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DRM Drives Gamers To Piracy, Says Good Old Games

arcticstoat writes "Independent retro games retailer Good Old Games has spoken out about digital rights management, saying that it can actually drive gamers to piracy, rather than acting as a deterrent. In an interview, a spokesperson for Good Old Games said that the effectiveness of DRM as a piracy-deterrent was 'None, or close to none.' 'What I will say isn't popular in the gaming industry,' says Kukawski, 'but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?'"

642 comments

  1. Yup by Kell+Bengal · · Score: 5, Insightful

    I certainly agree. I accidentally bought a game with DRM and online activation that I couldn't return (brick and morter retailer while on holiday). I'm allergic to installing that crap on my system, so I figured out how to bypass it with a modified exe. Why go to all that effort? Because I should control my system, and nobody else. I won't go so far as to pirate it, but I can understand why some people would.

    --
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    1. Re:Yup by Osgeld · · Score: 2

      I agree also, after my wife gave me GTA4 a couple years ago for xmas I couldnt ever play the durn thing, Our clearwire, while fine for browsing was not 100% on 100% of the time. I wanted to play my new game and the DRM instantly drove me to find a crack.

      If I am going to have to goto a shady site and take a risk downloading something, just to play my game, I have to ask why should I double team myself and pay money for the privilege too

    2. Re:Yup by countertrolling · · Score: 0, Troll

      Exactly. There's not a lot to discuss on the issue. Most of the comments will be duplicates of those made ten years ago to a similar article. In other words, a circle jerk.

      --
      For justice, we must go to Don Corleone
    3. Re:Yup by Zemran · · Score: 3, Interesting

      I will not consider buying a game that I cannot get a nocd crack for. Why would I want to have to put a DVD in every time I play? As for having to play while online, there is no way I would pay for something that I cannot play when I want, and I do not always have an internet connection. It is all stupid, so yes, I know that I 'AM' driven to look at p2p games because I cannot get a playable version that I can buy.

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    4. Re:Yup by Fentekreel · · Score: 1

      Thats why i do it.... I want your game on my pc... not your favorite other things... then i gave up trying to pirate...i just went to the console.

    5. Re:Yup by Anonymous Coward · · Score: 0

      No, you're the idiot. It's not the he accidentally bought the game, but rather that he accidentally bought a game with DRM. Many people purposely avoid games with DRM on purpose, and should they buy one, it's an accident because had they known it was on there, they most certainly would not have bought it. For example, games where the publisher says there will be no DRM on this game, only to find out after you've bought it, that there was (there is a very recent example of this, but I can't remember the title, but I'm sure someone here does). He's not saying it's someone else's fault, he's saying whoops, I f'ed up, I believed the publisher and got lied to, or I didn't do good enough research before hand and I got burnt.

    6. Re:Yup by Kell+Bengal · · Score: 1

      That's pretty much the size of it. I was kicking around looking for something to play on my evenings on break and saw a game in the local store that had ok reviews. I should have realised "requires internet connection" was modern parlance for "We're putting shit on your machine that dials home lol!" If I'd actually gotten around to installing it at the time, I'd have demanded my money back when I had the chance. Unfortunately, I only found out when I was back home. Oh well - serves me right.

      I might argue, though, that just like violence or sexual content, we should demand that publishers clearly label their products as "Contains DRM or Internet Activation" so as to avoid such easy mistakes.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    7. Re:Yup by Culture20 · · Score: 2

      I'm allergic to installing that crap on my system, so I figured out how to bypass it with a modified exe.

      Did you personally modify the exe? Why would you be allergic to rootkits from DRM, but not from modified executables?

    8. Re:Yup by hairyfeet · · Score: 5, Informative

      As a PC repairman I'd also like to point out that some of the nastier DRM can completely brick your system forcing a reinstall or in some cases even destroying hardware. How is that possible you ask?

      Simple: In the first cases many versions of Safedisc, Starforce, and secuROM will attempt to install X86 Ring 0 code into an X64 kernel which as anyone that knows anything about OSes knows that is a BIG fricking no no with a capital B for bad. Now not only does this malware install X86 ring 0 code into an X64 OS, causing all kinds of instability and system problems the uninstaller will NOT remove it and it can't be safely uninstalled from the OS, even in safe mode. So if you don't have a Windows Live CD like I do or have a dual boot setup you WILL be uninstalling and reinstalling. I hope you have your data or a separate partition or drive.

      Second I have found when you mix differing versions of Safedisc,SecuROM, and Starforce (since often it will force you to have multiple versions, since they don't recognize each others "security") there is a serious risk of throwing any burners on the machine into PIO mode which happens more often with XP, although I have seen it twice so far with Vista as well. Since modern burners aren't made to run that slow what happens is every burn comes out useless until the drive motors burn out bricking the drive. I can't count how many nice new DVD burners I've shitcanned because of this problem, it really bites XP customers in the ass.

      So my advice is this: If you are on an X64 version have disc images of the OS which is good advice anyway, along with using a site such as GameCopyWorld to hack the .exe BEFORE launching. What I've found is much of the ring 0 crap that breaks machines isn't installed until first launch, so by hacking the .exe one can bypass the crap before it can do any damage.

      Second if you can buy from GOG which has NO ring 0 crap, but if you have to play one that has nasty DRM buy the game but play the cracked game instead as this allows you to again bypass the bullshit and still play the game. For an example I bought Bioshock II recently for $10 (yeah I know its a shit game, but it was $10 and I missed doing the Plasmid/weapon two step) but after reading all the horror stories of nasty DRM and GFWL having to be installed (shudder, what a POS service! MSFT needs ro STFU and realize their shit will never be as good as Steam already!) I left the one I paid for in the box and got the cracked version which works perfectly without all the crap.

      TLDR? If you want a faster game running better on a more stable system then pirate the fucker. hell it doesn't matter what you do anyway as they'll use any numbers they pull out their ass to justify giving us shitty console ports anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Yup by arose · · Score: 1

      He never said that...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    10. Re:Yup by twidarkling · · Score: 1

      You're still the idiot, because no one's saying he wanted the game for free, he's just saying that he went and got the cracked version OF THE GAME HE PAID FOR. Not of a game he returned, not of a game he wanted, but of a game currently in his possession.

      --
      Canada: The US's more awesome sibling.
    11. Re:Yup by the_bogus_1 · · Score: 1

      I also agree. I buy the games, and then also hunt down and use a modified exe so I don't have to install their DRM or have the damn DVD in the tray everytime I want to play a game.

    12. Re:Yup by Kjella · · Score: 1

      Yeah, that's why I tried digital downloads... of course, back then I struggled to get it working in WINE and installed it so many times it'd fail because of too many activations. This was on a friday, nobody at the game company answered until monday. When they finally got back to me with a process for getting another activation, here's my response (actual quote):

      Hello,

      Thank you for your response, I found an easier, faster and more permanent (and quite probably illegal, but I don't care) solution to my activation problem though. But don't worry, I'll buy any expansion/sequel too as they're well worth the money.

      Regards,
      [my name]

      No response to that. And I did buy the sequel, too. Same stupid one-time activation but I figured I could always get around it if I needed to. As long as it doesn't do low level driver shit like starforce, that shit is permbanned.

      --
      Live today, because you never know what tomorrow brings
    13. Re:Yup by shentino · · Score: 5, Insightful

      You'd think that Ring 0 hacks would constitute unlawful modification of the OS itself.

      Where's Microsoft in this?

    14. Re:Yup by hairyfeet · · Score: 2, Insightful

      Don't feel bad, you aren't the only one getting bit in the ass by the DRM (the pirates OTOH are playing just fine) and for an example (be sure to note the HUGE pile of game boxes lining all his shelves) check out this video (warning:language NSFW but when you watch it you'll understand why he's POed).

      In the end this scam benefits ONLY the manufacturers of DRM. It does ZERO to stop piracy, even the "online only" games like AC2 having running hacked version on Emule and the other P2P sites, it royally pisses off and fucks over your customer, who gets pissed when the game he bought runs like ass and won't run at all sometimes, only to find out they got bit by DRM, and it doesn't help initial sales, see how many warned customers off of Bioshock II thanks to a shitty DRM schema on Amazon. I know I was gonna by it at release and took one look at the warnings and just waited until it was bargain basement and bought it while playing the hacked version (just so I could have both boxes, I like having the boxes).

      To the GOG guys? Thanks. I've been putting my money where my mouth is and for the most part your games rock (don't buy i76 if you are on a multicore, it runs like ass) and the fact that you make games easy to backup and reinstall is definitely a selling point for me. Keep up the good work GOG, and can you get Deathtrap Dungeon?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Yup by judeancodersfront · · Score: 1

      Very true. But the comments at the local bar are even less interesting.

    16. Re:Yup by Anonymous Coward · · Score: 5, Informative

      I'm going to repost my previous comment to another story.

      I've downloaded some ~20 cracks for PC games. I've cracked about 6 games using my own (not-quite-expert) REing skill.

      I verify each crack I download. So far none have been fakes or malicious. They've fallen under two categories.

      • [Conditional] JMP manipulations only: hex editor spots these immediately (e.g. 0x75 -> 0x74). Always safe. Most cracks fall under this category. Standard examples: Mass Effect 2, Oblivion.
      • Unpacking. Typically this means the entire code section is replaced (and data/imports sometimes). Must dump@OEP to compare. SecuROM falls under here.

      I haven't bought a game yet which uses some of the more modern DRM techniques (e.g. remote server emu).

      Usually, if you stick by the dedicated release groups, you can be certain the cracks are safe. All crackers pour over their releases to see what they did -- their reputation would irreparably tank if discovered.

      For each new crack released for a semi-popular game there are at least a dozen unaffiliated crackers looking over their work, especially if it's an attempt at a previously uncracked DRM scheme. Malware would be noticed immediately.

      Once you know even the basics of REing it's utterly trivial to verify most cracks. Most of them can be analyzed in under 10 seconds with a hex editor that can compare binaries. The more complicated DRM is still easy to vet, because you only need to dump the packed exe/dll (doing whatever steps that might entail) to compare it... you don't need to personally repair the IAT or anything like that.

      Maybe you won't believe it but prestige matters to game cracking groups. Malware is very rare. It's nothing like you see with the shareware scene.

    17. Re:Yup by causality · · Score: 4, Funny

      You'd think that Ring 0 hacks would constitute unlawful modification of the OS itself.

      Where's Microsoft in this?

      At the bank.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    18. Re:Yup by Anonymous Coward · · Score: 0

      While there certainly is a risk of malicious infection when using cracks, I think you distort the (or have a distorted) view on just how risky cracks are. Get them from a reputable site, or as part of a reputable .iso game release, and you're generally safe.

      Get cracks from those shonky crack sites that magically seem to have cracks for everything - even things that don't require cracking, and yes, you're definitely opening yourself up to a case of computer darwinism.

    19. Re:Yup by Anonymous Coward · · Score: 1

      Microsoft is supporting the DRM. Windows 7 ships with the SafeDisc secdrv.sys driver because Microsoft patched a SD vulnerability. Microsoft also installs it on 64-bit Windows because older games will attempt to install the 32-bit secdrv.sys otherwise (which will crash the game when it fails to start).

    20. Re:Yup by Anonymous Coward · · Score: 0

      POed? Piss offed? Pissed offed? Parole Officered?

    21. Re:Yup by Anonymous Coward · · Score: 0

      Btw, the ring0 driver is nothing compared to what DRM did to the boot sector of your hard drive.

    22. Re:Yup by Ark42 · · Score: 2

      Run a binary diff on the original, or even just a fc /b from a command prompt, and you'll find that most no-cd cracks only change a handful of bytes at best. Sometimes they remove a large chunk of code entirely. I've never actually seen substantial modification or additional code added to the exe with "legit" cracks.

    23. Re:Yup by Anonymous Coward · · Score: 0

      Self-made crack... malware = 0% chance.
      Download a crack... malware = ~10% chance.
      Vanilla game install... malware = ~100% chance.

      I buy my games, but I don't take chances.
      With some games, I don't even buy until a future patch removes the DRM and the game ships that way.

      P.S., yes, I pulled those numbers out of my @ss.

    24. Re:Yup by Anonymous Coward · · Score: 0

      i'm allergic to spending money, so i figured out how to dl the isos and apply the cracks. actually there was no "figuring", i just searched google. i agree though - i won't go so far as to pirate it either.

    25. Re:Yup by tsm_sf · · Score: 1

      Holy crap, I forgot that I had i76 on my shelf. Awesome!

      don't buy i76 if you are on a multicore, it runs like ass

      God dammit.

      --
      Literalism isn't a form of humor, it's you being irritating.
    26. Re:Yup by Joce640k · · Score: 4, Insightful

      These days the point of DRM seems to be more to stop video game rentals and prevent you selling the game second hand rather than stopping piracy.

      --
      No sig today...
    27. Re:Yup by Anonymous Coward · · Score: 0

      Anything that's packed with e.g. SafeDisc or SecuROM has their entire segments encrypted and then unencrypted in memory. If it's a proper unpacking then the whole binary will often be new, including much of the PE header. And just removing the inserted DRM segments can take many MBs off the file size.

    28. Re:Yup by mwvdlee · · Score: 4, Interesting

      A few years ago I had a collegue who would buy the big-name games, keep them in their plastic wrap and download and install the pirated version instead simply because the pirated version didn't require him to jump through hoops. These days with more obnoxious authentication and online accounts the hoops have gotten smaller and are arranged in a snake like pattern in the mud. I'm guessing this is what a lot of people do with their legally purchased games nowadays; the pirated versions are simply better.

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    29. Re:Yup by Anonymous Coward · · Score: 0

      Because the modified executables is not malware.
      The thing is that in this case the hackers/crackers/whatever that are on the shady side of the law doesn't do it for the money, they do it for the popularity.
      On one side you have publishers that does everything they can to make you want to pay as much as possible for their product, on the other side you have the guys who does everything they can for you to be impressed with their skills.
      It just happens that in this case the legal side can fsck you over and still get what they want while the illegal side can not.
      You can generally trust both the hackers and the game developers to want to give you the best product ever.
      You can not trust the publishers to do the same, regardless of if it is a game publisher or a webpage on internet for modified executables.
      The difference here is of course that there are webpages that you can trust.

    30. Re:Yup by hairyfeet · · Score: 1

      Actually it didn't do anything because not only am I on Win 7 X64 (which uses GUID instead of the old sector 0 boot) but I also back up my boot using the free Paragon Backup and Recovery that makes it trivial to backup and restore anything including both GUID and old style boot sectors. It also comes with Linux LiveCD based restore CD image so even if something manages to bork the OS I can be back up and running in under 20 minutes. Just plug in my 1Tb USB drive, run the CD, and away I go.

      That said isn't it sad that thanks to mighty mighty dollar bill they are able to get away with this shit? Where else are you allowed to sell a product that is broken out of the box and often needs a third party crack just to run on a legal system? Why hasn't someone class actioned their asses right out of existence? This is frankly ridiculous, with the pirate version running faster, more stable, and is in every way BETTER than the legit version.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    31. Re:Yup by Anonymous Coward · · Score: 0

      I will not consider buying a game that I cannot get a nocd crack for.

      Same goes for me and online activation. I want to pay for good games because developers derserve to be paid. However it's simply not acceptable to be reliant on some server that may get turned off at any time.

      While looking for a crack, I might as well get the DLC from the same source, too. Or else I'll have to return anyway and get the cracked DLC.

      I really wonder if DRM beyond the trivial serial key is worth it for developers. All the negative press, suppert requests and people driven to learn how to acquire stuff from pirate sites ... does that really outweigh the non-DRMed-game-piracy rate? It's not like DRMed games weren't available just as easily.

    32. Re:Yup by GrumblyStuff · · Score: 1

      Hmm. Chance to be infected or guaranteed to be infected...

    33. Re:Yup by Totenglocke · · Score: 1

      Yup. I never pirated a game until DRM - hell, even then I just boycotted it without pirating. I didn't pirate until Batman: Arkham Asylum - why? Because after talking to an employee on the official forums about DRM and telling him that I would NOT buy a game that used online activations or activation limits, he lied and said that all it had on it was disc check to try to get me to buy it. Thankfully I googled it a few weeks later when the game was out before purchasing it and after I discovered his lie, I said "Fuck this - if their entire goal is just to screw paying customers, then I'm done just boycotting, I'm going to go ahead and pirate it as well just to give those bastards the finger".

      I have shelf fulls of games I legally bought and have bought a couple dozen games on GOG. I'm more than happy to pay for games and reward the developers - but I'm not going to pay to get screwed over.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    34. Re:Yup by Anonymous Coward · · Score: 0

      > don't buy i76 if you are on a multicore, it runs like ass

      There are tools to pin a program to a single code (even windows task manager can do it, but it's a pain to do it manually each time), that should avoid that kind of issue.

    35. Re:Yup by Anonymous Coward · · Score: 0

      Terrorist, the illusion of control is all you are allowed citizen. Now hand over your encryption keys or face the inquisition, you have already shown 'probable cause' that you may be hiding something else. Your illusion of control is therefore now forfeit.

    36. Re:Yup by Seumas · · Score: 1

      It's not only DRM. It's the whole process of DLC and registrations, too. Buying and installing and playing a game from Bioware on Steam is fucking ridiculous. First, Steam is supposed to have the whole "security" part covered. One reason developers and publishers choose to distribute through them. For the user, the benefit is supposed to be consistency, ease, and being able to play the game anywhere you wish any time you wish as long as you're signed into your account.

      Instead, even after you download and install these games, you may have to register with the developer or publisher on their website. Then do the whole "click on email activation link" thing. Then login to their website. Then enter serials and registrations so they're tied to your account. Then you finally have access to DLC (that you have to pay for and download and access through their external non-Steam website). Then, if you want higher resolutions (since, you know, you're playing on a modern computer and not a piece of console hardware that was $300 six years ago), you have to download and install a high res texture pack (over a gigabyte and only available once you have logged into your EA/Bioware account and provided serial/registration information). Then, you have to be logged in to EA when you play the game. Then there's the endless bullshit with countless types of meaningless DLC and extras, depending on where you bought it from or under what conditions.

      Then, they often add more DRM *on top of that*. For instance, even though Stream is supposed to take care of it for you and you are supposed to be able to play your games anywhere as long as you have logged in to your account, the individual games (Including Dragon Age II, if I recall correctly) have a Spore-style install/activation limit. Actually, the last game I saw this on might have been Crysis 2.

      And on top of all that, the PC version is often riddled with bugs, like Crysis, which couldn't utilize multiple GPUs or multiple GPU cards without causing strobe-light-effect flickering that makes the game unplayable (the solution to it for several weeks was to change the game/card profile so that it only used one GPU, which of course is not ideal at all). The long term solution was to apply (for ATI, at least) a new alpha version of Catalyst drivers that AMD put out. Then there were bugs like zero-ing out all of your in-game currency every time you loaded the game. Then there were the issues like it being unable to save your serial number, so every single time you wanted to play multiplayer, you had to type the entire serial number in again. Then the disconnects experienced every five or ten minutes. The stat resets in multiplayer games (if you played a couple hours and ranked up a few times, the next time you get on and play, all that you achieved during the last session may have been wiped out). Plenty of other bugs, too. And anyone who has played Fallout 3 (even now) or Fallout: New Vegas knows how the polish on PC versions of these games seems to be at a whole new low.

      I buy a ridiculous amount of games on every platform, but it seems like we are increasingly fighting up-stream. Especially on the PC. It seems like they're doing everything they can to dissuade us from even wanting to play them.

    37. Re:Yup by AmiMoJo · · Score: 1

      Don't forget the cost. It used to be that you could sell your used games and recover say 50% of the purchase price. Now that games need online activation or are tied to the first XBL account they are used with re-sale is impossible.

      In other words the average game just doubled in price.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    38. Re:Yup by AmiMoJo · · Score: 1, Insightful

      will attempt to install X86 Ring 0 code into an X64 kernel

      I call BS on this one. Every x64 version of Windows has required signed drivers by default, right from XP x64 through to Windows 7 x64. I used to run XP x64 myself and can tell you that it simply would not install an x86 driver no matter how hard you tried. It just wasn't that stupid. And yes, I used to play games including some that were protected by Starforce (who do in fact provide an x64 version).

      This feature was introduced to prevent viruses installing their own drivers and thus gaining low level access to the system. Starforce drivers are signed by Microsoft to prevent the warning messages from appearing, and since Vista MS actually requires you to have both an x86 and x64 version to get through their validation tests.

      Of course the x64 driver does still install ring 0 level code and I too would classify it as malware, but there really is no need to be making stuff up.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    39. Re:Yup by Anonymous Coward · · Score: 0

      Oh, you must have been one of those guys that claimed the Starforce cash reward for showing their DRM killed your hardware!
      Wait a minute...

    40. Re:Yup by Anonymous Coward · · Score: 0

      GTA4 was a particularly bad case, since the cracked exe also ran considerably faster than the one crippled with constant DRM checks. At the time of release it was a pretty demanding game anyway, so you basically needed the crack to get it running acceptably on a mid spec system.

    41. Re:Yup by metacell · · Score: 1

      And he's hardly unique. I've purchased, and then downloaded no-cd cracks for, Civilization IV, Black & White, Fable: The Lost Chapters, and other games I've forgot about.

      And btw, it's legal to circumvent access protection in order to play content here in Europe.

    42. Re:Yup by metacell · · Score: 1

      I'm just guessing here, but is it possible that some copy protections install the 32-bit code as a hook instead of a driver?

    43. Re:Yup by McTickles · · Score: 0

      Or just play indie games on linux.

      People who actually respect others...

    44. Re:Yup by McTickles · · Score: 1

      Linux to save your ass in case of a Windows meltdown? I can't believe it!

    45. Re:Yup by gl4ss · · Score: 1

      also: having a cracked version is future proof.

      also if it's more convinient to boot.. and if the games really aren't even worth the money then it's worth checking it out before giving them cash if they're frauds or not(content-wise).

      imagine if you had bought custers revenge.. with drm.

      --
      world was created 5 seconds before this post as it is.
    46. Re:Yup by Anonymous Coward · · Score: 0

      I go one step further and won't buy any game that uses DRM. It doesn't go away just because you "crack" it.

    47. Re:Yup by Bucc5062 · · Score: 2

      That link to game copy world tried to load malware on my system so dude, nice write up, but really bad form to post a malicious link. Folks, don't click on that link. Now I have to go and check if anything else got loaded...or is this how you get business !!!!

      --
      Life is a great ride, the vehicle doesn't matter
    48. Re:Yup by AmiMoJo · · Score: 1

      On XP x64 you can't hook into the kernel that way. Not sure about x86. Anyway, they do it via a driver.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    49. Re:Yup by the_B0fh · · Score: 1

      That's what Microsoft claimed to me as well. We even ran that Wolf thing - the Microsoft online forensics tool. Yet, HBGary clearly showed an external driver running. And one week later, we found an AV package that found the fucking virus and cleared it out.

      This was on a windows 2008 R2 server.

      So, no matter what Microsoft claims, the truth is - malware can still load unsigned drivers.

    50. Re:Yup by ifrag · · Score: 1

      ... but not from modified executables?

      This might sound ridiculous, but my favorite groups were ones that do (or at least used to do) those retro 8-bit-ish soundtracks in the background. I'm fairly certain all of those have been 100% safe. Been a while though, between Indie developers offering multi-platform downloads and Steam for the major stuff I haven't really needed it lately.

      For the really paranoid, I suppose you could use a VM to verify it first. Best I ever really bothered with was running it through wine as a basic check.

      --
      Fear is the mind killer.
    51. Re:Yup by Digital+Vomit · · Score: 2

      Why would you be allergic to rootkits from DRM, but not from modified executables?

      Because he, like most others, I would imagine, has had his system hosed by DRM from software publishers more often than he has by cracked EXEs from cracking groups.

      It has gotten to the point that I, for one, literally trust the crackers more than the video game publishers. I cringe at the thought of installing new, store-bought games. You're almost guaranteed to have your system compromised by some DRM garbage that will mess up your system (sometimes even to the point of damaging hardware). The inverse is true with cracks, I find.

      The interests of software crackers at least coincide with mine (i.e. playing video games). Software publishers are not interested in games; they are only interested in trying to get my money, whether by hook or by crook.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    52. Re:Yup by GooberToo · · Score: 0

      But the core logic of the debate doesn't make any sense and COMPLETELY ignores the root cause.

      People are flocking to DRM free software not ultimately because of DRM but because of pirates. PIRATES necessitate the need for DRM. People who are not pirates are annoyed by DRM because its not addressing them. After all, they are not pirates so DRM to fight pirates is extremely annoying. In turn, people like you, justifiably so, seek a DRM free solution because ultimately, you're annoyed by idiot pirates. We (ethical users) all are. The bottom line, without bullshit propaganda which is constantly spewed on slashdot these days, people are annoyed by pirates and seek solutions which are not directly impacted by pirates.

      At the end of the day, if you find you are seeking DRM-free solutions, start kicking every pirate you can find in the nuts until they start bleeding out their mouth. When everyone has finished with every pirate they can find, the need for DRM crap-ware is largely destroyed. Remember, DRM exists 100% in reaction to the unethical behavior of scumbag, criminal pirates. To blame anything other than pirates is to spread lies and propaganda.

      At the end of the day, if you're mad or annoyed about DRM, you absolutely are mad and annoyed at pirates. Stop misplacing your anger people and blame the people who are ultimately responsible for everyone's misery - pirates!

    53. Re:Yup by Anonymous Coward · · Score: 0

      I have made same thing with a many of my movies (DVD) (not all, as all DVD rip's are not good enough), almost all my games what I bought in CD/DVD format and all music.

      Now I have started use steam, I dont anymore buy any physical games. Neither I dont download any ware version as I dont need to care anymore. Games what I bought, I dont take with DRM. And I dont ever buy 40-60 euros games but I buy cheap ones from special offers (-75-80% off) or older ones. Like today I bought Mafia II just in 12,50 euros (Deluxe edition) and same time I toke original Mafia as I dont want to install it from multiple CD's anymore.

      When good games are 10-15 euros, I usually buy them. As then sometimes now and then it is just easy to place game to download and then play littlebit.

      And my friend does exactly same, and in last 2 years when he toke steam he has bought twice as much games as in last 15 years and we are not talking about 5-10 games, but he has bought in now 43 new games. In CD/DVD versions before steam he has bought just about 25 games.
      And almost all games what he has bought, has been at those small priced... only two he has bought with full price.

      If game price is actually cheap, me and my friends actually buy more games than ever. If they are at those high rates, we simply dont buy if game is not by some reason very special (Magicka, Trine, Dead Space I & II, Tribes 2, Mafia I & II and so on) and not typical console arcade rubbish.

    54. Re:Yup by AmiMoJo · · Score: 2

      The Starforce driver isn't unsigned. It is signed by Microsoft and installed in the usual way.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    55. Re:Yup by DrXym · · Score: 1

      Don't feel bad, you aren't the only one getting bit in the ass by the DRM (the pirates OTOH are playing just fine) and for an example (be sure to note the HUGE pile of game boxes lining all his shelves) check out this video [metacafe.com] (warning:language NSFW but when you watch it you'll understand why he's POed).

      Well they're not playing just fine. By pirating they lose out on any patches, additional content, multiplayer etc. which the legit copy supports but the pirate does not. And while piracy frees you from DRM (and some DRM is really obnoxious) it still exposes a pirate potentially greater risks such as trojans. Those nocrack / keygen executables might remove the DRM, but as equally they might really fuck up your computer, and all for the sake of a game.

      I think it's not likely that DRM will ever disappear. But what it can do is strike the balance between protecting a disc / download from piracy and the user's legitimate rights. I believe Steam by default gets the balance pretty well as far as download services go. Biggest problem is they're now caving into demands from manufacturers for double dose of DRM and that IMO is not acceptable either for users or Steam's long term interests.

    56. Re:Yup by DrXym · · Score: 1

      These days the point of DRM seems to be more to stop video game rentals and prevent you selling the game second hand rather than stopping piracy.

      These days? Virtually every PC game in the last 10 years has come with a serial #. Stores don't even bother buying or selling games second hand because there is no point. On the plus side PC games tend to be cheaper than their console counterparts, at least when purchased through retail.

    57. Re:Yup by Anonymous Coward · · Score: 0

      Applies to films with me too. I buy quite a lot of BlueRays (and previously DVDs), but recently I've just been downloading films as I'm sick of the 10 minute wait after inserting a disk, while I'm forced to wade through adverts that disable the controls, text threatening my with 5 years in prison for showing anyone the film, and miscellaneous other garbage. I download the pirated copy, I can play the film immediately - it's great!

    58. Re:Yup by DrXym · · Score: 1

      Now I have started use steam, I dont anymore buy any physical games.

      I can understand for special offers. I have to wonder who the hell in their right minds ever pays full whack for games on Steam. In virtually every single instance, you can find the exact same game in a store at 30% off the price MSRP / RRP listed on Steam. In some cases, such as Valve's own games, the game is Steam powered anyway so you're saving money, getting a disc backup and a manual for less. e.g. Portal 2 is €28 + free postage on Amazon.co.uk, and €44.99 through Steam.

      Steam has occasional good deals but the price of brand new retail titles is nothing less than a scam.

    59. Re:Yup by Anonymous Coward · · Score: 0

      They have Windows activation which is just as bad.

    60. Re:Yup by Even+on+Slashdot+FOE · · Score: 1

      Protip: by and large, pirates get all of your nice patches/DLC/multiplayer/whatever. Even on consoles.

    61. Re:Yup by stonewallred · · Score: 1
      He should do as I do and avoid that one step in the process.

      I skip the whole buying thingee.

    62. Re:Yup by yomammamia · · Score: 1

      Uninstall from the registry. The primary entry is usually in something like HKLM -> SYSTEM -> CurrentControlSet -> Services. It has always worked for me.

    63. Re:Yup by Anonymous Coward · · Score: 0

      That link to game copy world tried to load malware on my system so dude, nice write up, but really bad form to post a malicious link. Folks, don't click on that link. Now I have to go and check if anything else got loaded...or is this how you get business !!!!

      Meh, the link is fine.

    64. Re:Yup by Anonymous Coward · · Score: 0

      This is how almost all kernel level drivers on windows work. The DRM folk just enjoy copying particularly nasty rootkit code from malware boards.

    65. Re:Yup by Anonymous Coward · · Score: 0

      As a PC repairman I'd also like to point out that some of the nastier DRM can completely brick your system

      As a PC repairman, I'd hope you wouldn't actually use the term "brick your system" with respect to computers.

      Certainly computers aren't immune to being bricked, but I've never heard of such a thing and I can't even think of exactly what that would entail. Deleting the BIOS, maybe?

    66. Re:Yup by Skarecrow77 · · Score: 1

      usually if a major patch comes out, a new cracked version of the executable for that patch is out within hours. you just restore the original exe (you kept a copy, right?), run the patch, download the new cracked exe, and you're set to go.

      You were right about DLC until the past year or two, now you can get those too. Don't even get me started on the gigantic scam most DLC is. "Wait, this game went gold two weeks ago, I bought it today on release day, and -somehow- in those two weeks you managed to get another 8 to 12 hours of content polished and ready to go that you want to charge me for on top of the $60 I just paid for the game? if the additional content was that close to being done, why didn't you wait two weeks to release the game with the additional content included?" There IS some good DLC that is worth your money, the GTA4 addons, or undead nightmare for RDR, etc... but most of it is just blatently trying to drill you for yet more money.

      Now, if you're worried about whether that keygen is going to hose your system, then A. virus scan it, B. run it sandboxed in a VM, and C. try to keep from using your gaming machine for anything important if you can help it.

      I managed to make it 3 years before I realized I was using my gaming machine for anything other than gaming and web browsing... and that was just dicking around with android development.

    67. Re:Yup by sqlrob · · Score: 1

      Bind it to one processor with start, then multicore should be irrelevant.

    68. Re:Yup by MBlueD · · Score: 1

      If I kick all pirates in the nuts until they start bleeding out their mouth, who's going to crack the DRM when the publishers find another excuse for it? Remember that DRM usually stops game rentals and resale. There's money to be made with DRM, so I would expect publishers to keep it, pirates or no pirates.

      --
      We don't stop playing because we grow old, we grow old because we stop playing.
    69. Re:Yup by sqlrob · · Score: 1

      Just write a batch file and you're done, no need for external tools or task manager. Replace the exe with proper path in the following invocation

      start "i76" /affinity 1 i76.exe

    70. Re:Yup by Skarecrow77 · · Score: 1

      Who are the people least bothered by DRM? Pirates.

      If DRM completely 100% fails to do its intended job, why is it still around?

    71. Re:Yup by Anonymous Coward · · Score: 0

      So what? The fact that it has a serial # doesn't matter. What matters is you cannot re-register it with Steam. When it is just a check by the installer (like it has been in the LAST 10 YEARS), it's fine. The OP is correct. Things like Steam (and other online authentication systems) are killing the secondhand game market. And it is a proven fact that a health secondhand market, helps the primary market.

    72. Re:Yup by mortonda · · Score: 1

      Stop misplacing your anger people and blame the people who are ultimately responsible for everyone's misery - pirates!

      Going by this logic then, to stop drunk drivers, why don't we go around and knife every tire in every car we see. Don't blame the vandal, blame the drunk drivers!

    73. Re:Yup by Anonymous Coward · · Score: 0

      Here is an idea: lose the extra periods, and write in complete sentences instead of that unintelligible drivel and maybe people could understand you.

    74. Re:Yup by VGPowerlord · · Score: 1

      I can understand for special offers. I have to wonder who the hell in their right minds ever pays full whack for games on Steam. In virtually every single instance, you can find the exact same game in a store at 30% off the price MSRP / RRP listed on Steam. In some cases, such as Valve's own games, the game is Steam powered anyway so you're saving money, getting a disc backup and a manual for less. e.g. Portal 2 is â28 + free postage on Amazon.co.uk, and â44.99 through Steam.

      Steam has occasional good deals but the price of brand new retail titles is nothing less than a scam.

      Steam uses a weird system where they assume $1 USD = â1. Needless to say, Steam's prices are a bit more comparable to retail on the west side of the Atlantic.

      Also, Slashdot is eating my Euro symbols and changing them to some other character in preview. If it does this in the final post, I apologize.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    75. Re:Yup by Dodgy+G33za · · Score: 1

      Nope. Not me. I buy games, but won't buy any that have excessive DRM. Bought Dragon Age and Crysis but will leave the sequels alone. Am an avid BF fan but didn't touch the one set in the future because of in-game advertising. I am not mad at pirates, because I believe the vast majority WOULD NOT BUY THE GAME. It is the fucktards in publisher management that want you to believe that. And remember, the publishers are the middlemen that make most of the money for doing sweet FA. The stockbrokers of the media world. The real truth is that generation X want far more stuff than they can afford. So something has to give. Either the price comes down or they pirate.

    76. Re:Yup by Haeleth · · Score: 1

      I will not consider buying a game that I cannot get a nocd crack for. Why would I want to have to put a DVD in every time I play? As for having to play while online, there is no way I would pay for something that I cannot play when I want, and I do not always have an internet connection.

      Use Steam, then. All games are playable without a DVD, you do not have to be online to play them, and you can achieve this desirable state of affairs without doing anything risky or illegal.

      Apparently there's still DRM there somewhere. I can't say I've ever noticed it.

    77. Re:Yup by Haeleth · · Score: 1

      The majority of people above the age of 15 never bothered trying to resell a game in the first place. This is really a non-issue for most people.

    78. Re:Yup by Z00L00K · · Score: 1

      Thanks - now I'm sure that I won't buy any game at all, seems to be safer to download any game I would like to play from just about any random site regardless of the malware risk.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    79. Re:Yup by AJH16 · · Score: 1

      I have considered writing a DRM manifesto for a while now. I do think that DRM has a valid place in the world, but it needs to meet certain criteria. First and foremost it must never negatively impact a legitimate user more than the pirate. As you mentioned, Steam gets this very close to right. I am able to use the software on multiple systems, can use it when not connected to the internet as long as I updated recently and it simplifies the update process to something I don't even have to think about. The only thing I would really like to see added are guarantees that after a certain period of time, or at a minimum if support is ended, that a unlocked, DRM free version of the software will be released. Also, a simple phone option must be available for situations where you do not have an internet connection. I have some other finer points, but these are a few of my big issues.

      --
      AJ Henderson
    80. Re:Yup by pnuema · · Score: 1

      People are flocking to DRM free software not ultimately because of DRM but because of pirates. PIRATES necessitate the need for DRM.

      Do I blame the terrorists for the completely unnecessary and useless groping I have to go through by the TSA? Nope. I blame the TSA for its corrupt, knee-jerk, in-elegant, and ineffective response. The Israeli's are under real threat, and have managed to get by without touching anybody's junk.

      You are making a false assumption. You are assuming that DRM is the only response a game developer has to piracy. It isn't. They have choices that do not negatively impact their paying customers, but they do not choose to use them - for the life of me I cannot figure out why. DRM certainly doesn't stop pirates.

      There is a saying in security - locks only stop honest people. If I really want to get into your house, a lock will barely slow me down. In software, your DRM should be like a door lock - enough to stop someone from saying - "hey, I can just burn a copy of this", but not enough to intrude. License key activation is more than sufficient for this. Anything else is just make it more difficult for the legitimate user, and still failing miserably at stopping anyone else.

    81. Re:Yup by Jedi+Alec · · Score: 1

      As much as I am a fan of Steam, a lot of the same DRM crap still applies. Settlers 7 has the same abysmal "be online non-stop or get screwed" DRM as the retail copy.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    82. Re:Yup by Jedi+Alec · · Score: 1

      I don't give a flying fuck about pirates. A company puts a product on the market and I get to decide whether or not to buy it. And if said product is crippled by DRM I will not give my money to said company. This may make them moan and cry and weep and blame the pirates just like you, but that is simply not the case.

      I am annoyed by short-sighted companies that piss of their paying customer to spite a bunch of brats who would never pay them anyway. That's like a casino hassling the whales because the pennypinchers keep getting too many free drinks. Bad for business.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    83. Re:Yup by Anonymous Coward · · Score: 0

      "start" can't do that on XP, task manager and external tools can.

    84. Re:Yup by Just+Some+Guy · · Score: 1

      All I got from that is "I keep rewarding the game companies who are trying to fuck up my computer". Why would you do that?

      --
      Dewey, what part of this looks like authorities should be involved?
    85. Re:Yup by Anonymous Coward · · Score: 0

      Incorrect. Windows has a whitelist of unsigned drivers it will start. One of these is the 64-bit version of SafeDisc (secdrv.sys), installed by Microsoft. I presume the 32-bit secdrv.sys is also whitelisted for 32-bit Windows 7.

