You can not turn it off on ARM devices running Windows 8 (if the OEM wants to participate in the Windows Logo Program, which they obviouosly want to do because it makes it cheaper).
Which makes it no different to an iPad or any Android device with a locked bootloader, except if numbers are anything to go by WindowsRT ARM devices are virtually non-existent in the market.
Where should I go to find more reliable statistics on HTPC penetration than these "randoms" are providing?
I don't know, which is why I wouldn't make a definitive claim either way, but parading the anecdotal posts of a couple of pseudonymous internet randoms as fact is obviously the wrong way to go.
Agreed, i can't even work out what a bluray burner would even be useful for. USB sticks for removable, portable storage - that can play just about anywhere a bluray can play - and hard drives for archiving (in a redundant setup is best).
But the point here is that if the latency is large, but even, then it doesn't provide a benefit for some.
But the gaming experience sucks for everyone then, otherwise you would get gaming servers introducing artificial delays to make sure every player had pretty much the same latency.
If it goes through the iOS store, they pay 30%, if it doesn't, they don't. This is very straightforward.
Then you haven't read the app guidelines, because you're wrong, which is the whole reason this skydrive issue exists.
All in app purchases go through the store. Do you even know how iOS works?
Not everybody uses the in-app purchase API, in which case they do not go through the store, but Apple still wants a cut - again, see the skydrive issue.
Correct. That doesn't change the fact that in app purchases go through the store, and out of app purchases don't.
See above, your 'fact' is wrong.
So, are you saying you aren't anti-Apple? If that's true, my apologies. I'm glad you don't suffer from the derangement that so many here do.
Correct, I have a number of macs and an iphone. Why is it that every criticism of apple is defended by fanboys with this mentality that the only people who would criticize Apple are anti-Apple zealots?
Regardless, you still don't seem to understand how iOS App Store purchases work.
I understand it perfectly well, you don't seem to understand that in-app purchase doesn't necessarily mean using the iOS in-app purchase API, if you implement your own you still have to give Apple 30% and you aren't allowed to have your app direct the user to a 3rd party payment gateway (a website for example) - which again is why this skydrive issue exists.
You misunderstand, you need a hell of a lot more than 1/2 a dozen anecdotes to prove anything.
One is that Mortal Kombat (2011) isn't ported to PCs, nor are most other games in that genre. In fact, the only fighting game series I'm aware of that sees regular PC ports is Street Fighter.
Nothing to do with people connecting PCs to HDTVs.
See also comments by kamapuaa, FunkSoulBrother, CronoCloud (again), and several more dismissing the likelihood of the public adopting home theater PCs as a viable alternative to traditional set-top consoles.
So you're quite happy to take the baseless opinion of a couple of randoms on the internet as 'evidence', wow, i pity you.
The one upside to consoles is that neither major video game publishers nor the general public have caught on that a PC can be connected to any flat HDTV.
Have you got any data to support that assertion? I highly doubt that is news to anybody.
I don't remember any forced upgrade, seemed they were quite happy to let me use vulnerable software as long as I like, so long as it's their vulnerable software.
No, that's the whole point, Microsoft isn't going through the store for in-app purchases because they have nothing to do with Apple, they are purely within the app and it only goes through Microsoft, but Apple still wants 30%.
Yes, GameStop does, if you buy subscription cards from their store, just like Apple does if you buy things through their store.
But these things are not bought through the store, they are bought through the app, that has nothing whatsoever to do with the store, the purchase does not go through the store. But if you bother to read the app guidelines you would know they don't even allow you to direct a user to a page outside of the app to make purchases or to use your own purchase mechanism within your app.
After all, I'm going to go out on a limb here, but I suspect most anti-Apple slashdotters do just fine avoiding Apple altogether.
This isn't anti-apple at all, just because i disagree with one particular part of one particular policy does not make my stance 'anti-apple'.
