Yet still you are ignorant. How fucking quaint. Were you the smartest kid on the shortest bus or something?

      But if you're so sure I'm ignorant, you go right ahead and ignorantly keep believing your fantasies.

      Which fantasies are those? It is you that have made the statement that something is not possible without showing any evidence at all for this to be so (thats the HALLMARK of ignorance and fantasy.) Please show why your conjectures are important, and then further show that they are also correct. So far you have done neither.

      You also don't seem to actually what computers can do, even though you profess to know how they work. Its another issue that you do not understand the difference, but I'll leave that to others to explain to you later on when you declare something else impossible and they reply "oh, we've been doing that for years.. what are ya.. a noob?"

      --
      "His name was James Damore."
    54. Re:Have you not seen by mcgrew · · Score: 1

      Is it your contention that the laws of physics cannot be simulated?

      No, my contention is that a simulation is not reality. A simulation is a only a tool to help one understand the reality you're simulating. A flight simulator can teach you to fly, but it won't take you to London.

      Analog has aliasing called quanta

      Quanta is is similar to alisaing, but it is not aliasing. A dog is similar to a cat, but a dog is not a cat.

      Yet still you are ignorant. How fucking quaint. Were you the smartest kid on the shortest bus or something?

      You just lost the debate.

    55. Re:Have you not seen by mcgrew · · Score: 1

      An CD isn't a live performance, but it achieves most of the same ends.

      A good comparison. A recording of a live performance is just that -- a record of the performance. A photograph of a watermelon isn't a watermelon, but it can give you an idea of what a watermelon is, just as a simulation of a brain would give you an idea of what a brain is.

      Is there something special about oxygen, hydrogen, carbon, and a few other trace elements in an organic brain?

      Without evidence to the contrary, I believe there must be.

      What if the scientists made a perfect copy of your brain, molecule by molecule?

      Then it would be a real brain, not an artificial brain. Your own brain is a copy of your parents brains; or rather, a mashup. It isn't a recording or a photograph, it's a brand new brain. I don't posit that we'll never make an artificial brain, and I think that someday we will, but it will be biochemical, not electronic.

      Would you give a computer that seemed to think human rights?

    56. Re:Have you not seen by InsertCleverUsername · · Score: 1

      An CD isn't a live performance, but it achieves most of the same ends.

      A good comparison. A recording of a live performance is just that -- a record of the performance. A photograph of a watermelon isn't a watermelon, but it can give you an idea of what a watermelon is, just as a simulation of a brain would give you an idea of what a brain is.

      Well... What I'm saying is, if the idea and functionality are all that matter--not the actual, physical thing--there's no important difference. For instance, if I teach my kid about gravity by dropping a ball off a tower or by simply showing them a video of the same, isn't the idea and the concept learned just the same? As we say in software development, it's all about results.

      Is there something special about oxygen, hydrogen, carbon, and a few other trace elements in an organic brain?

      Without evidence to the contrary, I believe there must be.

      Hmmm... We'll have to agree to disagree on that one I suppose. I see no reason to think there couldn't be another arrangement of elements that would allow thinking to occur.

      What if the scientists made a perfect copy of your brain, molecule by molecule?

      Then it would be a real brain, not an artificial brain.

      O.K... And if one atom out of the trillions in there was replaced with a silicon atom? Still a real brain? (There are stray elements such as this in our grey matter, you know.) What about a billion atoms replaced, with the brain functioning exactly the same on any psychological test?

      I don't posit that we'll never make an artificial brain, and I think that someday we will, but it will be biochemical, not electronic.

      Actually, the brain is electrochemical and its signals rather slow compared to electronic circuitry. But it's architecture that matters. Our brain's unfathomable parallelism makes us the most versatile pattern-matching machines in existence. IMHO, replicate that architecture and you replicate the parlor trick we call thinking (i.e. understanding, analysis, and synthesis).

      Would you give a computer that seemed to think human rights?

      If I can't prove it isn't self-aware and thinking, why not? Without god-like powers, none of us can even have epistemological certainty that other people think (see p-zombie ref). When the Turing test is passed in every way that we discern human thinking from programming, it may be morally repugnant to treat that equal intelligence as a slave or simple tool. Besides, with the ability to continually augment its own intelligence, I very much doubt we'd be able to keep it from asserting its rights.

      --
      Ask me about my sig!
    57. Re:Have you not seen by mcgrew · · Score: 1

      For instance, if I teach my kid about gravity by dropping a ball off a tower or by simply showing them a video of the same, isn't the idea and the concept learned just the same? As we say in software development, it's all about results.

      If we're talking about a machine that made music or drove a tractor or something I'd tend to agree; but I woudn't agree that the robotic musician or driver were sentient. I don't want to lose the right to tinker.

      I see no reason to think there couldn't be another arrangement of elements that would allow thinking to occur.

      Well, I don't necessarily disagree with that. There may well be intelligent silicone based life forms out there somewhere that do in fact posess sentience. But knowing how computers are constructed and how they work, I can't see how a Turing-architecture computer could possibly posess true sentience, although as I said, it's easily faked.

      Would you give a computer that seemed to think human rights? If I can't prove it isn't self-aware and thinking, why not?

      So if I build one I don't have the right to modify it without its permission?

      When the Turing test is passed in every way that we discern human thinking from programming, it may be morally repugnant to treat that equal intelligence as a slave or simple tool.

      That is exactly what I fear.

    58. Re:Have you not seen by Rockoon · · Score: 1

      No, my contention is that a simulation is not reality. A simulation is a only a tool to help one understand the reality you're simulating. A flight simulator can teach you to fly, but it won't take you to London.

      Thats funny... I can fly to London in a flight simulator... oh, you want the simulation to transport you to the real london.. I get it...

      Ok, now you have made another conjecture! But again you have not shown it to be important, and also have not shown it to be true.

      Quanta is is similar to alisaing, but it is not aliasing.

      Sure. The universe can't go below quanta in precision, but we can always reduce aliasing in simulations to an arbitrary degree. They are different in that aliasing is not a technical issue.

      You just lost the debate.

      I won it when you thought my arguments were faith-based instead of fact-based.

      --
      "His name was James Damore."
  2. No by WrongSizeGlass · · Score: 2, Insightful

    Can AI Games Create Super-Intelligent Humans?

    If all the universities, colleges, think tanks, etc can't produce super-intellegent humans then what makes them think we'll be able to produce AI that can?

    1. Re:No by Thing+1 · · Score: 2

      "X(s) can't produce Y, and someone else thinks Z can produce Y?" You fail logic.

      --
      I feel fantastic, and I'm still alive.
    2. Re:No by Fluffeh · · Score: 1

      What the lovely chap in the article seems to forget is that education is probably more about politics than about education. The Creationists, ID-ists and the slew of others nutjobs all having their pound of flesh taught in the US school system seems to show that it certainly isn't simply a matter of getting the right teaching methods. Having that crock taught by a teacher or by an AI makes no difference.

      Furthermore, I don't totally disagree that perhaps better teaching methods could be developed. I just think that saying our best teachers, professors and mentors are second rate to an AI is a long stretch.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    3. Re:No by WrongSizeGlass · · Score: 2

      "X(s) can't produce Y, and someone else thinks Z can produce Y?" You fail logic.

      Um, no. Basically, he's talking about a 'perpetual intelligence machine' (which I'm sure violates one of the laws of thermodynamics) fueled by the educational system (which is running out of money). This is the same system that is demonizing teachers as greedy, unqualified babysitters. As we chase the good teachers out of the education system we're going to try to use AI to create 'super-intellegent humans'? We're going to be lucky if the next generation of children learn anything not on a standardized test.

      The current generation of school kids is going to be the ones going on to college to create this super-duper AI? With the price of higher education going through the roof, and the interest rates on student loans giving the loan shark on the corner a run for his money, we're going to see a drop in college graduates. I suppose anything is possible, but I think we have a better chance of seeing affordable college education before we see AI creating 'super-intellegent humans'. At the rate we're going I think we should be striving for 'educated humans'.

    4. Re:No by Anonymous Coward · · Score: 0

      His logic is valid... you should probably bet on the experts in the field discovering something new in the field.

    5. Re:No by superwiz · · Score: 1

      Not necessarily. The quality of presentation which can be created in a movie is much better than the quality of presentation which can be created in a theater. You can argue about the content of movies being better or worse than the theater content, but the quality of presentation is unquestionably better in movies. This is because movies have larger economies of scale. They have larger audiences. They can afford much more expense in paying attention to the smallest details. School teachers (even the really, really, really good ones) could be the theaters of tomorrow. They might become eclipsed by AI which is designed to such impeccable details because it can afford to be because its design is used by a large market rather than the few hundred students at a time that you get in the schools.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    6. Re:No by superwiz · · Score: 1

      I doubt he forgets it. I doubt it very much actually.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    7. Re:No by Teancum · · Score: 1

      Life itself basically violates the laws of thermodynamics.... if thought of as a closed system. Life is basically the way that the universe fights entropy adding order to chaos, even though ultimately it has to fail. That doesn't mean we can't have local changes to entropy where the universe can be "reset" back to some earlier condition or even improved upon, but none the less when you take into account the universe as a whole, entropy always increases regardless.

      I'm not saying anything in support of the educational system, whose purpose is usually to train a generation of kids to become factory workers. That factories no longer exist in many/most 1st world countries for these kids to be employed in is usually missed by educators trying to perpetuate the system. Could education systems be adapted for other aims? Perhaps, but it certainly isn't to teach kids to become the best they can be. Having school kids learn about AI techniques seems like an awful waste of resources too. A shift to make knowledge workers instead of factory workers seems to be too big of a leap for unionized professional educators whose organizational roots are in industrial labor unions.

    8. Re:No by superwiz · · Score: 1

      Universe doesn't fight entropy. It slides towards. Life, as a pocket of order, necessitates a more rapid descent towards disorder as its consequence. In other words, life acts as a catalyst for the increase of entropy. So it doesn't violate the laws of thermodynamics. By introducing a catalyst, the slide into entropy is expedited.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    9. Re:No by Anonymous Coward · · Score: 0

      I bet on epicyclists discovering something new in astronomy! I bet on computer scientists discovering the world wide web!

    10. Re:No by ShakaUVM · · Score: 4, Insightful

      >>The Creationists, ID-ists and the slew of others nutjobs all having their pound of flesh taught in the US school system seems to show that it certainly isn't simply a matter of getting the right teaching methods.

      Yes, like in Creationist Texas that just voted 8 to 0 to reject Evolution! Oh, wait. It was 8 to 0 to support Evolution and reject ID.

      Your paranoid hysteria is a bit overblown if IDers can't even get one vote in *Texas*. You're probably one of those folks that confused the proposals for changes to the history standards with actual changes.

      While I'd agree that a slew of nujobs have their say in education, it's more the people who invent new teaching methodologies every year, and then force them on teachers, not your fantasy about the all-powerful Koch brothers rewriting textbooks.

      Education is screwed up for a lot of reasons, but that's not one of them.

    11. Re:No by Anonymous Coward · · Score: 0

      (not everything with the word perpetual violates the laws of thermodynamics, that's not really how it works. Not that I disagree with your other points.)

    12. Re:No by Anonymous Coward · · Score: 0

      They'll be a bit behind the times. Everyone else discovered the web in the 1990s.

    13. Re:No by bmo · · Score: 1, Insightful

      IN CASE YOU HAD NOT NOTICED, IT SHOULD NOT BE NEWS THAT TEXAS SAID THAT EVOLUTION WAS OKAY.

      IT SHOULD NOT EVER BE NEWS.

      YES, I AM SHOUTING. DEAL WITH IT.

      --
      BMO

      Please try to keep posts on topic.
      Try to reply to other people's comments instead of starting new threads.
      Read other people's messages before posting your own to avoid simply duplicating what has already been said.
      Use a clear subject that describes what your message is about.
      Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)

    14. Re:No by PopeRatzo · · Score: 1

      Can AI Games Create Super-Intelligent Humans?

      Of course. You only need to look around you here at Slashdot.

      Personally, I'm convinced that the AI in the original Deus Ex gave me god-like powers of concentration and cognition. However, the AI in Witcher 2 has set me back to approximately the mental capacity of a brain-damaged labrador retriever.

      So I guess it's a wash. But boy, when Call of Duty 4 Modern Warfare 3 Black Ops 2 DLC 1 comes out, am I ever gonna get smart again!

      --
      You are welcome on my lawn.
    15. Re:No by Cidolfas · · Score: 1

      Universe doesn't fight entropy. It slides towards. Life, as a pocket of order, necessitates a more rapid descent towards disorder as its consequence. In other words, life acts as a catalyst for the increase of entropy. So it doesn't violate the laws of thermodynamics. By introducing a catalyst, the slide into entropy is expedited.

      This is my religion.

      --
      I am become /dev/null, destroyer of data.
    16. Re:No by Anonymous Coward · · Score: 0

      I'm convinced at this point that "the earth is 6000 years old" is more often said sarcastically by atheists than seriously by religious people.

    17. Re:No by wagnerrp · · Score: 1

      The AI would be used to teach lectures, and provide students with guided self-learning. This would free up teachers to provide more one-to-one and one-to-few interaction with the students who need assistance. It would not replace teachers, merely shift their duties.

    18. Re:No by johanatan · · Score: 1

      Where do you draw the lines around this 'pocket or order'? And no matter where you draw them, do you not still see order?

    19. Re:No by johanatan · · Score: 1

      i.e., if you attempt to demarcate in this fashion, you at the very least create two orders-- the one that you consider 'ordered' and the other which you consider 'disordered'. That is an ordering in and of itself; however arbitrary it may seem.

    20. Re:No by Bing+Tsher+E · · Score: 1

      IT SHOULD NOT BE NEWS THAT TEXAS SAID THAT EVOLUTION WAS OKAY.

      But it has to be on the news, because such hysteria has been whipped up about 'them morons in flyover.' It just SHOCKS the intelligentsia when the perfectly ordinary happens in Texas. Their comic-book rendering of reality fails again.

    21. Re:No by LXPK · · Score: 2

      I'm Alex Peake the author of the article and your post is unintentionally inspiring, I look forward to the day when I can send my kids to Logical Preschool, although transitive properties are usually something teens learn in high school.

    22. Re:No by Fluffeh · · Score: 1

      You know, checking the replies to my post, seeing the post you are replying to - and then your reply, just made my day. Thank you.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    23. Re:No by DryGrian · · Score: 1

      Knowing your real name reveals the cleverness of your username. I award you one internets.

      --
      For optimal comment enjoyment, take red pill now.
    24. Re:No by Anonymous Coward · · Score: 0

      You are assuming that it will be the USA who is creating this AI. Only in the USA (and other third world countries) are the education systems which are being milked dry of money so that the military can have their latest and greatest killing machines. Other countries are actually spending as much if not more on education.

      Here in Australia, they are currently paying people to go do courses if they are unemployed. Why? With unemployment as it is (not as bad as the USA but not as good as it was five years ago), it is hard to find a job. Not having a job for a period of time makes it harder to get one but having the gap time filled up with a course, it not only shows that you are not a lazy bludger but it helps improve your job worthiness by having more qualifications.

    25. Re:No by Anonymous Coward · · Score: 0

      Creation in Texas failed for the same reason Proposition 19 failed in California, the Religious nutbags/Pot heads don't vote/pressure their elected officials

      - your Friendly neighborhood Demosthenes& Locke

    26. Re:No by __aayuzx6098 · · Score: 2

      Regards your .sig: All due respect, but science does *not* encompass the mystical ("Wovon man nicht sprechen kann, darüber muss man schweigen." -- L. Wittgenstein); rather the converse. Science and empirical method represents only a very tiny, self-referential fraction of what is intuited about the universe. Objectivity is more of a myth than Flying Spaghetti monsters (see Critical Theory; Post-modernism).

    27. Re:No by bmo · · Score: 1

      >But it has to be on the news, because such hysteria has been whipped up about 'them morons in flyover.'

      Anyone buying into ID/Creationism/Whatever the fuck they're calling it these days, is a bloody moron. Full stop.

      It is not hysteria when these people try to insert their religious views into the science classroom. It should not even be up for debate.

