Microsoft Phases Out XNA and DirectX?
mikejuk writes "It is reported that Microsoft has sent an email to DirectX/XNA MVPs which informs them that they are no longer needed because XNA and DirectX are no longer evolving. What does this mean? If you don't need MVPs then presumably you anticipate nothing to support in the future."
Something was said in that article but I am not sure what...
There's nothing much left to add to the hardware for polygon rasterization. Therefore there isn't much left to do inside DirectX.
Glad I stayed with OpenGL for my 3D work.
All the growing platforms use OpenGL. Even Windows can use OpenGL (although it is not tyhe favored child). If you have an eye on the future, it makes far sense to develop with OpenGL. That way you can develop shaders that will work on: Android, iOS, Mac, Linux, Windows, Unix, embedded devices (eg. commercial avionics), the PS3. What you miss out on is XBox 360 and Windows Phone. Compare the combined size of the coverage of OpenGL platforms to the Direct3D-only platforms. There is simply no contest anymore in terms of units shipping and growth rate.
OpenGL is the future of hardware accelerated graphics. The nice thing is that no matter what changes in the hardware/platform space you investment in OpenGL is never lost, it comes across as you migrate.
"As a result, effective April 1, 2014 ..."
Cynical? This isn't my first rodeo. I watched them kill off OS/2, pretty much exactly the same way.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
..there's MonoGame.
Microsoft is not getting rid of DirectX.
It's very unlikely that Microsoft will abandon DirectX. It is afterall the reason why most games for the PC are Windows-exclusive. If they OpenGL becomes king, porting to Linux will be a lot easier. Windows will be dumped by a lot of people whose only reason to keep a Windows desktop is gaming.
As anyone who deals in this knows XNA is a dead end and DirectX most certainly is not. They are retiring the XNA part of the XNA/DirectX MVP.
Link
Did we learn nothing from the x-surface debacle?
If computers were people, I'd be a misanthrope.
One thing that the NBC Universal--Comcast thing taught me was that "inaccurate" != "false". (They said news about the merger was "inaccurate". They merged anyway.) Here we go again.
In short, I'm not convinced that either system will survive the axe, and you should probably just polish your HTML5-optimized-for-Metro-or-whatever-it's-called-now (or OpenGL?) skills if you still want to make games for Windows:
So will both die on April 2014? In the words of $got_talent_judge, "I vote Yes."
You can hold down the "B" button for continuous firing.
"As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program..."
Yeah right !
http://ventspace.wordpress.com/ XNA is dead anyway ...
If MS eventually ditches DirectX completely and with Steam coming to Linux, in a few years Linux could improve on desktop market share substantially. I mean: Gaming is THE major reason so many people still use windows. I sure wouldn't use windows if it wasn't the os that runs all of my games.
The big problem with OpenGL is that the shaders are not guaranteed to run in bounded time. DirectX doesn't have that problem, and the OpenGL emulation layer on top of DirectX unrolls the shaders, and for the ones which won't run in bounded time, just throws them away.
When Chrome implements OpenGL on Windows, it runs it through its own code which does the same thing and preflights it, then renders the OpenGL which will run linearly and in bounded time via DirectX.
The Linux and Mac OS X versions hand the OpenGL to the user space renderer or to the kernel-based renderer, respectively -- there are significant performance advantages to OpenGL on Mac OS X compared to Linux because of this; this ends up being most apparent on portable devices, which have a limited memory copy bandwidth (read: ARM devices), which is why Android doesn't directly use the Linux graphics model, apart from the inability to use binary drivers in kernel space due to EXPORT_SYMBOL_GPL().
But both the Linux and Mac OS X OpenGL renderers take the shaders without preflighting them, as is done on Windows when converting to DirectX calls, and so it's possible to crash the user space driver on Linux, or crash the Mac OS X kernel, on Mac OS (the disadvantage you get in exchange for the reduced copy overhead relative to Linux).
I tried unsuccessfully for several months to try and convince the Chrome graphics guys to run the preflight portion of the Direct X converter on Linux and Mac OS to prevent these crashes on these platforms, to no avail. It'd be more processing, but no more than is already done on Windows, in exchange for a significant improvement in stability for OpenGL/OpenGL ES/WebGL/NaCl on both platforms, which is probably worth the additional processing cost, given that the bottleneck is copying, not processing, on the portable platforms. There are cycles to burn on the desktop systems, even if you'd prefer not to burn them, it's probably worth it for the stability.
In any case, a lot of game developers try for a lot of effects with shaders, and most of them are more concerned with the visual appeal, rather than in running in bounded time and not eventually crashing the system. DirectX protects them where OpenGL doesn't -- except on the Windows platforms they use for development, and that doesn't help get these games stable and running on Mac OS X or Linux, which is what you'd hoe the portability of OpenGL code would have bought you.
M$ derailed the graphics industry with their strongarm tactics a long time ago. There were already really good graphics api's when directx was shoved bodily down the throats of developers. The only way DX would have been acceptable is if it would have been available to all platforms, not just windows. OpenGL would have/will open gaming up across almost every platform available now. I keep mentioning games because that was where I was always most involved and interested, but having a fully developed and matured opengl would have sped up the adoption use of 3d acceleration on the desktop etc on multiple platforms as well. Put a stake in it's heart, chop off it's head and burn the body!
