well of course the amplitude of the sound cannot be reproduced - everyone has different volume settings:P
The dynamic range and sound propagation is arguable I suppose, but the thing is, most weapon sounds in game have almost nothing to do with the real weapon's sound.
One of the game I play has horrible graphics and weird game play but more or less proper weapon sounds, and that's a pretty cool feeling when you fire or reload. (not as loud etc, but sounds mostly similar) (the name is battleground europe)
1. you are implying that games can never have realistic weapons, that's kinda dumb. There's a big difference between knowing how a weapon works, sound and look, and actually making your own weapon.
2. it's pretty annoying when you waste the ammo by reloading. game devs aren't so dumb to think real life ammo add up when you reload you know... it's just a game play issue.
In the end it's all about compromising between realistic feeling and enjoyable game play, which is I believe what the Crysis dev wanted to say. Crysis is not a realistic feeling game by any means, but having a few more realism touches in the weaponry would make it better in my opinion.
Certainly, and i completely agree on that one, proper sound would not change gameplay and make weapons a lot more realistic
I sure agree, Crysis is an excellent game by many standards. Most games are nowadays "Source Engine" based and acquirable via Steam, they feel all roughly the same (even if the scenario, textures, models are different) and the engine itself is not all that polished despite it's many years (it feels like Quake 1 based and mostly rewritten but keeping the same bases - because, it actually is). It doesn't mean games like half life aren't fun and good - they quite damn are, but the engine polish is not there.
Crytek (the engine) on the other hand is extremely polished. Playing it feels like sitting in a super refined sport car. Everything works well and smooth even when you're pushing it. Movement is perfect and so on. No sound glitches. Proper aim. Even better than Quake 3/Live movement which is pretty good in my eyes.
While the scenario isn't especially original and the game is rather short, I enjoyed playing it and re-playing it just because the engine is so damn good.
Sure, for XBox 360 shooters fans, you probably don't actually realize what's perfect movement. It's not achievable with a game pad. Not even talking about FPS ported from console to PC with horrible game-pad feeling while using the mouse.
The new Crysis will come out and I'm pretty sure it will be good as well engine-wise, at least on PC since the console version has to accommodate with the controllers and lower power (but I hope and suppose they didn't screw that up, some console FPS are still very decent to play it's just not in the same league control wise). Now if they could come out with an environment and scenario that is actually as awesome as the engine it would make a great game, and not just a game for enthusiasts like me.
For example, Duke Nukem forever on Crytek would be so awesome ! oh wait, can't make those DNF jokes anymore can I...
We’ve barely started and the results are already really promising. Running SunSpider on my machine, the whole-method JIT is 30% faster than the interpreter on x86, and 45% faster on x64.
try running Firebird 1 or Phoenix and load today's slashdot and you'll figure out that browsers have evolved:P
now for embedding, webkit has way better support. been there, done that, using webkit here. but while embedding sucks, gecko is still very good. Proof could be the N900's gecko browser which has been called the best mobile browser by most. Hint: all other browsers run webkit.
Don't get me wrong, I love FF but I am worried about what happens after the deal with google expires.
FF doesn't put out an MSI version of their windows package and doesn't do GPO policies *natively*. This stuff is all 3rd party after the fact and FF updates.
Meanwhile I read on/. that Chrome can use the same GPO as IE natively. (I can't find it, though)
Once Google pumps out MSIs for Chrome and its GPO support is common knowledge, FF will have lost the corps for market share.
I doubt that ever happen. Google gains money from this deal and Firefox market share is still huge and way above Chrome
Not only that, but even if Firefox had a smaller market share, Google would still keep the contract like they do with Opera
Finally, Google has been pretty much "non-evil" lately, I wouldn't see them do that, they've good relations to Mozilla, and they don't gain much by having Chrome "beat" Firefox. But the future will eventually tell.
the reason ff is not at 100/100 is purely ideological, they don't want to implement features they consider are wrong (2 of them if i recall correctly, svg font rendering and some other crap.. maybe 3!)
When (if, but it seems likely lately) mozilla will beat everyone at the javascript game i bet they'll say javascript performance isnt all that important (its true it's not all that important);p
You want non-factual stuff ? (Actually that's true at least for me)
Chrome itself doesn't crash, but the tabs crash all the fucking time that's so damn annoying. Firefox doesn't do that. It rarely ever crash (unless you're using Minefield?). Doesn't even use as much memory as Chrome also.
Yeah Flash light app require extreme amount of engineering, market research and marketing. Not even talking about the innovation and creativity at work here, it's quite unique. (aka 1 person, 20min, grand total.)
Hmm 1400 USD in one day for an App which takes 20min to code.