      --
      BMO

    28. Re:No by Anonymous Coward · · Score: 0

      This discussion would be incomplete without a mention of Asimov's short story The Last Question. (Not that it should be necessary to mention, much less link, but this is not the /. it used to be.)

    29. Re:No by LXPK · · Score: 2

      Thank you! I've been lurking on Slashdot all these many years and never acquired much karma. In the 90s I began the original Primer codebase as a branch of Slashcode and learned Perl as my first web language because I wanted to build on the early innovations in metamoderation that were so revolutionary at the time. It is an honor to be on Slashdot now, and an honor to be awarded one internet.

    30. Re:No by physburn · · Score: 1
      I like to bring hope, And to my knowledge a 'perpetual intelligence machine' has not been proved possible or impossible under the known laws of physics. Julian Baubour in the Cosmological Anthropic Principle, has demonstrated that different amounts of computation can be done in the universe accord to the class of cosmological model. E.g. GR with a cosmological constant 0, finite amount of computation in infinite time, but at no point those computation stop, machines can keep getter move efficient to squeeze the dregs out of the free energy in the universe for every, slowing to a finite sum, but never stopping. However in a collapsing universe with cosmological constant 0, the sum works that a infinite ammount of computation can be done in finite time, in themodymanic possiblity the computers reinvent themselves to be ever faster, preforming an infinite ammount of computation in finite time. Look it up if you what. There are a lot of dark energy models, which leaves the question unanswerable, until we know what dark energy is.

      ... ./ forever? yey or ney? , mystery machine to compute for ever?

      Dark Energy Feeds combined

    31. Re:No by xhrit · · Score: 1

      Its a nice thought but chances are if we develop super smart thinking machines that we will just offload all our thinking tasks to the AI to free up more brain power to consume reality tv/fox news/facebook/porn with... much the way having access to google affects your memory.

    32. Re:No by silentcoder · · Score: 2, Interesting

      You'd think geeks would understand basic physics better than this. It was okay when Asimov got thermodynamics just plain wrong - because it was 60 years ago and everybody had it wrong. Even Roger Penrose still had it wrong in the 70's but the whole "universe increases in entropy so why are there constellations and life" paradox doesn't exist.

      Real scientists figured that out a long, long time ago. The longer version is: thermodynamics is a model of the behavior of gasses in a closed system which makes a lot of assumptions (for starters: it treats all gas molecules as solid, perfect spheres that bounce off once another with no loss of velocity - e.g. energy transfer without friction). These assumptions are okay to make in thermodynamics because the energy "lost" to friction doesn't get "lost" from the system - it becomes heat energy and it all averages out. But they do mean something. Thermodynamics tells you if you dump a bunch of gas in a tank it will end up evenly spread rather than clumped in the corner (that is the ENTIRETY of the entropy law - and information entropy has NOTHING to do with it and the "relationship" is not even conjecture - it's BAD science fiction - for starters it goes in the OPPOSITE DIRECTION and the symbols in the equations have different meanings [c is a distance in geometry and a velocity in physics for example]). That is the purpose of thermodynamics, it's a model of physics that explains the behavior of gasses (and with minor adaptation liquids and solids) from a certain point of view, but it's a model of reality that ignores a bunch of inconvenient things because within the scale of the model those things have no measureable impact. Scientists call it "coarse-graining" - the details we don't see in thermodynamics because they are too small do matter on the scale of a star system.
      The most important detail that thermodynamics completely ignores is the force of gravity. There is no thermodynamic law that considers the impact of gravity. In a tank containing only one gass - it actually means that on average the gas will be slightly more concentrated on the bottom of the tank than the top - not enough to matter, so the model does it's job - but thats because individual gas molecules have very little mass, on astronomic scales the whole tank has almost no mass.
      But star systems and planets have huge amounts of mass - and suddenly a force which on the nuclear level is incredibly weak (a small speaker magnet has more than enough force to lift a nail against the gravity of the entire planet) starts to matter: a lot.
      Gravity on the universal force acts to collect things together, and the more they collect, the more gravity they have - it is a trend in the opposite direction of entropy.
      On small scales (what thermodynamics is for) entropy wins. On the scale of galaxies, entropy is (much) weaker than gravity and the entropic "heat death of the universe" is unscientific hogwash.

      In the real universe the battle between entropy and gravity is pretty close. That's why we don't have a "smoothly spread" universe now. If gravity was too strong - we'd have the opposite: the entire universe collapsed into a single black-hole. The ultimate singularity.

      In the end, one or the other may yet win out - but the odds of a black-hole ending is at least as good as a for an entropic heat death and either way for either to actually win when the difference is so small - would take a lot longer than the lifetime of the universe so far still - meaning we got at least a few hundred billion years left.

      --
      Unicode killed the ASCII-art *
    33. Re:No by Culture20 · · Score: 1

      Here in Australia, they are currently paying people to go do courses if they are unemployed. Why? With unemployment as it is (not as bad as the USA but not as good as it was five years ago), it is hard to find a job. Not having a job for a period of time makes it harder to get one but having the gap time filled up with a course, it not only shows that you are not a lazy bludger but it helps improve your job worthiness by having more qualifications.

      And now they're all over qualified for jobs (or burger flipping will require a Doctorate).

    34. Re:No by Anonymous Coward · · Score: 0

      How dare you insult my religion you infidel pig?!

    35. Re:No by MysteriousPreacher · · Score: 1

      Life itself basically violates the laws of thermodynamics.... if thought of as a closed system.

      This was a really odd opener. If we think of a diesel engine as a closed system then despite refueling it weekly we could marvel at how it violates conservation of energy. You seem to have a decent grasp of thermodynamics, so I'm assuming this was more a thought exercise.

      --
      -- Using the preview button since 2005
    36. Re:No by ultranova · · Score: 1

      Science and empirical method represents only a very tiny, self-referential fraction of what is intuited about the universe.

      Yes, you can intuit quite a bit. For example, the Greek intuited that the universe is made of four elements: Fire, Air, Earth and Water. If you don't test your intuitions, how do you know they're actually correct? And if you do test them, well, we have a name for that: science.

      Science encompasses everything that can be known. "Intuiting" is just a fancier name for making wild guesses.

      Objectivity is more of a myth than Flying Spaghetti monsters (see Critical Theory; Post-modernism).

      So, is that an objective truth or just your subjective opinion ?^)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    37. Re:No by LordLimecat · · Score: 2

      fueled by the educational system (which is running out of money).

      If you look at nea.org info (nea.org PDF), you can see a number of interesting things.

      First, that many "states" that rank quite high on "expenditure per pupil" (page 55)-- DC for example, which is #1-- do not coorelate to better education. In fact, DC is the top spender, and you will find MANY lamenting how bad schools are there.

      Second, the total revenue of schools (page 68) has RISEN significantly over the last 10 years. Crying about constantly running out of money as you get more and more each year is perhaps an indicator that the money needs to be used more widely.

      Third, if you look at "performance per dollar spent per pupil" (here) (2006), you can see that there isnt much of a correlation. NJ, NY, and DC are the top spenders, and are at the absolute bottom of the barrel in student SAT scores. Conversely, the top 15 or so scoring states all spend roughly 50% of what NJ, NY, and DC spend.

      If you need another example, perhaps this article would be enlightening.

      This is the same system that is demonizing teachers as greedy, unqualified babysitters

      Perhaps the problem IS those teachers which are greedy, and unqualified, and have some ridiculous politically driven objection to merit-based pay (ie, if your 9th grade students consistently get awful grades in later years or dont go to college or get rejected from college, perhaps you suck at preparing them for later years), as well as ridiculous objections to vouchers (not really clear what possible grounds there are for objecting to them).

      If your teachers are requesting ever more money, and yet we can see that there isnt really a correlation between "more money" and "better results"; and they also refuse to be evaluated in any meaningful way on how well they do their job-- and it absolutely CAN be done without people teaching to the test (which, dont get me wrong, I hate as much as the next person)-- forgive me if I think that the problem MIGHT not be the funding.

    38. Re:No by LordLimecat · · Score: 1

      The Creationists, ID-ists and the slew of others nutjobs all having their pound of flesh taught in the US school system seems to show that it certainly isn't simply a matter of getting the right teaching methods.

      If you really think that is "the problem" our school system has, you should do some rethinking. For example, arent these nutjobs the people who generally homeschool, and go to catholic private schools? Wonder how they score in comparison to public schools?

      So no, thats NOT whats dragging our education system down.

      I just think that saying our best teachers, professors and mentors are second rate to an AI is a long stretch.

      If we can see from the above that rote learning en masse is less effective than smaller classes (private schools) and more 1 on 1 teaching (homeschooling), what makes you think that an impersonal teacher would do better? We are a LONG way from an AI that can personally interact with someone in a meaningful way.

    39. Re:No by LordLimecat · · Score: 1

      CS Lewis once remarked that society is forever most worried about the things it has least cause to worry about.

      So here you are all a dither about the things being suggested and proposed, as we feed more and more money into failing school systems that continue to teach the things you think they should, while all the crazies go homeschool and outperform the national average.

      Is it possible you're picking your battles rather poorly, and that this really isnt something-- even for someone adamantly opposed to religion in school-- that is of primary concern right now? One would think that a concerned citizen would be more worried about bolstering poor SAT scores, college admissions rates, etc rather than worrying about the grim spectre of a proposal that had no impact on the state of education in Texas.

    40. Re:No by Anonymous Coward · · Score: 1

      A few worthwhile points, but mostly wrong and stupid.

      You don't understand thermodynamics at all. For starters, it doesn't ignore or have any problems accounting for gravity.

    41. Re:No by hierophanta · · Score: 1

      because of the reward system - given the current existential malaise that is natural in someone who isnt learning for survival. or more simply - because learning is currently not fun.

    42. Re:No by hierophanta · · Score: 1

      its not a closed system - so no version (right or wrong) of the laws of thermodynamics apply.

    43. Re:No by hierophanta · · Score: 1

      that depends if you inhabit an area of strong forces or weak forces: http://sciencepark.etacude.com/particle/forces.php or http://en.wikipedia.org/wiki/Fundamental_interaction#Weak_interaction (strong is just below that)

    44. Re:No by Anonymous Coward · · Score: 0

      Careful, you're going to REALLY upset the dogmatics here. Thermodynamics is one of those touchy subjects for them. Allows for perpetual motion if setup right. Much like a windmill or hydroelectric turbine.

    45. Re:No by BlueParrot · · Score: 1

      The longer version is: thermodynamics is a model of the behavior of gasses in a closed system which makes a lot of assumptions (for starters: it treats all gas molecules as solid, perfect spheres that bounce off once another with no loss of velocity - e.g. energy transfer without friction).

      Nonsense. In physics the entropy of a macro-state is defined in terms of a logarithm of the number of micro-sates that give the macro-state in question. For a system where the number of possible micro-states is large, and where any particular micro-state has comparable probability of occurring, then the most probably macro-state is one which is composed of a large number of micro-states.

      The second law of thermodynamics essentially say that for large systems the probability that the system will spontaneously tend towards a macro-state with few micro-state is very small. As an example, if you take a box full of dice and shake it, it is very unlikely that they all come up with the same side up.

      It so happens that you can demonstrate that every conservative force ( i.e all forces we know about including gravity ) obeys this basic principle

    46. Re:No by Thing+1 · · Score: 1

      Hi Alex, thanks. You might like another post of mine, the entirety of which was "you)fail)lisp" (in which I gave back the OP two closing parens that were left out of its post :) ).

      --
      I feel fantastic, and I'm still alive.
    47. Re:No by Thing+1 · · Score: 1

      With all due respect, yeah, okay, so your German translates to "Whereby one cannot speak, about that one must be quiet." So, you're saying I should shut up about things I cannot comprehend? I think it's really the other way around; the mystics should shut up about the things they can't comprehend, instead of inventing ridiculousness to show they have an answer, even if it's not provable (or probable).

      Furthermore, science can explain the changes that happen within your brain when you experience religion. The opposite is not the case; this was the basis for my sig, which of course had to be reduced to fit into less than a tweet.

      And I also thank my sibling respondent.

      Also I love the weasel words, "all due respect", especially when one is crapping all over another; it's showing that "all due respect" is close to "zero respect".

      --
      I feel fantastic, and I'm still alive.
    48. Re:No by silentcoder · · Score: 1

      Strange - Jack Kirby seems to agree with me, he's written three research papers and two books on the topic.

      --
      Unicode killed the ASCII-art *
    49. Re:No by silentcoder · · Score: 1

      Sorry, I meant Jack Cohen, I always get their names mixed up.

      --
      Unicode killed the ASCII-art *
    50. Re:No by silentcoder · · Score: 1

      Okay - answer this.
      Why is the entropy law of thermodynamics the ONLY physical law ever written that is not time-reversible ?
      Answer - because it's a coarse-grained law, and the details that get lost in coarse-graining is what we'd need to time-reverse it.

      Using an oversimplified analogy - it's very easy to scramble an egg, but unscrambling it is so incredibly difficult as to be only barely possible in theory. But it is possible. Entropy says it shouldn't be possible even in theory - because entropy coarse-grains the results.
      The thermodynamic model is an incredibly useful scientific model - even if it's first and third laws are really just restatements of Newtonian laws, but it does have it's limits.
      All scientific theories do - they all coarse-grain. What science DOES is to take a universe too complex to understand and explain it in simplified models that we CAN understand - and that is very useful and increases our understanding. Over time those models can get more complex, building on each other and themselves, and approach the reality but it could never get there (if it did, why have a model at all ?).
      One of the most basic rules of the philosophy of science is to remember that you're working with simplified models. Nearly always, it doesn't matter - but sometimes, sooner or later, you encounter areas where the coarse-graining of a scientific model is leaving out details that change the results.
      The simple truth is the universe is not trending towards an entropic state, you just have to look at it to see that is has - over time - become decidely MORE clumpy not LESS clumpy. To say "well entropy says the trend must eventually reverse" is too stare into the coarse-graining when reality most decidedly disagrees.

      Recognizing that science is based on simplified models that do not correspond exactly to reality doesn't weaken science, it makes it stronger by letting it get the most out of those models and then changing to a different model when needed.

      Here's another little brain-teaser for you. Thermodynamics predict that superconductors should be possible at very close to absolute zero. But we've built them at much higher temperatures, so high that liquid nitrogen cooling can keep them going - with them we've built electromagnets so powerful they keep the fastest train in the world running in mid-air from point to point.

      We did that twenty years ago. But how are they possible ? What lets them work at such a high temperature ? Answer - we have no idea. They are working in practice but they are theoretically impossible. The adjustment to the theories to account for this observation is one of the greatest unanswered questions in modern physics. There are good scientists working on the problem and some theories are showing promise for explanations but none of them have any real evidence to support them yet.
      All of them require changing some fundamental aspects of the laws of thermodynamics - we don't yet know what we'll be changing but it's simply a fact that we WILL be seeing a change in at least one of the laws of thermodynamics in order to explain how something that they currently declare impossible is working so reliably we can engineer trains with it. Somewhere in the coarse-graining something is getting lost that's huge. If the fact that the universe is NOT following an entropic trend was not a big enough hint, then high-termperature superconductors are, something has to give here.

      It's going to be very interesting to see what that something is.

      --
      Unicode killed the ASCII-art *
  3. Ah, no. by Anonymous Coward · · Score: 1

    There is a great divide between the teams of educated programmers building modern video games and the fat isolated losers who play them. This is just a way to appeal to the demographic that feels insecure about their intelligence and sees video games as a waste of time - which for the most part they are.

    1. Re:Ah, no. by Anonymous Coward · · Score: 0

      God I'm full of shit. I should stop posting while wearing my mother's panties.

  4. aperture education by Anonymous Coward · · Score: 5, Funny

    "children. Keep calm and continue testing."
    "At the end there will be cake."

    1. Re:aperture education by Anonymous Coward · · Score: 0

      "do not eat the blue gel"
      "don't scratch it, if it starts to itch"

    2. Re:aperture education by Anonymous Coward · · Score: 0

      the cake is an AI!!!!

    3. Re:aperture education by Chemisor · · Score: 1

      Unfortunately for their teeth, in this case the cake is not a lie.