No, for things sold through the app as well, which is the very reason Kindle, Hulu and Netflix don't allow paid signup through the app. It's also the reason Skydrive hasn't had updates on iOS, because if people want to purchase more storage then Apple wants a cut of that.
If you buy WoW at GameStop, Blizzard doesn't get the full $29.99!
But GameStop doesn't get a cut of the WoW subscription fees, though that's the way Apple wants it to work. If you buy an app from the app store Apple gets 30%, they also want 30% if you make in-app purchases (including subscriptions) which would be like GameStop taking a cut of the WoW price and then demanding a percentage of the subscription fees too.
All reasonable length programs have bugs. It's a fact of life.
But/. always brings out these god-like programmers, they write perfect, bugfree, secure, invulnerable code...of course they never say what this code is or who they are, but they're anonymous people on the internet, why wouldn't you take their word for it?
again, If i run a 3rd party monitoring system, I allowed them into my system. If this is on by default, then I am not sure I am ok with this..
It's updating a blacklist because people have auto-update on, nothing more. You are not 'allowing them into your system'.
What if apple decides one day that they dont want YY running on macs anymore
That would obviously be pointless given the only thing going on here is updating a blacklist - which is editable by the user - when automatic update is on. So clearly if they were to do that for some reason then the information would be disseminated pretty damn quickly about the simple fix to avoid it.
If there are security vulnerabilities discovered in update 13 then it will likely be blocked as well.
So why don't they block older versions of their operating systems when they have vulnerabilities? That one in iOS where you could root the device from a website was pretty severe, seems if their goal is protecting the user from malicious software they probably should have blocked that from the app store and other services until the users updated.
Step 3: As the market continues to shift towards phones and tablets, let x86 compatibility become obsolete
Step 4: There is no step 4; Linux is now locked out of all new hardware
We're at step 2 already and step 3 is inevitable. That means we've already lost.
Your conspiracy theory ignores the fact that the ARM market is completely dominated by iOS and Android, I guess I missed the memo that WindowsRT is just flying off the shelves? Also that Intel and AMD would just let x86 fold into obsolescence is another ridiculous assertion. Surely you don't actually believe that companies like Samsung would abandon all the products that have made them the most prominent mobile device maker to appease Microsoft.
The alternative is to try and get every motherboard manufacturer to accept a singing key from them. Having Microsoft sign it means they don't have to deal with that headache.
Or to not use secureboot motherboards or just turn secureboot off and continue on as we do now, hell if you really wanted to use windows 8 you still could, it doesn't need secureboot either, it doesn't even need UEFI.
I don't think "killer features" are necessarily the be-all-and-end-all.
They are for most people. These days people buy apps for their phones, they aren't transferrable to other platforms so changing to another platform requires a compelling (to the average user) reason...which these new platforms don't seem to have.
Depends on what you're doing, if you're using the fixed function pipeline it's obviously going to be significantly more than the programmable pipeline.
Unless you absolutely need to lock yourself into a limited, closed platform (for example, you want to develop XNA on xbox and there is no other choice), why would you ever want to do so? There is no good reason.
Right, but developing for it doesn't mean you would lock yourself into it, no developer in their right mind would build a game engine relying solely on one particular platform-specific API. This goes all the way back to the days where we had to support S3D, Glide, CIF and others side-by-side. Obviously guys like the Limbo developers weren't 'locked in', it's available on XBLA, PS3, Windows and OSX.
1. They may need to run software which is currently incompatible with newer versions of the OS.
Like Java.
2. Apple charges money for their somewhat incremental upgrades.
Not on iOS devices anymore.
3. Worse still, Apple go out of their way to make new OS releases incompatible with even a four or five year old perfectly-functional Macbook.
My suggestion was for iOS devices, i'm talking about where there is no reason not to upgrade - like the Java situation.
You can not turn it off on ARM devices running Windows 8 (if the OEM wants to participate in the Windows Logo Program, which they obviouosly want to do because it makes it cheaper).
