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User: spongman

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  1. Re:the easy way - true story on Building Your Own KVM Switch...With Audio Connectors? · · Score: 1

    jameco is pretty good, too. Their selection is much smaller than DigiKey's but it's oriented slightly more towards the hobbyist. They both have good online and free paper catalogs.

  2. Re:.NET over Java? You have to be kidding me. on Advantages Of .NET Over Java · · Score: 1
    Mono is not .NET - it will not have Microsoft's .NET libraries.
    This is not entirely correct.

    While it is not ximian's goal to produce a fully .NET-compatible runtime, there is definitely work being done as part of the mono project to support almost all of the non-EMA managed .NET runtime libraries, including ADO.NET, ASP.NET, WebForms, WinForms, Remoting, XML, SOAP, WebServices, EnterpriseServces, etc...

  3. Re:Please... on Looking at Longhorn · · Score: 2, Insightful
    There used to be video cards that had 2D acceleration as a selling point
    Yeah, most of them still do. The real difference between 2d and 3d in this case is the API. 2d acceleration as used by gdi, xaa, etc... is limited to simple primitives (drawing lines/curves, blitting, scaling, etc...). There's generally no ability to handle multiple layers, clipping or texture effects beyond the simple boolean operation, whereas a 3d API such as OpenGL or Direct3D gives you much more flexibility even if you aren't using the 3rd dimension.

    Of course, the real question is whether or not you really want all the extra eye-candy this brings.

  4. Re:You are not correct sugarbitch on Looking at Longhorn · · Score: 1

    my code is under NDA, sorry.

  5. Re:You are not correct on Looking at Longhorn · · Score: 1

    Hmm... we've had drive arrays go down on us regularly (the power's not too reliable here) and we've never had any data loss or filesystem corruption since we upgraded to 2k. I agree that the management is pretty limited.

  6. Re:You are not correct on Looking at Longhorn · · Score: 1

    The filesystem did do journaling before 2000, but win2k was the first OS version that allowed applications to query the change journal. Primary clients of the change journal APIs (FSCTL_QUERY_USN_JOURNAL) include Index Server and File Replication System, which use the journal to find recent changes to the filesystem.

  7. Re:C# vs C, DirectX samples on Is .NET Relevant to Game Developers? · · Score: 1
    From Performance Considerations for Run-Time Technologies in the .NET Framework.:
    Server GC:
    • Multiprocessor (MP) Scalable, Parallel
    • One GC thread per CPU
    • Program paused during marking
    Workstation GC:
    • Minimizes pauses by running concurrently during full collections
    Consider yourself schooled.
  8. Re:.NET is also an IDE, and an optimized C++ compi on Is .NET Relevant to Game Developers? · · Score: 1

    heh, who's trolling who now?

  9. Re:VC++ 7 might work sugarbitch on Is .NET Relevant to Game Developers? · · Score: 1

    works fine in mozilla last time i checked. i'd say it's more significant than anything you've ever done...

  10. Re:VC++ 7 might work sugarbitch on Is .NET Relevant to Game Developers? · · Score: 1

    you're mistaken. yes, he was lying. you, on the other hand, are just a fool.

  11. Re:tsarkon reports - openbsd - seirous issues. on OpenBSD 3.3 Released · · Score: 1
    you are fuming.
    on the contrary, I find it all rather amusing. I pity you, I really do. I'm just waiting for you to actually say something...
  12. Re:tsarkon reports - openbsd - seirous issues. on OpenBSD 3.3 Released · · Score: 1

    heh, who's the one using the search feature again?

  13. Re:and still no SMP =( tsarkon reports on OpenBSD 3.3 Released · · Score: 1

    I think you're under the mistaken impression that someone, anyone, gives a damn about what you think.

  14. Re:Steve Ballmer's Comments on BSD tsarkon on OpenBSD 3.3 Released · · Score: 1

    yeah, on the other hand, you've got so much to say...

  15. Re:tsarkon reports - openbsd - seirous issues. on OpenBSD 3.3 Released · · Score: 0, Offtopic
    FreeBSD!!! FreeBSD!!! WOooohoooO!

    get a life, tourette's boy.

    fuck, piss, fag, fag. wohoooo!

  16. Re:OpenBSD 3.3 Song tsarkon reports on OpenBSD 3.3 Released · · Score: 0, Flamebait

    you should put a rating on some of the things you do. i'll give you a 10 out of 10 for being a complete fuckwit.

  17. Re:VC++ 7 might work sugarbitch on Is .NET Relevant to Game Developers? · · Score: 1

    man, you're almost as good as Mohammed Saeed al-Sahaf.

  18. Re:VC++ 7 might work sugarbitch on Is .NET Relevant to Game Developers? · · Score: 1
    wow, you don't really pay attention to much do you?

    interns and temps don't usually appear on the credits, as you'll see if you bothered to find out anything about what you're blabbering on about. i'm not surprised, though, it doesn't really seem like you really know much about anything, but you'd like to think you do.

    the whole point of the class status pages is to show the work remaining for the various mono assemblies. the errors and todos are what it's all about. some people thought it was useful.

    if you bothered to look at the cvs pages, you'll see at the bottom that CVSWeb is written by zeller@think.de. if you don't like it you should complain to him. the reason i sent you those links is that you asked for some of my code to peer review.

    so, what is it that you do (apart from pathetic trolls), pizzaboy?

  19. Re:VC++ 7 might work sugarbitch on Is .NET Relevant to Game Developers? · · Score: 1

    that XPath link is wrong, it should be here.

  20. Re:What exactly is the point of .NET? on Is .NET Relevant to Game Developers? · · Score: 1

    no, i just looked at the ptc benchmarks. and i noticed that the machines you mentioned aren't in there. i wonder what their $/tpmC would be?

  21. Re:VC++ 7 might work sugarbitch on Is .NET Relevant to Game Developers? · · Score: 1
    you again? oh dear.

    well, if you want to see some of my code on the web, you can go to the mono project. I did:

    There's a bunch of other stuff scattered around, but you'll find my name in the easter-eggs for the following:
    • Visual C++ 2.x
    • Visual C++ 4.x
    • Visual J++ 1.x
    eat your heart out...
  22. Re:avoiding runtime checks on Is .NET Relevant to Game Developers? · · Score: 1
    you're right (modulo a couple of <'s), and the .NET runtime does this optimization. however the parent is also right, you have to be careful. For example, the .NET runtime does not lift the bounds check in the following example:
    int count = a.length;
    for (int i = 0; i < count; i++)
    x = a[i]; ...
    An optimization that most C/C++ coders might not trust the compiler to make.
  23. Re:C# vs C, DirectX samples on Is .NET Relevant to Game Developers? · · Score: 1

    one of the differences between the desktop and server version of the .NET runtime is that the desktop uses a separate thread in which to do asynchronous GCs (in order to reduce the 'burping') whereas the server version prefers to stop (most) everthing and GC synchronously (in order to avoid synchronization costs).

  24. Re:VC++ 7 might work on Is .NET Relevant to Game Developers? · · Score: 1

    Yeah, I've been using both IDEs for a while now, v7 for .NET and v6 for C++ and I'm still feeling reluctant to move over to v7 for C++ work. There are some features, like autcomplete, that work better, but other things, like multi-project builds that are much worse.

  25. Re:.NET is also an IDE, and an optimized C++ compi on Is .NET Relevant to Game Developers? · · Score: 1

    COM is a vtable (virtual methods in C++) with simple type casting and reference counting. What's to hate?