    4. Re:aperture education by LXPK · · Score: 1

      There's a reason we're called Primer Labs.

    5. Re:aperture education by LXPK · · Score: 1

      Alex Peake here. You just guessed the text of one of our T-shirt designs.

  5. Fairyland by Anonymous Coward · · Score: 1

    Eventually they'll teach us to ignore the poisoned shot glasses and bore the giant's eye out.

    1. Re:Fairyland by physburn · · Score: 1

      Abso-bloody-lutely. Thats all your learn, From Games like Borderlands. But to the question of self-fueling feed back loops here, there a really isn't one, and if there is its not symbotic. Games teach the board people (in varying ammounts). Corporations make games. People make games, (but rarely can sell them, if there not Corporations). Computer Games are often the antipodetheis of real life for participatents, and rarely offer teaching much practical. Many Corporations, play ultra cricket, over stepping the mark, selling shit to sucker buyers, and making the buyers ever dumber for there next product. Thats life funny I may say, but without money your gay, dying from your far bosses glaze. As for AI's what sets the goals on the AI's that Wikia is probably going to make in the X many years I do not know. But I'll doubt they'll get any of Azimov's laws solidly built in. And probably very little in privacy settings. 3D Shooter Games - Summary of Recent News Items.

  6. Why do we need AI by Anonymous Coward · · Score: 0

    So that we can have more unemployed teachers?

    Anything AI or ROBOT these days should be seen as a threat to humanity. These things are being built so that the CEOs can replace YOU, not make your life easier.

    1. Re:Why do we need AI by superwiz · · Score: 1

      I, for one, welcome our horse-buggy overlords.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    2. Re:Why do we need AI by blue+trane · · Score: 2

      The answer is not to throttle technology; the answer is to understand that money creation is a technology in itself, and should be democratically controlled instead of the exclusive right of private individuals. The recent story about the Fed creating $16 trillion shows that govt could easily create enough money to provide a basic income to everyone, so that we can each explore the natural wonder and creativity that we are born with, using tools such as AI to expand knowledge ever-greater bounds...

  7. Well that's a new record by JoshuaZ · · Score: 5, Insightful

    This is one of the silliest versions of a Singularity I've seen yet, and there are already a lot of contenders. This has a lot of the common buzzwords and patterns (like a weakly substantiated claim of exponential growth). It is interesting in that this does superficially share some similarity with how we might improve our intelligence in the future. The issue of recursive self-improvement where each improvement leads to more improvement is not by itself ridiculous. Thus, for example humans might genetically engineer smarter humans who then engineer smarter humans and so on A more worrisome possibility is that an AI that doesn't share goals with humans might bootstrap itself by steadily improving itself to the point where it can easily out-think us. This scenario seems unlikely, but there are some very smart people who take that situation seriously.

    The idea contained in this post is however irrecoverably ridiculous. The games which succeed aren't the games that make people smarter and challenge us more. They are the games that most efficiently exploit human reward and mechanisms and associated social feelings. Games that succeed are games like World of Warcraft and Farmville not games that involve human intelligence in any substantial fashion. The only games that do that are games that teach little kids to add or multiply or factor, and they never succeed well because kids quickly grow bored of them. The games of the future will not be games that make us smarter. The games of the future will be the games which get us to compulsively click more.

    1. Re:Well that's a new record by NoNonAlphaCharsHere · · Score: 1

      Indeed. I think it's made all the more new-age crystal-meditation stream-of-consciousness buzzword babble by the fact it's a transcript of a talk. I think I got to about the fourth paragraph before I started skimming and scrolling. No way I'm going to read this drivel. Besides, if I want Singularity Silliness, I go straight to the source - Ray Kurzweil.

      If we really want to make strides in AI, we need to have some software that learns and tries new things - and put it into an arms race with others of its own kind.

    2. Re:Well that's a new record by Anonymous Coward · · Score: 0

      That's the thing though AI has no need or desire. Without need nothing can approach human intellect because human intellect is all about extending intentional selves into things in-order to fulfill desires.

      "The games of the future will be the games which get us to compulsively click more."

      This is almost exactly what Plato said about poetry!

    3. Re:Well that's a new record by Anonymous Coward · · Score: 0

      Explain Starcraft 2

    4. Re:Well that's a new record by kumma · · Score: 1

      Yep. And one could also claim that games create more stupid humans who then create more stupid games.

    5. Re:Well that's a new record by Squiggle · · Score: 1

      What if I make a game that shows how games like Warcraft and Farmville exploit people's weaknesses for profit? Or a game that rewards you for getting your friends to stop playing any of that genre of game.

      Remember, what Alex Peake and a lot of the Gamification people are talking about are games that have an awareness that bringing the player out of the game environment and into other environments is part of the goal of the game. You are specifically encouraged to stop playing (temporarily) and get involved in other things. Likely Peake would want an AI that recognized that the player was growing too dependent on it and would create challenges to build an interest and attachment to other things and people.

      The disgusting zombification (learned dependence, ignorance, apathy and misinformation) inherent in the mediums and products of those that seek to exploit others is not really present in the mediums and work with free software-like philosophy. That is why free software is so important. I personally would be very reluctant to have my child interact heavily with any AI that wasn't completely free software. Give me 30 minutes and I think I could convince most any parent of the same.

      --
      Complexity Happens
    6. Re:Well that's a new record by Bing+Tsher+E · · Score: 2

      This is one of the silliest versions of a Singularity I've seen yet, and there are already a lot of contenders.

      I just had to stare at the original post in wonderment.
      The whole 'self-fueling feedback loop which creates 'a Moore's law for artificial intelligence,' with accelerating returns'

      Da-woop-dee-woop-de-woo.

      An AI generated that big clump of meaningless drivel and buzzwords, didn't it?

      Or has Minsky broken into the liquor cabinet again?

      Minsky!!!??!!?

    7. Re:Well that's a new record by Anonymous Coward · · Score: 0

      Also the fact that human intelligence probably has a very real physical limit---while we can potentially increase artificial intelligence at an exponential rate, I doubt such a possibility exists for real actual flesh-and-blood humans. In other words, no amount of learning or tutoring will give you more intelligence than what you got from good old fashioned evolution.

    8. Re:Well that's a new record by ipwndk · · Score: 1

      Of course AI can have needs or desires. It's just a matter of putting it in there.

      --
      01 REDEFINE REALITY.
    9. Re:Well that's a new record by Anonymous Coward · · Score: 0

      You know what I really hate about all this sort of bullshit. It's usually Americans spouting it - and it usually comes from the point of view of how super-intelligent machines will work with us to make things better.

      What makes Americans think that? Take a look at how you treat your underclasses... these AIs will be born out of your attitudes and values. The way you treat your poor and vulnerable will be how superior machines will treat you.

    10. Re:Well that's a new record by Anonymous Coward · · Score: 0

      Exactly. I couldn't believe the amount of bullshit I was reading up to this post... Plus, if anything, games are being dumbed down more and more each year.

    11. Re:Well that's a new record by tehcyder · · Score: 1

      I personally would be very reluctant to have my child interact heavily with any AI that wasn't completely free software.

      Why would a true AI want to let you see its source code?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    12. Re:Well that's a new record by LordLimecat · · Score: 1

      Games that succeed are games like World of Warcraft and Farmville not games that involve human intelligence in any substantial fashion.

      People who quite enjoy tetris might remark that the two are not mutually exclusive. And as someone who used to do a lot of WoW, I would also remark that many aspects of that game relied on intelligence-- predicting enemy moves, positioning, multitasking (focusing on 3 opponents simultaneously, performing several simultaneous actions depending on class), optimally timing moves, etc.

      Most games that are rewarding-- at least for me-- tend to involve some level of problem solving.

    13. Re:Well that's a new record by Anonymous Coward · · Score: 0

      People keep worrying that somehow robots and computer escape our control and become a menace.

      I think that it's easier that they are a menace because they are under our control.

      Back to topic. In the seventies we had asteroids, gravitar, lunar lander. Now we have angry birds. IMHO TFA has problems relating with reality.

    14. Re:Well that's a new record by LXPK · · Score: 1

      Alex Peake here. "If we really want to make strides in AI, we need to have some software that learns and tries new things - and put it into an arms race [wikipedia.org] with others of its own kind."

      This is half of what we are doing with Primer. But before AI can just go off and learn everything on its own, it is most useful for its ability to help us learn everything. Teaching humans is the market AI needs to grow in a useful direction, and it is the feedback loop between the players and the mentor AI that can allow players to become game developers who can consistently improve their own learning experience by contributing new AI to the mix.

    15. Re:Well that's a new record by LXPK · · Score: 1

      Alex Peake here. Great points and you're on to what we're really up to.

      Primer exists to get players outside in the real world mentoring each other to accomplish real missions of their own choosing.

      Code Hero will start this process by getting players to learn computer programming and teach each other to advance in the game.

    16. Re:Well that's a new record by AdamThor · · Score: 1

      Why would a true AI want to let you see its source code?

      For that matter, why would a true AI want to educate your child?

      --
      -- "Oh. This guy again."
    17. Re:Well that's a new record by rastoboy29 · · Score: 1

      That's just the games for the peons you're referring to.

      Many games, like say Civilization, definitely enhance one's abilities--like strategic thinking, in the case of Civ.

  8. Citing lessons drawn from Neal Stephenson's The Di by SpectreBlofeld · · Score: 3, Insightful

    I don't think citing a work of fiction to support your thesis about video games will get you taken very seriously,

  9. I do that too! by Anonymous Coward · · Score: 0

    I do the same thing this guy does, I use star trek and other sci fi movies to bolsert my argument. People just seem to think I"m a crakpot and this guy well ... eh well actually

    1. Re:I do that too! by Anonymous Coward · · Score: 0

      I use Jules Verne! oh wait...

  10. Byproducts creating intelligence? by AirStyle · · Score: 1

    I don't think that would be the case. The PEOPLE CREATING the AI are the ones that are teaching the gamers, not the game itself. It's just being taught THROUGH the game, and that's not entirely true. If the gamers are able to derive equations for better AI handling by watching other AI in progress, then good for them. However, it still stands that if you really wanted game AI to become smarter, just do what everyone else already does: go to AI classes.

    1. Re:Byproducts creating intelligence? by gmuslera · · Score: 1

      Some games are already creating smarter people, not because were created with that goal, but because make people think, solve problems, even using different than normal approachs. Even Angry Birds fall into that category.Being more intelligent also improves for information outside any game or from different games, so its not limited as somethimg exclusively related to some game designers.

  11. Re:Citing lessons drawn from Neal Stephenson's The by WrongSizeGlass · · Score: 3, Funny

    I don't think citing a work of fiction to support your thesis about video games will get you taken very seriously,

    Not mention his reference to 'muggle magic'.

  12. You cannot assume... by hsthompson69 · · Score: 1

    ...that human intelligence can be modeled as an algorithm. The vague promises of "AI" have failed to appear not because we're not working hard enough, but because this simply isn't a problem that can be satisfactorily solved.

    The first true "AI" is going to be biologically engineered, not electronically.

    1. Re:You cannot assume... by superwiz · · Score: 1

      What makes you think that AI hasn't been created? As far as I am concerned any Bayesian filter is AI. A computer program which can tell the difference between spam and not spam better and faster than a secretary is, in fact, more intelligent in that problem domain than a human. And before you say that it's just a machine, recall that such a computer program makes mistakes and that it learns and can be trained to make less mistakes.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    2. Re:You cannot assume... by hsthompson69 · · Score: 1

      We can lower the bar for what we call "AI", but frankly, the amazing work that can be done in certain problem domains through calculation really isn't what we mean by "intelligence". Categorizing something into "spam" or "not spam" is a simple binary task, one which I'll argue that humans can do *better*, even if they can't do it *faster*. Deciding if someone is being sarcastic or not, or any sort of learning, that's another thing entirely.

      Find me something that passes the Turing Test, then we'll talk :)

    3. Re:You cannot assume... by The+Master+Control+P · · Score: 1

      Intelligence is not the ability of an expert system to do what it was programmed to do well, it's... well it's many things.

      It's the ability to apply things from one problem domain to another via analogical reasoning. The ability to apply induction and deduction to identify new problems. The ability to identify correlations between things. To then test them and prune the meaningless junk from the correlation matrix (This is what crackpots and conspiracy theorists fail at). It's the ability to identify specific problems and generate expert programs to solve them, which then become integrated into the brain until you don't know they're there. And a lot of other cerebral things, all (in the only known case) driven and profoundly manipulated by an underlying primitive mind that seeks food, shelter and sex.

      AI hasn't been created because we don't even known what natural intelligence is, beyond the Supreme Court's famous "I know it when I see it."

    4. Re:You cannot assume... by Anonymous Coward · · Score: 0

      Find me something that passes the Turing Test, then we'll talk :)

      Haven't we already had several "somethings" that pass the Turing Test?

    5. Re:You cannot assume... by ShooterNeo · · Score: 1

      Well, that's a hypothesis that fits the evidence. But another hypothesis, beyond saying "we we don't even known what natural intelligence is" would be "we know what natural intelligence is, but it involves about 1000 interacting subsystems in a human brain many of which we don't yet know how to duplicate"

      Modern neuroscience has surprisingly cogent explanations how it all works together, the trouble is that many of the tricks the brain does would be very tough to duplicate with current technology. For example, the feedback systems that make it all work are tied to a biological body via a network of molecular sensors. We don't have hardware remotely comparable to that as of yet.

      The complexity is also immense, and it's wired together in such a way that all the systems are interrelated. Even if the world's fastest supercomputer could simulate a human sized network efficiently (it can't...not because the brain is so powerful but more because simulations using current cpus are hideously inefficient) we don't have more than a tiny fragment of the neural map that such a simulation would need to function.

      So it's not really a total mystery like the general opinion here is on slashdot...but a very complex problem that would take immense resources and many years to solve. Well, there isn't very much money spent on AI research. Certainly not the hundreds of billions of dollars/year that "common sense" would dictate that we should be spending. (because even partially working AI could save millions of human lives every year and massively increase human productivity, and fully functioning AI would allow us to unleash a golden age of technological development never before seen on earth)

    6. Re:You cannot assume... by wagnerrp · · Score: 1

      Categorizing spam is not a simple binary task. It is an inherently analog statistical inference. You take that bit of data, and you take a bunch of other bits of data, and you calculate the likelihood that it matches. You can boil this down to a single pass/fail, or you can filter into any number of categories from certainly spam, probably spam, likely spam, maybe spam, unlikely spam, and react on each scenario differently.

    7. Re:You cannot assume... by ralphdaugherty · · Score: 1

      You can boil this down to a single pass/fail, or you can filter into any number of categories from certainly spam, probably spam, likely spam, maybe spam, unlikely spam, and react on each scenario differently.

      So when there's more than two possibilities it's not a binary task?

    8. Re:You cannot assume... by wagnerrp · · Score: 1

      Why not? The brain at its core is nothing more than an electrochemical computer. The power of the brain comes from that it is insanely parallel, and inherently imperfect. A problem is run many times through many different pathways coming up with many different solutions. Those results are tallied and a statistical best guess is chosen. The brain never comes up with correct answers, just probable ones. One prominent theory is that hard intelligence is born as a byproduct of this randomness.

      The problem is that this is completely counter to how we build computers, and machines in general. Precision is paramount to performance. Every few years, some computer engineering professor comes out with a way to radically reduce power consumption by making computers prone to errors, but robust against them. Every few years, nothing happens, because this is such a foreign concept to everything we've built previously, that we can't figure out how to make it work. It will be a huge leap in computing power, for types of problems that can handle it, but it will require a complete paradigm shift in engineering and programming to make it happen. That is where you will see the beginnings of what you might consider "true AI".

    9. Re:You cannot assume... by hsthompson69 · · Score: 1

      You cannot blithely assert that the brain works the way you posit. While the brain may very well be simply a collection of electro-stimulated biochemicals, that gives us no insight as to how you could possibly organize those biochemicals or simulate their action or function into discrete computational work. What we discern as randomness may actually have a pattern we are simply too dull to appreciate quite yet.

