How so? Which game - aside from MMOs - has avoided rampant cheating?
Certainly not many. Designing your game so that it isn't terribly easy to hack was what I was referring to (like not storing everything clientside). Now, if the servers are properly moderated, it shouldn't be that bad. If it is, that's really the server owner's fault.
But how do you do that, i mean why do you think it hasn't been done already? If designing a game - or any software - that was not 'terribly easy to hack' was viable we would see it done a lot more, not storing everything clientside doesn't help, the interaction and rendering is what is important for hacks and that is done client-side.
I'm living in a country (Belgium, no kidding) where selling at a loss (which you call "subsidized") is forbidden - Sony consoles don't seem to be doing worse here than elsewhere.
I think you'll find they get around those laws, the cost of a PS3 in belgium isn't significantly higher than everywhere else in the world.
In any case the business plan is clearly still viable, there isn't anything wrong with it at all.
No, the business plan is not viable, it is propped up by laws like the DMCA.
I think you'll find that *makes* the business plan viable, business plans operate within the confines of the law and as such can legitimately be 'propped up' by those laws.
Just because they aren't selling the console hardware at a loss doesn't mean they are making a profit, there are plenty of other associated development and ongoing costs that need to be covered, it's not just the cost of the hardware.
though this would have to be separate from the gaming networks to avoid the sort of cheating that is so widespread in online PC games.
It isn't widespread if the games are securely made and properly moderated. It's just that console developers expect the console to do everything for them.
How so? Which game - aside from MMOs - has avoided rampant cheating? Games like CS:S, TF, COD, etc... all suffer from people having things like aimbots, how do weed them out, what 'securely made' features are you going to add?
Consoles avoid this by not allowing modified versions of the game or the console to play on the network.
But, really, playing a game in a way that other people don't like is inherently bad in the first place.
Well the cheaters don't agree...which is kinda the point.
Repeat after me: Not every business plan is viable or continues to be viable as times change.
Repeat after me?
In any case the business plan is clearly still viable, there isn't anything wrong with it at all. If they offered an unsubsidized version of the console for homebrew in addition to the current model that would be a good solution, though this would have to be separate from the gaming networks to avoid the sort of cheating that is so widespread in online PC games.
I see this leading to unsubsidized consoles, while that would be good for the hacking/homebrew community i doubt the platforms would be anywhere near as ubiquitous if they charged the full cost + profit for the consoles.
Some people who HAVE grouped together have used the name for themselves BUT by that they have seized to become Anonymous.
Huh? Because they seized the name?
Anonymous, the concept to give a mystic to the random actions of people that sometimes seem to work together and groups calling themselves anonymous are NOT the same thing.
How are they 'random actions'? A targeted DDOS doesn't happen by accident, nor is a targeted DDOS called off by accident.
i guess that means no-one who wanted to do flash-style stuff was limited by the lack of it on iOS devices then.
Now you've gone back to your external content filter again.
That's how current ad blockers work!
Ads have always some external content; how else would ad networks do user tracking, count page views, etc? Analytics are more important than ad blocking.
I think you've missed 2 key points here. Firstly it's not specifically all 'ads', its those that are the most intrusive and annoying, these are almost exclusively flash hence the common use of flash-blockers, but since these sites are HTML it is extremely easy to insert those kinds of ads even into existing canvas elements (being so easy it is something website owners are likely to do to get eyes on ads and earn money), it is nowhere near as easy to do this with flash, the developer has to develop some advertising system to incorporate into their flash binaries.
Secondly not all external content is ads.
...the fact that they've done damage to all those websites of businesses...im sure potential customers aren't at all put off seeing that domain seizure image.
Well, for one most websites won't use canvas for content, just like most websites don't use Flash.
But most flash websites *do* use it for content, and most websites don't use flash but are you really going to go with the assumption that the only sites that will use HTML5 canvas are those that currently use flash?
Those that will, currently use Flash and can embed ads there (see Hulu, Youtube, etc).
That's a lot of assumptions, but the idea is that HTML5 is expected to be much more widely used than Flash so any content-rich site using canvas will have embedded flash-style ads. Your idea works on the assumption that the only sites that will use HTML5 canvas are those that currently use flash, obviously that's not the goal because being an open standard the idea is to get more widespread adoption for content-rich sites.
But even if they insert the canvas tag themselves, they'll still have to load external JS files to draw ads on it, so an adblocker can simply stop external scripts from accessing local canvases.
Now you've gone back to your external content filter again.
