well when it can actually view everything on the web, in order to actually back it's claims that it's the best way to view the web as it claims, then it will fulfill it's advertised functionality.
But I don't miss all those dumb-assed Flash-based ads one bit.
oh ok so regardless of the oft asserted 'HTML5 is superior to flash', these ads will just go away and not be re-implemented in html5?
And when I go to a website that uses only Flash, I think twice about whether this is a company/place I really want to be. As often as not, if there's no "non-Flash" version, I'll just navigate away.
HTML5 will be a replacement for flash here when is a ratified standard AND there are vector animation tools that come at least close to what adobe offers. At the moment no designer will use HTML5 exclusively because some of those capabilities of Flash are just not accessible to them.
Clearly not since apple tried to make jailbreaking illegal and won't honour the warranty if you have jailbroken your (or rather not your) hardware.
So if you buy a car and modify the engine with nitrous and you blow it drag racing with only 5K miles on it - you expect the manufacturer to honor the warranty?
Of course not, since you've physically damaged the hardware, which is obviously - unless of course you don't know what jailbreaking is - not the case with jailbreaking the iphone.
but does that matter? it's not just adobe, it's anyone who was developing applications or frameworks for Apple's platforms within the confines of the strict developer agreement. anyone in that position just gets completely screwed even though they could have been following Apple's rules to the letter.
On reflection, you're right, I was being sloppy and imprecise with a point that was tangential to the main topic I was discussing. My apologies.
(But I will point out, you are wrong to accuse me of being "so convinced" that every single indie game is developed in C# -- I explicitly wrote "as far as I'm aware", because I was perfectly aware that my information could have been incomplete. Thank you for the very specific pointer for the IronPython example. I have been keeping an eye on XNA for a few years now, contemplating whether or not to "dive in", and that's the first reference I've seen to anything other than C#.)
Fair enough;) And yes I think you make a lot of valid points there. In all the comparison of the iphone platform to the xbox platform does indeed equate to an 'it's complicated'. The ability to connect to any web service makes more sense on the iphone than on the xbox (though of course some things would be nice there as well) which i guess is why there isn't so much of a furor over that as there is with the iphone's new section 3.3.1. In both cases they are very profitable and popular platforms that wouldn't lose any significant ground by being a little more open and accessible for developers to really make the most of them.
I had thought that C# was the only language in actual real-world use by XNA hobbyists. I will say it's certainly the one I see being discussed the most, documented the most -- heck, the "getting started" instructions I've seen all discuss using "Visual C# 2008 Express". In all the discussions about XNA I've seen or participated in, C# was assumed. But other languages aren't explicitly forbidden, and apparently they do get some use.
I guess it's easier to teach and support one language explicitly (obviously the most popular supported one) when you are writing the sorts of tutorials that they are - real beginner ones - and let the more experienced developers branch out to other languages on their own.
Your second point stands. But your first does not -- XNA isn't the equivalent of Objective-C, it's the equivalent of Xcode. I have never heard of anyone succeeding in using any language with XNA other than C#.
I didn't say or imply that XNA was the equivalent of Obj-C. XNA is an application framework (read your own link), it is NOT the equivalent of XCode, you are probably thinking of XNA Game Studio (the plugin for VS), which is not the same thing.
I have never heard of anyone succeeding in using any language with XNA other than C#. As far as I'm aware, every single "indie game" (they used to be called "community games") is written in C#.
I don't know specifically which games are written in other languages but microsoft themselves are certainly supporting other languages. There is absolutely no reason, technical or otherwise, that you can't use any.Net language to write games using XNA, hell you can even use F#, Don Syme (of Microsoft Research) wrote a whole tutorial on using F# to develop games for the XBox360 in GSE, im sure you'll find it if you google it. What makes you so convinced that every single indie games is developed in C#? Is there any evidence to back that?
(Incidentally, it's also exactly what Microsoft forces you to do if you want to submit an app to the XBox 360 "indie games market". You have to use XNA, period, no exceptions, it's not even open for negotiation.)
That's totally different because firstly XNA is not a language and secondly the indie game marketplace is not the only way to legitimately get your game out on the console. You can use any language you want to develop for the xbox and use any additional libraries, tools, interpreters, etc... which makes cross-platform development easy, just look at all the cross-platform engines and games. On the iphone you cannot do this, the only way to legitimately get apps onto the iphone is through that app store and in using that you may not use any other language, interpreters, intermediate layers, etc...
Where's the non-Nintendo-approved dev kit for the Wii and Nintendo DSi? The non-Sony-approved dev kit for the PS3 and PSP? We're not talking about tinkering in your shop here, we're talking about commercial software publishing.
Go and make one if you have a need for it, Sony and Nintendo will not stop you like Apple will.
If the iPhone were as open as a Mac, someone would have made a nice "delete all SMS messages" hack by now and you wouldn't even have to jailbreak your phone to use it.
But then it would use a private API and Apple would not allow that. You're absolutely right that it would be done but with Apple the advantages of that Open-ness are then killed off with restrictive license terms and developer agreements, which is really unfortunate.