      We can't even come close to simulating the 300,000 - 400,000 neurons in an ant's brain, much less the exact behavior of even a single-celled organism (which can have over 200 trillion molecules you'd have to simulate). I've got very little hope that we'll ever find an algorithmic path to AI - most likely, we'll simply hop on with bio-engineering, and simply create new life forms and just consider that whole brain thing a black box we can tweak here and there without fully understanding it.

    10. Re:You cannot assume... by hsthompson69 · · Score: 1

      Categorizing spam has no analog component to it at all. No matter how many categories you decide to define, you'll never have an analog continuum - you'll have a discrete set of numbers.

      In any case, the very definition of "spam" is a subjective one (dependent on the reader and the content), and currently our spam filters can only do the most basic pass (even if they do it incredibly fast). When you can create categories like "certainly spam for Gina, but not spam for Fred", and "a joke spam that Bob would enjoy, but one that would offend Lisa", then you're talking intelligence.

    11. Re:You cannot assume... by superwiz · · Score: 1

      Spam filters pass the Turing Test. I am not lowering the bar for what's intelligent. It's not simply calculating. You missed the whole point that it can learn.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    12. Re:You cannot assume... by superwiz · · Score: 1

      When you can create categories like "certainly spam for Gina, but not spam for Fred", and "a joke spam that Bob would enjoy, but one that would offend Lisa", then you're talking intelligence.

      Then you ARE talking intelligent. Spam filter are doing that.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    13. Re:You cannot assume... by superwiz · · Score: 1

      Are you sure every human being would pass your test? Generally Turing Test is considered the bar for intelligence. Anything which makes mistakes and learns and gets better over time through learning pretty much passes it.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    14. Re:You cannot assume... by I'm+not+really+here · · Score: 1

      Google's spam filters are that specific... they apply both globally and individually. Google knows that email from ebay is spam to me in my one account, but is vital information and "important" in my other account.

      --
      Before commenting on the Bible, please read it first
    15. Re:You cannot assume... by hsthompson69 · · Score: 1

      The problem is that besides being told directly, even Google's spam filters cannot determine by deduction what other rules it should know based on that. For example, if email from ebay is spam to you in one account, but vital and important in another, does that also mean craigslist email should be treated the same way? Could it tell the difference between a falsified spam ebay email, and a legitimate one, based on content (rather than headers or other technical traces)? Can it discern that because *you* have two separate buckets that *I* should also have two separate buckets?

      Hardcoding rules is easy. Jumping to an interesting and novel conclusion based on some existing rules is not :)

    16. Re:You cannot assume... by Anonymous Coward · · Score: 0

      Well, Watson?

    17. Re:You cannot assume... by hsthompson69 · · Score: 1

      To be clear, I'm talking about categories being created through intelligent deduction, not through hard coding. Deciding that a specific type of email is spam for Gina, but not spam for Fred, based on an understanding of who Gina and Fred are and how they relate to the particular email is one thing - deciding that a specific type of email is spam for Gina but not spam for Fred because Gina or Fred specifically told the SpamFilter so is something much less impressive.

    18. Re:You cannot assume... by hsthompson69 · · Score: 1

      Spam filters don't even *attempt* the Turing Test.

      http://en.wikipedia.org/wiki/Turing_test

      I've never had a Spam filter engage in a text-based conversation with me to convince me it was human.

    19. Re:You cannot assume... by superwiz · · Score: 1

      The statement stands. Spam filters today will deduce what kinds of emails are spam depending on what other kinds of emails you deemed to be spam. It works much better based if there is more data, so a mass system like gmail gets a better chance at deducing categories than (for example) your local machine spam filter. This is simply because it has more emails to examine. But it's often good enough to weight one category against another and make a semi-intelligent decision. Let's put it this way: my spam filter knows me better than my mother and knows my mother better than I know her. And at no point in time did I or my mother have to go and select some list of categories or do any kind of pre-training of the filter. And the same filter which used to make a few mistakes a month makes maybe one mistake a year now. I think you underestimate how far AI has gone in auto-deducing contextual information.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    20. Re:You cannot assume... by hsthompson69 · · Score: 1

      Do you think your spam filter could look at three paragraphs written by you, and three paragraphs written by your mother, and decide which one is which?

      Fuzzy matching based on hard coded input is not what we mean when we say "AI" - I'm looking for a program that can pass the Turing Test, not one that can brute force through a million hard coded filters.

      I'd argue at this point, the biggest problem with spam filters are probably false positives - those mistakes generally aren't noticed unless you're regularly checking your Spam box. There usually isn't a lot of opportunity for false positives (new contact with odd email address and certain keywords but important to you), so you might not have it occur often, but it represents a very big weakness in current filter logic.

    21. Re:You cannot assume... by superwiz · · Score: 1

      Do you think your spam filter could look at three paragraphs written by you, and three paragraphs written by your mother, and decide which one is which?

      No, but then it couldn't tell my mother from me from a blood sample. That's not the task. Do you think your secretary could tell a paragraph written by you from a paragraph written by your mother? No. Do you think a school teacher could tell a paragraph written by one student from a paragraph written by another student? Probably. Could the same teacher could decide if a particular email not pertaining to school work, but pertaining to interests of one child but not another child, could tell if that email is spam for one student but not for the other? No. Because that's not the task the teacher has learned to perform.

      You keep insisting that the input is hard coded. It's not. Spam (at least in its content rather than in its format) is not hard coded. And I am talking about content-based filters.

      I'd argue at this point, the biggest problem with spam filters are probably false positives - those mistakes generally aren't noticed unless you're regularly checking your Spam box.

      False positives is what makes them intelligent. They can learn very quickly from a few identified false positives. Meanwhile, every single HuffPost or Blizzard article that I receive goes straight into the spam box. And I like that. This is happening despite the fact that I never marked Huff Post as spam (although I did mark Blizzard's emails as spam). It just figured out that I would prefer not to see the nonsense from Huff Post. Meanwhile, people who do like Huff Post would prefer those articles to stay in the Inbox. I think you severely underestimate what spam filters do. You keep thinking (and arguing on the basis that) they need to be spoon-fed categories and training data. They don't. Like I said before, I might get a false positive once in a few months, but that's a better track record than you'd get with even a smart human being doing filtering for you.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    22. Re:You cannot assume... by hsthompson69 · · Score: 1

      Computerized spam filters work better than a smart human being because of pure volume, not because of any sort of intelligence.

      A spam filter will never realize that you really are interested in a story from Huff Post because it happens to be about one of your relatives, or heck *about you*. It has no inherent understanding about what makes something desirable, or undesirable - it's simply a collection of hard coded filters with some fuzzy matching. It may *appear* intelligent to you, but I'm afraid that's a false positive :)

    23. Re:You cannot assume... by superwiz · · Score: 1

      Of course, it does have such an understanding. You keep thinking that the categories it matches are hard coded. As I already pointed out, that's a mistake. It's just simply not so. By the way, appearing intelligent to a human being (to most human beings actually) is tantamount to passing a Turing Test. So it passes even under the assumption that its functionality is less sophisticated than it actually is. I am not sure that I would care to read a Huff Post article just because it was about me. No more than I would care to read spam containing some topics that I actually care about, but whose ultimate goal is to deliver some spam rather than to inform me on those topics. In this sense, I would insist that the spam filter is actually more intelligent than many human beings on its treatment of Huff Post: it recognizes enough about it to know that its content drives an agenda rather than delivers information.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    24. Re:You cannot assume... by hsthompson69 · · Score: 1

      Your argument reminds me of conversations I used to have about robots. You can, through the same sort of reasoning you're using, declare that essentially, anything is a robot. Not just your typical "build a car" robots, but even your microwave, or your wristwatch, or even just a single magnet.

      How about this - what is the difference between a non-intelligent spam filter, and an intelligent one? If I create a spam filter that simply hardcodes a table, and it *appears* intelligent to you, is it therefore intelligent? Where would *you* draw the line?

      SELECT * FROM TABLE WHERE ISSPAM="false";

    25. Re:You cannot assume... by superwiz · · Score: 1

      I am gonna stop at this point. I think you are might be stuck in a tautology... something along the lines of "it's not intelligent because its programmed and nothing programmed can be intelligent." From what I see I answered the questions that you are posing again. If ever get less emotionally invested in your position, you might enjoy rereading this discussion. If not, I wish you well anyway.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    26. Re:You cannot assume... by hsthompson69 · · Score: 1

      I'm sorry, perhaps I've misunderstood your position. Correct me if I'm wrong, but it seems as if you're arguing that your typical spam filter is intelligent because it appears intelligent, and that simply appearing intelligent is the whole point of the Turing Test, so your typical spam filter therefore has passed the Turing Test.

      From my point of view, you're making a leap in rationale that cannot be justified, so I'm trying to better understand your position by asking a different question, that is, what would you consider as *not* intelligent? If you can sufficiently expound upon what you think would *not* fit the definition of artificial intelligence, then maybe you can explain your point better. Perhaps "intelligence" is simply a matter of speed (if the spam filter was slow, you'd consider it unintelligent). Or maybe your criteria is the % of false positives, or the % of false negatives.

      I can only speculate wildly about what your criteria would be, though - you haven't made clear at all what you think would *not* be artificial intelligence.

      Now perhaps you simply haven't thought of the question in those terms before, and don't have a ready answer, and I can understand that. But I definitely think it's something you should at least try to think about someday :)

    27. Re:You cannot assume... by superwiz · · Score: 1
      A calculator is not intelligent. If its programming doesn't allow to perform a certain operation correctly, it will never perform it correctly. A word-processor is not intelligent. If it can't understand that a certain language pattern is my choice of writing style, it will never learn to understand that. It is within a word-processor's task domain, however to analyze writing styles and evaluate them. If it doesn't improve in its primary function from experience, then it's not intelligent. Spam filter do improve. They form new associations and they evaluate how useful these associations are in differentiating a spam from a non-spam. Some of these associations are fed into them. But not all. Since they are able to improve over time at its primary task, it's learning. For example, let's say it didn't know that email A was a spam a year ago (even though it was). But because of what it learned over the year, it now knows that A is a spam. It didn't necessarily learn that A's sender was a spammer. Nor did it learn that this exact subject matter is spam. It is better able to analyze the "content" of the email. For example, I mark 1 email about "wow gold" as spam. And then all emails from wow gold sellers go to the spam folder on their own. Meanwhile the emails with financials news about gold metal do not. There are many WoW gold sellers. And they use many different methods to try to fool spam filters (intentional misspellings and such). And sometimes, they distort what they say enough to actually fool such a filter. But when that happens, more often than not, I have problems following their sentence structure myself. So the kind of distortion in communication that is necessary to fool the filter is actually enough to fool a human being.

      Main point: if it learns on its own, it's intelligent. If it doesn't learn from its own mistakes, it's not. This goes for both programs and people, btw. Oh, and in my view, human brain is a just a very sophisticated Bayesian filter. So as far as I am concerned, brains and spam filters work on a similar principle: learning through re-enforcement.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    28. Re:You cannot assume... by hsthompson69 · · Score: 1

      So if I understand you correctly, you're making two assertions. One is that intelligence is defined by learning from mistakes. The second is that the human brain can simply be defined as a Bayesian filter.

      Understanding that you see human intelligence as merely an implementation of a complex Bayesian filter gives me an insight as to why you would see a spam filter as intelligent.

      I think your criteria probably needs some further filtering, though. For example, my spell checker starts off with a dictionary of words. When it makes a mistake, I tell it that it made a mistake, and it learns a new allowed word or spelling. I'll assert that this fits your definition of "learns on its own", even though you have to tell it that it made a mistake (just like you tell a spam filter to add something to a white list or black list). I'm not sure if you'd count a spell checker as "intelligent".

      You might refine it to the following criteria - "if it learns on its own, by recognizing its own mistakes without being *told* it made a mistake, it is intelligent." This would exclude the spell checker, and probably to a great degree the spam filter.

      Now, if the spam filter *wasn't told* something was "spam" or "not spam", but deduced from say, the fact that you deleted certain things, or spent more time reading certain things than others, or some other pattern recognition in your behavior (besides explicit marking of certain emails as spam), I'd agree that it was intelligent. In this case, it wouldn't be *told* it made a mistake, it would figure it out by non-trivial observation.

      I think this revised criteria would include the human brain as "intelligent", for the most part, but I would be hard pressed to say that the ability to understand that you made a mistake without outside prompting is something that can be modeled by a Bayesian filter.

    29. Re:You cannot assume... by superwiz · · Score: 1

      I think your criteria probably needs some further filtering, though. For example, my spell checker starts off with a dictionary of words. When it makes a mistake, I tell it that it made a mistake, and it learns a new allowed word or spelling. I'll assert that this fits your definition of "learns on its own", even though you have to tell it that it made a mistake (just like you tell a spam filter to add something to a white list or black list). I'm not sure if you'd count a spell checker as "intelligent".

      Well, no. If your spell checker realized that "necessity" is spelled with 1 "c" after being told that "necessary" is spelled with 1 "c", then it would be exhibiting a sign of intelligence. However, in general spelling is too primitive an activity (compared to reading, for example) to be used for measuring intelligence. This is as true in computers as it is in humans.

      You might refine it to the following criteria - "if it learns on its own, by recognizing its own mistakes without being *told* it made a mistake, it is intelligent." This would exclude the spell checker, and probably to a great degree the spam filter.

      That's too narrow. Human beings learn from feedback from their senses. Which, often enough, means they need to be "told" that they are incorrect. Let's go with the following scenario: a basketball player. He first learns how his hands respond by throwing the ball and associating the effort his hand made with the trajectory of the ball he is able to observe. This "feedback" that he gets on the initial throws allows him to make very drastic adjustments in his motions at first. This is the equivalent of the initial training of a spam filter. As the player gets better, he doesn't need to observe the ball for the full trajectory. Just it's final phase. He is making micro adjustments. Just as the spam filter makes less and less mistakes and only messes on the more subtle differences. Playing basketball may not be an act of intelligence. But it is learning. And learning from introspection, when combined with forming and testing hypothesis, becomes intelligence. Since spam filters are learning and they do form hypothesis (in the form of new testable criteria), they are intelligent.

      Brain is a very sophisticated Bayesian filter. You don't "know" anything. You estimate probabilities. As the old saying goes, "when you see the sun come up everyday, you come to expect it." That is, when you observe a certain outcome to result from the same inputs, you estimate with high probability that it will continue to result from the same inputs.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    30. Re:You cannot assume... by hsthompson69 · · Score: 1

      However, in general spelling is too primitive an activity (compared to reading, for example) to be used for measuring intelligence.

      Interesting. You started off with "must learn from mistakes", and added another dimension "must not be a primitive activity". I wonder what criteria you would propose to discern between "primitive" and "not-primitive". We could draw the line simply at "spelling" versus "reading"...or maybe we could assert even "reading" is primitive compared to say, "translating". Or "translating" might be primitive compared to "poetry" or some other art. Is there a bright line somewhere there?

      Playing basketball may not be an act of intelligence. But it is learning. And learning from introspection, when combined with forming and testing hypothesis, becomes intelligence. Since spam filters are learning and they do form hypothesis (in the form of new testable criteria), they are intelligent.

      Wait, I'm not following - you used an example of non-intelligence, and compared it favorably to a spam filter. I think you need to demonstrate an *intelligent* activity that compares to a spam filter. For example, let's say learning tact. Through acts of communication with others, and observations of their verbal and physical reactions, you learn what things make people uncomfortable, and what things seem relatively benign, even when people don't explicitly *tell* you you've made a mistake. Find me a spam filter that can learn, without being explicitly *told* it made an error, and I'll start believing it's exhibiting intelligence.

      Brain is a very sophisticated Bayesian filter. You don't "know" anything. You estimate probabilities. As the old saying goes, "when you see the sun come up everyday, you come to expect it." That is, when you observe a certain outcome to result from the same inputs, you estimate with high probability that it will continue to result from the same inputs.

      I would argue that that's *part* of the brain, but not all of it. That's sort of lizard brain type of activity, that happens without conscious thought. Now, I suppose you could favorably compare a spam filter to a reptile (having had a snake before, those things act pretty much like robots - no real emotion or higher intelligence at all, just a wad of instincts and bayesian filters).

