RTS is dead. Its all about who's the 1337 D00D that can build up his army faster and rush the enemy. Adding 3D and new races isn't helping. You need to force strategy on the opponent. Games like Conquest:Frontier Wars [ubi.com] is a game thatforces stratgy on the player, and removes the micromanagement. That needs to be done to bring RTS back to life.
One of the reasons I liked Myth so much was its pure strategy approach to RTS. Out of all the RTS games I've purchased over the years, it's the only one I still enjoy playing. Too bad Tetsuo, er, Microsoft absorbed Bungie...
The big deal
on
Nethack 3.4.0
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· Score: 2, Interesting
Things I like about Nethack:
- It's complex. there are myriad commands (The DevTeam thought of everything), more weapon, item and monster types than most CRPGs, way more types of player-item interaction than any other non-roguelike CRPGs, and the random number generator keeps each game different and interesting. The number of unique predicaments you can find yourself is astoundingly high.
- It's turn-based. You are (quite often) forced to think before you act.
- It doesn't aspire to be what it can't. It is purely hack-and-slash dungeon crawling, without the pretense of linear dialogue trees and "role-playing" (which has yet to be achieved in a CRPG, according to me and Steve Jackson).
- The game is small, and will fit on a 1.44M disk. Playing Nethack on my Psion handheld while on the BART is an unparalleled joy.
- It's challenging. No coddling in Nethack. Death is permanent - unless you cheat. You have one save-game per character, and when you save, you exit the game.
- There's always something to come back to. Even if you manage to ascend with every character class, there are still lots of challenges - can you ascend without genociding any races? Can you win as an atheist, without the help of the gods? Can you win adhering to the strictest of monk conduct rules? Can you win as a pacifist? Et cetera.
- It's open-source, and there are versions for a *lot* of OSes. It also has the most active user/dev community of all the roguelikes.
- Lots of catering to geekdom, ostensibly due to its having been designed by geeks:) Want to play a clueless Tourist (perhaps named Twoflower), stumbling through the dungeon with nothing but a credit card and an annoying camera? Or how about dungeon-hacking with a fightin' archaeologist (perhaps named after the dog)? Stop a few monsters dead in their tracks by scribbling "Elbereth" in the dust...
Okay, got it. My use of strategems in Myth is tactics. Thanks!
RTS is dead. Its all about who's the 1337 D00D that can build up his army faster and rush the enemy. Adding 3D and new races isn't helping. You need to force strategy on the opponent. Games like Conquest:Frontier Wars [ubi.com] is a game thatforces stratgy on the player, and removes the micromanagement. That needs to be done to bring RTS back to life.
One of the reasons I liked Myth so much was its pure strategy approach to RTS. Out of all the RTS games I've purchased over the years, it's the only one I still enjoy playing. Too bad Tetsuo, er, Microsoft absorbed Bungie...
Things I like about Nethack:
:) Want to play a clueless Tourist (perhaps named Twoflower), stumbling through the dungeon with nothing but a credit card and an annoying camera? Or how about dungeon-hacking with a fightin' archaeologist (perhaps named after the dog)? Stop a few monsters dead in their tracks by scribbling "Elbereth" in the dust...
- It's complex. there are myriad commands (The DevTeam thought of everything), more weapon, item and monster types than most CRPGs, way more types of player-item interaction than any other non-roguelike CRPGs, and the random number generator keeps each game different and interesting. The number of unique predicaments you can find yourself is astoundingly high.
- It's turn-based. You are (quite often) forced to think before you act.
- It doesn't aspire to be what it can't. It is purely hack-and-slash dungeon crawling, without the pretense of linear dialogue trees and "role-playing" (which has yet to be achieved in a CRPG, according to me and Steve Jackson).
- The game is small, and will fit on a 1.44M disk. Playing Nethack on my Psion handheld while on the BART is an unparalleled joy.
- It's challenging. No coddling in Nethack. Death is permanent - unless you cheat. You have one save-game per character, and when you save, you exit the game.
- There's always something to come back to. Even if you manage to ascend with every character class, there are still lots of challenges - can you ascend without genociding any races? Can you win as an atheist, without the help of the gods? Can you win adhering to the strictest of monk conduct rules? Can you win as a pacifist? Et cetera.
- It's open-source, and there are versions for a *lot* of OSes. It also has the most active user/dev community of all the roguelikes.
- Lots of catering to geekdom, ostensibly due to its having been designed by geeks