.. was when I bought my son the guide book for one of the later Final Fantasy games ( I believe it was FF9). The book was full of the typical hints, tips and tricks, but all of the key information was missing. For all of the really important stuff you needed to take a code number listed in the guide and input it into Square's playonline.com website (which required registration, of course).
If I have to go to the computer to get the information anyway, why not just use one of the free faqs available? Why pay my money for a slick, colorful guide with little valuable information? I am pretty sure that was the last guide book I ever purchased.
In the future they will probably just skip the printed material altogether and charge you $5.95 to access the same information on their website.
What about asking why people aren't considering Apple?... If I was in Apple's marketing department I'd be asking "what would it take to get you to switch to Macs?"
Maybe this is step one; find out what attacts people and then play up to that in marketing/development. If you start off asking people what they want put in, you'll get every answer under the sun. For a good example of this check out any apple rumor site just before Macworld. Remember iwalk? This was supposed to be a pda, mp3 player, cellphone, dvd player, two-way radio, microwave oven AND a floor wax. Oh, and they better not charge over $2.95 for it because thats what it can be built for using parts off pricewatch.
What about online fantasy sports leagues? There are several available, most of which are free. It has subject matter that would appeal to teens, but also would help them with doing reading, research, understanding statistics, math, etc.
There are also non-sports genres of this type of game/simulation. I play one called Hollywood Stock Exchange (www.hsx.com) that is a very realistic simulation of stock exchange, using movies and movie stars as commodities. There is also a music version of the game at the same site.
Most of these games allow players to set up teams and/or leagues to compete.
I got a lot of good ideas from this site when I built my cabinet http://arcadecontrols.com/arcade.htm
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.. was when I bought my son the guide book for one of the later Final Fantasy games ( I believe it was FF9). The book was full of the typical hints, tips and tricks, but all of the key information was missing. For all of the really important stuff you needed to take a code number listed in the guide and input it into Square's playonline.com website (which required registration, of course).
If I have to go to the computer to get the information anyway, why not just use one of the free faqs available? Why pay my money for a slick, colorful guide with little valuable information? I am pretty sure that was the last guide book I ever purchased.
In the future they will probably just skip the printed material altogether and charge you $5.95 to access the same information on their website.
What about asking why people aren't considering Apple? ... If I was in Apple's marketing department I'd be asking "what would it take to get you to switch to Macs?"
Maybe this is step one; find out what attacts people and then play up to that in marketing/development. If you start off asking people what they want put in, you'll get every answer under the sun. For a good example of this check out any apple rumor site just before Macworld. Remember iwalk? This was supposed to be a pda, mp3 player, cellphone, dvd player, two-way radio, microwave oven AND a floor wax. Oh, and they better not charge over $2.95 for it because thats what it can be built for using parts off pricewatch.
What about online fantasy sports leagues? There are several available, most of which are free. It has subject matter that would appeal to teens, but also would help them with doing reading, research, understanding statistics, math, etc.
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There are also non-sports genres of this type of game/simulation. I play one called Hollywood Stock Exchange (www.hsx.com) that is a very realistic simulation of stock exchange, using movies and movie stars as commodities. There is also a music version of the game at the same site.
Most of these games allow players to set up teams and/or leagues to compete.
my other