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User: saddino

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  1. Re:I want a Mac beta of that on New Chrome Beta Adds Themes, Speed, & HTML 5 Video · · Score: 1

    The point of using (now and even after Chrome is released) Stainless is its nifty "parallel sessions" feature (i.e. log into the same site with different accounts simultaneously) -- something Chrome, FF and Safari don't have.

  2. Re:Is simple on Of Catty Rants and Copyrights · · Score: 1

    if (you == BALLMER)
    throw CHAIR;

  3. Colbertium on Periodic Table Gets a New, Unnamed Element · · Score: 1, Redundant

    Bank on it...

  4. Retail 2.0 is the next big thing(TM) on Using the iPhone As a Pointing Device For the Real World · · Score: 0, Offtopic

    Traditional revenue models for pushing consumers to retail are beginning to show their age esp. in their transition to mobile, but app developers are already exploring location-based delivery of coupons and promotions that can be scanned at point of sale (e.g. on the iPhone: CardStar, Coupon Sherpa). Things are changing fast and the consumer, as usual, is poised to win.

  5. Re:No universal binary, no Tiger on Google Announces Chrome For Mac and Linux Dev Builds · · Score: 1

    Luck and prodding aren't likely to result in a Universal binary: V8 isn't going to be ported to PPC anytime soon.

  6. Re:How about actually getting the mac version out? on Google To Air Chrome Ads On TV · · Score: 3, Informative

    Chromium (the open source basis for Chrome) is available to download and compile, and you can also download unofficial binaries if you're really dying to see how Chrome for OS X is coming along.

    And if you want to experience what a one-process-per-tab feels like on the Mac, you can check out the Chrome-inspired OS X browser, Stainless.

  7. Of course they neglect to mention... on Young People Prefer "Sizzle Sounds" of MP3 Format · · Score: 1

    ...that this professor's research is funded by the American Bacon Association (interestingly one of the largest recipients of pork project earmarks).

  8. Cookie storage innovations on 9 Browsers Compared For Speed and Features · · Score: 1

    Seems like an apropos article to throw tangential news at: the WebKit based Stainless (for Mac only, Leopard req.) introduced a completely new browser innovation yesterday, which IMHO is more important than raw speed:

    From MacNN:
    Version 0.5 of Stainless introduces the concept of "parallel sessions," which let users log into a single site with multiple simultaneous accounts. In accessing Gmail for example, three different inboxes can be loaded across three separate tabs. The content is further integrated into bookmarks, allowing several site logins to be loaded in short order.

    Original article here.

  9. The Future of Google Chrome = on The Future of Google Chrome · · Score: 1

    The Future of Apple Safari

  10. 30 years later...quite a history on Zork Returning As a Browser MMO · · Score: 1

    Cool. I first played Zork on a VAX at Bell Labs, right before Infocom was formally formed in 1979.

    There's a great student paper (research project?) from MIT that quite nicely recounts the history of Infocom, the making of Zork, and their fall etc.:
    http://web.mit.edu/6.933/www/Fall2000/infocom/infocom-paper.pdf
    (yeah, PDF sorry)

    Abstract from the paper:
    The success and failure of Infocom, a company founded by members of MIT's Laboratory
    for Computer Science, resulted from a combination of factors. Infocom succeeded not only
    because it made Zork, a text-adventure game, available on personal computers, but also
    because it developed an effective system for supporting new platforms, maintained an
    engineering culture that excelled at writing computer games, and marketed its products to
    the right audience. Similarly, Infocom did not fail simply because it decided to shift its
    focus to business software by making Cornerstone, a relational database. Infocom failed
    for many reasons that were closely tied to how the company managed the transition to
    business products. Behind the scenes, the transition created a litany of problems that hurt
    both the games and the business divisions of the company. Combined with some bad luck,
    these problems--not simply the development of Cornerstone--ultimately led to Infocom's
    downfall.

  11. a la Chrome on Chrome On the Way For Mac and Linux · · Score: 1

    Stainless (multi-process browser) + WebKit Nightly frameworks (SquirrelFish Extreme) = a decent preview of Chrome on OS X

  12. Re:what's with non-removable batteries these days? on Apple Intros 17" Unibody MBP, DRM-Free iTunes · · Score: 2, Informative

    If the number of rated charge cycles isn't over 800, these things are going to die way too quickly.

    The new MBP battery is rated for 1000 recharge cycles, or 5 yrs of typical use.

  13. Re:Finally! on Too Good To Ignore — 6 Alternative Browsers · · Score: 2, Funny

    Goodbye eWorld -- Hello web!