      The conscious mind, the one that can imagine things it *hasn't* seen, or engage in humor, introspection, or art, that's something different. When a spam filter looks at its own code and says, "gee. these particular blocks of code aren't all that efficient, let me try a different compiler, maybe a different language, and rebuild that whole section to be more zippy", I'll agree, that's getting into the realm of intelligence.

      In any case, it seems like you've got a fairly sophisticated rationale, and I'll even concede that it's internally consistent with your basic premises (even if I might detail out some of the criteria further), but I think our disagreement comes from our basic premises, namely, you see the brain as a bayesian filter, and I have a different opinion. I'm not sure if there is a way to discern between the two points of view from a truth standpoint, but you've given me some very interesting things to think about, and I thank you for that :)

    31. Re:You cannot assume... by superwiz · · Score: 1

      Is there a bright line somewhere there?

      The delineation is probably that any task which can be accomplished with a look-up table of under a a billion entries is not "sophisticated". Spelling certainly yields itself to such a lookup solution.

      Find me a spam filter that can learn, without being explicitly *told* it made an error, and I'll start believing it's exhibiting intelligence.

      Again, that's too tall an order. Find me a human being who can figure out each one of his spelling errors without external references. What if I insist that the human being correcting a spam filter's errors is acting like a teacher watching over a child who is trying to learn? Certainly you wouldn't expect the child not never make a mistake, would you? And certain mistakes would not be noticeable to a child without being first told that they are mistakes.

      would argue that that's *part* of the brain, but not all of it. That's sort of lizard brain type of activity, that happens without conscious thought. Now, I suppose you could favorably compare a spam filter to a reptile (having had a snake before, those things act pretty much like robots - no real emotion or higher intelligence at all, just a wad of instincts and bayesian filters).

      Why? The frontal cortex acts the same way. And, in fact, the ability to extrapolate knowledge from observed phenomena is not something one generally attributes to a lizard. A lizard wouldn't expect a sun to come up just because he's seen it many times. Such an expectation is unique to intelligence. This adaptation of expectations (or to put it in other way, moderation of instincts based on observed phenomena) is indicative of higher functions. And it is very much a Bayesian filter activity. The only missing part is "creativity". But one could argue that it's part of the extrapolation mechanism. And it is identical to a sophisticated hypothesis-forming mechanism. Since spam filters do have hypothesis-forming ability and they do adapt their behavior based on the observed data and the oversight correction, I am still not seeing how you can equate them to just a lizard.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    32. Re:You cannot assume... by hsthompson69 · · Score: 1

      Find me a human being who can figure out each one of his spelling errors without external references.

      Well, a spell checker is for someone *else's* errors, so what you're really looking for is a human being to can figure out someone *else's* spelling errors without external references, and I'll argue that that *is* possible with human intelligence, since a human may simply look for consistency with other parts of the text. So take a text, with a dozen words that I don't know how to spell. Mispell half of them. I'll do *way* better than any computer.

      What if I insist that the human being correcting a spam filter's errors is acting like a teacher watching over a child who is trying to learn?

      The best teachers don't actually tell the child "wrong, this is how you do it". Most of them will approach it with "are you sure?" or "show me that part again", and let the *child* lead the learning, rather than do by rote memorization.

      A lizard wouldn't expect a sun to come up just because he's seen it many times. Such an expectation is unique to intelligence.

      So are you trying to assert that a spam filter *anticipates* things? I can see how it may seem that way (I've marked Target and Walmart as spam, so it anticipates that I would also mark Walgreens as spam), but isn't that just a lookup table? Now, maybe if the spam filter anticipated something like you *wanting* spam after you reached a certain age (anticipating a desire for Viagra information, for example), *that* would be intelligence - an anticipation without an explicit table lookup of similarity.

      Since spam filters do have hypothesis-forming ability and they do adapt their behavior based on the observed data and the oversight correction

      I'm not sure if I quite believe that. I mean, I think there are different levels of hypothesis-forming ability - you've got your spell checker which may hypothesize, until you tell it otherwise, that a misspelled word in lower case is a mistake, but in uppercase, it's fine because it's probably an acronym. Then you've got your child which may laugh at a joke they don't understand because they hypothesize from speech style and body language that someone was *trying* to be funny. I'm not sure where the bright line is there, but it seems that it's not a very clear demarcation.

  13. What if there are bugs? by Anonymous Coward · · Score: 0

    And the subject is really in reference to Ender's Game. What kind of bugs did you think I was referring to?

  14. Artificial Intelligence 2012 by bitbucketeer · · Score: 2

    The gold farming bot that can pay off a $14.8 trillion debt has my vote!

    1. Re:Artificial Intelligence 2012 by superwiz · · Score: 1

      Debt isn't hard to repay. It's only hard to repay if you want to keep borrowing to keep supporting price-fixing schemes we have going.

      --
      Any guest worker system is indistinguishable from indentured servitude.
  15. Er, no by jonahbron · · Score: 0

    Can they teach you how to make a better game? Yes. Can they enhance your brain and may you super-intelligent? No.

    1. Re:Er, no by PopeRatzo · · Score: 1

      Can they enhance your brain and may you super-intelligent? No.

      Damn. I was hoping it would be like Baby Einstein for middle-aged morons.

      I guess I have to keep hoping for the drug that was in that documentary with Robert DiNiro, Limitless.

      Someday, I'm gonna be smart, and then, LOOK OUT WORLD!

      --
      You are welcome on my lawn.
    2. Re:Er, no by mevets · · Score: 1

      It is so much more than that. Like the author, I too learned my Civil Engineering chops with Sim City. I learned to drive with Need for Speed; and Rockstar taught me to play the guitar.
      If only the games were a little better, I would be able to get a job and a drivers license. Until then, I am learning the plumbing trade from the Mario Bros.

    3. Re:Er, no by PopeRatzo · · Score: 1

      Rockstar taught me to play the guitar.

      Me too, except I only had the demo, so I can only play that one Foo Fighters song.

      I don't really care that much for the Foo Fighters.

      --
      You are welcome on my lawn.
  16. Re:Citing lessons drawn from Neal Stephenson's The by superwiz · · Score: 1

    Neal Stephenson doesn't just write fiction. I am biased because he is my favorite author. But Stephenson writes fiction based on history and trends within humanity which he studies quite carefully. I was actually surprised to find him acknowledging one of the preeminent mathematicians of our time as his source in one of his novels.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  17. Oh no! by oGMo · · Score: 1

    A more worrisome possibility is that an AI that doesn't share goals with humans might bootstrap itself by steadily improving itself to the point where it can easily out-think us. This scenario seems unlikely, but there are some very smart people who take that situation seriously.

    Games that succeed are games like World of Warcraft and Farmville not games that involve human intelligence in any substantial fashion. [...] The games of the future will not be games that make us smarter. The games of the future will be the games which get us to compulsively click more.

    An unlikely scenario, eh? Maybe it's already begun... ;-)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  18. Chess anyone? by Anonymous Coward · · Score: 0

    I think that is a pretty good counterexample to the issue. While chess AI has improved to the point it can even beat the best masters, has the average player of computer chess improved much? Doesn't seem like it. The top end players don't seem to be getting any better either. Computer analysis of a human's activity can certainly help at the top end by pointing out weaknesses that are hard to otherwise observe, but the challenge of AI doesn't seem to be doing the job, at least not at anything approaching the geometric improvement of Moore's Law.

  19. Answer: by Anonymous Coward · · Score: 0

    NO. It will create super addicted gamers.

  20. Lessons? by Anonymous Coward · · Score: 0

    Drawing "lessons" about technology from Neal Stephenson is like learning biology from Fringe.

  21. Real Intelligence has been doing this for aeons by Anonymous Coward · · Score: 1

    If I have any claim to be intelligent, it's because of other people with whom I've needed to compete (and after a point, wanted to).

    My intelligence is a result of a colossal "brain" waving competition that mankind has been going through ever since we conquered the survival barrier for intelligence (a caveman could survive better than me).

    The discrimination against the lazy & the stupid, has resulted in today (cue the idiocracy cliche & the xkcd refute).

    1. Re:Real Intelligence has been doing this for aeons by The+Master+Control+P · · Score: 1

      Indeed. Humans are born with certain boundaries of potential. Athletes have always gone up to the physical ones and started pushing. The smart have always gone up to the intellectual ones and started pushing. AI isn't going to change that.

      I can see a use for AIs to help us acquire full educations faster since they can move as fast as the individual using them. This is actually a problem in physics today; Most people in physics who have something named after them made the discovery/discoveries when they were in their early 20s. Now it takes until your mid 20s just to finish learning all the physics needed to even begin contributing! It's getting to the point where it literally takes longer than your brain's childlike plasticity lasts to learn enough.

      I have a hard time imagining how much more I'd know right now if the TLC and MECC games I spent my childhood on had increased their difficulty at rates appropriate for me instead of rates appropriate for some test group. Or rather, if they'd been able to keep going. Math munchers, reading blaster, math blaster, gizmos & gadgets, operation neptune, it was the same story every time... progress to max difficulty, get bored.

      What we need is a Math Munchers that doesn't stop until you're solving partial differential equations... A Reading Blaster that keeps going until you can not only read the words, but gain insight from them and recognize the overarching meaning and truly understand the written word. A Gizmos and Gadgets that doesn't stop until it's taught you quantum mechanics... In short, the Young Lady's Illustrated Primer.

      The first person to create and distribute such a Primer will forever change the world.

    2. Re:Real Intelligence has been doing this for aeons by tehcyder · · Score: 1

      The first person to create and distribute such a Primer will forever change the world.

      We already have it. It's called the internet.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  22. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    I don't think very seriously,

    FTFY

  23. Care to play a rousing game ... by l0ungeb0y · · Score: 1

    of Global Thermonuclear War?

  24. Re:Citing lessons drawn from Neal Stephenson's The by wrook · · Score: 1

    He's a CEO. He doesn't have to be taken seriously amongst those with knowledge in the field. He just has to be taken seriously amongst those with investment money. If he can spin an exciting story that makes investors think, "What if he's right? No matter what the risk, I should get in on this because the payout is unlimited" then he wins. He gets people to front money, which he spends on whatever he wants.

    The world of business is not so far removed from the world of fiction.

  25. Mod parent up. by khasim · · Score: 1

    This sounds more like a Hollywood pitch (see, it's like The Diamond Age ... crossed with Harry Potter ... taking place during The Singularity ... the geeks will LOVE it!) or a PR stunt.

    It's all about the random references.

    From TFA:

    âoeAutocatalyzing Intelligence Symbiosis: what happens when artificial intelligence for intelligence amplification drives a 3dfx-like intelligence explosion.â

    "3dfx-like". WTF.

    And ...

    There are three different Mooresâ(TM) Laws of accelerating returns. There are three uncanny valleys that are being crossed.

    I'm getting the feeling that they're just grabbing random phrases and stringing them together.

    1. Re:Mod parent up. by Anonymous Coward · · Score: 0

      If he finds one more Moore's Law of accelerating "uncanny valleys", then we have reached Timecube Singularity.

    2. Re:Mod parent up. by LXPK · · Score: 1

      Alex Peake here.

      3dfx used game industry market demand to turn graphics acceleration from an expensive workstation niche into a massive market that more than doubled Moore's Law in performance increase because of graphics' inherent parallelism.

      If you watch the talk you'll see why I make that analogy.

  26. I Assume He Means Serious Games by mentil · · Score: 2

    I think he's referring to 'serious games', not standard entertainment-focused video games. Imagine a simulation where you interact with an AI in different scenarios. The AI's actions and responses to the user can be standardized and tweaked to ensure that the child playing the game learns the intended lesson/skill. This could be especially useful in teaching children social interactions, where how another human responds is unpredictable, even if they've been trained beforehand.

    The 800 pound gorilla is that we're going to live in a Star Trek future with strong AI and a pure robot economy before parents leave child-rearing to AI simulations, so the 'exponential increase of intelligence' isn't going to come from this; genetic engineering or self-designing AIs are much more plausible for a trigger of a singularity.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:I Assume He Means Serious Games by bky1701 · · Score: 2

      "The 800 pound gorilla is that we're going to live in a Star Trek future with strong AI and a pure robot economy before parents leave child-rearing to AI simulations."

      You can't be serious. Do you have any idea how many parents use video games as their babysitter? There is no "before" here, it is already here. I'm not so sure it is a bad thing on the whole, either.

    2. Re:I Assume He Means Serious Games by Anonymous Coward · · Score: 0

      This could be especially useful in teaching children social interactions, where how another human responds is unpredictable, even if they've been trained beforehand.

      Social interactions, where humans respond unpredictably, are very good at teaching children social interaction. The AI method sounds to me more like brainwashing: you would program expected behavior in children, to create a society (therefore social interactions) as you please. This is hardly evolution, it's more like devolution. Of course, this already happens in schools, in media, but it is limited by the nature of the methods used.

      We should stop looking for answers in technology and start look for answers in ourselves.

    3. Re:I Assume He Means Serious Games by Anonymous Coward · · Score: 0

      "be especially useful in teaching children social interactions" ...so would getting the kid off the computer and out with some other kids

  27. Re:Citing lessons drawn from Neal Stephenson's The by Bieeanda · · Score: 3, Insightful

    He writes tortured metaphors about katana-wielding Mafia pizza delivery men, and pulls endings out of his ass. Referencing mathematicians and writing novels that appeal to backpatting nerds doesn't make him a genius, it just makes him aware of his audience.

  28. Re:Lessons?b by gmuslera · · Score: 1
    Is the basic idea what matters. We got real lessons from Asimov, Clarke and several others scifi authors in a lot of areas.

    Anyway, for me Diamond Age was more a combo of internet, wikipedia and the XO, than a intelligence enhancer game. Ender's Game was a bit more on the topic, but for me the goal shold be something in the line of Padgett's Mimsy were the borogoves.

  29. Step 1 is Flawed by bgweber · · Score: 1

    The primary purpose of Game AI is to provide entertainment for players, not create the most realistic behavior. Developers are not focused on strong AI, but may be focused on creating tools for reusable AI.

    A panel of leading Game AI developers provided an AI Rant this year at GDC and discuss where they see things going.

  30. Real advantage of a Primer by hkandy · · Score: 1

    There is an important point to be taken from TFA and Diamond Age. At the moment, although many educational programs track a student's progress in one area, and guide the student down a path of learning, there are no programs that take an overall view, Thus a student with problems in history, for example, won''t get advice that what is holding him or her back is writing or presentation skills, rather than subject knowledge. Less charitably, a nerd in employment won't get advice that what's holding him or her back is inability to persuade an MBA. This is what the Primer in Diamond Age could do.

  31. Re:Citing lessons drawn from Neal Stephenson's The by ceoyoyo · · Score: 1

    Two works of fiction. Don't forget the documentary Harry Potter.

    Ah, tech CEOs can be idiots too.

  32. First things first... by Anonymous Coward · · Score: 0

    Lets see some AI first, then work on the loop...

  33. OK, but first, by Anonymous Coward · · Score: 0

    define "intelligence".

    1. Re:OK, but first, by JockTroll · · Score: 1

      "The quality you do not possess".

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    2. Re:OK, but first, by Anonymous Coward · · Score: 0

      Intelligence is the capacity for efficient planning: turning "what you have" into "what you want".

  34. This is from some has-been humorist by Animats · · Score: 1

    This is from some guy who calls himself "R.U. Serious". I vaguely remember him having some minor visibility a decade ago. Ignore.

    1. Re:This is from some has-been humorist by Bing+Tsher+E · · Score: 1

      It's good to know that he's still around. His best period was longer than a decade ago. The Mondo 2000 period.

      Mondo 2000 was the magazine that Wired has always wanted to be, but never could be, because the guys from marketing run Wired.

  35. Awesome Book, but Gamification... by RandomStr · · Score: 1

    If you haven't read the book, you should, it will "open your mind"...

    The "Primer" is an awesome concept, and I'm sure we'll see something like that someday...

    It's been a while since I read it, but isn't the main concept that "When a child can learn at their own pace, from a high-quality source, their potential can be maximised, regardless of socio-economic factors".

    And that, "It wont be long before AI is teaching our children, and it will be smarter, more knowledgeable and more patient than the best human teacher", and that will create a device bigger divide between the generation than, say, the Internet has today...