      32-bit drivers will not start in 64-bit Windows. They can be installed... they simply will not start. Microsoft tweaked this behavior more than a few times for Win7.

      If the incompatible driver is installed then you end up with a harmless entry in \WindowsSysWOW64\drivers.

    86. Re:Yup by Anonymous Coward · · Score: 0

      It doesn't just affect people trying to resell; it affects all potential buyers of used games. I've never resold a game; the $4 or whatever I'll get in store credit is worthless. But I'll often purchase a used game for $10 or $15, saving 50% over a new copy. You used to be able to purchase used PC games; now you really can't.

    87. Re:Yup by Raenex · · Score: 1

      In other words, you rationalized your decision to get something for free.

    88. Re:Yup by Anonymous Coward · · Score: 0

      I should clarify that. 32-bit drivers and/or unsigned drivers will not start. Both can be installed. An unsigned inf driver installation will pop up a warning but the installation can continue. An unsigned sys-only driver can be installed without a warning. Neither driver will ever run.

    89. Re:Yup by hairyfeet · · Score: 1

      Sorry, won't work. The game is so tied to BOTH the CPU speed AND the GPU "hacks" of the day that you would need something like Mo-Slo for the GPU as well as the CPU and then you'd STILL probably have serious issues. I can tell you that even tied to a single CPU with an HD4850 GPU the graphics corruption and in game show stoppers (such as a required to complete the mission car jump where you CAN NOT GET ANY SPEED no matter what you do, and thus fall to your death over, and over, and over) makes the game pretty much unplayable.

      This is the one thing that is seriously gonna bite classic gaming in the ass. While emulating DOS is frankly butt simple thanks to DOSBox what is gonna kill classic games when it comes to emulation is Win9X. Somebody really needs to come up with a lightweight Win9X environment that basically gives you a Win98Se with GF4000 emulated as so many games from that era are simply unplayable now. I still have my MachWarrior 3 disc for all the good that it will do me, as on anything but Win9X with an old GPU the vehicles will bounce 1000s of feet in the air making them unshootable, before finally CTD.

      As more and more of the old hardware is shitcanned this is gonna be a real problem as these games won't run on DOS nor will they run on modern machines either. Neither WOW nor Wine seems to be able to accurately simulate a late 90s Win9x with MOR graphics card, and the beasts of today are simply so overpowered as to make those games unplayable.

      But this is one area I fault GOG for, they should really warn people if a game is gonna require specific hardware or serious hacking just to run. with their old DOS games a few hacks and you are good to go, and the community is pretty good about providing resources (such as the excellent BLOOD launcher and patches) to make it butt simple to run them on modern hardware, but the Win9X games can be a real PITA, especially if they used hardware hacks like tying in game actions to CPU speed or GPU features such as they did in i76.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    90. Re:Yup by Kell+Bengal · · Score: 1

      Yes, and I unpacked the whole thing myself without using the setup file that required I click "Agree" to an EULA. Yes, I read my EULAs, and sometimes I decline their terms. The exe you modify yourself is guaranteed to be malware free.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    91. Re:Yup by Ltap · · Score: 2

      "Pirates" are an excuse. It is really about control, and it is much wider-reaching than people think. With DRM, the publisher controls the game and you're simply buying a license to play it, one they can revoke any time. This makes them more money. Blame the people who are ultimately responsible for everyone's misery -- publishers!

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    92. Re:Yup by Flagondeep · · Score: 1

      I do this too. I pirate games, but I don't steal them. I pay for every game I download. The cracked version is just to ensure the product is usable and my rig stays usable too.

    93. Re:Yup by tsm_sf · · Score: 1

      glide wrapper?

      --
      Literalism isn't a form of humor, it's you being irritating.
    94. Re:Yup by Anonymous Coward · · Score: 0

      You'd think that Ring 0 hacks would constitute unlawful modification of the OS itself.

      Where's Microsoft in this?

      Far away, if we're lucky.

      Do you really want Microsoft getting all draconian about OS alterations that occur on your own private computer?

    95. Re:Yup by Lemmy+Caution · · Score: 1

      I'm contemptuous of a lot of the self-justifying talk of people who leech software and try to get something for free without compensating the producer, but I'm afraid that the GP - and the others on this thread - have a point. I'm pretty religious about paying for what I use: I may want music to become a service and find new funding models, but until those models are developed, I want musicians to get paid. Same with games, etc.

      But DRM has pushed me into the piracy camp, as well, I actually buy a copy of the game, but then run the pirated edition. I can't say that I'm surprised that a lot of people who might otherwise be honest get pushed into skipping the first half of that equation out of sheer frustration - after all, it gets tempting to simply grab and "try" another game once you're in the piracy "ecosystem."

    96. Re:Yup by Anonymous Coward · · Score: 0

      There hasn't been a legal secondhand PC game market since the 80's. Software is licensed, not sold.

    97. Re:Yup by Omestes · · Score: 1

      In other words, you rationalized your decision to get something for free.

      That doesn't look like what he said at all. Noticed him saying he didn't pirate games, and him saying he has shelves full of paid for games?

      I, on the other hand, don't really care anymore. Game companies are trying to harm me as a customer, and often times have no problems with screwing me over. Why the hell should I care about them? Should I really have moral qualms about pirating their content? Why?

      Also, since when should I empathize with a giant corporation who doesn't give two shits about me, and will screw me over for an extra $0.02 in the bank? Did they do anything to earn my empathy or respect? Are they acting in a human enough way to grant them a modicum of human treatment? I won't loose a single second of sleep if piracy causes EA to crumble (same for any of the RIAA labels, or MPAA members, or any other consumer hostile group). Yes, I would feel bad for their employees, but they chose to associate with that company, and that's fine.

      I'm not saying I actually do pirate. I don't. I generally get games from Steam, and generally live without when a company is feeling particularly abusive. I don't NEED to play their game, there are hundreds of games out there who don't want to abuse me. The older I get, the less I really want to put up with the hassle. Sure Shiny EA Sequal XII is probably awesome, but I could play some Minecraft, or an old console game instead. Or read a book. Or go for a walk. Or try to learn a new skill (currently up is photography). Or even get something important done.

      In the end whats the difference from me just not buying/playing and pirating the content?

      I suppose I have been boycotting. If a company is going to release a game with abusive DRM, and six thousand stupid DLC packs, I probably already not interested long before the thought of boycott or piracy comes to mind. Most of the times these games just aren't good to begin with, and exist only as a cash grab by some giant game conglomerate, meaning quality and originality was probably sacrificed in interest of the largest possible market. Its generally like using a padlock (and guard dog) to protect oatmeal (albeit sexily branded oatmeal with a multi-million dollar advertising budget).

      I have also been boycotting Sony and RIAA labels in the same unintentional way. I don't even reach the point of piracy, because I'm actually not interesting in a single one of their products. Wake me when they make something even worth the effort of pirating.

      Sorry for the tangent ridden rant. I'm sick of the whole topic. I see no point in caring whether people pirate or not anymore. If someone treats me like shit, I'm not going to bend over backwards to give them money and make them happy. Fsck 'em.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    98. Re:Yup by Omestes · · Score: 1

      Ack, sorry. Replied to the wrong post. Slashdot 3.0 really didn't want to post anything, and kept on giving me a submit timer that would just reset after a 3-count.

      I love Slashdot 3.0. Slashdot is the greatest thing that has ever happened to the internet. It is so much more enriching and useful than Slashdot 2.0 (or god forbid the perfectly functional Slashdot 1.0!).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    99. Re:Yup by Anonymous Coward · · Score: 0

      I have both Mass Effect games and both Dragon Age games through Steam. You are full of shit.

    100. Re:Yup by Talonius · · Score: 1

      literally trust the crackers more than the video game publishers. I cringe at the thought of installing new, store-bought games. You're almost guaranteed to have your system compromised by some DRM garbage that will mess up your system (sometimes even to the point of damaging hardware). The inverse is true with cracks, I find.

      The interests of software crackers at least coincide with mine (i.e. playing video games). Software publishers are not interested in games; they are only interested in trying to get my money, whether by hook or by crook.

      Mod up. I trust the scene and all the elitist jerks in it who value prestige and honor in it way more than the money grubbing publishers. (Note: Not the developers. Most of the developers are damned cool and I want to support them. The publishers are the problem.)

      --
      My reality check bounced.
    101. Re:Yup by Raenex · · Score: 1

      That doesn't look like what he said at all. Noticed him saying he didn't pirate games, and him saying he has shelves full of paid for games?

      Did you miss the part where he found an excuse to pirate Arkham Asylum and not pay for it? He got his kicks from the game, a game which I'm sure took millions to develop.

      Game companies are trying to harm me as a customer, and often times have no problems with screwing me over. Why the hell should I care about them? Should I really have moral qualms about pirating their content? Why?

      Maybe the game companies feel the same way about consumers? It's easy to find an excuse that ends up self-serving.

      If you take the moral high ground and support the products that don't have DRM, then you encourage that model. If you just pirate the DRM games, then you aren't supporting anything. Consider that if you're playing a DRM game, then that takes away time and motivation from alternatives.

      Also, since when should I empathize with a giant corporation who doesn't give two shits about me, and will screw me over for an extra $0.02 in the bank? Did they do anything to earn my empathy or respect?

      Just like how many consumers will screw over companies for their own self-interests. They get taken advantage of all the time, with the justification that's it's a faceless corporation. Yet these corporations employ people and are run by people. They're not all totally evil, either, though there will always be something you don't approve of.

    102. Re:Yup by Stupendoussteve · · Score: 1

      Their HTML is quite easy to read. What malware exactly did it try to load? Sure your AV wasn't just telling you it's a site for cracks?

      I have seen AV that alerted on cracks as "potentially unwanted" software.

    103. Re:Yup by Omestes · · Score: 1

      Did you miss the part where he found an excuse to pirate Arkham Asylum and not pay for it? He got his kicks from the game, a game which I'm sure took millions to develop.

      I did actually miss that part, sorry. I should probably drink more coffee before trying the whole "reading comprehension" thing.

      Maybe the game companies feel the same way about consumers? It's easy to find an excuse that ends up self-serving.

      It is. I personally think that the hardcore pirates and the giant consumer-hostile publishers don't have any claim to moral high ground. Of them I'd say that the pirates are the lesser of two evils, but that doesn't make either of them shining moral avengers. A quick bit of flawed moral calculus; not all pirates would by the product, meaning that not every instance of piracy is actually harm. Hostile DRM harms everyone who buys the product, whether they intend to illegally distribute it or not. 99% of paying customers will not make an illegal copy and upload it to a torrent site. DRM has no effect on the people who go and pirate the game. So DRM basically harms everyone, while completely ignoring the actual target.

      That said, I don't condone either party. Further, I'm almost completely apathetic towards both.

      Just like how many consumers will screw over companies for their own self-interests. They get taken advantage of all the time, with the justification that's it's a faceless corporation. Yet these corporations employ people and are run by people. They're not all totally evil, either, though there will always be something you don't approve of.

      What percentage of consumers screw over the companies? Last I check the games industry was making more money than ever, and seems to be growing very well. People are buying a record amount of games, and I've read basically no reports claiming that any major publisher was about to go out of business do to piracy. The people complaining about DRM are generally paying customers, since most pirated versions have cracks within hours of release, if not before.

      Also, I can't think of anything that is, or was, totally evil. Not even Microsoft. But this still doesn't make you okay.

      In the end I suppose I have more sympathy for the pirates since they are human being, and not amoral legal fictions. I do sympathize for the employees, if we ever actually got to the point where they are threatened (we're a long way from that point now), but not too bad, since they did throw their lot in with someone who is out to harm actual, flesh and blood, people.

      Hell, I'm not even a zealot who is completely against DRM. Consoles are good, and basically they currently exist as DRM (whats the difference between a console and a similarly speced computer? Exclusivity). Value-added DRM like some Steam games and Stardock games (no DRM, but if you want the patch you need a valid key/platform) is good. Serial numbers annoy me, since they kill resale, but I can live with them. Intrinsic DRM, like WoW and other predominantly online games is also fine. But DRM has to add value for both me, the customer, and for the companies/creators. If DRM does nothing for my I will either completely ignore your product, or circumvent your DRM (and bitch about it vocally to potential customers), or, in the worst case, buy a competitors product while pirating yours.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    104. Re:Yup by hairyfeet · · Score: 1

      Nope, as MW3 and I'm pretty sure i76 are both Dx games. can't use Glide on non Voodoo games.

      The real bitch is because win9x was so "thin" as an OS when you launched a game it pretty much had complete and total control of the hardware. this meant it could write to memory in pretty much any way it felt like, they could use "hacks" like i76 did where the CPU clock was used as timing in game (which is why i76 is damned near impossible to play now) to cut down on overhead, the arch of the early Dx cards was simple enough there were plenty of ways to "hack" around those and beat your competitors in the framerate battle, or you could cook up funky OpenGL extensions that gave your game a bit of a boost.

      The simple fact is nobody thought about the future, and with the games long abandoned and the code locked up on some disk drive somewhere trying to save these games and make them playable again is gonna be some serious work. I give GOG credit for going as far as they have, but they really need to test it on some modern hardware before they mark off a game as playable.

      I would recommend a bog standard AMD quad with a MOR GPU, something in the $60 range. If it can play on THAT, which is a sub $600 machine, it'll play on most anything. as it is i76 simply isn't playable unless you have an old single core PC lying around, which is becoming rare since duals dropped to almost nothing.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    105. Re:Yup by Anonymous Coward · · Score: 0

      I have been using no-cd cracks with my legitimately purchased games for many years; and have really not run into many problems using cracks from sites such as gamecopyworld (or to a lesser extent megagames). Like most here my primary reason is to not have the DVD with me. However I have an even stronger dislike for games that do everything in their power to make me feel like I'm renting it (I'm looking at you steam). You pay full price for encrypted data that needs to have a client installed (steam) which then connects home to allow you to install the software (but it is still encrypted on your hdd, just letting you know that you can't access that data on your machine without first having the client decrypt it for you).

      What really bothers me about steam and is only explainable by pure greed on their part is the inability to disassociate a game from your account if you decide to sell it, therefore destroying the second-hand game market (which I used to use quite a lot in the past before this DRM online-activation crap destroyed it).

      UBI-Soft's model though is absolutely horrendous for the customer (great for them) and I will not touch their games anymore...single player games with essential online components to make certain you have paid them boils my blood. They will never see a dime for me until this is fixed; no ass-rape for you ubisoft.

      Friends and family don't understand why I don't support these models....these are so anti-consumer it is ridiculous....the slowly boiling water has really made a lot of people ignorant about how much they have lost.

    106. Re:Yup by bhtooefr · · Score: 1

      Second if you can buy from GOG which has NO ring 0 crap, but if you have to play one that has nasty DRM buy the game but play the cracked game instead as this allows you to again bypass the bullshit and still play the game.

      You never have to play it, so don't buy it, don't pirate it, instead write a letter to the publisher and the developer explaining exactly why you won't play it.

    107. Re:Yup by Anonymous Coward · · Score: 0

      MSFT needs ro STFU and realize their shit will never be as good as Steam already!)

      Steams main business is selling games not providing achievements/matchmaking/rankings. Steam has achievement support but it is thrown in as an after thought.

    108. Re:Yup by Anonymous Coward · · Score: 0

      Microsoft is not the victim. The end user is.

      Wouldn't this be a nice class action suit?

    109. Re:Yup by mgiuca · · Score: 1

      Honest question: When you say people are vetting the cracks by comparing EXEs, I assume you mean they run the crack on the EXE, then use a hex editor to compare the original EXE and the cracked one, to ensure that the cracked EXE is just a few bytes off and contains no malware.

      So how do you know that the EXE you need to download (the crack itself) does not contain malware? Are you verifying that as well?

      Even once the crack has been released and checked by other crackers, how do I know if I go to a random site and download it that I am getting the same crack? They don't typically use signed binaries.

    110. Re:Yup by WNight · · Score: 1

      Pft, your whole intellectual-property wankfest is the unethical actor. The idea that copying information should be illegal is just ridiculous.

      Go base a business off of something that doesn't rely entirely on government subsidies in the form of monopoly rights. Intellectual property laws hurt our actual inventors and creators and reward the large entrenched interests.

      BTW, According to game companies it's piracy to install your game on two computers. Much like ripping your music CDs to listen to on a solid-state player is piracy. And skipping commercials is piracy...

      As for who's at fault for DRM, there's someone at the game company whose whole job is to make the game not work under many circumstances. It's his fault. And the bosses who pay him, and the co-workers who benefit, etc. If you can't sell a legitimate and working product, don't sell anything. That you feel you may be screwed is no excuse for knowingly screwing others..

    111. Re:Yup by WNight · · Score: 1

      Oh my god. He thought about something and did something he deemed 'not harmful' despite the law. Burn him!

      If I cared about "the law" I'd still be listening to my music from spinning pieces of plastic. Ridiculous.

    112. Re:Yup by Anonymous Coward · · Score: 0

      I wasn't clear but I meant the cracked game binary, not a crack program.

      I rarely bother reversing the programs (not worth it). I might look at their import table to get an uncertain glimpse of what they're doing, or configure Process Monitor to log actions. I always run them in a VM though and then compare the final output.

      Most downloads are the game executable and not a patching program so you don't usually have to worry about this. But the release groups do issue checksums occasionally.

    113. Re:Yup by metacell · · Score: 1

      People are flocking to DRM free software not ultimately because of DRM but because of pirates. PIRATES necessitate the need for DRM.

      Sure, but they'll never be able to hunt down every pirate and close every pirate site. We have to accept reality and realise that piracy is here to stay, whether we want it or not, and then ask ourselves what's the best way to deal with it.

      I believe the best way to deal with piracy is to make the game as cheap and convenient as possible for your paying users, and simply ignore the non-paying ones, since a pirate copy does not equal a lost sale. The net effect of piracy on sales may very well be zero or positive, since piracy acts as word-of-mouth advertising. Comparing the number of sales to the number of pirate copies is meaningless; 1 000 000 pirates and 100 paying users is better than 0 pirates and 95 paying users.

    114. Re:Yup by metacell · · Score: 1

      ^--- This. Please mod up.

    115. Re:Yup by tjhart85 · · Score: 1

      I notice it everytime the girlfriend wants to play Plants vs Zombies and I want to play Fallout 3.

      They're two completely different fucking games Steam should NOT be preventing me from playing them on two different computers.

      Some (all?) games also won't work if we lose internet connect and what can I say, AT&T sucks, so it happens often.

    116. Re:Yup by Anonymous Coward · · Score: 0

      I will not consider buying a movie which does not include an AVI I can copy to my harddrive. Why would I want to have to put a DVD in every time I watch a movie?

  2. DRM is evil by Anonymous Coward · · Score: 0

    Once I install a game (legal or not) the first place I go is GameCopyWorld to see if there is any DRM removal patches.

    1. Re:DRM is evil by vldragon · · Score: 1

      Shouldn't you do that before you install the game?

      --
      Eating the brains of your enemies does not make you smarter. But it's still fun.
    2. Re:DRM is evil by andreyvul · · Score: 1

      I prefer MegaGames.

      --
      proud caffeine whore
  3. I started pirating because of DRM by Anonymous Coward · · Score: 4, Interesting

    Then I kept doing it because I'm cheap. Guess they got to me in my formative years.

    1. Re:I started pirating because of DRM by Anonymous Coward · · Score: 0

      I've been wanting to buy quite a few games that have install limits for a while now, but I refuse to pay ridiculous sums of money to essentially rent a game. People say that doesn't give you the right to illegally download a game, but then, I wouldn't consider myself a particularly moral person and games publishers shouldn't presume I am either.

      I'm not making this up either, the amount of times I've seen these games on offer on Steam and stopped myself when I've seen the install limit, it's ridiculous.

    2. Re:I started pirating because of DRM by TheRaven64 · · Score: 2

      I just stopped buying games. There are a few open source games, and some flash games for when I want to play something on the computer, but there are also lots of other forms of entertainment. DRM pushed games over that effort/reward threshold and I just gradually stopped buying them. I've bought more from GoG in the last six months than I have from the rest of the industry in total for the last six years.

      --
      I am TheRaven on Soylent News
    3. Re:I started pirating because of DRM by ciderbrew · · Score: 1

      +1 me to mod point right there.

      I've stopped buying games for the PC years ago and I've also stopped throwing lots of money on PC upgrades. I saved well over a grand (£) which is a lot. I bought batman for the ps3 and enjoyed it and at the time I really really really wanted to upgrade my whole rig and get it for the PC. Even had spare cash at the time to do it too. But because of just a little bit of DRM and the huge steamer pile of "windows live account need" I just wouldn't do it.
      DRM saves me money :)

    4. Re:I started pirating because of DRM by Anonymous+Brave+Guy · · Score: 1

      I just stopped buying games.

      I've basically stopped buying new AAA titles as well. I don't know what kind of crapware was being installed on my old PCs, but I know that I'm never allowing any of it on my new ones.

      In other news, our household is contributing to the success of companies like PopCap, who seem to have a strong view that any DRM they use should be mild and never interfere with genuine customers' enjoyment of their products, and probably of GoG themselves in the near future.

      I'm still trying to work out how (a) any of these invasive DRM systems can get by security in an OS (even if MS is playing ball with the games companies for some reason, it surely doesn't want to support others using the same mechanisms for even nastier purposes), and (b) these invasive DRM schemes are even legal under (in the UK) the Computer Misuse Act, Data Protection Act, and probably various more recent and/or related legislation.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    5. Re:I started pirating because of DRM by Dorkmaster+Flek · · Score: 1

      Thanks for reminding me. I've been meaning to actually play Baldur's Gate and GoG has both of them.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    6. Re:I started pirating because of DRM by 0111+1110 · · Score: 1

      I'm actually in the midst of a Baldurs Gate 2 game right now. That was a game well worth buying. I think I still have a paper manual and cloth map somewhere. And you could actually back up the discs. So I play right from my original disc images for that warm and fuzzy feeling. Definitely buy Throne of Baal as well. Although you should probably first see if you like Shadows of Amn. If you don't then you certainly won't like ToB expansion. They install together as one (mostly) contiguous game but SoA can be played by itself.

      Go to gibberlings 3 for some mods. Definitely at least install the BG2 fixpack and BG2 tweaks. Some other mods to consider are sword coast strategems 2, ascension, unfinished business, longer road, and DAportraits. For web forums definitely check out the BG2 (and BG1) gamebanshee forum and sorcerers.net. I'm not sure BG2 is a game that I would really want to buy from GoG, but neither Interplay nor Black Isle are around anymore so I guess it is your only choice other than torrent sites or ebay and the original game has a CD check so your GOG version will be better in that sense. Still, if you can find an original boxed Baldurs Gate 2 complete with ring bound manual on ebay and it isn't too expensive I would go for it. One of the best computer games ever made. And with mods like SCS2 it is even more fun, although that mod is still a little buggy.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    7. Re:I started pirating because of DRM by VGPowerlord · · Score: 2

      At least Steam always tags games like that with the Third Party DRM tag... it shows up below the publisher information in the right column, along with any other tags.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    8. Re:I started pirating because of DRM by pilott · · Score: 1

      Similar story for me. I bought the original Warcraft and could not go past the cutscene after the first level because the game would crash when accessing the CD. I called Blizzard's support line and they basically told me; "Well we can't test every hardware combination, too bad you blew your money on our game." I fired up Mosaic on one of the x-terms at school and discovered the world of crackz and warez and found a perfectly working no-cd crack (which, unfortunately was the whole game, so I had to bring it home on a pile of floppies).

    9. Re:I started pirating because of DRM by Anonymous Coward · · Score: 0

      Same here.

      Personally, the only games I've bought have been part of Humblebundle.

    10. Re:I started pirating because of DRM by Anonymous Coward · · Score: 0

      They will never solve pirating as long as they are selling digital copies and refuse to recognize that pricing is part of supply, not demand.

  4. Not just games, either... by drunkennewfiemidget · · Score: 5, Insightful

    The whole Blu-ray bullshit, too.

    I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

    So I download the movies instead. I would happily buy them legally if I could pop them in and just play them in linux.

    And the fact that the bluray rips are available with little to no effort on all the pirate sites would suggest to me that the copy protection isn't working anyway.

    1. Re:Not just games, either... by Sancho · · Score: 1

      Why don't you do both? Buy the Blu-ray, then download the version you can actually use?

    2. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Because that's stupid as fuck?

    3. Re:Not just games, either... by Anonymous Coward · · Score: 1, Insightful

      Why support something that doesn't support you?

    4. Re:Not just games, either... by SpeZek · · Score: 1

      Because then he's out $40 and still has the potential to get sued for copyright infringement. Why do both?

    5. Re:Not just games, either... by chihowa · · Score: 1

      Why don't you do both? Buy the Blu-ray, then download the version you can actually use?

      Paying for the movie won't release you from any liability should you be caught downloading it. The risk is the same either way. You'd only be paying for it to make yourself feel better about the whole process. (Note that I do pay and download if I want to feel like I'm "supporting" the group who made a product, even if I'm not happy with the delivery method.)

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    6. Re:Not just games, either... by Anonymous Coward · · Score: 0

      If he's going to be labeled a criminal either way, why choose the option that he has to pay for?

    7. Re:Not just games, either... by Anonymous Coward · · Score: 1

      Why don't you do both? Buy the Blu-ray, then download the version you can actually use?

      Apart from that being totally absurd, instead I put 50 bucks aside into a long term investment fund creaming on interest; you know, just in case I get caught later on and have to pay up.

    8. Re:Not just games, either... by adolf · · Score: 1, Informative

      Feh.

      This whole chain of argument is specious, at best.

      The obvious solution to playing Blu-Ray movies on Linux is not to bother trying to do so in the first place: At no point has a Linux distribution ever proclaimed "Hey, guys: We play Blu-Ray!!!!"

      It is plainly unsupported. And anyone who understands even a small bit about the DRM in place on Blu-Ray can also understand that Linux (in any completely open-source incarnation) isn't likely to gain proper support for it any time soon.

      The conclusion of this argument is, thus, one of the following:

      1. Forget Blu-Ray (and likely forget high-def Hollywood movies altogether). Vote with your wallet!!! (or something.)
      2. Forget Linux (oh noes!!!) and run something that can actually deal with the format
      3. Steal it.
      4. Buy hardware that can play it natively.
      5. Rip it to a more compatible format (Anydvd both kills Blu-Ray DRM and runs under Wine, last I checked).

      Myself, I've chosen #4: Buy suitable hardware. My PS3 plays Blu-Ray just fine in the living room, and so does the boy's Blu-Ray machine in his bedroom. I can't play Blu-Ray directly on any of the PCs in the house (irrespective of OS, I don't have the hardware), but I've never found myself missing that functionality....

      If I did miss that functionality, and I was a Linux devotee (I'm not a devotee to any particular OS), I'd probably just extend option 4, buy a random cheap Blu-Ray player, and plug it into my second monitor's HDMI+HDCP port for 1080p fun. Or, if I was feeling really anxious, I'd just temporarily move one of those two players to the office and play the movie in native 1080p.

      *shrug*

    9. Re:Not just games, either... by Antisyzygy · · Score: 0

      Ive just spent the last few days trying to install OpenCV on Ubuntu 10.04 to have it break GDM every time I attempt. This is in spite of trying different methods from compiling it with cmake and gcc to installing packages through synaptic. It causes my login window to fail to load thus prohibiting me from actually logging in, even though Gnome loads up and shows the shutdown/restart menu and mouse pointer. After the failure, I can't even reconfigure GDM nor reinstall it, nor can I even use alternate versions of GDM or load up KDE because of some lib4***.so.2 error. Ive reinstalled Ubuntu four times. Linux experts who I follow the directions of, even those in my office that run servers and exclusively use Linux, have no idea why I get the problem even when they try to install OpenCV themselves. My only conclusion is Linux is shit and needs to suck less before people would be willing to use it regularly. It boots fast but you end up spending more time fixing things by wading through forums than its worth, much like windows 95 back in the day. Hence I don't think the use of blu-ray in Linux has any place in a discussion against working poorly with DRM. It works poorly in general.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    10. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Yea cuz I can totally play a BluRay movie with my monitor that predates HDCP via DVI even on an OS that is Gates Certified(TM).

    11. Re:Not just games, either... by Anonymous Coward · · Score: 1

      Paying for the movie won't release you from any liability should you be caught downloading it.

      It may not formally release liability, but it certainly doesn't make the prosecution look like a reasonable set of people in front of the judge.

    12. Re:Not just games, either... by Anonymous Coward · · Score: 5, Insightful

      Yes mod down yet another complaint about how Linux is shit - maybe no one will notice.

      No one who uses and advocates Linux thinks that a flaw in Linux created this situation. That's because they are acquainted with the facts. The fanboys who vent their nerd rage at anyone who slams Linux by modding them down would not interpret the comment as a slam against Linux. If anything it's a slam against the big media companies. Shit man, the guy said he uses Linux. Compatibility with Linux is important enough to affect his purchasing decisions. Think about that a moment.

      I'll explain the part you don't seem to know about. It's not exactly Linux's fault that the owners of Blu-ray use strong encryption to lock it to set-top players and closed-source platforms like Windows. Maybe you have a legit complaint about Linux but this isn't one of them. The only reason you can play it at all in Linux is because a weak implementation of this encryption caused the keys to be released.

      If you really don't like this the people to complain to are the companies that license Blu-ray. Not the Linux developers. If you don't care that much then what are you complaining about?

      Now, consider this. Maybe the reason he was at first modded down is because he accepts and maybe even advocates piracy. That's a polarizing topic. I don't agree with them but there are people who think it is always wrong no matter what the excuse and that it's illegal for good reason. To them his tacit acceptance of piracy really might be offensive tho honestly I wish they'd grow a pair and argue their case instead of abusing the mod system. It's an alternate explanation that more plausibly fits the facts and it didn't occur to you because you were stuck on your little anti-anti-anti-linux rant.

      Seriously man, if you ever wonder why great, meaningful, edifying, constructive discussion can be so hard to find it's because people like you are destroying it. I know you don't set out to do that but brother, that doesn't mean you aren't.

    13. Re:Not just games, either... by judeancodersfront · · Score: 0, Troll

      lol because paying for Blu-rays defeats his real reason for piracy. Linux is just an excuse.

    14. Re:Not just games, either... by drunkennewfiemidget · · Score: 1

      I don't know why I'm feeding the troll, but here I go anyway.

      No, linux isn't an excuse. The fact that they don't make it reasonably easy for me to use the product via legal/valid means is why I do it.

      Having watched a friend of mine have to update the firmware on his DVD drive due to a revoked license prevents me from buying the hardware.

      And you can bet your ass I won't be giving Sony any of my money for any reason whatsoever.

      (I was also mostly making a point; I jumped off the highdef movie bandwagon some time ago when it occurred to me that the novelty wears off pretty fuckin' quick. I get my movies over Netflix now which is legal. I haven't downloaded a movie off the Internet illegally in many moons (Over a year).)

    15. Re:Not just games, either... by kevinmenzel · · Score: 1

      Yes, yes you can. I do so on a daily basis. In full 1080p. No, I haven't yet bought a disc that has the flag that would disable that option. Yes I have AnyDVD HD so such a flag would do nothing anyways. Stop spreading FUD. Seriously. The whole "OMG it won't play if I don't have HDCP" crap is tiring as hell. It's wrong. For the incredible majority of BluRay discs it is not only wrong, but you don't have to do a damn thing to make it work. Good lord.

    16. Re:Not just games, either... by judeancodersfront · · Score: 1

      Well from your post it sounded like you were downloading them illegally. If you are using Netflix then I commend you for voting with your wallet.

    17. Re:Not just games, either... by kevinmenzel · · Score: 1

      Oh and the source for that: Commercially pressed and purchased Blu-ray discs (A selection of movies, TV shows including Star Trek TOS on BluRay and Battlestar Galactica on BluRay, etc.), Windows 7 x64, CyberLink PowerDVD 10, and both an IBM P275 CRT monitor that displays the content at 1080p over both the DVI-A and VGA connections, and an old Acer LCD that predates HDCP over DVI, run over DVI-D and VGA that likewise also displays the content at 1080p. Also - 1080p to my parents HDTV from the VGA port on my Sony laptop - that computer has PowerDVD 9, not 10.

    18. Re:Not just games, either... by aslag · · Score: 1

      My only conclusion is Linux is shit and needs to suck less before people would be willing to use it regularly.

      ... and

      I don't think the use of blu-ray in Linux has any place in a discussion against working poorly with DRM. It works poorly in general.

      We should probably give you the benefit of the doubt here because you're pissed off, but you sound like an idiot.

      If you're silly enough to destroy your Linux system 3 times with the same steps, and expect that if your Linux server admin buddies can't fix your graphical video-playing problem then no one can, then you're doing it wrong. To conclude that the whole operating system (even though you only mentioned the kernel, you probably meant GNU/Linux + Xorg + Gnome ...) is shit on this basis is also really, really stupid. Next time you post something, you may want to try harder to not sound so much like a dumbass.

    19. Re:Not just games, either... by djlowe · · Score: 1, Insightful
      Wait, let me see if I understand your rationalizations:

      I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

      So, you bought the hardware, but your OS of choice doesn't suffice, which leads to:

      So I download the movies instead

      Because you believe you're entitled to be entertained?

      I would happily buy them legally if I could pop them in and just play them in linux.

      And, believe that you're entitled to be entertained on the OS platform of your choice?

      And the fact that the bluray rips are available with little to no effort on all the pirate sites would suggest to me that the copy protection isn't working anyway

      Which makes it all OK, right?

      I'm actually saddened by the fact that your post has been modded "+4 Insightful" at this point, and here's why:

      I actually remember when Slashdot was about nerdy things. You know, things like actually doing cool stuff with computers, networks, etc.,and then talking about them here, and not about pissing and moaning about how "The Man" was preventing us from being entertained by things that that others had created to which we felt we were entitled to, simply because we couldn't entertain ourselves, nor create anything nerdy.

      It saddens me that Slashdot has devolved to this: A place where so many, incapable of creating anything themselves, yet capable of installing Linux (because the efforts of others better than us have made it more accessible) believe that the mere fact that they can install and use Linux entitles them to use it as a platform by which to be entertained, and then rationalize pirating the creations of others as a result. The sense of entitlement I see here these days makes me sad: People such as you aren't nerds, you're users. The only reason you use Linux is because others made it easy for you to do so, but not easy enough, apparently.

      You're pathetic. But, you needn't be ashamed: You got modded +4 Insightful, so apparently there's at least 4 others on Slashdot that feel the way you do.

      Welcome to Slashdot, in the 21st century, where being a nerd isn't about using computers to do cool things from our own knowledge, skill,intelligence and desire - it's about using computers (and Linux) as a platform by which others' creations entertain us, we get grumpy when such is denied, pirate it, and then rationalize such here.

      Sad, but true.

      Regards,

      dj

    20. Re:Not just games, either... by Anonymous Coward · · Score: 0

      FTFY:

      I've just spent the last few days trying to install "Insert anything here" on Ubuntu 10.04 to have it break GDM every time...

    21. Re:Not just games, either... by Nyder · · Score: 1

      Because then he's out $40 and still has the potential to get sued for copyright infringement. Why do both?

      I don't think so.

      It's called fair use. If he owns the bluray and can't watch it because of linux and the drm he's in his right to download a copy of it that will play for him. If they come after him, all he has to do is show that he owns a copy of the bluray and show that he bought it before he downloaded the other version.

      fair use, bitches.

      --
      Be seeing you...
    22. Re:Not just games, either... by PPalmgren · · Score: 4, Insightful

      You wanna hear some real crap? I bought a bluray player, and the firmware update removed the ability to play DVDs (firmware update being required to play newer movies). It even says that the player will require physical maintenance to restore it on Samsung's troubleshooting. Guess what? They want to charge me $160 to fix it, and three tech support avenues later they are still dodging my contention of the charges.

      Hooray for taxing DRM, in a literal sense. Well, those bastards at Samsung will certainly be getting negative press from me on any mention of Bluray online as a result.

    23. Re:Not just games, either... by adolf · · Score: 0

      Such half-witted AC replies as this are making me consider filtering my inbox to avoid notification of them. There's no point in reading them, and there's no point in replying to them, so...

      *yawn*

    24. Re:Not just games, either... by Anonymous Coward · · Score: 1

      Hmm. For years, I've bought the product (right down to MS operating systems) left the sealed box on the shelf, and run a cracked version, solely for the convenience. I felt it was the right thing to do. If you're right and they're going to sue me anyway, maybe I should reconsider paying for the legal copy.

    25. Re:Not just games, either... by Ihmhi · · Score: 1

      I seem to recall Nintendo's owner manuals all having a disclaimer stating that making backup copies of games (which would be no different than downloading them) was illegal. I don't know if something like that has ever been tested in court, though, i.e. someone illegaly downloads a game/movie/song, gets busted, and gets off the charges because he has proof of owning it.

    26. Re:Not just games, either... by antdude · · Score: 1

      Not just Linux, all free opensource Windows players (e.g., Media Player Classic, VideoLAN Client) can't play those DRMed BRs AFAIK. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    27. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Such half-witted AC replies as this are making me consider filtering my inbox to avoid notification of them. There's no point in reading them, and there's no point in replying to them, so...

      *yawn*

      Yes, you are smarter and better than us. There is no point in denying it. We should just learn to accept it. I don't even know why we try.

      Maybe it's to keep you humble so you don't start getting haughty and arrogant ... no, clearly that's failing. Um..... well ... ... Shit, I give up.

      I really don't know why we try.

    28. Re:Not just games, either... by Anonymous Coward · · Score: 0

      The whole Blu-ray bullshit, too.

      I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

      So I download the movies instead. I would happily buy them legally if I could pop them in and just play them in linux.

      And the fact that the bluray rips are available with little to no effort on all the pirate sites would suggest to me that the copy protection isn't working anyway.

      Better yet why are you running Linux with a blue-ray and not just dual boot into Win7 when you want to use the blue-ray?

    29. Re:Not just games, either... by adolf · · Score: 0

      la la la

      *thumbs in ears*

    30. Re:Not just games, either... by Anonymous Coward · · Score: 0

      If he owns the bluray and can't watch it because of linux and the drm he's in his right to download a copy of it that will play for him. If they come after him, all he has to do is show that he owns a copy of the bluray and show that he bought it before he downloaded the other version.

      fair use, bitches.

      When you download something via bit torrent, its not actually the downloading they bust you for, its the uploading that happens while you download. The whole sharing part.

