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Is Music More Lasting Than Graphics In Games?

Thanks to Tokyopia for their article arguing that music may be more important than graphics for the most enduring videogames. The author, apparently a "a renowned game music composer who would rather remain nameless", argues: "In going back to look at a few rare [older] videogames that still [have lasting value] today, it struck me that the graphics have almost always dated horribly, but the music - almost without fail - still succeeds. At worst, old music elicits a smile. At best, a full on emotional connection that really enhances the game." He then references Sega's NiGHTS Into Dreams and Namco's Ridge Racer Type 4 as titles which benefit from this connection, concluding: "Over time, a game's graphics will inevitably be relegated to being the mere nuts and bolts of the experience. The basic structure around which the all important game play is wrapped. But the music? The music is our emotional connection. It's the experience. And it plays forever."

135 comments

  1. For me ... by Vilim · · Score: 1

    For me the most enduring music from video games is Kefkas theme from Final Fantasy 3 (or 6, or whatever, I never really got the hang of thier numbering scheme). Some of the other music from that game (and other Final Fantasys') has also stayed with me. But Kefkas theme is the best

    --
    History will be kind to me, for I intend to write it - Sir Winston Churchill
    1. Re:For me ... by jabberjaw · · Score: 1

      It is from Final Fantasy 6. Personally I have found the Final Fantasy series to have some of the best soundtracks in the industry.

    2. Re:For me ... by Anonymous Coward · · Score: 0

      Kefka has some pretty good battle music, but I prefer the track that plays when you fight Atma and the three statues. Namco's Tales of Phantasia (Also on the SNES, but never released in the US) has absolutely beautiful music. The main theme even has lyrics to it. Offhand, I can think of only two SNES games with voice acting, and none has anywhere near as much as Tales of Phantasia. Not even Star Ocean.

    3. Re:For me ... by wickedj · · Score: 1

      Mmmm... FF6 yuminess. Kefka's was memorable but the Celes opera scene had some really impressive music. You can almost hear her singing. Very cool. The most memorable music piece I can think of was Schala's theme from Crono Trigger (although pretty much the entire game had awesome music). Another game with excellent music is Secret of Mana. Square has always impressed me with their music. Heck, even the generic FF theme is pretty good and memorable.

      Considering it had "Symphony" in it's title, you would think Castlevania: Symphony of the Night would have really good music. Guess what? You'd be right. If I were in a castle full of beasties trying to chomp my butt, that would definitely be the music I want to kick arse to.

    4. Re:For me ... by Anonymous Coward · · Score: 0

      A.k.a. Final Fantasy III in the US...

  2. Emotions - order by Filik · · Score: 3, Funny
    2. The heart. Games that affect your emotions with happiness, sadness, or fear. Examples include Biohazard, NiGHTS, Mario.

    Yeah, Biohazard gave me a warm fuzzy feeling, Nights was pretty teardripping, and Luigi scared the living daylights out of me 8)

  3. The article is biased by Quarters · · Score: 2, Insightful
    So a "renowned game music composer" looks at old games and decides that the music is still good, but the graphics are for suck. Gee, do you think he is focusing on the part that is of the most interest to him?

    Ask a game artist to look at an old game and comment on it and chances are they will mention the graphics in a sort of nostalgic way. They probably won't have a lot to say about the music. The same could be said for a game designer.

    This guy is just focusing on the bits that he has control over. His insight about music being more lasting is just his biased opinion, nothing more.

    1. Re:The article is biased by MrHanky · · Score: 3, Interesting

      Yes, but he's right. Graphics almost have to be technically impressive to be good, whereas music often is better when it's a bit primitive. An old synth can still be used as an instrument, and the SID chip in the C64 was often used far more effectively than the orchestras they can use in modern game scores.

      This has nothing to do with nostalgia, it has to do with the different media: Graphics are usually supposed to mimic the world (mimesis), music rarely does that. Any sound can be used to make music. If it sounds good, it's perfect.

    2. Re:The article is biased by gl4ss · · Score: 1

      no.

      just fyi, c64 music is listened to quite a bit more than what c64 games are played still. just google for c64 remixes, overclocked remixes(nintendo&etc remixes), .sids & whatever.. heck I just spent the afternoon listening to some sids while coding. also you can listen to music in the background, so it lives that way a lot better as well.

      -

      --
      world was created 5 seconds before this post as it is.
    3. Re:The article is biased by wheany · · Score: 1

      Try kohina.com. It's a game music net radio.

    4. Re:The article is biased by GoofyBoy · · Score: 1

      >Graphics almost have to be technically impressive to be good,

      Not really,

      HL has pretty sad graphics, even when it first came out. But ask anyone about head-crabs and crow-bars.

      As anyone about quake1 crates.

      And going back even further what about;

      @......T.T.T

      rouge/moria/angband graphics?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    5. Re:The article is biased by wickedj · · Score: 1

      I kind of agree with you. Personally, I think graphics shouldn't be compared with music. It should be compared with sounds. Music is how sounds are put together. Camera(virtual)/Direction is how graphics are put together.

      I know that there are several games out there that will stick out in my memory, not for how impressive the graphics were, but how they were used.

      There are quite a few games that, by todays standards, have dated graphics but still evoke some sort of emotion from me. Half-life's head crabs jumping at you in the vents or soldiers shooting holes in the vent towards you. System Shock 2, in the room where you first see Shodan scared the crap out of me. The awesome camera work in Vagrant Story. Even the 2D sprite work in some of Square's older games were pretty awesome.

      To me, fog, curves, bumpmaps, shadows, lights, reflections, etc. aren't very memorable at all. The way they are used is.

    6. Re:The article is biased by Goldberg's+Pants · · Score: 1

      You can get a PC card that actually has a SID chip on it so you can faithfully emulate the C64 sounds. The High Voltage SIDS Collection has over 10,000 C64 tunes in it.

      This guy is right. The music is timeless. I mean I can still hear the theme from Cannon Fodder on the Amiga (the piece on the main screen where you soldiers are buried) and get emotional from it. (Trust me, if you ever played the game, you'll understand.)

      And nothing beats a good blast of ANY Rob Hubbard C64 tunes.

    7. Re:The article is biased by Rimbo · · Score: 2, Interesting

      "Graphics almost have to be technically impressive to be good, whereas music often is better when it's a bit primitive."

      I agree with you and the author that music is a key to having a game still connect after all of these years -- I certainly felt that way when playing Exult (an Ultima VII remake) last year.

      But the statement that graphics MUST be technically impressive is nonsense. The graphics in Diablo are primitive, but they still look beautiful today. The focus on nice-looking 2D instead of bad-looking 3D really paid off there. It's a good example of good art trumping old technology. LucasArts' Grim Fandango is another good example. Or the Myst series.

    8. Re:The article is biased by fyrie · · Score: 1

      www.hardsid.com I got one and it rocks. Sounds way better than an emulator.

  4. I think he's right by Andy+Smith · · Score: 3, Insightful

    I used to be a coder in the Amiga demo scene and nowadays, when I think back to those times, it's the music that I remember. There were a few particularly impressive graphical innovations that I remember but (obviously) I have no emotional connection to them. But some of the music... oh, masterpieces!

