At one time, web pages were a kind of super large collaborative effort, with the objective of sharing information. The whole idea of links was basically so you wouldn't repeat what other people had said. The web of links created a knowledge/opinion bank of the world, where you could find out anything, or for that matter, people's opinion on anything.
Commercial enterprise has the objective of making money, and guess what, business approached the internet intending to use it to further that goal. Like the real world, you could take over information resources to make yourself bigger, gain a larger audience, and possibly, make more money. Those with money could buy themselves content.
Coming from the above perspective, I'm not at all surprised that a few companies have managed to garner the most web site visits. It's just a mirror of the rest of the world.
What remains to be seen, IMHO, it what will happen to the 'individual on a soapbox' sites. Certainly it's tougher to be heard now a days, but will the few rich and powerful manage to drown out the many who might have something to say that the rich and powerful don't want you to hear?
Actually, I hear that one of the things Shaw is getting away from is using @home's email servers. They are setting up new users on their own servers; will likely move the established customer base over too.
This is a good thing, as @home's email service SUCKS. I've talking from the POV of someone sending email to an @home address. You can't rely on email getting there; seen too many emails drop into blackholes going to @home.
Oh yeah, I paid $20 (CND) and got to take home my system. That's $20 for a fully functional, upgradable firewall.
CUUG had to charge 20 bucks to cover the cost of the NICS. Everything else they got for free, plus some sweat put in by volunteers to teach and get systems ready.
Check out the
BSDwall Project. It's along a similar vien, but with a specific purpose in mind: Get your average (well, slightly above average user) to be able to make their own BSD firewall out of an old 486+ 2 NICs.
Our local UUG (CUUG) ran a course where they put you step-by-step though the process of making a firewall in one evening. You just had to take the thing home and plug it into your cablemodem/hub or PC. They even made sure you had the right IP's for your local provider, being DSL or cable
Books are good, yes, but the UNIX/Linux community reaching out with projects kept simple to show the user something they can't do with Windoze is another way to clue the masses to the strenghs of other OS's.
every prima donna I've met was a recent college comp-sci graduate
Yes, it's the 'I've got a degree so I know EVERYTHING' simplex. Happens not only in comp-sci, but pretty much any field you get into with a degree. Cured usually by showing said degree person exactly how little they know. Those that don't get that lession end up in a new line of work.
I "foresaw" a videogame system that would let the kid play on the TV at the same time the parents were watching the TV. The kid would control a little game character who could run around in the foreground -- and make karate moves and stuff, so that the kid could punch and kick the actors in the TV show that the parents were watching, in real time. And whenever a kick "connected" with an actor, the machine would display a "biff" or "pow." Of course, the actors wouldn't show any reaction, but the kid would be having fun.
Let me just state, for the record, that should such a 'feature' ever come to pass, I will NEVER buy this. Furthermore, I can't see this appealing to any kid over a gaming system where the characters react to your input!
And that list of 'worst ever' game development experiences - half of them were attributed to "I was juggling a lot of other projects at the time". Humph! Just goes to emphasis the number one problem in game design: Not enough time (=$$$) put in to do it *right*. With more forthought, a lot of flawed designs wouldn't make it off the conceptual boards, and with more careful implementation, fewer quick hacks, a good concept would't fall down upon implementation.
BUT, no one can wait three years for a game to come out for a system that will be obsolete by then. Personally, I don't think the current state will change until the obsolecence cycle lengthens signifigantly and companies can count on systems being there for the long-haul production.
Hmm. Probably 90% of the searches on this will be porn. Seriously, how often do you want to search for some other specific picture?
I dunno about 90% - there are sex search engines out there. Afterall, if there is a demand for a site someone will build it and put an ad banner up on it.
I personally will find it useful - both work and otherwise.
What I find interesting is the assertion that CTS is just as common outside the computer industry as in.
Personally, I have never found any long term effect from keyboarding. A mouse, on the other hand, (er, the right hand) was making my right wrist sore for longer and longer periods and was actually causing numbness if I had an intensive day of mousing. I switched to a trackball and the problem went away for the most part.
I also have terrible computer chair posture, and suffer no back problems, despite sitting at a desk all day for many years. Yet I find "proper" posture uncomfortable for more than 5 minutes at a time.
I think that between 'head games' and such great differences in people's reactions to various harsh conditions, CTS is a pretty hard beast to nail down in terms of causes.
IMHO, The farmer deliberatly performed a selection on a field edge for Roundup resistant lines.
Easy to do: Spray Roundup, harvest what's left which will be Roundup resistant.