    31. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Putting DRM on something is a publisher's way of saying all these things at once:

      • We don't want your money, we're not seriously in business, we don't care about sales.
      • We prefer an adversarial relationship with you. If we were in business, we certainly wouldn't deal with you in good faith. Fuck you.

      Why bother buying the bluray? You'll never get to use it, and you'll be paying someone who is hostile.

      When they stop using DRM, I'll start taking them seriously, like music, which I never pirate because CDs don't have DRM (or at least as far as cdparanoia can tell). Until then, the movie guys aren't really in any sort of honest business, so there's no point in having relations with them.

    32. Re:Not just games, either... by Americium · · Score: 1

      You are not a target Audience, the target audience has a big plasma TV with a dedicated Bluray player. If you are stacking up bluray movies in their boxes and everything, it seems logical to put it next to your big TV and bluray player. The DRM is stopping most people from just burning a copies for their friends. What they need to do is to provide is a legal way to download and play them in linux.

      What's really ridiculous is that I can rent a DVD for $1 from redbox, which is a physical DVD that is stocked in a physical store, in an expensive machine.

      Yet... when I go online it's $5 to rent?! And then you can't even download it to linux anyway, you have to stream through a browser, and it's not even 1080p.

      It's amazing pirate sites can offer such ease, yet their legal counterpart offers NO alternative. Compare buying moonshine to going into any liquor store. There isn't rampant illegal alcohol sales because it's so easy to get it legally, and the quality of the legal product is much better.

      These big companies could have easily offered alternatives to napster before napster even came out, yet they refused and are still refusing. It's like the drug war, unless you create a totalitarian police state with draconian penalties (Saudi Arabia style), you can't stop it, and even then it's never eradicated, and that's just one small country. The RIAA and MPAA want to police the entire world wide web at that level, HA!

      I've had enough and I hope Hollywood goes belly up. New studios, new actors, new directors, and cheaper movies sound fine to me.

    33. Re:Not just games, either... by yuri+benjamin · · Score: 1

      That about sums it up. I wish I had mod points.

      --
      You make the mistake of thinking you can educate the fundamental stupidity out of people. You can't.
    34. Re:Not just games, either... by 0111+1110 · · Score: 1

      I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

      Got news for you. It is difficult and error prone on Windows as well. Although at this point I own quite a few blurays I never play them directly. I'm not even sure I can. I rip each one myself. It's really not that difficult if you are a techie and it is much higher quality than the downloaded versions. Usually the video bitrates are 3-4 times higher and the audio usually has 24 bit lossless compression or sometimes 16 bit PCM. The audio almost always has lossy compression on the downloaded versions.

      My workflow is: AnyDVD HD --> eac3to --> Soundforge -->mkvmerge.

      Sometimes I recompress the video with staxrip but if you compress too much that kind of ruins the point in ripping it yourself in the first place. So I usually don't. You actually don't need to rip the video with AnyDVD first. eac3to can demux directly from the bluray if AnyDVD is running. Since my computer only has 2 speakers I use Soundforge to downmix to 2 channels from 5.1 etc. This is tricky to do right but makes a big difference in file size and Soundforge 10 does a great job with it. If you like multichannel audio you can skip that step. With the exception of mkvmerge all these apps are windows only. So you'd have to convert from bluray disk to mkv file on windows. If you don't recompress the video the process can take as little as 1-2 hours, but if you want to recompress my 4 Ghz Core 2 CPU takes about 3 days maxing out both cores. The process is embarrassingly parallel so an octocore would be nice in this context. It should only take about 18 hours on one of those.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    35. Re:Not just games, either... by Americium · · Score: 1

      I've had enough and I hope Hollywood goes belly up. New studios, new actors, new directors, and cheaper movies sound fine to me.

      Perhaps that sounded to apocalyptic. So let me just add, I'm sure a lot of the good actors, writers and directors would be hired by new companies. But to get management to leave, they need to go bankrupt, so that management gets the blame. But who knows, Obama would probably just bail them out with our money anyway.

    36. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Then he's providing money to the people who will sue him.

    37. Re:Not just games, either... by 0111+1110 · · Score: 4, Interesting

      I actually remember when Slashdot was about nerdy things. You know, things like actually doing cool stuff with computers, networks, etc.,and then talking about them here, and not about pissing and moaning about how "The Man" was preventing us from being entertained by things that that others had created to which we felt we were entitled to, simply because we couldn't entertain ourselves, nor create anything nerdy.

      Actually I think piracy is pretty nerdy. I have in fact cracked one piece of commercial software all by myself and I didn't feel bad at all. In fact it felt great. I was proud of myself. I can't think of anything more nerdy than cracking DRM. And it's great fun involving computers. Unpacking, decompiling, reading assembly language, all those lovely opcodes... All the raw beauty of information technology spread right out before you. Every computer science major should be required to crack a major piece of commercial software before graduating.

      As far as blurays, the hackers at Slysoft have got our backs. They are clever and very skilled and have saved the bluray format for me. Instead of just sticking the disc in a standalone player (which I don't even own) I rip the disc to my drive and start the geeky command line process of demuxing it into its components, messing with the audio in Soundforge and remuxing the result with mkvmerge. Another command line utility. That isn't geeky? Not as geeky as actually writing utilites for the process like the ubergeek madshi did, but more geeky than just placing the disc in a standalone player and watching it on your TV, which is what hollywood wants you to do.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    38. Re:Not just games, either... by h4rm0ny · · Score: 1

      If he's going to be labeled a criminal either way, why choose the option that he has to pay for?

      Because then when he said that he was happy to pay, but that the DRM forced him to pirate, it would sound like he meant it, rather than him just making excuses.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    39. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Mechanisms which enforce artificial scarcity and reduce your ability to use your legitimately obtained good solely for the purpose of said mechanism suck. It's just that simple. If the mechanism was actually founded on logic and didn't ignore the fact that Bob and Eve are the same person and and the incompatibilities weren't by design people would bitch less. Why shouldn't we be annoyed about their willingness to be idiots?

    40. Re:Not just games, either... by Totenglocke · · Score: 1

      If he's going to be labeled a criminal either way, why choose the option that he has to pay for?

      Because then when he said that he was happy to pay, but that the DRM forced him to pirate, it would sound like he meant it, rather than him just making excuses.

      And all that means is that instead of paying a couple million in fines, he'll pay a couple of million in fines and the added insult of paying for the legitimate copy.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    41. Re:Not just games, either... by daid303 · · Score: 1

      A line in the manual is not a legal binding contract. And in many counties it's legal to backup your media (video/audio/games) for personal use. However, downloading the game/rom/music because you have the original is not legal. You need to copy/dump/burn it yourself.

    42. Re:Not just games, either... by Kjella · · Score: 2

      Making stuff do what they're not supposed to do IS nerdy. Installing Linux on your toaster because you can. Making a BluRay play on Linux because it's not supposed to is nerdy. You're more looking down the hacker vs cracker line, but both are nerdy activities.

      Besides, I've never considered clicking on torrents or putting a disc in the drive and click "Run" in AnyDVD to be particularly nerdy, that's script kiddie at best. You could probably teach a preschooler how to do it.

      I do it because it's convenient, not to be cheap. I have a pretty full shelf of BluRays, but downloads are faster, easier, better quality and with RSS feeds it's already downloaded so it's instant satisfaction. I'd do the same on Windows, in fact I do after I switched back. Now I got more choices but they're still far inferior.

      --
      Live today, because you never know what tomorrow brings
    43. Re:Not just games, either... by Jaysyn · · Score: 1

      I'd take them to small claims court. They probably wouldn't even show up.

      --
      There is a war going on for your mind.
    44. Re:Not just games, either... by AmiMoJo · · Score: 1

      Because you believe you're entitled to be entertained?

      Let's be pragmatic here. Yeah, it is copyright infringement and no-one has a right to do it. But in real life a movie is a product that gets heavily marketed so that people want it, but then some potential customers can't afford it or can't play it or just want a better quality product so download it. That is what the movie studios are competing with: a better, cheaper product.

      What is more the movie studios are winning. Profits have been going up steadily for over a decade. This is hardly surprising because they have been competing with low cost/free/better for years: movies shown on TV, rented, borrowed, watched with friends, bought second hand or from the £1 bin... The idea that all content must be paid for, or paid for at full price, is a fantasy. It also does not preclude the studio from making profit on merchandise.

      So let's be pragmatic. Not everyone who downloads would have bought the disc. Those who do download sometimes buy merchandise, go to the cinema, visit the studio's advertising filled website. Studios making more money than ever. That doesn't seem so bad to me.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    45. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Why not lawyer up? You can always add a few extra dollars to cover the unnecessary lawyer charges, and slam those bitches.

      God I'd love to hear that had been done.

    46. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Which makes it all OK, right?

      You encumber your product with DRM at your own peril. I pirated shitloads of music in the past, but hey, guess what - with the advent of usable streaming services that syncs my songs and playlists over both my mobile devices and my desktop I'm now a paying customer of Spotify.

      So yeah. It makes it OK. Stop being such a quivering anus.

    47. Re:Not just games, either... by LordVader717 · · Score: 1

      So, you bought the hardware, but your OS of choice doesn't suffice, which leads to:

      The OS is certainly sufficient, it's just that the movie distributors seem to be going out of their way to break it, and want to dictate to you how to use your media.

      Because you believe you're entitled to be entertained?

      No entitlement, it's just a missed opportunity for them. If they make me jump through hoops to get there, I think it's perfectly reasonable to want to avoid it.

      And, believe that you're entitled to be entertained on the OS platform of your choice?

      Again, entitlement has nothing to do with it. It's just a missed opportunity for them. They seem to be chasing after semi-mythical "audiophiles" with uncompressed streams of hundreds of audio channels at a sample rate of a bajillion kHz (yes, I know, exaggeration), but somehow they think that people who simply want to watch a movie on Linux or copy it on to their hard drive to stream over their network are being completely unreasonable.
      In case they haven't noticed, these users are much more important nowadays than those willing to spend $10000 on a speaker.

      not about pissing and moaning about how "The Man" was preventing us from being entertained by things that that others had created to which we felt we were entitled to

      What, do you think we'd have mp3 players, TV-integrated network media players and YouTube if we'd have simply asked and waited? Certainly not, it was up to hackers to break the css, ignore the mpeg license and make decoders and encoders for Linux (when was the last time you saw a TV with Windows installed?)

    48. Re:Not just games, either... by NickFortune · · Score: 1

      You're pathetic. But, you needn't be ashamed: You got modded +4 Insightful, so apparently there's at least 4 others on Slashdot that feel the way you do.

      And of course, the GP isn't the one resorting to nasty and mean-spirited personal attacks just because he doesn't like what he's reading. So he's got that going for him too.

      The point is that if you make paying for content into a convenient way to enjoy the content, people will pay. iTunes stands as proof of that. On the other hand if you make paid-for content significantly less convenient than the alternatives, then you're going to see a proportion of your customers dropping out of the revenue stream. Probably too many for you to try and shame each one individually, but hey - don't let me put you off trying.

      Really, none of this is particularly controversial. In most areas of business it's understood that if you want people to give you money, you make things as easy for them as possible. When it comes to digital media though, the IP cartels seem to be falling over themselves trying to find ways of further penalising their paying customers.

      It just doesn't seem like sound business strategy to me.

      --
      Don't let THEM immanentize the Eschaton!
    49. Re:Not just games, either... by wertigon · · Score: 2

      Wait, let me see if I understand your rationalizations:

      I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

      So, you bought the hardware, but your OS of choice doesn't suffice, which leads to:

      So I download the movies instead

      Because you believe you're entitled to be entertained?

      It's not entitlement of being entertained (which is a basic human right IMO, though I don't have to watch that specific movie), but rather *entitlement of using your hardware in any way which you so choose*. If I have a BluRay Reader hooked up to my computer, why must I run a specific OS and a specific software to watch a movie I legitimately bought?

      XKCD sums up the argument pretty well: http://xkcd.com/488/

      As for me personally, I try to download as much as possible legally. That means I use a lot of free software and watch/listen to quite a few CC-licensed movies and music. I avoid piracy, not because I find it morally repulsive, but because I support the content industries by pirating. And I'd rather not do that.

      --
      systemd is not an init system. It's a GNU replacement.
    50. Re:Not just games, either... by Anonymous Coward · · Score: 0

      I always thought it was the opposite: while it's fair use to make/own a backup copy, because of the DMCA you couldn't break the copy protection necessary to make the backup and would have to download it, where no decryption would be necessary. Though probably this hasn't been tested in any court either.

      Now I'm no DRM hater, I'll happily enter a CD key, install a game while online, or even put up with the HDCP protected path, but if it's true you can't download content you already own OR back up the physical media despite fair use rights then there's something not right about that. And as the great-grandparent poster mentioned, BluRays are the worst for this: I have a proper HDCP setup with a (legit) Windows-based home theatre PC, but I couldn't play some of my local-region BDs due to crappy Cyberlink PowerDVD software - wanting to update its AACS keys but the update wouldn't work.

      The only solution was to install AnyDVD HD, a DRM-removal tool of some sort from what I can gather (that's right, other than checking it wasn't a dodgy app, I don't know anything more about it, I'd spent 3 hours messing around with the Cyberlink install trying to get a movie to work, and I'd had enough). Which I pirated mind you, because I'm not paying a hundred-something USD for software I shouldn't need to play bought movies on my fully DRM compliant setup. Which shits me even more because of how much I hate pirates and their bullshit excuses.

      Doesn't help that there are literally only a small handful of BD player applications out there. PowerDVD, which I only installed because a) I knew there were/are no free apps to play BD, and b) it was bundled with my BD drive, I already knew was a dog but didn't have much choice. I use VLC for DVDs and would rather use it for BDs, alas there's no support for them coming any time soon (something to do with needing to implement Java, from what I can gather via Google).
      The other players I know of are WinDVD, Arcsoft TotalMedia Theatre, and apparently there's some Nero plugin to do it. Also from what I can tell (while investigating my PowerDVD issue) Windows 7's media centre supports BluRays but uses Cyberlink libraries.

      So that's my BluRay experience. I make no excuses for my piracy: I don't condone it, I would have avoided it if possible, and I'd be all too happy to get rid of both AnyDVD and Cyberlink's bloatware; I still don't mind sane forms of DRM, I still hate pirates with a passion, and while I don't agree with those who download cracks and such for their purchased software to avoid even the simplest DRMs just for the sake of a 5 second inconvenience, it's nowhere near as bad as the elitist fuckers who avoid paying altogether even on DRM-less content.

      But beyond a shadow of a doubt, the combination of BluRay DRM and crap Cyberlink software turned me into a pirate. Hopefully someone with mod points feels this story as worthy as I do.

    51. Re:Not just games, either... by TFAFalcon · · Score: 2

      By the time you get in front of a judge your legal costs will be so high that the verdict won't matter.

    52. Re:Not just games, either... by ciderbrew · · Score: 1

      He gets the benefit of the doubt. You don't. Why? Well it's 2011, maybe these bloody computers should just work! I used to do IT support over 10 years ago; but I still hear the same problems going on around me in the office. How many years will it take for 99% of things to just work. [When we git rid of patents and DRM I guess :) ]

    53. Re:Not just games, either... by WhirlwindMonk · · Score: 1

      I think, technically, he's in his right to make a backup of his copy. Downloading the movie is a backup of a different copy. Now, yes, it is complete bullcrap, but I believe that was how the music industry got that one service killed, MP3.com, I think. The one where you inserted your disk, it scanned it, and then it gave you streaming access to the copies of the songs from that CD on their servers. As I recall, the music industry got them shut down using the argument that while you are allowed to backup and stream your own disks, in this case, you were using backups and streaming someone else's disk, even though they were the exact same disk. So I wouldn't be so sure that you're safe to download a copy if you own the disk. I do welcome corrections if I am wrong, though.

    54. Re:Not just games, either... by metacell · · Score: 1

      I don't think that falls under fair use. Fair use mainly applies to parodies, satires, educational and research purposes, and so on.

      There are other exceptions to copyright, such as the US Audio Home Recording Act, which grants permission to make copies of audio works for private, non-commercial use, but I'm not sure there are exceptions which allow someone to download pirated copies of computer software they already own.

      Here in Sweden, it's legal to make first-generation copies from movies or music albums which are manufactured with permission of the copyright holder. For example, you can borrow a store-bought movie or music album from a friend and make copies of it. But you're not allowed to download a copy from the Pirate Bay, even if you own the original, since in that case, the source of the copy is not authorised by the copyright holder.

      With respect to computer software, you're not even allowed to make copies for private, personal use, except for backup purposes and similar. You are, however, allowed to download and use cracks.

      I regularly obtain cracks for my purchased games so I don't need to shuffle disks, and can install them on my laptop and under Linux.

    55. Re:Not just games, either... by metacell · · Score: 1

      Because then when he said that he was happy to pay, but that the DRM forced him to pirate, it would sound like he meant it, rather than him just making excuses.

      Legally, there's no difference, but perhaps a jury of peers would be swayed by that argument.

    56. Re:Not just games, either... by pacinpm · · Score: 2

      As far as I know DOWNLOADING is legal even in USA (and Europe of course). What is illegal is DISTRIBUTING (sharing with others). That's why it's safer to use bitlocker sites to download movies than bittorrent. When using bittorrent you download and upload at the same time.

    57. Re:Not just games, either... by h4rm0ny · · Score: 1

      And all that means is that instead of paying a couple million in fines, he'll pay a couple of million in fines and the added insult of paying for the legitimate copy.

      In the event that he gets prosecuted and it gets as far as an actual fine, and in the event that the fine is "a couple of million", then yes. Though if you're talking those sorts of figures, it's worth a $30 investment to show good will to the court. But in the actual and confirmed case of him saying he agrees with paying but pirates because of DRM, it would show that he really meant the part about the DRM being the reason for the decision. Saying "I'm willing to pay, but I want the DRM free pirated version so I downloaded it", looks really, really like just an excuse as he could, if he really meant the part about being willing to pay, buy it and download it, thus getting what he claims to need, not taking any greater risk and not having people go "yeah, right" at his claims.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    58. Re:Not just games, either... by h4rm0ny · · Score: 1

      If you're torrenting a file, then you're assisting other people to download, not only for as long as you are downloading, but also for as long as you are seeding the file thereafter. Therefore torrenting is different in principle to backing up your own purchased copy.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    59. Re:Not just games, either... by metacell · · Score: 1

      Downloading illegally is voting with your wallet... it's a way to avoid putting money into a dysfunctional system.

      If you try to stay legal, you play by the publishing industry's rules. They have the money and power to buy the laws they want.

      If your conscience troubles you, you can donate half the retail price directly to the artists. You save 50%, and the artists get roughly FIVE TIMES what they would have received in royalties from a sale through the record companies.

    60. Re:Not just games, either... by h4rm0ny · · Score: 1

      I haven't downloaded a movie off the Internet illegally in many moons (Over a year)

      Forgive me, but when we compare the above to your earlier statement here which states:

      I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.
      So I download the movies instead. I would happily buy them legally if I could pop them in and just play them in linux. And the fact that the bluray rips are available with little to no effort on all the pirate sites would suggest to me that the copy protection isn't working anyway.

      Well, your earlier post really, really seems to suggest that you are downloading blu-ray rips in place of buying them. There's a small amount of wiggle room for a lawyer, but I can't believe you didn't know what you were implying.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    61. Re:Not just games, either... by metacell · · Score: 1

      I don't believe anyone is entitled to be entertained. I do, however, believe that the current copyright system is extremely inefficient, and one of those inefficiencies is the inability to play media on any computer platform due to access protection.

      If commercial copyright was reduced to five years, access protection outlawed, and private, non-commercial use legalised, I think the world would be much better off. Until then, I think the world is better off if people simply ignore copyright and pirate to their heart's content.

    62. Re:Not just games, either... by metacell · · Score: 1

      Now, now, let's be polite. Let's show that pirates are intelligent, polite people who try to look out for the common good of society.

    63. Re:Not just games, either... by Drakkenmensch · · Score: 1

      Blu-Ray is not any easier even on windows. Because of a monetary dispute with Sony, Microsoft refuses to put the needed codecs as a native Windows file resulting in a brand new computer with a Blu-Ray drive that refuses to use BR discs. The answer seems obvious, install the codecs... not so fast, bucko. It's nowhere near as easy as it sounds. It took us months here at technical support to find a way to reliably install those even with multiple different softwares "designed" to do this who still wouldn't run the damned things. Big money disputes among technology giants always means giant headaches for small consumers.

    64. Re:Not just games, either... by guruevi · · Score: 1

      Lunatics can still win in court. It doesn't matter whether something is reasonable in front of a judge, it matters what the law says about it. The law says you can't make a copy of a Blu-Ray or DVD (as you would be breaking the encryption) so save your $40 and put it in a fund for either bribing the lawmakers for change or for your lawyers.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    65. Re:Not just games, either... by guruevi · · Score: 1

      You can't return it under warranty? I will never buy any Blu-Ray device and thanks to you I will avoid Samsung (I don't have any of their devices right now). Maybe you should make a blog post on it and post it as much as possible and forward it to one of their VP's.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    66. Re:Not just games, either... by codegen · · Score: 1

      It even says that the player will require physical maintenance to restore it on Samsung's troubleshooting

      Time to investigate a class action lawsuit?

      --
      Atlas stands on the earth and carries the celestial sphere on his shoulders.
    67. Re:Not just games, either... by h4rm0ny · · Score: 1

      Yes, I think that is all exactly the sort of stuff the GP was talking about (and I use Slysoft's AnyDVD as well to watch my purchased Blu-Rays). But he was replying to someone who was complaining that they kept trashing their Ubuntu install, that it was too hard to compile a program and that Blu-ray on Linux should just work. That ain't the likes of you or me (took me approximately eight hours to get Blu-Ray working on Linux back when Doom9 first showed me the way). What you describe is awesome fun. But a long way from the "I want it to just work" attitude that the GP was criticising.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    68. Re:Not just games, either... by EdgeCreeper · · Score: 1

      I actually remember when Slashdot was about nerdy things. You know, things like actually doing cool stuff with computers, networks, etc.,and then talking about them here, and not about pissing and moaning about how "The Man" was preventing us from being entertained by things that that others had created to which we felt we were entitled to, simply because we couldn't entertain ourselves, nor create anything nerdy.

      I'm pretty sure they have created a society somewhere else and are really hoping we don't find them.

    69. Re:Not just games, either... by WhirlwindMonk · · Score: 1

      True, but torrenting is far from the only way to download backup copies. Usenet, rapidshare (and the like), and IRC just to name a few examples of ways that don't cause you to share the files with others. Despite that, I still would not count on that being viewed as legit fair use in court.

    70. Re:Not just games, either... by h4rm0ny · · Score: 0

      Mechanisms which enforce artificial scarcity and reduce your ability to use your legitimately obtained good solely for the purpose of said mechanism suck. It's just that simple.

      Artificial scarcity? You think movies just occur naturally in nature? Copyright is a means of ensuring producers get paid for their work. That you don't get to tell them how much they should charge isn't a problem. It only would be if you really needed their product (as opposed to wanted to watch a movie).

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    71. Re:Not just games, either... by h4rm0ny · · Score: 1

      Let's be pragmatic here. Yeah, it is copyright infringement and no-one has a right to do it.

      *falls off chair*

      Sorry for that (all in good humour). The thing of it is that outside in the real world, I know loads of people who pirate movies (and quite a few who refuse to, but that's neither here nor there). What's relevant is that of these people, they all sort of shrug and say what you just said: "yeah, it's kind of wrong but I want to do it". The size of the shrug ranges from small and embarrassed to full on "who cares?". But it's only on Slashdot that I see reason tortured into fits in the most convoluted, double-thinking methods imaginable to proclaim that it's a good and noble act. It's the bizarre hypocrisy that does so many of our heads in, not the act itself.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    72. Re:Not just games, either... by MistrBlank · · Score: 1

      Pretty much, which is why I broke down and bought ANYDVD HD which facilitates.

    73. Re:Not just games, either... by antdude · · Score: 1

      Is there a free alternative of that software for Linux? :D

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    74. Re:Not just games, either... by Dodgy+G33za · · Score: 1

      I think you will find it depends on the country of residence.

    75. Re:Not just games, either... by Anonymous Coward · · Score: 0

      Well, you're wrong. BOTH are illegal in the US. It's just more lucrative to go after the ones distributing.

    76. Re:Not just games, either... by Haeleth · · Score: 1

      Playing Blu-ray in linux is difficult and error prone.

      Insert disc. Run MakeMKV GUI. Press "rip" button. Wait less time than it would take to download someone else's rip. Enjoy movie.

      Yeah, I don't know how anyone can be expected to put up with difficult and error-prone processes like that.

    77. Re:Not just games, either... by Haeleth · · Score: 1

      Or you could use MakeMKV instead of AnyDVD HD, if you want a program that does not require MS Windows. I have had no problems ripping or playing directly with it in Linux. It's a point and click GUI; hard to see how it could get much easier without being built into the player software.

    78. Re:Not just games, either... by Risen888 · · Score: 1

      I think you're an asshole. I even agree with your ultimate conclusion, but I still think you're an asshole.

      If someone won't sell me something on terms (legal and technical) that are agreeable to me, I will not purchase their product. But I don't portray that as any sort of ethical decision, and if someone else takes a different slant on the issue, that's their decision.

      A place where so many, incapable of creating anything themselves, yet capable of installing Linux (because the efforts of others better than us have made it more accessible) believe that the mere fact that they can install and use Linux entitles them to use it as a platform by which to be entertained, and then rationalize pirating the creations of others as a result.

      For one thing, go fuck yourself. For another, how the hell do you know that GP is "incapable of creating anything," you self-righteous twat?

      Finally, do you believe that media conglomerates (including those masquerading as technology companies) are entitled to their own set of bought laws? Do you believe that they are entitled to break the technology that we as hackers have spent our lives building? I don't. I don't recognize that legal authority and I certainly don't cede any such moral authority.

      --
      Hey, I finally got my first freak! Took you long enough!
    79. Re:Not just games, either... by 0111+1110 · · Score: 1

      MakeMKV is easy to use, but it doesn't give you the same freedom that eac3to does. For instance it won't output flac audio and thus the mkv audio will often not play in apps like vlc that don't have DTS-MA decoders. I had a similar problem with trying to use DVDfab which has a feature for automagically ripping a bluray to an mkv file. Very slick but the resulting file doesn't play properly on my PC. Also eac3to gives me the control to alter the audio track in Soundforge which I find is almost always necessary. I also like to change 5.1 or 7.1 audio to 2 channel stereo to reduce file size quite a bit. Automatic systems are nice, but only if they give you enough control to do what you want. To be fair the MakeMKV author is working on the flac output. When he gets around to it I will try the software again.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    80. Re:Not just games, either... by Antisyzygy · · Score: 1

      As a matter of fact I did the install three different ways in total and each one broke GDM. Two ways are listed on OpenCV's website as the appropriate way to compile. The other way was by getting it through synaptic. It broke GDM all three times. I tried to reconfigure GDM, tried to purge and reinstall, but it wouldn't work. Then I found out it was some lib2***.so.2 error, something like "Invalid version information". I forgot the name of the package it comes from, but I tried the same thing on that package. I spent days looking through forums trying to track down this error and they more or less said to try to fix it the way I tried fixed it. Some advocated reinstalling Gnome but I couldn't even get that to work because of the same error. I don't know a whole lot about Linux, but I am not a computer illiterate person. I spend time on Unix clusters programming for scientific computation, I build and fix my own computers, I am fluent in DOS and Windows, and I used to be able to configure older cisco routers. Im not an idiot. If there is a source for a solution to my problem I should have been able to find it easier than I did (which I didn't yet). Linux is something I actually WANT to learn a lot more about, but breaking over something trivial like installing OpenCV simply should not happen on a supposed Long-Term-Support version of Ubuntu. Sure, I didn't pay for it, but if Linux enthusiasts seriously want the rest of the world to use Linux as well they need to make it harder to break. I know its hard to demand a lot for free, but there will never be a year of the Linux desktop without it. If I was using Windows, it would have taken about twice to three times as long to boot up and hogged about twice as much resources, but at least OpenCV would have been up and running in several minutes. Now Im using a newer version of Ubuntu, and hopefully that will work. This time Im backing up my lib2***.so.2 file (which I probably should have done in the first place but I literally just figured out this was the problem).

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    81. Re:Not just games, either... by 0111+1110 · · Score: 1

      Ah. I see what you are saying. He really had two points which he tightly wove together. 1) Piracy is very naughty and 2) Complaining about the difficulty in getting blurays to just work on linux is rather pathetic. Now that I have disassembled his actual points (but without the benefit of IDA Pro or OllyDbg) I can say that I disagree with 1) and mostly agree with 2).

      With the added caveat that he could probably multi-boot with a small windows partition and a stripped down version of windows XP. Surely every app can't be expected to run in Linux. Then he could use the plethora of windows apps that can get you from a bluray disc to an mkv file and with exactly the size and quality that you want, unlike the downloadable versions. As others have pointed out there is also the super easy to use MakeMKV which has a fully supported Linux version, but which seems to result in an MKV that requires either a proprietary DTS-MA codec or lossy audio compression to play back properly on most software players. I assume most people are getting around the lack of DTS-MA decoders by using lossy audio, which is a shame.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    82. Re:Not just games, either... by Anonymous Coward · · Score: 0

      The good is just a license, which the supply of is inherently infinite if you control it. Regardless of what the license is for (and thus what makes it valuable) the controlling of the license itself is the only reason the mechanism exists and thus we're back to the original argument. If the good/license is inherently scarce then why bother with the mechanism to enforce scarcity? Fact is, the license is just an abstraction to turn a service into a good and when it fails to because it's flawed they bitch. I don't see engineers getting away with designing things made of unobtainium to meet specifications and innvoate, why should these guys get to ignore logic and then force everyone else to ignore it as well?

    83. Re:Not just games, either... by AmiMoJo · · Score: 1

      You misunderstand completely. I never implied that it was "good and noble". All I said was that in the real world people don't follow the letter of the law and that if they did it would probably result in lower profits anyway (because pirating a game doesn't mean that person would have bought it, or might have bought it second hand or from the £1 bin so the publisher gets nothing anyway).

      People who have actually tried to compete with free or very low cost (because download times, blank media, HDD space etc do have a small cost) have found it is possible to do. In fact the movie and music industries have been doing that for years in China and other low wage countries where a CD at western prices is more than a month's wages.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    84. Re:Not just games, either... by PitaBred · · Score: 1

      And that right there is why I have (purchased) AnyDVDHD and a media center PC. I never directly play Blu-Rays except on my PS3, I always rip them to a file and just dump them on my array. And I really only got the 60GB PS3 so I can play my old PS2 games as well as have a Blu-Ray player. I've only bought a couple actual PS3 games.

    85. Re:Not just games, either... by Anonymous Coward · · Score: 0

      A model number or other background would be helpful so that maybe others of us with Samsung players could avoid your issues.

    86. Re:Not just games, either... by VAElynx · · Score: 1

      Heh... i definitely don't It's simple... they want to screw people over and get as much money as they can.... people want the opposite.

    87. Re:Not just games, either... by Omestes · · Score: 1

      Welcome to Slashdot, in the 21st century, where being a nerd isn't about using computers to do cool things from our own knowledge, skill,intelligence and desire - it's about using computers (and Linux) as a platform by which others' creations entertain us, we get grumpy when such is denied, pirate it, and then rationalize such here.

      And what are you adding? Is whining about other people not living up to your arbitrary standards adding much to Slashdot?

      If it helps, view the Piracy/DRM/Copyright topics here to the old "oh god, yet another damn case-mod" topics of yore.

      I personally find the piracy/DRM/copyright discussions interesting. Its an example of technology effecting a previously cut-and-dried ethical system, and the struggle for society (individuals and business') to cope with it. We're watching social mores and culture being made. How much more interesting can we get? Really this is about as interesting as the cultural chaos that the printing press unleased, more so since we don't know how everything is going to shake out.

      Its also interesting since its a fun clash between two "goods"; the ability for people to access and tinker with their property, and the ability for makers to profit. Right now these two things are completely conflicted. That and of course the fact that if we cede to creators we allow giant corporations to annex vast swaths of our lives. If we cede to individuals, then we risk hurting the genuine creators. This also is a time where our decisions can lead to completely over-throwing the previous system of content creation (to creator->user, from creator->publisher-> distributor->user), which would on one had limit the ability to generate money, while allowing a far greater field of creators with more control over their own work.

      But then again... I also went to school for philosophy, and thus find endless discussion and debate to be interesting and entertaining.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    88. Re:Not just games, either... by kevinmenzel · · Score: 1

      Better quality? I have yet to see a downloaded file that was BETTER quality than a bluray... I mean, equal to, yeah, but better? Where are people getting the source video and audio from that's better than bluray??

    89. Re:Not just games, either... by w0mprat · · Score: 1

      Don't forget resistance to malware - if you real must torrent pirated stuff, Linux is the way to go, also is blessed with plenty of great tools for the job. I often check out cracks etc in Linux before I put them over on my Windows x64 gaming rig (only really used for gaming / blu-ray, Windows Media Centre is hard to beat).

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    90. Re:Not just games, either... by the_B0fh · · Score: 1

      why do people keep blaming obama when it's the entire system? The current plan was started by bush, but everyone just conveniently forgets about it. And yes, obama is to blame too, for continuing the bullshit. But *THEY ALL* suck

    91. Re:Not just games, either... by IrquiM · · Score: 1

      Hooray for living in a country where this kind of shit is unlawful!

      --
      This is blinging
    92. Re:Not just games, either... by Americium · · Score: 1

      Yea Obama is like Bush on steroids, so what's to like?

    93. Re:Not just games, either... by metacell · · Score: 1

      I think you answered your own question :)

    94. Re:Not just games, either... by metacell · · Score: 1

      Downloading is illegal in Sweden. Until the early/mid 200x's, it was legal to download movies and music (but not software) for personal use, not that's illegal too.
      Downloading via BitTorrent is, however, risk-free in practice so far, since the courts require proof that that the crime is completed, i.e that someone has illegally downloaded a complete copy. Right now, the pirate hunters are waiting for the EU court to decide if they have the right to get the IP addresses of a swarm of BitTorrent users from the ISPs.

      There are some European countries where downloading for personal use is still legal, but I think it's illegal in most of them.

    95. Re:Not just games, either... by metacell · · Score: 1

      I think, technically, he's in his right to make a backup of his copy. Downloading the movie is a backup of a different copy.

      That's how it works here in Sweden (and, I believe, most other European countries).

    96. Re:Not just games, either... by metacell · · Score: 1

      Its also interesting since its a fun clash between two "goods"; the ability for people to access and tinker with their property, and the ability for makers to profit. Right now these two things are completely conflicted.

      They're perceived to be conflicted. In reality, it seems highly doubtful that piracy impacts the profits of creators negatively. Most of the studies have been made on music piracy, and so far, it looks like piracy has a zero or positive net effect on music sales. While the traditional music publishers ("record companies") have nosedived during the last decade, the independent artists make more money than ever, and the total revenues of the music industry have increased. The number of albums produced have more than doubled in the USA in the last ten years.

      It becomes easier to understand why music piracy can be beneficial to the artists when you realise that 1) they only receive around 8% (downloadable music) to 14% (CDs) of the sales price when they go through traditional publishers, 2) piracy works as word-of-mouth advertising, 3) many people use the money they save through pirating on concerts, merchandise and donations instead, and 4) artists receive a much higher percentage of the revenues on concerts, merchandise and donations.

    97. Re:Not just games, either... by Omestes · · Score: 1

      I meant that more in the "Geohot", or "rooting" sense than in the music piracy sense.

      I pretty much agree with you though.

      IMost of the studies have been made on music piracy, and so far, it looks like piracy has a zero or positive net effect on music sales.

      I'm not sure about this, this would be a very hard thing to prove. How do you isolate the direct effects of piracy from normal market trends? I kind of doubt that there is a full-on positive impact. I would say that the impact is vastly less than mainstream publishers claim, and could possible verge towards zero impact. Or not enough impact to be a serious problem.

      Some large percentage of pirates use piracy as a "try before you buy" mechanism. If they like the content they will purchase it, and probably more. These pirates don't result in any loss to anyone.

      Some pirates use piracy to seek out rare, old, out-of-print, or otherwise non-profitable content. These pirates don't result in a loss to anyone.

      Some smaller, yet significant, amount of pirates pirate for piracies sake, and probably would never have actually bought the content in the first place. These pirates don't result in a loss to anyone.

      Another group pirates because they doesn't have the money to actually legally aquire content. This group, also, causes no loss to anyone (though I find them also ethically dubious)

      A much smaller amount of pirates, though, would have bought the content if it wasn't for a free alternative being around. These ones do result in at least a theoretical loss for creators. This group hurts smaller artists more than large publishers, since small sums of money matter much more starving musicians than those covered by the big, rich, greasy, wings of old publishers. They might be offset by the benefits of other groups, but they still cause a small, modicum, of (generally arguable) harm.

      The latter group grows in significance as the cost of the content pirated goes up. Most people can spend 9.99 on entertainment on impulse with no second thoughts. 14.00-30.00 for a DVD/BluRay gets a bit more dicey. But with the extremely bloated prices for software and games free but dubious gets much more competitive, and the potential for hypothetical harm goes up.

      Notice, and heed, the hedge words. There are many ways of looking at this, and empirically, none have been judge the right way yet. I'm not even sure where I stand, and I've spent a fair amount of time thinking about this (I've gone so far as making an "ethical piracy/unethical piracy" list for myself)

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    98. Re:Not just games, either... by h4rm0ny · · Score: 1

      You misunderstand completely. I never implied that it was "good and noble"

      Ah, no, I was expressing my surprise because you weren't saying it was good and noble. I'm just tired of people on Slashdot arguing about how it is virtually a moral act to pirate a movie or song because the company is stealing from culture or something. Your position is more honest and slightly refreshing, imo.

      People who have actually tried to compete with free or very low cost (because download times, blank media, HDD space etc do have a small cost) have found it is possible to do. In fact the movie and music industries have been doing that for years in China and other low wage countries where a CD at western prices is more than a month's wages.

      Well keep in mind that those markets are subsidised by our own. You can be certain that sales of DVDs in China didn't pay for the Lord of the Rings trilogy alone! If prices in countries where copyright is more respected fell in line with countries where it's widely disregarded, that would be a major dink in the profitability of movies, computer games, ebooks, et al.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    99. Re:Not just games, either... by h4rm0ny · · Score: 1

      The good is just a license, which the supply of is inherently infinite if you control it.