    Anyone remember 4Mat and Nuke of Anarchy?

    Or the track Jesus on E's?

    Some of the best music I've ever heard came out of the Amiga scene.

    1. Re:I think he's right by Andy+Smith · · Score: 2, Informative

      A couple of links thrown up by Google...

      Jesus on E's by LSD

      Old mods (scroll down to 1993)

      I haven't/can't test the downloads at the moment so apologies if these links disappoint.

    2. Re:I think he's right by kyz · · Score: 1

      You're not Andy Smith from Binary Asylum are you?

      I remember 4-Mat and Nuke and Jesus on E's very well.

      --
      Does my bum look big in this?
    3. Re:I think he's right by Andy+Smith · · Score: 1

      I don't think so but the group I was in went through so many name changes... who knows? :-)

      Seriously, though, I doubt it. I was minor league. Nobody outside the group and a couple of other friendly groups would have heard of anything I did. They certainly wouldn't remember any of it now!

    4. Re:I think he's right by kyz · · Score: 1

      Well, we have you pinpointed somewhere between Leeds and Sheffield on account of your music tastes, expect a knock on the door soon! :)

      --
      Does my bum look big in this?
    5. Re:I think he's right by Anonymous Coward · · Score: 0

      The Amiga music just rocked.. From the game developers like The Bitmap brothers came some great classics.

      Speedball 2... the tick tick tick.. da-na-na-na-na theme tune.

      Chaos Engine. - The music changed with how well you your doing. Super steampunk audio!

      Xenon II megablast..(music my bomb the bass). The reason to play this game. Pumping soundtrack while you just kept shooting.

    6. Re:I think he's right by Andy+Smith · · Score: 2, Funny

      Wakefield! That's spooky! :-)

      I mostly went by the name Whisky and at the time of my one-and-only demo release the group was called Ghost. You may also not remember me from such classic intros as "the multi-coloured wibbly wobbly copper bars that move up and down the screen" and "half-assed starfield with a sine wave scroller". My coding abilities were... limited.

    7. Re:I think he's right by the+web · · Score: 2, Interesting

      I do too. I sing the super mario bros. song in my head or whistle it... that's normal... right?

      --
      __
      Thou hast besquirted me, O leotarded one.
  5. Uematsu for one by jonathan_the_ninja · · Score: 2, Interesting

    has written some of the best video game music in history. I mean, I can just sit and listen to the Final Fantasy 4 soundtrack over and over, even though I have only played the game for a few minutes.

    --
    I love NetHack.
  6. Good old Doom riffs by dpilot · · Score: 5, Funny

    Every now and then, I hear my daughter (15) playing some riffs of Doom music on her flute.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:Good old Doom riffs by Dreadlord · · Score: 1

      I guess it has something to do with me playing Doom since I was 11 or something, but I still enjoy its music, I've downloaded its soundtrack, along with remixes, and listen to it frequently.
      Needless to say, I go through the levels of Doom once every couple of months.
      Doom, in my opinion, is one of the best video games, ever.

      --
      The IT section color scheme sucks.
    2. Re:Good old Doom riffs by zulux · · Score: 3, Funny

      $ man 15 daughter
      No entry for daughter in section 15 of the manual

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    3. Re:Good old Doom riffs by dpilot · · Score: 1

      They didn't furnish a man page for son (18) either. Nor wife (4?) for that matter.

      --
      The living have better things to do than to continue hating the dead.
    4. Re:Good old Doom riffs by Anonymous Coward · · Score: 0

      The humor here is the "no entry" part, I think... in case you didn't pick that up ;)

    5. Re:Good old Doom riffs by _Sexy_Pants_ · · Score: 1

      I couldn't tell you anything about the music, myself. But I'll tell you this...the graphics got old, but the game is still haunting to me because of the sounds. The hissing of a cacodemon, the wheezes of the grunts, the chirping of the imps. Even today, I think it's one of the most creepy games around, simply because of that

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    6. Re:Good old Doom riffs by IntergalacticWalrus · · Score: 1

      $ man 112259 zulux
      No entry for zulux in section 112259 of the manual

    7. Re:Good old Doom riffs by dpilot · · Score: 1

      Makes you wonder/hope that Doom3 will recapture some of that, with better graphics.

      --
      The living have better things to do than to continue hating the dead.
  7. Seems true. by TRACK-YOUR-POSITION · · Score: 4, Interesting
    Nostalgically, this seems true. The pixelated graphics just remind us how silly and trivially we expended our youth. But the music...the music makes us want to waste our youth yet again. On the other hand, I can't think of any memorable video game sound tracks I've heard since the Playstation 2 went on sale.

    On the other hand, I can't figure out what the heck the author means by this categorization--

    The first (Tetris, Pac-Man, Space Invaders) is the game that plays you. Your interactivity is merely a response to dilemmas inherent in the game. Move or be eaten. Shoot or be invaded. Reach the end before time is up.

    The second type (GTA3, The Sims, Halo) is the game that you play. There are ground rules, but there are also choices. This is the next evolution of gaming: replicating an experience.

    After reading this, I'm at a loss to figuring out what he means by this--the first set of games has low quality graphics, the second his hi quality, but I doubt that's it. There are no choices in Tetris?

    1. Re:Seems true. by benlinkknilneb · · Score: 1

      He's saying that in a game like Tetris, you're being reactive: computer gives you a block of a certain shape and you have to react in the best possible way to put the piece where it goes. In a game like The Sims, there's more proactive play... your goal is not clearly defined for you. I can play with the eventual goal of starting a family and working to the top of the food chain, or I can make my avatar drunk and passed out in a pool of his own urine. The game just sets boundaries for me, and I choose my own adventure.

      --
      It must be Thursday... I never could get the hang of Thursdays.
    2. Re:Seems true. by Viptorian · · Score: 1

      I'm not sure what he means there either. However, I can name some fo the games with the best songs. Tetris, any Mega Man, Bubble Bobble, All the Sonic the Hedgehogs. That is just to name a few. Mega Man is probibly my top game for music.

    3. Re:Seems true. by WWWWolf · · Score: 1

      I don't know - for me, there's really no correlation between graphics and music. I think what you're seeing is the thing that these days, the game makers just focus less on the music. Yet, it's still nice to see that these people do sometimes care enough to make a memorable soundtrack.

      I can think of several soundtracks that I found interesting in recent times. Operation Flashpoint, Deus Ex, Neverwinter Nights, Warcraft and Starcraft series, Myth III... and just day before yesterday I was shaken by one of the tunes in Starfox Adventures =)

    4. Re:Seems true. by TRACK-YOUR-POSITION · · Score: 1

      Two things--there is not necessarily an ideal place to put a tetris piece, it's a strategic decision, like chess--a move opens up a range of opportunities for new moves. And sure, The Sims has no clearly defined goal, you could kinda say GTA has no defined goal, but Halo has no defined goal? I don't get it.