If multitasking and cut-and-paste are the only things you've got an issue with that hardly makes it so vastly inferior. You still haven't stated what your issue is with the gmail integration.
And in the end what MS have done is something different to what else is out there. For example Apple have their 'appliance' paradigm where the OS is almost completely abstracted away, I say *almost* because that was initially the concept but push notifications and multitasking have changed that. Android took that concept and added interactive widgets so your homescreen becomes more than a simple launcher. MS have gone with an approach that meshes the two of them so you don't have a desktop-like homescreen, but it isn't purely a launcher either, they've also integrated additional services into common components like the contact manager.
I wouldn't say any is overall superior to another because they are all different and have subjective strengths and weaknesses.
Whatever one that website happens to be using for it's main interactive content, it doesn't even have to be one, it could be many. The point is website owners want eyes on ads, flash ads are easy to block because they are separate from the website content, in HTML5 you can very easily embed the annoying and intrusive flash-style ads into the website content.
I once offended a Dell support person when I asked to be transferred to someone with better English and he informed me he was in the Southern US and a native. An Indian would have been far easier to understand.
Sounds like an issue with accent rather than language.
Probably because every man and his dog with a quad-core CPU and 8GB RAM can point-and-click together a POS flash website that 'runs fine'. I see the same thing happening with HTML5 too once more content authoring tools are available.
Consoles are effectively "subsidized" by DMCA. If this kills it, I think it's a small price to pay.
My point is some devices only exist because they are subisidized and protected by the DMCA - the non-DMCA encumbered gaming system is the PC.
How so? Which game - aside from MMOs - has avoided rampant cheating?
Certainly not many. Designing your game so that it isn't terribly easy to hack was what I was referring to (like not storing everything clientside). Now, if the servers are properly moderated, it shouldn't be that bad. If it is, that's really the server owner's fault.
But how do you do that, i mean why do you think it hasn't been done already? If designing a game - or any software - that was not 'terribly easy to hack' was viable we would see it done a lot more, not storing everything clientside doesn't help, the interaction and rendering is what is important for hacks and that is done client-side.
I'm living in a country (Belgium, no kidding) where selling at a loss (which you call "subsidized") is forbidden - Sony consoles don't seem to be doing worse here than elsewhere.
I think you'll find they get around those laws, the cost of a PS3 in belgium isn't significantly higher than everywhere else in the world.
In any case the business plan is clearly still viable, there isn't anything wrong with it at all.
No, the business plan is not viable, it is propped up by laws like the DMCA.
I think you'll find that *makes* the business plan viable, business plans operate within the confines of the law and as such can legitimately be 'propped up' by those laws.
Nintendo doesn't seem to have any problems...
Just because they aren't selling the console hardware at a loss doesn't mean they are making a profit, there are plenty of other associated development and ongoing costs that need to be covered, it's not just the cost of the hardware.
though this would have to be separate from the gaming networks to avoid the sort of cheating that is so widespread in online PC games.
It isn't widespread if the games are securely made and properly moderated. It's just that console developers expect the console to do everything for them.
How so? Which game - aside from MMOs - has avoided rampant cheating? Games like CS:S, TF, COD, etc... all suffer from people having things like aimbots, how do weed them out, what 'securely made' features are you going to add?
Consoles avoid this by not allowing modified versions of the game or the console to play on the network.
But, really, playing a game in a way that other people don't like is inherently bad in the first place.
Well the cheaters don't agree...which is kinda the point.
Repeat after me: Not every business plan is viable or continues to be viable as times change.
Repeat after me?
In any case the business plan is clearly still viable, there isn't anything wrong with it at all. If they offered an unsubsidized version of the console for homebrew in addition to the current model that would be a good solution, though this would have to be separate from the gaming networks to avoid the sort of cheating that is so widespread in online PC games.
The PC market does fine without subsidies
Obviously, it's a different market.
I see this leading to unsubsidized consoles, while that would be good for the hacking/homebrew community i doubt the platforms would be anywhere near as ubiquitous if they charged the full cost + profit for the consoles.
It's amazing how dangerous thumb tacks and sharpie markers are.
You ever tried to get that shit past TSA airport security?
Some people who HAVE grouped together have used the name for themselves BUT by that they have seized to become Anonymous.
Huh? Because they seized the name?
Anonymous, the concept to give a mystic to the random actions of people that sometimes seem to work together and groups calling themselves anonymous are NOT the same thing.
How are they 'random actions'? A targeted DDOS doesn't happen by accident, nor is a targeted DDOS called off by accident.