      No, the good is the movie / computer game / novel / recording / whatever. The licence is a means of getting payment for that good. It's only artificial scarcity if that movie or other content just somehow popped into existence for everyone to come and get if it weren't for someone artificially constraining them. But the content didn't just pop into existence. It was produced at a cost.

      Everything else follows from you focusing on cost of reproduction, rather than cost of production.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    100. Re:Not just games, either... by metacell · · Score: 1

      I'm not sure about this, this would be a very hard thing to prove. How do you isolate the direct effects of piracy from normal market trends?

      I've only browsed most of the studies, so I can't give a good answer. But it seems like many studies look at differences between consumers, and try to find correlations between pirating behaviour and purchasing behaviour. For example, the one by Industry Canada. Or this British one.

      Generally, the people who pirate the most also spend the most money on music, if we include concert-going and merchandise.

      So far, I've only found one (1) study which confirms the thesis that piracy adversely affects sales, and that's the study sponsored by the American recording industry.

      Also, I'd like to point out that maximising the revenue from music/movie/software sales is not optimal for society. Quite to the contrary, if the same amount of music/movies/software can be sold to the public at a lower price, it's better for the economy. A market which can produce a music CD for $5 is more efficient than one which can produce the same CD for $10. From an economic standpoint, an industry's revenues should be as small as possible, as long as it stays profitable for it to produce its goods.

      A much smaller amount of pirates, though, would have bought the content if it wasn't for a free alternative being around. These ones do result in at least a theoretical loss for creators. This group hurts smaller artists more than large publishers, since small sums of money matter much more starving musicians than those covered by the big, rich, greasy, wings of old publishers.

      I think it's the other way around, since the smaller artist's music is harder to find online, they benefit more from the free advertising which piracy provides, and they tend to have a larger percentage of dedicated fans who are willing to go to concerts, buy merchandise and donate directly.

      Many small bands have found that it's most efficient to just offer the music for free download, for example, the ones at jamendo.com.

    101. Re:Not just games, either... by h4rm0ny · · Score: 1

      Yep - those methods would be a lot more similar in effect to simply making a back up of your own. I think there's a good chance that it would make a difference in court. It might not get you off, but at least one of the big cases (and probably others) that gets bandied about wasn't because the woman was downloading the albums, but because she was distributing them via bit torrent. If you're just grabbing off Usenet then the damages that can be shown really are a lot less. At least in the US courts as I understand it. Naturally I'm not a lawyer ;) but this is my understanding.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    102. Re:Not just games, either... by Omestes · · Score: 1

      Also, I'd like to point out that maximising the revenue from music/movie/software sales is not optimal for society. Quite to the contrary, if the same amount of music/movies/software can be sold to the public at a lower price, it's better for the economy. A market which can produce a music CD for $5 is more efficient than one which can produce the same CD for $10. From an economic standpoint, an industry's revenues should be as small as possible, as long as it stays profitable for it to produce its goods.

      Economic good does not necessarily equal societal good.

      I'd say there is a balance that needs to be there, as per the (US) Constitutional basis for IP protections. Creators need to pull a profit to keep creating, and thus need legal protections. Legal protections must be limited, to provide further incentive to make more money, and thus create more. Etc... Further, and moving beyond the document; it isn't about efficiency, its about creators getting paid, and the public having access. high prices is good for the former, low for the latter. Thus there is a balance somewhere between.

      Wow, I'm beginning like a free marketeer. Damn you Slashdot, rubbing off on me.

      That said, I'll be the first man in the streets when "big entertainment" falls. They served their purpose, but now are just dragging down innovation and using their vast stores of money to bend the government against the well being of the actual people. I think we're arguing the same point, in the end. Piracy isn't that big of a deal, and most of it is a function of technology and society moving past the previous model. Ideally we'd have a large string of creator/publishers relying on self-marketing and "buzz". It would kill the Bono and Beibers of the world, but it would be awesome for small, local, artists. I don't understand why all musicians think they should be rich. Not just using music to support themselves (that is fine, but not mandatory), but to own 7 houses, 60 cars, and unlimited supplies of cocaine.

      Most musicians I know would just settle for the cocaine, anyways.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    103. Re:Not just games, either... by tjhart85 · · Score: 1

      No, because most people would torrent these movies & if you upload anything, then you are violating copyright. So, he's still a criminal no matter what.

      Also, unless he's downloading the full 25-50GB rip, he's not getting all the stuff that's on the BR anyways, so why should he pay for it but not get to utilize it on his linux box?

      I just dual boot personally, makes it all a bit easier, but I can understand his frustration.

    104. Re:Not just games, either... by metacell · · Score: 1

      I'd say there is a balance that needs to be there, as per the (US) Constitutional basis for IP protections. Creators need to pull a profit to keep creating, and thus need legal protections. Legal protections must be limited, to provide further incentive to make more money, and thus create more. Etc... Further, and moving beyond the document; it isn't about efficiency, its about creators getting paid, and the public having access. high prices is good for the former, low for the latter. Thus there is a balance somewhere between.

      I'm counting that balance as a form of economic efficiency. The revenues provided by copyright to creators and publishers need to be so large that it's profitable for them to produce their works - but no larger. If they're larger than necessary, it means consumers are paying an unnecessarily high price, which means fewer people can afford to benefit from the works.

      Having the wrong balance is less economically efficient, since it means that either too few artistic and literary works are produced, or they don't benefit as many people as they could.

      Since most of the profits from most of the works have already been collected five years after publication, it's hard to argue for longer copyright than that. A longer copyright term provides very little added incentive to the creators and publishers, while still hindering the public's access to a large number of works.

    105. Re:Not just games, either... by AmiMoJo · · Score: 1

      My point is that if you try to compete with piracy you can make some money. If you try to fight it you will waste money on legal services, probably never get the money you win in court and won't turn the pirates into paying customers. DRM is even worse because it turns your paying customers into pirates.

      The west is playing catch-up with China on this front. If you look at the Chinese games industry they started doing free-to-play games a decade ago, making money from advertising and paid content (items, levels, currency exchange etc.) They see free as a way to access customers, something that western companies are now doing with low cost/free games on XBOX Live with paid extras. I'm not saying the next version of FIFA or Madden should be free, but if they made it cheap and then offered paid upgrades (to both legit customers and pirates) I bet they would do well from it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  5. This just in... by Hotweed+Music · · Score: 2

    ...DRM is bad for consumers.

  6. I absolutely agree with them by DreamMaster · · Score: 2

    I absolutely agree with them. With the big budget games I've bought previously, I've also tended to download and apply cracks to be on the safe side - not just in case their DRM screws up my system, but also to get rid of needing the disc in all the time. There has always been temptation, though, to simply screw them over like they've screwed me over in the past, and get a pirate copy of the game.

    I personally have re-bought over a dozen games I previously owned from GOG.com - they've made an effort to create automatic installers for all the older games, and it's a lot easier than breaking out the discs again. Particularly for some of the larger games, like Pandora Directive, which came on 6 CDs.

    1. Re:I absolutely agree with them by Wiarumas · · Score: 1

      Yeah - GOG is a great site and I'd highly recommend them. I've purchased a bunch as well - XCOM, Masters of Magic, Masters of Orion, and a bunch of others. Not sure how well they are doing with the younger demographic, but I'm sure they are snatching up a lot of business from the older, nostalgic gamer generation.

      --
      I will bend like a reed in the wind.
    2. Re:I absolutely agree with them by Darinbob · · Score: 1

      I liked Fallout 3, because it didn't require the DVD in the drive, it was only needed during install or to change gfx options. So then I decided these guys knew what they were doing and got Fallout: New Vegas, only to discover they went over to the DRM dark side and it requires Steam now. Ugh. Did they lose so much money on FO3 that they did this, or did someone sweet talk them into a feature they didn't need?

    3. Re:I absolutely agree with them by Antisyzygy · · Score: 1

      How young is younger? I just bought Arx Fatalis from GOG and it runs like a piece of shit.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    4. Re:I absolutely agree with them by mrbcs · · Score: 0
      I bought ONE (1) Steam game. Star Trek something. I couldn't believe that they actually make sure you're online before the game starts. Downloaded the no-cd and the no-steam patch. The game lost it's sound a week or so later. (it did work after the patches though). Uninstalled. I will never buy another steam game.

      I went to Direct2Drive and re-bought Star Wars Battlefront because they made it work on a quad core machine. They should do more of that.

      Anyone that thinks DRM works is retarded.

      --
      I'm not anti-social, I'm anti-idiot.
    5. Re:I absolutely agree with them by CodeBuster · · Score: 1

      Fallout: New Vegas was produced by Obsidian Entertainment (which includes some Black Isle alums who worked on Fallout 1 and 2) on behalf of Bethesda (which purchased most of the copyrights, excluding MMO, from what was left of Interplay) whereas Fallout 3 was produced directly by Bethesda. If the choice is between having some localized rootkit DRM (Sony Style...pun intended), taking my chances with a cracked .exe, using Steam or not playing the game at all; I'll make do with Steam. At least Steam provides some level of service in return, which is more than can be said of most cracks (trojanz anyone?) and certainly better better than what you'll get from the likes of SecuRom (a Sony product...yuck).

    6. Re:I absolutely agree with them by Anonymous Coward · · Score: 0

      you do realize that steam has an offline mode? any requirement of drm to be online is coming from the publisher or developer of that title and not steam.

    7. Re:I absolutely agree with them by heypete · · Score: 3, Informative

      Steam requires that you be online once to validate the license. After that, you can go into "offline mode" for as much as you please. It's pretty transparent, and hasn't been a problem for me.

      Personally, I prefer buying games on Steam: automatic patches, frequent discounts for various games on Steam, in-game voice/text chat, Valve Anti-Cheat on many multiplayer games (while not perfect, it's better than nothing), and not having to deal with license keys and physical media are major perks for me.

      Is there DRM? Sure. Is it far less obnoxious than the stuff on other games (I'm looking at you, Splinter Cell: Chaos Theory)? Definitely.

    8. Re:I absolutely agree with them by mrbcs · · Score: 1
      What really pissed me off was that there was no visible warning that Steam was required at all. I did finally see the warning though... in the tiniest of text.

      There was no offline mode that I could see. Anytime I wanted to play the game, it started steam. If I had seen a sticker that said Steam was required.... I would have left the damn disk in the store. Lesson learned.

      --
      I'm not anti-social, I'm anti-idiot.
    9. Re:I absolutely agree with them by Anonymous Coward · · Score: 0

      You would only be screwing them over if intended to purchase it to begin with. If you've not intended to ever purchase, they cannot lose a sale that they would not have had otherwise.

    10. Re:I absolutely agree with them by Darinbob · · Score: 1

      But with Fallout 3, you didn't have a choice between only DRM with Steam versus evil malware DRM. You had SecuROM(?) but only on install and no rootkit. You can go and use the SecuROM removal tool after you're done installing and it still will play. You don't need a no-cd hack since it's built in. And it starts fast, much much faster than Steam takes to get going.

    11. Re:I absolutely agree with them by adamofgreyskull · · Score: 2

      I love Steam. I might feel differently if I didn't have an always-on internet connection, but I do, so I don't. With the exception of Alien Vs. Predator which requires a CD in the drive, all my games bought through or which require Steam have the least intrusive DRM I have ever encountered and I remember having to look up words and pictures in game manuals and turn cardboard code-wheels. Because I always have an internet connection, I couldn't tell you if none, some or all of my games require connectivity... but I'm pretty sure the decision to require internet connectivity or a CD in the drive has nothing to do with Steam and everything to do with the publisher/developer. I would hold Steam up as an example of "DRM" at its best and least intrusive.

      You've given 1 (ONE) example of an online check which prompted you to install a no-cd crack and a no-steam crack, which, despite your protestations, in all probability, broke your install. Did it do the check every time you started the game, or just the first time? Was the game installed on a machine that isn't always connected? The example you've given doesn't support your conclusion that "Anyone that thinks DRM works is retarded." and I find it odd that you'd rather run the risk of installing (further) malware on your machine than allow the game to connect to the internet.

    12. Re:I absolutely agree with them by mrbcs · · Score: 1

      Let me clarify.
      1. I bought a game in a store that did not visibly disclose that Steam was required.
      2. The game installed steam, downloaded a shit load of stuff and made me make a login in the process.
      3. The piece of shit game still wanted the cd and to be connected to Steam to launch the game.
      4. After about a week, the piece of shit updated via steam and killed the sound.
      5. I then installed the no-cd and no-steam crack and although the game would play, the sound was still not working.
      6. I uninstalled the game, and will never buy anything from Steam again. Fuck em.
      7. Any moron that thinks DRM is a good business model is an idiot.
      8. When it's easier and more convenient to download and install a torrent than it is to actually BUY and install a game, DRM fails and is retarded.

      --
      I'm not anti-social, I'm anti-idiot.
    13. Re:I absolutely agree with them by 0111+1110 · · Score: 1

      Can you be more specific than "it runs like a piece of shit"? I also bought Arx from them back when they were the only ones with an up to date patched version, but I haven't actually installed it yet.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    14. Re:I absolutely agree with them by 24-bit+Voxel · · Score: 3, Informative

      So steam was the problem in step 4. Every other step the problem was with the shitty game company you bought from.

    15. Re:I absolutely agree with them by 0111+1110 · · Score: 1

      I wouldn't play Fallout3 because I think Bethesda are a bunch of incompetent asses who have no idea how to make a fun game for anyone older than, say, 6, but I quite liked Fallout: New Vegas and would have considered buying it if there had been a DRM free version or something with just a serial # protection. For now I will just wait to support the developers with my purchase until the DRM is removed in a legal patch. If it is never removed then I will continue to play my flawless cracked version quite happily. If they want to play hardball fine. Two can play that game. To be fair I think Bethesda is the publisher and makes all decisions about DRM. So Obsidian isn't at fault in making their game unpurchasable. I don't think Obsidian themselves is at all pro-DRM. Certainly Black Isle wasn't. They are pretty much at the mercy of their publisher when it comes to DRM. If Obsidian ever self publishes a game I suspect we will see much less intrusive DRM if any at all.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    16. Re:I absolutely agree with them by FlyveHest · · Score: 1

      If I had mod points, they would go here!

    17. Re:I absolutely agree with them by tuppe666 · · Score: 1

      Arx Fatalis has recently been open sourced http://freegamer.blogspot.com/2011/01/arx-fatalis-open-sourced.html That does not change the code in its current state but future developments and fixes seem likely.

    18. Re:I absolutely agree with them by Antisyzygy · · Score: 1

      It crashes for me a lot. Also, it takes forever to load if I am in a town. The game is still worth playing, and probably one of the best games of the decade, but damn it gets irritating to be interrupted every two minutes to save in case of a crash.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    19. Re:I absolutely agree with them by Antisyzygy · · Score: 1

      That is awesome. Hopefully people make some add ons as well. It has a surprisingly good game engine for how old it is.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    20. Re:I absolutely agree with them by mrbcs · · Score: 1

      Regardless, it was my first and last experience with Steam.

      --
      I'm not anti-social, I'm anti-idiot.
    21. Re:I absolutely agree with them by k8to · · Score: 1

      If you typo your password during the "Play offline?" prompt, then you can't.

      --
      -josh
    22. Re:I absolutely agree with them by Shippu · · Score: 1

      If steam can't connect it will ask if you want to start in offline mode.

    23. Re:I absolutely agree with them by damiangerous · · Score: 2

      Your loss. Steam is a system where the DRM is incidental to improving the customer experience. Your .sig is rather ironic considering you're spiting yourself out of an ignorant rage.

    24. Re:I absolutely agree with them by heypete · · Score: 1

      FYI: Fallout 3 is available on Steam now. I got the Game of the Year Edition (all the DLC included), as well as Fallout and Fallout 2 in some discounted bundle a month or two ago.

      Now, for Fallout: New Vegas to go "Game of the Year" and be available for discount on Steam...

    25. Re:I absolutely agree with them by mrbcs · · Score: 1
      I only lost $10 on the game and it didn't improve my customer experience regardless of the incessant fan-boy rantings.

      Shall I continue to flame the crowd? Please choose a flamebait from the list below:
      1. The moon landings were faked.
      2. 9-11 was an inside job.
      3. Apple sux.
      4. Linux will never be ready for the desktop.
      Anybody else I can piss off today?
      BTW, how are those wonderful steam games going to work when the company inevitably fails?
      .

      --
      I'm not anti-social, I'm anti-idiot.
  7. That's great and all, by Anonymous Coward · · Score: 0

    But I didnt need the 10+MB flash video set to auto play so it starts a) wasting my bandwidth; and b) blaring out of my speakers before i've even got down to the part where it says "make sure to watch the trailer down below."

    It's obnoxious. Some of us are on metered internet these days!

    1. Re:That's great and all, by countertrolling · · Score: 1

      Then use lynx.. problem solved

      --
      For justice, we must go to Don Corleone
    2. Re:That's great and all, by Anonymous Coward · · Score: 0

      You've never heard of flashblock?

  8. My thoughts exactly by Anonymous Coward · · Score: 1

    People are willing to pay for things, but not for a worse end user experience.

    As long as the pirates are providing a better product, they are going to win. I can't justify choosing to spend money on a worse experience. Can I get the option to pay for a valid license but then use the pirated install?

    They have messed up DRM so many times and so many different ways, nobody has faith in it. In the end, the paying consumer suffers every time. Require internet for single player mode? What do you mean my media will no longer play because you turned your server off? And your secretly installing root kits?

    1. Re:My thoughts exactly by Seumas · · Score: 1

      For $8/mo, I can get all the movies and television shows I could ever want on almost any device, through Netflix. For $5/mo, I can get almost all the music I'd ever want through through MOG. For $65, I can get a videogame with five to eight hours of gameplay and maybe some shitty tacked-on mulitiplayer that requires me to jump through countless hoops just to enjoy something I legitimately own.

  9. Too intrsuive by Morpeth · · Score: 2
    As someone who is happy to pay $50 for a good game, there's many games I wanted to play, but simply refused to buy b/c of draconian anti-piracy measures; be they DRM, rootkits, or even requiring an online connection, especially when it's a single-player game with no online play.

    While I don't personally install pirated games (too concerned about what else may come with it), I could see why people would if they really wanted to play game X. For me, there are enough other games typically that I'll just pass and go buy something else. I think the overboard DRM etc stuff does nothing to stop people from hacking it eventually, and just stops consumers like me, willing to pay for it, from buying the game(s) at all. And then there's also a certain about of ill will you feel towards the companies who do it -- maybe not a tangible, but I think it impacts my thinking and spending towards those publishers.

    --

    'The unexamined life is not worth living' - Socrates
    1. Re:Too intrsuive by kenshin33 · · Score: 1

      And then there's also a certain about of ill will you feel towards the companies who do it -- maybe not a tangible, but I think it impacts my thinking and spending towards those publishers.

      A simple explanation of that "ll will you feel towards ..." : by placing DRM they're are clearly not trusting anyone buying their product. Would you really trust someone who clearly doesn't trust you? how dare they expect and demand trust? it is both ways or the highway ...

    2. Re:Too intrsuive by Anonymous Coward · · Score: 0

      ... maybe not a tangible, but I think it impacts my thinking and spending towards those publishers.

      Absolutely. I used to buy Ubisoft games, but I havn't bought one since their recent DRM fiasco. Every time I see their name on the box, I hesitate, and ultimately decide that it's just not worth dealing with it.

    3. Re:Too intrsuive by drb226 · · Score: 1

      For me, there are enough other games typically that I'll just pass and go buy something else.

      This. Honestly, DRM is uber-irritating, but piracy isn't the only way to show your displeasure (in fact, it's more convincing that you simply refuse to play an excessively DRMed game).

    4. Re:Too intrsuive by drb226 · · Score: 1

      As against DRM as I am, I simply have to say (unless my sarcasm detector is broken) this is extremely naive. I'll just give you a game client with all of the bonus items and missions at your fingertips, but I'm trusting you not to use them until you pay the premium membership fee! Right...

    5. Re:Too intrsuive by kenshin33 · · Score: 1

      Agreed .. but with DRM, it is I don't trust you in spite of paying the premium (you don't get drm if you pirate do you?)! As someone stated somewhere in this thread, it is their way of saying "we don;t trust you to behave" and me not buying their product is saying I don't trust you either.

    6. Re:Too intrsuive by caitsith01 · · Score: 1

      As someone who is happy to pay $50 for a good game, there's many games I wanted to play, but simply refused to buy b/c of draconian anti-piracy measures; be they DRM, rootkits, or even requiring an online connection, especially when it's a single-player game with no online play.

      While I don't personally install pirated games (too concerned about what else may come with it), I could see why people would if they really wanted to play game X. For me, there are enough other games typically that I'll just pass and go buy something else. I think the overboard DRM etc stuff does nothing to stop people from hacking it eventually, and just stops consumers like me, willing to pay for it, from buying the game(s) at all. And then there's also a certain about of ill will you feel towards the companies who do it -- maybe not a tangible, but I think it impacts my thinking and spending towards those publishers.

      I'm in exactly the same boat. There are a number of PC games I really want to play but have decided not to buy thanks to DRM. Case in point - Civilization V - I would have bought this on release day, but it requires Steam. So I'm out. Likewise the new Shogun: Total War game: Steam = out. Assassin's Creed 2: on-line connection required = out. And so on.

      The sad thing for the games industry is that I'm a life-long gamer who would love to give them my money. But not if they are going to dick me around with shitty on-line DRM.

      I never thought I'd say it, but I miss a simple disc check and serial number.

      --
      Read Pynchon.
  10. DRM benefits one party, and it's not the buyer by mykos · · Score: 2

    DRM only (marginally) benefits one party, and it is intrusive to varying degrees depending on the method used. It does strongly resemble malware those respects. If I got a piece of malware on my computer that required that I connect to the internet or worse, pop a specific disc into my computer every time I ran the program, I'd be pretty pissed.

    A little off topic, but did anyone see they recently added Realms of the Haunting?

    1. Re:DRM benefits one party, and it's not the buyer by Nemyst · · Score: 5, Insightful

      DRM only benefits one party, and that's the DRM software provider.

    2. Re:DRM benefits one party, and it's not the buyer by wvmarle · · Score: 1

      If DRM is not intrusive (remember it's Digital Restrictions Management we're talking about) then there is no point in adding the additional code. It's meant to restrict an end user from doing certain things they normally could do.

    3. Re:DRM benefits one party, and it's not the buyer by bakes · · Score: 1

      The point of this article is that DRM doesn't benefit the software provider either.

      --
      Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
    4. Re:DRM benefits one party, and it's not the buyer by BradleyUffner · · Score: 0

      The point of this article is that DRM doesn't benefit the software provider either.

      It does benefit the the company that supplies the DRM. Unless it was built in house.

    5. Re:DRM benefits one party, and it's not the buyer by EnsilZah · · Score: 1

      That's not true, it also gives the executives the semblance of doing something about piracy so they don't have to spend all that time trying to fix an outdated business model.

    6. Re:DRM benefits one party, and it's not the buyer by MobileTatsu-NJG · · Score: 1

      DRM only benefits one party, and that's the DRM software provider.

      True. I wonder when they're going to figure out that with DRM they are going to have to keep people on staff to maintain DRM servers and to take phone calls for activation problems, and that those costs mean every game they sell loses more and more profit as the years go by. I can't believe that by now some bean counter hasn't gone: "wait. . show me how much sales have improved since we implemented this?"

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:DRM benefits one party, and it's not the buyer by Zadaz · · Score: 1

      It doesn't even benefit them. At least beyond the very short term.

      (Disclaimer: I have created or complied with ridiculous and convoluted DRM requests for various publishers, only to invariably be asked to reduce or remove it later so that they could actually distribute the applications later. In fact in at least once case I have been paid more to remove DRM from a game than I was paid to add it in the first place.)

    8. Re:DRM benefits one party, and it's not the buyer by metacell · · Score: 1

      I'm guessing that it's very hard to measure the effect on sales, since sales vary wildly between games. Most games don't even break even, while a few games recoup many times their development costs.

    9. Re:DRM benefits one party, and it's not the buyer by Anonymous Coward · · Score: 0

      DRM only benefits one party, and that's the DRM software provider.

      Nonsense. It also benefits people who sell pirated software or host it for ads.

    10. Re:DRM benefits one party, and it's not the buyer by drb226 · · Score: 1

      That's not true, it also gives the executives the semblance of doing something about piracy so they don't have to spend all that time trying to fix an outdated business model.

      And the new profitable business model is...?

    11. Re:DRM benefits one party, and it's not the buyer by bakes · · Score: 1

      Ah, indeed. I misread that the first time - I thought he was referring to the game publisher using the DRM, not the provider. Apologies to Nemyst.

      --
      Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
    12. Re:DRM benefits one party, and it's not the buyer by EnsilZah · · Score: 1

      There isn't one, that's the point, they still get payed.

  11. I'm an example by dbIII · · Score: 4, Interesting

    Dungeon Keeper II - loved the game and bought the game. The problem is it won't actually succeed in doing the stupid copy protection CD check anymore or run properly on XP without two cracks to get it to run - so that's what I do. I'd even considered buying it again at one point but gave up after a fruitless attempt to track it down.

    1. Re:I'm an example by fudoniten · · Score: 1

      Arg, yes. DRM schemes are...annoying, but understandable in the short run.

      But how many times have I gone back to play some classic game from my youth, only to be confronted with: "Please enter your serial number to continue"? I've moved five times since I bought this game, what are the chances I can find the original CD case/box/slip of paper/whatever that the serial was printed on?

      Even more frustrating: my wife asks me to reinstall XP, and I have to scramble to find a valid serial. For a product I must have paid for 6 times over, but never really used.

    2. Re:I'm an example by Merls+the+Sneaky · · Score: 1

      http://www.magicaljellybean.com/keyfinder/
      Run that, copy down key, reinstal. Less hassle trying to find instal keys.

    3. Re:I'm an example by Anonymous Coward · · Score: 0

      Christ! Finally someone with the same problem. I've been unable to get the cracks and it annoys the shit outta me coz 1) the first game rocked 2) the 2nd game doesn't run and I won't even get to (both authentic). Need to find the cracked version for DKII...I've already paid the devs for that privilege.

    4. Re:I'm an example by Anonymous Coward · · Score: 0

      Really? I had no problem making it run on Windows XP x64 and it works fine on Windows 7 x64 as well... (Patch 1.7)

      Of course, when I say "works", I mean it starts without crashing. I get graphical corruption of the main menu after starting it but the game was always buggy and the Direct3D7 support must not be very good in newer Windows/Catalyst. I need to figure out how to start it in software rendering mode.

    5. Re:I'm an example by bluntos · · Score: 0

      Start the game goto options, change to software mode in graphics, then start a game and then exit. It will not save your settings until you start the game engine. Then exit out. Next time you go in should be fine with no corruption.

      --
      Fnord Fnord Fnord
    6. Re:I'm an example by Anonymous Coward · · Score: 0

      Dungeon Keeper II - loved the game and bought the game. The problem is it won't actually succeed in doing the stupid copy protection CD check anymore or run properly on XP without two cracks to get it to run - so that's what I do. I'd even considered buying it again at one point but gave up after a fruitless attempt to track it down.

      Yeah, this one really pissed me off, because I loved that game. Bullfrog used a DRM scheme which was pretty crafty. They intentionally have some of the unused disc space "damaged" so that it can't be read. This makes it so that you can copy all the data by hand, but if you try to burn an actual disc image you get a "drive read error" which prevents you from making full-disc copies as well as loading it to a virtual drive. It's got a DRM scheme in addition to that, which checks the physical location of several pieces of data on the disc. Anything but a full disc copy won't match up properly, and thus break the game. I'm guessing that some of these "check sectors" have been damaged to the point they aren't reading properly, which is why your DRM check isn't working even on the real disc anymore.

    7. Re:I'm an example by dbIII · · Score: 1

      I think in the end installing from CD didn't work so I needed a complete ISO image of a cracked game. Before that I couldn't get it going on anything newer than Win2k.

  12. Trust issues by WoollyMittens · · Score: 4, Insightful

    If DRM is a result of the publisher's distrust in me, then my boycot is a result of my distrust in them.

    1. Re:Trust issues by tunapez · · Score: 1

      The real irony is, these are corporations that excel in tax evasion, grind the life force from their serfs to make unrealistic deadlines and pay armies of lawyers to balance on the legal edge of hook/crook marketing.
       
        For the benefit of their stockholders, of course.

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
  13. Ive pirated many games I bought by bobjr94 · · Score: 2

    Registration servers down, requiring the disk be in the drive, etc...A quick trip to TPB for a cracked file and I can play with no hassles.

    1. Re:Ive pirated many games I bought by wvmarle · · Score: 2

      Disk in drive? Most of my computers don't even have a drive other than the hard drive. Really, what's the need? Install OS from a USB drive, download everything else. Why much software is still exclusively sold on CD/DVD is beyond me, honestly.

    2. Re:Ive pirated many games I bought by Anonymous Coward · · Score: 0

      A quick trip to TPB for a cracked file

      Umm, that's an extraordinarily bad idea and if you're doing it routinely I absolutely guarantee that your box is currently 0wned. I've yet to see a standalone crack on TPB which isn't a trojan or wrapped with one. Those coloured established-user skulls don't mean shit, nor does a lack of "it's a virus" comments - they tweak the packing until the common AVs don't detect it. It's the easiest way there is to build yourself a 10k node or so botnet, so people put in a little effort ... I saw a cute one recently which kept the original release group split rar format and edited the .nfo with a note not to worry that their "keygen" mysteriously required UAC elevation. Sure enough it was a botnet installer.

      The situation with entire cracked software packages is almost as bad. Like, maybe 90% of it is infected instead of 100%. Seriously, do not download warez from public trackers. It isn't hard to get on a semi-private like Demonoid at least, where you should still exercise caution but the situation is significantly better. The only software you should ever consider using a public tracker for is uncracked original ISOs that you have verified the hashes of via MSDN / technet or some other official source.

    3. Re:Ive pirated many games I bought by Anonymous Coward · · Score: 0

      What I've come to realize is despite the commercials, LARGE LARGE numbers of people do not have high speed connections to their homes. (Currently, about 65 percent of Americans have high-speed internet access at home... [http://articles.cnn.com/2010-07-20/tech/fcc.broadband.access_1_national-broadband-plan-broadband-access-fcc-chairman-julius-genachowski?_s=PM:TECH]) So there are plenty of those who would still need CD / DVD's. And if you decide to start a huge download and go to bed and see what you have in the morning, hope you have a telephone plan that is unlimited in out-in-the-woods America. And to install an OS from USB drive, for all the MS Windows users out there, (I know on /. its hard to believe there are still MS Windows users), I have not seen where you can buy (say Windows 7) on USB to avoid having to install from CD / DVD.

    4. Re:Ive pirated many games I bought by Anonymous Coward · · Score: 0

      I had all of my games stolen from me a couple years ago. Obviously I've redownloaded the ones I still want to play.... I wouldn't call that pirating. But they'll add me to the numbers

  14. DRM by Anonymous Coward · · Score: 1

    Retail games:
    * are dangerous. They can cause damage to your computer.
    * are inconvenient. You can't back them up easily, they have ridiculous requirements like online activation or always online connection.
    * don't work. They're made by hurried people who are trying to rush games out the door to grab your green.

    Pirate games:
    * are safe. The providers are out for kudos. Nobody gets kudos from a malware loaded or bugged release.
    * are convenient. You can back them up however you like very simply. Restrictions described above are not in effect.
    * work. People spend a great deal of time manipulating the game to work in the modified state, often better than how it was shipped at retail.

    1. Re:DRM by Anonymous Coward · · Score: 0, Interesting

      LOL at "pirate games are safe". Malware ridden keygens and cracks on usenet say otherwise. Of course, there's plenty of little nubbins infecting their system by saying it's AV false positives...

    2. Re:DRM by Anonymous Coward · · Score: 1

      Retail games:
      * are invasive. They often collect information surreptitiously and report it back to the publisher, using up your finite, paid-for connection resources.

      Pirate games:
      * are dormant. Distracting or wasteful behaviours will be nullified during modification. Even if this weren't the case, due to the removal of the requirement for an online tether, you can block the game from accessing the internet, so it couldn't phone home even if it wanted to.

    3. Re:DRM by bertoelcon · · Score: 1

      LOL at "pirate games are safe". Malware ridden keygens and cracks on usenet say otherwise. Of course, there's plenty of little nubbins infecting their system by saying it's AV false positives...

      It's a good thing most people don't use usenet then.

      --
      Anything can be found funny, from a certain point of view.
    4. Re:DRM by cheekyjohnson · · Score: 2

      That's true if the user is a complete idiot. Typically, you'll be able to avoid most, if not all, viruses if you simply only download from trusted sources. The risk could still be there, but it will be minimal.

      --
      Filthy, filthy copyrapists!
    5. Re:DRM by billcopc · · Score: 4, Insightful

      I'll give you partial credit, it's true that the absurd number of AV false positives leads to desensitization, but that blame rests squarely on the AV developers for purposefully flagging anything that looks like a crack or keygen (seems to revolve around API calls for the odd-shaped windows and chiptune playback). That said, viruses are a rarity on "official" pirate channels, since it only takes one infected victim to warn all the others and get the uploader banned (or plonked). Of course, for those getting stuff second-hand from public sites like TPB or old-school p2p such as Limewire, that social enforcement does not apply.

      The alternative is to rely on mainstream web sites such as the GameCopyWorld and MegaGames, which have been publishing No-CD cracks for over a decade, and while they have accidentally posted infected files in the past (rarely), they are quick to remove them once identified.

      Also keep in mind that today's viruses are usually benign - annoying, but non-destructive - they install some fraudware to run on startup, which either hijacks passwords/financial info, or tries to sell you a fake anti-virus to remove the infection (again stealing your CC info). It's not like the ones we used to write in the Dos days, since back then we didn't have the internet, thus no way to courier stolen data back to the author, so most viruses would simply append themselves to every EXE or COM file and slowly corrupt your entire system out of sheer sociopathic boredom.

      --
      -Billco, Fnarg.com
    6. Re:DRM by geminidomino · · Score: 1

      but that blame rests squarely on the AV developers for purposefully flagging anything that looks like a crack or keygen (seems to revolve around API calls for the odd-shaped windows and chiptune playback).

      Don't forget packed executables...

    7. Re:DRM by billcopc · · Score: 1

      In that case, every single DRM'ed game should be flagged as a trojan, since the overwhelming majority of them use run-time decryption and decompression. This is why most No-CD cracks are significantly larger than the original EXE file.

      --
      -Billco, Fnarg.com
    8. Re:DRM by geminidomino · · Score: 1

      the overwhelming majority of them use run-time decryption and decompression

      Not quite the same thing as "packing," although I agree.

      Every single DRMed game should be flagged as malware.

    9. Re:DRM by metacell · · Score: 1

      LOL at "pirate games are safe". Malware ridden keygens and cracks on usenet say otherwise. Of course, there's plenty of little nubbins infecting their system by saying it's AV false positives...

      Don't download cracks from Usenet or direct download web sites. Go to a BitTorrent site and looks for scene releases (the ones with a release group name tagged to the end).

    10. Re:DRM by metacell · · Score: 1

      Then why don't I have any problem with malware? I've been using a PC since 1995, and I've only been hit by malware twice. The first time I was infected by a virus from a driver diskette included with a mouse - presumably, it had been included at the factory. The other time I discovered a keylogger on my system, presumably because I was stupid enough to download a keygen from an untrusted source (now I make sure to use scene releases).

    11. Re:DRM by Raenex · · Score: 1

      Also keep in mind that today's viruses are usually benign - annoying, but non-destructive - they install some fraudware to run on startup, which either hijacks passwords/financial info

      I wouldn't call malware that hijacks my financial info "benign".

    12. Re:DRM by billcopc · · Score: 1

      Even with my account password, the worst anyone can do with my online banking is send an assload of money to my phone company. It would royally piss me off, sure, but it's not like they can send it to themselves.

      --
      -Billco, Fnarg.com
    13. Re:DRM by Raenex · · Score: 1

      Really? With my online banking, I could send the money to anybody via a wire transfer. Is this not available via your online bank?

  15. Not news, just an advert by Gadget_Guy · · Score: 3, Insightful

    I am a big fan of GOG.com, but I am not so blind to fail to notice that this whole article is just an advert for them. It is hardly "interesting to see them coming from an online game retail business" when that retail business is dedicated to non-DRM games!

    I agree that intrusive DRM will drive some people to piracy, or at least stops people (like me) from buying the products (FU! EA). But I am not convinced that the number of customers lost would be more than the number gained by preventing casual piracy. DRM will never stop the dedicated pirates, it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

    1. Re:Not news, just an advert by proxy318 · · Score: 5, Insightful

      it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

      And what's wrong with that? My friends and I lend each other books, movies, etc. all the time. If I buy a game, why can't I lend it to a friend when I'm done playing it?

      --
      Saying your "phone ran out of batteries" is like saying your "car ran out of gas tanks".
    2. Re:Not news, just an advert by maugle · · Score: 1

      Not to knock GOG's stance on DRM (I agree wholeheartedly), but their position in the games market is a bit... unique. They specialize in selling games that have been out on the market for years. That is to say, anyone who has wanted to pirate those games has already done so, so their sales are hardly affected by piracy at all.

    3. Re:Not news, just an advert by Anonymous Coward · · Score: 0

      Gog has also been selling a number of games recently that aren't old at all, despite their name.

    4. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      casual piracy

      What does this even mean? Even someone who only has minimal knowledge of how to work a computer can figure out how to install a crack (especially considering that there's instructions). Yes, that may be slightly more difficult than just being able to copy the game and not having to install any cracks, but for someone who is planning on getting the game for free, I doubt that they'd care all that much about such a small hassle.

      --
      Filthy, filthy copyrapists!
    5. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      Also, why shouldn't people be able to lend their games to others (which, if we're thinking of the same thing, isn't the same as allowing others to download it and copy the data)?

      --
      Filthy, filthy copyrapists!
    6. Re:Not news, just an advert by Gadget_Guy · · Score: 2

      If I buy a game, why can't I lend it to a friend when I'm done playing it?

      That is fine. The problem the publishers have is when people share it before they are done playing it. We used to do that all the time back at school (in addition to completely pirated games). One copy would get used by dozens of people.

      That said, they do also have problems with the lending afterwards (and the secondhand market), but that is a separate thing. Locking games to accounts and digital downloads is supposed to combat this. I find this practice to be completely unjustifiable. This is why I would never pay more than the secondhand price for anything that cannot be later sold by me. I try to never pay more than $5 for a game on services like Steam or Direct2Drive (unless it is an indie title who deserve the support).

    7. Re:Not news, just an advert by countertrolling · · Score: 1

      ...this whole article is just an advert...