Basically it's the equivalent of a Armored car spilling it's cash all over your property: You don't own it just because it landed on your property.
Again, IMHO, I think the farmer's argument that the seed just blew over and contaminate all my crops IS BULL. He had >90% Roundup resistant crop in his field! (Even by his account it was ~60%) Sorry, contamination will NOT overwhelm a field in that manner!
Nevermind what you think about ownership issues of biological entities, the farmer either performed very poor farming practices, or deliberately used what he knew was Roundup resistant canola that had blown on the edge of his field to plant *whole* fields in subsequent years.
You can find a link to the court's papers at that CBC link.
As far as the karma thing goes - it should go both ways, as in you should have a small number of points a day to rate ads, up or down.
It should be dead simple to use - like a little +1 and -1 box to rate annoyance/approval of an ad - annoyance rating also should permanently get rid of the ad (acting as a small reward as well). You'd only have a few points to start with (say, three)
If you use up your points regulary, you'd get a higher number (say, up to ten, twenty?) giving you a little more power to ban annoying ads forever from your life.
As far as other karma awards, about the only thing I can think of is coupons off sites you've actually clicked through to
As far as trust registering goes: Assume no trust and no registering - you'd get a cookie or something similary no-effort that ID's you and that's it on the minimal level. That's about where I'd be. I can't comment for anyone with enough time to actually go fill out a banner-server's survey as far as what would work for them.
Around these parts (Calgary, Canada) there have (over year ago last I looked) been the CHOICE of flat rate at $20/month or Small cap (5mb) for $10/month and some $/meg after the fact for phone connections.
Same should be available for high speed, but it isn't ('cept for a cap for web hogs) because most people prefer higher but steady monthly charges. So we get $40/month cable or DSL and that's it for your 'options'.
The water utility offers flat rate and metered, yet most people keep flat even though (they say) that most people would pay less on metered.
Quite simply people will pay more for financial stability and simplicity of billing. BUT I wish there would be more choices for those of us who have enough of a clue factor to know their usage patterns.
I went with a total pay-by-the-minute cel phone this year because I KNOW that my usage is low. I would never have gotten a phone at the $20/month rate for time I'd never use up.
I can't do this for web access; Thus I stick with a cheap 56K phone rather that pay the same for a limited (but fast) high speed connection.
Is it worth it for administration and # of customers for this option to be offered. Dunno.
I like what I see so far. I want that bus (among other things) working. With a wireless network card in this unit for my car - d/l mp3's overnight from the home pc would be sweet.
And of course, just like with laptops, anyone sitting nearby can see what you're doing. So if you like to visit porn sites, you'll run a risk of offending other passengers. Air rage? Yet another cause.
Visit porn sites, or 'read' Porn mags - no diff really. I have yet to hear of a parent going into 'air rage' because little Johnny was looking at some dirty mag over someone's shoulder.
I'm coming at this from the stance of a long time gamer. What's been seen in the last few years with DOOM et al. is simply the prevalent choice of the bulk of the users coming in now, who on average, just are not as smart as those people starting out in the '80's.
I was going to compare the difference in setting up a Win box and a DOS box, particulary as the things like Autoexec.bat and Config.sys drivers got to be more complex. Suffice it to say, it took a certain breed of individual to shell out 2-5K and then have a steep learning curve as well.
Anyone able to get to the point of having there 'EGA 286 640K blah, blah' system running "Starflight" in 16 vibrant colors would have some mimimum smarts.
Generally those that don't want to think didn't buy home computers. NOW you can brainlessly install 'Unreal' and go at it. Those that don't want to THINK after work (most of the world) can buy computers and use them for games.
The shift in games to less cereberal is obvious when you stop to think that the point of W9x GUIs is to make computers usable to the less-clueful.
One final note: Thinking games ain't going to die - they just ain't going to be big sellers COMPARED to the mindless games - simply because the common consumer now using computers has swamped out the (generally) smarter pioneers of yesteryear.
I'd be concerned if I was getting a 1000 visitors a day, but no PP$'s.
As far as the photos go (no time to read):
Your site (the photos) does leave something to be desired - 6 pics in the gallery isn't much, navigation is poor, and yes, bigger 1024X768 for wall paper.
If you had say at least 50 pics, organised in a gallery by subject, and I liked one well enough to use as wall paper, or print for a 4X6 frame, *then* I'd be willing to take the time to at least look at 'giving myself $5 bucks'.