Yes.
i guess that means no-one who wanted to do flash-style stuff was limited by the lack of it on iOS devices then.
Now you've gone back to your external content filter again.
That's how current ad blockers work!
Ads have always some external content; how else would ad networks do user tracking, count page views, etc? Analytics are more important than ad blocking.
I think you've missed 2 key points here. Firstly it's not specifically all 'ads', its those that are the most intrusive and annoying, these are almost exclusively flash hence the common use of flash-blockers, but since these sites are HTML it is extremely easy to insert those kinds of ads even into existing canvas elements (being so easy it is something website owners are likely to do to get eyes on ads and earn money), it is nowhere near as easy to do this with flash, the developer has to develop some advertising system to incorporate into their flash binaries.
Secondly not all external content is ads.
...the fact that they've done damage to all those websites of businesses...im sure potential customers aren't at all put off seeing that domain seizure image.
Yes, but it tries to put a stop on the next bunch of Wikileaks that are on their way...
He is basically following the "Trick me once, shame on you... trick me twice, shame on me" mentality.
at least it's not the bush version..."fool me once, shame on....shame on...you...................the fool can't get fooled again"
Well, for one most websites won't use canvas for content, just like most websites don't use Flash.
But most flash websites *do* use it for content, and most websites don't use flash but are you really going to go with the assumption that the only sites that will use HTML5 canvas are those that currently use flash?
Those that will, currently use Flash and can embed ads there (see Hulu, Youtube, etc).
That's a lot of assumptions, but the idea is that HTML5 is expected to be much more widely used than Flash so any content-rich site using canvas will have embedded flash-style ads. Your idea works on the assumption that the only sites that will use HTML5 canvas are those that currently use flash, obviously that's not the goal because being an open standard the idea is to get more widespread adoption for content-rich sites.
But even if they insert the canvas tag themselves, they'll still have to load external JS files to draw ads on it, so an adblocker can simply stop external scripts from accessing local canvases.
Now you've gone back to your external content filter again.
Lol...relax, you didn't just see that as a jab at a lack of specificity?
If multitasking and cut-and-paste are the only things you've got an issue with that hardly makes it so vastly inferior. You still haven't stated what your issue is with the gmail integration.
And in the end what MS have done is something different to what else is out there. For example Apple have their 'appliance' paradigm where the OS is almost completely abstracted away, I say *almost* because that was initially the concept but push notifications and multitasking have changed that. Android took that concept and added interactive widgets so your homescreen becomes more than a simple launcher. MS have gone with an approach that meshes the two of them so you don't have a desktop-like homescreen, but it isn't purely a launcher either, they've also integrated additional services into common components like the contact manager.
I wouldn't say any is overall superior to another because they are all different and have subjective strengths and weaknesses.
"it's" is a contraction of "it is" all the time.
Except when it's "it has".
I can't think of an example where using it's would fit in place of it has.
Wow...really? It's been raining here lately.
What main canvas?
Whatever one that website happens to be using for it's main interactive content, it doesn't even have to be one, it could be many. The point is website owners want eyes on ads, flash ads are easy to block because they are separate from the website content, in HTML5 you can very easily embed the annoying and intrusive flash-style ads into the website content.
Most ads aren't in Flash.
The most intrusive and annoying ones are.
If you wanted only to block animations, you could implement click-to-play on canvas & video tags
The easy workaround to that is embed them into the main canvas, which of course is easy to do in HTML5.
"it's" is a contraction of "it is" all the time.
Except when it's "it has".
I once offended a Dell support person when I asked to be transferred to someone with better English and he informed me he was in the Southern US and a native. An Indian would have been far easier to understand.
Sounds like an issue with accent rather than language.
Now, I'm saying it will require lists of URLs to be blocked, just like today.
Today you just block all flash and only allow the parts that you want that way unless you specifically select the ad it won't load/play.
The result? Flash still uses twice as much CPU power as other apps.
As other apps? Yes Flash will likely use more CPU that OSX's calculator, it *needs* more CPU power because it's *doing* more.
Why aren't more like that? :/
Probably because every man and his dog with a quad-core CPU and 8GB RAM can point-and-click together a POS flash website that 'runs fine'. I see the same thing happening with HTML5 too once more content authoring tools are available.
ads can't be blocked
Because they won't have images? Theyâ(TM)ll still be loaded from external domains (for analytics) and blocked that way. Self-hosted ads are rare.
So you're suggesting blocking all externally loaded content on the basis that it must be ads?