Those are part and parcel with the machine. I'm not going to lose dual boot capability (TurboTax a couple of years ago) or lose USB hard drives (StarForce) or damage optical drives (StarForce)
The only apparent DRM on consoles is the need to have the disk in. Since it can only handle the one game at a time, unlike the computer, there's no loss in functionality.
Copy protection on games on the computer limits the usefullness of the computer. It does not limit it on consoles. I'm at the point that, unless it is a system utility, it does not get installed with an administrator account - that's how little I trust most shrinkwrap software.
Yup. That and invasive copy protection are why I went to consoles. With the "ship then patch" mentality showing up in the 360 now (cf. Oblivion), chances are I won't get a 360. Ditto for the PS3 if that happens there too.
Let's assume Google made money out of this, just for argument's sake.
Did Miro ever paint the word "Google"? If not, how is this a "blatant copy"? This is an original work, just in someone's style. Why should it need a license?
Why should an artist worry "Is this too close to someone's work, will I get sued?". Art builds on what comes before it (as does much of everything). Why even risk the killing of changes in the art world?
btw i also think that this is ok as long as there is no financial reward from this copy
Does it matter whether or not there was financial reward? As long as the work wasn't presented as the artist's and only in the artist's style, what standing do they have?
The recent Dan Brown suit would probably be precedent supporting Google.
Does anybody else remember the trend a while back (may still continue today, I don't watch much TV) whereby season premiers were "Brought to you commercial-free by Ford" and other companies?
It used to be that there weren't any commercials, it was *all* sponsored.
Boy that works really well against those that use IP. Or the ones that keep changing the hosts. Or against microsoft sites (on Windows). Or against things that only vary by path (akamai hosted for example)
SAM was designed from the beginning to be secure? You can get passwords out of older versions pretty quickly. Trying to remember the same of the program, IIRC it was from @stake.
OS/2 kicked some serious butt. It could genuinely multitask when 3.1 had problems and 95 was still too unstable to trust things to. It's one of the reasons I was still able to use my computer for papers when I was running tasks that took days or weeks to complete.
RE4 came out on the cube long before PS2. It was originally a cube exclusive.
admin users can write /Applications without the password dialog or sudo. They need to fix that.
No. Recent celerons (at the very least) have it as well.
Not really. Compare, say, Saw or Passion to an M game.
They've just flopped it in the other direction. M is the equivalent of NC-17, and AO is the equivalent of X
No.
R = M
NC-17 = AO
There is no X, it was replaced with NC-17 because they didn't register the mark. Just like NC-17 movies, there's only a handful of AO games.
It's enforced to about the level of movie theaters, and far above that of CDs or DVDs
But I can tell you this, unless they're getting really good at hiding running processes
It's a basic function of most rootkits.
Those are part and parcel with the machine. I'm not going to lose dual boot capability (TurboTax a couple of years ago) or lose USB hard drives (StarForce) or damage optical drives (StarForce)
The only apparent DRM on consoles is the need to have the disk in. Since it can only handle the one game at a time, unlike the computer, there's no loss in functionality.
Copy protection on games on the computer limits the usefullness of the computer. It does not limit it on consoles. I'm at the point that, unless it is a system utility, it does not get installed with an administrator account - that's how little I trust most shrinkwrap software.
Yup. That and invasive copy protection are why I went to consoles. With the "ship then patch" mentality showing up in the 360 now (cf. Oblivion), chances are I won't get a 360. Ditto for the PS3 if that happens there too.
It's been this way for years. I remember getting the Diablo II patch before I had game in hand.
Let's assume Google made money out of this, just for argument's sake.
Did Miro ever paint the word "Google"? If not, how is this a "blatant copy"? This is an original work, just in someone's style. Why should it need a license?
Why should an artist worry "Is this too close to someone's work, will I get sued?". Art builds on what comes before it (as does much of everything). Why even risk the killing of changes in the art world?
btw i also think that this is ok as long as there is no financial reward from this copy
Does it matter whether or not there was financial reward? As long as the work wasn't presented as the artist's and only in the artist's style, what standing do they have?
The recent Dan Brown suit would probably be precedent supporting Google.
And it forgets rule #1 of secure programming
never trust the client
Does anybody else remember the trend a while back (may still continue today, I don't watch much TV) whereby season premiers were "Brought to you commercial-free by Ford" and other companies?
It used to be that there weren't any commercials, it was *all* sponsored.
Why do you think they're called soap operas?
Boy that works really well against those that use IP.
Or the ones that keep changing the hosts.
Or against microsoft sites (on Windows).
Or against things that only vary by path (akamai hosted for example)
Isn't CSS prior art for this? Plenty of DVDs have commercials you can't fast forward or otherwise skip.
It will happen.
The way around the constitution is treaties. The foreign law will just be lobbied for by american interests and put it into a treaty.
Definitely hasn't aged well. The program I'm thinking of is from 95 or 96, so it lasted less than 5 years.
That's a fark cliche, ignore it.
SAM was designed from the beginning to be secure? You can get passwords out of older versions pretty quickly. Trying to remember the same of the program, IIRC it was from @stake.
Actually, it's pretty easy.
Recent games without copy protection:
Gal Civ 2
There you go, that's the complete list TTBOMK.
OS/2 kicked some serious butt. It could genuinely multitask when 3.1 had problems and 95 was still too unstable to trust things to. It's one of the reasons I was still able to use my computer for papers when I was running tasks that took days or weeks to complete.
Too steep for an individual. Not steep enough for a company.
IBM couldn't market its way out of a paper bag. The marketing for OS/2 sucked.
Apple is a marketing company.
Junk e-mail is one thing, it costs time and hassle but not money.
Bandwidth is free? It's (usually) small when you're an individual user, but ISPs have to upgrade because of spam.