Here is a site that has more than enough to be worthy of a donation: Travels with Samantha
Perhaps this could be considered "open source R&D" on Redhat's part. Instead of in-house, find an idea (hypothesis) that is promising and let the outside source develop it. The hypothesis would be considered 'true' if the idea turned out to be viable in some form Defining what's promising, and what would be viable in the end - well that depends on how Redhat defines them. If it's stricly by $$'s then new projects will be less daring and more profit oriented (applied R&D). If Redhat is more community benifit or pure Research oriented, then expect to see some more far out projects that wouldn't see the light of day because they don't look to ever make a profit.
Wonder what they mean by "Limited Edition"?
M$ is only going to sell a limited number of copies, or it's 'limited' in features?
At one time, web pages were a kind of super large collaborative effort, with the objective of sharing information. The whole idea of links was basically so you wouldn't repeat what other people had said. The web of links created a knowledge/opinion bank of the world, where you could find out anything, or for that matter, people's opinion on anything.
Commercial enterprise has the objective of making money, and guess what, business approached the internet intending to use it to further that goal. Like the real world, you could take over information resources to make yourself bigger, gain a larger audience, and possibly, make more money. Those with money could buy themselves content.
Coming from the above perspective, I'm not at all surprised that a few companies have managed to garner the most web site visits. It's just a mirror of the rest of the world.
What remains to be seen, IMHO, it what will happen to the 'individual on a soapbox' sites. Certainly it's tougher to be heard now a days, but will the few rich and powerful manage to drown out the many who might have something to say that the rich and powerful don't want you to hear?
This is a good thing, as @home's email service SUCKS. I've talking from the POV of someone sending email to an @home address. You can't rely on email getting there; seen too many emails drop into blackholes going to @home.
CUUG had to charge 20 bucks to cover the cost of the NICS. Everything else they got for free, plus some sweat put in by volunteers to teach and get systems ready.
Our local UUG (CUUG) ran a course where they put you step-by-step though the process of making a firewall in one evening. You just had to take the thing home and plug it into your cablemodem/hub or PC. They even made sure you had the right IP's for your local provider, being DSL or cable
Books are good, yes, but the UNIX/Linux community reaching out with projects kept simple to show the user something they can't do with Windoze is another way to clue the masses to the strenghs of other OS's.
Yes, it's the 'I've got a degree so I know EVERYTHING' simplex. Happens not only in comp-sci, but pretty much any field you get into with a degree. Cured usually by showing said degree person exactly how little they know. Those that don't get that lession end up in a new line of work.
I "foresaw" a videogame system that would let the kid play on the TV at the same time the parents were watching the TV. The kid would control a little game character who could run around in the foreground -- and make karate moves and stuff, so that the kid could punch and kick the actors in the TV show that the parents were watching, in real time. And whenever a kick "connected" with an actor, the machine would display a "biff" or "pow." Of course, the actors wouldn't show any reaction, but the kid would be having fun.
Let me just state, for the record, that should such a 'feature' ever come to pass, I will NEVER buy this. Furthermore, I can't see this appealing to any kid over a gaming system where the characters react to your input!
And that list of 'worst ever' game development experiences - half of them were attributed to "I was juggling a lot of other projects at the time". Humph! Just goes to emphasis the number one problem in game design: Not enough time (=$$$) put in to do it *right*. With more forthought, a lot of flawed designs wouldn't make it off the conceptual boards, and with more careful implementation, fewer quick hacks, a good concept would't fall down upon implementation.
BUT, no one can wait three years for a game to come out for a system that will be obsolete by then. Personally, I don't think the current state will change until the obsolecence cycle lengthens signifigantly and companies can count on systems being there for the long-haul production.
I was wondering about the 'porn' factor, so I tried
"blue footed booby"
"bird english tit"
"fist"
Each time, I got at least a couple of images of what I was looking for and no porn. That makes it good enough for work usage, in my books.
Hmm. Probably 90% of the searches on this will be porn. Seriously, how often do you want to search for some other specific picture?
I dunno about 90% - there are sex search engines out there. Afterall, if there is a demand for a site someone will build it and put an ad banner up on it.
I personally will find it useful - both work and otherwise.
Personally, I have never found any long term effect from keyboarding. A mouse, on the other hand, (er, the right hand) was making my right wrist sore for longer and longer periods and was actually causing numbness if I had an intensive day of mousing. I switched to a trackball and the problem went away for the most part.
I also have terrible computer chair posture, and suffer no back problems, despite sitting at a desk all day for many years. Yet I find "proper" posture uncomfortable for more than 5 minutes at a time.