If I sound stupid, it's not me talking....
Look at the date included in the announcement. This was possibly posted just as a strange joke.
For these years, I had operated under the assumption that source code was edited & compiled. /.
Gosh, the stuff you learn on
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
I'll say it again. They are in a completely new ball game.
Don't be surprised if they don't abandon the windows code altogether and adopt Linux or BSD code. I can even see they selling the windows base or spinning it off with it's own company and keeping a big portion of the stock.
All they need is make an API for a GUI for devices and hardware that can run on a kernel/platform. Then they focus on developing a device ecosystem and taking their 1/3 commission from developers selling in their app store. Basically adopt the Apple model and compete with them. You go all Apple, or Google, or Microsoft; kind of like investing in cordless power tools.
Imagine if Microsoft redirected legion of internal programmers to generating apps!
Alternative:
Microsoft is just abandoning Windows and starting over with a new OS or three from scratch. They then no longer need to worry about compatibility which is what bloats Windows. A Windows reboot if you will and maybe with a new name. 30 years of compatabilty is irelevent now with emulation now possible. Just reboot the code base every ten years.
What jerks. I don't think I've ever seen such a large company do such a phenomenal job at shunning its existing developer base. Looks like pretty much everything they've introduced over the past decade and a half is getting dropped like it's hot. I guess I should be getting ready to get back into Java or just straight up C++ again? hah I guess it shows that Balmer was never a developer. I miss Billy, blood of my blood!
Did anyone notice that the alleged end date is April 1, 2014?
windows/xbox gaming is going to a dead end monopoly, controlled by Microsoft.
they are probably releasing new (expensive) tools, full of MS controls and checks (DRM) with their apps store, so all new games must use their store... and paying MS more and more.
As a side "feature", it will probably also break the wine compatibility for new games during the next several months/few years
Higuita
Microsoft is continuing their current trend of re-inventing the wheel and making everything different, yet the same. For instance Windows RT, the UI development framework, is strikingly similar to WPF, albeit with some strange and head scratching changes that make sense to only that one guy at Microsoft. I would imagine that Microsoft is probably going to re-brand DirectX or XNA into some unified framework that has a Metro-y Windows 8 like feel to it, maybe merging development across PC, mobile and consoles into on consistent API, which is different, yet strikingly similar to XNA or DirectX.
Its just part of Microsoft's current strategy to piss off about as many people as possible, consumers, investors, developers, content creators, Google, etc.
I haven't thought of anything clever to put here, but then again most of you haven't either.
With every articles here of Valve turning to Linux some ans fanboy who think OpenGL is better the general opinion switched and Microsoft got brainwashed too. That's sad because DirectX is one of the very best work of technology that exist currently.
Something people need to understand is the writing has been on the wall for DirectX for some time now. This is not unexpected news to those of us invested in the platform. What I interpreted from this is that DirectX isn't going to evolve (and that XNA is effectively dead, but we've known this for a long time), but that doesn't mean Direct3D, what most people tend to consider when they think of DirectX, is going anywhere. There will always be a need for high performance graphics rendering and it isn't likely going to be OpenGL on the Windows platform.
They've been turning Direct3D into a typical windows component without any extra special treatment since 2011 when they merged it into the Windows SDK. It's just one small piece in the cog of platform technologies.
I can't say I'm pleased with this turn of events, but I can't say I'm particularly surprised, either.
And besides; has anyone really been far even as decided to use even go want to do look more like?
The performance hit is small enough for Chrome, Qt and other projects to use ANGLE to translate Direct3D to OpenGL:
https://code.google.com/p/angleproject/
no, it won't phase out. It's not like Microsoft would want to commit suicide in the entertainment sector - DirectX is the only huge barrier that prevents porting games to Linux/OSX/Playstation.
When Win8 was first described, I posted a comment along the lines of, "If I wanted an Apple product I'd already have one". At the time I got modded into oblivion though. Go figure.
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
Direct2D and Direct3D are not being abandoned, they've been moved into the Windows 8 SDK along with other APIs that have replaced components of DirectX such as XAudio2. Microsoft is just retiring obsolete, deprecated, and unsupported APIs like DirectSound (replaced by XAudio2), DirectMusic, and DirectInput. More information is available at Where is the DirectX SDK?.
Well, according to the article, the changes will be made effective on April 1st. So it's an announcement about an April 1st joke way before the date. Good try.
XNA is dead because its for PowerPC, new Xbox is x86, no need for specialized tools when tons already exist. DirectX will continue to be supported, just not XNA for PowerPC.
Microsoft killed off the device driver MVPs a year or two ago, because after a re-org the business manager that ended up owning it didn't want to fund it (which was a pittance, really). I suspect the same thing has happened with DirectX/XNA
They just anounced they are adopting GIT. Next step is to anounce they will be adopting Linux as their OS kernel. Because DirectX is not compatible with Linux they will be ditching it.