I'm kind of supposing he's not going to get 1400 a day every day and that this is very much a marketing move right? Else i'm releasing a flash light apps really soon:P
i don't see why updates are so important. iphone1? it doesnt run ios3 iphone3G? ios4 on it makes you want to kill yourself
Next Android minimum specs are the nexus 1, likely the last update it will get ofc
as long as they support the phone 1 or 2 years, it's mostly on par with others. maemo still has updates, and meego runs on the N900, even thus its not official (meego for nokia doesnt exist yet..)
in the rest of the world buying your phone subsidized actually end up costing you slightly more. on the other hand, carrier subscriptions are extremely cheap "phoneless".
For example I pay 1EUR/month (thats 12EUR/year) for unlimited 3.5G, unlimited calling on the same carrier and land lines (theres a fee to other mobile carriers, and international of course).
The same one with a 2-300EUR iphone4 cost smth like 30 to 45eur per month during 12 to 24 month which is more expensive, locked during 6month (after 6month u can unlock and you want to change carrier you've to pay the rest of the phone;. slightly more in fact, once again).
In this case buying unsubsidized is actually better.
Software and some hardware considerations put on the side (cpu, ram, i suppose), the cameras they have in their phones are really good. I'd like to find an android phone that can take pictures as good as the N8. Check this one out: Colors, focus, sharpness are really good.
Re:"masses of bandwidth"? - poster is inaccurate
on
OnLive Latency Tested
·
· Score: 1
I am posting from such a line:) It's common in Germany, most lines are digital only. It's actually slightly faster (12mbit) than the original ADSL (8mbit)
ISDN actually runs over copper lines, but they dont have the equipment for analog lines, it's less expensive to run the ADSL over ISDN.
You have a splitter so that you can still use a ISDN channel (for voice usually, although you could use it for data) and the rest is used by the ADSL.
This document explains it better and in more details if you're interested:
nothings better than trying to go from one point to another and be "o smartedut" by the console game half scripted movement for joypads (and die)
well of course the amplitude of the sound cannot be reproduced - everyone has different volume settings :P
The dynamic range and sound propagation is arguable I suppose, but the thing is, most weapon sounds in game have almost nothing to do with the real weapon's sound.
One of the game I play has horrible graphics and weird game play but more or less proper weapon sounds, and that's a pretty cool feeling when you fire or reload. (not as loud etc, but sounds mostly similar) (the name is battleground europe)
1. you are implying that games can never have realistic weapons, that's kinda dumb. There's a big difference between knowing how a weapon works, sound and look, and actually making your own weapon.
2. it's pretty annoying when you waste the ammo by reloading. game devs aren't so dumb to think real life ammo add up when you reload you know... it's just a game play issue.
In the end it's all about compromising between realistic feeling and enjoyable game play, which is I believe what the Crysis dev wanted to say.
Crysis is not a realistic feeling game by any means, but having a few more realism touches in the weaponry would make it better in my opinion.
Certainly, and i completely agree on that one, proper sound would not change gameplay and make weapons a lot more realistic
I sure agree, Crysis is an excellent game by many standards. Most games are nowadays "Source Engine" based and acquirable via Steam, they feel all roughly the same (even if the scenario, textures, models are different) and the engine itself is not all that polished despite it's many years (it feels like Quake 1 based and mostly rewritten but keeping the same bases - because, it actually is). It doesn't mean games like half life aren't fun and good - they quite damn are, but the engine polish is not there.
Crytek (the engine) on the other hand is extremely polished. Playing it feels like sitting in a super refined sport car. Everything works well and smooth even when you're pushing it. Movement is perfect and so on. No sound glitches. Proper aim. Even better than Quake 3/Live movement which is pretty good in my eyes.
While the scenario isn't especially original and the game is rather short, I enjoyed playing it and re-playing it just because the engine is so damn good.
Sure, for XBox 360 shooters fans, you probably don't actually realize what's perfect movement. It's not achievable with a game pad. Not even talking about FPS ported from console to PC with horrible game-pad feeling while using the mouse.
The new Crysis will come out and I'm pretty sure it will be good as well engine-wise, at least on PC since the console version has to accommodate with the controllers and lower power (but I hope and suppose they didn't screw that up, some console FPS are still very decent to play it's just not in the same league control wise). Now if they could come out with an environment and scenario that is actually as awesome as the engine it would make a great game, and not just a game for enthusiasts like me.
For example, Duke Nukem forever on Crytek would be so awesome ! oh wait, can't make those DNF jokes anymore can I...
My caps detector says it's probably bad!
We’ve barely started and the results are already really promising. Running SunSpider on my machine, the whole-method JIT is 30% faster than the interpreter on x86, and 45% faster on x64.