  8. Maybe music just hasn't changed as much by Tim+Dierks · · Score: 3, Insightful

    One reason music doesn't seem as dated may just be because music hasn't changed as much as graphics have. While music reproduction and quality are orders of magnitude better than they once were, it seems to me that the difference is less drastic than the advances in graphics (or, seen another way, the nature of older graphics is more primitive than the nature of older music).

  9. What music by thajeavis · · Score: 1, Flamebait

    Normally I turn off the music in games cause it usually sucks anyway

    1. Re:What music by Ayaress · · Score: 3, Insightful

      You probably play action games. Those, while good, rarely prove to be timeless. The article talks mostly about those games that have achieved immortality, and still hold loyal fans sometimes well over a decade after their release. Go to a website like GameFAQs, and look at the top boards in any of the older systems (especially the NES, Genesis, and above all the SNES). The top lists don't change much, except shuffling around between the top twenty or so, and they very rarely contain action games. The action games sold a lot better during their time, but they didn't pull off immortality, and live forever for the next game to keep the fans interested. The top games are mostly RPGs (For example, the top list on GameFAQs' SNES boards has almost always been dominated by Chrono Trigger, Final Fantasy 6, and Super Mario RPG, with Star Ocean, Tales of Phantasia, Earthbound, Zelda, and a few others making their bids now and then). Other genre's only make a good calling for the high slots if they have storylines comparable to the RPGs they're competing against, or just had a fan-made translation hack released, or something simmilar. While you're there, look at the top ten or fifteen boards or so. You'll almost always be able to find a thread asking just what has kept people interested in the game for all the years its been around. Graphics almost never get mentioned - obviously, if that's what you cared about, you wouldn't be opening up and tinkering with your SNES cartridges constantly just to keep the SRAM batteries alive or fighting with dead ROM sites to emulate games when you can't revive or find the hardware anymore. The only mention graphics will usually get is that they may be excellent considering the meager hardware they run on (Some late SNES games were easily a match for the first year's stock of PS1 games, but still not much by any modern reckoning). What does get mentioned is most often storyline (although the older a game gets, the less this gets mentioned, as people get to the point of memorizing event triggers and dialog threads), music, and sometimes gameplay (although that tends to trail off with time too, with brief resurgences when somebody stumbles along some trick that's never been discussed before).

  10. Defender of the Crown by vjmurphy · · Score: 4, Funny

    For some reason, the theme from Defender of the Crown sticks with me: great old Amiga game.

    Dum dum da-dum
    Dum dum da-dum
    dum-dum dum-dum dum-dum dum-dum dum dum da-dum..

    Hmm, of course, that could be about 80 other video game themes, now that I look at it.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Defender of the Crown by Anonymous Coward · · Score: 1, Funny

      Almost the wedding march song as well...

    2. Re:Defender of the Crown by fyrie · · Score: 1

      All the songs from Defender rock. Knight Games had some good numbers too.

  11. 2 examples by MORTAR_COMBAT! · · Score: 1

    The original "Wing Commander" for PC opened with this "symphony" which I still remember quite well.

    And "RBI Baseball" on the NES -- the theme song can linger in my head for days. Then again, so can "It's a Small World After All".

    --
    MORTAR COMBAT!
    1. Re:2 examples by WebGangsta · · Score: 1

      As mentioned in a different discussion, Wing Commander's music was written by The Fat Man, who also wrote the music for 7th Guest.

  12. Deus Ex Music by PRES_00 · · Score: 1

    Deus ex, although creating a dark atmosphere with its monotonous graphics never was a pioneer in that domain. Playing an 80 hour game means there is a lot of the story that will evade from memory. Also, since it is a pc game, it wasn't immediately playable on windows xp. What is left after all those years is the music. Alexander Brandon himself described his work as emotional in an interview that. It truly stuck to my senses and which is why I made an audio cd out the synthesized music files that were on the cd (the only content easily accessed). Since memory is all about connections, every new area in the game had its own music theme which reminded me of those 2 hour long levels in a 3 minute song.

    1. Re:Deus Ex Music by TwistedSquare · · Score: 1
      Clearly music must affect different people in different ways - I dont even remember it having music. Having said that, I usually turn it off in games as I assume it will repeat so much that it will get on my nerves.

      Not a troll, just my opinion.

  13. You know nothing... by Anonymous Coward · · Score: 0

    One word:

    c64introdecompressionnoisewithcolorfulflickering

    There you go.. with your fancy dum-didel-dum crap...

  14. Sega's music=best by mrshowtime · · Score: 1

    Sega's music and sound design for it's Arcade Games was some of the best ever made. Out Run, Space Harrier, Afterburner are just a few that had awesome music.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  15. He's only half right. by h0mer · · Score: 1

    His point about music transcending technical limits is spot on. Whether you hear it out of a mono speaker on a 13" TV, or performed by an orchestra, the Mario Main Theme is awesome.

    But why hate on pixelart? It certainly gave characters, well, more character. I used to make Marios on graph paper because I knew how many squares to use. Check out Diesel Sweeties for an awesome pixelart webcomic.

    --


    I'm on top of my game like I'm standin' on Xbox.
    1. Re:He's only half right. by Ayaress · · Score: 1

      He's not really hating it. He's talking about it in relation to the games.

      For one, graphics get innovated immensely. Since the days of the SNES (or even the NES, which was capable of much better sound than most developers squeezed out of it), sound quality has gone from telephone quality (The SNES could handle voice acting fairly well, but the cartridges couldn't hold the amount of data it intailed, and insturmental music was already realistic enough it would pass for a low-bitrate recording) and CD quality (which is about as good as it'll get. The sound quality might improve, but it'll be pushing the limits of perceptibility).

      Graphics have gone from 8-bit 16x16 tile sprites to 3d models that themselves take up many times as much data as entire games once did.

      Plus, graphics are often not as identifying as music. How many games had the same rough level design as Mario? How many games had (and even in modern games, have) character models that could be exchanged between games and not seem out-of-place?

      I love old games. I still pick up new games, of course. There's only so much you can do with a limited supply of old games, and obviously no new ones will come out, else they wouldn't be old.

      But it is the music that sticks most, because... well, music sticks. I found myself even humming the music from Lavos's second form for days after spending an afternoon trying to beat him in Chrono Trigger.

      I've never heard of anybody getting the picture of Mario stuck in their head - although when I was 6, I had weird dreams of being chased by baelrogs after playing an RPG at a cousin's house. Not really nightmares, they never scared me much, it's just that they were there (sometimes I dream turn-based after a hard day of gaming, so they'd just be standing there waiting for me to get on with things), and the Magic +5 Vorpal Sword of Light (or whatever uber weapon the game had that was the only way to kill really strong monsters was called) that I thought I'd stuck in my inventory two dungeons back wasn't there.

    2. Re:He's only half right. by wickedj · · Score: 1

      The best thing about Mario being pixel art was it made it easier to shape the blocks in the underground levels into his face.

    3. Re:He's only half right. by PainKilleR-CE · · Score: 1

      With music (and indeed much of what you hear), your brain fills in what it doesn't necessarily hear. This is especially true when you remember it later (or get it stuck in your head).