  14. 1 line from the future (.NET 4.0) on Solving the Knight's Tour Puzzle In 60 Lines of Python · · Score: 2, Funny

    object[] finalBoard = System.Math.KnightsTour(64);

  15. Re:Get a Linux / Mac Version on Google's Chrome Declining In Popularity · · Score: 1

    Mac users (well, Leopard Mac users) who want a one-tab-per-process browser can use Stainless while they wait for Chrome:

    stainlessapp.com

  16. Re:How many bank accounts did he have? on Stealing From Banks One Cent at a Time · · Score: 4, Funny

    It makes no sense at all.

    It sounds like it made a lot of cents.

  17. Fixed Links in Getting Started Guide on iGoogle Launches Developer Sandbox · · Score: 1

    For those of you stuck in setting up the iGoogle sandbox due to broken links in the Getting Started Guide:

    After signing up for iGoogle sandbox access, you need to add the developer tools tab to your sandbox page. Then, read the developer guide to get started. If you already have an OpenSocial app, you can add it using the "My Gadgets" gadget included with the developer tools.

    And if you're looking for an OpenSocial app to try out, feel free to try ours.

  18. Wither Duke Nukem Forever? on Astronomers Say Dying Sun Will Engulf Earth · · Score: 1

    If that 7.6 billion year figure is correct, 3D Realms will just miss their delivery window.

  19. Cassette loading? It's the arcade games, stupid. on Why Do Games Still Have Levels? · · Score: 1

    a throwback to the era of the Vic-20 and Commodore 64 - when games were stored on cassette tapes, and memory was measured in kilobytes

    By the time we were playing games at home on machines such as these, the video game industry -- and game design -- were already well established on arcade platforms. Arcade games at the time were burned into ROMs, and given the expense of hardware and memory, the more reasonable factors for "level based" game design are 1) it was hideously difficult to design a complex game with such constraints, 2) the economics of the arcade industry relied on short entertainment bursts, hoping to "hook" the player into using another quarter to play again (or the utterly genius notion of "continue"), 3) the first arcade game players couldn't understand complex games (e.g. the failure of Computer Space vs. the success of Pong).

    Both of these factors led to simple "one level" showy games (e.g. using memory to maximize graphic and sound effects) that would simply progressively get harder. Each level was in many ways just a sped up version of the previous level. Once this routine was in place and proven (via weekly receipts of Pong, Space Invaders, Pac Man, etc.) it was hard to break out of this mold. Games such as Donkey Kong and Ms. Pac Man were groundbreaking in the sense that instead of one true "level" of play, multiple levels were rotated to increase the playability of the game (and deal with their customers' ever-increasing sophistication at undesratnding how video games worked). The next modification came in games such as Phoenix and Xevious, where a "boss level" was introduced as a goal for players to reach. But nearly of the biggest revenue generating video games were level based.

    As to why: perhaps the human brain is simply wired to prefer short-term goal attainment?

  20. May I suggest... on MIT Releases the Source of MULTICS, Father of UNIX · · Score: 1

    How about "parent process" of UNIX?

  21. Rebels always find a way to rebel on Steve Jobs Announces iPhone SDK · · Score: 2, Interesting

    Interestingly, by enforcing digital signing Apple is guaranteeing the survivial of an iPhone developer's "underground" -- instead of writing hacks to jailbreak and unlock iPhones, they'll be writing hacks to get unsigned apps running on the iPhone.

  22. Microsoft is a hardware company on Microsoft Should Abandon Vista? · · Score: 1

    If Microsoft would license their excellent hardware (mice, XBox, er, mice) to other companies, I and a handul of people I know would buy them up in a snap. Really, the dominance of the Zune betrays Microsoft for what it really is -- a hardware company. License the hardware and drop the software and they could finally get some movement on that lackluster stock. C'mon Microsoft, I want your hardware but don't want to abandon my pricey software to use it.

  23. Re:BS on Turned Off iPhone Gets $4800 Bill from AT&T · · Score: 1

    Yes, it's BS. The iPhone by default sets check mail to "Manually" (e.g. every time you open the Mail application). One has to override the default to set it to auto-check email.

  24. Ugh, it's a bad trade -- taxes! on US Teen Trades Hacked iPhone for Nissan 350Z · · Score: 4, Informative

    The IRS will likely consider this taxable event, so young Mr. Hotz is going to be out some serious cash to cover his tax bill. I read somewhere that most game show winners of "free cars" end up selling them to cover the taxes.

  25. Re:Does Google Own My Content? on Does Google Own Your Content? · · Score: 1

    No, but ZDNet does.