Which makes it no different to an iPad or any Android device with a locked bootloader, except if numbers are anything to go by WindowsRT ARM devices are virtually non-existent in the market.
Where should I go to find more reliable statistics on HTPC penetration than these "randoms" are providing?
I don't know, which is why I wouldn't make a definitive claim either way, but parading the anecdotal posts of a couple of pseudonymous internet randoms as fact is obviously the wrong way to go.
Optical media likely still beats thumb drives in terms of cost
Well that depends on what you want to do with them.
If you're even acknowledging the fact that thumb drives aren't universal, then you've already got a serious problem with the format.
I'd say USB sticks are supported in a lot more places than bluray discs are.
Also what about building a pc you need a os install disk.
That requirement went away like a decade ago.
Agreed, i can't even work out what a bluray burner would even be useful for. USB sticks for removable, portable storage - that can play just about anywhere a bluray can play - and hard drives for archiving (in a redundant setup is best).
But the point here is that if the latency is large, but even, then it doesn't provide a benefit for some.
But the gaming experience sucks for everyone then, otherwise you would get gaming servers introducing artificial delays to make sure every player had pretty much the same latency.
If it goes through the iOS store, they pay 30%, if it doesn't, they don't. This is very straightforward.
Then you haven't read the app guidelines, because you're wrong, which is the whole reason this skydrive issue exists.
All in app purchases go through the store. Do you even know how iOS works?
Not everybody uses the in-app purchase API, in which case they do not go through the store, but Apple still wants a cut - again, see the skydrive issue.
Correct. That doesn't change the fact that in app purchases go through the store, and out of app purchases don't.
See above, your 'fact' is wrong.
So, are you saying you aren't anti-Apple? If that's true, my apologies. I'm glad you don't suffer from the derangement that so many here do.
Correct, I have a number of macs and an iphone. Why is it that every criticism of apple is defended by fanboys with this mentality that the only people who would criticize Apple are anti-Apple zealots?
Regardless, you still don't seem to understand how iOS App Store purchases work.
I understand it perfectly well, you don't seem to understand that in-app purchase doesn't necessarily mean using the iOS in-app purchase API, if you implement your own you still have to give Apple 30% and you aren't allowed to have your app direct the user to a 3rd party payment gateway (a website for example) - which again is why this skydrive issue exists.
No, I thought it was quite clear, obviously you're having trouble comprehending it:
they probably should have blocked that from the app store and other services until the users updated, not blocking every function.
As Raymond Wolfinger pointed out: "the plural of anecdote is data."
You misunderstand, you need a hell of a lot more than 1/2 a dozen anecdotes to prove anything.
One is that Mortal Kombat (2011) isn't ported to PCs, nor are most other games in that genre. In fact, the only fighting game series I'm aware of that sees regular PC ports is Street Fighter.
Nothing to do with people connecting PCs to HDTVs.
See also comments by kamapuaa, FunkSoulBrother, CronoCloud (again), and several more dismissing the likelihood of the public adopting home theater PCs as a viable alternative to traditional set-top consoles.
So you're quite happy to take the baseless opinion of a couple of randoms on the internet as 'evidence', wow, i pity you.
The one upside to consoles is that neither major video game publishers nor the general public have caught on that a PC can be connected to any flat HDTV.
Have you got any data to support that assertion? I highly doubt that is news to anybody.
Since you mention it, they do.
I don't remember any forced upgrade, seemed they were quite happy to let me use vulnerable software as long as I like, so long as it's their vulnerable software.
I don't know, i'm aware automatic updates is on, i can't remember whether it asked directly about it. In any case that doesn't answer my question.
No, those things all go through the store.
No, that's the whole point, Microsoft isn't going through the store for in-app purchases because they have nothing to do with Apple, they are purely within the app and it only goes through Microsoft, but Apple still wants 30%.
Yes, GameStop does, if you buy subscription cards from their store, just like Apple does if you buy things through their store.