      With graphics, your brain may fill in some detail, especially on primitive forms, but for the most part you become accustomed to a certain level of visual quality and your brain expects it. A good example would be to go back and look at movies with a lot of special effects, going back even 10 years would show major improvement in computer-generated effects, to the point where scenes that once looked amazing now look horribly dated.

      Still, when you think of Mario, what image comes first? In my head it's the 8-bit NES SMB1 Mario, generally with the mushroom. It's certainly not the Mario I see in the various games I have on my GameCube, which I have to actually think about for a while to retrieve properly. When I think of Final Fantasy it's the NES version that comes to mind first, with FF7 coming to mind next. Many of the franchises that started on the PS1 tend to stick out in my mind in their most recent forms simply because the changes to the characters were mostly clarifying the details that could not be fleshed out on the PS1 hardware. The characters and franchises that pre-date 3d graphics, though, tend to stick in my head in the form with which I spent the most time.

      --
      -PainKilleR-[CE]
    4. Re:He's only half right. by SamSim · · Score: 2, Insightful

      You can hum music. You can't hum graphics or gameplay.

  16. Hardly at all! by Inoshiro · · Score: 4, Insightful

    If you think there've been no memorable video game soundtracks since mid-2000, you've been sleeping in a room cushioned by your own nostlagia. To name a few excellent soundtracks that've been released between then and now:

    • Jet Set Radio Future
    • Halo
    • Homeworld
    • Silent Hill 3
    • Castlevania: Lament of Innocence
    • F-Zero GX
    • Soul Calibur 2
    • Final Fantasy X-2

    I listen to these soundtracks all the time, as well as older ones, because they are good music. They stand on their own as being great soundtracks. You can play the game, and get that extra nostalgia-tilt value in there, but people who are not gamers can listen to these and go, "that's some good music!"

    "The pixelated graphics just remind us how silly and trivially we expended our youth. But the music...the music makes us want to waste our youth yet again."

    Not to me. The graphics are the same as always, and the music is the same as always. Perspective might change, but it's still the same game. The first and most important part will always be the gameplay. For example, I may hate sports games, but there are a couple of sports games released that have such great gameplay I can play them regardless of their genre. Graphics and sound are a part of the experience; you can't easily judge them in a vacuum.

    I can play the old NES MegaMan games with the sound off and still really enjoy it, because the gameplay is something I really enjoy. The graphics don't seem dated -- low resolution and low colour depth, yea, but apropos for the hardware involved.

    The only really ugly graphics you see are on the PS1/Saturn/N64 era games, when most games had either non-filtered textures, lack of hardware perspective correction (I hate that about PS1 games), or blurry textures. First-gen PS2 games suffer from a bad case of jaggies, but it's not something that's going to throw me off a good game.

    --
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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Hardly at all! by Ayaress · · Score: 2, Informative

      I didn't like Lament of Innocence's soundtrack *at*all*. The old Castlevania games had very excelent and moody classical scores to them. I remember the original Castlevania had some of the best music the NES ever saw. Then comes this new game with the sort of music I expect from a game like Mario. Not bad music, per se, but it doesn't fit the gloom-and-doom feel of the game.

    2. Re:Hardly at all! by edwdig · · Score: 1

      Soul Calibur 2's soundtrack was very forgettable. It's been about 2-3 months since I last played it, and about all I can remember is the first few seconds of 1 of the songs. Oh, and the Zelda music too from the GameCube version.

      I only played F-Zero GX for about an hour, so maybe I need more time, but the only thing that stood out at all was the remix of the Mute City music. The Mute City music from F-Zero X was much better though.

      Super Smash Bros. Melee had a great soundtrack. They just took the best music (ignore the DK rap) from Nintendo's best games and put it all into one game. Hard to top.

    3. Re:Hardly at all! by scot4875 · · Score: 1

      The only really ugly graphics you see are on the PS1/Saturn/N64 era games

      Agreed. I recently went back and played FF7 a bit, since I think it still has one of the best opening sequences in any game. It'd been at least 5 years since I last played it, and I remembered it looking great at the time.

      Boy, was that a shock. Low-resolution, low-framerate intro, terrible looking characters ... It just didn't look nearly as good as I remembered it.

      However, I then put in FF3, and it looks *exactly* like I remembered it, and still looked good (IMO, anyway).

      Had a similar (but not nearly as bad) experience with Super Mario 64 vs. Super Mario World.

      --Jeremy

      --
      Jesus was a liberal
    4. Re:Hardly at all! by Anonymous Coward · · Score: 1, Interesting

      I relate to your assessment of the first generation 3d systems. I stopped buying and playing new video games when 3d usurped the kind of high quality 2d that was prevalent in games of the mid-90s as the preferred means of making games. SNES was king for me, still kind of is. I kept looking for something interesting to make a new console worth buying, since the SNES game market died and became retro in 95/96.

      Nights, Final Fantasy 7, Mario 64, and Mario Kart 64 were unable to bring me back, although traditional games like Suikoden tempted me. Each of those examples failed to prove to me that 3d gaming was better, especially FF7, with its pre-rendered but ugly backgrounds, its resulting pseudo-3d movement, the random and gratuitous camera changes that take place during battle, and its overuse of pre-rendered cinemas that looked nothing like in-game play. But I got back into gaming in 1999 after seeing and playing Ocarina of Time. In particular, it was intricately detailed/directed enemies like Gohma and its spawn, the huge overworld of Hyrule, the impressive usage of well directed in-game engine cinemas, and the great camera scheme that redeemed my faith in game developers and the direction that gaming was headed.

      Thanks Shiggy! Kyoto is my mecca to this day because of him and the games he and his colleagues produce. I even went back and bought Mario 64, just to see what had led Nintendo down the path to Ocarina of Time, and I ended up enjoying it as well.

    5. Re:Hardly at all! by Anonymous Coward · · Score: 0

      To be honest it just seems to me that you outgrew gaming in general, and/or just moved on to something else. Especially when you say you 'got back into gaming' at a later time; happens to many of us! I don't think the graphics really has anything to do with it.

    6. Re:Hardly at all! by Anonymous Coward · · Score: 0

      I really am sure that the drastic change in graphics style, and a distaste for the direction that new games were going, played a major part in me sticking to my old games. I misrepresented myself when I said that I stopped gaming and then "got back into it." What really happened was I stuck to my old games, and didn't buy any new systems until Zelda 64 blew my mind, and I bought an N64 after a long drought. I kept up with the gaming press and played games with friends, at the arcade, etc. I just didn't buy anything.

      As impossible as it would have been, if games had jumped straight from Yoshi's Island-calibre 2d games to Ocarina of Time-calibre 3d games, I have a strong feeling that I would have kept pace with current games of the day. And I'm not faulting any of those example games that I cited. I just was never impressed with the first generation of games in this new style, though I understand that these changes were part of a brand new style of game production, and as such couldn't be expected to be very refined right away.

    7. Re:Hardly at all! by TRACK-YOUR-POSITION · · Score: 1

      You're right, most of those sound tracks are really awesome--except F-Zero GX, I'm kind of surprised to hear anyone speak well of that. It just didn't stick out to me.