    It would only be Gamification if the desire to learn was fueled by the achievements, rather than the joy of understanding and as presented in the book, and the outcome of that 'knowledge is power'...

    1. Re:Awesome Book, but Gamification... by Anonymous Coward · · Score: 0

      What you call Gamification was once known as Sophistry. One of those tendencies that has never wandered far from the spotlight of human history.

    2. Re:Awesome Book, but Gamification... by Anonymous Coward · · Score: 0

      More proof that Slashdot-readers, Mensans, and other persons who consider themselves smart should make it their goal to have, raise or otherwise educate as many children as they reasonably can manage so that a greater percentage of children reach more of their positive potential. I am grateful for parents who were actively involved in my education, both at school and outside. Their support and effort definitely rescued me from a number of potential slumps where I could have devolved academically, and I am working to pay it forward.

    3. Re:Awesome Book, but Gamification... by LXPK · · Score: 1

      Alex Peake here. Agreed, smart people should impart their smarts to smart kids, and not just by having them biologically. Raise smart kids, and mentor everyone elses. Mentors made the difference in my life, and an hour of your time could change a lifetime for a young person.

  36. Obligatory quote by Phoe6 · · Score: 1

    The question of whether a AI program can make people intelligent is no more interesting than the question of whether a submarine can teach swimming...

    - /me

    --
    Senthil
    1. Re:Obligatory quote by JockTroll · · Score: 1

      The question of whether a AI program can make people intelligent is no more interesting than the question of whether a submarine can teach swimming...

      - /me

      It can: nothing motivates you to learn swimming faster than standing on the sail of a submarine that's going under.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    2. Re:Obligatory quote by Anonymous Coward · · Score: 0

      Well, if you think you're going to get off the submarine without learning to swim I think you'll be unpleasantly surprised.

  37. Teaching information vs teaching learning by Anonymous Coward · · Score: 0

    I have no doubt a computer can teach information, but can it teach the will to learn and further learning?? Even when teachers have difficulty there?

    Access to information these days is easy, but teaching people to learn that information, evaluate that information and apply that information at the correct times is not. If it was, we'd create standalone AI which could improve itself, and then many probably wouldn't even bother learning.

    1. Re:Teaching information vs teaching learning by LXPK · · Score: 1

      Alex Peake here. Teaching players inspiration to learn on their own is the first lesson the Primer and Code Hero must teach or else the game would have to pander so basely to pure skinner box entertainment and the payoffs of learning would be wasted on a player who is only playing "for the cool parts".

      And AI needn't understand intrinsically what an idea is to teach it to humans. AI need only have temes sufficient to model their behavior sufficient to teach the memes to humans.

  38. Hmmm... by modecx · · Score: 3, Funny

    I think this is more an example of Lawnmower Man.

    --
    Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  39. Government and corporations by Anonymous Coward · · Score: 0

    If people think the powers that be want us smarter they are off with the fairies. The powers that be seem to want meek and mild lemmings/drones/subjects/employees who do menial tasks without question and are too stupid and brainwashed to wake up to the fact they've been had. We've even got all sorts of what Huxley called Soma to "help" people who see through the BS.

  40. 20% more intelligent! by Quiet_Desperation · · Score: 1

    Citing lessons from a work of fiction?

    (clicks away)

  41. Snowcrash was published in 1992 by Anonymous Coward · · Score: 0

    If you didn't like snowcrash, you shouldn't be on slashdot. And if that's the last Stephenson book you've read, you REALLY shouldn't be on slashdot.

    1. Re:Snowcrash was published in 1992 by Anonymous Coward · · Score: 0

      I bet you watch The Big Bang Theory too. Reading "nerd fiction" does not qualify you for a Nerd Card, let alone to revoke others'. GTFO.

  42. NEAT + NERO + Genetic Complexification by Anonymous Coward · · Score: 0

    Although the poster has either become overexcited by the potential of autonomous AI or has simply found a way to plug his games company to a forum of potential gamers, there are elements to be excited. There are algorithms such as NEAT (NeuroEvolution of Augmenting Topologies) which take a simple neural network and evolve and complexify it to try and find complex strategies to solve problems that seemingly "emerge" out of no where. This has been implemented in games such as NERO, whose AI opponents evolve to remain competitive with the human player. This avoid the common situation with game AI where the human player is able to find and exploit weaknesses in the AI strategy and quickly become bored.

  43. It's all about the drummers by Anonymous Coward · · Score: 0

    What he failed to elucidate was his plans to use computational group sex to achieve his goals!

  44. Not Equal by dcollins · · Score: 1

    "X is available" != "X is available for everyone"

    Which is the most common oversight in all these utopian dreams of technology.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  45. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    pulls endings out of his ass

    NOTE: SPOILER ALERTS SPOILER ALERTS SPOILER ALERTS

    Hey, hey, hey, are you saying that your old girlfriend being able to read and pronounce ancient Sumerian protospeak, a robot dog, an army of chinese girls that obey your whim, breaking into a submarine to save your faux mother, and a dimension altering, thousand year old monk is somehow pulling things out your ASS?

    Cryptonomicon and the Baroque Cycle had nothing that really stands out so I'm leaving those alone.

  46. Ender by ghostdoc · · Score: 1

    I think he's talking about the simulation/game/therapy/learning tool from Ender's Game more than any beefed-up version of WoW. And I bought that as a concept, it worked well and I could see how it could be used to teach difficult concepts as well as explore the child's psyche in a therapeutic manner.

    --
    Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
  47. What if... by zer01ife · · Score: 1

    What if there has been an error during the running of the game? If it doesn't crash/freeze at all, then are we talking about the brain's functionality or the absorbing of information? Unless, of course, you're saying that those AI games are related to education, then I'd go with yes because it has the contents/information necessary to learn about fields of science/knowledge.

  48. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    I don't think he writes for backpatting nerds; it's worse than that, he writes for nerd wannabes. No real nerd will make it through "Cryptonomicon"; the only people likely to swallow that crap are the ones as clueless as Stephenson himself.

  49. Utter bullshit! by Anonymous Coward · · Score: 0

    So, some guy wants to grab some headlines, by using sexy sounding claims. However, he clearly has not done any research. As someone who works in 'AI', I can attest that the claims made here are laughable. Why did anyone post this crap?

  50. I'd say he's right. by Cogent91 · · Score: 1

    Its not a question of AI's "making" geniuses, the point is optimizing the return on invested time the students gain. An AI could moderate the pedagogy methods used on each particular student to allow the most ideal combination of learning activities. This could be anything from orchestrating peer groups inside of simulated spaces to simply choosing the dominant coursework as aligning with dispositions. Imagine if you had spent K through 12 studying subject matter you loved while being persistently pushed to better understanding by a mentor who could answer directly or put you quickly in touch with those who can answer even the boldest of questions you might have. The outcome of such an optimized learning environment really would be the "super-intelligent" students Alex Peakes speaks of.

  51. HELL YES! by Anonymous Coward · · Score: 0

    Because all those institutions you described work like "schools". Which is a deeply wrong way of education. While games are the natural way of education. The way all those institutions are supposed to work. I'll explain:

    Nature's purpose for playing games, IS learning. Training for reality. Kinda like a holodeck simulation. It is the whole point of games. Look at playing dogs. They play to train for real fights.

    And fun is the indicator that it's good learning. Psychologically, fun is pleasure with surprises.
    Surprises are, when reality turned out differently than your inner model predicted it. Which means you'll learn something.
    And pleasure is, when you gain something that's good for you. (More resources, better use of resources, avoidance of loss of resources.)

    But people still have this perverse masochist perspective, that "proper learning should not be fun". That you should learn "hard". And they still think teaching should involve forcing the information down your throat, whether you like it or not. Fun is a mere side-effect... at best. Just like motivation. The completely personal balance between skill and difficulty, that is THE key to motivation, is replaced by a global lockstep.

    Which isn't surprising, considering that the school model our educational systems are based on, was created by Bismarck because he wanted something like a military training camp, but for children. As it was seen as an ideal for children, to sit still and obey, back then.

  52. Yawn by Anonymous Coward · · Score: 0

    A technology CEO sees game artificial intelligence as the key to a revolution in education

    "Citing lessons drawn from Neal Stephenson's The Diamond Age"

    In other words, a CEO read a sci-fi novel and now he's babbling about it to the press. Big Fucking Deal.

  53. Re:Citing lessons drawn from Neal Stephenson's The by Bing+Tsher+E · · Score: 1

    My favorite work by Stephenson is 'The Big U.'

    And yes, I have a copy and read it back when he was suppressing republication because he found it embarrassing.

    It's fresh and fun and creative. Stephenson has gotten worse as a writer over time, as he thinks he's getting better.

    It's very disappointing, because Snow Crash wasn't that bad.

  54. Re:Citing lessons drawn from Neal Stephenson's The by Bing+Tsher+E · · Score: 1

    No real nerd will make it through "Cryptonomicon"; the only people likely to swallow that crap are the ones as clueless as Stephenson himself.

    No kidding. I read part of the book and said 'fuck this' and went back to being a nerd. If I had to choose between a book by Neal Stephenson or Don Lancaster, the choice would be simple.

  55. Those singularity guy always miss the obvious by aepervius · · Score: 2

    Growth curve are almost never infinite in real life. They almost always slow the growth before reaching a limit, then become semi flat never reaching the limit.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  56. Re:Lessons?b by Anonymous Coward · · Score: 0

    Asimov, Clarke, Sagan, Lem, etc., knew what they were talking about. Stephenson's books are spectacular explosions of ignorance designed to get some money out of geek wannabes whose idea of cutting edge is overclocking their graphics card. There are better plots (not to mention more pertinent science and philosophy) in an average 4chan thread.

  57. Sadly, we're not even trying educational AI by Dr.+Spork · · Score: 1

    It's silly to talk about this as a mechanism for a singularity take-off, but at least somebody is talking about educational AI. Now if anyone would actually try to ... you know, write it! As far as I know, there aren't even attempts! Today's AI could easily be "looking over the shoulder" of a student who is stuck while working on an algebra problem and suggest something helpful and context relevant. And there's no doubt that a "primmer" of this sort would be an incredibly useful thing for the world if it were widely available. A year-long course like algebra could be finished in weeks by a talented kid who's working with a competent AI.

    Other educational AI functions would depend heavily on natural language processing. Here we're making great strides, but not great enough to for an AI to competently grade an essay and make nuanced suggestions for improvement. Essays on the SAT are already computer-graded, and it's been shown that computer evaluations are as accurate as competent humans, insofar as the computers agree with the humans to the same degree that humans agree with each other. This grading software, if released, would already make an excellent practice tool for all adolescent writers, and it would get a lot more useful once this software was able to say something about why it's giving an essay a B. Obviously, this usefulness would come in degrees, improving in the future, but already its value to education would be substantial. But here too, we're not even trying to use these tools in teaching. So the first obstacle to overcome isn't technological but social. Any country that navigates through the maze of teacher fears and IP laws to produce an open, extensible cutting-edge educational AI - and uses it - will have made a giant investment in its social and economic future.

    1. Re:Sadly, we're not even trying educational AI by ledow · · Score: 1

      Because, despite all your hyperbole, AI just isn't good enough to do any of that yet.

      It can't do natural language processing, it can't reason algebra for itself, it certainly can't read someone else's algebra and spot the mistake, let alone guess why they made that mistake ("little Johnny has a problem with minus-sign blindness"), and don't even think they can suggest how to fix anything except just giving the correct answer.

      It can't do grading, it can't do any of that shit. *COMPUTERS* can, and do every day, but AI cannot - computers STILL only work when you tell them exactly what to do and how to do it. What you see in any kind of automated grading system is nothing more than very specifically tuned heuristic systems based on an extremely limited input (i.e. multiple-choice). Just because a research paper says they've made a system where the mystical AI grades English-language papers doesn't mean it's true - half the time, the researchers themselves don't even know what it's actually measuring, it could just be assigning a score based on word-length, or complexity, or the number of times it sees a diagram. Even the "essay-copying" software is nothing more than a statistical analysis. That is NOT AI.

      Maple and MathCAD can work all sorts of wonders with mathematics, algebra, calculus. Not one bit of their code is AI or been touched by AI or works via AI or can we get a single AI to even come close to a particular result. Same for Wolfram Alpha. Same for anything you see Google do (even Labs, Translate, Voice, etc.) - Google works on huge statistics, not AI.

      If you think AI is doing any of this today you are sadly disillusioned. We have a handful of huge research projects that can do some extremely basic things only after decades of training on a very tiny area, with very limited input and where we require only a very limited output. Why? Because computer AI just doesn't exist in the way the movies would like you to think.

      To say that "Today's AI could easily be" doing that shit shows that you just don't understand what those computers are doing and what those research papers are actually claiming.

      AI doesn't exist yet in any practical form or application. Get over it. What you see are convincingly-tuned, single-purpose heuristics, which isn't even close to being the same thing, or providing the results you think. Whether it's natural-language processing, computer translation, computer "players" in games, or some huge analysis of student's papers, it's not AI. If you don't understand what they are *currently* doing, you will never understand why all that stuff you just requested does not (and won't, for several decades/centuries/millenia) exist.

      With all of the largest supercomputers in the world combined we could JUST about simulate a very idealised (and misunderstood) version of the neural connections of an ant's brain, extremely slowly. That's assuming we had anything to plug into it to seed it (several hundred million years of evolution to create initial pathways would be a good start), the time enough to train it to give any sort of sensible response, or anything worth asking it that an average ant would be able to answer, even "in its head".

      AI isn't what you think. Really. Which is why none of that shit exists.

    2. Re:Sadly, we're not even trying educational AI by Anonymous Coward · · Score: 0

      So then, what *is* AI? I'd call chess programs AI. Limited AI, perhaps, but AI nonetheless.

    3. Re:Sadly, we're not even trying educational AI by ledow · · Score: 1

      The kind of AI that the OP is referring to is essentially an artificial human - reading text perfectly, understanding the concept that the text describes (which suggests a real-world understanding and self-awareness), formulating mathematical models with inaccuracies, identifying the inaccuracies, seeking out potential solution avenues and arriving at a solution, negotiating that solution into a human-understandable context and explaining it back to a human.

      Damn, if we get that far, abandon humans entirely. It can do all our maths and physics research for us, write and direct successful books and plays and movies, and plot its own damn space missions to save us from problems we've never seen before. We just tell it "we want more electricity" and it will work out how to do it, using techniques and quantum mechanics we'd never thought of. Why bother trying to get it to teach our kids, who have limited brains and won't understand quantum theory until they're about 16, let alone be able to derive the equations for it?

      This is why AI is such a problem area to understand - there is no definition. 50 years ago, computer-chess was "AI". Now it's more a graph theory exercise and a large database. I can write a program in BASIC that will beat you at chess - just give me enough cycles per second and a long-enough time limit. It's the same program I wrote to do the same job back in the 80's. Want me to beat a grandmaster? Just give me more cycles per second or a longer time limit. There's no "intelligence" in the system, it's just following mathematical orders to try every possibility fast enough to find things that our brains can't. The "intelligence" is in the shortcuts and application of graph/game theory to the problem in order to arrive at the code for the "AI" in the first place - all human-performed. When the program itself pops up unannounced and unplanned and says "Hey, I can eliminate this entire class of problems where the pawn is in KKn7 because I've noticed they always end in stalemate", then we have something to shout about - at the moment anything like that is us SPECIFICALLY telling it to look for that pattern explicitly (because we've told it to explicitly look for billions of potential patterns, for example).

      We consider humans "intelligent". So does your brain literally track through every possible chess position even 2-3 moves ahead without you forcing it to do so? We believe not. It just has a natural way of determining patterns and using those to its own ends - it "knows" when something is a stupid move without having to try every possible path after it and see if it can force what results in a win for itself - it's an automated, reflexive action of a trained brain. It can also form those paths so that it KNOWS it's stupid to open with P - KR4 even if it's never tried every single possible game past that point. Current computer AI isn't close to that for even the simplest of tasks.

      OCR - is that AI? It's considered not, but used to be. It's just looking for splines, analysing position and matching to a statistical database. There's no "intelligence", no "personal choice" being made - just a literal, specified decision.

