I'm curious, how much damage does something like turning off PSN for 24 hours do in actual money? They had to hire a security firm so it can't just be a little bit. What variables play a role?
I've got an logitech MX518, had it for quite a while, and it's definitively better than your average office mice. The most noticeable difference I noticed between your average office mice and mine is that mine works on almost any surface. Only time it didn't work was when I tried to use it on an extremely shiny surface, that really surprised me. Other thing I like is about the MX518 is that it has extra "forward" and "backward" buttons, which I can use in firefox & explorer in windows, it's very useful, and I do think it speeds up my my mouse usage quite a bit.
I don't find it hard to believe that having more buttons on your mouse could speed up a lot of things, I mean we have 5 fingers on each hand, why should we be limited to only using two? or one for that matter? (I'm looking at you apple)
Yes you could call D's development process a bit screwed up, but I'd say that if you look at the design goals of D, it's a whole lot less screwed up. A few things. D1 was designed by a compiler programmer, for compiler programmers, to run native code that at speeds that could compete with C++, and D1 was doing fine, but I'm guessing it came at a point where to add/remove functionality, hacks/patches needed to be added to the compiler code. Now remember, one of the biggest problem with C++ is that it's compiler is extremely complex, from my understanding, this is because each piece of functionality that is added to C++ has to be squeezed in these somehow by means of hacks in the compilers.
Walter Bright decided to take a different route, he decided to create D2, basically making D1 obsolete, breaking backwards compatibility, to keep D's compiler code free of hacks, but it came at a cost. It broke the D community a little, but because D didn't have too many users, Walter Bright could get away with it. D2 is great. If D2 it was standardized today, it would still be light years ahead of C++ in language design terms, it's just that there still is work to be done before that can happen. It's been a while since I've read their newsgroups, but I've also read that there even might be a D3 to replace D2, breaking backwards compatibility again. But if you look at the dev logs, you can see that progress is being made, D is being sculpted into a great language, it's only taking a while.
C++ just keeps on going, eating the brains out of anyone who dares to use it. When template metaprogramming was invented, the language should have been internationally banned by treaty. Now with lambdas, garbage collection, rvalue references, and a host of other features, C++ should be officially classed as a Weapon of Mass Destruction.
It's because there isn't a good replacement for it. The only programming language that I know of that _really_ replaces C++ is D, I did a bit of research on it a while ago, it's great. Better than the C++ language in almost every aspect. But D has problems as well, just not in the language design department. There is no working D IDE, you can't find a lot about it online, the language has not 100% stabilized yet, only has backwards compatibility with C, and many other things that we take for granted in the C++ language.
Anyway, what I'm trying to say is that D is a well designed language that could potentially replace C++ better than any other language.
Everyone remember: Google promises that they will do no evil, so you know it's true. After all... they say so.
Well, if I had to pick which one of the major software companies is the least evil, it would be Google. They're open source friendly, create innovative products, I've never read of Google patent trolling other companies, they generally have a good reputation.
It is unfortunate that the petition – and the premise of this story – is based on misunderstanding.
The mGive Foundation has worked with its wireless carrier partners to implement solutions that will accelerate the transmittal of text donations; in some cases, wireless operators can remit donations in as little as 30 days. The misconception that our carrier partners are holding back any of these much-needed funds has, unfortunately, gone viral. We want to ensure that this misunderstanding is corrected, and does not hamper people’s willingness to give at a time when Japan needs it most.
Our wireless carrier partners are committed to enabling nonprofits with mobile technology, and have generously donated their networks, business support, technical resources, and in many cases messaging fees to support these campaigns. When donors text in a donation, they are pledging to pay this donation when they receive their monthly bill from their wireless carrier. Upon remittance, the carrier in turn forwards those dollars to us, and we then pass 100 percent of the money raised to our nonprofit partners.
Likewise, our nonprofit partners have dedicated their resources to Japan Tsunami Relief efforts and, to date, the outpouring of generosity and support from Americans has been tremendous. These organizations are led by skilled professionals who are experienced in dealing with large-scale disasters, and have the insight to know when to request accelerated payments from wireless carriers, as they did in the case of Haiti. To date no such request has been made, but that in no way diminishes the devastation in Japan.
