There isn't a 3D rendering package on the market now that works its renderfarm in such a manner. The code for a slave rendered would be *huge*. It would basically have to be the entire 3D modeling/animation/rendering package minus the GUI. Plus all of the geometry data, textures, render settings, render, model, or animation plugins, etc... The first data "packet" could easily exceed a gigabyte of stuff.
Public grid computing won't be used to render 3D animations. It's just too onerous.
This does not mean that they'll be going after every DVR producer, only those who copied TiVo without adding any thought of their own.
It doesn't even mean that. One more time, class:
"Trademarks have to be protected & defended. Patents are selectively enforceable by the patent holder"
TiVO can sue the bejeezus out of Echostar and then just shut up and never bother to use the patent against anyone else ever again.
How does Joe Beigebox rely on the grid to render his data when he isn't guaranteed that all, let alone any, of the other beigebox nodes on the grid are running his 3D renderng package of choice in a render-farm mode?
Renderman works on frames. It really doesn't, to the best of my knowledge, have any understanding of time or 3D space manipulations.
You need a modeling/animation package. Something that will let you build and animate your models and then output data from which Renderman or some other renderer can generate visible images.
So a "renowned game music composer" looks at old games and decides that the music is still good, but the graphics are for suck. Gee, do you think he is focusing on the part that is of the most interest to him?
Ask a game artist to look at an old game and comment on it and chances are they will mention the graphics in a sort of nostalgic way. They probably won't have a lot to say about the music. The same could be said for a game designer.
This guy is just focusing on the bits that he has control over. His insight about music being more lasting is just his biased opinion, nothing more.
The only "acceptable" choice right now seems to be to be an agnostic...
And just when, in the last 2 millenia or so, has it ever been "acceptable" to be, say, a Christian? It's pretty much been an uphill battle for us since day one. Except for John all of the Disciples were killed, most early Christians made tasty lion food, the Romans really didn't quite get that whole "Christianity thing", and we had to meet in private and draw seafood in the air in order to gain admitance to those meetings.
If people belive that you can only be (or espouse your belief at beeing) religous when it is accepted then I would say that they're kind of missing the point of the whole thing.
You get, on average, about 26,300 days in order to decide what you are going to do with eterinity--and you have to figure there's about 1000 of those days that will go by before you're going to really have a thought on the matter. Waiting for religion to become acceptable before you decide to profess a belief in it is probably not the best use of the limited time you have.
The Bush administration is mad with power when it comes to Temporary Flight Restrictions (TFRs). They enact them with practically no warning and then leave them up well after the reason for their creation is over (e.g. the President goes to city X and 3 weeks later the TFR is still active).
Currently there are ten (10) TFRs around the US that were enacted soon after 9/11 and/or right before the opening of hostilities against Iraq. There is no need for these TFRs any more, yet the Administration will not instruct the FAA to remove them. The Aircraft Owner's and Pilots Association (AOPA) spends most of their time and money these days fighting the TFRs and ensuring that they are announced with enough lead time so pilots can plan around them and that they are removed in a timely manner. You can read more about it at the AOPA website.
This Administration does not need a technology that would enhance the annoyance they are causing priviate pilots!
I'm sure the did have a plan to capture the oil fields in 1973. I'm also sure they have a current plan, utilizing current military thinking and hardware, to do the same thing now. I'm also sure that it is filed away with a lot of other plans to do a lot of other things.
What do you think military think-tanks and war games are for? They think up possible scenarios for just about anything and then research ways to acheive the considered goals. The ideas that work are made into operation plans and filed away for the off-chance that such a situation might arise.
The button was made separate to allow for the player to have a very fast rate of fire. You can't move a joystick and repeatedly press your thumb on a top button as efficiently as you can move the stick with one hand and slap the button with your other hand.
Your thumb would get very tired very quickly, too. Zaxxon did it that way, yes, but it did not require the frenetic firing rate of most arcade games.
If you're talking about the Mac perhaps you've forgotten the Amiga and the AtariST. Both of those had color by default in their most earliest incarnations (1985). Back when PCs were mono-green and macs were B&W.
OpenGL does have pixel and vertex shaders, either through vendor extensions, for OpenGL 1.x or native to the spec, for OpenGL 2.x.
I like your strawman argument, though,... "OpenGL doesn't have that geewhiz, neato, graphic stuff, so it must be faster and better!" That coupled with your red-herring of "nVidia hardware is horrible for DX9 BTW" is a very good attempt to steer the conversation away from pointing out the flaws in your original statement--re: OGL renders faster than OGL.
The fact still remains that on current consumer level hardware D3D, even with pixel and vertex shaders being used, generally renders faster than OGL--all other things being equal.