It's in one of the source links of TFA ^^
source url http://www.bailopan.net/blog/?p=683
try running Firebird 1 or Phoenix and load today's slashdot and you'll figure out that browsers have evolved :P
now for embedding, webkit has way better support. been there, done that, using webkit here. but while embedding sucks, gecko is still very good. Proof could be the N900's gecko browser which has been called the best mobile browser by most. Hint: all other browsers run webkit.
yes it runs on 64 bit (RTFA ! ;D)
it's faster, too
Don't get me wrong, I love FF but I am worried about what happens after the deal with google expires.
FF doesn't put out an MSI version of their windows package and doesn't do GPO policies *natively*. This stuff is all 3rd party after the fact and FF updates.
Meanwhile I read on /. that Chrome can use the same GPO as IE natively. (I can't find it, though)
Once Google pumps out MSIs for Chrome and its GPO support is common knowledge, FF will have lost the corps for market share.
I doubt that ever happen. Google gains money from this deal and Firefox market share is still huge and way above Chrome
Not only that, but even if Firefox had a smaller market share, Google would still keep the contract like they do with Opera
Finally, Google has been pretty much "non-evil" lately, I wouldn't see them do that, they've good relations to Mozilla, and they don't gain much by having Chrome "beat" Firefox. But the future will eventually tell.
nazi drunk monkeys (sorry lol)
the reason ff is not at 100/100 is purely ideological, they don't want to implement features they consider are wrong (2 of them if i recall correctly, svg font rendering and some other crap.. maybe 3!)
nope they have to go through all iterations
should release b1, b2, etc as full blown versions like others!
When (if, but it seems likely lately) mozilla will beat everyone at the javascript game i bet they'll say javascript performance isnt all that important (its true it's not all that important) ;p
Err, that's just more FUD ...
You want non-factual stuff ? (Actually that's true at least for me)
Chrome itself doesn't crash, but the tabs crash all the fucking time that's so damn annoying. Firefox doesn't do that. It rarely ever crash (unless you're using Minefield?). Doesn't even use as much memory as Chrome also.
Windows 7 64.
For me the choice is easy.
http://arewefastyet.com/
NO.
(But it's getting good! - that Firefox javascript engine performance day-to-day or almost performance improvement graph)
I think you missed the sarcasm in my message
Yeah Flash light app require extreme amount of engineering, market research and marketing. Not even talking about the innovation and creativity at work here, it's quite unique. (aka 1 person, 20min, grand total.)
Please...
Hmm 1400 USD in one day for an App which takes 20min to code.
I'm kind of supposing he's not going to get 1400 a day every day and that this is very much a marketing move right? :P
Else i'm releasing a flash light apps really soon
Germany
they're too much ego for this i think
i don't see why updates are so important. iphone1? it doesnt run ios3
iphone3G? ios4 on it makes you want to kill yourself
Next Android minimum specs are the nexus 1, likely the last update it will get ofc
as long as they support the phone 1 or 2 years, it's mostly on par with others. maemo still has updates, and meego runs on the N900, even thus its not official (meego for nokia doesnt exist yet..)
bleh unlimited 3.5G *data* of course hehe
in the rest of the world buying your phone subsidized actually end up costing you slightly more. on the other hand, carrier subscriptions are extremely cheap "phoneless".
For example I pay 1EUR/month (thats 12EUR/year) for unlimited 3.5G, unlimited calling on the same carrier and land lines (theres a fee to other mobile carriers, and international of course).
The same one with a 2-300EUR iphone4 cost smth like 30 to 45eur per month during 12 to 24 month which is more expensive, locked during 6month (after 6month u can unlock and you want to change carrier you've to pay the rest of the phone;. slightly more in fact, once again).
In this case buying unsubsidized is actually better.
Software and some hardware considerations put on the side (cpu, ram, i suppose), the cameras they have in their phones are really good.
I'd like to find an android phone that can take pictures as good as the N8. Check this one out:
Colors, focus, sharpness are really good.
http://admin.conversations.nokia.com/wp-content/uploads/2010/07/04062010253.jpg
I am posting from such a line :)
It's common in Germany, most lines are digital only. It's actually slightly faster (12mbit) than the original ADSL (8mbit)
ISDN actually runs over copper lines, but they dont have the equipment for analog lines, it's less expensive to run the ADSL over ISDN.
You have a splitter so that you can still use a ISDN channel (for voice usually, although you could use it for data) and the rest is used by the ADSL.
This document explains it better and in more details if you're interested:
http://www.giif.com/CGI-BIN/projects/current/ISDN%20_DSLPostPaperv2.htm
It works also with ADSL2 (and probably 2+) but I don't know the standard variant name. I'm actually on ADSL2 over ISDN to be precise.