Together, our nonprofit and carrier partners are harnessing the power of mobile giving to ensure that Japanese citizens receive – unequivocally and in as timely a manner as possible – all the funds that Americans have given so generously to date. It would be a shame for misinformation perpetuated by stories like this to hamper these efforts.
Jenifer Snyder Executive Director The mGive Foundation
Btw, Americans want to help? You're not the only ones on the world you know. Yes yes, it's an American article, but you could have changed the text in the headline at least.
A game concept is a document conveys the idea of the game, a general overview of the game. Generally handed to producers before it is decided before the game gets a green light.
A game design document on the other hand details _everything_ in the game, without leaving holes, the design document would have quite a bit more pages than 11.
I know when 16 bit colors were used, 5 bits were for red, 5 bits for blue, and 6 for green. I think it has something to do with the human eye seeing the color green the most intensely. Maybe that has something to do with it? Probably not though.
I'm not a genius, but, since we don't know all the laws of the universe, how can we possibly make such a prediction? 20 years is a long time, a lot of things will be discovered. But we still won't have flying cars tough...
I don't think the US has a bad reputation because they're at war in Iraq/Afghanistan, that's mainly to blame on the stupid politicians. I mean, it didn't take a genius to see that Bush and Cheney were not the smartest of the bunch, and now there are all these republicans making obviously stupid statements, and there's Fox News and Rush Limbaugh, teabaggers, and probably a lot more. Now these people don't speak for the US but they do shout the loudest, and it's hard to ignore so much balant stupidity, especially from the republicans, they're supposed to take care of their country and they're fucking around. Not to say that the Democrats can't act childish but the republicans, in general, are pretty retarded right now.
I think more professionalism should be expected from politicians.
thanks for the history lesson. *goes crying in a corner*
Why not?
Georgia has a pretty high life expectancy:
http://en.wikipedia.org/wiki/Life_expectancy
Shhhhhh! Don't give them any ideas!
I'm curious, how much damage does something like turning off PSN for 24 hours do in actual money? They had to hire a security firm so it can't just be a little bit. What variables play a role?
That's nothing, I can go without internet 8 hours each day!
I've got an logitech MX518, had it for quite a while, and it's definitively better than your average office mice. The most noticeable difference I noticed between your average office mice and mine is that mine works on almost any surface. Only time it didn't work was when I tried to use it on an extremely shiny surface, that really surprised me. Other thing I like is about the MX518 is that it has extra "forward" and "backward" buttons, which I can use in firefox & explorer in windows, it's very useful, and I do think it speeds up my my mouse usage quite a bit.
I don't find it hard to believe that having more buttons on your mouse could speed up a lot of things, I mean we have 5 fingers on each hand, why should we be limited to only using two? or one for that matter? (I'm looking at you apple)
Well %$#^* Belgium!
Pardon my French.
So fuck America? Since, you know, RIAA/MPAA are from in there?
Your logic is impeccable!
Yes you could call D's development process a bit screwed up, but I'd say that if you look at the design goals of D, it's a whole lot less screwed up. A few things. D1 was designed by a compiler programmer, for compiler programmers, to run native code that at speeds that could compete with C++, and D1 was doing fine, but I'm guessing it came at a point where to add/remove functionality, hacks/patches needed to be added to the compiler code. Now remember, one of the biggest problem with C++ is that it's compiler is extremely complex, from my understanding, this is because each piece of functionality that is added to C++ has to be squeezed in these somehow by means of hacks in the compilers.
Walter Bright decided to take a different route, he decided to create D2, basically making D1 obsolete, breaking backwards compatibility, to keep D's compiler code free of hacks, but it came at a cost. It broke the D community a little, but because D didn't have too many users, Walter Bright could get away with it. D2 is great. If D2 it was standardized today, it would still be light years ahead of C++ in language design terms, it's just that there still is work to be done before that can happen. It's been a while since I've read their newsgroups, but I've also read that there even might be a D3 to replace D2, breaking backwards compatibility again. But if you look at the dev logs, you can see that progress is being made, D is being sculpted into a great language, it's only taking a while.