Compare that with the app store model: my software competes in its category, perhaps only a dozen other apps, to get the attention of a sector of the market that has money
iphones are dirt cheap, they aren't the accessory of rich people, they are the toy of 13yo schoolkids, anyone who wants one can get one these days. the brand loses it's prestige somewhat when you see hobos ripping it up in tap-tap revenge.
This may be less true for consumers at home, but that's nothing new as "the cloud" for them is just a fancy new term for "the world wide web."
you have no idea how freakin long it took me to work out what 'the cloud' was, given i suppose i just assumed they didn't need to give a new ambiguous name to an established, implemented and far-reaching technology. no company that used that name could ever seem to define it in a concrete way.
That's kind of the whole point. Jobs admits that Apple has a closed system, when Adobe is claiming theirs is open. When he talks about open, he's referring to HTML5/CSS/JavaScript, which you DO NOT need to submit to the app store.
oh ok so it's alright for him to be closed, but everyone else has to be open. Or they can be closed so long as they admit it?
And furthermore... if the persons are so dependent on both solutions why can't they buy a secondary PS3?
oh ok so sony takes away the functionality they advertised - and the reason i bought it - and you solution is, 'go buy another one'?! wtf?!
so if i bought a tv and the manufacturer decided they wanted either the HDMI ports or the TV tuner back your solution would be to just buy another TV so that between the 2 of them i could have the functionality that i originally had with the one device i bought as advertised?!
but games and bluray discs aren't marked as 'playable on a PS3 with firmware x.x' like software for desktops, which is marked 'requires OSX x.x or Windows X', they are marketed as PS3 games, playable on a PS3. Software for desktops isn't marked as 'Mac', or 'Windows', they specify a version.
This race has been run and the ad blockers have won. As long as computers remain freely programmable there will be ways to make them filter out crud.
lol @ iFashionables then.
well when it can actually view everything on the web, in order to actually back it's claims that it's the best way to view the web as it claims, then it will fulfill it's advertised functionality.
But I don't miss all those dumb-assed Flash-based ads one bit.
oh ok so regardless of the oft asserted 'HTML5 is superior to flash', these ads will just go away and not be re-implemented in html5?
And when I go to a website that uses only Flash, I think twice about whether this is a company/place I really want to be. As often as not, if there's no "non-Flash" version, I'll just navigate away.
HTML5 will be a replacement for flash here when is a ratified standard AND there are vector animation tools that come at least close to what adobe offers. At the moment no designer will use HTML5 exclusively because some of those capabilities of Flash are just not accessible to them.
Don't give me mouseover as an answer, either. There are ways around that.
Not only that but HTML5 technologies have mouseover capabilities that are often implemented as well.
+1, that's a feature list not a list of technical specifications.
Actually, yes. You can own your Apple hardware.
Clearly not since apple tried to make jailbreaking illegal and won't honour the warranty if you have jailbroken your (or rather not your) hardware.
So if you buy a car and modify the engine with nitrous and you blow it drag racing with only 5K miles on it - you expect the manufacturer to honor the warranty?
Of course not, since you've physically damaged the hardware, which is obviously - unless of course you don't know what jailbreaking is - not the case with jailbreaking the iphone.
Don't forget the demons of Intel, Microsoft, and Google...
oh well i guess that's ok then. yes you're a murderer and a pedophile, but it's ok because there are other murder's and pedophiles out there.
Actually, yes. You can own your Apple hardware.
Clearly not since apple tried to make jailbreaking illegal and won't honour the warranty if you have jailbroken your (or rather not your) hardware.
but does that matter? it's not just adobe, it's anyone who was developing applications or frameworks for Apple's platforms within the confines of the strict developer agreement. anyone in that position just gets completely screwed even though they could have been following Apple's rules to the letter.
Because it's cool to hate Apple
Or, as per his post, because they are the only ones that haven't actually fixed the problem yet?
Apparently the math required to implement IPv6 uses far too much battery and processor resources so Jobs opted to abandon its implementation.
And it's not shiny, maybe one day they'll implement it as iPv6
On reflection, you're right, I was being sloppy and imprecise with a point that was tangential to the main topic I was discussing. My apologies.
(But I will point out, you are wrong to accuse me of being "so convinced" that every single indie game is developed in C# -- I explicitly wrote "as far as I'm aware", because I was perfectly aware that my information could have been incomplete. Thank you for the very specific pointer for the IronPython example. I have been keeping an eye on XNA for a few years now, contemplating whether or not to "dive in", and that's the first reference I've seen to anything other than C#.)
Fair enough ;) And yes I think you make a lot of valid points there. In all the comparison of the iphone platform to the xbox platform does indeed equate to an 'it's complicated'. The ability to connect to any web service makes more sense on the iphone than on the xbox (though of course some things would be nice there as well) which i guess is why there isn't so much of a furor over that as there is with the iphone's new section 3.3.1. In both cases they are very profitable and popular platforms that wouldn't lose any significant ground by being a little more open and accessible for developers to really make the most of them.