      Heh, Good thing somebody else is noticing. This is becoming a very disturbing trend in front page submissions.

      As for the submitter, very few comments for such an 'old' member. All his/her submissions go to the same site. Yep, sounds like a spammer..

      --
      For justice, we must go to Don Corleone
    8. Re:Not news, just an advert by Gadget_Guy · · Score: 1

      I have found that some people can justify it to themselves that they are not doing anything wrong if they can install something on their drive as long as they don't have to crack it. It seems less illegal that way. After all, if all you do is just follow the standard install procedures, then how could that be wrong?

      I have seen this plenty of times in business too. There have been many times when people have come into my office to get the MS Office discs so that they can install it on their kid's new laptop. They wouldn't come in and ask for a laptop, but they have no compunction about asking for the software. When they find out that they have to activate the software they go away - even if they have been told that they could crack this. Suddenly it doesn't seem like an innocent action to them.

    9. Re:Not news, just an advert by billcopc · · Score: 1

      And yet, on a console there is nothing preventing me from lending and borrowing games. Want to play Halo with a friend ? Bring the disc to their place and play. Want to play Starcraft II with a friend ? Um.. Tell them to spend $60 to buy the game, wait five hours for downloading and patching, and play with him some other time :P

      Given how widespread piracy has gotten, which I believe is a direct response to ever-encroaching abusive DRM, I'm of the opinion that software developers should skip the DRM and simply accept copying as a fact of life. The great majority of pirated installations are not "lost sales", because these people weren't going to pay for it in the first place. You cannot lay claim to money that did not exist - well, not outside of the financial industry anyway. It doesn't even matter if your game is tethered to an online service, people will develop server emulators, or one of your devs will leak the official server code for a price.

      The same rules that apply in meatspace also apply in the software industry: Make a product that people want to buy, or GTFO. The only people who want to buy DRM, are greedy, misguided, moronic management types that got wined and dined by a DRM vendor.

      --
      -Billco, Fnarg.com
    10. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      I have found that some people can justify it to themselves that they are not doing anything wrong if they can install something on their drive as long as they don't have to crack it.

      Some people, maybe, but I don't think that the number of them is very high (it's a seemingly strange argument to make, after all). Horrible DRM does indeed turn off some customers, I believe, or perhaps even makes them download the software for free. I'd be willing to wager that the amount of people that do not wish to support DRM (or deal with it) is higher than the amount of people who use the argument present in your comment and the amount of people who would simply walk away from using a piece of software that they wanted previously simply because it had petty, easily removed DRM in it.

      --
      Filthy, filthy copyrapists!
    11. Re:Not news, just an advert by Gadget_Guy · · Score: 1

      And yet, on a console there is nothing preventing me from lending and borrowing games.

      Maybe I should have said "lending" in quotes. I meant that you could install the software and then hand out the disc to others while you still played it, which is what happens when there is no DRM. If you lend a console game then you can't play it at the same time.

      Given how widespread piracy has gotten, which I believe is a direct response to ever-encroaching abusive DRM, I'm of the opinion that software developers should skip the DRM and simply accept copying as a fact of life.

      I disagree that DRM came first and then the piracy. People are happy to share their software around with or without DRM. The ability to quickly and fairly anonymously download games on the Internet meant that simple copying amongst friends suddenly became simple copying amongst anyone with net access. DRM has definitely increased, but that might be because piracy became so much easier. It is similar to the days when CDROM games came out. They had no copy protection because it was impractical to copy the games. CD burners cost hundreds of dollars. Then they became cheap and the copy protection of the old floppy days became the norm on CDs too.

      However, I do agree that developers should accept that some people will copy their software. If nothing else, it helps the word of mouth about the game.

    12. Re:Not news, just an advert by Kjella · · Score: 1

      Gog has also been selling a number of games recently that aren't old at all, despite their name.

      If you search for games newer than 2005 there's 15 and several of those are "reloads", "director's cut", "anniversary edition" etc. of essentially old games so that's down to 11. Of those 5 are from 2006, 5 from 2007 and 1 from 2008 (King's Bounty: The Legend). And if that gets you hooked you'll have to go to another store to get the sequel "King's Bounty: Armored Princess". The one and only game they have that's brand new is The Witcher 2 on preorder. Which is great, but it's still just one game.

      --
      Live today, because you never know what tomorrow brings
    13. Re:Not news, just an advert by Gadget_Guy · · Score: 0

      Some people, maybe, but I don't think that the number of them is very high (it's a seemingly strange argument to make, after all).

      A seemingly strange argument, and yet as I said it is one backed up by experience. I have known the dedicated pirates, including the collectors who seem to want to have a copy of absolutely everything (even the dross). I have also known the non-nerd, non-hardcore gamers who do exactly what I said - copy software if it doesn't seem like they are doing something wrong. Do you think that all people who pirate software also go into department stores and shoplift all their clothes? No. Most would not do that because they think that it is wrong, while others would be afraid of getting caught. Only a small minority would have no problems with taking the step into outright theft. Why is it so hard to understand that the general public (who like to think of themselves as decent people) would not have a line that they would not cross when it comes to copying something.

      The majority of people in the world do not visit pirate web sites. It is outside their comfort zone to seek out cracks. In fact, the vast majority of people don't know what DRM is and frankly don't care. If they try to copy something and can't then they are far more likely to decide that it is too hard and just give up. These are the people to whom I refer as the casual pirates. Your circle of friends might be techno-savy and have no problems with hunting down reliable cracks and applying them but they are NOT the majority.

    14. Re:Not news, just an advert by hedwards · · Score: 1

      Casual piracy generally means people that will pirate a piece of software without really thinking about it. So if they just need to type in the serial that's printed on the CDR to install they'll likely do it without considering the consequences. But if they have to go in search of an involved crack to do it they're less likely to actually go through with it.

    15. Re:Not news, just an advert by adamofgreyskull · · Score: 1

      They can lend their games to others. Can't they? Which games only allow one install on one machine?

    16. Re:Not news, just an advert by adamofgreyskull · · Score: 1

      Not everyone wants to risk installing malware on their machine. "Sure, just download this exe from a website with porn ads, read the instructions amid the childish ASCII art in the NFO file and you can play this game for free!"...Yeah...no thanks. I'd rather buy a game without intrusive DRM and avoid the truly egregious examples like the plague, but I understand why they feel the need to add it. Is it a hassle getting off my arse to get a CD off my shelf? Yes, but I'd rather do that than have the hassle of infecting my machine with some shady file downloaded from the wrong side of the internet. (I'm not as technologically backward as that sentence makes me sound). Casual piracy was when we, as 11 year olds, traded copied floppies of Chaos Engine or Zool or Monkey Island for the Amiga. I think it is no longer casual when you are forced to choose between buying the game and downloading untrusted content from the internet to get it working.

    17. Re:Not news, just an advert by drinkypoo · · Score: 1

      Everything you said must be true, but when I read the summary, my immediate response was "I don't know about that, but it does drive me to GOG and gamecopyworld". I've been buying classic games on sale at GOG on occasion, I'm willing to do so since there's no DRM. I've also been buying the occasional classic on CD, for instance I'm playing Dungeon Siege now and I have Freelancer (which I've played before) on order. I might or might not play Starlancer before I play it again; I have that game installed on this system as well. I'm happy this system finally decided to not have a black screen when I attempted to install XP, because most games don't work in Wine or vmware. vmware player broke in natty anyway which is what prompted me to try again...

      Er, diversion. The point is, I'll buy from GOG but not from Steam. I will buy and crack, though, since I refuse to be feeding my PC discs when I change games. I was literally flipping back and forth between eBay and TPB for Freelancer before finally deciding to just shell out.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      Not everyone wants to risk installing malware on their machine.

      Which is why you get it from trusted sources. Consequentially, those are typically popular. You can also scan the file with an antivirus, or better yet, virustotal. Really, only technologically illiterate people would get viruses (unless the virus is very, very hard to detect or something, in addition to being new).

      Though, I suppose if we are talking about these "casual pirates," they wouldn't know that. So I guess you're correct there.

      --
      Filthy, filthy copyrapists!
    19. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      I was responding to this statement:

      it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

      Typically, copying an infinite amount of copyrighted data and losing nothing is seen as "bad." Yet, if you were to lend a disc to your friend, you would clearly lose it. I suppose I was just talking about their idiocy in trying to stop borrowing and such.

      --
      Filthy, filthy copyrapists!
    20. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      Oh, the people who have absolutely no idea what they're doing. You're probably right, then.

      Only a small minority would have no problems with taking the step into outright theft.

      "Theft" doesn't apply here.

      Why is it so hard to understand that the general public (who like to think of themselves as decent people) would not have a line that they would not cross when it comes to copying something.

      "Decent people" is subjective. But, really, if they were planning on copying software (but were prevented from doing so by petty DRM), then what line would that be? They already crossed it, at that point. Their efforts were just thwarted by easily removed DRM.

      --
      Filthy, filthy copyrapists!
    21. Re:Not news, just an advert by cheekyjohnson · · Score: 1

      Actually, disregard the last two points. As you said, these people we are speaking of don't even know what they're doing. I agree.

      --
      Filthy, filthy copyrapists!
    22. Re:Not news, just an advert by TheEnigmaticT · · Score: 1

      I'd agree with you to some degree, but we've also been putting our money where our mouth is: The Witcher 2 will be available on GOG on launch day (17 May 2011) with absolutely no DRM. We still think it's a better solution than trying to hijack someone's computer and force it to act in ways they may not intend. --TheEnigmaticT GOG.com

      --
      TheEnigmaticT www.gog.com
    23. Re:Not news, just an advert by arkhan_jg · · Score: 1

      it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates. want to sell their property after they're done with it.

      Modern DRM isn't about preventing piracy. It fails spectacularly at that. Not is it about preventing casual no-skill copying (a simple cd-check does that). Those one-use install codes that create an online account? And the constant online checking you're logged in with that account? The 3x install limit via online activation?

      These are about blocking resale. You buy a book, a DVD film, a 360 game. You can sell it on after you're done with it. PC games? Stuck with it. Well, until the authorisation server goes down, and then you've got a worthless bit of plastic.

      Online download services? Well, steam doesn't even let you give the password to your brother or your wife, and you can't login twice at the same time. So say I have a copy of TF2, and a copy of COD whatever. If they're retail disks, at least I can play one even with the DRM, and the other can play the other online too.
      Buy the same games on steam? Now you can't. One game at a time. Plus you get whatever studio DRM, such as always online (no offline mode!) or install limits on top too these days.

      GOG may be selling DRM-free old games, but I already have those - been gaming a looong time. But despite having a good gaming PC, I mostly suck it up and play on the 360 for new games, inferior graphics and clumsy controller and all because I'm simply sick and tired of the goddamn hassle of PC gaming and the ever tightening restrictions.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    24. Re:Not news, just an advert by Tom · · Score: 2

      And what's wrong with that? My friends and I lend each other books, movies, etc. all the time. If I buy a game, why can't I lend it to a friend when I'm done playing it?

      If you want to become a billionaire really quickly, come up with a DRM scheme for books and movies and the content industry will pay you anything for it. The only reason you can lend books and movies is that they don't have DRM, not because the publishers are fine with it.

      --
      Assorted stuff I do sometimes: Lemuria.org
    25. Re:Not news, just an advert by 0111+1110 · · Score: 1

      If you lend a console game then you can't play it at the same time.

      Unless you make a copy and lend that. I've never played a console game but aren't they mostly just DVDs? I'm somewhat surprised they don't still use proprietary ROM cartridges or some fancy read only holographic memory chip. Some storage device that is so unique that the only way to "copy" it would be to physically hack the hardware and dump the data to a more traditional device.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    26. Re:Not news, just an advert by PhilHibbs · · Score: 1

      Even someone who only has minimal knowledge of how to work a computer can figure out how to install a crack (especially considering that there's instructions).

      I disagree. Not all cracks come with instructions, some of them are in .rar files which a lot of people will just scratch their head at, and some people only know how to click on icons. A .rar file sitting in whichever directory they last used to download a file (which may be My Pictures, for instance) will sit there doing nothing while they wonder why their game still isn't working after downloading the crack. This is ordinary people we are talking about here.

    27. Re:Not news, just an advert by billcopc · · Score: 1

      DVDs cannot always be perfectly copied, there are certain tiny pieces of information that can be read but not written by any burner, such as the BCA, or PMSN on Blu-Ray discs. It is also possible to check the angular positioning of a sector on certain devices (Xbox 360), something that simply cannot be trivially duplicated on a burner, which typically does not offer any control over a sector's angle and will vary from one batch of media to the next.

      So, yes, console games are mostly just DVDs, but since they do not need to interoperate with every computer in the world, they are free to implement their own additions to the medium and reader, which specifically hinder duplication efforts.

      --
      -Billco, Fnarg.com
    28. Re:Not news, just an advert by Seumas · · Score: 1

      Ever heard of a "little" game called The Witcher and The Witcher II?

    29. Re:Not news, just an advert by Jaysyn · · Score: 1

      The real litmus test for what you just stated will be when The Witcher 2 is released. GoG is (partially?) owned by CDProjeckt & they are selling the next installment of the Witcher series sans DRM.

      --
      There is a war going on for your mind.
    30. Re:Not news, just an advert by Jesus_666 · · Score: 1

      Of course that could also be interpreted to mean that they are maximally impacted by piracy (the games they sell are already widely distributed and have been for quite some time). Yet they are profitable.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    31. Re:Not news, just an advert by Anonymous Coward · · Score: 0

      I am a big fan of GOG.com, but I am not so blind to fail to notice that this whole article is just an advert for them.

      I was a fan of them before, but when they pulled their site down, then said they closed.... to then reopen and say "haha it was just a joke!" then that's when they were added to my list of blocked websites, we don't need idiots who do this kind of crap to take our money, i'll happily give my money to someone who doesn't do such pranks to get attention...

    32. Re:Not news, just an advert by Anonymous Coward · · Score: 0

      As a cynic, I suspect this will work quite well for them, just as the Humble Indie Bundles have sold very well -- because it's a gimmick that a lot of people agree with for political reasons. A not insignificant number of people will probably buy The Witcher 2 who might otherwise not have bothered with it at all, simply because they want to support the DRM-free message. If everyone started doing the same thing, those political sales would be diluted, the whole concept would lose its novelty value, and piracy rates would doubtless rise far enough to put a swift end to any such larger-scale experiment.

      Which isn't to say that I think it's a stupid idea or a bad thing! It's great and I hope they are rewarded with a decent profit.

    33. Re:Not news, just an advert by TheEnigmaticT · · Score: 1

      There's a certain truth to this, too. But we've had phenomenal luck with the gaming community supporting us and staying away from pirating our games. We think if you work hard at making a game seem like a steal at the price you're selling it, folks are less inclined to actually, you know, steal it. :D

      --
      TheEnigmaticT www.gog.com
    34. Re:Not news, just an advert by krazytekn0 · · Score: 1

      I don't think that's altogether correct. I remember reading in several different places how book publishers think it should be illegal to trade, lend or resell their books.

      --
      Not all life is cyber. Extra Income
    35. Re:Not news, just an advert by metacell · · Score: 1

      Well, on the one hand, the lack of DRM will make it slightly easier to pirate (but only a little, since DRM:ed games are cracked within a day). On the other hand, the lack of DRM could lead to increased sales since it makes the product more convenient for the people who buy it. I wouldn't be that surprised if the latter had a larger effect than the former.

      There's a Canadian study showing that music piracy has virtually zero effect on sales, a japanese study showing that animé piracy has a small positive effect on sales, and a number of studies from different countries showing that the people who pirate the most music also spend the most money overall on music, so it's not so far-fetched.

  16. Worse than Piracy by DigiShaman · · Score: 2

    I can't stand DRM, and piracy is too much of a PITA to bother. Games are not that valuable for me to pirate, hack, crack...whatever. No, I'll just go back to my old games I used to play 6+ years go. Still plenty of replay value in them.

    --
    Life is not for the lazy.
    1. Re:Worse than Piracy by Anonymous Coward · · Score: 0

      Good idea. I'll just activate them on the... that's funny... it's not working.

    2. Re:Worse than Piracy by Anonymous Coward · · Score: 0

      You obviously never played pre-DRMed games. That is sad.

    3. Re:Worse than Piracy by CrashNBrn · · Score: 1

      Sounds about right. I got a $50 gift Certificate for Best Buy. Narrowed it down to one or two games, and then took a good look at one of them: Settlers 7 by Ubisoft --- Requires constant internet connection on the back of the box. Put all of them back.

      Maybe I'll play CIV4, or tweak some of my old DungeonSiege mods --- I never did play through that a second time with the expansion's extras.

      At my age, DRM is not "driving me to piracy", but I will vote with my wallet for sure. Games just aren't that important. I'll find a cheap old game, or something I already own that I want to mod or play again.

    4. Re:Worse than Piracy by surzirra · · Score: 1

      I vote with my wallet, too. The big name games are really tempting, but I find myself paying for DRM-free indie games. The worst game( in regards to DRM) that I've paid for in the last few years would be Minecraft, which requires a one-time login to play single and always a login for multiplayer.

    5. Re:Worse than Piracy by damiangerous · · Score: 1

      Computer games have been DRM'd almost as long as computers have been consumer items. I remember using nibblers on Commodore 64 and Apple II floppies in the early 80's. Not to mention the "Type in the X word on page Y" systems.

    6. Re:Worse than Piracy by DigiShaman · · Score: 1

      There's a big fat difference between passive DRM and active DRM that phones home periodically and installs root-kits.

      --
      Life is not for the lazy.
  17. What is the deal with software vendors nowadays? by Anonymous Coward · · Score: 0

    Every cots package I buy either wants to sell me more shit via in-app crap, calls home constantly or is just annoying and a waste of time. I purchased some games for a present that required online activation..a year later I went to install it and the activation failed because the *reseller* of the game went out of business.

    WTF even newer nero was loaded chalk full of crap the last time I looked... People need to stop being greedy and paranoid... I am doing my homework from now on before buying anything... Rediculous.

  18. Piracy to dodge DRM vs. piracy to avoid paying by Anonymous Coward · · Score: 0

    If people were "against" piracy but felt driven to avoid DRMed products, wouldn't they buy the product in question and then pirate a DRM free copy?

    I mean, the dilemma "Would you rather pay money and get a broken insecure piece of crap, or download a working cracked copy for free?" is a false one. You can pay money and then crack it. You can pay money, ignore your legally bought copy, and then pirate a copy. DRM might justify anti-DRM circumvention or piracy as the quickest means to do so, but it doesn't justify not paying in conjunction with however you choose to dodge the DRM.

    Personally I have no problem with piracy, knock yourselves out, but DRM isn't driving anyone to piracy who isn't already okay with piracy from an ethical standpoint.

    1. Re:Piracy to dodge DRM vs. piracy to avoid paying by Unkyjar · · Score: 1

      Well, it appears that most of the comments are from people who bought a game and were annoyed that they also had to download DRM cracks.

      So yes, many people do pay money and crack it.

    2. Re:Piracy to dodge DRM vs. piracy to avoid paying by cheekyjohnson · · Score: 1

      You can pay money and then crack it.

      And then you'd be supporting the company that used the DRM. By continuing to support them, it probably won't get better, and it may even eventually get worse.

      but DRM isn't driving anyone to piracy who isn't already okay with piracy from an ethical standpoint.

      Except people who think it would be worse to support DRM.

      --
      Filthy, filthy copyrapists!
    3. Re:Piracy to dodge DRM vs. piracy to avoid paying by thrash242 · · Score: 1

      If people were "against" piracy but felt driven to avoid DRMed products, wouldn't they buy the product in question and then pirate a DRM free copy?

      If it wasn't just a lame rationalization for wanting to get games for free, then yes. I doubt very many people that pirate games "because of DRM" buy the game, because they just want to get it for free and they feel better about themselves if they can rationalize it.

      If you choose to not buy something because of DRM or whatever else, that's fine, but then you aren't entitled to then play and enjoy the game. If you play it anyway, then you're just a hypocrite and a leech on those who do buy it legitimately.

    4. Re:Piracy to dodge DRM vs. piracy to avoid paying by judeancodersfront · · Score: 1

      But most pirates don't go on to buy the game as seen by piracy rates. For example the sales of Crysis never caught up to the number of torrents from the first year.

    5. Re:Piracy to dodge DRM vs. piracy to avoid paying by Unkyjar · · Score: 1

      Many does not mean all people for all games.

    6. Re:Piracy to dodge DRM vs. piracy to avoid paying by 0111+1110 · · Score: 1

      If you choose to not buy something because of DRM or whatever else, that's fine, but then you aren't entitled to then play and enjoy the game.

      Why not? Maybe I think I am entitled to play the game, but not to enjoy it. That is easy enough these days with all the dumbed down console ports. I played Crysis 2 for about 15 minutes before nearly falling asleep. I'm sure it's great fun for the console kiddies, but I found it dreadfully boring and rather ugly as well. I wouldn't buy that game even if it were DRM free. The best copy protection, perhaps the only truly effective one, is to make a boring, crappy game. And game developers these days seem to be quite proficient at that.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    7. Re:Piracy to dodge DRM vs. piracy to avoid paying by metacell · · Score: 1

      I'm in my 30's and reasonably well off financially. I pirate some games and buy others, and I'm happy to support the people who can't afford games. If some kid or student can't afford it, I think it's better they pirate than do without. It's not like I (or the game publisher) lose anything if they can't afford to buy the game anyway.

    8. Re:Piracy to dodge DRM vs. piracy to avoid paying by metacell · · Score: 1

      Because most people pirate dozens of games and only play one or two of them. It's just so easy and convenient to pirate - just click a link on Pirate Bay, and then click OK on the dialog box that your BitTorrent client pops up. When you're out of disk space, just delete the games you tired of after five minutes, or, in most cases, didn't even bother to install.

      I can honestly say there's no chance in hell I would have bought most of the games I downloaded. But since I became an adult and got a steady income, I've bought most of the games I've played for more than an hour.

      It's meaningless to compare the number of sales to the number of pirate copies. The number of pirate copies has no relation to the number of potential customers.

  19. DRM drives me to buy console versions by YesIAmAScript · · Score: 1

    Which I think the developers know and don't mind much at all.

    If I play it on a console I don't get malware on my PC.

    I didn't buy Starcraft 2 because of the whole "you don't own it" issue.

    I try not to buy games on Steam because the more games you buy on Steam, the more you stand to lose if Valve decides to cut your account off. If they cut you off because of a dispute over one game, you lose the ability to run all the games you "own". At least with other DRM schemes I don't stand to lose everything over one game, I might lose it but I can still run my other games.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:DRM drives me to buy console versions by JWSmythe · · Score: 1

          Nah, that'd never happen...

          Well... Unless you were one of the victims of Stargate Resistance. Stargate Worlds was well publicized, and then put on the same dev cycle as Duke Nukem Forever. When Stargate Resistance came out, the general noise said that if there was enough interest, it would help push development on Worlds.

          I bought it soon after it came out. I found that for whatever reason, it would crash my computer. Nothing else would. Turned out it was some obscure bug in the video driver, and the current driver (and every upgrade from there) didn't work. Finally I found the solution, roll back to a much older driver, and the problem went away.

          I got about 12 hours of gameplay in over a couple months. Then the announcement came out. The game was no more. $19.99 for a dozen or hours of gameplay? Great.

          I really prefer knowing that I own a disk, and I can play all I want. If it has an online mode where I can play against other players, cool. But when the day comes that they don't support it any more, I can play offline as long as I want. And if my disk gets damaged or lost, ya, I can go download a copy and keep playing.

      --
      Serious? Seriousness is well above my pay grade.
    2. Re:DRM drives me to buy console versions by tepples · · Score: 2

      If I play it on a console I don't get malware on my PC.

      Consoles have DRM to shut out unlicensed developers. A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

      I try not to buy games on Steam because the more games you buy on Steam, the more you stand to lose if Valve decides to cut your account off.

      How is Xbox Live Arcade any different?

    3. Re:DRM drives me to buy console versions by Kalriath · · Score: 2

      Consoles have DRM to shut out unlicensed developers. A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

      The 360 does not. You can get indie games all you like via the XNA Creator's Club. You can even peer-review, play-test, and help translate them.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:DRM drives me to buy console versions by Anonymous Coward · · Score: 0

      Because if your XBL account is terminated you don't lose your games, just the right to play them online.

    5. Re:DRM drives me to buy console versions by judeancodersfront · · Score: 1

      XBLA has an indy section. Trust me, they allow some really crappy games so I don't think anyone is shut out.

    6. Re:DRM drives me to buy console versions by Anonymous Coward · · Score: 0

      xna != real development..it's sandboxed heavily.

    7. Re:DRM drives me to buy console versions by tepples · · Score: 1

      The 360 does not.

      Then what's the difference of a PS3+Wii owner between buying a gaming PC to play indie games and buying an Xbox 360 to play indie games?

      You can even peer-review, play-test, and help translate them.

      Unless they include things that Microsoft doesn't like. There are RPGs that can't be made for Xbox Live Indie Games because Microsoft has an explicit rule against the use of constructed languages in games or even natural languages that aren't the six languages to which the Dashboard has been localized.

    8. Re:DRM drives me to buy console versions by Anonymous Coward · · Score: 0

      I prefer games like quake, where you get a copy of the server too so you can play online still.
      Also open sourcing the game code after a few years is great, because of that games like quake and doom have been updated to run on modern hardware with improved graphics etc, much better than having to mess around with dosbox.

    9. Re:DRM drives me to buy console versions by Anonymous Coward · · Score: 0

      So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

      Most of those guys are untalented un-imaginatvie aspie hacks knocking off someone elses games in the first place. They don't deserve a license...until they can come up with something that isn't derived from something like Tetris or Lumines.

    10. Re:DRM drives me to buy console versions by tepples · · Score: 1

      Most of those guys are untalented un-imaginatvie aspie hacks knocking off someone elses games in the first place. They don't deserve a license...until they can come up with something that isn't derived from something like Tetris or Lumines.

      What does that have to do with Minecraft?

    11. Re:DRM drives me to buy console versions by YesIAmAScript · · Score: 1

      If I play it on a console I don't get malware on my PC.

      Consoles have DRM to shut out unlicensed developers.

      Yes, but it doesn't mess up my PC.

      A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

      I don't play those games.

      I try not to buy games on Steam because the more games you buy on Steam, the more you stand to lose if Valve decides to cut your account off.

      How is Xbox Live Arcade any different?

      I don't (as a rule) buy games on Xbox Live Arcade. I have bought a few games costing about $5, and no full price games. I have less than $60 at risk on XBLA. Also, if MS kills your Xbox Live account, you still can play the games you already own on the console you bought them on. If that console dies, would be as screwed as with Steam though.

      Hey, at least if I buy a game on XBLA I can play it when I want. I have a friend who hasn't been able to play Portal 2 because Valve's servers are overloaded. This is because XBLA doesn't check with the internet before letting you play a game. If it was put on your console, you can play it, MS can't disable it remotely.

      --
      http://lkml.org/lkml/2005/8/20/95
  20. Pipe Dream by Frosty+Piss · · Score: 1

    ...then my boycot is a result of my distrust in them

    A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

    Certainly there has to be a fundamental change in customer service philosophy from the game companies, but I don't think pirated games or non-existent "boycotting" will do it.

    Sadly, simply selling games cheaper, DRM and all, would probably eliminate a huge percentage of the pirated game "problem". $50+ for a game? Obscene.

    --
    If you want news from today, you have to come back tomorrow.
    1. Re:Pipe Dream by Darinbob · · Score: 1

      And the software makers know this. They know that they have a huge number of customers that will buy the games anyway, no matter the restrictions. As long as it's not too in-your-face they're happy. They'll lose the old school people who like to keep around games for a long time, but when most of the market just wants to play the game a few times with friends and then throw it away they won't care that they're only renting a game. Sometimes they'll even defend DRM by saying it's so convenient to download instead of going to the store.

    2. Re:Pipe Dream by MeateaW · · Score: 1

      you think $50 dollars is bad?

      try paying $90+
      ($110 for xbox RRP).

      Oh, sure its AUD, but we aren't 60 us cents to our dollar anymore, we are in fact 1.05 us buys 1 AUD as of yesterday.

      *Spit*

    3. Re:Pipe Dream by Anonymous Coward · · Score: 0

      ...but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

      Sweet mercy, someone actually said it! THIS is what isn't being talked about. I used to be a rampant pirate until malware evolved from simple random malice into big business. Torrents are infested with all sorts of pests. Pirating a game is no longer a casual affair. It's dangerous, requires savvy and, frankly, far too much effort.

      Services like Steam and GOG.com have further dissuaded me because if I wait long enough, that game will be discounted to an agreeable price. So which would I prefer? Spend $15-25 on a decent game from a reliable source or a few hours and risk my data being compromised?

      "Sticking it to The Man" by pirating sounds really nice on paper, but it is neither morally defensible or prudent these days. What is so important or compelling about Game X that we're willing to cede the moral high ground along with our system security? It seems hypocritical to call DRM "malware" on the one hand while on the other wading into the warez cesspool. Instead, why don't we focus on investing our hard-earned scratch supporting distribution mediums, developers and even publishers that do right by the customer?

    4. Re:Pipe Dream by jfengel · · Score: 1, Informative

      > $50+ for a game? Obscene.

      Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

    5. Re:Pipe Dream by judeancodersfront · · Score: 1

      So how do you explain $1 Android games that have piracy rates of over 50%? People pirate because they don't want to pay......anything.

      As for game price $50 is a good deal compared to other forms of entertainment like movies and live theater.

    6. Re:Pipe Dream by Frosty+Piss · · Score: 2

      Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

      Yes. The game companies made their money back at a fraction of that $50 to $100. Of course they are entitled to make a profit. And, indeed, they are making an obscene profit, specially for a game you don't even own!

      --
      If you want news from today, you have to come back tomorrow.
    7. Re:Pipe Dream by Culture20 · · Score: 2

      ...then my boycot is a result of my distrust in them

      A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

      Then they don't know what a boycott is. The only new game I've played between Mechwarrior4 and Current (on the PC) is Battlefield2, and that was on a dedicated system. I gave up on PC games after MW4 because it wouldn't work with any CDROM drive I owned. I gifted it to a friend. He doesn't talk to me these days.

    8. Re:Pipe Dream by Anonymous Coward · · Score: 5, Insightful

      l2 play games. dozens of hours is most definately a thing of the past. now they want you to spend $50+ for a game that you can completely conquer in 6-8 hours. back in the day games were created that took so long to complete you just plain never got around to it, now the company spends eleventy billion dollars on 16 minutes of cinematic footage that, if you're honest the vast vast majority of you press every button on your controller or keyboards to skip it. we need less "video cut scene designer guy" and way way way less "poorly trained sales/management types that think theres actually some kind of effective drm available on this planet/ greedmaster guy" and replace those with "guy who makes the character actually walk properly on the ground and not slide like gumby guy", "old timey manager that understands that you make a quality product and people will want to give you their money instead of having to trick them", and a S--t Ton more cowbell

    9. Re:Pipe Dream by Anonymous Coward · · Score: 0

      As someone who makes games for a living, yeah, it's obscene since most games are fewer than 4 hours and are so insultingly bad that you ought to get paid to play them.

      If companies want people to buy their games, they should treat them with respect and make games worth playing at durations that aren't bordering on 'demo' status.

    10. Re:Pipe Dream by Anonymous Coward · · Score: 0

      Including DRM is not up to the actual *game developer studios*, they'd rather implement real features of course.

      The collective publishers' fear that they will loze gazillions of money because they DID NOT include DRM drives this kind of madness.

    11. Re:Pipe Dream by Anonymous Coward · · Score: 0

      Few dozens hours is now rare case. One dozen is more likely.

    12. Re:Pipe Dream by 0111+1110 · · Score: 1

      As for game price $50 is a good deal compared to other forms of entertainment like movies and live theater.

      And how does it compare to a completely DRM-free version that is also free as in beer? Still a good deal?

      I am thinking of this scene from The Insider:

      So, what you're saying is it wasn't enough to fire me for no good reason. Now you question my integrity? On top of the humiliation of being fired, you threaten me? You threaten my family? It never crossed my mind not to honor my agreement. And I will tell you, Mr. Sandefur... and Brown & Williamson too - fuck me? Well, fuck you!

      Great movie. The last sentiment is how I feel about DRM being shoved down my throat. They act like I don't have a choice. They act like their DRM is going to stop me from playing their stupid game. And they expect me to actually go out and pay for the privilege of getting fucked? Sorry. I'm not that much of a masochist. Damn right I am going to download the superior cracked version instead of their DRM-laden piece of shit. And I'm proud of it. The last game I bought was I think pre-millenium. Once the DRM became so "good" that I couldn't make backup copies of my discs any longer I stopped buying software completely. Nowadays I'd rather crack the software myself than pay for DRM infested crapware. It may be more expensive in terms of my time than just handing over the money, but (1) it will be a lower quality product and (2) it feels too much like blood money to me. I won't contribute one cent to the asshole publishers who package malware with their product for no good reason at all.

      Another problem they have gotten themselves into is that people like me who used to be paying customers have become habitual pirates solely due to all their DRM. Now I'm so used to not paying for software that I don't know how I'd feel if a publisher with software that I wanted offered a DRM-free product. I suppose I would pay for it, but it would feel very weird. Hell, it has been like 10 years! Once something becomes a habit, well good luck fighting it. Even buying laws won't help you at that point.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    13. Re:Pipe Dream by daid303 · · Score: 2

      Which is why I started to buy indie games. Steam has a huge selection of them, and they are more around 1$ per hour of gameplay. If they have DRM then it's only a key or something (which steam provides automatically)

      And if you are cheap, wait for the Christmas sales on steam.

      Games I really enjoyed the last half year:
      -Super meat boy
      -Revenge of the titans
      -Amnesia
      -The void (one of the weirdest games I played)
      -Starcraft 2

    14. Re:Pipe Dream by Seumas · · Score: 1

      Getting dozens of hours of play out of a game is pretty rare, these days. The length of most games tend to be somewhere in the four to eight hour range, for $60 (plus tax). On the PC, some games are still $50, but that's becoming uncommon.

    15. Re:Pipe Dream by Seumas · · Score: 2

      Homefront was $60 and took less than four hours.
      Bulletstorm was $60 and took six or seven hours.
      There's a Battle for LA game that sells for $10 on Steam and takes about 30-45 minutes.

      And, when you look at conversations on gaming websites about length and price of games, they tend to react favorably. Often, the comment is "I have a busy life, so I don't get much time to play games, so I don't want to pay $60 for a game that I don't have time to finish". It's kind of baffling to me. It's like saying that long books are stupid, because they take too much time to read, so you'd rather pay full price for cliff notes.

      Of course, plenty of games sputter out by the end of just a few hours, so you wouldn't want a lot more game that is nothing but repetition or padding. And worse, most current games that are more than eight or ten hours are only that long, because they have added two hours of collecting flags, an hour of collecting orbs, and three hours of kicking a guy in the balls 30,000 times to get an achievement. Not actual value-added game play. Just trivial bullshit to substitute for content. But they wouldn't dare consider selling a shorter game of good quality at lower price, so a game that you can sink hundreds of hours into is $60 and a game that takes four hours is $60. Go figure.

    16. Re:Pipe Dream by Anonymous Coward · · Score: 0

      > $50+ for a game? Obscene.

      Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

      If the games aren't priced at $50 each then more people could buy them, resulting in more money for the creators right? Think casual games that aren't over priced before you argue that it wouldn't result in more people buying. Remove the DRM and price the game reasonably.

      The problem is companies look at the numbers and not the customers. They see that the game isn't selling after they add awful DRM to it, over price it, and release it in a rush full of bugs. Then they notice people pirating the game on torrent sites and blame pirates for being greedy instead of trying to listen to the reason behind it.

      Too bad all those companies care about is money, the people who code the games and truly create it hardly get anything and the CEO has more money than he could ever use to snort his drugs.

    17. Re:Pipe Dream by gl4ss · · Score: 1

      just throwing artist hours at it is easy. just throwing some random hours at it is easy. doing worlds isn't easy, remember the old origin punchline "we create worlds"? and they really did. what is not easy is coming up with some original content. it is obscene when the product has no originality at all and doesn't deliver on the promises.

      which is the real problem with going into a store and picking up a random game: you're going to end up with shit. I don't have a problem with my money going to some guys who will probably make another nice good game, but I do have a problem with giving a penny to the totally industrialised no-imagination at all guys. and I used to took a bus(about a hour ride both ways) just to get to see if there was new games on the shelfs when I was a kid(when I had procured some money).

      also: everything in connection to creating games has gotten cheaper in the 20 years I've put money to pc gaming. yet the budgets have only gone up and game pricing is the same. even though shipping the game costs maybe 1/4 of what it used to, even less if you count against multi-disc games.

      even bethesda has now succumbed to this, fallout: nv is essentially the same engine with about the same features that shipped in morrowind, except in morrowind there was much more scripting and love put to the world itself. it's like if they're not even trying to do more than level packs now, when they used to do things that couldn't be said to have levels at all.

      and another thing: starcraft 2. who the fuck cares if it took 100 million to make if it is just starcraft 2 modded to warcraft 3 engine with a story that's not even half finished.

      --
      world was created 5 seconds before this post as it is.
    18. Re:Pipe Dream by Anonymous Coward · · Score: 0

      > $50+ for a game? Obscene.

      Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

      Yes.

    19. Re:Pipe Dream by Anonymous Coward · · Score: 0

      A few dozen? What recent game are you talking about?

    20. Re:Pipe Dream by Anonymous Coward · · Score: 0

      You may be surprised to learn that not all titles have massive movie studio levels of development. Most use off the shelf engines, use a small number of developers for AI rules, 2 or 3 artists and a music man. That's it. Worked for EA for 15 years, and this is pretty much how it goes most of the time. There are more "managers" in development teams than skilled people.

    21. Re:Pipe Dream by Anonymous Coward · · Score: 0

      Maybe if they stopped paying thousands for the DRM they could save a little money and drop the price, increasing profit.

    22. Re:Pipe Dream by 0111+1110 · · Score: 1

      even bethesda has now succumbed to this, fallout: nv is essentially the same engine with about the same features that shipped in morrowind, except in morrowind there was much more scripting and love put to the world itself. it's like if they're not even trying to do more than level packs now, when they used to do things that couldn't be said to have levels at all.

      FO:NV was developed by Obsidian and published by Bethesda. Bethesda is both a developer and a publisher but in this case they were only wearing their publisher hat. Bethesda did supply the engine (based on a commercial engine which Bethesda bought the license for), but most of the game elements are pure Obsidian.