    8. Re:Hardly at all! by mrkslntbob · · Score: 1

      You forgot:
      Space Channel 5.

      Great soundtrack.

  17. Mario? Zelda? by gamgee5273 · · Score: 2, Insightful
    If you say those two names, don't you hear their related themes?

    What about the sound effects from Asteroids? Or the opening effects of the Atari 2600 Pac-Man? It isn't just music, but sound itself.

    Sound has always played a vital role in our enjoyment of videogames, just as it has in movies (a bad film score can kill a decent movie). How many of us can't stand silent movies with no scores? I love silent movies, when they have a score, but fall asleep whenever there is just dead silence.

    Sometimes we underestimate the effect sound can have on our enjoyment of a medium...

  18. Ultima IV by Xian97 · · Score: 1

    Ultima IV had some of the best music I remember in a computer game. On the Atari ST version it would even use the MIDI out ports built into those computers. I ran it through a Yamaha DX7 and Ensoniq Mirage which had people dropping their jaws at the music in that game back in 1986.

  19. Re:Mario? Zelda? by sammaffei · · Score: 1
    Or the opening effects of the Atari 2600 Pac-Man?

    God, those off key tones when you started that game still send chillis down my spine.

    I prefer Atari 7800 Ballblazer's nostalgic rockin' track.

    --

    Political correctness is the newest form of slavery.

  20. Sub-Terrainia by Anonymous Coward · · Score: 0

    The soundtrack to sub-terrainia comes to mind. The game by itself was above average, but the musical score composed b jesper kyd put it over the top

  21. M.U.L.E by sharkey · · Score: 1

    What more can be said?

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    1. Re:M.U.L.E by Filik · · Score: 1

      Means nothing compared to the immense sense of relief when reaching the elevator and its music in the first System Shock. It was utterly...surreal and relaxing... -Filik.

  22. Guybrush by mrpuffypants · · Score: 1

    Without a doubt, anytime that I head the theme song for any "Monkey Island" game it gives me the chills. I have so many good memories of that game during my childhood that I'll never forget those games!

    1. Re:Guybrush by Hassman · · Score: 1

      Dude you have no idea. I even went to lengths to d/l the theme. Are they working on a new one?

      --
      -Mark
      Dovie'andi se tovya sagain.
    2. Re:Guybrush by palndrumm · · Score: 1

      If you can get your hands on the Monkey Island Madness disk, it actually contains the soundtrack to the game in CD audio format, which can be listened to on any CD player (as long as you skip the first data track).

      I discovered this while sitting at my computer one day, when the Monkey Island theme music started playing out of nowhere. Took me ages to work out what'd happened - I had the Monkey Island Madness CD in my CD-ROM, and had bumped the play button on the front of it, putting it into CD player mode. I probably would've noticed it straight away except the music didn't start playing for about 15 minutes, as the CD player worked its way silently through the first (data) track on the disc...

  23. Simple, catchy tunes work by edwdig · · Score: 2, Interesting

    The music from older games holds up so well because it tended to be simple, catchy stuff. Most modern games go for more ambient music, so you don't really remember it afterwards. You can't forget the music from Mario 1 or Zelda 1, but I can't remember any music from Mario Sunshine or The Wind Waker (other than the remixes of the old music).

    I can remember lots of music from 2D games, but music from 3D games tends to not leave a lasting impression. I can remember some music from the two N64 Zeldas, but really only the repeating stuff you were supposed to remember (i.e. Saria's song).

    I'm very thankful though that I managed to forget the music to Final Fantasy 7. I'm not an RPG fan, but my college roommate was. I remember trying to do homework with some friends while he was playing FF7. The music in that game is so repetitive that it really gets on your nerves in under 5 minutes. Particuarlly the Chocobo racing music...

    1. Re:Simple, catchy tunes work by xC0000005 · · Score: 1

      I disagree about the N64 zeldas. Actually, the first one only. The second one felt like an add on or expansion pack (as I understand it was originally to be an add on). The Ocarina of Time music is stuff I still find myself humming. Now, for Wind Waker, I only really enjoyed the music that was a rehash of the old stuff. I can still remember the sailing theme but it doesn't stick with me.

      --
      www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
    2. Re:Simple, catchy tunes work by ItsBacon · · Score: 1

      You're right about "in general," but, at least for me, the music from the water levels in Mario 64 has stuck with me since I played the game. That theme, in my opinion, is just as well-written as the music from the old sidescroller Marios. The rest of the music from Mario 64 is pretty forgettable though.

  24. SSX3 is Example of How it Doesn't Work by Anonymous Coward · · Score: 0

    His main point is spot on. And SSX is a prime example. SSX3 opted for licensed music tracks. I'm instantly turned off by half the tracks cuz they're commercial crap you hear on the radio.

    In SSX Tricky, they had some really funked out tracks and that REALLY were interactive (changing depending on how well you were doing). Sure, they kinda did that in SSX3, but there's only so much slice n dice they could do to original tracks with vocals. In the end, it just doesn't work.

    And in 10 years, if I dust off the old 'Cube and pop in SSX3, will the music still be appealing like this article described of certain older games with original music? NO. Instead it will sound dated. I will be saying, "Oh that is so 2003!"

  25. No matter... by ArmenTanzarian · · Score: 2, Funny

    how many games I play with mood enhancing music, I'll never forget that like 3 tone midi that played when there was a man on in NES RBI Baseball. It was the same note played four times/verse and like an octave higher each verse. My cousin and I would just sit there and sing

    man on the base
    man on the base
    man on the base
    MAN ON THE BASE!!!
    (repeat until man leaves base)

    1. Re:No matter... by Anonymous Coward · · Score: 0

      It's funny because it's true :)

    2. Re:No matter... by Anonymous Coward · · Score: 0

      so true

  26. Re:Mario? Zelda? by FortKnox · · Score: 2, Interesting

    It isn't just music, but sound itself.

    Hell yes. Who has played System Shock 2? Do you remember the voices of terror in the people? What about those that are transforming into the many? What about SHODAN?

    Look at Metroid:Prime. They did the intelligent thing of making new music, but the base of them all were old metroid (the original) songs. Sometimes you have to really listen to hear them, but they are all there. That makes an old gamer like myself really comfy with the switch from the old side-scroller to the FPS.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  27. How many care? by Ceyan · · Score: 1

    Just curious, but how many people here care about the sound in a game? I personally don't give a damn, and really, if I ever get to the point where I decide whether a game is enjoyable or not because of the sound, I hope someone shoots me.

    The music is usually just something to provide background noise in a game so you don't sit in an empty quite room playing a game until the next sound effect comes along. All that BS about music setting a mood is ridiculous because if the game can't make you feel like you're in a tense situation (for example) without some good music, the game sucks. Of course that isn't to say music doesn't help that along, just that if a game is good, it isn't nessecary.

    Hell, half the time if I have the option to turn the music off, or lower the volume to nothing, I'll do it and run my own.

    1. Re:How many care? by Paladine97 · · Score: 1

      I do.