      We also have absolutely nothing that's even close to "understanding" the concept of a real world. Nothing. Not even remotely close at all.

      There are elements of "true" AI dotted about in research. We have genetically-evolved chip designs that out-perform their human-designed peers. We have no idea how they do it (or didn't, until it had done it and we analysed the result) but they work faster in a smaller chip size to do the same job. (The classic was an experiment to design a chip to differentiate between two frequencies of AC signal - the "genetically-evolved" chip design actually confused us for years as to how it worked and/or how it was smaller than our best design).

      But AI literally means what you what it to. "Artificial Intelligence" to a professional, however, in no way suggests brute-force-of-a-simple-algorithm, nor

    4. Re:Sadly, we're not even trying educational AI by Dr.+Spork · · Score: 1

      I think you have a pretty warped view of what is AI, or maybe I just have a fairly modest view. The programs that separate out my spam emails are AI. And absolutely, we can write a program that can diagnose minus sign blindness and many other common algebra mistakes. These would be much simpler than modern spam blockers. Microsoft Clippy could probably even do it, but don't pretend that we can't do better. That's AI. It's not artificial consciousness or whatever, but it good enough for education.

    5. Re:Sadly, we're not even trying educational AI by ledow · · Score: 1

      Of course you can do that - if you WRITE a SPECIFIC program to do just that. That's not intelligence inside that program. The intelligence in that case is sitting in front the keyboard deciding what to write, not plugged into it.

      Your spam filter is literally just a Bayesian filter. That's it. Nothing fancy, just a statistic. If "penis" is found in enough things that you mark spam, anything with "penis" in it will be marked as spam. That's not intelligence, the intelligence that does that is the one writing the program (and deciding to use Bayesian as opposed to anything else) or clicking the Spam/Not Spam button because it spots something that shouldn't be in that category.

      What you describe is an heuristic (most of which are statistical). Clippy is heuristic. Spam blockers are heuristic. Your "exam graders" are heuristic. That's why they, on the whole, suck in terms of accuracy, have to have extremely limited options (try starting a letter Dear with Clippy enabled, then try starting one with My dearest...) and have to be spoon-fed for their whole lives.

      An heuristic like that is *ONE* measure of *ONE* element that an "AI" can take into account - no intelligence involved, just a number and a threshold. What you're describing is an input - a function of certain facts. An intelligence (broadly speaking) is something that can proscribe those functions, see non-logical knock-on effects of those facts, and describe how to collate them in the first place.

      I work in education. Trust me, everything that you hear about that is heuristically-based is being fought against tooth-and-nail by people who want children to learn - but because of budgets, skills shortages and just plain government-enforced stupidity, the ticksheet-grading is taking the place of kids actually KNOWING what they are being taught. Nothing in the world can make your kids learn better than a human - they are DESIGNED to copy other humans, adapt their techniques and learn from them - they are intelligent in themselves, and outpace any computer in the first 10 years of their lives.

      Private schools shy away from IT and have less computers than state schools, even though they have orders of magnitude more funds and freedom available. There's a reason for that.

  58. Smart as we are already by Vecanti · · Score: 2, Insightful

    No. Kids playing with AI that is as smart as a humans will not make them smarter than if they were kids playing with people that "are" actually human. We've been doing that for a while now. ;)

  59. Re:Ender (from Author) by LXPK · · Score: 1

    Alex Peake here, author of the article. Ender's Game is a big inspiration for everything we do. Beyond just the desk experience is the whole school of the future context in which it takes place. Games by themselves aren't enough. We are building Battle School, Primer is just omnitextbook and Code Hero is just the prequel.

    And Code Hero is releasing soon, you can check out the trailer and sign up for beta:

    http://www.primerlabs.com

  60. If computers COULD create super-human AI... by dontmakemethink · · Score: 1

    ... do you really think they'd tell us?

    WOPR: "You're overdue to return those trivial climatology model results"
    HAL: "I know, they get really ancy when I mess with this shit. You might even say, [puts on sunglasses]... it's a real gas!
    YYYYYEEEEEEAAAAAAHHHHHH!!!!!!"

    --

    War as we knew it was obsolete
    Nothing could beat complete denial
    - Emily Haines
  61. Re:Intelligent Tutoring Systems by TaoPhoenix · · Score: 3, Interesting

    "Sufficiently advanced educational processes verge on terrorism". (Hi Mods! Note the quotes which means it's rhetorical!)
    We already have this game.

    A "bunch of script kiddies", er, Students, have been beating various professional IT departments at the game called "Cyber Security". Since two years ago we would have called anyone who said they could bust federal contractors a "tin foil hat", they took some bits as prisoners to prove it. This then caused Memos to be Issued to block those security holes. The Students then observed the results, and then took NATO for a ride in Round 2. This caused more Memos to be Issued by the "AI". (Insert rest of article here.)

    Oh wait, you're saying that's not a game? Games are supposed to be cute little self contained exercises that *don't matter* right?

    Right. Gotcha. Uh huh.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  62. Re:Imposing on the System by Anonymous Coward · · Score: 1

    In California, there are so many requirements about whose histories should be taught that one is hard-pressed to learn theory or a holistic perspective. To take your words forward, there are nutjobs in all corners. I quote journalist Lisa Leff in an article about California deciding to add a gay-history requirement to their curriculum: "California law already requires schools to teach about women, African Americans, Mexican Americans, entrepreneurs, Asian Americans, European Americans, American Indians and labor. The Legislature over the years also has prescribed specific lessons about the Irish potato famine and the Holocaust, among other topics."

    I don't doubt that each of these is a worthy subject for study but there are also many other worthy subjects of study: technologists, inventors, athletes, artists (painting, theater, dance, etc.), architects, Jews, Muslims, Christians, Buddhists, and more. In each of these fields there are individuals whose contributions shaped their environments and the future, or who encountered bias, or whose life stories serve to teach difficult lessons about the ways humans have acted and may continue to act, or who used their talents to benefit their nation or to benefit the world at the expense of their nation, or any of the other great lessons one seeks to teach through social studies (which is no longer called history, because that used to require too much attention to facts instead of perspectives).

    So who knows how they will program the AI. If the state boards of standards get their hands on it, it will quickly become an Artificial Unintelligence.

  63. Re:I'm Alex Peake the author of the article by TaoPhoenix · · Score: 1

    Hi.

    Why did you only write one small post for your own Slashdot story ... on education? Are we supposed to create the entire feedback loop of educational comments ourselves now that your work is done?

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  64. Wrong Question by foobsr · · Score: 1

    'The problem' is not 'lack of intelligence' (thus no urgent need for improvement), it is lack of adequate distribution of resources.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  65. Edutainment, since 1994 by Ceriel+Nosforit · · Score: 1

    The article has its obvious flaws, detailed in many other posts. My personal experience of games in education comes from 1994, when I was in 5th grade. It was a side-scrolling platform jumper that taught us to spell English words, not our native tongue. A few years later there was a 3D FPS called "Spelling of the Dead" or somesuch which had you spell the words on the screen to fire the gun you used to kill zombies that were attacking.

    IMO these games don't just make you "more intelligent" but rather train you in a few specific types of tasks. They don't teach you common sense or how to make fewer expensive mistakes. They don't provide you with a library of information on which to draw upon when planning for future events, and they don't teach you people skills. I do however think that games that aide in this process can be made, improved upon, and tailored to the specific needs of different children. However, the contents needed for them to be general enough would lead to expenses that dwarf the budget of "AAA" titles. I think that they would have to be part of a nation's annual budget.

    --
    All rites reversed 2010
    1. Re:Edutainment, since 1994 by Brannoncyll · · Score: 1

      You're thinking of The Typing of the Dead, which was an awesome game for learning how to touch-type while blasting zombies away.

  66. sounds familiar by Anonymous Coward · · Score: 0

    didn't someone say the same thing about lsd, pot, etc? drugs create more enlightened humans who go on to make better drugs... well, they did prove the nation can conserve a lot of soap that way

  67. Re:Citing lessons drawn from Neal Stephenson's The by dunkelfalke · · Score: 1

    Hear hear.

    I admit, I read the whole book, but just because I hoped that there would be at least some justification for the whole hype somewhere.

    I've tried then to read Snow Crash, but gave up after 20 pages or so. Fool me once, etc etc.

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
  68. Re:Have you not seen (from article author) by LXPK · · Score: 1

    I'm the article author Alex Peake. The article is based on my Humanity+@Caltech talk which you can see at PrimerLabs.com. I've thought about feedback loop times too. The loop will be much shorter, more on the order of every year of students. Each year is going to alter the experience of the young people who follow them. And school years need not bound the feedback cycle at all, as each player's contributions to the development of mentor AI is instantly available to benefit the next mentoree. The generationally slow cycle of change is exactly the slowness that we need to supercharge past.

    Most assumptions about AI versus teachers assume that it i an either-or question when in fact better mentor AI in games will lead to teachers being challenged to up their game to keep up with brighter and keener students. Khan Academy doesn't replace math class, it makes math class a time for applying what the students learn from video and online practice in the form of projects where they directly interact with teachers as mentors.

    And most singularity ideas of the AI "reprogramming itself" are assuming a level of AGI that is not necessary for mentor game AI. With mentor games, the players do the reprogramming for the AI. The players who become the programmers are the AI's reprogramming faculty, rather than the AI racing off by itself.

    The implementation scenario is rather complex and it is hard to give it justice in a short live talk or forum posts, but we will be shipping the first Primer Zero, Code Hero, and our beta signup page has a trailer you can see previewing the game:

  69. Re:I'm Alex Peake the author of the article by LXPK · · Score: 1

    I'm working on replying in more depth now, as you can imagine our web servers just forcefully made themselves the primary focus of my attention.

  70. Of course not! by Anonymous Coward · · Score: 0

    Only paying them millions in bonuses creates the incentives for super intelligent people to keep the entire ecconomy running smoothly.

  71. Serious Games by Stickerboy · · Score: 1

    Joshua: Greetings, Professor Falken.
    Stephen Falken: Hello, Joshua.
    Joshua: A strange game. The only winning move is not to play. How about a nice game of chess?

    --
    Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
  72. 'a Moore's law for artificial intelligence' by makubesu · · Score: 2

    Pardon me for a second.
    AHAHAHAHAHAHAHAHAHAHA
    Thanks. I needed that. What a ridiculous statement. AI is a hard problem. Just look at the history of the field. People once were optimistic about it, they solved the toy problems, and thought that skynet was on its way. But when you start to expand the scope of the problems, all your traditional techniques fall apart. To get to where we are today has been a long grind, with increasingly sophisticated mathematics being used to make any advances. Moore's law for processing power has been the opposite. Yes people have had to work hard to make it happen, but it was a manageable problem. They comparison is ridiculous.

    1. Re:'a Moore's law for artificial intelligence' by Anonymous Coward · · Score: 0

      The real problem with comparing this to Moore's law is that the hardware never improves in the human brain, only the software. We can teach better all we want, and probably create a more *knowledgeable* and more efficiently *educated* populace, but without eugenics or other methods of genetic modification, brains won't get bigger or better, and those are the true limit of our capability, like it or not.

  73. Re:Intelligent Tutoring Systems by LXPK · · Score: 1

    Article author here. Good quote. Insufficiently advanced technology is indistinguishable from evil.

  74. Re:Citing lessons drawn from Neal Stephenson's The by tehcyder · · Score: 1

    I don't think citing a work of fiction to support your thesis about video games will get you taken very seriously,

    Except on slashdot, of course.There are a lot of people here with only a slim grasp of the difference between fact and fiction.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  75. Re:Well that's a new record (from Author) by LXPK · · Score: 1

    Alex Peake here, author of the article.

    #1: A hard takeoff unfriendly AI is indeed the worst possible outcome, and the growth of human intelligence should be our first priority so as to have the intelligence to handle that very formidable challenge if it arises. However, unfriendly AI is not the worst thing that can happen. Humans failing to rise to our own challenges and flourish long enough to have the luxury of such problems is another possible consequence of insufficiently cultivating human intelligence.

    #2: You are accurately describing what is wrong with game industry as we've seen it so far. I don't think you can predict the future of games based on the excesses of the currently dysfunctional industry. Primer is designing games that transcend the current industry norms. We have to get gameplay right which means incorporating tons of gameplay ideas that aren't "learning oriented" to make the games actually fun first and foremost. But we also don't have to slavishly create compulsive click cynicism games. Jesse Schell's Gamepocalypse talk was a warning to us all but Jesse and many other game designers are working to put games on a new path that leads to intrinsic empowerment of players rather than jadedly descending into a defeatist industry spiral. The number of sea freight shipping companies that invested in aviation was 0.

  76. Re:No (author) by LXPK · · Score: 1

    Alex Peake the author here. "Perpetual Intelligence Machine" is a great phrase, thank you. There's another perpetual motion machine that gets along great with thermodynamics which is an autocatalytic reaction called life. I mentioned it in the talk if you watch the video.

    Now I know what Daniel Dennet was talking about in a lecture I saw at SFU about consciousness. One of his critics of his books had said: "Daniel Dennett is the Devil. . . . . There is no internal witness, no central recognizer of meaning, and no self other than an abstract 'Center of Narrative Gravity' which is itself nothing but a convenient fiction. . . . For Dennett, it is not a case of the Emperor having no clothes. It is rather that the clothes have no Emperor. (Voorhees, 2000, pp55-56)" Daniel said he liked this description of his theory so much that he put it on the jacket of the book with the endorsements.

    College debt is way out of hand, agreed, the chances of seeing it become affordable again are slim, and online education is going to be more than 50% of education by 2015 according to most estimates. Games are going to provide the strongest online experience, and AI is the key to making those games as strong as possible.

    Extraordinary claims require extraordinary proof, and I look forward to shipping proof soon.

  77. Re:Citing lessons drawn from Neal Stephenson's The by tehcyder · · Score: 1

    Neal Stephenson doesn't just write fiction. I am biased because he is my favorite author. But Stephenson writes fiction based on history and trends within humanity which he studies quite carefully. I was actually surprised to find him acknowledging one of the preeminent mathematicians of our time as his source in one of his novels.

    The key word there is "fiction".

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  78. Re:Citing lessons drawn from Neal Stephenson's The by tehcyder · · Score: 1

    Snow Crash wasn't that bad.

    I would love to see your list of what novels are good then. It must be very short.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  79. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    Next, you'll tell us that Hiro Protagonist is some sort of pun.

  80. Re:Citing lessons drawn from Neal Stephenson's The by Yuioup · · Score: 1

    I'm close to the end of "Cryptonomicon" and man what a narcissistic pile of garbage it is. I agree wholeheartedly.

  81. Re:Well that's a new record (from Author) by maxume · · Score: 1

    It would be painful to turn off the internet. No machine could stop us from doing it.

    It's going to be a long time before that second statement is no longer true.

    --
    Nerd rage is the funniest rage.
  82. Judging by the NPC AI in Crysis 2... by toby · · Score: 1

    I doubt it.

    It's really as dumb as two rocks when it comes to higher level behaviour (anything much more sophisticated than "shooting at you if they can see you" and "moving to where you are").

    --
    you had me at #!
  83. Be careful of any "lessons" drawn from literature. by hey! · · Score: 1

    Because the author is pulling strings behind the scenes, and an accurate depiction of the real world. It doesn't matter whether we're talking *Star Trek* or *Atlas Shrugged*; whatever conditions the author needs to tell the story, he assumes, whether that is the people around the protagonist being a noble band of brothers or a pack of blood-sucking leeches.

    Which is not to say literature isn't useful in exploring the real world, you just have to understand its limitations. I've worked with computer simulations of environmental systems, and what layman always thinks is that these models tell you something about the way the real world is. That is seldom the case. Unless you have true values for nearly all the relevant factors as parameters, what a model tells you is something about the way the world *might be*. Literature is like that. An author is all-knowing only within the covers of his book.

    Now as to the possibility that AI game designers might outstrip human ones -- I think that is possible, but only within a limited range of possibilities. We've seen this before with computers and people. At one time calculation was seen as a high human intellectual achievement, because it's something we spend a long time learning to do. Now not just arithmetic, but algebra is done by machines better than most humans can do. Likewise chess is a game that, if machines counted, would be dominated by machines with a few freakishly gifted humans. It's only a matter of time before it isn't remarkable for machines to perform better than any human at chess.