      I never much cared for Morrowind. I haven't liked any Bethesda game since Daggerfall. They were a different company then with a different owner and very different developers. Morrowind happened during the transition between the old company and the new one. So many of the same developers still worked there I think, but I still was never happy with it.

      OTOH, I really like Fallout: New Vegas. That's a game that I would definitely buy if there were a DRM free or at least DRM lite version for sale. Great writing. Great atmosphere. Clever and interesting story. Good game mechanics. All the things that Bethesda is not capable of. Well they used to be able to do game mechanics and atmosphere, but they could never do story or writing. AFAIK Obsidian is the only computer game company with decent writers.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    23. Re:Pipe Dream by guruevi · · Score: 1

      At least with Blizzard you can say they put effort in their games and they continue developing it even after they're finished especially hen you compare it with eg. EA who just releases patches every year and brands it as a new full-price game.

      Starcraft 1, Warcraft 3 and now Starcraft 2 are all great games and they continue being fun and playable 10 years down the line without needing to purchase again and again. The Activisioning of Blizzard certainly had it's downsides with SC2 being released in 3 parts but their various online levels and user content are definitely worth the price and the collector's edition doesn't just include a DVD and a metal case (looking at you Halo).

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    24. Re:Pipe Dream by metacell · · Score: 1

      A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

      Hm? If you go to a BitTorrent site and download cracks from one of the release groups, you're safe. Pirate Bay also has little icons for Trusted and V.I.P users.

      And you can always join a closed network or BitTorrent site, where only high-quality warez are posted ("high quality" meaning the crack/rip is competently done, not that the original product is necessarily of high quality ;-) ).

    25. Re:Pipe Dream by metacell · · Score: 1

      I've downloaded software from BitTorrent hundreds of times, and only found confirmed malware once (a keylogger).

      Antivirus programs report cracks as malware, though, since it's the same thing from the software vendors' perspective. The solution is to ignore the antivirus warnings and make sure you get the crack from a reputable source - like a known release group. Their reputation is the only reason they're in this game - they don't earn any money from cracking.

    26. Re:Pipe Dream by Anonymous Coward · · Score: 0

      Yeah, I don't get the number of people that say games are too expensive. When you look at all the man-hours that went into development, plus the number of hours you'll actually play it, even for short games it's a pretty good entertainment hours to dollars spent ratio.

      And even if you do find it too expensive, they drop in price pretty quickly these days. Plus you can get some crazy Steam sales.

    27. Re:Pipe Dream by metacell · · Score: 1

      Because people download games to try them, or download a bunch of games in a package to get the one they want and throw the rest away.

      A 50% piracy rate just means there is one illegal download for every sale. The number of illegal users per illegal download is probably very low.

    28. Re:Pipe Dream by tuppe666 · · Score: 1

      "Revenge of the Titans" a nice surprise in Humble Bundle 2(Humble Bundle 3 Out Today) is still in active development, and this has extended the gameplay for me. Puppy Games are offering an Ultrabundle of their ealier games now cheaply. Although nothing like as polished as ROTT, they are very much the same modern retro styling as ROTT.

    29. Re:Pipe Dream by VGPowerlord · · Score: 1

      Last time I checked, the Potato Sack Indie bundle sale was still going on (it's a PORTAL TWO promo, but Portal 2 doesn't launch for another 6 days, 23 hours, and 29 minutes.). That has both Amnesia and Super Meat Boy in it.

      I can't check steampowered.com from here, so I can't say whether or not the sale it over yet.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    30. Re:Pipe Dream by Risen888 · · Score: 1

      A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway

      I don't know about "a lot of people," but certainly not me.

      Sadly, simply selling games cheaper, DRM and all, would probably eliminate a huge percentage of the pirated game "problem". $50+ for a game? Obscene.

      Really? I've got no problem paying $50 for a good game that I'll get hundreds of hours out of. I think that's a great deal, especially when you're looking at something like GTA4, where the production that goes into the game is pretty close to "Hollywood film" level, or Civ5, where the replay value is pretty much infinite. I paid $50 for the pre-release of Civ4, and played that fucker for hundreds of hours over four years. Probably broke down to $1/hr. Bargain.

      But if a company refuses to sell me a product under terms which are agreeable to me (DRM-free, playable on Linux even if it's through Wine) then I'm just not interested.

      --
      Hey, I finally got my first freak! Took you long enough!
    31. Re:Pipe Dream by Risen888 · · Score: 2

      Are you kidding? I just beat San Andreas last month. I then promptly went out and bought a used copy of Liberty City Stories, which, while I don't expect it to take me another six years to beat, will undoubtedly give me way more than my money's worth of play time.

      Then there's stuff like Civ, which is pretty much infinitely replayable.

      Are you just playing shitty games?

      --
      Hey, I finally got my first freak! Took you long enough!
    32. Re:Pipe Dream by damiangerous · · Score: 1

      Personally I'm playing Civ 5 and Dragon Age right now. The former I expect to get hundreds of hours out of. If you're buying games, playing them for less than a dozen hours and never touching them again you need to work on your selection skills because you have no one to blame but yourself. Even if you're into FPS, then you should be choosing something whose multiplayer you will keep returning to (for me, TF2).

    33. Re:Pipe Dream by damiangerous · · Score: 1

      I paid $50 for the pre-release of Civ4, and played that fucker for hundreds of hours over four years. Probably broke down to $1/hr.

      Did you by any chance skip your math classes to play?

    34. Re:Pipe Dream by Risen888 · · Score: 1

      No, but I must have skipped typing. That should have read "$1."

      --
      Hey, I finally got my first freak! Took you long enough!
    35. Re:Pipe Dream by Asmodae · · Score: 1

      Mechwarrior 4 is free these days: http://www.mektek.net/projects/mw4/download.html

    36. Re:Pipe Dream by Cardhu · · Score: 1

      "... a few dozen hours of play ..."

      More like 5 to maybe, just maybe, 10 hours of play for the single player campaign. One should get 40 to 100 hours just for the single player campaign alone. That is the difference between formula bug-riddled piecework like Call of Duty: Modern Warfare 2 versus games with real substance like the Elder Scrolls series, The Witcher, and the Metal Gear series.

      So yes, absolutely, paying $50 to $60 for 1/20th to 1/8th of of a real product is an obscene rip-off.

      --
      - Cardhu
  21. Bioware just dropped the ball this weekend by Anonymous Coward · · Score: 3, Informative

    DRM for the DLC of Dragon Age Origins has been preventing users from playing the game since Friday. The verification servers are having an issue preventing authorization. Still no fix in sight.

    Meanwhile all of the pirates are playing without issues.

    1. Re:Bioware just dropped the ball this weekend by Anonymous Coward · · Score: 0

      Bioware/EA DLC is a royal pain. Every little piece has to be activated separately, there are loads of activation problems and they ask for an excessive amount of personal information if you try to buy it. When they make it this cumbersome and annoying to actually buy something, they have no legitimate reason to complain about piracy.

    2. Re:Bioware just dropped the ball this weekend by The+Moof · · Score: 1

      Yes, yes it has. And there is actually a fix from EA that got mine working again. EA literally tells you to turn of the DLC authorization DRM.

      Here's the link: http://support.ea.com/app/answers/detail/a_id/218

  22. Steam by Anonymous Coward · · Score: 0

    Someone should tell Valve. I don't think they have noticed a big impact on Steam yet.

  23. Pretty much correct by PhrostyMcByte · · Score: 3, Informative

    I have a friend who couldn't play some game -- I believe it was Assassin's Creed 2 -- because his internet is so unstable that he's lucky to have an uninterrupted connection for more than 15min. Unfortunately the game's DRM required a constant internet connection, and he got pretty fed up and decided to return the game. After a while he got around to trying a cracked version and was able to enjoy the full game without any interruptions. I think he just went straight to downloading for the next game they came out with, because he didn't feel like doing any research to find out if it had the same draconian DRM.

    Then again, GoG's point of view is kind of skewed. The great majority of their games are cheap, making them easy impulse buys. Since they're mostly older I bet the majority of people buying them are nostalgic adults who're willing to pay for something they remember as being really great. I kind of doubt the lack of DRM factors much into the decision for most buyers.

    1. Re:Pretty much correct by Anonymous Coward · · Score: 0

      I remember when Assassin's Creed 2 came out with the whole requiring constant internet connection thing. Ubisoft's servers went down for quite some time and nobody could get on to play. The pirated release, which disabled constant online activation, worked perfectly and Ubisoft's forumgoers knew it. Nothing quite says "screw you" to your customers by charging for a blatantly inferior product that pirates are releasing a better version of for free.

    2. Re:Pretty much correct by Anonymous Coward · · Score: 0

      Actually, GOG's choice to not tack on DRM is a factor. In particular, lots of those nostalgic adults already own the game, but buying it again can be easier (whether on the conscience or in work) than trying to get the old discs working. Sure, there's TPB, but GOG is comparatively reputable.
      I have personally not bought off GOG, but elsewhere for similar offers. I've also been unable to play my own bought games because of DRM - for instance, Planescape: Torment required the first disc to play, and the original packaging mechanically broke it.

    3. Re:Pretty much correct by Anonymous Coward · · Score: 0

      You last statement is going to be tested with the release of The Witcher 2 on GOG. However it turns out, it will be very informative for the company, and possibly the entire digital distribution industry as a whole.

  24. bullshit by Anonymous Coward · · Score: 0

    Too much DRM drives people to piracy, not enough allows it. You need to make it just difficult for the average person not to be able to copy it to their friends but not difficult enough that it will accidentally cause problems. You have to make it easier to be a paying customer rather than a pirate. That's all. Acting like DRM-free is the way to go is naive though.

    1. Re:bullshit by 0111+1110 · · Score: 1

      I would have no problem with DRM that just requires a serial# and that doesn't even try to prevent you from backing up your discs. I would have no problem buying such a game. I haven't seen games like that for more than a decade though. It wouldn't solve the resale problem for the publishers though. They can't stop the new owners from using the serial # from the previous owner. So most publishers would never go for it. Intrusive DRM has too many checked boxes for the publishers.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  25. I want to agree, I really do by Benfea · · Score: 3, Insightful

    As a legitimate consumer, I hate DRM with a burning passion because I'm the one getting punished for the actions of pirates, while pirates get to enjoy a DRM-free experience. I want to believe this is true, but unfortunately, I cannot let myself engage in argument from consequence logical fallacies nor indulge in confirmation bias. I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

    Someone please prove me wrong.

    1. Re:I want to agree, I really do by fudoniten · · Score: 1

      You might be right. I suspect it must be a bit higher, but probably not a lot. Well, and the difference would be made up of people who paid for the game, and then 'pirated' it anyway.

      But, regardless, you're hassling your legitimate customers, to no avail. All it takes is one single cracked copy to become available, and the piracy rate will be exactly the same.

    2. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

      Doesn't this mean that DRM isn't effective?

    3. Re:I want to agree, I really do by Elbereth · · Score: 1

      I've heard anecdotal evidence to the contrary, from unrepentant pirates, saying that the only games they legitimately bought were DRM-free (usually quoting some trendy "indie" game of the month), but when those very same developers report that piracy is through the roof for their games (which are usually at bargain bin prices), it's hard to believe that any appreciable number of pirates really are buying the DRM-free games. Sure, some of them do. It's just that you constantly hear the same refrain from certain people: "Oh, I'd buy it if it weren't for the DRM", "I'd buy it if it were cheaper", "I'd buy it if it were ported to Linux" -- and I don't doubt that many of the people who say these things are being truthful -- but for the vast majority, it's just an easy rationalization for their entitlement complex.

      That said, I'm glad that no-CD cracks are available. I fucking hate DRM. Too bad it's so difficult to keep casual pirates from pirating everything in sight.

    4. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      If DRM and no DRM are pirated at the same rate, doesn't that show you that the DRM is hurting consumers for no reason whatsoever?

    5. Re:I want to agree, I really do by Antisyzygy · · Score: 1

      Well. If you would buy it anyway, and its as easy to pirate either way, then why shouldn't the company be catering to people like you by having non DRM software?

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    6. Re:I want to agree, I really do by judeancodersfront · · Score: 1

      It means ineffective DRM is ineffective. There have actually been single player games that went over a year without being hacked but they seem to be the exception. Multiplayer and server side code are still the best solutions for reducing pc piracy.

    7. Re:I want to agree, I really do by judeancodersfront · · Score: 1

      Yea I wouldn't believe them after what happened to world of goo:

      http://www.eurogamer.net/articles/world-of-goo-piracy-at-90-per-cent

      I would bet that most people who pirate don't distinguish based on whether the original had DRM or not. $10 indy DRM free games get pirated like everything else. What a shame and embarrassment to pc gamers.

    8. Re:I want to agree, I really do by hedwards · · Score: 2

      You're wrong, DRM is there primarily to prevent people from selling their games used on the second hand market. DRM against pirates is more or less pure fiction. Most games are cracked within a few days of release, if not before. And only a very small number survive for even as long as a month, if any do.

      Despite what the publishers might say, pirates are unlikely to pay for a copy, chances are if they were willing to do so they already would have.

    9. Re:I want to agree, I really do by S77IM · · Score: 2

      DRM has nothing to do with piracy.

      It has everything to do with eliminating the secondary market and forcing consumers to "subscribe" to media rather than purchase it.

      That's the real motive. Every time you hear piracy mentioned -- for or against DRM -- just repeat to yourself, "DRM has nothing to do with piracy."

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    10. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      I think you're both looking at this from the wrong angle. There are always going to be people that pirate, and there are always going to be people that buy legitimately. Thus DRM is a lose-lose proposition. The game will still get pirated, but it's also going to turn away legitimate buyers who are sick of getting burned. DRM serves no useful purpose other than to make DRM developers rich.

    11. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      you're not being punished for the actions of pirates.. pirates are punishing the actions of control-freak developers who want to retain post-purchase strings on what they 'sell.' You've got your history wrong.

    12. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      hardcore pirates will pirate anything, DRM or not. So why not save the money you would waste on non-functioning DRM and spend it on advertising or better, just keep it in your pocket to cut your losses?

      Captcha: Idealism

    13. Re:I want to agree, I really do by Warma · · Score: 2

      That may be an embarrassment, but 2D Boy still made a million gazillion dollars with a game that was easily available for free, because many people felt that their game was worth the prize they asked for it. Exactly the same is going on now with Minecraft. It simply doesn't matter if a fuckton of people pirate your game, if enough people do decide to pay for it.

      The article also mentions, that another data point, a game with DRM, suffered exactly the same piracy figures. The point isn't that 90% of the population playing the game will pirate it, if they can do it easily. It is that 90% will pirate it. Period. How much different do you think it is with movies or books? How many people will loan those from their friends or the library? How many would pay for them, were there no other way to obtain them?

      By now I am convinced, that only a fraction of people appreciate CULTURE (games/books/movies/music) enough to pay for it. You cannot force the rest to pay for it anyway, so why bother. DRM offers no benefits for neither the company or the customer.

      For reference, these days I own close to 150 games, but many of my friends have bought only a couple. I've discussed this, and the figure was startling for them, as paying for culture sounds alien for them outside some specific titles they appreciate enough (one owns all the Civ games, but nothing else, another owns just Half-Life 2 and some indies). A couple of them are poor enough, that were they forced to buy games, they'd just abandon the hobby entirely.

    14. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

      So, if the piracy rate is the same, the DRM is an utter failure. It doesn't deter the pirates, and seemingly annoys paying customers (looking at the rest of this thread). The fact that non-DRM games are still pirated doesn't really matter, does it?

    15. Re:I want to agree, I really do by 0111+1110 · · Score: 1

      There have actually been single player games that went over a year without being hacked but they seem to be the exception.

      Citation desperately needed here. I've never heard of such a thing. Ever. Are we talking about an incredibly obscure game that no one has ever heard of? In that case it is not a fair comparison because the DRM never mattered. No crackers even bothered to make the attempt. Are we talking about a game from the 1970s or something?

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    16. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      ... I cannot let myself engage in argument from consequence logical fallacies nor indulge in confirmation bias. I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games....

      There is no need to prove you wrong. By your own statement, DRM is not having the intended effect of reducing piracy.

    17. Re:I want to agree, I really do by codegen · · Score: 1

      I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

      If that is the evidence you've acquired, then it says that DRM does nothing to stop piracy, and only seems to penalizes those that don't pirate. Unfortunately there will always be piracy, just as there will always be other dishonest activities. But how much are you willing to penalize the honest people to stop the dishonest? Do you strip search everyone going into a college exam, or do you restrict what they can bring in and punish those that you observe breaking the rules? Part of the problem is that trust has broken down between the publisher and the consumer, in games, in music and in movies. Just as the producers paint every consumer with the same brush, the consumer paints every publisher with the same brush. Celebrities live lavish lifestyles, while the consumers on which they depend scrape by. Most game developers are not the rich celebrities of the music industry and they get sideswiped by the same lack of trust.

      --
      Atlas stands on the earth and carries the celestial sphere on his shoulders.
    18. Re:I want to agree, I really do by YodasEvilTwin · · Score: 1

      I pirated everything -- literally every game I ever played on my PC -- until I discovered Steam. Convenience and cheapness all in one, and what Steam has in the way of DRM is very subtle (apart from games that come with SecuROM or whatever, not Valve's fault).

    19. Re:I want to agree, I really do by Risen888 · · Score: 1

      As a legitimate consumer, I hate DRM with a burning passion because I'm the one getting punished for the actions of pirates, while pirates get to enjoy a DRM-free experience. I want to believe this is true

      Well, it certainly is. You are getting punished, and pirates are not. That's certainly true from even the most cursory examination of the facts.

      DRM-free games get pirated at about the same rate as DRM games.

      That may also be true, but does not preclude the previous statement also being true.

      --
      Hey, I finally got my first freak! Took you long enough!
    20. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

      So, what you're saying is that there is absolutely no point to DRM in games other than to incite rage and frustration for the paying customers?

    21. Re:I want to agree, I really do by IICV · · Score: 1

      I've discussed this, and the figure was startling for them, as paying for culture sounds alien for them outside some specific titles they appreciate enough (one owns all the Civ games, but nothing else, another owns just Half-Life 2 and some indies).

      That's a perfectly natural stance to take; it's only very recently in terms of human development that we've come to decide that "pay first, entertainment second" is supposed to be the proper way of things. For most of human history, the transaction has been "entertainment first, pay second based on how good it is". Buskers and storytellers and other performers have been operating on that business model for, probably, tens of thousands of years.

      This is not to make a value judgment as to which one of them is better (that would be the naturalistic fallacy, after all), but merely to point out that your friends are probably just acting the way their ancestors did.

    22. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      Right, maybe they do, if so you are being needlessly punished, even if you're right and Kukawski is wrong. However, it's trivial to find people who've been driven to pirate things due to DRM.

    23. Re:I want to agree, I really do by heypete · · Score: 1

      I seem to recall that Splinter Cell: Chaos Theory went for some time (about a year or so) prior to being cracked. It's not exactly obscure.

      It was really annoying, as I ended up purchasing it legitimately but ran into trouble playing it on a Windows Vista system (later, once it was cracked, I got the no-cd crack and it worked just fine).

    24. Re:I want to agree, I really do by metacell · · Score: 1

      It's just that you constantly hear the same refrain from certain people: "Oh, I'd buy it if it weren't for the DRM", "I'd buy it if it were cheaper", "I'd buy it if it were ported to Linux" -- and I don't doubt that many of the people who say these things are being truthful -- but for the vast majority, it's just an easy rationalization for their entitlement complex.

      Well, I know for a fact that I have original games sitting on my shelf which I first pirated and then decided to buy legally, when I saw how good they were. But you may very well be right - a lot of people may just rationalise.

      The question is if it matters. Would the cheapskate with a $2000 gaming rig and only 3 legally bought games have bought more games if there weren't pirate copies available? Would he have bought a $2000 gaming rig at all if he didn't know he could get games for free? If "no", the game creator hasn't really lost anything.

      I'm glad that kids, students and other people with little money can get pirate copies of the software they like. What's the point keeping it from them if they wouldn't have been paying customers anyway?

    25. Re:I want to agree, I really do by metacell · · Score: 1

      No, because most pirates download games without ever playing them. It's just so easy, and disk space and bandwidth so cheap, it doesn't matter.

    26. Re:I want to agree, I really do by metacell · · Score: 1

      The article also mentions, that another data point, a game with DRM, suffered exactly the same piracy figures. The point isn't that 90% of the population playing the game will pirate it, if they can do it easily. It is that 90% will pirate it. Period.

      Doesn't that prove TFA's point? There's no use in DRMing a game; it has no effect on piracy, and makes the game more of a hassle for the paying user.

      The "90% piracy" figure doesn't include the people who decided to not play the game at all because of the DRM. Those are the ones which represent a loss to the game publisher.

      In addition to the cost of implementing the DRM, of course.

    27. Re:I want to agree, I really do by metacell · · Score: 1

      You have a very good point. Do you have an article or something which can give the argument more substance?

    28. Re:I want to agree, I really do by Anonymous Coward · · Score: 0

      "I'd buy it if it were ported to Linux"

      Per-capita spending on the humble indie bundle actually bears this one out.

  26. Titel by Anonymous Coward · · Score: 0

    My life story:

    - I don't pay money for games with DRM. (And I do not pirate either).

    - I agree downloading everything is stealing. The reason I am not entirely against piracy is because when I look at the money I spent the last 10 years on games, I spent around $1000 a year. The reason I spent 'only' $1000 a year on games is because I can not afford to buy more. But of all the games released during those 10 years, I probably bought less than 1% with that budget. I really think that kind of money should get me more games since I can't afford to pay for them anyway. I understand not giving away everything for free so as to give people an incentive to spend money, but why keep games away from people who have already spent all they could? Especially when what they spent was a quite large amount of money. This situation makes me think software is overpriced. For the past year I completely stopped buying regular price games (i.e. $40-$60).

    - Games have no content anymore. I miss games where you could do almost everything, had plenty of options... If a game about spaceships was released in the early 90's, you had dozens of ships to choose from and hundreds of weapons. Plus a huge map, with dozens of galaxies, hundreds of systems and thousands of planets. You could probably explore both space and planet surfaces. The same game released today: "5 spaceships! 20 weapons! Hundreds of combinations!!!" and no planet exploration of course...
    And look at all the FPS games released in the last 5 years - all CoD clones (and CoD was probably a clone of something else). Each new FPS game could improve on the old ones, for example: multiple bullet types (i.e. HP, piercing, tracer.,.) could be added, or I don't know, the option of customizing the pockets on your tactical vest... But no, each new game has to be like the previous ones. What's the point of even buying new games then? Oh yeah, the minor changes in gameplay.
    Don't even get me started on modern health systems... Makes you wonder why PS3 fanbois complain GeoHot enabled cheating.

    All these things put me off games in recent times.
    Get me games with no DRM, games that are sold for half the price of today's games, and most of all games with loads of content and I'll start buying again. Guess what: right now, I buy my games on GoG. All games are less than $10, no DRM and since they're mostly 90's games they have lots more content than the CoD generation of players could ever dream of. The graphics aren't as shiny though, but I'm here to play, not watch a movie, so I don't mind the tradeoff one bit!
    But get me a real game, with content, and I'll gladly pay $100 for it. Hell I might be willing to pay $200 if there's loads of content! With a game like that I'll have fun for ages, so well worth the investment.

  27. There's more to DRM than piracy by rsilvergun · · Score: 2

    According to Capcom the PC follow up to Street Fighter IV ,Super Street Fighter IV, was canceled because of lots of piracy. But the sales of SFIV were excellent on the PC. OTOH, there is a vibrant modding community giving away for free costumes and pallet swaps that Capcom charges $1-$3 a pop for...

    Put another way, DRM == Control

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:There's more to DRM than piracy by Anonymous Coward · · Score: 0

      They've also recently added ssf4 for pc to the esrb's site.

  28. Chicken, or egg? by Anonymous Coward · · Score: 0

    "Independent retro games retailer Good Old Games has spoken out about digital rights management, saying that it can actually drive gamers to piracy, rather than acting as a deterrent.

    So which came first? The DRM or the piracy?

    1. Re:Chicken, or egg? by metacell · · Score: 1

      Piracy came first, but DRM may very well make it worse.

      Then why do game publishers still use DRM? Well, it could be because it stops you from (legally) lending the game to your friends, and from (legally) reselling it when you're done with it. It allows the publisher to circumvent your fair use rights and get paid more times for the same game.
      Game publishers have been trying to squash the used game market for one or two decades - they've (unsuccessfully) argued in court that the reseller is infringing their copyright when he/she sells a used game!

  29. Personally don't agree so much by Anonymous Coward · · Score: 0

    Whilst I, along with probably everyone else here, dislikes DRM, it probably doesn't mean much to your average consumer. They're more interested with playing their games than worrying about malware being installed or finding cracks to get the game working (which may also cause malware to be installed).

    So as long as the DRM doesn't destroy the game, such as always requiring an internet connection when your connection is unstable, and in general rather "user friendly", I don't see it as a disincentive to most people. And yes, it does provide some disincentive against piracy since cracks rarely exist within a few days of a game's release, not to mention having to trawl through comments to ensure a pirated copy will actually work.

  30. this is why I migrated to console by PixetaledPikachu · · Score: 1

    This is one of the reason why I shifted my gaming activities to PS3. They can put any kind of DRM crap and limitations on my console as long as it works as intended.

    1. Re:this is why I migrated to console by Anonymous Coward · · Score: 0

      Agreed, but I also extend my tolerance to Steam, because they really got it right. Auth servers that work, an offline mode that lasts weeks if not forever, and unencrypted game files you're free to tweak. They leave competitors like D2D in the dust.

      What really yanks my chain is when I buy a game off Steam but the publisher still left THEIR crappy DRM in, and guess which one is broken crap. I used to think the whole "DRM drives piracy" thing was a lame justification, but then I repeatedly found myself grumbling "If I had warezed this game, it would be perfectly functional, but actually paying for it gave me a nonfunctional game."

    2. Re:this is why I migrated to console by geminidomino · · Score: 1

      They can put any kind of DRM crap and limitations on my [PS3] as long as it works as intended.

      Wow. Of any of the options you could've named, it's funny you went with that one...

    3. Re:this is why I migrated to console by tepples · · Score: 1

      This is one of the reason why I shifted my gaming activities to PS3.

      Say you read about an interesting video game. The graphics aren't as detailed as those of a typical PC game, but the game rules are innovative. Then you find out it's available for PC but not for PS3. Do you just shun the game?

    4. Re:this is why I migrated to console by PixetaledPikachu · · Score: 1

      Wow. Of any of the options you could've named, it's funny you went with that one...

      They have games that I want to play. I can afford the system and games. I don't care about linux on PS3. It's a fine choice by my standard

    5. Re:this is why I migrated to console by PixetaledPikachu · · Score: 1

      to do that I have to Invest on additional gaming system, as my current notebook won't cut it. That would cost me about.. another USD300-600? Buy windows, and probably must deal with DRM and online activation crap. Nah, I'll stick to Super Street Fighter IV on my PS3

    6. Re:this is why I migrated to console by CronoCloud · · Score: 1

      Do you just shun the game?

      Shun isn't probably the right terminology, it's more like one simply doesn't buy it or worry about it, if it's for a platform one doesn't own.

      For example, one of my favorite games is Chrono Trigger, but I don't own a DS, so I don't have the DS remake.

    7. Re:this is why I migrated to console by tepples · · Score: 1

      [An interesting game] is available for PC but not for PS3. Do you just shun the game?

      one simply doesn't buy it or worry about it, if it's for a platform one doesn't own.

      If PixetaledPikachu doesn't own a PC, then how does PixetaledPikachu post to Slashdot? That's one advantage of PCs: everybody owns one, and everybody has the right to code for one. For some developers, this outweighs the genre limitations of a desk environment.

    8. Re:this is why I migrated to console by CronoCloud · · Score: 1

      If PixetaledPikachu doesn't own a PC, then how does PixetaledPikachu post to Slashdot?

      Who needs a PC to post to slashdot? you of all people should know that the Wii and PS3 both have web browsers fully capable of posting to Slashdot. It would probably work with the PSP as well.

    9. Re:this is why I migrated to console by tepples · · Score: 1

      you of all people should know that the Wii and PS3 both have web browsers fully capable of posting to Slashdot.

      I tried Slashdot on my Wii's Internet Channel once. Its JavaScript engine took a minute to finish the front page. And that was before the recent redesign that added even more JavaScript. Is web on the PS3 any faster?

  31. Plus ca change... by Anonymous Coward · · Score: 0

    1995: "I don't want to install a pirated game, who knows what malware came with it?"
    2011: "I don't want to install a non-pirated game, who knows what malware came with it?"

    I generally download a game, try it for a day, then go buy it or get rid of it depending on whether it's good or not. Any legal system that says this is wrong needs to check its premises and not bother me until they have done so.

  32. too late... by dhaines · · Score: 5, Interesting

    DRM didn't drive me to pirate games, it drove me to give up gaming entirely.

    Even on a console, the hassles were just too much.

    Game publishers think they're in the game business. They're in the fun business. If they figure out how to sell hassle-free fun on any of my several mainstream computing platforms, I will give them money. But the longer they fail, the less likely they are to ever interest me again.

    1. Re:too late... by adolf · · Score: 1

      So have you given up on fun or moved onto other endeavors that you consider fun?

    2. Re:too late... by tepples · · Score: 2

      I'm pretty sure the latter. There are plenty of ways to have fun without video gaming.

    3. Re:too late... by Anonymous Coward · · Score: 0

      So have you given up on fun or moved onto other endeavors that you consider fun?

      What do you think, dipshit?

      Just because I quit fucking your mother doesn't mean I gave up pussy entirely. It just means she got fat. It was time to move on to greener pastures. See, his situation with gaming was like that. That was obvious. Your question was stupid. It was not a clever joke or however you will try to play this off. It was the work of a dipshit.

      Why am I not surprised you have spam for a sig. It matches with your level of discourse.

    4. Re:too late... by adolf · · Score: 1

      Having seen my share of people give up on fun as they get older, I'm afraid that I'm not "pretty sure" of anything.

      Hence, the question.

    5. Re:too late... by Anonymous Coward · · Score: 0

      What exactly is the problem on consoles? Other than the fact almost all games are designed around multiplayer anymore and I really only like single player campagins, I dont have a lick of trouble with consoles.

    6. Re:too late... by Anonymous Coward · · Score: 0

      Game publishers think they're in the game business. They're in the fun business.

      Very smart words!

      I hope someone would make a video as analogy to DRM where parent buys a toy to kid and kid can not use it easily or share it with his friends as DRM in the toy is limiting it and making playing hard. Were it like a 50cm chain or somekind locking mechanism what needs a parent to come up with key to unlock the toy every 30 minutes...

      Soon parents who does not understand what DRM really is, would start understanding what it really is.

    7. Re:too late... by Anonymous Coward · · Score: 0

      I'm pretty much here, I don't trust most publishers enough to play their games without a lot of research (I played World of Goo as well as Oblivion after finding them to be without DRM past CD checks, WoG didn't even do that).

      But yeah, I don't buy Sony cause of the crap they've pulled, and I didn't buy StarCraft 2 because of the DRM (no LAN play etc.). I'm not sure if I am going to play Diablo 3 either, which sucks.

    8. Re:too late... by Anonymous Coward · · Score: 0

      DRM was one of the things that drove me to give up gaming. But it's more just a symptom of the real problem.

      In my opinion, the golden age of gaming was 8-9 years ago. That was the time when you could buy a game like Morrowind or Neverwinter Nights, then download amazing quantities of community-made extra content to extend the life of the game. Some of that community content was better than the original game.

      Then the publishers got greedy, and decided they were missing out on a revenue source. Now you can't download free stuff from the community anymore, but you can pay for the privilege of getting "official" (though no higher quality and certainly lower quantity) Downloadable Content.

      Then came Steam and turned otherwise intelligent people into morons (Let's give up all our rights to control what we purchased, because it's convenient!). Now suddenly DRM is no longer about serial numbers and making sure the CD is in the drive, but online authentication, thereby breaking what I consider to be one of the most fundamental rules of computer use: Never use a program that you have to get online to install, because you may become dependent on something that you can't control.

      Now I hear rumors about Diablo III not having LAN play, and we all know exactly why. Because multiplayer over a LAN means they can't make sure that each player has their own legitimate copy, like they can if you have to log into their servers. They are literally refusing to include features in the game because it might hurt their profits. The bean counters are designing the games.

      So what is the real problem? Game developers have stopped developing games. Instead, they're developing utilities to extract money from their customers. The game itself is a secondary consideration. Including or excluding features is decided not by whether they believe it will enhance the gameplay, but by whether it will earn them more money. Why develop a quality game that people will still be playing decades later (Starcraft, anyone?) when they can develop an inferior game (sometimes unfinished even, which is where Downloadable Content comes in) that people will play for a few months then put on a shelf while they await the sequel.

      Please excuse my nostalgic, "good old days" rant. Now get off my lawn!

    9. Re:too late... by PitaBred · · Score: 1

      You might dip into Steam. Of DRM systems, it's one of the least onerous. And given the cheap prices you get when they're having sales, it's really not such a big deal not being able to re-sell the games after purchase.

    10. Re:too late... by Schnapple · · Score: 1

      What exactly is the problem on consoles?

      Can't speak for him but a lot of the console's advantages are eroding.

      - Hard drives have led to mandatory installations and updates. It's "drop the disc in and go" - if there's no patches. Or if it doesn't require an install. Or a new version of the OS. This is more of a PS3 issue than 360.

      - Multiplayer gaming comes with a lot of the same hassles, such as port forwarding and the lag that comes with wireless

      - One-time-use codes at best make used gaming less useful and at worst make the person feel like they're typing in a CD key for activation, one of the things people have left PC gaming because of.

      - XBLA and PSN-purchased games are great and all but they can't be taken to your friends' house and sometimes can't be transferred to a new box.

      - Add-on content which is free on the PC is often a paid feature on consoles.

    11. Re:too late... by ajlisows · · Score: 1

      I understand the frustration with gaming on a computer but.....consoles? Aside from having to use the discs (and lets face it, storage on consoles has just recently reached a point where loading the game to a hard drive is reasonable) what hassle is there in console gaming? I don't game a whole lot...maybe one day a week....but from what I have experienced console gaming is pretty awesome right now.

  33. Bad advertising drives gamers to piracy.... by Anonymous Coward · · Score: 0

    Do you remember GOG's stunt a while back where they acted like they were shutting down but then just redid their website? And that this is an ad for them, as previously noted. I refuse to buy from them after such a ridiculous stunt.

  34. This is easy to prove by Anonymous Coward · · Score: 0

    How many here have bought a game and cracked it after purchase anyway, while otherwise still using it legally (aka, not giving it to a friend or anything, just keeping it on the shelf))?

    1. Re:This is easy to prove by Anonymous Coward · · Score: 0

      Out of curiosity... are you an FBI agent, looking for Slashdot visitors possibly guilty of copyright controls circumvention under the DMCA?

    2. Re:This is easy to prove by metacell · · Score: 1

      *raises hand*

      I don't care if the parent is an FBI agent, since it's still legal to circumvent access protection in order to play a game here in Sweden. How would I play games on my CD-less netbook without no-cd cracks?

  35. Can't agree anymore, been saying this for years. by Anonymous Coward · · Score: 0

    Completely agree, the amount of hoops you have to jump through these days to play a legitimate game is astounding, it's actually less effort than getting the cracked version. In fact, recently I bought Bulletstorm and couldn't get windows live games to work, so I had to download the cracked version to play the game. I'm happy to support People Can Fly because they gave me Painkiller, but honestly, that's ridiculous.

    Though none of these problems arise when using Steam, love Steam, if I can't get a game on there, I just don't buy it.

  36. Same Bride of Frankenstein arguments by Anonymous Coward · · Score: 0

    "DRM, Baaaddddd"

    "Free, Gooodddddd"

    Can we just mod every DRM post as redundant since there are rarely any original arguments. It's always my daily Groundhog Day moment.

  37. Ineffective DRM is the problem by judeancodersfront · · Score: 1

    DRM that works can reduce losses from piracy. Or maybe I just imagined all the forum posts about the "friend" who pirates everything but buys PS3 games (well up until recently).

    Ineffective and DRM free games get pirated equally. Just look at what happened to world of goo:
    http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars

    1. Re:Ineffective DRM is the problem by Smauler · · Score: 1

      DRM that works can reduce losses from piracy.

      Ineffective and DRM free games get pirated equally.

      I don't really need to say anything, do I?

    2. Re:Ineffective DRM is the problem by metacell · · Score: 1

      Um... the point is that ALL DRM is ineffective, since it's cracked within a few days.

  38. Good point by judeancodersfront · · Score: 1

    GOG is pulling the Slashdot free advertising lever.

  39. you used a shit distribution... by Anonymous Coward · · Score: 0

    ...that's your problem.

    all rpm and deb based distributions are shit for package management.

  40. Yea but piracy will not drive GoG sales by judeancodersfront · · Score: 0

    The $0 price is the underlying motivation.

    1. Re:Yea but piracy will not drive GoG sales by Gadget_Guy · · Score: 2

      Yes, people will pirate a game because it is free. Hell, I did that a lot when I was a student. Then I started to get some disposable income and I began to buy my games because I knew that it was the right thing to do. There are a lot of people out there who want to do the right thing, but resent being treated like a criminal for wanting to play a game. GOG fills their needs.

      There are others reasons to pirate software than DRM, and that is why I said that it drives SOME people to piracy, not all.

    2. Re:Yea but piracy will not drive GoG sales by judeancodersfront · · Score: 1

      Most piracy is driven by avoidance of payment as seen by the heavy piracy of DRM free indy games like world of goo. If everyone was like you then DRM wouldn't exist but sadly that isn't the case. When it comes to the pc there are plenty of people that can afford the games (and high end gaming rig) but choose not to pay for them.

      http://www.binplay.com/2011/03/comments-from-crysis-2-pirates.html

    3. Re:Yea but piracy will not drive GoG sales by 0111+1110 · · Score: 1

      The world of goo is a bad example. It sucked. Who would pay for a game like that? Maybe with monopoly money. Lack of DRM is not the only requirement for selling a game. It also has to be fun to play. A better example would be Crysis. It sold like 3 million copies or so despite the fact that it was ridiculously easy to just download a free-as-in-beer cracked version. The fact is that PC games can make a hell of a lot of money even if they are also massively pirated. So far no DRM (that wasn't backed by proprietary hardware) has stopped piracy for more than maybe a week or so. Usually it takes no more than 24-48 hours from game release day. Of course unpopular, obscure software can remain uncracked for years, but that is because it is too obscure for crackers to care about. Those are the kinds of apps that I am forced to crack myself.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    4. Re:Yea but piracy will not drive GoG sales by wertigon · · Score: 1

      Everyone who read Tolkien did not pay for the Lord of the Rings. In fact, I suspect over 50% of those are old copies people lent, borrowed, inherited or even purchased from someone else. None of these were any profits to the publisher.