      Music can provide mood and can greatly enhance a game experience if used correctly. Now 8 times out of 10, the music and sounds will be done incorrectly and can often detriment your experience. It all depends on the game and how skilled the orchestror is.

      My favorite example is Final Fantasy VI. The music is gorgeous.

    2. Re:How many care? by jabberjaw · · Score: 1

      I do. Good music can provide a great atmosphere, almost to the point of making or breaking a game. I can assure you that I am not alone in my beliefs.

    3. Re:How many care? by SleazyC · · Score: 1

      Music has always been a huge part of the gaming experience to me. From Final Fantasy 1's opening Prelude to Halo's "Long Run" the music in the game sets the mood and immerses me in the momement.

      One category that most gamers would recognize music from would be RPG's. I don't want to sterotype anyone, but most of the people that I have run into that listen to game music have been RPGers.

      Music is a huge part of all the games I play and I usually end up importing the soundtracks from Japan.

    4. Re:How many care? by Ayaress · · Score: 1

      I do. Considerably more than graphics, and moreso than story or character development (which I consider important, but many games just don't have room in the concept for much in that respect, and I'm forgiving if its a good game), but not as much as gameplay. I consider it even more important if there's not an option to turn it off. Also, it depends on what kind of game. If I'm playing UT or something, I can't hear the music over the gunfire anyway, and odds are good it'll just end up drowning out the footfalls of the guy comming up behind me for the headshot. If I'm playing an RPG, the music is really part of the game. I remember when I was playing Final Fantasy 3, and I first heard Atma's theme music, I was already in a cold sweat. I hadn't even seen the boss yet (Who himself was pretty fearsome, for being an unanimated sprite), but the music really let you know you were about to get your ass handed to you if you weren't properly prepared. When I try to think of fighting Lavos without the blazing organ solo in the background, it just doesn't work. Nearly half my playlist is music from games. I have a good 500 SPC files from SNES games, and a bunch of mp3s from later ones. Play a game like Tales of Phantasia. About ten minutes into the game, the main character's home town is destroyed in a fire (Yeah, yeah, cliche storyline. stfu about it, it's a good game). When you walk up to the main character's house, one of the most touching songs I've ever heard in a video game. (Heck, if you don't want to bother playing the game, download the ToP sound track and the SPCAmp plugin from snesmusic.com, and listen to the song Be Absentminded It loses something without the cutscenes that accompany most of the times it plays in the game, but it's still there). After that, come back and tell me you don't care about music in games anymore.

    5. Re:How many care? by wickedj · · Score: 1

      I'm just curious, what games do you turn the music off? I can see it in sports games, tactical games, and some first-person shooters (so you can hear bad guys coming). I know in sports games, I turn off commentary all the time (the announcers only have so many lines before repetition annoys you).

    6. Re:How many care? by PainKilleR-CE · · Score: 3, Interesting

      The same is true in movies, but the point can be proven there much more easily. Watch Psycho (the original) or The Godfather and pay attention to what the music is doing for the scene.

      A good developer, just like a good director, is going to use the music to set the scene, to introduce a character (and even to change a character), and to adjust the viewer/player's emotions.

      Doom and Quake used music and sound to put people on edge, which is something that is missing from almost every FPS since the first Quake. Halo used music to give the player a sense of awe, especially when combined with the imagery (given, of course, that you played it when it first came out on the XBox rather than at it's PC release, after people became jaded by hype and not having it because of it's XBox-only status, and the entire genre had already taken from Halo and moved forward).

      Many of the console franchises (especially Final Fantasy) rely heavily on re-use of previous musical themes, in part because it brings nostalgia on the part of long-time players, and because they already have an idea of which themes were successful from the earlier releases.

      --
      -PainKilleR-[CE]
    7. Re:How many care? by Ceyan · · Score: 1

      I don't care about music in games. I've played Tales of Phantasia, and I agree, good game. Still, to me music doesn't matter, you can apply your own music, you can't apply your own storyline/engine.

    8. Re:How many care? by WWWWolf · · Score: 1

      I do care about music in games. Definitely.

      Of course, a game's total value isn't depending on music, but nor is it really depending on other chrome factors - the gameplay is what really matters.

      However, it'd be ridiculous to single out music as the part that doesn't matter - or that sets the mood. The mood is often set by all of the elements together - but if we consider the most defining factor in creating the mood, it's often the music. Sometimes it's something else. (In many RPGs I like to play, it's often created by music and text - dialogue or narration. Text is what makes it interesting, music is what gives it color.)

      It's difficult to debate when the chrome things stop being chrome and become integral part of the game itself. Let's just not. I need coffee.

      ::hits Submit before this rambling continues again::

    9. Re:How many care? by Anonymous Coward · · Score: 0

      are you nuts? Splinter Cell? Thief? Deus Ex? MOH:AA? I could go on. How can you even PLAY those with no sound???

  28. One of the more compelling arguments by Discoflamingo13 · · Score: 3, Informative

    for how enduring the music is is at Overclocked Remix. A must-listen for those who know video game music never dies - it just gets remixed.

    1. Re:One of the more compelling arguments by mattgreen · · Score: 3, Informative

      Don't forget VGMix, which I'd rank as superior to OC Remix in every way. Look up a song like "Destiny, zyko - Dragon's Prayer," and try and tell me that video game music remixes cannot be great.

  29. I care about the sound/music by Thrymm · · Score: 1

    Sometimes the graphics and gameplay just suck, yet the musical score may have a catchy jingle and well you continue to play....

  30. Daayyyytonnnaaaaaa! by SandSpider · · Score: 2, Funny

    Back in my game programming days, we had the old Sega Saturn running, and we'd play some Daytona. The only thing I remember from that thing is...well, I think Penny Arcade said it best.

    =Brian

    --
    There is nothing so good that someone, somewhere, will not hate it.
    1. Re:Daayyyytonnnaaaaaa! by Anonymous Coward · · Score: 0
      well, I think Penny Arcade said it best.
      What'd they say best? "We're miserable unfunny faggots"?
  31. it's about dimensions! by metalmario · · Score: 0

    music is not as multidimensional as graphics: e.g., with two channels and few instruments you can come close to what humans can hear (ok, a crude example, but you'll get the idea). in graphics we still don't have 1000 inch screens and the graphical power to come even close what humans can see.

  32. U.S. game makers want to use licensed music? by Webapprentice · · Score: 2, Interesting

    An earlier Slashdot article pointed to the rising use of licensed music for U.S. video games.

    If game music is suppsoed to provide the game's atmosphere and instill a bit of nostalgia long after the game is done, how can you convey those feelings nearly as well with licensed music, which were composed for different reasons?

    Years from now, you will hear a song from the 80s. Which are you likely to remember from it? That is was a song from the 80s? Or that it was a song used in Grand Theft Auto: Vice City?

    1. Re:U.S. game makers want to use licensed music? by Ayaress · · Score: 1

      That's why I personally think that the last few years or so will produce few timeless classics in the video game arena.