It comes down to economy of scale and established base. It has nothing ot do with simplistic ideals such as, "opengel does not have as much to render..." Microsoft isn't beholded to an ARB, so they can modify D3D as they see fit--due to market forces. More games (on Windows) are written to D3D than OGL. Therefor the card manufacturers are going to invest their limited R&D and engineering budgets into making their hardware and drivers work best with D3D first and then worry about OGL compatibility.
"Run any game in OGL and then in D3D and post your findings. You will be wrong."
Hmm, ok. Here are my results...
*Dark Age of Camelot -- no OGL renderer.
*Battlefield 1942 -- no OGL renderer.
*Crimson Skies -- no OGL renderer.
*Dungeon Siege -- no OGL renderer.
*Asheron's Call -- No OGL renderer
*GTA III -- no OGL renderer.
*GTA:VC -- no OGL renderer.
What exactly was your point again?
Oh, and please don't suppose to tell me I'm wrong..especially not in an industry and a technological area where I work.
Except for nVidia cards, which have always had excellent OpenGL drivers, D3D renders faster than OGL on practically all current consumer level 3D hardware for Windows. Even on the nVidia hardware the speed difference is practically negligble.
The mean time between failure on most any IDE drive is a lot longer than 18 months. I've got HDs in some of my computers here that are 5+ years old and have never had a hiccup.
The part that I dont understand was... Why arent americans buying the Canadian system?
Count the number of large scale commercial airports in Canada. Do the same for the US. Now, count the # of flights that pass in/out of each of those airports in Canada on a given day. Do the same for the US.
The flight congestion problem in the US is literally orders of magnitude greater than Canada. An air traffic control system that was created for Canadian airports and the average levels of flight congestion for those airports quite probably can't scale to what the US ATC system needs.
...should I just start polishing my resume right away?
It always confuses me why people don't keep their resume up to date at all times. It's much easier to ammend your resume as you are doing things than it is if you wait until you need it quickly and then have to rack your memory to dredge up the things you did over the past x years.
My question is why is ECC so gosh darn important if the chances of an error is minimal and the consequences of the error is neglegable?
Because the negligable cost increase for ECC RAM is more economically digestable then having to delay a project because umpteen-thousand frames of your movie all have an error in them and you have to reschedule a week's worth of rendering time and hope it all renders out correctly on the second attempt.
True, although I'm hard pressed to thing of an invention more worthy of a patent, and all the protections granted by it, than controlled, powered flight. Those two guys invented the idea of aeronautical engineering and figured it all out.
Of course, the patent on wing-warping is what utimately lead Curtis to invent ailerons and create a way to have controlled flight, even with metal wings (although he wasn't considering metal wings at the time). It's fairly ironic that now, 100 years later, NASA is using a custom F16 with carbon fiber wings as a testbed to study wing-warping as a more efficient flight control mechanism for sub- and super-sonic flight.
There isn't a 3D rendering package on the market now that works its renderfarm in such a manner. The code for a slave rendered would be *huge*. It would basically have to be the entire 3D modeling/animation/rendering package minus the GUI. Plus all of the geometry data, textures, render settings, render, model, or animation plugins, etc... The first data "packet" could easily exceed a gigabyte of stuff. Public grid computing won't be used to render 3D animations. It's just too onerous.
It doesn't even mean that. One more time, class: "Trademarks have to be protected & defended. Patents are selectively enforceable by the patent holder"
TiVO can sue the bejeezus out of Echostar and then just shut up and never bother to use the patent against anyone else ever again.
How does Joe Beigebox rely on the grid to render his data when he isn't guaranteed that all, let alone any, of the other beigebox nodes on the grid are running his 3D renderng package of choice in a render-farm mode?
A huge dish and the fact that Echostar wasn't going to use their C-Band dealers as their DISH dealers.
You only like NetHack for the music.
The same thing could be said for 3rd party apps on the Macintosh.
You need a modeling/animation package. Something that will let you build and animate your models and then output data from which Renderman or some other renderer can generate visible images.
Ask a game artist to look at an old game and comment on it and chances are they will mention the graphics in a sort of nostalgic way. They probably won't have a lot to say about the music. The same could be said for a game designer.
This guy is just focusing on the bits that he has control over. His insight about music being more lasting is just his biased opinion, nothing more.
And just when, in the last 2 millenia or so, has it ever been "acceptable" to be, say, a Christian? It's pretty much been an uphill battle for us since day one. Except for John all of the Disciples were killed, most early Christians made tasty lion food, the Romans really didn't quite get that whole "Christianity thing", and we had to meet in private and draw seafood in the air in order to gain admitance to those meetings.