I think that between 'head games' and such great differences in people's reactions to various harsh conditions, CTS is a pretty hard beast to nail down in terms of causes.
Zlazhdot
IMHO, The farmer deliberatly performed a selection on a field edge for Roundup resistant lines.
Easy to do: Spray Roundup, harvest what's left which will be Roundup resistant.
Basically it's the equivalent of a Armored car spilling it's cash all over your property: You don't own it just because it landed on your property.
Again, IMHO, I think the farmer's argument that the seed just blew over and contaminate all my crops IS BULL. He had >90% Roundup resistant crop in his field! (Even by his account it was ~60%) Sorry, contamination will NOT overwhelm a field in that manner!
Nevermind what you think about ownership issues of biological entities, the farmer either performed very poor farming practices, or deliberately used what he knew was Roundup resistant canola that had blown on the edge of his field to plant *whole* fields in subsequent years.
You can find a link to the court's papers at that CBC link.
It should be dead simple to use - like a little +1 and -1 box to rate annoyance/approval of an ad - annoyance rating also should permanently get rid of the ad (acting as a small reward as well). You'd only have a few points to start with (say, three)
If you use up your points regulary, you'd get a higher number (say, up to ten, twenty?) giving you a little more power to ban annoying ads forever from your life.
As far as other karma awards, about the only thing I can think of is coupons off sites you've actually clicked through to
As far as trust registering goes: Assume no trust and no registering - you'd get a cookie or something similary no-effort that ID's you and that's it on the minimal level. That's about where I'd be. I can't comment for anyone with enough time to actually go fill out a banner-server's survey as far as what would work for them.
We can say that today Humans started living in space without relying on the earth for support. A LONG ways off for sure.
Around these parts (Calgary, Canada) there have (over year ago last I looked) been the CHOICE of flat rate at $20/month or Small cap (5mb) for $10/month and some $/meg after the fact for phone connections.
Same should be available for high speed, but it isn't ('cept for a cap for web hogs) because most people prefer higher but steady monthly charges. So we get $40/month cable or DSL and that's it for your 'options'.
The water utility offers flat rate and metered, yet most people keep flat even though (they say) that most people would pay less on metered.
Quite simply people will pay more for financial stability and simplicity of billing. BUT I wish there would be more choices for those of us who have enough of a clue factor to know their usage patterns.
I went with a total pay-by-the-minute cel phone this year because I KNOW that my usage is low. I would never have gotten a phone at the $20/month rate for time I'd never use up.
I can't do this for web access; Thus I stick with a cheap 56K phone rather that pay the same for a limited (but fast) high speed connection.
Is it worth it for administration and # of customers for this option to be offered. Dunno.
I like what I see so far. I want that bus (among other things) working. With a wireless network card in this unit for my car - d/l mp3's overnight from the home pc would be sweet.
Visit porn sites, or 'read' Porn mags - no diff really. I have yet to hear of a parent going into 'air rage' because little Johnny was looking at some dirty mag over someone's shoulder.
I'm coming at this from the stance of a long time gamer. What's been seen in the last few years with DOOM et al. is simply the prevalent choice of the bulk of the users coming in now, who on average, just are not as smart as those people starting out in the '80's.
I was going to compare the difference in setting up a Win box and a DOS box, particulary as the things like Autoexec.bat and Config.sys drivers got to be more complex. Suffice it to say, it took a certain breed of individual to shell out 2-5K and then have a steep learning curve as well.
Anyone able to get to the point of having there 'EGA 286 640K blah, blah' system running "Starflight" in 16 vibrant colors would have some mimimum smarts.
Generally those that don't want to think didn't buy home computers. NOW you can brainlessly install 'Unreal' and go at it. Those that don't want to THINK after work (most of the world) can buy computers and use them for games.
The shift in games to less cereberal is obvious when you stop to think that the point of W9x GUIs is to make computers usable to the less-clueful.
One final note: Thinking games ain't going to die - they just ain't going to be big sellers COMPARED to the mindless games - simply because the common consumer now using computers has swamped out the (generally) smarter pioneers of yesteryear.
Perhaps this could be considered "open source R&D" on Redhat's part. Instead of in-house, find an idea (hypothesis) that is promising and let the outside source develop it. The hypothesis would be considered 'true' if the idea turned out to be viable in some form Defining what's promising, and what would be viable in the end - well that depends on how Redhat defines them. If it's stricly by $$'s then new projects will be less daring and more profit oriented (applied R&D). If Redhat is more community benifit or pure Research oriented, then expect to see some more far out projects that wouldn't see the light of day because they don't look to ever make a profit.