    2. Re:U.S. game makers want to use licensed music? by Masami+Eiri · · Score: 1

      Liscenced music is really more for the action and sports games... look at Tony Hawk or GTA:VC. I have yet to see an RPG or even an FPS with liscenced music.

    3. Re:U.S. game makers want to use licensed music? by Jonny+290 · · Score: 1

      If you're under 15, as 100% of the Class Of 2008 undoubtedly is, you'll probably not remember it as "that track from the 80's."

      Just a thought. Sometimes we forget that there's generally 10 years of difference between the average Slashpundit's age and the target age of something like GTA.

      --
      Hey Taco! Looks like you're using the "infinite monkeys and typewriters" scheme to generate Ask Slashdots again...
    4. Re:U.S. game makers want to use licensed music? by Anonymous Coward · · Score: 0

      "Years from now, you will hear a song from the 80s. Which are you likely to remember from it? That is was a song from the 80s? Or that it was a song used in Grand Theft Auto: Vice City?"

      It depends on the song. I love 80's music (I am 32, so the 80's is my decade). When I hear "Two Tribes" I am back in the 80's, but when I hear "I Ran" I am back in Vice City.

  33. Re: Wife (??) by DiscoSnorlax · · Score: 1

    Nor wife (4?) for that matter.
    Of course not, everyone knows that 39 is the maximum value for wife! Attemting to use a value higher than that runs the risk of wife outputting severe physical injury, so you should manually truncate higher values to 39 when in the vincinity of wife... :P

  34. Stuck... by DiscoSnorlax · · Score: 1

    Maybe it has something to do with how music sometimes gets stuck in your head, whereas that happens somewhere between rarely and never for graphics (unless you've been staring at the same screen way too long, but that's another matter entirely)...

    For example, I seem to have the music to Metropolis Zone stuck in my head at the moment. Sonic 1/2/3/S&K always did have good music..

  35. Digger! by FooAtWFU · · Score: 1

    Anyone remember Digger? With the Popcorn song playing in the background? Now *that* is good music there :)

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Digger! by Anonymous Coward · · Score: 0

      that was the first video game music that popped into my head when i saw the post!!! glad i'm not the only nutcase on /.

    2. Re:Digger! by WWWWolf · · Score: 1

      Arrrgh! And I was just thinking that putting top 40 crap on the games was a particularly modern phenomenon.

      Just remembered that there have been a lot of pop tune covers all along... but back in the day, they somehow ended up being better than the originals =)

  36. Re:Mario? Zelda? by edwdig · · Score: 1

    One of the best things they did in Metroid Prime was early game Talon Overworld music. It's a very slow remix of the Brinstar music from the original Metroid. You start playing, and suddenly you realize it sounds familiar. Then you sit and listen and realize what it is, and it just sounds perfect for the situation.

    I know the Magmoor Caverns music is the lower Norfair music from Super Metroid, and the fight with Ridley music is the music from the fight with Ridley in Super Metroid, but other than those 3 I don't remember anything else resembling the old Metroid music. (Of course the "you got an item" and "continue from save" sound effects are direct from Super Metroid).

  37. Are these lesser known? by Mitleid · · Score: 1

    Mark Morgan did Fallout 1, 2 and Planescape: Torment(though I've only played the Fallouts, got the Planescape soundtrack online...). He's done some great stuff for "modern" games I think. Incredibly moody and atmospheric. Half of those songs I still remember; the Raider theme is just cool to listen to. Keichi Suziki isn't bad either; composer of the Earthbound(SNES) soundtrack. Incredibly unique and creative stuff...

    --

    --
    Is it me, or did it just get fatter in here?
    1. Re:Are these lesser known? by fyrie · · Score: 1

      Ah yes, the PS soundtrack rocked, but there is no way the music outdoes the visual aspect of that game, and the visual aspect has nothing to do with the graphics, but rather the setting itself...

      So you got a link to that soundtrack??? ;)

    2. Re:Are these lesser known? by Mitleid · · Score: 1

      Actually, no link. I grabbed it off of SoulSeek ages past... I actually ripped the Fallout soundtracks myself from the cd using a program from No Mutants Allowed (www.nma-fallout.com); there might be something similar in existence for PS. I don't actually own the game, so I never bothered to look. I would love to pick it up, if I could ever find it in the bargain bins I keep hearing about...

      --

      --
      Is it me, or did it just get fatter in here?
  38. Re: Disagree by Anonymous Coward · · Score: 0

    I have to disagree and say you're wrong. I still occasionally remember/hum some memorable tunes from games of long ago. Ie: Pac-Man opening ditty, Donkey Kong Jr, Rolling Thunder music (duh nuh nuuuhhhhh, nuh-nuh!), C64 Ghosts n Goblins, any number of Mario tunes (Doo, doo doo-doooo, dooo dooo tooot dooo...) ;-D

    And the SSX Tricky remix of RUN DMC's TRICKY. :-)

  39. Re:Mario? Zelda? by FortKnox · · Score: 1

    Don't forget the intro music is the intro music of the original metroid... I turned it on for the first time and was listening to it.... had to fire up the ol'NES to prove to my wife that it had the intro song in it....

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  40. It just has to be said by Anonymous Coward · · Score: 0

    The first (Tetris, Pac-Man, Space Invaders) is the game that plays you.

    He obviously lives in soviet russia!

    /me ducks.

  41. Snappy Answers to Stupid Questions by npsimons · · Score: 1
    Q: Is music more lasting than graphics in games?


    A: Yes. Next question.

  42. Great Sierra On-Line music by rmach · · Score: 1

    One of the greatest things of the Sierra On-Line games (especially their adventure games) was the great original music. I have been enjoying listening to the music from the games played many years ago. For downloads of the music see:

    http://smc.sq7.org/

    http://queststudios.com/

  43. My opinion... by Psx29 · · Score: 1

    With 3D games that are first generation a la Playstation-Saturn-N64, the graphics can be hard to bear sometimes. In these cases I think music can be more lasting. With 2D games, this is not really a problem as all 2D games seemed to have aged fine for me and are easy to look at. Something about blurry textures and low framerates really annoys me.

  44. Re: The Faery Tale Adventure by Kargan · · Score: 1

    I still think about the music for this game from time to time, and I didn't even own the Amiga, I played at a friend's house. It was just sublime, perhaps I'll do a search for the soundtrack here momentarily... The game was pretty fun, too, a clear fore-runner to the top-down RPG-style games I'm playing today such as Neverwinter Nights.

    --
    Palaces, barricades, threats, meet promises
  45. Here's a classic by g1zmo · · Score: 1

    I happen to think this is a classic example of video game music. Makes me wish I could still play the piano.

    --
    I have found there are just two ways to go.
    It all comes down to livin' fast or dyin' slow.
    -REK, Jr.
  46. Its not video game music its MUSIC by Zevets · · Score: 2, Interesting
    I dont know about you, but I cannot stand the stuff on the radio, I wince when I hear it. So being a videogame addict, one day I left Metroid Prime on and I came back, (was right out of savepoint in Phendrana Drifts) and listened. The music was great, and I just listened. So I got kazaa and downloaded all the soundtrack music. Then I told my friends and they showed me Final Fantasy soundtracks. Just glorious. It has even moved into the mainstream now with a WIERD song. Think hard rock Zelda theme, its terrible in my opinion, but its worth listening to if you like game music and want to laugh at it.