If people belive that you can only be (or espouse your belief at beeing) religous when it is accepted then I would say that they're kind of missing the point of the whole thing.
You get, on average, about 26,300 days in order to decide what you are going to do with eterinity--and you have to figure there's about 1000 of those days that will go by before you're going to really have a thought on the matter. Waiting for religion to become acceptable before you decide to profess a belief in it is probably not the best use of the limited time you have.
Currently there are ten (10) TFRs around the US that were enacted soon after 9/11 and/or right before the opening of hostilities against Iraq. There is no need for these TFRs any more, yet the Administration will not instruct the FAA to remove them. The Aircraft Owner's and Pilots Association (AOPA) spends most of their time and money these days fighting the TFRs and ensuring that they are announced with enough lead time so pilots can plan around them and that they are removed in a timely manner. You can read more about it at the AOPA website.
This Administration does not need a technology that would enhance the annoyance they are causing priviate pilots!
What do you think military think-tanks and war games are for? They think up possible scenarios for just about anything and then research ways to acheive the considered goals. The ideas that work are made into operation plans and filed away for the off-chance that such a situation might arise.
Wow, you must idolize Greg Brady. To do it up right, though, you need a sheet and a whistle.
Your thumb would get very tired very quickly, too. Zaxxon did it that way, yes, but it did not require the frenetic firing rate of most arcade games.
If you're talking about the Mac perhaps you've forgotten the Amiga and the AtariST. Both of those had color by default in their most earliest incarnations (1985). Back when PCs were mono-green and macs were B&W.
I like your strawman argument, though,... "OpenGL doesn't have that geewhiz, neato, graphic stuff, so it must be faster and better!" That coupled with your red-herring of "nVidia hardware is horrible for DX9 BTW" is a very good attempt to steer the conversation away from pointing out the flaws in your original statement--re: OGL renders faster than OGL.
The fact still remains that on current consumer level hardware D3D, even with pixel and vertex shaders being used, generally renders faster than OGL--all other things being equal.
It comes down to economy of scale and established base. It has nothing ot do with simplistic ideals such as, "opengel does not have as much to render..." Microsoft isn't beholded to an ARB, so they can modify D3D as they see fit--due to market forces. More games (on Windows) are written to D3D than OGL. Therefor the card manufacturers are going to invest their limited R&D and engineering budgets into making their hardware and drivers work best with D3D first and then worry about OGL compatibility.
"Run any game in OGL and then in D3D and post your findings. You will be wrong."
Hmm, ok. Here are my results... *Dark Age of Camelot -- no OGL renderer. *Battlefield 1942 -- no OGL renderer. *Crimson Skies -- no OGL renderer. *Dungeon Siege -- no OGL renderer. *Asheron's Call -- No OGL renderer *GTA III -- no OGL renderer. *GTA:VC -- no OGL renderer. What exactly was your point again? Oh, and please don't suppose to tell me I'm wrong..especially not in an industry and a technological area where I work.
You mean like the link at the end of the posted article summary that takes you to the page about how PowerPoint makes you dumb?
Except for nVidia cards, which have always had excellent OpenGL drivers, D3D renders faster than OGL on practically all current consumer level 3D hardware for Windows. Even on the nVidia hardware the speed difference is practically negligble.
Apple lost the Photoshop speed crown at about the point where cheap 2+GHz Windows boxes became standard.
a) Not many people have heard of.
and
b) Even fewer people use.
This is just a way of saying, "We'll have one over-stressed chat/login server and multiple game servers to choose from. Just like everyone else does."
What drive brand are you using?
Count the number of large scale commercial airports in Canada. Do the same for the US. Now, count the # of flights that pass in/out of each of those airports in Canada on a given day. Do the same for the US.
The flight congestion problem in the US is literally orders of magnitude greater than Canada. An air traffic control system that was created for Canadian airports and the average levels of flight congestion for those airports quite probably can't scale to what the US ATC system needs.
It always confuses me why people don't keep their resume up to date at all times. It's much easier to ammend your resume as you are doing things than it is if you wait until you need it quickly and then have to rack your memory to dredge up the things you did over the past x years.
Because the negligable cost increase for ECC RAM is more economically digestable then having to delay a project because umpteen-thousand frames of your movie all have an error in them and you have to reschedule a week's worth of rendering time and hope it all renders out correctly on the second attempt.
Of course, the patent on wing-warping is what utimately lead Curtis to invent ailerons and create a way to have controlled flight, even with metal wings (although he wasn't considering metal wings at the time). It's fairly ironic that now, 100 years later, NASA is using a custom F16 with carbon fiber wings as a testbed to study wing-warping as a more efficient flight control mechanism for sub- and super-sonic flight.