C++ just keeps on going, eating the brains out of anyone who dares to use it. When template metaprogramming was invented, the language should have been internationally banned by treaty. Now with lambdas, garbage collection, rvalue references, and a host of other features, C++ should be officially classed as a Weapon of Mass Destruction.
It's because there isn't a good replacement for it. The only programming language that I know of that _really_ replaces C++ is D, I did a bit of research on it a while ago, it's great. Better than the C++ language in almost every aspect. But D has problems as well, just not in the language design department. There is no working D IDE, you can't find a lot about it online, the language has not 100% stabilized yet, only has backwards compatibility with C, and many other things that we take for granted in the C++ language.
Anyway, what I'm trying to say is that D is a well designed language that could potentially replace C++ better than any other language.
Everyone remember: Google promises that they will do no evil, so you know it's true. After all... they say so.
Well, if I had to pick which one of the major software companies is the least evil, it would be Google. They're open source friendly, create innovative products, I've never read of Google patent trolling other companies, they generally have a good reputation.
First comment on on that site:
It is unfortunate that the petition – and the premise of this story – is based on misunderstanding.
The mGive Foundation has worked with its wireless carrier partners to implement solutions that will accelerate the transmittal of text donations; in some cases, wireless operators can remit donations in as little as 30 days. The misconception that our carrier partners are holding back any of these much-needed funds has, unfortunately, gone viral. We want to ensure that this misunderstanding is corrected, and does not hamper people’s willingness to give at a time when Japan needs it most.
Our wireless carrier partners are committed to enabling nonprofits with mobile technology, and have generously donated their networks, business support, technical resources, and in many cases messaging fees to support these campaigns. When donors text in a donation, they are pledging to pay this donation when they receive their monthly bill from their wireless carrier. Upon remittance, the carrier in turn forwards those dollars to us, and we then pass 100 percent of the money raised to our nonprofit partners.
Likewise, our nonprofit partners have dedicated their resources to Japan Tsunami Relief efforts and, to date, the outpouring of generosity and support from Americans has been tremendous. These organizations are led by skilled professionals who are experienced in dealing with large-scale disasters, and have the insight to know when to request accelerated payments from wireless carriers, as they did in the case of Haiti. To date no such request has been made, but that in no way diminishes the devastation in Japan.
Together, our nonprofit and carrier partners are harnessing the power of mobile giving to ensure that Japanese citizens receive – unequivocally and in as timely a manner as possible – all the funds that Americans have given so generously to date. It would be a shame for misinformation perpetuated by stories like this to hamper these efforts.
Jenifer Snyder
Executive Director
The mGive Foundation
Btw, Americans want to help? You're not the only ones on the world you know. Yes yes, it's an American article, but you could have changed the text in the headline at least.
A game concept is a document conveys the idea of the game, a general overview of the game. Generally handed to producers before it is decided before the game gets a green light. A game design document on the other hand details _everything_ in the game, without leaving holes, the design document would have quite a bit more pages than 11.
I know when 16 bit colors were used, 5 bits were for red, 5 bits for blue, and 6 for green. I think it has something to do with the human eye seeing the color green the most intensely. Maybe that has something to do with it? Probably not though.
You got a bad psp battery then, my psp used to last 6 hours when I bought it, now it lasts around 4 but it nothing unbearable.
I'm not a genius, but, since we don't know all the laws of the universe, how can we possibly make such a prediction? 20 years is a long time, a lot of things will be discovered. But we still won't have flying cars tough...
I don't think the US has a bad reputation because they're at war in Iraq/Afghanistan, that's mainly to blame on the stupid politicians. I mean, it didn't take a genius to see that Bush and Cheney were not the smartest of the bunch, and now there are all these republicans making obviously stupid statements, and there's Fox News and Rush Limbaugh, teabaggers, and probably a lot more. Now these people don't speak for the US but they do shout the loudest, and it's hard to ignore so much balant stupidity, especially from the republicans, they're supposed to take care of their country and they're fucking around. Not to say that the Democrats can't act childish but the republicans, in general, are pretty retarded right now. I think more professionalism should be expected from politicians.