I've come across local news sites that only had video in Flash. As for web developers they rarely get to decide which technology is used and HTML5 does not have nearly the same install base as Flash.
Whether or not Hulu blocks portables is irrelevant since they have adapted to Apple's plans.
Allowing Flash would give users more options and developers/content providers would not have to give Apple a cut. Apple never tried working with Adobe on mobile performance. The ipad has plenty of power for Flash so why not give users a choice? That is the real question.
This whole war against Flash is futile. The big media websites including Google did not ditch Flash as Jobs wanted which means it is here to stay. Flash on Android is currently in beta and the bugs will be eventually worked out. Apple defenders like yourself will find it harder to explain why it is good for consumers that Apple provides them with fewer choices and an incomplete web experience.
They are not pushing HTML5, they merely point to it as an alternative when in reality it isn't ready. If idevices had Flash then users would have more options for movie rentals and games. That's the underlying motivation.
Flash has a 97% install base and the security record hasn't reduced it. For Flash to die there has to be a better alternative and HTML5 is merely a planned alternative with a smaller install base. Silverlight is the best available alternative but also has the install base problem.
Even Google said that Flash isn't going anywhere. But maybe if a thousand more Slashdotters claim it to be dead the 97% install base will magically disappear.
Yawn, pc gamer elitism bullshit. Black Ops was the top pirated pc game last year. Get over yourself already, they're just video games. Besides the PSP has had more involved RPGs than the PC in the last few years. I know because I play RPGs on all systems.
How do you explain $1 Android games that have piracy rates of 80%? Piracy exists because people don't want to pay. The solution for the pc is server side processing. For consoles it is better DRM and proprietary media. If you think game prices are high then find another form of entertainment.
Most piracy is driven by avoidance of payment as seen by the heavy piracy of DRM free indy games like world of goo. If everyone was like you then DRM wouldn't exist but sadly that isn't the case. When it comes to the pc there are plenty of people that can afford the games (and high end gaming rig) but choose not to pay for them.
I play on the couch anyways so saying goodbyte to pc gaming wasn't a big deal. A combination of Steam/GFWL annoyances and developers focusing on consoles made me switch over.
But most pirates don't go on to buy the game as seen by piracy rates. For example the sales of Crysis never caught up to the number of torrents from the first year.
I would bet that most people who pirate don't distinguish based on whether the original had DRM or not. $10 indy DRM free games get pirated like everything else. What a shame and embarrassment to pc gamers.
It means ineffective DRM is ineffective. There have actually been single player games that went over a year without being hacked but they seem to be the exception. Multiplayer and server side code are still the best solutions for reducing pc piracy.
DRM that works can reduce losses from piracy. Or maybe I just imagined all the forum posts about the "friend" who pirates everything but buys PS3 games (well up until recently).
I've come across local news sites that only had video in Flash. As for web developers they rarely get to decide which technology is used and HTML5 does not have nearly the same install base as Flash.
Whether or not Hulu blocks portables is irrelevant since they have adapted to Apple's plans.
Allowing Flash would give users more options and developers/content providers would not have to give Apple a cut. Apple never tried working with Adobe on mobile performance. The ipad has plenty of power for Flash so why not give users a choice? That is the real question.
This whole war against Flash is futile. The big media websites including Google did not ditch Flash as Jobs wanted which means it is here to stay. Flash on Android is currently in beta and the bugs will be eventually worked out. Apple defenders like yourself will find it harder to explain why it is good for consumers that Apple provides them with fewer choices and an incomplete web experience.
They are not pushing HTML5, they merely point to it as an alternative when in reality it isn't ready. If idevices had Flash then users would have more options for movie rentals and games. That's the underlying motivation.
Flash has a 97% install base and the security record hasn't reduced it. For Flash to die there has to be a better alternative and HTML5 is merely a planned alternative with a smaller install base. Silverlight is the best available alternative but also has the install base problem.
Even Google said that Flash isn't going anywhere. But maybe if a thousand more Slashdotters claim it to be dead the 97% install base will magically disappear.
I don't see them working on cross-platform alternatives.
How convenient that their alternative to Flash is to have the user buy movie rentals and games in the itunes store.
There is a reason to not use the JVM: security. The JRE is widely distributed and has surpassed Flash when it comes to exploits.
Yawn, pc gamer elitism bullshit. Black Ops was the top pirated pc game last year. Get over yourself already, they're just video games. Besides the PSP has had more involved RPGs than the PC in the last few years. I know because I play RPGs on all systems.
How do you explain $1 Android games that have piracy rates of 80%? Piracy exists because people don't want to pay. The solution for the pc is server side processing. For consoles it is better DRM and proprietary media. If you think game prices are high then find another form of entertainment.
Very true. But the comments at the local bar are even less interesting.
Looks like Rockstar is losing their interest in the pc anyways.
Well from your post it sounded like you were downloading them illegally. If you are using Netflix then I commend you for voting with your wallet.
Most piracy is driven by avoidance of payment as seen by the heavy piracy of DRM free indy games like world of goo. If everyone was like you then DRM wouldn't exist but sadly that isn't the case. When it comes to the pc there are plenty of people that can afford the games (and high end gaming rig) but choose not to pay for them.
http://www.binplay.com/2011/03/comments-from-crysis-2-pirates.html
You put the game in the console and play it. What is the problem?
I play on the couch anyways so saying goodbyte to pc gaming wasn't a big deal. A combination of Steam/GFWL annoyances and developers focusing on consoles made me switch over.
lol because paying for Blu-rays defeats his real reason for piracy. Linux is just an excuse.
So how do you explain $1 Android games that have piracy rates of over 50%? People pirate because they don't want to pay......anything.
As for game price $50 is a good deal compared to other forms of entertainment like movies and live theater.
The $0 price is the underlying motivation.
But most pirates don't go on to buy the game as seen by piracy rates. For example the sales of Crysis never caught up to the number of torrents from the first year.
XBLA has an indy section. Trust me, they allow some really crappy games so I don't think anyone is shut out.
Yea I wouldn't believe them after what happened to world of goo:
http://www.eurogamer.net/articles/world-of-goo-piracy-at-90-per-cent
I would bet that most people who pirate don't distinguish based on whether the original had DRM or not. $10 indy DRM free games get pirated like everything else. What a shame and embarrassment to pc gamers.
It means ineffective DRM is ineffective. There have actually been single player games that went over a year without being hacked but they seem to be the exception. Multiplayer and server side code are still the best solutions for reducing pc piracy.
GOG is pulling the Slashdot free advertising lever.
DRM that works can reduce losses from piracy. Or maybe I just imagined all the forum posts about the "friend" who pirates everything but buys PS3 games (well up until recently).
Ineffective and DRM free games get pirated equally. Just look at what happened to world of goo:
http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars