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User: WuTangClanner

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Comments · 38

  1. Why would I want to block pr0n from my email? on Even More Porn Image Recognition Software · · Score: 2

    Heck, I'd rather use this thing to block everything but the porn coming into my email box!



    ...I get enough free mortgage spam as it is..

    :)

  2. Re:I was in the beta on Strategic Commander Controller For RTS · · Score: 1

    Actually, depending on the hotkeys you have set, you don't even need to take your hands off the SC to type in savegame names.

    although you'd have to settle for names like "qr!1"..

    :)

  3. Its just your perception on Trigger Happy · · Score: 1

    Its just your perception that most Quakers are l33t d00dz who call each other "fag" and moan when they get railed with style.

    I'm a big LAN party fanatic, I mean fanatic. I attend alot of LANs around the San Fransisco bay area, and will travel down to So. CA, Nevada or Oregon for a good LAN (not that there are many good LANs in Oregon). I get to meet a wide vareity of people first-hand, and I am one of the people who doesn't really play much at LANs. I find myself wandering around watching other people and chatting it up more often than I find myself playing.

    Now I'm not a statistics expert, but I know that I only need a certain percentage of a population to get an accurate forcast of the whole population. And I've met ALOT of people at LANs, many women, not all of them amazingly attractive (but neither are the men, really). And most of them are adults or mature and educated people when in person.. But those same people who speak so eloquently and politely will run around in a Rocket Arena level spamming "you suck fag!"

    The LANs I frequent most are Clan TALON, K9-Con, and Bastard's Beatdown whenever I can get invited. I drive to spur of the moment private and clan-lans about every other week or so.

    :)
    [TLN]Kruass

  4. Guns don't kill people, Quake kills people. on Interview With Gary Gygax About Game Violence · · Score: 2

    I don't think that its the games which are really at fault for encouraging any violent behavior in youths. Violence starts mostly with dischord in the child's home and family life. Discontentment and frustration in his or her real life is what can drive them to physical violence. Keeping families working together and stopping the real-life abuse is where we should direct our efforts. Placing attention and blame onto violent games or television shows is not the right thing to do.

    Quake doesn't get people angry enough to kill their mother or shoot their high school teachers. Violent games and TV shows just help disconnect offenders from the realization of their crimes, after they've been commited.


    :)

  5. What if we want let someone else talk? on DoCoMos Finger Phone · · Score: 1

    This sounds pretty cool. I wouldn't mind having a phone inside of my wristwatch, as long as it didn't turn the thing into a huge bulky piece of hardware like my pal's altimeter watch..

    But imagine being on the finger-phone with somebody and they ask to speak to someone else in the room... What are you going to do then? Stick your finger in their ear? :|


    Hey, but then giving people the finger wouldn't be such a bad thing! :)

  6. Just for that.. on A Triplet Of AMD Goodies · · Score: 1

    I will make my new N-cooled box a 1.21GHz machine.

    :)

  7. I wonder what its like to become Self-Aware.. on Jaron Lanier Takes On "Cybernetic Totalists" · · Score: 1

    I wonder what its like to become self-aware. Its like:


    "Hey...."

    "...I exist!"


    :)

  8. Gamecenter? I think not. on Vanishing Game Genres · · Score: 1

    The eds and writers at Gamecenter.com aren't exactly the greatest source for true gaming information. The purist and hardcore gamers get their information from sites dedicated to their favorite type of gaming, even to the point of shunning the psuedo-targetted gaming sites like the GameSpy network (www.planetquake.com, www.planetunreal.com, etc).

    The future of the gaming industry is my forte. Hell, it'll be my thesis when I hit the point where I want a doctorate. And believe me when I say that the biggest cause of any genre of game "dying off", as they put it, is due to corporate and VC pressure to stick to things that they know work. Gaming companies are less likely to go out on a limb and innovate in their games. The few that do don't end up with the funding for the mainstream marketting thats needed to compete with the big publishes. Its alot like the music industry right now - except no Napster.

    Gaming is becomming more and more about making profits than it is about making games. Companies are producing things that are very much clones of things that sold well. Instead of trying to recreate a good engine, and possibly comming up with new interesting innovations, the companies opt to simply license the engine and make minor upgrades to it. Look at all the various commercial games (not player-made mods) that came out on the Quake2 engine. It was pathetic in my opinion. The only game using the Q2 engine which caught my attention was KingPin: Life of Crime, and still that was only a so-so game. It was only different in that it offered much more of a story than the others.

    Its the large publishers like Interplay and Sierra who are just drowning the game market with these 2-bit titles based on other games. And its these clones that are tiring players out, and confusing them. Titles that are truly different from the pack get hidden behind the clones. FPS games like Rainbow Six and its sequel Rogue Spear that were very much different from the fragfests of Quake didn't get noticed. But games like Soldier of Fortune take the spotlight because they're using the hottest latest (licensed) engine, when all they're really doing is adding some new graphics and more blood and making the genre a little more stale.