I had thought that C# was the only language in actual real-world use by XNA hobbyists. I will say it's certainly the one I see being discussed the most, documented the most -- heck, the "getting started" instructions I've seen all discuss using "Visual C# 2008 Express". In all the discussions about XNA I've seen or participated in, C# was assumed. But other languages aren't explicitly forbidden, and apparently they do get some use.
I guess it's easier to teach and support one language explicitly (obviously the most popular supported one) when you are writing the sorts of tutorials that they are - real beginner ones - and let the more experienced developers branch out to other languages on their own.
Your second point stands. But your first does not -- XNA isn't the equivalent of Objective-C, it's the equivalent of Xcode. I have never heard of anyone succeeding in using any language with XNA other than C#.
I didn't say or imply that XNA was the equivalent of Obj-C. XNA is an application framework (read your own link), it is NOT the equivalent of XCode, you are probably thinking of XNA Game Studio (the plugin for VS), which is not the same thing.
I have never heard of anyone succeeding in using any language with XNA other than C#. As far as I'm aware, every single "indie game" (they used to be called "community games") is written in C#.
I don't know specifically which games are written in other languages but microsoft themselves are certainly supporting other languages. There is absolutely no reason, technical or otherwise, that you can't use any .Net language to write games using XNA, hell you can even use F#, Don Syme (of Microsoft Research) wrote a whole tutorial on using F# to develop games for the XBox360 in GSE, im sure you'll find it if you google it. What makes you so convinced that every single indie games is developed in C#? Is there any evidence to back that?
Research a bit further than your own hopes and beliefs. Apple is a lot more open to small developers than Sony or Nintendo are.
How so?
(Incidentally, it's also exactly what Microsoft forces you to do if you want to submit an app to the XBox 360 "indie games market". You have to use XNA, period, no exceptions, it's not even open for negotiation.)
That's totally different because firstly XNA is not a language and secondly the indie game marketplace is not the only way to legitimately get your game out on the console. You can use any language you want to develop for the xbox and use any additional libraries, tools, interpreters, etc... which makes cross-platform development easy, just look at all the cross-platform engines and games. On the iphone you cannot do this, the only way to legitimately get apps onto the iphone is through that app store and in using that you may not use any other language, interpreters, intermediate layers, etc...
Where's the non-Nintendo-approved dev kit for the Wii and Nintendo DSi? The non-Sony-approved dev kit for the PS3 and PSP? We're not talking about tinkering in your shop here, we're talking about commercial software publishing.
Go and make one if you have a need for it, Sony and Nintendo will not stop you like Apple will.
If the iPhone were as open as a Mac, someone would have made a nice "delete all SMS messages" hack by now and you wouldn't even have to jailbreak your phone to use it.
But then it would use a private API and Apple would not allow that. You're absolutely right that it would be done but with Apple the advantages of that Open-ness are then killed off with restrictive license terms and developer agreements, which is really unfortunate.
In my opinion, a good game is defined if the movement looks fluid. Guess what platforms don't achieve that?
iphones?
Compare that with the app store model: my software competes in its category, perhaps only a dozen other apps, to get the attention of a sector of the market that has money
iphones are dirt cheap, they aren't the accessory of rich people, they are the toy of 13yo schoolkids, anyone who wants one can get one these days. the brand loses it's prestige somewhat when you see hobos ripping it up in tap-tap revenge.
This may be less true for consumers at home, but that's nothing new as "the cloud" for them is just a fancy new term for "the world wide web."
you have no idea how freakin long it took me to work out what 'the cloud' was, given i suppose i just assumed they didn't need to give a new ambiguous name to an established, implemented and far-reaching technology. no company that used that name could ever seem to define it in a concrete way.
No, I just happen to have an opinion that's different than yours. That's still legal, right?
Not when it concerns apple no, sorry. i found that out the hard way too.
That's kind of the whole point. Jobs admits that Apple has a closed system, when Adobe is claiming theirs is open. When he talks about open, he's referring to HTML5/CSS/JavaScript, which you DO NOT need to submit to the app store.
oh ok so it's alright for him to be closed, but everyone else has to be open. Or they can be closed so long as they admit it?
Anyone that gripes about wanting Flash on their phone/mobile device *HAS NEVER HAD* Flash on a mobile device.
And anyone who says that has never used an N900!
And furthermore... if the persons are so dependent on both solutions why can't they buy a secondary PS3?
oh ok so sony takes away the functionality they advertised - and the reason i bought it - and you solution is, 'go buy another one'?! wtf?! so if i bought a tv and the manufacturer decided they wanted either the HDMI ports or the TV tuner back your solution would be to just buy another TV so that between the 2 of them i could have the functionality that i originally had with the one device i bought as advertised?!
but games and bluray discs aren't marked as 'playable on a PS3 with firmware x.x' like software for desktops, which is marked 'requires OSX x.x or Windows X', they are marketed as PS3 games, playable on a PS3. Software for desktops isn't marked as 'Mac', or 'Windows', they specify a version.