    But thats not my point. Retro games such as the glorious Pacman had lovely sound. This music has now taken a life of its own. Read this Wired Article to see what I mean.

    --

    Mod Wisely.

    1. Re:Its not video game music its MUSIC by Prien715 · · Score: 1

      Just glorious. It has even moved into the mainstream now with a WIERD song. Think hard rock Zelda theme, its terrible in my opinion, but its worth listening to if you like game music and want to laugh at it.

      I believe the song you are talking about is Legend of Zelda by System of the Down. It's the first track on Steal this Album. I love System because they're not serious all the time and enjoy making fun of themselves. If you ever listen to their most popular album (Toxity), they go from a song about suicide and depression (Chop Suey) to a song about Pogo sticks on the very next track.

      Humorous songs are sometimes needed to re-establish a neutral mood after a serious song.

      --
      -- Political fascism requires a Fuhrer.
  47. You're forgetting one by roystgnr · · Score: 2, Funny

    Deus Ex: the only game with theme music this good.

  48. Tetris theme by Anonymous Coward · · Score: 0

    who here hasn't hummed the tetris theme while packing the van for a road trip?

  49. Hrmmm interesting by fyrie · · Score: 1

    I get more kicks out of hearing or thinking about the Super Mario Bros music that I do looking at a screen shot. I get more kicks out of seeing an Unreal screenshot than I do hearing or thinking about the music, and the music in Unreal is pretty damn good. my 2c

  50. I seem to be the oddball by Twitch42 · · Score: 1

    I find game music to be annoying repetitive at best. No matter how good it is, I get sick of it after a few loops. Sure, I smile whenever I hear a snippet of music from Doom, but that's only because I recognize it from the title screen. I always play my games without music. It's too distracting for me. It certainly isn't what makes or breaks a game. They could license from Barry Manilow for all I care.

  51. The Saturn rocked... by blueZhift · · Score: 1

    ...when it came to getting extra value from game music. I say that because a lot of the time the music on Saturn CDs are plane audio tracks easily ripped to your hard drive these days.

    The best tracks I got came from Nights, Virtua Cop I and II, and Wipeout. Yep, there actually was Wipeout on the Saturn at one time. And as much as many hated it, I even listen to the music from Daytona USA on occasion. Listening to these tunes long after the Saturn's demise makes me feel I got a pretty good value after all.

  52. STILL HAUNTING ME by morgajel · · Score: 1

    I haven't played legend of zelda in many, MANY years. but recent I've had it stuck in my head whenever I talk to clients, and I always snicker imagining that they're gannon, and I'm running up and stabbing them with a coffee stir thingie.

    Fortunately, I've always stopped myself before it reached the point of contaminating my coffee stir, but I still hear the music.

    I even hear it now.
    don't you?

    --
    Looking for Book Reviews? Check out Literary Escapism.
    1. Re:STILL HAUNTING ME by Anonymous Coward · · Score: 0

      I think you have a mental problem. :)

      True, NES Zelda had great, very haunting and influential music, but yeah....definite problem. Welcome to the club. At least you have better taste in music than I do. (I like to run around chanting the theme ditty to a Mac shareware Pac-Man/hangman hybrid called Maniac.)

      "Ma-ni-ac! Doodoodoo dooooooo!"

      Oh, and those "coffee stir thingies" are normally called swizzle sticks around here. Free tip from me to you.

  53. soul in the music by UltimaL337Star · · Score: 1

    Would you rather blush at an after E3 party when getting a compliment for your heart touching deep music creations or your multi-shading skillz on them super pixeled 2mill polygon apples? Though im sure there are people out there who would understand and greatly appreciate the latter :)

  54. C64 music still lives by Anonymous Coward · · Score: 0

    By coincidence I was listening to C64 remixes in my car on the way to work today!

    There are still people creating re-mixes all the time to classic (and not so well known) SID music. If you don't know Monty on the Run, the Sanxion loader, the Ocean Loader (I think it was version 2 that was the best), Rambo loader, The Last V8, Crazy Comets etc. then you should do something about it right now! :-)

    I even went to a C64 rock concert a year or two ago which was brilliant. There were some famous C64 musicians there as well. I saw a fiddler play Monty on the Run and thought he was going to explode at the end (it's a fast one).

    So, the music is definitely more longer lasting than the graphics. You can "play" the music in your head. Thinking about the graphics of a game doesn't really work in the same way!

  55. Living in one's own time by Anonymous Coward · · Score: 0
    That's the result of an initial effect that doesn't exist when you haven't played the game.

    Ask anyone about Quake1 crates? Sure... anyone who played it then. They've got the imagination overlayed on it. Anyone who didn't play quake and looks at it now just says, "Yeah... everything looks like mud."

    The N64 has a major problem with this. Ocarina of Time looks smashing again in the Gamecube version, but just before the Gamecube version came out, I tried to get a friend to play it on my N64. I knew they'd love the gameplay... but they just didn't engage. It was too blurry to be inspiring, the way it had been for me. To them, it was just a mess. They couldn't even really tell what things were. This is the reason so many people were disappointed the the Spaceworld Zelda demo didn't turn into a game... WW was beautiful, but Spaceworld Link was what we'd been imagining from Ocarnia's crude polygons the whole time.

    Obviously, old sprite graphics are a whole different story. King's Quest 5 VGA is quite crude, technically... animatino consists of a few pixels moving about on a painted background. Those painted backgrounds, though... they're gorgeous. Something like Quest for Glory III or IV is still inspiring or horrifying...

  56. I will concede that will ikely be the case by Webapprentice · · Score: 1

    Then all cultural products will lose historical context at this rate. People will just remember the licensed version rather than the original.

  57. Diablo II music available free online by zoward · · Score: 2, Interesting

    Blizzard offers just about all of the music for Diablo II and the expansion pack as 128-kbps MP3's for free download on their site. You don't appreciate the complexity and depth of the music until you hear it while you're not playing the game. The liner notes are amusing to boot!

    I've dumped them all to a CF card on my Zaurus and am listening to them now :-).

    --
    "Can't you see that everyone is buying station wagons?"
  58. Interstate '76 by Nekura2025 · · Score: 1

    A great example of powerful game music is in "Interstate '76". The original funk CD-audio soundtrack not only added to the wonderful experience of the game but was also suitable just for pure listening enjoyment. (Every time I hear the first few bars of the main theme, I'm completely drawn back into the game world even though I'm listening to the CD on my way to work).

    Even licensed music used well provides a real connection in a game. GTA:VC was that much more cool and resonated with 80's style thanks to the amazing soundtrack.

  59. Re:Mario? Zelda? by Anonymous Coward · · Score: 0

    Ah yes, System Shock 2. My god, that voice. I would have been your insect, my cybernetic love. You know, it was almost worth playing Deus Ex 2 just for the pleasure of flying Air SHODAN.