    What game design teams really need to do is stop producing clones of other peoples' work, and start working on their own innovations and interesting games. Licensing of engines is fine, when done to a degree and when signifigant changes to the original game are made. Quality games are becomming more and more difficult to find due to the flood of clones. Not all licensed engines turn into junk games, but the amount of them coming out is making it very difficult for gamers to choose which ones to own and which to ignore. If an avid RPG gamer who enjoyed Baldur's Gate decides she wants to play more of those games, does she purchase IceWind Dale or Planescape: Torment, or the Tales of Sword Coast? In my opinion, Planescape: Torment blows the others away, even the original Baldurs Gate. But reviewers can't tell you if you'll like a game or not, or if you'll like it better than another game (and this is only made worse by reviewers who sell out to game companies or to generate clicks).


    More and more games are going online. As an AI designer I can understand this. Its very difficult to write an AI which gets close to simulating a real opponent without using too much cpu power. Also, online games provide the sense of community and friendly rivalry that is lacking in singleplayer games. But the online world still suffers from the same problems that the singleplayer world suffers from. Funding is not provided to game companies with a radically different idea.

    The original NeverWinter Nights was a superb game. It had a large base of absolutely fanatical players. AOL made one of their biggest mistakes by shutting it down. With modern network technology the original NWN could become 10x's what it was limited to on AOL. But no game company now would be willing to do that, because it isn't "safe" for them to do so. The companies see that there aren't enough clones of the original NWN around to make it a surefire sale. Its ironic that NWN, something alot of people who've played it consider pivitol, was only created due to alot of GoldBox clones.. In other words, it takes a saturation of clones in order for a game to become worth of support by a publisher. But its the saturation of clones that confuses gamers and makes them bored of the genre.

    More power to the Garage Developers. More power to Forgotten World, Shattered Galaxy, and all design teams that can create thier ideas from scratch.

  9. Re:Micro Payments & Digital Cash on Napster Clone With Pay Per Download · · Score: 1

    No no no! We can't have this type of digital "micropayment". Consider the long-term ramifications this will have on future generations? We'll be promoting a corporate-controlled government.

    People wont work towards their pursuit of happiness. Instead we'll all be working for a pay voucher, stabbing each other in the back in order to climb the ladder for an early promotion or raise. And we'll have "micropayments" for everything. It'll be tied into our DNA. We wont be able to move anywhere without having to pay for our time.

    Sure in some ways it'll make things easy. Checking out at the grocery store would be simple if we could just press our thumb to a pad and pay for the whole thing. But what about tips at a restaurant? What if that waiter is actually an 31337 ha>
    But whats really the worst is when these "micropayments" become commonplace, and we're using them to regulate everything we do. A micropayment to turn on the TV, a micropayment to switch channels, a micropayment to hail a taxi, a micropayment for each drag of a cigarette or a micropayment for each breath of smoke-free air. It'll all spiral downwards if we endorse these micropayments. We'll be rats hitting the feeder bar for pellets when we let ourselves be bound to invisible payments for everyday actions.


    Micropayments might seem like a cool idea, $.03 to get rid of banners on a web page, but thats a limited use for the net. If, or rather, when, that micropayment scheme makes the jump from the net to real every-day life, we're going to start going down-hill towards the type of culture that we only see in Sci-Fi movies.

  10. Re:IANAL, but.... on Legality Of Linking To Be Tested In Court? · · Score: 1

    I remember reading somewhere about a Japanese case where someone was penalized for having links to pornography on their website. So that might lend some weight to the idea that linking should be accessory to violation.

  11. Nice data throughput on Super-Fast Hard Drives · · Score: 1

    The technology looks sound, and it sure would be fast. Its just a really big ram-drive with its own power connector. I don't see too big of a use outside of the overpriced mega-server market, though, and lets just hope that none of them suffer from any brown-outs.

  12. MP3s are good, Record Labels are bad. on Judge Rakoff Explains MP3.com Ruling · · Score: 1

    I am an avid supporter of MP3s. I have not purchased a CD or album in over a year. And the more the record companies fight this new technology, the less and less I will want to purchase music from them or their artists. If they would distribute mp3s under their labels, then I might consider purchasing from them again. Thats just my opinion.

  13. I disagree, to an extent.. on Rethinking the Virtual Community: Part Four · · Score: 1

    I believe that while it might not be possible to plan a brand new community of indefinite size in indefinite settings, it is certainly possible to plan and predict based on settings and size of the environment such as in MUDs and other online games.

    Take the original NeverWinter Nights. No one at AOL, SSI or TSR could have predicted that a simple bug in the game would turn the whole game into something new, and give the players a shared purpose that forms one of the best and earliest online communities ever. They couldn't have predicted it then because it was new. But it would be possible to recreate the same type of community by inviting the same people and same types of people back into the same environment and giving them the same things they had.

    Instead of trying to create whole new meshes of people, throw them into an online environment, call it a community and pray that it works, you need to take something that works, or has worked, and recreate it in an online setting.

    :)