But these things are not bought through the store, they are bought through the app, that has nothing whatsoever to do with the store, the purchase does not go through the store. But if you bother to read the app guidelines you would know they don't even allow you to direct a user to a page outside of the app to make purchases or to use your own purchase mechanism within your app.
After all, I'm going to go out on a limb here, but I suspect most anti-Apple slashdotters do just fine avoiding Apple altogether.
This isn't anti-apple at all, just because i disagree with one particular part of one particular policy does not make my stance 'anti-apple'.
Well for one thing, blocking an entire operating system would prevent you from downloading a replacement operating system.
Obviously you wouldn't block the OS update mechanism, simple.
No, only for things sold through the Store.
No, for things sold through the app as well, which is the very reason Kindle, Hulu and Netflix don't allow paid signup through the app. It's also the reason Skydrive hasn't had updates on iOS, because if people want to purchase more storage then Apple wants a cut of that.
If you buy WoW at GameStop, Blizzard doesn't get the full $29.99!
But GameStop doesn't get a cut of the WoW subscription fees, though that's the way Apple wants it to work. If you buy an app from the app store Apple gets 30%, they also want 30% if you make in-app purchases (including subscriptions) which would be like GameStop taking a cut of the WoW price and then demanding a percentage of the subscription fees too.
All reasonable length programs have bugs. It's a fact of life.
But /. always brings out these god-like programmers, they write perfect, bugfree, secure, invulnerable code...of course they never say what this code is or who they are, but they're anonymous people on the internet, why wouldn't you take their word for it?
again, If i run a 3rd party monitoring system, I allowed them into my system. If this is on by default, then I am not sure I am ok with this..
It's updating a blacklist because people have auto-update on, nothing more. You are not 'allowing them into your system'.
What if apple decides one day that they dont want YY running on macs anymore
That would obviously be pointless given the only thing going on here is updating a blacklist - which is editable by the user - when automatic update is on. So clearly if they were to do that for some reason then the information would be disseminated pretty damn quickly about the simple fix to avoid it.
it is apple breaking into MY PC
so if you have automatic updates on - in any operating system or application - that means your system is getting 'broken into'?
If there are security vulnerabilities discovered in update 13 then it will likely be blocked as well.
So why don't they block older versions of their operating systems when they have vulnerabilities? That one in iOS where you could root the device from a website was pretty severe, seems if their goal is protecting the user from malicious software they probably should have blocked that from the app store and other services until the users updated.
We're at step 2 already and step 3 is inevitable. That means we've already lost.
Your conspiracy theory ignores the fact that the ARM market is completely dominated by iOS and Android, I guess I missed the memo that WindowsRT is just flying off the shelves? Also that Intel and AMD would just let x86 fold into obsolescence is another ridiculous assertion. Surely you don't actually believe that companies like Samsung would abandon all the products that have made them the most prominent mobile device maker to appease Microsoft.
The alternative is to try and get every motherboard manufacturer to accept a singing key from them. Having Microsoft sign it means they don't have to deal with that headache.
Or to not use secureboot motherboards or just turn secureboot off and continue on as we do now, hell if you really wanted to use windows 8 you still could, it doesn't need secureboot either, it doesn't even need UEFI.
I don't think "killer features" are necessarily the be-all-and-end-all.
They are for most people. These days people buy apps for their phones, they aren't transferrable to other platforms so changing to another platform requires a compelling (to the average user) reason...which these new platforms don't seem to have.
Depends on what you're doing, if you're using the fixed function pipeline it's obviously going to be significantly more than the programmable pipeline.
Unless you absolutely need to lock yourself into a limited, closed platform (for example, you want to develop XNA on xbox and there is no other choice), why would you ever want to do so? There is no good reason.
Right, but developing for it doesn't mean you would lock yourself into it, no developer in their right mind would build a game engine relying solely on one particular platform-specific API. This goes all the way back to the days where we had to support S3D, Glide, CIF and others side-by-side. Obviously guys like the Limbo developers weren't 'locked in', it's available on XBLA, PS3, Windows and OSX.