      Just because someone read a book you wrote, does not automaticly make him your customer. But the more readers you have, the more customers you'll get. Same with everything else, be it games, music or movies.

      --
      systemd is not an init system. It's a GNU replacement.
    5. Re:Yea but piracy will not drive GoG sales by metacell · · Score: 1

      Most piracy is driven by avoidance of payment as seen by the heavy piracy of DRM free indy games like world of goo. If everyone was like you then DRM wouldn't exist but sadly that isn't the case. When it comes to the pc there are plenty of people that can afford the games (and high end gaming rig) but choose not to pay for them.

      I'm not so sure about that. Studies on music piracy in multiple countries show that the people who pirate the most music also spend the most money on music overall. It seems that people pirate music mostly for convenience and to get access to a wider range of titles, not to save money. That's also supported by the fact that the music industry's total revenues, if you include independents, collections agencies like ASCAP, and sales of downloadable music, have increased substantially during the period 1999 - 2009, the same period during which music piracy exploded. It's only the traditional music publishers, that spend large amounts of money on advertising and try to charge $15+ for pieces of plastic, which are in deep trouble.

      I wouldn't be suprised if people pirate games mostly for the same reasons: convenience and to get access to a wider range of titles. Sure, there are people with $2000+ gaming rigs who are too cheap to buy most of their games, but many of them may be too cheap to buy most games even if they had no access to pirate copies.

  41. Value by Anonymous Coward · · Score: 0

    DRM lowers the value of a game, as it turns the game into rental. One could argue the recent trend to shorten AAA single player games and sell AAA games in DLC-sized pieces further reduces value. It makes little sense, then, that in the face of these things AAA game prices have risen against market forces.

    On the other hand, lots of cheapo, simple games have been selling like hotcakes because their value is priced appropriately.

    Developers of AAA titles should simply sell their AAA games at a reasonable price. If they want to charge more or add DRM they should do so in a way that adds value to their products, much like Valve does with their big titles. If big name developers and publishers continue down their current path, however, they're going to completely alienate and lose their customers, and piracy will be the least of their problems.

  42. If not to piracy, then at least to functionality by phirewind · · Score: 1

    I wouldn't say that DRM drives people to "pirate" the games, per se, but it definitely does drive them to look for the ability to bypass the DRM for games that they own. I always look for a DRM hack for any game that requires the disc to be in my PC. My monster rig is up on a cabinet for proper cooling and the DVD drive is in no way convenient to access. Add to that the fact that swapping discs all the time is the best way to get them scratched to an unusable state.

    Not only that, but I've had several games that actually would not run on my PC until I circumvented their DRM. I've even bought one game that I've NEVER been able to play. I believe it was Space Rangers 2, supposedly a surprisingly good game, but I'll never know. I paid $40 for it at a retail store, took it home, and the early version StarDock DRM fully prevented not only that game from running, but several other retail purchased games from operating properly. Took me 3 days to get it off of my system, and I've since thrown the disc away. I bought Battlefield 2 + all the expansions through the EA online store, and I think it took 3 months for me to get it to let me actually log in without crashing. When people who actually paid retail money for your game STILL have to "steal" it in order to play it, something is horribly, horribly wrong.

  43. These crap made me a 'pirate' by Anonymous Coward · · Score: 0

    Try using Test Drive 2 unlimited when the servers are down or full... and enjoy the pain... (soft so lame that I won't even bother finding a crack, and I bought 2 license thinking it would be nice to play on the lan at home).

    TRY TO RUN TOCA RACE DRIVER 3... starforce version is not compatible with windows 7... therefore without crack you can't use your genuine software...

    This fun never ends...

    Pirate are accused of stealing... while no money change hands... why aren't soft developper also accused of stealing when they take the money but don't deliver ?

  44. Same here by judeancodersfront · · Score: 1

    I play on the couch anyways so saying goodbyte to pc gaming wasn't a big deal. A combination of Steam/GFWL annoyances and developers focusing on consoles made me switch over.

    1. Re:Same here by 0111+1110 · · Score: 1

      You play PC games on your couch? Seriously?

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  45. How is DRM a hassle on consoles? by judeancodersfront · · Score: 1

    You put the game in the console and play it. What is the problem?

    1. Re:How is DRM a hassle on consoles? by 0111+1110 · · Score: 1

      The problem is some of us are older than 12 years old. We gave up on playing space invaders and donkey kong about the same time that your father did. PC games and console games are not equivalent. They have different demographics and the developers know it. Console games are more arcade-like and often numbingly repetitive. The line has blurred a bit due to the dumbing down of cross platform games (Crysis 2 I'm looking at you), but it is still there.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:How is DRM a hassle on consoles? by CronoCloud · · Score: 1

      We gave up on playing space invaders and donkey kong about the same time that your father did. PC games and console games are not equivalent. They have different demographics and the developers know it. Console games are more arcade-like and often numbingly repetitive.

      It isn't 1983 anymore....there are some HUGE and very complex console games out there. Even the NES had some complex strategy titles.

    3. Re:How is DRM a hassle on consoles? by judeancodersfront · · Score: 1

      Yawn, pc gamer elitism bullshit. Black Ops was the top pirated pc game last year. Get over yourself already, they're just video games. Besides the PSP has had more involved RPGs than the PC in the last few years. I know because I play RPGs on all systems.

  46. An open letter from a major game company by Time_Ngler · · Score: 1

    Oh, we drive you to piracy with our slow bloated crushing DRM
    And then sweep you up in the civil suits and threatening letters we send

    Don't say the games we make are awful and bad...
    And you will not pay a cent after you played that pirated copy you had

    See, the developers won't make our product that sells as good
    As last years model, even though we copied it as best we could

    So, it's no longer our business model to please the masses
    Now take the position while we give it to you up the... Error 402: PLEASE CHECK YOUR INTERNET CONNECTION TO CONTINUE PLAYING

    1. Re:An open letter from a major game company by Anonymous Coward · · Score: 0

      Troll food here, anyone?

  47. A little anecdote by Anonymous Coward · · Score: 0

    Some friends were leaving my house, and two were talking about DRM.

    B & N: Yadda, yadda, yadda...
    B: They're just punishing paying customers!
    C (has just walked over): Who's punishing paying customers?
    Me: Your mom.

  48. Buy a 360 by judeancodersfront · · Score: 1

    Looks like Rockstar is losing their interest in the pc anyways.

    1. Re:Buy a 360 by 0111+1110 · · Score: 1

      When did Rockstar ever have interest in the PC? I thought they were primarily a console developer? Perhaps you are thinking of Crytek?

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:Buy a 360 by Anonymous Coward · · Score: 0

      Rockstar began as a PC developer in 1997 though in the 80's and early 90's many of the original team were in a company called DMA design which worked on Amiga producing games such as Lemmings and Hired guns. Later verisons of Rockstar games were built primarily for consoles but what made Rockstar stand out from people porting games back to PC was they actually worked on these ports. There were many extra features added to the PC versions and sometimes, as in the first 3d GTA game, GTA 3, the PC version was actually better (mouse aim as opposed to auto aim, smoother graphics and option for higher res textures).

      Now however they have turned their back on PC building games such as Red Dead Redemption with zero plans for console titles.

    3. Re:Buy a 360 by Anonymous Coward · · Score: 0

      My guess they had interest in the PC for Grand Theft Auto 1 and 2 which were pc only. Their popularity spawned the big company we all know, who now doesn't give 2 shits about the PC. Fun!

    4. Re:Buy a 360 by teh+kurisu · · Score: 2

      GTA 1 and 2 weren't PC only - they were available for the original PlayStation.

    5. Re:Buy a 360 by spiffmastercow · · Score: 1

      When did Rockstar ever have interest in the PC? I thought they were primarily a console developer? Perhaps you are thinking of Crytek?

      GTA1 was PC only for a number of years. I'm not sure GTA2 ever had a console port.

  49. We have ourselves to blame by macraig · · Score: 1

    As part of the collective that makes up the gaming marketplace, we really have no one else but ourselves to blame for the continuing existence of DRM. If we don't buy the games, Big Gaming makes no money and is forced back to the drawing board. Piracy is a response to TWO things: unreasonably high prices AND artificial tactics like DRM designed to protect those unreasonably high prices.

    We don't need laws or lawyers or politicians to stop this greedy behavior. All we need are education of the market and effective boycotts. The "market" can't fix everything, but it - WE - can damned well fix this. I am not a Libertarian, so sorry if that sounds like a Libertarian refrain.

    1. Re:We have ourselves to blame by judeancodersfront · · Score: 0

      How do you explain $1 Android games that have piracy rates of 80%? Piracy exists because people don't want to pay. The solution for the pc is server side processing. For consoles it is better DRM and proprietary media. If you think game prices are high then find another form of entertainment.

    2. Re:We have ourselves to blame by macraig · · Score: 1

      Since you're clearly stating that opinion out of selfish interest, might I suggest you find a different application for you coding efforts, one that actually contributes something useful to the species?

      "Entertainment" is vastly overvalued. Not many people still living even remember an era when all this media crap didn't exist, but exist that era certainly did, and people seemed to manage just fine in that era.

      $50-60 for a game is absurd. For you to suggest that you must embed DRM or use other schemes to protect that absurdity from scrutiny is even more absurd.

    3. Re:We have ourselves to blame by vgerclover · · Score: 1

      Are game companies going bankrupt at a higher rate than companies in other industries?

    4. Re:We have ourselves to blame by macraig · · Score: 1

      Big Gaming would certainly like you to conclude that is the tragic case, wouldn't they? I doubt they are, but I can't quote statistics for you.

      Oh, think of the media moguls and their starving families!

    5. Re:We have ourselves to blame by metacell · · Score: 1

      Simple: most people download a lot of games they never play, and would never have bought anyway. It's so simple and convenient to just click a link on Pirate Bay, and then delete the torrent when your disk gets full.

      And even if someone actually plays the game, it doesn't automatically mean they represent a lost sale. There are people who would rather play a freeware game than spend $1 on software.

  50. DRM that doesn't work by Anonymous Coward · · Score: 0

    I don't mind DRM in, f.e. iOS too much because basically it doesn't cause problems. It doesn't really restrict copying (I can install as many times on as many devices as I like), and I have a backup of the software on my computer. Basically, the stuff works.

    On the other hand, I bought a gave from GameTree, and it just wouldn't activate, no matter how many times I tried. Every time, it says I need to be connected to the internet. I have tried the network at my house, at school, at the library - it just won't work. I think they have tried to support me, but they don't know why it doesn't work either. This after downloading a freaking 6GB disk image! At any rate, my only realistic option to getting it working might be to find a pirate copy - but I am wary of that (who knows what Trojan could be hiding inside).

  51. What a load of crap by dave562 · · Score: 1, Insightful

    To paraphrase the author, "What I will say isn't popular..." ... here on Slashdot, but I'm going to say it anyway. DRM in and of itself does not drive people to pirate games. I say this as someone who used to courier gigabytes of warez a month back when a 14400 baud modem was considered lightning fast, and the only way to get "0 day" warez was to download them from Europe and take advantage of the fact that their day started before ours.

    People pirate software because they are cheap, unethical bastards. I swapped warez because I was a kid and my parents couldn't afford to buy me all the new games. I justified it to myself because a lot of the times the games sucked, and I would have been upset if I had actually spent money on the games. However, even as a punk ass, thieving teenage kid, I still bought games from studios that put out quality products because even back then, I understood that studios need support to stay in business.

    DRM being a source of piracy is a load of crap. People are stealing because they do not care. They should just come out and admit it. They couldn't give two shits about the coders and project managers, marketing people, game testers and everyone else who is trying to make a living by putting out what they hope will be fun, enjoyable, entertaining software. Sure, there are some flops. Sure, it would be nice if you could "try before you buy", but lets face it, that is not and cannot ever be a viable business model. It takes too much time and effort to get a game out the door. A company can't put out a half assed game and tell the public, "If you like this, buy it and we'll keep making it better." Look how much people whine about DownLoadable Content (DLC). "It should have been included in the first game. Damn game studios, nickle and diming me death." Look at how people whine about WoW "Damn Blizzard, expecting me to pay every month. Those servers should be free damn it!"

    It's really easy to put the blame for a-moral, anti-social behavior on the others. It takes some real strength of character to look at yourself in the mirror and acknowledge that you are ripping someone else off.

    Frankly, I'm sick of it. In theory geeks should be some of the smartest, most enlightened people around. In reality, they're just as a-moral and pathetic on certain subjects as "Joe Sixpack" and the rest of the stereotypical personifications of lame behavior that they rail against on a regular basis.

    Before people go nuts on this post, realize that I'm not saying I support DRM, or root kit like behavior, or software phoning home. I'm saying that using those as an excuse for piracy (the gist of the article) is a load of crap. If a person does not like DRM, don't support publisher. If you buy a game, and want to download a no-CD crack, or download a modded exe to get rid of some phone home behavior, I believe that is your right as a consumer. Go on with your bad self, DMCA be damned. But don't pirate a game, and try to justify it as anything else besides outright theft.

    1. Re:What a load of crap by Opportunist · · Score: 1

      Sure, money is always a motivator.

      Money is no longer a motivator for me, I have enough to buy the games I like. Which isn't that many these days anymore, too. To say that DRM and copy protection is no motivator isn't going to cut it either, though. To say it bluntly, the motivator for me to abandon copying and move to buying was Steam. Not moral considerations or "doing the right thing". Comfort. Simple and bluntly. Not searching for a DVD, not trying to find out what ports to open in your firewall, that's a motivator.

      Until then, the main reason for me to get a copy of a game was that I either lost my DVD or that the game simply and plainly didn't want to install or run for some odd reason, most of the time the reason being the copy protection mechanism that for some reason failed to let the game work as it should.

      Money is a motivator, no questions about that. And it certainly is a very strong motivator in the young demographics. I could well see, though, that one of the main motivators for geeks is the unwillingness to cripple their machine with questionable drivers. I'm not even so sure that these people would not buy the game and then get a copy on top of it if they're "morally" inclined. The less morally bothered will probably eliminate the unnecessary step, after all, it's all about efficiency. ;)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:What a load of crap by Dachannien · · Score: 1

      You're probably correct. But the practical core of the thesis is still true: DRM still doesn't actually decrease the ability of pirates to pirate games, so the people who pirate games will pirate the same with or without DRM. And despite its ineffectiveness and the negative press, game publishers still fork money over for DRM schemes, making their bottom line actually looks worse for their trouble.

      Either these game publishers are total idiots, or else DRM isn't really about piracy after all.

    3. Re:What a load of crap by Anonymous Coward · · Score: 0

      "Try before you buy" never a viable business model? Have you ever heard of Apogee? Or ID? You know, from jobless 20-somethings to Hummers, Ferraris, and mansions in like two god damn years?

    4. Re:What a load of crap by Anonymous Coward · · Score: 0

      Most of my generation that grew up on PC games grew up pirating the majority of them - that's a fact. Being kids we didn't care, and couldn't afford the video card AND the games.

      But most of us have grown up now. I rarely pirate a game... I would say that most of the PC gaming generation has evolved into paying customers. That being said, you know what the #1 reason is for me not to buy a game these days? Ridiculous DRM. I read reviews first, and if they say the DRM is a pain, I just skip over it. I'll pay $60+ for a good game that was expensive to make, no problem - I wont spend hours trolling support forums for work-arounds and tricks to get past safedisk for a product I've purchased.

      Although funny story about Starforce, I couldn't get Splinter Cell to work for the life of me. I spent the better part of a week leaving voicemails in tech support offices... eventually someone just said, "Okay... I don't think you're pirating this game, just hold down Shift when you launch it, that'll bypass all the security." - It worked.

    5. Re:What a load of crap by Anonymous Coward · · Score: 0

      The pirates are offering a superior product for less cost, of course people will choose them. The publishers need to determine how to offer a better product than the pirates.

    6. Re:What a load of crap by Anonymous Coward · · Score: 0

      Your story illustrates the point that today's warez kiddies are tomorrows paying customers. It seems that piracy may actually help the bottom line of the publishers.

    7. Re:What a load of crap by Securityemo · · Score: 1

      The problem with that argument is that the large media companies and their employees are much like "the starving children in Africa" to effectively anyone that can't directly relate to them. And they get even less moral weighing, because they aren't "victims" in the same sense. Depending on where you stand in the piracy/lawsuit debate, they may even get viewed as "equal opportunity aggressors."

      Besides that, the "damage" done to the company and ultimately the creators from a single act of piracy is so small that it isn't even weighed into the moral picture. It's like buying a shirt made by a company that may or may not employ child labour in some far-away country.

      --
      Emotions! In your brain!
    8. Re:What a load of crap by thegarbz · · Score: 3, Insightful

      People pirate software because they are cheap, unethical bastards.

      Yes ... No ... Please don't throw around the word people like you speak for all of us when you have no clue about our motivations. Sure there's plenty of people who pirate because they are cheap, there's plenty of others who pirate for other reasons too. Like the last game I pirated, It costs a whole $0.99 for Angry Birds Rio on Amazon, and I'm sure as hell not that cheap. Actually seems they've released an ad supported version too but fuck em. When they released it they released it Amazon exclusive. On the release date Amazon offered the paid version for free to celebrate. After spending 20 minutes downloading the amazon fucking downloader only to be greeted by a "this service is only available to USA customers" notice I snapped. I intend to pirate the next 10 Rovio games that come out just so I gain the 20 minutes of my fucking life they wasted back.

      I would have had no problem with the ad supported version. I would have had no problem with paying even $5 for that game. But no, the endless hoops consumers need to jump through these days just makes it no longer worth while. Why don't they release games world wide at the same time? Why do I need to have the DVD of the game in the drive to play when it has been installed on the harddisk? What do you mean you won't send me another disk when the game I bought got scratched in the drive? What now I need to be connected to the net to play the fucking single player game?

      You may be a cheap arse punk, but quite frankly my time is worth more than the effort it takes to do something legitimately these days. Steam is tolerable. Yes it's DRM, but it is in my view nice. The download system works, the games are stored on my computer, I don't HAVE a DVD drive in my computer for the games to complain about, I can play offline, and if I lose my media due to drive failure, or house burning down I can download the game again.

      Dear video games industry, If your games aren't distributed by an effort free content distribution system, and you do anything I think is not fair, or the game is not available to download from your website, expect that I will find it by some other means, your shit has wasted enough of my life.

      And to you Dave, fuck you for calling me cheap.

    9. Re:What a load of crap by Anonymous Coward · · Score: 0

      "DRM in and of itself does not drive people to pirate games"

      It did me. I hate the whole concept.

      So your second sentence, as well as being patronising, is wrong. Why should I read any further?

      Avoid sweeping generalisations, they make you look like an idiot. /sweeping generalisation

    10. Re:What a load of crap by Anonymous Coward · · Score: 0

      "nice if you could "try before you buy", but lets face it, that is not and cannot ever be a viable business model"
      Thats what you say.

      The Witcher sold 1m pieces and the drm was removed in patch 1.4.
      The Witcher 2 will come out this year WITHOUT DRM, and my bet is it will outsell the first part.

      Lets watch that and comment after.

    11. Re:What a load of crap by SlashDread · · Score: 1

      Well if only....

      if only CD's and DVD's were actually playable, I would buy them. All my downloaded content stil works, but half my purchased DVD's and almost all my CD's just dont work anymore.
      On games I exclusively use Steam or play WoW, or Age of Empires (wich is a illegal copy, but he I purchased the game at least twice before...)

      Ppl arent greedy bastards, well most of them are not.
      Were just lazy consumers. Gives us GOOD crap, and EASY and Ill spend money.

    12. Re:What a load of crap by TheVelvetFlamebait · · Score: 1

      Here's the way I see it:

      DRM leads to people not buying the game, and greed leads them to pirate it. The DRM leads people to want to not spend their money on an inferior product, and to punish the software companies, both of which are achieved in full by not buying it. The decision to then pirate in addition to not buying it is a decision which addresses neither problem with DRM, rather it addresses a more personal problem of the person not getting everything he wanted.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    13. Re:What a load of crap by Jesus_666 · · Score: 1

      Yes and no. DRM isn't driving people to piracy on its own but it can tip the scales. If someone isn't entirely sure about whether to get a game or not and they learn that the game comes with always-online DRM that has known compatibility problems with random software they might decide against buying the game. Like most bad PR it doesn't make or break a product on its own but it does have a certain impact I'm entirely unqualified to accurately characterize.

      It's also a respect thing. The more the publisher does for the user, the more the user will respect the publisher. For instance, pre-Activision Blizzard didn't believe in anything more draconian than a CD check, removed CD checks with later patches and allowed you to do LAN multiplayer with just one copy of the game present (with everyone else using "spawn" installations). In addition they gave (and still give) you the ability to register your CD keys with them, allowing you to download the game from them again. That was worth a lot of brownie points.

      Activision Blizzard isn't quite as nice anymore (DRM, no LAN play without a lobby server, no spawns). I'm not saying that this will drive their potential buyers to piracy en masse but it will lower the threshold.


      In the end it's all about PR and DRM is guaranteed bad PR. The big questions are just how bad it is for a given game and how much this bad PR influences buyer behavior.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    14. Re:What a load of crap by Anonymous Coward · · Score: 0

      People pirate software because they are cheap, unethical bastards.

      Last time I wanted to buy a song, I spend half an hour looking on the web for a way to pay for an mp3.
      Had I been in another country, I could've paid 99 cents. Now I was just blocked.

      My time is worth slightly more than 2 bucks an hour.

    15. Re:What a load of crap by migla · · Score: 1

      >People pirate software because they are cheap, unethical bastards

      Yes, probably to some extent and at least judging by the moral codes of the rich motherfuckin rulers of the world.

      If we can spread culture and information essentially for free for all mankind to enjoy, we totally should. (If that makes artists and studio execs starve, we need more socialism.)

      Looking from the perspective of who's rich and who isn't and did they get rich by being moral, upstanding members of the community or not... I say fuck them. Being a cheap pirating snot-nosed punk is ok, in my opinion.

      On the other hand, I wish there wasn't so much piracy. It would help the free software and free culture movements if people couldn't pirate so much so easily.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    16. Re:What a load of crap by smash · · Score: 1

      Whilst what you say is mostly true... DRM still leads to lost sales. Which is maybe even worse than piracy, because at least some people see a pirate copy of a game being played and then go buy it.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    17. Re:What a load of crap by smash · · Score: 1

      Trent Reznor (NIN / HTDA) worked it out. Release the content free online (essentially zero distribution cost). Sell stuff that is related that is hard/inconvenient to copy. T-shirts. Printed manuals. Fan art. Online services. In 2 simple words: cool shit.

      If the content is decent and people actually like it, they're inclined to buy supporting stuff for it.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    18. Re:What a load of crap by smash · · Score: 1

      And that pretty much sums it up. Try to fuck your customers, don't be surprised if they fuck back.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    19. Re:What a load of crap by Anonymous Coward · · Score: 0

      >People are stealing because they do not care.

      I stopped reading your post at this point, because even as the uberwarez superhacker you are, you fail to understand the difference between sharing and stealing.

    20. Re:What a load of crap by Anonymous Coward · · Score: 0

      14.4Kbit/sec / 8 bits per byte = 1.8Kbyte/sec * 24 hours * 31 days = 1,339.2Kbytes/month = 1.3Mbytes

      To get to just one gigabyte (1024Mbytes) would require you to download continuously for 787.7 months, divided by 12 is 65.6 years. This means no phone calls or interrupted transfers.

      Assuming you had really good compression, we're still talking 30 or so years.

      I call shenanigans.

    21. Re:What a load of crap by Anonymous Coward · · Score: 0

      Yes your premise IS a load of crap. There are TONS of situations where DRM has caused major issues, or made games unplayable. You can say my belief that once I buy a game I shouldn't have to connect to the internet, or have a CD in the drive is unethical but your just as pompous allowing a company to take advantage of you so.

      Did you know several DRM schemes that "call home" are sending system information. While not a big deal, it's a privacy breach to me. What happens when those call in servers go down? If you think they'll issue a patch, it hasn't happened so far so keep dreaming.

      I do not believe in piracy, as in stealing a game without paying for it. I can afford it so I have no justification. However, I vehemently support the ability to play my games without DRM. I spent over $500 on just games last year, not including the xbox 360 I bought. Mostly PC games... so don't tell me I'm giving excuses.

      NOONE here is advocating pirating a game without paying for it. Hell 90% of the examples above you specifically say "They bought the game and left it in plastic, and downloaded a cracked version". Everyone wants to support the developers, but no one wants to lose functionality, risk damage to their computer system, be unable to play the game in a few years. This is where "pirating" comes in. The people who make your game playable forever. Don't forget that.

    22. Re:What a load of crap by marshallh · · Score: 1

      I logged in for the first time in about 5 years just to say bravo, you really hit the nail on the head.

    23. Re:What a load of crap by Anonymous Coward · · Score: 0

      Don't call it stealing you fuckwit!

      That might be a bit strong (or pathetic) but that inaccuracy really annoys me.

      That said while everything on the family computer was a copy of some software or game when I was young, now pretty much everything on my desktop is now 'legit'. Even though there is this nasty regional pricing where new games can cost over $100US where I live. I have fallen into the Steam trap though, where I think I have spent about $100 total on games in a couple of months for enough games to last me years. They caught me by offering Portal for free over a weekend. This is a recent thing, I actually don't play games that often.

      I couldn't care less about whether publishers make less money on a game due to unauthorised copies. I highly doubt that people will have less fun just because maybe a bit less money was spent on the production of a game. I find that the idea that you must give money to the producers of entertainment to be a very low ideal. If someone has better things to spend their money on than a game or whatever I have nothing against them getting an unauthorised copy if it is safe for them to do so, though I don't consider it ideal.

    24. Re:What a load of crap by Anonymous Coward · · Score: 0

      As someone that pays for games, You are talking utter rubbish. I download "cracked" or "DRM free" games after buying the original product because usually DRM free copies are better than the shipped product. Also a lot of cool games are not shipped to every country and some gaming publishers do not ship to certain countries either because of bad postal systems or previous bad experiences. A lot of reasons drive a lot of people to pirate games.

      Funny that you would be so uptight over this topic especially since you already admitted being a courier. Sounds much like the smoker that gave up now hates those who smoke to me.

    25. Re:What a load of crap by Anonymous Coward · · Score: 0

      DRM being a source of piracy is a load of crap. People are stealing because they do not care. They should just come out and admit it.

      Yes and No....

      Most people who download pirated versions does not care about copyrights (the sane idea of copyrights, not the USA or any other MPAA or similar company ideas where copyright is tens of years) as long as it is not about their content or their jobs and they always sing the same thing "how the games are just so hard to make".

      Heck, there is easy way to test games, download a demo and try. If developer does not release demo, dont download.

    26. Re:What a load of crap by 0111+1110 · · Score: 2

      I wonder if you are speaking for yourself here. How are you capable of getting inside someone's head and knowing with 100% certainty all the reasons why they may or may not buy a particular piece of software? Is there some kind of mind reading technology I haven't heard about? I can't speak for other people but the only reason I don't buy games from my favorite developer(s) is due to DRM. Period. I liked Fallout: New Vegas (which I know because I played the free cracked version) and would have bought it except for the DRM.

      I used to buy games every time they were released from certain trusted companies like Looking Glass Studios and New World Computing and Black Isle Studios without even reading reviews. I'd just drive to the store and eagerly pick up my shiny new box complete with thick paper manual and maybe a cloth map thrown in. Believe it or not some of us really would like to support our favorite developers. I just feel that I cannot in good conscience reward a publisher who is trying to sell a 3 install game rental that I can only use when I have a reliable internet connection for the price I used to pay for a game that I actually owned. Now that is stealing.

      I just can't reward them for their stupid, short sighted, narrowly selfish behavior. I won't. I genuinely see it as wrong to reward them for this pile of shit draconian (and completely useless) DRM. So you can go buy their DRM crap and encourage them to make things even more draconian with their next release. I will sit back and download the cracked version quite happy and even proud of my decision. Despite your rhetoric I call these reasons. Not rationalizations. I used to pay for games back when I could still make backup copies of the discs and only needed to deal with a serial# and maybe a CD check. After things escalated beyond that I just threw up my hands and said enough is enough and started using Edonkey and then Emule and now utorrent or azureus and TPB or Demonoid.

      Why would I buy something that I won't even really own? It just makes no sense to me. For my money I get nothing from either the developer or the publisher but distrust. No recognition or any benefit whatsoever for being a paying customer. And if I want a backup copy I have to download a cracked version anyway because the anti-copy protection became too succesful for me to make backups of my own discs. I'm sorry, but that is just completely unacceptable. If the developer were to start some kind of donation fund tied to a specific title I would contribute to it as a reward and to show my support, but I would never ever reward a publisher for this kind of nonsense.

      It used to be that you got something of value more than just satisfaction at rewarding your favorite game designers and artists and programmers for making a great game and encouraging them to make more of the same. You had physical copies of discs that were actually useful for something. They worked as genuine backups and you could back them up and keep the originals safe and sound and shiny in the original box. You didn't need to download anything extra at all.

      But of course the war of escalation against their own customers continued with publishers raising the ante in the short sighted push for every last dollar. As the war continues to escalate they will continue to lose customers who just cannot take it anymore. At some point it just is no longer worth fighting with them. Everyone has their own limit. I reached mine about 10 years ago. If any publisher ever wants to see money from this individual again they are the ones who will have to cry uncle. Not me. I'm not going to argue with people who want to punish me for paying them for their work.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    27. Re:What a load of crap by Anonymous Coward · · Score: 0

      Again, yes and no. I've bought a couple of PC games and DRM has always given me hell. The game wasn't working right because a new security update had broken their DRM or a tiny hiccup in my connection caused me to be disconnected in an offline game. Not only that, but every time you buy a game you are taking a gamble. You don't know if the game is good unless someone else has told you about it, but if it sucks then good luck trying to return it.

      Don't get me wrong. I don't agree with piracy either, but I do it because I have no other option with most of the games. The ONLY company I will buy games from is Blizzard. Starcraft 2 for example will let you play offline in Guest profiles if you want. If you lose the game you can freely download it to any machine you choose from their website. No CDs required. This applies to WoW as well. Are these games pirated? Sure. Even WoW has private servers, but you can not deny their success with their 11 million+ player base. Hell, blizzard even actively updates their games at no extra charge (minus large content updates, aka expansions). How many other games do that other than to fix a couple of bugs, if at all? Exactly.

      Oh, and guess what!? both of the games I mentioned offered trials. Not a viable business model eh? Honestly you're post makes you look ignorant.

      A try before you buy or even an ad supported game (or combination) is perfectly reasonable. People want to try something before they spend money on it, especially knowing it can't be returned. Do you buy a car without test driving it first? Didn't think so. So honestly, until game companies realize this, fuck em. I'll pirate as I please. Most of the games recently aren't worth my bandwidth anyway, so they definitely aren't worth my money. If piracy is hurting game sales, its because people realized the game sucked before they wasted money on it.

    28. Re:What a load of crap by CronoCloud · · Score: 1

      Being kids we didn't care, and couldn't afford the video card AND the games.

      Then you should have gone with a cheaper platform..or done without.

    29. Re:What a load of crap by Anonymous Coward · · Score: 0

      Yes I think he is speaking for himself. Especially when people in the gaming industry, using DRM, are admitting that DRM does more harm than good. Sure there are those who pirate just because it is free. They likely pirated games before DRM became available. However, the article is about how DRM is giving more honest people a reason to pirate, and zero reasons for a pirate to buy. That is completely opposite of the intended outcome.

      I used to buy PC games. But, that last one I bought was the Half Life Orange Box maybe 2 years ago. That was hell. If I wanted to play portal for 15 minutes, 5 of that would be waiting for steam to load. I have not bought a PC game since. That is also one of the last PC games I've played. I buy console games, but then I don't get the benefits of trainers, mods, etc... I am missing out because DRM screws up my PC. Being in the software business, I am not keen on piracy either. However, if there is ever a Must Have PC game that cannot be played on a console, then you can count on me using alternative methods of obtaining said game

    30. Re:What a load of crap by Anonymous Coward · · Score: 0

      Can you make an exception for anyone who bought Spore?

    31. Re:What a load of crap by Anonymous Coward · · Score: 0

      I'll join thegarbz's fuck you. Who the fuck are you to say that because you pirated because you where cheap, everybody is cheap?.

      I buy games, I pirate. I won't buy anything with SecuROM, StarForce or UbiShitDRM in it, I like to have a working machine, thank you very much. I have no problem giving money to companies that think of me as a customer instead of a thief.

      So, TL;DR: you're fucking wrong, fuck you.

    32. Re:What a load of crap by Anonymous Coward · · Score: 0

      Yesterday -- literally yesterday -- I tried to install Popcap's Bejeweled 2 on my new Mac. I bought it years ago, when I had a Macbook Pro. I haven't had a Mac for a long time, but I bought a new one Saturday. The game wanted to validate itself through Popcap's website, but couldn't, and rejected my manually entered registration code. I submitted a problem ticket through their website, noting that I was on a Mac, and they replied to my complaint with a form letter telling me to use Internet Explorer to register.

      The game I paid for is broken in its current state, and "Valeria" in their support department just wasn't listening. I was also disheartened to see that they have a registration counter -- I can only register my game a certain number of times before it won't register anymore. Buying a new computer, reloading the OS, apparently that smells like piracy to Popcap!

      I personally hate warez and that ilk. I have no pirated software, music, or movies at all. My job is programming, so I very much understand the idea of being compensated for your work. But as a consumer, once I HAVE ALREADY COMPENSATED YOU, do not continue to indirectly accuse me of theft by locking down what should be mine.

    33. Re:What a load of crap by Anonymous Coward · · Score: 0

      Hi, nice post, but I noticed a few errors.

      Copyright infringement is not theft. Try before you buy IS a viable business model, though it's one that relies on producing a quality product rather than just marketing. (Doom sold millions of copies, World of Warcraft has a free trial and is one of the most successful computer games to date) A company can, in fact, release a half finished game, and sell millions of copies based on promises of continued support (Left4Dead, Minecraft). It's disingenuous to group the people who infringe in order to avoid DRM infection in with the people who infringe in order to avoid paying for a license.

    34. Re:What a load of crap by dwandy · · Score: 1

      People pirate software because they are cheap, unethical bastards. I swapped warez because I was a kid and my parents couldn't afford to buy me all the new games.

      Your second sentence makes a lie of the first.
      And I protest your making this an ethics issue. It's not; it's a business model problem. The ethical problem with (DRM/IP) is that they believe they control my property. That is the truly unethical act in this discussion. That you can no longer control your own property; that they continue to push through bad laws granting them more power over you and your property by lying and misleading is the ethics part of this conversation. That they continue to erode our rights and privacy in the name of their profits; by lying, misleading and buying politicians (bribery or "lobbying" as the legal!?! version is known) is the ethics issue.

      Those servers should be free damn it!

      The problem is that there's plenty of free servers/services on the 'net; GOOG gives me free e-mail, picture sharing, mapping/street-view etc. Free. So people can be forgiven if they don't believe that the servers can't be free.

      It takes some real strength of character to look at yourself in the mirror and acknowledge that you are ripping someone else off.

      Sure, but I don't expect the sort of person who becomes head of a Monopoly Based Media Empire to ever have that sort of strength of character.

      --
      If you think imaginary property and real property are the same, when does your house become public domain?
    35. Re:What a load of crap by metacell · · Score: 1

      Yes, people pirate games because of self-interest. I believe they do it mainly because it's convenient and allows them to sample a wider range of titles, though, not to save money.

      Take yourself as an example. You bought the games you could afford, and pirated the rest, so you didn't really save any money. You just got more games for the amount of money you were prepared to spend in the first place. The game publishers didn't really lose anything on you - they wouldn't have been better off if you spent the same amount of money and refrained from pirating.

      That's the main reason I believe piracy is good for society and should be legalised - it allows people to benefit from a wider range movies/music/software, without adversely affecting the production of new movies/music/software. The mentioned industries continue to increase their revenues year after year, so there's no risk they'll stop producing them in the foreseeable future.

    36. Re:What a load of crap by metacell · · Score: 1

      Nobody would have benefited if he had done without games. He'd have been poorer for it, and the game publishers would have been neither poorer nor richer.

      If private, non-commercial copying is legalised, kids, students and other people with little money can benefit from all the software available, and the software publishers can still make money from selling a convenient, safe product to those for whom price is not a big issue.

    37. Re:What a load of crap by metacell · · Score: 1

      I'm not a socialist, so I see nothing wrong with a scenario where commercial companies produce culture for the rich, while the poor still benefit from it through copying.

      Private, non-commercial use should be legal, though.

    38. Re:What a load of crap by metacell · · Score: 1

      Actually, I'm advocating pirating games without paying for them.

      I'm reasonably well off financially, and buy most games I play for more than an hour, but I still think people should pirate games if they need to. It's better if you get the game without paying, than don't get the game AND don't pay. The game publisher is not better off because you abstained from making a copy.

      Not using a piece of software you could easily and cheaply copy is a form of economic waste. It reduces the total amount of goods produced in society. As long as piracy doesn't hurt the production of new software, it's only beneficial for society.

      Now, if we could only legalise private, non-commercial copying, we would also get rid of the unnecessary guilt and legal hassles.

  52. Said Right by Anonymous Coward · · Score: 0

    This guy said it right. How many times do we hear some gaming company releasing a game with new and enhanced security measures only to be cracked in UNDER 24 hours, and this is despite a team of genius programmers working so dang hard to put in place some sophisticated voo doo code to prevent it from being cracked. If a thief really, really, really wants to break into your home, HE WILL BREAK INTO YOUR HOME! Why do gaming companies assume that most people are criminals? I tend to think people ARE willing to spend their hard-earned money on a good game because I tend to believe that most people are honest and not liars and thieves, and if the game is good, they're willing to pay for it. DRM only serves to encourage pirating because there ARE the hackers that see this as a challenge to prove that they can crack it. I will NEVER buy a game with DRM. I am also an aspiring game developer, and I will NEVER EVER use DRM because that will only serve to piss off fans of my game, and why in the world would I want to do that? There will always be people that pirate just like there will always be people who steal cars or whatever. Why assume upfront people are thieves? I lock my door at night, but I don't have a dang tank in front of my front door, and even if I did have a tank, they could always find another way in. It's like why don't these game companies get a clue--I WANT TO SCREAM, GET A CLUE!