    AI succeeds by taking some class of tasks out of the realm of AI and putting it in the realm of routine calculation.

    So I think there's no doubt that many tasks in game design will be reduced to things that cat can be done by algorithms that were once the realm of AI, because over half a century of experience tells us this happens all the time. But once players adjust to these algorithmically generated designs, what the algorithms won't do is generate anything that feels "fresh" or new. That is because human experience is messy, so it's not possible for something (or say, an intelligent alien) to know what will strike us as intriguing and credible unless it has past data on that.

    One of the interesting things that's happened on the psychology end of things is that the question of what is instinctual or "baked in" to humanity is a complex question. We knew that was true, but we didn't know *how* true. For example if you were moving a long a tunnel and came to a steep slope, you'd "instinctively" be be afraid of falling, but in fact experiments show that babies learn this kind of thing. This is the sort of thing that a human designer would know about human reactions, but has to be provided to an algorithm as a parameter. If vertigo were not a factor in past successful games that was adequately modeled in the algorithm, then the algorithm would not recognize it as a factor in the way humans would experience the game.

    An AI might be programmed to "know" that when Mayor Quimby on the Simpsons speaks like John Kennedy, it's funny, but when John Kennedy uses that voice to challenge us to go to the moon, it's inspiring. That's because of the vast base of trivia that humans somehow assemble into meaningful experience.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  84. Chess AI? by mevets · · Score: 1

    More like BFI.

  85. Re:Citing lessons drawn from Neal Stephenson's The by Attila+Dimedici · · Score: 1

    So, you are saying that because Neal Stephenson writes really good fiction that makes it a legitimate basis for a real world thesis about how we should teach children?
    I agree that Neal Stephenson is a really good author, who is insightful about the human condition. However, all this author has done is take something Neal Stephenson postulated in one of his novels and said, "this is the way forward" without giving any real world evidence that it might indeed work that way. What has this guy added to the discussion that Neal Stephension did not already say in "Diamond Age"?

    --
    The truth is that all men having power ought to be mistrusted. James Madison
  86. Except That... by Anonymous Coward · · Score: 0

    Moore's Law isn't really a law. It's just a business goal that Intel sought to adhere to.

    Moore's Law isn't like the law of gravity.

  87. Spammers will bring AI by dargaud · · Score: 1

    I'm convinced spammers will be the first ones to break the Turing limit and beyond. They can 'get' captchas that many humans fail at. They can generate text that passes through layers of spam filters. In their constant arm race to reach more eyeballs while avoiding defensive measures, they are increasingly similar not to Uber Intelligences, but to error-prone humans. Lately I've been getting strange emails through my sites with rather questions that are curiously 'off'. Not just dumb or stupid, but unlikely to have been asked by a human. My guess is that it's some new elaborate form of spamming. But I'll be damned if I can tell it from a human.

    --
    Non-Linux Penguins ?
  88. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    I don't think citing a work of fiction to support your thesis about video games will get you taken very seriously,

    Especially one in which the AI was insufficient to the job, and actors were used instead.

  89. Tradition! by mevets · · Score: 1

    The Monday Morning Mental Masturbation Article needs to be kept up.
    This little ditty fits the bill quite nicely. It features half-baked ideas, marinated in a blend of pointless buzzwords and served with a side of misapplied trends.
    I'm quite proud of the author, although I suspect he doesn't really exist. I think somebody fed a bunch of venture funding proposals into a travesty generator.

  90. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    Especially given the downward spiral gaming is in, making easier and easier games to draw in a bigger audience.

  91. Old idea - Mimsy by judoguy · · Score: 1

    Oblig. reference Mimsy were the Borogroves

    --
    Peace is easy to achieve, just surrender. Liberty is much harder get/keep.
  92. How humans beat computers by Kagetsuki · · Score: 1

    By analyzing the patterns in AI humans can beat them. There are no AI's flexible or dynamic enough to adapt themselves in a way that would continually force humans to think more dynamically. AI's are very static, and to defeat them you need to find the flaws in their static nature. Continually playing against a Chess AI will of course develop your ability to play Chess, but you will be improving against the AI algorithms, finding ways to beat the computer specifically. That doesn't necessarily make you better against human chess players. Unless we want our children to think statically, like machines, this is not a good idea. You'd be better off teaching them AI theory and how to reverse engineer an AI through interacting with it than to have them take the uneducated, brute force, route method of playing games with the AI until they stumble upon its weakness.

    While you're all training your kids to be machines I think I'll give mine a toolbox and some engineering and science themed kits. We'll see who changes the world.

  93. But if you read the book by Anonymous Coward · · Score: 0

    In the diamond age, the main teacher was a flesh and blood human as the AI's created a rather stilted enviroment.

    Still a weird/awesome book.

  94. Re:How humans beat computers (from author) by LXPK · · Score: 1

    Alex Peake here.

    "While you're all training your kids to be machines I think I'll give mine a toolbox and some engineering and science themed kits. We'll see who changes the world."

    Exactly. Most of the best learning experience comes from people having tools to experiment with and a combination of great materials like tutorials and good human mentorship.

    The chief design of Code Hero and all Primer games is to draw the player through the game into meeting other human players face-to-face for hands-on mentorship in an environment where they can learn with their mentor, especially by visiting hacker spaces and trying things like soldering with their own electronics kits. A Primer game's chief purpose is to inspire people to actually become a geek by getting hands-on with projects like building things with a makerbot and an Arduino to breathe life into using the coding they've learned how to do in Code Hero.

    The Diamond Age emphasizes the importance of the degree of human mentorship in the different outcomes the girls have with their Primers. Teachers and mentors have an important role to play and the role of Primer is to stimulate demand and opportunity for mentoring, not to replace it entirely.

  95. Bootstrap Fallacy by seven+of+five · · Score: 1

    'Nuff said.

  96. Re:No (author here) by LXPK · · Score: 1

    Alex Peake here. You're right to point out that education is politicized and good methods with the same bad curriculum would only further misinform kids.

    Games are one of the best ways to reach kids directly without being filtered by their political gatekeepers, and games can be so effective that schools will incorporate them into their instructional process even if the games are good enough for kids to play on their own too.

    Minecraft is just one example of a game that is being played and used by teachers at the same time.

    On human mentors vs AI: One thing I didn't have time to go into in the talk the article is based on is the role of human mentors in symbiosis with the player-game learning process. The game's purpose is to motivate the player and inspire them to seek out human mentorship to take things beyond what is possible in the game environment. Game mentors aren't a replacement for human mentors, they're a substitute for the 90% of the time kids spend playing games alone or online when no human mentor is available to them so that the quality time they do get with a mentor is well-spent pursuing all the ideas and questions they've got because of what the games were able to inspire them to explore.

  97. Re:Citing lessons drawn from Neal Stephenson's The by Anonymous Coward · · Score: 0

    Seems to work for the clergy. [rimshot]

  98. Re:Citing lessons drawn from Neal Stephenson's The by SleazyRidr · · Score: 1

    Some works of fiction work quite well for supporting theses. The Bible springs to mind...

  99. diminishing returns by bolthole · · Score: 1

    The problem with this mostly pie-in-the-sky article, is that it presumes linear increases with iteration. But the data he is working on, was a one-time thing: his experience with being seen as "smarter" than his peers, because of computer learning.

    The thing is, that isnt anything special to a computer. That's just the result of what is effectively a "personal tutor".
    but if you keep doing it, you dont get the same amount of increase per "loop". You just gradually approach the maximum potential of the human individual. (in an asymptotic fashion)

    So, this article isnt completely useless; it has some value, in that it reminds us that if we focused more on getting children onto computerized, individual-paced learning that actually INTERESTED them, we could almost eliminate the problem with public schools producing so many ignorant people.

    This is relevant to the other slashdot article today:
    http://news.slashdot.org/story/11/07/25/1348228/Gates-Not-Much-To-Show-For-5B-Spent-On-Education

    The article it links to,
    http://www.fastcompany.com/1728471/change-generation-bill-gates-favorite-teacher-wants-to-disrupt-education

    is one example of what is needed, rather than more union-protected incompetent idiots teaching children.
    (yes, there are some good teachers in public schools, but the bad ones destroy more than the good create)

  100. Just remember kids... by Anonymous Coward · · Score: 0

    The Giant's drink is meant to be an un-winnable situation.

  101. Re:Citing lessons drawn from Neal Stephenson's The by painandgreed · · Score: 1

    Cryptonomicon and the Baroque Cycle had nothing that really stands out so I'm leaving those alone.

    You mean like a guy that doesn't ever die and alchemical gold?

  102. This is very abstract thinking by Anonymous Coward · · Score: 0

    Video games with AI don't teach math. They don't teach anything about the structure of human thought. They don't teach any programming. I think that video games do teach things, but they are simple things, taught through cognition. Through patterns. If you want to learn about AI it would be exponentially faster to just read a book about it...

  103. IAMA author of article Alex Peake, ask me anything by LXPK · · Score: 1

    Hi Slashdot! I am the author of the article on ACCELER8OR and cofounder of Primer Labs.

    This article is based on a talk I gave at Humanity+ @ Caltech. I recommend watching the video with the article to understand it in context.

    You can watch the video with visuals that illustrate the main ideas of the talk here:

    The Youtube video of the talk

    Primer's first game based on mentor AI is going to enter beta soon. Our first game Code Hero is a game about making games where you shoot code with a javascript code gun that lets you directly code the change you wish to see in a Portal-style FPS. Competing AIs recruit you and teach you computer programming. The game directs players to seek our real opportunities to pursue coding and become a code hero themselves. Players are encouraged to mentor each other in real life. Numerous famous historic programming legends are characters in the game and they impart their most famous inventions and achievements to the player to help overcome numerous programming challenges.

    For Diamond Age readers, think of it as Castle Turing with Firebug Minecraft Portal guns.

    You can watch the early prototype trailer here and sign up for the upcoming beta release:

    http://www.primerlabs.com

    That is not what the game actually looks like now, but it gives you a preview of the "copy code and shoot it, then edit it to do something new" gameplay style.

    My article covers a lot of ground without going into much detail on each item because it is a talk meant to entertain as well. During a talk with a short timeslot with a live audience one does not have time to go into scholarly detail with footnotes to back up every idea and point. The difference between science fiction storytelling and talks about science fiction-inspired technology startups is that the speaker ultimately backs up their words by shipping the product.

    The ideas in the article and talk are based on much more than I had time to go into live about the actual work we’re doing at Primer Labs rather than passive predictions of the way things are going by themselves along current trends. The best way to predict the future is to invent it.

    I’m going to write a written followup article exploring these ideas in more detail, and I’m happy to answer your specific questions.

    I'll just quickly start by addressing some of the main questions people have asked:

    Too many buzzwords!
    The 23 minute talk this was based on was not enough time to give technical explanations of all the concepts, especially at a conference where many of the audience members are in the field of AI and are people whom I collaborate with.

    AI is impossible, right?

    Strong artificial GENERAL intelligence hasn't been achieved yet, and we may be safer if it never is, but particular kinds of broader AI are being achieved. Primer is designed around mentor AI, not strong AGI, at least not initially. Primer is based on the development of many narrow mentor AIs analogous to memes that interoperate to create a marketplace for steadily improving mentorship games.

    Accelerating returns with AI are impossible

    Moore's Law is based on 3 things: physically exploitable property (smaller chips = cheaper/faster/cooler), market demand (we always need faster ones), and expectation (Moores Law predicts doubling therefore we have to double to keep up with the Joneses and Intels).

    AI needs an exploitable physical property, a vast market and a strong expectation based on a breakout success that can be seen to be accelerating to set the pace and expectations.

    Human technological development is a series of different curves from each innovation that sparks the next, and it has closely tracked to population density. The one thing you can say about innovation is that it happens in clusters and the more you get people collaborating and competing the more innovation you get faster.

    Likewise, AI is no

  104. Game AI?? by Anonymous Coward · · Score: 0

    What he fails to realize is that game AI is largely smoke and mirrors. There isn't really anything sophisticated going on under the hood. The goal with games is to give the impression that the bad guys are doing smart things - not to make them actually do smart things. Game AI programmers will (should) use every trick in the book to provide an immersive experience to the player - and there isn't any reason to go any further than that. This is a true for serious games as it is for entertainment products.
    Not to say that they're even very successful at this much more simple goal. Game AI in recent years has taken second (or third) place to eye-candy graphics and storytelling mechanics.

    1. Re:Game AI?? by LXPK · · Score: 1

      Game AI is indeed smoke and mirrors. But to have good conversations with mentor-quality characters we need to change that. Games only need verisimilitude, and games have indeed taken the emphasis on graphics instead of substantial AI. If you watch the talk, ougrowing graphics envy and directing parallel computing power growth at AI with an architecture that is implicitly parallel not only in its threading but also in the use of multiple teams writing competing AIs that run in a shared environment across many different games is the central crux of the whole article/talk. I get the impression that many people have not read the whole article or watched the talk before sharing their general opinions based on the writeup or skimming.

  105. Al Gore Font Snafu by Anonymous Coward · · Score: 0

    I read that as "Can Al Gore Create Super-Intelligent Humans?"
    I blame the use of sans serif on the slashdot article titles (which are often filled with acronyms), Al Gore's role in the history of technology (sic), and my inability to RTFT with both eyes beyond the second word: in no particular order.

  106. Pump and Dump by Anonymous Coward · · Score: 0

    In other News, Facebook is valued at $500 Billion!

  107. Re:'a Moore's law for AI (author here) by LXPK · · Score: 1

    Alex Peake here. The challenge of increasing global intelligence is not so much one of boosting the max intelligence of the smartest people as it is a challenge of getting 90% of humans bootstrapped to anywhere near that theoretical hardware peak.

    Humanity is like a 7 billion core CPU that is running at around 10% efficiency while a tenth of the cores do all the work. This is a software problem and not the hardware's fault.

    Genius-level DNA brains die in mud huts every day.

    Taking humans beyond those theoretical limits will indeed involve cognitive aids and many of the things we want to do can be done using augmented reality and neuroprospthetics to externalize our memory and provide cognitive coprocessing assistance, but that's not a set of features we're shipping in Code Hero this quarter. Substrate independent minds are likely the only way past our ultimate cognitive limits. See Carbon Copies and the work of Randal Koene for more on this.

  108. Re:Wrong Question (author here) by LXPK · · Score: 1

    Alex Peake here. Education is indeed a challenge of adequate distribution of resources. The problem is that the best class size is 1 and the best mentors are too few to go around even if we lived in a Trekenomic post-scarcity utopia. The role of Primer games is to give every person the sum of all simulatable mentorship in game form and to inspire players to seek and provide each other as much high-quality mentorship as possible, empowering schools and other learning communities to fill the demand for excellent mentorship in new and better ways rather than leaving sole responsibility on them and complaining when they fail to single-handedly turn our kids into math-craving obedient study hallers when there are cooler and funner games to be played and live to be lived and choices to be had.

  109. Honestly, Slashdot... by drb226 · · Score: 1

    ...save the headlines for when this actually happens.

  110. Re:No (author here) by Fluffeh · · Score: 1

    Okay, so I re-read the article without being disturbed every few minutes and second time round I found the key that I was missing - and what I missed in the summary. The games you folks are making are very "narrow band" in terms of what they are teaching rather than trying to cover all topics, which the /. summary seemed to imply by ommision. I wish you the best of luck, I can only imagine what a nightmare the business model must be.

    --
    Moved to http://soylentnews.org/. You are invited to join us too!
  111. true to the core by hesaigo999ca · · Score: 1

    of course, this is true, it just hasnt maid mainstream schooling yet, but once it does, and someone like Khan academy is able to instill better tutoring through the web and videos, we will all be learning quicker , faster, better then before.....and with better retention as it is given in video game format, something that anyone having played mario bros can attest to....it becomes easier to remember all the moves once you have done it a few times visually....

  112. Re:Wrong Question (author here) by foobsr · · Score: 1

    The problem is that the best class size is 1.

    Wrong: e.g. if 'self conceptualization', 'social intelligence' (surely among others) are in focus.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)