  53. Stealing is stealing, DRM is no excuse. by krizoitz · · Score: 0

    Bull, DRM doesn't drive anyone to piracy, people use it as an excuse to steal. I think DRM is a pain in the ass and I can understand people who won't buy games that use it, but you don't have an innate right to own a game. If you don't like it don't buy it. THAT is your choice. Theft is theft. Stop trying to justify it in some lame Robin-Hoodesque "fighting against the man" BS.

    1. Re:Stealing is stealing, DRM is no excuse. by Opportunist · · Score: 2

      Allow me to present you a counter example: Games for Windows Live.

      Let's say you're (like me) buying a game. It just happens to include this GfWL "protection" that keeps you from playing it until you jumped all their hoops. This looked a bit like this for me:

      1. WTF, I need a Windows Live account? *sigh* ok, let's create one. One should add that back then their page was slow and ... well, let's say not QUITE intuitive. It almost seemed that they're the only online service that does NOT want you to sign up. But ok, I jumped those hoops and handed every kind of info but my shoe size to MS.

      2. Ok, start... what do you mean, no connection? Ok, let's dig out the homepage, what holes do I have to punch into my firewall so this software can communicate with its master?

      3. Punched holes... still not working. I will shorten it here, an hour later and still no connection.

      And so I sat here and pondered. If I wasn't such a dumb, honest idiot, I would now have 60 bucks more and a game that works. Since I am, I have now 60 bucks less, a Windows Live account that I neither need nor want, a firewall I have to reseal (and let's hope I don't forget anything), about 2 hours of time wasted and STILL no working game.

      By the time I was also so pissed at the game that I didn't even want it cracked anymore. But can you somehow imagine why people'd feel, in such a situation, entitled to say "screw you" and download a cracked version? And why they simply forgo the nasty, useless part (i.e. buying the game and trying to get it to work) the next time?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Stealing is stealing, DRM is no excuse. by KarlIsNotMyName · · Score: 1

      Stealing is stealing, but copyright infringement isn't stealing.

      Abusing the language doesn't make me feel that piracy is any worse, it just tells me that the opponents know that it isn't considered serious enough on its own.

      --
      We are all God's parents.
    3. Re:Stealing is stealing, DRM is no excuse. by Cederic · · Score: 1

      DRM doesn't drive anyone to piracy, people use it as an excuse to steal.

      I've bought 200 games in the last decade. Over 100 on Steam, dozens on CD/DVD. I mention this only to establish my general willingness to spend cash on gaming.

      Recently I've been playing Dragon Age: Origins. Bought the Ultimate edition on Steam. What I didn't realise is that it checks EA servers to see whether the DLC is valid or not. Obviously it is valid, I bought the Ultimate edition..

      The EA servers died on Saturday. Without those servers, I can't access that game content.
      The servers were dead Sunday.
      The servers were dead Monday.

      In other words, someone's sold me a game, which the publisher has unilaterally taken from me, without provocation, without justification, without reason. Whether it's through incompetence or malice, I am unable to enjoy the game that I bought.

      EA refuse to refund me, as I didn't buy directly from them. I'm waiting for Steam's response to my refund request.

      I fully expect Steam to decline to refund me. When they do, I will be hunting down a pirated version of the game. It's the only choice I have to play the game that I bought.

      THE ONLY CHOICE.

      Tell me again, how DRM doesn't drive people to piracy.

    4. Re:Stealing is stealing, DRM is no excuse. by metacell · · Score: 1

      I think DRM is a pain in the ass and I can understand people who won't buy games that use it, but you don't have an innate right to own a game.

      Does the game producer have an innate right to stop me from copying the game?

      If not, the game producer can put as much DRM on the game as he/she wants, and I can remove the DRM and copy the game as much as I want.

      Personally, I think copyright should be balanced to maximise the benefit for society as a whole, not to maximise the profits of the creators, artists or publishers. And I believe the most beneficial for society would be something like five years commercial copyright, and free copying for private, non-commercial use.

  54. Re:too late... hear, hear by Anonymous Coward · · Score: 1

    I play console games because of worry of what PC games will do to my computer. (And because I swap OSs periodically and don't feel like reinstalling or having games that only work when running Windows)

    I gave up on DS games because frankly, the enfored stylus control system ruined many games.

    I'll happily play the 360 over the Wii to not have to deal with a clumsy stick based interface. (That said, Nintendo was smart enough to give you the CHOICE on how to control Super Smash Brothers and Mario Kart)

    Nintendo thankfully provided us a slider on the 3DS controlling the 3D effect. (Tried it at Wal-Mart, apparently I'm immune to 3D, I get double-vision and an instant mild discomfort. I was really looking forward to having a 3D camera, hopefully the next system does 3D in a different manner, I had no problems with the Virtual Boy.)

    Many otherwise good games periodically lose their fun with enforced mini-games. (There's at least a handful of games that are NOTHING but mini-game collections out at any given time. If I want to play a mini-game, I'll find it myself. I like platformers but not FPSs. If I can't get any further in a platformer until I get through a shooting challenge, the game is going back on the shelf, or to gamestop where someone will buy it used instead of new. Annoying games make the jump from "original sales" to "resales" faster because of availability. Also, if you do this with 1 game in a series, why should I get any of the sequels?

    Nintendo came up with a good idea in one of the recent Mario games adding an auto-pilot of sorts that would help the less skilled/patient with challenges, but why would you want to skip the gameplay you specifically paid for? I would however be more than happy to skip what I didn't go out looking to buy that's holding what I did hostage. (I'm looking at you, Mega Man 8 with your "jump, jump, slide, slide".

    On the other hand, Bowser's Side Story is beyond me. (Apparently I can't properly blow into the microphone. It only registers once every few times and it's not due to any lack of volume. Experimenting with different sounds, hissing, yelling, solid tones etc hasn't helped.) There's no way around it. Minigames to unlock the Bowser battle are annoying as anything and have to be repeated every time I die at Bowser. (No save after the minigame and before Bowser.) The 1st DS Zelda was a pain in the butt despite being overly easy from the horrid controls. The 2nd with the train mini-games got put up. (Surely they learned their lesson after the 1st and will offer d-pad control, nope. I should have borrowed before buying, no more Zelda.) The World Ends With You, put aside almost immediately. If I can't see the screen and control at the same time, I'm not interested in your game. Why would Phantasy Star Online (in offline mode) not let me pause to use the bathroom? Mario 64 had extremely annoying parts (the slides) but you could choose to go after a different star. Don't have Sonic speed-run reflexes? Much of (the original) Sonic could be walked through. Don't want to deal with Chaos Emeralds? Don't bother. It only changes the ending. I never bothered with Boktai, why would I want to plan WHEN I play? The game is there for me, not vice-versa.

    Who wants to pay $30 - $50 for frustration when there's good games out there whose challenge is the gameplay, not bad controls or filler.

    The hacking mini-game wasn't worth it to me in Bioshock, didn't matter, you could get enough ammo w/o hacking. (In normal difficulty, haven't tried others.)

    A good $20 comedy on DVD will keep me laughing (happy) for ~ 120 minutes. A riveting book has no issues. (with the exception of cliffhangers in a series) Why should I buy a game that's as much frustration as joy? If the jumps are hard, fine. If the boss takes 100 hits to kill, fine. If the boss requires a DDR like minigame, the game's not worth playing. (Goodbye Ephemeral Phantasia) You don't need filler, I loved Portal and Braid. Neither was that long. Portal w

  55. People seem to forget... by kuzb · · Score: 1

    ...how big piracy was even before DRM. People are attracted to piracy because it's free, not because of copy protection.

    --
    BeauHD. Worst editor since kdawson.
    1. Re:People seem to forget... by GWRedDragon · · Score: 2

      ...how big piracy was even before DRM. People are attracted to piracy because it's free, not because of copy protection.

      Before DRM? When was that?

      Even with the old 5 1/4" floppy games you often had to be smart enough to make a copy of the install disk before installing, because everytime you ran the installer it would write to a counter on the disk and after a certain number prevent you from installing again.

    2. Re:People seem to forget... by metacell · · Score: 1

      Yes, piracy is big with or without DRM. But I think the point is how many people simply abstain from a game because of DRM. Those are the ones which represent a loss to the game publishers.

  56. Re:too late... hear, hear by kuzb · · Score: 1

    tl;dr: nintendo fanboy likes comedies more than most games.

    --
    BeauHD. Worst editor since kdawson.
  57. Hi, I'm A Pirate! by Anonymous Coward · · Score: 0

    Hi, I'm a pirate and I disagree with GoG.

    The bulk of the things I pirate are because it's free, and free beats paying for things. I just got done downloading Stargate Universe in 720p so that I could watch it in HD without commercials, and once I'm done typing this I'm going to go play a pirated game on my Wii.

    I do buy things now and then, but DRM (or lack thereof) has very little to do with it. The things I do buy are mostly games where I want to play multiplayer, since MP generally isn't possible with pirated copies. It's with only a rare exception that I've purchased something in the first place only to pirate it due to DRM (a couple of old-school games with CD checks come to mind). Otherwise if I can be assed to buy something, the DRM in modern games isn't normally intrusive.

    So I have to disagree with GoG. DRM is not why I pirate things, and of the like-minded people I know (keeping in mind that the plural of anecdote is not data), I don't know anyone who engages in significant piracy due to DRM. Most of us are just pirating things because it's cheaper than paying for it, be it in money or in time lost to ads.

    I will give GoG kudos for distributing games without DRM though, it's an appropriate method of handling old games where there's little of commercial value for DRM to protect. But with that said even if they had every game in the world DRM free, I still wouldn't buy them.

    1. Re:Hi, I'm A Pirate! by smash · · Score: 1

      An interesting counterpoint to your post is: DRM or no DRM, you are not a customer, but you get a copy any way. So they haven't lost any sales by not implementing DRM, as all DRM ends up being cracked and people like you will pirate it any way.

      All DRM does is increase development and maintenance costs for the DRM code/servers - money that could be better put to use by either reducing the purchase cost or making the game better so those who ARE potential customers feel more inclined to purchase.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:Hi, I'm A Pirate! by metacell · · Score: 1

      There's a third option, besides making a pirate go legit or making a legit customer go pirate: making a legit customer abstain from the game because of the DRM. Those are the people the game publishers lose money on.

  58. Not just games- any software by Tooke · · Score: 4, Interesting

    In high school I used rosetta stone to learn Russian. incidentally, it was around the same time I started trying out linux. Due to teaching myself drive partitioning and my own inexperience, I really screwed up my hard drive a couple times. So I would have to re-install everything, including rosetta stone. I didn't know it at the time, but it came with exactly two licences, so the internet activation only worked twice. After the third time when I found that out, I ended up calling their technical support. After spending 30 minutes on the phone with a hard-to-understand foreign person, I still wasn't getting anywhere. He said I'd have to provide proof of purchase (which I didn't have, because the school bought the software) and maybe he'd be able to get me another licence.

    I was pretty fed up at that point, so I decided for the first time to give piracy a try. It was perfectly ethical; I was just trying to be able to use the software that had already been paid for. I couldn't believe how simple it was, just download a small crack from the pirate bay, and everything worked perfectly. DRM was the very thing that introduced me to piracy. I personally still wouldn't take anything without paying for it, but I can easily see how someone might start pirating their media solely because of DRM.

    --
    Anybody want a peanut?
  59. You speak the truth; mod parent up. by master_p · · Score: 0

    Congrats to you sir. I intented to write a post exactly like yours. You speak the truth and you should have been modded 5, interesting for everyone to see your post.

    The sad fact is that most of the people support crap ideas like DRM being the reason to pirate software, content ownership is changing etc because they want excuses for stealing stuff. I wish they have a cool idea someday that is pirated as hell, just to see how they react.

  60. It makes paying customers pay more by Kartu · · Score: 1

    DRM on many games effectively kills: "buy used, play, sell" scheme. Try to do it, with, say, Starcraft II, that not only requires online activation, but is bound to your account.

    So those, used to pay for games, have to pay more. And since it happens in the name of "fighting piracy" this aspect of DRM is often overlooked.

  61. Auto-playing video with loud sound in the article by [Marvin] · · Score: 1

    ...drives me away from reading it. Sorry.

  62. DRM is not intended to prevent piracy... by evilsofa · · Score: 1

    ...it's all about preventing used game sales.

    DRM doesn't prevent piracy, never has, never will, and everyone knows this, including the game companies. The money that is lost to piracy is 99% imaginary money that was never going to be spent in the first place, so the game companies don't really care about piracy, even though that's their cover story for why they use DRM.

    DRM does effectively prevent used games sales. When a used game is sold, the game company sees money trading hands that they think should be theirs. It's their end-run around the First Sale Doctrine. This is also the real reason you're seeing such a big push for books to go electronic; book publishers can't put DRM on a physical book, but they can on their ebooks.

  63. Same story for DVD-movies by Anonymous Coward · · Score: 0

    Requiring to insert the original disk for playing is quite a good reason to download the pirated version.
    Same thing goes for DVD-movies: ripping them from dvd is the easiest way to get rid of the slow and ignorant interface you have to navigate through, they often even don't allow you to skip the intro sections!
    Next step is to download instead of ripping them yourself, since that takes some time and cpu power you'd like to use for doing something else (say playing games or watching a movie).

    There used to be pirated versions that contained more crapware than the original, but now it's the opposite.

  64. true and then some by Tom · · Score: 3, Insightful

    I know I've downloaded No-CD fixed .exe files for games that I actually bought. If that doesn't tell the game publishers something, I don't know what will.

    I've been saying this for years: If you want to lose the "war on piracy", the absolutely best way of doing that is making the legal, bought copy less convenient than the pirate copy.

    If one option you have is to go to a brick-and-mortar store, or order a CD/DVD online and wait for 1-2 days, paying some $50, then paying some more for DLC that really should've been in the main release, then spend 10 minutes entering a 243-character ID number badly printed on the inside of the case, half covered by some advertisement sticker, then have to enter your private details that they have no business of knowing, registering some online account, and having to have an active Internet connection every time you want to play, so the rootkit they installed can check you're legit, after crashing your PC a couple times and requiring you to uninstall a few perfectly legal and useful tools because it has decided they're evil...

    Or, you go to some random torrent site, download three seperate releases because you know at least one is fake, but the other two are fine, have all the DRM crap removed, and you're up and running within a few hours and without all the hassle...

    Seriously, which option would a rational being choose? Ignore the legal and moral, because if you feel compelled to "do the right thing", that's not a rational decision.

    Yes, I am exaggerating, but not really all that much. Fact is that for way too many games these days, the torrent is simply more convenient, less hassle, less invasive(!).

    And, as I keep telling to game publishers, you can't change the pirates' side of the equation. You can change yours.

    --
    Assorted stuff I do sometimes: Lemuria.org
  65. How do you play in the real WoW economy... by Anonymous Coward · · Score: 0

    How do you play in the real WoW economy (that is: on the real Blizzard servers, with all the legit players) using a cracked version of WoW?

    Answer: you don't.

    We, crackers, saw it coming all along back in the days: make sufficient part of the computation happen on the server-side and make your game depend on the Internet and it's "good game" for us. There's nothing we can do.

    The day I realized that, 15 years ago, I quit the cracking scene in disgust and decided to work on the server-side.

    Good luck to all the wannabees, I've got logic and facts on my side ;)

  66. What a moron by Anonymous Coward · · Score: 0

    Right, and robbers attack banks because of cumbersome identification procedures and poor customer service.

  67. DRM = Lost sales by Sheepy · · Score: 1

    I purchased GTA3, Vice City and San Andreas and played them all to completion, so I was really looking forwards to GTA IV. Problem is that I don't have a home Internet connection*. Now, over two years later, I haven't brought or played it. Every now and then I take a look online for cracks, but I haven't found any that will allow installation and play without an Internet connection.

    I had also purchased and enjoyed Half Life and was looking forwards to Half-Life 2. Over six year later, because of DRM, I have not brought or played it.

    I hope that one day these games will be re-released without the DRM. The publishers really should do this as anyone who wants to pirate them will have already done so by now.

    * I work long hours, have a fast Internet connection at work; and can transfer files as needed. A home Internet connection would cost me about 300GBP (500USD) for the first year, which is too much just to activate a few computer games.

    1. Re:DRM = Lost sales by 0111+1110 · · Score: 1

      Last year I was living in a country where I couldn't even get a phone line let alone an internet connection and I played GTA4 all the time. I downloaded the relevant cracks to a usb keychain drive at an internet cafe and then brought it back to my computer. With cracks you definitely don't need an internet connection. If you do then the game hasn't been fully cracked and GTA4 definitely has. It's a fun game. I encourage you to find a crack for it. Unfortunately without your own internet connection you won't be able to use sites like TPB at least not directly. But I think you can download torrents using a java applet from www.bitlet.org. Go over to TPB and copy a URL and then paste it into bitlet. Should work, but I've never tried it.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:DRM = Lost sales by Sheepy · · Score: 1

      Thanks for the information. I'm blocked from torrent and websites like TPB. I'll see if I can find a crack elsewhere.

      My problem is that I'll buy the game before I can find out if I can play it! At least it's much cheaper now than when it was first released.

  68. And that's exactly why... by Anonymous Coward · · Score: 0

    ...nobody pirates World of Goo. People pirate because they're cheap, ignorant bastards. Use DRM as an excuse if it eases your conscious, but DRM free games see piracy rates in the 90% range as well. Which is amusing since you could have gotten a lot of them for a penny during a Humble Bundle pack.

    1. Re:And that's exactly why... by metacell · · Score: 1

      Of course DRM isn't the cause of piracy. But if a supposed anti-piracy measure doesn't do anything to reduce piracy, and in fact may increase its slightly, I think it's worth noting.

      Unless the game publishers are total idiots, it could mean the main purpose of DRM is not to stop piracy, but to stop legal lending and reselling.

  69. Not the problem by LordVader717 · · Score: 1

    The real problem is that developers and publishers are having real trouble making money from PC games more than for any other platform, and part of the problem is undoubtedly piracy. What they need to do is attract more paying customers. Ineffective DRM certainly isn't the best method for doing that, but not including DRM isn't going to work magic either.

    For the paying customers it doesn't seem that DRM is a real turn-off. It's rather telling that the most successful games in recent years have had the most restrictive DRM. The relatively safe DRM on consoles seems to be attracting big bucks. And the anti-consumer DRM-encumbered iPhone has been a surprising success for game developers.

  70. Like the Challenge? by SimonUK · · Score: 1

    I think that some people just like teh challenge of getting around it aswell. I've got stuff before that i shouldn't of. just to see if i could get it to work...

  71. 100% agreed by smash · · Score: 1
    Its bad enough being asked to pay for FooGame v5 with marginally upgraded graphics/physics engine vs FooGame v4 before you take into account ever more invasive DRM.

    I can't even be bothered downloading a crack these days, i just go back to playing all the older games from pre-2005 that I haven't completed yet.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  72. Sometimes piracy is a good thing by Anonymous Coward · · Score: 0

    I used to pirate games when I was younger, as I came from a poor family and didn't have a weekly allowance or anything. Now, as I'm older and can afford it, I still pirate games if there isn't a demo available. I'm still not exactly rolling around in dough and I'd feel terribly ripped off if I bought a game for 60 bucks, only to find that I don't enjoy it one bit. But if the game is good, I DO purchase the full, original copy despite DRM.

    If the DRM is a hassle, I find a crack and don't give it a second thought. The weird thing is that occasionally, I've run into games that won't even run unless they're cracked - Portal, for me, is a good example. The official Steam version, which I bought, would crash periodically so I opted to play the pirated copy which ran without any problems.

  73. Web Page autoloading demos...SUX by Anonymous Coward · · Score: 0

    What's up with the article's page autoloading the Witcher 2 demo? Bad form.....

  74. hmmm by Anonymous Coward · · Score: 0

    If you're spending $300 million making a movie, how can your distribution people be outdone by some nerds with a flaky leaked copy? Making movies/games is a really competitive, cutthroat business but instead of their distribution people working out better channels for people to get their product more easily and of a higher quality than the pirates provide, they try and shut the pirates down. The problem is they can't, and their efforts only inconvenience their legitimate customers. I can buy your new album online? How very modern. Oh wait, I can't listen to it at work because of your batshit insane DRM? I'll just pirate it then because they offer a superior method to get the same product.
    I mean shit, I have a disposable income that's just begging to be squandered on stupid media rather than sensibly put into a savings account, you just have to make it easy for me to give it to you. If I have a spare afternoon and I want to watch a movie, and the only ways the producers give me to see it is to drive to a cinema and put up with people whooping at the screen, drive to a store and buy a dvd or wait a few days for a dvd to be delivered, it's much more likely I'll get it from pirates because then I can stay at home and watch it on a whim. Using this modern thing we have. The internet. It's why Steam is so successful: rather than making me faff around with cracks for first day release version that I can't (but will need to) update, I can pay to have a version I know will work and will be up to date and which will typically download faster than the torrent. I'd pay to stream a movie in high quality just to avoid the grotesque comments on the pirate bay even!

  75. Remember the good old days? by Anonymous Coward · · Score: 0

    Remember the good old days of copyright protection in games?

    You'll be prompted to flip to a certain page/paragraph on the game manual, and enter the correct word.

    Ah, the nostalgia.

    It seems that as technology advanced through the years, with the arrival of the (faster and faster) Internet and more powerful gaming hardware, copyright protection thinks that it is obliged to keep up with the times and get more intrusive.

    Screw that.

    There will always be pirates, but pissing off legit, paying customers so much so that they have to resort to piracy to circumvent the intrusive DRM... is certainly no way to conduct a business.

    How about the Steam model? That may work, but only for certain genres of games. Also, don't forget that players have the right to play offline, or *gasp* via a LAN connection (hear that, Blizzard?).

    Want to reduce piracy to a minimum? Here are some tips:

    1) Make a game with good gameplay that stands the test of time. Don't whore your graphics, because I'm sure after some years, we'd have moved on to better graphics. If your game is mediocre in gameplay, it will be forgotten.

    2) Reasonable price. You can save a lot by cutting out the middle men and marketing BS (i.e. what the major game publishers do with events, teasers etc.)

    3) Trust your customers. No DRM.

  76. What? by Anonymous Coward · · Score: 0

    DRM in and of itself does not drive people to pirate games

    Funny you say that, because I just read through about 20 comments that stated exactly that DRM drove them to pirate games. In fact, yours is the only one that didn't.

  77. You guys are all missing out.... by Anonymous Coward · · Score: 0

    I understand all the comments above. Having the DVD in the drive to play a game is a hassle, many DRM schemes cause more problems than they solve, and finding the no-cd is usually easy. How about online purchases such as Steam? The game comes completely up-to-date with all latest patches, no need ever for a DVD in a drive, no DRM scheme is installed, and your games all stay conveniently forever in your library. On top of that, Steam has regular sales on their games, you can often find 6-month old games for 75% off. I hated Steam when it first forced me to have an account just to play HalfLife 1 which I had purchased on DVD. It killed the second-hand game market, any Valve game which had the serial number registered would not work even if you legally purchased the game second-hand. But I have been converted. It is incredibly convenient, and works flawlessly. I doubt I will buy shrink-wrapped PC games again unless they are on a super-sale. In fact, I have so many Steam games in my library, it would take me to 2015 to play them all.

  78. reminds me... by hitmark · · Score: 2

    of reading a PCGamer review that actually suggested using a exe stripped of DRM, because it would improve game performance noticeably. And that was back when Morrowind was first released. And DRM have only gotten more invasive since.

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  79. DRM by AdmV0rl0n · · Score: 1

    After doing assessment I generally moved how I tend to do things over to Steam.
    1. Steam has proven to be nice. I hate DRM, but steam is more than just invasive DRM. Its DRM that gets out of the way most of the time *and* has some nice things that are positive as well as negative.
    2. I can buy a game, and put it on my PCs. Yes, I can only log in one at a time and play, but there is only one of me. Re-installing the game on machine rebuilds is easy and the games are patched for you.
    3. I *actually* grew to like steam. I still hate DRM, but Valve and the people at Steam deserve serious pats on the back and kudos for actually making something thats good for game dev and for customers. I still regard steam as DRM, but its tolerable DRM, and its easy, and it stays out of the way.
    4. Fair prices, AT least as competitive as any outlet, with masses of good value, special deals, weekend deals, and cheap back catalogue

    5. 99% of people here thinking the cracks and keygens and exe's are better than DRM - wrong.
    6. Malware is so bad, and security tools only shield you to a limited extent and can only shield you in limited ways.
    7. Botnets, virii, malware has reached a level where its economic to infest your pc. The risk element is far larger, and thinking DRM is worse than the elevated risks means you should try and avoid both where you can, not avoid one over the other. Anyone downplaying the malware issue and current state of play has no idea what they are talking about and should promptly shut up.

    If game devs build round steam, then I have no real problem buying the game from them and accepting its level of DRM.
    The only think I'd like to see is the ability to buy more simple activations on games that have 3-4-whatever activations, and more friend packs where I can buy 4-8copies for friends and give it as presents.

    --
    We`re all equal .. Just some of us are less equal than others.
  80. I will buy Witcher 2 by Drakkenmensch · · Score: 1

    For one part because I've been looking forward to it, and even more so because the company respects me enough as a customer to not try and bog down my system with crapware. Such a perspective deserves to be rewarded with high sales numbers to prove a point to the gaming industry.

    1. Re:I will buy Witcher 2 by Jedi+Alec · · Score: 1

      I preorderded TW2 months ago. And for exactly the same reasons.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  81. mod parent down (was Re:You speak the truth) by Anonymous Coward · · Score: 0

    Most people pirate stuff because it's easy to get what you want.
    The content industry has been reacting to this for years now by trying to make it harder. It didn't become harder.
    The alternative, making their own offering similarly easily available, has somehow eluded them (for the most part).
    Case in point: Steam (never used, no experience with it except reading about it here). Why does it work? Because it delivers.
    Hassle-free, gentlemen, hassle-free.

    Make it convenient for me to get your stuff. The pirates already did, and apparently people like shopping where it's convenient.

  82. Re:i76 on multicore by Zaphod-AVA · · Score: 1

    It can take a lot of shenanigans to get i76 running right, but the fans have put together a zip file with the appropriate tools and a launcher to help.

    Here is the community thread for the launcher:
    http://www.gog.com/en/forum/interstate_76_arsenal/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions

  83. And a newspaper is shared before finished by Anonymous Coward · · Score: 0

    And a newspaper is shared before finished. It DOES NOT MATTER *how* many people don't pay. All that matters is how many pay.

    If dropping DRM quadruples piracy but doesn't change the purchase rates, then you've saved the cost of the DRM licenses. If it increases sales by one, you've made a profit. 6 billion people may play your game without paying, but if the remaining 500 million pay, then you've made a stonking profit.

    1. Re:And a newspaper is shared before finished by Gadget_Guy · · Score: 1

      I used to think the same as you until Steam came along. I assumed that enough people would boycott it and it would fail. But it didn't. It has been a great success, and in part has revitalised PC gaming. This shows that a huge number of people will accept some levels of DRM in games.

      DRM has to work to some extent for virtually all the publishers to continue to use it. The games publishers have access to the real figures, so they have more of an idea of whether it works or not. People posting on slashdot just have their assumptions based on....

    2. Re:And a newspaper is shared before finished by metacell · · Score: 1

      I wouldn't be surprised if it did work to some extent, since finding and downloading a pirate copy is beyond the skill of many users.

  84. I disagree by Anonymous Coward · · Score: 0

    In my college days, downloading games and running the crack to get it to work was the only way I would play games. I just didn't have the resources to keep buying games that would fill up all of the free time I had. As I've grown up, got a job, a wife and a kid my gaming time has dwindled down to the point where I just don't want to deal with cracking a game, doing a huge download that just does not work or run the risk of getting a virus on a computer that's now a "family" computer. So for me, DRM worked I guess. It is just too much of a hassle to steal a game. I still could if I wanted to, but Steam is just so easy and I'd rather spend my time playing than all that other BS.

  85. I am entitled to be entertained. by Zaphod-AVA · · Score: 1

    The natural place for information is in the public domain. We grant a temporary monopoly for creators to encourage them to create. The current continuously extended copyright system has badly broken this, and damages everyone.

    As for the state of Slashdot, that is the nature of popularity. Shrug.

  86. Re:too late... hear, hear by CronoCloud · · Score: 1

    @#$#@$ Lightning dodging.

  87. OK, I agree by ElusiveJoe · · Score: 1

    That you're a cheap, unethical bastard. However, this doesn't mean everyone is.

    This is not Insightful, this is Arrogant.

  88. A contributing factor... nothing more. by mark-t · · Score: 1

    Software piracy has been going on pretty much as long as there has been commercial software. DRM may well indeed be a contributing factor in today's climate, but it's not at the core of what makes people pirate software.

    I believe quite firmly that the most significant reason that people pirate stuff is simply because they can... and that they know that there is exceedingly unlikely to be any negative consequences whatsoever.

    The DRM is intrusive, the price is too high, and other often-heard excuses for piracy may very well be individually true about the products, but they are still little more than rationalizations that people utilize to justify their activities.

    Most software... and computer games in particular, are a luxury, not a necessity. There is but one justification that I have ever heard for piracy that I do not have a problem with, and that is if it is otherwise unavailable in any capacity... such as if the game has been abandoned, or the hardware is no longer available so emulation is one's only option to play the game.

  89. That's all well and good, but... by Benfea · · Score: 1

    ...if piracy rates are about the same for non-DRM as for DRM games, what possible motivation would publishers have for not including DRM in their games? Yes, the cracks appear very quickly, but as long as the game is uncracked in the first critical hours of release, there will be some impact on their bottom line. So as things stand right now, there is a slight benefit to having DRM, and a negligible benefit to not having DRM.

    In their place, who wouldn't make similar decisions?

    1. Re:That's all well and good, but... by metacell · · Score: 1

      I'm not sure you win more users during the first few hours before the game is cracked, than you lose by making the game inconvenient to use.

      In the case of music DRM, the music clearly sold better without DRM, and the music publishers eventually had to abandon the whole DRM scheme, despite having spent millions and millions on the technology and infrastructure. It proved the point that people ARE willing to pay for music as long as it's the same quality and as convenient as pirating.

  90. That's not my point by Benfea · · Score: 1

    If non-DRM games get pirated at the same rate at DRM games, what motive is there to produce DRM-free games? The pirates have been undermining our case that it would be in the publishers' interest to keep DRM out of their games, but right now we cannot make a reasonable case that removing DRM would necessarily result in more sales.

    1. Re:That's not my point by Asmodae · · Score: 1

      buwah? That's not what this means at all, it means that all the extra cost and consumer aggravation has bought you nothing. And even if the rate of consumer aggravation is low, each one will be a potentially lost future customer vs if you had NOT included DRM in the game in the first place. DRM is a huge cost to the publisher as well.

      If non-DRM games get pirated at the same rate at DRM games, what motive is there to produce DRM-free games?

      If this statement is true, there are two possibilities
      A - spend a load of cash and implement DRM with all it's possible consequences
      B - don't spend any money on DRM and get none of the consequences
      So the question is, what motive is there to produce DRM games at all since the DRM has succeeded at nothing but costing you money and possibly customers?

      Of course game publishers know all this, but the purpose of DRM has never been about pirates. The motive for DRM is about control. Which means it is about secondary sales and the used game market and borrowers/lenders. This is would explain why we're seeing all the DLC at launch schemes more frequently now, which again affects pirates not one iota.

  91. Re:i76 on multicore by hairyfeet · · Score: 1

    Thanks for the attempt to help, but it doesn't work on X64, nor does it really work on anything faster than a low end dual or a P4. it is starting to look like i76 is just one of those games that simply can't be played on a modern system which is a damned shame as from what I remember it was a fun as hell game and started the whole "cars with weapons" phase, ala V8 and Twisted Metal on the PS.

    Sadly I believe that unless someone can come up with a DOSBox style emulation that can give us a Win98Se with a MOR late 90s GPU included that many win9x games are gonna simply be lost forever. I know that one of the games that I practically lived on during that period, the excellent MechWarrior 3, is no longer playable as on anything but win9x you have a "bouncing bug" where vehicles will bounce 1000s of feet in the air before the game CTD, and I've run into serious show stoppers in plenty of other games of that era, such as memory access crashes because Win9x didn't protect the memory like a modern OS and therefor it was easy for games to write out of bounds.

    Hopefully someone will come up with an emulator strictly for the Win9x era, as the win2K era games can be played with WOW and DOSBox takes care of the DOS era so that is the one era we have left with no real workaround. Considering this was to many the "golden age of PC gaming" with so many excellent games being released it would be a damned shame if they went the way of the 8 track simply for lack of decent emulation.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  92. 100% spot-on by Anonymous Coward · · Score: 0

    1) These rights restriction systems barely slow down the crackers, they'll come out with a brand new, elaborate, "uncrackable" rights restrictions system and it'll be cracked in a day or two. Anyone who wishes to pirate the game can and will.

              2) Everyone else, they can either buy the game, have to register it, have crap installed on their computer which may or may not interfere with the CD-burner or DVD drive, slow the system down, destabilize the system. This also reduces the range of OSes it'll run under -- it probably won't run in "Windows version current+1" due to rights restrictions, and may not run in wine while it otherwise would. If you mod your computer, or get a new one, you may or may not be able to reinstall the game you've paid for and "own". Or get it for free, install it, and play it.

              I think Cory Doctorow may have been the one to say that DRM only punishes paying customers.

  93. Not a brick by Anonymous Coward · · Score: 0

    You contradict yourself, you say the DRM will brick your PC forcing a reinstall. If hardware is bricked you cannot reinstall anything on it (without pulling out a soldering iron or some alligator clips at least.) Which, in fact, IS possible, we got a computer into the surplus store I worked at once where the BIOS had been damaged, it would start to POST but no booting, no BIOS menu, and would not run any of the BIOS-recovery procedures (we did plenty of diagnosis, it wasn't just a bad IDE drive or something hanging the POST.)

              I think it'd be fair to say the CD-ROM would be bricked though.

  94. Corporate thinking by Anonymous Coward · · Score: 0

    It has amazed me for a while now how much corporations SPEND money and programming time to add DRM to a game when it adds headache to their end users.

    It won't read in their CDROM, or it adds something that makes the OS unhappy (and doesn't remove it when you uninstall). It forces you to be online the entire time you're playing the single player version. It forces you to have the CD in while you play. Or some other BS.

    If I need to download a nocd or other cracked exe to enjoy my game without the headache then I'm really more likely to download the entire game and not give you any of my money.

    If a big company would finally say screw this crap and just put out decent product that worked because they spent their time focusing on (imagine this) the product then I think the customers would show their appreciation for that. I would even go so far as to advertise "No DRM" on the box. Of course you're always going to have some piracy, but that's something you're always going to have.

    I don't have a problem with serial numbers or one time online activation, those kinda of things are non-intrusive.

  95. Re:i76 on multicore by causality · · Score: 1

    So far as I have noticed, every tool you have mentioned is for Windows.

    Have you tried playing this game under Wine on a Linux machine? For the multi-core problems, you can build Wine without threads support which will confine it to one CPU. There are probably easier ways to arrange that as well. Wine also gives an option to select which version of Windows you are presenting to the application, from Windows 2.0 (not a typo) to Win 7. Generally, any behavior Wine exhibits that differs from the way that the relevant version of Windows would have behaved is considered a bug and fixed.

    I have no idea if that would work for this game but I generally have excellent luck with Wine and Windows games though for most, you do have to crack the DRM simply because Wine won't allow programs to install Windows device drivers or otherwise to sink their hooks into the guts of the system. Something like the Sony rootkit wouldn't work under Wine for that reason. If you are concerned about other malware you can create a separate restricted user account for Wine that doesn't even need to have network access.

    If you don't have a Linux system handy, trying this out would be as simple as booting from a live CD. Knoppix would be a good one to try.

    --
    It is a miracle that curiosity survives formal education. - Einstein
  96. Wonder what the excuse is... by camazotz · · Score: 1

    ...for all those people on Pirate Bay downloading GOG games? I know there's a forum post somewhere at GOG where the new justification (once DRM is no longer an easy excuse) is that the games don't come with physical CDs and manuals, so they don't want to waste their money on a download. Good grief.

  97. Copy Protection - Ineffectual and Harmful by Cardhu · · Score: 1

    The sad truth about copy protection in all of its forms is that it only hassles honest users. Pirates are never deterred or hindered. In fact, pirates welcome each new copy protection scheme as a challenge to be overcome in an enjoyable momentary diversion.

    In contrast, copy protection all too often prevents honest customers from using the products they pay for. SecuROM, for example, rendered the Atari version of the game Armed Assault unusable with the very first 1.08 patch. The only way that honest customers could continue playing the game was to download a cracked version until the 1.12 patch stripped away the copy protection completely and made the game completely diskless. Many honest customers had the exact same experience with Neverwinter Nights and NWN2.

    Requiring constant internet connection is a non-starter for those customers suffering with unreliable ISPs like Comcast. Limiting re-installation is completely unacceptable, period.

    All customers have fundamental rights when purchasing a product that the product::

    - Is fit for its intended purpose;
    - Matches its description:
    - Is of satisfactory quality to function for a reasonable time without defects.

    Copy protection simply has a very high rate of violating these rights with no deterrence or hindrance to real thieves.

    The real consequence of copy protection is not honest customers resorting to piracy after paying for a copy of a game. The real consequence is lost sales to honest customers like us who research games before we buy and refuse to purchase games that are highly prone to either never work right or stop working.

    --
    - Cardhu
  98. Two More Examples of DRM Problems by Cardhu · · Score: 1

    "DRM Broke Dragon Age: Origins For Days": Ars Technica reports that a server problem with the DRM authentication servers has caused Dragon Age: Origins players to be locked out of any saved games that include downloadable content. The story is here on Slashdot.

    "Gamer Banned From Dragon Age II Over Forum Post": A Dragon Age II gamer banned from BioWare’s forums for an allegedly inflammatory post has been locked out of the (singleplayer only) game for the duration of the ban. This story is also right here on SlashDot.

    The question is - why does anyone in their right mind pay for any products with DRM? If the majority of the public would simply act in their own interest and boycott DRM products, DRM would abruptly disappear.

    --
    - Cardhu
  99. Reminds me of this comic... by Anonymous Coward · · Score: 0

    ... from xkcd.com: http://xkcd.com/488/

  100. Reminds me of this comic... by hechim · · Score: 1

    ... from xkcd.com: http://xkcd.com/488/